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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/frames
6@node Frames, Positions, Windows, Top
7@chapter Frames
8@cindex frame
9
1a426e9b 10 A @dfn{frame} is a rectangle on the screen that contains one or more
d25390d0 11Emacs windows. A frame initially contains a single main window (plus
61cfa852 12perhaps a minibuffer window), which you can subdivide vertically or
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13horizontally into smaller windows.
14
15@cindex terminal frame
16@cindex X window frame
22697dac 17 When Emacs runs on a text-only terminal, it starts with one
eaac2be1 18@dfn{terminal frame}. If you create additional ones, Emacs displays
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19one and only one at any given time---on the terminal screen, of course.
20
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21 When Emacs communicates directly with an X server, it does not have a
22terminal frame; instead, it starts with a single @dfn{X window frame}.
23It can display multiple X window frames at the same time, each in its
24own X window.
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25
26@defun framep object
27This predicate returns @code{t} if @var{object} is a frame, and
28@code{nil} otherwise.
29@end defun
30
31@menu
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32* Creating Frames:: Creating additional frames.
33* Multiple Displays:: Creating frames on other X displays.
d25390d0 34* Frame Parameters:: Controlling frame size, position, font, etc.
22697dac 35* Frame Titles:: Automatic updating of frame titles.
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36* Deleting Frames:: Frames last until explicitly deleted.
37* Finding All Frames:: How to examine all existing frames.
38* Frames and Windows:: A frame contains windows;
39 display of text always works through windows.
40* Minibuffers and Frames:: How a frame finds the minibuffer to use.
41* Input Focus:: Specifying the selected frame.
42* Visibility of Frames:: Frames may be visible or invisible, or icons.
43* Raising and Lowering:: Raising a frame makes it hide other X windows;
44 lowering it makes the others hide them.
45* Frame Configurations:: Saving the state of all frames.
46* Mouse Tracking:: Getting events that say when the mouse moves.
47* Mouse Position:: Asking where the mouse is, or moving it.
48* Pop-Up Menus:: Displaying a menu for the user to select from.
49* Dialog Boxes:: Displaying a box to ask yes or no.
bd998259 50* Pointer Shapes:: Specifying the shape of the mouse pointer.
d25390d0 51* X Selections:: Transferring text to and from other X clients.
bfe721d1 52* Color Names:: Getting the definitions of color names.
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53* Resources:: Getting resource values from the server.
54* Server Data:: Getting info about the X server.
55@end menu
56
57 @xref{Display}, for related information.
58
59@node Creating Frames
60@section Creating Frames
61
62To create a new frame, call the function @code{make-frame}.
63
1a426e9b 64@defun make-frame &optional alist
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65This function creates a new frame. If you are using X, it makes
66an X window frame; otherwise, it makes a terminal frame.
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67
68The argument is an alist specifying frame parameters. Any parameters
69not mentioned in @var{alist} default according to the value of the
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70variable @code{default-frame-alist}; parameters not specified even there
71default from the standard X defaults file and X resources.
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72
73The set of possible parameters depends in principle on what kind of
61cfa852 74window system Emacs uses to display its frames. @xref{X Frame
22697dac 75Parameters}, for documentation of individual parameters you can specify.
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76@end defun
77
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78@defvar before-make-frame-hook
79A normal hook run by @code{make-frame} before it actually creates the
80frame.
81@end defvar
82
83@defvar after-make-frame-hook
84A normal hook run by @code{make-frame} after it creates the frame.
85@end defvar
86
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87@node Multiple Displays
88@section Multiple Displays
89@cindex multiple displays
90@cindex multiple X terminals
91@cindex displays, multiple
92
93 A single Emacs can talk to more than one X Windows display.
94Initially, Emacs uses just one display---the one chosen with the
95@code{DISPLAY} environment variable or with the @samp{--display} option
96(@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
97another display, use the command @code{make-frame-on-display} or specify
98the @code{display} frame parameter when you create the frame.
99
100 Emacs treats each X server as a separate terminal, giving each one its
101own selected frame and its own minibuffer windows. A few Lisp variables
102have values local to the current terminal (that is, the terminal
103corresponding to the currently selected frame): these are
104@code{default-minibuffer-frame}, @code{defining-kbd-macro},
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105@code{last-kbd-macro}, and @code{system-key-alist}. These variables are
106always terminal-local and can never be buffer-local.
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107
108 A single X server can handle more than one screen. A display name
109@samp{@var{host}.@var{server}.@var{screen}} has three parts; the last
110part specifies the screen number for a given server. When you use two
111screens belonging to one server, Emacs knows by the similarity in their
112names that they share a single keyboard, and it treats them as a single
113terminal.
114
115@deffn Command make-frame-on-display display &optional parameters
116This creates a new frame on display @var{display}, taking the other
117frame parameters from @var{parameters}. Aside from the @var{display}
118argument, it is like @code{make-frame} (@pxref{Creating Frames}).
119@end deffn
120
121@defun x-display-list
122This returns a list that indicates which X displays Emacs has a
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123connection to. The elements of the list are strings, and each one is
124a display name.
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125@end defun
126
127@defun x-open-connection display &optional xrm-string
128This function opens a connection to the X display @var{display}. It
129does not create a frame on that display, but it permits you to check
130that communication can be established with that display.
131
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132The optional argument @var{resource-string}, if not @code{nil}, is a
133string of resource names and values, in the same format used in the
134@file{.Xresources} file. The values you specify override the resource
135values recorded in the X server itself; they apply to all Emacs frames
136created on this display. Here's an example of what this string might
137look like:
138
139@example
140"*BorderWidth: 3\n*InternalBorder: 2\n"
141@end example
142
143@xref{Resources}.
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144@end defun
145
146@defun x-close-connection display
147This function closes the connection to display @var{display}. Before
148you can do this, you must first delete all the frames that were open on
149that display (@pxref{Deleting Frames}).
150@end defun
151
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152@node Frame Parameters
153@section Frame Parameters
154
155A frame has many parameters that control its appearance and behavior.
156Just what parameters a frame has depends on what display mechanism it
157uses.
158
159Frame parameters exist for the sake of window systems. A terminal frame
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160has a few parameters, mostly for compatibility's sake; only the height,
161width and @code{buffer-predicate} parameters really do something.
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162
163@menu
164* Parameter Access:: How to change a frame's parameters.
165* Initial Parameters:: Specifying frame parameters when you make a frame.
22697dac 166* X Frame Parameters:: List of frame parameters.
fb9b5ab7 167* Size and Position:: Changing the size and position of a frame.
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168@end menu
169
170@node Parameter Access
171@subsection Access to Frame Parameters
172
173These functions let you read and change the parameter values of a
174frame.
175
176@defun frame-parameters frame
177The function @code{frame-parameters} returns an alist listing all the
178parameters of @var{frame} and their values.
179@end defun
180
181@defun modify-frame-parameters frame alist
182This function alters the parameters of frame @var{frame} based on the
183elements of @var{alist}. Each element of @var{alist} has the form
184@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
185parameter. If you don't mention a parameter in @var{alist}, its value
186doesn't change.
187@end defun
188
189@node Initial Parameters
190@subsection Initial Frame Parameters
191
192You can specify the parameters for the initial startup frame
193by setting @code{initial-frame-alist} in your @file{.emacs} file.
194
195@defvar initial-frame-alist
196This variable's value is an alist of parameter values used when creating
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197the initial X window frame. You can set this variable to specify the
198appearance of the initial frame without altering subsequent frames.
199Each element has the form:
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200
201@example
202(@var{parameter} . @var{value})
203@end example
204
205Emacs creates the initial frame before it reads your @file{~/.emacs}
206file. After reading that file, Emacs checks @code{initial-frame-alist},
207and applies the parameter settings in the altered value to the already
208created initial frame.
209
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210If these settings affect the frame geometry and appearance, you'll see
211the frame appear with the wrong ones and then change to the specified
212ones. If that bothers you, you can specify the same geometry and
213appearance with X resources; those do take affect before the frame is
214created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
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215
216X resource settings typically apply to all frames. If you want to
217specify some X resources solely for the sake of the initial frame, and
218you don't want them to apply to subsequent frames, here's how to achieve
219this. Specify parameters in @code{default-frame-alist} to override the
220X resources for subsequent frames; then, to prevent these from affecting
221the initial frame, specify the same parameters in
222@code{initial-frame-alist} with values that match the X resources.
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223@end defvar
224
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225If these parameters specify a separate minibuffer-only frame with
226@code{(minibuffer . nil)}, and you have not created one, Emacs creates
227one for you.
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228
229@defvar minibuffer-frame-alist
230This variable's value is an alist of parameter values used when creating
231an initial minibuffer-only frame---if such a frame is needed, according
232to the parameters for the main initial frame.
233@end defvar
234
1e2300d3 235@defvar default-frame-alist
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236This is an alist specifying default values of frame parameters for all
237Emacs frames---the first frame, and subsequent frames. In many cases,
238you can get the same results by means of X resources.
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239@end defvar
240
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241See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
242
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243If you use options that specify window appearance when you invoke Emacs,
244they take effect by adding elements to @code{default-frame-alist}. One
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245exception is @samp{-geometry}, which adds the specified position to
246@code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
247The GNU Emacs Manual}.
1e2300d3 248
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249@node X Frame Parameters
250@subsection X Window Frame Parameters
251
252Just what parameters a frame has depends on what display mechanism it
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253uses. Here is a table of the parameters of an X window frame; of these,
254@code{name}, @code{height}, @code{width}, and @code{buffer-predicate}
255provide meaningful information in non-X frames.
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256
257@table @code
258@item name
259The name of the frame. Most window managers display the frame's name in
260the frame's border, at the top of the frame. If you don't specify a
261name, and you have more than one frame, Emacs sets the frame name based
262on the buffer displayed in the frame's selected window.
263
264If you specify the frame name explicitly when you create the frame, the
265name is also used (instead of the name of the Emacs executable) when
266looking up X resources for the frame.
267
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268@item display
269The display on which to open this frame. It should be a string of the
270form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
271@code{DISPLAY} environment variable.
272
d25390d0 273@item left
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274The screen position of the left edge, in pixels, with respect to the
275left edge of the screen. The value may be a positive number @var{pos},
276or a list of the form @code{(+ @var{pos})} which permits specifying a
277negative @var{pos} value.
278
279A negative number @minus{}@var{pos}, or a list of the form @code{(-
280@var{pos})}, actually specifies the position of the right edge of the
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281window with respect to the right edge of the screen. A positive value
282of @var{pos} counts toward the left. If the parameter is a negative
283integer @minus{}@var{pos} then @var{pos} is positive!
d25390d0 284
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285Some window managers ignore program-specified positions. If you want to
286be sure the position you specify is not ignored, specify a
287non-@code{nil} value for the @code{user-position} parameter as well.
288
d25390d0 289@item top
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290The screen position of the top edge, in pixels, with respect to the
291top edge of the screen. The value may be a positive number @var{pos},
292or a list of the form @code{(+ @var{pos})} which permits specifying a
293negative @var{pos} value.
294
295A negative number @minus{}@var{pos}, or a list of the form @code{(-
296@var{pos})}, actually specifies the position of the bottom edge of the
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297window with respect to the bottom edge of the screen. A positive value
298of @var{pos} counts toward the top. If the parameter is a negative
299integer @minus{}@var{pos} then @var{pos} is positive!
bd998259 300
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301Some window managers ignore program-specified positions. If you want to
302be sure the position you specify is not ignored, specify a
303non-@code{nil} value for the @code{user-position} parameter as well.
304
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305@item icon-left
306The screen position of the left edge @emph{of the frame's icon}, in
307pixels, counting from the left edge of the screen. This takes effect if
308and when the frame is iconified.
309
310@item icon-top
311The screen position of the top edge @emph{of the frame's icon}, in
312pixels, counting from the top edge of the screen. This takes effect if
313and when the frame is iconified.
314
bd998259 315@item user-position
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316When you create a frame and specify its screen position with the
317@code{left} and @code{top} parameters, use this parameter to say whether
318the specified position was user-specified (explicitly requested in some
319way by a human user) or merely program-specified (chosen by a program).
320A non-@code{nil} value says the position was user-specified.
321
322Window managers generally heed user-specified positions, and some heed
323program-specified positions too. But many ignore program-specified
324positions, placing the window in a default fashion or letting the user
325place it with the mouse. Some window managers, including @code{twm},
326let the user specify whether to obey program-specified positions or
327ignore them.
328
329When you call @code{make-frame}, you should specify a non-@code{nil}
330value for this parameter if the values of the @code{left} and @code{top}
331parameters represent the user's stated preference; otherwise, use
332@code{nil}.
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333
334@item height
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335The height of the frame contents, in characters. (To get the height in
336pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
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337
338@item width
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339The width of the frame contents, in characters. (To get the height in
340pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
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341
342@item window-id
343The number of the X window for the frame.
344
345@item minibuffer
346Whether this frame has its own minibuffer. The value @code{t} means
347yes, @code{nil} means no, @code{only} means this frame is just a
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348minibuffer. If the value is a minibuffer window (in some other frame),
349the new frame uses that minibuffer.
d25390d0 350
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351@item buffer-predicate
352The buffer-predicate function for this frame. The function
353@code{other-buffer} uses this predicate (from the selected frame) to
354decide which buffers it should consider, if the predicate is not
355@code{nil}. It calls the predicate with one arg, a buffer, once for
356each buffer; if the predicate returns a non-@code{nil} value, it
357considers that buffer.
358
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359@item font
360The name of the font for displaying text in the frame. This is a
361string.
362
363@item auto-raise
364Whether selecting the frame raises it (non-@code{nil} means yes).
365
366@item auto-lower
367Whether deselecting the frame lowers it (non-@code{nil} means yes).
368
369@item vertical-scroll-bars
370Whether the frame has scroll bars for vertical scrolling
371(non-@code{nil} means yes).
372
373@item horizontal-scroll-bars
374Whether the frame has scroll bars for horizontal scrolling
375(non-@code{nil} means yes). (Horizontal scroll bars are not currently
376implemented.)
377
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378@item scroll-bar-width
379The width of the vertical scroll bar, in pixels.
380
d25390d0 381@item icon-type
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382The type of icon to use for this frame when it is iconified. If the
383value is a string, that specifies a file containing a bitmap to use.
384Any other non-@code{nil} value specifies the default bitmap icon (a
385picture of a gnu); @code{nil} specifies a text icon.
d25390d0 386
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387@item icon-name
388The name to use in the icon for this frame, when and if the icon
389appears. If this is @code{nil}, the frame's title is used.
390
d25390d0 391@item foreground-color
61cfa852 392The color to use for the image of a character. This is a string; the X
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393server defines the meaningful color names.
394
395@item background-color
61cfa852 396The color to use for the background of characters.
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397
398@item mouse-color
bd998259 399The color for the mouse pointer.
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400
401@item cursor-color
402The color for the cursor that shows point.
403
404@item border-color
405The color for the border of the frame.
406
407@item cursor-type
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408The way to display the cursor. The legitimate values are @code{bar},
409@code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
410specifies an ordinary black box overlaying the character after point;
411that is the default. The symbol @code{bar} specifies a vertical bar
412between characters as the cursor. @code{(bar . @var{width})} specifies
413a bar @var{width} pixels wide.
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414
415@item border-width
416The width in pixels of the window border.
417
418@item internal-border-width
419The distance in pixels between text and border.
420
421@item unsplittable
422If non-@code{nil}, this frame's window is never split automatically.
423
424@item visibility
425The state of visibility of the frame. There are three possibilities:
426@code{nil} for invisible, @code{t} for visible, and @code{icon} for
427iconified. @xref{Visibility of Frames}.
428
429@item menu-bar-lines
430The number of lines to allocate at the top of the frame for a menu bar.
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431The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
432toolkit, there is only one menu bar line; all that matters about the
433number you specify is whether it is greater than zero.)
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434
435@item parent-id
436@c ??? Not yet working.
437The X window number of the window that should be the parent of this one.
438Specifying this lets you create an Emacs window inside some other
439application's window. (It is not certain this will be implemented; try
440it and see if it works.)
441@end table
442
fb9b5ab7 443@node Size and Position
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444@subsection Frame Size And Position
445
446 You can read or change the size and position of a frame using the
61cfa852 447frame parameters @code{left}, @code{top}, @code{height}, and
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448@code{width}. Whatever geometry parameters you don't specify are chosen
449by the window manager in its usual fashion.
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450
451 Here are some special features for working with sizes and positions:
452
453@defun set-frame-position frame left top
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454This function sets the position of the top left corner of @var{frame} to
455@var{left} and @var{top}. These arguments are measured in pixels, and
456count from the top left corner of the screen. Negative parameter values
457count up or rightward from the top left corner of the screen.
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458@end defun
459
460@defun frame-height &optional frame
461@defunx frame-width &optional frame
462These functions return the height and width of @var{frame}, measured in
463characters. If you don't supply @var{frame}, they use the selected
464frame.
465@end defun
466
467@defun frame-pixel-height &optional frame
468@defunx frame-pixel-width &optional frame
469These functions return the height and width of @var{frame}, measured in
470pixels. If you don't supply @var{frame}, they use the selected frame.
471@end defun
472
473@defun frame-char-height &optional frame
474@defunx frame-char-width &optional frame
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475These functions return the height and width of a character in
476@var{frame}, measured in pixels. The values depend on the choice of
477font. If you don't supply @var{frame}, these functions use the selected
478frame.
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479@end defun
480
481@defun set-frame-size frame cols rows
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482This function sets the size of @var{frame}, measured in characters;
483@var{cols} and @var{rows} specify the new width and height.
d25390d0 484
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485To set the size based on values measured in pixels, use
486@code{frame-char-height} and @code{frame-char-width} to convert
487them to units of characters.
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488@end defun
489
490 The old-fashioned functions @code{set-screen-height} and
491@code{set-screen-width}, which were used to specify the height and width
492of the screen in Emacs versions that did not support multiple frames,
493are still usable. They apply to the selected frame. @xref{Screen
494Size}.
495
496@defun x-parse-geometry geom
497@cindex geometry specification
498The function @code{x-parse-geometry} converts a standard X windows
61cfa852 499geometry string to an alist that you can use as part of the argument to
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500@code{make-frame}.
501
502The alist describes which parameters were specified in @var{geom}, and
503gives the values specified for them. Each element looks like
504@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
505values are @code{left}, @code{top}, @code{width}, and @code{height}.
506
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507For the size parameters, the value must be an integer. The position
508parameter names @code{left} and @code{top} are not totally accurate,
509because some values indicate the position of the right or bottom edges
510instead. These are the @var{value} possibilities for the position
511parameters:
512
513@table @asis
514@item an integer
515A positive integer relates the left edge or top edge of the window to
516the left or top edge of the screen. A negative integer relates the
517right or bottom edge of the window to the right or bottom edge of the
518screen.
519
bfe721d1 520@item @code{(+ @var{position})}
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521This specifies the position of the left or top edge of the window
522relative to the left or top edge of the screen. The integer
523@var{position} may be positive or negative; a negative value specifies a
524position outside the screen.
525
bfe721d1 526@item @code{(- @var{position})}
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527This specifies the position of the right or bottom edge of the window
528relative to the right or bottom edge of the screen. The integer
529@var{position} may be positive or negative; a negative value specifies a
530position outside the screen.
531@end table
532
533Here is an example:
534
bfe721d1 535@example
d25390d0 536(x-parse-geometry "35x70+0-0")
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537 @result{} ((width . 35) (height . 70)
538 (left . 0) (top - 0))
539@end example
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540@end defun
541
542@ignore
543New functions @code{set-frame-height} and @code{set-frame-width} set the
544size of a specified frame. The frame is the first argument; the size is
545the second.
546@end ignore
547
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548@node Frame Titles
549@section Frame Titles
550
551Every frame has a title; most window managers display the frame title at
552the top of the frame. You can specify an explicit title with the
553@code{name} frame property. But normally you don't specify this
554explicitly, and Emacs computes the title automatically.
555
556Emacs computes the frame title based on a template stored in the
557variable @code{frame-title-format}.
558
559@defvar frame-title-format
560This variable specifies how to compute a title for a frame
561when you have not explicitly specified one.
562
563The variable's value is actually a mode line construct, just like
564@code{mode-line-format}. @xref{Mode Line Data}.
565@end defvar
566
567@defvar icon-title-format
568This variable specifies how to compute the title for an iconified frame,
569when you have not explicitly specified the frame title. This title
570appears in the icon itself.
571@end defvar
572
573@defvar multiple-frames
574This variable is set automatically by Emacs. Its value is @code{t} when
575there are two or more frames (not counting minibuffer-only frames or
576invisible frames). The default value of @code{frame-title-format} uses
577@code{multiple-frames} so as to put the buffer name in the frame title
578only when there is more than one frame.
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579@end defvar
580
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581@node Deleting Frames
582@section Deleting Frames
583@cindex deletion of frames
584
585Frames remain potentially visible until you explicitly @dfn{delete}
586them. A deleted frame cannot appear on the screen, but continues to
587exist as a Lisp object until there are no references to it. There is no
588way to cancel the deletion of a frame aside from restoring a saved frame
589configuration (@pxref{Frame Configurations}); this is similar to the
590way windows behave.
591
592@deffn Command delete-frame &optional frame
593This function deletes the frame @var{frame}. By default, @var{frame} is
594the selected frame.
595@end deffn
596
597@defun frame-live-p frame
598The function @code{frame-live-p} returns non-@code{nil} if the frame
599@var{frame} has not been deleted.
600@end defun
601
22697dac 602 Some window managers provide a command to delete a window. These work
eaac2be1 603by sending a special message to the program that operates the window.
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604When Emacs gets one of these commands, it generates a
605@code{delete-frame} event, whose normal definition is a command that
606calls the function @code{delete-frame}. @xref{Misc Events}.
607
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608@node Finding All Frames
609@section Finding All Frames
610
611@defun frame-list
612The function @code{frame-list} returns a list of all the frames that
613have not been deleted. It is analogous to @code{buffer-list} for
614buffers. The list that you get is newly created, so modifying the list
615doesn't have any effect on the internals of Emacs.
616@end defun
617
618@defun visible-frame-list
619This function returns a list of just the currently visible frames.
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620@xref{Visibility of Frames}. (Terminal frames always count as
621``visible'', even though only the selected one is actually displayed.)
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622@end defun
623
624@defun next-frame &optional frame minibuf
625The function @code{next-frame} lets you cycle conveniently through all
626the frames from an arbitrary starting point. It returns the ``next''
627frame after @var{frame} in the cycle. If @var{frame} is omitted or
628@code{nil}, it defaults to the selected frame.
629
630The second argument, @var{minibuf}, says which frames to consider:
631
632@table @asis
633@item @code{nil}
634Exclude minibuffer-only frames.
635@item @code{visible}
636Consider all visible frames.
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637@item 0
638Consider all visible or iconified frames.
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639@item a window
640Consider only the frames using that particular window as their
641minibuffer.
642@item anything else
643Consider all frames.
644@end table
645@end defun
646
647@defun previous-frame &optional frame minibuf
648Like @code{next-frame}, but cycles through all frames in the opposite
649direction.
650@end defun
651
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652 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
653Window Ordering}.
654
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655@node Frames and Windows
656@section Frames and Windows
657
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658 Each window is part of one and only one frame; you can get the frame
659with @code{window-frame}.
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660
661@defun window-frame window
662This function returns the frame that @var{window} is on.
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663@end defun
664
665 All the non-minibuffer windows in a frame are arranged in a cyclic
666order. The order runs from the frame's top window, which is at the
667upper left corner, down and to the right, until it reaches the window at
668the lower right corner (always the minibuffer window, if the frame has
669one), and then it moves back to the top.
670
671@defun frame-top-window frame
672This returns the topmost, leftmost window of frame @var{frame}.
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673@end defun
674
675At any time, exactly one window on any frame is @dfn{selected within the
676frame}. The significance of this designation is that selecting the
677frame also selects this window. You can get the frame's current
678selected window with @code{frame-selected-window}.
679
680@defun frame-selected-window frame
61cfa852 681This function returns the window on @var{frame} that is selected within
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682@var{frame}.
683@end defun
684
685Conversely, selecting a window for Emacs with @code{select-window} also
686makes that window selected within its frame. @xref{Selecting Windows}.
687
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688Another function that (usually) returns one of the windows in a frame is
689@code{minibuffer-window}. @xref{Minibuffer Misc}.
690
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691@node Minibuffers and Frames
692@section Minibuffers and Frames
693
694Normally, each frame has its own minibuffer window at the bottom, which
695is used whenever that frame is selected. If the frame has a minibuffer,
696you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
697
698However, you can also create a frame with no minibuffer. Such a frame
699must use the minibuffer window of some other frame. When you create the
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700frame, you can specify explicitly the minibuffer window to use (in some
701other frame). If you don't, then the minibuffer is found in the frame
702which is the value of the variable @code{default-minibuffer-frame}. Its
703value should be a frame that does have a minibuffer.
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704
705If you use a minibuffer-only frame, you might want that frame to raise
706when you enter the minibuffer. If so, set the variable
707@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
708
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709@defvar default-minibuffer-frame
710This variable specifies the frame to use for the minibuffer window, by
bfe721d1 711default. It is always local to the current terminal and cannot be
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712buffer-local. @xref{Multiple Displays}.
713@end defvar
714
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715@node Input Focus
716@section Input Focus
717@cindex input focus
718@cindex selected frame
719
720At any time, one frame in Emacs is the @dfn{selected frame}. The selected
721window always resides on the selected frame.
722
723@defun selected-frame
724This function returns the selected frame.
725@end defun
726
727The X server normally directs keyboard input to the X window that the
728mouse is in. Some window managers use mouse clicks or keyboard events
729to @dfn{shift the focus} to various X windows, overriding the normal
730behavior of the server.
731
732Lisp programs can switch frames ``temporarily'' by calling
733the function @code{select-frame}. This does not override the window
734manager; rather, it escapes from the window manager's control until
735that control is somehow reasserted.
736
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737When using a text-only terminal, there is no window manager; therefore,
738@code{switch-frame} is the only way to switch frames, and the effect
739lasts until overridden by a subsequent call to @code{switch-frame}.
740Only the selected terminal frame is actually displayed on the terminal.
741Each terminal screen except for the initial one has a number, and the
742number of the selected frame appears in the mode line after the word
bfe721d1 743@samp{Emacs} (@pxref{Mode Line Variables}).
22697dac 744
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745@c ??? This is not yet implemented properly.
746@defun select-frame frame
747This function selects frame @var{frame}, temporarily disregarding the
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748focus of the X server if any. The selection of @var{frame} lasts until
749the next time the user does something to select a different frame, or
750until the next time this function is called.
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751@end defun
752
753Emacs cooperates with the X server and the window managers by arranging
754to select frames according to what the server and window manager ask
755for. It does so by generating a special kind of input event, called a
756@dfn{focus} event. The command loop handles a focus event by calling
1a426e9b 757@code{handle-switch-frame}. @xref{Focus Events}.
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758
759@deffn Command handle-switch-frame frame
760This function handles a focus event by selecting frame @var{frame}.
761
762Focus events normally do their job by invoking this command.
763Don't call it for any other reason.
764@end deffn
765
766@defun redirect-frame-focus frame focus-frame
767This function redirects focus from @var{frame} to @var{focus-frame}.
61cfa852 768This means that @var{focus-frame} will receive subsequent keystrokes
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769intended for @var{frame}. After such an event, the value of
770@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
771events specifying @var{frame} will instead select @var{focus-frame}.
772
773If @var{focus-frame} is @code{nil}, that cancels any existing
774redirection for @var{frame}, which therefore once again receives its own
775events.
776
777One use of focus redirection is for frames that don't have minibuffers.
778These frames use minibuffers on other frames. Activating a minibuffer
779on another frame redirects focus to that frame. This puts the focus on
780the minibuffer's frame, where it belongs, even though the mouse remains
61cfa852 781in the frame that activated the minibuffer.
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782
783Selecting a frame can also change focus redirections. Selecting frame
784@code{bar}, when @code{foo} had been selected, changes any redirections
785pointing to @code{foo} so that they point to @code{bar} instead. This
786allows focus redirection to work properly when the user switches from
787one frame to another using @code{select-window}.
788
789This means that a frame whose focus is redirected to itself is treated
790differently from a frame whose focus is not redirected.
791@code{select-frame} affects the former but not the latter.
792
793The redirection lasts until @code{redirect-frame-focus} is called to
794change it.
795@end defun
796
797@node Visibility of Frames
798@section Visibility of Frames
799@cindex visible frame
800@cindex invisible frame
801@cindex iconified frame
802@cindex frame visibility
803
bfe721d1 804An X window frame may be @dfn{visible}, @dfn{invisible}, or
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805@dfn{iconified}. If it is visible, you can see its contents. If it is
806iconified, the frame's contents do not appear on the screen, but an icon
807does. If the frame is invisible, it doesn't show on the screen, not
808even as an icon.
809
810Visibility is meaningless for terminal frames, since only the selected
811one is actually displayed in any case.
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812
813@deffn Command make-frame-visible &optional frame
814This function makes frame @var{frame} visible. If you omit @var{frame},
815it makes the selected frame visible.
816@end deffn
817
818@deffn Command make-frame-invisible &optional frame
819This function makes frame @var{frame} invisible. If you omit
820@var{frame}, it makes the selected frame invisible.
821@end deffn
822
823@deffn Command iconify-frame &optional frame
824This function iconifies frame @var{frame}. If you omit @var{frame}, it
825iconifies the selected frame.
826@end deffn
827
828@defun frame-visible-p frame
829This returns the visibility status of frame @var{frame}. The value is
830@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
831@code{icon} if it is iconified.
832@end defun
833
834 The visibility status of a frame is also available as a frame
835parameter. You can read or change it as such. @xref{X Frame
836Parameters}.
837
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838 The user can iconify and deiconify frames with the window manager.
839This happens below the level at which Emacs can exert any control, but
840Emacs does provide events that you can use to keep track of such
841changes. @xref{Misc Events}.
842
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843@node Raising and Lowering
844@section Raising and Lowering Frames
845
846The X Window System uses a desktop metaphor. Part of this metaphor is
847the idea that windows are stacked in a notional third dimension
848perpendicular to the screen surface, and thus ordered from ``highest''
849to ``lowest''. Where two windows overlap, the one higher up covers the
850one underneath. Even a window at the bottom of the stack can be seen if
851no other window overlaps it.
852
853@cindex raising a frame
854@cindex lowering a frame
855A window's place in this ordering is not fixed; in fact, users tend to
856change the order frequently. @dfn{Raising} a window means moving it
857``up'', to the top of the stack. @dfn{Lowering} a window means moving
858it to the bottom of the stack. This motion is in the notional third
859dimension only, and does not change the position of the window on the
860screen.
861
862You can raise and lower Emacs's X windows with these functions:
863
22697dac 864@deffn Command raise-frame frame
d25390d0 865This function raises frame @var{frame}.
22697dac 866@end deffn
d25390d0 867
22697dac 868@deffn Command lower-frame frame
d25390d0 869This function lowers frame @var{frame}.
22697dac 870@end deffn
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871
872@defopt minibuffer-auto-raise
873If this is non-@code{nil}, activation of the minibuffer raises the frame
874that the minibuffer window is in.
875@end defopt
876
877You can also enable auto-raise (raising automatically when a frame is
878selected) or auto-lower (lowering automatically when it is deselected)
879for any frame using frame parameters. @xref{X Frame Parameters}.
880
881@node Frame Configurations
882@section Frame Configurations
883@cindex frame configuration
884
885 A @dfn{frame configuration} records the current arrangement of frames,
886all their properties, and the window configuration of each one.
887
888@defun current-frame-configuration
61cfa852 889This function returns a frame configuration list that describes
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890the current arrangement of frames and their contents.
891@end defun
892
893@defun set-frame-configuration configuration
894This function restores the state of frames described in
895@var{configuration}.
896@end defun
897
898@node Mouse Tracking
899@section Mouse Tracking
900@cindex mouse tracking
901@cindex tracking the mouse
902
61cfa852 903Sometimes it is useful to @dfn{track} the mouse, which means to display
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904something to indicate where the mouse is and move the indicator as the
905mouse moves. For efficient mouse tracking, you need a way to wait until
906the mouse actually moves.
907
908The convenient way to track the mouse is to ask for events to represent
909mouse motion. Then you can wait for motion by waiting for an event. In
910addition, you can easily handle any other sorts of events that may
911occur. That is useful, because normally you don't want to track the
912mouse forever---only until some other event, such as the release of a
913button.
914
915@defspec track-mouse body@dots{}
916Execute @var{body}, meanwhile generating input events for mouse motion.
917The code in @var{body} can read these events with @code{read-event} or
918@code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
919motion events.
920
921The value of @code{track-mouse} is that of the last form in @var{body}.
922@end defspec
923
924The usual purpose of tracking mouse motion is to indicate on the screen
925the consequences of pushing or releasing a button at the current
926position.
927
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928In many cases, you can avoid the need to track the mouse by using
929the @code{mouse-face} text property (@pxref{Special Properties}).
930That works at a much lower level and runs more smoothly than
931Lisp-level mouse tracking.
932
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933@ignore
934@c These are not implemented yet.
935
936These functions change the screen appearance instantaneously. The
937effect is transient, only until the next ordinary Emacs redisplay. That
938is ok for mouse tracking, since it doesn't make sense for mouse tracking
939to change the text, and the body of @code{track-mouse} normally reads
940the events itself and does not do redisplay.
941
942@defun x-contour-region window beg end
943This function draws lines to make a box around the text from @var{beg}
944to @var{end}, in window @var{window}.
945@end defun
946
947@defun x-uncontour-region window beg end
948This function erases the lines that would make a box around the text
949from @var{beg} to @var{end}, in window @var{window}. Use it to remove
950a contour that you previously made by calling @code{x-contour-region}.
951@end defun
952
953@defun x-draw-rectangle frame left top right bottom
954This function draws a hollow rectangle on frame @var{frame} with the
955specified edge coordinates, all measured in pixels from the inside top
956left corner. It uses the cursor color, the one used for indicating the
957location of point.
958@end defun
959
960@defun x-erase-rectangle frame left top right bottom
961This function erases a hollow rectangle on frame @var{frame} with the
962specified edge coordinates, all measured in pixels from the inside top
963left corner. Erasure means redrawing the text and background that
964normally belong in the specified rectangle.
965@end defun
966@end ignore
967
968@node Mouse Position
969@section Mouse Position
970@cindex mouse position
971@cindex position of mouse
972
973 The functions @code{mouse-position} and @code{set-mouse-position}
974give access to the current position of the mouse.
975
976@defun mouse-position
977This function returns a description of the position of the mouse. The
978value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
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979and @var{y} are integers giving the position in characters relative to
980the top left corner of the inside of @var{frame}.
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981@end defun
982
983@defun set-mouse-position frame x y
984This function @dfn{warps the mouse} to position @var{x}, @var{y} in
985frame @var{frame}. The arguments @var{x} and @var{y} are integers,
fb9b5ab7 986giving the position in characters relative to the top left corner of the
d25390d0 987inside of @var{frame}.
fb9b5ab7 988@end defun
d25390d0 989
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990@defun mouse-pixel-position
991This function is like @code{mouse-position} except that it returns
992coordinates in units of pixels rather than units of characters.
993@end defun
994
995@defun set-mouse-pixel-position frame x y
996This function warps the mouse like @code{set-mouse-position} except that
997@var{x} and @var{y} are in units of pixels rather than units of
998characters. These coordinates are not required to be within the frame.
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999@end defun
1000
1001@need 3000
1002
1003@node Pop-Up Menus
1004@section Pop-Up Menus
1005
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1006 When using X windows, a Lisp program can pop up a menu which the
1007user can choose from with the mouse.
1008
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1009@defun x-popup-menu position menu
1010This function displays a pop-up menu and returns an indication of
1011what selection the user makes.
1012
1013The argument @var{position} specifies where on the screen to put the
1014menu. It can be either a mouse button event (which says to put the menu
1015where the user actuated the button) or a list of this form:
1016
1017@example
1018((@var{xoffset} @var{yoffset}) @var{window})
1019@end example
1020
1021@noindent
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1022where @var{xoffset} and @var{yoffset} are coordinates, measured in
1023pixels, counting from the top left corner of @var{window}'s frame.
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1024
1025If @var{position} is @code{t}, it means to use the current mouse
1026position. If @var{position} is @code{nil}, it means to precompute the
1027key binding equivalents for the keymaps specified in @var{menu},
1028without actually displaying or popping up the menu.
1029
1030The argument @var{menu} says what to display in the menu. It can be a
1031keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1032can have the following form:
1033
1034@example
1035(@var{title} @var{pane1} @var{pane2}...)
1036@end example
1037
1038@noindent
1039where each pane is a list of form
1040
1041@example
bfe721d1 1042(@var{title} (@var{line} . @var{item})...)
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1043@end example
1044
1045Each @var{line} should be a string, and each @var{item} should be the
1046value to return if that @var{line} is chosen.
1047@end defun
1048
2368fc6f 1049 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
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1050a prefix key with a menu keymap would do the job. If you use a menu
1051keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
1052individual items in that menu and provide help for them. If instead you
1053implement the menu by defining a command that calls @code{x-popup-menu},
1054the help facilities cannot know what happens inside that command, so
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1055they cannot give any help for the menu's items.
1056
1057 The menu bar mechanism, which lets you switch between submenus by
1058moving the mouse, cannot look within the definition of a command to see
1059that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1060submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1061an integrated fashion. This is why all menu bar submenus are
1062implemented with menu keymaps within the parent menu, and never with
1063@code{x-popup-menu}. @xref{Menu Bar},
1064
1065 If you want a menu bar submenu to have contents that vary, you should
1066still use a menu keymap to implement it. To make the contents vary, add
1067a hook function to @code{menu-bar-update-hook} to update the contents of
1068the menu keymap as necessary.
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1069
1070@node Dialog Boxes
1071@section Dialog Boxes
1072@cindex dialog boxes
1073
1074 A dialog box is a variant of a pop-up menu. It looks a little
1075different (if Emacs uses an X toolkit), it always appears in the center
1076of a frame, and it has just one level and one pane. The main use of
1077dialog boxes is for asking questions that the user can answer with
1078``yes'', ``no'', and a few other alternatives. The functions
1079@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1080keyboard, when called from commands invoked by mouse clicks.
1081
1082@defun x-popup-dialog position contents
1083This function displays a pop-up dialog box and returns an indication of
1084what selection the user makes. The argument @var{contents} specifies
1085the alternatives to offer; it has this format:
1086
1087@example
fb9b5ab7 1088(@var{title} (@var{string} . @var{value})@dots{})
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1089@end example
1090
1091@noindent
1092which looks like the list that specifies a single pane for
1093@code{x-popup-menu}.
1094
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1095The return value is @var{value} from the chosen alternative.
1096
1097An element of the list may be just a string instead of a cons cell
1098@code{(@var{string} . @var{value})}. That makes a box that cannot
1099be selected.
1100
1101If @code{nil} appears in the list, it separates the left-hand items from
1102the right-hand items; items that precede the @code{nil} appear on the
1103left, and items that follow the @code{nil} appear on the right. If you
1104don't include a @code{nil} in the list, then approximately half the
1105items appear on each side.
1106
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1107Dialog boxes always appear in the center of a frame; the argument
1108@var{position} specifies which frame. The possible values are as in
1109@code{x-popup-menu}, but the precise coordinates don't matter; only the
1110frame matters.
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1111
1112If your Emacs executable does not use an X toolkit, then it cannot
1113display a real dialog box; so instead it displays the same items in a
1114pop-up menu in the center of the frame.
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1115@end defun
1116
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1117@node Pointer Shapes
1118@section Pointer Shapes
1119@cindex pointer shape
1120@cindex mouse pointer shape
1121
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1122 These variables specify which shape to use for the mouse pointer in
1123various situations:
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1124
1125@table @code
1126@item x-pointer-shape
1127@vindex x-pointer-shape
1128This variable specifies the pointer shape to use ordinarily in the Emacs
1129frame.
1130
1131@item x-sensitive-text-pointer-shape
1132@vindex x-sensitive-text-pointer-shape
1133This variable specifies the pointer shape to use when the mouse
1134is over mouse-sensitive text.
1135@end table
1136
1137 These variables affect newly created frames. They do not normally
1138affect existing frames; however, if you set the mouse color of a frame,
1139that also updates its pointer shapes based on the current values of
1140these variables. @xref{X Frame Parameters}.
1141
1142 The values you can use, to specify either of these pointer shapes, are
477763cd 1143defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
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1144@key{RET} x-pointer @key{RET}} to see a list of them.
1145
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1146@node X Selections
1147@section X Selections
1148@cindex selection (for X windows)
1149
1150The X server records a set of @dfn{selections} which permit transfer of
1151data between application programs. The various selections are
1152distinguished by @dfn{selection types}, represented in Emacs by
1153symbols. X clients including Emacs can read or set the selection for
1154any given type.
1155
1156@defun x-set-selection type data
1157This function sets a ``selection'' in the X server. It takes two
1158arguments: a selection type @var{type}, and the value to assign to it,
1159@var{data}. If @var{data} is @code{nil}, it means to clear out the
1160selection. Otherwise, @var{data} may be a string, a symbol, an integer
1161(or a cons of two integers or list of two integers), an overlay, or a
1162cons of two markers pointing to the same buffer. An overlay or a pair
1163of markers stands for text in the overlay or between the markers.
1164
1165The data may also be a vector of valid non-vector selection values.
1166
1167Each possible @var{type} has its own selection value, which changes
1168independently. The usual values of @var{type} are @code{PRIMARY} and
1169@code{SECONDARY}; these are symbols with upper-case names, in accord
1170with X Window System conventions. The default is @code{PRIMARY}.
1171@end defun
1172
61cfa852 1173@defun x-get-selection &optional type data-type
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1174This function accesses selections set up by Emacs or by other X
1175clients. It takes two optional arguments, @var{type} and
1176@var{data-type}. The default for @var{type}, the selection type, is
1177@code{PRIMARY}.
1178
1179The @var{data-type} argument specifies the form of data conversion to
1180use, to convert the raw data obtained from another X client into Lisp
1181data. Meaningful values include @code{TEXT}, @code{STRING},
1182@code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1183@code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1184@code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1185@code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1186upper-case names in accord with X conventions.) The default for
1187@var{data-type} is @code{STRING}.
1188@end defun
1189
1190@cindex cut buffer
1191The X server also has a set of numbered @dfn{cut buffers} which can
1192store text or other data being moved between applications. Cut buffers
1193are considered obsolete, but Emacs supports them for the sake of X
1194clients that still use them.
1195
1196@defun x-get-cut-buffer n
1197This function returns the contents of cut buffer number @var{n}.
1198@end defun
1199
1200@defun x-set-cut-buffer string
1201This function stores @var{string} into the first cut buffer (cut buffer
12020), moving the other values down through the series of cut buffers, much
1203like the way successive kills in Emacs move down the kill ring.
1204@end defun
1205
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1206@node Color Names
1207@section Color Names
d25390d0 1208
a3431be8 1209@defun x-color-defined-p color &optional frame
fed7c77a 1210This function reports whether a color name is meaningful. It returns
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1211@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1212which frame's display to ask about; if @var{frame} is omitted or
1213@code{nil}, the selected frame is used.
d25390d0 1214
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1215Note that this does not tell you whether the display you are using
1216really supports that color. You can ask for any defined color on any
1217kind of display, and you will get some result---that is how the X server
1218works. Here's an approximate way to test whether your display supports
1219the color @var{color}:
1220
1221@example
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1222(defun x-color-supported-p (color &optional frame)
1223 (and (x-color-defined-p color frame)
1224 (or (x-display-color-p frame)
fed7c77a 1225 (member color '("black" "white"))
a3431be8 1226 (and (> (x-display-planes frame) 1)
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1227 (equal color "gray")))))
1228@end example
1229@end defun
1230
a3431be8 1231@defun x-color-values color &optional frame
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1232This function returns a value that describes what @var{color} should
1233ideally look like. If @var{color} is defined, the value is a list of
1234three integers, which give the amount of red, the amount of green, and
1235the amount of blue. Each integer ranges in principle from 0 to 65535,
1236but in practice no value seems to be above 65280. If @var{color} is not
1237defined, the value is @code{nil}.
1238
1239@example
1240(x-color-values "black")
1241 @result{} (0 0 0)
1242(x-color-values "white")
1243 @result{} (65280 65280 65280)
1244(x-color-values "red")
1245 @result{} (65280 0 0)
1246(x-color-values "pink")
1247 @result{} (65280 49152 51968)
1248(x-color-values "hungry")
1249 @result{} nil
1250@end example
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1251
1252The color values are returned for @var{frame}'s display. If @var{frame}
1253is omitted or @code{nil}, the information is return for the selected
1254frame's display.
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1255@end defun
1256
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1257@node Resources
1258@section X Resources
1259
bfe721d1 1260@defun x-get-resource attribute class &optional component subclass
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1261The function @code{x-get-resource} retrieves a resource value from the X
1262Windows defaults database.
1263
1264Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1265This function searches using a key of the form
61cfa852 1266@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
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1267under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1268the class.
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1269
1270The optional arguments @var{component} and @var{subclass} add to the key
1271and the class, respectively. You must specify both of them or neither.
1272If you specify them, the key is
1273@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
bfe721d1 1274@samp{Emacs.@var{class}.@var{subclass}}.
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1275@end defun
1276
bfe721d1 1277 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
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1278
1279@node Server Data
1280@section Data about the X Server
1281
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1282 This section describes functions you can use to get information about
1283the capabilities and origin of an X display that Emacs is using. Each
1284of these functions lets you specify the display you are interested in:
1285the @var{display} argument can be either a display name, or a frame
1286(meaning use the display that frame is on). If you omit the
1287@var{display} argument, or specify @code{nil}, that means to use the
1288selected frame's display.
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1289
1290@defun x-display-screens &optional display
1291This function returns the number of screens associated with the display.
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1292@end defun
1293
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1294@defun x-server-version &optional display
1295This function returns the list of version numbers of the X server
1296running the display.
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1297@end defun
1298
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1299@defun x-server-vendor &optional display
1300This function returns the vendor that provided the X server software.
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1301@end defun
1302
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1303@defun x-display-pixel-height &optional display
1304This function returns the height of the screen in pixels.
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1305@end defun
1306
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1307@defun x-display-mm-height &optional display
1308This function returns the height of the screen in millimeters.
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1309@end defun
1310
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1311@defun x-display-pixel-width &optional display
1312This function returns the width of the screen in pixels.
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1313@end defun
1314
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1315@defun x-display-mm-width &optional display
1316This function returns the width of the screen in millimeters.
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1317@end defun
1318
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1319@defun x-display-backing-store &optional display
1320This function returns the backing store capability of the screen.
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1321Values can be the symbols @code{always}, @code{when-mapped}, or
1322@code{not-useful}.
1323@end defun
1324
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1325@defun x-display-save-under &optional display
1326This function returns non-@code{nil} if the display supports the
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1327SaveUnder feature.
1328@end defun
1329
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1330@defun x-display-planes &optional display
1331This function returns the number of planes the display supports.
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1332@end defun
1333
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1334@defun x-display-visual-class &optional display
1335This function returns the visual class for the screen. The value is one
1336of the symbols @code{static-gray}, @code{gray-scale},
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1337@code{static-color}, @code{pseudo-color}, @code{true-color}, and
1338@code{direct-color}.
1339@end defun
1340
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1341@defun x-display-grayscale-p &optional display
1342This function returns @code{t} if the screen can display shades of gray.
1343@end defun
1344
1345@defun x-display-color-p &optional display
1346This function returns @code{t} if the screen is a color screen.
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1347@end defun
1348
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1349@defun x-display-color-cells &optional display
1350This function returns the number of color cells the screen supports.
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1351@end defun
1352
1353@ignore
1354@defvar x-no-window-manager
1355This variable's value is is @code{t} if no X window manager is in use.
1356@end defvar
1357@end ignore
1358
1359@ignore
1360@item
1361The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1362width and height of an X Window frame, measured in pixels.
d25390d0 1363@end ignore