allocate Gcode objects on the heap, don't clean them up until the related block becom...
[clinton/Smoothieware.git] / src / modules / robot / Block.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7
8 #include "libs/Module.h"
9 #include "libs/Kernel.h"
10 #include "libs/nuts_bolts.h"
11 #include <math.h>
12 #include <string>
13 #include "Block.h"
14 #include "Planner.h"
15 #include "Player.h"
16 using std::string;
17 #include <vector>
18 #include "../communication/utils/Gcode.h"
19
20 Block::Block(){
21 clear_vector(this->steps);
22 this->times_taken = 0; // A block can be "taken" by any number of modules, and the next block is not moved to until all the modules have "released" it. This value serves as a tracker.
23 this->is_ready = false;
24 this->initial_rate = -1;
25 this->final_rate = -1;
26 }
27
28 void Block::debug(Kernel* kernel){
29 kernel->streams->printf("%p: steps:%4d|%4d|%4d(max:%4d) nominal:r%10d/s%6.1f mm:%9.6f rdelta:%8f acc:%5d dec:%5d rates:%10d>%10d taken:%d ready:%d \r\n", this, this->steps[0], this->steps[1], this->steps[2], this->steps_event_count, this->nominal_rate, this->nominal_speed, this->millimeters, this->rate_delta, this->accelerate_until, this->decelerate_after, this->initial_rate, this->final_rate, this->times_taken, this->is_ready );
30 }
31
32
33 // Calculate a braking factor to reach baseline speed which is max_jerk/2, e.g. the
34 // speed under which you cannot exceed max_jerk no matter what you do.
35 double Block::compute_factor_for_safe_speed(){
36 return( this->planner->max_jerk / this->nominal_speed );
37 }
38
39
40 /* Calculates trapezoid parameters so that the entry- and exit-speed is compensated by the provided factors.
41 // The factors represent a factor of braking and must be in the range 0.0-1.0.
42 // +--------+ <- nominal_rate
43 // / \
44 // nominal_rate*entry_factor -> + \
45 // | + <- nominal_rate*exit_factor
46 // +-------------+
47 // time -->
48 //*/
49 void Block::calculate_trapezoid( double entryfactor, double exitfactor ){
50
51 //this->player->kernel->streams->printf("%p calculating trapezoid\r\n", this);
52
53 this->initial_rate = ceil(this->nominal_rate * entryfactor); // (step/min)
54 this->final_rate = ceil(this->nominal_rate * exitfactor); // (step/min)
55
56 //this->player->kernel->streams->printf("initrate:%f finalrate:%f\r\n", this->initial_rate, this->final_rate);
57
58 double acceleration_per_minute = this->rate_delta * this->planner->kernel->stepper->acceleration_ticks_per_second * 60.0; // ( step/min^2)
59 int accelerate_steps = ceil( this->estimate_acceleration_distance( this->initial_rate, this->nominal_rate, acceleration_per_minute ) );
60 int decelerate_steps = floor( this->estimate_acceleration_distance( this->nominal_rate, this->final_rate, -acceleration_per_minute ) );
61
62
63 // Calculate the size of Plateau of Nominal Rate.
64 int plateau_steps = this->steps_event_count-accelerate_steps-decelerate_steps;
65
66 //this->player->kernel->streams->printf("accelperminute:%f accelerate_steps:%d decelerate_steps:%d plateau:%d \r\n", acceleration_per_minute, accelerate_steps, decelerate_steps, plateau_steps );
67
68 // Is the Plateau of Nominal Rate smaller than nothing? That means no cruising, and we will
69 // have to use intersection_distance() to calculate when to abort acceleration and start braking
70 // in order to reach the final_rate exactly at the end of this block.
71 if (plateau_steps < 0) {
72 accelerate_steps = ceil(this->intersection_distance(this->initial_rate, this->final_rate, acceleration_per_minute, this->steps_event_count));
73 accelerate_steps = max( accelerate_steps, 0 ); // Check limits due to numerical round-off
74 accelerate_steps = min( accelerate_steps, int(this->steps_event_count) );
75 plateau_steps = 0;
76 }
77
78 this->accelerate_until = accelerate_steps;
79 this->decelerate_after = accelerate_steps+plateau_steps;
80
81 //this->debug(this->player->kernel);
82
83 /*
84 // TODO: FIX THIS: DIRTY HACK so that we don't end too early for blocks with 0 as final_rate. Doing the math right would be better. Probably fixed in latest grbl
85 if( this->final_rate < 0.01 ){
86 this->decelerate_after += floor( this->nominal_rate / 60 / this->planner->kernel->stepper->acceleration_ticks_per_second ) * 3;
87 }
88 */
89 }
90
91 // Calculates the distance (not time) it takes to accelerate from initial_rate to target_rate using the
92 // given acceleration:
93 double Block::estimate_acceleration_distance(double initialrate, double targetrate, double acceleration) {
94 return( ((targetrate*targetrate)-(initialrate*initialrate))/(2L*acceleration));
95 }
96
97 // This function gives you the point at which you must start braking (at the rate of -acceleration) if
98 // you started at speed initial_rate and accelerated until this point and want to end at the final_rate after
99 // a total travel of distance. This can be used to compute the intersection point between acceleration and
100 // deceleration in the cases where the trapezoid has no plateau (i.e. never reaches maximum speed)
101 //
102 /* + <- some maximum rate we don't care about
103 /|\
104 / | \
105 / | + <- final_rate
106 / | |
107 initial_rate -> +----+--+
108 ^ ^
109 | |
110 intersection_distance distance */
111 double Block::intersection_distance(double initialrate, double finalrate, double acceleration, double distance) {
112 return((2*acceleration*distance-initialrate*initialrate+finalrate*finalrate)/(4*acceleration));
113 }
114
115 // Calculates the maximum allowable speed at this point when you must be able to reach target_velocity using the
116 // acceleration within the allotted distance.
117 inline double max_allowable_speed(double acceleration, double target_velocity, double distance) {
118 return(
119 sqrt(target_velocity*target_velocity-2L*acceleration*distance) //Was acceleration*60*60*distance, in case this breaks, but here we prefer to use seconds instead of minutes
120 );
121 }
122
123
124 // Called by Planner::recalculate() when scanning the plan from last to first entry.
125 void Block::reverse_pass(Block* next, Block* previous){
126
127 if (next) {
128 // If entry speed is already at the maximum entry speed, no need to recheck. Block is cruising.
129 // If not, block in state of acceleration or deceleration. Reset entry speed to maximum and
130 // check for maximum allowable speed reductions to ensure maximum possible planned speed.
131 if (this->entry_speed != this->max_entry_speed) {
132
133 // If nominal length true, max junction speed is guaranteed to be reached. Only compute
134 // for max allowable speed if block is decelerating and nominal length is false.
135 if ((!this->nominal_length_flag) && (this->max_entry_speed > next->entry_speed)) {
136 this->entry_speed = min( this->max_entry_speed, max_allowable_speed(-this->planner->acceleration,next->entry_speed,this->millimeters));
137 } else {
138 this->entry_speed = this->max_entry_speed;
139 }
140 this->recalculate_flag = true;
141
142 }
143 } // Skip last block. Already initialized and set for recalculation.
144
145 }
146
147
148 // Called by Planner::recalculate() when scanning the plan from first to last entry.
149 void Block::forward_pass(Block* previous, Block* next){
150
151 if(!previous) { return; } // Begin planning after buffer_tail
152
153 // If the previous block is an acceleration block, but it is not long enough to complete the
154 // full speed change within the block, we need to adjust the entry speed accordingly. Entry
155 // speeds have already been reset, maximized, and reverse planned by reverse planner.
156 // If nominal length is true, max junction speed is guaranteed to be reached. No need to recheck.
157 if (!previous->nominal_length_flag) {
158 if (previous->entry_speed < this->entry_speed) {
159 double entry_speed = min( this->entry_speed,
160 max_allowable_speed(-this->planner->acceleration,previous->entry_speed,previous->millimeters) );
161
162 // Check for junction speed change
163 if (this->entry_speed != entry_speed) {
164 this->entry_speed = entry_speed;
165 this->recalculate_flag = true;
166 }
167 }
168 }
169
170 }
171
172
173 // Gcodes are attached to their respective blocks so that on_gcode_execute can be called with it
174 void Block::append_gcode(Gcode* gcode){
175 __disable_irq();
176 this->gcodes.push_back(gcode);
177 __enable_irq();
178 }
179
180 // The attached gcodes are then poped and the on_gcode_execute event is called with them as a parameter
181 void Block::pop_and_execute_gcode(Kernel* &kernel){
182 Block* block = const_cast<Block*>(this);
183 for(unsigned short index=0; index<block->gcodes.size(); index++){
184 //printf("GCODE Z: %s \r\n", block->gcodes[index].command.c_str() );
185 kernel->call_event(ON_GCODE_EXECUTE, block->gcodes[index]);
186 }
187 }
188
189 // Signal the player that this block is ready to be injected into the system
190 void Block::ready(){
191 this->is_ready = true;
192 this->player->new_block_added();
193 }
194
195 // Mark the block as taken by one more module
196 void Block::take(){
197 this->times_taken++;
198 //printf("taking %p times now:%d\r\n", this, int(this->times_taken) );
199 }
200
201 // Mark the block as no longer taken by one module, go to next block if this free's it
202 void Block::release(){
203 //printf("release %p \r\n", this );
204 this->times_taken--;
205 //printf("releasing %p times now:%d\r\n", this, int(this->times_taken) );
206 if( this->times_taken < 1 ){
207 this->player->kernel->call_event(ON_BLOCK_END, this);
208 this->pop_and_execute_gcode(this->player->kernel);
209 Player* player = this->player;
210
211 if( player->queue.size() > player->flush_blocks ){
212 player->flush_blocks++;
213 }
214
215 if( player->looking_for_new_block == false ){
216 if( player->queue.size() > player->flush_blocks ){
217 Block* candidate = player->queue.get_ref(player->flush_blocks);
218 if( candidate->is_ready ){
219 player->current_block = candidate;
220 player->kernel->call_event(ON_BLOCK_BEGIN, player->current_block);
221 if( player->current_block->times_taken < 1 ){
222 player->current_block->times_taken = 1;
223 player->current_block->release();
224 }
225 }else{
226
227 player->current_block = NULL;
228
229 }
230 }else{
231 player->current_block = NULL;
232 }
233 }
234 }
235 }
236
237
238