@node Windows, Frames, Buffers, Top
@chapter Windows
- This chapter describes most of the functions and variables related to
-Emacs windows. @xref{Frames and Windows}, for how windows relate to
-frames. @xref{Display}, for information on how text is displayed in
-windows.
+This chapter describes the functions and variables related to Emacs
+windows. @xref{Frames}, for how windows are assigned an area of screen
+available for Emacs to use. @xref{Display}, for information on how text
+is displayed in windows.
@menu
* Basic Windows:: Basic information on using windows.
+* Windows and Frames:: Relating windows to the frame they appear on.
+* Window Sizes:: Accessing a window's size.
+* Resizing Windows:: Changing the sizes of windows.
* Splitting Windows:: Splitting one window into two windows.
* Deleting Windows:: Deleting a window gives its space to other windows.
* Selecting Windows:: The selected window is the one that you edit in.
* Cyclic Window Ordering:: Moving around the existing windows.
* Buffers and Windows:: Each window displays the contents of a buffer.
-* Displaying Buffers:: Higher-level functions for displaying a buffer
- and choosing a window for it.
+* Switching Buffers:: Higher-level functions for switching to a buffer.
* Choosing Window:: How to choose a window for displaying a buffer.
+* Display Action Functions:: Subroutines for @code{display-buffer}.
+* Choosing Window Options:: Extra options affecting how buffers are displayed.
+* Window History:: Each window remembers the buffers displayed in it.
* Dedicated Windows:: How to avoid displaying another buffer in
a specific window.
+* Quitting Windows:: How to restore the state prior to displaying a
+ buffer.
* Window Point:: Each window has its own location of point.
* Window Start and End:: Buffer positions indicating which text is
on-screen in a window.
* Textual Scrolling:: Moving text up and down through the window.
* Vertical Scrolling:: Moving the contents up and down on the window.
* Horizontal Scrolling:: Moving the contents sideways on the window.
-* Size of Window:: Accessing the size of a window.
-* Resizing Windows:: Changing the size of a window.
* Coordinates and Windows:: Converting coordinates to windows.
-* Window Tree:: The layout and sizes of all windows in a frame.
* Window Configurations:: Saving and restoring the state of the screen.
* Window Parameters:: Associating additional information with windows.
* Window Hooks:: Hooks for scrolling, window size changes,
or window configuration changes.
@end menu
+
@node Basic Windows
@section Basic Concepts of Emacs Windows
@cindex window
-@cindex selected window
- A @dfn{window} in Emacs is the physical area of the screen in which a
-buffer is displayed. The term is also used to refer to a Lisp object that
-represents that screen area in Emacs Lisp. It should be
-clear from the context which is meant.
-
- Emacs groups windows into frames; see @ref{Frames}. A frame
-represents an area of screen available for Emacs to use. Each frame
-always contains at least one window, but you can subdivide it
-vertically or horizontally into multiple, nonoverlapping Emacs
-windows.
-
- In each frame, at any time, one and only one window is designated as
-@dfn{selected within the frame}. The frame's cursor appears in that
-window, but the other windows have ``non-selected'' cursors, normally
-less visible. (@xref{Cursor Parameters}, for customizing this.) At
-any time, one frame is the selected frame; and the window selected
-within that frame is @dfn{the selected window}. The selected window's
-buffer is usually the current buffer (except when @code{set-buffer} has
-been used); see @ref{Current Buffer}.
-
- For practical purposes, a window exists only while it is displayed in
-a frame. Once removed from the frame, the window is effectively deleted
-and should not be used, @emph{even though there may still be references
-to it} from other Lisp objects; see @ref{Deleting Windows}. Restoring a
-saved window configuration is the only way for a window no longer on the
-screen to come back to life; see @ref{Window Configurations}.
+A @dfn{window} is a area of the screen which is used to display a
+buffer (@pxref{Buffers}). In Emacs Lisp, windows are represented by a
+special Lisp object type.
@cindex multiple windows
- Users create multiple windows so they can look at several buffers at
-once. Lisp libraries use multiple windows for a variety of reasons, but
-most often to display related information. In Rmail, for example, you
-can move through a summary buffer in one window while the other window
-shows messages one at a time as they are reached.
-
- The meaning of ``window'' in Emacs is similar to what it means in the
-context of general-purpose window systems such as X, but not identical.
-The X Window System places X windows on the screen; Emacs uses one or
-more X windows as frames, and subdivides them into
-Emacs windows. When you use Emacs on a character-only terminal, Emacs
-treats the whole terminal screen as one frame.
+ Windows are grouped into frames (@pxref{Frames}). Each frame
+contains at least one window; the user can subdivide it into multiple,
+non-overlapping windows to view several buffers at once. Lisp
+programs can use multiple windows for a variety of purposes. In
+Rmail, for example, you can view a summary of message titles in one
+window, and the contents of the selected message in another window.
@cindex terminal screen
@cindex screen of terminal
+ Emacs uses the word ``window'' with a different meaning than in
+graphical desktop environments and window systems, such as the X
+Window System. When Emacs is run on X, each of its graphical X
+windows is an Emacs frame (containing one or more Emacs windows).
+When Emacs is run on a text-only terminal, the frame fills the entire
+terminal screen.
+
@cindex tiled windows
- Most window systems support arbitrarily located overlapping windows.
-In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
-together they fill the whole screen or frame. Because of the way in
-which Emacs creates new windows (@pxref{Splitting Windows}) and resizes
-them (@pxref{Resizing Windows}), not all conceivable tilings of windows
-on an Emacs frame are actually possible.
+ Unlike X windows, Emacs windows are @dfn{tiled}; they never overlap
+within the area of the frame. When a window is created, resized, or
+deleted, the change in window space is taken from or given to the
+adjacent windows, so that the total area of the frame is unchanged.
+
+@cindex live windows
+@cindex internal windows
+ A @dfn{live window} is one that is actually displaying a buffer in a
+frame. Such a window can be @dfn{deleted}, i.e. removed from the
+frame (@pxref{Deleting Windows}); then it is no longer live, but the
+Lisp object representing it might be still referenced from other Lisp
+objects. A deleted window may be brought back to life by restoring a
+saved window configuration (@pxref{Window Configurations}).
@defun windowp object
-This function returns @code{t} if @var{object} is a window.
+This function returns @code{t} if @var{object} is a window (whether or
+not it is live). Otherwise, it returns @code{nil}.
+@end defun
+
+@defun window-live-p object
+This function returns @code{t} if @var{object} is a live window and
+@code{nil} otherwise. A live window is one that displays a buffer.
+@end defun
+
+ The windows in each frame are organized into a @dfn{window tree}.
+@xref{Windows and Frames}. The leaf nodes of each window tree are
+live windows---the ones actually displaying buffers. The internal
+nodes of the window tree are internal windows, which are not live.
+You can distinguish internal windows from deleted windows with
+@code{window-valid-p}.
+
+@defun window-valid-p object
+This function returns @code{t} if @var{object} is a live window, or an
+internal window in a window tree. Otherwise, it returns @code{nil},
+including for the case where @var{object} is a deleted window.
+@end defun
+
+@cindex selected window
+ In each frame, at any time, exactly one Emacs window is designated
+as @dfn{selected within the frame}. For the selected frame, that
+window is called the @dfn{selected window}---the one in which most
+editing takes place, and in which the cursor for selected windows
+appears (@pxref{Cursor Parameters}). The selected window's buffer is
+usually also the current buffer, except when @code{set-buffer} has
+been used (@pxref{Current Buffer}). As for non-selected frames, the
+window selected within the frame becomes the selected window if the
+frame is ever selected. @xref{Selecting Windows}.
+
+@defun selected-window
+This function returns the selected window (which is always a live
+window).
+@end defun
+
+@node Windows and Frames
+@section Windows and Frames
+
+Each window belongs to exactly one frame (@pxref{Frames}).
+
+@defun window-frame window
+This function returns the frame that the window @var{window} belongs
+to. If @var{window} is @code{nil}, it defaults to the selected
+window.
+@end defun
+
+@defun window-list &optional frame minibuffer window
+This function returns a list of live windows belonging to the frame
+@var{frame}. If @var{frame} is omitted or @code{nil}, it defaults to
+the selected frame.
+
+The optional argument @var{minibuffer} specifies whether to include
+the minibuffer window in the returned list. If @var{minibuffer} is
+@code{t}, the minibuffer window is included. If @var{minibuffer} is
+@code{nil} or omitted, the minibuffer window is included only if it is
+active. If @var{minibuffer} is neither @code{nil} nor @code{t}, the
+minibuffer window is never included.
+
+The optional argument @var{window}, if non-@code{nil}, should be a
+live window on the specified frame; then @var{window} will be the
+first element in the returned list. If @var{window} is omitted or
+@code{nil}, the window selected within the frame is first element.
+@end defun
+
+@cindex window tree
+@cindex root window
+ Windows in the same frame are organized into a @dfn{window tree},
+whose leaf nodes are the live windows. The internal nodes of a window
+tree are not live; they exist for the purpose of organizing the
+relationships between live windows. The root node of a window tree is
+called the @dfn{root window}. It can be either a live window (if the
+frame has just one window), or an internal window.
+
+ A minibuffer window (@pxref{Minibuffer Windows}) is not part of its
+frame's window tree unless the frame is a minibuffer-only frame.
+Nonetheless, most of the functions in this section accept the
+minibuffer window as an argument. Also, the function
+@code{window-tree} described at the end of this section lists the
+minibuffer window alongside the actual window tree.
+
+@defun frame-root-window &optional frame-or-window
+This function returns the root window for @var{frame-or-window}. The
+argument @var{frame-or-window} should be either a window or a frame;
+if omitted or @code{nil}, it defaults to the selected frame. If
+@var{frame-or-window} is a window, the return value is the root window
+of that window's frame.
+@end defun
+
+@cindex parent window
+@cindex child window
+@cindex sibling window
+ When a window is split, there are two live windows where previously
+there was one. One of these is represented by the same Lisp window
+object as the original window, and the other is represented by a
+newly-created Lisp window object. Both of these live windows become
+leaf nodes of the window tree, as @dfn{child windows} of a single
+internal window. If necessary, Emacs automatically creates this
+internal window, which is also called the @dfn{parent window}, and
+assigns it to the appropriate position in the window tree. A set of
+windows that share the same parent are called @dfn{siblings}.
+
+@cindex parent window
+@defun window-parent &optional window
+This function returns the parent window of @var{window}. If
+@var{window} is omitted or @code{nil}, it defaults to the selected
+window. The return value is @code{nil} if @var{window} has no parent
+(i.e. it is a minibuffer window or the root window of its frame).
+@end defun
+
+ Each internal window always has at least two child windows. If this
+number falls to one as a result of window deletion, Emacs
+automatically deletes the internal window, and its sole remaining
+child window takes its place in the window tree.
+
+ Each child window can be either a live window, or an internal window
+(which in turn would have its own child windows). Therefore, each
+internal window can be thought of as occupying a certain rectangular
+@dfn{screen area}---the union of the areas occupied by the live
+windows that are ultimately descended from it.
+
+@cindex window combination
+@cindex vertical combination
+@cindex horizontal combination
+ For each internal window, the screen areas of the immediate children
+are arranged either vertically or horizontally (never both). If the
+child windows are arranged one above the other, they are said to form
+a @dfn{vertical combination}; if they are arranged side by side, they
+are said to form a @dfn{horizontal combination}. Consider the
+following example:
+
+@smallexample
+@group
+ ______________________________________
+ | ______ ____________________________ |
+ || || __________________________ ||
+ || ||| |||
+ || ||| |||
+ || ||| |||
+ || |||____________W4____________|||
+ || || __________________________ ||
+ || ||| |||
+ || ||| |||
+ || |||____________W5____________|||
+ ||__W2__||_____________W3_____________ |
+ |__________________W1__________________|
+
+@end group
+@end smallexample
+
+@noindent
+The root window of this frame is an internal window, @code{W1}. Its
+child windows form a horizontal combination, consisting of the live
+window @code{W2} and the internal window @code{W3}. The child windows
+of @code{W3} form a vertical combination, consisting of the live
+windows @code{W4} and @code{W5}. Hence, the live windows in this
+window tree are @code{W2} @code{W4}, and @code{W5}.
+
+ The following functions can be used to retrieve a child window of an
+internal window, and the siblings of a child window.
+
+@defun window-top-child window
+This function returns the topmost child window of @var{window}, if
+@var{window} is an internal window whose children form a vertical
+combination. For any other type of window, the return value is
+@code{nil}.
@end defun
+@defun window-left-child window
+This function returns the leftmost child window of @var{window}, if
+@var{window} is an internal window whose children form a horizontal
+combination. For any other type of window, the return value is
+@code{nil}.
+@end defun
+
+@defun window-child window
+This function returns the first child window of the internal window
+@var{window}---the topmost child window for a vertical combination, or
+the leftmost child window for a horizontal combination. If
+@var{window} is a live window, the return value is @code{nil}.
+@end defun
+
+@defun window-combined-p &optional window horizontal
+This function returns a non-@code{nil} value if and only if
+@var{window} is part of a vertical combination. If @var{window} is
+omitted or @code{nil}, it defaults to the selected one.
+
+If the optional argument @var{horizontal} is non-@code{nil}, this
+means to return non-@code{nil} if and only if @var{window} is part of
+a horizontal combination.
+@end defun
+
+@defun window-next-sibling &optional window
+This function returns the next sibling of the window @var{window}. If
+omitted or @code{nil}, @var{window} defaults to the selected window.
+The return value is @code{nil} if @var{window} is the last child of
+its parent.
+@end defun
+
+@defun window-prev-sibling &optional window
+This function returns the previous sibling of the window @var{window}.
+If omitted or @code{nil}, @var{window} defaults to the selected
+window. The return value is @code{nil} if @var{window} is the first
+child of its parent.
+@end defun
+
+The functions @code{window-next-sibling} and
+@code{window-prev-sibling} should not be confused with the functions
+@code{next-window} and @code{previous-window} which respectively
+return the next and previous window in the cyclic ordering of windows
+(@pxref{Cyclic Window Ordering}).
+
+ You can use the following functions to find the first live window on
+a frame, and to retrieve the entire window tree of a frame:
+
+@defun frame-first-window &optional frame-or-window
+This function returns the live window at the upper left corner of the
+frame specified by @var{frame-or-window}. The argument
+@var{frame-or-window} must denote a window or a live frame and defaults
+to the selected frame. If @var{frame-or-window} specifies a window,
+this function returns the first window on that window's frame. Under
+the assumption that the frame from our canonical example is selected
+@code{(frame-first-window)} returns @code{W2}.
+@end defun
+
+@defun window-tree &optional frame
+This function returns a list representing the window tree for frame
+@var{frame}. If @var{frame} is omitted or @code{nil}, it defaults to
+the selected frame.
+
+The return value is a list of the form @code{(@var{root} @var{mini})},
+where @var{root} represents the window tree of the frame's root
+window, and @var{mini} is the frame's minibuffer window.
+
+If the root window is live, @var{root} is that window itself.
+Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
+@var{w2} ...)} where @var{dir} is @code{nil} for a horizontal
+combination and @code{t} for a vertical combination, @var{edges} gives
+the size and position of the combination, and the remaining elements
+are the child windows. Each child window may again be a window object
+(for a live window) or a list with the same format as above (for an
+internal window). The @var{edges} element is a list @code{(@var{left}
+@var{top} @var{right} @var{bottom})}, similar to the value returned by
+@code{window-edges} (@pxref{Coordinates and Windows}).
+@end defun
+
+@node Window Sizes
+@section Window Sizes
+@cindex window size
+@cindex size of window
+
+ The following schematic shows the structure of a live window:
+
+@smallexample
+@group
+ _________________________________________
+ ^ |______________ Header Line_______________|
+ | |LS|LF|LM| |RM|RF|RS| ^
+ | | | | | | | | | |
+ Window | | | | Text Area | | | | Window
+ Total | | | | (Window Body) | | | | Body
+ Height | | | | | | | | Height
+ | | | | |<- Window Body Width ->| | | | |
+ | |__|__|__|_______________________|__|__|__| v
+ v |_______________ Mode Line _______________|
+
+ <----------- Window Total Width -------->
+
+@end group
+@end smallexample
+
+@cindex window body
+@cindex text area of a window
+@cindex body of a window
+ At the center of the window is the @dfn{text area}, or @dfn{body},
+where the buffer text is displayed. On each side of the text area is
+a series of vertical areas; from innermost to outermost, these are the
+left and right margins, denoted by LM and RM in the schematic
+(@pxref{Display Margins}); the left and right fringes, denoted by LF
+and RF (@pxref{Fringes}); and the left or right scroll bar, only one of
+which is present at any time, denoted by LS and RS (@pxref{Scroll
+Bars}). At the top of the window is an optional header line
+(@pxref{Header Lines}), and at the bottom of the window is the mode
+line (@pxref{Mode Line Format}).
+
+ Emacs provides several functions for finding the height and width of
+a window. Most of these functions report the values as integer
+multiples of the default character height and width. On a graphical
+display, the actual screen size of this default height and width are
+those specified by the frame's default font. Hence, if the buffer
+contains text that is displayed in a different size, the reported
+height and width of the window may differ from the actual number of
+text lines or columns displayed in it.
+
+@cindex window height
+@cindex height of a window
+@cindex total height of a window
+@cindex window width
+@cindex width of a window
+@cindex total width of a window
+ The @dfn{total height} of a window is the distance between the top
+and bottom of the window, including the header line (if one exists)
+and the mode line. The @dfn{total width} of a window is the distance
+between the left and right edges of the mode line. Note that the
+height of a frame is not the same as the height of its windows, since
+a frame may also contain an echo area, menu bar, and tool bar
+(@pxref{Size and Position}).
+
+@defun window-total-height &optional window
+This function returns the total height, in lines, of the window
+@var{window}. If @var{window} is omitted or @code{nil}, it defaults
+to the selected window. If @var{window} is an internal window, the
+return value is the total height occupied by its descendant windows.
+@end defun
+
+@defun window-total-width &optional window
+This function returns the total width, in columns, of the window
+@var{window}. If @var{window} is omitted or @code{nil}, it defaults
+to the selected window. If @var{window} is internal, the return value
+is the total width occupied by its descendant windows.
+@end defun
+
+@defun window-total-size &optional window horizontal
+This function returns either the total height or width of the window
+@var{window}. If @var{horizontal} is omitted or @code{nil}, this is
+equivalent to calling @code{window-total-height} for @var{window};
+otherwise it is equivalent to calling @code{window-total-width} for
+@var{window}.
+@end defun
+
+@cindex full-width window
+@cindex full-height window
+ The following functions can be used to determine whether a given
+window has any adjacent windows.
+
+@defun window-full-height-p &optional window
+This function returns non-@code{nil} if @var{window} has no other
+window above or below it in its frame, i.e. its total height equals
+the total height of the root window on that frame. If @var{window} is
+omitted or @code{nil}, it defaults to the selected window.
+@end defun
+
+@defun window-full-width-p &optional window
+This function returns non-@code{nil} if @var{window} has no other
+window to the left or right in its frame, i.e. its total width equals
+that of the root window on that frame. If @var{window} is omitted or
+@code{nil}, it defaults to the selected window.
+@end defun
+
+@cindex window position
+ The following functions can be used to determine the position of a
+window relative to the window area of its frame:
+
+@defun window-top-line &optional window
+This function returns the distance, in lines, between the top of
+@var{window} and the top of the frame's window area. For instance,
+the return value is 0 if there is no window above @var{window}. If
+@var{window} is omitted or @code{nil}, it defaults to the selected
+window.
+@end defun
+
+@defun window-left-column &optional window
+This function returns the distance, in columns, between the left edge
+of @var{window} and the left edge of the frame's window area. For
+instance, the return value is 0 if there is no window to the left of
+@var{window}. If @var{window} is omitted or @code{nil}, it defaults
+to the selected window.
+@end defun
+
+@cindex window body height
+@cindex body height of a window
+@cindex window body width
+@cindex body width of a window
+@cindex body size of a window
+@cindex window body size
+ The @dfn{body height} of a window is the height of its text area,
+which does not include the mode or header line. Similarly, the
+@dfn{body width} is the width of the text area, which does not include
+the scroll bar, fringes, or margins.
+
+@defun window-body-height &optional window
+This function returns the body height, in lines, of the window
+@var{window}. If @var{window} is omitted or @code{nil}, it defaults
+to the selected window; otherwise it must be a live window.
+
+If there is a partially-visible line at the bottom of the text area,
+that counts as a whole line; to exclude such a partially-visible line,
+use @code{window-text-height}, below.
+@end defun
+
+@defun window-body-width &optional window
+This function returns the body width, in columns, of the window
+@var{window}. If @var{window} is omitted or @code{nil}, it defaults
+to the selected window; otherwise it must be a live window.
+@end defun
+
+@defun window-body-size &optional window horizontal
+This function returns the body height or body width of @var{window}.
+If @var{horizontal} is omitted or @code{nil}, it is equivalent to
+calling @code{window-body-height} for @var{window}; otherwise it is
+equivalent to calling @code{window-body-width}.
+@end defun
+
+@defun window-text-height &optional window
+This function is like @code{window-body-height}, except that any
+partially-visible line at the bottom of the text area is not counted.
+@end defun
+
+ For compatibility with previous versions of Emacs,
+@code{window-height} is an alias for @code{window-body-height}, and
+@code{window-width} is an alias for @code{window-body-width}. These
+aliases are considered obsolete and will be removed in the future.
+
+@cindex fixed-size window
+ Commands that change the size of windows (@pxref{Resizing Windows}),
+or split them (@pxref{Splitting Windows}), obey the variables
+@code{window-min-height} and @code{window-min-width}, which specify
+the smallest allowable window height and width. @xref{Change
+Window,,Deleting and Rearranging Windows, emacs, The GNU Emacs
+Manual}. They also obey the variable @code{window-size-fixed}, with
+which a window can be @dfn{fixed} in size:
+
+@defvar window-size-fixed
+If this buffer-local variable is non-@code{nil}, the size of any
+window displaying the buffer cannot normally be changed. Deleting a
+window or changing the frame's size may still change its size, if
+there is no choice.
+
+If the value is @code{height}, then only the window's height is fixed;
+if the value is @code{width}, then only the window's width is fixed.
+Any other non-@code{nil} value fixes both the width and the height.
+@end defvar
+
+@defun window-size-fixed-p &optional window horizontal
+This function returns a non-@code{nil} value if @var{window}'s height
+is fixed. If @var{window} is omitted or @code{nil}, it defaults to
+the selected window. If the optional argument @var{horizontal} is
+non-@code{nil}, the return value is non-@code{nil} if @var{window}'s
+width is fixed.
+
+A @code{nil} return value does not necessarily mean that @var{window}
+can be resized in the desired direction. To determine that, use the
+function @code{window-resizable}. @xref{Resizing Windows}.
+@end defun
+
+
+@node Resizing Windows
+@section Resizing Windows
+@cindex window resizing
+@cindex resize window
+@cindex changing window size
+@cindex window size, changing
+
+ This section describes functions for resizing a window without
+changing the size of its frame. Because live windows do not overlap,
+these functions are meaningful only on frames that contain two or more
+windows: resizing a window also changes the size of a neighboring
+window. If there is just one window on a frame, its size cannot be
+changed except by resizing the frame (@pxref{Size and Position}).
+
+ Except where noted, these functions also accept internal windows as
+arguments. Resizing an internal window causes its child windows to be
+resized to fit the same space.
+
+@defun window-resizable window delta &optional horizontal ignore
+This function returns @var{delta} if the size of @var{window} can be
+changed vertically by @var{delta} lines. If the optional argument
+@var{horizontal} is non-@code{nil}, it instead returns @var{delta} if
+@var{window} can be resized horizontally by @var{delta} columns. It
+does not actually change the window size.
+
+If @var{window} is @code{nil}, it defaults to the selected window.
+
+A positive value of @var{delta} means to check whether the window can be
+enlarged by that number of lines or columns; a negative value of
+@var{delta} means to check whether the window can be shrunk by that many
+lines or columns. If @var{delta} is non-zero, a return value of 0 means
+that the window cannot be resized.
+
+Normally, the variables @code{window-min-height} and
+@code{window-min-width} specify the smallest allowable window size.
+@xref{Change Window,, Deleting and Rearranging Windows, emacs, The GNU
+Emacs Manual}. However, if the optional argument @var{ignore} is
+non-@code{nil}, this function ignores @code{window-min-height} and
+@code{window-min-width}, as well as @code{window-size-fixed}.
+Instead, it considers the minimum-height window to be one consisting
+of a header (if any), a mode line, plus a text area one line tall; and
+a minimum-width window as one consisting of fringes, margins, and
+scroll bar (if any), plus a text area two columns wide.
+@end defun
+
+@defun window-resize window delta &optional horizontal ignore
+This function resizes @var{window} by @var{delta} increments. If
+@var{horizontal} is @code{nil}, it changes the height by @var{delta}
+lines; otherwise, it changes the width by @var{delta} columns. A
+positive @var{delta} means to enlarge the window, and a negative
+@var{delta} means to shrink it.
+
+If @var{window} is @code{nil}, it defaults to the selected window. If
+the window cannot be resized as demanded, an error is signaled.
+
+The optional argument @var{ignore} has the same meaning as for the
+function @code{window-resizable} above.
+
+The choice of which window edge this function alters depends on the
+splitting and nesting status of the involved windows; in some cases,
+it may alter both edges. @xref{Splitting Windows}. To resize by
+moving only the bottom or right edge of a window, use the function
+@code{adjust-window-trailing-edge}, below.
+@end defun
+
+@c The commands enlarge-window, enlarge-window-horizontally,
+@c shrink-window, and shrink-window-horizontally are documented in the
+@c Emacs manual. They are not preferred for calling from Lisp.
+
+ The following function is useful for moving the line dividing two
+windows.
+
+@defun adjust-window-trailing-edge window delta &optional horizontal
+This function moves @var{window}'s bottom edge by @var{delta} lines.
+Optional argument @var{horizontal} non-@code{nil} means to move
+@var{window}'s right edge by @var{delta} columns. The argument
+@var{window} defaults to the selected window.
+
+If @var{delta} is greater zero, this moves the edge downwards or to the
+right. If @var{delta} is less than zero, this moves the edge upwards or
+to the left. If the edge can't be moved by @var{delta} lines or columns,
+it is moved as far as possible in the desired direction but no error is
+signaled.
+
+This function tries to resize windows adjacent to the edge that is
+moved. Only if this is insufficient, it will also resize windows not
+adjacent to that edge. As a consequence, if you move an edge in one
+direction and back in the other direction by the same amount, the
+resulting window configuration will not be necessarily identical to the
+one before the first move. So if your intend to just resize
+@var{window}, you should not use this function but call
+@code{window-resize} (see above) instead.
+@end defun
+
+@deffn Command fit-window-to-buffer &optional window max-height min-height override
+This command makes @var{window} the right height to display its
+contents exactly. The default for @var{window} is the selected window.
+
+The optional argument @var{max-height} specifies the maximum total
+height the window is allowed to be; @code{nil} means use the maximum
+permissible height of a window on @var{window}'s frame. The optional
+argument @var{min-height} specifies the minimum total height for the
+window; @code{nil} means use @code{window-min-height}. All these height
+values include the mode line and/or header line.
+
+If the optional argument @var{override} is non-@code{nil}, this means to
+ignore any restrictions imposed by @code{window-min-height} and
+@code{window-min-width} on the size of @var{window}.
+
+This function returns non-@code{nil} if it orderly resized @var{window},
+and @code{nil} otherwise.
+@end deffn
+
+@deffn Command shrink-window-if-larger-than-buffer &optional window
+This command shrinks @var{window} vertically to be as small as possible
+while still showing the full contents of its buffer---but not less than
+@code{window-min-height} lines. The argument @var{window} must denote
+a live window and defaults to the selected one.
+
+However, this command does nothing if the window is already too small to
+display the whole text of the buffer, or if part of the contents are
+currently scrolled off screen, or if the window is not the full width of
+its frame, or if the window is the only window in its frame.
+
+This command returns non-@code{nil} if it actually shrank the window
+and @code{nil} otherwise.
+@end deffn
+
+@cindex balancing window sizes
+Emacs provides two functions to balance windows, that is, to even out
+the sizes of all windows on the same frame. The minibuffer window and
+fixed-size windows are not resized by these functions.
+
+@deffn Command balance-windows &optional window-or-frame
+This function balances windows in a way that gives more space to
+full-width and/or full-height windows. If @var{window-or-frame}
+specifies a frame, it balances all windows on that frame. If
+@var{window-or-frame} specifies a window, it balances that window and
+its siblings (@pxref{Windows and Frames}) only.
+@end deffn
+
+@deffn Command balance-windows-area
+This function attempts to give all windows on the selected frame
+approximately the same share of the screen area. This means that
+full-width or full-height windows are not given more space than other
+windows.
+@end deffn
+
+@cindex maximizing windows
+The following function can be used to give a window the maximum possible
+size without deleting other ones.
+
+@deffn Command maximize-window &optional window
+This function maximizes @var{window}. More precisely, this makes
+@var{window} as large as possible without resizing its frame or deleting
+other windows. @var{window} can be any window and defaults to the
+selected one.
+@end deffn
+
+@cindex minimizing windows
+To make a window as small as possible without deleting it the
+following function can be used.
+
+@deffn Command minimize-window &optional window
+This function minimizes @var{window}. More precisely, this makes
+@var{window} as small as possible without deleting it or resizing its
+frame. @var{window} can be any window and defaults to the selected one.
+@end deffn
+
+
@node Splitting Windows
@section Splitting Windows
@cindex splitting windows
@cindex window splitting
-The functions described below are the primitives used to split a window
-into two windows. They do not accept a buffer as an argument. Rather,
-the two ``halves'' of the split window initially display the same buffer
-previously visible in the window that was split.
-
-@deffn Command split-window &optional window size horizontal
-This function splits a new window out of @var{window}'s screen area. It
-returns the new window. The default for @var{window} is the selected
-window. When you split the selected window, it remains selected.
-
-If @var{horizontal} is non-@code{nil}, then @var{window} splits into two
-side by side windows. The original window keeps the leftmost @var{size}
-columns, and gives the rest of the columns to the new window.
-Otherwise, @var{window} splits into windows one above the other, the
-original window keeps the upper @var{size} lines and gives the rest of
-the lines to the new window. The original window @var{window} is
-therefore the left-hand or upper of the two, and the new window is the
-right-hand or lower.
-
-If @var{size} is omitted or @code{nil}, then @var{window} is divided
-evenly into two parts. (If there is an odd line, it is allocated to
-the new window.) When @code{split-window} is called interactively,
-all its arguments are @code{nil}.
-
-If splitting would result in making a window that is smaller than
-@code{window-min-height} or @code{window-min-width} (@pxref{Resizing
-Windows}), @code{split-window} signals an error and does not split the
-window at all.
-
-The following example starts with one window on a screen that is 50
-lines high by 80 columns wide; then it splits the window.
+This section describes functions for creating a new window by
+@dfn{splitting} an existing one.
+
+@deffn Command split-window &optional window size side
+This function creates a new live window next to the window
+@var{window}. If @var{window} is omitted or @code{nil}, it defaults
+to the selected window. That window is ``split'', and reduced in
+size. The space is taken up by the new window, which is returned.
+
+The optional second argument @var{size} determines the sizes of the
+@var{window} and/or the new window. If it is omitted or @code{nil},
+both windows are given equal sizes; if there is an odd line, it is
+allocated to the new window. If @var{size} is a positive number,
+@var{window} is given @var{size} lines (or columns, depending on the
+value of @var{side}). If @var{size} is a negative number, the new
+window is given @minus{}@var{size} lines (or columns).
+
+If @var{size} is @code{nil}, this function obeys the variables
+@code{window-min-height} and @code{window-min-width}. @xref{Change
+Window,,Deleting and Rearranging Windows, emacs, The GNU Emacs
+Manual}. Thus, it signals an error if splitting would result in
+making a window smaller than those variables specify. However, a
+non-@code{nil} value for @var{size} causes those variables to be
+ignored; in that case, the smallest allowable window is considered to
+be one that has space for a text area one line tall and/or two columns
+wide.
+
+The optional third argument @var{side} determines the position of the
+new window relative to @var{window}. If it is @code{nil} or
+@code{below}, the new window is placed below @var{window}. If it is
+@code{above}, the new window is placed above @var{window}. In both
+these cases, @var{size} specifies a total window height, in lines.
+
+If @var{side} is @code{t} or @code{right}, the new window is placed on
+the right of @var{window}. If @var{side} is @code{left}, the new
+window is placed on the left of @var{window}. In both these cases,
+@var{size} specifies a total window width, in columns.
+
+If @var{window} is a live window, the new window inherits various
+properties from it, including margins and scroll bars. If
+@var{window} is an internal window, the new window inherits the
+properties of the window selected within @var{window}'s frame.
+
+If the variable @code{ignore-window-parameters} is non-@code{nil}
+(@pxref{Window Parameters}), this function ignores window parameters.
+Otherwise, it consults the @code{split-window} parameter of
+@var{window}; if this is @code{t}, it splits the window disregarding
+any other window parameters. If the @code{split-window} parameter
+specifies a function, that function is called with the arguments
+@var{window}, @var{size}, and @var{side} to split @var{window}, in
+lieu of the usual action of @code{split-window}.
+@end deffn
+
+ As an example, we show a combination of @code{split-window} calls
+that yields the window configuration discussed in @ref{Windows and
+Frames}. This example demonstrates splitting live windows as well as
+splitting internal windows. We begin with a frame containing a single
+window (a live root window), which we denote by @var{W4}. Calling
+@code{(split-window W3)} yields this window configuration:
@smallexample
@group
-(setq w (selected-window))
- @result{} #<window 8 on windows.texi>
-(window-edges) ; @r{Edges in order:}
- @result{} (0 0 80 50) ; @r{left--top--right--bottom}
+ ______________________________________
+ | ____________________________________ |
+ || ||
+ || ||
+ || ||
+ ||_________________W4_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ || ||
+ ||_________________W5_________________||
+ |__________________W3__________________|
+
@end group
+@end smallexample
+@noindent
+The @code{split-window} call has created a new live window, denoted by
+@var{W5}. It has also created a new internal window, denoted by
+@var{W3}, which becomes the root window and the parent of both
+@var{W4} and @var{W5}.
+
+ Next, we call @code{(split-window W3 nil 'left)}, passing the
+internal window @var{W3} as the argument. The result:
+
+@smallexample
@group
-;; @r{Returns window created}
-(setq w2 (split-window w 15))
- @result{} #<window 28 on windows.texi>
+ ______________________________________
+ | ______ ____________________________ |
+ || || __________________________ ||
+ || ||| |||
+ || ||| |||
+ || ||| |||
+ || |||____________W4____________|||
+ || || __________________________ ||
+ || ||| |||
+ || ||| |||
+ || |||____________W5____________|||
+ ||__W2__||_____________W3_____________ |
+ |__________________W1__________________|
@end group
+@end smallexample
+
+@noindent
+A new live window, @var{W2}, is created to the left of @var{W3} (which
+encompasses the vertical window combination of @var{W4} and @var{W5}).
+A new internal window @var{W1} is also created, and becomes the new
+root window.
+
+ The following two options can be used to modify the operation of
+@code{split-window}.
+
+@defopt window-splits
+If this variable is @code{nil}, @code{split-window} can only split a
+window (denoted by @var{window}) if @var{window}'s screen area is
+large enough to accommodate both itself and the new window. This is
+the default.
+
+If this variable is non-@code{nil}, @code{split-window} tries to
+resize all windows that are part of the same combination as
+@var{window}, in order to accommodate the new window. In particular,
+this may allow @code{split-window} to succeed even if @var{window} is
+a fixed-size window or too small to ordinarily split.
+
+In any case, the value of this variable is assigned to the splits status
+of the new window and, provided old and new window form a new
+combination, of the old window as well. The splits status of a window
+can be retrieved by invoking the function @code{window-splits} and
+altered by the function @code{set-window-splits} described next.
+
+If @code{window-nest} (see below) is non-@code{nil}, the space for the
+new window is exclusively taken from the old window, but the splits
+status of the involved windows is nevertheless set as described here.
+@end defopt
+
+@defun window-splits &optional window
+This function returns the splits status of @var{window}. The argument
+@var{window} can be any window and defaults to the selected one.
+
+@cindex splits status
+The @dfn{splits status} of a window specifies how resizing and deleting
+that window may affect the size of other windows in the same window
+combination. More precisely, if @var{window}'s splits status is
+@code{nil} and @var{window} is resized, the corresponding space is
+preferably taken from (or given to) @var{window}'s right sibling. When
+@var{window} is deleted, its space is given to its left sibling. If
+@var{window}'s splits status is non-@code{nil}, resizing and deleting
+@var{window} may resize @emph{all} windows in @var{window}'s
+combination.
+
+The splits status is initially set by @code{split-window}
+from the current value of the variable @code{window-splits} (see above)
+and can be reset by the function @code{set-window-splits} (see below).
+@end defun
+
+@defun set-window-splits window &optional status
+This function sets the splits status (see above) of @var{window} to
+@var{status}. The argument @var{window} can be any window and defaults
+to the selected one. The return value is @var{status}.
+@end defun
+
+To illustrate the use of @code{window-splits} consider the following
+window configuration:
+@smallexample
@group
-(window-edges w2)
- @result{} (0 15 80 50) ; @r{Bottom window;}
- ; @r{top is line 15}
+ ______________________________________
+ | ____________________________________ |
+ || ||
+ || ||
+ || ||
+ || ||
+ ||_________________W2_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ || ||
+ || ||
+ ||_________________W3_________________||
+ |__________________W1__________________|
+
@end group
+@end smallexample
+
+Splitting window @code{W3} with @code{window-splits} @code{nil}
+produces a configuration where the size of @code{W2} remains unchanged:
+@smallexample
@group
-(window-edges w)
- @result{} (0 0 80 15) ; @r{Top window}
+ ______________________________________
+ | ____________________________________ |
+ || ||
+ || ||
+ || ||
+ || ||
+ ||_________________W2_________________||
+ | ____________________________________ |
+ || ||
+ ||_________________W3_________________||
+ | ____________________________________ |
+ || ||
+ ||_________________W4_________________||
+ |__________________W1__________________|
+
@end group
@end smallexample
-The screen looks like this:
+Splitting @code{W3} with @code{window-splits} non-@code{nil} instead
+produces a configuration where all windows have approximately the same
+height:
@smallexample
@group
- __________
- | | line 0
- | w |
- |__________|
- | | line 15
- | w2 |
- |__________|
- line 50
- column 0 column 80
+ ______________________________________
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W2_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W3_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W4_________________||
+ |__________________W1__________________|
+
@end group
@end smallexample
-Next, split the top window horizontally:
+@defopt window-nest
+If this variable is @code{nil}, @code{split-window} creates a new parent
+window if and only if the old window has no parent window or shall be
+split orthogonally to the combination it is part of. If this variable
+is non-@code{nil}, @code{split-window} always creates a new parent
+window. If this variable is always non-@code{nil}, a frame's window
+tree is a binary tree so every window but the frame's root window has
+exactly one sibling.
+
+The value of this variable is also assigned to the nest status of the
+new parent window. The nest status of any window can be retrieved via
+the function @code{window-nest} and altered by the function
+@code{set-window-nest}, see below.
+@end defopt
+
+@defun window-nest &optional window
+This function returns the nest status of @var{window}. The argument
+@var{window} can be any window and defaults to the selected one. Note,
+however, that the nest status is currently meaningful for internal
+windows only.
+
+@cindex nest status
+The @dfn{nest status} of a window specifies whether that window may be
+removed and its child windows recombined with that window's siblings
+when such a sibling's child window is deleted. The nest status is
+initially assigned by @code{split-window} from the current value of the
+variable @code{window-nest} (see above) and can be reset by the function
+@code{set-window-nest} (see below).
+
+If the return value is @code{nil}, child windows of @var{window} may be
+recombined with @var{window}'s siblings when a window gets deleted. A
+return value of @code{nil} means that child windows of @var{window} are
+never (re-)combined with @var{window}'s siblings in such a case.
+@end defun
+@defun set-window-nest window &optional status
+This functions sets the nest status (see above) of @var{window} to
+@var{status}. The argument @var{window} can be any window and defaults
+to the selected one. Note that setting the nest status is meaningful
+for internal windows only. The return value is @var{status}.
+@end defun
+
+To illustrate the use of @code{window-nest} consider the following
+configuration (throughout the following examples we shall assume that
+@code{window-splits} invariantly is @code{nil}).
@smallexample
@group
-(setq w3 (split-window w 35 t))
- @result{} #<window 32 on windows.texi>
+ ______________________________________
+ | ____________________________________ |
+ || ||
+ || ||
+ || ||
+ || ||
+ || ||
+ || ||
+ ||_________________W2_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W3_________________||
+ |__________________W1__________________|
+
@end group
+@end smallexample
+
+Splitting @code{W2} into two windows above each other with
+@code{window-nest} equal @code{nil} will get you a configuration like:
+@smallexample
@group
-(window-edges w3)
- @result{} (35 0 80 15) ; @r{Left edge at column 35}
+ ______________________________________
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W2_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W4_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W3_________________||
+ |__________________W1__________________|
+
@end group
+@end smallexample
+
+If you now enlarge window @code{W4}, Emacs steals the necessary space
+from window @code{W3} resulting in a configuration like:
+@smallexample
@group
-(window-edges w)
- @result{} (0 0 35 15) ; @r{Right edge at column 35}
+ ______________________________________
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W2_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ || ||
+ ||_________________W4_________________||
+ | ____________________________________ |
+ || ||
+ ||_________________W3_________________||
+ |__________________W1__________________|
+
@end group
+@end smallexample
+
+Deleting window @code{W4}, will return its space to @code{W2} as
+follows:
+@smallexample
@group
-(window-edges w2)
- @result{} (0 15 80 50) ; @r{Bottom window unchanged}
+ ______________________________________
+ | ____________________________________ |
+ || ||
+ || ||
+ || ||
+ || ||
+ || ||
+ || ||
+ || ||
+ ||_________________W2_________________||
+ | ____________________________________ |
+ || ||
+ ||_________________W3_________________||
+ |__________________W1__________________|
+
@end group
@end smallexample
-@need 3000
-Now the screen looks like this:
+Hence, with respect to the initial configuration, window @code{W2} has
+grown at the expense of window @code{W3}. If, however, in the initial
+configuration you had split @code{W2} with @code{window-nest} bound to
+@code{t}, a new internal window @code{W5} would have been created as
+depicted below.
+@smallexample
+@group
+ ______________________________________
+ | ____________________________________ |
+ || __________________________________ ||
+ ||| |||
+ |||________________W2________________|||
+ || __________________________________ ||
+ ||| |||
+ |||________________W4________________|||
+ ||_________________W5_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W3_________________||
+ |__________________W1__________________|
+
+@end group
+@end smallexample
+Enlarging @code{W4} would now have stolen the necessary space from
+@code{W2} instead of @code{W3} as
@smallexample
@group
- column 35
- __________
- | | | line 0
- | w | w3 |
- |___|______|
- | | line 15
- | w2 |
- |__________|
- line 50
- column 0 column 80
+ ______________________________________
+ | ____________________________________ |
+ || __________________________________ ||
+ |||________________W2________________|||
+ || __________________________________ ||
+ ||| |||
+ ||| |||
+ |||________________W4________________|||
+ ||_________________W5_________________||
+ | ____________________________________ |
+ || ||
+ || ||
+ ||_________________W3_________________||
+ |__________________W1__________________|
+
@end group
@end smallexample
-Normally, Emacs indicates the border between two side-by-side windows
-with a scroll bar (@pxref{Scroll Bars}), or with @samp{|} characters. The
-display table can specify alternative border characters; see @ref{Display
-Tables}.
-@end deffn
+and the subsequent deletion of @code{W4} would have restored the initial
+configuration.
+
+For interactive use, Emacs provides two commands which always split the
+selected window.
-@deffn Command split-window-vertically &optional size
+@deffn Command split-window-below &optional size
This function splits the selected window into two windows, one above the
other, leaving the upper of the two windows selected, with @var{size}
lines. (If @var{size} is negative, then the lower of the two windows
@code{split-window-keep-point} (see below) is @code{nil}, then either
window can be selected.
-In other respects, this function is similar to @code{split-window}.
-In particular, the upper window is the original one and the return
-value is the new, lower window.
+ In other respects, this function is similar to @code{split-window}.
+In particular, the upper window is the original one and the return value
+is the new, lower window.
@end deffn
@defopt split-window-keep-point
If this variable is non-@code{nil} (the default), then
-@code{split-window-vertically} behaves as described above.
+@code{split-window-below} behaves as described above.
-If it is @code{nil}, then @code{split-window-vertically} adjusts point
+ If it is @code{nil}, then @code{split-window-below} adjusts point
in each of the two windows to avoid scrolling. (This is useful on
slow terminals.) It selects whichever window contains the screen line
-that point was previously on.
-
-This variable affects the behavior of @code{split-window-vertically}
-only. It has no effect on the other functions described here.
+that point was previously on. Other functions are not affected by
+this variable.
@end defopt
-@deffn Command split-window-horizontally &optional size
+@deffn Command split-window-right &optional size
This function splits the selected window into two windows
side-by-side, leaving the selected window on the left with @var{size}
columns. If @var{size} is negative, the rightmost window gets
@minus{}@var{size} columns, but the leftmost window still remains
selected.
-
-This function is basically an interface to @code{split-window}.
-You could define a simplified version of the function like this:
-
-@smallexample
-@group
-(defun split-window-horizontally (&optional arg)
- "Split selected window into two windows, side by side..."
- (interactive "P")
-@end group
-@group
- (let ((size (and arg (prefix-numeric-value arg))))
- (and size (< size 0)
- (setq size (+ (window-width) size)))
- (split-window nil size t)))
-@end group
-@end smallexample
@end deffn
-@defun one-window-p &optional no-mini all-frames
-This function returns non-@code{nil} if there is only one window. The
-argument @var{no-mini}, if non-@code{nil}, means don't count the
-minibuffer even if it is active; otherwise, the minibuffer window is
-counted when it is active.
-
-The argument @var{all-frames} specifies which frames to consider. Here
-are the possible values and their meanings:
-
-@table @asis
-@item @code{nil}
-Count the windows in the selected frame, plus the minibuffer used
-by that frame even if it lies in some other frame.
-
-@item @code{t}
-Count all windows in all existing frames.
-
-@item @code{visible}
-Count all windows in all visible frames.
-
-@item 0
-Count all windows in all visible or iconified frames.
-
-@item anything else
-Count precisely the windows in the selected frame, and no others.
-@end table
-@end defun
@node Deleting Windows
@section Deleting Windows
there are no references to it. There is no way to cancel the deletion
of a window aside from restoring a saved window configuration
(@pxref{Window Configurations}). Restoring a window configuration also
-deletes any windows that aren't part of that configuration.
-
- When you delete a window, the space it took up is given to one of
-its sibling windows adjacent to it.
-
-@c Emacs 19 feature
-@defun window-live-p window
-This function returns @code{nil} if @var{window} is deleted, and
-@code{t} otherwise.
-
-@strong{Warning:} Erroneous information or fatal errors may result from
-using a deleted window as if it were live.
-@end defun
+deletes any windows that aren't part of that configuration. Erroneous
+information may result from using a deleted window as if it were live.
@deffn Command delete-window &optional window
This function removes @var{window} from display and returns @code{nil}.
-The default for @var{window} is the selected window. An error is
-signaled if @var{window} is the only window on its frame.
+The argument @var{window} can denote any window and defaults to the
+selected one. An error is signaled if @var{window} is the only window
+on its frame. Hence @var{window} must have at least one sibling window
+(@pxref{Windows and Frames}) in order to get deleted. If @var{window}
+is the selected window on its frame, this function selects the most
+recently selected live window on that frame instead.
+
+If the variable @code{ignore-window-parameters} (@pxref{Window
+Parameters}) is non-@code{nil}, this function ignores all parameters of
+@var{window}. Otherwise, if the @code{delete-window} parameter of
+@var{window} is @code{t}, it deletes the window disregarding other
+window parameters. If the @code{delete-window} parameter specifies a
+function, that function is called with @var{window} as its sole
+argument.
+
+If the splits status of @var{window} (@pxref{Splitting Windows}) is
+@code{nil}, the space @var{window} took up is given to its left sibling
+if such a window exists and to its right sibling otherwise. If the
+splits status of @var{window} is non-@code{nil}, its space is
+proportionally distributed among the remaining windows in the same
+combination.
@end deffn
@deffn Command delete-other-windows &optional window
-This function makes @var{window} the only window on its frame, by
-deleting the other windows in that frame. The default for @var{window}
-is the selected window. The return value is @code{nil}.
+This function makes @var{window} fill its frame and returns @code{nil}.
+The argument @var{window} can denote an arbitrary window and defaults to
+the selected one. Upon exit, @var{window} will be the selected window
+on its frame.
+
+If the variable @code{ignore-window-parameters} (@pxref{Window
+Parameters}) is non-@code{nil}, this function ignores all parameters of
+@var{window}. Otherwise, if the @code{delete-other-windows} parameter
+of @var{window} equals @code{t}, it deletes all other windows
+disregarding any remaining window parameters. If the
+@code{delete-other-windows} parameter of @var{window} specifies a
+function, it calls that function with @var{window} as its sole argument.
@end deffn
@deffn Command delete-windows-on &optional buffer-or-name frame
This function deletes all windows showing @var{buffer-or-name}. If
-there are no windows showing @var{buffer-or-name}, it does nothing. The
-optional argument @var{buffer-or-name} may be a buffer or the name of an
-existing buffer and defaults to the current buffer.
-
-@code{delete-windows-on} operates frame by frame. If a frame has
-several windows showing different buffers, then those showing
-@var{buffer-or-name} are removed, and the others expand to fill the
-space. If all windows in some frame are showing @var{buffer-or-name}
-(including the case where there is only one window), then the frame
-winds up with a single window showing another buffer chosen with
-@code{other-buffer} (@pxref{The Buffer List}). If, however, the window
-showing @var{buffer-or-name} is dedicated to its buffer
-(@pxref{Dedicated Windows}), and there are other frames left, that
-window's frame is deleted.
+there are no windows showing @var{buffer-or-name}, it does nothing.
+The optional argument @var{buffer-or-name} may be a buffer or the name
+of an existing buffer and defaults to the current buffer. Invoking
+this command on a minibuffer signals an error.
+
+The function @code{delete-windows-on} operates by calling
+@code{delete-window} for each window showing @var{buffer-or-name}. If a
+frame has several windows showing different buffers, then those showing
+@var{buffer-or-name} are removed, and the other windows expand to fill
+the space.
+
+If all windows in some frame are showing @var{buffer-or-name} (including
+the case where there is only one window), then that frame is deleted
+provided there are other frames left.
The optional argument @var{frame} specifies which frames to operate on.
This function does not use it in quite the same way as the other
-functions which scan all windows; specifically, the values @code{t} and
-@code{nil} have the opposite of their meanings in other functions. Here
-are the full details:
+functions which scan all live windows (@pxref{Cyclic Window Ordering});
+specifically, the values @code{t} and @code{nil} have the opposite of
+their meanings in the other functions. Here are the full details:
@itemize @bullet
-@item
-If it is @code{nil}, operate on all frames.
-@item
-If it is @code{t}, operate on the selected frame.
-@item
-If it is @code{visible}, operate on all visible frames.
-@item
-If it is 0, operate on all visible or iconified frames.
-@item
-If it is a frame, operate on that frame.
+@item @code{nil}
+means operate on all frames.
+@item @code{t}
+means operate on the selected frame.
+@item @code{visible}
+means operate on all visible frames.
+@item @code{0}
+means operate on all visible or iconified frames.
+@item A frame
+means operate on that frame.
@end itemize
-
-This function always returns @code{nil}.
@end deffn
+
@node Selecting Windows
@section Selecting Windows
@cindex selecting a window
- When a window is selected, the buffer in the window becomes the current
-buffer, and the cursor will appear in it.
-
-@defun selected-window
-This function returns the selected window. This is the window in
-which the cursor appears and to which many commands apply.
-@end defun
-
@defun select-window window &optional norecord
-This function makes @var{window} the selected window. The cursor then
-appears in @var{window} (after redisplay). Unless @var{window} was
-already selected, @code{select-window} makes @var{window}'s buffer the
-current buffer. The return value is @var{window}.
+This function makes @var{window} the selected window, see @ref{Basic
+Windows}. Unless @var{window} already is the selected window, this also
+makes @var{window}'s buffer (@pxref{Buffers and Windows}) the current
+buffer. Moreover, the cursor for selected windows will be displayed in
+@var{window} after the next redisplay. This function returns
+@var{window}.
Normally, @var{window}'s selected buffer is moved to the front of the
buffer list (@pxref{The Buffer List}) and @var{window} becomes the most
-recently selected window. But if @var{norecord} is non-@code{nil}, the
-buffer list remains unchanged and @var{window} does not become the most
-recently selected one.
-
-
-@example
-@group
-(setq w (next-window))
-(select-window w)
- @result{} #<window 65 on windows.texi>
-@end group
-@end example
+recently selected window. But if the optional argument @var{norecord}
+is non-@code{nil}, the buffer list remains unchanged and @var{window}
+does not become the most recently selected one.
@end defun
+@cindex most recently selected windows
+The sequence of calls to @code{select-window} with a non-@code{nil}
+@var{norecord} argument determines an ordering of windows by their
+selection time. The function @code{get-lru-window} can be used to
+retrieve the least recently selected live window in this ordering, see
+@ref{Cyclic Window Ordering}.
+
@defmac save-selected-window forms@dots{}
This macro records the selected frame, as well as the selected window
of each frame, executes @var{forms} in sequence, then restores the
of recently selected windows and the buffer list remain unchanged unless
you deliberately change them within @var{forms}, for example, by calling
@code{select-window} with argument @var{norecord} @code{nil}.
-@end defmac
-@cindex finding windows
- The following functions choose one of the windows on the screen,
-offering various criteria for the choice.
-
-@defun get-lru-window &optional frame dedicated
-This function returns the window least recently ``used'' (that is,
-selected) among a set of candidate windows. If any full-width windows
-are present, it only considers these.
-
-The selected window is returned if it is the only candidate. A
-minibuffer window is never a candidate. A dedicated window
-(@pxref{Dedicated Windows}) is never a candidate unless the optional
-argument @var{dedicated} is non-@code{nil}.
-
-The optional argument @var{frame} specifies which windows are
-considered.
+The order of recently selected windows and the buffer list are not
+changed by this macro.
+@end defmac
-@itemize @bullet
-@item
-If it is @code{nil}, consider windows on the selected frame.
-@item
-If it is @code{t}, consider windows on all frames.
-@item
-If it is @code{visible}, consider windows on all visible frames.
-@item
-If it is 0, consider windows on all visible or iconified frames.
-@item
-If it is a frame, consider windows on that frame.
-@end itemize
+@cindex frame selected window
+@cindex window selected within frame
+Earlier (@pxref{Basic Windows}) we mentioned that at any time, exactly
+one window on any frame is selected within the frame. The significance
+of this designation is that selecting the frame also selects this
+window. Conversely, selecting a window for Emacs with
+@code{select-window} also makes that window selected within its frame.
+
+@defun frame-selected-window &optional frame
+This function returns the window on @var{frame} that is selected within
+@var{frame}. The optional argument @var{frame} must denote a live frame
+and defaults to the selected one.
@end defun
-@defun get-largest-window &optional frame dedicated
-This function returns the window with the largest area (height times
-width). If there are no side-by-side windows, then this is the window
-with the most lines. A minibuffer window is never a candidate. A
-dedicated window (@pxref{Dedicated Windows}) is never a candidate unless
-the optional argument @var{dedicated} is non-@code{nil}.
-
-If there are two candidate windows of the same size, this function
-prefers the one that comes first in the cyclic ordering of windows,
-starting from the selected window (@pxref{Cyclic Window Ordering}).
-
-The optional argument @var{frame} specifies which set of windows to
-consider, see @code{get-lru-window} above.
+@defun set-frame-selected-window frame window &optional norecord
+This function sets the selected window of frame @var{frame} to
+@var{window}. The argument @var{frame} must denote a live frame and
+defaults to the selected one. If @var{frame} is the selected frame,
+this also makes @var{window} the selected window. The argument
+@var{window} must denote a live window. This function returns
+@var{window}.
+
+Optional argument @var{norecord} non-@code{nil} means to neither change
+the list of most recently selected windows (@pxref{Selecting Windows})
+nor the buffer list (@pxref{The Buffer List}).
@end defun
-@cindex window that satisfies a predicate
-@cindex conditional selection of windows
-@defun get-window-with-predicate predicate &optional minibuf all-frames default
-This function returns a window satisfying @var{predicate}. It cycles
-through all visible windows using @code{walk-windows} (@pxref{Cyclic
-Window Ordering}), calling @var{predicate} on each one of them with that
-window as its argument. The function returns the first window for which
-@var{predicate} returns a non-@code{nil} value; if that never happens,
-it returns @var{default} (which defaults to @code{nil}).
-
-The optional arguments @var{minibuf} and @var{all-frames} specify the
-set of windows to include in the scan. See the description of
-@code{next-window} in @ref{Cyclic Window Ordering}, for details.
-@end defun
@node Cyclic Window Ordering
-@comment node-name, next, previous, up
@section Cyclic Ordering of Windows
@cindex cyclic ordering of windows
@cindex ordering of windows, cyclic
@cindex window ordering, cyclic
- When you use the command @kbd{C-x o} (@code{other-window}) to select
-some other window, it moves through the windows on the screen in a
-specific order. For any given configuration of windows, this order
-never varies. It is called the @dfn{cyclic ordering of windows}.
+When you use the command @kbd{C-x o} (@code{other-window}) to select
+some other window, it moves through live windows in a specific order.
+For any given configuration of windows, this order never varies. It is
+called the @dfn{cyclic ordering of windows}.
- For a particular frame, this ordering generally goes from top to
-bottom, and from left to right. But it may go down first or go right
-first, depending on the order in which windows were split.
+ For a particular frame, this ordering is determined by the window
+tree of that frame, see @ref{Windows and Frames}. More precisely, the
+ordering is obtained by a depth-first traversal of the frame's window
+tree supplemented, if requested, by the frame's minibuffer window.
- If the first split was vertical (into windows one above each other),
-and then the subwindows were split horizontally, then the ordering is
-left to right in the top of the frame, and then left to right in the
-next lower part of the frame, and so on. If the first split was
-horizontal, the ordering is top to bottom in the left part, and so on.
-In general, within each set of siblings at any level in the window tree
-(@pxref{Window Tree}), the order is left to right, or top to bottom.
+ If there's just one live frame, the cyclic ordering is the ordering
+for that frame. Otherwise, the cyclic ordering is obtained by appending
+the orderings for individual frames in order of the list of all live
+frames, @ref{Finding All Frames}. In any case, the ordering is made
+``cyclic'' by having the last window precede the first window in the
+ordering.
@defun next-window &optional window minibuf all-frames
@cindex minibuffer window, and @code{next-window}
This function returns the window following @var{window} in the cyclic
-ordering of windows. This is the window @kbd{C-x o} selects if typed
-when @var{window} is selected. The default for @var{window} is the
-selected window.
+ordering of windows. The argument @var{window} must specify a live
+window and defaults to the selected one.
-The value of the optional argument @var{minibuf} specifies whether the
-minibuffer is included in the window order. Normally, when
-@var{minibuf} is @code{nil}, the minibuffer is included only if it is
-currently ``active''; this matches the behavior of @kbd{C-x o}. (The
-minibuffer window is active while the minibuffer is in use; see
-@ref{Minibuffers}.)
+The optional argument @var{minibuf} specifies whether minibuffer windows
+shall be included in the cyclic ordering. Normally, when @var{minibuf}
+is @code{nil}, a minibuffer window is included only if it is currently
+``active''; this matches the behavior of @kbd{C-x o}. (Note that a
+minibuffer window is active as long as its minibuffer is in use; see
+@ref{Minibuffers}).
-If @var{minibuf} is @code{t}, the cyclic ordering includes the
-minibuffer window even if it is not active. If @var{minibuf} is neither
-@code{t} nor @code{nil}, the minibuffer window is not included even if
-it is active.
+If @var{minibuf} is @code{t}, the cyclic ordering includes all
+minibuffer windows. If @var{minibuf} is neither @code{t} nor
+@code{nil}, minibuffer windows are not included even if they are active.
The optional argument @var{all-frames} specifies which frames to
consider. Here are the possible values and their meanings:
-@table @asis
+@itemize @bullet
@item @code{nil}
-Consider all the windows in @var{window}'s frame, plus the minibuffer
-used by that frame even if it lies in some other frame. If the
+means consider all windows on @var{window}'s frame, plus the minibuffer
+window used by that frame even if it lies in some other frame. If the
minibuffer counts (as determined by @var{minibuf}), then all windows on
all frames that share that minibuffer count too.
@item @code{t}
-Consider all windows in all existing frames.
+means consider all windows on all existing frames.
@item @code{visible}
-Consider all windows in all visible frames. (To get useful results, you
-must ensure @var{window} is in a visible frame.)
+means consider all windows on all visible frames. (To get useful
+results, ensure that @var{window} is on a visible frame.)
@item 0
-Consider all windows in all visible or iconified frames.
+means consider all windows on all visible or iconified frames.
-@item a frame
-Consider all windows on that frame.
+@item A frame
+means consider all windows on that frame.
-@item anything else
-Consider precisely the windows in @var{window}'s frame, and no others.
-@end table
+@item Anything else
+means consider the windows on @var{window}'s frame, and no others.
+@end itemize
This example assumes there are two windows, both displaying the
buffer @samp{windows.texi}:
@defun previous-window &optional window minibuf all-frames
This function returns the window preceding @var{window} in the cyclic
ordering of windows. The other arguments specify which windows to
-include in the cycle, as in @code{next-window}.
+consider as in @code{next-window}.
@end defun
@deffn Command other-window count &optional all-frames
The optional argument @var{all-frames} has the same meaning as in
@code{next-window}, but the @var{minibuf} argument of @code{next-window}
is always effectively @code{nil}. This function returns @code{nil}.
+
+This function does not select a window that has a non-@code{nil}
+@code{no-other-window} window parameter (@pxref{Window Parameters}).
@end deffn
-@c Emacs 19 feature
+The following function returns a copy of the list of windows in the
+cyclic ordering.
+
+@defun window-list-1 &optional window &optional minibuf &optional all_frames
+This function returns a list of live windows. The optional arguments
+@var{minibuf} and @var{all-frames} specify the set of windows to include
+in the list. See the description of @code{next-window} for details.
+
+The optional argument @var{window} specifies the first window to list
+and defaults to the selected window. If @var{window} is not on the list
+of windows returned, some other window will be listed first but no error
+is signaled.
+@end defun
+
+The functions described below use @code{window-list-1} for generating a
+copy of the list of all relevant windows. Hence, any change of the
+window configuration that occurs while one of these functions is
+executed is @emph{not} reflected in the list of windows investigated.
+
@defun walk-windows proc &optional minibuf all-frames
-This function cycles through all windows. It calls the function
-@code{proc} once for each window, with the window as its sole
-argument.
+This function cycles through live windows. It calls the function
+@var{proc} once for each window, with the window as its sole argument.
The optional arguments @var{minibuf} and @var{all-frames} specify the
-set of windows to include in the walk. See @code{next-window}, above,
-for details.
+set of windows to include in the walk, see @code{next-window} above. If
+@var{all-frames} specifies a frame, the first window walked is the first
+window on that frame as returned by @code{frame-first-window} and not
+necessarily the selected window.
+
+If @var{proc} changes the window configuration by splitting or deleting
+windows, that change is not reflected in the set of windows walked.
+That set is determined entirely by the set of live windows at the time
+this function was invoked.
@end defun
-@defun window-list &optional frame minibuf window
-This function returns a list of all windows on @var{frame}, starting
-with @var{window}. The default for @var{frame} is the selected frame;
-the default for @var{window} is the selected window.
+The following function allows to determine whether a specific window is
+the only live window.
-The value of @var{minibuf} specifies if the minibuffer window shall be
-included in the result list. If @var{minibuf} is @code{t}, the result
-always includes the minibuffer window. If @var{minibuf} is @code{nil}
-or omitted, that includes the minibuffer window if it is active. If
-@var{minibuf} is neither @code{nil} nor @code{t}, the result never
-includes the minibuffer window.
+@defun one-window-p &optional no-mini all-frames
+This function returns non-@code{nil} if the selected window is the only
+window.
+
+The optional argument @var{no-mini}, if non-@code{nil}, means don't
+count the minibuffer even if it is active; otherwise, the minibuffer
+window is counted when it is active. The optional argument
+@var{all-frames} has the same meaning as for @code{next-window}, see
+above.
+@end defun
+
+@cindex finding windows
+ The following functions choose (but do not select) one of the windows
+on the screen, offering various criteria for the choice.
+
+@cindex least recently used window
+@defun get-lru-window &optional all-frames dedicated
+This function returns the window least recently ``used'' (that is,
+selected). If any full-width windows are present, it only considers
+these. The optional argument @var{all-frames} has the same meaning as
+in @code{next-window}.
+
+The selected window is returned if it is the only candidate. A
+minibuffer window is never a candidate. A dedicated window
+(@pxref{Dedicated Windows}) is never a candidate unless the optional
+argument @var{dedicated} is non-@code{nil}.
+@end defun
+
+@cindex largest window
+@defun get-largest-window &optional all-frames dedicated
+This function returns the window with the largest area (height times
+width). A minibuffer window is never a candidate. A dedicated window
+(@pxref{Dedicated Windows}) is never a candidate unless the optional
+argument @var{dedicated} is non-@code{nil}.
+
+If there are two candidate windows of the same size, this function
+prefers the one that comes first in the cyclic ordering of windows,
+starting from the selected window.
+
+The optional argument @var{all-frames} specifies which set of windows to
+consider as with @code{next-window}, see above.
+@end defun
+
+@cindex window that satisfies a predicate
+@cindex conditional selection of windows
+@defun get-window-with-predicate predicate &optional minibuf all-frames default
+This function returns a window satisfying @var{predicate}. It cycles
+through all visible windows calling @var{predicate} on each one of them
+with that window as its argument. The function returns the first window
+for which @var{predicate} returns a non-@code{nil} value; if that never
+happens, it returns @var{default} (which defaults to @code{nil}).
+
+The optional arguments @var{minibuf} and @var{all-frames} specify the
+set of windows to investigate. See the description of
+@code{next-window} for details.
@end defun
@node Buffers and Windows
@cindex windows, controlling precisely
@cindex buffers, controlled in windows
- This section describes low-level functions to examine windows or to
-display buffers in windows in a precisely controlled fashion.
-@iftex
-See the following section for
-@end iftex
-@ifnottex
-@xref{Displaying Buffers}, for
-@end ifnottex
-related functions that find a window to use and specify a buffer for it.
-The functions described there are easier to use, but they employ
-heuristics in choosing or creating a window; use the functions described
-here when you need complete control.
+To find out which buffer is displayed in a given window the following
+function is used.
-@defun set-window-buffer window buffer-or-name &optional keep-margins
-This function makes @var{window} display @var{buffer-or-name} as its
-contents. It returns @code{nil}. The default for @var{window} is the
-selected window. The argument @var{buffer-or-name} must specify a
-buffer or the name of an existing buffer.
+@defun window-buffer &optional window
+This function returns the buffer that @var{window} is displaying. The
+argument @var{window} can be any window and defaults to the selected
+one. If @var{window} is an internal window, this function returns
+@code{nil}.
+@end defun
-@code{set-window-buffer} is the fundamental primitive for changing which
-buffer is displayed in a window, and all ways of doing that call this
-function.
+The basic, low-level function to associate a window with a buffer is
+@code{set-window-buffer}. Higher-level functions like
+@code{switch-to-buffer} and @code{display-buffer} try to obey a number
+of user customizations regulating which windows are supposed to
+display which buffers. @xref{Switching Buffers}. When writing an
+application, you should avoid using @code{set-window-buffer} unless
+you are sure you need it.
-@example
-@group
-(set-window-buffer (selected-window) "foo")
- @result{} nil
-@end group
-@end example
+@defun set-window-buffer window buffer-or-name &optional keep-margins
+This function makes @var{window} display @var{buffer-or-name} and
+returns @code{nil}. The argument @var{window} has to denote a live
+window and defaults to the selected one. The argument
+@var{buffer-or-name} must specify a buffer or the name of an existing
+buffer. An error is signaled when @var{window} is @dfn{strongly}
+dedicated to its buffer (@pxref{Dedicated Windows}) and does not already
+display @var{buffer-or-name}.
Normally, displaying @var{buffer-or-name} in @var{window} resets the
window's position, display margins, fringe widths, and scroll bar
-settings based on the local variables of that buffer.
-However, if @var{keep-margins} is non-@code{nil}, display margins and
-fringe widths of @var{window} remain unchanged. @xref{Fringes}.
-
-@code{set-window-buffer} signals an error when @var{window} is
-@dfn{strongly} dedicated to its buffer (@pxref{Dedicated Windows}) and
-does not already display @var{buffer-or-name}.
+settings based on the local variables of the specified buffer. However,
+if the optional argument @var{keep-margins} is non-@code{nil}, display
+margins and fringe widths of @var{window} remain unchanged.
+@xref{Fringes}.
+
+This function is the fundamental primitive for changing which buffer is
+displayed in a window, and all ways of doing that call this function.
+Neither the selected window nor the current buffer are changed by this
+function.
-Note that this function runs @code{window-scroll-functions} before
-running @code{window-configuration-change-hook}.
+This function runs @code{window-scroll-functions} before running
+@code{window-configuration-change-hook}, see @ref{Window Hooks}.
@end defun
@defvar buffer-display-count
@code{set-window-buffer} is called for the buffer.
@end defvar
-@defun window-buffer &optional window
-This function returns the buffer that @var{window} is displaying. The
-default for @var{window} is the selected window.
-
-@example
-@group
-(window-buffer)
- @result{} #<buffer windows.texi>
-@end group
-@end example
-@end defun
+@defvar buffer-display-time
+This variable records the time at which a buffer was last made visible
+in a window. It is always local in each buffer; each time
+@code{set-window-buffer} is called, it sets this variable to
+@code{(current-time)} in the specified buffer (@pxref{Time of Day}).
+When a buffer is first created, @code{buffer-display-time} starts out
+with the value @code{nil}.
+@end defvar
@defun get-buffer-window &optional buffer-or-name all-frames
-This function returns a window currently displaying
-@var{buffer-or-name}, or @code{nil} if there is none. If there are
-several such windows, then the function returns the first one in the
-cyclic ordering of windows, starting from the selected window.
-@xref{Cyclic Window Ordering}.
+This function returns a window displaying @var{buffer-or-name}, or
+@code{nil} if there is none. If there are several such windows, then
+the function returns the first one in the cyclic ordering of windows,
+starting from the selected window, @xref{Cyclic Window Ordering}.
-The argument @var{BUFFER-OR-NAME} may be a buffer or a buffer name and
+The argument @var{buffer-or-name} may be a buffer or a buffer name and
defaults to the current buffer. The optional argument @var{all-frames}
specifies which windows to consider:
or the name of an existing buffer and defaults to the current buffer.
The two remaining arguments work like the same-named arguments of
-@code{next-window}; they are @emph{not} like the optional arguments of
-@code{get-buffer-window}.
+@code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
+like the optional arguments of @code{get-buffer-window}.
@end defun
-@defvar buffer-display-time
-This variable records the time at which a buffer was last made visible
-in a window. It is always local in each buffer; each time
-@code{set-window-buffer} is called, it sets this variable to
-@code{(current-time)} in the specified buffer (@pxref{Time of Day}).
-When a buffer is first created, @code{buffer-display-time} starts out
-with the value @code{nil}.
-@end defvar
+@deffn Command replace-buffer-in-windows &optional buffer-or-name
+This command replaces @var{buffer-or-name} with some other buffer, in
+all windows displaying it. For each such window, it choose another
+buffer using @code{switch-to-prev-buffer} (@pxref{Window History}).
+
+The argument @var{buffer-or-name} may be a buffer, or the name of an
+existing buffer; it defaults to the current buffer.
+
+If a window displaying @var{buffer-or-name} is dedicated
+(@pxref{Dedicated Windows}) and is not the only window on its frame,
+that window is deleted. If that window is the only window on its frame
+and there are other frames on the frame's terminal, that frame is dealt
+with by the function specified by @code{frame-auto-hide-function}
+(@pxref{Quitting Windows}). Otherwise, the buffer provided by the
+function @code{switch-to-prev-buffer} (@pxref{Window History}) is
+displayed in the window instead.
+@end deffn
+
+
+@node Switching Buffers
+@section Switching to a Buffer in a Window
+@cindex switching to a buffer
+@cindex displaying a buffer
+
+ This section describes high-level functions for switching to a
+specified buffer in some window.
+
+ Do @emph{not} use these functions to make a buffer temporarily
+current just so a Lisp program can access or modify it. They have
+side-effects, such as changing window histories (@pxref{Window
+History}), which will surprise the user if used that way. If you want
+to make a buffer current to modify it in Lisp, use
+@code{with-current-buffer}, @code{save-current-buffer}, or
+@code{set-buffer}. @xref{Current Buffer}.
+
+@deffn Command switch-to-buffer buffer-or-name &optional norecord force-same-window
+This function displays @var{buffer-or-name} in the selected window,
+and makes it the current buffer. (In contrast, @code{set-buffer}
+makes the buffer current but does not display it; @pxref{Current
+Buffer}). It is often used interactively (as the binding of @kbd{C-x
+b}), as well as in Lisp programs. The return value is the buffer
+switched to.
+
+If @var{buffer-or-name} is @code{nil}, it defaults to the buffer
+returned by @code{other-buffer} (@pxref{The Buffer List}). If
+@var{buffer-or-name} is a string that is not the name of any existing
+buffer, this function creates a new buffer with that name; the new
+buffer's major mode is determined by the variable @code{major-mode}
+(@pxref{Major Modes}).
+
+Normally the specified buffer is put at the front of the buffer
+list---both the global buffer list and the selected frame's buffer
+list (@pxref{The Buffer List}). However, this is not done if the
+optional argument @var{norecord} is non-@code{nil}.
+
+If this function is unable to display the buffer in the selected
+window---usually because the selected window is a minibuffer window or
+is strongly dedicated to its buffer (@pxref{Dedicated Windows})---then
+it normally tries to display the buffer in some other window, in the
+manner of @code{pop-to-buffer} (see below). However, if the optional
+argument @var{force-same-window} is non-@code{nil}, it signals an error
+instead.
+@end deffn
+
+The next two functions are similar to @code{switch-to-buffer}, except
+for the described features.
+
+@deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
+This function makes the buffer specified by @var{buffer-or-name}
+current and displays it in some window other than the selected window.
+It uses the function @code{pop-to-buffer} internally (see below).
+
+If the selected window already displays the specified buffer, it
+continues to do so, but another window is nonetheless found to display
+it as well.
+
+The @var{buffer-or-name} and @var{norecord} arguments have the same
+meanings as in @code{switch-to-buffer}.
+@end deffn
+
+@deffn Command switch-to-buffer-other-frame buffer-or-name &optional norecord
+This function makes the buffer specified by @var{buffer-or-name}
+current and displays it, usually in a new frame. It uses the function
+@code{pop-to-buffer} (see below).
+
+If the specified buffer is already displayed in another window, in any
+frame on the current terminal, this switches to that window instead of
+creating a new frame. However, the selected window is never used for
+this.
+
+The @var{buffer-or-name} and @var{norecord} arguments have the same
+meanings as in @code{switch-to-buffer}.
+@end deffn
+
+The above commands use @code{pop-to-buffer}, which is the function
+used by Lisp programs to flexibly display a buffer in some window and
+select that window for editing:
+
+@defun pop-to-buffer buffer-or-name &optional action norecord
+This function makes @var{buffer-or-name} the current buffer and
+displays it in some window, preferably not the window previously
+selected. It then selects the displaying window. If that window is
+on a different graphical frame, that frame is given input focus if
+possible (@pxref{Input Focus}). The return value is the buffer that
+was switched to.
+
+This function uses @code{display-buffer} to display the buffer, so all
+the variables affecting @code{display-buffer} will affect it as well.
+@xref{Choosing Window}.
+
+If @var{buffer-or-name} is @code{nil}, it defaults to the buffer
+returned by @code{other-buffer} (@pxref{The Buffer List}). If
+@var{buffer-or-name} is a string that is not the name of any existing
+buffer, this function creates a new buffer with that name; the new
+buffer's major mode is determined by the variable @code{major-mode}
+(@pxref{Major Modes}).
+
+If @var{action} is non-@code{nil}, it should be a display action to
+pass to @code{display-buffer} (@pxref{Choosing Window}).
+Alternatively, a non-@code{nil}, non-list value means to pop to a
+window other than the selected one---even if the buffer is already
+displayed in the selected window.
+
+Like @code{switch-to-buffer}, this function updates the buffer list
+unless @var{norecord} is non-@code{nil}.
+@end defun
+
+@node Choosing Window
+@section Choosing a Window for Display
+
+ The command @code{display-buffer} flexibly chooses a window for
+display, and displays a specified buffer in that window. It can be
+called interactively, via the key binding @kbd{C-x 4 C-o}. It is also
+used as a subroutine by many functions and commands, including
+@code{switch-to-buffer} and @code{pop-to-buffer} (@pxref{Switching
+Buffers}).
+
+@cindex display action
+@cindex action function, for display-buffer
+@cindex action alist, for display-buffer
+ This command performs several complex steps to find a window to
+display in. These steps are described by means of @dfn{display
+actions}, which have the form @code{(@var{function} . @var{alist})}.
+Here, @var{function} is either a function or a list of functions,
+which we refer to as @dfn{action functions}; @var{alist} is an
+association list, which we refer to as @dfn{action alists}.
+
+ An action function accepts two arguments: the buffer to display and
+an action alist. It attempts to display the buffer in some window,
+picking or creating a window according to its own criteria. If
+successful, it returns the window; otherwise, it returns @code{nil}.
+@xref{Display Action Functions}, for a list of predefined action
+functions.
+
+ @code{display-buffer} works by combining display actions from
+several sources, and calling the action functions in turn, until one
+of them manages to display the buffer and returns a non-@code{nil}
+value.
+
+@deffn Command display-buffer buffer-or-name &optional action frame
+This command makes @var{buffer-or-name} appear in some window, without
+selecting the window or making the buffer current. The argument
+@var{buffer-or-name} must be a buffer or the name of an existing
+buffer. The return value is the window chosen to display the buffer.
+
+The optional argument @var{action}, if non-@code{nil}, should normally
+be a display action (described above). @code{display-buffer} builds a
+list of action functions and an action alist, by consolidating display
+actions from the following sources (in order):
+
+@itemize
+@item
+The variable @code{display-buffer-overriding-action}.
+
+@item
+The user option @code{display-buffer-alist}.
-@node Displaying Buffers
-@section Displaying Buffers in Windows
-@cindex switching to a buffer
-@cindex displaying a buffer
+@item
+The @var{action} argument.
- In this section we describe convenient functions that choose a window
-automatically and use it to display a specified buffer. These functions
-can also split an existing window in certain circumstances. We also
-describe variables that parameterize the heuristics used for choosing a
-window.
-@iftex
-See the preceding section for
-@end iftex
-@ifnottex
-@xref{Buffers and Windows}, for
-@end ifnottex
-low-level primitives that give you more precise control. All of these
-functions work by calling @code{set-window-buffer}.
-
- Do not use the functions in this section in order to make a buffer
-current so that a Lisp program can access or modify it; they are too
-drastic for that purpose, since they change the display of buffers in
-windows, which would be gratuitous and surprise the user. Instead, use
-@code{set-buffer} and @code{save-current-buffer} (@pxref{Current
-Buffer}), which designate buffers as current for programmed access
-without affecting the display of buffers in windows.
-
-@deffn Command switch-to-buffer buffer-or-name &optional norecord
-This function makes @var{buffer-or-name} the current buffer, and also
-displays the buffer in the selected window. This means that a human can
-see the buffer and subsequent keyboard commands will apply to it.
-Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
-the current buffer but does not display it in the selected window;
-see @ref{Current Buffer}.
-
-If @var{buffer-or-name} is @code{nil}, @code{switch-to-buffer} chooses a
-buffer using @code{other-buffer}. If @var{buffer-or-name} is a string
-that does not identify an existing buffer, then a new buffer by that
-name is created. The major mode for the new buffer is set according to
-the variable @code{major-mode}; see @ref{Auto Major Mode}.
-
-When the selected window is the minibuffer window or is strongly
-dedicated to its buffer (@pxref{Dedicated Windows}), this function calls
-@code{pop-to-buffer} (see below) to display the buffer in some other
-window.
+@item
+The user option @code{display-buffer-base-action}.
-Normally the specified buffer is put at the front of the buffer list
-(both the selected frame's buffer list and the frame-independent buffer
-list). This affects the operation of @code{other-buffer}. However, if
-@var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
-List}.
+@item
+The constant @code{display-buffer-fallback-action}.
+@end itemize
-The @code{switch-to-buffer} function is often used interactively, as
-the binding of @kbd{C-x b}. It is also used frequently in programs. It
-returns the buffer that it switched to.
+@noindent
+Each action function is called in turn, passing the buffer as the
+first argument and the combined action alist as the second argument,
+until one of the functions returns non-@code{nil}.
+
+The argument @var{action} can also have a non-@code{nil}, non-list
+value. This has the special meaning that the buffer should be
+displayed in a window other than the selected one, even if the
+selected window is already displaying it. If called interactively
+with a prefix argument, @var{action} is @code{t}.
+
+The optional argument @var{frame}, if non-@code{nil}, specifies which
+frames to check when deciding whether the buffer is already displayed.
+It is equivalent to adding an element @code{(reusable-frames
+. @var{frame})} to the action alist of @var{action}. @xref{Display
+Action Functions}.
@end deffn
-The next two functions are similar to @code{switch-to-buffer}, except
-for the described features.
-
-@deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
-This function makes the buffer specified by @var{buffer-or-name} current
-and displays it in a window not currently selected, using the function
-@code{pop-to-buffer} (see below).
+@defvar display-buffer-overriding-action
+The value of this variable should be a display action, which is
+treated with the highest priority by @code{display-buffer}. The
+default value is empty, i.e. @code{(nil . nil)}.
+@end defvar
-The currently selected window is absolutely never used to do the job.
-If the selected window already displays @var{buffer-or-name}, then it
-continues to do so, but another window is nonetheless found to display
-it in as well.
+@defopt display-buffer-alist
+The value of this option is an alist mapping regular expressions to
+display actions. If the name of the buffer passed to
+@code{display-buffer} matches a regular expression in this alist, then
+@code{display-buffer} uses the corresponding display action.
+@end defopt
-This function updates the buffer list just like @code{switch-to-buffer}
-unless @var{norecord} is non-@code{nil}.
-@end deffn
+@defopt display-buffer-base-action
+The value of this option should be a display action. This option can
+be used to define a ``standard'' display action for calls to
+@code{display-buffer}.
+@end defopt
-@deffn Command pop-to-buffer buffer-or-name &optional other-window norecord
-This command makes @var{buffer-or-name} the current buffer and switches
-to it in some window, preferably not the window previously selected.
-The ``popped-to'' window becomes the selected window. Its frame is
-given the X server's focus, if possible; see @ref{Input Focus}. The
-return value is the buffer that was switched to.
-
-If @var{buffer-or-name} is @code{nil}, that means to choose some other
-buffer, but you don't specify which. If @var{buffer-or-name} is a
-string that does not name an existing buffer, a buffer by that name is
-created. The major mode for the new buffer is set according to the
-variable @code{major-mode}. @xref{Auto Major Mode}.
-
-If either of the variables @code{display-buffer-reuse-frames} or
-@code{pop-up-frames} is non-@code{nil}, @code{pop-to-buffer} looks for a
-window in any visible frame already displaying the buffer; if there is
-one, it selects and returns that window. If no such window exists and
-@code{pop-up-frames} is non-@code{nil}, it creates a new frame and
-displays the buffer in it. Otherwise, @code{pop-to-buffer} operates
-entirely within the selected frame. (If the selected frame has just a
-minibuffer, @code{pop-to-buffer} operates within the most recently
-selected frame that was not just a minibuffer.)
-
-If the variable @code{pop-up-windows} is non-@code{nil}, windows may be
-split to create a new window that is different from the original window.
-For details, see @ref{Choosing Window}.
-
-If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
-creates another window even if @var{buffer-or-name} is already visible
-in the selected window. Thus @var{buffer-or-name} could end up
-displayed in two windows. On the other hand, if @var{buffer-or-name} is
-already displayed in the selected window and @var{other-window} is
-@code{nil}, then the selected window is considered sufficient for
-displaying @var{buffer-or-name}, so that nothing needs to be done.
-
-All the variables that affect @code{display-buffer} affect
-@code{pop-to-buffer} as well. @xref{Choosing Window}.
-
-This function updates the buffer list just like @code{switch-to-buffer}
-unless @var{norecord} is non-@code{nil}.
-@end deffn
+@defvr Constant display-buffer-fallback-action
+This display action specifies the fallback behavior for
+@code{display-buffer} if no other display actions are given.
+@end defvr
-@deffn Command replace-buffer-in-windows &optional buffer-or-name
-This function replaces @var{buffer-or-name} in all windows displaying
-it with some other buffer. It uses @code{other-buffer} to choose the
-other buffer. In the usual applications of this function, you
-don't care which other buffer is used; you just want to make sure that
-@var{buffer-or-name} is no longer displayed.
+@node Display Action Functions
+@section Action Functions for @code{display-buffer}
-The argument @var{buffer-or-name} may be a buffer or the name of an
-existing buffer and defaults to the current buffer.
+The following basic action functions are defined in Emacs. Each of
+these functions takes two arguments: @var{buffer}, the buffer to
+display, and @var{alist}, an action alist. Each action function
+returns the window if it succeeds, and @code{nil} if it fails.
-If a window displaying @var{buffer-or-name} is dedicated
-(@pxref{Dedicated Windows}), and is not the only window on its frame,
-that window is deleted. If that window is the only window on its frame
-and there are other frames left, the window's frame is deleted too. If
-there are no other frames left, some other buffer is displayed in that
-window.
+@defun display-buffer-same-window buffer alist
+This function tries to display @var{buffer} in the selected window.
+It fails if the selected window is a minibuffer window or is dedicated
+to another buffer (@pxref{Dedicated Windows}). It also fails if
+@var{alist} has a non-@code{nil} @code{inhibit-same-window} entry.
+@end defun
-This function returns @code{nil}.
-@end deffn
+@defun display-buffer-reuse-window buffer alist
+This function tries to ``display'' @var{buffer} by finding a window
+that is already displaying it.
-@node Choosing Window
-@section Choosing a Window for Display
+If @var{alist} has a non-@code{nil} @code{inhibit-same-window} entry,
+the selected window is not eligible for reuse.
- This section describes the basic facility that chooses a window to
-display a buffer in---@code{display-buffer}. Higher-level functions and
-commands, like @code{switch-to-buffer} and @code{pop-to-buffer}, use this
-subroutine. Here we describe how to use @code{display-buffer} and how
-to customize it.
-
-@deffn Command display-buffer buffer-or-name &optional not-this-window frame
-This command makes @var{buffer-or-name} appear in some window, but it
-does not select that window and does not make the buffer specified by
-@var{buffer-or-name} current. The identity of the selected window is
-unaltered by this function. The argument @var{buffer-or-name} must be a
-buffer or the name of an existing buffer.
-
-@var{not-this-window} non-@code{nil} means to display the specified
-buffer in a window other than the selected one, even if it is already
-displayed in the selected window. This can cause the buffer to appear
-in two windows at once. Otherwise, if @var{buffer-or-name} is already
-being displayed in any window, that is good enough, so this function
-does nothing.
-
-@code{display-buffer} returns the window chosen to display
-@var{buffer-or-name}.
-
-If the optional argument @var{frame} is non-@code{nil}, it specifies
-which frames to check when deciding whether the buffer is already
-displayed. If the buffer is already displayed in some window on one of
-these frames, @code{display-buffer} simply returns that window. Here
-are the possible values of @var{frame}:
+If @var{alist} contains a @code{reusable-frames} entry, its value
+determines which frames to search for a reusable window:
@itemize @bullet
@item
A frame means consider windows on that frame only.
@end itemize
-Precisely how @code{display-buffer} finds or creates a window depends on
-the variables described below.
-@end deffn
+If @var{alist} contains no @code{reusable-frames} entry, this function
+normally searches just the selected frame; however, if either the
+variable @code{display-buffer-reuse-frames} or the variable
+@code{pop-up-frames} is non-@code{nil}, it searches all frames on the
+current terminal. @xref{Choosing Window Options}.
+@end defun
+
+@defun display-buffer-pop-up-frame buffer alist
+This function creates a new frame, and displays the buffer in that
+frame's window.
+@end defun
+
+@defun display-buffer-pop-up-window buffer alist
+This function tries to display @var{buffer} by splitting the largest
+or least recently-used window. It uses @code{split-window-sensibly}
+as a subroutine (@pxref{Choosing Window Options}).
+@end defun
+
+@defun display-buffer-use-some-window buffer alist
+This function tries to display @var{buffer} by choosing an existing
+window and displaying the buffer in that window. It can fail if all
+windows are dedicated to another buffer (@pxref{Dedicated Windows}).
+@end defun
+
+@node Choosing Window Options
+@section Additional Options for Displaying Buffers
+
+The behavior of the standard display actions of @code{display-buffer}
+(@pxref{Choosing Window}) can be modified by a variety of user
+options.
@defopt display-buffer-reuse-frames
If this variable is non-@code{nil}, @code{display-buffer} searches
windows one above the other that are both at least
@code{window-min-height} lines tall. Moreover, if the window that shall
be split has a mode line, @code{split-window-sensibly} does not split
-the window unless the new window can accomodate a mode line too.
+the window unless the new window can accommodate a mode line too.
@end defopt
@defopt split-width-threshold
resort, it will try to display @var{buffer-or-name} on a separate frame.
In that case, the value of @code{pop-up-frames} is disregarded.
+
+@node Window History
+@section Window History
+@cindex window history
+
+Each window remembers the buffers it has displayed earlier and the order
+in which these buffers have been removed from it. This history is used,
+for example, by @code{replace-buffer-in-windows} (@pxref{Buffers and
+Windows}). This list is automatically maintained by Emacs, but you can
+use the following functions to explicitly inspect or alter it:
+
+@defun window-prev-buffers &optional window
+This function returns a list specifying the previous contents of
+@var{window}, which should be a live window and defaults to the
+selected window.
+
+Each list element has the form @code{(@var{buffer} @var{window-start}
+@var{window-pos})}, where @var{buffer} is a buffer previously shown in
+the window, @var{window-start} is the window start position when that
+buffer was last shown, and @var{window-pos} is the point position when
+that buffer was last shown.
+
+The list is ordered so that earlier elements correspond to more
+recently-shown buffers, and the first element usually corresponds to the
+buffer most recently removed from the window.
+@end defun
+
+@defun set-window-prev-buffers window prev-buffers
+This function sets @var{window}'s previous buffers to the value of
+@var{prev-buffers}. The argument @var{window} must be a live window
+and defaults to the selected one. The argument @var{prev-buffers}
+should be a list of the same form as that returned by
+@code{window-prev-buffers}.
+@end defun
+
+In addition, each buffer maintains a list of @dfn{next buffers}, which
+is a list of buffers re-shown by @code{switch-to-prev-buffer} (see
+below). This list is mainly used by @code{switch-to-prev-buffer} and
+@code{switch-to-next-buffer} for choosing buffers to switch to.
+
+@defun window-next-buffers &optional window
+This function returns the list of buffers recently re-shown in
+@var{window} via @code{switch-to-prev-buffer}. The @var{window}
+argument must denote a live window or @code{nil} (meaning the selected
+window).
+@end defun
+
+@defun set-window-next-buffers window next-buffers
+This function sets the next buffer list of @var{window} to
+@var{next-buffers}. The @var{window} argument should be a live window
+or @code{nil} (meaning the selected window). The argument
+@var{next-buffers} should be a list of buffers.
+@end defun
+
+The following commands can be used to cycle through the global buffer
+list, much like @code{bury-buffer} and @code{unbury-buffer}. However,
+they cycle according to the specified window's history list, rather
+than the global buffer list. In addition, they restore
+window-specific window start and point positions, and may show a
+buffer even if it is already shown in another window. The
+@code{switch-to-prev-buffer} command, in particular, is used by
+@code{replace-buffer-in-windows}, @code{bury-buffer} and
+@code{quit-window} to find a replacement buffer for a window.
+
+@deffn Command switch-to-prev-buffer &optional window bury-or-kill
+This command displays the previous buffer in @var{window}. The
+argument @var{window} should be a live window or @code{nil} (meaning
+the selected window). If the optional argument @var{bury-or-kill} is
+non-@code{nil}, this means that the buffer currently shown in
+@var{window} is about to be buried or killed and consequently shall
+not be switched to in future invocations of this command.
+
+The previous buffer is usually the buffer shown before the buffer
+currently shown in @var{window}. However, a buffer that has been buried
+or killed or has been already shown by a recent invocation of
+@code{switch-to-prev-buffer} does not qualify as previous buffer.
+
+If repeated invocations of this command have already shown all buffers
+previously shown in @var{window}, further invocations will show buffers
+from the buffer list of the frame @var{window} appears on (@pxref{The
+Buffer List}).
+@end deffn
+
+@deffn Command switch-to-next-buffer &optional window
+This command switches to the next buffer in @var{window} thus undoing
+the effect of the last @code{switch-to-prev-buffer} command in
+@var{window}. The argument @var{window} must be a live window and
+defaults to the selected one.
+
+If there is no recent invocation of a @code{switch-to-prev-buffer} that
+can be undone, this function tries to show a buffer from the buffer list
+of the frame @var{window} appears on (@pxref{The Buffer List}).
+@end deffn
+
+
@node Dedicated Windows
@section Dedicated Windows
@cindex dedicated window
(@pxref{Buffers and Windows}) with respect to dedicated windows is
slightly different, see below.
-When @code{delete-windows-on} (@pxref{Deleting Windows}) wants to delete
-a dedicated window and that window is the only window on its frame, it
-deletes the window's frame too, provided there are other frames left.
-@code{replace-buffer-in-windows} (@pxref{Displaying Buffers}) tries to
-delete all dedicated windows showing its buffer argument. When such a
-window is the only window on its frame, that frame is deleted, provided
-there are other frames left. If there are no more frames left, some
-other buffer is displayed in the window, and the window is marked as
-non-dedicated.
+When @code{delete-windows-on} (@pxref{Deleting Windows}) wants to
+delete a dedicated window and that window is the only window on its
+frame, it deletes the window's frame too, provided there are other
+frames left. @code{replace-buffer-in-windows} (@pxref{Switching
+Buffers}) tries to delete all dedicated windows showing its buffer
+argument. When such a window is the only window on its frame, that
+frame is deleted, provided there are other frames left. If there are
+no more frames left, some other buffer is displayed in the window, and
+the window is marked as non-dedicated.
When you kill a buffer (@pxref{Killing Buffers}) displayed in a
dedicated window, any such window usually gets deleted too, since
non-@code{nil} value.
@end defun
+
+@node Quitting Windows
+@section Quitting Windows
+
+When you want to get rid of a window used for displaying a buffer you
+can call @code{delete-window} or @code{delete-windows-on}
+(@pxref{Deleting Windows}) to remove that window from its frame. If the
+buffer is shown on a separate frame, you might want to call
+@code{delete-frame} (@pxref{Deleting Frames}) instead. If, on the other
+hand, a window has been reused for displaying the buffer, you might
+prefer showing the buffer previously shown in that window by calling the
+function @code{switch-to-prev-buffer} (@pxref{Window History}).
+Finally, you might want to either bury (@pxref{The Buffer List}) or kill
+(@pxref{Killing Buffers}) the window's buffer.
+
+ The following function uses information on how the window for
+displaying the buffer was obtained in the first place thus attempting to
+automatize the above decisions for you.
+
+@deffn Command quit-window &optional kill window
+This command quits @var{window} and buries its buffer. The argument
+@var{window} must be a live window and defaults to the selected one.
+With prefix argument @var{kill} non-@code{nil}, it kills the buffer
+instead of burying it.
+
+Quitting @var{window} means to proceed as follows: If @var{window} was
+created specially for displaying its current buffer, delete @var{window}
+provided its frame contains at least one other live window. If
+@var{window} is the only window on its frame and there are other frames
+on the frame's terminal, the value of @var{kill} determines how to
+proceed with the window. If @var{kill} is @code{nil}, the fate of the
+frame is determined by calling @code{frame-auto-hide-function} (see
+below) with that frame as sole argument. If @var{kill} is
+non-@code{nil}, the frame is deleted unconditionally.
+
+If @var{window} was reused for displaying its buffer, this command tries
+to display the buffer previously shown in it. It also tries to restore
+the window start (@pxref{Window Start and End}) and point (@pxref{Window
+Point}) positions of the previously shown buffer. If, in addition, the
+current buffer was temporarily resized, this command will also try to
+restore the original height of @var{window}.
+
+The three cases described so far require that the buffer shown in
+@var{window} is still the buffer displayed by the last buffer display
+function for this window. If another buffer has been shown in the
+meantime or the buffer previously shown no longer exists, this command
+calls @code{switch-to-prev-buffer} (@pxref{Window History}) to show some
+other buffer instead.
+@end deffn
+
+The function @code{quit-window} bases its decisions on information
+stored in @var{window}'s @code{quit-restore} window parameter
+(@pxref{Window Parameters}) and resets that parameter to @code{nil}
+after it's done.
+
+The following option specifies how to deal with a frame containing just
+one window that shall be either quit or whose buffer shall be buried.
+
+@defopt frame-auto-hide-function
+The function specified by this option is called to automatically hide
+frames. This function is called with one argument - a frame.
+
+The function specified here is called by @code{bury-buffer} (@pxref{The
+Buffer List}) when the selected window is dedicated and shows the buffer
+that shall be buried. It is also called by @code{quit-window} (see
+above) when the frame of the window that shall be quit has been
+specially created for displaying that window's buffer and the buffer
+shall be buried.
+
+The default is to call @code{iconify-frame} (@pxref{Visibility of
+Frames}). Alternatively, you may either specify @code{delete-frame}
+(@pxref{Deleting Frames}) to remove the frame from its display,
+@code{ignore} to leave the frame unchanged, or any other function that
+can take a frame as its sole argument.
+
+Note that the function specified by this option is called if and only if
+there's at least one other frame on the terminal of the frame it's
+supposed to handle and that frame contains only one live window.
+@end defopt
+
+
@node Window Point
@section Windows and Point
@cindex window position
selected window. If @var{position} is @code{t}, that means to check the
last visible position in @var{window}.
-The @code{pos-visible-in-window-p} function considers only vertical
-scrolling. If @var{position} is out of view only because @var{window}
-has been scrolled horizontally, @code{pos-visible-in-window-p} returns
-non-@code{nil} anyway. @xref{Horizontal Scrolling}.
+This function considers only vertical scrolling. If @var{position} is
+out of view only because @var{window} has been scrolled horizontally,
+@code{pos-visible-in-window-p} returns non-@code{nil} anyway.
+@xref{Horizontal Scrolling}.
If @var{position} is visible, @code{pos-visible-in-window-p} returns
@code{t} if @var{partially} is @code{nil}; if @var{partially} is
@cindex scrolling textually
@dfn{Textual scrolling} means moving the text up or down through a
-window. It works by changing the value of the window's display-start
-location. It may also change the value of @code{window-point} to keep
-point on the screen.
-
- Textual scrolling was formerly called ``vertical scrolling,'' but we
-changed its name to distinguish it from the new vertical fractional
-scrolling feature (@pxref{Vertical Scrolling}).
-
- In the commands @code{scroll-up} and @code{scroll-down}, the directions
-``up'' and ``down'' refer to the motion of the text in the buffer at which
-you are looking through the window. Imagine that the text is
-written on a long roll of paper and that the scrolling commands move the
-paper up and down. Thus, if you are looking at text in the middle of a
-buffer and repeatedly call @code{scroll-down}, you will eventually see
-the beginning of the buffer.
+window. It works by changing the window's display-start location. It
+may also change the value of @code{window-point} to keep point on the
+screen (@pxref{Window Point}).
+
+ The basic textual scrolling functions are @code{scroll-up} (which
+scrolls forward) and @code{scroll-down} (which scrolls backward). In
+these function names, ``up'' and ``down'' refer to the direction of
+motion of the buffer text relative to the window. Imagine that the
+text is written on a long roll of paper and that the scrolling
+commands move the paper up and down. Thus, if you are looking at the
+middle of a buffer and repeatedly call @code{scroll-down}, you will
+eventually see the beginning of the buffer.
Some people have urged that the opposite convention be used: they
-imagine that the window moves over text that remains in place. Then
-``down'' commands would take you to the end of the buffer. This view is
-more consistent with the actual relationship between windows and the
-text in the buffer, but it is less like what the user sees. The
-position of a window on the terminal does not move, and short scrolling
-commands clearly move the text up or down on the screen. We have chosen
-names that fit the user's point of view.
-
- The textual scrolling functions (aside from
-@code{scroll-other-window}) have unpredictable results if the current
-buffer is different from the buffer that is displayed in the selected
-window. @xref{Current Buffer}.
-
- If the window contains a row which is taller than the height of the
-window (for example in the presence of a large image), the scroll
-functions will adjust the window's vertical scroll position to scroll
-the partially visible row. To disable this feature, Lisp code may bind
-the variable @code{auto-window-vscroll} to @code{nil} (@pxref{Vertical
-Scrolling}).
+imagine the window moving over text that remains in place, so that
+``down'' commands take you to the end of the buffer. This convention
+is consistent with fact that such a command is bound to a key named
+@key{PageDown} on modern keyboards. We have not switched to this
+convention as that is likely to break existing Emacs Lisp code.
+
+ Textual scrolling functions (aside from @code{scroll-other-window})
+have unpredictable results if the current buffer is not the one
+displayed in the selected window. @xref{Current Buffer}.
+
+ If the window contains a row taller than the height of the window
+(for example in the presence of a large image), the scroll functions
+will adjust the window's vertical scroll position to scroll the
+partially visible row. Lisp callers can disable this feature by
+binding the variable @code{auto-window-vscroll} to @code{nil}
+(@pxref{Vertical Scrolling}).
@deffn Command scroll-up &optional count
-This function scrolls the text in the selected window upward
-@var{count} lines. If @var{count} is negative, scrolling is actually
-downward.
+This function scrolls forward by @var{count} lines in the selected
+window.
-If @var{count} is @code{nil} (or omitted), then the length of scroll
-is @code{next-screen-context-lines} lines less than the usable height of
-the window (not counting its mode line).
+If @var{count} is negative, it scrolls backward instead. If
+@var{count} is @code{nil} (or omitted), the distance scrolled is
+@code{next-screen-context-lines} lines less than the height of the
+window's text area.
-@code{scroll-up} returns @code{nil}, unless it gets an error
-because it can't scroll any further.
+If the selected window cannot be scrolled any further, this function
+signals an error. Otherwise, it returns @code{nil}.
@end deffn
@deffn Command scroll-down &optional count
-This function scrolls the text in the selected window downward
-@var{count} lines. If @var{count} is negative, scrolling is actually
-upward.
+This function scrolls backward by @var{count} lines in the selected
+window.
+
+If @var{count} is negative, it scrolls forward instead. If
+@var{count} is omitted or @code{nil}, the distance scrolled is
+@code{next-screen-context-lines} lines less than the height of the
+window's text area.
+
+If the selected window cannot be scrolled any further, this function
+signals an error. Otherwise, it returns @code{nil}.
+@end deffn
-If @var{count} is omitted or @code{nil}, then the length of the scroll
-is @code{next-screen-context-lines} lines less than the usable height of
-the window (not counting its mode line).
+@deffn Command scroll-up-command &optional count
+This behaves like @code{scroll-up}, except that if the selected window
+cannot be scrolled any further and the value of the variable
+@code{scroll-error-top-bottom} is @code{t}, it tries to move to the
+end of the buffer instead. If point is already there, it signals an
+error.
+@end deffn
-@code{scroll-down} returns @code{nil}, unless it gets an error because
-it can't scroll any further.
+@deffn Command scroll-down-command &optional count
+This behaves like @code{scroll-down}, except that if the selected
+window cannot be scrolled any further and the value of the variable
+@code{scroll-error-top-bottom} is @code{t}, it tries to move to the
+beginning of the buffer instead. If point is already there, it
+signals an error.
@end deffn
@deffn Command scroll-other-window &optional count
@samp{Beginning of buffer}.
@end deffn
-@c Emacs 19 feature
@defvar other-window-scroll-buffer
If this variable is non-@code{nil}, it tells @code{scroll-other-window}
which buffer's window to scroll.
does not work with @code{scroll-margin}. The default value is zero.
@end defopt
+@cindex @code{scroll-command} property
@defopt scroll-preserve-screen-position
-If this option is @code{t}, scrolling which would move the current
-point position out of the window chooses the new position of point
-so that the vertical position of the cursor is unchanged, if possible.
+If this option is @code{t}, whenever a scrolling command moves point
+off-window, Emacs tries to adjust point to keep the cursor at its old
+vertical position in the window, rather than the window edge.
+
+If the value is non-@code{nil} and not @code{t}, Emacs adjusts point
+to keep the cursor at the same vertical position, even if the
+scrolling command didn't move point off-window.
-If it is non-@code{nil} and not @code{t}, then the scrolling functions
-always preserve the vertical position of point, if possible.
+This option affects all scroll commands that have a non-@code{nil}
+@code{scroll-command} symbol property.
@end defopt
@defopt next-screen-context-lines
@code{2}.
@end defopt
+@defopt scroll-error-top-bottom
+If this option is @code{nil} (the default), @code{scroll-up-command}
+and @code{scroll-down-command} simply signal an error when no more
+scrolling is possible.
+
+If the value is @code{t}, these commands instead move point to the
+beginning or end of the buffer (depending on scrolling direction);
+only if point is already on that position do they signal an error.
+@end defopt
+
@deffn Command recenter &optional count
@cindex centering point
This function scrolls the text in the selected window so that point is
displayed at a specified vertical position within the window. It does
not ``move point'' with respect to the text.
-If @var{count} is a nonnegative number, that puts the line containing
+If @var{count} is a non-negative number, that puts the line containing
point @var{count} lines down from the top of the window. If
@var{count} is a negative number, then it counts upward from the
bottom of the window, so that @minus{}1 stands for the last usable
@end group
@end example
-@node Size of Window
-@section The Size of a Window
-@cindex window size
-@cindex size of window
-
- An Emacs window is rectangular, and its size information consists of
-the height (the number of lines) and the width (the number of character
-positions in each line). The mode line is included in the height. But
-the width does not count the scroll bar or the column of @samp{|}
-characters that separates side-by-side windows.
-
- The following three functions return size information about a window:
-
-@defun window-height &optional window
-This function returns the number of lines in @var{window} (by default
-the selected window), including any mode line and header line.
-The result is almost always less than the value of @code{frame-height}
-for the associated frame, because the latter also includes any echo
-area. Depending on the toolkit in use, the frame height can also
-include the menu bar and tool bar (@pxref{Size and Position}).
-Therefore in general it is not straightforward to compare window and
-frame heights (see @code{window-full-height-p} below).
-
-@example
-@group
-(window-height)
- @result{} 23
-@end group
-@group
-(split-window-vertically)
- @result{} #<window 4 on windows.texi>
-@end group
-@group
-(window-height)
- @result{} 11
-@end group
-@end example
-@end defun
-
-@defun window-body-height &optional window
-Like @code{window-height} but the value does not include the
-mode line (if any) or the header line (if any).
-@end defun
-
-@defun window-full-height-p &optional window
-This function returns non-@code{nil} if @var{window} is as tall as the
-frame that contains it. The default for @var{window} is the selected
-window.
-@end defun
-
-@defun window-width &optional window
-This function returns the number of columns in @var{window}. The
-default for @var{window} is the selected window.
-
-The return value does not include the window's scroll bar or the column
-of @samp{|} characters that separates side-by-side windows. Moreover,
-the return value does not include the space used for displaying fringes
-and margins. Hence you cannot, in general, compare the return values of
-@code{window-width} and @code{frame-width} for equality to determine
-whether a window is a wide as the containing frame. Use the function
-@code{window-full-width-p}, see below, instead.
-
-@example
-@group
-(window-width)
- @result{} 80
-@end group
-@end example
-@end defun
-
-@defun window-full-width-p &optional window
-This function returns non-@code{nil} if @var{window} is as wide as the
-frame that contains it; otherwise @code{nil}. The default for
-@var{window} is the selected window.
-@end defun
-
-@defun window-edges &optional window
-This function returns a list of the edge coordinates of @var{window}.
-The default for @var{window} is the selected window.
-
-The order of the list is @code{(@var{left} @var{top} @var{right}
-@var{bottom})}, all elements relative to 0, 0 at the top left corner of
-the frame. The element @var{right} of the value is one more than the
-rightmost column used by @var{window}, and @var{bottom} is one more than
-the bottommost row used by @var{window} and its mode-line.
-
-The edges include the space used by the window's scroll bar, display
-margins, fringes, header line, and mode line, if it has them. Also,
-if the window has a neighbor on the right, its right edge value
-includes the width of the separator line between the window and that
-neighbor. Since the width of the window does not include this
-separator, the width does not usually equal the difference between the
-right and left edges.
-@end defun
-
-@defun window-inside-edges &optional window
-This is similar to @code{window-edges}, but the edge values
-it returns include only the text area of the window. They
-do not include the header line, mode line, scroll bar or
-vertical separator, fringes, or display margins.
-@end defun
-
-Here are the results obtained on a typical 24-line terminal with just
-one window, with menu bar enabled:
-
-@example
-@group
-(window-edges (selected-window))
- @result{} (0 1 80 23)
-@end group
-@group
-(window-inside-edges (selected-window))
- @result{} (0 1 80 22)
-@end group
-@end example
-
-@noindent
-The bottom edge is at line 23 because the last line is the echo area.
-The bottom inside edge is at line 22, which is the window's mode line.
-
-If @var{window} is at the upper left corner of its frame, and there is
-no menu bar, then @var{bottom} returned by @code{window-edges} is the
-same as the value of @code{(window-height)}, @var{right} is almost the
-same as the value of @code{(window-width)}, and @var{top} and
-@var{left} are zero. For example, the edges of the following window
-are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
-columns, the last column of the window (column 7) holds a border
-rather than text. The last row (row 4) holds the mode line, shown
-here with @samp{xxxxxxxxx}.
-
-@example
-@group
- 0
- _______
- 0 | |
- | |
- | |
- | |
- xxxxxxxxx 4
-
- 7
-@end group
-@end example
-
-In the following example, let's suppose that the frame is 7
-columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
-and the edges of the right window are @w{@samp{4 0 7 3}}.
-The inside edges of the left window are @w{@samp{0 0 3 2}},
-and the inside edges of the right window are @w{@samp{4 0 7 2}},
-
-@example
-@group
- ___ ___
- | | |
- | | |
- xxxxxxxxx
-
- 0 34 7
-@end group
-@end example
-
-@defun window-pixel-edges &optional window
-This function is like @code{window-edges} except that, on a graphical
-display, the edge values are measured in pixels instead of in
-character lines and columns.
-@end defun
-
-@defun window-inside-pixel-edges &optional window
-This function is like @code{window-inside-edges} except that, on a
-graphical display, the edge values are measured in pixels instead of
-in character lines and columns.
-@end defun
-
-@node Resizing Windows
-@section Changing the Size of a Window
-@cindex window resizing
-@cindex resize window
-@cindex changing window size
-@cindex window size, changing
-
- The window size functions fall into two classes: high-level commands
-that change the size of windows and low-level functions that access
-window size. Emacs does not permit overlapping windows or gaps between
-windows, so resizing a window always affects at least one other window.
-
-@deffn Command enlarge-window size &optional horizontal
-This function makes the selected window @var{size} lines taller by
-stealing lines from windows above or below. In a first round, it takes
-lines from one window at a time until that window is
-@code{window-min-height} lines tall, then takes from another. If, at
-the end of the first round, the selected window is still not tall
-enough, @code{enlarge-window} starts a second round, where it deletes
-windows above or below the selected one.
-
-If @var{horizontal} is non-@code{nil}, this function makes the window
-@var{size} columns wider, stealing columns instead of lines. If a
-window from which columns are stolen shrinks below
-@code{window-min-width} columns, that window disappears.
-
-If the requested size would exceed that of the window's frame, then the
-function makes the window occupy the entire height (or width) of the
-frame.
-
-If there are various other windows from which lines or columns can be
-stolen, and some of them specify fixed size (using
-@code{window-size-fixed}, see below), they are left untouched while
-other windows are ``robbed.'' If it would be necessary to alter the
-size of a fixed-size window, @code{enlarge-window} gets an error
-instead.
-
-If @var{size} is negative, this function shrinks the selected window by
-@minus{}@var{size} lines or columns. If that makes the window smaller
-than the minimum size (@code{window-min-height} and
-@code{window-min-width}), then @code{enlarge-window} deletes the window.
-
-@code{enlarge-window} returns @code{nil}.
-@end deffn
-
-@deffn Command enlarge-window-horizontally columns
-This function makes the selected window @var{columns} wider.
-It could be defined as follows:
-
-@example
-@group
-(defun enlarge-window-horizontally (columns)
- (interactive "p")
- (enlarge-window columns t))
-@end group
-@end example
-@end deffn
-
-@deffn Command shrink-window size &optional horizontal
-This function is like @code{enlarge-window} but negates the argument
-@var{size}, making the selected window smaller by giving lines (or
-columns) to the other windows. If the window shrinks below
-@code{window-min-height} or @code{window-min-width}, then it disappears.
-
-If @var{size} is negative, the window is enlarged by @minus{}@var{size}
-lines or columns.
-@end deffn
-
-@deffn Command shrink-window-horizontally columns
-This function makes the selected window @var{columns} narrower.
-It could be defined as follows:
-
-@example
-@group
-(defun shrink-window-horizontally (columns)
- (interactive "p")
- (shrink-window columns t))
-@end group
-@end example
-@end deffn
-
-@defun adjust-window-trailing-edge window delta horizontal
-This function makes the selected window @var{delta} lines taller or
-@var{delta} columns wider, by moving the bottom or right edge. This
-function does not delete other windows; if it cannot make the
-requested size adjustment, it signals an error. On success, this
-function returns @code{nil}.
-@end defun
-
-@deffn Command fit-window-to-buffer &optional window max-height min-height
-This command makes @var{window} the right height to display its
-contents exactly. The default for @var{window} is the selected window.
-
-The optional argument @var{max-height} specifies the maximum height the
-window is allowed to be; @code{nil} means use the maximum permissible
-height of a window on @var{window}'s frame. The optional argument
-@var{min-height} specifies the minimum height for the window; @code{nil}
-means use @code{window-min-height}. All these height values include the
-mode line and/or header line.
-
-This function can delete windows when their height shrinks below
-@var{min-height}. It returns non-@code{nil} if it orderly resized
-@var{window}, and @code{nil} otherwise.
-@end deffn
-
-@deffn Command shrink-window-if-larger-than-buffer &optional window
-This command shrinks @var{window} vertically to be as small as possible
-while still showing the full contents of its buffer---but not less than
-@code{window-min-height} lines. The default for @var{window} is
-the selected window.
-
-However, this command does nothing if the window is already too small to
-display the whole text of the buffer, or if part of the contents are
-currently scrolled off screen, or if the window is not the full width of
-its frame, or if the window is the only window in its frame.
-
-This command returns non-@code{nil} if it actually shrank the window
-and @code{nil} otherwise.
-@end deffn
-
-@cindex fixed-size window
-@defvar window-size-fixed
-If this variable is non-@code{nil}, in a given buffer, then the size of
-any window displaying that buffer remains fixed unless you either
-explicitly change it or Emacs has no other choice.
-
-If the value is @code{height}, then only the window's height is fixed;
-if the value is @code{width}, then only the window's width is fixed.
-Any other non-@code{nil} value fixes both the width and the height.
-
-This variable automatically becomes buffer-local when set.
-
-Explicit size-change functions such as @code{enlarge-window}
-get an error if they would have to change a window size which is fixed.
-Therefore, when you want to change the size of such a window,
-you should bind @code{window-size-fixed} to @code{nil}, like this:
-
-@example
-(let ((window-size-fixed nil))
- (enlarge-window 10))
-@end example
-
-Deleting an adjacent window or changing the frame size may change the
-size of a fixed-size window, if there is no other alternative.
-@end defvar
-
-@cindex minimum window size
- The following two variables constrain the window-structure-changing
-functions to a minimum height and width.
-
-@defopt window-min-height
-The value of this variable specifies how short a window may become
-before it is automatically deleted. Making a window smaller than
-@code{window-min-height} automatically deletes it, and no window may be
-created shorter than this. The value is measured in line units. When
-the window wants a mode line and/or a header line, they are counted as
-one line each. The default value is @code{4}. A value less than
-@code{1} is ignored.
-@end defopt
-
-@defopt window-min-width
-The value of this variable specifies how narrow a window may become
-before it is automatically deleted. Making a window smaller than
-@code{window-min-width} automatically deletes it, and no window may be
-created narrower than this. The value is measured in characters and
-includes any fringes or the scroll bar. The default value is @code{10}.
-A value less than @code{2} is ignored.
-@end defopt
-
-@cindex balancing window sizes
-Emacs provides two functions to balance windows, that is, to even out
-the sizes of windows on the same frame. The minibuffer window and
-fixed-size windows are not resized by these functions.
-
-@deffn Command balance-windows &optional window-or-frame
-This function balances windows in a way that gives more space to
-full-width and/or full-height windows. If @var{window-or-frame}
-specifies a frame, it balances all windows on that frame. If
-@var{window-or-frame} specifies a window, it balances this window and
-its ``siblings'' only. Think of a sibling as the other (original or
-new) window with respect to the present one, involved in the process of
-splitting; see @ref{Splitting Windows}. Since a sibling may have been
-split again, a window can have more than one sibling.
-@end deffn
-
-@deffn Command balance-windows-area
-This function attempts to give all windows on the selected frame
-approximately the same share of the screen area. This means that
-full-width or full-height windows are not given more space than other
-windows.
-@end deffn
@node Coordinates and Windows
@section Coordinates and Windows
argument because it always uses the frame that @var{window} is on.
@end defun
-@node Window Tree
-@section The Window Tree
-@cindex window tree
-
- A @dfn{window tree} specifies the layout, size, and relationship
-between all windows in one frame.
-
-@defun window-tree &optional frame
-This function returns the window tree for frame @var{frame}.
-If @var{frame} is omitted, the selected frame is used.
-
-The return value is a list of the form @code{(@var{root} @var{mini})},
-where @var{root} represents the window tree of the frame's
-root window, and @var{mini} is the frame's minibuffer window.
-
-If the root window is not split, @var{root} is the root window itself.
-Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
-@var{w2} ...)} where @var{dir} is @code{nil} for a horizontal split,
-and @code{t} for a vertical split, @var{edges} gives the combined size and
-position of the subwindows in the split, and the rest of the elements
-are the subwindows in the split. Each of the subwindows may again be
-a window or a list representing a window split, and so on. The
-@var{edges} element is a list @code{(@var{left}@var{ top}@var{ right}@var{ bottom})}
-similar to the value returned by @code{window-edges}.
-@end defun
@node Window Configurations
@section Window Configurations
@cindex window configurations
@cindex saving window information
- A @dfn{window configuration} records the entire layout of one
+A @dfn{window configuration} records the entire layout of one
frame---all windows, their sizes, which buffers they contain, how those
buffers are scrolled, and their values of point and the mark; also their
fringes, margins, and scroll bar settings. It also includes the value
of @code{minibuffer-scroll-window}. As a special exception, the window
configuration does not record the value of point in the selected window
-for the current buffer. Also, the window configuration does not record
-the values of window parameters; see @ref{Window Parameters}.
+for the current buffer.
You can bring back an entire frame layout by restoring a previously
saved window configuration. If you want to record the layout of all
@group
(let ((config (current-window-configuration)))
(unwind-protect
- (progn (split-window-vertically nil)
+ (progn (split-window-below nil)
@dots{})
(set-window-configuration config)))
@end group
file @file{winner.el} for some more operations on windows
configurations.
+ The objects returned by @code{current-window-configuration} die
+together with the Emacs process. In order to store a window
+configuration on disk and read it back in another Emacs session the
+following two functions can be used.
+
+@defun window-state-get &optional window markers
+This function returns the state of @var{window} as a Lisp object. The
+argument @var{window} can be any window and defaults to the root window
+of the selected frame.
+
+The optional argument @var{markers} non-@code{nil} means to use markers
+for sampling positions like @code{window-point} or @code{window-start}.
+This argument should be non-@code{nil} only if the value is used for
+putting the state back in the same session since markers slow down
+processing.
+@end defun
+
+The value returned by @code{window-state-get} can be converted by using
+one of the functions defined by Desktop Save Mode (@pxref{Desktop Save
+Mode}) to an object that can be written to a file. Such objects can be
+read back and converted to a Lisp object representing the state of the
+window. That Lisp object can be used as argument for the following
+function in order to restore the state window in another window.
+
+@defun window-state-put state &optional window ignore
+This function puts the window state @var{state} into @var{window}. The
+argument @var{state} should be the state of a window returned by an
+earlier invocation of @code{window-state-get}, see above. The optional
+argument @var{window} must specify a live window and defaults to the
+selected one.
+
+The optional argument @var{ignore} non-@code{nil} means to ignore
+minimum window sizes and fixed size restrictions. If @var{ignore}
+equals @code{safe}, this means windows can get as small as one line
+and/or two columns.
+@end defun
+
+
@node Window Parameters
@section Window Parameters
@cindex window parameters
-This sections describes how window parameters can be used to associate
+This section describes how window parameters can be used to associate
additional information with windows.
@defun window-parameter window parameter
This function returns @var{window}'s value for @var{parameter}. The
-default for @var{window} is the selected window. If @var{window}
-has no setting for @var{parameter}, this function returns @code{nil}.
+default for @var{window} is the selected window. If @var{window} has no
+setting for @var{parameter}, this function returns @code{nil}.
@end defun
@defun window-parameters &optional window
This function returns all parameters of @var{window} and their values.
-The default for @var{window} is the selected window. The return value
-is an association list of elements of the form @code{(@var{parameter}
-. @var{value})}.
+The default for @var{window} is the selected window. The return value,
+if non-@code{nil} is an association list whose elements have the form
+@code{(@var{parameter} . @var{value})}.
@end defun
@defun set-window-parameter window parameter value
is the selected window.
@end defun
-Currently, window parameters are not saved in window configurations and
-consequently not restored by @code{set-window-configuration}. Hence,
-any change of a parameter introduced via @code{set-window-parameter} can
-be undone only by invoking @code{set-window-parameter} for the same
-parameter again. Since @code{save-window-excursion} relies on window
-configurations (@pxref{Window Configurations}), window parameters are
-not saved and restored by that special form, either.
+Some functions, notably @code{delete-window},
+@code{delete-other-windows} and @code{split-window} may behave specially
+when their @var{window} argument has a parameter set. You can override
+such special behavior by binding the following variable to a
+non-@code{nil} value:
+
+@defvar ignore-window-parameters
+If this variable is non-@code{nil}, some standard functions do not
+process window parameters. The functions currently affected by this are
+@code{split-window}, @code{delete-window}, @code{delete-other-windows}
+and @code{other-window}.
+
+An application can bind this variable to a non-@code{nil} value around
+calls to these functions. If it does so, the application is fully
+responsible for correctly assigning the parameters of all involved
+windows when exiting that function.
+@end defvar
+
+The following parameters are currently used by the window management
+code.
+
+@table @asis
+@item @code{delete-window}
+This parameter affects the execution of @code{delete-window}
+(@pxref{Deleting Windows}).
+
+@item @code{delete-other-windows}
+This parameter affects the execution of @code{delete-other-windows}
+(@pxref{Deleting Windows}).
+
+@item @code{split-window}
+This parameter affects the execution of @code{split-window}
+(@pxref{Splitting Windows}).
+
+@item @code{other-window}
+This parameter affects the execution of @code{other-window}
+(@pxref{Cyclic Window Ordering}).
+
+@item @code{no-other-window}
+This parameter marks the window as not selectable by @code{other-window}
+(@pxref{Cyclic Window Ordering}).
+@end table
+
+In addition, the parameters @code{window-atom} and @code{window-side}
+are reserved and should not be used by applications. The
+@code{quit-restore} parameter tells how to proceed with a window when
+the buffer it shows is no more needed. This parameter is installed by
+the buffer display functions (@pxref{Choosing Window}) and consulted by
+the function @code{quit-window} (@pxref{Quitting Windows}).
+
@node Window Hooks
@section Hooks for Window Scrolling and Changes