#include "msdos.h"
#include "dosfns.h"
#endif
+#ifdef USE_X_TOOLKIT
+#include "widget.h"
+#endif
#ifdef HAVE_NS
Lisp_Object Qns_parse_geometry;
return XFRAME (frame);
}
+#ifdef HAVE_WINDOW_SYSTEM
+
bool
window_system_available (struct frame *f)
{
- if (f)
- return FRAME_WINDOW_P (f) || FRAME_MSDOS_P (f);
- else
-#ifdef HAVE_WINDOW_SYSTEM
- return x_display_list != NULL;
-#else
- return 0;
-#endif
+ return f ? FRAME_WINDOW_P (f) || FRAME_MSDOS_P (f) : x_display_list != NULL;
}
+#endif /* HAVE_WINDOW_SYSTEM */
+
struct frame *
decode_window_system_frame (Lisp_Object frame)
{
f->line_height = 1; /* !FRAME_WINDOW_P value. */
#ifdef HAVE_WINDOW_SYSTEM
f->want_fullscreen = FULLSCREEN_NONE;
+#if ! defined (USE_GTK) && ! defined (HAVE_NS)
+ f->last_tool_bar_item = -1;
+#endif
#endif
root_window = make_window ();
return Fcons (lispy_dummy, Fcons (x, y));
}
+#ifdef HAVE_WINDOW_SYSTEM
+
+/* On frame F, convert character coordinates X and Y to pixel
+ coordinates *PIX_X and *PIX_Y. */
+
+static void
+frame_char_to_pixel_position (struct frame *f, int x, int y,
+ int *pix_x, int *pix_y)
+{
+ *pix_x = FRAME_COL_TO_PIXEL_X (f, x) + FRAME_COLUMN_WIDTH (f) / 2;
+ *pix_y = FRAME_LINE_TO_PIXEL_Y (f, y) + FRAME_LINE_HEIGHT (f) / 2;
+
+ if (*pix_x < 0)
+ *pix_x = 0;
+ if (*pix_x > FRAME_PIXEL_WIDTH (f))
+ *pix_x = FRAME_PIXEL_WIDTH (f);
+
+ if (*pix_y < 0)
+ *pix_y = 0;
+ if (*pix_y > FRAME_PIXEL_HEIGHT (f))
+ *pix_y = FRAME_PIXEL_HEIGHT (f);
+}
+
+/* On frame F, reposition mouse pointer to character coordinates X and Y. */
+
+static void
+frame_set_mouse_position (struct frame *f, int x, int y)
+{
+ int pix_x, pix_y;
+
+ frame_char_to_pixel_position (f, x, y, &pix_x, &pix_y);
+ frame_set_mouse_pixel_position (f, pix_x, pix_y);
+}
+
+#endif /* HAVE_WINDOW_SYSTEM */
+
DEFUN ("set-mouse-position", Fset_mouse_position, Sset_mouse_position, 3, 3, 0,
doc: /* Move the mouse pointer to the center of character cell (X,Y) in FRAME.
Coordinates are relative to the frame, not a window,
#ifdef HAVE_WINDOW_SYSTEM
if (FRAME_WINDOW_P (XFRAME (frame)))
/* Warping the mouse will cause enternotify and focus events. */
- x_set_mouse_position (XFRAME (frame), XINT (x), XINT (y));
+ frame_set_mouse_position (XFRAME (frame), XINT (x), XINT (y));
#else
#if defined (MSDOS)
if (FRAME_MSDOS_P (XFRAME (frame)))
#ifdef HAVE_WINDOW_SYSTEM
if (FRAME_WINDOW_P (XFRAME (frame)))
/* Warping the mouse will cause enternotify and focus events. */
- x_set_mouse_pixel_position (XFRAME (frame), XINT (x), XINT (y));
+ frame_set_mouse_pixel_position (XFRAME (frame), XINT (x), XINT (y));
#else
#if defined (MSDOS)
if (FRAME_MSDOS_P (XFRAME (frame)))
/* Return the value of frame parameter PROP in frame FRAME. */
#ifdef HAVE_WINDOW_SYSTEM
-#if !HAVE_NS && !HAVE_NTGUI
-static
-#endif
Lisp_Object
get_frame_param (register struct frame *frame, Lisp_Object prop)
{
/* If both of these parameters are present, it's more efficient to
set them both at once. So we wait until we've looked at the
entire list before we set them. */
- int width, height;
+ int width = 0, height = 0;
bool width_change = 0, height_change = 0;
/* Same here. */
#endif /* HAVE_WINDOW_SYSTEM */
void
-frame_make_pointer_invisible (void)
+frame_make_pointer_invisible (struct frame *f)
{
if (! NILP (Vmake_pointer_invisible))
{
- struct frame *f;
- if (!FRAMEP (selected_frame) || !FRAME_LIVE_P (XFRAME (selected_frame)))
- return;
-
- f = SELECTED_FRAME ();
- if (f && !f->pointer_invisible
+ if (f && FRAME_LIVE_P (f) && !f->pointer_invisible
&& FRAME_TERMINAL (f)->toggle_invisible_pointer_hook)
{
f->mouse_moved = 0;
}
void
-frame_make_pointer_visible (void)
+frame_make_pointer_visible (struct frame *f)
{
/* We don't check Vmake_pointer_invisible here in case the
pointer was invisible when Vmake_pointer_invisible was set to nil. */
- struct frame *f;
-
- if (!FRAMEP (selected_frame) || !FRAME_LIVE_P (XFRAME (selected_frame)))
- return;
-
- f = SELECTED_FRAME ();
- if (f && f->pointer_invisible && f->mouse_moved
+ if (f && FRAME_LIVE_P (f) && f->pointer_invisible && f->mouse_moved
&& FRAME_TERMINAL (f)->toggle_invisible_pointer_hook)
{
FRAME_TERMINAL (f)->toggle_invisible_pointer_hook (f, 0);