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1/* MS-DOS specific C utilities. -*- coding: raw-text -*-
2 Copyright (C) 1993, 94, 95, 96, 97, 1999, 2000, 01, 2003
3 Free Software Foundation, Inc.
4
5This file is part of GNU Emacs.
6
7GNU Emacs is free software; you can redistribute it and/or modify
8it under the terms of the GNU General Public License as published by
9the Free Software Foundation; either version 2, or (at your option)
10any later version.
11
12GNU Emacs is distributed in the hope that it will be useful,
13but WITHOUT ANY WARRANTY; without even the implied warranty of
14MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15GNU General Public License for more details.
16
17You should have received a copy of the GNU General Public License
18along with GNU Emacs; see the file COPYING. If not, write to
19the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20Boston, MA 02110-1301, USA. */
21
22/* Contributed by Morten Welinder */
23/* New display, keyboard, and mouse control by Kim F. Storm */
24
25/* Note: some of the stuff here was taken from end of sysdep.c in demacs. */
26
27#include <config.h>
28
29#ifdef MSDOS
30#include "lisp.h"
31#include <stdio.h>
32#include <stdlib.h>
33#include <time.h>
34#include <sys/param.h>
35#include <sys/time.h>
36#include <dos.h>
37#include <errno.h>
38#include <string.h> /* for bzero and string functions */
39#include <sys/stat.h> /* for _fixpath */
40#include <unistd.h> /* for chdir, dup, dup2, etc. */
41#include <dir.h> /* for getdisk */
42#if __DJGPP__ >= 2
43#pragma pack(0) /* dir.h does a pack(4), which isn't GCC's default */
44#include <fcntl.h>
45#include <io.h> /* for setmode */
46#include <dpmi.h> /* for __dpmi_xxx stuff */
47#include <sys/farptr.h> /* for _farsetsel, _farnspokeb */
48#include <libc/dosio.h> /* for _USE_LFN */
49#include <conio.h> /* for cputs */
50#endif
51
52#include "msdos.h"
53#include "systime.h"
54#include "termhooks.h"
55#include "termchar.h"
56#include "dispextern.h"
57#include "dosfns.h"
58#include "termopts.h"
59#include "charset.h"
60#include "coding.h"
61#include "disptab.h"
62#include "frame.h"
63#include "window.h"
64#include "buffer.h"
65#include "commands.h"
66#include "blockinput.h"
67#include "keyboard.h"
68#include "intervals.h"
69#include <go32.h>
70#include <pc.h>
71#include <ctype.h>
72/* #include <process.h> */
73/* Damn that local process.h! Instead we can define P_WAIT ourselves. */
74#define P_WAIT 1
75
76#ifndef _USE_LFN
77#define _USE_LFN 0
78#endif
79
80#ifndef _dos_ds
81#define _dos_ds _go32_info_block.selector_for_linear_memory
82#endif
83
84#if __DJGPP__ > 1
85
86#include <signal.h>
87#include "syssignal.h"
88
89#ifndef SYSTEM_MALLOC
90
91#ifdef GNU_MALLOC
92
93/* If other `malloc' than ours is used, force our `sbrk' behave like
94 Unix programs expect (resize memory blocks to keep them contiguous).
95 If `sbrk' from `ralloc.c' is NOT used, also zero-out sbrk'ed memory,
96 because that's what `gmalloc' expects to get. */
97#include <crt0.h>
98
99#ifdef REL_ALLOC
100int _crt0_startup_flags = _CRT0_FLAG_UNIX_SBRK;
101#else /* not REL_ALLOC */
102int _crt0_startup_flags = (_CRT0_FLAG_UNIX_SBRK | _CRT0_FLAG_FILL_SBRK_MEMORY);
103#endif /* not REL_ALLOC */
104#endif /* GNU_MALLOC */
105
106#endif /* not SYSTEM_MALLOC */
107#endif /* __DJGPP__ > 1 */
108
109static unsigned long
110event_timestamp ()
111{
112 struct time t;
113 unsigned long s;
114
115 gettime (&t);
116 s = t.ti_min;
117 s *= 60;
118 s += t.ti_sec;
119 s *= 1000;
120 s += t.ti_hund * 10;
121
122 return s;
123}
124
125\f
126/* ------------------------ Mouse control ---------------------------
127 *
128 * Coordinates are in screen positions and zero based.
129 * Mouse buttons are numbered from left to right and also zero based.
130 */
131
132/* This used to be in termhooks.h, but mainstream Emacs code no longer
133 uses it, and it was removed... */
134#define NUM_MOUSE_BUTTONS (5)
135
136int have_mouse; /* 0: no, 1: enabled, -1: disabled */
137static int mouse_visible;
138
139static int mouse_last_x;
140static int mouse_last_y;
141
142static int mouse_button_translate[NUM_MOUSE_BUTTONS];
143static int mouse_button_count;
144
145void
146mouse_on ()
147{
148 union REGS regs;
149
150 if (have_mouse > 0 && !mouse_visible)
151 {
152 if (termscript)
153 fprintf (termscript, "<M_ON>");
154 regs.x.ax = 0x0001;
155 int86 (0x33, &regs, &regs);
156 mouse_visible = 1;
157 }
158}
159
160void
161mouse_off ()
162{
163 union REGS regs;
164
165 if (have_mouse > 0 && mouse_visible)
166 {
167 if (termscript)
168 fprintf (termscript, "<M_OFF>");
169 regs.x.ax = 0x0002;
170 int86 (0x33, &regs, &regs);
171 mouse_visible = 0;
172 }
173}
174
175static void
176mouse_setup_buttons (int n_buttons)
177{
178 if (n_buttons == 3)
179 {
180 mouse_button_count = 3;
181 mouse_button_translate[0] = 0; /* Left */
182 mouse_button_translate[1] = 2; /* Middle */
183 mouse_button_translate[2] = 1; /* Right */
184 }
185 else /* two, what else? */
186 {
187 mouse_button_count = 2;
188 mouse_button_translate[0] = 0;
189 mouse_button_translate[1] = 1;
190 }
191}
192
193DEFUN ("msdos-set-mouse-buttons", Fmsdos_set_mouse_buttons, Smsdos_set_mouse_buttons,
194 1, 1, "NSet number of mouse buttons to: ",
195 doc: /* Set the number of mouse buttons to use by Emacs.
196This is useful with mice that report the number of buttons inconsistently,
197e.g., if the number of buttons is reported as 3, but Emacs only sees 2 of
198them. This happens with wheeled mice on Windows 9X, for example. */)
199 (nbuttons)
200 Lisp_Object nbuttons;
201{
202 int n;
203
204 CHECK_NUMBER (nbuttons);
205 n = XINT (nbuttons);
206 if (n < 2 || n > 3)
207 Fsignal (Qargs_out_of_range,
208 Fcons (build_string ("only 2 or 3 mouse buttons are supported"),
209 Fcons (nbuttons, Qnil)));
210 mouse_setup_buttons (n);
211 return Qnil;
212}
213
214static void
215mouse_get_xy (int *x, int *y)
216{
217 union REGS regs;
218
219 regs.x.ax = 0x0003;
220 int86 (0x33, &regs, &regs);
221 *x = regs.x.cx / 8;
222 *y = regs.x.dx / 8;
223}
224
225void
226mouse_moveto (x, y)
227 int x, y;
228{
229 union REGS regs;
230
231 if (termscript)
232 fprintf (termscript, "<M_XY=%dx%d>", x, y);
233 regs.x.ax = 0x0004;
234 mouse_last_x = regs.x.cx = x * 8;
235 mouse_last_y = regs.x.dx = y * 8;
236 int86 (0x33, &regs, &regs);
237}
238
239static int
240mouse_pressed (b, xp, yp)
241 int b, *xp, *yp;
242{
243 union REGS regs;
244
245 if (b >= mouse_button_count)
246 return 0;
247 regs.x.ax = 0x0005;
248 regs.x.bx = mouse_button_translate[b];
249 int86 (0x33, &regs, &regs);
250 if (regs.x.bx)
251 *xp = regs.x.cx / 8, *yp = regs.x.dx / 8;
252 return (regs.x.bx != 0);
253}
254
255static int
256mouse_released (b, xp, yp)
257 int b, *xp, *yp;
258{
259 union REGS regs;
260
261 if (b >= mouse_button_count)
262 return 0;
263 regs.x.ax = 0x0006;
264 regs.x.bx = mouse_button_translate[b];
265 int86 (0x33, &regs, &regs);
266 if (regs.x.bx)
267 *xp = regs.x.cx / 8, *yp = regs.x.dx / 8;
268 return (regs.x.bx != 0);
269}
270
271static int
272mouse_button_depressed (b, xp, yp)
273 int b, *xp, *yp;
274{
275 union REGS regs;
276
277 if (b >= mouse_button_count)
278 return 0;
279 regs.x.ax = 0x0003;
280 int86 (0x33, &regs, &regs);
281 if ((regs.x.bx & (1 << mouse_button_translate[b])) != 0)
282 {
283 *xp = regs.x.cx / 8;
284 *yp = regs.x.dx / 8;
285 return 1;
286 }
287 return 0;
288}
289
290void
291mouse_get_pos (f, insist, bar_window, part, x, y, time)
292 FRAME_PTR *f;
293 int insist;
294 Lisp_Object *bar_window, *x, *y;
295 enum scroll_bar_part *part;
296 unsigned long *time;
297{
298 int ix, iy;
299 Lisp_Object frame, tail;
300
301 /* Clear the mouse-moved flag for every frame on this display. */
302 FOR_EACH_FRAME (tail, frame)
303 XFRAME (frame)->mouse_moved = 0;
304
305 *f = SELECTED_FRAME();
306 *bar_window = Qnil;
307 mouse_get_xy (&ix, &iy);
308 *time = event_timestamp ();
309 *x = make_number (mouse_last_x = ix);
310 *y = make_number (mouse_last_y = iy);
311}
312
313static void
314mouse_check_moved ()
315{
316 int x, y;
317
318 mouse_get_xy (&x, &y);
319 SELECTED_FRAME()->mouse_moved |= (x != mouse_last_x || y != mouse_last_y);
320 mouse_last_x = x;
321 mouse_last_y = y;
322}
323
324/* Force the mouse driver to ``forget'' about any button clicks until
325 now. */
326static void
327mouse_clear_clicks (void)
328{
329 int b;
330
331 for (b = 0; b < mouse_button_count; b++)
332 {
333 int dummy_x, dummy_y;
334
335 (void) mouse_pressed (b, &dummy_x, &dummy_y);
336 (void) mouse_released (b, &dummy_x, &dummy_y);
337 }
338}
339
340void
341mouse_init ()
342{
343 union REGS regs;
344
345 if (termscript)
346 fprintf (termscript, "<M_INIT>");
347
348 regs.x.ax = 0x0021;
349 int86 (0x33, &regs, &regs);
350
351 /* Reset the mouse last press/release info. It seems that Windows
352 doesn't do that automatically when function 21h is called, which
353 causes Emacs to ``remember'' the click that switched focus to the
354 window just before Emacs was started from that window. */
355 mouse_clear_clicks ();
356
357 regs.x.ax = 0x0007;
358 regs.x.cx = 0;
359 regs.x.dx = 8 * (ScreenCols () - 1);
360 int86 (0x33, &regs, &regs);
361
362 regs.x.ax = 0x0008;
363 regs.x.cx = 0;
364 regs.x.dx = 8 * (ScreenRows () - 1);
365 int86 (0x33, &regs, &regs);
366
367 mouse_moveto (0, 0);
368 mouse_visible = 0;
369}
370\f
371/* ------------------------- Screen control ----------------------
372 *
373 */
374
375static int internal_terminal = 0;
376
377#ifndef HAVE_X_WINDOWS
378extern unsigned char ScreenAttrib;
379static int screen_face;
380
381static int screen_size_X;
382static int screen_size_Y;
383static int screen_size;
384
385static int current_pos_X;
386static int current_pos_Y;
387static int new_pos_X;
388static int new_pos_Y;
389
390static void *startup_screen_buffer;
391static int startup_screen_size_X;
392static int startup_screen_size_Y;
393static int startup_pos_X;
394static int startup_pos_Y;
395static unsigned char startup_screen_attrib;
396
397static clock_t startup_time;
398
399static int term_setup_done;
400
401static unsigned short outside_cursor;
402
403/* Similar to the_only_frame. */
404struct x_output the_only_x_display;
405
406/* Support for DOS/V (allows Japanese characters to be displayed on
407 standard, non-Japanese, ATs). Only supported for DJGPP v2 and later. */
408
409/* Holds the address of the text-mode screen buffer. */
410static unsigned long screen_old_address = 0;
411/* Segment and offset of the virtual screen. If 0, DOS/V is NOT loaded. */
412static unsigned short screen_virtual_segment = 0;
413static unsigned short screen_virtual_offset = 0;
414/* A flag to control how to display unibyte 8-bit characters. */
415extern int unibyte_display_via_language_environment;
416
417extern Lisp_Object Qcursor_type;
418extern Lisp_Object Qbar, Qhbar;
419
420/* The screen colors of the current frame, which serve as the default
421 colors for newly-created frames. */
422static int initial_screen_colors[2];
423
424#if __DJGPP__ > 1
425/* Update the screen from a part of relocated DOS/V screen buffer which
426 begins at OFFSET and includes COUNT characters. */
427static void
428dosv_refresh_virtual_screen (int offset, int count)
429{
430 __dpmi_regs regs;
431
432 if (offset < 0 || count < 0) /* paranoia; invalid values crash DOS/V */
433 return;
434
435 regs.h.ah = 0xff; /* update relocated screen */
436 regs.x.es = screen_virtual_segment;
437 regs.x.di = screen_virtual_offset + offset;
438 regs.x.cx = count;
439 __dpmi_int (0x10, &regs);
440}
441#endif
442
443static void
444dos_direct_output (y, x, buf, len)
445 int x, y;
446 char *buf;
447 int len;
448{
449 int t0 = 2 * (x + y * screen_size_X);
450 int t = t0 + (int) ScreenPrimary;
451 int l0 = len;
452
453#if (__DJGPP__ < 2)
454 while (--len >= 0) {
455 dosmemput (buf++, 1, t);
456 t += 2;
457 }
458#else
459 /* This is faster. */
460 for (_farsetsel (_dos_ds); --len >= 0; t += 2, buf++)
461 _farnspokeb (t, *buf);
462
463 if (screen_virtual_segment)
464 dosv_refresh_virtual_screen (t0, l0);
465#endif
466}
467#endif
468
469/* Flash the screen as a substitute for BEEPs. */
470
471#if (__DJGPP__ < 2)
472static void
473do_visible_bell (xorattr)
474 unsigned char xorattr;
475{
476 asm volatile
477 (" movb $1,%%dl \n\
478visible_bell_0: \n\
479 movl _ScreenPrimary,%%eax \n\
480 call dosmemsetup \n\
481 movl %%eax,%%ebx \n\
482 movl %1,%%ecx \n\
483 movb %0,%%al \n\
484 incl %%ebx \n\
485visible_bell_1: \n\
486 xorb %%al,%%gs:(%%ebx) \n\
487 addl $2,%%ebx \n\
488 decl %%ecx \n\
489 jne visible_bell_1 \n\
490 decb %%dl \n\
491 jne visible_bell_3 \n\
492visible_bell_2: \n\
493 movzwl %%ax,%%eax \n\
494 movzwl %%ax,%%eax \n\
495 movzwl %%ax,%%eax \n\
496 movzwl %%ax,%%eax \n\
497 decw %%cx \n\
498 jne visible_bell_2 \n\
499 jmp visible_bell_0 \n\
500visible_bell_3:"
501 : /* no output */
502 : "m" (xorattr), "g" (screen_size)
503 : "%eax", "%ebx", /* "%gs",*/ "%ecx", "%edx");
504}
505
506static void
507ScreenVisualBell (void)
508{
509 /* This creates an xor-mask that will swap the default fore- and
510 background colors. */
511 do_visible_bell (((the_only_x_display.foreground_pixel
512 ^ the_only_x_display.background_pixel)
513 * 0x11) & 0x7f);
514}
515#endif
516
517#ifndef HAVE_X_WINDOWS
518
519static int blink_bit = -1; /* the state of the blink bit at startup */
520
521/* Enable bright background colors. */
522static void
523bright_bg (void)
524{
525 union REGS regs;
526
527 /* Remember the original state of the blink/bright-background bit.
528 It is stored at 0040:0065h in the BIOS data area. */
529 if (blink_bit == -1)
530 blink_bit = (_farpeekb (_dos_ds, 0x465) & 0x20) == 0x20;
531
532 regs.h.bl = 0;
533 regs.x.ax = 0x1003;
534 int86 (0x10, &regs, &regs);
535}
536
537/* Disable bright background colors (and enable blinking) if we found
538 the video system in that state at startup. */
539static void
540maybe_enable_blinking (void)
541{
542 if (blink_bit == 1)
543 {
544 union REGS regs;
545
546 regs.h.bl = 1;
547 regs.x.ax = 0x1003;
548 int86 (0x10, &regs, &regs);
549 }
550}
551
552/* Return non-zero if the system has a VGA adapter. */
553static int
554vga_installed (void)
555{
556 union REGS regs;
557
558 regs.x.ax = 0x1a00;
559 int86 (0x10, &regs, &regs);
560 if (regs.h.al == 0x1a && regs.h.bl > 5 && regs.h.bl < 13)
561 return 1;
562 return 0;
563}
564
565/* Set the screen dimensions so that it can show no less than
566 ROWS x COLS frame. */
567
568void
569dos_set_window_size (rows, cols)
570 int *rows, *cols;
571{
572 char video_name[30];
573 union REGS regs;
574 Lisp_Object video_mode;
575 int video_mode_value, have_vga = 0;
576 int current_rows = ScreenRows (), current_cols = ScreenCols ();
577
578 if (*rows == current_rows && *cols == current_cols)
579 return;
580
581 mouse_off ();
582 have_vga = vga_installed ();
583
584 /* If the user specified a special video mode for these dimensions,
585 use that mode. */
586 sprintf (video_name, "screen-dimensions-%dx%d", *rows, *cols);
587 video_mode = XSYMBOL (Fintern_soft (build_string (video_name),
588 Qnil))-> value;
589
590 if (INTEGERP (video_mode)
591 && (video_mode_value = XINT (video_mode)) > 0)
592 {
593 regs.x.ax = video_mode_value;
594 int86 (0x10, &regs, &regs);
595
596 if (have_mouse)
597 {
598 /* Must hardware-reset the mouse, or else it won't update
599 its notion of screen dimensions for some non-standard
600 video modes. This is *painfully* slow... */
601 regs.x.ax = 0;
602 int86 (0x33, &regs, &regs);
603 }
604 }
605
606 /* Find one of the dimensions supported by standard EGA/VGA
607 which gives us at least the required dimensions. */
608
609#if __DJGPP__ > 1
610
611 else
612 {
613 static struct {
614 int rows, need_vga;
615 } std_dimension[] = {
616 {25, 0},
617 {28, 1},
618 {35, 0},
619 {40, 1},
620 {43, 0},
621 {50, 1}
622 };
623 int i = 0;
624
625 while (i < sizeof (std_dimension) / sizeof (std_dimension[0]))
626 {
627 if (std_dimension[i].need_vga <= have_vga
628 && std_dimension[i].rows >= *rows)
629 {
630 if (std_dimension[i].rows != current_rows
631 || *cols != current_cols)
632 _set_screen_lines (std_dimension[i].rows);
633 break;
634 }
635 i++;
636 }
637 }
638
639#else /* not __DJGPP__ > 1 */
640
641 else if (*rows <= 25)
642 {
643 if (current_rows != 25 || current_cols != 80)
644 {
645 regs.x.ax = 3;
646 int86 (0x10, &regs, &regs);
647 regs.x.ax = 0x1101;
648 regs.h.bl = 0;
649 int86 (0x10, &regs, &regs);
650 regs.x.ax = 0x1200;
651 regs.h.bl = 32;
652 int86 (0x10, &regs, &regs);
653 regs.x.ax = 3;
654 int86 (0x10, &regs, &regs);
655 }
656 }
657 else if (*rows <= 50)
658 if (have_vga && (current_rows != 50 || current_cols != 80)
659 || *rows <= 43 && (current_rows != 43 || current_cols != 80))
660 {
661 regs.x.ax = 3;
662 int86 (0x10, &regs, &regs);
663 regs.x.ax = 0x1112;
664 regs.h.bl = 0;
665 int86 (0x10, &regs, &regs);
666 regs.x.ax = 0x1200;
667 regs.h.bl = 32;
668 int86 (0x10, &regs, &regs);
669 regs.x.ax = 0x0100;
670 regs.x.cx = 7;
671 int86 (0x10, &regs, &regs);
672 }
673#endif /* not __DJGPP__ > 1 */
674
675 if (have_mouse)
676 {
677 mouse_init ();
678 mouse_on ();
679 }
680
681 /* Tell the caller what dimensions have been REALLY set. */
682 *rows = ScreenRows ();
683 *cols = ScreenCols ();
684
685 /* Update Emacs' notion of screen dimensions. */
686 screen_size_X = *cols;
687 screen_size_Y = *rows;
688 screen_size = *cols * *rows;
689
690#if __DJGPP__ > 1
691 /* If the dimensions changed, the mouse highlight info is invalid. */
692 if (current_rows != *rows || current_cols != *cols)
693 {
694 struct frame *f = SELECTED_FRAME();
695 struct display_info *dpyinfo = FRAME_X_DISPLAY_INFO (f);
696 Lisp_Object window = dpyinfo->mouse_face_window;
697
698 if (! NILP (window) && XFRAME (XWINDOW (window)->frame) == f)
699 {
700 dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1;
701 dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1;
702 dpyinfo->mouse_face_window = Qnil;
703 }
704 }
705#endif
706
707 /* Enable bright background colors. */
708 bright_bg ();
709
710 /* FIXME: I'm not sure the above will run at all on DOS/V. But let's
711 be defensive anyway. */
712 if (screen_virtual_segment)
713 dosv_refresh_virtual_screen (0, *cols * *rows);
714}
715
716/* If we write a character in the position where the mouse is,
717 the mouse cursor may need to be refreshed. */
718
719static void
720mouse_off_maybe ()
721{
722 int x, y;
723
724 if (!mouse_visible)
725 return;
726
727 mouse_get_xy (&x, &y);
728 if (y != new_pos_Y || x < new_pos_X)
729 return;
730
731 mouse_off ();
732}
733
734#define DEFAULT_CURSOR_START (-1)
735#define DEFAULT_CURSOR_WIDTH (-1)
736#define BOX_CURSOR_WIDTH (-32)
737
738/* Set cursor to begin at scan line START_LINE in the character cell
739 and extend for WIDTH scan lines. Scan lines are counted from top
740 of the character cell, starting from zero. */
741static void
742msdos_set_cursor_shape (struct frame *f, int start_line, int width)
743{
744#if __DJGPP__ > 1
745 unsigned desired_cursor;
746 __dpmi_regs regs;
747 int max_line, top_line, bot_line;
748
749 /* Avoid the costly BIOS call if F isn't the currently selected
750 frame. Allow for NULL as unconditionally meaning the selected
751 frame. */
752 if (f && f != SELECTED_FRAME())
753 return;
754
755 if (termscript)
756 fprintf (termscript, "\nCURSOR SHAPE=(%d,%d)", start_line, width);
757
758 /* The character cell size in scan lines is stored at 40:85 in the
759 BIOS data area. */
760 max_line = _farpeekw (_dos_ds, 0x485) - 1;
761 switch (max_line)
762 {
763 default: /* this relies on CGA cursor emulation being ON! */
764 case 7:
765 bot_line = 7;
766 break;
767 case 9:
768 bot_line = 9;
769 break;
770 case 13:
771 bot_line = 12;
772 break;
773 case 15:
774 bot_line = 14;
775 break;
776 }
777
778 if (width < 0)
779 {
780 if (width == BOX_CURSOR_WIDTH)
781 {
782 top_line = 0;
783 bot_line = max_line;
784 }
785 else if (start_line != DEFAULT_CURSOR_START)
786 {
787 top_line = start_line;
788 bot_line = top_line - width - 1;
789 }
790 else if (width != DEFAULT_CURSOR_WIDTH)
791 {
792 top_line = 0;
793 bot_line = -1 - width;
794 }
795 else
796 top_line = bot_line + 1;
797 }
798 else if (width == 0)
799 {
800 /* [31, 0] seems to DTRT for all screen sizes. */
801 top_line = 31;
802 bot_line = 0;
803 }
804 else /* WIDTH is positive */
805 {
806 if (start_line != DEFAULT_CURSOR_START)
807 bot_line = start_line;
808 top_line = bot_line - (width - 1);
809 }
810
811 /* If the current cursor shape is already what they want, we are
812 history here. */
813 desired_cursor = ((top_line & 0x1f) << 8) | (bot_line & 0x1f);
814 if (desired_cursor == _farpeekw (_dos_ds, 0x460))
815 return;
816
817 regs.h.ah = 1;
818 regs.x.cx = desired_cursor;
819 __dpmi_int (0x10, &regs);
820#endif /* __DJGPP__ > 1 */
821}
822
823static void
824IT_set_cursor_type (struct frame *f, Lisp_Object cursor_type)
825{
826 if (EQ (cursor_type, Qbar) || EQ (cursor_type, Qhbar))
827 {
828 /* Just BAR means the normal EGA/VGA cursor. */
829 msdos_set_cursor_shape (f, DEFAULT_CURSOR_START, DEFAULT_CURSOR_WIDTH);
830 }
831 else if (CONSP (cursor_type)
832 && (EQ (XCAR (cursor_type), Qbar)
833 || EQ (XCAR (cursor_type), Qhbar)))
834 {
835 Lisp_Object bar_parms = XCDR (cursor_type);
836 int width;
837
838 if (INTEGERP (bar_parms))
839 {
840 /* Feature: negative WIDTH means cursor at the top
841 of the character cell, zero means invisible cursor. */
842 width = XINT (bar_parms);
843 msdos_set_cursor_shape (f, width >= 0 ? DEFAULT_CURSOR_START : 0,
844 width);
845 }
846 else if (CONSP (bar_parms)
847 && INTEGERP (XCAR (bar_parms))
848 && INTEGERP (XCDR (bar_parms)))
849 {
850 int start_line = XINT (XCDR (bar_parms));
851
852 width = XINT (XCAR (bar_parms));
853 msdos_set_cursor_shape (f, start_line, width);
854 }
855 }
856 else
857 {
858 /* Treat anything unknown as "box cursor". This includes nil, so
859 that a frame which doesn't specify a cursor type gets a box,
860 which is the default in Emacs. */
861 msdos_set_cursor_shape (f, 0, BOX_CURSOR_WIDTH);
862 }
863}
864
865static void
866IT_ring_bell (void)
867{
868 if (visible_bell)
869 {
870 mouse_off ();
871 ScreenVisualBell ();
872 }
873 else
874 {
875 union REGS inregs, outregs;
876 inregs.h.ah = 2;
877 inregs.h.dl = 7;
878 intdos (&inregs, &outregs);
879 }
880}
881
882/* Given a face id FACE, extract the face parameters to be used for
883 display until the face changes. The face parameters (actually, its
884 color) are used to construct the video attribute byte for each
885 glyph during the construction of the buffer that is then blitted to
886 the video RAM. */
887static void
888IT_set_face (int face)
889{
890 struct frame *sf = SELECTED_FRAME();
891 struct face *fp = FACE_FROM_ID (sf, face);
892 struct face *dfp = FACE_FROM_ID (sf, DEFAULT_FACE_ID);
893 unsigned long fg, bg, dflt_fg, dflt_bg;
894
895 if (!fp)
896 {
897 fp = dfp;
898 /* The default face for the frame should always be realized and
899 cached. */
900 if (!fp)
901 abort ();
902 }
903 screen_face = face;
904 fg = fp->foreground;
905 bg = fp->background;
906 dflt_fg = dfp->foreground;
907 dflt_bg = dfp->background;
908
909 /* Don't use invalid colors. In particular, FACE_TTY_DEFAULT_* colors
910 mean use the colors of the default face. Note that we assume all
911 16 colors to be available for the background, since Emacs switches
912 on this mode (and loses the blinking attribute) at startup. */
913 if (fg == FACE_TTY_DEFAULT_COLOR || fg == FACE_TTY_DEFAULT_FG_COLOR)
914 fg = FRAME_FOREGROUND_PIXEL (sf);
915 else if (fg == FACE_TTY_DEFAULT_BG_COLOR)
916 fg = FRAME_BACKGROUND_PIXEL (sf);
917 if (bg == FACE_TTY_DEFAULT_COLOR || bg == FACE_TTY_DEFAULT_BG_COLOR)
918 bg = FRAME_BACKGROUND_PIXEL (sf);
919 else if (bg == FACE_TTY_DEFAULT_FG_COLOR)
920 bg = FRAME_FOREGROUND_PIXEL (sf);
921
922 /* Make sure highlighted lines really stand out, come what may. */
923 if (fp->tty_reverse_p && (fg == dflt_fg && bg == dflt_bg))
924 {
925 unsigned long tem = fg;
926
927 fg = bg;
928 bg = tem;
929 }
930 /* If the user requested inverse video, obey. */
931 if (inverse_video)
932 {
933 unsigned long tem2 = fg;
934
935 fg = bg;
936 bg = tem2;
937 }
938 if (termscript)
939 fprintf (termscript, "<FACE %d: %d/%d[FG:%d/BG:%d]>", face,
940 fp->foreground, fp->background, fg, bg);
941 if (fg >= 0 && fg < 16)
942 {
943 ScreenAttrib &= 0xf0;
944 ScreenAttrib |= fg;
945 }
946 if (bg >= 0 && bg < 16)
947 {
948 ScreenAttrib &= 0x0f;
949 ScreenAttrib |= ((bg & 0x0f) << 4);
950 }
951}
952
953Lisp_Object Vdos_unsupported_char_glyph;
954
955static void
956IT_write_glyphs (struct glyph *str, int str_len)
957{
958 unsigned char *screen_buf, *screen_bp, *screen_buf_end, *bp;
959 int unsupported_face = 0;
960 unsigned unsupported_char = '\177';
961 int offset = 2 * (new_pos_X + screen_size_X * new_pos_Y);
962 register int sl = str_len;
963 register int tlen = GLYPH_TABLE_LENGTH;
964 register Lisp_Object *tbase = GLYPH_TABLE_BASE;
965
966 /* If terminal_coding does any conversion, use it, otherwise use
967 safe_terminal_coding. We can't use CODING_REQUIRE_ENCODING here
968 because it always returns 1 if terminal_coding.src_multibyte is 1. */
969 struct coding_system *coding =
970 (terminal_coding.common_flags & CODING_REQUIRE_ENCODING_MASK
971 ? &terminal_coding
972 : &safe_terminal_coding);
973 struct frame *sf;
974
975 /* Do we need to consider conversion of unibyte characters to
976 multibyte? */
977 int convert_unibyte_characters
978 = (NILP (current_buffer->enable_multibyte_characters)
979 && unibyte_display_via_language_environment);
980
981 unsigned char conversion_buffer[256];
982 int conversion_buffer_size = sizeof conversion_buffer;
983
984 if (str_len <= 0) return;
985
986 /* Set up the unsupported character glyph */
987 if (!NILP (Vdos_unsupported_char_glyph))
988 {
989 unsupported_char = FAST_GLYPH_CHAR (XINT (Vdos_unsupported_char_glyph));
990 unsupported_face = FAST_GLYPH_FACE (XINT (Vdos_unsupported_char_glyph));
991 }
992
993 screen_buf = screen_bp = alloca (str_len * 2);
994 screen_buf_end = screen_buf + str_len * 2;
995 sf = SELECTED_FRAME();
996
997 /* Since faces get cached and uncached behind our back, we can't
998 rely on their indices in the cache being consistent across
999 invocations. So always reset the screen face to the default
1000 face of the frame, before writing glyphs, and let the glyphs
1001 set the right face if it's different from the default. */
1002 IT_set_face (DEFAULT_FACE_ID);
1003
1004 /* The mode bit CODING_MODE_LAST_BLOCK should be set to 1 only at
1005 the tail. */
1006 terminal_coding.mode &= ~CODING_MODE_LAST_BLOCK;
1007 while (sl)
1008 {
1009 int cf, chlen, enclen;
1010 unsigned char workbuf[MAX_MULTIBYTE_LENGTH], *buf;
1011 unsigned ch;
1012
1013 /* Glyphs with GLYPH_MASK_PADDING bit set are actually there
1014 only for the redisplay code to know how many columns does
1015 this character occupy on the screen. Skip padding glyphs. */
1016 if (CHAR_GLYPH_PADDING_P (*str))
1017 {
1018 str++;
1019 sl--;
1020 }
1021 else
1022 {
1023 register GLYPH g = GLYPH_FROM_CHAR_GLYPH (*str);
1024 int glyph_not_in_table = 0;
1025
1026 /* If g is negative, it means we have a multibyte character
1027 in *str. That's what GLYPH_FROM_CHAR_GLYPH returns for
1028 multibyte characters. */
1029 if (g < 0 || g >= tlen)
1030 {
1031 /* This glyph doesn't have an entry in Vglyph_table. */
1032 ch = str->u.ch;
1033 glyph_not_in_table = 1;
1034 }
1035 else
1036 {
1037 /* This glyph has an entry in Vglyph_table, so process
1038 any aliases before testing for simpleness. */
1039 GLYPH_FOLLOW_ALIASES (tbase, tlen, g);
1040 ch = FAST_GLYPH_CHAR (g);
1041 }
1042
1043 /* Convert the character code to multibyte, if they
1044 requested display via language environment. We only want
1045 to convert unibyte characters to multibyte in unibyte
1046 buffers! Otherwise, the 8-bit value in CH came from the
1047 display table set up to display foreign characters. */
1048 if (SINGLE_BYTE_CHAR_P (ch) && convert_unibyte_characters
1049 && (ch >= 0240
1050 || (ch >= 0200 && !NILP (Vnonascii_translation_table))))
1051 ch = unibyte_char_to_multibyte (ch);
1052
1053 /* Invalid characters are displayed with a special glyph. */
1054 if (! CHAR_VALID_P (ch, 0))
1055 {
1056 g = !NILP (Vdos_unsupported_char_glyph)
1057 ? XINT (Vdos_unsupported_char_glyph)
1058 : MAKE_GLYPH (sf, '\177', GLYPH_FACE (sf, g));
1059 ch = FAST_GLYPH_CHAR (g);
1060 }
1061
1062 /* If the face of this glyph is different from the current
1063 screen face, update the screen attribute byte. */
1064 cf = str->face_id;
1065 if (cf != screen_face)
1066 IT_set_face (cf); /* handles invalid faces gracefully */
1067
1068 if (glyph_not_in_table || GLYPH_SIMPLE_P (tbase, tlen, g))
1069 {
1070 /* We generate the multi-byte form of CH in WORKBUF. */
1071 chlen = CHAR_STRING (ch, workbuf);
1072 buf = workbuf;
1073 }
1074 else
1075 {
1076 /* We have a string in Vglyph_table. */
1077 chlen = GLYPH_LENGTH (tbase, g);
1078 buf = GLYPH_STRING (tbase, g);
1079 }
1080
1081 /* If the character is not multibyte, don't bother converting it. */
1082 if (chlen == 1)
1083 {
1084 *conversion_buffer = (unsigned char)ch;
1085 chlen = 0;
1086 enclen = 1;
1087 }
1088 else
1089 {
1090 coding->src_multibyte = 1;
1091 encode_coding (coding, buf, conversion_buffer, chlen,
1092 conversion_buffer_size);
1093 chlen -= coding->consumed;
1094 enclen = coding->produced;
1095
1096 /* Replace glyph codes that cannot be converted by
1097 terminal_coding with Vdos_unsupported_char_glyph. */
1098 if (*conversion_buffer == '?')
1099 {
1100 unsigned char *cbp = conversion_buffer;
1101
1102 while (cbp < conversion_buffer + enclen && *cbp == '?')
1103 *cbp++ = unsupported_char;
1104 if (unsupported_face != screen_face)
1105 IT_set_face (unsupported_face);
1106 }
1107 }
1108
1109 if (enclen + chlen > screen_buf_end - screen_bp)
1110 {
1111 /* The allocated buffer for screen writes is too small.
1112 Flush it and loop again without incrementing STR, so
1113 that the next loop will begin with the same glyph. */
1114 int nbytes = screen_bp - screen_buf;
1115
1116 mouse_off_maybe ();
1117 dosmemput (screen_buf, nbytes, (int)ScreenPrimary + offset);
1118 if (screen_virtual_segment)
1119 dosv_refresh_virtual_screen (offset, nbytes / 2);
1120 new_pos_X += nbytes / 2;
1121 offset += nbytes;
1122
1123 /* Prepare to reuse the same buffer again. */
1124 screen_bp = screen_buf;
1125 }
1126 else
1127 {
1128 /* There's enough place in the allocated buffer to add
1129 the encoding of this glyph. */
1130
1131 /* First, copy the encoded bytes. */
1132 for (bp = conversion_buffer; enclen--; bp++)
1133 {
1134 *screen_bp++ = (unsigned char)*bp;
1135 *screen_bp++ = ScreenAttrib;
1136 if (termscript)
1137 fputc (*bp, termscript);
1138 }
1139
1140 /* Now copy the bytes not consumed by the encoding. */
1141 if (chlen > 0)
1142 {
1143 buf += coding->consumed;
1144 while (chlen--)
1145 {
1146 if (termscript)
1147 fputc (*buf, termscript);
1148 *screen_bp++ = (unsigned char)*buf++;
1149 *screen_bp++ = ScreenAttrib;
1150 }
1151 }
1152
1153 /* Update STR and its remaining length. */
1154 str++;
1155 sl--;
1156 }
1157 }
1158 }
1159
1160 /* Dump whatever is left in the screen buffer. */
1161 mouse_off_maybe ();
1162 dosmemput (screen_buf, screen_bp - screen_buf, (int)ScreenPrimary + offset);
1163 if (screen_virtual_segment)
1164 dosv_refresh_virtual_screen (offset, (screen_bp - screen_buf) / 2);
1165 new_pos_X += (screen_bp - screen_buf) / 2;
1166
1167 /* We may have to output some codes to terminate the writing. */
1168 if (CODING_REQUIRE_FLUSHING (coding))
1169 {
1170 coding->mode |= CODING_MODE_LAST_BLOCK;
1171 encode_coding (coding, "", conversion_buffer, 0, conversion_buffer_size);
1172 if (coding->produced > 0)
1173 {
1174 screen_buf = alloca (coding->produced * 2);
1175 for (screen_bp = screen_buf, bp = conversion_buffer;
1176 coding->produced--; bp++)
1177 {
1178 *screen_bp++ = (unsigned char)*bp;
1179 *screen_bp++ = ScreenAttrib;
1180 if (termscript)
1181 fputc (*bp, termscript);
1182 }
1183 offset += screen_bp - screen_buf;
1184 mouse_off_maybe ();
1185 dosmemput (screen_buf, screen_bp - screen_buf,
1186 (int)ScreenPrimary + offset);
1187 if (screen_virtual_segment)
1188 dosv_refresh_virtual_screen (offset, (screen_bp - screen_buf) / 2);
1189 new_pos_X += (screen_bp - screen_buf) / 2;
1190 }
1191 }
1192}
1193
1194/************************************************************************
1195 Mouse Highlight (and friends..)
1196 ************************************************************************/
1197
1198/* Last window where we saw the mouse. Used by mouse-autoselect-window. */
1199static Lisp_Object last_mouse_window;
1200
1201static int mouse_preempted = 0; /* non-zero when XMenu gobbles mouse events */
1202
1203/* Set the mouse pointer shape according to whether it is in the
1204 area where the mouse highlight is in effect. */
1205static void
1206IT_set_mouse_pointer (int mode)
1207{
1208 /* A no-op for now. DOS text-mode mouse pointer doesn't offer too
1209 many possibilities to change its shape, and the available
1210 functionality pretty much sucks (e.g., almost every reasonable
1211 shape will conceal the character it is on). Since the color of
1212 the pointer changes in the highlighted area, it is not clear to
1213 me whether anything else is required, anyway. */
1214}
1215
1216/* Display the active region described by mouse_face_*
1217 in its mouse-face if HL > 0, in its normal face if HL = 0. */
1218static void
1219show_mouse_face (struct display_info *dpyinfo, int hl)
1220{
1221 struct window *w = XWINDOW (dpyinfo->mouse_face_window);
1222 struct frame *f = XFRAME (WINDOW_FRAME (w));
1223 int i;
1224 struct face *fp;
1225
1226
1227 /* If window is in the process of being destroyed, don't bother
1228 doing anything. */
1229 if (w->current_matrix == NULL)
1230 goto set_cursor_shape;
1231
1232 /* Recognize when we are called to operate on rows that don't exist
1233 anymore. This can happen when a window is split. */
1234 if (dpyinfo->mouse_face_end_row >= w->current_matrix->nrows)
1235 goto set_cursor_shape;
1236
1237 /* There's no sense to do anything if the mouse face isn't realized. */
1238 if (hl > 0)
1239 {
1240 if (dpyinfo->mouse_face_hidden)
1241 goto set_cursor_shape;
1242
1243 fp = FACE_FROM_ID (SELECTED_FRAME(), dpyinfo->mouse_face_face_id);
1244 if (!fp)
1245 goto set_cursor_shape;
1246 }
1247
1248 /* Note that mouse_face_beg_row etc. are window relative. */
1249 for (i = dpyinfo->mouse_face_beg_row;
1250 i <= dpyinfo->mouse_face_end_row;
1251 i++)
1252 {
1253 int start_hpos, end_hpos;
1254 struct glyph_row *row = MATRIX_ROW (w->current_matrix, i);
1255
1256 /* Don't do anything if row doesn't have valid contents. */
1257 if (!row->enabled_p)
1258 continue;
1259
1260 /* For all but the first row, the highlight starts at column 0. */
1261 if (i == dpyinfo->mouse_face_beg_row)
1262 start_hpos = dpyinfo->mouse_face_beg_col;
1263 else
1264 start_hpos = 0;
1265
1266 if (i == dpyinfo->mouse_face_end_row)
1267 end_hpos = dpyinfo->mouse_face_end_col;
1268 else
1269 end_hpos = row->used[TEXT_AREA];
1270
1271 if (end_hpos <= start_hpos)
1272 continue;
1273 /* Record that some glyphs of this row are displayed in
1274 mouse-face. */
1275 row->mouse_face_p = hl > 0;
1276 if (hl > 0)
1277 {
1278 int vpos = row->y + WINDOW_TOP_EDGE_Y (w);
1279 int kstart = start_hpos + WINDOW_LEFT_EDGE_X (w);
1280 int nglyphs = end_hpos - start_hpos;
1281 int offset = ScreenPrimary + 2*(vpos*screen_size_X + kstart) + 1;
1282 int start_offset = offset;
1283
1284 if (termscript)
1285 fprintf (termscript, "\n<MH+ %d-%d:%d>",
1286 kstart, kstart + nglyphs - 1, vpos);
1287
1288 mouse_off ();
1289 IT_set_face (dpyinfo->mouse_face_face_id);
1290 /* Since we are going to change only the _colors_ of the
1291 displayed text, there's no need to go through all the
1292 pain of generating and encoding the text from the glyphs.
1293 Instead, we simply poke the attribute byte of each
1294 affected position in video memory with the colors
1295 computed by IT_set_face! */
1296 _farsetsel (_dos_ds);
1297 while (nglyphs--)
1298 {
1299 _farnspokeb (offset, ScreenAttrib);
1300 offset += 2;
1301 }
1302 if (screen_virtual_segment)
1303 dosv_refresh_virtual_screen (start_offset, end_hpos - start_hpos);
1304 mouse_on ();
1305 }
1306 else
1307 {
1308 /* We are removing a previously-drawn mouse highlight. The
1309 safest way to do so is to redraw the glyphs anew, since
1310 all kinds of faces and display tables could have changed
1311 behind our back. */
1312 int nglyphs = end_hpos - start_hpos;
1313 int save_x = new_pos_X, save_y = new_pos_Y;
1314
1315 if (end_hpos >= row->used[TEXT_AREA])
1316 nglyphs = row->used[TEXT_AREA] - start_hpos;
1317
1318 /* IT_write_glyphs writes at cursor position, so we need to
1319 temporarily move cursor coordinates to the beginning of
1320 the highlight region. */
1321 new_pos_X = start_hpos + WINDOW_LEFT_EDGE_X (w);
1322 new_pos_Y = row->y + WINDOW_TOP_EDGE_Y (w);
1323
1324 if (termscript)
1325 fprintf (termscript, "<MH- %d-%d:%d>",
1326 new_pos_X, new_pos_X + nglyphs - 1, new_pos_Y);
1327 IT_write_glyphs (row->glyphs[TEXT_AREA] + start_hpos, nglyphs);
1328 if (termscript)
1329 fputs ("\n", termscript);
1330 new_pos_X = save_x;
1331 new_pos_Y = save_y;
1332 }
1333 }
1334
1335 set_cursor_shape:
1336 /* Change the mouse pointer shape. */
1337 IT_set_mouse_pointer (hl);
1338}
1339
1340/* Clear out the mouse-highlighted active region.
1341 Redraw it un-highlighted first. */
1342static void
1343clear_mouse_face (struct display_info *dpyinfo)
1344{
1345 if (!dpyinfo->mouse_face_hidden && ! NILP (dpyinfo->mouse_face_window))
1346 show_mouse_face (dpyinfo, 0);
1347
1348 dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1;
1349 dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1;
1350 dpyinfo->mouse_face_window = Qnil;
1351}
1352
1353/* Find the glyph matrix position of buffer position POS in window W.
1354 *HPOS and *VPOS are set to the positions found. W's current glyphs
1355 must be up to date. If POS is above window start return (0, 0).
1356 If POS is after end of W, return end of last line in W. */
1357static int
1358fast_find_position (struct window *w, int pos, int *hpos, int *vpos)
1359{
1360 int i, lastcol, line_start_position, maybe_next_line_p = 0;
1361 int yb = window_text_bottom_y (w);
1362 struct glyph_row *row = MATRIX_ROW (w->current_matrix, 0), *best_row = row;
1363
1364 while (row->y < yb)
1365 {
1366 if (row->used[TEXT_AREA])
1367 line_start_position = row->glyphs[TEXT_AREA]->charpos;
1368 else
1369 line_start_position = 0;
1370
1371 if (line_start_position > pos)
1372 break;
1373 /* If the position sought is the end of the buffer,
1374 don't include the blank lines at the bottom of the window. */
1375 else if (line_start_position == pos
1376 && pos == BUF_ZV (XBUFFER (w->buffer)))
1377 {
1378 maybe_next_line_p = 1;
1379 break;
1380 }
1381 else if (line_start_position > 0)
1382 best_row = row;
1383
1384 /* Don't overstep the last matrix row, lest we get into the
1385 never-never land... */
1386 if (row->y + 1 >= yb)
1387 break;
1388
1389 ++row;
1390 }
1391
1392 /* Find the right column within BEST_ROW. */
1393 lastcol = 0;
1394 row = best_row;
1395 for (i = 0; i < row->used[TEXT_AREA]; i++)
1396 {
1397 struct glyph *glyph = row->glyphs[TEXT_AREA] + i;
1398 int charpos;
1399
1400 charpos = glyph->charpos;
1401 if (charpos == pos)
1402 {
1403 *hpos = i;
1404 *vpos = row->y;
1405 return 1;
1406 }
1407 else if (charpos > pos)
1408 break;
1409 else if (charpos > 0)
1410 lastcol = i;
1411 }
1412
1413 /* If we're looking for the end of the buffer,
1414 and we didn't find it in the line we scanned,
1415 use the start of the following line. */
1416 if (maybe_next_line_p)
1417 {
1418 ++row;
1419 lastcol = 0;
1420 }
1421
1422 *vpos = row->y;
1423 *hpos = lastcol + 1;
1424 return 0;
1425}
1426
1427/* Take proper action when mouse has moved to the mode or top line of
1428 window W, x-position X. MODE_LINE_P non-zero means mouse is on the
1429 mode line. X is relative to the start of the text display area of
1430 W, so the width of fringes and scroll bars must be subtracted
1431 to get a position relative to the start of the mode line. */
1432static void
1433IT_note_mode_line_highlight (struct window *w, int x, int mode_line_p)
1434{
1435 struct frame *f = XFRAME (w->frame);
1436 struct display_info *dpyinfo = FRAME_X_DISPLAY_INFO (f);
1437 struct glyph_row *row;
1438
1439 if (mode_line_p)
1440 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
1441 else
1442 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
1443
1444 if (row->enabled_p)
1445 {
1446 extern Lisp_Object Qhelp_echo;
1447 struct glyph *glyph, *end;
1448 Lisp_Object help, map;
1449
1450 /* Find the glyph under X. */
1451 glyph = (row->glyphs[TEXT_AREA]
1452 + x
1453 /* in case someone implements scroll bars some day... */
1454 - WINDOW_LEFT_SCROLL_BAR_AREA_WIDTH (w));
1455 end = glyph + row->used[TEXT_AREA];
1456 if (glyph < end
1457 && STRINGP (glyph->object)
1458 && STRING_INTERVALS (glyph->object)
1459 && glyph->charpos >= 0
1460 && glyph->charpos < SCHARS (glyph->object))
1461 {
1462 /* If we're on a string with `help-echo' text property,
1463 arrange for the help to be displayed. This is done by
1464 setting the global variable help_echo to the help string. */
1465 help = Fget_text_property (make_number (glyph->charpos),
1466 Qhelp_echo, glyph->object);
1467 if (!NILP (help))
1468 {
1469 help_echo_string = help;
1470 XSETWINDOW (help_echo_window, w);
1471 help_echo_object = glyph->object;
1472 help_echo_pos = glyph->charpos;
1473 }
1474 }
1475 }
1476}
1477
1478/* Take proper action when the mouse has moved to position X, Y on
1479 frame F as regards highlighting characters that have mouse-face
1480 properties. Also de-highlighting chars where the mouse was before.
1481 X and Y can be negative or out of range. */
1482static void
1483IT_note_mouse_highlight (struct frame *f, int x, int y)
1484{
1485 struct display_info *dpyinfo = FRAME_X_DISPLAY_INFO (f);
1486 enum window_part part = ON_NOTHING;
1487 Lisp_Object window;
1488 struct window *w;
1489
1490 /* When a menu is active, don't highlight because this looks odd. */
1491 if (mouse_preempted)
1492 return;
1493
1494 if (NILP (Vmouse_highlight)
1495 || !f->glyphs_initialized_p)
1496 return;
1497
1498 dpyinfo->mouse_face_mouse_x = x;
1499 dpyinfo->mouse_face_mouse_y = y;
1500 dpyinfo->mouse_face_mouse_frame = f;
1501
1502 if (dpyinfo->mouse_face_defer)
1503 return;
1504
1505 if (gc_in_progress)
1506 {
1507 dpyinfo->mouse_face_deferred_gc = 1;
1508 return;
1509 }
1510
1511 /* Which window is that in? */
1512 window = window_from_coordinates (f, x, y, &part, &x, &y, 0);
1513
1514 /* If we were displaying active text in another window, clear that. */
1515 if (! EQ (window, dpyinfo->mouse_face_window))
1516 clear_mouse_face (dpyinfo);
1517
1518 /* Not on a window -> return. */
1519 if (!WINDOWP (window))
1520 return;
1521
1522 /* Convert to window-relative coordinates. */
1523 w = XWINDOW (window);
1524
1525 if (part == ON_MODE_LINE || part == ON_HEADER_LINE)
1526 {
1527 /* Mouse is on the mode or top line. */
1528 IT_note_mode_line_highlight (w, x, part == ON_MODE_LINE);
1529 return;
1530 }
1531
1532 IT_set_mouse_pointer (0);
1533
1534 /* Are we in a window whose display is up to date?
1535 And verify the buffer's text has not changed. */
1536 if (part == ON_TEXT
1537 && EQ (w->window_end_valid, w->buffer)
1538 && XFASTINT (w->last_modified) == BUF_MODIFF (XBUFFER (w->buffer))
1539 && (XFASTINT (w->last_overlay_modified)
1540 == BUF_OVERLAY_MODIFF (XBUFFER (w->buffer))))
1541 {
1542 int pos, i, nrows = w->current_matrix->nrows;
1543 struct glyph_row *row;
1544 struct glyph *glyph;
1545
1546 /* Find the glyph under X/Y. */
1547 glyph = NULL;
1548 if (y >= 0 && y < nrows)
1549 {
1550 row = MATRIX_ROW (w->current_matrix, y);
1551 /* Give up if some row before the one we are looking for is
1552 not enabled. */
1553 for (i = 0; i <= y; i++)
1554 if (!MATRIX_ROW (w->current_matrix, i)->enabled_p)
1555 break;
1556 if (i > y /* all rows upto and including the one at Y are enabled */
1557 && row->displays_text_p
1558 && x < window_box_width (w, TEXT_AREA))
1559 {
1560 glyph = row->glyphs[TEXT_AREA];
1561 if (x >= row->used[TEXT_AREA])
1562 glyph = NULL;
1563 else
1564 {
1565 glyph += x;
1566 if (!BUFFERP (glyph->object))
1567 glyph = NULL;
1568 }
1569 }
1570 }
1571
1572 /* Clear mouse face if X/Y not over text. */
1573 if (glyph == NULL)
1574 {
1575 clear_mouse_face (dpyinfo);
1576 return;
1577 }
1578
1579 if (!BUFFERP (glyph->object))
1580 abort ();
1581 pos = glyph->charpos;
1582
1583 /* Check for mouse-face and help-echo. */
1584 {
1585 extern Lisp_Object Qmouse_face;
1586 Lisp_Object mouse_face, overlay, position, *overlay_vec;
1587 int noverlays, obegv, ozv;;
1588 struct buffer *obuf;
1589
1590 /* If we get an out-of-range value, return now; avoid an error. */
1591 if (pos > BUF_Z (XBUFFER (w->buffer)))
1592 return;
1593
1594 /* Make the window's buffer temporarily current for
1595 overlays_at and compute_char_face. */
1596 obuf = current_buffer;
1597 current_buffer = XBUFFER (w->buffer);
1598 obegv = BEGV;
1599 ozv = ZV;
1600 BEGV = BEG;
1601 ZV = Z;
1602
1603 /* Is this char mouse-active or does it have help-echo? */
1604 XSETINT (position, pos);
1605
1606 /* Put all the overlays we want in a vector in overlay_vec. */
1607 GET_OVERLAYS_AT (pos, overlay_vec, noverlays, NULL, 0);
1608 /* Sort overlays into increasing priority order. */
1609 noverlays = sort_overlays (overlay_vec, noverlays, w);
1610
1611 /* Check mouse-face highlighting. */
1612 if (! (EQ (window, dpyinfo->mouse_face_window)
1613 && y >= dpyinfo->mouse_face_beg_row
1614 && y <= dpyinfo->mouse_face_end_row
1615 && (y > dpyinfo->mouse_face_beg_row
1616 || x >= dpyinfo->mouse_face_beg_col)
1617 && (y < dpyinfo->mouse_face_end_row
1618 || x < dpyinfo->mouse_face_end_col
1619 || dpyinfo->mouse_face_past_end)))
1620 {
1621 /* Clear the display of the old active region, if any. */
1622 clear_mouse_face (dpyinfo);
1623
1624 /* Find highest priority overlay that has a mouse-face prop. */
1625 overlay = Qnil;
1626 for (i = noverlays - 1; i >= 0; --i)
1627 {
1628 mouse_face = Foverlay_get (overlay_vec[i], Qmouse_face);
1629 if (!NILP (mouse_face))
1630 {
1631 overlay = overlay_vec[i];
1632 break;
1633 }
1634 }
1635
1636 /* If no overlay applies, get a text property. */
1637 if (NILP (overlay))
1638 mouse_face = Fget_text_property (position, Qmouse_face,
1639 w->buffer);
1640
1641 /* Handle the overlay case. */
1642 if (! NILP (overlay))
1643 {
1644 /* Find the range of text around this char that
1645 should be active. */
1646 Lisp_Object before, after;
1647 int ignore;
1648
1649 before = Foverlay_start (overlay);
1650 after = Foverlay_end (overlay);
1651 /* Record this as the current active region. */
1652 fast_find_position (w, XFASTINT (before),
1653 &dpyinfo->mouse_face_beg_col,
1654 &dpyinfo->mouse_face_beg_row);
1655 dpyinfo->mouse_face_past_end
1656 = !fast_find_position (w, XFASTINT (after),
1657 &dpyinfo->mouse_face_end_col,
1658 &dpyinfo->mouse_face_end_row);
1659 dpyinfo->mouse_face_window = window;
1660 dpyinfo->mouse_face_face_id
1661 = face_at_buffer_position (w, pos, 0, 0,
1662 &ignore, pos + 1,
1663 !dpyinfo->mouse_face_hidden);
1664
1665 /* Display it as active. */
1666 show_mouse_face (dpyinfo, 1);
1667 }
1668 /* Handle the text property case. */
1669 else if (! NILP (mouse_face))
1670 {
1671 /* Find the range of text around this char that
1672 should be active. */
1673 Lisp_Object before, after, beginning, end;
1674 int ignore;
1675
1676 beginning = Fmarker_position (w->start);
1677 XSETINT (end, (BUF_Z (XBUFFER (w->buffer))
1678 - XFASTINT (w->window_end_pos)));
1679 before
1680 = Fprevious_single_property_change (make_number (pos + 1),
1681 Qmouse_face,
1682 w->buffer, beginning);
1683 after
1684 = Fnext_single_property_change (position, Qmouse_face,
1685 w->buffer, end);
1686 /* Record this as the current active region. */
1687 fast_find_position (w, XFASTINT (before),
1688 &dpyinfo->mouse_face_beg_col,
1689 &dpyinfo->mouse_face_beg_row);
1690 dpyinfo->mouse_face_past_end
1691 = !fast_find_position (w, XFASTINT (after),
1692 &dpyinfo->mouse_face_end_col,
1693 &dpyinfo->mouse_face_end_row);
1694 dpyinfo->mouse_face_window = window;
1695 dpyinfo->mouse_face_face_id
1696 = face_at_buffer_position (w, pos, 0, 0,
1697 &ignore, pos + 1,
1698 !dpyinfo->mouse_face_hidden);
1699
1700 /* Display it as active. */
1701 show_mouse_face (dpyinfo, 1);
1702 }
1703 }
1704
1705 /* Look for a `help-echo' property. */
1706 {
1707 Lisp_Object help;
1708 extern Lisp_Object Qhelp_echo;
1709
1710 /* Check overlays first. */
1711 help = Qnil;
1712 for (i = noverlays - 1; i >= 0 && NILP (help); --i)
1713 {
1714 overlay = overlay_vec[i];
1715 help = Foverlay_get (overlay, Qhelp_echo);
1716 }
1717
1718 if (!NILP (help))
1719 {
1720 help_echo_string = help;
1721 help_echo_window = window;
1722 help_echo_object = overlay;
1723 help_echo_pos = pos;
1724 }
1725 /* Try text properties. */
1726 else if (NILP (help)
1727 && ((STRINGP (glyph->object)
1728 && glyph->charpos >= 0
1729 && glyph->charpos < SCHARS (glyph->object))
1730 || (BUFFERP (glyph->object)
1731 && glyph->charpos >= BEGV
1732 && glyph->charpos < ZV)))
1733 {
1734 help = Fget_text_property (make_number (glyph->charpos),
1735 Qhelp_echo, glyph->object);
1736 if (!NILP (help))
1737 {
1738 help_echo_string = help;
1739 help_echo_window = window;
1740 help_echo_object = glyph->object;
1741 help_echo_pos = glyph->charpos;
1742 }
1743 }
1744 }
1745
1746 BEGV = obegv;
1747 ZV = ozv;
1748 current_buffer = obuf;
1749 }
1750 }
1751}
1752
1753static void
1754IT_clear_end_of_line (int first_unused)
1755{
1756 char *spaces, *sp;
1757 int i, j, offset = 2 * (new_pos_X + screen_size_X * new_pos_Y);
1758 extern int fatal_error_in_progress;
1759
1760 if (new_pos_X >= first_unused || fatal_error_in_progress)
1761 return;
1762
1763 IT_set_face (0);
1764 i = (j = first_unused - new_pos_X) * 2;
1765 if (termscript)
1766 fprintf (termscript, "<CLR:EOL[%d..%d)>", new_pos_X, first_unused);
1767 spaces = sp = alloca (i);
1768
1769 while (--j >= 0)
1770 {
1771 *sp++ = ' ';
1772 *sp++ = ScreenAttrib;
1773 }
1774
1775 mouse_off_maybe ();
1776 dosmemput (spaces, i, (int)ScreenPrimary + offset);
1777 if (screen_virtual_segment)
1778 dosv_refresh_virtual_screen (offset, i / 2);
1779
1780 /* clear_end_of_line_raw on term.c leaves the cursor at first_unused.
1781 Let's follow their lead, in case someone relies on this. */
1782 new_pos_X = first_unused;
1783}
1784
1785static void
1786IT_clear_screen (void)
1787{
1788 if (termscript)
1789 fprintf (termscript, "<CLR:SCR>");
1790 /* We are sometimes called (from clear_garbaged_frames) when a new
1791 frame is being created, but its faces are not yet realized. In
1792 such a case we cannot call IT_set_face, since it will fail to find
1793 any valid faces and will abort. Instead, use the initial screen
1794 colors; that should mimic what a Unix tty does, which simply clears
1795 the screen with whatever default colors are in use. */
1796 if (FACE_FROM_ID (SELECTED_FRAME (), DEFAULT_FACE_ID) == NULL)
1797 ScreenAttrib = (initial_screen_colors[0] << 4) | initial_screen_colors[1];
1798 else
1799 IT_set_face (0);
1800 mouse_off ();
1801 ScreenClear ();
1802 if (screen_virtual_segment)
1803 dosv_refresh_virtual_screen (0, screen_size);
1804 new_pos_X = new_pos_Y = 0;
1805}
1806
1807static void
1808IT_clear_to_end (void)
1809{
1810 if (termscript)
1811 fprintf (termscript, "<CLR:EOS>");
1812
1813 while (new_pos_Y < screen_size_Y) {
1814 new_pos_X = 0;
1815 IT_clear_end_of_line (screen_size_X);
1816 new_pos_Y++;
1817 }
1818}
1819
1820static void
1821IT_cursor_to (int y, int x)
1822{
1823 if (termscript)
1824 fprintf (termscript, "\n<XY=%dx%d>", x, y);
1825 new_pos_X = x;
1826 new_pos_Y = y;
1827}
1828
1829static int cursor_cleared;
1830
1831static void
1832IT_display_cursor (int on)
1833{
1834 if (termscript)
1835 fprintf (termscript, "\nCURSOR %s", on ? "ON" : "OFF");
1836 if (on && cursor_cleared)
1837 {
1838 ScreenSetCursor (current_pos_Y, current_pos_X);
1839 cursor_cleared = 0;
1840 }
1841 else if (!on && !cursor_cleared)
1842 {
1843 ScreenSetCursor (-1, -1);
1844 cursor_cleared = 1;
1845 }
1846}
1847
1848/* Emacs calls cursor-movement functions a lot when it updates the
1849 display (probably a legacy of old terminals where you cannot
1850 update a screen line without first moving the cursor there).
1851 However, cursor movement is expensive on MSDOS (it calls a slow
1852 BIOS function and requires 2 mode switches), while actual screen
1853 updates access the video memory directly and don't depend on
1854 cursor position. To avoid slowing down the redisplay, we cheat:
1855 all functions that move the cursor only set internal variables
1856 which record the cursor position, whereas the cursor is only
1857 moved to its final position whenever screen update is complete.
1858
1859 `IT_cmgoto' is called from the keyboard reading loop and when the
1860 frame update is complete. This means that we are ready for user
1861 input, so we update the cursor position to show where the point is,
1862 and also make the mouse pointer visible.
1863
1864 Special treatment is required when the cursor is in the echo area,
1865 to put the cursor at the end of the text displayed there. */
1866
1867static void
1868IT_cmgoto (FRAME_PTR f)
1869{
1870 /* Only set the cursor to where it should be if the display is
1871 already in sync with the window contents. */
1872 int update_cursor_pos = 1; /* MODIFF == unchanged_modified; */
1873
1874 /* FIXME: This needs to be rewritten for the new redisplay, or
1875 removed. */
1876#if 0
1877 static int previous_pos_X = -1;
1878
1879 update_cursor_pos = 1; /* temporary!!! */
1880
1881 /* If the display is in sync, forget any previous knowledge about
1882 cursor position. This is primarily for unexpected events like
1883 C-g in the minibuffer. */
1884 if (update_cursor_pos && previous_pos_X >= 0)
1885 previous_pos_X = -1;
1886 /* If we are in the echo area, put the cursor at the
1887 end of the echo area message. */
1888 if (!update_cursor_pos
1889 && WINDOW_TOP_EDGE_LINE (XWINDOW (FRAME_MINIBUF_WINDOW (f))) <= new_pos_Y)
1890 {
1891 int tem_X = current_pos_X, dummy;
1892
1893 if (echo_area_glyphs)
1894 {
1895 tem_X = echo_area_glyphs_length;
1896 /* Save current cursor position, to be restored after the
1897 echo area message is erased. Only remember one level
1898 of previous cursor position. */
1899 if (previous_pos_X == -1)
1900 ScreenGetCursor (&dummy, &previous_pos_X);
1901 }
1902 else if (previous_pos_X >= 0)
1903 {
1904 /* We wind up here after the echo area message is erased.
1905 Restore the cursor position we remembered above. */
1906 tem_X = previous_pos_X;
1907 previous_pos_X = -1;
1908 }
1909
1910 if (current_pos_X != tem_X)
1911 {
1912 new_pos_X = tem_X;
1913 update_cursor_pos = 1;
1914 }
1915 }
1916#endif
1917
1918 if (update_cursor_pos
1919 && (current_pos_X != new_pos_X || current_pos_Y != new_pos_Y))
1920 {
1921 ScreenSetCursor (current_pos_Y = new_pos_Y, current_pos_X = new_pos_X);
1922 if (termscript)
1923 fprintf (termscript, "\n<CURSOR:%dx%d>", current_pos_X, current_pos_Y);
1924 }
1925
1926 /* Maybe cursor is invisible, so make it visible. */
1927 IT_display_cursor (1);
1928
1929 /* Mouse pointer should be always visible if we are waiting for
1930 keyboard input. */
1931 if (!mouse_visible)
1932 mouse_on ();
1933}
1934
1935static void
1936IT_update_begin (struct frame *f)
1937{
1938 struct display_info *display_info = FRAME_X_DISPLAY_INFO (f);
1939 struct frame *mouse_face_frame = display_info->mouse_face_mouse_frame;
1940
1941 BLOCK_INPUT;
1942
1943 if (f && f == mouse_face_frame)
1944 {
1945 /* Don't do highlighting for mouse motion during the update. */
1946 display_info->mouse_face_defer = 1;
1947
1948 /* If F needs to be redrawn, simply forget about any prior mouse
1949 highlighting. */
1950 if (FRAME_GARBAGED_P (f))
1951 display_info->mouse_face_window = Qnil;
1952
1953 /* Can we tell that this update does not affect the window
1954 where the mouse highlight is? If so, no need to turn off.
1955 Likewise, don't do anything if none of the enabled rows
1956 contains glyphs highlighted in mouse face. */
1957 if (!NILP (display_info->mouse_face_window)
1958 && WINDOWP (display_info->mouse_face_window))
1959 {
1960 struct window *w = XWINDOW (display_info->mouse_face_window);
1961 int i;
1962
1963 /* If the mouse highlight is in the window that was deleted
1964 (e.g., if it was popped by completion), clear highlight
1965 unconditionally. */
1966 if (NILP (w->buffer))
1967 display_info->mouse_face_window = Qnil;
1968 else
1969 {
1970 for (i = 0; i < w->desired_matrix->nrows; ++i)
1971 if (MATRIX_ROW_ENABLED_P (w->desired_matrix, i)
1972 && MATRIX_ROW (w->current_matrix, i)->mouse_face_p)
1973 break;
1974 }
1975
1976 if (NILP (w->buffer) || i < w->desired_matrix->nrows)
1977 clear_mouse_face (display_info);
1978 }
1979 }
1980 else if (mouse_face_frame && !FRAME_LIVE_P (mouse_face_frame))
1981 {
1982 /* If the frame with mouse highlight was deleted, invalidate the
1983 highlight info. */
1984 display_info->mouse_face_beg_row = display_info->mouse_face_beg_col = -1;
1985 display_info->mouse_face_end_row = display_info->mouse_face_end_col = -1;
1986 display_info->mouse_face_window = Qnil;
1987 display_info->mouse_face_deferred_gc = 0;
1988 display_info->mouse_face_mouse_frame = NULL;
1989 }
1990
1991 UNBLOCK_INPUT;
1992}
1993
1994static void
1995IT_update_end (struct frame *f)
1996{
1997 FRAME_X_DISPLAY_INFO (f)->mouse_face_defer = 0;
1998}
1999
2000static void
2001IT_frame_up_to_date (struct frame *f)
2002{
2003 struct display_info *dpyinfo = FRAME_X_DISPLAY_INFO (f);
2004 Lisp_Object new_cursor, frame_desired_cursor;
2005 struct window *sw;
2006
2007 if (dpyinfo->mouse_face_deferred_gc
2008 || (f && f == dpyinfo->mouse_face_mouse_frame))
2009 {
2010 BLOCK_INPUT;
2011 if (dpyinfo->mouse_face_mouse_frame)
2012 IT_note_mouse_highlight (dpyinfo->mouse_face_mouse_frame,
2013 dpyinfo->mouse_face_mouse_x,
2014 dpyinfo->mouse_face_mouse_y);
2015 dpyinfo->mouse_face_deferred_gc = 0;
2016 UNBLOCK_INPUT;
2017 }
2018
2019 /* Set the cursor type to whatever they wanted. In a minibuffer
2020 window, we want the cursor to appear only if we are reading input
2021 from this window, and we want the cursor to be taken from the
2022 frame parameters. For the selected window, we use either its
2023 buffer-local value or the value from the frame parameters if the
2024 buffer doesn't define its local value for the cursor type. */
2025 sw = XWINDOW (f->selected_window);
2026 frame_desired_cursor = Fcdr (Fassq (Qcursor_type, f->param_alist));
2027 if (cursor_in_echo_area
2028 && FRAME_HAS_MINIBUF_P (f)
2029 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window)
2030 && sw == XWINDOW (echo_area_window))
2031 new_cursor = frame_desired_cursor;
2032 else
2033 {
2034 struct buffer *b = XBUFFER (sw->buffer);
2035
2036 if (EQ (b->cursor_type, Qt))
2037 new_cursor = frame_desired_cursor;
2038 else if (NILP (b->cursor_type)) /* nil means no cursor */
2039 new_cursor = Fcons (Qbar, make_number (0));
2040 else
2041 new_cursor = b->cursor_type;
2042 }
2043
2044 IT_set_cursor_type (f, new_cursor);
2045
2046 IT_cmgoto (f); /* position cursor when update is done */
2047}
2048
2049/* Copy LEN glyphs displayed on a single line whose vertical position
2050 is YPOS, beginning at horizontal position XFROM to horizontal
2051 position XTO, by moving blocks in the video memory. Used by
2052 functions that insert and delete glyphs. */
2053static void
2054IT_copy_glyphs (int xfrom, int xto, size_t len, int ypos)
2055{
2056 /* The offsets of source and destination relative to the
2057 conventional memorty selector. */
2058 int from = 2 * (xfrom + screen_size_X * ypos) + ScreenPrimary;
2059 int to = 2 * (xto + screen_size_X * ypos) + ScreenPrimary;
2060
2061 if (from == to || len <= 0)
2062 return;
2063
2064 _farsetsel (_dos_ds);
2065
2066 /* The source and destination might overlap, so we need to move
2067 glyphs non-destructively. */
2068 if (from > to)
2069 {
2070 for ( ; len; from += 2, to += 2, len--)
2071 _farnspokew (to, _farnspeekw (from));
2072 }
2073 else
2074 {
2075 from += (len - 1) * 2;
2076 to += (len - 1) * 2;
2077 for ( ; len; from -= 2, to -= 2, len--)
2078 _farnspokew (to, _farnspeekw (from));
2079 }
2080 if (screen_virtual_segment)
2081 dosv_refresh_virtual_screen (ypos * screen_size_X * 2, screen_size_X);
2082}
2083
2084/* Insert and delete glyphs. */
2085static void
2086IT_insert_glyphs (start, len)
2087 register struct glyph *start;
2088 register int len;
2089{
2090 int shift_by_width = screen_size_X - (new_pos_X + len);
2091
2092 /* Shift right the glyphs from the nominal cursor position to the
2093 end of this line. */
2094 IT_copy_glyphs (new_pos_X, new_pos_X + len, shift_by_width, new_pos_Y);
2095
2096 /* Now write the glyphs to be inserted. */
2097 IT_write_glyphs (start, len);
2098}
2099
2100static void
2101IT_delete_glyphs (n)
2102 register int n;
2103{
2104 abort ();
2105}
2106
2107/* set-window-configuration on window.c needs this. */
2108void
2109x_set_menu_bar_lines (f, value, oldval)
2110 struct frame *f;
2111 Lisp_Object value, oldval;
2112{
2113 set_menu_bar_lines (f, value, oldval);
2114}
2115
2116/* This was copied from xfaces.c */
2117
2118extern Lisp_Object Qbackground_color;
2119extern Lisp_Object Qforeground_color;
2120Lisp_Object Qreverse;
2121extern Lisp_Object Qtitle;
2122
2123/* IT_set_terminal_modes is called when emacs is started,
2124 resumed, and whenever the screen is redrawn! */
2125
2126static void
2127IT_set_terminal_modes (void)
2128{
2129 if (termscript)
2130 fprintf (termscript, "\n<SET_TERM>");
2131
2132 screen_size_X = ScreenCols ();
2133 screen_size_Y = ScreenRows ();
2134 screen_size = screen_size_X * screen_size_Y;
2135
2136 new_pos_X = new_pos_Y = 0;
2137 current_pos_X = current_pos_Y = -1;
2138
2139 if (term_setup_done)
2140 return;
2141 term_setup_done = 1;
2142
2143 startup_screen_size_X = screen_size_X;
2144 startup_screen_size_Y = screen_size_Y;
2145 startup_screen_attrib = ScreenAttrib;
2146
2147#if __DJGPP__ > 1
2148 /* Is DOS/V (or any other RSIS software which relocates
2149 the screen) installed? */
2150 {
2151 unsigned short es_value;
2152 __dpmi_regs regs;
2153
2154 regs.h.ah = 0xfe; /* get relocated screen address */
2155 if (ScreenPrimary == 0xb0000UL || ScreenPrimary == 0xb8000UL)
2156 regs.x.es = (ScreenPrimary >> 4) & 0xffff;
2157 else if (screen_old_address) /* already switched to Japanese mode once */
2158 regs.x.es = (screen_old_address >> 4) & 0xffff;
2159 else
2160 regs.x.es = ScreenMode () == 7 ? 0xb000 : 0xb800;
2161 regs.x.di = 0;
2162 es_value = regs.x.es;
2163 __dpmi_int (0x10, &regs);
2164
2165 if (regs.x.es != es_value)
2166 {
2167 /* screen_old_address is only set if ScreenPrimary does NOT
2168 already point to the relocated buffer address returned by
2169 the Int 10h/AX=FEh call above. DJGPP v2.02 and later sets
2170 ScreenPrimary to that address at startup under DOS/V. */
2171 if (regs.x.es != (ScreenPrimary >> 4) & 0xffff)
2172 screen_old_address = ScreenPrimary;
2173 screen_virtual_segment = regs.x.es;
2174 screen_virtual_offset = regs.x.di;
2175 ScreenPrimary = (screen_virtual_segment << 4) + screen_virtual_offset;
2176 }
2177 }
2178#endif /* __DJGPP__ > 1 */
2179
2180 ScreenGetCursor (&startup_pos_Y, &startup_pos_X);
2181 ScreenRetrieve (startup_screen_buffer = xmalloc (screen_size * 2));
2182
2183 if (termscript)
2184 fprintf (termscript, "<SCREEN SAVED (dimensions=%dx%d)>\n",
2185 screen_size_X, screen_size_Y);
2186
2187 bright_bg ();
2188}
2189
2190/* IT_reset_terminal_modes is called when emacs is
2191 suspended or killed. */
2192
2193static void
2194IT_reset_terminal_modes (void)
2195{
2196 int display_row_start = (int) ScreenPrimary;
2197 int saved_row_len = startup_screen_size_X * 2;
2198 int update_row_len = ScreenCols () * 2, current_rows = ScreenRows ();
2199 int to_next_row = update_row_len;
2200 unsigned char *saved_row = startup_screen_buffer;
2201 int cursor_pos_X = ScreenCols () - 1, cursor_pos_Y = ScreenRows () - 1;
2202
2203 if (termscript)
2204 fprintf (termscript, "\n<RESET_TERM>");
2205
2206 if (!term_setup_done)
2207 return;
2208
2209 mouse_off ();
2210
2211 /* Leave the video system in the same state as we found it,
2212 as far as the blink/bright-background bit is concerned. */
2213 maybe_enable_blinking ();
2214
2215 /* We have a situation here.
2216 We cannot just do ScreenUpdate(startup_screen_buffer) because
2217 the luser could have changed screen dimensions inside Emacs
2218 and failed (or didn't want) to restore them before killing
2219 Emacs. ScreenUpdate() uses the *current* screen dimensions and
2220 thus will happily use memory outside what was allocated for
2221 `startup_screen_buffer'.
2222 Thus we only restore as much as the current screen dimensions
2223 can hold, and clear the rest (if the saved screen is smaller than
2224 the current) with the color attribute saved at startup. The cursor
2225 is also restored within the visible dimensions. */
2226
2227 ScreenAttrib = startup_screen_attrib;
2228
2229 /* Don't restore the screen if we are exiting less than 2 seconds
2230 after startup: we might be crashing, and the screen might show
2231 some vital clues to what's wrong. */
2232 if (clock () - startup_time >= 2*CLOCKS_PER_SEC)
2233 {
2234 ScreenClear ();
2235 if (screen_virtual_segment)
2236 dosv_refresh_virtual_screen (0, screen_size);
2237
2238 if (update_row_len > saved_row_len)
2239 update_row_len = saved_row_len;
2240 if (current_rows > startup_screen_size_Y)
2241 current_rows = startup_screen_size_Y;
2242
2243 if (termscript)
2244 fprintf (termscript, "<SCREEN RESTORED (dimensions=%dx%d)>\n",
2245 update_row_len / 2, current_rows);
2246
2247 while (current_rows--)
2248 {
2249 dosmemput (saved_row, update_row_len, display_row_start);
2250 if (screen_virtual_segment)
2251 dosv_refresh_virtual_screen (display_row_start - ScreenPrimary,
2252 update_row_len / 2);
2253 saved_row += saved_row_len;
2254 display_row_start += to_next_row;
2255 }
2256 }
2257 if (startup_pos_X < cursor_pos_X)
2258 cursor_pos_X = startup_pos_X;
2259 if (startup_pos_Y < cursor_pos_Y)
2260 cursor_pos_Y = startup_pos_Y;
2261
2262 ScreenSetCursor (cursor_pos_Y, cursor_pos_X);
2263 xfree (startup_screen_buffer);
2264
2265 term_setup_done = 0;
2266}
2267
2268static void
2269IT_set_terminal_window (int foo)
2270{
2271}
2272
2273/* Remember the screen colors of the curent frame, to serve as the
2274 default colors for newly-created frames. */
2275DEFUN ("msdos-remember-default-colors", Fmsdos_remember_default_colors,
2276 Smsdos_remember_default_colors, 1, 1, 0,
2277 doc: /* Remember the screen colors of the current frame. */)
2278 (frame)
2279 Lisp_Object frame;
2280{
2281 struct frame *f;
2282
2283 CHECK_FRAME (frame);
2284 f= XFRAME (frame);
2285
2286 /* This function is called after applying default-frame-alist to the
2287 initial frame. At that time, if reverse-colors option was
2288 specified in default-frame-alist, it was already applied, and
2289 frame colors are reversed. We need to account for that. */
2290 if (EQ (Fcdr (Fassq (Qreverse, f->param_alist)), Qt))
2291 {
2292 initial_screen_colors[0] = FRAME_BACKGROUND_PIXEL (f);
2293 initial_screen_colors[1] = FRAME_FOREGROUND_PIXEL (f);
2294 }
2295 else
2296 {
2297 initial_screen_colors[0] = FRAME_FOREGROUND_PIXEL (f);
2298 initial_screen_colors[1] = FRAME_BACKGROUND_PIXEL (f);
2299 }
2300}
2301
2302void
2303IT_set_frame_parameters (f, alist)
2304 struct frame *f;
2305 Lisp_Object alist;
2306{
2307 Lisp_Object tail;
2308 int i, j, length = XINT (Flength (alist));
2309 Lisp_Object *parms
2310 = (Lisp_Object *) alloca (length * sizeof (Lisp_Object));
2311 Lisp_Object *values
2312 = (Lisp_Object *) alloca (length * sizeof (Lisp_Object));
2313 /* Do we have to reverse the foreground and background colors? */
2314 int reverse = EQ (Fcdr (Fassq (Qreverse, f->param_alist)), Qt);
2315 int need_to_reverse, was_reverse = reverse;
2316 int redraw = 0, fg_set = 0, bg_set = 0;
2317 unsigned long orig_fg, orig_bg;
2318 Lisp_Object frame_bg, frame_fg;
2319 extern Lisp_Object Qdefault, QCforeground, QCbackground;
2320
2321 /* If we are creating a new frame, begin with the original screen colors
2322 used for the initial frame. */
2323 if (EQ (alist, Vdefault_frame_alist)
2324 && initial_screen_colors[0] != -1 && initial_screen_colors[1] != -1)
2325 {
2326 FRAME_FOREGROUND_PIXEL (f) = initial_screen_colors[0];
2327 FRAME_BACKGROUND_PIXEL (f) = initial_screen_colors[1];
2328 }
2329 orig_fg = FRAME_FOREGROUND_PIXEL (f);
2330 orig_bg = FRAME_BACKGROUND_PIXEL (f);
2331 frame_fg = Fcdr (Fassq (Qforeground_color, f->param_alist));
2332 frame_bg = Fcdr (Fassq (Qbackground_color, f->param_alist));
2333 /* frame_fg and frame_bg could be nil if, for example,
2334 f->param_alist is nil, e.g. if we are called from
2335 Fmake_terminal_frame. */
2336 if (NILP (frame_fg))
2337 frame_fg = build_string (unspecified_fg);
2338 if (NILP (frame_bg))
2339 frame_bg = build_string (unspecified_bg);
2340
2341 /* Extract parm names and values into those vectors. */
2342 i = 0;
2343 for (tail = alist; CONSP (tail); tail = Fcdr (tail))
2344 {
2345 Lisp_Object elt;
2346
2347 elt = Fcar (tail);
2348 parms[i] = Fcar (elt);
2349 CHECK_SYMBOL (parms[i]);
2350 values[i] = Fcdr (elt);
2351 i++;
2352 }
2353
2354 j = i;
2355
2356 for (i = 0; i < j; i++)
2357 {
2358 Lisp_Object prop, val;
2359
2360 prop = parms[i];
2361 val = values[i];
2362
2363 if (EQ (prop, Qreverse))
2364 reverse = EQ (val, Qt);
2365 }
2366
2367 need_to_reverse = reverse && !was_reverse;
2368 if (termscript && need_to_reverse)
2369 fprintf (termscript, "<INVERSE-VIDEO>\n");
2370
2371 /* Now process the alist elements in reverse of specified order. */
2372 for (i--; i >= 0; i--)
2373 {
2374 Lisp_Object prop, val, frame;
2375
2376 prop = parms[i];
2377 val = values[i];
2378
2379 if (EQ (prop, Qforeground_color))
2380 {
2381 unsigned long new_color = load_color (f, NULL, val, need_to_reverse
2382 ? LFACE_BACKGROUND_INDEX
2383 : LFACE_FOREGROUND_INDEX);
2384 if (new_color != FACE_TTY_DEFAULT_COLOR
2385 && new_color != FACE_TTY_DEFAULT_FG_COLOR
2386 && new_color != FACE_TTY_DEFAULT_BG_COLOR)
2387 {
2388 FRAME_FOREGROUND_PIXEL (f) = new_color;
2389 /* Make sure the foreground of the default face for this
2390 frame is changed as well. */
2391 XSETFRAME (frame, f);
2392 if (need_to_reverse)
2393 {
2394 Finternal_set_lisp_face_attribute (Qdefault, QCbackground,
2395 val, frame);
2396 prop = Qbackground_color;
2397 bg_set = 1;
2398 }
2399 else
2400 {
2401 Finternal_set_lisp_face_attribute (Qdefault, QCforeground,
2402 val, frame);
2403 fg_set = 1;
2404 }
2405 redraw = 1;
2406 if (termscript)
2407 fprintf (termscript, "<FGCOLOR %lu>\n", new_color);
2408 }
2409 }
2410 else if (EQ (prop, Qbackground_color))
2411 {
2412 unsigned long new_color = load_color (f, NULL, val, need_to_reverse
2413 ? LFACE_FOREGROUND_INDEX
2414 : LFACE_BACKGROUND_INDEX);
2415 if (new_color != FACE_TTY_DEFAULT_COLOR
2416 && new_color != FACE_TTY_DEFAULT_FG_COLOR
2417 && new_color != FACE_TTY_DEFAULT_BG_COLOR)
2418 {
2419 FRAME_BACKGROUND_PIXEL (f) = new_color;
2420 /* Make sure the background of the default face for this
2421 frame is changed as well. */
2422 XSETFRAME (frame, f);
2423 if (need_to_reverse)
2424 {
2425 Finternal_set_lisp_face_attribute (Qdefault, QCforeground,
2426 val, frame);
2427 prop = Qforeground_color;
2428 fg_set = 1;
2429 }
2430 else
2431 {
2432 Finternal_set_lisp_face_attribute (Qdefault, QCbackground,
2433 val, frame);
2434 bg_set = 1;
2435 }
2436 redraw = 1;
2437 if (termscript)
2438 fprintf (termscript, "<BGCOLOR %lu>\n", new_color);
2439 }
2440 }
2441 else if (EQ (prop, Qtitle))
2442 {
2443 x_set_title (f, val);
2444 if (termscript)
2445 fprintf (termscript, "<TITLE: %s>\n", SDATA (val));
2446 }
2447 else if (EQ (prop, Qcursor_type))
2448 {
2449 IT_set_cursor_type (f, val);
2450 if (termscript)
2451 fprintf (termscript, "<CTYPE: %s>\n",
2452 EQ (val, Qbar) || EQ (val, Qhbar)
2453 || CONSP (val) && (EQ (XCAR (val), Qbar)
2454 || EQ (XCAR (val), Qhbar))
2455 ? "bar" : "box");
2456 }
2457 store_frame_param (f, prop, val);
2458 }
2459
2460 /* If they specified "reverse", but not the colors, we need to swap
2461 the current frame colors. */
2462 if (need_to_reverse)
2463 {
2464 Lisp_Object frame;
2465
2466 if (!fg_set)
2467 {
2468 XSETFRAME (frame, f);
2469 Finternal_set_lisp_face_attribute (Qdefault, QCforeground,
2470 tty_color_name (f, orig_bg),
2471 frame);
2472 redraw = 1;
2473 }
2474 if (!bg_set)
2475 {
2476 XSETFRAME (frame, f);
2477 Finternal_set_lisp_face_attribute (Qdefault, QCbackground,
2478 tty_color_name (f, orig_fg),
2479 frame);
2480 redraw = 1;
2481 }
2482 }
2483
2484 if (redraw)
2485 {
2486 face_change_count++; /* forces xdisp.c to recompute basic faces */
2487 if (f == SELECTED_FRAME())
2488 redraw_frame (f);
2489 }
2490}
2491
2492extern void init_frame_faces (FRAME_PTR);
2493
2494#endif /* !HAVE_X_WINDOWS */
2495
2496
2497/* Do we need the internal terminal? */
2498
2499void
2500internal_terminal_init ()
2501{
2502 char *term = getenv ("TERM"), *colors;
2503 struct frame *sf = SELECTED_FRAME();
2504
2505#ifdef HAVE_X_WINDOWS
2506 if (!inhibit_window_system)
2507 return;
2508#endif
2509
2510 internal_terminal
2511 = (!noninteractive) && term && !strcmp (term, "internal");
2512
2513 if (getenv ("EMACSTEST"))
2514 termscript = fopen (getenv ("EMACSTEST"), "wt");
2515
2516#ifndef HAVE_X_WINDOWS
2517 if (!internal_terminal || inhibit_window_system)
2518 {
2519 sf->output_method = output_termcap;
2520 return;
2521 }
2522
2523 Vwindow_system = intern ("pc");
2524 Vwindow_system_version = make_number (1);
2525 sf->output_method = output_msdos_raw;
2526
2527 /* If Emacs was dumped on DOS/V machine, forget the stale VRAM address. */
2528 screen_old_address = 0;
2529
2530 /* Forget the stale screen colors as well. */
2531 initial_screen_colors[0] = initial_screen_colors[1] = -1;
2532
2533 bzero (&the_only_x_display, sizeof the_only_x_display);
2534 the_only_x_display.background_pixel = 7; /* White */
2535 the_only_x_display.foreground_pixel = 0; /* Black */
2536 bright_bg ();
2537 colors = getenv ("EMACSCOLORS");
2538 if (colors && strlen (colors) >= 2)
2539 {
2540 /* The colors use 4 bits each (we enable bright background). */
2541 if (isdigit (colors[0]))
2542 colors[0] -= '0';
2543 else if (isxdigit (colors[0]))
2544 colors[0] -= (isupper (colors[0]) ? 'A' : 'a') - 10;
2545 if (colors[0] >= 0 && colors[0] < 16)
2546 the_only_x_display.foreground_pixel = colors[0];
2547 if (isdigit (colors[1]))
2548 colors[1] -= '0';
2549 else if (isxdigit (colors[1]))
2550 colors[1] -= (isupper (colors[1]) ? 'A' : 'a') - 10;
2551 if (colors[1] >= 0 && colors[1] < 16)
2552 the_only_x_display.background_pixel = colors[1];
2553 }
2554 the_only_x_display.font = (XFontStruct *)1; /* must *not* be zero */
2555 the_only_x_display.display_info.mouse_face_mouse_frame = NULL;
2556 the_only_x_display.display_info.mouse_face_deferred_gc = 0;
2557 the_only_x_display.display_info.mouse_face_beg_row =
2558 the_only_x_display.display_info.mouse_face_beg_col = -1;
2559 the_only_x_display.display_info.mouse_face_end_row =
2560 the_only_x_display.display_info.mouse_face_end_col = -1;
2561 the_only_x_display.display_info.mouse_face_face_id = DEFAULT_FACE_ID;
2562 the_only_x_display.display_info.mouse_face_window = Qnil;
2563 the_only_x_display.display_info.mouse_face_mouse_x =
2564 the_only_x_display.display_info.mouse_face_mouse_y = 0;
2565 the_only_x_display.display_info.mouse_face_defer = 0;
2566 the_only_x_display.display_info.mouse_face_hidden = 0;
2567
2568 init_frame_faces (sf);
2569
2570 ring_bell_hook = IT_ring_bell;
2571 insert_glyphs_hook = IT_insert_glyphs;
2572 delete_glyphs_hook = IT_delete_glyphs;
2573 write_glyphs_hook = IT_write_glyphs;
2574 cursor_to_hook = raw_cursor_to_hook = IT_cursor_to;
2575 clear_to_end_hook = IT_clear_to_end;
2576 clear_end_of_line_hook = IT_clear_end_of_line;
2577 clear_frame_hook = IT_clear_screen;
2578 update_begin_hook = IT_update_begin;
2579 update_end_hook = IT_update_end;
2580 frame_up_to_date_hook = IT_frame_up_to_date;
2581
2582 /* These hooks are called by term.c without being checked. */
2583 set_terminal_modes_hook = IT_set_terminal_modes;
2584 reset_terminal_modes_hook = IT_reset_terminal_modes;
2585 set_terminal_window_hook = IT_set_terminal_window;
2586 char_ins_del_ok = 0;
2587#endif
2588}
2589
2590dos_get_saved_screen (screen, rows, cols)
2591 char **screen;
2592 int *rows;
2593 int *cols;
2594{
2595#ifndef HAVE_X_WINDOWS
2596 *screen = startup_screen_buffer;
2597 *cols = startup_screen_size_X;
2598 *rows = startup_screen_size_Y;
2599 return *screen != (char *)0;
2600#else
2601 return 0;
2602#endif
2603}
2604
2605#ifndef HAVE_X_WINDOWS
2606
2607/* We are not X, but we can emulate it well enough for our needs... */
2608void
2609check_x (void)
2610{
2611 if (! FRAME_MSDOS_P (SELECTED_FRAME()))
2612 error ("Not running under a window system");
2613}
2614
2615#endif
2616
2617\f
2618/* ----------------------- Keyboard control ----------------------
2619 *
2620 * Keymaps reflect the following keyboard layout:
2621 *
2622 * 0 1 2 3 4 5 6 7 8 9 10 11 12 BS
2623 * TAB 15 16 17 18 19 20 21 22 23 24 25 26 (41)
2624 * CLOK 30 31 32 33 34 35 36 37 38 39 40 (41) RET
2625 * SH () 45 46 47 48 49 50 51 52 53 54 SHIFT
2626 * SPACE
2627 */
2628
2629#define Ignore 0x0000
2630#define Normal 0x0000 /* normal key - alt changes scan-code */
2631#define FctKey 0x1000 /* func key if c == 0, else c */
2632#define Special 0x2000 /* func key even if c != 0 */
2633#define ModFct 0x3000 /* special if mod-keys, else 'c' */
2634#define Map 0x4000 /* alt scan-code, map to unshift/shift key */
2635#define KeyPad 0x5000 /* map to insert/kp-0 depending on c == 0xe0 */
2636#define Grey 0x6000 /* Grey keypad key */
2637
2638#define Alt 0x0100 /* alt scan-code */
2639#define Ctrl 0x0200 /* ctrl scan-code */
2640#define Shift 0x0400 /* shift scan-code */
2641
2642static int extended_kbd; /* 101 (102) keyboard present. */
2643
2644struct kbd_translate {
2645 unsigned char sc;
2646 unsigned char ch;
2647 unsigned short code;
2648};
2649
2650struct dos_keyboard_map
2651{
2652 char *unshifted;
2653 char *shifted;
2654 char *alt_gr;
2655 struct kbd_translate *translate_table;
2656};
2657
2658
2659static struct dos_keyboard_map us_keyboard = {
2660/* 0 1 2 3 4 5 */
2661/* 01234567890123456789012345678901234567890 12345678901234 */
2662 "`1234567890-= qwertyuiop[] asdfghjkl;'\\ zxcvbnm,./ ",
2663/* 0123456789012345678901234567890123456789 012345678901234 */
2664 "~!@#$%^&*()_+ QWERTYUIOP{} ASDFGHJKL:\"| ZXCVBNM<>? ",
2665 0, /* no Alt-Gr key */
2666 0 /* no translate table */
2667};
2668
2669static struct dos_keyboard_map fr_keyboard = {
2670/* 0 1 2 3 4 5 */
2671/* 012 3456789012345678901234567890123456789012345678901234 */
2672