scm_smob_prehistory ();
scm_tables_prehistory ();
#if defined (GUILE_NEW_GC_SCHEME)
- scm_init_storage (scm_i_getenv_int ("GUILE_INIT_HEAP_SIZE", 0),
- scm_i_getenv_int ("GUILE_GC_TRIGGER", 0),
- scm_i_getenv_int ("GUILE_INIT_HEAP_SIZE2", 40000),
- scm_i_getenv_int ("GUILE_GC_TRIGGER2", 0));
+ scm_init_storage (scm_i_getenv_int ("GUILE_INIT_SEGMENT_SIZE_1", 0),
+ scm_i_getenv_int ("GUILE_GC_TRIGGER_1", 0),
+ scm_i_getenv_int ("GUILE_INIT_SEGMENT_SIZE_2", 0),
+ scm_i_getenv_int ("GUILE_GC_TRIGGER_2", 0),
+ scm_i_getenv_int ("GUILE_MAX_SEGMENT_SIZE", 0));
#else
scm_init_storage (0, 0);
#endif