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cf76e892 JPM |
1 | // |
2 | // gamepad.h: Header file | |
3 | // | |
4 | // by James Hammons | |
5 | // (C) 2013 Underground Software | |
6 | // | |
7 | ||
8 | #ifndef __GAMEPAD_H__ | |
9 | #define __GAMEPAD_H__ | |
10 | ||
11 | #define JOY_KEY 0x000000 | |
12 | #define JOY_BUTTON 0x010000 | |
13 | #define JOY_HAT 0x020000 | |
14 | #define JOY_AXIS 0x040000 | |
15 | ||
16 | #define JOY_TYPE_MASK 0xFF0000 | |
17 | #define JOY_BUTTON_MASK 0x00FFFF | |
18 | #define JOY_HATNUM_MASK 0x0000F8 | |
19 | #define JOY_HATBUT_MASK 0x000007 | |
20 | #define JOY_AXISNUM_MASK 0x00FFFE | |
21 | #define JOY_AXISDIR_MASK 0x000001 | |
22 | ||
23 | #include <stdint.h> | |
24 | #include "SDL.h" | |
25 | ||
26 | // buttonID is the combination of the type (BUTTON, HAT) and the button # | |
27 | // (0-255 for buttons, 0-31 for hats). Hats also have 0-7 for a button # | |
28 | // that corresponds to a direction. | |
29 | ||
30 | class Gamepad | |
31 | { | |
32 | // really should make all methods and members be static so that we can | |
33 | // call this stuff without instantiating one. :-) [DONE] | |
34 | public: | |
35 | Gamepad(); | |
36 | ~Gamepad(); | |
37 | ||
38 | // Class methods... | |
39 | static void AllocateJoysticks(void); | |
40 | static void DeallocateJoysticks(void); | |
41 | static const char * GetJoystickName(int joystickID); | |
42 | static bool GetState(int joystickID, int buttonID); | |
43 | static int CheckButtonPressed(void); | |
44 | static int GetButtonID(void); | |
45 | static int GetJoystickID(void); | |
46 | static void Update(void); | |
47 | static void DumpJoystickStatesToLog(void); | |
48 | ||
49 | // Support up to 8 gamepads | |
50 | static int numJoysticks; | |
51 | static SDL_Joystick * pad[8]; | |
52 | static char padName[8][128]; | |
53 | static int numButtons[8]; | |
54 | static int numAxes[8]; | |
55 | static int numHats[8]; | |
56 | static bool button[8][256]; | |
57 | static uint8_t hat[8][32]; | |
58 | static int32_t axis[8][32]; | |
59 | }; | |
60 | ||
61 | #endif // __GAMEPAD_H__ |