#define preset1_checksum CHECKSUM("preset1")
#define preset2_checksum CHECKSUM("preset2")
+ #define runaway_range_checksum CHECKSUM("runaway_range")
+ #define runaway_heating_timeout_checksum CHECKSUM("runaway_heating_timeout")
+
TemperatureControl::TemperatureControl(uint16_t name, int index)
{
name_checksum= name;
this->designator = THEKERNEL->config->value(temperature_control_checksum, this->name_checksum, designator_checksum)->by_default(string("T"))->as_string();
+ // Runaway parameters
+ this->runaway_range = THEKERNEL->config->value(temperature_control_checksum, this->name_checksum, runaway_range_checksum)->by_default(0)->as_number();
+ this->runaway_heating_timeout = THEKERNEL->config->value(temperature_control_checksum, this->name_checksum, runaway_heating_timeout_checksum)->by_default(0)->as_number();
+
// Max and min temperatures we are not allowed to get over (Safety)
this->max_temp = THEKERNEL->config->value(temperature_control_checksum, this->name_checksum, max_temp_checksum)->by_default(300)->as_number();
this->min_temp = THEKERNEL->config->value(temperature_control_checksum, this->name_checksum, min_temp_checksum)->by_default(0)->as_number();
if(this->active) {
// required so temp change happens in order
- THEKERNEL->conveyor->wait_for_empty_queue();
+ THEKERNEL->conveyor->wait_for_idle();
float v = gcode->get_value('S');
void TemperatureControl::on_second_tick(void *argument)
{
+
+ // If waiting for a temperature to be reach, display it to keep host programs up to date on the progress
if (waiting)
THEKERNEL->streams->printf("%s:%3.1f /%3.1f @%d\n", designator.c_str(), get_temperature(), ((target_temperature <= 0) ? 0.0 : target_temperature), o);
+
+ // Check whether or not there is a temperature runaway issue, if so stop everything and report it
+ if(THEKERNEL->is_halted()) return;
+
+ if( this->target_temperature <= 0 ){ // If we are not trying to heat, state is NOT_HEATING
+ this->runaway_state = NOT_HEATING;
+ }else{
+ switch( this->runaway_state ){
+ case NOT_HEATING: // If we were previously not trying to heat, but we are now, change to state WAITING_FOR_TEMP_TO_BE_REACHED
+ if( this->target_temperature > 0 ){
+ this->runaway_state = WAITING_FOR_TEMP_TO_BE_REACHED;
+ this->runaway_heating_timer = 0;
+ }
+ break;
+ case WAITING_FOR_TEMP_TO_BE_REACHED: // In we are in state 1 ( waiting for temperature to be reached ), and the temperature has been reached, change to state TARGET_TEMPERATURE_REACHED
+ if( this->get_temperature() >= this->target_temperature ){
+ this->runaway_state = TARGET_TEMPERATURE_REACHED;
+ }
+ this->runaway_heating_timer++;
+ if( this->runaway_heating_timer > this->runaway_heating_timeout && this->runaway_heating_timeout != 0 ){
+ this->runaway_heating_timer = 0;
+ THEKERNEL->streams->printf("Error : Temperature too long to be reached on %s, HALT asserted, TURN POWER OFF IMMEDIATELY - reset or M999 required\n", designator.c_str());
+ THEKERNEL->call_event(ON_HALT, nullptr);
+ }
+ break;
+ case TARGET_TEMPERATURE_REACHED: // If we are in state TARGET_TEMPERATURE_REACHED, check for thermal runaway
+ // If the temperature is outside the acceptable range
+ if( fabs( this->get_temperature() - this->target_temperature ) > this->runaway_range && this->runaway_range != 0 ){
+ THEKERNEL->streams->printf("Error : Temperature runaway on %s, HALT asserted, TURN POWER OFF IMMEDIATELY - reset or M999 required\n", designator.c_str());
+ THEKERNEL->call_event(ON_HALT, nullptr);
+ }
+ break;
+ }
+ }
}
void TemperatureControl::setPIDp(float p)