+ if (!FRAME_INITIAL_P (f))
+ {
+ Mouse_HLInfo *hlinfo = MOUSE_HL_INFO (f);
+
+ /* We are going to free the glyph matrices of WINDOW, and with
+ that we might lose any information about glyph rows that have
+ some of their glyphs highlighted in mouse face. (These rows
+ are marked with a non-zero mouse_face_p flag.) If WINDOW
+ indeed has some glyphs highlighted in mouse face, signal to
+ frame's up-to-date hook that mouse highlight was overwritten,
+ so that it will arrange for redisplaying the highlight. */
+ if (EQ (hlinfo->mouse_face_window, window))
+ {
+ hlinfo->mouse_face_beg_row = hlinfo->mouse_face_beg_col = -1;
+ hlinfo->mouse_face_end_row = hlinfo->mouse_face_end_col = -1;
+ hlinfo->mouse_face_window = Qnil;
+ }
+ }