#include <config.h>
#include <signal.h>
+
#include <stdio.h>
#include "lisp.h"
#include "termhooks.h"
+#include "keyboard.h"
+#include "keymap.h"
#include "frame.h"
#include "window.h"
-#include "keyboard.h"
#include "blockinput.h"
#include "buffer.h"
+#include "charset.h"
+#include "coding.h"
/* This may include sys/types.h, and that somehow loses
if this is not done before the other system files. */
#include "dispextern.h"
+#undef HAVE_MULTILINGUAL_MENU
+#undef HAVE_DIALOGS /* TODO: Implement native dialogs. */
+
/******************************************************************/
/* Definitions copied from lwlib.h */
typedef void * XtPointer;
typedef char Boolean;
-#define True 1
-#define False 0
-
-typedef enum _change_type
+enum button_type
{
- NO_CHANGE = 0,
- INVISIBLE_CHANGE = 1,
- VISIBLE_CHANGE = 2,
- STRUCTURAL_CHANGE = 3
-} change_type;
+ BUTTON_TYPE_NONE,
+ BUTTON_TYPE_TOGGLE,
+ BUTTON_TYPE_RADIO
+};
+/* This structure is based on the one in ../lwlib/lwlib.h, modified
+ for Windows. */
typedef struct _widget_value
{
/* name of widget */
char* value;
/* keyboard equivalent. no implications for XtTranslations */
char* key;
+ /* Help string or nil if none.
+ GC finds this string through the frame's menu_bar_vector
+ or through menu_items. */
+ Lisp_Object help;
/* true if enabled */
Boolean enabled;
/* true if selected */
Boolean selected;
+ /* The type of a button. */
+ enum button_type button_type;
/* true if menu title */
Boolean title;
#if 0
#endif
} widget_value;
-/* LocalAlloc/Free is a reasonably good allocator. */
-#define malloc_widget_value() (void*)LocalAlloc (LMEM_ZEROINIT, sizeof (widget_value))
-#define free_widget_value(wv) LocalFree (wv)
+/* Local memory management */
+#define local_heap (GetProcessHeap ())
+#define local_alloc(n) (HeapAlloc (local_heap, HEAP_ZERO_MEMORY, (n)))
+#define local_free(p) (HeapFree (local_heap, 0, ((LPVOID) (p))))
-/******************************************************************/
+#define malloc_widget_value() ((widget_value *) local_alloc (sizeof (widget_value)))
+#define free_widget_value(wv) (local_free ((wv)))
-#define min(x,y) (((x) < (y)) ? (x) : (y))
-#define max(x,y) (((x) > (y)) ? (x) : (y))
+/******************************************************************/
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif /* no TRUE */
+static HMENU current_popup_menu;
+
+FARPROC get_menu_item_info;
+FARPROC set_menu_item_info;
+
Lisp_Object Vmenu_updating_frame;
Lisp_Object Qdebug_on_next_call;
void set_frame_menubar ();
-static Lisp_Object w32_menu_show ();
+static void push_menu_item P_ ((Lisp_Object, Lisp_Object, Lisp_Object,
+ Lisp_Object, Lisp_Object, Lisp_Object,
+ Lisp_Object, Lisp_Object));
+#ifdef HAVE_DIALOGS
static Lisp_Object w32_dialog_show ();
+#endif
+static Lisp_Object w32_menu_show ();
static void keymap_panes ();
static void single_keymap_panes ();
static void single_menu_item ();
static void list_of_panes ();
static void list_of_items ();
+void w32_free_menu_strings (HWND);
\f
/* This holds a Lisp vector that holds the results of decoding
the keymaps or alist-of-alists that specify a menu.
#define MENU_ITEMS_PANE_PREFIX 2
#define MENU_ITEMS_PANE_LENGTH 3
-#define MENU_ITEMS_ITEM_NAME 0
-#define MENU_ITEMS_ITEM_ENABLE 1
-#define MENU_ITEMS_ITEM_VALUE 2
-#define MENU_ITEMS_ITEM_EQUIV_KEY 3
-#define MENU_ITEMS_ITEM_DEFINITION 4
-#define MENU_ITEMS_ITEM_LENGTH 5
+enum menu_item_idx
+{
+ MENU_ITEMS_ITEM_NAME = 0,
+ MENU_ITEMS_ITEM_ENABLE,
+ MENU_ITEMS_ITEM_VALUE,
+ MENU_ITEMS_ITEM_EQUIV_KEY,
+ MENU_ITEMS_ITEM_DEFINITION,
+ MENU_ITEMS_ITEM_TYPE,
+ MENU_ITEMS_ITEM_SELECTED,
+ MENU_ITEMS_ITEM_HELP,
+ MENU_ITEMS_ITEM_LENGTH
+};
static Lisp_Object menu_items;
Xt on behalf of one of the widget sets. */
static int popup_activated_flag;
+static int next_menubar_widget_id;
+
/* This is set nonzero after the user activates the menu bar, and set
to zero again after the menu bars are redisplayed by prepare_menu_bar.
While it is nonzero, all calls to set_frame_menubar go deep.
\f
/* Return the frame whose ->output_data.w32->menubar_widget equals
- MENU, or 0 if none. */
+ ID, or 0 if none. */
static struct frame *
-menubar_id_to_frame (HMENU menu)
+menubar_id_to_frame (id)
+ HMENU id;
{
Lisp_Object tail, frame;
FRAME_PTR f;
if (!GC_FRAMEP (frame))
continue;
f = XFRAME (frame);
- if (f->output_data.nothing == 1)
+ if (!FRAME_WINDOW_P (f))
continue;
- if (f->output_data.w32->menubar_widget == menu)
+ if (f->output_data.w32->menubar_widget == id)
return f;
}
return 0;
if (menu_items_used + 1 > menu_items_allocated)
grow_menu_items ();
- XVECTOR (menu_items)->contents[menu_items_used++] = Qnil;
+ ASET (menu_items, menu_items_used++, Qnil);
menu_items_submenu_depth++;
}
if (menu_items_used + 1 > menu_items_allocated)
grow_menu_items ();
- XVECTOR (menu_items)->contents[menu_items_used++] = Qlambda;
+ ASET (menu_items, menu_items_used++, Qlambda);
menu_items_submenu_depth--;
}
if (menu_items_used + 1 > menu_items_allocated)
grow_menu_items ();
- XVECTOR (menu_items)->contents[menu_items_used++] = Qquote;
+ ASET (menu_items, menu_items_used++, Qquote);
}
-/* Start a new menu pane in menu_items..
+/* Start a new menu pane in menu_items.
NAME is the pane name. PREFIX_VEC is a prefix key for this pane. */
static void
if (menu_items_submenu_depth == 0)
menu_items_n_panes++;
- XVECTOR (menu_items)->contents[menu_items_used++] = Qt;
- XVECTOR (menu_items)->contents[menu_items_used++] = name;
- XVECTOR (menu_items)->contents[menu_items_used++] = prefix_vec;
+ ASET (menu_items, menu_items_used++, Qt);
+ ASET (menu_items, menu_items_used++, name);
+ ASET (menu_items, menu_items_used++, prefix_vec);
}
-/* Push one menu item into the current pane.
- NAME is the string to display. ENABLE if non-nil means
- this item can be selected. KEY is the key generated by
- choosing this item, or nil if this item doesn't really have a definition.
- DEF is the definition of this item.
- EQUIV is the textual description of the keyboard equivalent for
- this item (or nil if none). */
+/* Push one menu item into the current pane. NAME is the string to
+ display. ENABLE if non-nil means this item can be selected. KEY
+ is the key generated by choosing this item, or nil if this item
+ doesn't really have a definition. DEF is the definition of this
+ item. EQUIV is the textual description of the keyboard equivalent
+ for this item (or nil if none). TYPE is the type of this menu
+ item, one of nil, `toggle' or `radio'. */
static void
-push_menu_item (name, enable, key, def, equiv)
- Lisp_Object name, enable, key, def, equiv;
+push_menu_item (name, enable, key, def, equiv, type, selected, help)
+ Lisp_Object name, enable, key, def, equiv, type, selected, help;
{
if (menu_items_used + MENU_ITEMS_ITEM_LENGTH > menu_items_allocated)
grow_menu_items ();
- XVECTOR (menu_items)->contents[menu_items_used++] = name;
- XVECTOR (menu_items)->contents[menu_items_used++] = enable;
- XVECTOR (menu_items)->contents[menu_items_used++] = key;
- XVECTOR (menu_items)->contents[menu_items_used++] = equiv;
- XVECTOR (menu_items)->contents[menu_items_used++] = def;
+ ASET (menu_items, menu_items_used++, name);
+ ASET (menu_items, menu_items_used++, enable);
+ ASET (menu_items, menu_items_used++, key);
+ ASET (menu_items, menu_items_used++, equiv);
+ ASET (menu_items, menu_items_used++, def);
+ ASET (menu_items, menu_items_used++, type);
+ ASET (menu_items, menu_items_used++, selected);
+ ASET (menu_items, menu_items_used++, help);
}
\f
/* Look through KEYMAPS, a vector of keymaps that is NMAPS long,
But don't make a pane that is empty--ignore that map instead.
P is the number of panes we have made so far. */
for (mapno = 0; mapno < nmaps; mapno++)
- single_keymap_panes (keymaps[mapno], Qnil, Qnil, notreal, 10);
+ single_keymap_panes (keymaps[mapno],
+ Fkeymap_prompt (keymaps[mapno]), Qnil, notreal, 10);
finish_menu_items ();
}
Lisp_Object pending_maps = Qnil;
Lisp_Object tail, item;
struct gcpro gcpro1, gcpro2;
- int notbuttons = 0;
if (maxdepth <= 0)
return;
push_menu_pane (pane_name, prefix);
-#ifndef HAVE_BOXES
- /* Remember index for first item in this pane so we can go back and
- add a prefix when (if) we see the first button. After that, notbuttons
- is set to 0, to mark that we have seen a button and all non button
- items need a prefix. */
- notbuttons = menu_items_used;
-#endif
-
for (tail = keymap; CONSP (tail); tail = XCDR (tail))
{
GCPRO2 (keymap, pending_maps);
item = XCAR (tail);
if (CONSP (item))
single_menu_item (XCAR (item), XCDR (item),
- &pending_maps, notreal, maxdepth, ¬buttons);
+ &pending_maps, notreal, maxdepth);
else if (VECTORP (item))
{
/* Loop over the char values represented in the vector. */
- int len = XVECTOR (item)->size;
+ int len = ASIZE (item);
int c;
for (c = 0; c < len; c++)
{
Lisp_Object character;
XSETFASTINT (character, c);
- single_menu_item (character, XVECTOR (item)->contents[c],
- &pending_maps, notreal, maxdepth, ¬buttons);
+ single_menu_item (character, AREF (item, c),
+ &pending_maps, notreal, maxdepth);
}
}
UNGCPRO;
separate panes.
If NOTREAL is nonzero, only check for equivalent key bindings, don't
evaluate expressions in menu items and don't make any menu.
- If we encounter submenus deeper than MAXDEPTH levels, ignore them.
- NOTBUTTONS_PTR is only used when simulating toggle boxes and radio
- buttons. It points to variable notbuttons in single_keymap_panes,
- which keeps track of if we have seen a button in this menu or not. */
+ If we encounter submenus deeper than MAXDEPTH levels, ignore them. */
static void
-single_menu_item (key, item, pending_maps_ptr, notreal, maxdepth,
- notbuttons_ptr)
+single_menu_item (key, item, pending_maps_ptr, notreal, maxdepth)
Lisp_Object key, item;
Lisp_Object *pending_maps_ptr;
int maxdepth, notreal;
- int *notbuttons_ptr;
{
- Lisp_Object def, map, item_string, enabled;
+ Lisp_Object map, item_string, enabled;
struct gcpro gcpro1, gcpro2;
int res;
if (!res)
return; /* Not a menu item. */
- map = XVECTOR (item_properties)->contents[ITEM_PROPERTY_MAP];
+ map = AREF (item_properties, ITEM_PROPERTY_MAP);
if (notreal)
{
return;
}
- enabled = XVECTOR (item_properties)->contents[ITEM_PROPERTY_ENABLE];
- item_string = XVECTOR (item_properties)->contents[ITEM_PROPERTY_NAME];
+ enabled = AREF (item_properties, ITEM_PROPERTY_ENABLE);
+ item_string = AREF (item_properties, ITEM_PROPERTY_NAME);
- if (!NILP (map) && XSTRING (item_string)->data[0] == '@')
+ if (!NILP (map) && SREF (item_string, 0) == '@')
{
if (!NILP (enabled))
/* An enabled separate pane. Remember this to handle it later. */
return;
}
-#ifndef HAVE_BOXES
- /* Simulate radio buttons and toggle boxes by putting a prefix in
- front of them. */
- {
- Lisp_Object prefix = Qnil;
- Lisp_Object type = XVECTOR (item_properties)->contents[ITEM_PROPERTY_TYPE];
- if (!NILP (type))
- {
- Lisp_Object selected
- = XVECTOR (item_properties)->contents[ITEM_PROPERTY_SELECTED];
-
- if (*notbuttons_ptr)
- /* The first button. Line up previous items in this menu. */
- {
- int index = *notbuttons_ptr; /* Index for first item this menu. */
- int submenu = 0;
- Lisp_Object tem;
- while (index < menu_items_used)
- {
- tem
- = XVECTOR (menu_items)->contents[index + MENU_ITEMS_ITEM_NAME];
- if (NILP (tem))
- {
- index++;
- submenu++; /* Skip sub menu. */
- }
- else if (EQ (tem, Qlambda))
- {
- index++;
- submenu--; /* End sub menu. */
- }
- else if (EQ (tem, Qt))
- index += 3; /* Skip new pane marker. */
- else if (EQ (tem, Qquote))
- index++; /* Skip a left, right divider. */
- else
- {
- if (!submenu && XSTRING (tem)->data[0] != '\0'
- && XSTRING (tem)->data[0] != '-')
- XVECTOR (menu_items)->contents[index + MENU_ITEMS_ITEM_NAME]
- = concat2 (build_string (" "), tem);
- index += MENU_ITEMS_ITEM_LENGTH;
- }
- }
- *notbuttons_ptr = 0;
- }
-
- /* Calculate prefix, if any, for this item. */
- if (EQ (type, QCtoggle))
- prefix = build_string (NILP (selected) ? "[ ] " : "[X] ");
- else if (EQ (type, QCradio))
- prefix = build_string (NILP (selected) ? "( ) " : "(*) ");
- }
- /* Not a button. If we have earlier buttons, then we need a prefix. */
- else if (!*notbuttons_ptr && XSTRING (item_string)->data[0] != '\0'
- && XSTRING (item_string)->data[0] != '-')
- prefix = build_string (" ");
-
- if (!NILP (prefix))
- item_string = concat2 (prefix, item_string);
- }
-#endif /* not HAVE_BOXES */
-
-#if 0
- if (!NILP(map))
- /* Indicate visually that this is a submenu. */
- item_string = concat2 (item_string, build_string (" >"));
-#endif
-
push_menu_item (item_string, enabled, key,
- XVECTOR (item_properties)->contents[ITEM_PROPERTY_DEF],
- XVECTOR (item_properties)->contents[ITEM_PROPERTY_KEYEQ]);
+ AREF (item_properties, ITEM_PROPERTY_DEF),
+ AREF (item_properties, ITEM_PROPERTY_KEYEQ),
+ AREF (item_properties, ITEM_PROPERTY_TYPE),
+ AREF (item_properties, ITEM_PROPERTY_SELECTED),
+ AREF (item_properties, ITEM_PROPERTY_HELP));
-#if 1
/* Display a submenu using the toolkit. */
if (! (NILP (map) || NILP (enabled)))
{
single_keymap_panes (map, Qnil, key, 0, maxdepth - 1);
push_submenu_end ();
}
-#endif
}
\f
/* Push all the panes and items of a menu described by the
Lisp_Object elt, pane_name, pane_data;
elt = Fcar (tail);
pane_name = Fcar (elt);
- CHECK_STRING (pane_name, 0);
+ CHECK_STRING (pane_name);
push_menu_pane (pane_name, Qnil);
pane_data = Fcdr (elt);
- CHECK_CONS (pane_data, 0);
+ CHECK_CONS (pane_data);
list_of_items (pane_data);
}
{
item = Fcar (tail);
if (STRINGP (item))
- push_menu_item (item, Qnil, Qnil, Qt, Qnil);
+ push_menu_item (item, Qnil, Qnil, Qt, Qnil, Qnil, Qnil, Qnil);
else if (NILP (item))
push_left_right_boundary ();
else
{
- CHECK_CONS (item, 0);
+ CHECK_CONS (item);
item1 = Fcar (item);
- CHECK_STRING (item1, 1);
- push_menu_item (item1, Qt, Fcdr (item), Qt, Qnil);
+ CHECK_STRING (item1);
+ push_menu_item (item1, Qt, Fcdr (item), Qt, Qnil, Qnil, Qnil, Qnil);
}
}
}
\f
DEFUN ("x-popup-menu", Fx_popup_menu, Sx_popup_menu, 2, 2, 0,
- "Pop up a deck-of-cards menu and return user's selection.\n\
-POSITION is a position specification. This is either a mouse button event\n\
-or a list ((XOFFSET YOFFSET) WINDOW)\n\
-where XOFFSET and YOFFSET are positions in pixels from the top left\n\
-corner of WINDOW's frame. (WINDOW may be a frame object instead of a window.)\n\
-This controls the position of the center of the first line\n\
-in the first pane of the menu, not the top left of the menu as a whole.\n\
-If POSITION is t, it means to use the current mouse position.\n\
-\n\
-MENU is a specifier for a menu. For the simplest case, MENU is a keymap.\n\
-The menu items come from key bindings that have a menu string as well as\n\
-a definition; actually, the \"definition\" in such a key binding looks like\n\
-\(STRING . REAL-DEFINITION). To give the menu a title, put a string into\n\
-the keymap as a top-level element.\n\n\
-If REAL-DEFINITION is nil, that puts a nonselectable string in the menu.\n\
-Otherwise, REAL-DEFINITION should be a valid key binding definition.\n\
-\n\
-You can also use a list of keymaps as MENU.\n\
- Then each keymap makes a separate pane.\n\
-When MENU is a keymap or a list of keymaps, the return value\n\
-is a list of events.\n\n\
-\n\
-Alternatively, you can specify a menu of multiple panes\n\
- with a list of the form (TITLE PANE1 PANE2...),\n\
-where each pane is a list of form (TITLE ITEM1 ITEM2...).\n\
-Each ITEM is normally a cons cell (STRING . VALUE);\n\
-but a string can appear as an item--that makes a nonselectable line\n\
-in the menu.\n\
-With this form of menu, the return value is VALUE from the chosen item.\n\
-\n\
-If POSITION is nil, don't display the menu at all, just precalculate the\n\
-cached information about equivalent key sequences.")
+ doc: /* Pop up a deck-of-cards menu and return user's selection.
+POSITION is a position specification. This is either a mouse button
+event or a list ((XOFFSET YOFFSET) WINDOW) where XOFFSET and YOFFSET
+are positions in pixels from the top left corner of WINDOW's frame
+\(WINDOW may be a frame object instead of a window). This controls the
+position of the center of the first line in the first pane of the
+menu, not the top left of the menu as a whole. If POSITION is t, it
+means to use the current mouse position.
+
+MENU is a specifier for a menu. For the simplest case, MENU is a keymap.
+The menu items come from key bindings that have a menu string as well as
+a definition; actually, the \"definition\" in such a key binding looks like
+\(STRING . REAL-DEFINITION). To give the menu a title, put a string into
+the keymap as a top-level element.
+
+If REAL-DEFINITION is nil, that puts a nonselectable string in the menu.
+Otherwise, REAL-DEFINITION should be a valid key binding definition.
+
+You can also use a list of keymaps as MENU. Then each keymap makes a
+separate pane. When MENU is a keymap or a list of keymaps, the return
+value is a list of events.
+
+Alternatively, you can specify a menu of multiple panes with a list of
+the form (TITLE PANE1 PANE2...), where each pane is a list of
+form (TITLE ITEM1 ITEM2...).
+Each ITEM is normally a cons cell (STRING . VALUE); but a string can
+appear as an item--that makes a nonselectable line in the menu.
+With this form of menu, the return value is VALUE from the chosen item.
+
+If POSITION is nil, don't display the menu at all, just precalculate the
+cached information about equivalent key sequences. */)
(position, menu)
Lisp_Object position, menu;
{
- int number_of_panes, panes;
Lisp_Object keymap, tem;
- int xpos, ypos;
+ int xpos = 0, ypos = 0;
Lisp_Object title;
char *error_name;
Lisp_Object selection;
- int i, j;
- FRAME_PTR f;
+ FRAME_PTR f = NULL;
Lisp_Object x, y, window;
int keymaps = 0;
int for_click = 0;
/* Decode the first argument: find the window and the coordinates. */
if (EQ (position, Qt)
- || (CONSP (position) && EQ (XCAR (position), Qmenu_bar)))
+ || (CONSP (position) && (EQ (XCAR (position), Qmenu_bar)
+ || EQ (XCAR (position), Qtool_bar))))
{
/* Use the mouse's current position. */
- FRAME_PTR new_f = selected_frame;
+ FRAME_PTR new_f = SELECTED_FRAME ();
Lisp_Object bar_window;
- int part;
+ enum scroll_bar_part part;
unsigned long time;
if (mouse_position_hook)
}
}
- CHECK_NUMBER (x, 0);
- CHECK_NUMBER (y, 0);
+ CHECK_NUMBER (x);
+ CHECK_NUMBER (y);
/* Decode where to put the menu. */
}
else if (WINDOWP (window))
{
- CHECK_LIVE_WINDOW (window, 0);
+ CHECK_LIVE_WINDOW (window);
f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
- xpos = (FONT_WIDTH (f->output_data.w32->font)
+ xpos = (FONT_WIDTH (FRAME_FONT (f))
* XFASTINT (XWINDOW (window)->left));
- ypos = (f->output_data.w32->line_height
+ ypos = (FRAME_LINE_HEIGHT (f)
* XFASTINT (XWINDOW (window)->top));
}
else
/* ??? Not really clean; should be CHECK_WINDOW_OR_FRAME,
but I don't want to make one now. */
- CHECK_WINDOW (window, 0);
+ CHECK_WINDOW (window);
xpos += XINT (x);
ypos += XINT (y);
/* Decode the menu items from what was specified. */
- keymap = Fkeymapp (menu);
- tem = Qnil;
- if (CONSP (menu))
- tem = Fkeymapp (Fcar (menu));
- if (!NILP (keymap))
+ keymap = get_keymap (menu, 0, 0);
+ if (CONSP (keymap))
{
/* We were given a keymap. Extract menu info from the keymap. */
Lisp_Object prompt;
- keymap = get_keymap (menu);
/* Extract the detailed info to make one pane. */
keymap_panes (&menu, 1, NILP (position));
/* Search for a string appearing directly as an element of the keymap.
That string is the title of the menu. */
- prompt = map_prompt (keymap);
+ prompt = Fkeymap_prompt (keymap);
if (NILP (title) && !NILP (prompt))
title = prompt;
/* Make that be the pane title of the first pane. */
if (!NILP (prompt) && menu_items_n_panes >= 0)
- XVECTOR (menu_items)->contents[MENU_ITEMS_PANE_NAME] = prompt;
+ ASET (menu_items, MENU_ITEMS_PANE_NAME, prompt);
keymaps = 1;
}
- else if (!NILP (tem))
+ else if (CONSP (menu) && KEYMAPP (XCAR (menu)))
{
/* We were given a list of keymaps. */
int nmaps = XFASTINT (Flength (menu));
{
Lisp_Object prompt;
- maps[i++] = keymap = get_keymap (Fcar (tem));
+ maps[i++] = keymap = get_keymap (Fcar (tem), 1, 0);
- prompt = map_prompt (keymap);
+ prompt = Fkeymap_prompt (keymap);
if (NILP (title) && !NILP (prompt))
title = prompt;
}
/* Make the title be the pane title of the first pane. */
if (!NILP (title) && menu_items_n_panes >= 0)
- XVECTOR (menu_items)->contents[MENU_ITEMS_PANE_NAME] = title;
+ ASET (menu_items, MENU_ITEMS_PANE_NAME, title);
keymaps = 1;
}
{
/* We were given an old-fashioned menu. */
title = Fcar (menu);
- CHECK_STRING (title, 1);
+ CHECK_STRING (title);
list_of_panes (Fcdr (menu));
}
#ifdef HAVE_MENUS
+ /* If resources from a previous popup menu exist yet, does nothing
+ until the `menu_free_timer' has freed them (see w32fns.c).
+ */
+ if (current_popup_menu)
+ {
+ discard_menu_items ();
+ UNGCPRO;
+ return Qnil;
+ }
+
/* Display them in a menu. */
BLOCK_INPUT;
UNBLOCK_INPUT;
discard_menu_items ();
+#endif /* HAVE_MENUS */
UNGCPRO;
-#endif /* HAVE_MENUS */
if (error_name) error (error_name);
return selection;
#ifdef HAVE_MENUS
DEFUN ("x-popup-dialog", Fx_popup_dialog, Sx_popup_dialog, 2, 2, 0,
- "Pop up a dialog box and return user's selection.\n\
-POSITION specifies which frame to use.\n\
-This is normally a mouse button event or a window or frame.\n\
-If POSITION is t, it means to use the frame the mouse is on.\n\
-The dialog box appears in the middle of the specified frame.\n\
-\n\
-CONTENTS specifies the alternatives to display in the dialog box.\n\
-It is a list of the form (TITLE ITEM1 ITEM2...).\n\
-Each ITEM is a cons cell (STRING . VALUE).\n\
-The return value is VALUE from the chosen item.\n\n\
-An ITEM may also be just a string--that makes a nonselectable item.\n\
-An ITEM may also be nil--that means to put all preceding items\n\
-on the left of the dialog box and all following items on the right.\n\
-\(By default, approximately half appear on each side.)")
+ doc: /* Pop up a dialog box and return user's selection.
+POSITION specifies which frame to use.
+This is normally a mouse button event or a window or frame.
+If POSITION is t, it means to use the frame the mouse is on.
+The dialog box appears in the middle of the specified frame.
+
+CONTENTS specifies the alternatives to display in the dialog box.
+It is a list of the form (TITLE ITEM1 ITEM2...).
+Each ITEM is a cons cell (STRING . VALUE).
+The return value is VALUE from the chosen item.
+
+An ITEM may also be just a string--that makes a nonselectable item.
+An ITEM may also be nil--that means to put all preceding items
+on the left of the dialog box and all following items on the right.
+\(By default, approximately half appear on each side.) */)
(position, contents)
Lisp_Object position, contents;
{
- FRAME_PTR f;
+ FRAME_PTR f = NULL;
Lisp_Object window;
check_w32 ();
/* Decode the first argument: find the window or frame to use. */
if (EQ (position, Qt)
- || (CONSP (position) && EQ (XCAR (position), Qmenu_bar)))
+ || (CONSP (position) && (EQ (XCAR (position), Qmenu_bar)
+ || EQ (XCAR (position), Qtool_bar))))
{
#if 0 /* Using the frame the mouse is on may not be right. */
/* Use the mouse's current position. */
- FRAME_PTR new_f = selected_frame;
+ FRAME_PTR new_f = SELECTED_FRAME ();
Lisp_Object bar_window;
- int part;
+ enum scroll_bar_part part;
unsigned long time;
Lisp_Object x, y;
f = XFRAME (window);
else if (WINDOWP (window))
{
- CHECK_LIVE_WINDOW (window, 0);
+ CHECK_LIVE_WINDOW (window);
f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
}
else
/* ??? Not really clean; should be CHECK_WINDOW_OR_FRAME,
but I don't want to make one now. */
- CHECK_WINDOW (window, 0);
+ CHECK_WINDOW (window);
-#if 1
+#ifndef HAVE_DIALOGS
/* Display a menu with these alternatives
in the middle of frame F. */
{
return Fx_popup_menu (newpos,
Fcons (Fcar (contents), Fcons (contents, Qnil)));
}
-#else
+#else /* HAVE_DIALOGS */
{
Lisp_Object title;
char *error_name;
/* Decode the dialog items from what was specified. */
title = Fcar (contents);
- CHECK_STRING (title, 1);
+ CHECK_STRING (title);
list_of_panes (Fcons (contents, Qnil));
if (error_name) error (error_name);
return selection;
}
-#endif
+#endif /* HAVE_DIALOGS */
}
/* Activate the menu bar of frame F.
This is called from keyboard.c when it gets the
- menu_bar_activate_event out of the Emacs event queue.
+ MENU_BAR_ACTIVATE_EVENT out of the Emacs event queue.
To activate the menu bar, we signal to the input thread that it can
return from the WM_INITMENU message, allowing the normal Windows
This way we can safely execute Lisp code. */
+void
x_activate_menubar (f)
FRAME_PTR f;
{
if (!f)
return;
+ entry = Qnil;
subprefix_stack = (Lisp_Object *) alloca (f->menu_bar_items_used * sizeof (Lisp_Object));
vector = f->menu_bar_vector;
prefix = Qnil;
i = 0;
while (i < f->menu_bar_items_used)
{
- if (EQ (XVECTOR (vector)->contents[i], Qnil))
+ if (EQ (AREF (vector, i), Qnil))
{
subprefix_stack[submenu_depth++] = prefix;
prefix = entry;
i++;
}
- else if (EQ (XVECTOR (vector)->contents[i], Qlambda))
+ else if (EQ (AREF (vector, i), Qlambda))
{
prefix = subprefix_stack[--submenu_depth];
i++;
}
- else if (EQ (XVECTOR (vector)->contents[i], Qt))
+ else if (EQ (AREF (vector, i), Qt))
{
- prefix = XVECTOR (vector)->contents[i + MENU_ITEMS_PANE_PREFIX];
+ prefix = AREF (vector, i + MENU_ITEMS_PANE_PREFIX);
i += MENU_ITEMS_PANE_LENGTH;
}
else
{
- entry = XVECTOR (vector)->contents[i + MENU_ITEMS_ITEM_VALUE];
+ entry = AREF (vector, i + MENU_ITEMS_ITEM_VALUE);
/* The EMACS_INT cast avoids a warning. There's no problem
as long as pointers have enough bits to hold small integers. */
if ((int) (EMACS_INT) client_data == i)
Lisp_Object frame;
XSETFRAME (frame, f);
- buf.kind = menu_bar_event;
- buf.frame_or_window = Fcons (frame, Fcons (Qmenu_bar, Qnil));
+ buf.kind = MENU_BAR_EVENT;
+ buf.frame_or_window = frame;
+ buf.arg = frame;
kbd_buffer_store_event (&buf);
for (j = 0; j < submenu_depth; j++)
if (!NILP (subprefix_stack[j]))
{
- buf.kind = menu_bar_event;
- buf.frame_or_window = Fcons (frame, subprefix_stack[j]);
+ buf.kind = MENU_BAR_EVENT;
+ buf.frame_or_window = frame;
+ buf.arg = subprefix_stack[j];
kbd_buffer_store_event (&buf);
}
if (!NILP (prefix))
{
- buf.kind = menu_bar_event;
- buf.frame_or_window = Fcons (frame, prefix);
+ buf.kind = MENU_BAR_EVENT;
+ buf.frame_or_window = frame;
+ buf.arg = prefix;
kbd_buffer_store_event (&buf);
}
- buf.kind = menu_bar_event;
- buf.frame_or_window = Fcons (frame, entry);
+ buf.kind = MENU_BAR_EVENT;
+ buf.frame_or_window = frame;
+ buf.arg = entry;
kbd_buffer_store_event (&buf);
+ /* Free memory used by owner-drawn and help-echo strings. */
+ w32_free_menu_strings (FRAME_W32_WINDOW (f));
+ f->output_data.w32->menu_command_in_progress = 0;
+ f->output_data.w32->menubar_active = 0;
return;
}
i += MENU_ITEMS_ITEM_LENGTH;
}
}
+ /* Free memory used by owner-drawn and help-echo strings. */
+ w32_free_menu_strings (FRAME_W32_WINDOW (f));
+ f->output_data.w32->menu_command_in_progress = 0;
+ f->output_data.w32->menubar_active = 0;
}
/* Allocate a widget_value, blocking input. */
widget_value *wv;
{
if (! wv) return;
-
+
wv->name = wv->value = wv->key = (char *) 0xDEADBEEF;
if (wv->contents && (wv->contents != (widget_value*)1))
UNBLOCK_INPUT;
}
\f
-/* Return a tree of widget_value structures for a menu bar item
+/* Set up data i menu_items for a menu bar item
whose event type is ITEM_KEY (with string ITEM_NAME)
and whose contents come from the list of keymaps MAPS. */
-static widget_value *
-single_submenu (item_key, item_name, maps)
+static int
+parse_single_submenu (item_key, item_name, maps)
Lisp_Object item_key, item_name, maps;
{
- widget_value *wv, *prev_wv, *save_wv, *first_wv;
- int i;
- int submenu_depth = 0;
Lisp_Object length;
int len;
Lisp_Object *mapvec;
- widget_value **submenu_stack;
- int mapno;
- int previous_items = menu_items_used;
+ int i;
int top_level_items = 0;
length = Flength (maps);
maps = Fcdr (maps);
}
- menu_items_n_panes = 0;
-
/* Loop over the given keymaps, making a pane for each map.
But don't make a pane that is empty--ignore that map instead. */
for (i = 0; i < len; i++)
{
if (SYMBOLP (mapvec[i])
- || (CONSP (mapvec[i])
- && NILP (Fkeymapp (mapvec[i]))))
+ || (CONSP (mapvec[i]) && !KEYMAPP (mapvec[i])))
{
/* Here we have a command at top level in the menu bar
as opposed to a submenu. */
top_level_items = 1;
push_menu_pane (Qnil, Qnil);
- push_menu_item (item_name, Qt, item_key, mapvec[i], Qnil);
+ push_menu_item (item_name, Qt, item_key, mapvec[i],
+ Qnil, Qnil, Qnil, Qnil);
}
else
single_keymap_panes (mapvec[i], item_name, item_key, 0, 10);
}
+
+ return top_level_items;
+}
- /* Create a tree of widget_value objects
- representing the panes and their items. */
+
+/* Create a tree of widget_value objects
+ representing the panes and items
+ in menu_items starting at index START, up to index END. */
+
+static widget_value *
+digest_single_submenu (start, end, top_level_items)
+ int start, end;
+{
+ widget_value *wv, *prev_wv, *save_wv, *first_wv;
+ int i;
+ int submenu_depth = 0;
+ widget_value **submenu_stack;
submenu_stack
= (widget_value **) alloca (menu_items_used * sizeof (widget_value *));
wv->name = "menu";
wv->value = 0;
wv->enabled = 1;
+ wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
first_wv = wv;
save_wv = 0;
prev_wv = 0;
and construct a tree of widget_value objects.
Ignore the panes and items made by previous calls to
single_submenu, even though those are also in menu_items. */
- i = previous_items;
- while (i < menu_items_used)
+ i = start;
+ while (i < end)
{
- if (EQ (XVECTOR (menu_items)->contents[i], Qnil))
+ if (EQ (AREF (menu_items, i), Qnil))
{
submenu_stack[submenu_depth++] = save_wv;
save_wv = prev_wv;
prev_wv = 0;
i++;
}
- else if (EQ (XVECTOR (menu_items)->contents[i], Qlambda))
+ else if (EQ (AREF (menu_items, i), Qlambda))
{
prev_wv = save_wv;
save_wv = submenu_stack[--submenu_depth];
i++;
}
- else if (EQ (XVECTOR (menu_items)->contents[i], Qt)
+ else if (EQ (AREF (menu_items, i), Qt)
&& submenu_depth != 0)
i += MENU_ITEMS_PANE_LENGTH;
/* Ignore a nil in the item list.
It's meaningful only for dialog boxes. */
- else if (EQ (XVECTOR (menu_items)->contents[i], Qquote))
+ else if (EQ (AREF (menu_items, i), Qquote))
i += 1;
- else if (EQ (XVECTOR (menu_items)->contents[i], Qt))
+ else if (EQ (AREF (menu_items, i), Qt))
{
/* Create a new pane. */
Lisp_Object pane_name, prefix;
char *pane_string;
- pane_name = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_NAME];
- prefix = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_PREFIX];
+
+ pane_name = AREF (menu_items, i + MENU_ITEMS_PANE_NAME);
+ prefix = AREF (menu_items, i + MENU_ITEMS_PANE_PREFIX);
+
+#ifndef HAVE_MULTILINGUAL_MENU
+ if (STRINGP (pane_name) && STRING_MULTIBYTE (pane_name))
+ {
+ pane_name = ENCODE_SYSTEM (pane_name);
+ ASET (menu_items, i + MENU_ITEMS_PANE_NAME, pane_name);
+ }
+#endif
pane_string = (NILP (pane_name)
- ? "" : (char *) XSTRING (pane_name)->data);
+ ? "" : (char *) SDATA (pane_name));
/* If there is just one top-level pane, put all its items directly
under the top-level menu. */
if (menu_items_n_panes == 1)
wv->name++;
wv->value = 0;
wv->enabled = 1;
+ wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
}
save_wv = wv;
prev_wv = 0;
else
{
/* Create a new item within current pane. */
- Lisp_Object item_name, enable, descrip, def;
- item_name = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_NAME];
- enable = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_ENABLE];
- descrip
- = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_EQUIV_KEY];
- def = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_DEFINITION];
+ Lisp_Object item_name, enable, descrip, def, type, selected;
+ Lisp_Object help;
+
+ item_name = AREF (menu_items, i + MENU_ITEMS_ITEM_NAME);
+ enable = AREF (menu_items, i + MENU_ITEMS_ITEM_ENABLE);
+ descrip = AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY);
+ def = AREF (menu_items, i + MENU_ITEMS_ITEM_DEFINITION);
+ type = AREF (menu_items, i + MENU_ITEMS_ITEM_TYPE);
+ selected = AREF (menu_items, i + MENU_ITEMS_ITEM_SELECTED);
+ help = AREF (menu_items, i + MENU_ITEMS_ITEM_HELP);
+
+#ifndef HAVE_MULTILINGUAL_MENU
+ if (STRING_MULTIBYTE (item_name))
+ {
+ item_name = ENCODE_SYSTEM (item_name);
+ ASET (menu_items, i + MENU_ITEMS_ITEM_NAME, item_name);
+ }
+
+ if (STRINGP (descrip) && STRING_MULTIBYTE (descrip))
+ {
+ descrip = ENCODE_SYSTEM (descrip);
+ ASET (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY, descrip);
+ }
+#endif /* not HAVE_MULTILINGUAL_MENU */
wv = xmalloc_widget_value ();
if (prev_wv)
else
save_wv->contents = wv;
- wv->name = (char *) XSTRING (item_name)->data;
+ wv->name = (char *) SDATA (item_name);
if (!NILP (descrip))
- wv->key = (char *) XSTRING (descrip)->data;
+ wv->key = (char *) SDATA (descrip);
wv->value = 0;
/* The EMACS_INT cast avoids a warning. There's no problem
as long as pointers have enough bits to hold small integers. */
wv->call_data = (!NILP (def) ? (void *) (EMACS_INT) i : 0);
wv->enabled = !NILP (enable);
+
+ if (NILP (type))
+ wv->button_type = BUTTON_TYPE_NONE;
+ else if (EQ (type, QCradio))
+ wv->button_type = BUTTON_TYPE_RADIO;
+ else if (EQ (type, QCtoggle))
+ wv->button_type = BUTTON_TYPE_TOGGLE;
+ else
+ abort ();
+
+ wv->selected = !NILP (selected);
+ if (!STRINGP (help))
+ help = Qnil;
+
+ wv->help = help;
+
prev_wv = wv;
i += MENU_ITEMS_ITEM_LENGTH;
int deep_p;
{
HMENU menubar_widget = f->output_data.w32->menubar_widget;
- Lisp_Object tail, items, frame;
+ Lisp_Object items;
widget_value *wv, *first_wv, *prev_wv = 0;
- int i;
+ int i, last_i;
+ int *submenu_start, *submenu_end;
+ int *submenu_top_level_items;
/* We must not change the menubar when actually in use. */
if (f->output_data.w32->menubar_active)
else if (pending_menu_activation && !deep_p)
deep_p = 1;
- wv = xmalloc_widget_value ();
- wv->name = "menubar";
- wv->value = 0;
- wv->enabled = 1;
- first_wv = wv;
-
if (deep_p)
{
/* Make a widget-value tree representing the entire menu trees. */
struct buffer *prev = current_buffer;
Lisp_Object buffer;
- int specpdl_count = specpdl_ptr - specpdl;
+ int specpdl_count = SPECPDL_INDEX ();
int previous_menu_items_used = f->menu_bar_items_used;
Lisp_Object *previous_items
= (Lisp_Object *) alloca (previous_menu_items_used
set_buffer_internal_1 (XBUFFER (buffer));
/* Run the Lucid hook. */
- call1 (Vrun_hooks, Qactivate_menubar_hook);
+ safe_run_hooks (Qactivate_menubar_hook);
/* If it has changed current-menubar from previous value,
really recompute the menubar from the value. */
if (! NILP (Vlucid_menu_bar_dirty_flag))
items = FRAME_MENU_BAR_ITEMS (f);
- inhibit_garbage_collection ();
-
/* Save the frame's previous menu bar contents data. */
- bcopy (XVECTOR (f->menu_bar_vector)->contents, previous_items,
- previous_menu_items_used * sizeof (Lisp_Object));
+ if (previous_menu_items_used)
+ bcopy (XVECTOR (f->menu_bar_vector)->contents, previous_items,
+ previous_menu_items_used * sizeof (Lisp_Object));
- /* Fill in the current menu bar contents. */
+ /* Fill in menu_items with the current menu bar contents.
+ This can evaluate Lisp code. */
menu_items = f->menu_bar_vector;
- menu_items_allocated = XVECTOR (menu_items)->size;
+ menu_items_allocated = VECTORP (menu_items) ? ASIZE (menu_items) : 0;
+ submenu_start = (int *) alloca (XVECTOR (items)->size * sizeof (int *));
+ submenu_end = (int *) alloca (XVECTOR (items)->size * sizeof (int *));
+ submenu_top_level_items
+ = (int *) alloca (XVECTOR (items)->size * sizeof (int *));
init_menu_items ();
- for (i = 0; i < XVECTOR (items)->size; i += 4)
+ for (i = 0; i < ASIZE (items); i += 4)
{
Lisp_Object key, string, maps;
- key = XVECTOR (items)->contents[i];
- string = XVECTOR (items)->contents[i + 1];
- maps = XVECTOR (items)->contents[i + 2];
+ last_i = i;
+
+ key = AREF (items, i);
+ string = AREF (items, i + 1);
+ maps = AREF (items, i + 2);
if (NILP (string))
break;
- wv = single_submenu (key, string, maps);
+ submenu_start[i] = menu_items_used;
+
+ menu_items_n_panes = 0;
+ submenu_top_level_items[i]
+ = parse_single_submenu (key, string, maps);
+
+ submenu_end[i] = menu_items_used;
+ }
+
+ finish_menu_items ();
+
+ /* Convert menu_items into widget_value trees
+ to display the menu. This cannot evaluate Lisp code. */
+
+ wv = xmalloc_widget_value ();
+ wv->name = "menubar";
+ wv->value = 0;
+ wv->enabled = 1;
+ wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
+ first_wv = wv;
+
+ for (i = 0; i < last_i; i += 4)
+ {
+ wv = digest_single_submenu (submenu_start[i], submenu_end[i],
+ submenu_top_level_items[i]);
if (prev_wv)
prev_wv->next = wv;
else
first_wv->contents = wv;
/* Don't set wv->name here; GC during the loop might relocate it. */
wv->enabled = 1;
+ wv->button_type = BUTTON_TYPE_NONE;
prev_wv = wv;
}
- finish_menu_items ();
-
set_buffer_internal_1 (prev);
unbind_to (specpdl_count, Qnil);
for (i = 0; i < previous_menu_items_used; i++)
if (menu_items_used == i
- || (!EQ (previous_items[i], XVECTOR (menu_items)->contents[i])))
+ || (!EQ (previous_items[i], AREF (menu_items, i))))
break;
if (i == menu_items_used && i == previous_menu_items_used && i != 0)
{
}
/* Now GC cannot happen during the lifetime of the widget_value,
- so it's safe to store data from a Lisp_String. */
+ so it's safe to store data from a Lisp_String, as long as
+ local copies are made when the actual menu is created.
+ Windows takes care of this for normal string items, but
+ not for owner-drawn items or additional item-info. */
wv = first_wv->contents;
- for (i = 0; i < XVECTOR (items)->size; i += 4)
+ for (i = 0; i < ASIZE (items); i += 4)
{
Lisp_Object string;
- string = XVECTOR (items)->contents[i + 1];
+ string = AREF (items, i + 1);
if (NILP (string))
break;
- wv->name = (char *) XSTRING (string)->data;
+ wv->name = (char *) SDATA (string);
wv = wv->next;
}
else
{
/* Make a widget-value tree containing
- just the top level menu bar strings.
-
- It turns out to be worth comparing the new contents with the
- previous contents to avoid unnecessary rebuilding even of just
- the top-level menu bar, which turns out to be fairly slow. We
- co-opt f->menu_bar_vector for this purpose, since its contents
- are effectively discarded at this point anyway.
+ just the top level menu bar strings. */
- Note that the lisp-level hooks have already been run by
- update_menu_bar - it's kinda a shame the code is duplicated
- above as well for deep_p, but there we are. */
+ wv = xmalloc_widget_value ();
+ wv->name = "menubar";
+ wv->value = 0;
+ wv->enabled = 1;
+ wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
+ first_wv = wv;
items = FRAME_MENU_BAR_ITEMS (f);
-
- /* If there has been no change in the Lisp-level contents of just
- the menu bar itself, skip redisplaying it. Just exit. */
- for (i = 0; i < f->menu_bar_items_used; i += 4)
- if (i == XVECTOR (items)->size
- || (XVECTOR (f->menu_bar_vector)->contents[i]
- != XVECTOR (items)->contents[i]))
- break;
- if (i == XVECTOR (items)->size && i == f->menu_bar_items_used && i != 0)
- return;
-
- for (i = 0; i < XVECTOR (items)->size; i += 4)
+ for (i = 0; i < ASIZE (items); i += 4)
{
Lisp_Object string;
- string = XVECTOR (items)->contents[i + 1];
+ string = AREF (items, i + 1);
if (NILP (string))
break;
wv = xmalloc_widget_value ();
- wv->name = (char *) XSTRING (string)->data;
+ wv->name = (char *) SDATA (string);
wv->value = 0;
wv->enabled = 1;
+ wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
/* This prevents lwlib from assuming this
menu item is really supposed to be empty. */
/* The EMACS_INT cast avoids a warning.
prev_wv = wv;
}
- /* Remember the contents of FRAME_MENU_BAR_ITEMS (f) in
- f->menu_bar_vector, so we can check whether the top-level
- menubar contents have changed next time. */
- if (XVECTOR (f->menu_bar_vector)->size < XVECTOR (items)->size)
- f->menu_bar_vector
- = Fmake_vector (make_number (XVECTOR (items)->size), Qnil);
- bcopy (XVECTOR (items)->contents,
- XVECTOR (f->menu_bar_vector)->contents,
- XVECTOR (items)->size * sizeof (Lisp_Object));
- f->menu_bar_items_used = XVECTOR (items)->size;
+ /* Forget what we thought we knew about what is in the
+ detailed contents of the menu bar menus.
+ Changing the top level always destroys the contents. */
+ f->menu_bar_items_used = 0;
}
/* Create or update the menu bar widget. */
f->output_data.w32->menubar_widget = NULL;
DestroyMenu (old);
}
-
+
UNBLOCK_INPUT;
}
Lisp_Object *subprefix_stack
= (Lisp_Object *) alloca (menu_items_used * sizeof (Lisp_Object));
int submenu_depth = 0;
-
int first_pane;
- int next_release_must_exit = 0;
*error = NULL;
wv->name = "menu";
wv->value = 0;
wv->enabled = 1;
+ wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
first_wv = wv;
first_pane = 1;
i = 0;
while (i < menu_items_used)
{
- if (EQ (XVECTOR (menu_items)->contents[i], Qnil))
+ if (EQ (AREF (menu_items, i), Qnil))
{
submenu_stack[submenu_depth++] = save_wv;
save_wv = prev_wv;
first_pane = 1;
i++;
}
- else if (EQ (XVECTOR (menu_items)->contents[i], Qlambda))
+ else if (EQ (AREF (menu_items, i), Qlambda))
{
prev_wv = save_wv;
save_wv = submenu_stack[--submenu_depth];
first_pane = 0;
i++;
}
- else if (EQ (XVECTOR (menu_items)->contents[i], Qt)
+ else if (EQ (AREF (menu_items, i), Qt)
&& submenu_depth != 0)
i += MENU_ITEMS_PANE_LENGTH;
/* Ignore a nil in the item list.
It's meaningful only for dialog boxes. */
- else if (EQ (XVECTOR (menu_items)->contents[i], Qquote))
+ else if (EQ (AREF (menu_items, i), Qquote))
i += 1;
- else if (EQ (XVECTOR (menu_items)->contents[i], Qt))
+ else if (EQ (AREF (menu_items, i), Qt))
{
/* Create a new pane. */
Lisp_Object pane_name, prefix;
char *pane_string;
- pane_name = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_NAME];
- prefix = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_PREFIX];
+ pane_name = AREF (menu_items, i + MENU_ITEMS_PANE_NAME);
+ prefix = AREF (menu_items, i + MENU_ITEMS_PANE_PREFIX);
+#ifndef HAVE_MULTILINGUAL_MENU
+ if (STRINGP (pane_name) && STRING_MULTIBYTE (pane_name))
+ {
+ pane_name = ENCODE_SYSTEM (pane_name);
+ ASET (menu_items, i + MENU_ITEMS_PANE_NAME, pane_name);
+ }
+#endif
pane_string = (NILP (pane_name)
- ? "" : (char *) XSTRING (pane_name)->data);
+ ? "" : (char *) SDATA (pane_name));
/* If there is just one top-level pane, put all its items directly
under the top-level menu. */
if (menu_items_n_panes == 1)
wv->name++;
wv->value = 0;
wv->enabled = 1;
+ wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
save_wv = wv;
prev_wv = 0;
}
else
{
/* Create a new item within current pane. */
- Lisp_Object item_name, enable, descrip, def;
- item_name = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_NAME];
- enable = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_ENABLE];
- descrip
- = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_EQUIV_KEY];
- def = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_DEFINITION];
+ Lisp_Object item_name, enable, descrip, def, type, selected, help;
+
+ item_name = AREF (menu_items, i + MENU_ITEMS_ITEM_NAME);
+ enable = AREF (menu_items, i + MENU_ITEMS_ITEM_ENABLE);
+ descrip = AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY);
+ def = AREF (menu_items, i + MENU_ITEMS_ITEM_DEFINITION);
+ type = AREF (menu_items, i + MENU_ITEMS_ITEM_TYPE);
+ selected = AREF (menu_items, i + MENU_ITEMS_ITEM_SELECTED);
+ help = AREF (menu_items, i + MENU_ITEMS_ITEM_HELP);
+
+#ifndef HAVE_MULTILINGUAL_MENU
+ if (STRINGP (item_name) && STRING_MULTIBYTE (item_name))
+ {
+ item_name = ENCODE_SYSTEM (item_name);
+ ASET (menu_items, i + MENU_ITEMS_ITEM_NAME, item_name);
+ }
+ if (STRINGP (descrip) && STRING_MULTIBYTE (descrip))
+ {
+ descrip = ENCODE_SYSTEM (descrip);
+ ASET (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY, descrip);
+ }
+#endif /* not HAVE_MULTILINGUAL_MENU */
wv = xmalloc_widget_value ();
if (prev_wv)
prev_wv->next = wv;
else
save_wv->contents = wv;
- wv->name = (char *) XSTRING (item_name)->data;
+ wv->name = (char *) SDATA (item_name);
if (!NILP (descrip))
- wv->key = (char *) XSTRING (descrip)->data;
+ wv->key = (char *) SDATA (descrip);
wv->value = 0;
/* Use the contents index as call_data, since we are
- restricted to 16-bits.. */
+ restricted to 16-bits. */
wv->call_data = !NILP (def) ? (void *) (EMACS_INT) i : 0;
wv->enabled = !NILP (enable);
+
+ if (NILP (type))
+ wv->button_type = BUTTON_TYPE_NONE;
+ else if (EQ (type, QCtoggle))
+ wv->button_type = BUTTON_TYPE_TOGGLE;
+ else if (EQ (type, QCradio))
+ wv->button_type = BUTTON_TYPE_RADIO;
+ else
+ abort ();
+
+ wv->selected = !NILP (selected);
+ if (!STRINGP (help))
+ help = Qnil;
+
+ wv->help = help;
+
prev_wv = wv;
i += MENU_ITEMS_ITEM_LENGTH;
so that it looks better. Having two separators looks odd. */
wv_sep->name = "--";
wv_sep->next = first_wv->contents;
+ wv_sep->help = Qnil;
- wv_title->name = (char *) XSTRING (title)->data;
- /* Handle title specially, so it looks better. */
- wv_title->title = True;
+#ifndef HAVE_MULTILINGUAL_MENU
+ if (STRING_MULTIBYTE (title))
+ title = ENCODE_SYSTEM (title);
+#endif
+ wv_title->name = (char *) SDATA (title);
+ wv_title->enabled = TRUE;
+ wv_title->title = TRUE;
+ wv_title->button_type = BUTTON_TYPE_NONE;
+ wv_title->help = Qnil;
wv_title->next = wv_sep;
first_wv->contents = wv_title;
}
/* Actually create the menu. */
- menu = CreatePopupMenu ();
+ current_popup_menu = menu = CreatePopupMenu ();
fill_in_menu (menu, first_wv->contents);
-
+
/* Adjust coordinates to be root-window-relative. */
pos.x = x;
pos.y = y;
ClientToScreen (FRAME_W32_WINDOW (f), &pos);
- /* Free the widget_value objects we used to specify the contents. */
- free_menubar_widget_value_tree (first_wv);
-
/* No selection has been chosen yet. */
menu_item_selection = 0;
during the call. */
discard_mouse_events ();
+ /* Free the widget_value objects we used to specify the contents. */
+ free_menubar_widget_value_tree (first_wv);
+
DestroyMenu (menu);
/* Find the selected item, and its pane, to return
{
Lisp_Object prefix, entry;
- prefix = Qnil;
+ prefix = entry = Qnil;
i = 0;
while (i < menu_items_used)
{
- if (EQ (XVECTOR (menu_items)->contents[i], Qnil))
+ if (EQ (AREF (menu_items, i), Qnil))
{
subprefix_stack[submenu_depth++] = prefix;
prefix = entry;
i++;
}
- else if (EQ (XVECTOR (menu_items)->contents[i], Qlambda))
+ else if (EQ (AREF (menu_items, i), Qlambda))
{
prefix = subprefix_stack[--submenu_depth];
i++;
}
- else if (EQ (XVECTOR (menu_items)->contents[i], Qt))
+ else if (EQ (AREF (menu_items, i), Qt))
{
- prefix
- = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_PREFIX];
+ prefix = AREF (menu_items, i + MENU_ITEMS_PANE_PREFIX);
i += MENU_ITEMS_PANE_LENGTH;
}
/* Ignore a nil in the item list.
It's meaningful only for dialog boxes. */
- else if (EQ (XVECTOR (menu_items)->contents[i], Qquote))
+ else if (EQ (AREF (menu_items, i), Qquote))
i += 1;
else
{
- entry
- = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_VALUE];
+ entry = AREF (menu_items, i + MENU_ITEMS_ITEM_VALUE);
if (menu_item_selection == i)
{
if (keymaps != 0)
}
\f
+#ifdef HAVE_DIALOGS
static char * button_names [] = {
"button1", "button2", "button3", "button4", "button5",
"button6", "button7", "button8", "button9", "button10" };
char dialog_name[6];
int menu_item_selection;
- widget_value *wv, *save_wv = 0, *first_wv = 0, *prev_wv = 0;
+ widget_value *wv, *first_wv = 0, *prev_wv = 0;
/* Number of elements seen so far, before boundary. */
int left_count = 0;
{
Lisp_Object pane_name, prefix;
char *pane_string;
- pane_name = XVECTOR (menu_items)->contents[MENU_ITEMS_PANE_NAME];
- prefix = XVECTOR (menu_items)->contents[MENU_ITEMS_PANE_PREFIX];
+ pane_name = AREF (menu_items, MENU_ITEMS_PANE_NAME);
+ prefix = AREF (menu_items, MENU_ITEMS_PANE_PREFIX);
pane_string = (NILP (pane_name)
- ? "" : (char *) XSTRING (pane_name)->data);
+ ? "" : (char *) SDATA (pane_name));
prev_wv = xmalloc_widget_value ();
prev_wv->value = pane_string;
if (keymaps && !NILP (prefix))
prev_wv->name++;
prev_wv->enabled = 1;
prev_wv->name = "message";
+ prev_wv->help = Qnil;
first_wv = prev_wv;
/* Loop over all panes and items, filling in the tree. */
{
/* Create a new item within current pane. */
- Lisp_Object item_name, enable, descrip;
- item_name = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_NAME];
- enable = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_ENABLE];
- descrip
- = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_EQUIV_KEY];
+ Lisp_Object item_name, enable, descrip, help;
+
+ item_name = AREF (menu_items, i + MENU_ITEMS_ITEM_NAME);
+ enable = AREF (menu_items, i + MENU_ITEMS_ITEM_ENABLE);
+ descrip = AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY);
+ help = AREF (menu_items, i + MENU_ITEMS_ITEM_HELP);
if (NILP (item_name))
{
prev_wv->next = wv;
wv->name = (char *) button_names[nb_buttons];
if (!NILP (descrip))
- wv->key = (char *) XSTRING (descrip)->data;
- wv->value = (char *) XSTRING (item_name)->data;
- wv->call_data = (void *) &XVECTOR (menu_items)->contents[i];
+ wv->key = (char *) SDATA (descrip);
+ wv->value = (char *) SDATA (item_name);
+ wv->call_data = (void *) &AREF (menu_items, i);
wv->enabled = !NILP (enable);
+ wv->help = Qnil;
prev_wv = wv;
if (! boundary_seen)
wv = xmalloc_widget_value ();
wv->name = dialog_name;
+ wv->help = Qnil;
/* Dialog boxes use a really stupid name encoding
which specifies how many buttons to use
}
/* Actually create the dialog. */
-#if 0
dialog_id = widget_id_tick++;
menu = lw_create_widget (first_wv->name, "dialog", dialog_id, first_wv,
f->output_data.w32->widget, 1, 0,
dialog_selection_callback, 0);
- lw_modify_all_widgets (dialog_id, first_wv->contents, True);
-#endif
+ lw_modify_all_widgets (dialog_id, first_wv->contents, TRUE);
/* Free the widget_value objects we used to specify the contents. */
free_menubar_widget_value_tree (first_wv);
menu_item_selection = 0;
/* Display the menu. */
-#if 0
lw_pop_up_all_widgets (dialog_id);
popup_activated_flag = 1;
popup_get_selection ((XEvent *) 0, FRAME_X_DISPLAY_INFO (f), dialog_id);
lw_destroy_all_widgets (dialog_id);
-#endif
/* Find the selected item, and its pane, to return
the proper value. */
{
Lisp_Object entry;
- if (EQ (XVECTOR (menu_items)->contents[i], Qt))
+ if (EQ (AREF (menu_items, i), Qt))
{
- prefix
- = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_PREFIX];
+ prefix = AREF (menu_items, i + MENU_ITEMS_PANE_PREFIX);
i += MENU_ITEMS_PANE_LENGTH;
}
else
{
- entry
- = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_VALUE];
+ entry = AREF (menu_items, i + MENU_ITEMS_ITEM_VALUE);
if (menu_item_selection == i)
{
if (keymaps != 0)
return Qnil;
}
+#endif /* HAVE_DIALOGS */
\f
/* Is this item a separator? */
name_is_separator (name)
char *name;
{
- /* Check if name string consists of only dashes ('-') */
+ char *start = name;
+
+ /* Check if name string consists of only dashes ('-'). */
while (*name == '-') name++;
- return (*name == '\0');
+ /* Separators can also be of the form "--:TripleSuperMegaEtched"
+ or "--deep-shadow". We don't implement them yet, se we just treat
+ them like normal separators. */
+ return (*name == '\0' || start + 2 == name);
}
{
UINT fuFlags;
char *out_string;
+ int return_value;
if (name_is_separator (wv->name))
- fuFlags = MF_SEPARATOR;
+ {
+ fuFlags = MF_SEPARATOR;
+ out_string = NULL;
+ }
else
{
if (wv->enabled)
else
out_string = wv->name;
- if (wv->title || wv->call_data == 0)
+ if (item != NULL)
+ fuFlags = MF_POPUP;
+ else if (wv->title || wv->call_data == 0)
{
-#if 0 /* no GC while popup menu is active */
- out_string = LocalAlloc (0, strlen (wv->name) + 1);
- strcpy (out_string, wv->name);
+ /* Only use MF_OWNERDRAW if GetMenuItemInfo is usable, since
+ we can't deallocate the memory otherwise. */
+ if (get_menu_item_info)
+ {
+ out_string = (char *) local_alloc (strlen (wv->name) + 1);
+ strcpy (out_string, wv->name);
+#ifdef MENU_DEBUG
+ DebPrint ("Menu: allocing %ld for owner-draw", out_string);
#endif
- fuFlags = MF_OWNERDRAW | MF_DISABLED;
+ fuFlags = MF_OWNERDRAW | MF_DISABLED;
+ }
+ else
+ fuFlags = MF_DISABLED;
}
+
+ /* Draw radio buttons and tickboxes. */
+ else if (wv->selected && (wv->button_type == BUTTON_TYPE_TOGGLE ||
+ wv->button_type == BUTTON_TYPE_RADIO))
+ fuFlags |= MF_CHECKED;
+ else
+ fuFlags |= MF_UNCHECKED;
}
- if (item != NULL)
- fuFlags = MF_POPUP;
+ return_value =
+ AppendMenu (menu,
+ fuFlags,
+ item != NULL ? (UINT) item : (UINT) wv->call_data,
+ out_string );
+
+ /* This must be done after the menu item is created. */
+ if (!wv->title && wv->call_data != 0)
+ {
+ if (set_menu_item_info)
+ {
+ MENUITEMINFO info;
+ bzero (&info, sizeof (info));
+ info.cbSize = sizeof (info);
+ info.fMask = MIIM_DATA;
+
+ /* Set help string for menu item. Leave it as a Lisp_Object
+ until it is ready to be displayed, since GC can happen while
+ menus are active. */
+ if (wv->help)
+ info.dwItemData = (DWORD) wv->help;
+
+ if (wv->button_type == BUTTON_TYPE_RADIO)
+ {
+ /* CheckMenuRadioItem allows us to differentiate TOGGLE and
+ RADIO items, but is not available on NT 3.51 and earlier. */
+ info.fMask |= MIIM_TYPE | MIIM_STATE;
+ info.fType = MFT_RADIOCHECK | MFT_STRING;
+ info.dwTypeData = out_string;
+ info.fState = wv->selected ? MFS_CHECKED : MFS_UNCHECKED;
+ }
- return AppendMenu (menu,
- fuFlags,
- item != NULL ? (UINT) item : (UINT) wv->call_data,
- (fuFlags == MF_SEPARATOR) ? NULL: out_string );
+ set_menu_item_info (menu,
+ item != NULL ? (UINT) item : (UINT) wv->call_data,
+ FALSE, &info);
+ }
+ }
+ return return_value;
}
/* Construct native Windows menu(bar) based on widget_value tree. */
-static int
+int
fill_in_menu (HMENU menu, widget_value *wv)
{
int items_added = 0;
return 1;
}
+int
+popup_activated ()
+{
+ /* popup_activated_flag not actually used on W32 */
+ return 0;
+}
+
+/* Display help string for currently pointed to menu item. Not
+ supported on NT 3.51 and earlier, as GetMenuItemInfo is not
+ available. */
+void
+w32_menu_display_help (HWND owner, HMENU menu, UINT item, UINT flags)
+{
+ if (get_menu_item_info)
+ {
+ struct frame *f = x_window_to_frame (&one_w32_display_info, owner);
+ Lisp_Object frame, help;
+
+ // No help echo on owner-draw menu items.
+ if (flags & MF_OWNERDRAW || flags & MF_POPUP)
+ help = Qnil;
+ else
+ {
+ MENUITEMINFO info;
+
+ bzero (&info, sizeof (info));
+ info.cbSize = sizeof (info);
+ info.fMask = MIIM_DATA;
+ get_menu_item_info (menu, item, FALSE, &info);
+
+ help = info.dwItemData ? (Lisp_Object) info.dwItemData : Qnil;
+ }
+
+ /* Store the help echo in the keyboard buffer as the X toolkit
+ version does, rather than directly showing it. This seems to
+ solve the GC problems that were present when we based the
+ Windows code on the non-toolkit version. */
+ if (f)
+ {
+ XSETFRAME (frame, f);
+ kbd_buffer_store_help_event (frame, help);
+ }
+ else
+ /* X version has a loop through frames here, which doesn't
+ appear to do anything, unless it has some side effect. */
+ show_help_echo (help, Qnil, Qnil, Qnil, 1);
+ }
+}
+
+/* Free memory used by owner-drawn strings. */
+static void
+w32_free_submenu_strings (menu)
+ HMENU menu;
+{
+ int i, num = GetMenuItemCount (menu);
+ for (i = 0; i < num; i++)
+ {
+ MENUITEMINFO info;
+ bzero (&info, sizeof (info));
+ info.cbSize = sizeof (info);
+ info.fMask = MIIM_DATA | MIIM_TYPE | MIIM_SUBMENU;
+
+ get_menu_item_info (menu, i, TRUE, &info);
+
+ /* Owner-drawn names are held in dwItemData. */
+ if ((info.fType & MF_OWNERDRAW) && info.dwItemData)
+ {
+#ifdef MENU_DEBUG
+ DebPrint ("Menu: freeing %ld for owner-draw", info.dwItemData);
+#endif
+ local_free (info.dwItemData);
+ }
+
+ /* Recurse down submenus. */
+ if (info.hSubMenu)
+ w32_free_submenu_strings (info.hSubMenu);
+ }
+}
+
+void
+w32_free_menu_strings (hwnd)
+ HWND hwnd;
+{
+ HMENU menu = current_popup_menu;
+
+ if (get_menu_item_info)
+ {
+ /* If there is no popup menu active, free the strings from the frame's
+ menubar. */
+ if (!menu)
+ menu = GetMenu (hwnd);
+
+ if (menu)
+ w32_free_submenu_strings (menu);
+ }
+
+ current_popup_menu = NULL;
+}
+
#endif /* HAVE_MENUS */
+
\f
syms_of_w32menu ()
{
+ /* See if Get/SetMenuItemInfo functions are available. */
+ HMODULE user32 = GetModuleHandle ("user32.dll");
+ get_menu_item_info = GetProcAddress (user32, "GetMenuItemInfoA");
+ set_menu_item_info = GetProcAddress (user32, "SetMenuItemInfoA");
+
staticpro (&menu_items);
menu_items = Qnil;
+ current_popup_menu = NULL;
+
Qdebug_on_next_call = intern ("debug-on-next-call");
staticpro (&Qdebug_on_next_call);
DEFVAR_LISP ("menu-updating-frame", &Vmenu_updating_frame,
- "Frame for which we are updating a menu.\n\
-The enable predicate for a menu command should check this variable.");
+ doc: /* Frame for which we are updating a menu.
+The enable predicate for a menu command should check this variable. */);
Vmenu_updating_frame = Qnil;
defsubr (&Sx_popup_menu);