| 1 | // |
| 2 | // gamepad.h: Header file |
| 3 | // |
| 4 | // by James Hammons |
| 5 | // (C) 2013 Underground Software |
| 6 | // |
| 7 | |
| 8 | #ifndef __GAMEPAD_H__ |
| 9 | #define __GAMEPAD_H__ |
| 10 | |
| 11 | #define JOY_KEY 0x000000 |
| 12 | #define JOY_BUTTON 0x010000 |
| 13 | #define JOY_HAT 0x020000 |
| 14 | #define JOY_AXIS 0x040000 |
| 15 | |
| 16 | #define JOY_TYPE_MASK 0xFF0000 |
| 17 | #define JOY_BUTTON_MASK 0x00FFFF |
| 18 | #define JOY_HATNUM_MASK 0x0000F8 |
| 19 | #define JOY_HATBUT_MASK 0x000007 |
| 20 | #define JOY_AXISNUM_MASK 0x00FFFE |
| 21 | #define JOY_AXISDIR_MASK 0x000001 |
| 22 | |
| 23 | #include <stdint.h> |
| 24 | #include "SDL.h" |
| 25 | |
| 26 | // buttonID is the combination of the type (BUTTON, HAT) and the button # |
| 27 | // (0-255 for buttons, 0-31 for hats). Hats also have 0-7 for a button # |
| 28 | // that corresponds to a direction. |
| 29 | |
| 30 | class Gamepad |
| 31 | { |
| 32 | // really should make all methods and members be static so that we can |
| 33 | // call this stuff without instantiating one. :-) [DONE] |
| 34 | public: |
| 35 | Gamepad(); |
| 36 | ~Gamepad(); |
| 37 | |
| 38 | // Class methods... |
| 39 | static void AllocateJoysticks(void); |
| 40 | static void DeallocateJoysticks(void); |
| 41 | static const char * GetJoystickName(int joystickID); |
| 42 | static bool GetState(int joystickID, int buttonID); |
| 43 | static int CheckButtonPressed(void); |
| 44 | static int GetButtonID(void); |
| 45 | static int GetJoystickID(void); |
| 46 | static void Update(void); |
| 47 | static void DumpJoystickStatesToLog(void); |
| 48 | |
| 49 | // Support up to 8 gamepads |
| 50 | static int numJoysticks; |
| 51 | static SDL_Joystick * pad[8]; |
| 52 | static char padName[8][128]; |
| 53 | static int numButtons[8]; |
| 54 | static int numAxes[8]; |
| 55 | static int numHats[8]; |
| 56 | static bool button[8][256]; |
| 57 | static uint8_t hat[8][32]; |
| 58 | static int32_t axis[8][32]; |
| 59 | }; |
| 60 | |
| 61 | #endif // __GAMEPAD_H__ |