1 /* Copyright (C) 1995,1996,1997,1998,2000,2001,2003, 2004, 2006, 2009 Free Software Foundation, Inc.
3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Lesser General Public License
5 * as published by the Free Software Foundation; either version 3 of
6 * the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful, but
9 * WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Lesser General Public License for more details.
13 * You should have received a copy of the GNU Lesser General Public
14 * License along with this library; if not, write to the Free Software
15 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
24 #include "libguile/_scm.h"
25 #include "libguile/array-map.h"
26 #include "libguile/stackchk.h"
27 #include "libguile/strorder.h"
28 #include "libguile/async.h"
29 #include "libguile/root.h"
30 #include "libguile/smob.h"
31 #include "libguile/arrays.h"
32 #include "libguile/vectors.h"
33 #include "libguile/bytevectors.h"
35 #include "libguile/struct.h"
36 #include "libguile/goops.h"
37 #include "libguile/objects.h"
39 #include "libguile/validate.h"
40 #include "libguile/eq.h"
42 #include "libguile/private-options.h"
51 SCM_DEFINE1 (scm_eq_p
, "eq?", scm_tc7_rpsubr
,
53 "Return @code{#t} if @var{x} and @var{y} are the same object,\n"
54 "except for numbers and characters. For example,\n"
57 "(define x (vector 1 2 3))\n"
58 "(define y (vector 1 2 3))\n"
60 "(eq? x x) @result{} #t\n"
61 "(eq? x y) @result{} #f\n"
64 "Numbers and characters are not equal to any other object, but\n"
65 "the problem is they're not necessarily @code{eq?} to themselves\n"
66 "either. This is even so when the number comes directly from a\n"
70 "(let ((n (+ 2 3)))\n"
71 " (eq? n n)) @result{} *unspecified*\n"
74 "Generally @code{eqv?} should be used when comparing numbers or\n"
75 "characters. @code{=} or @code{char=?} can be used too.\n"
77 "It's worth noting that end-of-list @code{()}, @code{#t},\n"
78 "@code{#f}, a symbol of a given name, and a keyword of a given\n"
79 "name, are unique objects. There's just one of each, so for\n"
80 "instance no matter how @code{()} arises in a program, it's the\n"
81 "same object and can be compared with @code{eq?},\n"
84 "(define x (cdr '(123)))\n"
85 "(define y (cdr '(456)))\n"
86 "(eq? x y) @result{} #t\n"
88 "(define x (string->symbol \"foo\"))\n"
89 "(eq? x 'foo) @result{} #t\n"
91 #define FUNC_NAME s_scm_eq_p
93 return scm_from_bool (scm_is_eq (x
, y
));
97 /* We compare doubles in a special way for 'eqv?' to be able to
98 distinguish plus and minus zero and to identify NaNs.
102 real_eqv (double x
, double y
)
104 return !memcmp (&x
, &y
, sizeof(double)) || (x
!= x
&& y
!= y
);
108 SCM_PRIMITIVE_GENERIC_1 (scm_eqv_p
, "eqv?", scm_tc7_rpsubr
,
110 "Return @code{#t} if @var{x} and @var{y} are the same object, or\n"
111 "for characters and numbers the same value.\n"
113 "On objects except characters and numbers, @code{eqv?} is the\n"
114 "same as @code{eq?}, it's true if @var{x} and @var{y} are the\n"
117 "If @var{x} and @var{y} are numbers or characters, @code{eqv?}\n"
118 "compares their type and value. An exact number is not\n"
119 "@code{eqv?} to an inexact number (even if their value is the\n"
123 "(eqv? 3 (+ 1 2)) @result{} #t\n"
124 "(eqv? 1 1.0) @result{} #f\n"
126 #define FUNC_NAME s_scm_eqv_p
128 if (scm_is_eq (x
, y
))
134 /* this ensures that types and scm_length are the same. */
136 if (SCM_CELL_TYPE (x
) != SCM_CELL_TYPE (y
))
138 /* fractions use 0x10000 as a flag (at the suggestion of Marius Vollmer),
139 but this checks the entire type word, so fractions may be accidentally
140 flagged here as unequal. Perhaps I should use the 4th double_cell word?
143 /* treat mixes of real and complex types specially */
144 if (SCM_INEXACTP (x
))
147 return scm_from_bool (SCM_COMPLEXP (y
)
148 && real_eqv (SCM_REAL_VALUE (x
),
149 SCM_COMPLEX_REAL (y
))
150 && SCM_COMPLEX_IMAG (y
) == 0.0);
152 return scm_from_bool (SCM_REALP (y
)
153 && real_eqv (SCM_COMPLEX_REAL (x
),
155 && SCM_COMPLEX_IMAG (x
) == 0.0);
158 if (SCM_FRACTIONP (x
) && SCM_FRACTIONP (y
))
159 return scm_i_fraction_equalp (x
, y
);
165 return scm_from_bool (scm_i_bigcmp (x
, y
) == 0);
166 } else if (SCM_REALP (x
)) {
167 return scm_from_bool (real_eqv (SCM_REAL_VALUE (x
), SCM_REAL_VALUE (y
)));
168 } else if (SCM_FRACTIONP (x
)) {
169 return scm_i_fraction_equalp (x
, y
);
170 } else { /* complex */
171 return scm_from_bool (real_eqv (SCM_COMPLEX_REAL (x
),
172 SCM_COMPLEX_REAL (y
))
173 && real_eqv (SCM_COMPLEX_IMAG (x
),
174 SCM_COMPLEX_IMAG (y
)));
177 if (SCM_UNPACK (g_scm_eqv_p
))
178 return scm_call_generic_2 (g_scm_eqv_p
, x
, y
);
185 SCM_PRIMITIVE_GENERIC_1 (scm_equal_p
, "equal?", scm_tc7_rpsubr
,
187 "Return @code{#t} if @var{x} and @var{y} are the same type, and\n"
188 "their contents or value are equal.\n"
190 "For a pair, string, vector or array, @code{equal?} compares the\n"
191 "contents, and does so using using the same @code{equal?}\n"
192 "recursively, so a deep structure can be traversed.\n"
195 "(equal? (list 1 2 3) (list 1 2 3)) @result{} #t\n"
196 "(equal? (list 1 2 3) (vector 1 2 3)) @result{} #f\n"
199 "For other objects, @code{equal?} compares as per @code{eqv?},\n"
200 "which means characters and numbers are compared by type and\n"
201 "value (and like @code{eqv?}, exact and inexact numbers are not\n"
202 "@code{equal?}, even if their value is the same).\n"
205 "(equal? 3 (+ 1 2)) @result{} #t\n"
206 "(equal? 1 1.0) @result{} #f\n"
209 "Hash tables are currently only compared as per @code{eq?}, so\n"
210 "two different tables are not @code{equal?}, even if their\n"
211 "contents are the same.\n"
213 "@code{equal?} does not support circular data structures, it may\n"
214 "go into an infinite loop if asked to compare two circular lists\n"
217 "New application-defined object types (Smobs) have an\n"
218 "@code{equalp} handler which is called by @code{equal?}. This\n"
219 "lets an application traverse the contents or control what is\n"
220 "considered @code{equal?} for two such objects. If there's no\n"
221 "handler, the default is to just compare as per @code{eq?}.")
222 #define FUNC_NAME s_scm_equal_p
227 if (scm_is_eq (x
, y
))
233 if (scm_is_pair (x
) && scm_is_pair (y
))
235 if (scm_is_false (scm_equal_p (SCM_CAR (x
), SCM_CAR (y
))))
241 if (SCM_TYP7 (x
) == scm_tc7_string
&& SCM_TYP7 (y
) == scm_tc7_string
)
242 return scm_string_equal_p (x
, y
);
243 if (SCM_TYP7 (x
) == scm_tc7_bytevector
&& SCM_TYP7 (y
) == scm_tc7_bytevector
)
244 return scm_bytevector_eq_p (x
, y
);
245 if (SCM_TYP7 (x
) == scm_tc7_smob
&& SCM_TYP16 (x
) == SCM_TYP16 (y
))
247 int i
= SCM_SMOBNUM (x
);
248 if (!(i
< scm_numsmob
))
250 if (scm_smobs
[i
].equalp
)
251 return (scm_smobs
[i
].equalp
) (x
, y
);
255 /* This ensures that types and scm_length are the same. */
256 if (SCM_CELL_TYPE (x
) != SCM_CELL_TYPE (y
))
258 /* treat mixes of real and complex types specially */
259 if (SCM_INEXACTP (x
) && SCM_INEXACTP (y
))
262 return scm_from_bool (SCM_COMPLEXP (y
)
263 && SCM_REAL_VALUE (x
) == SCM_COMPLEX_REAL (y
)
264 && SCM_COMPLEX_IMAG (y
) == 0.0);
266 return scm_from_bool (SCM_REALP (y
)
267 && SCM_COMPLEX_REAL (x
) == SCM_REAL_VALUE (y
)
268 && SCM_COMPLEX_IMAG (x
) == 0.0);
271 /* Vectors can be equal to one-dimensional arrays.
273 if (SCM_I_ARRAYP (x
) || SCM_I_ARRAYP (y
))
274 return scm_array_equal_p (x
, y
);
278 switch (SCM_TYP7 (x
))
286 return scm_bigequal (x
, y
);
288 return scm_real_equalp (x
, y
);
289 case scm_tc16_complex
:
290 return scm_complex_equalp (x
, y
);
291 case scm_tc16_fraction
:
292 return scm_i_fraction_equalp (x
, y
);
296 return scm_i_vector_equal_p (x
, y
);
299 /* Check equality between structs of equal type (see cell-type test above)
300 that are not GOOPS instances. GOOPS instances are treated via the
302 if ((SCM_STRUCTP (x
)) && (!SCM_INSTANCEP (x
)))
303 return scm_i_struct_equalp (x
, y
);
306 if (SCM_UNPACK (g_scm_equal_p
))
307 return scm_call_generic_2 (g_scm_equal_p
, x
, y
);
321 #include "libguile/eq.x"