-;;; easymenu.el --- support the easymenu interface for defining a menu.
+;;; easymenu.el --- support the easymenu interface for defining a menu
-;; Copyright (C) 1994, 1996, 1998 Free Software Foundation, Inc.
+;; Copyright (C) 1994, 1996, 1998, 1999, 2000 Free Software Foundation, Inc.
;; Keywords: emulations
-;; Author: rms
+;; Author: Richard Stallman <rms@gnu.org>
;; This file is part of GNU Emacs.
:group 'menu
:version "20.3")
+(defsubst easy-menu-intern (s)
+ (if (stringp s) (intern (downcase s)) s))
+
+;;;###autoload
+(put 'easy-menu-define 'lisp-indent-function 'defun)
;;;###autoload
(defmacro easy-menu-define (symbol maps doc menu)
"Define a menu bar submenu in maps MAPS, according to MENU.
-The menu keymap is stored in symbol SYMBOL, both as its value
-and as its function definition. DOC is used as the doc string for SYMBOL.
+
+If SYMBOL is non-nil, store the menu keymap in the value of SYMBOL,
+and define SYMBOL as a function to pop up the menu, with DOC as its doc string.
+If SYMBOL is nil, just store the menu keymap into MAPS.
The first element of MENU must be a string. It is the menu bar item name.
It may be followed by the following keyword argument pairs
ENABLE is an expression; the item is enabled for selection
whenever this expression's value is non-nil.
-Alternatively, a menu item may have the form:
+Alternatively, a menu item may have the form:
[ NAME CALLBACK [ KEYWORD ARG ] ... ]
:key-sequence KEYS
-KEYS is nil a string or a vector; nil or a keyboard equivalent to this
+KEYS is nil, a string or a vector; nil or a keyboard equivalent to this
menu item.
-This is a hint that will considerably speed up Emacs first display of
+This is a hint that will considerably speed up Emacs' first display of
a menu. Use `:key-sequence nil' when you know that this menu item has no
keyboard equivalent.
INCLUDE is an expression; this item is only visible if this
expression has a non-nil value.
- :suffix NAME
+ :suffix FORM
-NAME is a string; the name of an argument to CALLBACK.
+FORM is an expression that will be dynamically evaluated and whose
+value will be concatenated to the menu entry's NAME.
:style STYLE
-
+
STYLE is a symbol describing the type of menu item. The following are
-defined:
+defined:
toggle: A checkbox.
Prepend the name with `(*) ' or `( ) ' depending on if selected or not.
radio: A radio button.
Prepend the name with `[X] ' or `[ ] ' depending on if selected or not.
-button: Surround the name with `[' and `]'. Use this for an item in the
+button: Surround the name with `[' and `]'. Use this for an item in the
menu bar itself.
anything else means an ordinary menu item.
SELECTED is an expression; the checkbox or radio button is selected
whenever this expression's value is non-nil.
+ :help HELP
+
+HELP is a string, the help to display for the menu item.
+
A menu item can be a string. Then that string appears in the menu as
unselectable text. A string consisting solely of hyphens is displayed
as a solid horizontal line.
A menu item can be a list with the same format as MENU. This is a submenu."
`(progn
- (defvar ,symbol nil ,doc)
+ ,(if symbol `(defvar ,symbol nil ,doc))
(easy-menu-do-define (quote ,symbol) ,maps ,doc ,menu)))
;;;###autoload
;; We can't do anything that might differ between Emacs dialects in
;; `easy-menu-define' in order to make byte compiled files
;; compatible. Therefore everything interesting is done in this
- ;; function.
- (set symbol (easy-menu-create-menu (car menu) (cdr menu)))
- (fset symbol (` (lambda (event) (, doc) (interactive "@e")
- (x-popup-menu event (, symbol)))))
- (mapcar (function (lambda (map)
- (define-key map (vector 'menu-bar (intern (car menu)))
- (cons (car menu) (symbol-value symbol)))))
- (if (keymapp maps) (list maps) maps)))
-
-(defun easy-menu-filter-return (menu)
+ ;; function.
+ (let ((keymap (easy-menu-create-menu (car menu) (cdr menu))))
+ (when symbol
+ (set symbol keymap)
+ (fset symbol
+ `(lambda (event) ,doc (interactive "@e")
+ ;; FIXME: XEmacs uses popup-menu which calls the binding
+ ;; while x-popup-menu only returns the selection.
+ (x-popup-menu event
+ (or (and (symbolp ,symbol)
+ (funcall
+ (or (plist-get (get ,symbol 'menu-prop)
+ :filter)
+ 'identity)
+ (symbol-function ,symbol)))
+ ,symbol)))))
+ (mapcar (lambda (map)
+ (define-key map (vector 'menu-bar (easy-menu-intern (car menu)))
+ (cons 'menu-item
+ (cons (car menu)
+ (if (not (symbolp keymap))
+ (list keymap)
+ (cons (symbol-function keymap)
+ (get keymap 'menu-prop)))))))
+ (if (keymapp maps) (list maps) maps))))
+
+(defun easy-menu-filter-return (menu &optional name)
"Convert MENU to the right thing to return from a menu filter.
MENU is a menu as computed by `easy-menu-define' or `easy-menu-create-menu' or
a symbol whose value is such a menu.
In Emacs a menu filter must return a menu (a keymap), in XEmacs a filter must
return a menu items list (without menu name and keywords).
-This function returns the right thing in the two cases."
- (easy-menu-get-map menu nil)) ; Get past indirections.
+This function returns the right thing in the two cases.
+If NAME is provided, it is used for the keymap."
+ (cond
+ ((and (not (keymapp menu)) (consp menu))
+ ;; If it's a cons but not a keymap, then it can't be right
+ ;; unless it's an XEmacs menu.
+ (setq menu (easy-menu-create-menu (or name "") menu)))
+ ((vectorp menu)
+ ;; It's just a menu entry.
+ (setq menu (cdr (easy-menu-convert-item menu)))))
+ menu)
;;;###autoload
(defun easy-menu-create-menu (menu-name menu-items)
MENU-NAME is a string, the name of the menu. MENU-ITEMS is a list of items
possibly preceded by keyword pairs as described in `easy-menu-define'."
(let ((menu (make-sparse-keymap menu-name))
- prop keyword arg label enable filter visible)
+ prop keyword arg label enable filter visible help)
;; Look for keywords.
- (while (and menu-items (cdr menu-items)
- (symbolp (setq keyword (car menu-items)))
- (= ?: (aref (symbol-name keyword) 0)))
+ (while (and menu-items
+ (cdr menu-items)
+ (keywordp (setq keyword (car menu-items))))
(setq arg (cadr menu-items))
(setq menu-items (cddr menu-items))
(cond
- ((eq keyword :filter) (setq filter arg))
+ ((eq keyword :filter)
+ (setq filter `(lambda (menu)
+ (easy-menu-filter-return (,arg menu) ,menu-name))))
((eq keyword :active) (setq enable (or arg ''nil)))
((eq keyword :label) (setq label arg))
+ ((eq keyword :help) (setq help arg))
((or (eq keyword :included) (eq keyword :visible))
(setq visible (or arg ''nil)))))
- (if (equal visible ''nil) nil ; Invisible menu entry, return nil.
+ (if (equal visible ''nil)
+ nil ; Invisible menu entry, return nil.
(if (and visible (not (easy-menu-always-true visible)))
(setq prop (cons :visible (cons visible prop))))
(if (and enable (not (easy-menu-always-true enable)))
(setq prop (cons :enable (cons enable prop))))
(if filter (setq prop (cons :filter (cons filter prop))))
+ (if help (setq prop (cons :help (cons help prop))))
(if label (setq prop (cons nil (cons label prop))))
- (while menu-items
- (easy-menu-do-add-item menu (car menu-items))
- (setq menu-items (cdr menu-items)))
+ (if filter
+ ;; The filter expects the menu in its XEmacs form and the pre-filter
+ ;; form will only be passed to the filter anyway, so we'd better
+ ;; not convert it at all (it will be converted on the fly by
+ ;; easy-menu-filter-return).
+ (setq menu menu-items)
+ (setq menu (append menu (mapcar 'easy-menu-convert-item menu-items))))
(when prop
- (setq menu (easy-menu-make-symbol menu))
+ (setq menu (easy-menu-make-symbol menu 'noexp))
(put menu 'menu-prop prop))
menu)))
'((radio . :radio) (toggle . :toggle)))
(defun easy-menu-do-add-item (menu item &optional before)
- ;; Parse an item description and add the item to a keymap. This is
- ;; the function that is used for item definition by the other easy-menu
- ;; functions.
- ;; MENU is a sparse keymap i.e. a list starting with the symbol `keymap'.
- ;; ITEM defines an item as in `easy-menu-define'.
- ;; Optional argument BEFORE is nil or a key in MENU. If BEFORE is not nil
- ;; put item before BEFORE in MENU, otherwise if item is already present in
- ;; MENU, just change it, otherwise put it last in MENU.
- (let (name command label prop remove)
+ (setq item (easy-menu-convert-item item))
+ (easy-menu-define-key menu (easy-menu-intern (car item)) (cdr item) before))
+
+(defvar easy-menu-converted-items-table (make-hash-table :test 'equal))
+
+(defun easy-menu-convert-item (item)
+ "Memoize the value returned by `easy-menu-convert-item-1' called on ITEM.
+This makes key-shortcut-caching work a *lot* better when this
+conversion is done from within a filter.
+This also helps when the NAME of the entry is recreated each time:
+since the menu is built and traversed separately, the lookup
+would always fail because the key is `equal' but not `eq'."
+ (or (gethash item easy-menu-converted-items-table)
+ (puthash item (easy-menu-convert-item-1 item)
+ easy-menu-converted-items-table)))
+
+(defun easy-menu-convert-item-1 (item)
+ "Parse an item description and convert it to a menu keymap element.
+ITEM defines an item as in `easy-menu-define'."
+ (let (name command label prop remove help)
(cond
- ((stringp item) ; An unselectable string.
- (setq label
- (if (string-match ; If an XEmacs separator
- "^\\(-+\\|\
---:\\(\\(no\\|\\(sing\\|doub\\)le\\(Dashed\\)?\\)Line\\|\
-shadow\\(Double\\)?Etched\\(In\\|Out\\)\\(Dash\\)?\\)\\)$"
- item) "" ; use a single line separator.
- item)))
- ((consp item) ; A sub-menu.
+ ((stringp item) ; An item or separator.
+ (setq label item))
+ ((consp item) ; A sub-menu
(setq label (setq name (car item)))
(setq command (cdr item))
(if (not (keymapp command))
cache cache-specified)
(setq label (setq name (aref item 0)))
(if no-name (setq command (easy-menu-make-symbol command)))
- (if (and (symbolp active) (= ?: (aref (symbol-name active) 0)))
+ (if (keywordp active)
(let ((count 2)
keyword arg suffix visible style selected keys)
(setq active nil)
((eq keyword :keys) (setq keys arg no-name nil))
((eq keyword :label) (setq label arg))
((eq keyword :active) (setq active (or arg ''nil)))
+ ((eq keyword :help) (setq prop (cons :help (cons arg prop))))
((eq keyword :suffix) (setq suffix arg))
((eq keyword :style) (setq style arg))
((eq keyword :selected) (setq selected (or arg ''nil)))))
(postfix
(if (< (match-end 1) (match-end 0))
(substring keys (match-end 1))))
- (cmd (intern (substring keys (match-beginning 2)
- (match-end 2)))))
+ (cmd (intern (match-string 2 keys))))
(setq keys (and (or prefix postfix)
(cons prefix postfix)))
(setq keys
(or (null cache) (stringp cache) (vectorp cache)))
(setq prop (cons :key-sequence (cons cache prop))))))
(t (error "Invalid menu item in easymenu")))
- (easy-menu-define-key-intern menu name
- (and (not remove)
- (cons 'menu-item
- (cons label
- (and name
- (cons command prop)))))
- before)))
-
-(defun easy-menu-define-key-intern (menu key item &optional before)
- ;; This is the same as easy-menu-define-key, but it interns KEY and
- ;; BEFORE if they are strings.
- (easy-menu-define-key menu (if (stringp key) (intern key) key) item
- (if (stringp before) (intern before) before)))
+ ;; `intern' the name so as to merge multiple entries with the same name.
+ ;; It also makes it easier/possible to lookup/change menu bindings
+ ;; via keymap functions.
+ (cons (easy-menu-intern name)
+ (and (not remove)
+ (cons 'menu-item
+ (cons label
+ (and name
+ (cons command prop))))))))
(defun easy-menu-define-key (menu key item &optional before)
- ;; Add binding in MENU for KEY => ITEM. Similar to `define-key-after'.
- ;; If KEY is not nil then delete any duplications. If ITEM is nil, then
- ;; don't insert, only delete.
- ;; Optional argument BEFORE is nil or a key in MENU. If BEFORE is not nil
- ;; put binding before BEFORE in MENU, otherwise if binding is already
- ;; present in MENU, just change it, otherwise put it last in MENU.
- ;; KEY and BEFORE don't have to be symbols, comparison is done with equal
- ;; not with eq.
+ "Add binding in MENU for KEY => ITEM. Similar to `define-key-after'.
+If KEY is not nil then delete any duplications.
+If ITEM is nil, then delete the definition of KEY.
+
+Optional argument BEFORE is nil or a key in MENU. If BEFORE is not nil,
+put binding before the item in MENU named BEFORE; otherwise,
+if a binding for KEY is already present in MENU, just change it;
+otherwise put the new binding last in MENU.
+BEFORE can be either a string (menu item name) or a symbol
+\(the fake function key for the menu item).
+KEY does not have to be a symbol, and comparison is done with equal."
(let ((inserted (null item)) ; Fake already inserted.
tail done)
(while (not done)
(cond
((or (setq done (or (null (cdr menu)) (keymapp (cdr menu))))
- (and before (equal (car-safe (cadr menu)) before)))
+ (and before (easy-menu-name-match before (cadr menu))))
;; If key is nil, stop here, otherwise keep going past the
;; inserted element so we can delete any duplications that come
;; later.
(and before ; wanted elsewhere and
(setq tail (cddr menu)) ; not last item and not
(not (keymapp tail))
- (not (equal (car-safe (car tail)) before)))) ; in position
+ (not (easy-menu-name-match
+ before (car tail))))) ; in position
(setcdr menu (cddr menu)) ; Remove item.
(setcdr (cadr menu) item) ; Change item.
(setq inserted t)
(setq menu (cdr menu))))
(t (setq menu (cdr menu)))))))
-
+
+(defun easy-menu-name-match (name item)
+ "Return t if NAME is the name of menu item ITEM.
+NAME can be either a string, or a symbol."
+ (if (consp item)
+ (if (symbolp name)
+ (eq (car-safe item) name)
+ (if (stringp name)
+ ;; Match against the text that is displayed to the user.
+ (or (condition-case nil (member-ignore-case name item)
+ (error nil)) ;`item' might not be a proper list.
+ ;; Also check the string version of the symbol name,
+ ;; for backwards compatibility.
+ (eq (car-safe item) (intern name))
+ (eq (car-safe item) (easy-menu-intern name)))))))
+
(defun easy-menu-always-true (x)
- ;; Return true if X never evaluates to nil.
+ "Return true if form X never evaluates to nil."
(if (consp x) (and (eq (car x) 'quote) (cadr x))
(or (eq x t) (not (symbolp x)))))
(defvar easy-menu-item-count 0)
-(defun easy-menu-make-symbol (callback)
- ;; Return a unique symbol with CALLBACK as function value.
+(defun easy-menu-make-symbol (callback &optional noexp)
+ "Return a unique symbol with CALLBACK as function value.
+When non-nil, NOEXP indicates that CALLBACK cannot be an expression
+\(i.e. does not need to be turned into a function)."
(let ((command
(make-symbol (format "menu-function-%d" easy-menu-item-count))))
(setq easy-menu-item-count (1+ easy-menu-item-count))
(fset command
- (if (keymapp callback) callback
+ (if (or (keymapp callback) (functionp callback) noexp) callback
`(lambda () (interactive) ,callback)))
command))
;;;###autoload
(defun easy-menu-change (path name items &optional before)
"Change menu found at PATH as item NAME to contain ITEMS.
-PATH is a list of strings for locating the menu containing NAME in the
-menu bar. ITEMS is a list of menu items, as in `easy-menu-define'.
-These items entirely replace the previous items in that map.
-If NAME is not present in the menu located by PATH, then add item NAME to
-that menu. If the optional argument BEFORE is present add NAME in menu
-just before BEFORE, otherwise add at end of menu.
+PATH is a list of strings for locating the menu that
+should contain a submenu named NAME.
+ITEMS is a list of menu items, as in `easy-menu-define'.
+These items entirely replace the previous items in that submenu.
+
+If the menu located by PATH has no submenu named NAME, add one.
+If the optional argument BEFORE is present, add it just before
+the submenu named BEFORE, otherwise add it at the end of the menu.
Either call this from `menu-bar-update-hook' or use a menu filter,
to implement dynamic menus."
- (easy-menu-add-item nil path (cons name items) before))
+ (easy-menu-add-item nil path (easy-menu-create-menu name items) before))
;; XEmacs needs the following two functions to add and remove menus.
;; In Emacs this is done automatically when switching keymaps, so
;; here easy-menu-remove is a noop and easy-menu-add only precalculates
;; equivalent keybindings (if easy-menu-precalculate-equivalent-keybindings
;; is on).
-(defun easy-menu-remove (menu))
+(defalias 'easy-menu-remove 'ignore
+ "Remove MENU from the current menu bar.
+Contrary to XEmacs, this is a nop on Emacs since menus are automatically
+\(de)activated when the corresponding keymap is (de)activated.
+
+\(fn MENU)")
(defun easy-menu-add (menu &optional map)
- "Maybe precalculate equivalent key bindings.
-Do it if `easy-menu-precalculate-equivalent-keybindings' is on,"
+ "Add the menu to the menubar.
+This is a nop on Emacs since menus are automatically activated when the
+corresponding keymap is activated. On XEmacs this is needed to actually
+add the menu to the current menubar.
+Maybe precalculate equivalent key bindings.
+Do it only if `easy-menu-precalculate-equivalent-keybindings' is on."
(when easy-menu-precalculate-equivalent-keybindings
(if (and (symbolp menu) (not (keymapp menu)) (boundp menu))
(setq menu (symbol-value menu)))
(if (keymapp menu) (x-popup-menu nil menu))))
+(defun add-submenu (menu-path submenu &optional before in-menu)
+ "Add submenu SUBMENU in the menu at MENU-PATH.
+If BEFORE is non-nil, add before the item named BEFORE.
+If IN-MENU is non-nil, follow MENU-PATH in IN-MENU.
+This is a compatibility function; use `easy-menu-add-item'."
+ (easy-menu-add-item (or in-menu (current-global-map))
+ (cons "menu-bar" menu-path)
+ submenu before))
+
(defun easy-menu-add-item (map path item &optional before)
"To the submenu of MAP with path PATH, add ITEM.
-If ITEM is already present in this submenu, then this item will be changed.
-otherwise ITEM will be added at the end of the submenu, unless the optional
-argument BEFORE is present, in which case ITEM will instead be added
-before the item named BEFORE.
-MAP should normally be a keymap; nil stands for the global menu-bar keymap.
+If an item with the same name is already present in this submenu,
+then ITEM replaces it. Otherwise, ITEM is added to this submenu.
+In the latter case, ITEM is normally added at the end of the submenu.
+However, if BEFORE is a string and there is an item in the submenu
+with that name, then ITEM is added before that item.
+
+MAP should normally be a keymap; nil stands for the local menu-bar keymap.
It can also be a symbol, which has earlier been used as the first
argument in a call to `easy-menu-define', or the value of such a symbol.
ITEM is either defined as in `easy-menu-define' or a non-nil value returned
by `easy-menu-item-present-p' or `easy-menu-remove-item' or a menu defined
earlier by `easy-menu-define' or `easy-menu-create-menu'."
- (setq map (easy-menu-get-map map path))
+ (setq map (easy-menu-get-map map path
+ (and (null map) (null path)
+ (stringp (car-safe item))
+ (car item))))
(if (and (consp item) (consp (cdr item)) (eq (cadr item) 'menu-item))
;; This is a value returned by `easy-menu-item-present-p' or
;; `easy-menu-remove-item'.
- (easy-menu-define-key-intern map (car item) (cdr item) before)
+ (easy-menu-define-key map (easy-menu-intern (car item))
+ (cdr item) before)
(if (or (keymapp item)
(and (symbolp item) (keymapp (symbol-value item))))
;; Item is a keymap, find the prompt string and use as item name.
NAME should be a string, the name of the element to be removed."
(setq map (easy-menu-get-map map path))
(let ((ret (easy-menu-return-item map name)))
- (if ret (easy-menu-define-key-intern map name nil))
+ (if ret (easy-menu-define-key map (easy-menu-intern name) nil))
ret))
(defun easy-menu-return-item (menu name)
- ;; In menu MENU try to look for menu item with name NAME.
- ;; If a menu item is found, return (NAME . item), otherwise return nil.
- ;; If item is an old format item, a new format item is returned.
- (let ((item (lookup-key menu (vector (intern name))))
+ "In menu MENU try to look for menu item with name NAME.
+If a menu item is found, return (NAME . item), otherwise return nil.
+If item is an old format item, a new format item is returned."
+ (let ((item (lookup-key menu (vector (easy-menu-intern name))))
ret enable cache label)
(cond
- ((or (keymapp item) (eq (car-safe item) 'menu-item))
- (cons name item)) ; Keymap or new menu format
((stringp (car-safe item))
;; This is the old menu format. Convert it to new format.
(setq label (car item))
(and (symbolp item) (setq enable (get item 'menu-enable)) ; Got enable
(setq ret (cons :enable (cons enable ret))))
(if cache (setq ret (cons cache ret)))
- (cons name (cons 'menu-enable (cons label (cons item ret))))))))
-
-(defun easy-menu-get-map (map path)
- ;; Return a sparse keymap in which to add or remove an item.
- ;; MAP and PATH are as defined in `easy-menu-add-item'.
- (if (null map)
- (let ((local (lookup-key (current-local-map)
- (vconcat '(menu-bar) (mapcar 'intern path))))
- (global (lookup-key global-map
- (vconcat '(menu-bar) (mapcar 'intern path)))))
- (if (and local (not (integerp local)))
- (setq map local)
- (if (and global (not (integerp global)))
- (setq map global)
- (setq map (make-sparse-keymap))
- (define-key (current-local-map)
- (vconcat '(menu-bar) (mapcar 'intern path)) map))))
- (if (and (symbolp map) (not (keymapp map)))
- (setq map (symbol-value map)))
- (if path (setq map (lookup-key map (vconcat (mapcar 'intern path))))))
- (while (and (symbolp map) (keymapp map))
- (setq map (symbol-function map)))
- (unless map
- (error "Menu specified in easy-menu is not defined"))
+ (cons name (cons 'menu-enable (cons label (cons item ret)))))
+ (item ; (or (symbolp item) (keymapp item) (eq (car-safe item) 'menu-item))
+ (cons name item)) ; Keymap or new menu format
+ )))
+
+(defun easy-menu-get-map-look-for-name (name submap)
+ (while (and submap (not (easy-menu-name-match name (car submap))))
+ (setq submap (cdr submap)))
+ submap)
+
+(defun easy-menu-get-map (map path &optional to-modify)
+ "Return a sparse keymap in which to add or remove an item.
+MAP and PATH are as defined in `easy-menu-add-item'.
+
+TO-MODIFY, if non-nil, is the name of the item the caller
+wants to modify in the map that we return.
+In some cases we use that to select between the local and global maps."
+ (setq map
+ (catch 'found
+ (let* ((key (vconcat (unless map '(menu-bar))
+ (mapcar 'easy-menu-intern path)))
+ (maps (mapcar (lambda (map)
+ (setq map (lookup-key map key))
+ (while (and (symbolp map) (keymapp map))
+ (setq map (symbol-function map)))
+ map)
+ (if map
+ (list (if (and (symbolp map)
+ (not (keymapp map)))
+ (symbol-value map) map))
+ (current-active-maps)))))
+ ;; Prefer a map that already contains the to-be-modified entry.
+ (when to-modify
+ (dolist (map maps)
+ (when (and (keymapp map)
+ (easy-menu-get-map-look-for-name to-modify map))
+ (throw 'found map))))
+ ;; Use the first valid map.
+ (dolist (map maps)
+ (when (keymapp map)
+ (throw 'found map)))
+ ;; Otherwise, make one up.
+ ;; Hardcoding current-local-map is lame, but it's difficult
+ ;; to know what the caller intended for us to do ;-(
+ (let* ((name (if path (format "%s" (car (reverse path)))))
+ (newmap (make-sparse-keymap name)))
+ (define-key (or map (current-local-map)) key
+ (if name (cons name newmap) newmap))
+ newmap))))
(or (keymapp map) (error "Malformed menu in easy-menu: (%s)" map))
map)