| 1 | use <dotscad/rounded_square.scad> // https://github.com/JustinSDK/dotSCAD |
| 2 | |
| 3 | $fs = 0.1; |
| 4 | $fa = 0.1; |
| 5 | |
| 6 | |
| 7 | buckle_height = 60; |
| 8 | buckle_width = 120; |
| 9 | buckle_thickness = 3; |
| 10 | |
| 11 | slot_width = 3.5; |
| 12 | slot_height = buckle_height - 15; |
| 13 | slot_edge_offset = 5.5 + slot_width; |
| 14 | |
| 15 | dragon_d = 90; |
| 16 | |
| 17 | buckle_corner_r = 1.5; |
| 18 | slot_corner_r = 0.5; |
| 19 | |
| 20 | module buckle_piece () { |
| 21 | difference () { |
| 22 | rounded_square ([buckle_width/2, buckle_height], buckle_corner_r); |
| 23 | |
| 24 | translate ([buckle_width/2 - slot_edge_offset, (buckle_height - slot_height) / 2, 0]) { |
| 25 | square ([slot_width, slot_height]); |
| 26 | translate ([slot_width/2, slot_height, 0]) circle (d=slot_width); |
| 27 | translate ([slot_width/2, 0, 0]) circle (d=slot_width); |
| 28 | } |
| 29 | } |
| 30 | } |
| 31 | |
| 32 | module buckle_base (buckle_thickness=buckle_thickness) { |
| 33 | linear_extrude (buckle_thickness) { |
| 34 | translate ([-buckle_width/4, 0, 0]) square ([buckle_width/2, buckle_height]); |
| 35 | buckle_piece (); |
| 36 | mirror ([1, 0, 0]) buckle_piece (); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | |
| 41 | module dragon (d=10) { |
| 42 | /* translate ([-d/2, -d/2, 0]) { |
| 43 | resize ([d, 0, 0], auto=true ) import ("./house-targaryen-game-of-thrones-2_fixed.stl"); |
| 44 | } |
| 45 | */ |
| 46 | cylinder (d=d, h=buckle_thickness); |
| 47 | } |
| 48 | |
| 49 | |
| 50 | |
| 51 | translate ([0, -buckle_height/2, 0]) buckle_base (); |
| 52 | //translate ([0, 0, 0]) dragon (d=dragon_d); |