sort_overlays (Lisp_Object *overlay_vec, ptrdiff_t noverlays, struct window *w)
{
ptrdiff_t i, j;
- struct sortvec *sortvec = alloca (noverlays * sizeof *sortvec);
+ USE_SAFE_ALLOCA;
+ struct sortvec *sortvec;
+
+ SAFE_NALLOCA (sortvec, 1, noverlays);
/* Put the valid and relevant overlays into sortvec. */
for (i = 0; i < noverlays; i++)
overlay_vec[i] = sortvec[i].overlay;
+
+ SAFE_FREE ();
return (noverlays);
}
\f