-;;; 5x5.el -- Simple little puzzle game.
+;;; 5x5.el --- simple little puzzle game
-;; Copyright (C) 1999 Free Software Foundationm, Inc.
+;; Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004,
+;; 2005, 2006, 2007 Free Software Foundation, Inc.
-;; Author: Dave Pearson <davep@hagbard.demon.co.uk>
-;; Maintainer: Dave Pearson <davep@hagbard.demon.co.uk>
+;; Author: Dave Pearson <davep@davep.org>
+;; Maintainer: Dave Pearson <davep@davep.org>
;; Created: 1998-10-03
-;; Version: $Revision: 1.15 $
;; Keywords: games puzzles
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
-;; the Free Software Foundation; either version 2, or (at your option)
+;; the Free Software Foundation; either version 3, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to the
-;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
-;; Boston, MA 02111-1307, USA.
+;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+;; Boston, MA 02110-1301, USA.
;;; Commentary:
;; o The code for updating the grid needs to be re-done. At the moment it
;; simply re-draws the grid every time a move is made.
;;
-;; o Look into starting up the display with colour. gamegrid.el looks
+;; o Look into tarting up the display with colour. gamegrid.el looks
;; interesting, perhaps that is the way to go?
;;; Thanks:
;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
;; solver.
+;;; Code:
+
;; Things we need.
(eval-when-compile
(define-key map [right] #'5x5-right)
(define-key map [(control a)] #'5x5-bol)
(define-key map [(control e)] #'5x5-eol)
+ (define-key map [(control p)] #'5x5-up)
+ (define-key map [(control n)] #'5x5-down)
+ (define-key map [(control b)] #'5x5-left)
+ (define-key map [(control f)] #'5x5-right)
(define-key map [home] #'5x5-bol)
(define-key map [end] #'5x5-eol)
(define-key map [prior] #'5x5-first)
(define-key map [(control c) (control r)] #'5x5-crack-randomly)
(define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
(define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
- (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
+ (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
(define-key map "n" #'5x5-new-game)
(define-key map "q" #'5x5-quit-game)
(setq 5x5-mode-map map)))
(put '5x5-mode 'mode-class 'special)
(defun 5x5-mode ()
- "A mode for playing `5x5'
+ "A mode for playing `5x5'.
The key bindings for 5x5-mode are:
(use-local-map 5x5-mode-map)
(setq major-mode '5x5-mode
mode-name "5x5")
- (run-hooks '5x5-mode-hook)
+ (run-mode-hooks '5x5-mode-hook)
(setq buffer-read-only t
truncate-lines t)
- (buffer-disable-undo (current-buffer)))
+ (buffer-disable-undo))
;;;###autoload
(defun 5x5 (&optional size)
5x5 keyboard bindings are:
\\<5x5-mode-map>
-Flip \\[5x5-flip-current]
-Move up \\[5x5-up]
-Move down \\[5x5-down]
-Move left \\[5x5-left]
-Move right \\[5x5-right]
+Flip \\[5x5-flip-current]
+Move up \\[5x5-up]
+Move down \\[5x5-down]
+Move left \\[5x5-left]
+Move right \\[5x5-right]
Start new game \\[5x5-new-game]
New game with random grid \\[5x5-randomize]
Random cracker \\[5x5-crack-randomly]
Mutate current cracker \\[5x5-crack-mutating-current]
-Mutaue best cracker \\[5x5-crack-mutating-best]
+Mutate best cracker \\[5x5-crack-mutating-best]
Mutate xor cracker \\[5x5-crack-xor-mutate]
Quit current game \\[5x5-quit-game]"
5x5-y-pos (/ 5x5-grid-size 2)
5x5-moves 0
5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
- (when (interactive-p)
- (5x5-draw-grid (list 5x5-grid))
- (5x5-position-cursor))))
+ (5x5-draw-grid (list 5x5-grid))
+ (5x5-position-cursor)))
(defun 5x5-quit-game ()
"Quit the current game of `5x5'."
(loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
(defun 5x5-draw-grid-end ()
- "Draw the top/bottom of the grid"
+ "Draw the top/bottom of the grid."
(insert "+")
(loop for x from 0 to (1- 5x5-grid-size) do
(insert "-" (make-string 5x5-x-scale ?-)))
;;;###autoload
(defun 5x5-crack-xor-mutate ()
- "Attempt to crack 5x5 by xor the current and best solution and then
-mutating the result."
+ "Attempt to crack 5x5 by xoring the current and best solution.
+Mutate the result."
(interactive)
(5x5-crack #'5x5-make-xor-with-mutation))
5x5-crack takes the argument BREEDER which should be a function that takes
two parameters, the first will be a grid vector array that is the current
-solution and the second will be the best solution so far. The function
+solution and the second will be the best solution so far. The function
should return a grid vector array that is the new solution."
(interactive "aBreeder function: ")
(5x5-mutate-solution best))
(defun 5x5-make-xor-with-mutation (current best)
- "xor current and best solution then mutate the result."
+ "Xor current and best solution then mutate the result."
(let ((xored (5x5-make-new-grid)))
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for x from 0 to (1- 5x5-grid-size) do
solution)
(defun 5x5-play-solution (solution best)
- "Play a solution on an empty grid. This destroys the current game in
-progress because it is an animated attempt."
+ "Play a solution on an empty grid. This destroys the current game
+in progress because it is an animated attempt."
(5x5-new-game)
- (loop for y from 0 to (1- 5x5-grid-size) do
- (loop for x from 0 to (1- 5x5-grid-size) do
- (setq 5x5-y-pos y
- 5x5-x-pos x)
- (if (5x5-cell solution y x)
- (5x5-flip-current))
- (5x5-draw-grid (list 5x5-grid solution best))
- (5x5-position-cursor)
- (sit-for 5x5-animate-delay)))
+ (let ((inhibit-quit t))
+ (loop for y from 0 to (1- 5x5-grid-size) do
+ (loop for x from 0 to (1- 5x5-grid-size) do
+ (setq 5x5-y-pos y
+ 5x5-x-pos x)
+ (if (5x5-cell solution y x)
+ (5x5-flip-current))
+ (5x5-draw-grid (list 5x5-grid solution best))
+ (5x5-position-cursor)
+ (sit-for 5x5-animate-delay))))
5x5-grid)
-
+
;; Keyboard response functions.
(defun 5x5-flip-current ()
(defun 5x5-xor (x y)
"Boolean exclusive-or of X and Y."
(and (or x y) (not (and x y))))
-
+
(defun 5x5-y-or-n-p (prompt)
- "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
+ "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting."
(if 5x5-hassle-me
(y-or-n-p prompt)
t))
+(random t)
+
(provide '5x5)
+;;; arch-tag: ec4dabd5-572d-41ea-b48c-ec5ce0d68fa9
;;; 5x5.el ends here