form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
type equals @var{on-state} (comparing using @code{equal}), the
corresponding @var{off-state} specifies what the cursor looks like
-when it blinks ``off.'' Both @var{on-state} and @var{off-state}
+when it blinks ``off''. Both @var{on-state} and @var{off-state}
should be suitable values for the @code{cursor-type} frame parameter.
There are various defaults for how to blink each type of cursor, if
These values include the internal borders, and windows' scroll bars
and fringes (which belong to individual windows, not to the frame
itself). The exact value of the heights depends on the window-system
-and toolkit in use. With Gtk+, the height does not include any tool
+and toolkit in use. With GTK+, the height does not include any tool
bar or menu bar. With the Motif or Lucid toolkits, it includes the
tool bar but not the menu bar. In a graphical version with no
toolkit, it includes both the tool bar and menu bar. For a text
Most window systems use a desktop metaphor. Part of this metaphor is
the idea that windows are stacked in a notional third dimension
perpendicular to the screen surface, and thus ordered from ``highest''
-to ``lowest.'' Where two windows overlap, the one higher up covers
+to ``lowest''. Where two windows overlap, the one higher up covers
the one underneath. Even a window at the bottom of the stack can be
seen if no other window overlaps it.
@cindex lowering a frame
A window's place in this ordering is not fixed; in fact, users tend
to change the order frequently. @dfn{Raising} a window means moving
-it ``up,'' to the top of the stack. @dfn{Lowering} a window means
+it ``up'', to the top of the stack. @dfn{Lowering} a window means
moving it to the bottom of the stack. This motion is in the notional
third dimension only, and does not change the position of the window
on the screen.
A dialog box is a variant of a pop-up menu---it looks a little
different, it always appears in the center of a frame, and it has just
one level and one or more buttons. The main use of dialog boxes is
-for asking questions that the user can answer with ``yes,'' ``no,''
+for asking questions that the user can answer with ``yes'', ``no'',
and a few other alternatives. With a single button, they can also
force the user to acknowledge important information. The functions
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
These functions provide a way to determine which color names are
valid, and what they look like. In some cases, the value depends on the
@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
-meaning of the term ``selected frame.''
+meaning of the term ``selected frame''.
To read user input of color names with completion, use
@code{read-color} (@pxref{High-Level Completion, read-color}).
server.
When the developers of X labeled software distributors as
-``vendors,'' they showed their false assumption that no system could
+``vendors'', they showed their false assumption that no system could
ever be developed and distributed noncommercially.
@end defun