if (INTEGERP (relief))
{
img->relief = XINT (relief);
- img->hmargin += abs (img->relief);
- img->vmargin += abs (img->relief);
+ img->hmargin += eabs (img->relief);
+ img->vmargin += eabs (img->relief);
}
if (! img->background_valid)
int x, y, i, sum;
for (i = sum = 0; i < 9; ++i)
- sum += abs (matrix[i]);
+ sum += eabs (matrix[i]);
#define COLOR(A, X, Y) ((A) + (Y) * img->width + (X))