len = 10;
/* We can't use alloca here because overlays_at can call xrealloc. */
- overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object));
+ overlay_vec = xmalloc (len * sizeof (Lisp_Object));
/* Put all the overlays we want in a vector in overlay_vec.
Store the length in len. */
CHECK_NUMBER_COERCE_MARKER (end);
len = 10;
- overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object));
+ overlay_vec = xmalloc (len * sizeof (Lisp_Object));
/* Put all the overlays we want in a vector in overlay_vec.
Store the length in len. */
CHECK_NUMBER_COERCE_MARKER (pos);
len = 10;
- overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object));
+ overlay_vec = xmalloc (len * sizeof (Lisp_Object));
/* Put all the overlays we want in a vector in overlay_vec.
Store the length in len.
return pos;
len = 10;
- overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object));
+ overlay_vec = xmalloc (len * sizeof (Lisp_Object));
/* Put all the overlays we want in a vector in overlay_vec.
Store the length in len.