b51b13f33e419a6f431e9335c94ad33c093073ca
[bpt/emacs.git] / doc / lispref / elisp.texi
1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename elisp
4
5 @ifset VOL1
6 @set volflag
7 @set voltitle Volume 1
8 @end ifset
9
10 @ifset VOL2
11 @set volflag
12 @set voltitle Volume 2
13 @end ifset
14
15 @ifset volflag
16 @settitle GNU Emacs Lisp Reference Manual: @value{voltitle}
17 @end ifset
18 @ifclear volflag
19 @settitle GNU Emacs Lisp Reference Manual
20 @end ifclear
21
22 @c %**end of header
23
24 @c See two-volume-cross-refs.txt.
25 @tex
26 @ifset VOL1
27 \message{Formatting for two volume edition...Volume 1...}
28 %
29 % Read special toc file, set up in two-volume.make.
30 \gdef\tocreadfilename{elisp1-toc-ready.toc}
31 %
32 % Don't make outlines, they're not needed and \readdatafile can't pay
33 % attention to the special definition above.
34 \global\let\pdfmakeoutlines=\relax
35 %
36 % Start volume 1 chapter numbering at 1; this must be listed as chapno0.
37 \global\chapno=0
38 @end ifset
39 @ifset VOL2
40 \message{Formatting for two volume edition...Volume 2...}
41 %
42 % Read special toc file, set up in two-volume.make.
43 \gdef\tocreadfilename{elisp2-toc-ready.toc}
44 %
45 % Don't make outlines, they're not needed and \readdatafile can't pay
46 % attention to the special definition above.
47 \global\let\pdfmakeoutlines=\relax
48 %
49 % Start volume 2 chapter numbering at 27; this must be listed as chapno26
50 \global\chapno=26
51 @end ifset
52 @end tex
53
54
55 @c Version of the manual and of Emacs.
56 @c (See comments for EDITION in emacs.texi)
57 @set VERSION 3.1
58 @include emacsver.texi
59 @set DATE May 2012
60
61 @c in general, keep the following line commented out, unless doing a
62 @c copy of this manual that will be published. The manual should go
63 @c onto the distribution in the full, 8.5 x 11" size.
64 @c @set smallbook
65
66 @ifset volflag
67 @smallbook
68 @end ifset
69
70 @ifset smallbook
71 @smallbook
72 @end ifset
73
74 @c per rms and peterb, use 10pt fonts for the main text, mostly to
75 @c save on paper cost.
76 @c Do this inside @tex for now, so current makeinfo does not complain.
77 @tex
78 @ifset smallbook
79 @fonttextsize 10
80 @end ifset
81 \global\hbadness=6666 % don't worry about not-too-underfull boxes
82 @end tex
83
84 @c Combine indices.
85 @synindex cp fn
86 @syncodeindex vr fn
87 @syncodeindex ky fn
88 @syncodeindex pg fn
89 @c We use the "type index" to index new functions and variables.
90 @c @syncodeindex tp fn
91
92 @copying
93 @iftex
94 This is edition @value{VERSION} of the @cite{GNU Emacs Lisp Reference Manual},@*
95 @end iftex
96 @ifnottex
97 This is the @cite{GNU Emacs Lisp Reference Manual}
98 @end ifnottex
99 corresponding to Emacs version @value{EMACSVER}.
100
101 Copyright @copyright{} 1990--1996, 1998--2012 Free Software Foundation, Inc.
102
103 @quotation
104 Permission is granted to copy, distribute and/or modify this document
105 under the terms of the GNU Free Documentation License, Version 1.3 or
106 any later version published by the Free Software Foundation; with the
107 Invariant Sections being ``GNU General Public License,'' with the
108 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
109 Texts as in (a) below. A copy of the license is included in the
110 section entitled ``GNU Free Documentation License.''
111
112 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
113 modify this GNU manual. Buying copies from the FSF supports it in
114 developing GNU and promoting software freedom.''
115 @end quotation
116 @end copying
117
118 @documentencoding ISO-8859-1
119
120 @dircategory GNU Emacs Lisp
121 @direntry
122 * Elisp: (elisp). The Emacs Lisp Reference Manual.
123 @end direntry
124
125 @titlepage
126 @title GNU Emacs Lisp Reference Manual
127 @ifset volflag
128 @subtitle @value{voltitle}
129 @end ifset
130 @subtitle For Emacs Version @value{EMACSVER}
131 @subtitle Revision @value{VERSION}, @value{DATE}
132
133 @author by Bil Lewis, Dan LaLiberte, Richard Stallman,
134 @author the GNU Manual Group, et al.
135 @page
136 @vskip 0pt plus 1filll
137 @insertcopying
138
139 @sp 2
140 Published by the Free Software Foundation @*
141 51 Franklin St, Fifth Floor @*
142 Boston, MA 02110-1301 @*
143 USA @*
144 ISBN 1-882114-74-4
145
146 @sp 2
147 Cover art by Etienne Suvasa.
148 @end titlepage
149
150
151 @c Print the tables of contents
152 @summarycontents
153 @contents
154
155
156 @ifnottex
157 @node Top
158 @top Emacs Lisp
159
160 @insertcopying
161 @end ifnottex
162
163 @menu
164 * Introduction:: Introduction and conventions used.
165
166 * Lisp Data Types:: Data types of objects in Emacs Lisp.
167 * Numbers:: Numbers and arithmetic functions.
168 * Strings and Characters:: Strings, and functions that work on them.
169 * Lists:: Lists, cons cells, and related functions.
170 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
171 Certain functions act on any kind of sequence.
172 The description of vectors is here as well.
173 * Hash Tables:: Very fast lookup-tables.
174 * Symbols:: Symbols represent names, uniquely.
175
176 * Evaluation:: How Lisp expressions are evaluated.
177 * Control Structures:: Conditionals, loops, nonlocal exits.
178 * Variables:: Using symbols in programs to stand for values.
179 * Functions:: A function is a Lisp program
180 that can be invoked from other functions.
181 * Macros:: Macros are a way to extend the Lisp language.
182 * Customization:: Making variables and faces customizable.
183
184 * Loading:: Reading files of Lisp code into Lisp.
185 * Byte Compilation:: Compilation makes programs run faster.
186 * Advising Functions:: Adding to the definition of a function.
187 * Debugging:: Tools and tips for debugging Lisp programs.
188
189 * Read and Print:: Converting Lisp objects to text and back.
190 * Minibuffers:: Using the minibuffer to read input.
191 * Command Loop:: How the editor command loop works,
192 and how you can call its subroutines.
193 * Keymaps:: Defining the bindings from keys to commands.
194 * Modes:: Defining major and minor modes.
195 * Documentation:: Writing and using documentation strings.
196
197 * Files:: Accessing files.
198 * Backups and Auto-Saving:: Controlling how backups and auto-save
199 files are made.
200 * Buffers:: Creating and using buffer objects.
201 * Windows:: Manipulating windows and displaying buffers.
202 * Frames:: Making multiple system-level windows.
203 * Positions:: Buffer positions and motion functions.
204 * Markers:: Markers represent positions and update
205 automatically when the text is changed.
206
207 * Text:: Examining and changing text in buffers.
208 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
209 * Searching and Matching:: Searching buffers for strings or regexps.
210 * Syntax Tables:: The syntax table controls word and list parsing.
211 * Abbrevs:: How Abbrev mode works, and its data structures.
212
213 * Processes:: Running and communicating with subprocesses.
214 * Display:: Features for controlling the screen display.
215 * System Interface:: Getting the user id, system type, environment
216 variables, and other such things.
217
218 * Packaging:: Preparing Lisp code for distribution.
219
220 Appendices
221
222 * Antinews:: Info for users downgrading to Emacs 23.
223 * GNU Free Documentation License:: The license for this documentation.
224 * GPL:: Conditions for copying and changing GNU Emacs.
225 * Tips:: Advice and coding conventions for Emacs Lisp.
226 * GNU Emacs Internals:: Building and dumping Emacs;
227 internal data structures.
228 * Standard Errors:: List of some standard error symbols.
229 * Standard Keymaps:: List of some standard keymaps.
230 * Standard Hooks:: List of some standard hook variables.
231
232 * Index:: Index including concepts, functions, variables,
233 and other terms.
234
235 @ignore
236 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
237 @end ignore
238
239 @c Do NOT modify the following 3 lines! They must have this form to
240 @c be correctly identified by `texinfo-multiple-files-update'. In
241 @c particular, the detailed menu header line MUST be identical to the
242 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
243
244 @detailmenu
245 --- The Detailed Node Listing ---
246 ---------------------------------
247
248 Here are other nodes that are subnodes of those already listed,
249 mentioned here so you can get to them in one step:
250
251 Introduction
252
253 * Caveats:: Flaws and a request for help.
254 * Lisp History:: Emacs Lisp is descended from Maclisp.
255 * Conventions:: How the manual is formatted.
256 * Version Info:: Which Emacs version is running?
257 * Acknowledgments:: The authors, editors, and sponsors of this manual.
258
259 Conventions
260
261 * Some Terms:: Explanation of terms we use in this manual.
262 * nil and t:: How the symbols @code{nil} and @code{t} are used.
263 * Evaluation Notation:: The format we use for examples of evaluation.
264 * Printing Notation:: The format we use when examples print text.
265 * Error Messages:: The format we use for examples of errors.
266 * Buffer Text Notation:: The format we use for buffer contents in examples.
267 * Format of Descriptions:: Notation for describing functions, variables, etc.
268
269 Format of Descriptions
270
271 * A Sample Function Description:: A description of an imaginary
272 function, @code{foo}.
273 * A Sample Variable Description:: A description of an imaginary
274 variable, @code{electric-future-map}.
275
276 Lisp Data Types
277
278 * Printed Representation:: How Lisp objects are represented as text.
279 * Comments:: Comments and their formatting conventions.
280 * Programming Types:: Types found in all Lisp systems.
281 * Editing Types:: Types specific to Emacs.
282 * Circular Objects:: Read syntax for circular structure.
283 * Type Predicates:: Tests related to types.
284 * Equality Predicates:: Tests of equality between any two objects.
285
286 Programming Types
287
288 * Integer Type:: Numbers without fractional parts.
289 * Floating Point Type:: Numbers with fractional parts and with a large range.
290 * Character Type:: The representation of letters, numbers and
291 control characters.
292 * Symbol Type:: A multi-use object that refers to a function,
293 variable, or property list, and has a unique identity.
294 * Sequence Type:: Both lists and arrays are classified as sequences.
295 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
296 * Array Type:: Arrays include strings and vectors.
297 * String Type:: An (efficient) array of characters.
298 * Vector Type:: One-dimensional arrays.
299 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
300 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
301 * Hash Table Type:: Super-fast lookup tables.
302 * Function Type:: A piece of executable code you can call from elsewhere.
303 * Macro Type:: A method of expanding an expression into another
304 expression, more fundamental but less pretty.
305 * Primitive Function Type:: A function written in C, callable from Lisp.
306 * Byte-Code Type:: A function written in Lisp, then compiled.
307 * Autoload Type:: A type used for automatically loading seldom-used
308 functions.
309
310 Character Type
311
312 * Basic Char Syntax:: Syntax for regular characters.
313 * General Escape Syntax:: How to specify characters by their codes.
314 * Ctl-Char Syntax:: Syntax for control characters.
315 * Meta-Char Syntax:: Syntax for meta-characters.
316 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
317
318 Cons Cell and List Types
319
320 * Box Diagrams:: Drawing pictures of lists.
321 * Dotted Pair Notation:: A general syntax for cons cells.
322 * Association List Type:: A specially constructed list.
323
324 String Type
325
326 * Syntax for Strings:: How to specify Lisp strings.
327 * Non-ASCII in Strings:: International characters in strings.
328 * Nonprinting Characters:: Literal unprintable characters in strings.
329 * Text Props and Strings:: Strings with text properties.
330
331 Editing Types
332
333 * Buffer Type:: The basic object of editing.
334 * Marker Type:: A position in a buffer.
335 * Window Type:: Buffers are displayed in windows.
336 * Frame Type:: Windows subdivide frames.
337 * Terminal Type:: A terminal device displays frames.
338 * Window Configuration Type:: Recording the way a frame is subdivided.
339 * Frame Configuration Type:: Recording the status of all frames.
340 * Process Type:: A subprocess of Emacs running on the underlying OS.
341 * Stream Type:: Receive or send characters.
342 * Keymap Type:: What function a keystroke invokes.
343 * Overlay Type:: How an overlay is represented.
344 * Font Type:: Fonts for displaying text.
345
346 Numbers
347
348 * Integer Basics:: Representation and range of integers.
349 * Float Basics:: Representation and range of floating point.
350 * Predicates on Numbers:: Testing for numbers.
351 * Comparison of Numbers:: Equality and inequality predicates.
352 * Numeric Conversions:: Converting float to integer and vice versa.
353 * Arithmetic Operations:: How to add, subtract, multiply and divide.
354 * Rounding Operations:: Explicitly rounding floating point numbers.
355 * Bitwise Operations:: Logical and, or, not, shifting.
356 * Math Functions:: Trig, exponential and logarithmic functions.
357 * Random Numbers:: Obtaining random integers, predictable or not.
358
359 Strings and Characters
360
361 * String Basics:: Basic properties of strings and characters.
362 * Predicates for Strings:: Testing whether an object is a string or char.
363 * Creating Strings:: Functions to allocate new strings.
364 * Modifying Strings:: Altering the contents of an existing string.
365 * Text Comparison:: Comparing characters or strings.
366 * String Conversion:: Converting to and from characters and strings.
367 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
368 * Case Conversion:: Case conversion functions.
369 * Case Tables:: Customizing case conversion.
370
371 Lists
372
373 * Cons Cells:: How lists are made out of cons cells.
374 * List-related Predicates:: Is this object a list? Comparing two lists.
375 * List Elements:: Extracting the pieces of a list.
376 * Building Lists:: Creating list structure.
377 * List Variables:: Modifying lists stored in variables.
378 * Modifying Lists:: Storing new pieces into an existing list.
379 * Sets And Lists:: A list can represent a finite mathematical set.
380 * Association Lists:: A list can represent a finite relation or mapping.
381 * Property Lists:: A list of paired elements.
382
383 Modifying Existing List Structure
384
385 * Setcar:: Replacing an element in a list.
386 * Setcdr:: Replacing part of the list backbone.
387 This can be used to remove or add elements.
388 * Rearrangement:: Reordering the elements in a list; combining lists.
389
390 Property Lists
391
392 * Plists and Alists:: Comparison of the advantages of property
393 lists and association lists.
394 * Plist Access:: Accessing property lists stored elsewhere.
395
396 Sequences, Arrays, and Vectors
397
398 * Sequence Functions:: Functions that accept any kind of sequence.
399 * Arrays:: Characteristics of arrays in Emacs Lisp.
400 * Array Functions:: Functions specifically for arrays.
401 * Vectors:: Special characteristics of Emacs Lisp vectors.
402 * Vector Functions:: Functions specifically for vectors.
403 * Char-Tables:: How to work with char-tables.
404 * Bool-Vectors:: How to work with bool-vectors.
405 * Rings:: Managing a fixed-size ring of objects.
406
407 Hash Tables
408
409 * Creating Hash:: Functions to create hash tables.
410 * Hash Access:: Reading and writing the hash table contents.
411 * Defining Hash:: Defining new comparison methods.
412 * Other Hash:: Miscellaneous.
413
414 Symbols
415
416 * Symbol Components:: Symbols have names, values, function definitions
417 and property lists.
418 * Definitions:: A definition says how a symbol will be used.
419 * Creating Symbols:: How symbols are kept unique.
420 * Symbol Properties:: Each symbol has a property list
421 for recording miscellaneous information.
422
423 Symbol Properties
424
425 * Symbol Plists:: Accessing symbol properties.
426 * Standard Properties:: Standard meanings of symbol properties.
427
428 Evaluation
429
430 * Intro Eval:: Evaluation in the scheme of things.
431 * Forms:: How various sorts of objects are evaluated.
432 * Quoting:: Avoiding evaluation (to put constants in
433 the program).
434 * Backquote:: Easier construction of list structure.
435 * Eval:: How to invoke the Lisp interpreter explicitly.
436
437 Kinds of Forms
438
439 * Self-Evaluating Forms:: Forms that evaluate to themselves.
440 * Symbol Forms:: Symbols evaluate as variables.
441 * Classifying Lists:: How to distinguish various sorts of list forms.
442 * Function Indirection:: When a symbol appears as the car of a list,
443 we find the real function via the symbol.
444 * Function Forms:: Forms that call functions.
445 * Macro Forms:: Forms that call macros.
446 * Special Forms:: "Special forms" are idiosyncratic primitives,
447 most of them extremely important.
448 * Autoloading:: Functions set up to load files
449 containing their real definitions.
450
451 Control Structures
452
453 * Sequencing:: Evaluation in textual order.
454 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
455 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
456 * Iteration:: @code{while} loops.
457 * Nonlocal Exits:: Jumping out of a sequence.
458
459 Nonlocal Exits
460
461 * Catch and Throw:: Nonlocal exits for the program's own purposes.
462 * Examples of Catch:: Showing how such nonlocal exits can be written.
463 * Errors:: How errors are signaled and handled.
464 * Cleanups:: Arranging to run a cleanup form if an
465 error happens.
466
467 Errors
468
469 * Signaling Errors:: How to report an error.
470 * Processing of Errors:: What Emacs does when you report an error.
471 * Handling Errors:: How you can trap errors and continue execution.
472 * Error Symbols:: How errors are classified for trapping them.
473
474 Variables
475
476 * Global Variables:: Variable values that exist permanently, everywhere.
477 * Constant Variables:: Certain "variables" have values that never change.
478 * Local Variables:: Variable values that exist only temporarily.
479 * Void Variables:: Symbols that lack values.
480 * Defining Variables:: A definition says a symbol is used as a variable.
481 * Tips for Defining:: Things you should think about when you
482 define a variable.
483 * Accessing Variables:: Examining values of variables whose names
484 are known only at run time.
485 * Setting Variables:: Storing new values in variables.
486 * Variable Scoping:: How Lisp chooses among local and global values.
487 * Buffer-Local Variables:: Variable values in effect only in one buffer.
488 * File Local Variables:: Handling local variable lists in files.
489 * Directory Local Variables:: Local variables common to all files in a
490 directory.
491 * Variable Aliases:: Variables that are aliases for other variables.
492 * Variables with Restricted Values:: Non-constant variables whose value can
493 @emph{not} be an arbitrary Lisp object.
494 * Generalized Variables:: Extending the concept of variables.
495
496 Scoping Rules for Variable Bindings
497
498 * Dynamic Binding:: The default for binding local variables in Emacs.
499 * Dynamic Binding Tips:: Avoiding problems with dynamic binding.
500 * Lexical Binding:: A different type of local variable binding.
501 * Using Lexical Binding:: How to enable lexical binding.
502
503 Buffer-Local Variables
504
505 * Intro to Buffer-Local:: Introduction and concepts.
506 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
507 * Default Value:: The default value is seen in buffers
508 that don't have their own buffer-local values.
509
510 Generalized Variables
511
512 * Setting Generalized Variables:: The @code{setf} macro.
513 * Adding Generalized Variables:: Defining new @code{setf} forms.
514
515 Functions
516
517 * What Is a Function:: Lisp functions vs. primitives; terminology.
518 * Lambda Expressions:: How functions are expressed as Lisp objects.
519 * Function Names:: A symbol can serve as the name of a function.
520 * Defining Functions:: Lisp expressions for defining functions.
521 * Calling Functions:: How to use an existing function.
522 * Mapping Functions:: Applying a function to each element of a list, etc.
523 * Anonymous Functions:: Lambda expressions are functions with no names.
524 * Function Cells:: Accessing or setting the function definition
525 of a symbol.
526 * Closures:: Functions that enclose a lexical environment.
527 * Obsolete Functions:: Declaring functions obsolete.
528 * Inline Functions:: Defining functions that the compiler
529 will expand inline.
530 * Declare Form:: Adding additional information about a function.
531 * Declaring Functions:: Telling the compiler that a function is defined.
532 * Function Safety:: Determining whether a function is safe to call.
533 * Related Topics:: Cross-references to specific Lisp primitives
534 that have a special bearing on how
535 functions work.
536
537 Lambda Expressions
538
539 * Lambda Components:: The parts of a lambda expression.
540 * Simple Lambda:: A simple example.
541 * Argument List:: Details and special features of argument lists.
542 * Function Documentation:: How to put documentation in a function.
543
544 Macros
545
546 * Simple Macro:: A basic example.
547 * Expansion:: How, when and why macros are expanded.
548 * Compiling Macros:: How macros are expanded by the compiler.
549 * Defining Macros:: How to write a macro definition.
550 * Problems with Macros:: Don't evaluate the macro arguments too many times.
551 Don't hide the user's variables.
552 * Indenting Macros:: Specifying how to indent macro calls.
553
554 Common Problems Using Macros
555
556 * Wrong Time:: Do the work in the expansion, not in the macro.
557 * Argument Evaluation:: The expansion should evaluate each macro arg once.
558 * Surprising Local Vars:: Local variable bindings in the expansion
559 require special care.
560 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
561 * Repeated Expansion:: Avoid depending on how many times expansion is done.
562
563 Customization Settings
564
565 * Common Keywords:: Common keyword arguments for all kinds of
566 customization declarations.
567 * Group Definitions:: Writing customization group definitions.
568 * Variable Definitions:: Declaring user options.
569 * Customization Types:: Specifying the type of a user option.
570 * Applying Customizations:: Functions to apply customization settings.
571 * Custom Themes:: Writing Custom themes.
572
573 Customization Types
574
575 * Simple Types:: Simple customization types: sexp, integer, etc.
576 * Composite Types:: Build new types from other types or data.
577 * Splicing into Lists:: Splice elements into list with @code{:inline}.
578 * Type Keywords:: Keyword-argument pairs in a customization type.
579 * Defining New Types:: Give your type a name.
580
581 Loading
582
583 * How Programs Do Loading:: The @code{load} function and others.
584 * Load Suffixes:: Details about the suffixes that @code{load} tries.
585 * Library Search:: Finding a library to load.
586 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
587 * Autoload:: Setting up a function to autoload.
588 * Repeated Loading:: Precautions about loading a file twice.
589 * Named Features:: Loading a library if it isn't already loaded.
590 * Where Defined:: Finding which file defined a certain symbol.
591 * Unloading:: How to "unload" a library that was loaded.
592 * Hooks for Loading:: Providing code to be run when
593 particular libraries are loaded.
594
595 Byte Compilation
596
597 * Speed of Byte-Code:: An example of speedup from byte compilation.
598 * Compilation Functions:: Byte compilation functions.
599 * Docs and Compilation:: Dynamic loading of documentation strings.
600 * Dynamic Loading:: Dynamic loading of individual functions.
601 * Eval During Compile:: Code to be evaluated when you compile.
602 * Compiler Errors:: Handling compiler error messages.
603 * Byte-Code Objects:: The data type used for byte-compiled functions.
604 * Disassembly:: Disassembling byte-code; how to read byte-code.
605
606 Advising Emacs Lisp Functions
607
608 * Simple Advice:: A simple example to explain the basics of advice.
609 * Defining Advice:: Detailed description of @code{defadvice}.
610 * Around-Advice:: Wrapping advice around a function's definition.
611 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
612 * Activation of Advice:: Advice doesn't do anything until you activate it.
613 * Enabling Advice:: You can enable or disable each piece of advice.
614 * Preactivation:: Preactivation is a way of speeding up the
615 loading of compiled advice.
616 * Argument Access in Advice:: How advice can access the function's arguments.
617 * Combined Definition:: How advice is implemented.
618
619 Debugging Lisp Programs
620
621 * Debugger:: A debugger for the Emacs Lisp evaluator.
622 * Edebug:: A source-level Emacs Lisp debugger.
623 * Syntax Errors:: How to find syntax errors.
624 * Test Coverage:: Ensuring you have tested all branches in your code.
625 * Profiling:: Measuring the resources that your code uses.
626
627 The Lisp Debugger
628
629 * Error Debugging:: Entering the debugger when an error happens.
630 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
631 * Function Debugging:: Entering it when a certain function is called.
632 * Explicit Debug:: Entering it at a certain point in the program.
633 * Using Debugger:: What the debugger does; what you see while in it.
634 * Debugger Commands:: Commands used while in the debugger.
635 * Invoking the Debugger:: How to call the function @code{debug}.
636 * Internals of Debugger:: Subroutines of the debugger, and global variables.
637
638 Edebug
639
640 * Using Edebug:: Introduction to use of Edebug.
641 * Instrumenting:: You must instrument your code
642 in order to debug it with Edebug.
643 * Edebug Execution Modes:: Execution modes, stopping more or less often.
644 * Jumping:: Commands to jump to a specified place.
645 * Edebug Misc:: Miscellaneous commands.
646 * Breaks:: Setting breakpoints to make the program stop.
647 * Trapping Errors:: Trapping errors with Edebug.
648 * Edebug Views:: Views inside and outside of Edebug.
649 * Edebug Eval:: Evaluating expressions within Edebug.
650 * Eval List:: Expressions whose values are displayed
651 each time you enter Edebug.
652 * Printing in Edebug:: Customization of printing.
653 * Trace Buffer:: How to produce trace output in a buffer.
654 * Coverage Testing:: How to test evaluation coverage.
655 * The Outside Context:: Data that Edebug saves and restores.
656 * Edebug and Macros:: Specifying how to handle macro calls.
657 * Edebug Options:: Option variables for customizing Edebug.
658
659 Breaks
660
661 * Breakpoints:: Breakpoints at stop points.
662 * Global Break Condition:: Breaking on an event.
663 * Source Breakpoints:: Embedding breakpoints in source code.
664
665 The Outside Context
666
667 * Checking Whether to Stop::When Edebug decides what to do.
668 * Edebug Display Update:: When Edebug updates the display.
669 * Edebug Recursive Edit:: When Edebug stops execution.
670
671 Edebug and Macros
672
673 * Instrumenting Macro Calls::The basic problem.
674 * Specification List:: How to specify complex patterns of evaluation.
675 * Backtracking:: What Edebug does when matching fails.
676 * Specification Examples:: To help understand specifications.
677
678 Debugging Invalid Lisp Syntax
679
680 * Excess Open:: How to find a spurious open paren or missing close.
681 * Excess Close:: How to find a spurious close paren or missing open.
682
683 Reading and Printing Lisp Objects
684
685 * Streams Intro:: Overview of streams, reading and printing.
686 * Input Streams:: Various data types that can be used as
687 input streams.
688 * Input Functions:: Functions to read Lisp objects from text.
689 * Output Streams:: Various data types that can be used as
690 output streams.
691 * Output Functions:: Functions to print Lisp objects as text.
692 * Output Variables:: Variables that control what the printing
693 functions do.
694
695 Minibuffers
696
697 * Intro to Minibuffers:: Basic information about minibuffers.
698 * Text from Minibuffer:: How to read a straight text string.
699 * Object from Minibuffer:: How to read a Lisp object or expression.
700 * Minibuffer History:: Recording previous minibuffer inputs
701 so the user can reuse them.
702 * Initial Input:: Specifying initial contents for the minibuffer.
703 * Completion:: How to invoke and customize completion.
704 * Yes-or-No Queries:: Asking a question with a simple answer.
705 * Multiple Queries:: Asking a series of similar questions.
706 * Reading a Password:: Reading a password from the terminal.
707 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
708 * Minibuffer Windows:: Operating on the special minibuffer windows.
709 * Minibuffer Contents:: How such commands access the minibuffer text.
710 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
711 * Minibuffer Misc:: Various customization hooks and variables.
712
713 Completion
714
715 * Basic Completion:: Low-level functions for completing strings.
716 * Minibuffer Completion:: Invoking the minibuffer with completion.
717 * Completion Commands:: Minibuffer commands that do completion.
718 * High-Level Completion:: Convenient special cases of completion
719 (reading buffer names, variable names, etc.).
720 * Reading File Names:: Using completion to read file names and
721 shell commands.
722 * Completion Variables:: Variables controlling completion behavior.
723 * Programmed Completion:: Writing your own completion function.
724 * Completion in Buffers:: Completing text in ordinary buffers.
725
726 Command Loop
727
728 * Command Overview:: How the command loop reads commands.
729 * Defining Commands:: Specifying how a function should read arguments.
730 * Interactive Call:: Calling a command, so that it will read arguments.
731 * Distinguish Interactive:: Making a command distinguish interactive calls.
732 * Command Loop Info:: Variables set by the command loop for you to examine.
733 * Adjusting Point:: Adjustment of point after a command.
734 * Input Events:: What input looks like when you read it.
735 * Reading Input:: How to read input events from the keyboard or mouse.
736 * Special Events:: Events processed immediately and individually.
737 * Waiting:: Waiting for user input or elapsed time.
738 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
739 * Prefix Command Arguments:: How the commands to set prefix args work.
740 * Recursive Editing:: Entering a recursive edit,
741 and why you usually shouldn't.
742 * Disabling Commands:: How the command loop handles disabled commands.
743 * Command History:: How the command history is set up, and how accessed.
744 * Keyboard Macros:: How keyboard macros are implemented.
745
746 Defining Commands
747
748 * Using Interactive:: General rules for @code{interactive}.
749 * Interactive Codes:: The standard letter-codes for reading arguments
750 in various ways.
751 * Interactive Examples:: Examples of how to read interactive arguments.
752
753 Input Events
754
755 * Keyboard Events:: Ordinary characters--keys with symbols on them.
756 * Function Keys:: Function keys--keys with names, not symbols.
757 * Mouse Events:: Overview of mouse events.
758 * Click Events:: Pushing and releasing a mouse button.
759 * Drag Events:: Moving the mouse before releasing the button.
760 * Button-Down Events:: A button was pushed and not yet released.
761 * Repeat Events:: Double and triple click (or drag, or down).
762 * Motion Events:: Just moving the mouse, not pushing a button.
763 * Focus Events:: Moving the mouse between frames.
764 * Misc Events:: Other events the system can generate.
765 * Event Examples:: Examples of the lists for mouse events.
766 * Classifying Events:: Finding the modifier keys in an event symbol.
767 Event types.
768 * Accessing Mouse:: Functions to extract info from mouse events.
769 * Accessing Scroll:: Functions to get info from scroll bar events.
770 * Strings of Events:: Special considerations for putting
771 keyboard character events in a string.
772
773 Reading Input
774
775 * Key Sequence Input:: How to read one key sequence.
776 * Reading One Event:: How to read just one event.
777 * Event Mod:: How Emacs modifies events as they are read.
778 * Invoking the Input Method:: How reading an event uses the input method.
779 * Quoted Character Input:: Asking the user to specify a character.
780 * Event Input Misc:: How to reread or throw away input events.
781
782 Keymaps
783
784 * Key Sequences:: Key sequences as Lisp objects.
785 * Keymap Basics:: Basic concepts of keymaps.
786 * Format of Keymaps:: What a keymap looks like as a Lisp object.
787 * Creating Keymaps:: Functions to create and copy keymaps.
788 * Inheritance and Keymaps:: How one keymap can inherit the bindings
789 of another keymap.
790 * Prefix Keys:: Defining a key with a keymap as its definition.
791 * Active Keymaps:: How Emacs searches the active keymaps
792 for a key binding.
793 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
794 * Controlling Active Maps:: Each buffer has a local keymap
795 to override the standard (global) bindings.
796 A minor mode can also override them.
797 * Key Lookup:: Finding a key's binding in one keymap.
798 * Functions for Key Lookup:: How to request key lookup.
799 * Changing Key Bindings:: Redefining a key in a keymap.
800 * Remapping Commands:: A keymap can translate one command to another.
801 * Translation Keymaps:: Keymaps for translating sequences of events.
802 * Key Binding Commands:: Interactive interfaces for redefining keys.
803 * Scanning Keymaps:: Looking through all keymaps, for printing help.
804 * Menu Keymaps:: Defining a menu as a keymap.
805
806 Menu Keymaps
807
808 * Defining Menus:: How to make a keymap that defines a menu.
809 * Mouse Menus:: How users actuate the menu with the mouse.
810 * Keyboard Menus:: How users actuate the menu with the keyboard.
811 * Menu Example:: Making a simple menu.
812 * Menu Bar:: How to customize the menu bar.
813 * Tool Bar:: A tool bar is a row of images.
814 * Modifying Menus:: How to add new items to a menu.
815 * Easy Menu:: A convenience macro for defining menus.
816
817 Defining Menus
818
819 * Simple Menu Items:: A simple kind of menu key binding.
820 * Extended Menu Items:: More complex menu item definitions.
821 * Menu Separators:: Drawing a horizontal line through a menu.
822 * Alias Menu Items:: Using command aliases in menu items.
823
824 Major and Minor Modes
825
826 * Hooks:: How to use hooks; how to write code that provides hooks.
827 * Major Modes:: Defining major modes.
828 * Minor Modes:: Defining minor modes.
829 * Mode Line Format:: Customizing the text that appears in the mode line.
830 * Imenu:: Providing a menu of definitions made in a buffer.
831 * Font Lock Mode:: How modes can highlight text according to syntax.
832 * Auto-Indentation:: How to teach Emacs to indent for a major mode.
833 * Desktop Save Mode:: How modes can have buffer state saved between
834 Emacs sessions.
835
836 Hooks
837
838 * Running Hooks:: How to run a hook.
839 * Setting Hooks:: How to put functions on a hook, or remove them.
840
841 Major Modes
842
843 * Major Mode Conventions:: Coding conventions for keymaps, etc.
844 * Auto Major Mode:: How Emacs chooses the major mode automatically.
845 * Mode Help:: Finding out how to use a mode.
846 * Derived Modes:: Defining a new major mode based on another major
847 mode.
848 * Basic Major Modes:: Modes that other modes are often derived from.
849 * Mode Hooks:: Hooks run at the end of major mode functions.
850 * Tabulated List Mode:: Parent mode for buffers containing tabulated data.
851 * Generic Modes:: Defining a simple major mode that supports
852 comment syntax and Font Lock mode.
853 * Example Major Modes:: Text mode and Lisp modes.
854
855 Minor Modes
856
857 * Minor Mode Conventions:: Tips for writing a minor mode.
858 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
859 * Defining Minor Modes:: A convenient facility for defining minor modes.
860
861 Mode Line Format
862
863 * Mode Line Basics:: Basic ideas of mode line control.
864 * Mode Line Data:: The data structure that controls the mode line.
865 * Mode Line Top:: The top level variable, mode-line-format.
866 * Mode Line Variables:: Variables used in that data structure.
867 * %-Constructs:: Putting information into a mode line.
868 * Properties in Mode:: Using text properties in the mode line.
869 * Header Lines:: Like a mode line, but at the top.
870 * Emulating Mode Line:: Formatting text as the mode line would.
871
872 Font Lock Mode
873
874 * Font Lock Basics:: Overview of customizing Font Lock.
875 * Search-based Fontification:: Fontification based on regexps.
876 * Customizing Keywords:: Customizing search-based fontification.
877 * Other Font Lock Variables:: Additional customization facilities.
878 * Levels of Font Lock:: Each mode can define alternative levels
879 so that the user can select more or less.
880 * Precalculated Fontification:: How Lisp programs that produce the buffer
881 contents can also specify how to fontify it.
882 * Faces for Font Lock:: Special faces specifically for Font Lock.
883 * Syntactic Font Lock:: Fontification based on syntax tables.
884 * Multiline Font Lock:: How to coerce Font Lock into properly
885 highlighting multiline constructs.
886
887 Multiline Font Lock Constructs
888
889 * Font Lock Multiline:: Marking multiline chunks with a text property.
890 * Region to Refontify:: Controlling which region gets refontified
891 after a buffer change.
892
893 Automatic Indentation of code
894
895 * SMIE:: A simple minded indentation engine.
896
897 Simple Minded Indentation Engine
898
899 * SMIE setup:: SMIE setup and features.
900 * Operator Precedence Grammars:: A very simple parsing technique.
901 * SMIE Grammar:: Defining the grammar of a language.
902 * SMIE Lexer:: Defining tokens.
903 * SMIE Tricks:: Working around the parser's limitations.
904 * SMIE Indentation:: Specifying indentation rules.
905 * SMIE Indentation Helpers:: Helper functions for indentation rules.
906 * SMIE Indentation Example:: Sample indentation rules.
907
908 Documentation
909
910 * Documentation Basics:: Where doc strings are defined and stored.
911 * Accessing Documentation:: How Lisp programs can access doc strings.
912 * Keys in Documentation:: Substituting current key bindings.
913 * Describing Characters:: Making printable descriptions of
914 non-printing characters and key sequences.
915 * Help Functions:: Subroutines used by Emacs help facilities.
916
917 Files
918
919 * Visiting Files:: Reading files into Emacs buffers for editing.
920 * Saving Buffers:: Writing changed buffers back into files.
921 * Reading from Files:: Reading files into buffers without visiting.
922 * Writing to Files:: Writing new files from parts of buffers.
923 * File Locks:: Locking and unlocking files, to prevent
924 simultaneous editing by two people.
925 * Information about Files:: Testing existence, accessibility, size of files.
926 * Changing Files:: Renaming files, changing permissions, etc.
927 * File Names:: Decomposing and expanding file names.
928 * Contents of Directories:: Getting a list of the files in a directory.
929 * Create/Delete Dirs:: Creating and Deleting Directories.
930 * Magic File Names:: Special handling for certain file names.
931 * Format Conversion:: Conversion to and from various file formats.
932
933 Visiting Files
934
935 * Visiting Functions:: The usual interface functions for visiting.
936 * Subroutines of Visiting:: Lower-level subroutines that they use.
937
938 Information about Files
939
940 * Testing Accessibility:: Is a given file readable? Writable?
941 * Kinds of Files:: Is it a directory? A symbolic link?
942 * Truenames:: Eliminating symbolic links from a file name.
943 * File Attributes:: How large is it? Any other names? Etc.
944 * Locating Files:: How to find a file in standard places.
945
946 File Names
947
948 * File Name Components:: The directory part of a file name, and the rest.
949 * Relative File Names:: Some file names are relative to a current directory.
950 * Directory Names:: A directory's name as a directory
951 is different from its name as a file.
952 * File Name Expansion:: Converting relative file names to absolute ones.
953 * Unique File Names:: Generating names for temporary files.
954 * File Name Completion:: Finding the completions for a given file name.
955 * Standard File Names:: If your package uses a fixed file name,
956 how to handle various operating systems simply.
957
958 File Format Conversion
959
960 * Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
961 * Format Conversion Round-Trip:: Using @code{format-alist}.
962 * Format Conversion Piecemeal:: Specifying non-paired conversion.
963
964 Backups and Auto-Saving
965
966 * Backup Files:: How backup files are made; how their names
967 are chosen.
968 * Auto-Saving:: How auto-save files are made; how their
969 names are chosen.
970 * Reverting:: @code{revert-buffer}, and how to customize
971 what it does.
972
973 Backup Files
974
975 * Making Backups:: How Emacs makes backup files, and when.
976 * Rename or Copy:: Two alternatives: renaming the old file
977 or copying it.
978 * Numbered Backups:: Keeping multiple backups for each source file.
979 * Backup Names:: How backup file names are computed; customization.
980
981 Buffers
982
983 * Buffer Basics:: What is a buffer?
984 * Current Buffer:: Designating a buffer as current
985 so that primitives will access its contents.
986 * Buffer Names:: Accessing and changing buffer names.
987 * Buffer File Name:: The buffer file name indicates which file
988 is visited.
989 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
990 * Modification Time:: Determining whether the visited file was changed
991 "behind Emacs's back".
992 * Read Only Buffers:: Modifying text is not allowed in a
993 read-only buffer.
994 * The Buffer List:: How to look at all the existing buffers.
995 * Creating Buffers:: Functions that create buffers.
996 * Killing Buffers:: Buffers exist until explicitly killed.
997 * Indirect Buffers:: An indirect buffer shares text with some
998 other buffer.
999 * Swapping Text:: Swapping text between two buffers.
1000 * Buffer Gap:: The gap in the buffer.
1001
1002 Windows
1003
1004 * Basic Windows:: Basic information on using windows.
1005 * Windows and Frames:: Relating windows to the frame they appear on.
1006 * Window Sizes:: Accessing a window's size.
1007 * Resizing Windows:: Changing the sizes of windows.
1008 * Splitting Windows:: Splitting one window into two windows.
1009 * Deleting Windows:: Deleting a window gives its space to other windows.
1010 * Recombining Windows:: Preserving the frame layout when splitting and
1011 deleting windows.
1012 * Selecting Windows:: The selected window is the one that you edit in.
1013 * Cyclic Window Ordering:: Moving around the existing windows.
1014 * Buffers and Windows:: Each window displays the contents of a buffer.
1015 * Switching Buffers:: Higher-level functions for switching to a buffer.
1016 * Choosing Window:: How to choose a window for displaying a buffer.
1017 * Display Action Functions:: Subroutines for @code{display-buffer}.
1018 * Choosing Window Options:: Extra options affecting how buffers are displayed.
1019 * Window History:: Each window remembers the buffers displayed in it.
1020 * Dedicated Windows:: How to avoid displaying another buffer in
1021 a specific window.
1022 * Quitting Windows:: How to restore the state prior to displaying a
1023 buffer.
1024 * Window Point:: Each window has its own location of point.
1025 * Window Start and End:: Buffer positions indicating which text is
1026 on-screen in a window.
1027 * Textual Scrolling:: Moving text up and down through the window.
1028 * Vertical Scrolling:: Moving the contents up and down on the window.
1029 * Horizontal Scrolling:: Moving the contents sideways on the window.
1030 * Coordinates and Windows:: Converting coordinates to windows.
1031 * Window Configurations:: Saving and restoring the state of the screen.
1032 * Window Parameters:: Associating additional information with windows.
1033 * Window Hooks:: Hooks for scrolling, window size changes,
1034 redisplay going past a certain point,
1035 or window configuration changes.
1036
1037 Frames
1038
1039 * Creating Frames:: Creating additional frames.
1040 * Multiple Terminals:: Displaying on several different devices.
1041 * Frame Parameters:: Controlling frame size, position, font, etc.
1042 * Terminal Parameters:: Parameters common for all frames on terminal.
1043 * Frame Titles:: Automatic updating of frame titles.
1044 * Deleting Frames:: Frames last until explicitly deleted.
1045 * Finding All Frames:: How to examine all existing frames.
1046 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
1047 * Input Focus:: Specifying the selected frame.
1048 * Visibility of Frames:: Frames may be visible or invisible, or icons.
1049 * Raising and Lowering:: Raising a frame makes it hide other windows;
1050 lowering it makes the others hide it.
1051 * Frame Configurations:: Saving the state of all frames.
1052 * Mouse Tracking:: Getting events that say when the mouse moves.
1053 * Mouse Position:: Asking where the mouse is, or moving it.
1054 * Pop-Up Menus:: Displaying a menu for the user to select from.
1055 * Dialog Boxes:: Displaying a box to ask yes or no.
1056 * Pointer Shape:: Specifying the shape of the mouse pointer.
1057 * Window System Selections::Transferring text to and from other X clients.
1058 * Drag and Drop:: Internals of Drag-and-Drop implementation.
1059 * Color Names:: Getting the definitions of color names.
1060 * Text Terminal Colors:: Defining colors for text terminals.
1061 * Resources:: Getting resource values from the server.
1062 * Display Feature Testing:: Determining the features of a terminal.
1063
1064 Frame Parameters
1065
1066 * Parameter Access:: How to change a frame's parameters.
1067 * Initial Parameters:: Specifying frame parameters when you make a frame.
1068 * Window Frame Parameters:: List of frame parameters for window systems.
1069 * Size and Position:: Changing the size and position of a frame.
1070 * Geometry:: Parsing geometry specifications.
1071
1072 Window Frame Parameters
1073
1074 * Basic Parameters:: Parameters that are fundamental.
1075 * Position Parameters:: The position of the frame on the screen.
1076 * Size Parameters:: Frame's size.
1077 * Layout Parameters:: Size of parts of the frame, and
1078 enabling or disabling some parts.
1079 * Buffer Parameters:: Which buffers have been or should be shown.
1080 * Management Parameters:: Communicating with the window manager.
1081 * Cursor Parameters:: Controlling the cursor appearance.
1082 * Font and Color Parameters:: Fonts and colors for the frame text.
1083
1084 Positions
1085
1086 * Point:: The special position where editing takes place.
1087 * Motion:: Changing point.
1088 * Excursions:: Temporary motion and buffer changes.
1089 * Narrowing:: Restricting editing to a portion of the buffer.
1090
1091 Motion
1092
1093 * Character Motion:: Moving in terms of characters.
1094 * Word Motion:: Moving in terms of words.
1095 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1096 * Text Lines:: Moving in terms of lines of text.
1097 * Screen Lines:: Moving in terms of lines as displayed.
1098 * List Motion:: Moving by parsing lists and sexps.
1099 * Skipping Characters:: Skipping characters belonging to a certain set.
1100
1101 Markers
1102
1103 * Overview of Markers:: The components of a marker, and how it relocates.
1104 * Predicates on Markers:: Testing whether an object is a marker.
1105 * Creating Markers:: Making empty markers or markers at certain places.
1106 * Information from Markers::Finding the marker's buffer or character position.
1107 * Marker Insertion Types:: Two ways a marker can relocate when you
1108 insert where it points.
1109 * Moving Markers:: Moving the marker to a new buffer or position.
1110 * The Mark:: How "the mark" is implemented with a marker.
1111 * The Region:: How to access "the region".
1112
1113 Text
1114
1115 * Near Point:: Examining text in the vicinity of point.
1116 * Buffer Contents:: Examining text in a general fashion.
1117 * Comparing Text:: Comparing substrings of buffers.
1118 * Insertion:: Adding new text to a buffer.
1119 * Commands for Insertion:: User-level commands to insert text.
1120 * Deletion:: Removing text from a buffer.
1121 * User-Level Deletion:: User-level commands to delete text.
1122 * The Kill Ring:: Where removed text sometimes is saved for
1123 later use.
1124 * Undo:: Undoing changes to the text of a buffer.
1125 * Maintaining Undo:: How to enable and disable undo information.
1126 How to control how much information is kept.
1127 * Filling:: Functions for explicit filling.
1128 * Margins:: How to specify margins for filling commands.
1129 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1130 from context.
1131 * Auto Filling:: How auto-fill mode is implemented to break lines.
1132 * Sorting:: Functions for sorting parts of the buffer.
1133 * Columns:: Computing horizontal positions, and using them.
1134 * Indentation:: Functions to insert or adjust indentation.
1135 * Case Changes:: Case conversion of parts of the buffer.
1136 * Text Properties:: Assigning Lisp property lists to text characters.
1137 * Substitution:: Replacing a given character wherever it appears.
1138 * Registers:: How registers are implemented. Accessing
1139 the text or position stored in a register.
1140 * Transposition:: Swapping two portions of a buffer.
1141 * Base 64:: Conversion to or from base 64 encoding.
1142 * Checksum/Hash:: Computing cryptographic hashes.
1143 * Parsing HTML/XML:: Parsing HTML and XML.
1144 * Atomic Changes:: Installing several buffer changes "atomically".
1145 * Change Hooks:: Supplying functions to be run when text is changed.
1146
1147 The Kill Ring
1148
1149 * Kill Ring Concepts:: What text looks like in the kill ring.
1150 * Kill Functions:: Functions that kill text.
1151 * Yanking:: How yanking is done.
1152 * Yank Commands:: Commands that access the kill ring.
1153 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1154 * Internals of Kill Ring:: Variables that hold kill ring data.
1155
1156 Indentation
1157
1158 * Primitive Indent:: Functions used to count and insert indentation.
1159 * Mode-Specific Indent:: Customize indentation for different modes.
1160 * Region Indent:: Indent all the lines in a region.
1161 * Relative Indent:: Indent the current line based on previous lines.
1162 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1163 * Motion by Indent:: Move to first non-blank character.
1164
1165 Text Properties
1166
1167 * Examining Properties:: Looking at the properties of one character.
1168 * Changing Properties:: Setting the properties of a range of text.
1169 * Property Search:: Searching for where a property changes value.
1170 * Special Properties:: Particular properties with special meanings.
1171 * Format Properties:: Properties for representing formatting of text.
1172 * Sticky Properties:: How inserted text gets properties from
1173 neighboring text.
1174 * Lazy Properties:: Computing text properties in a lazy fashion
1175 only when text is examined.
1176 * Clickable Text:: Using text properties to make regions of text
1177 do something when you click on them.
1178 * Fields:: The @code{field} property defines
1179 fields within the buffer.
1180 * Not Intervals:: Why text properties do not use
1181 Lisp-visible text intervals.
1182
1183 Non-@acronym{ASCII} Characters
1184
1185 * Text Representations:: How Emacs represents text.
1186 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1187 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1188 * Character Codes:: How unibyte and multibyte relate to
1189 codes of individual characters.
1190 * Character Properties:: Character attributes that define their
1191 behavior and handling.
1192 * Character Sets:: The space of possible character codes
1193 is divided into various character sets.
1194 * Scanning Charsets:: Which character sets are used in a buffer?
1195 * Translation of Characters:: Translation tables are used for conversion.
1196 * Coding Systems:: Coding systems are conversions for saving files.
1197 * Input Methods:: Input methods allow users to enter various
1198 non-ASCII characters without special keyboards.
1199 * Locales:: Interacting with the POSIX locale.
1200
1201 Coding Systems
1202
1203 * Coding System Basics:: Basic concepts.
1204 * Encoding and I/O:: How file I/O functions handle coding systems.
1205 * Lisp and Coding Systems:: Functions to operate on coding system names.
1206 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1207 * Default Coding Systems:: Controlling the default choices.
1208 * Specifying Coding Systems:: Requesting a particular coding system
1209 for a single file operation.
1210 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1211 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1212 * MS-DOS File Types:: How DOS "text" and "binary" files
1213 relate to coding systems.
1214
1215 Searching and Matching
1216
1217 * String Search:: Search for an exact match.
1218 * Searching and Case:: Case-independent or case-significant searching.
1219 * Regular Expressions:: Describing classes of strings.
1220 * Regexp Search:: Searching for a match for a regexp.
1221 * POSIX Regexps:: Searching POSIX-style for the longest match.
1222 * Match Data:: Finding out which part of the text matched,
1223 after a string or regexp search.
1224 * Search and Replace:: Commands that loop, searching and replacing.
1225 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1226
1227 Regular Expressions
1228
1229 * Syntax of Regexps:: Rules for writing regular expressions.
1230 * Regexp Example:: Illustrates regular expression syntax.
1231 * Regexp Functions:: Functions for operating on regular expressions.
1232
1233 Syntax of Regular Expressions
1234
1235 * Regexp Special:: Special characters in regular expressions.
1236 * Char Classes:: Character classes used in regular expressions.
1237 * Regexp Backslash:: Backslash-sequences in regular expressions.
1238
1239 The Match Data
1240
1241 * Replacing Match:: Replacing a substring that was matched.
1242 * Simple Match Data:: Accessing single items of match data,
1243 such as where a particular subexpression started.
1244 * Entire Match Data:: Accessing the entire match data at once, as a list.
1245 * Saving Match Data:: Saving and restoring the match data.
1246
1247 Syntax Tables
1248
1249 * Syntax Basics:: Basic concepts of syntax tables.
1250 * Syntax Descriptors:: How characters are classified.
1251 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1252 * Syntax Properties:: Overriding syntax with text properties.
1253 * Motion and Syntax:: Moving over characters with certain syntaxes.
1254 * Parsing Expressions:: Parsing balanced expressions
1255 using the syntax table.
1256 * Syntax Table Internals:: How syntax table information is stored.
1257 * Categories:: Another way of classifying character syntax.
1258
1259 Syntax Descriptors
1260
1261 * Syntax Class Table:: Table of syntax classes.
1262 * Syntax Flags:: Additional flags each character can have.
1263
1264 Parsing Expressions
1265
1266 * Motion via Parsing:: Motion functions that work by parsing.
1267 * Position Parse:: Determining the syntactic state of a position.
1268 * Parser State:: How Emacs represents a syntactic state.
1269 * Low-Level Parsing:: Parsing across a specified region.
1270 * Control Parsing:: Parameters that affect parsing.
1271
1272 Abbrevs and Abbrev Expansion
1273
1274 * Abbrev Tables:: Creating and working with abbrev tables.
1275 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1276 * Abbrev Files:: Saving abbrevs in files.
1277 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1278 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1279 * Abbrev Properties:: How to read and set abbrev properties.
1280 Which properties have which effect.
1281 * Abbrev Table Properties:: How to read and set abbrev table properties.
1282 Which properties have which effect.
1283
1284 Processes
1285
1286 * Subprocess Creation:: Functions that start subprocesses.
1287 * Shell Arguments:: Quoting an argument to pass it to a shell.
1288 * Synchronous Processes:: Details of using synchronous subprocesses.
1289 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1290 * Deleting Processes:: Eliminating an asynchronous subprocess.
1291 * Process Information:: Accessing run-status and other attributes.
1292 * Input to Processes:: Sending input to an asynchronous subprocess.
1293 * Signals to Processes:: Stopping, continuing or interrupting
1294 an asynchronous subprocess.
1295 * Output from Processes:: Collecting output from an asynchronous subprocess.
1296 * Sentinels:: Sentinels run when process run-status changes.
1297 * Query Before Exit:: Whether to query if exiting will kill a process.
1298 * System Processes:: Accessing other processes running on your system.
1299 * Transaction Queues:: Transaction-based communication with subprocesses.
1300 * Network:: Opening network connections.
1301 * Network Servers:: Network servers let Emacs accept net connections.
1302 * Datagrams:: UDP network connections.
1303 * Low-Level Network:: Lower-level but more general function
1304 to create connections and servers.
1305 * Misc Network:: Additional relevant functions for net connections.
1306 * Serial Ports:: Communicating with serial ports.
1307 * Byte Packing:: Using bindat to pack and unpack binary data.
1308
1309 Receiving Output from Processes
1310
1311 * Process Buffers:: If no filter, output is put in a buffer.
1312 * Filter Functions:: Filter functions accept output from the process.
1313 * Decoding Output:: Filters can get unibyte or multibyte strings.
1314 * Accepting Output:: How to wait until process output arrives.
1315
1316 Low-Level Network Access
1317
1318 * Network Processes:: Using @code{make-network-process}.
1319 * Network Options:: Further control over network connections.
1320 * Network Feature Testing:: Determining which network features work on
1321 the machine you are using.
1322
1323 Packing and Unpacking Byte Arrays
1324
1325 * Bindat Spec:: Describing data layout.
1326 * Bindat Functions:: Doing the unpacking and packing.
1327 * Bindat Examples:: Samples of what bindat.el can do for you!
1328
1329 Emacs Display
1330
1331 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1332 * Forcing Redisplay:: Forcing redisplay.
1333 * Truncation:: Folding or wrapping long text lines.
1334 * The Echo Area:: Displaying messages at the bottom of the screen.
1335 * Warnings:: Displaying warning messages for the user.
1336 * Invisible Text:: Hiding part of the buffer text.
1337 * Selective Display:: Hiding part of the buffer text (the old way).
1338 * Temporary Displays:: Displays that go away automatically.
1339 * Overlays:: Use overlays to highlight parts of the buffer.
1340 * Width:: How wide a character or string is on the screen.
1341 * Line Height:: Controlling the height of lines.
1342 * Faces:: A face defines a graphics style
1343 for text characters: font, colors, etc.
1344 * Fringes:: Controlling window fringes.
1345 * Scroll Bars:: Controlling vertical scroll bars.
1346 * Display Property:: Enabling special display features.
1347 * Images:: Displaying images in Emacs buffers.
1348 * Buttons:: Adding clickable buttons to Emacs buffers.
1349 * Abstract Display:: Emacs's Widget for Object Collections.
1350 * Blinking:: How Emacs shows the matching open parenthesis.
1351 * Character Display:: How Emacs displays individual characters.
1352 * Beeping:: Audible signal to the user.
1353 * Window Systems:: Which window system is being used.
1354 * Bidirectional Display:: Display of bidirectional scripts, such as
1355 Arabic and Farsi.
1356
1357 The Echo Area
1358
1359 * Displaying Messages:: Explicitly displaying text in the echo area.
1360 * Progress:: Informing user about progress of a long operation.
1361 * Logging Messages:: Echo area messages are logged for the user.
1362 * Echo Area Customization:: Controlling the echo area.
1363
1364 Reporting Warnings
1365
1366 * Warning Basics:: Warnings concepts and functions to report them.
1367 * Warning Variables:: Variables programs bind to customize
1368 their warnings.
1369 * Warning Options:: Variables users set to control display of warnings.
1370 * Delayed Warnings:: Deferring a warning until the end of a command.
1371
1372 Overlays
1373
1374 * Managing Overlays:: Creating and moving overlays.
1375 * Overlay Properties:: How to read and set properties.
1376 What properties do to the screen display.
1377 * Finding Overlays:: Searching for overlays.
1378
1379 Faces
1380
1381 * Face Attributes:: What is in a face?
1382 * Defining Faces:: How to define a face.
1383 * Attribute Functions:: Functions to examine and set face attributes.
1384 * Displaying Faces:: How Emacs combines the faces specified for
1385 a character.
1386 * Face Remapping:: Remapping faces to alternative definitions.
1387 * Face Functions:: How to define and examine faces.
1388 * Auto Faces:: Hook for automatic face assignment.
1389 * Basic Faces:: Faces that are defined by default.
1390 * Font Selection:: Finding the best available font for a face.
1391 * Font Lookup:: Looking up the names of available fonts
1392 and information about them.
1393 * Fontsets:: A fontset is a collection of fonts
1394 that handle a range of character sets.
1395 * Low-Level Font:: Lisp representation for character display fonts.
1396
1397 Fringes
1398
1399 * Fringe Size/Pos:: Specifying where to put the window fringes.
1400 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1401 * Fringe Cursors:: Displaying cursors in the right fringe.
1402 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1403 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1404 * Overlay Arrow:: Display of an arrow to indicate position.
1405
1406 The @code{display} Property
1407
1408 * Replacing Specs:: Display specs that replace the text.
1409 * Specified Space:: Displaying one space with a specified width.
1410 * Pixel Specification:: Specifying space width or height in pixels.
1411 * Other Display Specs:: Displaying an image; adjusting the height,
1412 spacing, and other properties of text.
1413 * Display Margins:: Displaying text or images to the side of
1414 the main text.
1415
1416 Images
1417
1418 * Image Formats:: Supported image formats.
1419 * Image Descriptors:: How to specify an image for use in @code{:display}.
1420 * XBM Images:: Special features for XBM format.
1421 * XPM Images:: Special features for XPM format.
1422 * GIF Images:: Special features for GIF format.
1423 * TIFF Images:: Special features for TIFF format.
1424 * PostScript Images:: Special features for PostScript format.
1425 * ImageMagick Images:: Special features available through ImageMagick.
1426 * Other Image Types:: Various other formats are supported.
1427 * Defining Images:: Convenient ways to define an image for later use.
1428 * Showing Images:: Convenient ways to display an image once
1429 it is defined.
1430 * Animated Images:: Some image formats can be animated.
1431 * Image Cache:: Internal mechanisms of image display.
1432
1433 Buttons
1434
1435 * Button Properties:: Button properties with special meanings.
1436 * Button Types:: Defining common properties for classes of buttons.
1437 * Making Buttons:: Adding buttons to Emacs buffers.
1438 * Manipulating Buttons:: Getting and setting properties of buttons.
1439 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1440
1441 Abstract Display
1442
1443 * Abstract Display Functions:: Functions in the Ewoc package.
1444 * Abstract Display Example:: Example of using Ewoc.
1445
1446 Character Display
1447
1448 * Usual Display:: The usual conventions for displaying characters.
1449 * Display Tables:: What a display table consists of.
1450 * Active Display Table:: How Emacs selects a display table to use.
1451 * Glyphs:: How to define a glyph, and what glyphs mean.
1452 * Glyphless Chars:: How glyphless characters are drawn.
1453
1454 Operating System Interface
1455
1456 * Starting Up:: Customizing Emacs startup processing.
1457 * Getting Out:: How exiting works (permanent or temporary).
1458 * System Environment:: Distinguish the name and kind of system.
1459 * User Identification:: Finding the name and user id of the user.
1460 * Time of Day:: Getting the current time.
1461 * Time Conversion:: Converting a time from numeric form to
1462 calendrical data and vice versa.
1463 * Time Parsing:: Converting a time from numeric form to text
1464 and vice versa.
1465 * Processor Run Time:: Getting the run time used by Emacs.
1466 * Time Calculations:: Adding, subtracting, comparing times, etc.
1467 * Timers:: Setting a timer to call a function at a
1468 certain time.
1469 * Idle Timers:: Setting a timer to call a function when Emacs has
1470 been idle for a certain length of time.
1471 * Terminal Input:: Accessing and recording terminal input.
1472 * Terminal Output:: Controlling and recording terminal output.
1473 * Sound Output:: Playing sounds on the computer's speaker.
1474 * X11 Keysyms:: Operating on key symbols for X Windows.
1475 * Batch Mode:: Running Emacs without terminal interaction.
1476 * Session Management:: Saving and restoring state with
1477 X Session Management.
1478 * Notifications:: Desktop notifications.
1479 * Dynamic Libraries:: On-demand loading of support libraries.
1480
1481 Starting Up Emacs
1482
1483 * Startup Summary:: Sequence of actions Emacs performs at startup.
1484 * Init File:: Details on reading the init file.
1485 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1486 * Command-Line Arguments:: How command-line arguments are processed,
1487 and how you can customize them.
1488
1489 Getting Out of Emacs
1490
1491 * Killing Emacs:: Exiting Emacs irreversibly.
1492 * Suspending Emacs:: Exiting Emacs reversibly.
1493
1494 Terminal Input
1495
1496 * Input Modes:: Options for how input is processed.
1497 * Recording Input:: Saving histories of recent or all input events.
1498
1499 Preparing Lisp code for distribution
1500
1501 * Packaging Basics:: The basic concepts of Emacs Lisp packages.
1502 * Simple Packages:: How to package a single .el file.
1503 * Multi-file Packages:: How to package multiple files.
1504 * Package Archives:: Maintaining package archives.
1505
1506 Tips and Conventions
1507
1508 * Coding Conventions:: Conventions for clean and robust programs.
1509 * Key Binding Conventions:: Which keys should be bound by which programs.
1510 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1511 * Compilation Tips:: Making compiled code run fast.
1512 * Warning Tips:: Turning off compiler warnings.
1513 * Documentation Tips:: Writing readable documentation strings.
1514 * Comment Tips:: Conventions for writing comments.
1515 * Library Headers:: Standard headers for library packages.
1516
1517 GNU Emacs Internals
1518
1519 * Building Emacs:: How the dumped Emacs is made.
1520 * Pure Storage:: Kludge to make preloaded Lisp functions shareable.
1521 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1522 * Memory Usage:: Info about total size of Lisp objects made so far.
1523 * Writing Emacs Primitives:: Writing C code for Emacs.
1524 * Object Internals:: Data formats of buffers, windows, processes.
1525
1526 Object Internals
1527
1528 * Buffer Internals:: Components of a buffer structure.
1529 * Window Internals:: Components of a window structure.
1530 * Process Internals:: Components of a process structure.
1531 @end detailmenu
1532 @end menu
1533
1534 @ifclear VOL2
1535 @include intro.texi
1536 @include objects.texi
1537 @include numbers.texi
1538 @include strings.texi
1539
1540 @include lists.texi
1541 @include sequences.texi
1542 @include hash.texi
1543 @include symbols.texi
1544 @include eval.texi
1545
1546 @include control.texi
1547 @include variables.texi
1548 @include functions.texi
1549 @include macros.texi
1550
1551 @include customize.texi
1552 @include loading.texi
1553 @include compile.texi
1554 @include advice.texi
1555
1556 @c This includes edebug.texi.
1557 @include debugging.texi
1558 @include streams.texi
1559 @include minibuf.texi
1560 @include commands.texi
1561
1562 @include keymaps.texi
1563 @include modes.texi
1564 @include help.texi
1565 @include files.texi
1566
1567 @include backups.texi
1568
1569 @end ifclear
1570
1571 @c ================ Beginning of Volume 2 ================
1572 @ifclear VOL1
1573
1574 @include buffers.texi
1575 @include windows.texi
1576 @include frames.texi
1577
1578 @include positions.texi
1579 @include markers.texi
1580 @include text.texi
1581 @include nonascii.texi
1582
1583 @include searching.texi
1584 @include syntax.texi
1585 @include abbrevs.texi
1586 @include processes.texi
1587
1588 @include display.texi
1589 @include os.texi
1590
1591 @include package.texi
1592
1593 @c appendices
1594
1595 @include anti.texi
1596 @include doclicense.texi
1597 @include gpl.texi
1598 @include tips.texi
1599 @include internals.texi
1600 @include errors.texi
1601 @include maps.texi
1602 @include hooks.texi
1603
1604 @include index.texi
1605
1606 @end ifclear
1607
1608 @ignore
1609 @node New Symbols
1610 @unnumbered New Symbols Since the Previous Edition
1611
1612 @printindex tp
1613 @end ignore
1614
1615 @bye
1616
1617 \f
1618 These words prevent "local variables" above from confusing Emacs.