2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
9 #include "StepTicker.h"
14 #include "libs/nuts_bolts.h"
15 #include "libs/Module.h"
16 #include "libs/Kernel.h"
17 #include "StepperMotor.h"
19 #include "system_LPC17xx.h" // mbed.h lib
23 extern bool _isr_context
;
25 // StepTicker handles the base frequency ticking for the Stepper Motors / Actuators
26 // It has a list of those, and calls their tick() functions at regular intervals
27 // They then do Bresenham stuff themselves
29 StepTicker
* StepTicker::global_step_ticker
;
31 StepTicker::StepTicker(){
32 StepTicker::global_step_ticker
= this;
34 // Configure the timer
35 LPC_TIM0
->MR0
= 10000000; // Initial dummy value for Match Register
36 LPC_TIM0
->MCR
= 3; // Match on MR0, reset on MR0, match on MR1
37 LPC_TIM0
->TCR
= 0; // Disable interrupt
39 LPC_SC
->PCONP
|= (1 << 2); // Power Ticker ON
40 LPC_TIM1
->MR0
= 1000000;
42 LPC_TIM1
->TCR
= 1; // Enable interrupt
44 // Default start values
45 this->moves_finished
= false;
46 this->reset_step_pins
= false;
49 this->set_frequency(0.001);
50 this->set_reset_delay(100);
51 this->last_duration
= 0;
52 for (int i
= 0; i
< 12; i
++){
53 this->active_motors
[i
] = NULL
;
55 this->active_motor_bm
= 0;
57 NVIC_EnableIRQ(TIMER0_IRQn
); // Enable interrupt handler
58 NVIC_EnableIRQ(TIMER1_IRQn
); // Enable interrupt handler
61 // Set the base stepping frequency
62 void StepTicker::set_frequency( float frequency
){
63 this->frequency
= frequency
;
64 this->period
= int(floor((SystemCoreClock
/4)/frequency
)); // SystemCoreClock/4 = Timer increments in a second
65 LPC_TIM0
->MR0
= this->period
;
66 if( LPC_TIM0
->TC
> LPC_TIM0
->MR0
){
67 LPC_TIM0
->TCR
= 3; // Reset
68 LPC_TIM0
->TCR
= 1; // Reset
72 // Set the reset delay
73 void StepTicker::set_reset_delay( float seconds
){
74 this->delay
= int(floor(float(SystemCoreClock
/4)*( seconds
))); // SystemCoreClock/4 = Timer increments in a second
75 LPC_TIM1
->MR0
= this->delay
;
78 // Add a stepper motor object to our list of steppers we must take care of
79 StepperMotor
* StepTicker::add_stepper_motor(StepperMotor
* stepper_motor
){
80 this->stepper_motors
.push_back(stepper_motor
);
81 stepper_motor
->step_ticker
= this;
82 this->has_axes
= true;
86 // Call tick() on each active motor
87 inline void StepTicker::tick(){
91 // We iterate over each active motor
92 for (i
= 0; i
< 12; i
++, bm
<<= 1){
93 if (this->active_motor_bm
& bm
){
94 this->active_motors
[i
]->tick();
100 // Call signal_mode_finished() on each active motor that asked to be signaled. We do this instead of inside of tick() so that
101 // all tick()s are called before we do the move finishing
102 void StepTicker::signal_moves_finished(){
105 uint16_t bitmask
= 1;
106 for ( uint8_t motor
= 0; motor
< 12; motor
++, bitmask
<<= 1){
107 if (this->active_motor_bm
& bitmask
){
108 if(this->active_motors
[motor
]->is_move_finished
){
109 this->active_motors
[motor
]->signal_move_finished();
110 if(this->active_motors
[motor
]->moving
== false){
119 this->moves_finished
= false;
121 _isr_context
= false;
124 // Reset step pins on all active motors
125 inline void StepTicker::reset_tick(){
130 for (i
= 0, bm
= 1; i
< 12; i
++, bm
<<= 1)
132 if (this->active_motor_bm
& bm
)
133 this->active_motors
[i
]->unstep();
136 _isr_context
= false;
139 extern "C" void TIMER1_IRQHandler (void){
140 LPC_TIM1
->IR
|= 1 << 0;
141 StepTicker::global_step_ticker
->reset_tick();
144 // The actual interrupt handler where we do all the work
145 extern "C" void TIMER0_IRQHandler (void){
146 StepTicker::global_step_ticker
->TIMER0_IRQHandler();
149 void StepTicker::TIMER0_IRQHandler (void){
150 // Reset interrupt register
151 LPC_TIM0
->IR
|= 1 << 0;
154 uint16_t bitmask
= 1;
155 for (uint8_t motor
= 0; motor
< 12; motor
++, bitmask
<<= 1){
156 if (this->active_motor_bm
& bitmask
){
157 this->active_motors
[motor
]->tick();
161 // We may have set a pin on in this tick, now we start the timer to set it off
162 if( this->reset_step_pins
){
165 this->reset_step_pins
= false;
167 // Nothing happened, nothing after this really matters
168 // TODO : This could be a problem when we use Actuators instead of StepperMotors, because this flag is specific to step generation
169 LPC_TIM0
->MR0
= this->period
;
173 // If a move finished in this tick, we have to tell the actuator to act accordingly
174 if( this->moves_finished
){
176 // Do not get out of here before everything is nice and tidy
177 LPC_TIM0
->MR0
= 20000000;
179 this->signal_moves_finished();
181 // If we went over the duration an interrupt is supposed to last, we have a problem
182 // That can happen tipically when we change blocks, where more than usual computation is done
183 // This can be OK, if we take notice of it, which we do now
184 if( LPC_TIM0
->TC
> this->period
){ // TODO: remove the size condition
186 uint32_t start_tc
= LPC_TIM0
->TC
;
188 // How many ticks we want to skip ( this does not include the current tick, but we add the time we spent doing this computation last time )
189 uint32_t ticks_to_skip
= ( ( LPC_TIM0
->TC
+ this->last_duration
) / this->period
);
191 // Next step is now to reduce this to how many steps we can *actually* skip
192 uint32_t ticks_we_actually_can_skip
= ticks_to_skip
;
196 for (i
= 0, bm
= 1; i
< 12; i
++, bm
<<= 1)
198 if (this->active_motor_bm
& bm
)
199 ticks_we_actually_can_skip
=
200 min(ticks_we_actually_can_skip
,
201 (uint32_t)((uint64_t)( (uint64_t)this->active_motors
[i
]->fx_ticks_per_step
- (uint64_t)this->active_motors
[i
]->fx_counter
) >> 32)
205 // Adding to MR0 for this time is not enough, we must also increment the counters ourself artificially
206 for (i
= 0, bm
= 1; i
< 12; i
++, bm
<<= 1)
208 if (this->active_motor_bm
& bm
)
209 this->active_motors
[i
]->fx_counter
+= (uint64_t)((uint64_t)(ticks_we_actually_can_skip
)<<32);
212 // When must we have our next MR0 ? ( +1 is here to account that we are actually doing a legit MR0 match here too, not only overtime )
213 LPC_TIM0
->MR0
= ( ticks_to_skip
+ 1 ) * this->period
;
215 // This is so that we know how long this computation takes, and we can take it into account next time
216 int difference
= (int)(LPC_TIM0
->TC
) - (int)(start_tc
);
217 if( difference
> 0 ){ this->last_duration
= (uint32_t)difference
; }
220 LPC_TIM0
->MR0
= this->period
;
223 while( LPC_TIM0
->TC
> LPC_TIM0
->MR0
){
224 LPC_TIM0
->MR0
+= this->period
;
232 // We make a list of steppers that want to be called so that we don't call them for nothing
233 void StepTicker::add_motor_to_active_list(StepperMotor
* motor
)
237 for (i
= 0, bm
= 1; i
< 12; i
++, bm
<<= 1)
239 if (this->active_motors
[i
] == motor
)
241 this->active_motor_bm
|= bm
;
242 if( this->active_motor_bm
!= 0 ){
243 LPC_TIM0
->TCR
= 1; // Enable interrupt
247 if (this->active_motors
[i
] == NULL
)
249 this->active_motors
[i
] = motor
;
250 this->active_motor_bm
|= bm
;
251 if( this->active_motor_bm
!= 0 ){
252 LPC_TIM0
->TCR
= 1; // Enable interrupt
260 // Remove a stepper from the list of active motors
261 void StepTicker::remove_motor_from_active_list(StepperMotor
* motor
)
264 for (i
= 0, bm
= 1; i
< 12; i
++, bm
<<= 1)
266 if (this->active_motors
[i
] == motor
)
268 this->active_motor_bm
&= ~bm
;
269 // If we have no motor to work on, disable the whole interrupt
270 if( this->active_motor_bm
== 0 ){
271 LPC_TIM0
->TCR
= 0; // Disable interrupt