#ifndef STEPPERMOTOR_H
#define STEPPERMOTOR_H
-#include "libs/Hook.h"
#include "Pin.h"
#include <atomic>
#include <functional>
StepperMotor(Pin& step, Pin& dir, Pin& en);
~StepperMotor();
- void step();
- inline void unstep() { step_pin.set(0); };
+ inline void step() { current_position_steps += (direction?-1:1); step_pin.set( 1 ); }
+ inline void unstep() { step_pin.set(0); }
+ inline void set_direction(bool f) { direction= f; dir_pin.set(f); }
inline void enable(bool state) { en_pin.set(!state); };
bool is_moving() const { return moving; }
bool which_direction() const { return direction; }
- void move_finished();
- StepperMotor* move( bool direction, unsigned int steps, float initial_speed= -1.0F);
- void signal_move_finished();
- StepperMotor* set_speed( float speed );
- void set_moved_last_block(bool flg) { last_step_tick_valid= flg; }
- void update_exit_tick();
+// void move_finished();
+// StepperMotor* move( bool direction, unsigned int steps, float initial_speed= -1.0F);
+// StepperMotor* set_speed( float speed );
float get_steps_per_second() const { return steps_per_second; }
float get_steps_per_mm() const { return steps_per_mm; }
float get_current_position(void) const { return (float)current_position_steps/steps_per_mm; }
float get_max_rate(void) const { return max_rate; }
void set_max_rate(float mr) { max_rate= mr; }
- float get_min_rate(void) const { return minimum_step_rate; }
- void set_min_rate(float mr) { minimum_step_rate= mr; }
int steps_to_target(float);
- uint32_t get_steps_to_move() const { return steps_to_move; }
uint32_t get_stepped() const { return stepped; }
void force_finish_move() { force_finish= true; }
- template<typename T> void attach( T *optr, uint32_t ( T::*fptr )( uint32_t ) ){
- Hook* hook = new Hook();
- hook->attach(optr, fptr);
- this->end_hook = hook;
- }
-
friend class StepTicker;
friend class Stepper;
friend class Planner;
void init();
int index;
- Hook* end_hook;
Pin step_pin;
Pin dir_pin;
int32_t last_milestone_steps;
float last_milestone_mm;
- uint32_t steps_to_move;
- uint32_t stepped;
- uint32_t last_step_tick;
- uint32_t signal_step;
-
- // set to 32 bit fixed point, 18:14 bits fractional
- static const uint32_t fx_shift= 14;
- static const uint32_t fx_increment= ((uint32_t)1<<fx_shift);
- uint32_t fx_counter;
- uint32_t fx_ticks_per_step;
-
+ uint32_t stepped; // TBD may not be needed
volatile struct {
volatile bool is_move_finished:1; // Whether the move just finished
volatile bool moving:1;
volatile bool force_finish:1; // set to force a move to finish early
bool direction:1;
- bool last_step_tick_valid:1; // set if the last step tick time is valid (ie the motor moved last block)
- };
-
- // Called a great many times per second, to step if we have to now
- inline bool tick() {
- // increase the ( 32 fixed point 18:14 ) counter by one tick 11t
- fx_counter += fx_increment;
-
- // if we are to step now
- if (fx_counter >= fx_ticks_per_step){
- step();
- return true;
- }
- return false;
};
};