}
-DEFUN ("dump-redisplay-history", Fdump_redisplay_history,
+DEFUE ("dump-redisplay-history", Fdump_redisplay_history,
Sdump_redisplay_history, 0, 0, "",
doc: /* Dump redisplay history to stderr. */)
(void)
Redrawing Frames
**********************************************************************/
-DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
+DEFUE ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
doc: /* Clear frame FRAME and output again what is supposed to appear on it. */)
(Lisp_Object frame)
{
}
-DEFUN ("ding", Fding, Sding, 0, 1, 0,
+DEFUE ("ding", Fding, Sding, 0, 1, 0,
doc: /* Beep, or flash the screen.
Also, unless an argument is given,
terminate any keyboard macro currently executing. */)
Sleeping, Waiting
***********************************************************************/
-DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
+DEFUE ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
doc: /* Pause, without updating display, for SECONDS seconds.
SECONDS may be a floating-point value, meaning that you can wait for a
fraction of a second. Optional second arg MILLISECONDS specifies an
}
-DEFUN ("redisplay", Fredisplay, Sredisplay, 0, 1, 0,
+DEFUE ("redisplay", Fredisplay, Sredisplay, 0, 1, 0,
doc: /* Perform redisplay if no input is available.
If optional arg FORCE is non-nil or `redisplay-dont-pause' is non-nil,
perform a full redisplay even if input is available.