;;; avoid.el --- make mouse pointer stay out of the way of editing
-;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
+;;; Copyright (C) 1993, 1994, 2000 Free Software Foundation, Inc.
-;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
+;; Author: Boris Goldowsky <boris@gnu.org>
;; Keywords: mouse
;; This file is part of GNU Emacs.
;; For those who are annoyed by the mouse pointer obscuring text,
;; this mode moves the mouse pointer - either just a little out of
-;; the way, or all the way to the corner of the frame.
+;; the way, or all the way to the corner of the frame.
;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
-;; To set up permanently, put the following in your .emacs:
+;; To set up permanently, put the following in your .emacs:
;;
-;; (if window-system (mouse-avoidance-mode 'animate))
+;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
;;
;; Other legitimate alternatives include
;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
;; For added silliness, make the animatee animate...
;; put something similar to the following into your .emacs:
;;
-;; (if window-system
+;; (if (eq window-system 'x)
;; (mouse-avoidance-set-pointer-shape
;; (eval (nth (random 4)
;; '(x-pointer-man x-pointer-spider
;;
;; For completely random pointer shape, replace the setq above with:
;; (setq x-pointer-shape (mouse-avoidance-random-shape))
-;;
+;;
;; Bugs / Warnings / To-Do:
;;
;; - Using this code does slow emacs down. "banish" mode shouldn't
;; rather than always raising the frame.
;; Credits:
-;; This code was helped by all those who contributed suggestions,
+;; This code was helped by all those who contributed suggestions,
;; fixes, and additions
;; Joe Harrington (and his advisor), for the original inspiration.
;; Ken Manheimer, for dreaming up the Protean mode.
:prefix "mouse-avoidance-"
:group 'mouse)
-
+;;;###autoload
(defcustom mouse-avoidance-mode nil
- "Activate mouse avoidance mode.
+ "Activate mouse avoidance mode.
See function `mouse-avoidance-mode' for possible values.
-This variable should be set only with \\[customize], which is equivalent
-to using the function `mouse-avoidance-mode'."
+Setting this variable directly does not take effect;
+use either \\[customize] or the function `mouse-avoidance-mode'."
:set (lambda (symbol value)
;; 'none below prevents toggling when value is nil.
- (mouse-avoidance-mode (or value 'none)))
+ (mouse-avoidance-mode (or value 'none)))
:initialize 'custom-initialize-default
- :type '(choice (const :tag "none" nil) (const banish) (const jump)
+ :type '(choice (const :tag "none" nil) (const banish) (const jump)
(const animate) (const exile) (const proteus)
)
:group 'avoid
(defsubst mouse-avoidance-set-pointer-shape (shape)
"Set the shape of the mouse pointer to SHAPE."
- (setq x-pointer-shape shape)
- (set-mouse-color nil))
+ (when (boundp 'x-pointer-shape)
+ (setq x-pointer-shape shape)
+ (set-mouse-color nil)))
(defun mouse-avoidance-point-position ()
"Return the position of point as (FRAME X . Y).
Analogous to mouse-position."
(let* ((w (selected-window))
(edges (window-edges w))
- (list
+ (list
(compute-motion (max (window-start w) (point-min)) ; start pos
;; window-start can be < point-min if the
- ;; latter has changed since the last redisplay
+ ;; latter has changed since the last redisplay
'(0 . 0) ; start XY
(point) ; stop pos
(cons (window-width) (window-height)); stop XY: none
;(defun mouse-avoidance-point-position-test ()
; (interactive)
-; (message (format "point=%s mouse=%s"
+; (message (format "point=%s mouse=%s"
; (cdr (mouse-avoidance-point-position))
; (cdr (mouse-position)))))
(raise-frame f)
(set-mouse-position f (car pos) (cdr pos))
t))
-
+
(defun mouse-avoidance-too-close-p (mouse)
- ;; Return t if mouse pointer and point cursor are too close.
- ;; Acceptable distance is defined by mouse-avoidance-threshold.
- (let ((point (mouse-avoidance-point-position)))
- (and (eq (car mouse) (car point))
- (car (cdr mouse))
- (< (abs (- (car (cdr mouse)) (car (cdr point))))
- mouse-avoidance-threshold)
- (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
- mouse-avoidance-threshold))))
+ "Return t if mouse pointer and point cursor are too close.
+MOUSE is the current mouse position as returned by `mouse-position'.
+Acceptable distance is defined by `mouse-avoidance-threshold'."
+ (let* ((frame (car mouse))
+ (mouse-y (cdr (cdr mouse)))
+ (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
+ (or tool-bar-lines
+ (setq tool-bar-lines 0))
+ (if (and mouse-y (< mouse-y tool-bar-lines))
+ nil
+ (let ((point (mouse-avoidance-point-position))
+ (mouse-x (car (cdr mouse))))
+ (and (eq frame (car point))
+ (not (null mouse-x))
+ (< (abs (- mouse-x (car (cdr point))))
+ mouse-avoidance-threshold)
+ (< (abs (- mouse-y (cdr (cdr point))))
+ mouse-avoidance-threshold))))))
(defun mouse-avoidance-banish-destination ()
"The position to which mouse-avoidance-mode `banish' moves the mouse.
((or R1 L2))
(t 0))))
-(defun mouse-avoidance-nudge-mouse ()
+(defun mouse-avoidance-nudge-mouse ()
;; Push the mouse a little way away, possibly animating the move
;; For these modes, state keeps track of the total offset that we've
;; accumulated, and tries to keep it close to zero.
(let* ((cur (mouse-position))
(cur-frame (car cur))
(cur-pos (cdr cur))
- (deltax (mouse-avoidance-delta
+ (deltax (mouse-avoidance-delta
(car cur-pos) (- (random mouse-avoidance-nudge-var)
(car mouse-avoidance-state))
mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
0 (frame-width)))
- (deltay (mouse-avoidance-delta
+ (deltay (mouse-avoidance-delta
(cdr cur-pos) (- (random mouse-avoidance-nudge-var)
(cdr mouse-avoidance-state))
mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
(setq mouse-avoidance-state
(cons (+ (car mouse-avoidance-state) deltax)
(+ (cdr mouse-avoidance-state) deltay)))
- (if (or (eq mouse-avoidance-mode 'animate)
+ (if (or (eq mouse-avoidance-mode 'animate)
(eq mouse-avoidance-mode 'proteus))
(let ((i 0.0))
(while (<= i 1)
- (mouse-avoidance-set-mouse-position
+ (mouse-avoidance-set-mouse-position
(cons (+ (car cur-pos) (round (* i deltax)))
(+ (cdr cur-pos) (round (* i deltay)))))
(setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
(if (eq mouse-avoidance-mode 'proteus)
- (mouse-avoidance-set-pointer-shape
+ (mouse-avoidance-set-pointer-shape
(mouse-avoidance-random-shape)))
(sit-for mouse-avoidance-animation-delay)))
(mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
(if (null mouse-avoidance-pointer-shapes)
(progn
(setq mouse-avoidance-pointer-shapes
- (mapcar '(lambda (x) (symbol-value (intern x)))
+ (mapcar (lambda (x) (symbol-value (intern x)))
(all-completions "x-pointer-" obarray
- '(lambda (x)
+ (lambda (x)
(and (boundp x)
(integerp (symbol-value x)))))))
- (setq mouse-avoidance-n-pointer-shapes
+ (setq mouse-avoidance-n-pointer-shapes
(length mouse-avoidance-pointer-shapes))))
(nth (random mouse-avoidance-n-pointer-shapes)
mouse-avoidance-pointer-shapes))
MODE should be one of the symbols `banish', `exile', `jump', `animate',
`cat-and-mouse', `proteus', or `none'.
-If MODE is nil, toggle mouse avoidance between `none` and `banish'
+If MODE is nil, toggle mouse avoidance between `none' and `banish'
modes. Positive numbers and symbols other than the above are treated
as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
-Effects of the different modes:
+Effects of the different modes:
* banish: Move the mouse to the upper-right corner on any keypress.
* exile: Move the mouse to the corner only if the cursor gets too close,
and allow it to return once the cursor is out of the way.
(run-with-idle-timer 0.1 t 'mouse-avoidance-fancy-hook))
(setq mouse-avoidance-mode mode
mouse-avoidance-state (cons 0 0)
- mouse-avoidance-old-pointer-shape x-pointer-shape))
+ mouse-avoidance-old-pointer-shape
+ (and (boundp 'x-pointer-shape) x-pointer-shape)))
((eq mode 'exile)
(setq mouse-avoidance-timer
(run-with-idle-timer 0.1 t 'mouse-avoidance-exile-hook))
(setq mouse-avoidance-mode mode
mouse-avoidance-state nil))
- ((or (eq mode 'banish)
+ ((or (eq mode 'banish)
(eq mode t)
(and (null mode) (null mouse-avoidance-mode))
(and mode (> (prefix-numeric-value mode) 0)))
;; minor-mode-alist)))
;; Needed for custom.
-(if mouse-avoidance-mode
+(if mouse-avoidance-mode
(mouse-avoidance-mode mouse-avoidance-mode))
;;; avoid.el ends here