-/* Must define frame->faces, frame->n_faces,
- FRAME_NORMAL_FACE, FRAME_MODELINE_FACE. */
-
-/* "Face" primitives
- Copyright (C) 1992, 1993 Free Software Foundation.
+/* "Face" primitives.
+ Copyright (C) 1993 Free Software Foundation.
This file is part of GNU Emacs.
along with GNU Emacs; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
-struct face
-{
- unsigned char underline;
- unsigned char hilited;
- unsigned char modif;
- GC facegc;
- XFontStruct * font;
- unsigned long foreground;
- unsigned long background;
- Pixmap back_pixmap;
- unsigned int pixmap_w, pixmap_h /* , pixmap_depth */;
-};
+/* This is derived from work by Lucid (some parts very loosely so). */
#include <sys/types.h>
#include <sys/stat.h>
-#include "config.h"
+#include <config.h>
#include "lisp.h"
+#ifdef HAVE_X_WINDOWS
+
#include "xterm.h"
#include "buffer.h"
+#include "dispextern.h"
#include "frame.h"
+#include "blockinput.h"
#include "window.h"
-#include "indent.h"
-/* Display Context for the icons */
-#include <X11/Intrinsic.h>
-#include <X11/StringDefs.h>
-#include <X11/Xmu/Drawing.h>
+/* Compensate for bug in Xos.h on some systems, on which it requires
+ time.h. On some such systems, Xos.h tries to redefine struct
+ timeval and struct timezone if USG is #defined while it is
+ #included. */
+#ifdef XOS_NEEDS_TIME_H
+
+#include <time.h>
+#undef USG
#include <X11/Xos.h>
+#define USG
+#define __TIMEVAL__
-/* We use face structures in two ways:
- At the frame level, each frame has a vector of faces. (f->faces).
- Face number 0 is the normal face (for normal text).
- Face number 1 is the mode line face.
- Higher face numbers have no built-in meaning.
- The faces in these vectors are called "frame faces".
+#else
- Faces number 0 and 1 have graphics contexts.
- They can be user in the redisplay code directly.
- Higher numbered frame faces do not have graphics contexts.
+#include <X11/Xos.h>
- There are also "cached faces". They have graphics contexts.
- They are kept in a C vector called face_vector.
+#endif
- A "display face" is a face with a graphics context.
- It is either a frame face number 0 or 1,
- or a cached face. */
+\f
+/* An explanation of the face data structures. */
+
+/* ========================= Face Data Structures =========================
+
+ Let FACE-NAME be a symbol naming a face.
+
+ Let FACE-VECTOR be (assq FACE-NAME (frame-face-alist FRAME))
+ FACE-VECTOR is either nil, or a vector of the form
+ [face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
+ where
+ face is the symbol `face',
+ NAME is the symbol with which this vector is associated (a backpointer),
+ ID is the face ID, an integer used internally by the C code to identify
+ the face,
+ FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors
+ to use with the face,
+ BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
+ use right now, and
+ UNDERLINE-P is non-nil if the face should be underlined.
+ If any of these elements are nil, that parameter is considered
+ unspecified; parameters from faces specified by lower-priority
+ overlays or text properties, or the parameters of the frame itself,
+ can show through. (lisp/faces.el maintains these lists.)
+
+ (assq FACE-NAME global-face-data) returns a vector describing the
+ global parameters for that face.
+
+ Let PARAM-FACE be FRAME->display.x->param_faces[Faref (FACE-VECTOR, 2)].
+ PARAM_FACE is a struct face whose members are the Xlib analogues of
+ the parameters in FACE-VECTOR. If an element of FACE-VECTOR is
+ nil, then the corresponding member of PARAM_FACE is FACE_DEFAULT.
+ These faces are called "parameter faces", because they're the ones
+ lisp manipulates to control what gets displayed. Elements 0 and 1
+ of FRAME->display.x->param_faces are special - they describe the
+ default and mode line faces. None of the faces in param_faces have
+ GC's. (See src/dispextern.h for the definiton of struct face.
+ lisp/faces.el maintains the isomorphism between face_alist and
+ param_faces.)
+
+ The functions compute_char_face and compute_glyph_face find and
+ combine the parameter faces associated with overlays and text
+ properties. The resulting faces are called "computed faces"; none
+ of their members are FACE_DEFAULT; they are completely specified.
+ They then call intern_compute_face to search
+ FRAME->display.x->computed_faces for a matching face, add one if
+ none is found, and return the index into
+ FRAME->display.x->computed_faces. FRAME's glyph matrices use these
+ indices to record the faces of the matrix characters, and the X
+ display hooks consult compute_faces to decide how to display these
+ characters. Elements 0 and 1 of computed_faces always describe the
+ default and mode-line faces.
+
+ Elements 0 and 1 of computed_faces have GC's; all the other faces
+ in computed_faces do not. The global array face_vector contains
+ faces with their GC's set. Given a computed_face, the function
+ intern_face finds (or adds) an element of face_vector with
+ equivalent parameters, and returns a pointer to that face, whose GC
+ can then be used for display.
+
+ Constraints:
+
+ Symbols naming faces must have associations on all frames; for any
+ FRAME, for all FACE-NAME, if (assq FACE-NAME (frame-face-alist
+ FRAME)) is non-nil, it must be non-nil for all frames.
+
+ Analogously, indices into param_faces must be valid on all frames;
+ if param_faces[i] is a non-zero face pointer on one frame, then it
+ must be filled in on all frames. Code assumes that face ID's can
+ be used on any frame.
+
+ Some subtleties:
+
+ Why do we keep param_faces and computed_faces separate?
+ computed_faces contains an element for every combination of facial
+ parameters we have ever displayed. indices into param_faces have
+ to be valid on all frames. If they were the same array, then that
+ array would grow very large on all frames, because any facial
+ combination displayed on any frame would need to be a valid entry
+ on all frames.
+
+ Since face_vector is just a cache --- there are no pointers into it
+ from the rest of the code, and everyone accesses it through
+ intern_face --- we could just free its GC's and throw the whole
+ thing away without breaking anything. This gives us a simple way
+ to garbage-collect old GC's nobody's using any more - we can just
+ purge face_vector, and then let subsequent calls to intern_face
+ refill it as needed. The function clear_face_vector performs this
+ purge.
+
+ We're often applying intern_face to faces in computed_faces -
+ for example, we do this while sending GLYPHs from a struct
+ frame_glyphs to X during redisplay. It would be nice to avoid
+ searching all of face_vector every time we intern a frame's face.
+ So, when intern_face finds a match for FACE in face_vector, it
+ stores the index of the match in FACE's cached_index member, and
+ checks there first next time. */
+\f
+/* Definitions and declarations. */
+
/* A table of display faces. */
-struct face **face_vector;
+static struct face **face_vector;
/* The length in use of the table. */
-int nfaces;
+static int nfaces;
/* The allocated length of the table. */
-int nfaces_allocated;
+static int nfaces_allocated;
/* The number of face-id's in use (same for all frames). */
int next_face_id;
+/* The number of the face to use to indicate the region. */
+int region_face;
+
+/* This is what appears in a slot in a face to signify that the face
+ does not specify that display aspect. */
#define FACE_DEFAULT (~0)
-static struct face *allocate_face ();
-static void build_face ();
+Lisp_Object Qface, Qmouse_face;
+
+static void build_face ( /* FRAME_PTR, struct face * */ );
+int face_name_id_number ( /* FRAME_PTR, Lisp_Object name */ );
+
+struct face *intern_face ( /* FRAME_PTR, struct face * */ );
+static int new_computed_face ( /* FRAME_PTR, struct face * */ );
+static int intern_computed_face ( /* FRAME_PTR, struct face * */ );
+static void ensure_face_ready ( /* FRAME_PTR, int id */ );
+void recompute_basic_faces ( /* FRAME_PTR f */ );
\f
-/* Make a new face that's a copy of an existing one. */
+/* Allocating, copying, and comparing struct faces. */
+
+/* Allocate a new face */
+static struct face *
+allocate_face ()
+{
+ struct face *result = (struct face *) xmalloc (sizeof (struct face));
+ bzero (result, sizeof (struct face));
+ result->font = (XFontStruct *) FACE_DEFAULT;
+ result->foreground = FACE_DEFAULT;
+ result->background = FACE_DEFAULT;
+ result->stipple = FACE_DEFAULT;
+ return result;
+}
+/* Make a new face that's a copy of an existing one. */
static struct face *
copy_face (face)
struct face *face;
result->font = face->font;
result->foreground = face->foreground;
result->background = face->background;
- result->back_pixmap = face->back_pixmap;
+ result->stipple = face->stipple;
result->underline = face->underline;
return result;
face_eql (face1, face2)
struct face *face1, *face2;
{
- return (face1->font == face2->font
+ return ( face1->font == face2->font
&& face1->foreground == face2->foreground
&& face1->background == face2->background
- && face1->back_pixmap == face2->back_pixmap
- && face1->underline == face2->underline);
+ && face1->stipple == face2->stipple
+ && face1->underline == face2->underline);
}
+\f
+/* Interning faces in the `face_vector' cache, and clearing that cache. */
/* Return the unique display face corresponding to the user-level face FACE.
-
If there isn't one, make one, and find a slot in the face_vector to
put it in. */
-
static struct face *
get_cached_face (f, face)
struct frame *f;
struct face *face;
{
int i, empty = -1;
+ struct face *result;
+
+ /* Perhaps FACE->cached_index is valid; this could happen if FACE is
+ in a frame's face list. */
+ if (face->cached_index >= 0
+ && face->cached_index < nfaces
+ && face_eql (face_vector[face->cached_index], face))
+ return face_vector[face->cached_index];
/* Look for an existing display face that does the job.
Also find an empty slot if any. */
return result;
}
+/* Given a computed face, return an equivalent display face
+ (one which has a graphics context). */
+
+struct face *
+intern_face (f, face)
+ struct frame *f;
+ struct face *face;
+{
+ /* If it's equivalent to the default face, use that. */
+ if (face_eql (face, FRAME_DEFAULT_FACE (f)))
+ {
+ if (!FRAME_DEFAULT_FACE (f)->gc)
+ build_face (f, FRAME_DEFAULT_FACE (f));
+ return FRAME_DEFAULT_FACE (f);
+ }
+
+ /* If it's equivalent to the mode line face, use that. */
+ if (face_eql (face, FRAME_MODE_LINE_FACE (f)))
+ {
+ if (!FRAME_MODE_LINE_FACE (f)->gc)
+ build_face (f, FRAME_MODE_LINE_FACE (f));
+ return FRAME_MODE_LINE_FACE (f);
+ }
+
+ /* If it's not one of the frame's default faces, it shouldn't have a GC. */
+ if (face->gc)
+ abort ();
+
+ /* Get a specialized display face. */
+ return get_cached_face (f, face);
+}
+
/* Clear out face_vector and start anew.
This should be done from time to time just to avoid
keeping too many graphics contexts in face_vector
{
Lisp_Object rest;
Display *dpy = x_current_display;
+ int i;
BLOCK_INPUT;
/* Free the display faces in the face_vector. */
for (i = 0; i < nfaces; i++)
{
struct face *face = face_vector[i];
- if (face->facegc)
- XFreeGC (dpy, face->facegc);
+ if (face->gc)
+ XFreeGC (dpy, face->gc);
xfree (face);
}
nfaces = 0;
UNBLOCK_INPUT;
}
\f
-/* Make a graphics context for face FACE, which is on frame F. */
+/* Allocating and freeing X resources for display faces. */
+/* Make a graphics context for face FACE, which is on frame F,
+ if that can be done. */
static void
build_face (f, face)
- struct frame* f;
- struct face* face;
+ struct frame *f;
+ struct face *face;
{
GC gc;
XGCValues xgcv;
unsigned long mask;
- xgcv.foreground = face->foreground;
- xgcv.background = face->background;
- xgcv.font = face->font->fid;
- xgcv.graphics_exposures = 0;
- mask = GCForeground | GCBackground | GCFont | GCGraphicsExposures;
- gc = XCreateGC (x_current_display, FRAME_X_WINDOW (f),
- mask, &xgcv);
-#if 0
- if (face->back_pixmap && face->back_pixmap != FACE_DEFAULT)
- XSetStipple (XtDisplay (f->display.x->widget), gc, face->back_pixmap);
-#endif
- face->facegc = gc;
-}
-\f
-/* Modify face TO by copying from FROM all properties which have
- nondefault settings. */
-
-static void
-merge_faces (from, to)
- struct face *from, *to;
-{
- if (from->font != (XFontStruct *)FACE_DEFAULT)
- {
- to->font = from->font;
- }
- if (from->foreground != FACE_DEFAULT)
- to->foreground = from->foreground;
- if (from->background != FACE_DEFAULT)
- to->background = from->background;
- if (from->back_pixmap != FACE_DEFAULT)
- to->back_pixmap = from->back_pixmap;
- if (from->underline)
- to->underline = from->underline;
-}
-
-/* Return the display face associated with a buffer position POS.
- Store into *ENDPTR the position at which a different face is needed.
- This does not take account of glyphs that specify their own face codes.
- F is the frame in use for display. */
-
-struct face *
-compute_char_face (f, pos, endptr)
- struct frame *f;
- int pos;
- int *endptr;
-{
- struct face face;
- Lisp_Object prop, position, length;
- Lisp_Object overlay, start, end;
- int i, j, noverlays;
- int facecode;
- int endpos;
- Lisp_Object *overlay_vec;
- int len;
-
- XFASTINT (position) = pos;
- prop = Fget_text_property (position, Qface);
-
- len = 10;
- overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object));
- noverlays = overlays_at (pos, &overlay_vec, &len, &endpos);
-
- /* Optimize the default case. */
- if (noverlays == 0 && NILP (prop))
- return FRAME_NORMAL_FACE (f);
-
- bcopy (FRAME_NORMAL_FACE (f), &face, sizeof (struct face));
-
- if (!NILP (prop))
- {
- facecode = Fface_name_id_number (prop);
- if (facecode >= 0 && facecode < f->n_faces && f->faces[facecode] != 0)
- merge_faces (f->faces[facecode], &face);
- }
-
- /* Discard invalid overlays from the vector. */
- for (i = 0, j = 0; i < noverlays; i++)
- {
- overlay = overlay_vec[i];
-
- if (OVERLAY_VALID (overlay)
- && OVERLAY_POSITION (OVERLAY_START (overlay)) > 0
- && OVERLAY_POSITION (OVERLAY_END (overlay)) > 0)
- overlay_vec[j++] = overlay;
- }
- noverlays = j;
-
- /* Sort the overlays into the proper order. */
-
- /* Now merge the overlay data in that order. */
-
- for (i = 0; i < noverlays; i++)
- {
- prop = Foverlay_get (overlay_vec[i], Qface);
- if (!NILP (prop))
- {
- Lisp_Object oend;
- int oendpos;
-
- facecode = Fface_name_id_number (prop);
- if (facecode >= 0 && facecode < f->n_faces
- && f->faces[facecode] != 0)
- merge_faces (f->faces[facecode], &face);
-
- oend = OVERLAY_END (overlay_vec[i]);
- oendpos = OVERLAY_POSITION (oend);
- if (oendpos > endpos)
- endpos = oendpos;
- }
- }
-
- xfree (overlay_vec);
-
- *endptr = endpos;
-
- return get_display_face (f, &face);
-}
-
-/* Return the display face to use to display a special glyph
- which selects FACE_CODE as the face ID,
- assuming that ordinarily the face would be BASIC_FACE.
- F is the frame. */
-
-struct face *
-compute_glyph_face (f, basic_face, face_code)
- struct frame *f;
- struct face *basic_face;
- int face_code;
-{
- struct face face;
+ BLOCK_INPUT;
- bcopy (basic_face, &face, sizeof (struct face));
+ if (face->foreground != FACE_DEFAULT)
+ xgcv.foreground = face->foreground;
+ else
+ xgcv.foreground = f->display.x->foreground_pixel;
- if (face_code >= 0 && face_code < f->n_faces && f->faces[face_code] != 0)
- merge_faces (f->faces[face_code], &face);
+ if (face->background != FACE_DEFAULT)
+ xgcv.background = face->background;
+ else
+ xgcv.background = f->display.x->background_pixel;
- return get_display_face (f, &face);
-}
-\f
-/* Given a frame face, return an equivalent display face
- (one which has a graphics context). */
+ if (face->font && (int) face->font != FACE_DEFAULT)
+ xgcv.font = face->font->fid;
+ else
+ xgcv.font = f->display.x->font->fid;
-static struct face *
-get_display_face (f, face)
- struct frame *f;
- struct face *face;
-{
- struct face *result;
+ xgcv.graphics_exposures = 0;
- /* Does the face have a GC already? */
- if (face->facegc)
- return face;
-
- /* If it's equivalent to the normal face, use that. */
- if (face->font == FRAME_NORMAL_FACE (f)->font
- && face->foreground == FRAME_NORMAL_FACE (f)->foreground
- && face->background == FRAME_NORMAL_FACE (f)->background
- && face->back_pixmap == FRAME_NORMAL_FACE (f)->back_pixmap
- && face->underline == FRAME_NORMAL_FACE (f)->underline)
- {
- if (!FRAME_NORMAL_FACE (f)->framegc)
- build_frame (f, FRAME_NORMAL_FACE (f));
- return FRAME_NORMAL_FACE (f);
- }
+ mask = GCForeground | GCBackground | GCFont | GCGraphicsExposures;
+ gc = XCreateGC (x_current_display, FRAME_X_WINDOW (f),
+ mask, &xgcv);
- /* If it's equivalent to the mode line face, use that. */
- if (face->font == FRAME_MODELINE_FACE (f)->font
- && face->foreground == FRAME_MODELINE_FACE (f)->foreground
- && face->background == FRAME_MODELINE_FACE (f)->background
- && face->back_pixmap == FRAME_MODELINE_FACE (f)->back_pixmap
- && face->underline == FRAME_MODELINE_FACE (f)->underline)
- {
- if (!FRAME_MODELINE_FACE (f)->framegc)
- build_frame (f, FRAME_MODELINE_FACE (f));
- return FRAME_MODELINE_FACE (f);
- }
+#if 0
+ if (face->stipple && face->stipple != FACE_DEFAULT)
+ XSetStipple (x_current_display, gc, face->stipple);
+#endif
- /* Get a specialized display face. */
- return get_cached_face (f, face);
-}
+ face->gc = gc;
-\f
-/* Allocate a new face */
-static struct face *
-allocate_face ()
-{
- struct face *result = (struct face *) xmalloc (sizeof (struct face));
- bzero (result, sizeof (struct face));
- result->font = (XFontStruct *) FACE_DEFAULT;
- result->foreground = FACE_DEFAULT;
- result->background = FACE_DEFAULT;
- result->back_pixmap = FACE_DEFAULT;
- return result;
+ UNBLOCK_INPUT;
}
-/* Make face id ID valid on frame F. */
-
-void
-ensure_face_ready (f, id)
- struct frame *f;
- int id;
-{
- if (f->n_faces <= id)
- {
- int n = id + 10;
- int i;
- if (!f->n_faces)
- f->faces = (struct face **) xmalloc (sizeof (struct face *) * n);
- else
- f->faces
- = (struct face **) xrealloc (f->faces, sizeof (struct face *) * n);
-
- f->n_faces = n;
- }
-
- f->faces[id] = allocate_face ();
-}
-\f
/* Allocating, freeing, and duplicating fonts, colors, and pixmaps. */
-#ifdef HAVE_X_WINDOWS
-
static XFontStruct *
load_font (f, name)
struct frame *f;
{
if (!font || font == ((XFontStruct *) FACE_DEFAULT))
return;
+
+ BLOCK_INPUT;
XFreeFont (x_current_display, font);
+ UNBLOCK_INPUT;
}
static unsigned long
if (NILP (name))
return FACE_DEFAULT;
- cmap = DefaultColormapOfScreen (x_screen);
+ cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
CHECK_STRING (name, 0);
BLOCK_INPUT;
static void
unload_color (f, pixel)
struct frame *f;
- Pixel pixel;
+ unsigned long pixel;
{
+ /* Since faces get built by copying parameters from other faces, the
+ allocation counts for the colors get all screwed up. I don't see
+ any solution that will take less than 10 minutes, and it's better
+ to have a color leak than a crash, so I'm just dyking this out.
+ This isn't really a color leak, anyway - if we ask for it again,
+ we'll get the same pixel. */
+#if 0
Colormap cmap;
Display *dpy = x_current_display;
- if (pixel == FACE_DEFAULT)
+ if (pixel == FACE_DEFAULT
+ || pixel == BLACK_PIX_DEFAULT
+ || pixel == WHITE_PIX_DEFAULT)
return;
- cmap = DefaultColormapOfScreen (x_screen);
+ cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
BLOCK_INPUT;
XFreeColors (dpy, cmap, &pixel, 1, 0);
UNBLOCK_INPUT;
+#endif
}
-
-#endif /* HAVE_X_WINDOWS */
-
\f
-/* frames */
+/* Managing parameter face arrays for frames. */
void
init_frame_faces (f)
- struct frame f;
+ FRAME_PTR f;
{
- struct frame *other_frame = 0;
- Lisp_Object rest;
+ ensure_face_ready (f, 0);
+ ensure_face_ready (f, 1);
+
+ FRAME_N_COMPUTED_FACES (f) = 0;
+ FRAME_SIZE_COMPUTED_FACES (f) = 0;
+
+ new_computed_face (f, FRAME_PARAM_FACES (f)[0]);
+ new_computed_face (f, FRAME_PARAM_FACES (f)[1]);
+ recompute_basic_faces (f);
+
+ /* Find another X frame. */
+ {
+ Lisp_Object tail, frame, result;
+
+ result = Qnil;
+ FOR_EACH_FRAME (tail, frame)
+ if (FRAME_X_P (XFRAME (frame))
+ && XFRAME (frame) != f)
+ {
+ result = frame;
+ break;
+ }
+
+ /* If we didn't find any X frames other than f, then we don't need
+ any faces other than 0 and 1, so we're okay. Otherwise, make
+ sure that all faces valid on the selected frame are also valid
+ on this new frame. */
+ if (FRAMEP (result))
+ {
+ int i;
+ int n_faces = FRAME_N_PARAM_FACES (XFRAME (result));
+ struct face **faces = FRAME_PARAM_FACES (XFRAME (result));
+
+ for (i = 2; i < n_faces; i++)
+ if (faces[i])
+ ensure_face_ready (f, i);
+ }
+ }
+}
- for (rest = Vframe_list; !NILP (rest); rest = Fcdr (rest))
+
+/* Called from Fdelete_frame. */
+void
+free_frame_faces (f)
+ struct frame *f;
+{
+ Display *dpy = x_current_display;
+ int i;
+
+ BLOCK_INPUT;
+
+ for (i = 0; i < FRAME_N_PARAM_FACES (f); i++)
{
- struct frame *f2 = XFRAME (Fcar (rest));
- if (f2 != f && FRAME_IS_X (f2))
+ struct face *face = FRAME_PARAM_FACES (f) [i];
+ if (face)
{
- other_frame = f2;
- break;
+ if (face->gc)
+ XFreeGC (dpy, face->gc);
+ unload_font (f, face->font);
+ unload_color (f, face->foreground);
+ unload_color (f, face->background);
+#if 0
+ unload_pixmap (f, face->stipple);
+#endif
+ xfree (face);
}
}
+ xfree (FRAME_PARAM_FACES (f));
+ FRAME_PARAM_FACES (f) = 0;
+ FRAME_N_PARAM_FACES (f) = 0;
- if (other_frame)
+ /* All faces in FRAME_COMPUTED_FACES use resources copied from
+ FRAME_PARAM_FACES; we can free them without fuss. */
+ xfree (FRAME_COMPUTED_FACES (f));
+ FRAME_COMPUTED_FACES (f) = 0;
+ FRAME_N_COMPUTED_FACES (f) = 0;
+
+ UNBLOCK_INPUT;
+}
+\f
+/* Interning faces in a frame's face array. */
+
+static int
+new_computed_face (f, new_face)
+ struct frame *f;
+ struct face *new_face;
+{
+ int i = FRAME_N_COMPUTED_FACES (f);
+
+ if (i >= FRAME_SIZE_COMPUTED_FACES (f))
{
- /* Make sure this frame's face vector is as big as the others. */
- f->n_faces = other_frame->n_faces;
- f->faces = (struct face **) xmalloc (f->n_faces * sizeof (struct face *));
-
- /* Make sure the frame has the two basic faces. */
- FRAME_NORMAL_FACE (f)
- = copy_face (FRAME_NORMAL_FACE (other_frame));
- FRAME_MODELINE_FACE (f)
- = copy_face (FRAME_MODELINE_FACE (other_frame));
+ int new_size = i + 32;
+
+ FRAME_COMPUTED_FACES (f)
+ = (struct face **) (FRAME_SIZE_COMPUTED_FACES (f) == 0
+ ? xmalloc (new_size * sizeof (struct face *))
+ : xrealloc (FRAME_COMPUTED_FACES (f),
+ new_size * sizeof (struct face *)));
+ FRAME_SIZE_COMPUTED_FACES (f) = new_size;
}
+
+ i = FRAME_N_COMPUTED_FACES (f)++;
+ FRAME_COMPUTED_FACES (f)[i] = copy_face (new_face);
+ return i;
}
-/* Called from Fdelete_frame? */
+/* Find a match for NEW_FACE in a FRAME's computed face array, and add
+ it if we don't find one. */
+static int
+intern_computed_face (f, new_face)
+ struct frame *f;
+ struct face *new_face;
+{
+ int len = FRAME_N_COMPUTED_FACES (f);
+ int i;
+
+ /* Search for a computed face already on F equivalent to FACE. */
+ for (i = 0; i < len; i++)
+ {
+ if (! FRAME_COMPUTED_FACES (f)[i])
+ abort ();
+ if (face_eql (new_face, FRAME_COMPUTED_FACES (f)[i]))
+ return i;
+ }
+
+ /* We didn't find one; add a new one. */
+ return new_computed_face (f, new_face);
+}
+
+/* Make parameter face id ID valid on frame F. */
-void
-free_screen_faces (f)
+static void
+ensure_face_ready (f, id)
struct frame *f;
+ int id;
+{
+ if (FRAME_N_PARAM_FACES (f) <= id)
+ {
+ int n = id + 10;
+ int i;
+ if (!FRAME_N_PARAM_FACES (f))
+ FRAME_PARAM_FACES (f)
+ = (struct face **) xmalloc (sizeof (struct face *) * n);
+ else
+ FRAME_PARAM_FACES (f)
+ = (struct face **) xrealloc (FRAME_PARAM_FACES (f),
+ sizeof (struct face *) * n);
+
+ bzero (FRAME_PARAM_FACES (f) + FRAME_N_PARAM_FACES (f),
+ (n - FRAME_N_PARAM_FACES (f)) * sizeof (struct face *));
+ FRAME_N_PARAM_FACES (f) = n;
+ }
+
+ if (FRAME_PARAM_FACES (f) [id] == 0)
+ FRAME_PARAM_FACES (f) [id] = allocate_face ();
+}
+\f
+/* Return non-zero if FONT1 and FONT2 have the same width.
+ We do not check the height, because we can now deal with
+ different heights.
+ We assume that they're both character-cell fonts. */
+
+int
+same_size_fonts (font1, font2)
+ XFontStruct *font1, *font2;
+{
+ XCharStruct *bounds1 = &font1->min_bounds;
+ XCharStruct *bounds2 = &font2->min_bounds;
+
+ return (bounds1->width == bounds2->width);
+}
+
+/* Update the line_height of frame F according to the biggest font in
+ any face. Return nonzero if if line_height changes. */
+
+int
+frame_update_line_height (f)
+ FRAME_PTR f;
{
- Display *dpy = x_current_display;
int i;
+ int biggest = FONT_HEIGHT (f->display.x->font);
+
+ for (i = 0; i < f->display.x->n_param_faces; i++)
+ if (f->display.x->param_faces[i] != 0
+ && f->display.x->param_faces[i]->font != (XFontStruct *) FACE_DEFAULT)
+ {
+ int height = FONT_HEIGHT (f->display.x->param_faces[i]->font);
+ if (height > biggest)
+ biggest = height;
+ }
+
+ if (biggest == f->display.x->line_height)
+ return 0;
+
+ f->display.x->line_height = biggest;
+ return 1;
+}
+\f
+/* Modify face TO by copying from FROM all properties which have
+ nondefault settings. */
+
+static void
+merge_faces (from, to)
+ struct face *from, *to;
+{
+ /* Only merge the font if it's the same width as the base font.
+ Otherwise ignore it, since we can't handle it properly. */
+ if (from->font != (XFontStruct *) FACE_DEFAULT
+ && same_size_fonts (from->font, to->font))
+ to->font = from->font;
+ if (from->foreground != FACE_DEFAULT)
+ to->foreground = from->foreground;
+ if (from->background != FACE_DEFAULT)
+ to->background = from->background;
+ if (from->stipple != FACE_DEFAULT)
+ to->stipple = from->stipple;
+ if (from->underline)
+ to->underline = from->underline;
+}
+
+/* Set up the basic set of facial parameters, based on the frame's
+ data; all faces are deltas applied to this. */
+
+static void
+compute_base_face (f, face)
+ FRAME_PTR f;
+ struct face *face;
+{
+ struct x_display *d = f->display.x;
+
+ face->gc = 0;
+ face->foreground = d->foreground_pixel;
+ face->background = d->background_pixel;
+ face->font = d->font;
+ face->stipple = 0;
+ face->underline = 0;
+
+ /* Avoid a face comparison by making this invalid. */
+ face->cached_index = -1;
+}
+
+/* Return the face ID to use to display a special glyph which selects
+ FACE_CODE as the face ID, assuming that ordinarily the face would
+ be CURRENT_FACE. F is the frame. */
+
+int
+compute_glyph_face (f, face_code, current_face)
+ struct frame *f;
+ int face_code, current_face;
+{
+ struct face face;
+
+ face = *FRAME_COMPUTED_FACES (f)[current_face];
+
+ if (face_code >= 0 && face_code < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [face_code] != 0)
+ merge_faces (FRAME_PARAM_FACES (f) [face_code], &face);
+
+ return intern_computed_face (f, &face);
+}
+\f
+/* Return the face ID associated with a buffer position POS.
+ Store into *ENDPTR the position at which a different face is needed.
+ This does not take account of glyphs that specify their own face codes.
+ F is the frame in use for display, and W is a window displaying
+ the current buffer.
+
+ REGION_BEG, REGION_END delimit the region, so it can be highlighted.
+
+ LIMIT is a position not to scan beyond. That is to limit
+ the time this function can take.
+
+ If MOUSE is nonzero, use the character's mouse-face, not its face. */
+
+int
+compute_char_face (f, w, pos, region_beg, region_end, endptr, limit, mouse)
+ struct frame *f;
+ struct window *w;
+ int pos;
+ int region_beg, region_end;
+ int *endptr;
+ int limit;
+ int mouse;
+{
+ struct face face;
+ Lisp_Object prop, position;
+ int i, j, noverlays;
+ int facecode;
+ Lisp_Object *overlay_vec;
+ Lisp_Object frame;
+ int endpos;
+ Lisp_Object propname;
+
+ /* W must display the current buffer. We could write this function
+ to use the frame and buffer of W, but right now it doesn't. */
+ if (XBUFFER (w->buffer) != current_buffer)
+ abort ();
+
+ XSET (frame, Lisp_Frame, f);
+
+ endpos = ZV;
+ if (pos < region_beg && region_beg < endpos)
+ endpos = region_beg;
+
+ XFASTINT (position) = pos;
+
+ if (mouse)
+ propname = Qmouse_face;
+ else
+ propname = Qface;
+
+ prop = Fget_text_property (position, propname, w->buffer);
+
+ {
+ Lisp_Object limit1, end;
+
+ XFASTINT (limit1) = (limit < endpos ? limit : endpos);
+ end = Fnext_single_property_change (position, propname, w->buffer, limit1);
+ if (INTEGERP (end))
+ endpos = XINT (end);
+ }
+
+ {
+ int next_overlay;
+ int len;
+
+ /* First try with room for 40 overlays. */
+ len = 40;
+ overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
+
+ noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
+
+ /* If there are more than 40,
+ make enough space for all, and try again. */
+ if (noverlays > len)
+ {
+ len = noverlays;
+ overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
+ noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
+ }
+
+ if (next_overlay < endpos)
+ endpos = next_overlay;
+ }
+
+ *endptr = endpos;
+
+ /* Optimize the default case. */
+ if (noverlays == 0 && NILP (prop)
+ && !(pos >= region_beg && pos < region_end))
+ return 0;
- for (i = 0; i < f->n_faces; i++)
+ compute_base_face (f, &face);
+
+ if (!NILP (prop))
{
- struct face *face = f->faces [i];
- if (! face)
- continue;
- if (face->facegc)
- XFreeGC (dpy, face->facegc);
- unload_font (f, face->font);
- unload_color (f, face->foreground);
- unload_color (f, face->background);
- unload_pixmap (f, face->back_pixmap);
- xfree (face);
+ facecode = face_name_id_number (f, prop);
+ if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [facecode] != 0)
+ merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
+ }
+
+ noverlays = sort_overlays (overlay_vec, noverlays, w);
+
+ /* Now merge the overlay data in that order. */
+ for (i = 0; i < noverlays; i++)
+ {
+ prop = Foverlay_get (overlay_vec[i], propname);
+ if (!NILP (prop))
+ {
+ Lisp_Object oend;
+ int oendpos;
+
+ facecode = face_name_id_number (f, prop);
+ if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [facecode] != 0)
+ merge_faces (FRAME_PARAM_FACES (f)[facecode], &face);
+
+ oend = OVERLAY_END (overlay_vec[i]);
+ oendpos = OVERLAY_POSITION (oend);
+ if (oendpos < endpos)
+ endpos = oendpos;
+ }
}
- xfree (f->faces);
- f->faces = 0;
- f->n_faces = 0;
+
+ if (pos >= region_beg && pos < region_end)
+ {
+ if (region_end < endpos)
+ endpos = region_end;
+ if (region_face >= 0 && region_face < next_face_id)
+ merge_faces (FRAME_PARAM_FACES (f)[region_face], &face);
+ }
+
+ *endptr = endpos;
+
+ return intern_computed_face (f, &face);
+}
+\f
+/* Recompute the GC's for the default and modeline faces.
+ We call this after changing frame parameters on which those GC's
+ depend. */
+
+void
+recompute_basic_faces (f)
+ FRAME_PTR f;
+{
+ /* If the frame's faces haven't been initialized yet, don't worry about
+ this stuff. */
+ if (FRAME_N_PARAM_FACES (f) < 2)
+ return;
+
+ BLOCK_INPUT;
+
+ if (FRAME_DEFAULT_FACE (f)->gc)
+ XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc);
+ if (FRAME_MODE_LINE_FACE (f)->gc)
+ XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc);
+
+ compute_base_face (f, FRAME_DEFAULT_FACE (f));
+ compute_base_face (f, FRAME_MODE_LINE_FACE (f));
+
+ merge_faces (FRAME_DEFAULT_PARAM_FACE (f), FRAME_DEFAULT_FACE (f));
+ merge_faces (FRAME_MODE_LINE_PARAM_FACE (f), FRAME_MODE_LINE_FACE (f));
+
+ build_face (f, FRAME_DEFAULT_FACE (f));
+ build_face (f, FRAME_MODE_LINE_FACE (f));
+
+ UNBLOCK_INPUT;
}
+
\f
-/* Lisp interface */
+/* Lisp interface. */
DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0,
"")
Lisp_Object rest;
int id = XINT (face_id);
- CHECK_FIXNUM (face_id, 0);
- if (id < 0)
- error ("Face id must be nonnegative");
+ CHECK_NUMBER (face_id, 0);
+ if (id < 0 || id >= next_face_id)
+ error ("Face id out of range");
for (rest = Vframe_list; !NILP (rest); rest = XCONS (rest)->cdr)
{
struct frame *f = XFRAME (XCONS (rest)->car);
- ensure_face_ready (f, id);
+ if (FRAME_X_P (f))
+ ensure_face_ready (f, id);
}
return Qnil;
}
int id;
CHECK_FRAME (frame, 0);
- CHECK_FIXNUM (face_id, 0);
+ CHECK_NUMBER (face_id, 0);
CHECK_SYMBOL (attr_name, 0);
f = XFRAME (frame);
id = XINT (face_id);
- if (id < 0)
- Fsignal (Qerror, Fcons (build_string ("invalid face id"),
- Fcons (face_id, Fcons (frame, Qnil))));
+ if (id < 0 || id >= next_face_id)
+ error ("Face id out of range");
- ensure_face_ready (f, id);
- face = f->faces [XFASTINT (face_id)];
- if (! face) abort ();
+ if (! FRAME_X_P (f))
+ return;
- magic_p = (NILP (attr_value) && XFASTINT (face_id) <= 1);
+ ensure_face_ready (f, id);
+ face = FRAME_PARAM_FACES (f) [XFASTINT (face_id)];
if (EQ (attr_name, intern ("font")))
{
-#ifdef HAVE_X_WINDOWS
- XFontStruct *font;
- if (magic_p)
- error ("font of the `normal' or `modeline' face may not be nil");
- font = load_font (f, attr_value);
- unload_font (f, face->font);
+ XFontStruct *font = load_font (f, attr_value);
+ if (face->font != f->display.x->font)
+ unload_font (f, face->font);
face->font = font;
-#endif /* HAVE_X_WINDOWS */
+ if (frame_update_line_height (f))
+ x_set_window_size (f, 0, f->width, f->height);
}
else if (EQ (attr_name, intern ("foreground")))
{
-#ifdef HAVE_X_WINDOWS
- unsigned long new_color;
- if (magic_p)
- error ("forground color of the `normal' or `modeline' face may not be nil");
- new_color = load_color (f, attr_value);
+ unsigned long new_color = load_color (f, attr_value);
unload_color (f, face->foreground);
face->foreground = new_color;
-#endif /* HAVE_X_WINDOWS */
}
else if (EQ (attr_name, intern ("background")))
{
-#ifdef HAVE_X_WINDOWS
- unsigned long new_color;
- if (magic_p)
- error ("background color of the `normal' or `modeline' face may not be nil");
- new_color = load_color (f, attr_value);
+ unsigned long new_color = load_color (f, attr_value);
unload_color (f, face->background);
face->background = new_color;
-#endif /* HAVE_X_WINDOWS */
}
#if 0
else if (EQ (attr_name, intern ("background-pixmap")))
{
-#ifdef HAVE_X_WINDOWS
unsigned int w, h, d;
unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h, &d, 0);
- unload_pixmap (f, face->back_pixmap);
- if (magic_p) new_pixmap = 0;
- face->back_pixmap = new_pixmap;
+ unload_pixmap (f, face->stipple);
+ if (NILP (attr_value))
+ new_pixmap = 0;
+ face->stipple = new_pixmap;
face->pixmap_w = w;
face->pixmap_h = h;
/* face->pixmap_depth = d; */
-#endif /* HAVE_X_WINDOWS */
}
#endif /* 0 */
else if (EQ (attr_name, intern ("underline")))
else
error ("unknown face attribute");
- if (id == 0)
- {
- BLOCK_INPUT;
- XFreeGC (dpy, FRAME_NORMAL_FACE (f)->facegc);
- build_face (f, FRAME_NORMAL_FACE (f));
- UNBLOCK_INPUT;
- }
+ if (id == 0 || id == 1)
+ recompute_basic_faces (f);
- if (id == 1)
- {
- BLOCK_INPUT;
- XFreeGC (dpy, FRAME_NORMAL_FACE (f)->facegc);
- build_face (f, FRAME_NORMAL_FACE (f));
- UNBLOCK_INPUT;
- }
+ /* If we're modifying either of the frame's display faces, that
+ means that we're changing the parameters of a fixed face code;
+ since the color/font/whatever is changed but the face ID hasn't,
+ redisplay won't know to redraw the affected sections. Give it a
+ kick. */
+ if (id == 0 || id == 1)
+ SET_FRAME_GARBAGED (f);
+ else
+ /* Otherwise, it's enough to tell it to redisplay the text. */
+ windows_or_buffers_changed = 1;
return Qnil;
}
{
return make_number (next_face_id++);
}
+
+/* Return the face id for name NAME on frame FRAME.
+ (It should be the same for all frames,
+ but it's as easy to use the "right" frame to look it up
+ as to use any other one.) */
+
+int
+face_name_id_number (f, name)
+ FRAME_PTR f;
+ Lisp_Object name;
+{
+ Lisp_Object tem;
+
+ tem = Fcdr (assq_no_quit (name, f->face_alist));
+ if (NILP (tem))
+ return 0;
+ CHECK_VECTOR (tem, 0);
+ tem = XVECTOR (tem)->contents[2];
+ CHECK_NUMBER (tem, 0);
+ return XINT (tem);
+}
\f
+/* Emacs initialization. */
+
void
-syms_of_faces ()
+syms_of_xfaces ()
{
+ Qface = intern ("face");
+ staticpro (&Qface);
+ Qmouse_face = intern ("mouse-face");
+ staticpro (&Qmouse_face);
+
+ DEFVAR_INT ("region-face", ®ion_face,
+ "Face number to use to highlight the region\n\
+The region is highlighted with this face\n\
+when Transient Mark mode is enabled and the mark is active.");
+
defsubr (&Sframe_face_alist);
defsubr (&Sset_frame_face_alist);
defsubr (&Smake_face_internal);
defsubr (&Sset_face_attribute_internal);
defsubr (&Sinternal_next_face_id);
}
+
+#endif /* HAVE_X_WINDOWS */
+