w->window_end_valid = 0;
while (i < matrix->nrows)
- matrix->rows[i++].enabled_p = 0;
+ matrix->rows[i++].enabled_p = false;
}
else
{
for (i = 0; i < matrix->nrows; ++i)
- matrix->rows[i].enabled_p = 0;
+ matrix->rows[i].enabled_p = false;
}
}
else if (matrix == w->desired_matrix)
had better be the case when we adjust matrices between
redisplays. */
for (i = 0; i < matrix->nrows; ++i)
- matrix->rows[i].enabled_p = 0;
+ matrix->rows[i].enabled_p = false;
}
}
eassert (end >= 0 && end <= matrix->nrows);
for (; start < end; ++start)
- matrix->rows[start].enabled_p = 0;
+ matrix->rows[start].enabled_p = false;
}
if (row->y + row->height > max_y)
row->visible_height -= row->y + row->height - max_y;
- row->enabled_p = 1;
+ row->enabled_p = true;
}
bool rp = row->reversed_p;
clear_glyph_row (row);
- row->enabled_p = 1;
+ row->enabled_p = true;
row->reversed_p = rp;
}
}
/* Only when a desired row has been displayed, we want
the corresponding frame row to be updated. */
- frame_row->enabled_p = 1;
+ frame_row->enabled_p = true;
/* Maybe insert a vertical border between horizontally adjacent
windows. */
assign_row (current_row, desired_row);
/* Enable current_row to mark it as valid. */
- current_row->enabled_p = 1;
+ current_row->enabled_p = true;
current_row->mouse_face_p = mouse_face_p;
/* If we are called on frame matrices, perform analogous operations
assign_row (current_row, desired_row);
else
swap_glyph_pointers (desired_row, current_row);
- current_row->enabled_p = 1;
+ current_row->enabled_p = true;
/* Set the Y coordinate of the mode/header line's row.
It is needed in draw_row_with_mouse_face to find the
/* RETAINED_P is zero for empty lines. */
if (!retained_p[copy_from[i]])
- new_rows[i].enabled_p = 0;
+ new_rows[i].enabled_p = false;
}
/* Do the same for window matrices, if MATRIX is a frame matrix. */
/* If frame line is empty, window line is empty, too. */
if (!retained_p[copy_from[i]])
- m->rows[window_to].enabled_p = 0;
+ m->rows[window_to].enabled_p = false;
}
else if (to_inside_window_p)
{
/* If frame line is empty, window line is empty, too. */
if (!retained_p[copy_from[i]])
- m->rows[window_to].enabled_p = 0;
+ m->rows[window_to].enabled_p = false;
}
sync_p = 1;
}
in the first redisplay. */
if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
- MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
+ SET_MATRIX_ROW_ENABLED_P (w->current_matrix, i, false);
}
/* Was display preempted? */
&& row_equal_p (c, d, 1))
{
assign_row (c, d);
- d->enabled_p = 0;
+ d->enabled_p = false;
}
else
break;
}
/* Give up if some rows in the desired matrix are not enabled. */
- if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
+ if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
return -1;
first_old = first_new = i;
{
int bottom;
- if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
+ if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
return 0;
bottom = MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i));
if (bottom <= yb)
j = last_old;
while (i - 1 > first_new
&& j - 1 > first_old
- && MATRIX_ROW (current_matrix, j - 1)->enabled_p
+ && MATRIX_ROW_ENABLED_P (current_matrix, j - 1)
&& (MATRIX_ROW (current_matrix, j - 1)->y
== MATRIX_ROW (desired_matrix, i - 1)->y)
&& !MATRIX_ROW (desired_matrix, i - 1)->redraw_fringe_bitmaps_p
for (i = first_old; i < last_old; ++i)
{
- if (MATRIX_ROW (current_matrix, i)->enabled_p)
+ if (MATRIX_ROW_ENABLED_P (current_matrix, i))
{
entry = add_row_entry (MATRIX_ROW (current_matrix, i));
old_lines[i] = entry;
preceding for-loop, we no longer have such an overlap,
and thus the assigned row should always be enabled. */
eassert (to->enabled_p);
- from->enabled_p = 0;
+ from->enabled_p = false;
to->overlapped_p = to_overlapped_p;
}
}
olen--;
}
- current_row->enabled_p = 1;
+ current_row->enabled_p = true;
current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
/* If desired line is empty, just clear the line. */