/* Put all the overlays we want in a vector in overlay_vec.
Store the length in len. */
- noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len, NULL, NULL);
+ noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len,
+ (int *) 0, (int *) 0);
/* Make a list of them all. */
result = Flist (noverlays, overlay_vec);
/* Put all the overlays we want in a vector in overlay_vec.
Store the length in len.
endpos gets the position where the next overlay starts. */
- noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len, &endpos, NULL);
+ noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len,
+ &endpos, (int *) 0);
/* If any of these overlays ends before endpos,
use its ending point instead. */
/* Put all the overlays we want in a vector in overlay_vec.
Store the length in len.
prevpos gets the position of an overlay end. */
- noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len, NULL, &prevpos);
+ noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len,
+ (int *) 0, &prevpos);
/* If any of these overlays starts before endpos,
maybe use its starting point instead. */