/* X Communication module for terminals which understand the X protocol.
- Copyright (C) 1989, 93, 94, 95, 96, 97, 98, 1999, 2000, 01, 02, 2003
+ Copyright (C) 1989, 93, 94, 95, 96, 97, 98, 1999, 2000,01,02,03,04
Free Software Foundation, Inc.
This file is part of GNU Emacs.
static void x_clear_glyph_string_rect P_ ((struct glyph_string *, int,
int, int, int));
static void x_draw_relief_rect P_ ((struct frame *, int, int, int, int,
- int, int, int, int, XRectangle *));
+ int, int, int, int, int, int,
+ XRectangle *));
static void x_draw_box_rect P_ ((struct glyph_string *, int, int, int, int,
int, int, int, XRectangle *));
static void
x_draw_relief_rect (f, left_x, top_y, right_x, bottom_y, width,
- raised_p, left_p, right_p, clip_rect)
+ raised_p, top_p, bot_p, left_p, right_p, clip_rect)
struct frame *f;
- int left_x, top_y, right_x, bottom_y, width, left_p, right_p, raised_p;
+ int left_x, top_y, right_x, bottom_y, width;
+ int top_p, bot_p, left_p, right_p, raised_p;
XRectangle *clip_rect;
{
Display *dpy = FRAME_X_DISPLAY (f);
XSetClipRectangles (dpy, gc, 0, 0, clip_rect, 1, Unsorted);
/* Top. */
- for (i = 0; i < width; ++i)
- XDrawLine (dpy, window, gc,
- left_x + i * left_p, top_y + i,
- right_x + 1 - i * right_p, top_y + i);
+ if (top_p)
+ for (i = 0; i < width; ++i)
+ XDrawLine (dpy, window, gc,
+ left_x + i * left_p, top_y + i,
+ right_x + 1 - i * right_p, top_y + i);
/* Left. */
if (left_p)
XSetClipRectangles (dpy, gc, 0, 0, clip_rect, 1, Unsorted);
/* Bottom. */
- for (i = 0; i < width; ++i)
- XDrawLine (dpy, window, gc,
- left_x + i * left_p, bottom_y - i,
- right_x + 1 - i * right_p, bottom_y - i);
+ if (bot_p)
+ for (i = 0; i < width; ++i)
+ XDrawLine (dpy, window, gc,
+ left_x + i * left_p, bottom_y - i,
+ right_x + 1 - i * right_p, bottom_y - i);
/* Right. */
if (right_p)
{
x_setup_relief_colors (s);
x_draw_relief_rect (s->f, left_x, top_y, right_x, bottom_y,
- width, raised_p, left_p, right_p, &clip_rect);
+ width, raised_p, 1, 1, left_p, right_p, &clip_rect);
}
}
x_draw_image_foreground (s)
struct glyph_string *s;
{
- int x;
- int y = s->ybase - image_ascent (s->img, s->face);
+ int x = s->x;
+ int y = s->ybase - image_ascent (s->img, s->face, &s->slice);
/* If first glyph of S has a left box line, start drawing it to the
right of that line. */
if (s->face->box != FACE_NO_BOX
- && s->first_glyph->left_box_line_p)
- x = s->x + abs (s->face->box_line_width);
- else
- x = s->x;
+ && s->first_glyph->left_box_line_p
+ && s->slice.x == 0)
+ x += abs (s->face->box_line_width);
/* If there is a margin around the image, adjust x- and y-position
by that margin. */
- x += s->img->hmargin;
- y += s->img->vmargin;
+ if (s->slice.x == 0)
+ x += s->img->hmargin;
+ if (s->slice.y == 0)
+ y += s->img->vmargin;
if (s->img->pixmap)
{
get_glyph_string_clip_rect (s, &clip_rect);
image_rect.x = x;
image_rect.y = y;
- image_rect.width = s->img->width;
- image_rect.height = s->img->height;
+ image_rect.width = s->slice.width;
+ image_rect.height = s->slice.height;
if (x_intersect_rectangles (&clip_rect, &image_rect, &r))
XCopyArea (s->display, s->img->pixmap, s->window, s->gc,
- r.x - x, r.y - y, r.width, r.height, r.x, r.y);
+ s->slice.x + r.x - x, s->slice.y + r.y - y,
+ r.width, r.height, r.x, r.y);
}
else
{
get_glyph_string_clip_rect (s, &clip_rect);
image_rect.x = x;
image_rect.y = y;
- image_rect.width = s->img->width;
- image_rect.height = s->img->height;
+ image_rect.width = s->slice.width;
+ image_rect.height = s->slice.height;
if (x_intersect_rectangles (&clip_rect, &image_rect, &r))
XCopyArea (s->display, s->img->pixmap, s->window, s->gc,
- r.x - x, r.y - y, r.width, r.height, r.x, r.y);
+ s->slice.x + r.x - x, s->slice.y + r.y - y,
+ r.width, r.height, r.x, r.y);
/* When the image has a mask, we can expect that at
least part of a mouse highlight or a block cursor will
{
int r = s->img->relief;
if (r < 0) r = -r;
- XDrawRectangle (s->display, s->window, s->gc, x - r, y - r,
- s->img->width + r*2 - 1, s->img->height + r*2 - 1);
+ XDrawRectangle (s->display, s->window, s->gc,
+ x - r, y - r,
+ s->slice.width + r*2 - 1,
+ s->slice.height + r*2 - 1);
}
}
}
else
/* Draw a rectangle if image could not be loaded. */
XDrawRectangle (s->display, s->window, s->gc, x, y,
- s->img->width - 1, s->img->height - 1);
+ s->slice.width - 1, s->slice.height - 1);
}
{
int x0, y0, x1, y1, thick, raised_p;
XRectangle r;
- int x;
- int y = s->ybase - image_ascent (s->img, s->face);
+ int x = s->x;
+ int y = s->ybase - image_ascent (s->img, s->face, &s->slice);
/* If first glyph of S has a left box line, start drawing it to the
right of that line. */
if (s->face->box != FACE_NO_BOX
- && s->first_glyph->left_box_line_p)
- x = s->x + abs (s->face->box_line_width);
- else
- x = s->x;
+ && s->first_glyph->left_box_line_p
+ && s->slice.x == 0)
+ x += abs (s->face->box_line_width);
/* If there is a margin around the image, adjust x- and y-position
by that margin. */
- x += s->img->hmargin;
- y += s->img->vmargin;
+ if (s->slice.x == 0)
+ x += s->img->hmargin;
+ if (s->slice.y == 0)
+ y += s->img->vmargin;
if (s->hl == DRAW_IMAGE_SUNKEN
|| s->hl == DRAW_IMAGE_RAISED)
x0 = x - thick;
y0 = y - thick;
- x1 = x + s->img->width + thick - 1;
- y1 = y + s->img->height + thick - 1;
+ x1 = x + s->slice.width + thick - 1;
+ y1 = y + s->slice.height + thick - 1;
x_setup_relief_colors (s);
get_glyph_string_clip_rect (s, &r);
- x_draw_relief_rect (s->f, x0, y0, x1, y1, thick, raised_p, 1, 1, &r);
+ x_draw_relief_rect (s->f, x0, y0, x1, y1, thick, raised_p,
+ s->slice.y == 0,
+ s->slice.y + s->slice.height == s->img->height,
+ s->slice.x == 0,
+ s->slice.x + s->slice.width == s->img->width,
+ &r);
}
struct glyph_string *s;
Pixmap pixmap;
{
- int x;
- int y = s->ybase - s->y - image_ascent (s->img, s->face);
+ int x = 0;
+ int y = s->ybase - s->y - image_ascent (s->img, s->face, &s->slice);
/* If first glyph of S has a left box line, start drawing it to the
right of that line. */
if (s->face->box != FACE_NO_BOX
- && s->first_glyph->left_box_line_p)
- x = abs (s->face->box_line_width);
- else
- x = 0;
+ && s->first_glyph->left_box_line_p
+ && s->slice.x == 0)
+ x += abs (s->face->box_line_width);
/* If there is a margin around the image, adjust x- and y-position
by that margin. */
- x += s->img->hmargin;
- y += s->img->vmargin;
+ if (s->slice.x == 0)
+ x += s->img->hmargin;
+ if (s->slice.y == 0)
+ y += s->img->vmargin;
if (s->img->pixmap)
{
XGCValues xgcv;
xgcv.clip_mask = s->img->mask;
- xgcv.clip_x_origin = x;
- xgcv.clip_y_origin = y;
+ xgcv.clip_x_origin = x - s->slice.x;
+ xgcv.clip_y_origin = y - s->slice.y;
xgcv.function = GXcopy;
XChangeGC (s->display, s->gc, mask, &xgcv);
XCopyArea (s->display, s->img->pixmap, pixmap, s->gc,
- 0, 0, s->img->width, s->img->height, x, y);
+ s->slice.x, s->slice.y,
+ s->slice.width, s->slice.height, x, y);
XSetClipMask (s->display, s->gc, None);
}
else
{
XCopyArea (s->display, s->img->pixmap, pixmap, s->gc,
- 0, 0, s->img->width, s->img->height, x, y);
+ s->slice.x, s->slice.y,
+ s->slice.width, s->slice.height, x, y);
/* When the image has a mask, we can expect that at
least part of a mouse highlight or a block cursor will
int r = s->img->relief;
if (r < 0) r = -r;
XDrawRectangle (s->display, s->window, s->gc, x - r, y - r,
- s->img->width + r*2 - 1, s->img->height + r*2 - 1);
+ s->slice.width + r*2 - 1,
+ s->slice.height + r*2 - 1);
}
}
}
else
/* Draw a rectangle if image could not be loaded. */
XDrawRectangle (s->display, pixmap, s->gc, x, y,
- s->img->width - 1, s->img->height - 1);
+ s->slice.width - 1, s->slice.height - 1);
}
x_draw_image_glyph_string (s)
struct glyph_string *s;
{
- int x, y;
int box_line_hwidth = abs (s->face->box_line_width);
int box_line_vwidth = max (s->face->box_line_width, 0);
int height;
Pixmap pixmap = None;
- height = s->height - 2 * box_line_vwidth;
-
+ height = s->height;
+ if (s->slice.y == 0)
+ height -= box_line_vwidth;
+ if (s->slice.y + s->slice.height >= s->img->height)
+ height -= box_line_vwidth;
/* Fill background with face under the image. Do it only if row is
taller than image or if image has a clip mask to reduce
flickering. */
s->stippled_p = s->face->stipple != 0;
- if (height > s->img->height
+ if (height > s->slice.height
|| s->img->hmargin
|| s->img->vmargin
|| s->img->mask
|| s->img->pixmap == 0
|| s->width != s->background_width)
{
- if (box_line_hwidth && s->first_glyph->left_box_line_p)
- x = s->x + box_line_hwidth;
- else
- x = s->x;
-
- y = s->y + box_line_vwidth;
-
if (s->img->mask)
{
/* Create a pixmap as large as the glyph string. Fill it
}
}
else
- x_draw_glyph_string_bg_rect (s, x, y, s->background_width, height);
+ {
+ int x = s->x;
+ int y = s->y;
+
+ if (s->first_glyph->left_box_line_p
+ && s->slice.x == 0)
+ x += box_line_hwidth;
+
+ if (s->slice.y == 0)
+ y += box_line_vwidth;
+
+ x_draw_glyph_string_bg_rect (s, x, y, s->background_width, height);
+ }
s->background_filled_p = 1;
}
/* Compute the proper height and ascent of the rectangle, based
on the actual glyph. Using the full height of the row looks
bad when there are tall images on that row. */
- h = max (FRAME_LINE_HEIGHT (f), cursor_glyph->ascent + cursor_glyph->descent);
+ h = max (min (FRAME_LINE_HEIGHT (f), row->height),
+ cursor_glyph->ascent + cursor_glyph->descent);
if (h < row->height)
y += row->ascent /* - w->phys_cursor_ascent */ + cursor_glyph->descent - h;
h--;