Add cross-references regarding POSITION of mouse events.
[bpt/emacs.git] / doc / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
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4@c 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
5@c Free Software Foundation, Inc.
b8d4c8d0 6@c See the file elisp.texi for copying conditions.
6336d8c3 7@setfilename ../../info/commands
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8@node Command Loop, Keymaps, Minibuffers, Top
9@chapter Command Loop
10@cindex editor command loop
11@cindex command loop
12
13 When you run Emacs, it enters the @dfn{editor command loop} almost
14immediately. This loop reads key sequences, executes their definitions,
15and displays the results. In this chapter, we describe how these things
16are done, and the subroutines that allow Lisp programs to do them.
17
18@menu
19* Command Overview:: How the command loop reads commands.
20* Defining Commands:: Specifying how a function should read arguments.
21* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 22* Distinguish Interactive:: Making a command distinguish interactive calls.
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23* Command Loop Info:: Variables set by the command loop for you to examine.
24* Adjusting Point:: Adjustment of point after a command.
d24880de 25* Input Events:: What input looks like when you read it.
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26* Reading Input:: How to read input events from the keyboard or mouse.
27* Special Events:: Events processed immediately and individually.
28* Waiting:: Waiting for user input or elapsed time.
29* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
30* Prefix Command Arguments:: How the commands to set prefix args work.
31* Recursive Editing:: Entering a recursive edit,
32 and why you usually shouldn't.
33* Disabling Commands:: How the command loop handles disabled commands.
34* Command History:: How the command history is set up, and how accessed.
35* Keyboard Macros:: How keyboard macros are implemented.
36@end menu
37
38@node Command Overview
39@section Command Loop Overview
40
41 The first thing the command loop must do is read a key sequence, which
42is a sequence of events that translates into a command. It does this by
43calling the function @code{read-key-sequence}. Your Lisp code can also
44call this function (@pxref{Key Sequence Input}). Lisp programs can also
45do input at a lower level with @code{read-event} (@pxref{Reading One
46Event}) or discard pending input with @code{discard-input}
47(@pxref{Event Input Misc}).
48
49 The key sequence is translated into a command through the currently
50active keymaps. @xref{Key Lookup}, for information on how this is done.
51The result should be a keyboard macro or an interactively callable
52function. If the key is @kbd{M-x}, then it reads the name of another
53command, which it then calls. This is done by the command
54@code{execute-extended-command} (@pxref{Interactive Call}).
55
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56 Prior to executing the command, Emacs runs @code{undo-boundary} to
57create an undo boundary. @xref{Maintaining Undo}.
58
59 To execute a command, Emacs first reads its arguments by calling
60@code{command-execute} (@pxref{Interactive Call}). For commands
61written in Lisp, the @code{interactive} specification says how to read
62the arguments. This may use the prefix argument (@pxref{Prefix
63Command Arguments}) or may read with prompting in the minibuffer
64(@pxref{Minibuffers}). For example, the command @code{find-file} has
65an @code{interactive} specification which says to read a file name
66using the minibuffer. The function body of @code{find-file} does not
67use the minibuffer, so if you call @code{find-file} as a function from
68Lisp code, you must supply the file name string as an ordinary Lisp
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69function argument.
70
71 If the command is a string or vector (i.e., a keyboard macro) then
72@code{execute-kbd-macro} is used to execute it. You can call this
73function yourself (@pxref{Keyboard Macros}).
74
75 To terminate the execution of a running command, type @kbd{C-g}. This
76character causes @dfn{quitting} (@pxref{Quitting}).
77
78@defvar pre-command-hook
79The editor command loop runs this normal hook before each command. At
80that time, @code{this-command} contains the command that is about to
81run, and @code{last-command} describes the previous command.
82@xref{Command Loop Info}.
83@end defvar
84
85@defvar post-command-hook
86The editor command loop runs this normal hook after each command
87(including commands terminated prematurely by quitting or by errors),
88and also when the command loop is first entered. At that time,
89@code{this-command} refers to the command that just ran, and
90@code{last-command} refers to the command before that.
91@end defvar
92
93 Quitting is suppressed while running @code{pre-command-hook} and
94@code{post-command-hook}. If an error happens while executing one of
95these hooks, it terminates execution of the hook, and clears the hook
96variable to @code{nil} so as to prevent an infinite loop of errors.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100command does.
101
102@node Defining Commands
103@section Defining Commands
104@cindex defining commands
105@cindex commands, defining
106@cindex functions, making them interactive
107@cindex interactive function
108
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109 The special form @code{interactive} turns a Lisp function into a
110command. The @code{interactive} form must be located at top-level in
111the function body (usually as the first form in the body), or in the
112@code{interactive-form} property of the function symbol. When the
113@code{interactive} form is located in the function body, it does
114nothing when actually executed. Its presence serves as a flag, which
115tells the Emacs command loop that the function can be called
116interactively. The argument of the @code{interactive} form controls
117the reading of arguments for an interactive call.
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118
119@menu
120* Using Interactive:: General rules for @code{interactive}.
121* Interactive Codes:: The standard letter-codes for reading arguments
122 in various ways.
123* Interactive Examples:: Examples of how to read interactive arguments.
124@end menu
125
126@node Using Interactive
127@subsection Using @code{interactive}
128@cindex arguments, interactive entry
129
130 This section describes how to write the @code{interactive} form that
131makes a Lisp function an interactively-callable command, and how to
132examine a command's @code{interactive} form.
133
134@defspec interactive arg-descriptor
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135This special form declares that a function is a command, and that it
136may therefore be called interactively (via @kbd{M-x} or by entering a
137key sequence bound to it). The argument @var{arg-descriptor} declares
138how to compute the arguments to the command when the command is called
139interactively.
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140
141A command may be called from Lisp programs like any other function, but
142then the caller supplies the arguments and @var{arg-descriptor} has no
143effect.
144
c3aaf1d7 145@cindex @code{interactive-form}, function property
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146The @code{interactive} form must be located at top-level in the
147function body, or in the function symbol's @code{interactive-form}
148property (@pxref{Symbol Plists}). It has its effect because the
149command loop looks for it before calling the function
150(@pxref{Interactive Call}). Once the function is called, all its body
151forms are executed; at this time, if the @code{interactive} form
152occurs within the body, the form simply returns @code{nil} without
153even evaluating its argument.
154
155By convention, you should put the @code{interactive} form in the
156function body, as the first top-level form. If there is an
157@code{interactive} form in both the @code{interactive-form} symbol
158property and the function body, the former takes precedence. The
159@code{interactive-form} symbol property can be used to add an
160interactive form to an existing function, or change how its arguments
161are processed interactively, without redefining the function.
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162@end defspec
163
164There are three possibilities for the argument @var{arg-descriptor}:
165
166@itemize @bullet
167@item
168It may be omitted or @code{nil}; then the command is called with no
169arguments. This leads quickly to an error if the command requires one
170or more arguments.
171
172@item
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173It may be a string; its contents are a sequence of elements separated
174by newlines, one for each parameter@footnote{Some elements actually
175supply two parameters.}. Each element consists of a code character
5cba88a2 176(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 177some code characters use and some ignore). Here is an example:
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178
179@smallexample
9fa6d455 180(interactive "P\nbFrobnicate buffer: ")
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181@end smallexample
182
183@noindent
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184The code letter @samp{P} sets the command's first argument to the raw
185command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
186buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
187the name of an existing buffer, which becomes the second and final
188argument.
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189
190@c Emacs 19 feature
191The prompt string can use @samp{%} to include previous argument values
192(starting with the first argument) in the prompt. This is done using
193@code{format} (@pxref{Formatting Strings}). For example, here is how
194you could read the name of an existing buffer followed by a new name to
195give to that buffer:
196
197@smallexample
198@group
199(interactive "bBuffer to rename: \nsRename buffer %s to: ")
200@end group
201@end smallexample
202
203@cindex @samp{*} in @code{interactive}
204@cindex read-only buffers in interactive
ee6e73b8 205If @samp{*} appears at the beginning of the string, then an error is
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206signaled if the buffer is read-only.
207
208@cindex @samp{@@} in @code{interactive}
209@c Emacs 19 feature
ee6e73b8 210If @samp{@@} appears at the beginning of the string, and if the key
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211sequence used to invoke the command includes any mouse events, then
212the window associated with the first of those events is selected
213before the command is run.
214
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215@cindex @samp{^} in @code{interactive}
216@cindex shift-selection, and @code{interactive} spec
217If @samp{^} appears at the beginning of the string, and if the command
218was invoked through @dfn{shift-translation}, set the mark and activate
219the region temporarily, or extend an already active region, before the
220command is run. If the command was invoked without shift-translation,
221and the region is temporarily active, deactivate the region before the
222command is run. Shift-translation is controlled on the user level by
223@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
224Emacs Manual}.
225
226You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
227not matter. Actual reading of arguments is controlled by the rest of
228the prompt string (starting with the first character that is not
229@samp{*}, @samp{@@}, or @samp{^}).
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230
231@item
232It may be a Lisp expression that is not a string; then it should be a
233form that is evaluated to get a list of arguments to pass to the
234command. Usually this form will call various functions to read input
235from the user, most often through the minibuffer (@pxref{Minibuffers})
236or directly from the keyboard (@pxref{Reading Input}).
237
238Providing point or the mark as an argument value is also common, but
239if you do this @emph{and} read input (whether using the minibuffer or
240not), be sure to get the integer values of point or the mark after
241reading. The current buffer may be receiving subprocess output; if
242subprocess output arrives while the command is waiting for input, it
243could relocate point and the mark.
244
245Here's an example of what @emph{not} to do:
246
247@smallexample
248(interactive
249 (list (region-beginning) (region-end)
250 (read-string "Foo: " nil 'my-history)))
251@end smallexample
252
253@noindent
254Here's how to avoid the problem, by examining point and the mark after
255reading the keyboard input:
256
257@smallexample
258(interactive
259 (let ((string (read-string "Foo: " nil 'my-history)))
260 (list (region-beginning) (region-end) string)))
261@end smallexample
262
263@strong{Warning:} the argument values should not include any data
264types that can't be printed and then read. Some facilities save
265@code{command-history} in a file to be read in the subsequent
266sessions; if a command's arguments contain a data type that prints
267using @samp{#<@dots{}>} syntax, those facilities won't work.
268
269There are, however, a few exceptions: it is ok to use a limited set of
270expressions such as @code{(point)}, @code{(mark)},
271@code{(region-beginning)}, and @code{(region-end)}, because Emacs
272recognizes them specially and puts the expression (rather than its
273value) into the command history. To see whether the expression you
274wrote is one of these exceptions, run the command, then examine
275@code{(car command-history)}.
276@end itemize
277
278@cindex examining the @code{interactive} form
279@defun interactive-form function
280This function returns the @code{interactive} form of @var{function}.
281If @var{function} is an interactively callable function
282(@pxref{Interactive Call}), the value is the command's
283@code{interactive} form @code{(interactive @var{spec})}, which
284specifies how to compute its arguments. Otherwise, the value is
285@code{nil}. If @var{function} is a symbol, its function definition is
286used.
287@end defun
288
289@node Interactive Codes
290@comment node-name, next, previous, up
291@subsection Code Characters for @code{interactive}
292@cindex interactive code description
293@cindex description for interactive codes
294@cindex codes, interactive, description of
295@cindex characters for interactive codes
296
297 The code character descriptions below contain a number of key words,
298defined here as follows:
299
300@table @b
301@item Completion
302@cindex interactive completion
303Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
304completion because the argument is read using @code{completing-read}
305(@pxref{Completion}). @kbd{?} displays a list of possible completions.
306
307@item Existing
308Require the name of an existing object. An invalid name is not
309accepted; the commands to exit the minibuffer do not exit if the current
310input is not valid.
311
312@item Default
313@cindex default argument string
314A default value of some sort is used if the user enters no text in the
315minibuffer. The default depends on the code character.
316
317@item No I/O
318This code letter computes an argument without reading any input.
319Therefore, it does not use a prompt string, and any prompt string you
320supply is ignored.
321
322Even though the code letter doesn't use a prompt string, you must follow
323it with a newline if it is not the last code character in the string.
324
325@item Prompt
326A prompt immediately follows the code character. The prompt ends either
327with the end of the string or with a newline.
328
329@item Special
330This code character is meaningful only at the beginning of the
331interactive string, and it does not look for a prompt or a newline.
332It is a single, isolated character.
333@end table
334
335@cindex reading interactive arguments
336 Here are the code character descriptions for use with @code{interactive}:
337
338@table @samp
339@item *
340Signal an error if the current buffer is read-only. Special.
341
342@item @@
343Select the window mentioned in the first mouse event in the key
344sequence that invoked this command. Special.
345
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346@item ^
347If the command was invoked through shift-translation, set the mark and
348activate the region temporarily, or extend an already active region,
349before the command is run. If the command was invoked without
350shift-translation, and the region is temporarily active, deactivate
351the region before the command is run. Special.
352
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353@item a
354A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
355Completion, Prompt.
356
357@item b
358The name of an existing buffer. By default, uses the name of the
359current buffer (@pxref{Buffers}). Existing, Completion, Default,
360Prompt.
361
362@item B
363A buffer name. The buffer need not exist. By default, uses the name of
364a recently used buffer other than the current buffer. Completion,
365Default, Prompt.
366
367@item c
368A character. The cursor does not move into the echo area. Prompt.
369
370@item C
371A command name (i.e., a symbol satisfying @code{commandp}). Existing,
372Completion, Prompt.
373
374@item d
375@cindex position argument
376The position of point, as an integer (@pxref{Point}). No I/O.
377
378@item D
379A directory name. The default is the current default directory of the
380current buffer, @code{default-directory} (@pxref{File Name Expansion}).
381Existing, Completion, Default, Prompt.
382
383@item e
384The first or next mouse event in the key sequence that invoked the command.
385More precisely, @samp{e} gets events that are lists, so you can look at
386the data in the lists. @xref{Input Events}. No I/O.
387
388You can use @samp{e} more than once in a single command's interactive
389specification. If the key sequence that invoked the command has
390@var{n} events that are lists, the @var{n}th @samp{e} provides the
391@var{n}th such event. Events that are not lists, such as function keys
392and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
393
394@item f
395A file name of an existing file (@pxref{File Names}). The default
396directory is @code{default-directory}. Existing, Completion, Default,
397Prompt.
398
399@item F
400A file name. The file need not exist. Completion, Default, Prompt.
401
402@item G
403A file name. The file need not exist. If the user enters just a
404directory name, then the value is just that directory name, with no
405file name within the directory added. Completion, Default, Prompt.
406
407@item i
408An irrelevant argument. This code always supplies @code{nil} as
409the argument's value. No I/O.
410
411@item k
412A key sequence (@pxref{Key Sequences}). This keeps reading events
413until a command (or undefined command) is found in the current key
414maps. The key sequence argument is represented as a string or vector.
415The cursor does not move into the echo area. Prompt.
416
417If @samp{k} reads a key sequence that ends with a down-event, it also
418reads and discards the following up-event. You can get access to that
419up-event with the @samp{U} code character.
420
421This kind of input is used by commands such as @code{describe-key} and
422@code{global-set-key}.
423
424@item K
425A key sequence, whose definition you intend to change. This works like
426@samp{k}, except that it suppresses, for the last input event in the key
427sequence, the conversions that are normally used (when necessary) to
428convert an undefined key into a defined one.
429
430@item m
431@cindex marker argument
432The position of the mark, as an integer. No I/O.
433
434@item M
435Arbitrary text, read in the minibuffer using the current buffer's input
436method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
437Emacs Manual}). Prompt.
438
439@item n
440A number, read with the minibuffer. If the input is not a number, the
441user has to try again. @samp{n} never uses the prefix argument.
442Prompt.
443
444@item N
445The numeric prefix argument; but if there is no prefix argument, read
446a number as with @kbd{n}. The value is always a number. @xref{Prefix
447Command Arguments}. Prompt.
448
449@item p
450@cindex numeric prefix argument usage
451The numeric prefix argument. (Note that this @samp{p} is lower case.)
452No I/O.
453
454@item P
455@cindex raw prefix argument usage
456The raw prefix argument. (Note that this @samp{P} is upper case.) No
457I/O.
458
459@item r
460@cindex region argument
461Point and the mark, as two numeric arguments, smallest first. This is
462the only code letter that specifies two successive arguments rather than
463one. No I/O.
464
465@item s
466Arbitrary text, read in the minibuffer and returned as a string
467(@pxref{Text from Minibuffer}). Terminate the input with either
468@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
469these characters in the input.) Prompt.
470
471@item S
472An interned symbol whose name is read in the minibuffer. Any whitespace
473character terminates the input. (Use @kbd{C-q} to include whitespace in
474the string.) Other characters that normally terminate a symbol (e.g.,
475parentheses and brackets) do not do so here. Prompt.
476
477@item U
478A key sequence or @code{nil}. Can be used after a @samp{k} or
479@samp{K} argument to get the up-event that was discarded (if any)
480after @samp{k} or @samp{K} read a down-event. If no up-event has been
481discarded, @samp{U} provides @code{nil} as the argument. No I/O.
482
483@item v
484A variable declared to be a user option (i.e., satisfying the
485predicate @code{user-variable-p}). This reads the variable using
486@code{read-variable}. @xref{Definition of read-variable}. Existing,
487Completion, Prompt.
488
489@item x
490A Lisp object, specified with its read syntax, terminated with a
491@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
492Minibuffer}. Prompt.
493
494@item X
495@cindex evaluated expression argument
496A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
497the form so that its value becomes the argument for the command.
498Prompt.
499
500@item z
501A coding system name (a symbol). If the user enters null input, the
502argument value is @code{nil}. @xref{Coding Systems}. Completion,
503Existing, Prompt.
504
505@item Z
506A coding system name (a symbol)---but only if this command has a prefix
507argument. With no prefix argument, @samp{Z} provides @code{nil} as the
508argument value. Completion, Existing, Prompt.
509@end table
510
511@node Interactive Examples
512@comment node-name, next, previous, up
513@subsection Examples of Using @code{interactive}
514@cindex examples of using @code{interactive}
515@cindex @code{interactive}, examples of using
516
517 Here are some examples of @code{interactive}:
518
519@example
520@group
521(defun foo1 () ; @r{@code{foo1} takes no arguments,}
522 (interactive) ; @r{just moves forward two words.}
523 (forward-word 2))
524 @result{} foo1
525@end group
526
527@group
528(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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529 (interactive "^p") ; @r{which is the numeric prefix.}
530 ; @r{under @code{shift-select-mode},}
531 ; @r{will activate or extend region.}
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532 (forward-word (* 2 n)))
533 @result{} foo2
534@end group
535
536@group
537(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
538 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
539 (forward-word (* 2 n)))
540 @result{} foo3
541@end group
542
543@group
544(defun three-b (b1 b2 b3)
545 "Select three existing buffers.
546Put them into three windows, selecting the last one."
547@end group
548 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
549 (delete-other-windows)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b1)
552 (other-window 1)
553 (split-window (selected-window) 8)
554 (switch-to-buffer b2)
555 (other-window 1)
556 (switch-to-buffer b3))
557 @result{} three-b
558@group
559(three-b "*scratch*" "declarations.texi" "*mail*")
560 @result{} nil
561@end group
562@end example
563
564@node Interactive Call
565@section Interactive Call
566@cindex interactive call
567
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568 After the command loop has translated a key sequence into a command,
569it invokes that command using the function @code{command-execute}. If
570the command is a function, @code{command-execute} calls
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571@code{call-interactively}, which reads the arguments and calls the
572command. You can also call these functions yourself.
573
574@defun commandp object &optional for-call-interactively
575Returns @code{t} if @var{object} is suitable for calling interactively;
576that is, if @var{object} is a command. Otherwise, returns @code{nil}.
577
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578Interactively-callable objects include strings and vectors (which are
579treated as keyboard macros), lambda expressions that contain a
580top-level @code{interactive} form (@pxref{Using Interactive}),
581byte-code function objects made from such lambda expressions, autoload
582objects that are declared as interactive (non-@code{nil} fourth
583argument to @code{autoload}), and some primitive functions.
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585A symbol satisfies @code{commandp} if it has a non-@code{nil}
586@code{interactive-form} property, or if its function definition
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587satisfies @code{commandp}. Keys and keymaps are not commands.
588Rather, they are used to look up commands (@pxref{Keymaps}).
589
590If @var{for-call-interactively} is non-@code{nil}, then
591@code{commandp} returns @code{t} only for objects that
592@code{call-interactively} could call---thus, not for keyboard macros.
593
594See @code{documentation} in @ref{Accessing Documentation}, for a
595realistic example of using @code{commandp}.
596@end defun
597
598@defun call-interactively command &optional record-flag keys
599This function calls the interactively callable function @var{command},
600reading arguments according to its interactive calling specifications.
601It returns whatever @var{command} returns. An error is signaled if
602@var{command} is not a function or if it cannot be called
603interactively (i.e., is not a command). Note that keyboard macros
604(strings and vectors) are not accepted, even though they are
605considered commands, because they are not functions. If @var{command}
606is a symbol, then @code{call-interactively} uses its function definition.
607
608@cindex record command history
609If @var{record-flag} is non-@code{nil}, then this command and its
610arguments are unconditionally added to the list @code{command-history}.
611Otherwise, the command is added only if it uses the minibuffer to read
612an argument. @xref{Command History}.
613
614The argument @var{keys}, if given, should be a vector which specifies
615the sequence of events to supply if the command inquires which events
616were used to invoke it. If @var{keys} is omitted or @code{nil}, the
617default is the return value of @code{this-command-keys-vector}.
618@xref{Definition of this-command-keys-vector}.
619@end defun
620
621@defun command-execute command &optional record-flag keys special
622@cindex keyboard macro execution
623This function executes @var{command}. The argument @var{command} must
624satisfy the @code{commandp} predicate; i.e., it must be an interactively
625callable function or a keyboard macro.
626
627A string or vector as @var{command} is executed with
628@code{execute-kbd-macro}. A function is passed to
629@code{call-interactively}, along with the optional @var{record-flag}
630and @var{keys}.
631
632A symbol is handled by using its function definition in its place. A
633symbol with an @code{autoload} definition counts as a command if it was
634declared to stand for an interactively callable function. Such a
635definition is handled by loading the specified library and then
636rechecking the definition of the symbol.
637
638The argument @var{special}, if given, means to ignore the prefix
639argument and not clear it. This is used for executing special events
640(@pxref{Special Events}).
641@end defun
642
643@deffn Command execute-extended-command prefix-argument
644@cindex read command name
645This function reads a command name from the minibuffer using
646@code{completing-read} (@pxref{Completion}). Then it uses
647@code{command-execute} to call the specified command. Whatever that
648command returns becomes the value of @code{execute-extended-command}.
649
650@cindex execute with prefix argument
651If the command asks for a prefix argument, it receives the value
652@var{prefix-argument}. If @code{execute-extended-command} is called
653interactively, the current raw prefix argument is used for
654@var{prefix-argument}, and thus passed on to whatever command is run.
655
656@c !!! Should this be @kindex?
657@cindex @kbd{M-x}
658@code{execute-extended-command} is the normal definition of @kbd{M-x},
659so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
660to take the prompt from the events used to invoke
661@code{execute-extended-command}, but that is painful to implement.) A
662description of the value of the prefix argument, if any, also becomes
663part of the prompt.
664
665@example
666@group
667(execute-extended-command 3)
668---------- Buffer: Minibuffer ----------
6693 M-x forward-word RET
670---------- Buffer: Minibuffer ----------
671 @result{} t
672@end group
673@end example
674@end deffn
675
77832c61
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676@node Distinguish Interactive
677@section Distinguish Interactive Calls
678
679 Sometimes a command should display additional visual feedback (such
680as an informative message in the echo area) for interactive calls
681only. There are three ways to do this. The recommended way to test
682whether the function was called using @code{call-interactively} is to
683give it an optional argument @code{print-message} and use the
684@code{interactive} spec to make it non-@code{nil} in interactive
685calls. Here's an example:
686
687@example
688(defun foo (&optional print-message)
689 (interactive "p")
690 (when print-message
691 (message "foo")))
692@end example
693
694@noindent
695We use @code{"p"} because the numeric prefix argument is never
696@code{nil}. Defined in this way, the function does display the
697message when called from a keyboard macro.
698
699 The above method with the additional argument is usually best,
700because it allows callers to say ``treat this call as interactive.''
89a9e058 701But you can also do the job by testing @code{called-interactively-p}.
77832c61 702
eb5ed549 703@defun called-interactively-p kind
77832c61
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704This function returns @code{t} when the calling function was called
705using @code{call-interactively}.
b8d4c8d0 706
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707The argument @var{kind} should be either the symbol @code{interactive}
708or the symbol @code{any}. If it is @code{interactive}, then
709@code{called-interactively-p} returns @code{t} only if the call was
710made directly by the user---e.g., if the user typed a key sequence
711bound to the calling function, but @emph{not} if the user ran a
712keyboard macro that called the function (@pxref{Keyboard Macros}). If
713@var{kind} is @code{any}, @code{called-interactively-p} returns
714@code{t} for any kind of interactive call, including keyboard macros.
715
716If in doubt, use @code{any}; the only known proper use of
717@code{interactive} is if you need to decide whether to display a
718helpful message while a function is running.
719
720A function is never considered to be called interactively if it was
721called via Lisp evaluation (or with @code{apply} or @code{funcall}).
b8d4c8d0
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722@end defun
723
eb5ed549
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724@noindent
725Here is an example of using @code{called-interactively-p}:
b8d4c8d0
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726
727@example
728@group
b8d4c8d0
GM
729(defun foo ()
730 (interactive)
eb5ed549
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731 (when (called-interactively-p 'any)
732 (message "Interactive!")
733 'foo-called-interactively))
b8d4c8d0
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734@end group
735
736@group
77832c61 737;; @r{Type @kbd{M-x foo}.}
eb5ed549 738 @print{} Interactive!
b8d4c8d0
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739@end group
740
741@group
77832c61 742(foo)
eb5ed549 743 @result{} nil
77832c61
RS
744@end group
745@end example
746
eb5ed549
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747@noindent
748Here is another example that contrasts direct and indirect calls to
749@code{called-interactively-p}.
77832c61
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750
751@example
752@group
753(defun bar ()
754 (interactive)
eb5ed549 755 (message "%s" (list (foo) (called-interactively-p 'any))))
b8d4c8d0
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756@end group
757
758@group
759;; @r{Type @kbd{M-x bar}.}
eb5ed549 760 @print{} (nil t)
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761@end group
762@end example
763
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764@node Command Loop Info
765@comment node-name, next, previous, up
766@section Information from the Command Loop
767
768The editor command loop sets several Lisp variables to keep status
1bb1f7d3
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769records for itself and for commands that are run. With the exception of
770@code{this-command} and @code{last-command} it's generally a bad idea to
771change any of these variables in a Lisp program.
b8d4c8d0
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772
773@defvar last-command
774This variable records the name of the previous command executed by the
775command loop (the one before the current command). Normally the value
776is a symbol with a function definition, but this is not guaranteed.
777
778The value is copied from @code{this-command} when a command returns to
779the command loop, except when the command has specified a prefix
780argument for the following command.
781
782This variable is always local to the current terminal and cannot be
3ec61d4e 783buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
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784@end defvar
785
786@defvar real-last-command
787This variable is set up by Emacs just like @code{last-command},
788but never altered by Lisp programs.
789@end defvar
790
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791@defvar last-repeatable-command
792This variable stores the most recently executed command that was not
793part of an input event. This is the command @code{repeat} will try to
794repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
795@end defvar
796
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797@defvar this-command
798@cindex current command
799This variable records the name of the command now being executed by
800the editor command loop. Like @code{last-command}, it is normally a symbol
801with a function definition.
802
803The command loop sets this variable just before running a command, and
804copies its value into @code{last-command} when the command finishes
805(unless the command specified a prefix argument for the following
806command).
807
808@cindex kill command repetition
809Some commands set this variable during their execution, as a flag for
810whatever command runs next. In particular, the functions for killing text
811set @code{this-command} to @code{kill-region} so that any kill commands
812immediately following will know to append the killed text to the
813previous kill.
814@end defvar
815
816If you do not want a particular command to be recognized as the previous
817command in the case where it got an error, you must code that command to
818prevent this. One way is to set @code{this-command} to @code{t} at the
819beginning of the command, and set @code{this-command} back to its proper
820value at the end, like this:
821
822@example
823(defun foo (args@dots{})
824 (interactive @dots{})
825 (let ((old-this-command this-command))
826 (setq this-command t)
827 @r{@dots{}do the work@dots{}}
828 (setq this-command old-this-command)))
829@end example
830
831@noindent
832We do not bind @code{this-command} with @code{let} because that would
833restore the old value in case of error---a feature of @code{let} which
834in this case does precisely what we want to avoid.
835
836@defvar this-original-command
837This has the same value as @code{this-command} except when command
838remapping occurs (@pxref{Remapping Commands}). In that case,
839@code{this-command} gives the command actually run (the result of
840remapping), and @code{this-original-command} gives the command that
841was specified to run but remapped into another command.
842@end defvar
843
844@defun this-command-keys
845This function returns a string or vector containing the key sequence
846that invoked the present command, plus any previous commands that
847generated the prefix argument for this command. Any events read by the
848command using @code{read-event} without a timeout get tacked on to the end.
849
850However, if the command has called @code{read-key-sequence}, it
851returns the last read key sequence. @xref{Key Sequence Input}. The
852value is a string if all events in the sequence were characters that
853fit in a string. @xref{Input Events}.
854
855@example
856@group
857(this-command-keys)
858;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
859 @result{} "^U^X^E"
860@end group
861@end example
862@end defun
863
864@defun this-command-keys-vector
865@anchor{Definition of this-command-keys-vector}
866Like @code{this-command-keys}, except that it always returns the events
867in a vector, so you don't need to deal with the complexities of storing
868input events in a string (@pxref{Strings of Events}).
869@end defun
870
871@defun clear-this-command-keys &optional keep-record
872This function empties out the table of events for
873@code{this-command-keys} to return. Unless @var{keep-record} is
874non-@code{nil}, it also empties the records that the function
875@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
876This is useful after reading a password, to prevent the password from
877echoing inadvertently as part of the next command in certain cases.
878@end defun
879
880@defvar last-nonmenu-event
881This variable holds the last input event read as part of a key sequence,
882not counting events resulting from mouse menus.
883
884One use of this variable is for telling @code{x-popup-menu} where to pop
885up a menu. It is also used internally by @code{y-or-n-p}
886(@pxref{Yes-or-No Queries}).
887@end defvar
888
889@defvar last-command-event
890@defvarx last-command-char
891This variable is set to the last input event that was read by the
892command loop as part of a command. The principal use of this variable
893is in @code{self-insert-command}, which uses it to decide which
894character to insert.
895
896@example
897@group
898last-command-event
899;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
900 @result{} 5
901@end group
902@end example
903
904@noindent
905The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
906
ab756fb3 907The alias @code{last-command-char} is obsolete.
b8d4c8d0
GM
908@end defvar
909
910@c Emacs 19 feature
911@defvar last-event-frame
912This variable records which frame the last input event was directed to.
913Usually this is the frame that was selected when the event was
914generated, but if that frame has redirected input focus to another
915frame, the value is the frame to which the event was redirected.
916@xref{Input Focus}.
917
918If the last event came from a keyboard macro, the value is @code{macro}.
919@end defvar
920
921@node Adjusting Point
922@section Adjusting Point After Commands
923@cindex adjusting point
924@cindex invisible/intangible text, and point
925@cindex @code{display} property, and point display
926@cindex @code{composition} property, and point display
927
928 It is not easy to display a value of point in the middle of a
929sequence of text that has the @code{display}, @code{composition} or
930@code{intangible} property, or is invisible. Therefore, after a
931command finishes and returns to the command loop, if point is within
932such a sequence, the command loop normally moves point to the edge of
933the sequence.
934
935 A command can inhibit this feature by setting the variable
936@code{disable-point-adjustment}:
937
938@defvar disable-point-adjustment
939If this variable is non-@code{nil} when a command returns to the
940command loop, then the command loop does not check for those text
941properties, and does not move point out of sequences that have them.
942
943The command loop sets this variable to @code{nil} before each command,
944so if a command sets it, the effect applies only to that command.
945@end defvar
946
947@defvar global-disable-point-adjustment
948If you set this variable to a non-@code{nil} value, the feature of
949moving point out of these sequences is completely turned off.
950@end defvar
951
952@node Input Events
953@section Input Events
954@cindex events
955@cindex input events
956
957The Emacs command loop reads a sequence of @dfn{input events} that
958represent keyboard or mouse activity. The events for keyboard activity
959are characters or symbols; mouse events are always lists. This section
960describes the representation and meaning of input events in detail.
961
962@defun eventp object
963This function returns non-@code{nil} if @var{object} is an input event
964or event type.
965
966Note that any symbol might be used as an event or an event type.
967@code{eventp} cannot distinguish whether a symbol is intended by Lisp
968code to be used as an event. Instead, it distinguishes whether the
969symbol has actually been used in an event that has been read as input in
970the current Emacs session. If a symbol has not yet been so used,
971@code{eventp} returns @code{nil}.
972@end defun
973
974@menu
d24880de
GM
975* Keyboard Events:: Ordinary characters--keys with symbols on them.
976* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 977* Mouse Events:: Overview of mouse events.
d24880de
GM
978* Click Events:: Pushing and releasing a mouse button.
979* Drag Events:: Moving the mouse before releasing the button.
980* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 981* Repeat Events:: Double and triple click (or drag, or down).
d24880de
GM
982* Motion Events:: Just moving the mouse, not pushing a button.
983* Focus Events:: Moving the mouse between frames.
b8d4c8d0 984* Misc Events:: Other events the system can generate.
d24880de
GM
985* Event Examples:: Examples of the lists for mouse events.
986* Classifying Events:: Finding the modifier keys in an event symbol.
987 Event types.
988* Accessing Mouse:: Functions to extract info from mouse events.
989* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 990* Strings of Events:: Special considerations for putting
d24880de 991 keyboard character events in a string.
b8d4c8d0
GM
992@end menu
993
994@node Keyboard Events
995@subsection Keyboard Events
996@cindex keyboard events
997
998There are two kinds of input you can get from the keyboard: ordinary
999keys, and function keys. Ordinary keys correspond to characters; the
1000events they generate are represented in Lisp as characters. The event
1001type of a character event is the character itself (an integer); see
1002@ref{Classifying Events}.
1003
1004@cindex modifier bits (of input character)
1005@cindex basic code (of input character)
1006An input character event consists of a @dfn{basic code} between 0 and
1007524287, plus any or all of these @dfn{modifier bits}:
1008
1009@table @asis
1010@item meta
1011The
1012@tex
1013@math{2^{27}}
1014@end tex
1015@ifnottex
10162**27
1017@end ifnottex
1018bit in the character code indicates a character
1019typed with the meta key held down.
1020
1021@item control
1022The
1023@tex
1024@math{2^{26}}
1025@end tex
1026@ifnottex
10272**26
1028@end ifnottex
1029bit in the character code indicates a non-@acronym{ASCII}
1030control character.
1031
1032@sc{ascii} control characters such as @kbd{C-a} have special basic
1033codes of their own, so Emacs needs no special bit to indicate them.
1034Thus, the code for @kbd{C-a} is just 1.
1035
1036But if you type a control combination not in @acronym{ASCII}, such as
1037@kbd{%} with the control key, the numeric value you get is the code
1038for @kbd{%} plus
1039@tex
1040@math{2^{26}}
1041@end tex
1042@ifnottex
10432**26
1044@end ifnottex
1045(assuming the terminal supports non-@acronym{ASCII}
1046control characters).
1047
1048@item shift
1049The
1050@tex
1051@math{2^{25}}
1052@end tex
1053@ifnottex
10542**25
1055@end ifnottex
1056bit in the character code indicates an @acronym{ASCII} control
1057character typed with the shift key held down.
1058
1059For letters, the basic code itself indicates upper versus lower case;
1060for digits and punctuation, the shift key selects an entirely different
1061character with a different basic code. In order to keep within the
1062@acronym{ASCII} character set whenever possible, Emacs avoids using the
1063@tex
1064@math{2^{25}}
1065@end tex
1066@ifnottex
10672**25
1068@end ifnottex
1069bit for those characters.
1070
1071However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1072@kbd{C-a}, so Emacs uses the
1073@tex
1074@math{2^{25}}
1075@end tex
1076@ifnottex
10772**25
1078@end ifnottex
1079bit in @kbd{C-A} and not in
1080@kbd{C-a}.
1081
1082@item hyper
1083The
1084@tex
1085@math{2^{24}}
1086@end tex
1087@ifnottex
10882**24
1089@end ifnottex
1090bit in the character code indicates a character
1091typed with the hyper key held down.
1092
1093@item super
1094The
1095@tex
1096@math{2^{23}}
1097@end tex
1098@ifnottex
10992**23
1100@end ifnottex
1101bit in the character code indicates a character
1102typed with the super key held down.
1103
1104@item alt
1105The
1106@tex
1107@math{2^{22}}
1108@end tex
1109@ifnottex
11102**22
1111@end ifnottex
1112bit in the character code indicates a character typed with
1113the alt key held down. (On some terminals, the key labeled @key{ALT}
1114is actually the meta key.)
1115@end table
1116
1117 It is best to avoid mentioning specific bit numbers in your program.
1118To test the modifier bits of a character, use the function
1119@code{event-modifiers} (@pxref{Classifying Events}). When making key
1120bindings, you can use the read syntax for characters with modifier bits
1121(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1122@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1123specify the characters (@pxref{Changing Key Bindings}). The function
1124@code{event-convert-list} converts such a list into an event type
1125(@pxref{Classifying Events}).
1126
1127@node Function Keys
1128@subsection Function Keys
1129
1130@cindex function keys
1131Most keyboards also have @dfn{function keys}---keys that have names or
1132symbols that are not characters. Function keys are represented in Emacs
1133Lisp as symbols; the symbol's name is the function key's label, in lower
1134case. For example, pressing a key labeled @key{F1} places the symbol
1135@code{f1} in the input stream.
1136
1137The event type of a function key event is the event symbol itself.
1138@xref{Classifying Events}.
1139
1140Here are a few special cases in the symbol-naming convention for
1141function keys:
1142
1143@table @asis
1144@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1145These keys correspond to common @acronym{ASCII} control characters that have
1146special keys on most keyboards.
1147
1148In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1149terminal can distinguish between them, Emacs conveys the distinction to
1150Lisp programs by representing the former as the integer 9, and the
1151latter as the symbol @code{tab}.
1152
1153Most of the time, it's not useful to distinguish the two. So normally
d3ae77bc
EZ
1154@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1155to map @code{tab} into 9. Thus, a key binding for character code 9
1156(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1157the other symbols in this group. The function @code{read-char}
1158likewise converts these events into characters.
b8d4c8d0
GM
1159
1160In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1161converts into the character code 127 (@key{DEL}), not into code 8
1162(@key{BS}). This is what most users prefer.
1163
1164@item @code{left}, @code{up}, @code{right}, @code{down}
1165Cursor arrow keys
1166@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1167Keypad keys (to the right of the regular keyboard).
1168@item @code{kp-0}, @code{kp-1}, @dots{}
1169Keypad keys with digits.
1170@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1171Keypad PF keys.
1172@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1173Keypad arrow keys. Emacs normally translates these into the
1174corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1175@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1176Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1177normally translates these into the like-named non-keypad keys.
1178@end table
1179
1180You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1181@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1182represent them is with prefixes in the symbol name:
1183
1184@table @samp
1185@item A-
1186The alt modifier.
1187@item C-
1188The control modifier.
1189@item H-
1190The hyper modifier.
1191@item M-
1192The meta modifier.
1193@item S-
1194The shift modifier.
1195@item s-
1196The super modifier.
1197@end table
1198
1199Thus, the symbol for the key @key{F3} with @key{META} held down is
1200@code{M-f3}. When you use more than one prefix, we recommend you
1201write them in alphabetical order; but the order does not matter in
1202arguments to the key-binding lookup and modification functions.
1203
1204@node Mouse Events
1205@subsection Mouse Events
1206
1207Emacs supports four kinds of mouse events: click events, drag events,
1208button-down events, and motion events. All mouse events are represented
1209as lists. The @sc{car} of the list is the event type; this says which
1210mouse button was involved, and which modifier keys were used with it.
1211The event type can also distinguish double or triple button presses
1212(@pxref{Repeat Events}). The rest of the list elements give position
1213and time information.
1214
1215For key lookup, only the event type matters: two events of the same type
1216necessarily run the same command. The command can access the full
1217values of these events using the @samp{e} interactive code.
1218@xref{Interactive Codes}.
1219
1220A key sequence that starts with a mouse event is read using the keymaps
1221of the buffer in the window that the mouse was in, not the current
1222buffer. This does not imply that clicking in a window selects that
1223window or its buffer---that is entirely under the control of the command
1224binding of the key sequence.
1225
1226@node Click Events
1227@subsection Click Events
1228@cindex click event
1229@cindex mouse click event
1230
1231When the user presses a mouse button and releases it at the same
1232location, that generates a @dfn{click} event. All mouse click event
1233share the same format:
1234
1235@example
1236(@var{event-type} @var{position} @var{click-count})
1237@end example
1238
1239@table @asis
1240@item @var{event-type}
1241This is a symbol that indicates which mouse button was used. It is
1242one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1243buttons are numbered left to right.
1244
1245You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1246@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1247and super, just as you would with function keys.
1248
1249This symbol also serves as the event type of the event. Key bindings
1250describe events by their types; thus, if there is a key binding for
1251@code{mouse-1}, that binding would apply to all events whose
1252@var{event-type} is @code{mouse-1}.
1253
1254@item @var{position}
1255This is the position where the mouse click occurred. The actual
1256format of @var{position} depends on what part of a window was clicked
1257on.
1258
1259For mouse click events in the text area, mode line, header line, or in
1260the marginal areas, @var{position} has this form:
1261
1262@example
1263(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1264 @var{object} @var{text-pos} (@var{col} . @var{row})
1265 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1266@end example
1267
1268@table @asis
1269@item @var{window}
1270This is the window in which the click occurred.
1271
1272@item @var{pos-or-area}
1273This is the buffer position of the character clicked on in the text
1274area, or if clicked outside the text area, it is the window area in
1275which the click occurred. It is one of the symbols @code{mode-line},
1276@code{header-line}, @code{vertical-line}, @code{left-margin},
1277@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1278
1279In one special case, @var{pos-or-area} is a list containing a symbol (one
1280of the symbols listed above) instead of just the symbol. This happens
1281after the imaginary prefix keys for the event are inserted into the
1282input stream. @xref{Key Sequence Input}.
1283
1284
1285@item @var{x}, @var{y}
1286These are the pixel coordinates of the click, relative to
1287the top left corner of @var{window}, which is @code{(0 . 0)}.
1288For the mode or header line, @var{y} does not have meaningful data.
1289For the vertical line, @var{x} does not have meaningful data.
1290
1291@item @var{timestamp}
1292This is the time at which the event occurred, in milliseconds.
1293
1294@item @var{object}
1295This is the object on which the click occurred. It is either
1296@code{nil} if there is no string property, or it has the form
1297(@var{string} . @var{string-pos}) when there is a string-type text
1298property at the click position.
1299
1300@table @asis
1301@item @var{string}
1302This is the string on which the click occurred, including any
1303properties.
1304
1305@item @var{string-pos}
1306This is the position in the string on which the click occurred,
1307relevant if properties at the click need to be looked up.
1308@end table
1309
1310@item @var{text-pos}
1311For clicks on a marginal area or on a fringe, this is the buffer
1312position of the first visible character in the corresponding line in
1313the window. For other events, it is the current buffer position in
1314the window.
1315
1316@item @var{col}, @var{row}
1317These are the actual coordinates of the glyph under the @var{x},
1318@var{y} position, possibly padded with default character width
1319glyphs if @var{x} is beyond the last glyph on the line.
1320
1321@item @var{image}
1322This is the image object on which the click occurred. It is either
1323@code{nil} if there is no image at the position clicked on, or it is
1324an image object as returned by @code{find-image} if click was in an image.
1325
1326@item @var{dx}, @var{dy}
1327These are the pixel coordinates of the click, relative to
1328the top left corner of @var{object}, which is @code{(0 . 0)}. If
1329@var{object} is @code{nil}, the coordinates are relative to the top
1330left corner of the character glyph clicked on.
1331
1332@item @var{width}, @var{height}
1333These are the pixel width and height of @var{object} or, if this is
1334@code{nil}, those of the character glyph clicked on.
1335@end table
1336
1337@sp 1
1338For mouse clicks on a scroll-bar, @var{position} has this form:
1339
1340@example
1341(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1342@end example
1343
1344@table @asis
1345@item @var{window}
1346This is the window whose scroll-bar was clicked on.
1347
1348@item @var{area}
1349This is the scroll bar where the click occurred. It is one of the
1350symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1351
1352@item @var{portion}
1353This is the distance of the click from the top or left end of
1354the scroll bar.
1355
1356@item @var{whole}
1357This is the length of the entire scroll bar.
1358
1359@item @var{timestamp}
1360This is the time at which the event occurred, in milliseconds.
1361
1362@item @var{part}
1363This is the part of the scroll-bar which was clicked on. It is one
1364of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1365@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1366@end table
1367
1368@item @var{click-count}
1369This is the number of rapid repeated presses so far of the same mouse
1370button. @xref{Repeat Events}.
1371@end table
1372
1373@node Drag Events
1374@subsection Drag Events
1375@cindex drag event
1376@cindex mouse drag event
1377
1378With Emacs, you can have a drag event without even changing your
1379clothes. A @dfn{drag event} happens every time the user presses a mouse
1380button and then moves the mouse to a different character position before
1381releasing the button. Like all mouse events, drag events are
1382represented in Lisp as lists. The lists record both the starting mouse
1383position and the final position, like this:
1384
1385@example
1386(@var{event-type}
1387 (@var{window1} START-POSITION)
1388 (@var{window2} END-POSITION))
1389@end example
1390
1391For a drag event, the name of the symbol @var{event-type} contains the
1392prefix @samp{drag-}. For example, dragging the mouse with button 2
1393held down generates a @code{drag-mouse-2} event. The second and third
1394elements of the event give the starting and ending position of the
1395drag. They have the same form as @var{position} in a click event
1396(@pxref{Click Events}) that is not on the scroll bar part of the
1397window. You can access the second element of any mouse event in the
1398same way, with no need to distinguish drag events from others.
1399
1400The @samp{drag-} prefix follows the modifier key prefixes such as
1401@samp{C-} and @samp{M-}.
1402
1403If @code{read-key-sequence} receives a drag event that has no key
1404binding, and the corresponding click event does have a binding, it
1405changes the drag event into a click event at the drag's starting
1406position. This means that you don't have to distinguish between click
1407and drag events unless you want to.
1408
1409@node Button-Down Events
1410@subsection Button-Down Events
1411@cindex button-down event
1412
1413Click and drag events happen when the user releases a mouse button.
1414They cannot happen earlier, because there is no way to distinguish a
1415click from a drag until the button is released.
1416
1417If you want to take action as soon as a button is pressed, you need to
1418handle @dfn{button-down} events.@footnote{Button-down is the
1419conservative antithesis of drag.} These occur as soon as a button is
1420pressed. They are represented by lists that look exactly like click
1421events (@pxref{Click Events}), except that the @var{event-type} symbol
1422name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1423modifier key prefixes such as @samp{C-} and @samp{M-}.
1424
1425The function @code{read-key-sequence} ignores any button-down events
1426that don't have command bindings; therefore, the Emacs command loop
1427ignores them too. This means that you need not worry about defining
1428button-down events unless you want them to do something. The usual
1429reason to define a button-down event is so that you can track mouse
1430motion (by reading motion events) until the button is released.
1431@xref{Motion Events}.
1432
1433@node Repeat Events
1434@subsection Repeat Events
1435@cindex repeat events
1436@cindex double-click events
1437@cindex triple-click events
1438@cindex mouse events, repeated
1439
1440If you press the same mouse button more than once in quick succession
1441without moving the mouse, Emacs generates special @dfn{repeat} mouse
1442events for the second and subsequent presses.
1443
1444The most common repeat events are @dfn{double-click} events. Emacs
1445generates a double-click event when you click a button twice; the event
1446happens when you release the button (as is normal for all click
1447events).
1448
1449The event type of a double-click event contains the prefix
1450@samp{double-}. Thus, a double click on the second mouse button with
1451@key{meta} held down comes to the Lisp program as
1452@code{M-double-mouse-2}. If a double-click event has no binding, the
1453binding of the corresponding ordinary click event is used to execute
1454it. Thus, you need not pay attention to the double click feature
1455unless you really want to.
1456
1457When the user performs a double click, Emacs generates first an ordinary
1458click event, and then a double-click event. Therefore, you must design
1459the command binding of the double click event to assume that the
1460single-click command has already run. It must produce the desired
1461results of a double click, starting from the results of a single click.
1462
1463This is convenient, if the meaning of a double click somehow ``builds
1464on'' the meaning of a single click---which is recommended user interface
1465design practice for double clicks.
1466
1467If you click a button, then press it down again and start moving the
1468mouse with the button held down, then you get a @dfn{double-drag} event
1469when you ultimately release the button. Its event type contains
1470@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1471has no binding, Emacs looks for an alternate binding as if the event
1472were an ordinary drag.
1473
1474Before the double-click or double-drag event, Emacs generates a
1475@dfn{double-down} event when the user presses the button down for the
1476second time. Its event type contains @samp{double-down} instead of just
1477@samp{down}. If a double-down event has no binding, Emacs looks for an
1478alternate binding as if the event were an ordinary button-down event.
1479If it finds no binding that way either, the double-down event is
1480ignored.
1481
1482To summarize, when you click a button and then press it again right
1483away, Emacs generates a down event and a click event for the first
1484click, a double-down event when you press the button again, and finally
1485either a double-click or a double-drag event.
1486
1487If you click a button twice and then press it again, all in quick
1488succession, Emacs generates a @dfn{triple-down} event, followed by
1489either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1490these events contain @samp{triple} instead of @samp{double}. If any
1491triple event has no binding, Emacs uses the binding that it would use
1492for the corresponding double event.
1493
1494If you click a button three or more times and then press it again, the
1495events for the presses beyond the third are all triple events. Emacs
1496does not have separate event types for quadruple, quintuple, etc.@:
1497events. However, you can look at the event list to find out precisely
1498how many times the button was pressed.
1499
1500@defun event-click-count event
1501This function returns the number of consecutive button presses that led
1502up to @var{event}. If @var{event} is a double-down, double-click or
1503double-drag event, the value is 2. If @var{event} is a triple event,
1504the value is 3 or greater. If @var{event} is an ordinary mouse event
1505(not a repeat event), the value is 1.
1506@end defun
1507
1508@defopt double-click-fuzz
1509To generate repeat events, successive mouse button presses must be at
1510approximately the same screen position. The value of
1511@code{double-click-fuzz} specifies the maximum number of pixels the
1512mouse may be moved (horizontally or vertically) between two successive
1513clicks to make a double-click.
1514
1515This variable is also the threshold for motion of the mouse to count
1516as a drag.
1517@end defopt
1518
1519@defopt double-click-time
1520To generate repeat events, the number of milliseconds between
1521successive button presses must be less than the value of
1522@code{double-click-time}. Setting @code{double-click-time} to
1523@code{nil} disables multi-click detection entirely. Setting it to
1524@code{t} removes the time limit; Emacs then detects multi-clicks by
1525position only.
1526@end defopt
1527
1528@node Motion Events
1529@subsection Motion Events
1530@cindex motion event
1531@cindex mouse motion events
1532
1533Emacs sometimes generates @dfn{mouse motion} events to describe motion
1534of the mouse without any button activity. Mouse motion events are
1535represented by lists that look like this:
1536
1537@example
603f5979 1538(mouse-movement POSITION)
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1539@end example
1540
1541The second element of the list describes the current position of the
1542mouse, just as in a click event (@pxref{Click Events}).
1543
1544The special form @code{track-mouse} enables generation of motion events
1545within its body. Outside of @code{track-mouse} forms, Emacs does not
1546generate events for mere motion of the mouse, and these events do not
1547appear. @xref{Mouse Tracking}.
1548
1549@node Focus Events
1550@subsection Focus Events
1551@cindex focus event
1552
1553Window systems provide general ways for the user to control which window
1554gets keyboard input. This choice of window is called the @dfn{focus}.
1555When the user does something to switch between Emacs frames, that
1556generates a @dfn{focus event}. The normal definition of a focus event,
1557in the global keymap, is to select a new frame within Emacs, as the user
1558would expect. @xref{Input Focus}.
1559
1560Focus events are represented in Lisp as lists that look like this:
1561
1562@example
1563(switch-frame @var{new-frame})
1564@end example
1565
1566@noindent
1567where @var{new-frame} is the frame switched to.
1568
4b0f7178
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1569Some X window managers are set up so that just moving the mouse into a
1570window is enough to set the focus there. Usually, there is no need
1571for a Lisp program to know about the focus change until some other
1572kind of input arrives. Emacs generates a focus event only when the
1573user actually types a keyboard key or presses a mouse button in the
1574new frame; just moving the mouse between frames does not generate a
b8d4c8d0
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1575focus event.
1576
1577A focus event in the middle of a key sequence would garble the
1578sequence. So Emacs never generates a focus event in the middle of a key
1579sequence. If the user changes focus in the middle of a key
1580sequence---that is, after a prefix key---then Emacs reorders the events
1581so that the focus event comes either before or after the multi-event key
1582sequence, and not within it.
1583
1584@node Misc Events
1585@subsection Miscellaneous System Events
1586
1587A few other event types represent occurrences within the system.
1588
1589@table @code
1590@cindex @code{delete-frame} event
1591@item (delete-frame (@var{frame}))
1592This kind of event indicates that the user gave the window manager
1593a command to delete a particular window, which happens to be an Emacs frame.
1594
1595The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1596
1597@cindex @code{iconify-frame} event
1598@item (iconify-frame (@var{frame}))
1599This kind of event indicates that the user iconified @var{frame} using
1600the window manager. Its standard definition is @code{ignore}; since the
1601frame has already been iconified, Emacs has no work to do. The purpose
1602of this event type is so that you can keep track of such events if you
1603want to.
1604
1605@cindex @code{make-frame-visible} event
1606@item (make-frame-visible (@var{frame}))
1607This kind of event indicates that the user deiconified @var{frame} using
1608the window manager. Its standard definition is @code{ignore}; since the
1609frame has already been made visible, Emacs has no work to do.
1610
1611@cindex @code{wheel-up} event
1612@cindex @code{wheel-down} event
1613@item (wheel-up @var{position})
1614@item (wheel-down @var{position})
1615These kinds of event are generated by moving a mouse wheel. Their
1616usual meaning is a kind of scroll or zoom.
1617
1618The element @var{position} is a list describing the position of the
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1619event, in the same format as used in a mouse-click event (@pxref{Click
1620Events}).
b8d4c8d0 1621
be0a5fb7
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1622@vindex mouse-wheel-up-event
1623@vindex mouse-wheel-down-event
b8d4c8d0
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1624This kind of event is generated only on some kinds of systems. On some
1625systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1626portable code, use the variables @code{mouse-wheel-up-event} and
1627@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1628what event types to expect for the mouse wheel.
1629
1630@cindex @code{drag-n-drop} event
1631@item (drag-n-drop @var{position} @var{files})
1632This kind of event is generated when a group of files is
1633selected in an application outside of Emacs, and then dragged and
1634dropped onto an Emacs frame.
1635
1636The element @var{position} is a list describing the position of the
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1637event, in the same format as used in a mouse-click event (@pxref{Click
1638Events}), and @var{files} is the list of file names that were dragged
1639and dropped. The usual way to handle this event is by visiting these
1640files.
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1641
1642This kind of event is generated, at present, only on some kinds of
1643systems.
1644
1645@cindex @code{help-echo} event
1646@item help-echo
1647This kind of event is generated when a mouse pointer moves onto a
1648portion of buffer text which has a @code{help-echo} text property.
1649The generated event has this form:
1650
1651@example
1652(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1653@end example
1654
1655@noindent
1656The precise meaning of the event parameters and the way these
1657parameters are used to display the help-echo text are described in
1658@ref{Text help-echo}.
1659
1660@cindex @code{sigusr1} event
1661@cindex @code{sigusr2} event
1662@cindex user signals
1663@item sigusr1
1664@itemx sigusr2
1665These events are generated when the Emacs process receives
1666the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1667additional data because signals do not carry additional information.
1668
1669To catch a user signal, bind the corresponding event to an interactive
1670command in the @code{special-event-map} (@pxref{Active Keymaps}).
1671The command is called with no arguments, and the specific signal event is
1672available in @code{last-input-event}. For example:
1673
1674@smallexample
1675(defun sigusr-handler ()
1676 (interactive)
1677 (message "Caught signal %S" last-input-event))
1678
1679(define-key special-event-map [sigusr1] 'sigusr-handler)
1680@end smallexample
1681
1682To test the signal handler, you can make Emacs send a signal to itself:
1683
1684@smallexample
1685(signal-process (emacs-pid) 'sigusr1)
1686@end smallexample
1687@end table
1688
1689 If one of these events arrives in the middle of a key sequence---that
1690is, after a prefix key---then Emacs reorders the events so that this
1691event comes either before or after the multi-event key sequence, not
1692within it.
1693
1694@node Event Examples
1695@subsection Event Examples
1696
1697If the user presses and releases the left mouse button over the same
1698location, that generates a sequence of events like this:
1699
1700@smallexample
1701(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1702(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1703@end smallexample
1704
1705While holding the control key down, the user might hold down the
1706second mouse button, and drag the mouse from one line to the next.
1707That produces two events, as shown here:
1708
1709@smallexample
1710(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1711(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1712 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1713@end smallexample
1714
1715While holding down the meta and shift keys, the user might press the
1716second mouse button on the window's mode line, and then drag the mouse
1717into another window. That produces a pair of events like these:
1718
1719@smallexample
1720(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1721(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1722 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1723 -453816))
1724@end smallexample
1725
1726To handle a SIGUSR1 signal, define an interactive function, and
1727bind it to the @code{signal usr1} event sequence:
1728
1729@smallexample
1730(defun usr1-handler ()
1731 (interactive)
1732 (message "Got USR1 signal"))
1733(global-set-key [signal usr1] 'usr1-handler)
1734@end smallexample
1735
1736@node Classifying Events
1737@subsection Classifying Events
1738@cindex event type
1739
1740 Every event has an @dfn{event type}, which classifies the event for
1741key binding purposes. For a keyboard event, the event type equals the
1742event value; thus, the event type for a character is the character, and
1743the event type for a function key symbol is the symbol itself. For
1744events that are lists, the event type is the symbol in the @sc{car} of
1745the list. Thus, the event type is always a symbol or a character.
1746
1747 Two events of the same type are equivalent where key bindings are
1748concerned; thus, they always run the same command. That does not
1749necessarily mean they do the same things, however, as some commands look
1750at the whole event to decide what to do. For example, some commands use
1751the location of a mouse event to decide where in the buffer to act.
1752
1753 Sometimes broader classifications of events are useful. For example,
1754you might want to ask whether an event involved the @key{META} key,
1755regardless of which other key or mouse button was used.
1756
1757 The functions @code{event-modifiers} and @code{event-basic-type} are
1758provided to get such information conveniently.
1759
1760@defun event-modifiers event
1761This function returns a list of the modifiers that @var{event} has. The
1762modifiers are symbols; they include @code{shift}, @code{control},
1763@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1764the modifiers list of a mouse event symbol always contains one of
1765@code{click}, @code{drag}, and @code{down}. For double or triple
1766events, it also contains @code{double} or @code{triple}.
1767
1768The argument @var{event} may be an entire event object, or just an
1769event type. If @var{event} is a symbol that has never been used in an
1770event that has been read as input in the current Emacs session, then
1771@code{event-modifiers} can return @code{nil}, even when @var{event}
1772actually has modifiers.
1773
1774Here are some examples:
1775
1776@example
1777(event-modifiers ?a)
1778 @result{} nil
1779(event-modifiers ?A)
1780 @result{} (shift)
1781(event-modifiers ?\C-a)
1782 @result{} (control)
1783(event-modifiers ?\C-%)
1784 @result{} (control)
1785(event-modifiers ?\C-\S-a)
1786 @result{} (control shift)
1787(event-modifiers 'f5)
1788 @result{} nil
1789(event-modifiers 's-f5)
1790 @result{} (super)
1791(event-modifiers 'M-S-f5)
1792 @result{} (meta shift)
1793(event-modifiers 'mouse-1)
1794 @result{} (click)
1795(event-modifiers 'down-mouse-1)
1796 @result{} (down)
1797@end example
1798
1799The modifiers list for a click event explicitly contains @code{click},
1800but the event symbol name itself does not contain @samp{click}.
1801@end defun
1802
1803@defun event-basic-type event
1804This function returns the key or mouse button that @var{event}
1805describes, with all modifiers removed. The @var{event} argument is as
1806in @code{event-modifiers}. For example:
1807
1808@example
1809(event-basic-type ?a)
1810 @result{} 97
1811(event-basic-type ?A)
1812 @result{} 97
1813(event-basic-type ?\C-a)
1814 @result{} 97
1815(event-basic-type ?\C-\S-a)
1816 @result{} 97
1817(event-basic-type 'f5)
1818 @result{} f5
1819(event-basic-type 's-f5)
1820 @result{} f5
1821(event-basic-type 'M-S-f5)
1822 @result{} f5
1823(event-basic-type 'down-mouse-1)
1824 @result{} mouse-1
1825@end example
1826@end defun
1827
1828@defun mouse-movement-p object
1829This function returns non-@code{nil} if @var{object} is a mouse movement
1830event.
1831@end defun
1832
1833@defun event-convert-list list
1834This function converts a list of modifier names and a basic event type
1835to an event type which specifies all of them. The basic event type
1836must be the last element of the list. For example,
1837
1838@example
1839(event-convert-list '(control ?a))
1840 @result{} 1
1841(event-convert-list '(control meta ?a))
1842 @result{} -134217727
1843(event-convert-list '(control super f1))
1844 @result{} C-s-f1
1845@end example
1846@end defun
1847
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1848@node Accessing Mouse
1849@subsection Accessing Mouse Events
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1850@cindex mouse events, data in
1851
1852 This section describes convenient functions for accessing the data in
1853a mouse button or motion event.
1854
1855 These two functions return the starting or ending position of a
1856mouse-button event, as a list of this form:
1857
1858@example
1859(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1860 @var{object} @var{text-pos} (@var{col} . @var{row})
1861 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1862@end example
1863
1864@defun event-start event
1865This returns the starting position of @var{event}.
1866
1867If @var{event} is a click or button-down event, this returns the
1868location of the event. If @var{event} is a drag event, this returns the
1869drag's starting position.
1870@end defun
1871
1872@defun event-end event
1873This returns the ending position of @var{event}.
1874
1875If @var{event} is a drag event, this returns the position where the user
1876released the mouse button. If @var{event} is a click or button-down
1877event, the value is actually the starting position, which is the only
1878position such events have.
1879@end defun
1880
1881@cindex mouse position list, accessing
1882 These functions take a position list as described above, and
1883return various parts of it.
1884
1885@defun posn-window position
1886Return the window that @var{position} is in.
1887@end defun
1888
1889@defun posn-area position
1890Return the window area recorded in @var{position}. It returns @code{nil}
1891when the event occurred in the text area of the window; otherwise, it
1892is a symbol identifying the area in which the event occurred.
1893@end defun
1894
1895@defun posn-point position
1896Return the buffer position in @var{position}. When the event occurred
1897in the text area of the window, in a marginal area, or on a fringe,
1898this is an integer specifying a buffer position. Otherwise, the value
1899is undefined.
1900@end defun
1901
1902@defun posn-x-y position
1903Return the pixel-based x and y coordinates in @var{position}, as a
1904cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1905to the window given by @code{posn-window}.
1906
1907This example shows how to convert these window-relative coordinates
1908into frame-relative coordinates:
1909
1910@example
1911(defun frame-relative-coordinates (position)
1912 "Return frame-relative coordinates from POSITION."
1913 (let* ((x-y (posn-x-y position))
1914 (window (posn-window position))
1915 (edges (window-inside-pixel-edges window)))
1916 (cons (+ (car x-y) (car edges))
1917 (+ (cdr x-y) (cadr edges)))))
1918@end example
1919@end defun
1920
1921@defun posn-col-row position
1922Return the row and column (in units of the frame's default character
1923height and width) of @var{position}, as a cons cell @code{(@var{col} .
1924@var{row})}. These are computed from the @var{x} and @var{y} values
1925actually found in @var{position}.
1926@end defun
1927
1928@defun posn-actual-col-row position
1929Return the actual row and column in @var{position}, as a cons cell
1930@code{(@var{col} . @var{row})}. The values are the actual row number
1931in the window, and the actual character number in that row. It returns
1932@code{nil} if @var{position} does not include actual positions values.
1933You can use @code{posn-col-row} to get approximate values.
1934@end defun
1935
1936@defun posn-string position
1937Return the string object in @var{position}, either @code{nil}, or a
1938cons cell @code{(@var{string} . @var{string-pos})}.
1939@end defun
1940
1941@defun posn-image position
1942Return the image object in @var{position}, either @code{nil}, or an
1943image @code{(image ...)}.
1944@end defun
1945
1946@defun posn-object position
1947Return the image or string object in @var{position}, either
1948@code{nil}, an image @code{(image ...)}, or a cons cell
1949@code{(@var{string} . @var{string-pos})}.
1950@end defun
1951
1952@defun posn-object-x-y position
1953Return the pixel-based x and y coordinates relative to the upper left
1954corner of the object in @var{position} as a cons cell @code{(@var{dx}
1955. @var{dy})}. If the @var{position} is a buffer position, return the
1956relative position in the character at that position.
1957@end defun
1958
1959@defun posn-object-width-height position
1960Return the pixel width and height of the object in @var{position} as a
1961cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1962is a buffer position, return the size of the character at that position.
1963@end defun
1964
1965@cindex timestamp of a mouse event
1966@defun posn-timestamp position
1967Return the timestamp in @var{position}. This is the time at which the
1968event occurred, in milliseconds.
1969@end defun
1970
1971 These functions compute a position list given particular buffer
1972position or screen position. You can access the data in this position
1973list with the functions described above.
1974
1975@defun posn-at-point &optional pos window
1976This function returns a position list for position @var{pos} in
1977@var{window}. @var{pos} defaults to point in @var{window};
1978@var{window} defaults to the selected window.
1979
1980@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1981@var{window}.
1982@end defun
1983
1984@defun posn-at-x-y x y &optional frame-or-window whole
1985This function returns position information corresponding to pixel
1986coordinates @var{x} and @var{y} in a specified frame or window,
1987@var{frame-or-window}, which defaults to the selected window.
1988The coordinates @var{x} and @var{y} are relative to the
1989frame or window used.
1990If @var{whole} is @code{nil}, the coordinates are relative
1991to the window text area, otherwise they are relative to
1992the entire window area including scroll bars, margins and fringes.
1993@end defun
1994
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1995@node Accessing Scroll
1996@subsection Accessing Scroll Bar Events
1997@cindex scroll bar events, data in
1998
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1999 These functions are useful for decoding scroll bar events.
2000
2001@defun scroll-bar-event-ratio event
2002This function returns the fractional vertical position of a scroll bar
2003event within the scroll bar. The value is a cons cell
2004@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2005is the fractional position.
2006@end defun
2007
2008@defun scroll-bar-scale ratio total
2009This function multiplies (in effect) @var{ratio} by @var{total},
2010rounding the result to an integer. The argument @var{ratio} is not a
2011number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2012value returned by @code{scroll-bar-event-ratio}.
2013
2014This function is handy for scaling a position on a scroll bar into a
2015buffer position. Here's how to do that:
2016
2017@example
2018(+ (point-min)
2019 (scroll-bar-scale
2020 (posn-x-y (event-start event))
2021 (- (point-max) (point-min))))
2022@end example
2023
2024Recall that scroll bar events have two integers forming a ratio, in place
2025of a pair of x and y coordinates.
2026@end defun
2027
2028@node Strings of Events
2029@subsection Putting Keyboard Events in Strings
2030@cindex keyboard events in strings
2031@cindex strings with keyboard events
2032
2033 In most of the places where strings are used, we conceptualize the
2034string as containing text characters---the same kind of characters found
2035in buffers or files. Occasionally Lisp programs use strings that
2036conceptually contain keyboard characters; for example, they may be key
2037sequences or keyboard macro definitions. However, storing keyboard
2038characters in a string is a complex matter, for reasons of historical
2039compatibility, and it is not always possible.
2040
2041 We recommend that new programs avoid dealing with these complexities
2042by not storing keyboard events in strings. Here is how to do that:
2043
2044@itemize @bullet
2045@item
2046Use vectors instead of strings for key sequences, when you plan to use
2047them for anything other than as arguments to @code{lookup-key} and
2048@code{define-key}. For example, you can use
2049@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2050@code{this-command-keys-vector} instead of @code{this-command-keys}.
2051
2052@item
2053Use vectors to write key sequence constants containing meta characters,
2054even when passing them directly to @code{define-key}.
2055
2056@item
2057When you have to look at the contents of a key sequence that might be a
2058string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2059first, to convert it to a list.
2060@end itemize
2061
2062 The complexities stem from the modifier bits that keyboard input
2063characters can include. Aside from the Meta modifier, none of these
2064modifier bits can be included in a string, and the Meta modifier is
2065allowed only in special cases.
2066
2067 The earliest GNU Emacs versions represented meta characters as codes
2068in the range of 128 to 255. At that time, the basic character codes
2069ranged from 0 to 127, so all keyboard character codes did fit in a
2070string. Many Lisp programs used @samp{\M-} in string constants to stand
2071for meta characters, especially in arguments to @code{define-key} and
2072similar functions, and key sequences and sequences of events were always
2073represented as strings.
2074
2075 When we added support for larger basic character codes beyond 127, and
2076additional modifier bits, we had to change the representation of meta
2077characters. Now the flag that represents the Meta modifier in a
2078character is
2079@tex
2080@math{2^{27}}
2081@end tex
2082@ifnottex
20832**27
2084@end ifnottex
2085and such numbers cannot be included in a string.
2086
2087 To support programs with @samp{\M-} in string constants, there are
2088special rules for including certain meta characters in a string.
2089Here are the rules for interpreting a string as a sequence of input
2090characters:
2091
2092@itemize @bullet
2093@item
2094If the keyboard character value is in the range of 0 to 127, it can go
2095in the string unchanged.
2096
2097@item
2098The meta variants of those characters, with codes in the range of
2099@tex
2100@math{2^{27}}
2101@end tex
2102@ifnottex
21032**27
2104@end ifnottex
2105to
2106@tex
2107@math{2^{27} + 127},
2108@end tex
2109@ifnottex
21102**27+127,
2111@end ifnottex
2112can also go in the string, but you must change their
2113numeric values. You must set the
2114@tex
2115@math{2^{7}}
2116@end tex
2117@ifnottex
21182**7
2119@end ifnottex
2120bit instead of the
2121@tex
2122@math{2^{27}}
2123@end tex
2124@ifnottex
21252**27
2126@end ifnottex
2127bit, resulting in a value between 128 and 255. Only a unibyte string
2128can include these codes.
2129
2130@item
2131Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2132
2133@item
2134Other keyboard character events cannot fit in a string. This includes
2135keyboard events in the range of 128 to 255.
2136@end itemize
2137
2138 Functions such as @code{read-key-sequence} that construct strings of
2139keyboard input characters follow these rules: they construct vectors
2140instead of strings, when the events won't fit in a string.
2141
2142 When you use the read syntax @samp{\M-} in a string, it produces a
2143code in the range of 128 to 255---the same code that you get if you
2144modify the corresponding keyboard event to put it in the string. Thus,
2145meta events in strings work consistently regardless of how they get into
2146the strings.
2147
2148 However, most programs would do well to avoid these issues by
2149following the recommendations at the beginning of this section.
2150
2151@node Reading Input
2152@section Reading Input
2153@cindex read input
2154@cindex keyboard input
2155
2156 The editor command loop reads key sequences using the function
2157@code{read-key-sequence}, which uses @code{read-event}. These and other
2158functions for event input are also available for use in Lisp programs.
2159See also @code{momentary-string-display} in @ref{Temporary Displays},
2160and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2161functions and variables for controlling terminal input modes and
2162debugging terminal input.
2163
2164 For higher-level input facilities, see @ref{Minibuffers}.
2165
2166@menu
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2167* Key Sequence Input:: How to read one key sequence.
2168* Reading One Event:: How to read just one event.
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2169* Event Mod:: How Emacs modifies events as they are read.
2170* Invoking the Input Method:: How reading an event uses the input method.
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2171* Quoted Character Input:: Asking the user to specify a character.
2172* Event Input Misc:: How to reread or throw away input events.
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2173@end menu
2174
2175@node Key Sequence Input
2176@subsection Key Sequence Input
2177@cindex key sequence input
2178
2179 The command loop reads input a key sequence at a time, by calling
2180@code{read-key-sequence}. Lisp programs can also call this function;
2181for example, @code{describe-key} uses it to read the key to describe.
2182
2183@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2184This function reads a key sequence and returns it as a string or
2185vector. It keeps reading events until it has accumulated a complete key
2186sequence; that is, enough to specify a non-prefix command using the
2187currently active keymaps. (Remember that a key sequence that starts
2188with a mouse event is read using the keymaps of the buffer in the
2189window that the mouse was in, not the current buffer.)
2190
2191If the events are all characters and all can fit in a string, then
2192@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2193Otherwise, it returns a vector, since a vector can hold all kinds of
2194events---characters, symbols, and lists. The elements of the string or
2195vector are the events in the key sequence.
2196
2197Reading a key sequence includes translating the events in various
2198ways. @xref{Translation Keymaps}.
2199
2200The argument @var{prompt} is either a string to be displayed in the
2201echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2202The argument @var{continue-echo}, if non-@code{nil}, means to echo
2203this key as a continuation of the previous key.
2204
2205Normally any upper case event is converted to lower case if the
2206original event is undefined and the lower case equivalent is defined.
2207The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2208convert the last event to lower case. This is appropriate for reading
2209a key sequence to be defined.
2210
2211The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2212function should process a @code{switch-frame} event if the user
2213switches frames before typing anything. If the user switches frames
2214in the middle of a key sequence, or at the start of the sequence but
2215@var{switch-frame-ok} is @code{nil}, then the event will be put off
2216until after the current key sequence.
2217
2218The argument @var{command-loop}, if non-@code{nil}, means that this
2219key sequence is being read by something that will read commands one
2220after another. It should be @code{nil} if the caller will read just
2221one key sequence.
2222
2223In the following example, Emacs displays the prompt @samp{?} in the
2224echo area, and then the user types @kbd{C-x C-f}.
2225
2226@example
2227(read-key-sequence "?")
2228
2229@group
2230---------- Echo Area ----------
2231?@kbd{C-x C-f}
2232---------- Echo Area ----------
2233
2234 @result{} "^X^F"
2235@end group
2236@end example
2237
2238The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2239typed while reading with this function works like any other character,
2240and does not set @code{quit-flag}. @xref{Quitting}.
2241@end defun
2242
2243@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2244This is like @code{read-key-sequence} except that it always
2245returns the key sequence as a vector, never as a string.
2246@xref{Strings of Events}.
2247@end defun
2248
2249@cindex upper case key sequence
2250@cindex downcasing in @code{lookup-key}
ee6e73b8 2251@cindex shift-translation
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2252If an input character is upper-case (or has the shift modifier) and
2253has no key binding, but its lower-case equivalent has one, then
2254@code{read-key-sequence} converts the character to lower case. Note
2255that @code{lookup-key} does not perform case conversion in this way.
2256
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2257@vindex this-command-keys-shift-translated
2258When reading input results in such a @dfn{shift-translation}, Emacs
2259sets the variable @code{this-command-keys-shift-translated} to a
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CY
2260non-@code{nil} value. Lisp programs can examine this variable if they
2261need to modify their behavior when invoked by shift-translated keys.
2262For example, the function @code{handle-shift-selection} examines the
2263value of this variable to determine how to activate or deactivate the
2264region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2265
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2266The function @code{read-key-sequence} also transforms some mouse events.
2267It converts unbound drag events into click events, and discards unbound
2268button-down events entirely. It also reshuffles focus events and
2269miscellaneous window events so that they never appear in a key sequence
2270with any other events.
2271
2272@cindex @code{header-line} prefix key
2273@cindex @code{mode-line} prefix key
2274@cindex @code{vertical-line} prefix key
2275@cindex @code{horizontal-scroll-bar} prefix key
2276@cindex @code{vertical-scroll-bar} prefix key
2277@cindex @code{menu-bar} prefix key
2278@cindex mouse events, in special parts of frame
2279When mouse events occur in special parts of a window, such as a mode
2280line or a scroll bar, the event type shows nothing special---it is the
2281same symbol that would normally represent that combination of mouse
2282button and modifier keys. The information about the window part is kept
2283elsewhere in the event---in the coordinates. But
2284@code{read-key-sequence} translates this information into imaginary
2285``prefix keys,'' all of which are symbols: @code{header-line},
2286@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2287@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2288meanings for mouse clicks in special window parts by defining key
2289sequences using these imaginary prefix keys.
2290
2291For example, if you call @code{read-key-sequence} and then click the
2292mouse on the window's mode line, you get two events, like this:
2293
2294@example
2295(read-key-sequence "Click on the mode line: ")
2296 @result{} [mode-line
2297 (mouse-1
2298 (#<window 6 on NEWS> mode-line
2299 (40 . 63) 5959987))]
2300@end example
2301
2302@defvar num-input-keys
2303@c Emacs 19 feature
2304This variable's value is the number of key sequences processed so far in
2305this Emacs session. This includes key sequences read from the terminal
2306and key sequences read from keyboard macros being executed.
2307@end defvar
2308
2309@node Reading One Event
2310@subsection Reading One Event
2311@cindex reading a single event
2312@cindex event, reading only one
2313
eb5ed549
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2314 The lowest level functions for command input are @code{read-event},
2315@code{read-char}, and @code{read-char-exclusive}.
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2316
2317@defun read-event &optional prompt inherit-input-method seconds
2318This function reads and returns the next event of command input, waiting
2319if necessary until an event is available. Events can come directly from
2320the user or from a keyboard macro.
2321
2322If the optional argument @var{prompt} is non-@code{nil}, it should be a
2323string to display in the echo area as a prompt. Otherwise,
2324@code{read-event} does not display any message to indicate it is waiting
2325for input; instead, it prompts by echoing: it displays descriptions of
2326the events that led to or were read by the current command. @xref{The
2327Echo Area}.
2328
2329If @var{inherit-input-method} is non-@code{nil}, then the current input
2330method (if any) is employed to make it possible to enter a
2331non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2332for reading this event.
2333
2334If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2335moves the cursor temporarily to the echo area, to the end of any message
2336displayed there. Otherwise @code{read-event} does not move the cursor.
2337
2338If @var{seconds} is non-@code{nil}, it should be a number specifying
2339the maximum time to wait for input, in seconds. If no input arrives
2340within that time, @code{read-event} stops waiting and returns
2341@code{nil}. A floating-point value for @var{seconds} means to wait
2342for a fractional number of seconds. Some systems support only a whole
2343number of seconds; on these systems, @var{seconds} is rounded down.
2344If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2345necessary for input to arrive.
2346
2347If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2348for user input to arrive. Idle timers---those created with
2349@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2350period. However, if @var{seconds} is non-@code{nil}, the state of
2351idleness remains unchanged. If Emacs is non-idle when
2352@code{read-event} is called, it remains non-idle throughout the
2353operation of @code{read-event}; if Emacs is idle (which can happen if
2354the call happens inside an idle timer), it remains idle.
2355
2356If @code{read-event} gets an event that is defined as a help character,
2357then in some cases @code{read-event} processes the event directly without
2358returning. @xref{Help Functions}. Certain other events, called
2359@dfn{special events}, are also processed directly within
2360@code{read-event} (@pxref{Special Events}).
2361
2362Here is what happens if you call @code{read-event} and then press the
2363right-arrow function key:
2364
2365@example
2366@group
2367(read-event)
2368 @result{} right
2369@end group
2370@end example
2371@end defun
2372
2373@defun read-char &optional prompt inherit-input-method seconds
2374This function reads and returns a character of command input. If the
2375user generates an event which is not a character (i.e. a mouse click or
2376function key event), @code{read-char} signals an error. The arguments
2377work as in @code{read-event}.
2378
2379In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2380code 49). The second example shows a keyboard macro definition that
2381calls @code{read-char} from the minibuffer using @code{eval-expression}.
2382@code{read-char} reads the keyboard macro's very next character, which
2383is @kbd{1}. Then @code{eval-expression} displays its return value in
2384the echo area.
2385
2386@example
2387@group
2388(read-char)
2389 @result{} 49
2390@end group
2391
2392@group
2393;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2394(symbol-function 'foo)
2395 @result{} "^[:(read-char)^M1"
2396@end group
2397@group
2398(execute-kbd-macro 'foo)
2399 @print{} 49
2400 @result{} nil
2401@end group
2402@end example
2403@end defun
2404
2405@defun read-char-exclusive &optional prompt inherit-input-method seconds
2406This function reads and returns a character of command input. If the
2407user generates an event which is not a character,
2408@code{read-char-exclusive} ignores it and reads another event, until it
2409gets a character. The arguments work as in @code{read-event}.
2410@end defun
2411
eb5ed549
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2412 None of the above functions suppress quitting.
2413
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2414@defvar num-nonmacro-input-events
2415This variable holds the total number of input events received so far
2416from the terminal---not counting those generated by keyboard macros.
2417@end defvar
2418
eb5ed549
CY
2419 We emphasize that, unlike @code{read-key-sequence}, the functions
2420@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2421not perform the translations described in @ref{Translation Keymaps}.
2422If you wish to read a single key taking these translations into
2423account, use the function @code{read-key}:
2424
2425@defun read-key &optional prompt
2426This function reads a single key. It is ``intermediate'' between
2427@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2428reads a single key, not a key sequence. Unlike the latter, it does
2429not return a raw event, but decodes and translates the user input
2430according to @code{input-decode-map}, @code{local-function-key-map},
2431and @code{key-translation-map} (@pxref{Translation Keymaps}).
2432
2433The argument @var{prompt} is either a string to be displayed in the
2434echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2435@end defun
2436
b8d4c8d0
GM
2437@node Event Mod
2438@subsection Modifying and Translating Input Events
2439
2440 Emacs modifies every event it reads according to
2441@code{extra-keyboard-modifiers}, then translates it through
2442@code{keyboard-translate-table} (if applicable), before returning it
2443from @code{read-event}.
2444
2445@c Emacs 19 feature
2446@defvar extra-keyboard-modifiers
2447This variable lets Lisp programs ``press'' the modifier keys on the
2448keyboard. The value is a character. Only the modifiers of the
2449character matter. Each time the user types a keyboard key, it is
2450altered as if those modifier keys were held down. For instance, if
2451you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2452keyboard input characters typed during the scope of the binding will
2453have the control and meta modifiers applied to them. The character
2454@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2455character for this purpose, but as a character with no modifiers.
2456Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2457modification.
2458
2459When using a window system, the program can ``press'' any of the
2460modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2461keys can be virtually pressed.
2462
2463Note that this variable applies only to events that really come from
2464the keyboard, and has no effect on mouse events or any other events.
2465@end defvar
2466
2467@defvar keyboard-translate-table
d3ae77bc
EZ
2468This terminal-local variable is the translate table for keyboard
2469characters. It lets you reshuffle the keys on the keyboard without
2470changing any command bindings. Its value is normally a char-table, or
2471else @code{nil}. (It can also be a string or vector, but this is
2472considered obsolete.)
b8d4c8d0
GM
2473
2474If @code{keyboard-translate-table} is a char-table
2475(@pxref{Char-Tables}), then each character read from the keyboard is
2476looked up in this char-table. If the value found there is
2477non-@code{nil}, then it is used instead of the actual input character.
2478
2479Note that this translation is the first thing that happens to a
2480character after it is read from the terminal. Record-keeping features
2481such as @code{recent-keys} and dribble files record the characters after
2482translation.
2483
2484Note also that this translation is done before the characters are
a894169f
EZ
2485supplied to input methods (@pxref{Input Methods}). Use
2486@code{translation-table-for-input} (@pxref{Translation of Characters}),
2487if you want to translate characters after input methods operate.
b8d4c8d0
GM
2488@end defvar
2489
2490@defun keyboard-translate from to
2491This function modifies @code{keyboard-translate-table} to translate
2492character code @var{from} into character code @var{to}. It creates
2493the keyboard translate table if necessary.
2494@end defun
2495
2496 Here's an example of using the @code{keyboard-translate-table} to
2497make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2498operations:
2499
2500@example
2501(keyboard-translate ?\C-x 'control-x)
2502(keyboard-translate ?\C-c 'control-c)
2503(keyboard-translate ?\C-v 'control-v)
2504(global-set-key [control-x] 'kill-region)
2505(global-set-key [control-c] 'kill-ring-save)
2506(global-set-key [control-v] 'yank)
2507@end example
2508
2509@noindent
2510On a graphical terminal that supports extended @acronym{ASCII} input,
2511you can still get the standard Emacs meanings of one of those
2512characters by typing it with the shift key. That makes it a different
2513character as far as keyboard translation is concerned, but it has the
2514same usual meaning.
2515
2516 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2517at the level of @code{read-key-sequence}.
2518
2519@node Invoking the Input Method
2520@subsection Invoking the Input Method
2521
2522 The event-reading functions invoke the current input method, if any
2523(@pxref{Input Methods}). If the value of @code{input-method-function}
2524is non-@code{nil}, it should be a function; when @code{read-event} reads
2525a printing character (including @key{SPC}) with no modifier bits, it
2526calls that function, passing the character as an argument.
2527
2528@defvar input-method-function
2529If this is non-@code{nil}, its value specifies the current input method
2530function.
2531
2532@strong{Warning:} don't bind this variable with @code{let}. It is often
2533buffer-local, and if you bind it around reading input (which is exactly
2534when you @emph{would} bind it), switching buffers asynchronously while
2535Emacs is waiting will cause the value to be restored in the wrong
2536buffer.
2537@end defvar
2538
2539 The input method function should return a list of events which should
2540be used as input. (If the list is @code{nil}, that means there is no
2541input, so @code{read-event} waits for another event.) These events are
2542processed before the events in @code{unread-command-events}
2543(@pxref{Event Input Misc}). Events
2544returned by the input method function are not passed to the input method
2545function again, even if they are printing characters with no modifier
2546bits.
2547
2548 If the input method function calls @code{read-event} or
2549@code{read-key-sequence}, it should bind @code{input-method-function} to
2550@code{nil} first, to prevent recursion.
2551
2552 The input method function is not called when reading the second and
2553subsequent events of a key sequence. Thus, these characters are not
2554subject to input method processing. The input method function should
2555test the values of @code{overriding-local-map} and
2556@code{overriding-terminal-local-map}; if either of these variables is
2557non-@code{nil}, the input method should put its argument into a list and
2558return that list with no further processing.
2559
2560@node Quoted Character Input
2561@subsection Quoted Character Input
2562@cindex quoted character input
2563
2564 You can use the function @code{read-quoted-char} to ask the user to
2565specify a character, and allow the user to specify a control or meta
2566character conveniently, either literally or as an octal character code.
2567The command @code{quoted-insert} uses this function.
2568
2569@defun read-quoted-char &optional prompt
2570@cindex octal character input
2571@cindex control characters, reading
2572@cindex nonprinting characters, reading
2573This function is like @code{read-char}, except that if the first
2574character read is an octal digit (0-7), it reads any number of octal
2575digits (but stopping if a non-octal digit is found), and returns the
2576character represented by that numeric character code. If the
2577character that terminates the sequence of octal digits is @key{RET},
2578it is discarded. Any other terminating character is used as input
2579after this function returns.
2580
2581Quitting is suppressed when the first character is read, so that the
2582user can enter a @kbd{C-g}. @xref{Quitting}.
2583
2584If @var{prompt} is supplied, it specifies a string for prompting the
2585user. The prompt string is always displayed in the echo area, followed
2586by a single @samp{-}.
2587
2588In the following example, the user types in the octal number 177 (which
2589is 127 in decimal).
2590
2591@example
2592(read-quoted-char "What character")
2593
2594@group
2595---------- Echo Area ----------
2596What character @kbd{1 7 7}-
2597---------- Echo Area ----------
2598
2599 @result{} 127
2600@end group
2601@end example
2602@end defun
2603
2604@need 2000
2605@node Event Input Misc
2606@subsection Miscellaneous Event Input Features
2607
2608This section describes how to ``peek ahead'' at events without using
2609them up, how to check for pending input, and how to discard pending
2610input. See also the function @code{read-passwd} (@pxref{Reading a
2611Password}).
2612
2613@defvar unread-command-events
2614@cindex next input
2615@cindex peeking at input
2616This variable holds a list of events waiting to be read as command
2617input. The events are used in the order they appear in the list, and
2618removed one by one as they are used.
2619
2620The variable is needed because in some cases a function reads an event
2621and then decides not to use it. Storing the event in this variable
2622causes it to be processed normally, by the command loop or by the
2623functions to read command input.
2624
2625@cindex prefix argument unreading
2626For example, the function that implements numeric prefix arguments reads
2627any number of digits. When it finds a non-digit event, it must unread
2628the event so that it can be read normally by the command loop.
2629Likewise, incremental search uses this feature to unread events with no
2630special meaning in a search, because these events should exit the search
2631and then execute normally.
2632
2633The reliable and easy way to extract events from a key sequence so as to
2634put them in @code{unread-command-events} is to use
2635@code{listify-key-sequence} (@pxref{Strings of Events}).
2636
2637Normally you add events to the front of this list, so that the events
2638most recently unread will be reread first.
2639
2640Events read from this list are not normally added to the current
2641command's key sequence (as returned by e.g. @code{this-command-keys}),
2642as the events will already have been added once as they were read for
2643the first time. An element of the form @code{(@code{t} . @var{event})}
2644forces @var{event} to be added to the current command's key sequence.
2645@end defvar
2646
2647@defun listify-key-sequence key
2648This function converts the string or vector @var{key} to a list of
2649individual events, which you can put in @code{unread-command-events}.
2650@end defun
2651
2652@defvar unread-command-char
2653This variable holds a character to be read as command input.
2654A value of -1 means ``empty.''
2655
2656This variable is mostly obsolete now that you can use
2657@code{unread-command-events} instead; it exists only to support programs
2658written for Emacs versions 18 and earlier.
2659@end defvar
2660
2661@defun input-pending-p
2662@cindex waiting for command key input
2663This function determines whether any command input is currently
2664available to be read. It returns immediately, with value @code{t} if
2665there is available input, @code{nil} otherwise. On rare occasions it
2666may return @code{t} when no input is available.
2667@end defun
2668
2669@defvar last-input-event
2670@defvarx last-input-char
2671This variable records the last terminal input event read, whether
2672as part of a command or explicitly by a Lisp program.
2673
2674In the example below, the Lisp program reads the character @kbd{1},
2675@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2676while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2677this expression) remains the value of @code{last-command-event}.
2678
2679@example
2680@group
2681(progn (print (read-char))
2682 (print last-command-event)
2683 last-input-event)
2684 @print{} 49
2685 @print{} 5
2686 @result{} 49
2687@end group
2688@end example
2689
ab756fb3 2690The alias @code{last-input-char} is obsolete.
b8d4c8d0
GM
2691@end defvar
2692
2693@defmac while-no-input body@dots{}
2694This construct runs the @var{body} forms and returns the value of the
2695last one---but only if no input arrives. If any input arrives during
2696the execution of the @var{body} forms, it aborts them (working much
2697like a quit). The @code{while-no-input} form returns @code{nil} if
2698aborted by a real quit, and returns @code{t} if aborted by arrival of
2699other input.
2700
2701If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2702arrival of input during those parts won't cause an abort until
2703the end of that part.
2704
2705If you want to be able to distinguish all possible values computed
2706by @var{body} from both kinds of abort conditions, write the code
2707like this:
2708
2709@example
2710(while-no-input
2711 (list
2712 (progn . @var{body})))
2713@end example
2714@end defmac
2715
2716@defun discard-input
2717@cindex flushing input
2718@cindex discarding input
2719@cindex keyboard macro, terminating
2720This function discards the contents of the terminal input buffer and
2721cancels any keyboard macro that might be in the process of definition.
2722It returns @code{nil}.
2723
2724In the following example, the user may type a number of characters right
2725after starting the evaluation of the form. After the @code{sleep-for}
2726finishes sleeping, @code{discard-input} discards any characters typed
2727during the sleep.
2728
2729@example
2730(progn (sleep-for 2)
2731 (discard-input))
2732 @result{} nil
2733@end example
2734@end defun
2735
2736@node Special Events
2737@section Special Events
2738
2739@cindex special events
2740Special events are handled at a very low level---as soon as they are
2741read. The @code{read-event} function processes these events itself, and
2742never returns them. Instead, it keeps waiting for the first event
2743that is not special and returns that one.
2744
2745Events that are handled in this way do not echo, they are never grouped
2746into key sequences, and they never appear in the value of
2747@code{last-command-event} or @code{(this-command-keys)}. They do not
2748discard a numeric argument, they cannot be unread with
2749@code{unread-command-events}, they may not appear in a keyboard macro,
2750and they are not recorded in a keyboard macro while you are defining
2751one.
2752
2753These events do, however, appear in @code{last-input-event} immediately
2754after they are read, and this is the way for the event's definition to
2755find the actual event.
2756
2757The events types @code{iconify-frame}, @code{make-frame-visible},
2758@code{delete-frame}, @code{drag-n-drop}, and user signals like
2759@code{sigusr1} are normally handled in this way. The keymap which
2760defines how to handle special events---and which events are special---is
2761in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2762
2763@node Waiting
2764@section Waiting for Elapsed Time or Input
2765@cindex waiting
2766
2767 The wait functions are designed to wait for a certain amount of time
2768to pass or until there is input. For example, you may wish to pause in
2769the middle of a computation to allow the user time to view the display.
2770@code{sit-for} pauses and updates the screen, and returns immediately if
2771input comes in, while @code{sleep-for} pauses without updating the
2772screen.
2773
2774@defun sit-for seconds &optional nodisp
2775This function performs redisplay (provided there is no pending input
2776from the user), then waits @var{seconds} seconds, or until input is
2777available. The usual purpose of @code{sit-for} is to give the user
2778time to read text that you display. The value is @code{t} if
2779@code{sit-for} waited the full time with no input arriving
2780(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2781
2782The argument @var{seconds} need not be an integer. If it is a floating
2783point number, @code{sit-for} waits for a fractional number of seconds.
2784Some systems support only a whole number of seconds; on these systems,
2785@var{seconds} is rounded down.
2786
2787The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2788i.e. it requests a redisplay, without any delay, if there is no pending input.
2789@xref{Forcing Redisplay}.
2790
2791If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2792redisplay, but it still returns as soon as input is available (or when
2793the timeout elapses).
2794
2795In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2796interrupted, even by input from the standard input descriptor. It is
2797thus equivalent to @code{sleep-for}, which is described below.
2798
2799It is also possible to call @code{sit-for} with three arguments,
2800as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2801but that is considered obsolete.
2802@end defun
2803
2804@defun sleep-for seconds &optional millisec
2805This function simply pauses for @var{seconds} seconds without updating
2806the display. It pays no attention to available input. It returns
2807@code{nil}.
2808
2809The argument @var{seconds} need not be an integer. If it is a floating
2810point number, @code{sleep-for} waits for a fractional number of seconds.
2811Some systems support only a whole number of seconds; on these systems,
2812@var{seconds} is rounded down.
2813
2814The optional argument @var{millisec} specifies an additional waiting
2815period measured in milliseconds. This adds to the period specified by
2816@var{seconds}. If the system doesn't support waiting fractions of a
2817second, you get an error if you specify nonzero @var{millisec}.
2818
2819Use @code{sleep-for} when you wish to guarantee a delay.
2820@end defun
2821
2822 @xref{Time of Day}, for functions to get the current time.
2823
2824@node Quitting
2825@section Quitting
2826@cindex @kbd{C-g}
2827@cindex quitting
2828@cindex interrupt Lisp functions
2829
2830 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2831@dfn{quit} whatever it is doing. This means that control returns to the
2832innermost active command loop.
2833
2834 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2835does not cause a quit; it acts as an ordinary input character. In the
2836simplest case, you cannot tell the difference, because @kbd{C-g}
2837normally runs the command @code{keyboard-quit}, whose effect is to quit.
2838However, when @kbd{C-g} follows a prefix key, they combine to form an
2839undefined key. The effect is to cancel the prefix key as well as any
2840prefix argument.
2841
2842 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2843of the minibuffer. This means, in effect, that it exits the minibuffer
2844and then quits. (Simply quitting would return to the command loop
2845@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2846directly when the command reader is reading input is so that its meaning
2847can be redefined in the minibuffer in this way. @kbd{C-g} following a
2848prefix key is not redefined in the minibuffer, and it has its normal
2849effect of canceling the prefix key and prefix argument. This too
2850would not be possible if @kbd{C-g} always quit directly.
2851
2852 When @kbd{C-g} does directly quit, it does so by setting the variable
2853@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2854times and quits if it is not @code{nil}. Setting @code{quit-flag}
2855non-@code{nil} in any way thus causes a quit.
2856
2857 At the level of C code, quitting cannot happen just anywhere; only at the
2858special places that check @code{quit-flag}. The reason for this is
2859that quitting at other places might leave an inconsistency in Emacs's
2860internal state. Because quitting is delayed until a safe place, quitting
2861cannot make Emacs crash.
2862
2863 Certain functions such as @code{read-key-sequence} or
2864@code{read-quoted-char} prevent quitting entirely even though they wait
2865for input. Instead of quitting, @kbd{C-g} serves as the requested
2866input. In the case of @code{read-key-sequence}, this serves to bring
2867about the special behavior of @kbd{C-g} in the command loop. In the
2868case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2869to quote a @kbd{C-g}.
2870
2871@cindex preventing quitting
2872 You can prevent quitting for a portion of a Lisp function by binding
2873the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2874although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2875usual result of this---a quit---is prevented. Eventually,
2876@code{inhibit-quit} will become @code{nil} again, such as when its
2877binding is unwound at the end of a @code{let} form. At that time, if
2878@code{quit-flag} is still non-@code{nil}, the requested quit happens
2879immediately. This behavior is ideal when you wish to make sure that
2880quitting does not happen within a ``critical section'' of the program.
2881
2882@cindex @code{read-quoted-char} quitting
2883 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2884handled in a special way that does not involve quitting. This is done
2885by reading the input with @code{inhibit-quit} bound to @code{t}, and
2886setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2887becomes @code{nil} again. This excerpt from the definition of
2888@code{read-quoted-char} shows how this is done; it also shows that
2889normal quitting is permitted after the first character of input.
2890
2891@example
2892(defun read-quoted-char (&optional prompt)
2893 "@dots{}@var{documentation}@dots{}"
2894 (let ((message-log-max nil) done (first t) (code 0) char)
2895 (while (not done)
2896 (let ((inhibit-quit first)
2897 @dots{})
d24880de
GM
2898 (and prompt (message "%s-" prompt))
2899 (setq char (read-event))
2900 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
2901 @r{@dots{}set the variable @code{code}@dots{}})
2902 code))
2903@end example
2904
2905@defvar quit-flag
2906If this variable is non-@code{nil}, then Emacs quits immediately, unless
2907@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2908@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2909@end defvar
2910
2911@defvar inhibit-quit
2912This variable determines whether Emacs should quit when @code{quit-flag}
2913is set to a value other than @code{nil}. If @code{inhibit-quit} is
2914non-@code{nil}, then @code{quit-flag} has no special effect.
2915@end defvar
2916
2917@defmac with-local-quit body@dots{}
2918This macro executes @var{body} forms in sequence, but allows quitting, at
2919least locally, within @var{body} even if @code{inhibit-quit} was
2920non-@code{nil} outside this construct. It returns the value of the
2921last form in @var{body}, unless exited by quitting, in which case
2922it returns @code{nil}.
2923
2924If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2925it only executes the @var{body}, and setting @code{quit-flag} causes
2926a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2927that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2928triggers a special kind of local quit. This ends the execution of
2929@var{body} and exits the @code{with-local-quit} body with
2930@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2931will happen as soon as that is allowed. If @code{quit-flag} is
2932already non-@code{nil} at the beginning of @var{body}, the local quit
2933happens immediately and the body doesn't execute at all.
2934
2935This macro is mainly useful in functions that can be called from
2936timers, process filters, process sentinels, @code{pre-command-hook},
2937@code{post-command-hook}, and other places where @code{inhibit-quit} is
2938normally bound to @code{t}.
2939@end defmac
2940
2941@deffn Command keyboard-quit
2942This function signals the @code{quit} condition with @code{(signal 'quit
2943nil)}. This is the same thing that quitting does. (See @code{signal}
2944in @ref{Errors}.)
2945@end deffn
2946
2947 You can specify a character other than @kbd{C-g} to use for quitting.
2948See the function @code{set-input-mode} in @ref{Terminal Input}.
2949
2950@node Prefix Command Arguments
2951@section Prefix Command Arguments
2952@cindex prefix argument
2953@cindex raw prefix argument
2954@cindex numeric prefix argument
2955
2956 Most Emacs commands can use a @dfn{prefix argument}, a number
2957specified before the command itself. (Don't confuse prefix arguments
2958with prefix keys.) The prefix argument is at all times represented by a
2959value, which may be @code{nil}, meaning there is currently no prefix
2960argument. Each command may use the prefix argument or ignore it.
2961
2962 There are two representations of the prefix argument: @dfn{raw} and
2963@dfn{numeric}. The editor command loop uses the raw representation
2964internally, and so do the Lisp variables that store the information, but
2965commands can request either representation.
2966
2967 Here are the possible values of a raw prefix argument:
2968
2969@itemize @bullet
2970@item
2971@code{nil}, meaning there is no prefix argument. Its numeric value is
29721, but numerous commands make a distinction between @code{nil} and the
2973integer 1.
2974
2975@item
2976An integer, which stands for itself.
2977
2978@item
2979A list of one element, which is an integer. This form of prefix
2980argument results from one or a succession of @kbd{C-u}'s with no
2981digits. The numeric value is the integer in the list, but some
2982commands make a distinction between such a list and an integer alone.
2983
2984@item
2985The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2986typed, without following digits. The equivalent numeric value is
2987@minus{}1, but some commands make a distinction between the integer
2988@minus{}1 and the symbol @code{-}.
2989@end itemize
2990
2991We illustrate these possibilities by calling the following function with
2992various prefixes:
2993
2994@example
2995@group
2996(defun display-prefix (arg)
2997 "Display the value of the raw prefix arg."
2998 (interactive "P")
2999 (message "%s" arg))
3000@end group
3001@end example
3002
3003@noindent
3004Here are the results of calling @code{display-prefix} with various
3005raw prefix arguments:
3006
3007@example
3008 M-x display-prefix @print{} nil
3009
3010C-u M-x display-prefix @print{} (4)
3011
3012C-u C-u M-x display-prefix @print{} (16)
3013
3014C-u 3 M-x display-prefix @print{} 3
3015
3016M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3017
3018C-u - M-x display-prefix @print{} -
3019
3020M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3021
3022C-u - 7 M-x display-prefix @print{} -7
3023
3024M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3025@end example
3026
3027 Emacs uses two variables to store the prefix argument:
3028@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3029@code{universal-argument} that set up prefix arguments for other
3030commands store them in @code{prefix-arg}. In contrast,
3031@code{current-prefix-arg} conveys the prefix argument to the current
3032command, so setting it has no effect on the prefix arguments for future
3033commands.
3034
3035 Normally, commands specify which representation to use for the prefix
3036argument, either numeric or raw, in the @code{interactive} specification.
3037(@xref{Using Interactive}.) Alternatively, functions may look at the
3038value of the prefix argument directly in the variable
3039@code{current-prefix-arg}, but this is less clean.
3040
3041@defun prefix-numeric-value arg
3042This function returns the numeric meaning of a valid raw prefix argument
3043value, @var{arg}. The argument may be a symbol, a number, or a list.
3044If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3045value @minus{}1 is returned; if it is a number, that number is returned;
3046if it is a list, the @sc{car} of that list (which should be a number) is
3047returned.
3048@end defun
3049
3050@defvar current-prefix-arg
3051This variable holds the raw prefix argument for the @emph{current}
3052command. Commands may examine it directly, but the usual method for
3053accessing it is with @code{(interactive "P")}.
3054@end defvar
3055
3056@defvar prefix-arg
3057The value of this variable is the raw prefix argument for the
3058@emph{next} editing command. Commands such as @code{universal-argument}
3059that specify prefix arguments for the following command work by setting
3060this variable.
3061@end defvar
3062
3063@defvar last-prefix-arg
3064The raw prefix argument value used by the previous command.
3065@end defvar
3066
3067 The following commands exist to set up prefix arguments for the
3068following command. Do not call them for any other reason.
3069
3070@deffn Command universal-argument
3071This command reads input and specifies a prefix argument for the
3072following command. Don't call this command yourself unless you know
3073what you are doing.
3074@end deffn
3075
3076@deffn Command digit-argument arg
3077This command adds to the prefix argument for the following command. The
3078argument @var{arg} is the raw prefix argument as it was before this
3079command; it is used to compute the updated prefix argument. Don't call
3080this command yourself unless you know what you are doing.
3081@end deffn
3082
3083@deffn Command negative-argument arg
3084This command adds to the numeric argument for the next command. The
3085argument @var{arg} is the raw prefix argument as it was before this
3086command; its value is negated to form the new prefix argument. Don't
3087call this command yourself unless you know what you are doing.
3088@end deffn
3089
3090@node Recursive Editing
3091@section Recursive Editing
3092@cindex recursive command loop
3093@cindex recursive editing level
3094@cindex command loop, recursive
3095
3096 The Emacs command loop is entered automatically when Emacs starts up.
3097This top-level invocation of the command loop never exits; it keeps
3098running as long as Emacs does. Lisp programs can also invoke the
3099command loop. Since this makes more than one activation of the command
3100loop, we call it @dfn{recursive editing}. A recursive editing level has
3101the effect of suspending whatever command invoked it and permitting the
3102user to do arbitrary editing before resuming that command.
3103
3104 The commands available during recursive editing are the same ones
3105available in the top-level editing loop and defined in the keymaps.
3106Only a few special commands exit the recursive editing level; the others
3107return to the recursive editing level when they finish. (The special
3108commands for exiting are always available, but they do nothing when
3109recursive editing is not in progress.)
3110
3111 All command loops, including recursive ones, set up all-purpose error
3112handlers so that an error in a command run from the command loop will
3113not exit the loop.
3114
3115@cindex minibuffer input
3116 Minibuffer input is a special kind of recursive editing. It has a few
3117special wrinkles, such as enabling display of the minibuffer and the
3118minibuffer window, but fewer than you might suppose. Certain keys
3119behave differently in the minibuffer, but that is only because of the
3120minibuffer's local map; if you switch windows, you get the usual Emacs
3121commands.
3122
3123@cindex @code{throw} example
3124@kindex exit
3125@cindex exit recursive editing
3126@cindex aborting
3127 To invoke a recursive editing level, call the function
3128@code{recursive-edit}. This function contains the command loop; it also
3129contains a call to @code{catch} with tag @code{exit}, which makes it
3130possible to exit the recursive editing level by throwing to @code{exit}
3131(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3132then @code{recursive-edit} returns normally to the function that called
3133it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3134Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3135control returns to the command loop one level up. This is called
3136@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3137
3138 Most applications should not use recursive editing, except as part of
3139using the minibuffer. Usually it is more convenient for the user if you
3140change the major mode of the current buffer temporarily to a special
3141major mode, which should have a command to go back to the previous mode.
3142(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3143give the user different text to edit ``recursively,'' create and select
3144a new buffer in a special mode. In this mode, define a command to
3145complete the processing and go back to the previous buffer. (The
3146@kbd{m} command in Rmail does this.)
3147
3148 Recursive edits are useful in debugging. You can insert a call to
3149@code{debug} into a function definition as a sort of breakpoint, so that
3150you can look around when the function gets there. @code{debug} invokes
3151a recursive edit but also provides the other features of the debugger.
3152
3153 Recursive editing levels are also used when you type @kbd{C-r} in
3154@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3155
3156@defun recursive-edit
3157@cindex suspend evaluation
3158This function invokes the editor command loop. It is called
3159automatically by the initialization of Emacs, to let the user begin
3160editing. When called from a Lisp program, it enters a recursive editing
3161level.
3162
3163If the current buffer is not the same as the selected window's buffer,
3164@code{recursive-edit} saves and restores the current buffer. Otherwise,
3165if you switch buffers, the buffer you switched to is current after
3166@code{recursive-edit} returns.
3167
3168In the following example, the function @code{simple-rec} first
3169advances point one word, then enters a recursive edit, printing out a
3170message in the echo area. The user can then do any editing desired, and
3171then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3172
3173@example
3174(defun simple-rec ()
3175 (forward-word 1)
3176 (message "Recursive edit in progress")
3177 (recursive-edit)
3178 (forward-word 1))
3179 @result{} simple-rec
3180(simple-rec)
3181 @result{} nil
3182@end example
3183@end defun
3184
3185@deffn Command exit-recursive-edit
3186This function exits from the innermost recursive edit (including
3187minibuffer input). Its definition is effectively @code{(throw 'exit
3188nil)}.
3189@end deffn
3190
3191@deffn Command abort-recursive-edit
3192This function aborts the command that requested the innermost recursive
3193edit (including minibuffer input), by signaling @code{quit}
3194after exiting the recursive edit. Its definition is effectively
3195@code{(throw 'exit t)}. @xref{Quitting}.
3196@end deffn
3197
3198@deffn Command top-level
3199This function exits all recursive editing levels; it does not return a
3200value, as it jumps completely out of any computation directly back to
3201the main command loop.
3202@end deffn
3203
3204@defun recursion-depth
3205This function returns the current depth of recursive edits. When no
3206recursive edit is active, it returns 0.
3207@end defun
3208
3209@node Disabling Commands
3210@section Disabling Commands
3211@cindex disabled command
3212
3213 @dfn{Disabling a command} marks the command as requiring user
3214confirmation before it can be executed. Disabling is used for commands
3215which might be confusing to beginning users, to prevent them from using
3216the commands by accident.
3217
3218@kindex disabled
3219 The low-level mechanism for disabling a command is to put a
3220non-@code{nil} @code{disabled} property on the Lisp symbol for the
3221command. These properties are normally set up by the user's
3222init file (@pxref{Init File}) with Lisp expressions such as this:
3223
3224@example
3225(put 'upcase-region 'disabled t)
3226@end example
3227
3228@noindent
3229For a few commands, these properties are present by default (you can
3230remove them in your init file if you wish).
3231
3232 If the value of the @code{disabled} property is a string, the message
3233saying the command is disabled includes that string. For example:
3234
3235@example
3236(put 'delete-region 'disabled
3237 "Text deleted this way cannot be yanked back!\n")
3238@end example
3239
3240 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3241what happens when a disabled command is invoked interactively.
3242Disabling a command has no effect on calling it as a function from Lisp
3243programs.
3244
3245@deffn Command enable-command command
3246Allow @var{command} (a symbol) to be executed without special
3247confirmation from now on, and alter the user's init file (@pxref{Init
3248File}) so that this will apply to future sessions.
3249@end deffn
3250
3251@deffn Command disable-command command
3252Require special confirmation to execute @var{command} from now on, and
3253alter the user's init file so that this will apply to future sessions.
3254@end deffn
3255
3256@defvar disabled-command-function
3257The value of this variable should be a function. When the user
3258invokes a disabled command interactively, this function is called
3259instead of the disabled command. It can use @code{this-command-keys}
3260to determine what the user typed to run the command, and thus find the
3261command itself.
3262
3263The value may also be @code{nil}. Then all commands work normally,
3264even disabled ones.
3265
3266By default, the value is a function that asks the user whether to
3267proceed.
3268@end defvar
3269
3270@node Command History
3271@section Command History
3272@cindex command history
3273@cindex complex command
3274@cindex history of commands
3275
3276 The command loop keeps a history of the complex commands that have
3277been executed, to make it convenient to repeat these commands. A
3278@dfn{complex command} is one for which the interactive argument reading
3279uses the minibuffer. This includes any @kbd{M-x} command, any
3280@kbd{M-:} command, and any command whose @code{interactive}
3281specification reads an argument from the minibuffer. Explicit use of
3282the minibuffer during the execution of the command itself does not cause
3283the command to be considered complex.
3284
3285@defvar command-history
3286This variable's value is a list of recent complex commands, each
3287represented as a form to evaluate. It continues to accumulate all
3288complex commands for the duration of the editing session, but when it
3289reaches the maximum size (@pxref{Minibuffer History}), the oldest
3290elements are deleted as new ones are added.
3291
3292@example
3293@group
3294command-history
3295@result{} ((switch-to-buffer "chistory.texi")
3296 (describe-key "^X^[")
3297 (visit-tags-table "~/emacs/src/")
3298 (find-tag "repeat-complex-command"))
3299@end group
3300@end example
3301@end defvar
3302
3303 This history list is actually a special case of minibuffer history
3304(@pxref{Minibuffer History}), with one special twist: the elements are
3305expressions rather than strings.
3306
3307 There are a number of commands devoted to the editing and recall of
3308previous commands. The commands @code{repeat-complex-command}, and
3309@code{list-command-history} are described in the user manual
3310(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3311minibuffer, the usual minibuffer history commands are available.
3312
3313@node Keyboard Macros
3314@section Keyboard Macros
3315@cindex keyboard macros
3316
3317 A @dfn{keyboard macro} is a canned sequence of input events that can
3318be considered a command and made the definition of a key. The Lisp
3319representation of a keyboard macro is a string or vector containing the
3320events. Don't confuse keyboard macros with Lisp macros
3321(@pxref{Macros}).
3322
3323@defun execute-kbd-macro kbdmacro &optional count loopfunc
3324This function executes @var{kbdmacro} as a sequence of events. If
3325@var{kbdmacro} is a string or vector, then the events in it are executed
3326exactly as if they had been input by the user. The sequence is
3327@emph{not} expected to be a single key sequence; normally a keyboard
3328macro definition consists of several key sequences concatenated.
3329
3330If @var{kbdmacro} is a symbol, then its function definition is used in
3331place of @var{kbdmacro}. If that is another symbol, this process repeats.
3332Eventually the result should be a string or vector. If the result is
3333not a symbol, string, or vector, an error is signaled.
3334
3335The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3336many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3337executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3338encounters an error or a failing search.
3339
3340If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3341without arguments, prior to each iteration of the macro. If
3342@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3343
3344@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3345@end defun
3346
3347@defvar executing-kbd-macro
3348This variable contains the string or vector that defines the keyboard
3349macro that is currently executing. It is @code{nil} if no macro is
3350currently executing. A command can test this variable so as to behave
3351differently when run from an executing macro. Do not set this variable
3352yourself.
3353@end defvar
3354
3355@defvar defining-kbd-macro
3356This variable is non-@code{nil} if and only if a keyboard macro is
3357being defined. A command can test this variable so as to behave
3358differently while a macro is being defined. The value is
3359@code{append} while appending to the definition of an existing macro.
3360The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3361@code{end-kbd-macro} set this variable---do not set it yourself.
3362
3363The variable is always local to the current terminal and cannot be
3ec61d4e 3364buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3365@end defvar
3366
3367@defvar last-kbd-macro
3368This variable is the definition of the most recently defined keyboard
3369macro. Its value is a string or vector, or @code{nil}.
3370
3371The variable is always local to the current terminal and cannot be
3ec61d4e 3372buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3373@end defvar
3374
3375@defvar kbd-macro-termination-hook
3376This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3377macro terminates, regardless of what caused it to terminate (reaching
3378the macro end or an error which ended the macro prematurely).
3379@end defvar
3380
3381@ignore
3382 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3383@end ignore