Vframe_list = Fdelq (frame, Vframe_list);
FRAME_SET_VISIBLE (f, 0);
+ if (FRAME_CURRENT_GLYPHS (f))
+ free_frame_glyphs (f, FRAME_CURRENT_GLYPHS (f));
+ if (FRAME_DESIRED_GLYPHS (f))
+ free_frame_glyphs (f, FRAME_DESIRED_GLYPHS (f));
+ if (FRAME_TEMP_GLYPHS (f))
+ free_frame_glyphs (f, FRAME_TEMP_GLYPHS (f));
+ if (FRAME_INSERT_COST (f))
+ free (FRAME_INSERT_COST (f));
+ if (FRAME_DELETEN_COST (f))
+ FRAME_DELETEN_COST (f);
+ if (FRAME_INSERTN_COST (f))
+ FRAME_INSERTN_COST (f);
+ if (FRAME_DELETE_COST (f))
+ FRAME_DELETE_COST (f);
+
/* Since some events are handled at the interrupt level, we may get
an event for f at any time; if we zero out the frame's display
now, then we may trip up the event-handling code. Instead, we'll