A better fix for bug #11464 with pos-visible-in-window-p and R2L text.
[bpt/emacs.git] / src / xdisp.c
index e8253c7..a3227b5 100644 (file)
@@ -1313,7 +1313,7 @@ pos_visible_p (struct window *w, EMACS_INT charpos, int *x, int *y,
        visible_p = bottom_y > window_top_y;
       else if (top_y < it.last_visible_y)
        visible_p = 1;
-      if (bottom_y <= it.last_visible_y
+      if (bottom_y >= it.last_visible_y
          && it.bidi_p && it.bidi_it.scan_dir == -1
          && IT_CHARPOS (it) < charpos)
        {
@@ -8689,8 +8689,18 @@ move_it_to (struct it *it, EMACS_INT to_charpos, int to_x, int to_y, int to_vpos
                {
                  /* If TO_Y is in this line and TO_X was reached
                     above, we scanned too far.  We have to restore
-                    IT's settings to the ones before skipping.  */
+                    IT's settings to the ones before skipping.  But
+                    keep the more accurate values of max_ascent and
+                    max_descent we've found while skipping the rest
+                    of the line, for the sake of callers, such as
+                    pos_visible_p, that need to know the line
+                    height.  */
+                 int max_ascent = it->max_ascent;
+                 int max_descent = it->max_descent;
+
                  RESTORE_IT (it, &it_backup, backup_data);
+                 it->max_ascent = max_ascent;
+                 it->max_descent = max_descent;
                  reached = 6;
                }
              else