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[bpt/emacs.git] / lisp / avoid.el
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be010748 1;;; avoid.el --- make mouse pointer stay out of the way of editing
bb5d4e1a 2
d9f132a8 3;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
bb5d4e1a 4
7865eac6 5;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
bb5d4e1a 6;; Keywords: mouse
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7
8;; This file is part of GNU Emacs.
9
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19
20;; You should have received a copy of the GNU General Public License
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21;; along with GNU Emacs; see the file COPYING. If not, write to the
22;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
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24
25;;; Commentary:
bb5d4e1a 26
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27;; For those who are annoyed by the mouse pointer obscuring text,
28;; this mode moves the mouse pointer - either just a little out of
29;; the way, or all the way to the corner of the frame.
30;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31;; To set up permanently, put the following in your .emacs:
32;;
33;; (if window-system (mouse-avoidance-mode 'animate))
34;;
35;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
36;; See the documentation for function `mouse-avoidance-mode' for
37;; details of the different modes.
38;;
39;; For added silliness, make the animatee animate...
40;; put something similar to the following into your .emacs:
41;;
42;; (if window-system
43;; (mouse-avoidance-set-pointer-shape
44;; (eval (nth (random 4)
45;; '(x-pointer-man x-pointer-spider
46;; x-pointer-gobbler x-pointer-gumby)))))
47;;
48;; For completely random pointer shape, replace the setq above with:
49;; (setq x-pointer-shape (mouse-avoidance-random-shape))
50;;
51;; Bugs / Warnings / To-Do:
52;;
53;; - Using this code does slow emacs down. "banish" mode shouldn't
54;; be too bad, and on my workstation even "animate" is reasonable.
55;;
56;; - It ought to find out where any overlapping frames are and avoid them,
57;; rather than always raising the frame.
58
59;; Credits:
60;; This code was helped by all those who contributed suggestions,
61;; fixes, and additions
62;; Joe Harrington (and his advisor), for the original inspiration.
63;; Ken Manheimer, for dreaming up the Protean mode.
64;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66;; Simon Marshall, and M.S. Ashton, for their feedback.
67
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68;;; Code:
69
70(provide 'avoid)
71
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72(defgroup avoid nil
73 "Make mouse pointer stay out of the way of editing."
74 :prefix "mouse-avoidance-"
75 :group 'mouse)
76
77
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78(defvar mouse-avoidance-mode nil
79 "Value is t or a symbol if the mouse pointer should avoid the cursor.
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80See function `mouse-avoidance-mode' for possible values. Changing this
81variable is NOT the recommended way to change modes; use that function
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82instead.")
83
00ed33e7 84(defcustom mouse-avoidance-nudge-dist 15
bb5d4e1a 85 "*Average distance that mouse will be moved when approached by cursor.
f87bb1ee 86Only applies in mouse-avoidance-mode `jump' and its derivatives.
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87For best results make this larger than `mouse-avoidance-threshold'."
88 :type 'integer
89 :group 'avoid)
bb5d4e1a 90
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91(defcustom mouse-avoidance-nudge-var 10
92 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
93 :type 'integer
94 :group 'avoid)
bb5d4e1a 95
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96(defcustom mouse-avoidance-animation-delay .01
97 "Delay between animation steps, in seconds."
98 :type 'number
99 :group 'avoid)
bb5d4e1a 100
00ed33e7 101(defcustom mouse-avoidance-threshold 5
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102 "*Mouse-pointer's flight distance.
103If the cursor gets closer than this, the mouse pointer will move away.
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104Only applies in mouse-avoidance-modes `animate' and `jump'."
105 :type 'integer
106 :group 'avoid)
bb5d4e1a 107
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108;; Internal variables
109(defvar mouse-avoidance-state nil)
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110(defvar mouse-avoidance-pointer-shapes nil)
111(defvar mouse-avoidance-n-pointer-shapes 0)
5babefcf 112(defvar mouse-avoidance-old-pointer-shape nil)
bb5d4e1a 113
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114;; This timer is used to run something when Emacs is idle.
115(defvar mouse-avoidance-timer nil)
116
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117;;; Functions:
118
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119(defsubst mouse-avoidance-set-pointer-shape (shape)
120 "Set the shape of the mouse pointer to SHAPE."
121 (setq x-pointer-shape shape)
122 (set-mouse-color nil))
123
bdd20095 124(defun mouse-avoidance-point-position ()
3f32656c 125 "Return the position of point as (FRAME X . Y).
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126Analogous to mouse-position."
127 (let* ((w (selected-window))
128 (edges (window-edges w))
129 (list
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130 (compute-motion (max (window-start w) (point-min)) ; start pos
131 ;; window-start can be < point-min if the
132 ;; latter has changed since the last redisplay
133 '(0 . 0) ; start XY
bdd20095 134 (point) ; stop pos
96ae4787 135 (cons (window-width) (window-height)); stop XY: none
bdd20095 136 (1- (window-width)) ; width
96ae4787 137 (cons (window-hscroll w) 0) ; 0 may not be right?
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138 (selected-window))))
139 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
140 ;; we want: (frame hpos . vpos)
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141 (cons (selected-frame)
142 (cons (+ (car edges) (car (cdr list)))
143 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
144
145;(defun mouse-avoidance-point-position-test ()
146; (interactive)
147; (message (format "point=%s mouse=%s"
148; (cdr (mouse-avoidance-point-position))
149; (cdr (mouse-position)))))
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150
151(defun mouse-avoidance-set-mouse-position (pos)
152 ;; Carefully set mouse position to given position (X . Y)
153 ;; Ideally, should check if X,Y is in the current frame, and if not,
154 ;; leave the mouse where it was. However, this is currently
155 ;; difficult to do, so we just raise the frame to avoid frame switches.
156 ;; Returns t if it moved the mouse.
157 (let ((f (selected-frame)))
158 (raise-frame f)
159 (set-mouse-position f (car pos) (cdr pos))
160 t))
161
162(defun mouse-avoidance-too-close-p (mouse)
bb5d4e1a 163 ;; Return t if mouse pointer and point cursor are too close.
25cd2c1b 164 ;; Acceptable distance is defined by mouse-avoidance-threshold.
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165 (let ((point (mouse-avoidance-point-position)))
166 (and (eq (car mouse) (car point))
167 (car (cdr mouse))
168 (< (abs (- (car (cdr mouse)) (car (cdr point))))
25cd2c1b 169 mouse-avoidance-threshold)
bdd20095 170 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
25cd2c1b 171 mouse-avoidance-threshold))))
bb5d4e1a 172
bdd20095 173(defun mouse-avoidance-banish-destination ()
3f32656c 174 "The position to which mouse-avoidance-mode `banish' moves the mouse.
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175You can redefine this if you want the mouse banished to a different corner."
176 (cons (1- (frame-width))
177 0))
178
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179(defun mouse-avoidance-banish-mouse ()
180 ;; Put the mouse pointer in the upper-right corner of the current frame.
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181 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
182
183(defsubst mouse-avoidance-delta (cur delta dist var min max)
184 ;; Decide how far to move in either dimension.
185 ;; Args are the CURRENT location, the desired DELTA for
186 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
187 ;; in distance allowed, and the MIN and MAX possible window positions.
a7acbbe4 188 ;; Returns something as close to DELTA as possible within the constraints.
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189 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
190 (R1 (+ (- dist) var ))
191 (L2 (+ dist (- var)))
192 (R2 (min (- max cur) (+ dist var))))
193 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
194 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
195 (cond ((and L1 (< delta L1)) L1)
196 ((and R1 (< delta R1)) delta)
197 ((and R1 (< delta 0)) R1)
198 ((and L2 (< delta L2)) L2)
199 ((and R2 (< delta R2)) delta)
200 (R2)
201 ((or R1 L2))
202 (t 0))))
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203
204(defun mouse-avoidance-nudge-mouse ()
205 ;; Push the mouse a little way away, possibly animating the move
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206 ;; For these modes, state keeps track of the total offset that we've
207 ;; accumulated, and tries to keep it close to zero.
bb5d4e1a 208 (let* ((cur (mouse-position))
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209 (cur-frame (car cur))
210 (cur-pos (cdr cur))
211 (deltax (mouse-avoidance-delta
212 (car cur-pos) (- (random mouse-avoidance-nudge-var)
213 (car mouse-avoidance-state))
214 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
215 0 (frame-width)))
216 (deltay (mouse-avoidance-delta
217 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
218 (cdr mouse-avoidance-state))
219 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
220 0 (frame-height))))
221 (setq mouse-avoidance-state
222 (cons (+ (car mouse-avoidance-state) deltax)
223 (+ (cdr mouse-avoidance-state) deltay)))
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224 (if (or (eq mouse-avoidance-mode 'animate)
225 (eq mouse-avoidance-mode 'proteus))
1f31a9f1 226 (let ((i 0.0))
bb5d4e1a 227 (while (<= i 1)
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228 (mouse-avoidance-set-mouse-position
229 (cons (+ (car cur-pos) (round (* i deltax)))
230 (+ (cdr cur-pos) (round (* i deltay)))))
231 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
bb5d4e1a 232 (if (eq mouse-avoidance-mode 'proteus)
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233 (mouse-avoidance-set-pointer-shape
234 (mouse-avoidance-random-shape)))
bb5d4e1a 235 (sit-for mouse-avoidance-animation-delay)))
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236 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
237 (+ (cdr (cdr cur)) deltay))))))
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238
239(defun mouse-avoidance-random-shape ()
240 "Return a random cursor shape.
241This assumes that any variable whose name begins with x-pointer- and
242has an integer value is a valid cursor shape. You might want to
243redefine this function to suit your own tastes."
244 (if (null mouse-avoidance-pointer-shapes)
245 (progn
246 (setq mouse-avoidance-pointer-shapes
247 (mapcar '(lambda (x) (symbol-value (intern x)))
248 (all-completions "x-pointer-" obarray
249 '(lambda (x)
250 (and (boundp x)
251 (integerp (symbol-value x)))))))
252 (setq mouse-avoidance-n-pointer-shapes
253 (length mouse-avoidance-pointer-shapes))))
254 (nth (random mouse-avoidance-n-pointer-shapes)
255 mouse-avoidance-pointer-shapes))
256
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257(defun mouse-avoidance-banish-hook ()
258 (if (and (not executing-kbd-macro) ; don't check inside macro
259 (mouse-avoidance-kbd-command (this-command-keys)))
260 (mouse-avoidance-banish-mouse)))
261
262(defun mouse-avoidance-exile-hook ()
263 ;; For exile mode, the state is nil when the mouse is in its normal
264 ;; position, and set to the old mouse-position when the mouse is in exile.
265 (if (and (not executing-kbd-macro)
266 (mouse-avoidance-kbd-command (this-command-keys)))
267 (let ((mp (mouse-position)))
268 (cond ((and (not mouse-avoidance-state)
269 (mouse-avoidance-too-close-p mp))
270 (setq mouse-avoidance-state mp)
271 (mouse-avoidance-banish-mouse))
272 ((and mouse-avoidance-state
273 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
274 (if (and (eq (car mp) (selected-frame))
275 (equal (cdr mp) (mouse-avoidance-banish-destination)))
276 (mouse-avoidance-set-mouse-position
277 ;; move back only if user has not moved mouse
278 (cdr mouse-avoidance-state)))
279 ;; but clear state anyway, to be ready for another move
280 (setq mouse-avoidance-state nil))))))
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281
282(defun mouse-avoidance-fancy-hook ()
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283 ;; Used for the "fancy" modes, ie jump et al.
284 (if (and (not executing-kbd-macro) ; don't check inside macro
285 (mouse-avoidance-kbd-command (this-command-keys))
286 (mouse-avoidance-too-close-p (mouse-position)))
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287 (let ((old-pos (mouse-position)))
288 (mouse-avoidance-nudge-mouse)
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289 (if (not (eq (selected-frame) (car old-pos)))
290 ;; This should never happen.
291 (apply 'set-mouse-position old-pos)))))
bb5d4e1a 292
bdd20095 293(defun mouse-avoidance-kbd-command (key)
bb5d4e1a 294 "Return t if the KEYSEQENCE is composed of keyboard events only.
3f32656c 295Return nil if there are any lists in the key sequence."
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296 (cond ((null key) nil) ; Null event seems to be
297 ; returned occasionally.
298 ((not (vectorp key)) t) ; Strings are keyboard events.
299 ((catch 'done
300 (let ((i 0)
301 (l (length key)))
302 (while (< i l)
303 (if (listp (aref key i))
304 (throw 'done nil))
305 (setq i (1+ i))))
306 t))))
307
1f31a9f1 308;;;###autoload
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309(defun mouse-avoidance-mode (&optional mode)
310 "Set cursor avoidance mode to MODE.
bdd20095 311MODE should be one of the symbols `banish', `exile', `jump', `animate',
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312`cat-and-mouse', `proteus', or `none'.
313
bdd20095 314If MODE is nil, toggle mouse avoidance between `none` and `banish'
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315modes. Positive numbers and symbols other than the above are treated
316as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
317
318Effects of the different modes:
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319 * banish: Move the mouse to the upper-right corner on any keypress.
320 * exile: Move the mouse to the corner only if the cursor gets too close,
bdd20095 321 and allow it to return once the cursor is out of the way.
3f32656c 322 * jump: If the cursor gets too close to the mouse, displace the mouse
bdd20095 323 a random distance & direction.
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324 * animate: As `jump', but shows steps along the way for illusion of motion.
325 * cat-and-mouse: Same as `animate'.
326 * proteus: As `animate', but changes the shape of the mouse pointer too.
d9f132a8 327
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328Whenever the mouse is moved, the frame is also raised.
329
25cd2c1b 330\(see `mouse-avoidance-threshold' for definition of \"too close\",
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331and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
332definition of \"random distance\".)"
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333 (interactive
334 (list (intern (completing-read
335 "Select cursor avoidance technique (SPACE for list): "
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336 '(("banish") ("exile") ("jump") ("animate")
337 ("cat-and-mouse") ("proteus") ("none"))
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338 nil t))))
339 (if (eq mode 'cat-and-mouse)
340 (setq mode 'animate))
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341 (if mouse-avoidance-timer
342 (cancel-timer mouse-avoidance-timer))
343 (setq mouse-avoidance-timer nil)
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344
345 ;; Restore pointer shape if necessary
346 (if (eq mouse-avoidance-mode 'proteus)
347 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
348
349 ;; Do additional setup depending on version of mode requested
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350 (cond ((eq mode 'none)
351 (setq mouse-avoidance-mode nil))
352 ((or (eq mode 'jump)
353 (eq mode 'animate)
354 (eq mode 'proteus))
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355 (setq mouse-avoidance-timer
356 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy-hook))
bdd20095 357 (setq mouse-avoidance-mode mode
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358 mouse-avoidance-state (cons 0 0)
359 mouse-avoidance-old-pointer-shape x-pointer-shape))
bdd20095 360 ((eq mode 'exile)
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361 (setq mouse-avoidance-timer
362 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile-hook))
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363 (setq mouse-avoidance-mode mode
364 mouse-avoidance-state nil))
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365 ((or (eq mode 'banish)
366 (eq mode t)
367 (and (null mode) (null mouse-avoidance-mode))
368 (and mode (> (prefix-numeric-value mode) 0)))
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369 (setq mouse-avoidance-timer
370 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish-hook))
bb5d4e1a 371 (setq mouse-avoidance-mode 'banish))
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372 (t (setq mouse-avoidance-mode nil)))
373 (force-mode-line-update))
bb5d4e1a 374
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375;; Most people who use avoid mode leave it on all the time, so it's not
376;; very informative to announce it in the mode line.
377;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
378;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
379;; minor-mode-alist)))
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380
381;;; End of avoid.el