else if (FLOATP (item))
{
alpha = XFLOAT_DATA (item);
- if (alpha < 0.0 || 1.0 < alpha)
+ if (alpha < 0.0 || alpha > 1.0)
args_out_of_range (make_float (0.0), make_float (1.0));
}
else if (INTEGERP (item))
{
EMACS_INT ialpha = XINT (item);
- if (ialpha < 0 || 100 < ialpha)
+ if (ialpha < 0 || ialpha > 100)
args_out_of_range (make_number (0), make_number (100));
else
alpha = ialpha / 100.0;