-;;; skeleton.el --- Metalanguage for writing statement skeletons
-;; Copyright (C) 1993 by Free Software Foundation, Inc.
-
-;; Author: Daniel Pfeiffer, fax (+49 69) 75 88 529, c/o <bonhoure@cict.fr>
-;; Maintainer: FSF
-;; Keywords: shell programming
-
-;; This file is part of GNU Emacs.
-
-;; GNU Emacs is free software; you can redistribute it and/or modify
-;; it under the terms of the GNU General Public License as published by
-;; the Free Software Foundation; either version 2, or (at your option)
-;; any later version.
-
-;; GNU Emacs is distributed in the hope that it will be useful,
-;; but WITHOUT ANY WARRANTY; without even the implied warranty of
-;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-;; GNU General Public License for more details.
-
-;; You should have received a copy of the GNU General Public License
-;; along with GNU Emacs; see the file COPYING. If not, write to
-;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
-
-;;; Commentary:
-
-;; A very concise metalanguage for writing structured statement
-;; skeleton insertion commands for programming language modes. This
-;; originated in shell-script mode and was applied to ada-mode's
-;; commands which shrunk to one third. And these commands are now
-;; user configurable.
-
-;;; Code:
-
-;; page 1: statement skeleton metalanguage definition & interpreter
-;; page 2: paired insertion
-;; page 3: mirror-mode, an example for setting up paired insertion
-
-
-(defvar skeleton-transformation nil
- "*If non-nil, function applied to strings before they are inserted.
-It should take strings and characters and return them transformed, or nil
-which means no transformation.
-Typical examples might be `upcase' or `capitalize'.")
-
-; this should be a fourth argument to defvar
-(put 'skeleton-transformation 'variable-interactive
- "aTransformation function: ")
-
-
-
-(defvar skeleton-subprompt
- (substitute-command-keys
- "RET, \\<minibuffer-local-map>\\[abort-recursive-edit] or \\[help-command]")
- "*Replacement for %s in prompts of recursive skeleton definitions.")
-
-
-
-(defvar skeleton-debug nil
- "*If non-nil `define-skeleton' will override previous definition.")
-
-
-
-;;;###autoload
-(defmacro define-skeleton (command documentation &rest definition)
- "Define a user-configurable COMMAND that enters a statement skeleton.
-DOCUMENTATION is that of the command, while the variable of the same name,
-which contains the definition, has a documentation to that effect.
-PROMPT and ELEMENT ... are as defined under `skeleton-insert'."
- (if skeleton-debug
- (set command definition))
- (require 'backquote)
- (`(progn
- (defvar (, command) '(, definition)
- (, (concat "*Definition for the "
- (symbol-name command)
- " skeleton command.
-See function `skeleton-insert' for meaning.")) )
- (defun (, command) ()
- (, documentation)
- (interactive)
- ;; Don't use last-command to guarantee command does the same thing,
- ;; whatever other name it is given.
- (skeleton-insert (, command))))))
-
-
-
-;;;###autoload
-(defun skeleton-insert (definition &optional no-newline)
- "Insert the complex statement skeleton DEFINITION describes very concisely.
-If optional NO-NEWLINE is nil the skeleton will end on a line of its own.
-
-DEFINITION is made up as (PROMPT ELEMENT ...). PROMPT may be nil if not
-needed, a prompt-string or an expression for complex read functions.
-
-If ELEMENT is a string or a character it gets inserted (see also
-`skeleton-transformation'). Other possibilities are:
-
- \\n go to next line and align cursor
- > indent according to major mode
- < undent tab-width spaces but not beyond beginning of line
- _ cursor after termination
- & skip next ELEMENT if previous didn't move point
- | skip next ELEMENT if previous moved point
- -num delete num preceding characters
- resume: skipped, continue here if quit is signaled
- nil skipped
-
-ELEMENT may itself be DEFINITION with a PROMPT. The user is prompted
-repeatedly for different inputs. The DEFINITION is processed as often
-as the user enters a non-empty string. \\[keyboard-quit] terminates
-skeleton insertion, but continues after `resume:' and positions at `_'
-if any. If PROMPT in such a sub-definition contains a \".. %s ..\" it
-is replaced by `skeleton-subprompt'.
-
-Other lisp-expressions are evaluated and the value treated as above.
-The following local variables are available:
-
- str first time: read a string prompting with PROMPT and insert it
- if PROMPT is not a string it is evaluated instead
- then: insert previously read string once more
- quit non-nil when resume: section is entered by keyboard quit
- v1, v2 local variables for memorising anything you want"
- (let (modified opoint point resume: quit v1 v2)
- (skeleton-internal-list definition (car definition))
- (or no-newline
- (eolp)
- (newline)
- (indent-relative t))
- (if point
- (goto-char point))))
-
-
-
-(defun skeleton-internal-read (str)
- (let ((minibuffer-help-form "\
-As long as you provide input you will insert another subskeleton.
-
-If you enter the empty string, the loop inserting subskeletons is
-left, and the current one is removed as far as it has been entered.
-
-If you quit, the current subskeleton is removed as far as it has been
-entered. No more of the skeleton will be inserted, except maybe for a
-syntactically necessary termination."))
- (setq str (if (stringp str)
- (read-string
- (format str skeleton-subprompt))
- (eval str))))
- (if (string= str "")
- (signal 'quit t)
- str))
-
-
-(defun skeleton-internal-list (definition &optional str recursive start line)
- (condition-case quit
- (progn
- (setq start (save-excursion (beginning-of-line) (point))
- column (current-column)
- line (buffer-substring start
- (save-excursion (end-of-line) (point)))
- str (list 'setq 'str
- (if recursive
- (list 'skeleton-internal-read (list 'quote str))
- (list (if (stringp str)
- 'read-string
- 'eval)
- str))))
- (while (setq modified (eq opoint (point))
- opoint (point)
- definition (cdr definition))
- (skeleton-internal-1 (car definition)))
- ;; maybe continue loop
- recursive)
- (quit ;; remove the subskeleton as far as it has been shown
- (if (eq (cdr quit) 'recursive)
- ()
- ;; the subskeleton shouldn't have deleted outside current line
- (end-of-line)
- (delete-region start (point))
- (insert line)
- (move-to-column column))
- (if (eq (cdr quit) t)
- ;; empty string entered
- nil
- (while (if definition
- (not (eq (car (setq definition (cdr definition)))
- 'resume:))))
- (if definition
- (skeleton-internal-list definition)
- ;; propagate signal we can't handle
- (if recursive (signal 'quit 'recursive)))))))
-
-
-
-(defun skeleton-internal-1 (element)
- (cond ((and (integerp element)
- (< element 0))
- (delete-char element))
- ((char-or-string-p element)
- (insert (if skeleton-transformation
- (funcall skeleton-transformation element)
- element)) )
- ((eq element '\n) ; actually (eq '\n 'n)
- (newline)
- (indent-relative t) )
- ((eq element '>)
- (indent-for-tab-command) )
- ((eq element '<)
- (backward-delete-char-untabify (min tab-width (current-column))) )
- ((eq element '_)
- (or point
- (setq point (point))) )
- ((eq element '&)
- (if modified
- (setq definition (cdr definition))) )
- ((eq element '|)
- (or modified
- (setq definition (cdr definition))) )
- ((if (consp element)
- (or (stringp (car element))
- (consp (car element))))
- (while (skeleton-internal-list element (car element) t)) )
- ((null element) )
- ((skeleton-internal-1 (eval element)) )))
-
-\f
-;; variables and command for automatically inserting pairs like () or ""
-
-(defvar pair nil
- "*If this is nil pairing is turned off, no matter what else is set.
-Otherwise modes with `pair-insert-maybe' on some keys will attempt this.")
-
-
-(defvar pair-on-word nil
- "*If this is nil pairing is not attempted before or inside a word.")
-
-
-(defvar pair-filter (lambda ())
- "Attempt pairing if this function returns nil, before inserting.
-This allows for context-sensitive checking whether pairing is appropriate.")
-
-
-(defvar pair-alist ()
- "An override alist of pairing partners matched against
-`last-command-char'. Each alist element, which looks like (ELEMENT
-...), is passed to `skeleton-insert' with no prompt. Variable `str'
-does nothing.
-
-Elements might be (?` ?` _ \"''\"), (?\\( ? _ \" )\") or (?{ \\n > _ \\n < ?}).")
-
-
-
-;;;###autoload
-(defun pair-insert-maybe (arg)
- "Insert the character you type ARG times.
-
-With no ARG, if `pair' is non-nil, and if
-`pair-on-word' is non-nil or we are not before or inside a
-word, and if `pair-filter' returns nil, pairing is performed.
-
-If a match is found in `pair-alist', that is inserted, else
-the defaults are used. These are (), [], {}, <> and `' for the
-symmetrical ones, and the same character twice for the others."
- (interactive "*P")
- (if (or arg
- (not pair)
- (if (not pair-on-word) (looking-at "\\w"))
- (funcall pair-filter))
- (self-insert-command (prefix-numeric-value arg))
- (insert last-command-char)
- (if (setq arg (assq last-command-char pair-alist))
- ;; typed char is inserted, and car means no prompt
- (skeleton-insert arg t)
- (save-excursion
- (insert (or (cdr (assq last-command-char
- '((?( . ?))
- (?[ . ?])
- (?{ . ?})
- (?< . ?>)
- (?` . ?'))))
- last-command-char))))))
-
-\f
-;; a more serious example can be found in shell-script.el
-;;;(defun mirror-mode ()
-;;; "This major mode is an amusing little example of paired insertion.
-;;;All printable characters do a paired self insert, while the other commands
-;;;work normally."
-;;; (interactive)
-;;; (kill-all-local-variables)
-;;; (make-local-variable 'pair)
-;;; (make-local-variable 'pair-on-word)
-;;; (make-local-variable 'pair-filter)
-;;; (make-local-variable 'pair-alist)
-;;; (setq major-mode 'mirror-mode
-;;; mode-name "Mirror"
-;;; pair-on-word t
-;;; ;; in the middle column insert one or none if odd window-width
-;;; pair-filter (lambda ()
-;;; (if (>= (current-column)
-;;; (/ (window-width) 2))
-;;; ;; insert both on next line
-;;; (next-line 1)
-;;; ;; insert one or both?
-;;; (= (* 2 (1+ (current-column)))
-;;; (window-width))))
-;;; ;; mirror these the other way round as well
-;;; pair-alist '((?) _ ?()
-;;; (?] _ ?[)
-;;; (?} _ ?{)
-;;; (?> _ ?<)
-;;; (?/ _ ?\\)
-;;; (?\\ _ ?/)
-;;; (?` ?` _ "''")
-;;; (?' ?' _ "``"))
-;;; ;; in this mode we exceptionally ignore the user, else it's no fun
-;;; pair t)
-;;; (let ((map (make-keymap))
-;;; (i ? ))
-;;; (use-local-map map)
-;;; (setq map (car (cdr map)))
-;;; (while (< i ?\^?)
-;;; (aset map i 'pair-insert-maybe)
-;;; (setq i (1+ i))))
-;;; (run-hooks 'mirror-mode-hook))
-
-;; skeleton.el ends here
+;;; skeleton.el --- Lisp language extension for writing statement skeletons
+
+;; Copyright (C) 1993, 1994, 1995, 1996, 2002, 2003,
+;; 2004, 2005 Free Software Foundation, Inc.
+
+;; Author: Daniel Pfeiffer <occitan@esperanto.org>
+;; Maintainer: FSF
+;; Keywords: extensions, abbrev, languages, tools
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING. If not, write to the
+;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+;; Boston, MA 02110-1301, USA.
+
+;;; Commentary:
+
+;; A very concise language extension for writing structured statement
+;; skeleton insertion commands for programming language modes. This
+;; originated in shell-script mode and was applied to ada-mode's
+;; commands which shrunk to one third. And these commands are now
+;; user configurable.
+
+;;; Code:
+
+;; page 1: statement skeleton language definition & interpreter
+;; page 2: paired insertion
+;; page 3: mirror-mode, an example for setting up paired insertion
+
+
+(defvar skeleton-transformation 'identity
+ "*If non-nil, function applied to literal strings before they are inserted.
+It should take strings and characters and return them transformed, or nil
+which means no transformation.
+Typical examples might be `upcase' or `capitalize'.")
+
+; this should be a fourth argument to defvar
+(put 'skeleton-transformation 'variable-interactive
+ "aTransformation function: ")
+
+
+(defvar skeleton-autowrap t
+ "Controls wrapping behavior of functions created with `define-skeleton'.
+When the region is visible (due to `transient-mark-mode' or marking a region
+with the mouse) and this is non-nil and the function was called without an
+explicit ARG, then the ARG defaults to -1, i.e. wrapping around the visible
+region.
+
+We will probably delete this variable in a future Emacs version
+unless we get a substantial number of complaints about the auto-wrap
+feature.")
+
+(defvar skeleton-end-newline t
+ "If non-nil, make sure that the skeleton inserted ends with a newline.
+This just influences the way the default `skeleton-end-hook' behaves.")
+
+(defvar skeleton-end-hook
+ (lambda ()
+ (or (eolp) (not skeleton-end-newline) (newline-and-indent)))
+ "Hook called at end of skeleton but before going to point of interest.
+By default this moves out anything following to next line,
+ unless `skeleton-end-newline' is set to nil.
+The variables `v1' and `v2' are still set when calling this.")
+
+
+;;;###autoload
+(defvar skeleton-filter 'identity
+ "Function for transforming a skeleton proxy's aliases' variable value.")
+
+(defvar skeleton-untabify t
+ "When non-nil untabifies when deleting backwards with element -ARG.")
+
+(defvar skeleton-newline-indent-rigidly nil
+ "When non-nil, indent rigidly under current line for element `\\n'.
+Else use mode's `indent-line-function'.")
+
+(defvar skeleton-further-elements ()
+ "A buffer-local varlist (see `let') of mode specific skeleton elements.
+These variables are bound while interpreting a skeleton. Their value may
+in turn be any valid skeleton element if they are themselves to be used as
+skeleton elements.")
+(make-variable-buffer-local 'skeleton-further-elements)
+
+
+(defvar skeleton-subprompt
+ (substitute-command-keys
+ "RET, \\<minibuffer-local-map>\\[abort-recursive-edit] or \\[help-command]")
+ "*Replacement for %s in prompts of recursive subskeletons.")
+
+
+(defvar skeleton-debug nil
+ "*If non-nil `define-skeleton' will override previous definition.")
+
+(defvar skeleton-positions nil
+ "List of positions marked with @, after skeleton insertion.
+The list describes the most recent skeleton insertion, and its elements
+are integer buffer positions in the reverse order of the insertion order.")
+
+;; reduce the number of compiler warnings
+(defvar skeleton)
+(defvar skeleton-modified)
+(defvar skeleton-point)
+(defvar skeleton-regions)
+
+(def-edebug-spec skeleton-edebug-spec
+ ([&or null stringp (stringp &rest stringp) [[¬ atom] def-form]]
+ &rest &or "n" "_" "-" ">" "@" "&" "!" "resume:"
+ ("quote" def-form) skeleton-edebug-spec def-form))
+;;;###autoload
+(defmacro define-skeleton (command documentation &rest skeleton)
+ "Define a user-configurable COMMAND that enters a statement skeleton.
+DOCUMENTATION is that of the command.
+SKELETON is as defined under `skeleton-insert'."
+ (declare (debug (&define name stringp skeleton-edebug-spec)))
+ (if skeleton-debug
+ (set command skeleton))
+ `(progn
+ ;; Tell self-insert-command that this function, if called by an
+ ;; abbrev, should cause the self-insert to be skipped.
+ (put ',command 'no-self-insert t)
+ (defun ,command (&optional str arg)
+ ,(concat documentation
+ (if (string-match "\n\\'" documentation)
+ "" "\n")
+ "\n"
+ "This is a skeleton command (see `skeleton-insert').
+Normally the skeleton text is inserted at point, with nothing \"inside\".
+If there is a highlighted region, the skeleton text is wrapped
+around the region text.
+
+A prefix argument ARG says to wrap the skeleton around the next ARG words.
+A prefix argument of -1 says to wrap around region, even if not highlighted.
+A prefix argument of zero says to wrap around zero words---that is, nothing.
+This is a way of overriding the use of a highlighted region.")
+ (interactive "*P\nP")
+ (skeleton-proxy-new ',skeleton str arg))))
+
+;;;###autoload
+(defun skeleton-proxy-new (skeleton &optional str arg)
+ "Insert SKELETON.
+Prefix ARG allows wrapping around words or regions (see `skeleton-insert').
+If no ARG was given, but the region is visible, ARG defaults to -1 depending
+on `skeleton-autowrap'. An ARG of M-0 will prevent this just for once.
+This command can also be an abbrev expansion (3rd and 4th columns in
+\\[edit-abbrevs] buffer: \"\" command-name).
+
+Optional second argument STR may also be a string which will be the value
+of `str' whereas the skeleton's interactor is then ignored."
+ (skeleton-insert (funcall skeleton-filter skeleton)
+ ;; Pretend C-x a e passed its prefix arg to us
+ (if (or arg current-prefix-arg)
+ (prefix-numeric-value (or arg
+ current-prefix-arg))
+ (and skeleton-autowrap
+ (or (eq last-command 'mouse-drag-region)
+ (and transient-mark-mode mark-active))
+ ;; Deactivate the mark, in case one of the
+ ;; elements of the skeleton is sensitive
+ ;; to such situations (e.g. it is itself a
+ ;; skeleton).
+ (progn (deactivate-mark)
+ -1)))
+ (if (stringp str)
+ str))
+ ;; Return non-nil to tell expand-abbrev that expansion has happened.
+ ;; Otherwise the no-self-insert is ignored.
+ t)
+
+;;;###autoload
+(defun skeleton-insert (skeleton &optional regions str)
+ "Insert the complex statement skeleton SKELETON describes very concisely.
+
+With optional second argument REGIONS, wrap first interesting point
+\(`_') in skeleton around next REGIONS words, if REGIONS is positive.
+If REGIONS is negative, wrap REGIONS preceding interregions into first
+REGIONS interesting positions \(successive `_'s) in skeleton.
+
+An interregion is the stretch of text between two contiguous marked
+points. If you marked A B C [] (where [] is the cursor) in
+alphabetical order, the 3 interregions are simply the last 3 regions.
+But if you marked B A [] C, the interregions are B-A, A-[], []-C.
+
+The optional third argument STR, if specified, is the value for the
+variable `str' within the skeleton. When this is non-nil, the
+interactor gets ignored, and this should be a valid skeleton element.
+
+SKELETON is made up as (INTERACTOR ELEMENT ...). INTERACTOR may be nil if
+not needed, a prompt-string or an expression for complex read functions.
+
+If ELEMENT is a string or a character it gets inserted (see also
+`skeleton-transformation'). Other possibilities are:
+
+ \\n go to next line and indent according to mode
+ _ interesting point, interregion here
+ - interesting point, no interregion interaction, overrides
+ interesting point set by _
+ > indent line (or interregion if > _) according to major mode
+ @ add position to `skeleton-positions'
+ & do next ELEMENT iff previous moved point
+ | do next ELEMENT iff previous didn't move point
+ -num delete num preceding characters (see `skeleton-untabify')
+ resume: skipped, continue here if quit is signaled
+ nil skipped
+
+After termination, point will be positioned at the last occurrence of -
+or at the first occurrence of _ or at the end of the inserted text.
+
+Further elements can be defined via `skeleton-further-elements'. ELEMENT may
+itself be a SKELETON with an INTERACTOR. The user is prompted repeatedly for
+different inputs. The SKELETON is processed as often as the user enters a
+non-empty string. \\[keyboard-quit] terminates skeleton insertion, but
+continues after `resume:' and positions at `_' if any. If INTERACTOR in such
+a subskeleton is a prompt-string which contains a \".. %s ..\" it is
+formatted with `skeleton-subprompt'. Such an INTERACTOR may also be a list of
+strings with the subskeleton being repeated once for each string.
+
+Quoted Lisp expressions are evaluated for their side-effects.
+Other Lisp expressions are evaluated and the value treated as above.
+Note that expressions may not return t since this implies an
+endless loop. Modes can define other symbols by locally setting them
+to any valid skeleton element. The following local variables are
+available:
+
+ str first time: read a string according to INTERACTOR
+ then: insert previously read string once more
+ help help-form during interaction with the user or nil
+ input initial input (string or cons with index) while reading str
+ v1, v2 local variables for memorizing anything you want
+
+When done with skeleton, but before going back to `_'-point call
+`skeleton-end-hook' if that is non-nil."
+ (let ((skeleton-regions regions))
+ (and skeleton-regions
+ (setq skeleton-regions
+ (if (> skeleton-regions 0)
+ (list (copy-marker (point) t)
+ (save-excursion (forward-word skeleton-regions)
+ (point-marker)))
+ (setq skeleton-regions (- skeleton-regions))
+ ;; copy skeleton-regions - 1 elements from `mark-ring'
+ (let ((l1 (cons (mark-marker) mark-ring))
+ (l2 (list (copy-marker (point) t))))
+ (while (and l1 (> skeleton-regions 0))
+ (push (copy-marker (pop l1) t) l2)
+ (setq skeleton-regions (1- skeleton-regions)))
+ (sort l2 '<))))
+ (goto-char (car skeleton-regions))
+ (setq skeleton-regions (cdr skeleton-regions)))
+ (let ((beg (point))
+ skeleton-modified skeleton-point resume: help input v1 v2)
+ (setq skeleton-positions nil)
+ (unwind-protect
+ (eval `(let ,skeleton-further-elements
+ (skeleton-internal-list skeleton str)))
+ (run-hooks 'skeleton-end-hook)
+ (sit-for 0)
+ (or (pos-visible-in-window-p beg)
+ (progn
+ (goto-char beg)
+ (recenter 0)))
+ (if skeleton-point
+ (goto-char skeleton-point))))))
+
+(defun skeleton-read (prompt &optional initial-input recursive)
+ "Function for reading a string from the minibuffer within skeletons.
+
+PROMPT must be a string or a form that evaluates to a string.
+It may contain a `%s' which will be replaced by `skeleton-subprompt'.
+If non-nil second arg INITIAL-INPUT or variable `input' is a string or
+cons with index to insert before reading. If third arg RECURSIVE is non-nil
+i.e. we are handling the iterator of a subskeleton, returns empty string if
+user didn't modify input.
+While reading, the value of `minibuffer-help-form' is variable `help' if that
+is non-nil or a default string."
+ (let ((minibuffer-help-form (or (if (boundp 'help) (symbol-value 'help))
+ (if recursive "\
+As long as you provide input you will insert another subskeleton.
+
+If you enter the empty string, the loop inserting subskeletons is
+left, and the current one is removed as far as it has been entered.
+
+If you quit, the current subskeleton is removed as far as it has been
+entered. No more of the skeleton will be inserted, except maybe for a
+syntactically necessary termination."
+ "\
+You are inserting a skeleton. Standard text gets inserted into the buffer
+automatically, and you are prompted to fill in the variable parts.")))
+ (eolp (eolp)))
+ ;; since Emacs doesn't show main window's cursor, do something noticeable
+ (or eolp
+ (open-line 1))
+ (unwind-protect
+ (setq prompt (if (stringp prompt)
+ (read-string (format prompt skeleton-subprompt)
+ (setq initial-input
+ (or initial-input
+ (symbol-value 'input))))
+ (eval prompt)))
+ (or eolp
+ (delete-char 1))))
+ (if (and recursive
+ (or (null prompt)
+ (string= prompt "")
+ (equal prompt initial-input)
+ (equal prompt (car-safe initial-input))))
+ (signal 'quit t)
+ prompt))
+
+(defun skeleton-internal-list (skeleton &optional str recursive)
+ (let* ((start (save-excursion (beginning-of-line) (point)))
+ (column (current-column))
+ (line (buffer-substring start (line-end-position)))
+ opoint)
+ (or str
+ (setq str `(setq str (skeleton-read ',(car skeleton) nil ,recursive))))
+ (when (and (eq (cadr skeleton) '\n) (not recursive)
+ (save-excursion (skip-chars-backward " \t") (bolp)))
+ (setq skeleton (cons nil (cons '> (cddr skeleton)))))
+ (while (setq skeleton-modified (eq opoint (point))
+ opoint (point)
+ skeleton (cdr skeleton))
+ (condition-case quit
+ (skeleton-internal-1 (car skeleton) nil recursive)
+ (quit
+ (if (eq (cdr quit) 'recursive)
+ (setq recursive 'quit
+ skeleton (memq 'resume: skeleton))
+ ;; Remove the subskeleton as far as it has been shown
+ ;; the subskeleton shouldn't have deleted outside current line.
+ (end-of-line)
+ (delete-region start (point))
+ (insert line)
+ (move-to-column column)
+ (if (cdr quit)
+ (setq skeleton ()
+ recursive nil)
+ (signal 'quit 'recursive)))))))
+ ;; maybe continue loop or go on to next outer resume: section
+ (if (eq recursive 'quit)
+ (signal 'quit 'recursive)
+ recursive))
+
+(defun skeleton-internal-1 (element &optional literal recursive)
+ (cond
+ ((char-or-string-p element)
+ (if (and (integerp element) ; -num
+ (< element 0))
+ (if skeleton-untabify
+ (backward-delete-char-untabify (- element))
+ (delete-backward-char (- element)))
+ (insert (if (not literal)
+ (funcall skeleton-transformation element)
+ element))))
+ ((or (eq element '\n) ; actually (eq '\n 'n)
+ ;; The sequence `> \n' is handled specially so as to indent the first
+ ;; line after inserting the newline (to get the proper indentation).
+ (and (eq element '>) (eq (nth 1 skeleton) '\n) (pop skeleton)))
+ (let ((pos (if (eq element '>) (point))))
+ (cond
+ ((and skeleton-regions (eq (nth 1 skeleton) '_))
+ (or (eolp) (newline))
+ (if pos (save-excursion (goto-char pos) (indent-according-to-mode)))
+ (indent-region (line-beginning-position)
+ (car skeleton-regions) nil))
+ ;; \n as last element only inserts \n if not at eol.
+ ((and (null (cdr skeleton)) (not recursive) (eolp))
+ (if pos (indent-according-to-mode)))
+ (skeleton-newline-indent-rigidly
+ (let ((pt (point)))
+ (newline)
+ (indent-to (save-excursion
+ (goto-char pt)
+ (if pos (indent-according-to-mode))
+ (current-indentation)))))
+ (t (if pos (reindent-then-newline-and-indent)
+ (newline)
+ (indent-according-to-mode))))))
+ ((eq element '>)
+ (if (and skeleton-regions (eq (nth 1 skeleton) '_))
+ (indent-region (line-beginning-position)
+ (car skeleton-regions) nil)
+ (indent-according-to-mode)))
+ ((eq element '_)
+ (if skeleton-regions
+ (progn
+ (goto-char (pop skeleton-regions))
+ (and (<= (current-column) (current-indentation))
+ (eq (nth 1 skeleton) '\n)
+ (end-of-line 0)))
+ (or skeleton-point
+ (setq skeleton-point (point)))))
+ ((eq element '-)
+ (setq skeleton-point (point)))
+ ((eq element '&)
+ (when skeleton-modified (pop skeleton)))
+ ((eq element '|)
+ (unless skeleton-modified (pop skeleton)))
+ ((eq element '@)
+ (push (point) skeleton-positions))
+ ((eq 'quote (car-safe element))
+ (eval (nth 1 element)))
+ ((and (consp element)
+ (or (stringp (car element)) (listp (car element))))
+ ;; Don't forget: `symbolp' is also true for nil.
+ (if (symbolp (car-safe (car element)))
+ (while (and (skeleton-internal-list element nil t)
+ ;; If the interactor is nil, don't infinite loop.
+ (car element)))
+ (setq literal (car element))
+ (while literal
+ (skeleton-internal-list element (car literal))
+ (setq literal (cdr literal)))))
+ ((null element))
+ (t (skeleton-internal-1 (eval element) t recursive))))
+\f
+;; Maybe belongs into simple.el or elsewhere
+;; ;;;###autoload
+;; (define-skeleton local-variables-section
+;; "Insert a local variables section. Use current comment syntax if any."
+;; (completing-read "Mode: " obarray
+;; (lambda (symbol)
+;; (if (commandp symbol)
+;; (string-match "-mode$" (symbol-name symbol))))
+;; t)
+;; '(save-excursion
+;; (if (re-search-forward page-delimiter nil t)
+;; (error "Not on last page")))
+;; comment-start "Local Variables:" comment-end \n
+;; comment-start "mode: " str
+;; & -5 | '(kill-line 0) & -1 | comment-end \n
+;; ( (completing-read (format "Variable, %s: " skeleton-subprompt)
+;; obarray
+;; (lambda (symbol)
+;; (or (eq symbol 'eval)
+;; (user-variable-p symbol)))
+;; t)
+;; comment-start str ": "
+;; (read-from-minibuffer "Expression: " nil read-expression-map nil
+;; 'read-expression-history) | _
+;; comment-end \n)
+;; resume:
+;; comment-start "End:" comment-end \n)
+\f
+;; Variables and command for automatically inserting pairs like () or "".
+
+(defvar skeleton-pair nil
+ "*If this is nil pairing is turned off, no matter what else is set.
+Otherwise modes with `skeleton-pair-insert-maybe' on some keys
+will attempt to insert pairs of matching characters.")
+
+
+(defvar skeleton-pair-on-word nil
+ "*If this is nil, paired insertion is inhibited before or inside a word.")
+
+
+(defvar skeleton-pair-filter (lambda () nil)
+ "Attempt paired insertion if this function returns nil, before inserting.
+This allows for context-sensitive checking whether pairing is appropriate.")
+
+
+(defvar skeleton-pair-alist ()
+ "An override alist of pairing partners matched against `last-command-char'.
+Each alist element, which looks like (ELEMENT ...), is passed to
+`skeleton-insert' with no interactor. Variable `str' does nothing.
+
+Elements might be (?` ?` _ \"''\"), (?\\( ? _ \" )\") or (?{ \\n > _ \\n ?} >).")
+
+(defvar skeleton-pair-default-alist '((?( _ ?)) (?\))
+ (?[ _ ?]) (?\])
+ (?{ _ ?}) (?\})
+ (?< _ ?>) (?\>)
+ (?« _ ?») (?\»)
+ (?` _ ?')))
+
+;;;###autoload
+(defun skeleton-pair-insert-maybe (arg)
+ "Insert the character you type ARG times.
+
+With no ARG, if `skeleton-pair' is non-nil, pairing can occur. If the region
+is visible the pair is wrapped around it depending on `skeleton-autowrap'.
+Else, if `skeleton-pair-on-word' is non-nil or we are not before or inside a
+word, and if `skeleton-pair-filter' returns nil, pairing is performed.
+Pairing is also prohibited if we are right after a quoting character
+such as backslash.
+
+If a match is found in `skeleton-pair-alist', that is inserted, else
+the defaults are used. These are (), [], {}, <> and `' for the
+symmetrical ones, and the same character twice for the others."
+ (interactive "*P")
+ (if (or arg (not skeleton-pair))
+ (self-insert-command (prefix-numeric-value arg))
+ (let* ((mark (and skeleton-autowrap
+ (or (eq last-command 'mouse-drag-region)
+ (and transient-mark-mode mark-active))))
+ (skeleton-end-hook)
+ (char last-command-char)
+ (skeleton (or (assq char skeleton-pair-alist)
+ (assq char skeleton-pair-default-alist)
+ `(,char _ ,char))))
+ (if (or (memq (char-syntax (preceding-char)) '(?\\ ?/))
+ (and (not mark)
+ (or overwrite-mode
+ (if (not skeleton-pair-on-word) (looking-at "\\w"))
+ (funcall skeleton-pair-filter))))
+ (self-insert-command (prefix-numeric-value arg))
+ (skeleton-insert (cons nil skeleton) (if mark -1))))))
+
+\f
+;; A more serious example can be found in sh-script.el
+;;; (defun mirror-mode ()
+;; "This major mode is an amusing little example of paired insertion.
+;;All printable characters do a paired self insert, while the other commands
+;;work normally."
+;; (interactive)
+;; (kill-all-local-variables)
+;; (make-local-variable 'skeleton-pair)
+;; (make-local-variable 'skeleton-pair-on-word)
+;; (make-local-variable 'skeleton-pair-filter)
+;; (make-local-variable 'skeleton-pair-alist)
+;; (setq major-mode 'mirror-mode
+;; mode-name "Mirror"
+;; skeleton-pair-on-word t
+;; ;; in the middle column insert one or none if odd window-width
+;; skeleton-pair-filter (lambda ()
+;; (if (>= (current-column)
+;; (/ (window-width) 2))
+;; ;; insert both on next line
+;; (next-line 1)
+;; ;; insert one or both?
+;; (= (* 2 (1+ (current-column)))
+;; (window-width))))
+;; ;; mirror these the other way round as well
+;; skeleton-pair-alist '((?) _ ?()
+;; (?] _ ?[)
+;; (?} _ ?{)
+;; (?> _ ?<)
+;; (?/ _ ?\\)
+;; (?\\ _ ?/)
+;; (?` ?` _ "''")
+;; (?' ?' _ "``"))
+;; ;; in this mode we exceptionally ignore the user, else it's no fun
+;; skeleton-pair t)
+;; (let ((map (make-vector 256 'skeleton-pair-insert-maybe))
+;; (i 0))
+;; (use-local-map `(keymap ,map))
+;; (while (< i ? )
+;; (aset map i nil)
+;; (aset map (+ i 128) nil)
+;; (setq i (1+ i))))
+;; (run-mode-hooks 'mirror-mode-hook))
+
+(provide 'skeleton)
+
+;;; arch-tag: ccad7bd5-eb5d-40de-9ded-900197215c3e
+;;; skeleton.el ends here