1 #ifndef PLAYERPUBLICACCESS_H
2 #define PLAYERPUBLICACCESS_H
4 #define player_checksum CHECKSUM("player")
5 #define is_playing_checksum CHECKSUM("is_playing")
6 #define is_suspended_checksum CHECKSUM("is_suspended")
7 #define abort_play_checksum CHECKSUM("abort_play")
8 #define get_progress_checksum CHECKSUM("progress")
11 unsigned int percent_complete
;
12 unsigned long elapsed_secs
;