Fix fringe truncation bitmaps in R2L lines.
[bpt/emacs.git] / src / fringe.c
index cfb944d..6dcacbb 100644 (file)
@@ -1082,7 +1082,8 @@ update_window_fringes (w, keep_current_p)
          left = row->left_user_fringe_bitmap;
          left_face_id = row->left_user_fringe_face_id;
        }
-      else if (row->truncated_on_left_p)
+      else if ((!row->reversed_p && row->truncated_on_left_p)
+              || (row->reversed_p && row->truncated_on_right_p))
        left = LEFT_FRINGE(0, Qtruncation, 0);
       else if (row->indicate_bob_p && EQ (boundary_top, Qleft))
        left = ((row->indicate_eob_p && EQ (boundary_bot, Qleft))
@@ -1110,7 +1111,8 @@ update_window_fringes (w, keep_current_p)
          right = row->right_user_fringe_bitmap;
          right_face_id = row->right_user_fringe_face_id;
        }
-      else if (row->truncated_on_right_p)
+      else if ((!row->reversed_p && row->truncated_on_right_p)
+              || (row->reversed_p && row->truncated_on_left_p))
        right = RIGHT_FRINGE (0, Qtruncation, 0);
       else if (row->indicate_bob_p && EQ (boundary_top, Qright))
        right = ((row->indicate_eob_p && EQ (boundary_bot, Qright))