Lisp manual improvements for plists and symbol plists.
[bpt/emacs.git] / doc / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
2064cc6a 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Command Loop
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6@chapter Command Loop
7@cindex editor command loop
8@cindex command loop
9
10 When you run Emacs, it enters the @dfn{editor command loop} almost
11immediately. This loop reads key sequences, executes their definitions,
12and displays the results. In this chapter, we describe how these things
13are done, and the subroutines that allow Lisp programs to do them.
14
15@menu
16* Command Overview:: How the command loop reads commands.
17* Defining Commands:: Specifying how a function should read arguments.
18* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 19* Distinguish Interactive:: Making a command distinguish interactive calls.
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20* Command Loop Info:: Variables set by the command loop for you to examine.
21* Adjusting Point:: Adjustment of point after a command.
d24880de 22* Input Events:: What input looks like when you read it.
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23* Reading Input:: How to read input events from the keyboard or mouse.
24* Special Events:: Events processed immediately and individually.
25* Waiting:: Waiting for user input or elapsed time.
26* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
27* Prefix Command Arguments:: How the commands to set prefix args work.
28* Recursive Editing:: Entering a recursive edit,
29 and why you usually shouldn't.
30* Disabling Commands:: How the command loop handles disabled commands.
31* Command History:: How the command history is set up, and how accessed.
32* Keyboard Macros:: How keyboard macros are implemented.
33@end menu
34
35@node Command Overview
36@section Command Loop Overview
37
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38 The first thing the command loop must do is read a key sequence,
39which is a sequence of input events that translates into a command.
40It does this by calling the function @code{read-key-sequence}. Lisp
41programs can also call this function (@pxref{Key Sequence Input}).
42They can also read input at a lower level with @code{read-key} or
43@code{read-event} (@pxref{Reading One Event}), or discard pending
44input with @code{discard-input} (@pxref{Event Input Misc}).
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45
46 The key sequence is translated into a command through the currently
47active keymaps. @xref{Key Lookup}, for information on how this is done.
48The result should be a keyboard macro or an interactively callable
49function. If the key is @kbd{M-x}, then it reads the name of another
50command, which it then calls. This is done by the command
51@code{execute-extended-command} (@pxref{Interactive Call}).
52
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53 Prior to executing the command, Emacs runs @code{undo-boundary} to
54create an undo boundary. @xref{Maintaining Undo}.
55
56 To execute a command, Emacs first reads its arguments by calling
57@code{command-execute} (@pxref{Interactive Call}). For commands
58written in Lisp, the @code{interactive} specification says how to read
59the arguments. This may use the prefix argument (@pxref{Prefix
60Command Arguments}) or may read with prompting in the minibuffer
61(@pxref{Minibuffers}). For example, the command @code{find-file} has
62an @code{interactive} specification which says to read a file name
63using the minibuffer. The function body of @code{find-file} does not
64use the minibuffer, so if you call @code{find-file} as a function from
65Lisp code, you must supply the file name string as an ordinary Lisp
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66function argument.
67
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68 If the command is a keyboard macro (i.e.@: a string or vector),
69Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
70Macros}).
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71
72@defvar pre-command-hook
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73This normal hook is run by the editor command loop before it executes
74each command. At that time, @code{this-command} contains the command
75that is about to run, and @code{last-command} describes the previous
76command. @xref{Command Loop Info}.
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77@end defvar
78
79@defvar post-command-hook
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80This normal hook is run by the editor command loop after it executes
81each command (including commands terminated prematurely by quitting or
82by errors). At that time, @code{this-command} refers to the command
83that just ran, and @code{last-command} refers to the command before
84that.
85
86This hook is also run when Emacs first enters the command loop (at
87which point @code{this-command} and @code{last-command} are both
88@code{nil}).
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89@end defvar
90
91 Quitting is suppressed while running @code{pre-command-hook} and
92@code{post-command-hook}. If an error happens while executing one of
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93these hooks, it does not terminate execution of the hook; instead
94the error is silenced and the function in which the error occurred
95is removed from the hook.
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96
97 A request coming into the Emacs server (@pxref{Emacs Server,,,
98emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
99command does.
100
101@node Defining Commands
102@section Defining Commands
103@cindex defining commands
104@cindex commands, defining
105@cindex functions, making them interactive
106@cindex interactive function
107
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108 The special form @code{interactive} turns a Lisp function into a
109command. The @code{interactive} form must be located at top-level in
110the function body (usually as the first form in the body), or in the
111@code{interactive-form} property of the function symbol. When the
112@code{interactive} form is located in the function body, it does
113nothing when actually executed. Its presence serves as a flag, which
114tells the Emacs command loop that the function can be called
115interactively. The argument of the @code{interactive} form controls
116the reading of arguments for an interactive call.
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117
118@menu
119* Using Interactive:: General rules for @code{interactive}.
120* Interactive Codes:: The standard letter-codes for reading arguments
121 in various ways.
122* Interactive Examples:: Examples of how to read interactive arguments.
123@end menu
124
125@node Using Interactive
126@subsection Using @code{interactive}
127@cindex arguments, interactive entry
128
129 This section describes how to write the @code{interactive} form that
130makes a Lisp function an interactively-callable command, and how to
131examine a command's @code{interactive} form.
132
133@defspec interactive arg-descriptor
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134This special form declares that a function is a command, and that it
135may therefore be called interactively (via @kbd{M-x} or by entering a
136key sequence bound to it). The argument @var{arg-descriptor} declares
137how to compute the arguments to the command when the command is called
138interactively.
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139
140A command may be called from Lisp programs like any other function, but
141then the caller supplies the arguments and @var{arg-descriptor} has no
142effect.
143
f02f19bd 144@cindex @code{interactive-form}, symbol property
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145The @code{interactive} form must be located at top-level in the
146function body, or in the function symbol's @code{interactive-form}
f02f19bd 147property (@pxref{Symbol Properties}). It has its effect because the
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148command loop looks for it before calling the function
149(@pxref{Interactive Call}). Once the function is called, all its body
150forms are executed; at this time, if the @code{interactive} form
151occurs within the body, the form simply returns @code{nil} without
152even evaluating its argument.
153
154By convention, you should put the @code{interactive} form in the
155function body, as the first top-level form. If there is an
156@code{interactive} form in both the @code{interactive-form} symbol
157property and the function body, the former takes precedence. The
158@code{interactive-form} symbol property can be used to add an
159interactive form to an existing function, or change how its arguments
160are processed interactively, without redefining the function.
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161@end defspec
162
163There are three possibilities for the argument @var{arg-descriptor}:
164
165@itemize @bullet
166@item
167It may be omitted or @code{nil}; then the command is called with no
168arguments. This leads quickly to an error if the command requires one
169or more arguments.
170
171@item
9fa6d455 172It may be a string; its contents are a sequence of elements separated
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173by newlines, one for each argument@footnote{Some elements actually
174supply two arguments.}. Each element consists of a code character
5cba88a2 175(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 176some code characters use and some ignore). Here is an example:
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177
178@smallexample
9fa6d455 179(interactive "P\nbFrobnicate buffer: ")
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180@end smallexample
181
182@noindent
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183The code letter @samp{P} sets the command's first argument to the raw
184command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
185buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
186the name of an existing buffer, which becomes the second and final
187argument.
b8d4c8d0 188
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189The prompt string can use @samp{%} to include previous argument values
190(starting with the first argument) in the prompt. This is done using
191@code{format} (@pxref{Formatting Strings}). For example, here is how
192you could read the name of an existing buffer followed by a new name to
193give to that buffer:
194
195@smallexample
196@group
197(interactive "bBuffer to rename: \nsRename buffer %s to: ")
198@end group
199@end smallexample
200
201@cindex @samp{*} in @code{interactive}
202@cindex read-only buffers in interactive
ee6e73b8 203If @samp{*} appears at the beginning of the string, then an error is
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204signaled if the buffer is read-only.
205
206@cindex @samp{@@} in @code{interactive}
ee6e73b8 207If @samp{@@} appears at the beginning of the string, and if the key
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208sequence used to invoke the command includes any mouse events, then
209the window associated with the first of those events is selected
210before the command is run.
211
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212@cindex @samp{^} in @code{interactive}
213@cindex shift-selection, and @code{interactive} spec
214If @samp{^} appears at the beginning of the string, and if the command
215was invoked through @dfn{shift-translation}, set the mark and activate
216the region temporarily, or extend an already active region, before the
217command is run. If the command was invoked without shift-translation,
218and the region is temporarily active, deactivate the region before the
219command is run. Shift-translation is controlled on the user level by
220@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
221Emacs Manual}.
222
223You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
224not matter. Actual reading of arguments is controlled by the rest of
225the prompt string (starting with the first character that is not
226@samp{*}, @samp{@@}, or @samp{^}).
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227
228@item
229It may be a Lisp expression that is not a string; then it should be a
230form that is evaluated to get a list of arguments to pass to the
231command. Usually this form will call various functions to read input
232from the user, most often through the minibuffer (@pxref{Minibuffers})
233or directly from the keyboard (@pxref{Reading Input}).
234
235Providing point or the mark as an argument value is also common, but
236if you do this @emph{and} read input (whether using the minibuffer or
237not), be sure to get the integer values of point or the mark after
238reading. The current buffer may be receiving subprocess output; if
239subprocess output arrives while the command is waiting for input, it
240could relocate point and the mark.
241
242Here's an example of what @emph{not} to do:
243
244@smallexample
245(interactive
246 (list (region-beginning) (region-end)
247 (read-string "Foo: " nil 'my-history)))
248@end smallexample
249
250@noindent
251Here's how to avoid the problem, by examining point and the mark after
252reading the keyboard input:
253
254@smallexample
255(interactive
256 (let ((string (read-string "Foo: " nil 'my-history)))
257 (list (region-beginning) (region-end) string)))
258@end smallexample
259
260@strong{Warning:} the argument values should not include any data
261types that can't be printed and then read. Some facilities save
262@code{command-history} in a file to be read in the subsequent
263sessions; if a command's arguments contain a data type that prints
264using @samp{#<@dots{}>} syntax, those facilities won't work.
265
266There are, however, a few exceptions: it is ok to use a limited set of
267expressions such as @code{(point)}, @code{(mark)},
268@code{(region-beginning)}, and @code{(region-end)}, because Emacs
269recognizes them specially and puts the expression (rather than its
270value) into the command history. To see whether the expression you
271wrote is one of these exceptions, run the command, then examine
272@code{(car command-history)}.
273@end itemize
274
275@cindex examining the @code{interactive} form
276@defun interactive-form function
277This function returns the @code{interactive} form of @var{function}.
278If @var{function} is an interactively callable function
279(@pxref{Interactive Call}), the value is the command's
280@code{interactive} form @code{(interactive @var{spec})}, which
281specifies how to compute its arguments. Otherwise, the value is
282@code{nil}. If @var{function} is a symbol, its function definition is
283used.
284@end defun
285
286@node Interactive Codes
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287@subsection Code Characters for @code{interactive}
288@cindex interactive code description
289@cindex description for interactive codes
290@cindex codes, interactive, description of
291@cindex characters for interactive codes
292
293 The code character descriptions below contain a number of key words,
294defined here as follows:
295
296@table @b
297@item Completion
298@cindex interactive completion
299Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
300completion because the argument is read using @code{completing-read}
301(@pxref{Completion}). @kbd{?} displays a list of possible completions.
302
303@item Existing
304Require the name of an existing object. An invalid name is not
305accepted; the commands to exit the minibuffer do not exit if the current
306input is not valid.
307
308@item Default
309@cindex default argument string
310A default value of some sort is used if the user enters no text in the
311minibuffer. The default depends on the code character.
312
313@item No I/O
314This code letter computes an argument without reading any input.
315Therefore, it does not use a prompt string, and any prompt string you
316supply is ignored.
317
318Even though the code letter doesn't use a prompt string, you must follow
319it with a newline if it is not the last code character in the string.
320
321@item Prompt
322A prompt immediately follows the code character. The prompt ends either
323with the end of the string or with a newline.
324
325@item Special
326This code character is meaningful only at the beginning of the
327interactive string, and it does not look for a prompt or a newline.
328It is a single, isolated character.
329@end table
330
331@cindex reading interactive arguments
332 Here are the code character descriptions for use with @code{interactive}:
333
334@table @samp
335@item *
336Signal an error if the current buffer is read-only. Special.
337
338@item @@
339Select the window mentioned in the first mouse event in the key
340sequence that invoked this command. Special.
341
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342@item ^
343If the command was invoked through shift-translation, set the mark and
344activate the region temporarily, or extend an already active region,
345before the command is run. If the command was invoked without
346shift-translation, and the region is temporarily active, deactivate
347the region before the command is run. Special.
348
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349@item a
350A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
351Completion, Prompt.
352
353@item b
354The name of an existing buffer. By default, uses the name of the
355current buffer (@pxref{Buffers}). Existing, Completion, Default,
356Prompt.
357
358@item B
359A buffer name. The buffer need not exist. By default, uses the name of
360a recently used buffer other than the current buffer. Completion,
361Default, Prompt.
362
363@item c
364A character. The cursor does not move into the echo area. Prompt.
365
366@item C
367A command name (i.e., a symbol satisfying @code{commandp}). Existing,
368Completion, Prompt.
369
370@item d
371@cindex position argument
372The position of point, as an integer (@pxref{Point}). No I/O.
373
374@item D
375A directory name. The default is the current default directory of the
376current buffer, @code{default-directory} (@pxref{File Name Expansion}).
377Existing, Completion, Default, Prompt.
378
379@item e
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380The first or next non-keyboard event in the key sequence that invoked
381the command. More precisely, @samp{e} gets events that are lists, so
382you can look at the data in the lists. @xref{Input Events}. No I/O.
383
384You use @samp{e} for mouse events and for special system events
385(@pxref{Misc Events}). The event list that the command receives
386depends on the event. @xref{Input Events}, which describes the forms
387of the list for each event in the corresponding subsections.
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388
389You can use @samp{e} more than once in a single command's interactive
390specification. If the key sequence that invoked the command has
391@var{n} events that are lists, the @var{n}th @samp{e} provides the
392@var{n}th such event. Events that are not lists, such as function keys
393and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
394
395@item f
396A file name of an existing file (@pxref{File Names}). The default
397directory is @code{default-directory}. Existing, Completion, Default,
398Prompt.
399
400@item F
401A file name. The file need not exist. Completion, Default, Prompt.
402
403@item G
404A file name. The file need not exist. If the user enters just a
405directory name, then the value is just that directory name, with no
406file name within the directory added. Completion, Default, Prompt.
407
408@item i
409An irrelevant argument. This code always supplies @code{nil} as
410the argument's value. No I/O.
411
412@item k
413A key sequence (@pxref{Key Sequences}). This keeps reading events
414until a command (or undefined command) is found in the current key
415maps. The key sequence argument is represented as a string or vector.
416The cursor does not move into the echo area. Prompt.
417
418If @samp{k} reads a key sequence that ends with a down-event, it also
419reads and discards the following up-event. You can get access to that
420up-event with the @samp{U} code character.
421
422This kind of input is used by commands such as @code{describe-key} and
423@code{global-set-key}.
424
425@item K
426A key sequence, whose definition you intend to change. This works like
427@samp{k}, except that it suppresses, for the last input event in the key
428sequence, the conversions that are normally used (when necessary) to
429convert an undefined key into a defined one.
430
431@item m
432@cindex marker argument
433The position of the mark, as an integer. No I/O.
434
435@item M
436Arbitrary text, read in the minibuffer using the current buffer's input
437method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
438Emacs Manual}). Prompt.
439
440@item n
441A number, read with the minibuffer. If the input is not a number, the
442user has to try again. @samp{n} never uses the prefix argument.
443Prompt.
444
445@item N
446The numeric prefix argument; but if there is no prefix argument, read
447a number as with @kbd{n}. The value is always a number. @xref{Prefix
448Command Arguments}. Prompt.
449
450@item p
451@cindex numeric prefix argument usage
452The numeric prefix argument. (Note that this @samp{p} is lower case.)
453No I/O.
454
455@item P
456@cindex raw prefix argument usage
457The raw prefix argument. (Note that this @samp{P} is upper case.) No
458I/O.
459
460@item r
461@cindex region argument
462Point and the mark, as two numeric arguments, smallest first. This is
463the only code letter that specifies two successive arguments rather than
464one. No I/O.
465
466@item s
467Arbitrary text, read in the minibuffer and returned as a string
468(@pxref{Text from Minibuffer}). Terminate the input with either
469@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
470these characters in the input.) Prompt.
471
472@item S
473An interned symbol whose name is read in the minibuffer. Any whitespace
474character terminates the input. (Use @kbd{C-q} to include whitespace in
475the string.) Other characters that normally terminate a symbol (e.g.,
476parentheses and brackets) do not do so here. Prompt.
477
478@item U
479A key sequence or @code{nil}. Can be used after a @samp{k} or
480@samp{K} argument to get the up-event that was discarded (if any)
481after @samp{k} or @samp{K} read a down-event. If no up-event has been
482discarded, @samp{U} provides @code{nil} as the argument. No I/O.
483
484@item v
485A variable declared to be a user option (i.e., satisfying the
b4d3bc10 486predicate @code{custom-variable-p}). This reads the variable using
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487@code{read-variable}. @xref{Definition of read-variable}. Existing,
488Completion, Prompt.
489
490@item x
491A Lisp object, specified with its read syntax, terminated with a
492@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
493Minibuffer}. Prompt.
494
495@item X
496@cindex evaluated expression argument
497A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
498the form so that its value becomes the argument for the command.
499Prompt.
500
501@item z
502A coding system name (a symbol). If the user enters null input, the
503argument value is @code{nil}. @xref{Coding Systems}. Completion,
504Existing, Prompt.
505
506@item Z
507A coding system name (a symbol)---but only if this command has a prefix
508argument. With no prefix argument, @samp{Z} provides @code{nil} as the
509argument value. Completion, Existing, Prompt.
510@end table
511
512@node Interactive Examples
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513@subsection Examples of Using @code{interactive}
514@cindex examples of using @code{interactive}
515@cindex @code{interactive}, examples of using
516
517 Here are some examples of @code{interactive}:
518
519@example
520@group
521(defun foo1 () ; @r{@code{foo1} takes no arguments,}
522 (interactive) ; @r{just moves forward two words.}
523 (forward-word 2))
524 @result{} foo1
525@end group
526
527@group
528(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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529 (interactive "^p") ; @r{which is the numeric prefix.}
530 ; @r{under @code{shift-select-mode},}
531 ; @r{will activate or extend region.}
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532 (forward-word (* 2 n)))
533 @result{} foo2
534@end group
535
536@group
537(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
538 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
539 (forward-word (* 2 n)))
540 @result{} foo3
541@end group
542
543@group
544(defun three-b (b1 b2 b3)
545 "Select three existing buffers.
546Put them into three windows, selecting the last one."
547@end group
548 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
549 (delete-other-windows)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b1)
552 (other-window 1)
553 (split-window (selected-window) 8)
554 (switch-to-buffer b2)
555 (other-window 1)
556 (switch-to-buffer b3))
557 @result{} three-b
558@group
559(three-b "*scratch*" "declarations.texi" "*mail*")
560 @result{} nil
561@end group
562@end example
563
564@node Interactive Call
565@section Interactive Call
566@cindex interactive call
567
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568 After the command loop has translated a key sequence into a command,
569it invokes that command using the function @code{command-execute}. If
570the command is a function, @code{command-execute} calls
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571@code{call-interactively}, which reads the arguments and calls the
572command. You can also call these functions yourself.
573
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574 Note that the term ``command'', in this context, refers to an
575interactively callable function (or function-like object), or a
576keyboard macro. It does not refer to the key sequence used to invoke
577a command (@pxref{Keymaps}).
b8d4c8d0 578
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579@defun commandp object &optional for-call-interactively
580This function returns @code{t} if @var{object} is a command.
581Otherwise, it returns @code{nil}.
582
583Commands include strings and vectors (which are treated as keyboard
584macros), lambda expressions that contain a top-level
585@code{interactive} form (@pxref{Using Interactive}), byte-code
586function objects made from such lambda expressions, autoload objects
587that are declared as interactive (non-@code{nil} fourth argument to
588@code{autoload}), and some primitive functions. Also, a symbol is
589considered a command if it has a non-@code{nil}
8421dd35 590@code{interactive-form} property, or if its function definition
34106abe 591satisfies @code{commandp}.
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592
593If @var{for-call-interactively} is non-@code{nil}, then
594@code{commandp} returns @code{t} only for objects that
595@code{call-interactively} could call---thus, not for keyboard macros.
596
597See @code{documentation} in @ref{Accessing Documentation}, for a
598realistic example of using @code{commandp}.
599@end defun
600
601@defun call-interactively command &optional record-flag keys
602This function calls the interactively callable function @var{command},
54e10184
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603providing arguments according to its interactive calling specifications.
604It returns whatever @var{command} returns.
605
606If, for instance, you have a function with the following signature:
607
608@example
609(defun foo (begin end)
610 (interactive "r")
611 ...)
612@end example
613
614then saying
615
616@example
617(call-interactively 'foo)
618@end example
619
620will call @code{foo} with the region (@code{point} and @code{mark}) as
621the arguments.
622
623An error is signaled if @var{command} is not a function or if it
624cannot be called interactively (i.e., is not a command). Note that
625keyboard macros (strings and vectors) are not accepted, even though
626they are considered commands, because they are not functions. If
627@var{command} is a symbol, then @code{call-interactively} uses its
628function definition.
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629
630@cindex record command history
631If @var{record-flag} is non-@code{nil}, then this command and its
632arguments are unconditionally added to the list @code{command-history}.
633Otherwise, the command is added only if it uses the minibuffer to read
634an argument. @xref{Command History}.
635
636The argument @var{keys}, if given, should be a vector which specifies
637the sequence of events to supply if the command inquires which events
638were used to invoke it. If @var{keys} is omitted or @code{nil}, the
639default is the return value of @code{this-command-keys-vector}.
640@xref{Definition of this-command-keys-vector}.
641@end defun
642
643@defun command-execute command &optional record-flag keys special
644@cindex keyboard macro execution
645This function executes @var{command}. The argument @var{command} must
646satisfy the @code{commandp} predicate; i.e., it must be an interactively
647callable function or a keyboard macro.
648
649A string or vector as @var{command} is executed with
650@code{execute-kbd-macro}. A function is passed to
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651@code{call-interactively} (see above), along with the
652@var{record-flag} and @var{keys} arguments.
b8d4c8d0 653
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654If @var{command} is a symbol, its function definition is used in its
655place. A symbol with an @code{autoload} definition counts as a
656command if it was declared to stand for an interactively callable
657function. Such a definition is handled by loading the specified
658library and then rechecking the definition of the symbol.
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659
660The argument @var{special}, if given, means to ignore the prefix
661argument and not clear it. This is used for executing special events
662(@pxref{Special Events}).
663@end defun
664
665@deffn Command execute-extended-command prefix-argument
666@cindex read command name
667This function reads a command name from the minibuffer using
668@code{completing-read} (@pxref{Completion}). Then it uses
669@code{command-execute} to call the specified command. Whatever that
670command returns becomes the value of @code{execute-extended-command}.
671
672@cindex execute with prefix argument
673If the command asks for a prefix argument, it receives the value
674@var{prefix-argument}. If @code{execute-extended-command} is called
675interactively, the current raw prefix argument is used for
676@var{prefix-argument}, and thus passed on to whatever command is run.
677
678@c !!! Should this be @kindex?
679@cindex @kbd{M-x}
680@code{execute-extended-command} is the normal definition of @kbd{M-x},
681so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
682to take the prompt from the events used to invoke
683@code{execute-extended-command}, but that is painful to implement.) A
684description of the value of the prefix argument, if any, also becomes
685part of the prompt.
686
687@example
688@group
689(execute-extended-command 3)
690---------- Buffer: Minibuffer ----------
6913 M-x forward-word RET
692---------- Buffer: Minibuffer ----------
693 @result{} t
694@end group
695@end example
696@end deffn
697
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698@node Distinguish Interactive
699@section Distinguish Interactive Calls
700
701 Sometimes a command should display additional visual feedback (such
702as an informative message in the echo area) for interactive calls
703only. There are three ways to do this. The recommended way to test
704whether the function was called using @code{call-interactively} is to
705give it an optional argument @code{print-message} and use the
706@code{interactive} spec to make it non-@code{nil} in interactive
707calls. Here's an example:
708
709@example
710(defun foo (&optional print-message)
711 (interactive "p")
712 (when print-message
713 (message "foo")))
714@end example
715
716@noindent
717We use @code{"p"} because the numeric prefix argument is never
718@code{nil}. Defined in this way, the function does display the
719message when called from a keyboard macro.
720
721 The above method with the additional argument is usually best,
16152b76 722because it allows callers to say ``treat this call as interactive''.
89a9e058 723But you can also do the job by testing @code{called-interactively-p}.
77832c61 724
eb5ed549 725@defun called-interactively-p kind
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726This function returns @code{t} when the calling function was called
727using @code{call-interactively}.
b8d4c8d0 728
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729The argument @var{kind} should be either the symbol @code{interactive}
730or the symbol @code{any}. If it is @code{interactive}, then
731@code{called-interactively-p} returns @code{t} only if the call was
732made directly by the user---e.g., if the user typed a key sequence
733bound to the calling function, but @emph{not} if the user ran a
734keyboard macro that called the function (@pxref{Keyboard Macros}). If
735@var{kind} is @code{any}, @code{called-interactively-p} returns
736@code{t} for any kind of interactive call, including keyboard macros.
737
738If in doubt, use @code{any}; the only known proper use of
739@code{interactive} is if you need to decide whether to display a
740helpful message while a function is running.
741
742A function is never considered to be called interactively if it was
743called via Lisp evaluation (or with @code{apply} or @code{funcall}).
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744@end defun
745
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746@noindent
747Here is an example of using @code{called-interactively-p}:
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748
749@example
750@group
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751(defun foo ()
752 (interactive)
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753 (when (called-interactively-p 'any)
754 (message "Interactive!")
755 'foo-called-interactively))
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756@end group
757
758@group
77832c61 759;; @r{Type @kbd{M-x foo}.}
eb5ed549 760 @print{} Interactive!
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761@end group
762
763@group
77832c61 764(foo)
eb5ed549 765 @result{} nil
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766@end group
767@end example
768
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769@noindent
770Here is another example that contrasts direct and indirect calls to
771@code{called-interactively-p}.
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772
773@example
774@group
775(defun bar ()
776 (interactive)
eb5ed549 777 (message "%s" (list (foo) (called-interactively-p 'any))))
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778@end group
779
780@group
781;; @r{Type @kbd{M-x bar}.}
eb5ed549 782 @print{} (nil t)
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783@end group
784@end example
785
b8d4c8d0 786@node Command Loop Info
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787@section Information from the Command Loop
788
789The editor command loop sets several Lisp variables to keep status
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790records for itself and for commands that are run. With the exception of
791@code{this-command} and @code{last-command} it's generally a bad idea to
792change any of these variables in a Lisp program.
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793
794@defvar last-command
795This variable records the name of the previous command executed by the
796command loop (the one before the current command). Normally the value
797is a symbol with a function definition, but this is not guaranteed.
798
799The value is copied from @code{this-command} when a command returns to
800the command loop, except when the command has specified a prefix
801argument for the following command.
802
803This variable is always local to the current terminal and cannot be
3ec61d4e 804buffer-local. @xref{Multiple Terminals}.
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805@end defvar
806
807@defvar real-last-command
808This variable is set up by Emacs just like @code{last-command},
809but never altered by Lisp programs.
810@end defvar
811
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812@defvar last-repeatable-command
813This variable stores the most recently executed command that was not
814part of an input event. This is the command @code{repeat} will try to
815repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
816@end defvar
817
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818@defvar this-command
819@cindex current command
820This variable records the name of the command now being executed by
821the editor command loop. Like @code{last-command}, it is normally a symbol
822with a function definition.
823
824The command loop sets this variable just before running a command, and
825copies its value into @code{last-command} when the command finishes
826(unless the command specified a prefix argument for the following
827command).
828
829@cindex kill command repetition
830Some commands set this variable during their execution, as a flag for
831whatever command runs next. In particular, the functions for killing text
832set @code{this-command} to @code{kill-region} so that any kill commands
833immediately following will know to append the killed text to the
834previous kill.
835@end defvar
836
837If you do not want a particular command to be recognized as the previous
838command in the case where it got an error, you must code that command to
839prevent this. One way is to set @code{this-command} to @code{t} at the
840beginning of the command, and set @code{this-command} back to its proper
841value at the end, like this:
842
843@example
844(defun foo (args@dots{})
845 (interactive @dots{})
846 (let ((old-this-command this-command))
847 (setq this-command t)
848 @r{@dots{}do the work@dots{}}
849 (setq this-command old-this-command)))
850@end example
851
852@noindent
853We do not bind @code{this-command} with @code{let} because that would
854restore the old value in case of error---a feature of @code{let} which
855in this case does precisely what we want to avoid.
856
857@defvar this-original-command
858This has the same value as @code{this-command} except when command
859remapping occurs (@pxref{Remapping Commands}). In that case,
860@code{this-command} gives the command actually run (the result of
861remapping), and @code{this-original-command} gives the command that
862was specified to run but remapped into another command.
863@end defvar
864
865@defun this-command-keys
866This function returns a string or vector containing the key sequence
867that invoked the present command, plus any previous commands that
868generated the prefix argument for this command. Any events read by the
869command using @code{read-event} without a timeout get tacked on to the end.
870
871However, if the command has called @code{read-key-sequence}, it
872returns the last read key sequence. @xref{Key Sequence Input}. The
873value is a string if all events in the sequence were characters that
874fit in a string. @xref{Input Events}.
875
876@example
877@group
878(this-command-keys)
879;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
880 @result{} "^U^X^E"
881@end group
882@end example
883@end defun
884
885@defun this-command-keys-vector
886@anchor{Definition of this-command-keys-vector}
887Like @code{this-command-keys}, except that it always returns the events
888in a vector, so you don't need to deal with the complexities of storing
889input events in a string (@pxref{Strings of Events}).
890@end defun
891
892@defun clear-this-command-keys &optional keep-record
893This function empties out the table of events for
894@code{this-command-keys} to return. Unless @var{keep-record} is
895non-@code{nil}, it also empties the records that the function
896@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
897This is useful after reading a password, to prevent the password from
898echoing inadvertently as part of the next command in certain cases.
899@end defun
900
901@defvar last-nonmenu-event
902This variable holds the last input event read as part of a key sequence,
903not counting events resulting from mouse menus.
904
905One use of this variable is for telling @code{x-popup-menu} where to pop
906up a menu. It is also used internally by @code{y-or-n-p}
907(@pxref{Yes-or-No Queries}).
908@end defvar
909
910@defvar last-command-event
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911This variable is set to the last input event that was read by the
912command loop as part of a command. The principal use of this variable
913is in @code{self-insert-command}, which uses it to decide which
914character to insert.
915
916@example
917@group
918last-command-event
919;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
920 @result{} 5
921@end group
922@end example
923
924@noindent
925The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
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926@end defvar
927
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928@defvar last-event-frame
929This variable records which frame the last input event was directed to.
930Usually this is the frame that was selected when the event was
931generated, but if that frame has redirected input focus to another
932frame, the value is the frame to which the event was redirected.
933@xref{Input Focus}.
934
935If the last event came from a keyboard macro, the value is @code{macro}.
936@end defvar
937
938@node Adjusting Point
939@section Adjusting Point After Commands
940@cindex adjusting point
941@cindex invisible/intangible text, and point
942@cindex @code{display} property, and point display
943@cindex @code{composition} property, and point display
944
945 It is not easy to display a value of point in the middle of a
946sequence of text that has the @code{display}, @code{composition} or
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SM
947is invisible. Therefore, after a command finishes and returns to the
948command loop, if point is within such a sequence, the command loop
949normally moves point to the edge of the sequence.
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950
951 A command can inhibit this feature by setting the variable
952@code{disable-point-adjustment}:
953
954@defvar disable-point-adjustment
955If this variable is non-@code{nil} when a command returns to the
956command loop, then the command loop does not check for those text
957properties, and does not move point out of sequences that have them.
958
959The command loop sets this variable to @code{nil} before each command,
960so if a command sets it, the effect applies only to that command.
961@end defvar
962
963@defvar global-disable-point-adjustment
964If you set this variable to a non-@code{nil} value, the feature of
965moving point out of these sequences is completely turned off.
966@end defvar
967
968@node Input Events
969@section Input Events
970@cindex events
971@cindex input events
972
973The Emacs command loop reads a sequence of @dfn{input events} that
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974represent keyboard or mouse activity, or system events sent to Emacs.
975The events for keyboard activity are characters or symbols; other
976events are always lists. This section describes the representation
977and meaning of input events in detail.
b8d4c8d0
GM
978
979@defun eventp object
980This function returns non-@code{nil} if @var{object} is an input event
981or event type.
982
983Note that any symbol might be used as an event or an event type.
984@code{eventp} cannot distinguish whether a symbol is intended by Lisp
985code to be used as an event. Instead, it distinguishes whether the
986symbol has actually been used in an event that has been read as input in
987the current Emacs session. If a symbol has not yet been so used,
988@code{eventp} returns @code{nil}.
989@end defun
990
991@menu
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992* Keyboard Events:: Ordinary characters--keys with symbols on them.
993* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 994* Mouse Events:: Overview of mouse events.
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GM
995* Click Events:: Pushing and releasing a mouse button.
996* Drag Events:: Moving the mouse before releasing the button.
997* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 998* Repeat Events:: Double and triple click (or drag, or down).
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999* Motion Events:: Just moving the mouse, not pushing a button.
1000* Focus Events:: Moving the mouse between frames.
b8d4c8d0 1001* Misc Events:: Other events the system can generate.
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1002* Event Examples:: Examples of the lists for mouse events.
1003* Classifying Events:: Finding the modifier keys in an event symbol.
1004 Event types.
1005* Accessing Mouse:: Functions to extract info from mouse events.
1006* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 1007* Strings of Events:: Special considerations for putting
d24880de 1008 keyboard character events in a string.
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1009@end menu
1010
1011@node Keyboard Events
1012@subsection Keyboard Events
1013@cindex keyboard events
1014
1015There are two kinds of input you can get from the keyboard: ordinary
1016keys, and function keys. Ordinary keys correspond to characters; the
1017events they generate are represented in Lisp as characters. The event
1018type of a character event is the character itself (an integer); see
1019@ref{Classifying Events}.
1020
1021@cindex modifier bits (of input character)
1022@cindex basic code (of input character)
1023An input character event consists of a @dfn{basic code} between 0 and
1024524287, plus any or all of these @dfn{modifier bits}:
1025
1026@table @asis
1027@item meta
1028The
1029@tex
1030@math{2^{27}}
1031@end tex
1032@ifnottex
10332**27
1034@end ifnottex
1035bit in the character code indicates a character
1036typed with the meta key held down.
1037
1038@item control
1039The
1040@tex
1041@math{2^{26}}
1042@end tex
1043@ifnottex
10442**26
1045@end ifnottex
1046bit in the character code indicates a non-@acronym{ASCII}
1047control character.
1048
1049@sc{ascii} control characters such as @kbd{C-a} have special basic
1050codes of their own, so Emacs needs no special bit to indicate them.
1051Thus, the code for @kbd{C-a} is just 1.
1052
1053But if you type a control combination not in @acronym{ASCII}, such as
1054@kbd{%} with the control key, the numeric value you get is the code
1055for @kbd{%} plus
1056@tex
1057@math{2^{26}}
1058@end tex
1059@ifnottex
10602**26
1061@end ifnottex
1062(assuming the terminal supports non-@acronym{ASCII}
1063control characters).
1064
1065@item shift
1066The
1067@tex
1068@math{2^{25}}
1069@end tex
1070@ifnottex
10712**25
1072@end ifnottex
1073bit in the character code indicates an @acronym{ASCII} control
1074character typed with the shift key held down.
1075
1076For letters, the basic code itself indicates upper versus lower case;
1077for digits and punctuation, the shift key selects an entirely different
1078character with a different basic code. In order to keep within the
1079@acronym{ASCII} character set whenever possible, Emacs avoids using the
1080@tex
1081@math{2^{25}}
1082@end tex
1083@ifnottex
10842**25
1085@end ifnottex
1086bit for those characters.
1087
1088However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1089@kbd{C-a}, so Emacs uses the
1090@tex
1091@math{2^{25}}
1092@end tex
1093@ifnottex
10942**25
1095@end ifnottex
1096bit in @kbd{C-A} and not in
1097@kbd{C-a}.
1098
1099@item hyper
1100The
1101@tex
1102@math{2^{24}}
1103@end tex
1104@ifnottex
11052**24
1106@end ifnottex
1107bit in the character code indicates a character
1108typed with the hyper key held down.
1109
1110@item super
1111The
1112@tex
1113@math{2^{23}}
1114@end tex
1115@ifnottex
11162**23
1117@end ifnottex
1118bit in the character code indicates a character
1119typed with the super key held down.
1120
1121@item alt
1122The
1123@tex
1124@math{2^{22}}
1125@end tex
1126@ifnottex
11272**22
1128@end ifnottex
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1129bit in the character code indicates a character typed with the alt key
1130held down. (The key labeled @key{Alt} on most keyboards is actually
1131treated as the meta key, not this.)
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1132@end table
1133
1134 It is best to avoid mentioning specific bit numbers in your program.
1135To test the modifier bits of a character, use the function
1136@code{event-modifiers} (@pxref{Classifying Events}). When making key
1137bindings, you can use the read syntax for characters with modifier bits
1138(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1139@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1140specify the characters (@pxref{Changing Key Bindings}). The function
1141@code{event-convert-list} converts such a list into an event type
1142(@pxref{Classifying Events}).
1143
1144@node Function Keys
1145@subsection Function Keys
1146
1147@cindex function keys
1148Most keyboards also have @dfn{function keys}---keys that have names or
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1149symbols that are not characters. Function keys are represented in
1150Emacs Lisp as symbols; the symbol's name is the function key's label,
1151in lower case. For example, pressing a key labeled @key{F1} generates
1152an input event represented by the symbol @code{f1}.
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GM
1153
1154The event type of a function key event is the event symbol itself.
1155@xref{Classifying Events}.
1156
1157Here are a few special cases in the symbol-naming convention for
1158function keys:
1159
1160@table @asis
1161@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1162These keys correspond to common @acronym{ASCII} control characters that have
1163special keys on most keyboards.
1164
1165In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1166terminal can distinguish between them, Emacs conveys the distinction to
1167Lisp programs by representing the former as the integer 9, and the
1168latter as the symbol @code{tab}.
1169
1170Most of the time, it's not useful to distinguish the two. So normally
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1171@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1172to map @code{tab} into 9. Thus, a key binding for character code 9
1173(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1174the other symbols in this group. The function @code{read-char}
1175likewise converts these events into characters.
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1176
1177In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1178converts into the character code 127 (@key{DEL}), not into code 8
1179(@key{BS}). This is what most users prefer.
1180
1181@item @code{left}, @code{up}, @code{right}, @code{down}
1182Cursor arrow keys
1183@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1184Keypad keys (to the right of the regular keyboard).
1185@item @code{kp-0}, @code{kp-1}, @dots{}
1186Keypad keys with digits.
1187@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1188Keypad PF keys.
1189@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1190Keypad arrow keys. Emacs normally translates these into the
1191corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1192@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1193Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1194normally translates these into the like-named non-keypad keys.
1195@end table
1196
1197You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1198@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1199represent them is with prefixes in the symbol name:
1200
1201@table @samp
1202@item A-
1203The alt modifier.
1204@item C-
1205The control modifier.
1206@item H-
1207The hyper modifier.
1208@item M-
1209The meta modifier.
1210@item S-
1211The shift modifier.
1212@item s-
1213The super modifier.
1214@end table
1215
1216Thus, the symbol for the key @key{F3} with @key{META} held down is
1217@code{M-f3}. When you use more than one prefix, we recommend you
1218write them in alphabetical order; but the order does not matter in
1219arguments to the key-binding lookup and modification functions.
1220
1221@node Mouse Events
1222@subsection Mouse Events
1223
1224Emacs supports four kinds of mouse events: click events, drag events,
1225button-down events, and motion events. All mouse events are represented
1226as lists. The @sc{car} of the list is the event type; this says which
1227mouse button was involved, and which modifier keys were used with it.
1228The event type can also distinguish double or triple button presses
1229(@pxref{Repeat Events}). The rest of the list elements give position
1230and time information.
1231
1232For key lookup, only the event type matters: two events of the same type
1233necessarily run the same command. The command can access the full
1234values of these events using the @samp{e} interactive code.
1235@xref{Interactive Codes}.
1236
1237A key sequence that starts with a mouse event is read using the keymaps
1238of the buffer in the window that the mouse was in, not the current
1239buffer. This does not imply that clicking in a window selects that
1240window or its buffer---that is entirely under the control of the command
1241binding of the key sequence.
1242
1243@node Click Events
1244@subsection Click Events
1245@cindex click event
1246@cindex mouse click event
1247
1248When the user presses a mouse button and releases it at the same
1249location, that generates a @dfn{click} event. All mouse click event
1250share the same format:
1251
1252@example
1253(@var{event-type} @var{position} @var{click-count})
1254@end example
1255
1256@table @asis
1257@item @var{event-type}
1258This is a symbol that indicates which mouse button was used. It is
1259one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1260buttons are numbered left to right.
1261
1262You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1263@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1264and super, just as you would with function keys.
1265
1266This symbol also serves as the event type of the event. Key bindings
1267describe events by their types; thus, if there is a key binding for
1268@code{mouse-1}, that binding would apply to all events whose
1269@var{event-type} is @code{mouse-1}.
1270
1271@item @var{position}
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1272@cindex mouse position list
1273This is a @dfn{mouse position list} specifying where the mouse click
1274occurred; see below for details.
b8d4c8d0 1275
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1276@item @var{click-count}
1277This is the number of rapid repeated presses so far of the same mouse
1278button. @xref{Repeat Events}.
1279@end table
1280
1281 To access the contents of a mouse position list in the
1282@var{position} slot of a click event, you should typically use the
1283functions documented in @ref{Accessing Mouse}. The explicit format of
1284the list depends on where the click occurred. For clicks in the text
1285area, mode line, header line, or in the fringe or marginal areas, the
1286mouse position list has the form
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1287
1288@example
1289(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1290 @var{object} @var{text-pos} (@var{col} . @var{row})
1291 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1292@end example
1293
34106abe 1294@noindent
48de8b12 1295The meanings of these list elements are as follows:
34106abe 1296
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1297@table @asis
1298@item @var{window}
48de8b12 1299The window in which the click occurred.
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1300
1301@item @var{pos-or-area}
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1302The buffer position of the character clicked on in the text area; or,
1303if the click was outside the text area, the window area where it
1304occurred. It is one of the symbols @code{mode-line},
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1305@code{header-line}, @code{vertical-line}, @code{left-margin},
1306@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1307
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1308In one special case, @var{pos-or-area} is a list containing a symbol
1309(one of the symbols listed above) instead of just the symbol. This
1310happens after the imaginary prefix keys for the event are registered
1311by Emacs. @xref{Key Sequence Input}.
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1312
1313@item @var{x}, @var{y}
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1314The relative pixel coordinates of the click. For clicks in the text
1315area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1316the top left corner of the text area. @xref{Window Sizes}. For
1317clicks in a mode line or header line, the coordinate origin is the top
1318left corner of the window itself. For fringes, margins, and the
1319vertical border, @var{x} does not have meaningful data. For fringes
1320and margins, @var{y} is relative to the bottom edge of the header
1321line. In all cases, the @var{x} and @var{y} coordinates increase
1322rightward and downward respectively.
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1323
1324@item @var{timestamp}
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1325The time at which the event occurred, as an integer number of
1326milliseconds since a system-dependent initial time.
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1327
1328@item @var{object}
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1329Either @code{nil} if there is no string-type text property at the
1330click position, or a cons cell of the form (@var{string}
34106abe 1331. @var{string-pos}) if there is one:
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1332
1333@table @asis
1334@item @var{string}
34106abe 1335The string which was clicked on, including any properties.
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1336
1337@item @var{string-pos}
34106abe 1338The position in the string where the click occurred.
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1339@end table
1340
1341@item @var{text-pos}
1342For clicks on a marginal area or on a fringe, this is the buffer
1343position of the first visible character in the corresponding line in
1344the window. For other events, it is the current buffer position in
1345the window.
1346
1347@item @var{col}, @var{row}
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1348These are the actual column and row coordinate numbers of the glyph
1349under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1350column of actual text on its line, @var{col} is reported by adding
1351fictional extra columns that have the default character width. Row 0
1352is taken to be the header line if the window has one, or the topmost
1353row of the text area otherwise. Column 0 is taken to be the leftmost
1354column of the text area for clicks on a window text area, or the
1355leftmost mode line or header line column for clicks there. For clicks
1356on fringes or vertical borders, these have no meaningful data. For
1357clicks on margins, @var{col} is measured from the left edge of the
1358margin area and @var{row} is measured from the top of the margin area.
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1359
1360@item @var{image}
1361This is the image object on which the click occurred. It is either
1362@code{nil} if there is no image at the position clicked on, or it is
1363an image object as returned by @code{find-image} if click was in an image.
1364
1365@item @var{dx}, @var{dy}
1366These are the pixel coordinates of the click, relative to
1367the top left corner of @var{object}, which is @code{(0 . 0)}. If
1368@var{object} is @code{nil}, the coordinates are relative to the top
1369left corner of the character glyph clicked on.
1370
1371@item @var{width}, @var{height}
1372These are the pixel width and height of @var{object} or, if this is
1373@code{nil}, those of the character glyph clicked on.
1374@end table
8547874a 1375
48de8b12 1376For clicks on a scroll bar, @var{position} has this form:
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1377
1378@example
1379(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1380@end example
1381
1382@table @asis
1383@item @var{window}
48de8b12 1384The window whose scroll bar was clicked on.
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1385
1386@item @var{area}
48de8b12 1387This is the symbol @code{vertical-scroll-bar}.
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1388
1389@item @var{portion}
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1390The number of pixels from the top of the scroll bar to the click
1391position. On some toolkits, including GTK+, Emacs cannot extract this
1392data, so the value is always @code{0}.
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1393
1394@item @var{whole}
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1395The total length, in pixels, of the scroll bar. On some toolkits,
1396including GTK+, Emacs cannot extract this data, so the value is always
1397@code{0}.
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1398
1399@item @var{timestamp}
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1400The time at which the event occurred, in milliseconds. On some
1401toolkits, including GTK+, Emacs cannot extract this data, so the value
1402is always @code{0}.
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1403
1404@item @var{part}
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1405The part of the scroll bar on which the click occurred. It is one of
1406the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1407(the area above the handle), @code{below-handle} (the area below the
1408handle), @code{up} (the up arrow at one end of the scroll bar), or
1409@code{down} (the down arrow at one end of the scroll bar).
1410@c The `top', `bottom', and `end-scroll' codes don't seem to be used.
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1411@end table
1412
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1413
1414@node Drag Events
1415@subsection Drag Events
1416@cindex drag event
1417@cindex mouse drag event
1418
1419With Emacs, you can have a drag event without even changing your
1420clothes. A @dfn{drag event} happens every time the user presses a mouse
1421button and then moves the mouse to a different character position before
1422releasing the button. Like all mouse events, drag events are
1423represented in Lisp as lists. The lists record both the starting mouse
1424position and the final position, like this:
1425
1426@example
1427(@var{event-type}
1428 (@var{window1} START-POSITION)
1429 (@var{window2} END-POSITION))
1430@end example
1431
1432For a drag event, the name of the symbol @var{event-type} contains the
1433prefix @samp{drag-}. For example, dragging the mouse with button 2
1434held down generates a @code{drag-mouse-2} event. The second and third
1435elements of the event give the starting and ending position of the
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1436drag, as mouse position lists (@pxref{Click Events}). You can access
1437the second element of any mouse event in the same way, with no need to
1438distinguish drag events from others.
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1439
1440The @samp{drag-} prefix follows the modifier key prefixes such as
1441@samp{C-} and @samp{M-}.
1442
1443If @code{read-key-sequence} receives a drag event that has no key
1444binding, and the corresponding click event does have a binding, it
1445changes the drag event into a click event at the drag's starting
1446position. This means that you don't have to distinguish between click
1447and drag events unless you want to.
1448
1449@node Button-Down Events
1450@subsection Button-Down Events
1451@cindex button-down event
1452
1453Click and drag events happen when the user releases a mouse button.
1454They cannot happen earlier, because there is no way to distinguish a
1455click from a drag until the button is released.
1456
1457If you want to take action as soon as a button is pressed, you need to
1458handle @dfn{button-down} events.@footnote{Button-down is the
1459conservative antithesis of drag.} These occur as soon as a button is
1460pressed. They are represented by lists that look exactly like click
1461events (@pxref{Click Events}), except that the @var{event-type} symbol
1462name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1463modifier key prefixes such as @samp{C-} and @samp{M-}.
1464
1465The function @code{read-key-sequence} ignores any button-down events
1466that don't have command bindings; therefore, the Emacs command loop
1467ignores them too. This means that you need not worry about defining
1468button-down events unless you want them to do something. The usual
1469reason to define a button-down event is so that you can track mouse
1470motion (by reading motion events) until the button is released.
1471@xref{Motion Events}.
1472
1473@node Repeat Events
1474@subsection Repeat Events
1475@cindex repeat events
1476@cindex double-click events
1477@cindex triple-click events
1478@cindex mouse events, repeated
1479
1480If you press the same mouse button more than once in quick succession
1481without moving the mouse, Emacs generates special @dfn{repeat} mouse
1482events for the second and subsequent presses.
1483
1484The most common repeat events are @dfn{double-click} events. Emacs
1485generates a double-click event when you click a button twice; the event
1486happens when you release the button (as is normal for all click
1487events).
1488
1489The event type of a double-click event contains the prefix
1490@samp{double-}. Thus, a double click on the second mouse button with
1491@key{meta} held down comes to the Lisp program as
1492@code{M-double-mouse-2}. If a double-click event has no binding, the
1493binding of the corresponding ordinary click event is used to execute
1494it. Thus, you need not pay attention to the double click feature
1495unless you really want to.
1496
1497When the user performs a double click, Emacs generates first an ordinary
1498click event, and then a double-click event. Therefore, you must design
1499the command binding of the double click event to assume that the
1500single-click command has already run. It must produce the desired
1501results of a double click, starting from the results of a single click.
1502
1503This is convenient, if the meaning of a double click somehow ``builds
1504on'' the meaning of a single click---which is recommended user interface
1505design practice for double clicks.
1506
1507If you click a button, then press it down again and start moving the
1508mouse with the button held down, then you get a @dfn{double-drag} event
1509when you ultimately release the button. Its event type contains
1510@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1511has no binding, Emacs looks for an alternate binding as if the event
1512were an ordinary drag.
1513
1514Before the double-click or double-drag event, Emacs generates a
1515@dfn{double-down} event when the user presses the button down for the
1516second time. Its event type contains @samp{double-down} instead of just
1517@samp{down}. If a double-down event has no binding, Emacs looks for an
1518alternate binding as if the event were an ordinary button-down event.
1519If it finds no binding that way either, the double-down event is
1520ignored.
1521
1522To summarize, when you click a button and then press it again right
1523away, Emacs generates a down event and a click event for the first
1524click, a double-down event when you press the button again, and finally
1525either a double-click or a double-drag event.
1526
1527If you click a button twice and then press it again, all in quick
1528succession, Emacs generates a @dfn{triple-down} event, followed by
1529either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1530these events contain @samp{triple} instead of @samp{double}. If any
1531triple event has no binding, Emacs uses the binding that it would use
1532for the corresponding double event.
1533
1534If you click a button three or more times and then press it again, the
1535events for the presses beyond the third are all triple events. Emacs
1536does not have separate event types for quadruple, quintuple, etc.@:
1537events. However, you can look at the event list to find out precisely
1538how many times the button was pressed.
1539
1540@defun event-click-count event
1541This function returns the number of consecutive button presses that led
1542up to @var{event}. If @var{event} is a double-down, double-click or
1543double-drag event, the value is 2. If @var{event} is a triple event,
1544the value is 3 or greater. If @var{event} is an ordinary mouse event
1545(not a repeat event), the value is 1.
1546@end defun
1547
1548@defopt double-click-fuzz
1549To generate repeat events, successive mouse button presses must be at
1550approximately the same screen position. The value of
1551@code{double-click-fuzz} specifies the maximum number of pixels the
1552mouse may be moved (horizontally or vertically) between two successive
1553clicks to make a double-click.
1554
1555This variable is also the threshold for motion of the mouse to count
1556as a drag.
1557@end defopt
1558
1559@defopt double-click-time
1560To generate repeat events, the number of milliseconds between
1561successive button presses must be less than the value of
1562@code{double-click-time}. Setting @code{double-click-time} to
1563@code{nil} disables multi-click detection entirely. Setting it to
1564@code{t} removes the time limit; Emacs then detects multi-clicks by
1565position only.
1566@end defopt
1567
1568@node Motion Events
1569@subsection Motion Events
1570@cindex motion event
1571@cindex mouse motion events
1572
1573Emacs sometimes generates @dfn{mouse motion} events to describe motion
1574of the mouse without any button activity. Mouse motion events are
1575represented by lists that look like this:
1576
1577@example
603f5979 1578(mouse-movement POSITION)
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1579@end example
1580
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1581@noindent
1582@var{position} is a mouse position list (@pxref{Click Events}),
1583specifying the current position of the mouse cursor.
b8d4c8d0 1584
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1585The special form @code{track-mouse} enables generation of motion
1586events within its body. Outside of @code{track-mouse} forms, Emacs
1587does not generate events for mere motion of the mouse, and these
1588events do not appear. @xref{Mouse Tracking}.
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1589
1590@node Focus Events
1591@subsection Focus Events
1592@cindex focus event
1593
1594Window systems provide general ways for the user to control which window
1595gets keyboard input. This choice of window is called the @dfn{focus}.
1596When the user does something to switch between Emacs frames, that
1597generates a @dfn{focus event}. The normal definition of a focus event,
1598in the global keymap, is to select a new frame within Emacs, as the user
1599would expect. @xref{Input Focus}.
1600
1601Focus events are represented in Lisp as lists that look like this:
1602
1603@example
1604(switch-frame @var{new-frame})
1605@end example
1606
1607@noindent
1608where @var{new-frame} is the frame switched to.
1609
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1610Some X window managers are set up so that just moving the mouse into a
1611window is enough to set the focus there. Usually, there is no need
1612for a Lisp program to know about the focus change until some other
1613kind of input arrives. Emacs generates a focus event only when the
1614user actually types a keyboard key or presses a mouse button in the
1615new frame; just moving the mouse between frames does not generate a
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1616focus event.
1617
1618A focus event in the middle of a key sequence would garble the
1619sequence. So Emacs never generates a focus event in the middle of a key
1620sequence. If the user changes focus in the middle of a key
1621sequence---that is, after a prefix key---then Emacs reorders the events
1622so that the focus event comes either before or after the multi-event key
1623sequence, and not within it.
1624
1625@node Misc Events
1626@subsection Miscellaneous System Events
1627
1628A few other event types represent occurrences within the system.
1629
1630@table @code
1631@cindex @code{delete-frame} event
1632@item (delete-frame (@var{frame}))
1633This kind of event indicates that the user gave the window manager
1634a command to delete a particular window, which happens to be an Emacs frame.
1635
1636The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1637
1638@cindex @code{iconify-frame} event
1639@item (iconify-frame (@var{frame}))
1640This kind of event indicates that the user iconified @var{frame} using
1641the window manager. Its standard definition is @code{ignore}; since the
1642frame has already been iconified, Emacs has no work to do. The purpose
1643of this event type is so that you can keep track of such events if you
1644want to.
1645
1646@cindex @code{make-frame-visible} event
1647@item (make-frame-visible (@var{frame}))
1648This kind of event indicates that the user deiconified @var{frame} using
1649the window manager. Its standard definition is @code{ignore}; since the
1650frame has already been made visible, Emacs has no work to do.
1651
1652@cindex @code{wheel-up} event
1653@cindex @code{wheel-down} event
1654@item (wheel-up @var{position})
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1655@itemx (wheel-down @var{position})
1656These kinds of event are generated by moving a mouse wheel. The
1657@var{position} element is a mouse position list (@pxref{Click
1658Events}), specifying the position of the mouse cursor when the event
1659occurred.
b8d4c8d0 1660
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1661@vindex mouse-wheel-up-event
1662@vindex mouse-wheel-down-event
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1663This kind of event is generated only on some kinds of systems. On some
1664systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1665portable code, use the variables @code{mouse-wheel-up-event} and
1666@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1667what event types to expect for the mouse wheel.
1668
1669@cindex @code{drag-n-drop} event
1670@item (drag-n-drop @var{position} @var{files})
1671This kind of event is generated when a group of files is
1672selected in an application outside of Emacs, and then dragged and
1673dropped onto an Emacs frame.
1674
1675The element @var{position} is a list describing the position of the
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1676event, in the same format as used in a mouse-click event (@pxref{Click
1677Events}), and @var{files} is the list of file names that were dragged
1678and dropped. The usual way to handle this event is by visiting these
1679files.
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1680
1681This kind of event is generated, at present, only on some kinds of
1682systems.
1683
1684@cindex @code{help-echo} event
1685@item help-echo
1686This kind of event is generated when a mouse pointer moves onto a
1687portion of buffer text which has a @code{help-echo} text property.
1688The generated event has this form:
1689
1690@example
1691(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1692@end example
1693
1694@noindent
1695The precise meaning of the event parameters and the way these
1696parameters are used to display the help-echo text are described in
1697@ref{Text help-echo}.
1698
1699@cindex @code{sigusr1} event
1700@cindex @code{sigusr2} event
1701@cindex user signals
1702@item sigusr1
1703@itemx sigusr2
1704These events are generated when the Emacs process receives
1705the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1706additional data because signals do not carry additional information.
7aa5aad8 1707They can be useful for debugging (@pxref{Error Debugging}).
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1708
1709To catch a user signal, bind the corresponding event to an interactive
1710command in the @code{special-event-map} (@pxref{Active Keymaps}).
1711The command is called with no arguments, and the specific signal event is
1712available in @code{last-input-event}. For example:
1713
1714@smallexample
1715(defun sigusr-handler ()
1716 (interactive)
1717 (message "Caught signal %S" last-input-event))
1718
1719(define-key special-event-map [sigusr1] 'sigusr-handler)
1720@end smallexample
1721
1722To test the signal handler, you can make Emacs send a signal to itself:
1723
1724@smallexample
1725(signal-process (emacs-pid) 'sigusr1)
1726@end smallexample
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1727
1728@cindex @code{language-change} event
1729@item language-change
1730This kind of event is generated on MS-Windows when the input language
1731has changed. This typically means that the keyboard keys will send to
1732Emacs characters from a different language. The generated event has
1733this form:
1734
1735@smallexample
1736(language-change @var{frame} @var{codepage} @var{language-id})
1737@end smallexample
1738
1739@noindent
1740Here @var{frame} is the frame which was current when the input
1741language changed; @var{codepage} is the new codepage number; and
1742@var{language-id} is the numerical ID of the new input language. The
1743coding-system (@pxref{Coding Systems}) that corresponds to
1744@var{codepage} is @code{cp@var{codepage}} or
1745@code{windows-@var{codepage}}. To convert @var{language-id} to a
1746string (e.g., to use it for various language-dependent features, such
1747as @code{set-language-environment}), use the
1748@code{w32-get-locale-info} function, like this:
1749
1750@smallexample
1751;; Get the abbreviated language name, such as "ENU" for English
1752(w32-get-locale-info language-id)
1753;; Get the full English name of the language,
1754;; such as "English (United States)"
1755(w32-get-locale-info language-id 4097)
1756;; Get the full localized name of the language
1757(w32-get-locale-info language-id t)
1758@end smallexample
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1759@end table
1760
1761 If one of these events arrives in the middle of a key sequence---that
1762is, after a prefix key---then Emacs reorders the events so that this
1763event comes either before or after the multi-event key sequence, not
1764within it.
1765
1766@node Event Examples
1767@subsection Event Examples
1768
1769If the user presses and releases the left mouse button over the same
1770location, that generates a sequence of events like this:
1771
1772@smallexample
1773(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1774(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1775@end smallexample
1776
1777While holding the control key down, the user might hold down the
1778second mouse button, and drag the mouse from one line to the next.
1779That produces two events, as shown here:
1780
1781@smallexample
1782(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1783(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1784 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1785@end smallexample
1786
1787While holding down the meta and shift keys, the user might press the
1788second mouse button on the window's mode line, and then drag the mouse
1789into another window. That produces a pair of events like these:
1790
1791@smallexample
1792(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1793(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1794 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1795 -453816))
1796@end smallexample
1797
1798To handle a SIGUSR1 signal, define an interactive function, and
1799bind it to the @code{signal usr1} event sequence:
1800
1801@smallexample
1802(defun usr1-handler ()
1803 (interactive)
1804 (message "Got USR1 signal"))
1805(global-set-key [signal usr1] 'usr1-handler)
1806@end smallexample
1807
1808@node Classifying Events
1809@subsection Classifying Events
1810@cindex event type
1811
1812 Every event has an @dfn{event type}, which classifies the event for
1813key binding purposes. For a keyboard event, the event type equals the
1814event value; thus, the event type for a character is the character, and
1815the event type for a function key symbol is the symbol itself. For
1816events that are lists, the event type is the symbol in the @sc{car} of
1817the list. Thus, the event type is always a symbol or a character.
1818
1819 Two events of the same type are equivalent where key bindings are
1820concerned; thus, they always run the same command. That does not
1821necessarily mean they do the same things, however, as some commands look
1822at the whole event to decide what to do. For example, some commands use
1823the location of a mouse event to decide where in the buffer to act.
1824
1825 Sometimes broader classifications of events are useful. For example,
1826you might want to ask whether an event involved the @key{META} key,
1827regardless of which other key or mouse button was used.
1828
1829 The functions @code{event-modifiers} and @code{event-basic-type} are
1830provided to get such information conveniently.
1831
1832@defun event-modifiers event
1833This function returns a list of the modifiers that @var{event} has. The
1834modifiers are symbols; they include @code{shift}, @code{control},
1835@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1836the modifiers list of a mouse event symbol always contains one of
1837@code{click}, @code{drag}, and @code{down}. For double or triple
1838events, it also contains @code{double} or @code{triple}.
1839
1840The argument @var{event} may be an entire event object, or just an
1841event type. If @var{event} is a symbol that has never been used in an
1842event that has been read as input in the current Emacs session, then
1843@code{event-modifiers} can return @code{nil}, even when @var{event}
1844actually has modifiers.
1845
1846Here are some examples:
1847
1848@example
1849(event-modifiers ?a)
1850 @result{} nil
1851(event-modifiers ?A)
1852 @result{} (shift)
1853(event-modifiers ?\C-a)
1854 @result{} (control)
1855(event-modifiers ?\C-%)
1856 @result{} (control)
1857(event-modifiers ?\C-\S-a)
1858 @result{} (control shift)
1859(event-modifiers 'f5)
1860 @result{} nil
1861(event-modifiers 's-f5)
1862 @result{} (super)
1863(event-modifiers 'M-S-f5)
1864 @result{} (meta shift)
1865(event-modifiers 'mouse-1)
1866 @result{} (click)
1867(event-modifiers 'down-mouse-1)
1868 @result{} (down)
1869@end example
1870
1871The modifiers list for a click event explicitly contains @code{click},
1872but the event symbol name itself does not contain @samp{click}.
1873@end defun
1874
1875@defun event-basic-type event
1876This function returns the key or mouse button that @var{event}
1877describes, with all modifiers removed. The @var{event} argument is as
1878in @code{event-modifiers}. For example:
1879
1880@example
1881(event-basic-type ?a)
1882 @result{} 97
1883(event-basic-type ?A)
1884 @result{} 97
1885(event-basic-type ?\C-a)
1886 @result{} 97
1887(event-basic-type ?\C-\S-a)
1888 @result{} 97
1889(event-basic-type 'f5)
1890 @result{} f5
1891(event-basic-type 's-f5)
1892 @result{} f5
1893(event-basic-type 'M-S-f5)
1894 @result{} f5
1895(event-basic-type 'down-mouse-1)
1896 @result{} mouse-1
1897@end example
1898@end defun
1899
1900@defun mouse-movement-p object
1901This function returns non-@code{nil} if @var{object} is a mouse movement
1902event.
1903@end defun
1904
1905@defun event-convert-list list
1906This function converts a list of modifier names and a basic event type
1907to an event type which specifies all of them. The basic event type
1908must be the last element of the list. For example,
1909
1910@example
1911(event-convert-list '(control ?a))
1912 @result{} 1
1913(event-convert-list '(control meta ?a))
1914 @result{} -134217727
1915(event-convert-list '(control super f1))
1916 @result{} C-s-f1
1917@end example
1918@end defun
1919
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1920@node Accessing Mouse
1921@subsection Accessing Mouse Events
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1922@cindex mouse events, data in
1923
1924 This section describes convenient functions for accessing the data in
1925a mouse button or motion event.
1926
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1927 The following two functions return a mouse position list
1928(@pxref{Click Events}), specifying the position of a mouse event.
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1929
1930@defun event-start event
1931This returns the starting position of @var{event}.
1932
1933If @var{event} is a click or button-down event, this returns the
1934location of the event. If @var{event} is a drag event, this returns the
1935drag's starting position.
1936@end defun
1937
1938@defun event-end event
1939This returns the ending position of @var{event}.
1940
1941If @var{event} is a drag event, this returns the position where the user
1942released the mouse button. If @var{event} is a click or button-down
1943event, the value is actually the starting position, which is the only
1944position such events have.
1945@end defun
1946
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1947@defun posnp object
1948This function returns non-@code{nil} if @var{object} is a mouse
735135f9 1949position list, in either of the formats documented in @ref{Click
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1950Events}); and @code{nil} otherwise.
1951@end defun
1952
b8d4c8d0 1953@cindex mouse position list, accessing
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1954 These functions take a mouse position list as argument, and return
1955various parts of it:
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1956
1957@defun posn-window position
1958Return the window that @var{position} is in.
1959@end defun
1960
1961@defun posn-area position
1962Return the window area recorded in @var{position}. It returns @code{nil}
1963when the event occurred in the text area of the window; otherwise, it
1964is a symbol identifying the area in which the event occurred.
1965@end defun
1966
1967@defun posn-point position
1968Return the buffer position in @var{position}. When the event occurred
1969in the text area of the window, in a marginal area, or on a fringe,
1970this is an integer specifying a buffer position. Otherwise, the value
1971is undefined.
1972@end defun
1973
1974@defun posn-x-y position
1975Return the pixel-based x and y coordinates in @var{position}, as a
1976cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1977to the window given by @code{posn-window}.
1978
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1979This example shows how to convert the window-relative coordinates in
1980the text area of a window into frame-relative coordinates:
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1981
1982@example
1983(defun frame-relative-coordinates (position)
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1984 "Return frame-relative coordinates from POSITION.
1985POSITION is assumed to lie in a window text area."
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1986 (let* ((x-y (posn-x-y position))
1987 (window (posn-window position))
1988 (edges (window-inside-pixel-edges window)))
1989 (cons (+ (car x-y) (car edges))
1990 (+ (cdr x-y) (cadr edges)))))
1991@end example
1992@end defun
1993
1994@defun posn-col-row position
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1995This function returns a cons cell @code{(@var{col} . @var{row})},
1996containing the estimated column and row corresponding to buffer
1997position @var{position}. The return value is given in units of the
1998frame's default character width and height, as computed from the
1999@var{x} and @var{y} values corresponding to @var{position}. (So, if
2000the actual characters have non-default sizes, the actual row and
2001column may differ from these computed values.)
2002
2003Note that @var{row} is counted from the top of the text area. If the
2004window possesses a header line (@pxref{Header Lines}), it is
2005@emph{not} counted as the first line.
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2006@end defun
2007
2008@defun posn-actual-col-row position
2009Return the actual row and column in @var{position}, as a cons cell
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2010@code{(@var{col} . @var{row})}. The values are the actual row and
2011column numbers in the window. @xref{Click Events}, for details. It
2012returns @code{nil} if @var{position} does not include actual positions
2013values.
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2014@end defun
2015
2016@defun posn-string position
2017Return the string object in @var{position}, either @code{nil}, or a
2018cons cell @code{(@var{string} . @var{string-pos})}.
2019@end defun
2020
2021@defun posn-image position
2022Return the image object in @var{position}, either @code{nil}, or an
2023image @code{(image ...)}.
2024@end defun
2025
2026@defun posn-object position
2027Return the image or string object in @var{position}, either
2028@code{nil}, an image @code{(image ...)}, or a cons cell
2029@code{(@var{string} . @var{string-pos})}.
2030@end defun
2031
2032@defun posn-object-x-y position
2033Return the pixel-based x and y coordinates relative to the upper left
2034corner of the object in @var{position} as a cons cell @code{(@var{dx}
2035. @var{dy})}. If the @var{position} is a buffer position, return the
2036relative position in the character at that position.
2037@end defun
2038
2039@defun posn-object-width-height position
2040Return the pixel width and height of the object in @var{position} as a
2041cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2042is a buffer position, return the size of the character at that position.
2043@end defun
2044
2045@cindex timestamp of a mouse event
2046@defun posn-timestamp position
2047Return the timestamp in @var{position}. This is the time at which the
2048event occurred, in milliseconds.
2049@end defun
2050
2051 These functions compute a position list given particular buffer
2052position or screen position. You can access the data in this position
2053list with the functions described above.
2054
2055@defun posn-at-point &optional pos window
2056This function returns a position list for position @var{pos} in
2057@var{window}. @var{pos} defaults to point in @var{window};
2058@var{window} defaults to the selected window.
2059
2060@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2061@var{window}.
2062@end defun
2063
2064@defun posn-at-x-y x y &optional frame-or-window whole
2065This function returns position information corresponding to pixel
2066coordinates @var{x} and @var{y} in a specified frame or window,
2067@var{frame-or-window}, which defaults to the selected window.
2068The coordinates @var{x} and @var{y} are relative to the
2069frame or window used.
2070If @var{whole} is @code{nil}, the coordinates are relative
2071to the window text area, otherwise they are relative to
2072the entire window area including scroll bars, margins and fringes.
2073@end defun
2074
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2075@node Accessing Scroll
2076@subsection Accessing Scroll Bar Events
2077@cindex scroll bar events, data in
2078
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2079 These functions are useful for decoding scroll bar events.
2080
2081@defun scroll-bar-event-ratio event
2082This function returns the fractional vertical position of a scroll bar
2083event within the scroll bar. The value is a cons cell
2084@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2085is the fractional position.
2086@end defun
2087
2088@defun scroll-bar-scale ratio total
2089This function multiplies (in effect) @var{ratio} by @var{total},
2090rounding the result to an integer. The argument @var{ratio} is not a
2091number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2092value returned by @code{scroll-bar-event-ratio}.
2093
2094This function is handy for scaling a position on a scroll bar into a
2095buffer position. Here's how to do that:
2096
2097@example
2098(+ (point-min)
2099 (scroll-bar-scale
2100 (posn-x-y (event-start event))
2101 (- (point-max) (point-min))))
2102@end example
2103
2104Recall that scroll bar events have two integers forming a ratio, in place
2105of a pair of x and y coordinates.
2106@end defun
2107
2108@node Strings of Events
2109@subsection Putting Keyboard Events in Strings
2110@cindex keyboard events in strings
2111@cindex strings with keyboard events
2112
2113 In most of the places where strings are used, we conceptualize the
2114string as containing text characters---the same kind of characters found
2115in buffers or files. Occasionally Lisp programs use strings that
2116conceptually contain keyboard characters; for example, they may be key
2117sequences or keyboard macro definitions. However, storing keyboard
2118characters in a string is a complex matter, for reasons of historical
2119compatibility, and it is not always possible.
2120
2121 We recommend that new programs avoid dealing with these complexities
2122by not storing keyboard events in strings. Here is how to do that:
2123
2124@itemize @bullet
2125@item
2126Use vectors instead of strings for key sequences, when you plan to use
2127them for anything other than as arguments to @code{lookup-key} and
2128@code{define-key}. For example, you can use
2129@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2130@code{this-command-keys-vector} instead of @code{this-command-keys}.
2131
2132@item
2133Use vectors to write key sequence constants containing meta characters,
2134even when passing them directly to @code{define-key}.
2135
2136@item
2137When you have to look at the contents of a key sequence that might be a
2138string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2139first, to convert it to a list.
2140@end itemize
2141
2142 The complexities stem from the modifier bits that keyboard input
2143characters can include. Aside from the Meta modifier, none of these
2144modifier bits can be included in a string, and the Meta modifier is
2145allowed only in special cases.
2146
2147 The earliest GNU Emacs versions represented meta characters as codes
2148in the range of 128 to 255. At that time, the basic character codes
2149ranged from 0 to 127, so all keyboard character codes did fit in a
2150string. Many Lisp programs used @samp{\M-} in string constants to stand
2151for meta characters, especially in arguments to @code{define-key} and
2152similar functions, and key sequences and sequences of events were always
2153represented as strings.
2154
2155 When we added support for larger basic character codes beyond 127, and
2156additional modifier bits, we had to change the representation of meta
2157characters. Now the flag that represents the Meta modifier in a
2158character is
2159@tex
2160@math{2^{27}}
2161@end tex
2162@ifnottex
21632**27
2164@end ifnottex
2165and such numbers cannot be included in a string.
2166
2167 To support programs with @samp{\M-} in string constants, there are
2168special rules for including certain meta characters in a string.
2169Here are the rules for interpreting a string as a sequence of input
2170characters:
2171
2172@itemize @bullet
2173@item
2174If the keyboard character value is in the range of 0 to 127, it can go
2175in the string unchanged.
2176
2177@item
2178The meta variants of those characters, with codes in the range of
2179@tex
2180@math{2^{27}}
2181@end tex
2182@ifnottex
21832**27
2184@end ifnottex
2185to
2186@tex
2187@math{2^{27} + 127},
2188@end tex
2189@ifnottex
21902**27+127,
2191@end ifnottex
2192can also go in the string, but you must change their
2193numeric values. You must set the
2194@tex
2195@math{2^{7}}
2196@end tex
2197@ifnottex
21982**7
2199@end ifnottex
2200bit instead of the
2201@tex
2202@math{2^{27}}
2203@end tex
2204@ifnottex
22052**27
2206@end ifnottex
2207bit, resulting in a value between 128 and 255. Only a unibyte string
2208can include these codes.
2209
2210@item
2211Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2212
2213@item
2214Other keyboard character events cannot fit in a string. This includes
2215keyboard events in the range of 128 to 255.
2216@end itemize
2217
2218 Functions such as @code{read-key-sequence} that construct strings of
2219keyboard input characters follow these rules: they construct vectors
2220instead of strings, when the events won't fit in a string.
2221
2222 When you use the read syntax @samp{\M-} in a string, it produces a
2223code in the range of 128 to 255---the same code that you get if you
2224modify the corresponding keyboard event to put it in the string. Thus,
2225meta events in strings work consistently regardless of how they get into
2226the strings.
2227
2228 However, most programs would do well to avoid these issues by
2229following the recommendations at the beginning of this section.
2230
2231@node Reading Input
2232@section Reading Input
2233@cindex read input
2234@cindex keyboard input
2235
2236 The editor command loop reads key sequences using the function
2237@code{read-key-sequence}, which uses @code{read-event}. These and other
2238functions for event input are also available for use in Lisp programs.
2239See also @code{momentary-string-display} in @ref{Temporary Displays},
2240and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2241functions and variables for controlling terminal input modes and
2242debugging terminal input.
2243
2244 For higher-level input facilities, see @ref{Minibuffers}.
2245
2246@menu
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2247* Key Sequence Input:: How to read one key sequence.
2248* Reading One Event:: How to read just one event.
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2249* Event Mod:: How Emacs modifies events as they are read.
2250* Invoking the Input Method:: How reading an event uses the input method.
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2251* Quoted Character Input:: Asking the user to specify a character.
2252* Event Input Misc:: How to reread or throw away input events.
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2253@end menu
2254
2255@node Key Sequence Input
2256@subsection Key Sequence Input
2257@cindex key sequence input
2258
2259 The command loop reads input a key sequence at a time, by calling
2260@code{read-key-sequence}. Lisp programs can also call this function;
2261for example, @code{describe-key} uses it to read the key to describe.
2262
2263@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2264This function reads a key sequence and returns it as a string or
2265vector. It keeps reading events until it has accumulated a complete key
2266sequence; that is, enough to specify a non-prefix command using the
2267currently active keymaps. (Remember that a key sequence that starts
2268with a mouse event is read using the keymaps of the buffer in the
2269window that the mouse was in, not the current buffer.)
2270
2271If the events are all characters and all can fit in a string, then
2272@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2273Otherwise, it returns a vector, since a vector can hold all kinds of
2274events---characters, symbols, and lists. The elements of the string or
2275vector are the events in the key sequence.
2276
2277Reading a key sequence includes translating the events in various
2278ways. @xref{Translation Keymaps}.
2279
2280The argument @var{prompt} is either a string to be displayed in the
2281echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2282The argument @var{continue-echo}, if non-@code{nil}, means to echo
2283this key as a continuation of the previous key.
2284
2285Normally any upper case event is converted to lower case if the
2286original event is undefined and the lower case equivalent is defined.
2287The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2288convert the last event to lower case. This is appropriate for reading
2289a key sequence to be defined.
2290
2291The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2292function should process a @code{switch-frame} event if the user
2293switches frames before typing anything. If the user switches frames
2294in the middle of a key sequence, or at the start of the sequence but
2295@var{switch-frame-ok} is @code{nil}, then the event will be put off
2296until after the current key sequence.
2297
2298The argument @var{command-loop}, if non-@code{nil}, means that this
2299key sequence is being read by something that will read commands one
2300after another. It should be @code{nil} if the caller will read just
2301one key sequence.
2302
2303In the following example, Emacs displays the prompt @samp{?} in the
2304echo area, and then the user types @kbd{C-x C-f}.
2305
2306@example
2307(read-key-sequence "?")
2308
2309@group
2310---------- Echo Area ----------
2311?@kbd{C-x C-f}
2312---------- Echo Area ----------
2313
2314 @result{} "^X^F"
2315@end group
2316@end example
2317
2318The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2319typed while reading with this function works like any other character,
2320and does not set @code{quit-flag}. @xref{Quitting}.
2321@end defun
2322
2323@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2324This is like @code{read-key-sequence} except that it always
2325returns the key sequence as a vector, never as a string.
2326@xref{Strings of Events}.
2327@end defun
2328
2329@cindex upper case key sequence
2330@cindex downcasing in @code{lookup-key}
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2332If an input character is upper-case (or has the shift modifier) and
2333has no key binding, but its lower-case equivalent has one, then
2334@code{read-key-sequence} converts the character to lower case. Note
2335that @code{lookup-key} does not perform case conversion in this way.
2336
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2337@vindex this-command-keys-shift-translated
2338When reading input results in such a @dfn{shift-translation}, Emacs
2339sets the variable @code{this-command-keys-shift-translated} to a
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2340non-@code{nil} value. Lisp programs can examine this variable if they
2341need to modify their behavior when invoked by shift-translated keys.
2342For example, the function @code{handle-shift-selection} examines the
2343value of this variable to determine how to activate or deactivate the
2344region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2345
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2346The function @code{read-key-sequence} also transforms some mouse events.
2347It converts unbound drag events into click events, and discards unbound
2348button-down events entirely. It also reshuffles focus events and
2349miscellaneous window events so that they never appear in a key sequence
2350with any other events.
2351
2352@cindex @code{header-line} prefix key
2353@cindex @code{mode-line} prefix key
2354@cindex @code{vertical-line} prefix key
2355@cindex @code{horizontal-scroll-bar} prefix key
2356@cindex @code{vertical-scroll-bar} prefix key
2357@cindex @code{menu-bar} prefix key
2358@cindex mouse events, in special parts of frame
2359When mouse events occur in special parts of a window, such as a mode
2360line or a scroll bar, the event type shows nothing special---it is the
2361same symbol that would normally represent that combination of mouse
2362button and modifier keys. The information about the window part is kept
2363elsewhere in the event---in the coordinates. But
2364@code{read-key-sequence} translates this information into imaginary
16152b76 2365``prefix keys'', all of which are symbols: @code{header-line},
b8d4c8d0
GM
2366@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2367@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2368meanings for mouse clicks in special window parts by defining key
2369sequences using these imaginary prefix keys.
2370
2371For example, if you call @code{read-key-sequence} and then click the
2372mouse on the window's mode line, you get two events, like this:
2373
2374@example
2375(read-key-sequence "Click on the mode line: ")
2376 @result{} [mode-line
2377 (mouse-1
2378 (#<window 6 on NEWS> mode-line
2379 (40 . 63) 5959987))]
2380@end example
2381
2382@defvar num-input-keys
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GM
2383This variable's value is the number of key sequences processed so far in
2384this Emacs session. This includes key sequences read from the terminal
2385and key sequences read from keyboard macros being executed.
2386@end defvar
2387
2388@node Reading One Event
2389@subsection Reading One Event
2390@cindex reading a single event
2391@cindex event, reading only one
2392
eb5ed549
CY
2393 The lowest level functions for command input are @code{read-event},
2394@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2395
2396@defun read-event &optional prompt inherit-input-method seconds
2397This function reads and returns the next event of command input, waiting
2398if necessary until an event is available. Events can come directly from
2399the user or from a keyboard macro.
2400
2401If the optional argument @var{prompt} is non-@code{nil}, it should be a
2402string to display in the echo area as a prompt. Otherwise,
2403@code{read-event} does not display any message to indicate it is waiting
2404for input; instead, it prompts by echoing: it displays descriptions of
2405the events that led to or were read by the current command. @xref{The
2406Echo Area}.
2407
2408If @var{inherit-input-method} is non-@code{nil}, then the current input
2409method (if any) is employed to make it possible to enter a
2410non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2411for reading this event.
2412
2413If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2414moves the cursor temporarily to the echo area, to the end of any message
2415displayed there. Otherwise @code{read-event} does not move the cursor.
2416
2417If @var{seconds} is non-@code{nil}, it should be a number specifying
2418the maximum time to wait for input, in seconds. If no input arrives
2419within that time, @code{read-event} stops waiting and returns
2420@code{nil}. A floating-point value for @var{seconds} means to wait
2421for a fractional number of seconds. Some systems support only a whole
2422number of seconds; on these systems, @var{seconds} is rounded down.
2423If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2424necessary for input to arrive.
2425
2426If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2427for user input to arrive. Idle timers---those created with
2428@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2429period. However, if @var{seconds} is non-@code{nil}, the state of
2430idleness remains unchanged. If Emacs is non-idle when
2431@code{read-event} is called, it remains non-idle throughout the
2432operation of @code{read-event}; if Emacs is idle (which can happen if
2433the call happens inside an idle timer), it remains idle.
2434
2435If @code{read-event} gets an event that is defined as a help character,
2436then in some cases @code{read-event} processes the event directly without
2437returning. @xref{Help Functions}. Certain other events, called
2438@dfn{special events}, are also processed directly within
2439@code{read-event} (@pxref{Special Events}).
2440
2441Here is what happens if you call @code{read-event} and then press the
2442right-arrow function key:
2443
2444@example
2445@group
2446(read-event)
2447 @result{} right
2448@end group
2449@end example
2450@end defun
2451
2452@defun read-char &optional prompt inherit-input-method seconds
2453This function reads and returns a character of command input. If the
2454user generates an event which is not a character (i.e. a mouse click or
2455function key event), @code{read-char} signals an error. The arguments
2456work as in @code{read-event}.
2457
2458In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2459code 49). The second example shows a keyboard macro definition that
2460calls @code{read-char} from the minibuffer using @code{eval-expression}.
2461@code{read-char} reads the keyboard macro's very next character, which
2462is @kbd{1}. Then @code{eval-expression} displays its return value in
2463the echo area.
2464
2465@example
2466@group
2467(read-char)
2468 @result{} 49
2469@end group
2470
2471@group
2472;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2473(symbol-function 'foo)
2474 @result{} "^[:(read-char)^M1"
2475@end group
2476@group
2477(execute-kbd-macro 'foo)
2478 @print{} 49
2479 @result{} nil
2480@end group
2481@end example
2482@end defun
2483
2484@defun read-char-exclusive &optional prompt inherit-input-method seconds
2485This function reads and returns a character of command input. If the
2486user generates an event which is not a character,
2487@code{read-char-exclusive} ignores it and reads another event, until it
2488gets a character. The arguments work as in @code{read-event}.
2489@end defun
2490
eb5ed549
CY
2491 None of the above functions suppress quitting.
2492
b8d4c8d0
GM
2493@defvar num-nonmacro-input-events
2494This variable holds the total number of input events received so far
2495from the terminal---not counting those generated by keyboard macros.
2496@end defvar
2497
eb5ed549
CY
2498 We emphasize that, unlike @code{read-key-sequence}, the functions
2499@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2500not perform the translations described in @ref{Translation Keymaps}.
2501If you wish to read a single key taking these translations into
2502account, use the function @code{read-key}:
2503
2504@defun read-key &optional prompt
2505This function reads a single key. It is ``intermediate'' between
2506@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2507reads a single key, not a key sequence. Unlike the latter, it does
2508not return a raw event, but decodes and translates the user input
2509according to @code{input-decode-map}, @code{local-function-key-map},
2510and @code{key-translation-map} (@pxref{Translation Keymaps}).
2511
2512The argument @var{prompt} is either a string to be displayed in the
2513echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2514@end defun
2515
7e2734bc
GM
2516@defun read-char-choice prompt chars &optional inhibit-quit
2517This function uses @code{read-key} to read and return a single
2518character. It ignores any input that is not a member of @var{chars},
2519a list of accepted characters. Optionally, it will also ignore
2520keyboard-quit events while it is waiting for valid input. If you bind
2521@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2522while calling @code{read-char-choice}, then pressing @code{help-char}
2523causes it to evaluate @code{help-form} and display the result. It
2524then continues to wait for a valid input character, or keyboard-quit.
2525@end defun
2526
b8d4c8d0
GM
2527@node Event Mod
2528@subsection Modifying and Translating Input Events
2529
2530 Emacs modifies every event it reads according to
2531@code{extra-keyboard-modifiers}, then translates it through
2532@code{keyboard-translate-table} (if applicable), before returning it
2533from @code{read-event}.
2534
b8d4c8d0
GM
2535@defvar extra-keyboard-modifiers
2536This variable lets Lisp programs ``press'' the modifier keys on the
2537keyboard. The value is a character. Only the modifiers of the
2538character matter. Each time the user types a keyboard key, it is
2539altered as if those modifier keys were held down. For instance, if
2540you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2541keyboard input characters typed during the scope of the binding will
2542have the control and meta modifiers applied to them. The character
2543@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2544character for this purpose, but as a character with no modifiers.
2545Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2546modification.
2547
2548When using a window system, the program can ``press'' any of the
2549modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2550keys can be virtually pressed.
2551
2552Note that this variable applies only to events that really come from
2553the keyboard, and has no effect on mouse events or any other events.
2554@end defvar
2555
2556@defvar keyboard-translate-table
d3ae77bc
EZ
2557This terminal-local variable is the translate table for keyboard
2558characters. It lets you reshuffle the keys on the keyboard without
2559changing any command bindings. Its value is normally a char-table, or
2560else @code{nil}. (It can also be a string or vector, but this is
2561considered obsolete.)
b8d4c8d0
GM
2562
2563If @code{keyboard-translate-table} is a char-table
2564(@pxref{Char-Tables}), then each character read from the keyboard is
2565looked up in this char-table. If the value found there is
2566non-@code{nil}, then it is used instead of the actual input character.
2567
2568Note that this translation is the first thing that happens to a
2569character after it is read from the terminal. Record-keeping features
2570such as @code{recent-keys} and dribble files record the characters after
2571translation.
2572
2573Note also that this translation is done before the characters are
a894169f
EZ
2574supplied to input methods (@pxref{Input Methods}). Use
2575@code{translation-table-for-input} (@pxref{Translation of Characters}),
2576if you want to translate characters after input methods operate.
b8d4c8d0
GM
2577@end defvar
2578
2579@defun keyboard-translate from to
2580This function modifies @code{keyboard-translate-table} to translate
2581character code @var{from} into character code @var{to}. It creates
2582the keyboard translate table if necessary.
2583@end defun
2584
2585 Here's an example of using the @code{keyboard-translate-table} to
2586make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2587operations:
2588
2589@example
2590(keyboard-translate ?\C-x 'control-x)
2591(keyboard-translate ?\C-c 'control-c)
2592(keyboard-translate ?\C-v 'control-v)
2593(global-set-key [control-x] 'kill-region)
2594(global-set-key [control-c] 'kill-ring-save)
2595(global-set-key [control-v] 'yank)
2596@end example
2597
2598@noindent
2599On a graphical terminal that supports extended @acronym{ASCII} input,
2600you can still get the standard Emacs meanings of one of those
2601characters by typing it with the shift key. That makes it a different
2602character as far as keyboard translation is concerned, but it has the
2603same usual meaning.
2604
2605 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2606at the level of @code{read-key-sequence}.
2607
2608@node Invoking the Input Method
2609@subsection Invoking the Input Method
2610
2611 The event-reading functions invoke the current input method, if any
2612(@pxref{Input Methods}). If the value of @code{input-method-function}
2613is non-@code{nil}, it should be a function; when @code{read-event} reads
2614a printing character (including @key{SPC}) with no modifier bits, it
2615calls that function, passing the character as an argument.
2616
2617@defvar input-method-function
2618If this is non-@code{nil}, its value specifies the current input method
2619function.
2620
2621@strong{Warning:} don't bind this variable with @code{let}. It is often
2622buffer-local, and if you bind it around reading input (which is exactly
2623when you @emph{would} bind it), switching buffers asynchronously while
2624Emacs is waiting will cause the value to be restored in the wrong
2625buffer.
2626@end defvar
2627
2628 The input method function should return a list of events which should
2629be used as input. (If the list is @code{nil}, that means there is no
2630input, so @code{read-event} waits for another event.) These events are
2631processed before the events in @code{unread-command-events}
2632(@pxref{Event Input Misc}). Events
2633returned by the input method function are not passed to the input method
2634function again, even if they are printing characters with no modifier
2635bits.
2636
2637 If the input method function calls @code{read-event} or
2638@code{read-key-sequence}, it should bind @code{input-method-function} to
2639@code{nil} first, to prevent recursion.
2640
2641 The input method function is not called when reading the second and
2642subsequent events of a key sequence. Thus, these characters are not
2643subject to input method processing. The input method function should
2644test the values of @code{overriding-local-map} and
2645@code{overriding-terminal-local-map}; if either of these variables is
2646non-@code{nil}, the input method should put its argument into a list and
2647return that list with no further processing.
2648
2649@node Quoted Character Input
2650@subsection Quoted Character Input
2651@cindex quoted character input
2652
2653 You can use the function @code{read-quoted-char} to ask the user to
2654specify a character, and allow the user to specify a control or meta
2655character conveniently, either literally or as an octal character code.
2656The command @code{quoted-insert} uses this function.
2657
2658@defun read-quoted-char &optional prompt
2659@cindex octal character input
2660@cindex control characters, reading
2661@cindex nonprinting characters, reading
2662This function is like @code{read-char}, except that if the first
2663character read is an octal digit (0-7), it reads any number of octal
2664digits (but stopping if a non-octal digit is found), and returns the
2665character represented by that numeric character code. If the
2666character that terminates the sequence of octal digits is @key{RET},
2667it is discarded. Any other terminating character is used as input
2668after this function returns.
2669
2670Quitting is suppressed when the first character is read, so that the
2671user can enter a @kbd{C-g}. @xref{Quitting}.
2672
2673If @var{prompt} is supplied, it specifies a string for prompting the
2674user. The prompt string is always displayed in the echo area, followed
2675by a single @samp{-}.
2676
2677In the following example, the user types in the octal number 177 (which
2678is 127 in decimal).
2679
2680@example
2681(read-quoted-char "What character")
2682
2683@group
2684---------- Echo Area ----------
2685What character @kbd{1 7 7}-
2686---------- Echo Area ----------
2687
2688 @result{} 127
2689@end group
2690@end example
2691@end defun
2692
2693@need 2000
2694@node Event Input Misc
2695@subsection Miscellaneous Event Input Features
2696
2697This section describes how to ``peek ahead'' at events without using
2698them up, how to check for pending input, and how to discard pending
2699input. See also the function @code{read-passwd} (@pxref{Reading a
2700Password}).
2701
2702@defvar unread-command-events
2703@cindex next input
2704@cindex peeking at input
2705This variable holds a list of events waiting to be read as command
2706input. The events are used in the order they appear in the list, and
2707removed one by one as they are used.
2708
2709The variable is needed because in some cases a function reads an event
2710and then decides not to use it. Storing the event in this variable
2711causes it to be processed normally, by the command loop or by the
2712functions to read command input.
2713
2714@cindex prefix argument unreading
2715For example, the function that implements numeric prefix arguments reads
2716any number of digits. When it finds a non-digit event, it must unread
2717the event so that it can be read normally by the command loop.
2718Likewise, incremental search uses this feature to unread events with no
2719special meaning in a search, because these events should exit the search
2720and then execute normally.
2721
34106abe
CY
2722The reliable and easy way to extract events from a key sequence so as
2723to put them in @code{unread-command-events} is to use
2724@code{listify-key-sequence} (see below).
b8d4c8d0
GM
2725
2726Normally you add events to the front of this list, so that the events
2727most recently unread will be reread first.
2728
2729Events read from this list are not normally added to the current
2730command's key sequence (as returned by e.g. @code{this-command-keys}),
2731as the events will already have been added once as they were read for
2732the first time. An element of the form @code{(@code{t} . @var{event})}
2733forces @var{event} to be added to the current command's key sequence.
2734@end defvar
2735
2736@defun listify-key-sequence key
2737This function converts the string or vector @var{key} to a list of
2738individual events, which you can put in @code{unread-command-events}.
2739@end defun
2740
b8d4c8d0
GM
2741@defun input-pending-p
2742@cindex waiting for command key input
2743This function determines whether any command input is currently
2744available to be read. It returns immediately, with value @code{t} if
2745there is available input, @code{nil} otherwise. On rare occasions it
2746may return @code{t} when no input is available.
2747@end defun
2748
2749@defvar last-input-event
b8d4c8d0
GM
2750This variable records the last terminal input event read, whether
2751as part of a command or explicitly by a Lisp program.
2752
2753In the example below, the Lisp program reads the character @kbd{1},
2754@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2755while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2756this expression) remains the value of @code{last-command-event}.
2757
2758@example
2759@group
2760(progn (print (read-char))
2761 (print last-command-event)
2762 last-input-event)
2763 @print{} 49
2764 @print{} 5
2765 @result{} 49
2766@end group
2767@end example
b8d4c8d0
GM
2768@end defvar
2769
2770@defmac while-no-input body@dots{}
2771This construct runs the @var{body} forms and returns the value of the
2772last one---but only if no input arrives. If any input arrives during
2773the execution of the @var{body} forms, it aborts them (working much
2774like a quit). The @code{while-no-input} form returns @code{nil} if
2775aborted by a real quit, and returns @code{t} if aborted by arrival of
2776other input.
2777
2778If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2779arrival of input during those parts won't cause an abort until
2780the end of that part.
2781
2782If you want to be able to distinguish all possible values computed
2783by @var{body} from both kinds of abort conditions, write the code
2784like this:
2785
2786@example
2787(while-no-input
2788 (list
2789 (progn . @var{body})))
2790@end example
2791@end defmac
2792
2793@defun discard-input
2794@cindex flushing input
2795@cindex discarding input
2796@cindex keyboard macro, terminating
2797This function discards the contents of the terminal input buffer and
2798cancels any keyboard macro that might be in the process of definition.
2799It returns @code{nil}.
2800
2801In the following example, the user may type a number of characters right
2802after starting the evaluation of the form. After the @code{sleep-for}
2803finishes sleeping, @code{discard-input} discards any characters typed
2804during the sleep.
2805
2806@example
2807(progn (sleep-for 2)
2808 (discard-input))
2809 @result{} nil
2810@end example
2811@end defun
2812
2813@node Special Events
2814@section Special Events
2815
2816@cindex special events
34106abe
CY
2817Certain @dfn{special events} are handled at a very low level---as soon
2818as they are read. The @code{read-event} function processes these
2819events itself, and never returns them. Instead, it keeps waiting for
2820the first event that is not special and returns that one.
b8d4c8d0 2821
34106abe
CY
2822 Special events do not echo, they are never grouped into key
2823sequences, and they never appear in the value of
b8d4c8d0
GM
2824@code{last-command-event} or @code{(this-command-keys)}. They do not
2825discard a numeric argument, they cannot be unread with
2826@code{unread-command-events}, they may not appear in a keyboard macro,
2827and they are not recorded in a keyboard macro while you are defining
2828one.
2829
34106abe
CY
2830 Special events do, however, appear in @code{last-input-event}
2831immediately after they are read, and this is the way for the event's
2832definition to find the actual event.
b8d4c8d0 2833
34106abe 2834 The events types @code{iconify-frame}, @code{make-frame-visible},
1ada2e55
EZ
2835@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2836user signals like @code{sigusr1} are normally handled in this way.
2837The keymap which defines how to handle special events---and which
2838events are special---is in the variable @code{special-event-map}
2839(@pxref{Active Keymaps}).
b8d4c8d0
GM
2840
2841@node Waiting
2842@section Waiting for Elapsed Time or Input
2843@cindex waiting
2844
2845 The wait functions are designed to wait for a certain amount of time
2846to pass or until there is input. For example, you may wish to pause in
2847the middle of a computation to allow the user time to view the display.
2848@code{sit-for} pauses and updates the screen, and returns immediately if
2849input comes in, while @code{sleep-for} pauses without updating the
2850screen.
2851
2852@defun sit-for seconds &optional nodisp
2853This function performs redisplay (provided there is no pending input
2854from the user), then waits @var{seconds} seconds, or until input is
2855available. The usual purpose of @code{sit-for} is to give the user
2856time to read text that you display. The value is @code{t} if
2857@code{sit-for} waited the full time with no input arriving
2858(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2859
2860The argument @var{seconds} need not be an integer. If it is a floating
2861point number, @code{sit-for} waits for a fractional number of seconds.
2862Some systems support only a whole number of seconds; on these systems,
2863@var{seconds} is rounded down.
2864
2865The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2866i.e. it requests a redisplay, without any delay, if there is no pending input.
2867@xref{Forcing Redisplay}.
2868
2869If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2870redisplay, but it still returns as soon as input is available (or when
2871the timeout elapses).
2872
2873In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2874interrupted, even by input from the standard input descriptor. It is
2875thus equivalent to @code{sleep-for}, which is described below.
2876
2877It is also possible to call @code{sit-for} with three arguments,
2878as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2879but that is considered obsolete.
2880@end defun
2881
2882@defun sleep-for seconds &optional millisec
2883This function simply pauses for @var{seconds} seconds without updating
2884the display. It pays no attention to available input. It returns
2885@code{nil}.
2886
2887The argument @var{seconds} need not be an integer. If it is a floating
2888point number, @code{sleep-for} waits for a fractional number of seconds.
2889Some systems support only a whole number of seconds; on these systems,
2890@var{seconds} is rounded down.
2891
2892The optional argument @var{millisec} specifies an additional waiting
2893period measured in milliseconds. This adds to the period specified by
2894@var{seconds}. If the system doesn't support waiting fractions of a
2895second, you get an error if you specify nonzero @var{millisec}.
2896
2897Use @code{sleep-for} when you wish to guarantee a delay.
2898@end defun
2899
2900 @xref{Time of Day}, for functions to get the current time.
2901
2902@node Quitting
2903@section Quitting
2904@cindex @kbd{C-g}
2905@cindex quitting
2906@cindex interrupt Lisp functions
2907
2908 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2909@dfn{quit} whatever it is doing. This means that control returns to the
2910innermost active command loop.
2911
2912 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2913does not cause a quit; it acts as an ordinary input character. In the
2914simplest case, you cannot tell the difference, because @kbd{C-g}
2915normally runs the command @code{keyboard-quit}, whose effect is to quit.
2916However, when @kbd{C-g} follows a prefix key, they combine to form an
2917undefined key. The effect is to cancel the prefix key as well as any
2918prefix argument.
2919
2920 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2921of the minibuffer. This means, in effect, that it exits the minibuffer
2922and then quits. (Simply quitting would return to the command loop
2923@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2924directly when the command reader is reading input is so that its meaning
2925can be redefined in the minibuffer in this way. @kbd{C-g} following a
2926prefix key is not redefined in the minibuffer, and it has its normal
2927effect of canceling the prefix key and prefix argument. This too
2928would not be possible if @kbd{C-g} always quit directly.
2929
2930 When @kbd{C-g} does directly quit, it does so by setting the variable
2931@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2932times and quits if it is not @code{nil}. Setting @code{quit-flag}
2933non-@code{nil} in any way thus causes a quit.
2934
2935 At the level of C code, quitting cannot happen just anywhere; only at the
2936special places that check @code{quit-flag}. The reason for this is
2937that quitting at other places might leave an inconsistency in Emacs's
2938internal state. Because quitting is delayed until a safe place, quitting
2939cannot make Emacs crash.
2940
2941 Certain functions such as @code{read-key-sequence} or
2942@code{read-quoted-char} prevent quitting entirely even though they wait
2943for input. Instead of quitting, @kbd{C-g} serves as the requested
2944input. In the case of @code{read-key-sequence}, this serves to bring
2945about the special behavior of @kbd{C-g} in the command loop. In the
2946case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2947to quote a @kbd{C-g}.
2948
2949@cindex preventing quitting
2950 You can prevent quitting for a portion of a Lisp function by binding
2951the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2952although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2953usual result of this---a quit---is prevented. Eventually,
2954@code{inhibit-quit} will become @code{nil} again, such as when its
2955binding is unwound at the end of a @code{let} form. At that time, if
2956@code{quit-flag} is still non-@code{nil}, the requested quit happens
2957immediately. This behavior is ideal when you wish to make sure that
2958quitting does not happen within a ``critical section'' of the program.
2959
2960@cindex @code{read-quoted-char} quitting
2961 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2962handled in a special way that does not involve quitting. This is done
2963by reading the input with @code{inhibit-quit} bound to @code{t}, and
2964setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2965becomes @code{nil} again. This excerpt from the definition of
2966@code{read-quoted-char} shows how this is done; it also shows that
2967normal quitting is permitted after the first character of input.
2968
2969@example
2970(defun read-quoted-char (&optional prompt)
2971 "@dots{}@var{documentation}@dots{}"
2972 (let ((message-log-max nil) done (first t) (code 0) char)
2973 (while (not done)
2974 (let ((inhibit-quit first)
2975 @dots{})
d24880de
GM
2976 (and prompt (message "%s-" prompt))
2977 (setq char (read-event))
2978 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
2979 @r{@dots{}set the variable @code{code}@dots{}})
2980 code))
2981@end example
2982
2983@defvar quit-flag
2984If this variable is non-@code{nil}, then Emacs quits immediately, unless
2985@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2986@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2987@end defvar
2988
2989@defvar inhibit-quit
2990This variable determines whether Emacs should quit when @code{quit-flag}
2991is set to a value other than @code{nil}. If @code{inhibit-quit} is
2992non-@code{nil}, then @code{quit-flag} has no special effect.
2993@end defvar
2994
2995@defmac with-local-quit body@dots{}
2996This macro executes @var{body} forms in sequence, but allows quitting, at
2997least locally, within @var{body} even if @code{inhibit-quit} was
2998non-@code{nil} outside this construct. It returns the value of the
2999last form in @var{body}, unless exited by quitting, in which case
3000it returns @code{nil}.
3001
3002If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3003it only executes the @var{body}, and setting @code{quit-flag} causes
3004a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3005that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3006triggers a special kind of local quit. This ends the execution of
3007@var{body} and exits the @code{with-local-quit} body with
3008@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3009will happen as soon as that is allowed. If @code{quit-flag} is
3010already non-@code{nil} at the beginning of @var{body}, the local quit
3011happens immediately and the body doesn't execute at all.
3012
3013This macro is mainly useful in functions that can be called from
3014timers, process filters, process sentinels, @code{pre-command-hook},
3015@code{post-command-hook}, and other places where @code{inhibit-quit} is
3016normally bound to @code{t}.
3017@end defmac
3018
3019@deffn Command keyboard-quit
3020This function signals the @code{quit} condition with @code{(signal 'quit
3021nil)}. This is the same thing that quitting does. (See @code{signal}
3022in @ref{Errors}.)
3023@end deffn
3024
3025 You can specify a character other than @kbd{C-g} to use for quitting.
3026See the function @code{set-input-mode} in @ref{Terminal Input}.
3027
3028@node Prefix Command Arguments
3029@section Prefix Command Arguments
3030@cindex prefix argument
3031@cindex raw prefix argument
3032@cindex numeric prefix argument
3033
3034 Most Emacs commands can use a @dfn{prefix argument}, a number
3035specified before the command itself. (Don't confuse prefix arguments
3036with prefix keys.) The prefix argument is at all times represented by a
3037value, which may be @code{nil}, meaning there is currently no prefix
3038argument. Each command may use the prefix argument or ignore it.
3039
3040 There are two representations of the prefix argument: @dfn{raw} and
3041@dfn{numeric}. The editor command loop uses the raw representation
3042internally, and so do the Lisp variables that store the information, but
3043commands can request either representation.
3044
3045 Here are the possible values of a raw prefix argument:
3046
3047@itemize @bullet
3048@item
3049@code{nil}, meaning there is no prefix argument. Its numeric value is
30501, but numerous commands make a distinction between @code{nil} and the
3051integer 1.
3052
3053@item
3054An integer, which stands for itself.
3055
3056@item
3057A list of one element, which is an integer. This form of prefix
07151e49 3058argument results from one or a succession of @kbd{C-u}s with no
b8d4c8d0
GM
3059digits. The numeric value is the integer in the list, but some
3060commands make a distinction between such a list and an integer alone.
3061
3062@item
3063The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3064typed, without following digits. The equivalent numeric value is
3065@minus{}1, but some commands make a distinction between the integer
3066@minus{}1 and the symbol @code{-}.
3067@end itemize
3068
3069We illustrate these possibilities by calling the following function with
3070various prefixes:
3071
3072@example
3073@group
3074(defun display-prefix (arg)
3075 "Display the value of the raw prefix arg."
3076 (interactive "P")
3077 (message "%s" arg))
3078@end group
3079@end example
3080
3081@noindent
3082Here are the results of calling @code{display-prefix} with various
3083raw prefix arguments:
3084
3085@example
3086 M-x display-prefix @print{} nil
3087
3088C-u M-x display-prefix @print{} (4)
3089
3090C-u C-u M-x display-prefix @print{} (16)
3091
3092C-u 3 M-x display-prefix @print{} 3
3093
3094M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3095
3096C-u - M-x display-prefix @print{} -
3097
3098M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3099
3100C-u - 7 M-x display-prefix @print{} -7
3101
3102M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3103@end example
3104
3105 Emacs uses two variables to store the prefix argument:
3106@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3107@code{universal-argument} that set up prefix arguments for other
3108commands store them in @code{prefix-arg}. In contrast,
3109@code{current-prefix-arg} conveys the prefix argument to the current
3110command, so setting it has no effect on the prefix arguments for future
3111commands.
3112
3113 Normally, commands specify which representation to use for the prefix
3114argument, either numeric or raw, in the @code{interactive} specification.
3115(@xref{Using Interactive}.) Alternatively, functions may look at the
3116value of the prefix argument directly in the variable
3117@code{current-prefix-arg}, but this is less clean.
3118
3119@defun prefix-numeric-value arg
3120This function returns the numeric meaning of a valid raw prefix argument
3121value, @var{arg}. The argument may be a symbol, a number, or a list.
3122If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3123value @minus{}1 is returned; if it is a number, that number is returned;
3124if it is a list, the @sc{car} of that list (which should be a number) is
3125returned.
3126@end defun
3127
3128@defvar current-prefix-arg
3129This variable holds the raw prefix argument for the @emph{current}
3130command. Commands may examine it directly, but the usual method for
3131accessing it is with @code{(interactive "P")}.
3132@end defvar
3133
3134@defvar prefix-arg
3135The value of this variable is the raw prefix argument for the
3136@emph{next} editing command. Commands such as @code{universal-argument}
3137that specify prefix arguments for the following command work by setting
3138this variable.
3139@end defvar
3140
3141@defvar last-prefix-arg
3142The raw prefix argument value used by the previous command.
3143@end defvar
3144
3145 The following commands exist to set up prefix arguments for the
3146following command. Do not call them for any other reason.
3147
3148@deffn Command universal-argument
3149This command reads input and specifies a prefix argument for the
3150following command. Don't call this command yourself unless you know
3151what you are doing.
3152@end deffn
3153
3154@deffn Command digit-argument arg
3155This command adds to the prefix argument for the following command. The
3156argument @var{arg} is the raw prefix argument as it was before this
3157command; it is used to compute the updated prefix argument. Don't call
3158this command yourself unless you know what you are doing.
3159@end deffn
3160
3161@deffn Command negative-argument arg
3162This command adds to the numeric argument for the next command. The
3163argument @var{arg} is the raw prefix argument as it was before this
3164command; its value is negated to form the new prefix argument. Don't
3165call this command yourself unless you know what you are doing.
3166@end deffn
3167
3168@node Recursive Editing
3169@section Recursive Editing
3170@cindex recursive command loop
3171@cindex recursive editing level
3172@cindex command loop, recursive
3173
3174 The Emacs command loop is entered automatically when Emacs starts up.
3175This top-level invocation of the command loop never exits; it keeps
3176running as long as Emacs does. Lisp programs can also invoke the
3177command loop. Since this makes more than one activation of the command
3178loop, we call it @dfn{recursive editing}. A recursive editing level has
3179the effect of suspending whatever command invoked it and permitting the
3180user to do arbitrary editing before resuming that command.
3181
3182 The commands available during recursive editing are the same ones
3183available in the top-level editing loop and defined in the keymaps.
3184Only a few special commands exit the recursive editing level; the others
3185return to the recursive editing level when they finish. (The special
3186commands for exiting are always available, but they do nothing when
3187recursive editing is not in progress.)
3188
3189 All command loops, including recursive ones, set up all-purpose error
3190handlers so that an error in a command run from the command loop will
3191not exit the loop.
3192
3193@cindex minibuffer input
3194 Minibuffer input is a special kind of recursive editing. It has a few
3195special wrinkles, such as enabling display of the minibuffer and the
3196minibuffer window, but fewer than you might suppose. Certain keys
3197behave differently in the minibuffer, but that is only because of the
3198minibuffer's local map; if you switch windows, you get the usual Emacs
3199commands.
3200
3201@cindex @code{throw} example
3202@kindex exit
3203@cindex exit recursive editing
3204@cindex aborting
3205 To invoke a recursive editing level, call the function
3206@code{recursive-edit}. This function contains the command loop; it also
3207contains a call to @code{catch} with tag @code{exit}, which makes it
3208possible to exit the recursive editing level by throwing to @code{exit}
3209(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3210then @code{recursive-edit} returns normally to the function that called
3211it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3212Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3213control returns to the command loop one level up. This is called
3214@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3215
3216 Most applications should not use recursive editing, except as part of
3217using the minibuffer. Usually it is more convenient for the user if you
3218change the major mode of the current buffer temporarily to a special
3219major mode, which should have a command to go back to the previous mode.
3220(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
16152b76 3221give the user different text to edit ``recursively'', create and select
b8d4c8d0
GM
3222a new buffer in a special mode. In this mode, define a command to
3223complete the processing and go back to the previous buffer. (The
3224@kbd{m} command in Rmail does this.)
3225
3226 Recursive edits are useful in debugging. You can insert a call to
3227@code{debug} into a function definition as a sort of breakpoint, so that
3228you can look around when the function gets there. @code{debug} invokes
3229a recursive edit but also provides the other features of the debugger.
3230
3231 Recursive editing levels are also used when you type @kbd{C-r} in
3232@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3233
0b128ac4 3234@deffn Command recursive-edit
b8d4c8d0
GM
3235@cindex suspend evaluation
3236This function invokes the editor command loop. It is called
3237automatically by the initialization of Emacs, to let the user begin
3238editing. When called from a Lisp program, it enters a recursive editing
3239level.
3240
3241If the current buffer is not the same as the selected window's buffer,
3242@code{recursive-edit} saves and restores the current buffer. Otherwise,
3243if you switch buffers, the buffer you switched to is current after
3244@code{recursive-edit} returns.
3245
3246In the following example, the function @code{simple-rec} first
3247advances point one word, then enters a recursive edit, printing out a
3248message in the echo area. The user can then do any editing desired, and
3249then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3250
3251@example
3252(defun simple-rec ()
3253 (forward-word 1)
3254 (message "Recursive edit in progress")
3255 (recursive-edit)
3256 (forward-word 1))
3257 @result{} simple-rec
3258(simple-rec)
3259 @result{} nil
3260@end example
0b128ac4 3261@end deffn
b8d4c8d0
GM
3262
3263@deffn Command exit-recursive-edit
3264This function exits from the innermost recursive edit (including
3265minibuffer input). Its definition is effectively @code{(throw 'exit
3266nil)}.
3267@end deffn
3268
3269@deffn Command abort-recursive-edit
3270This function aborts the command that requested the innermost recursive
3271edit (including minibuffer input), by signaling @code{quit}
3272after exiting the recursive edit. Its definition is effectively
3273@code{(throw 'exit t)}. @xref{Quitting}.
3274@end deffn
3275
3276@deffn Command top-level
3277This function exits all recursive editing levels; it does not return a
3278value, as it jumps completely out of any computation directly back to
3279the main command loop.
3280@end deffn
3281
3282@defun recursion-depth
3283This function returns the current depth of recursive edits. When no
3284recursive edit is active, it returns 0.
3285@end defun
3286
3287@node Disabling Commands
3288@section Disabling Commands
3289@cindex disabled command
3290
3291 @dfn{Disabling a command} marks the command as requiring user
3292confirmation before it can be executed. Disabling is used for commands
3293which might be confusing to beginning users, to prevent them from using
3294the commands by accident.
3295
3296@kindex disabled
3297 The low-level mechanism for disabling a command is to put a
3298non-@code{nil} @code{disabled} property on the Lisp symbol for the
3299command. These properties are normally set up by the user's
3300init file (@pxref{Init File}) with Lisp expressions such as this:
3301
3302@example
3303(put 'upcase-region 'disabled t)
3304@end example
3305
3306@noindent
3307For a few commands, these properties are present by default (you can
3308remove them in your init file if you wish).
3309
3310 If the value of the @code{disabled} property is a string, the message
3311saying the command is disabled includes that string. For example:
3312
3313@example
3314(put 'delete-region 'disabled
3315 "Text deleted this way cannot be yanked back!\n")
3316@end example
3317
3318 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3319what happens when a disabled command is invoked interactively.
3320Disabling a command has no effect on calling it as a function from Lisp
3321programs.
3322
3323@deffn Command enable-command command
3324Allow @var{command} (a symbol) to be executed without special
3325confirmation from now on, and alter the user's init file (@pxref{Init
3326File}) so that this will apply to future sessions.
3327@end deffn
3328
3329@deffn Command disable-command command
3330Require special confirmation to execute @var{command} from now on, and
3331alter the user's init file so that this will apply to future sessions.
3332@end deffn
3333
3334@defvar disabled-command-function
3335The value of this variable should be a function. When the user
3336invokes a disabled command interactively, this function is called
3337instead of the disabled command. It can use @code{this-command-keys}
3338to determine what the user typed to run the command, and thus find the
3339command itself.
3340
3341The value may also be @code{nil}. Then all commands work normally,
3342even disabled ones.
3343
3344By default, the value is a function that asks the user whether to
3345proceed.
3346@end defvar
3347
3348@node Command History
3349@section Command History
3350@cindex command history
3351@cindex complex command
3352@cindex history of commands
3353
3354 The command loop keeps a history of the complex commands that have
3355been executed, to make it convenient to repeat these commands. A
3356@dfn{complex command} is one for which the interactive argument reading
3357uses the minibuffer. This includes any @kbd{M-x} command, any
3358@kbd{M-:} command, and any command whose @code{interactive}
3359specification reads an argument from the minibuffer. Explicit use of
3360the minibuffer during the execution of the command itself does not cause
3361the command to be considered complex.
3362
3363@defvar command-history
3364This variable's value is a list of recent complex commands, each
3365represented as a form to evaluate. It continues to accumulate all
3366complex commands for the duration of the editing session, but when it
3367reaches the maximum size (@pxref{Minibuffer History}), the oldest
3368elements are deleted as new ones are added.
3369
3370@example
3371@group
3372command-history
3373@result{} ((switch-to-buffer "chistory.texi")
3374 (describe-key "^X^[")
3375 (visit-tags-table "~/emacs/src/")
3376 (find-tag "repeat-complex-command"))
3377@end group
3378@end example
3379@end defvar
3380
3381 This history list is actually a special case of minibuffer history
3382(@pxref{Minibuffer History}), with one special twist: the elements are
3383expressions rather than strings.
3384
3385 There are a number of commands devoted to the editing and recall of
3386previous commands. The commands @code{repeat-complex-command}, and
3387@code{list-command-history} are described in the user manual
3388(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3389minibuffer, the usual minibuffer history commands are available.
3390
3391@node Keyboard Macros
3392@section Keyboard Macros
3393@cindex keyboard macros
3394
3395 A @dfn{keyboard macro} is a canned sequence of input events that can
3396be considered a command and made the definition of a key. The Lisp
3397representation of a keyboard macro is a string or vector containing the
3398events. Don't confuse keyboard macros with Lisp macros
3399(@pxref{Macros}).
3400
3401@defun execute-kbd-macro kbdmacro &optional count loopfunc
3402This function executes @var{kbdmacro} as a sequence of events. If
3403@var{kbdmacro} is a string or vector, then the events in it are executed
3404exactly as if they had been input by the user. The sequence is
3405@emph{not} expected to be a single key sequence; normally a keyboard
3406macro definition consists of several key sequences concatenated.
3407
3408If @var{kbdmacro} is a symbol, then its function definition is used in
3409place of @var{kbdmacro}. If that is another symbol, this process repeats.
3410Eventually the result should be a string or vector. If the result is
3411not a symbol, string, or vector, an error is signaled.
3412
3413The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3414many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3415executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3416encounters an error or a failing search.
3417
3418If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3419without arguments, prior to each iteration of the macro. If
3420@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3421
3422@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3423@end defun
3424
3425@defvar executing-kbd-macro
3426This variable contains the string or vector that defines the keyboard
3427macro that is currently executing. It is @code{nil} if no macro is
3428currently executing. A command can test this variable so as to behave
3429differently when run from an executing macro. Do not set this variable
3430yourself.
3431@end defvar
3432
3433@defvar defining-kbd-macro
3434This variable is non-@code{nil} if and only if a keyboard macro is
3435being defined. A command can test this variable so as to behave
3436differently while a macro is being defined. The value is
3437@code{append} while appending to the definition of an existing macro.
3438The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3439@code{end-kbd-macro} set this variable---do not set it yourself.
3440
3441The variable is always local to the current terminal and cannot be
3ec61d4e 3442buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3443@end defvar
3444
3445@defvar last-kbd-macro
3446This variable is the definition of the most recently defined keyboard
3447macro. Its value is a string or vector, or @code{nil}.
3448
3449The variable is always local to the current terminal and cannot be
3ec61d4e 3450buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3451@end defvar
3452
3453@defvar kbd-macro-termination-hook
2064cc6a
GM
3454This normal hook is run when a keyboard macro terminates, regardless
3455of what caused it to terminate (reaching the macro end or an error
3456which ended the macro prematurely).
b8d4c8d0 3457@end defvar