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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/symbols
6@node Symbols, Evaluation, Sequences Arrays Vectors, Top
7@chapter Symbols
8@cindex symbol
9
10 A @dfn{symbol} is an object with a unique name. This chapter
11describes symbols, their components, their property lists, and how they
12are created and interned. Separate chapters describe the use of symbols
13as variables and as function names; see @ref{Variables}, and
14@ref{Functions}. For the precise read syntax for symbols, see
15@ref{Symbol Type}.
16
17 You can test whether an arbitrary Lisp object is a symbol
18with @code{symbolp}:
19
20@defun symbolp object
21This function returns @code{t} if @var{object} is a symbol, @code{nil}
22otherwise.
23@end defun
24
25@menu
26* Symbol Components:: Symbols have names, values, function definitions
27 and property lists.
28* Definitions:: A definition says how a symbol will be used.
29* Creating Symbols:: How symbols are kept unique.
30* Property Lists:: Each symbol has a property list
31 for recording miscellaneous information.
32@end menu
33
34@node Symbol Components, Definitions, Symbols, Symbols
35@section Symbol Components
36@cindex symbol components
37
38 Each symbol has four components (or ``cells''), each of which
39references another object:
40
41@table @asis
42@item Print name
43@cindex print name cell
2b3fc6c3 44The @dfn{print name cell} holds a string that names the symbol for
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45reading and printing. See @code{symbol-name} in @ref{Creating Symbols}.
46
47@item Value
48@cindex value cell
49The @dfn{value cell} holds the current value of the symbol as a
50variable. When a symbol is used as a form, the value of the form is the
51contents of the symbol's value cell. See @code{symbol-value} in
52@ref{Accessing Variables}.
53
54@item Function
55@cindex function cell
56The @dfn{function cell} holds the function definition of the symbol.
57When a symbol is used as a function, its function definition is used in
58its place. This cell is also used to make a symbol stand for a keymap
59or a keyboard macro, for editor command execution. Because each symbol
60has separate value and function cells, variables and function names do
61not conflict. See @code{symbol-function} in @ref{Function Cells}.
62
63@item Property list
64@cindex property list cell
65The @dfn{property list cell} holds the property list of the symbol. See
66@code{symbol-plist} in @ref{Property Lists}.
67@end table
68
69 The print name cell always holds a string, and cannot be changed. The
70other three cells can be set individually to any specified Lisp object.
71
72 The print name cell holds the string that is the name of the symbol.
73Since symbols are represented textually by their names, it is important
74not to have two symbols with the same name. The Lisp reader ensures
75this: every time it reads a symbol, it looks for an existing symbol with
76the specified name before it creates a new one. (In GNU Emacs Lisp,
77this lookup uses a hashing algorithm and an obarray; see @ref{Creating
78Symbols}.)
79
80 In normal usage, the function cell usually contains a function or
81macro, as that is what the Lisp interpreter expects to see there
82(@pxref{Evaluation}). Keyboard macros (@pxref{Keyboard Macros}),
83keymaps (@pxref{Keymaps}) and autoload objects (@pxref{Autoloading}) are
84also sometimes stored in the function cell of symbols. We often refer
85to ``the function @code{foo}'' when we really mean the function stored
86in the function cell of the symbol @code{foo}. We make the distinction
87only when necessary.
88
89 The property list cell normally should hold a correctly formatted
90property list (@pxref{Property Lists}), as a number of functions expect
91to see a property list there.
92
93 The function cell or the value cell may be @dfn{void}, which means
94that the cell does not reference any object. (This is not the same
95thing as holding the symbol @code{void}, nor the same as holding the
2b3fc6c3 96symbol @code{nil}.) Examining a cell that is void results in an error,
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97such as @samp{Symbol's value as variable is void}.
98
99 The four functions @code{symbol-name}, @code{symbol-value},
100@code{symbol-plist}, and @code{symbol-function} return the contents of
101the four cells of a symbol. Here as an example we show the contents of
102the four cells of the symbol @code{buffer-file-name}:
103
104@example
105(symbol-name 'buffer-file-name)
106 @result{} "buffer-file-name"
107(symbol-value 'buffer-file-name)
108 @result{} "/gnu/elisp/symbols.texi"
109(symbol-plist 'buffer-file-name)
110 @result{} (variable-documentation 29529)
111(symbol-function 'buffer-file-name)
112 @result{} #<subr buffer-file-name>
113@end example
114
115@noindent
116Because this symbol is the variable which holds the name of the file
117being visited in the current buffer, the value cell contents we see are
118the name of the source file of this chapter of the Emacs Lisp Manual.
119The property list cell contains the list @code{(variable-documentation
12029529)} which tells the documentation functions where to find the
121documentation string for the variable @code{buffer-file-name} in the
122@file{DOC} file. (29529 is the offset from the beginning of the
123@file{DOC} file to where that documentation string begins.) The
124function cell contains the function for returning the name of the file.
125@code{buffer-file-name} names a primitive function, which has no read
126syntax and prints in hash notation (@pxref{Primitive Function Type}). A
127symbol naming a function written in Lisp would have a lambda expression
128(or a byte-code object) in this cell.
129
130@node Definitions, Creating Symbols, Symbol Components, Symbols
131@section Defining Symbols
132@cindex definition of a symbol
133
134 A @dfn{definition} in Lisp is a special form that announces your
135intention to use a certain symbol in a particular way. In Emacs Lisp,
136you can define a symbol as a variable, or define it as a function (or
137macro), or both independently.
138
139 A definition construct typically specifies a value or meaning for the
140symbol for one kind of use, plus documentation for its meaning when used
141in this way. Thus, when you define a symbol as a variable, you can
142supply an initial value for the variable, plus documentation for the
143variable.
144
145 @code{defvar} and @code{defconst} are special forms that define a
146symbol as a global variable. They are documented in detail in
147@ref{Defining Variables}.
148
149 @code{defun} defines a symbol as a function, creating a lambda
150expression and storing it in the function cell of the symbol. This
151lambda expression thus becomes the function definition of the symbol.
152(The term ``function definition'', meaning the contents of the function
153cell, is derived from the idea that @code{defun} gives the symbol its
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154definition as a function.) @code{defsubst} and @code{defalias} are two
155other ways of defining a function. @xref{Functions}.
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156
157 @code{defmacro} defines a symbol as a macro. It creates a macro
158object and stores it in the function cell of the symbol. Note that a
159given symbol can be a macro or a function, but not both at once, because
160both macro and function definitions are kept in the function cell, and
161that cell can hold only one Lisp object at any given time.
162@xref{Macros}.
163
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164 In Emacs Lisp, a definition is not required in order to use a symbol
165as a variable or function. Thus, you can make a symbol a global
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166variable with @code{setq}, whether you define it first or not. The real
167purpose of definitions is to guide programmers and programming tools.
168They inform programmers who read the code that certain symbols are
169@emph{intended} to be used as variables, or as functions. In addition,
170utilities such as @file{etags} and @file{make-docfile} recognize
171definitions, and add appropriate information to tag tables and the
172@file{emacs/etc/DOC-@var{version}} file. @xref{Accessing Documentation}.
173
174@node Creating Symbols, Property Lists, Definitions, Symbols
175@section Creating and Interning Symbols
176@cindex reading symbols
177
178 To understand how symbols are created in GNU Emacs Lisp, you must know
179how Lisp reads them. Lisp must ensure that it finds the same symbol
180every time it reads the same set of characters. Failure to do so would
181cause complete confusion.
182
183@cindex symbol name hashing
184@cindex hashing
185@cindex obarray
186@cindex bucket (in obarray)
187 When the Lisp reader encounters a symbol, it reads all the characters
188of the name. Then it ``hashes'' those characters to find an index in a
189table called an @dfn{obarray}. Hashing is an efficient method of
190looking something up. For example, instead of searching a telephone
191book cover to cover when looking up Jan Jones, you start with the J's
192and go from there. That is a simple version of hashing. Each element
193of the obarray is a @dfn{bucket} which holds all the symbols with a
194given hash code; to look for a given name, it is sufficient to look
195through all the symbols in the bucket for that name's hash code.
196
197@cindex interning
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198 If a symbol with the desired name is found, the reader uses that
199symbol. If the obarray does not contain a symbol with that name, the
200reader makes a new symbol and adds it to the obarray. Finding or adding
201a symbol with a certain name is called @dfn{interning} it, and the
202symbol is then called an @dfn{interned symbol}.
203
204 Interning ensures that each obarray has just one symbol with any
205particular name. Other like-named symbols may exist, but not in the
206same obarray. Thus, the reader gets the same symbols for the same
207names, as long as you keep reading with the same obarray.
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208
209@cindex symbol equality
210@cindex uninterned symbol
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211 No obarray contains all symbols; in fact, some symbols are not in any
212obarray. They are called @dfn{uninterned symbols}. An uninterned
213symbol has the same four cells as other symbols; however, the only way
214to gain access to it is by finding it in some other object or as the
215value of a variable.
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216
217 In Emacs Lisp, an obarray is actually a vector. Each element of the
218vector is a bucket; its value is either an interned symbol whose name
219hashes to that bucket, or 0 if the bucket is empty. Each interned
220symbol has an internal link (invisible to the user) to the next symbol
221in the bucket. Because these links are invisible, there is no way to
222find all the symbols in an obarray except using @code{mapatoms} (below).
223The order of symbols in a bucket is not significant.
224
225 In an empty obarray, every element is 0, and you can create an obarray
226with @code{(make-vector @var{length} 0)}. @strong{This is the only
227valid way to create an obarray.} Prime numbers as lengths tend
228to result in good hashing; lengths one less than a power of two are also
229good.
230
231 @strong{Do not try to put symbols in an obarray yourself.} This does
232not work---only @code{intern} can enter a symbol in an obarray properly.
233@strong{Do not try to intern one symbol in two obarrays.} This would
234garble both obarrays, because a symbol has just one slot to hold the
235following symbol in the obarray bucket. The results would be
236unpredictable.
237
238 It is possible for two different symbols to have the same name in
239different obarrays; these symbols are not @code{eq} or @code{equal}.
240However, this normally happens only as part of the abbrev mechanism
241(@pxref{Abbrevs}).
242
243@cindex CL note---symbol in obarrays
244@quotation
ec221d13 245@b{Common Lisp note:} In Common Lisp, a single symbol may be interned in
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246several obarrays.
247@end quotation
248
249 Most of the functions below take a name and sometimes an obarray as
250arguments. A @code{wrong-type-argument} error is signaled if the name
251is not a string, or if the obarray is not a vector.
252
253@defun symbol-name symbol
254This function returns the string that is @var{symbol}'s name. For example:
255
256@example
257@group
258(symbol-name 'foo)
259 @result{} "foo"
260@end group
261@end example
262
263Changing the string by substituting characters, etc, does change the
264name of the symbol, but fails to update the obarray, so don't do it!
265@end defun
266
267@defun make-symbol name
268This function returns a newly-allocated, uninterned symbol whose name is
269@var{name} (which must be a string). Its value and function definition
270are void, and its property list is @code{nil}. In the example below,
271the value of @code{sym} is not @code{eq} to @code{foo} because it is a
272distinct uninterned symbol whose name is also @samp{foo}.
273
274@example
275(setq sym (make-symbol "foo"))
276 @result{} foo
277(eq sym 'foo)
278 @result{} nil
279@end example
280@end defun
281
282@defun intern name &optional obarray
283This function returns the interned symbol whose name is @var{name}. If
284there is no such symbol in the obarray @var{obarray}, @code{intern}
285creates a new one, adds it to the obarray, and returns it. If
286@var{obarray} is omitted, the value of the global variable
287@code{obarray} is used.
288
289@example
290(setq sym (intern "foo"))
291 @result{} foo
292(eq sym 'foo)
293 @result{} t
294
295(setq sym1 (intern "foo" other-obarray))
296 @result{} foo
297(eq sym 'foo)
298 @result{} nil
299@end example
300@end defun
301
302@defun intern-soft name &optional obarray
303This function returns the symbol in @var{obarray} whose name is
304@var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
305Therefore, you can use @code{intern-soft} to test whether a symbol with
306a given name is already interned. If @var{obarray} is omitted, the
307value of the global variable @code{obarray} is used.
308
309@smallexample
310(intern-soft "frazzle") ; @r{No such symbol exists.}
311 @result{} nil
312(make-symbol "frazzle") ; @r{Create an uninterned one.}
313 @result{} frazzle
bda144f4 314@group
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315(intern-soft "frazzle") ; @r{That one cannot be found.}
316 @result{} nil
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317@end group
318@group
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319(setq sym (intern "frazzle")) ; @r{Create an interned one.}
320 @result{} frazzle
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321@end group
322@group
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323(intern-soft "frazzle") ; @r{That one can be found!}
324 @result{} frazzle
bda144f4 325@end group
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326@group
327(eq sym 'frazzle) ; @r{And it is the same one.}
328 @result{} t
329@end group
330@end smallexample
331@end defun
332
333@defvar obarray
334This variable is the standard obarray for use by @code{intern} and
335@code{read}.
336@end defvar
337
338@defun mapatoms function &optional obarray
2b3fc6c3 339This function calls @var{function} for each symbol in the obarray
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340@var{obarray}. It returns @code{nil}. If @var{obarray} is omitted, it
341defaults to the value of @code{obarray}, the standard obarray for
342ordinary symbols.
343
344@smallexample
345(setq count 0)
346 @result{} 0
347(defun count-syms (s)
348 (setq count (1+ count)))
349 @result{} count-syms
350(mapatoms 'count-syms)
351 @result{} nil
352count
353 @result{} 1871
354@end smallexample
355
356See @code{documentation} in @ref{Accessing Documentation}, for another
357example using @code{mapatoms}.
358@end defun
359
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360@defun unintern symbol &optional obarray
361This function deletes @var{symbol} from the obarray @var{obarray}. If
362@code{symbol} is not actually in the obarray, @code{unintern} does
363nothing. If @var{obarray} is @code{nil}, the current obarray is used.
364
365If you provide a string instead of a symbol as @var{symbol}, it stands
366for a symbol name. Then @code{unintern} deletes the symbol (if any) in
367the obarray which has that name. If there is no such symbol,
368@code{unintern} does nothing.
369
370If @code{unintern} does delete a symbol, it returns @code{t}. Otherwise
371it returns @code{nil}.
372@end defun
373
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374@node Property Lists,, Creating Symbols, Symbols
375@section Property Lists
376@cindex property list
377@cindex plist
378
379 A @dfn{property list} (@dfn{plist} for short) is a list of paired
380elements stored in the property list cell of a symbol. Each of the
381pairs associates a property name (usually a symbol) with a property or
382value. Property lists are generally used to record information about a
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383symbol, such as its documentation as a variable, the name of the file
384where it was defined, or perhaps even the grammatical class of the
385symbol (representing a word) in a language-understanding system.
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386
387 Character positions in a string or buffer can also have property lists.
388@xref{Text Properties}.
389
390 The property names and values in a property list can be any Lisp
391objects, but the names are usually symbols. They are compared using
392@code{eq}. Here is an example of a property list, found on the symbol
393@code{progn} when the compiler is loaded:
394
395@example
396(lisp-indent-function 0 byte-compile byte-compile-progn)
397@end example
398
399@noindent
400Here @code{lisp-indent-function} and @code{byte-compile} are property
401names, and the other two elements are the corresponding values.
402
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403@menu
404* Plists and Alists:: Comparison of the advantages of property
405 lists and association lists.
406* Symbol Plists:: Functions to access symbols' property lists.
407* Other Plists:: Accessing property lists stored elsewhere.
408@end menu
409
410@node Plists and Alists
411@subsection Property Lists and Association Lists
412
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413@cindex property lists vs association lists
414 Association lists (@pxref{Association Lists}) are very similar to
415property lists. In contrast to association lists, the order of the
416pairs in the property list is not significant since the property names
417must be distinct.
418
419 Property lists are better than association lists for attaching
420information to various Lisp function names or variables. If all the
421associations are recorded in one association list, the program will need
422to search that entire list each time a function or variable is to be
423operated on. By contrast, if the information is recorded in the
424property lists of the function names or variables themselves, each
425search will scan only the length of one property list, which is usually
426short. This is why the documentation for a variable is recorded in a
427property named @code{variable-documentation}. The byte compiler
428likewise uses properties to record those functions needing special
429treatment.
430
431 However, association lists have their own advantages. Depending on
432your application, it may be faster to add an association to the front of
433an association list than to update a property. All properties for a
434symbol are stored in the same property list, so there is a possibility
435of a conflict between different uses of a property name. (For this
436reason, it is a good idea to choose property names that are probably
437unique, such as by including the name of the library in the property
438name.) An association list may be used like a stack where associations
439are pushed on the front of the list and later discarded; this is not
440possible with a property list.
441
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442@node Symbol Plists
443@subsection Property List Functions for Symbols
444
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445@defun symbol-plist symbol
446This function returns the property list of @var{symbol}.
447@end defun
448
449@defun setplist symbol plist
22697dac 450This function sets @var{symbol}'s property list to @var{plist}.
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451Normally, @var{plist} should be a well-formed property list, but this is
452not enforced.
453
454@smallexample
455(setplist 'foo '(a 1 b (2 3) c nil))
456 @result{} (a 1 b (2 3) c nil)
457(symbol-plist 'foo)
458 @result{} (a 1 b (2 3) c nil)
459@end smallexample
460
461For symbols in special obarrays, which are not used for ordinary
462purposes, it may make sense to use the property list cell in a
463nonstandard fashion; in fact, the abbrev mechanism does so
464(@pxref{Abbrevs}).
465@end defun
466
467@defun get symbol property
468This function finds the value of the property named @var{property} in
469@var{symbol}'s property list. If there is no such property, @code{nil}
470is returned. Thus, there is no distinction between a value of
471@code{nil} and the absence of the property.
472
473The name @var{property} is compared with the existing property names
474using @code{eq}, so any object is a legitimate property.
475
476See @code{put} for an example.
477@end defun
478
479@defun put symbol property value
480This function puts @var{value} onto @var{symbol}'s property list under
481the property name @var{property}, replacing any previous property value.
482The @code{put} function returns @var{value}.
483
484@smallexample
485(put 'fly 'verb 'transitive)
486 @result{}'transitive
487(put 'fly 'noun '(a buzzing little bug))
488 @result{} (a buzzing little bug)
489(get 'fly 'verb)
490 @result{} transitive
491(symbol-plist 'fly)
492 @result{} (verb transitive noun (a buzzing little bug))
493@end smallexample
494@end defun
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495
496@node Other Plists
497@subsection Property Lists Outside Symbols
498
499 These two functions are useful for manipulating property lists
500that are stored in places other than symbols:
501
502@defun plist-get plist property
503This returns the value of the @var{property} property
504stored in the property list @var{plist}. For example,
505
506@example
507(plist-get '(foo 4) 'foo)
508 @result{} 4
509@end example
510@end defun
511
512@defun plist-put plist property value
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513This stores @var{value} as the value of the @var{property} property in
514the property list @var{plist}. It may modify @var{plist} destructively,
cc8c51f1 515or it may construct a new list structure without altering the old. The
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516function returns the modified property list, so you can store that back
517in the place where you got @var{plist}. For example,
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518
519@example
520(setq my-plist '(bar t foo 4))
521 @result{} (bar t foo 4)
522(setq my-plist (plist-put my-plist 'foo 69))
523 @result{} (bar t foo 69)
524(setq my-plist (plist-put my-plist 'quux '(a)))
525 @result{} (quux (a) bar t foo 5)
526@end example
527@end defun
528