(xd_remove_watch): Avoid trying to convert a void* to
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
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4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
5@c Free Software Foundation, Inc.
b8d4c8d0 6@c See the file elisp.texi for copying conditions.
6336d8c3 7@setfilename ../../info/display
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8@node Display, System Interface, Processes, Top
9@chapter Emacs Display
10
11 This chapter describes a number of features related to the display
12that Emacs presents to the user.
13
14@menu
15* Refresh Screen:: Clearing the screen and redrawing everything on it.
16* Forcing Redisplay:: Forcing redisplay.
17* Truncation:: Folding or wrapping long text lines.
18* The Echo Area:: Displaying messages at the bottom of the screen.
19* Warnings:: Displaying warning messages for the user.
20* Invisible Text:: Hiding part of the buffer text.
21* Selective Display:: Hiding part of the buffer text (the old way).
22* Temporary Displays:: Displays that go away automatically.
23* Overlays:: Use overlays to highlight parts of the buffer.
24* Width:: How wide a character or string is on the screen.
25* Line Height:: Controlling the height of lines.
26* Faces:: A face defines a graphics style for text characters:
27 font, colors, etc.
28* Fringes:: Controlling window fringes.
29* Scroll Bars:: Controlling vertical scroll bars.
30* Display Property:: Enabling special display features.
31* Images:: Displaying images in Emacs buffers.
32* Buttons:: Adding clickable buttons to Emacs buffers.
33* Abstract Display:: Emacs' Widget for Object Collections.
34* Blinking:: How Emacs shows the matching open parenthesis.
35* Usual Display:: The usual conventions for displaying nonprinting chars.
36* Display Tables:: How to specify other conventions.
37* Beeping:: Audible signal to the user.
38* Window Systems:: Which window system is being used.
39@end menu
40
41@node Refresh Screen
42@section Refreshing the Screen
43
44 The function @code{redraw-frame} clears and redisplays the entire
45contents of a given frame (@pxref{Frames}). This is useful if the
46screen is corrupted.
47
48@c Emacs 19 feature
49@defun redraw-frame frame
50This function clears and redisplays frame @var{frame}.
51@end defun
52
53 Even more powerful is @code{redraw-display}:
54
55@deffn Command redraw-display
56This function clears and redisplays all visible frames.
57@end deffn
58
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59 In Emacs, processing user input takes priority over redisplay. If
60you call these functions when input is available, they don't redisplay
61immediately, but the requested redisplay does happen
62eventually---after all the input has been processed.
b8d4c8d0 63
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64 On text-only terminals, suspending and resuming Emacs normally also
65refreshes the screen. Some terminal emulators record separate
66contents for display-oriented programs such as Emacs and for ordinary
67sequential display. If you are using such a terminal, you might want
68to inhibit the redisplay on resumption.
b8d4c8d0 69
01f17ae2 70@defopt no-redraw-on-reenter
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71@cindex suspend (cf. @code{no-redraw-on-reenter})
72@cindex resume (cf. @code{no-redraw-on-reenter})
73This variable controls whether Emacs redraws the entire screen after it
74has been suspended and resumed. Non-@code{nil} means there is no need
75to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 76@end defopt
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77
78@node Forcing Redisplay
79@section Forcing Redisplay
80@cindex forcing redisplay
81
20c63e44 82 Emacs normally tries to redisplay the screen whenever it waits for
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83input. With the following function, you can request an immediate
84attempt to redisplay, in the middle of Lisp code, without actually
85waiting for input.
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86
87@defun redisplay &optional force
88This function tries immediately to redisplay, provided there are no
c4adeee0 89pending input events.
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90
91If the optional argument @var{force} is non-@code{nil}, it does all
92pending redisplay work even if input is available, with no
93pre-emption.
94
95The function returns @code{t} if it actually tried to redisplay, and
96@code{nil} otherwise. A value of @code{t} does not mean that
97redisplay proceeded to completion; it could have been pre-empted by
98newly arriving terminal input.
99@end defun
100
101 @code{redisplay} with no argument tries immediately to redisplay,
102but has no effect on the usual rules for what parts of the screen to
103redisplay. By contrast, the following function adds certain windows
104to the pending redisplay work (as if their contents had completely
105changed), but doesn't immediately try to do any redisplay work.
106
107@defun force-window-update &optional object
108This function forces some or all windows to be updated on next
109redisplay. If @var{object} is a window, it requires eventual
110redisplay of that window. If @var{object} is a buffer or buffer name,
111it requires eventual redisplay of all windows displaying that buffer.
112If @var{object} is @code{nil} (or omitted), it requires eventual
113redisplay of all windows.
114@end defun
115
116 @code{force-window-update} does not do a redisplay immediately.
117(Emacs will do that when it waits for input.) Rather, its effect is
118to put more work on the queue to be done by redisplay whenever there
119is a chance.
120
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121 Emacs redisplay normally stops if input arrives, and does not happen
122at all if input is available before it starts. Most of the time, this
123is exactly what you want. However, you can prevent preemption by
124binding @code{redisplay-dont-pause} to a non-@code{nil} value.
125
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126@defvar redisplay-dont-pause
127If this variable is non-@code{nil}, pending input does not
128prevent or halt redisplay; redisplay occurs, and finishes,
129regardless of whether input is available.
130@end defvar
131
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132@defvar redisplay-preemption-period
133This variable specifies how many seconds Emacs waits between checks
134for new input during redisplay. (The default is 0.1 seconds.) If
135input has arrived when Emacs checks, it pre-empts redisplay and
136processes the available input before trying again to redisplay.
137
138If this variable is @code{nil}, Emacs does not check for input during
139redisplay, and redisplay cannot be preempted by input.
140
141This variable is only obeyed on graphical terminals. For
142text terminals, see @ref{Terminal Output}.
143@end defvar
144
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145@node Truncation
146@section Truncation
147@cindex line wrapping
148@cindex line truncation
149@cindex continuation lines
150@cindex @samp{$} in display
151@cindex @samp{\} in display
152
153 When a line of text extends beyond the right edge of a window, Emacs
154can @dfn{continue} the line (make it ``wrap'' to the next screen
155line), or @dfn{truncate} the line (limit it to one screen line). The
156additional screen lines used to display a long text line are called
157@dfn{continuation} lines. Continuation is not the same as filling;
158continuation happens on the screen only, not in the buffer contents,
159and it breaks a line precisely at the right margin, not at a word
160boundary. @xref{Filling}.
161
162 On a graphical display, tiny arrow images in the window fringes
163indicate truncated and continued lines (@pxref{Fringes}). On a text
164terminal, a @samp{$} in the rightmost column of the window indicates
165truncation; a @samp{\} on the rightmost column indicates a line that
166``wraps.'' (The display table can specify alternate characters to use
167for this; @pxref{Display Tables}).
168
169@defopt truncate-lines
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170If this buffer-local variable is non-@code{nil}, lines that extend
171beyond the right edge of the window are truncated; otherwise, they are
172continued. As a special exception, the variable
173@code{truncate-partial-width-windows} takes precedence in
174@dfn{partial-width} windows (i.e., windows that do not occupy the
175entire frame width).
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176@end defopt
177
b8d4c8d0 178@defopt truncate-partial-width-windows
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179This variable controls line truncation in @dfn{partial-width} windows.
180A partial-width window is one that does not occupy the entire frame
181width (@pxref{Splitting Windows}). If the value is @code{nil}, line
182truncation is determined by the variable @code{truncate-lines} (see
183above). If the value is an integer @var{n}, lines are truncated if
184the partial-width window has fewer than @var{n} columns, regardless of
185the value of @code{truncate-lines}; if the partial-width window has
186@var{n} or more columns, line truncation is determined by
187@code{truncate-lines}. For any other non-@code{nil} value, lines are
188truncated in every partial-width window, regardless of the value of
189@code{truncate-lines}.
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190@end defopt
191
192 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
193a window, that forces truncation.
194
c4f4682b 195@defvar wrap-prefix
c4adeee0 196If this buffer-local variable is non-@code{nil}, it defines a
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197``prefix'' that is prepended to every continuation line at
198display-time. (If lines are truncated, the wrap-prefix is never
199used.) It may be a string, an image, or a stretch-glyph; the value is
200interpreted in the same way as a @code{display} text property.
201@xref{Display Property}.
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202
203A wrap-prefix may also be specified for regions of text, using the
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204@code{wrap-prefix} text or overlay property. This takes precedence
205over the @code{wrap-prefix} variable. @xref{Special Properties}.
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206@end defvar
207
208@defvar line-prefix
c4adeee0 209If this buffer-local variable is non-@code{nil}, it defines a
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210``prefix'' that is prepended to every non-continuation line at
211display-time. It may be a string, an image, or a stretch-glyph; the
212value is interpreted in the same way as a @code{display} text
213property. @xref{Display Property}.
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214
215A line-prefix may also be specified for regions of text using the
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216@code{line-prefix} text or overlay property. This takes precedence
217over the @code{line-prefix} variable. @xref{Special Properties}.
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218@end defvar
219
b8d4c8d0 220 If your buffer contains @emph{very} long lines, and you use
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221continuation to display them, computing the continuation lines can
222make Emacs redisplay slow. The column computation and indentation
223functions also become slow. Then you might find it advisable to set
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224@code{cache-long-line-scans} to @code{t}.
225
226@defvar cache-long-line-scans
227If this variable is non-@code{nil}, various indentation and motion
228functions, and Emacs redisplay, cache the results of scanning the
229buffer, and consult the cache to avoid rescanning regions of the buffer
230unless they are modified.
231
232Turning on the cache slows down processing of short lines somewhat.
233
234This variable is automatically buffer-local in every buffer.
235@end defvar
236
237@node The Echo Area
238@section The Echo Area
239@cindex error display
240@cindex echo area
241
242 The @dfn{echo area} is used for displaying error messages
243(@pxref{Errors}), for messages made with the @code{message} primitive,
244and for echoing keystrokes. It is not the same as the minibuffer,
245despite the fact that the minibuffer appears (when active) in the same
246place on the screen as the echo area. The @cite{GNU Emacs Manual}
247specifies the rules for resolving conflicts between the echo area and
248the minibuffer for use of that screen space (@pxref{Minibuffer,, The
249Minibuffer, emacs, The GNU Emacs Manual}).
250
251 You can write output in the echo area by using the Lisp printing
252functions with @code{t} as the stream (@pxref{Output Functions}), or
253explicitly.
254
255@menu
256* Displaying Messages:: Explicitly displaying text in the echo area.
257* Progress:: Informing user about progress of a long operation.
258* Logging Messages:: Echo area messages are logged for the user.
259* Echo Area Customization:: Controlling the echo area.
260@end menu
261
262@node Displaying Messages
263@subsection Displaying Messages in the Echo Area
264@cindex display message in echo area
265
266 This section describes the functions for explicitly producing echo
267area messages. Many other Emacs features display messages there, too.
268
269@defun message format-string &rest arguments
270This function displays a message in the echo area. The argument
271@var{format-string} is similar to a C language @code{printf} format
272string. See @code{format} in @ref{Formatting Strings}, for the details
273on the conversion specifications. @code{message} returns the
274constructed string.
275
276In batch mode, @code{message} prints the message text on the standard
277error stream, followed by a newline.
278
279If @var{format-string}, or strings among the @var{arguments}, have
280@code{face} text properties, these affect the way the message is displayed.
281
282@c Emacs 19 feature
283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
285expanded automatically, this brings it back to its normal size.
286If the minibuffer is active, this brings the minibuffer contents back
287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
350pop-up buffer is used, defaulting to @samp{*Message*}. In the case
351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
370
371 Functions listed in this section provide simple and efficient way of
372reporting operation progress. Here is a working example that does
373nothing useful:
374
375@smallexample
376(let ((progress-reporter
377 (make-progress-reporter "Collecting mana for Emacs..."
378 0 500)))
379 (dotimes (k 500)
380 (sit-for 0.01)
381 (progress-reporter-update progress-reporter k))
382 (progress-reporter-done progress-reporter))
383@end smallexample
384
385@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
386This function creates and returns a @dfn{progress reporter}---an
387object you will use as an argument for all other functions listed
388here. The idea is to precompute as much data as possible to make
389progress reporting very fast.
390
391When this progress reporter is subsequently used, it will display
392@var{message} in the echo area, followed by progress percentage.
393@var{message} is treated as a simple string. If you need it to depend
394on a filename, for instance, use @code{format} before calling this
395function.
396
397@var{min-value} and @var{max-value} arguments stand for starting and
398final states of your operation. For instance, if you scan a buffer,
399they should be the results of @code{point-min} and @code{point-max}
400correspondingly. It is required that @var{max-value} is greater than
401@var{min-value}. If you create progress reporter when some part of
402the operation has already been completed, then specify
403@var{current-value} argument. But normally you should omit it or set
404it to @code{nil}---it will default to @var{min-value} then.
405
406Remaining arguments control the rate of echo area updates. Progress
407reporter will wait for at least @var{min-change} more percents of the
408operation to be completed before printing next message.
409@var{min-time} specifies the minimum time in seconds to pass between
410successive prints. It can be fractional. Depending on Emacs and
411system capabilities, progress reporter may or may not respect this
412last argument or do it with varying precision. Default value for
413@var{min-change} is 1 (one percent), for @var{min-time}---0.2
414(seconds.)
415
416This function calls @code{progress-reporter-update}, so the first
417message is printed immediately.
418@end defun
419
420@defun progress-reporter-update reporter value
421This function does the main work of reporting progress of your
422operation. It displays the message of @var{reporter}, followed by
423progress percentage determined by @var{value}. If percentage is zero,
424or close enough according to the @var{min-change} and @var{min-time}
425arguments, then it is omitted from the output.
426
427@var{reporter} must be the result of a call to
428@code{make-progress-reporter}. @var{value} specifies the current
429state of your operation and must be between @var{min-value} and
430@var{max-value} (inclusive) as passed to
431@code{make-progress-reporter}. For instance, if you scan a buffer,
432then @var{value} should be the result of a call to @code{point}.
433
434This function respects @var{min-change} and @var{min-time} as passed
435to @code{make-progress-reporter} and so does not output new messages
436on every invocation. It is thus very fast and normally you should not
437try to reduce the number of calls to it: resulting overhead will most
438likely negate your effort.
439@end defun
440
441@defun progress-reporter-force-update reporter value &optional new-message
442This function is similar to @code{progress-reporter-update} except
443that it prints a message in the echo area unconditionally.
444
445The first two arguments have the same meaning as for
446@code{progress-reporter-update}. Optional @var{new-message} allows
447you to change the message of the @var{reporter}. Since this functions
448always updates the echo area, such a change will be immediately
449presented to the user.
450@end defun
451
452@defun progress-reporter-done reporter
453This function should be called when the operation is finished. It
454prints the message of @var{reporter} followed by word ``done'' in the
455echo area.
456
457You should always call this function and not hope for
458@code{progress-reporter-update} to print ``100%.'' Firstly, it may
459never print it, there are many good reasons for this not to happen.
460Secondly, ``done'' is more explicit.
461@end defun
462
463@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
464This is a convenience macro that works the same way as @code{dotimes}
465does, but also reports loop progress using the functions described
466above. It allows you to save some typing.
467
468You can rewrite the example in the beginning of this node using
469this macro this way:
470
471@example
472(dotimes-with-progress-reporter
473 (k 500)
474 "Collecting some mana for Emacs..."
475 (sit-for 0.01))
476@end example
477@end defmac
478
479@node Logging Messages
480@subsection Logging Messages in @samp{*Messages*}
481@cindex logging echo-area messages
482
483 Almost all the messages displayed in the echo area are also recorded
484in the @samp{*Messages*} buffer so that the user can refer back to
485them. This includes all the messages that are output with
486@code{message}.
487
488@defopt message-log-max
489This variable specifies how many lines to keep in the @samp{*Messages*}
490buffer. The value @code{t} means there is no limit on how many lines to
491keep. The value @code{nil} disables message logging entirely. Here's
492how to display a message and prevent it from being logged:
493
494@example
495(let (message-log-max)
496 (message @dots{}))
497@end example
498@end defopt
499
500 To make @samp{*Messages*} more convenient for the user, the logging
501facility combines successive identical messages. It also combines
502successive related messages for the sake of two cases: question
503followed by answer, and a series of progress messages.
504
505 A ``question followed by an answer'' means two messages like the
506ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
507and the second is @samp{@var{question}...@var{answer}}. The first
508message conveys no additional information beyond what's in the second,
509so logging the second message discards the first from the log.
510
511 A ``series of progress messages'' means successive messages like
512those produced by @code{make-progress-reporter}. They have the form
513@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
514time, while @var{how-far} varies. Logging each message in the series
515discards the previous one, provided they are consecutive.
516
517 The functions @code{make-progress-reporter} and @code{y-or-n-p}
518don't have to do anything special to activate the message log
519combination feature. It operates whenever two consecutive messages
520are logged that share a common prefix ending in @samp{...}.
521
522@node Echo Area Customization
523@subsection Echo Area Customization
524
525 These variables control details of how the echo area works.
526
527@defvar cursor-in-echo-area
528This variable controls where the cursor appears when a message is
529displayed in the echo area. If it is non-@code{nil}, then the cursor
530appears at the end of the message. Otherwise, the cursor appears at
531point---not in the echo area at all.
532
533The value is normally @code{nil}; Lisp programs bind it to @code{t}
534for brief periods of time.
535@end defvar
536
537@defvar echo-area-clear-hook
538This normal hook is run whenever the echo area is cleared---either by
539@code{(message nil)} or for any other reason.
540@end defvar
541
01f17ae2 542@defopt echo-keystrokes
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543This variable determines how much time should elapse before command
544characters echo. Its value must be an integer or floating point number,
545which specifies the
546number of seconds to wait before echoing. If the user types a prefix
547key (such as @kbd{C-x}) and then delays this many seconds before
548continuing, the prefix key is echoed in the echo area. (Once echoing
549begins in a key sequence, all subsequent characters in the same key
550sequence are echoed immediately.)
551
552If the value is zero, then command input is not echoed.
01f17ae2 553@end defopt
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554
555@defvar message-truncate-lines
556Normally, displaying a long message resizes the echo area to display
557the entire message. But if the variable @code{message-truncate-lines}
558is non-@code{nil}, the echo area does not resize, and the message is
559truncated to fit it, as in Emacs 20 and before.
560@end defvar
561
562 The variable @code{max-mini-window-height}, which specifies the
563maximum height for resizing minibuffer windows, also applies to the
564echo area (which is really a special use of the minibuffer window.
35539065 565@xref{Minibuffer Misc}.).
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566
567@node Warnings
568@section Reporting Warnings
569@cindex warnings
570
571 @dfn{Warnings} are a facility for a program to inform the user of a
572possible problem, but continue running.
573
574@menu
575* Warning Basics:: Warnings concepts and functions to report them.
576* Warning Variables:: Variables programs bind to customize their warnings.
577* Warning Options:: Variables users set to control display of warnings.
578@end menu
579
580@node Warning Basics
581@subsection Warning Basics
582@cindex severity level
583
584 Every warning has a textual message, which explains the problem for
585the user, and a @dfn{severity level} which is a symbol. Here are the
586possible severity levels, in order of decreasing severity, and their
587meanings:
588
589@table @code
590@item :emergency
591A problem that will seriously impair Emacs operation soon
592if you do not attend to it promptly.
593@item :error
594A report of data or circumstances that are inherently wrong.
595@item :warning
596A report of data or circumstances that are not inherently wrong, but
597raise suspicion of a possible problem.
598@item :debug
599A report of information that may be useful if you are debugging.
600@end table
601
602 When your program encounters invalid input data, it can either
603signal a Lisp error by calling @code{error} or @code{signal} or report
604a warning with severity @code{:error}. Signaling a Lisp error is the
605easiest thing to do, but it means the program cannot continue
606processing. If you want to take the trouble to implement a way to
607continue processing despite the bad data, then reporting a warning of
608severity @code{:error} is the right way to inform the user of the
609problem. For instance, the Emacs Lisp byte compiler can report an
610error that way and continue compiling other functions. (If the
611program signals a Lisp error and then handles it with
612@code{condition-case}, the user won't see the error message; it could
613show the message to the user by reporting it as a warning.)
614
615@cindex warning type
616 Each warning has a @dfn{warning type} to classify it. The type is a
617list of symbols. The first symbol should be the custom group that you
618use for the program's user options. For example, byte compiler
619warnings use the warning type @code{(bytecomp)}. You can also
620subcategorize the warnings, if you wish, by using more symbols in the
621list.
622
623@defun display-warning type message &optional level buffer-name
624This function reports a warning, using @var{message} as the message
625and @var{type} as the warning type. @var{level} should be the
626severity level, with @code{:warning} being the default.
627
628@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
629for logging the warning. By default, it is @samp{*Warnings*}.
630@end defun
631
632@defun lwarn type level message &rest args
633This function reports a warning using the value of @code{(format
634@var{message} @var{args}...)} as the message. In other respects it is
635equivalent to @code{display-warning}.
636@end defun
637
638@defun warn message &rest args
639This function reports a warning using the value of @code{(format
640@var{message} @var{args}...)} as the message, @code{(emacs)} as the
641type, and @code{:warning} as the severity level. It exists for
642compatibility only; we recommend not using it, because you should
643specify a specific warning type.
644@end defun
645
646@node Warning Variables
647@subsection Warning Variables
648
649 Programs can customize how their warnings appear by binding
650the variables described in this section.
651
652@defvar warning-levels
653This list defines the meaning and severity order of the warning
654severity levels. Each element defines one severity level,
655and they are arranged in order of decreasing severity.
656
657Each element has the form @code{(@var{level} @var{string}
658@var{function})}, where @var{level} is the severity level it defines.
659@var{string} specifies the textual description of this level.
660@var{string} should use @samp{%s} to specify where to put the warning
661type information, or it can omit the @samp{%s} so as not to include
662that information.
663
664The optional @var{function}, if non-@code{nil}, is a function to call
665with no arguments, to get the user's attention.
666
667Normally you should not change the value of this variable.
668@end defvar
669
670@defvar warning-prefix-function
671If non-@code{nil}, the value is a function to generate prefix text for
672warnings. Programs can bind the variable to a suitable function.
673@code{display-warning} calls this function with the warnings buffer
674current, and the function can insert text in it. That text becomes
675the beginning of the warning message.
676
677The function is called with two arguments, the severity level and its
678entry in @code{warning-levels}. It should return a list to use as the
679entry (this value need not be an actual member of
680@code{warning-levels}). By constructing this value, the function can
681change the severity of the warning, or specify different handling for
682a given severity level.
683
684If the variable's value is @code{nil} then there is no function
685to call.
686@end defvar
687
688@defvar warning-series
689Programs can bind this variable to @code{t} to say that the next
690warning should begin a series. When several warnings form a series,
691that means to leave point on the first warning of the series, rather
692than keep moving it for each warning so that it appears on the last one.
693The series ends when the local binding is unbound and
694@code{warning-series} becomes @code{nil} again.
695
696The value can also be a symbol with a function definition. That is
697equivalent to @code{t}, except that the next warning will also call
698the function with no arguments with the warnings buffer current. The
699function can insert text which will serve as a header for the series
700of warnings.
701
702Once a series has begun, the value is a marker which points to the
703buffer position in the warnings buffer of the start of the series.
704
705The variable's normal value is @code{nil}, which means to handle
706each warning separately.
707@end defvar
708
709@defvar warning-fill-prefix
710When this variable is non-@code{nil}, it specifies a fill prefix to
711use for filling each warning's text.
712@end defvar
713
714@defvar warning-type-format
715This variable specifies the format for displaying the warning type
716in the warning message. The result of formatting the type this way
717gets included in the message under the control of the string in the
718entry in @code{warning-levels}. The default value is @code{" (%s)"}.
719If you bind it to @code{""} then the warning type won't appear at
720all.
721@end defvar
722
723@node Warning Options
724@subsection Warning Options
725
726 These variables are used by users to control what happens
727when a Lisp program reports a warning.
728
729@defopt warning-minimum-level
730This user option specifies the minimum severity level that should be
731shown immediately to the user. The default is @code{:warning}, which
732means to immediately display all warnings except @code{:debug}
733warnings.
734@end defopt
735
736@defopt warning-minimum-log-level
737This user option specifies the minimum severity level that should be
738logged in the warnings buffer. The default is @code{:warning}, which
739means to log all warnings except @code{:debug} warnings.
740@end defopt
741
742@defopt warning-suppress-types
743This list specifies which warning types should not be displayed
744immediately for the user. Each element of the list should be a list
745of symbols. If its elements match the first elements in a warning
746type, then that warning is not displayed immediately.
747@end defopt
748
749@defopt warning-suppress-log-types
750This list specifies which warning types should not be logged in the
751warnings buffer. Each element of the list should be a list of
752symbols. If it matches the first few elements in a warning type, then
753that warning is not logged.
754@end defopt
755
756@node Invisible Text
757@section Invisible Text
758
759@cindex invisible text
760You can make characters @dfn{invisible}, so that they do not appear on
761the screen, with the @code{invisible} property. This can be either a
762text property (@pxref{Text Properties}) or a property of an overlay
763(@pxref{Overlays}). Cursor motion also partly ignores these
764characters; if the command loop finds point within them, it moves
765point to the other side of them.
766
767In the simplest case, any non-@code{nil} @code{invisible} property makes
768a character invisible. This is the default case---if you don't alter
769the default value of @code{buffer-invisibility-spec}, this is how the
770@code{invisible} property works. You should normally use @code{t}
771as the value of the @code{invisible} property if you don't plan
772to set @code{buffer-invisibility-spec} yourself.
773
774More generally, you can use the variable @code{buffer-invisibility-spec}
775to control which values of the @code{invisible} property make text
776invisible. This permits you to classify the text into different subsets
777in advance, by giving them different @code{invisible} values, and
778subsequently make various subsets visible or invisible by changing the
779value of @code{buffer-invisibility-spec}.
780
781Controlling visibility with @code{buffer-invisibility-spec} is
782especially useful in a program to display the list of entries in a
783database. It permits the implementation of convenient filtering
784commands to view just a part of the entries in the database. Setting
785this variable is very fast, much faster than scanning all the text in
786the buffer looking for properties to change.
787
788@defvar buffer-invisibility-spec
789This variable specifies which kinds of @code{invisible} properties
790actually make a character invisible. Setting this variable makes it
791buffer-local.
792
793@table @asis
794@item @code{t}
795A character is invisible if its @code{invisible} property is
796non-@code{nil}. This is the default.
797
798@item a list
799Each element of the list specifies a criterion for invisibility; if a
800character's @code{invisible} property fits any one of these criteria,
801the character is invisible. The list can have two kinds of elements:
802
803@table @code
804@item @var{atom}
805A character is invisible if its @code{invisible} property value
806is @var{atom} or if it is a list with @var{atom} as a member.
807
808@item (@var{atom} . t)
809A character is invisible if its @code{invisible} property value is
810@var{atom} or if it is a list with @var{atom} as a member. Moreover,
811a sequence of such characters displays as an ellipsis.
812@end table
813@end table
814@end defvar
815
816 Two functions are specifically provided for adding elements to
817@code{buffer-invisibility-spec} and removing elements from it.
818
819@defun add-to-invisibility-spec element
820This function adds the element @var{element} to
821@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
822was @code{t}, it changes to a list, @code{(t)}, so that text whose
823@code{invisible} property is @code{t} remains invisible.
824@end defun
825
826@defun remove-from-invisibility-spec element
827This removes the element @var{element} from
828@code{buffer-invisibility-spec}. This does nothing if @var{element}
829is not in the list.
830@end defun
831
832 A convention for use of @code{buffer-invisibility-spec} is that a
833major mode should use the mode's own name as an element of
834@code{buffer-invisibility-spec} and as the value of the
835@code{invisible} property:
836
837@example
838;; @r{If you want to display an ellipsis:}
839(add-to-invisibility-spec '(my-symbol . t))
840;; @r{If you don't want ellipsis:}
841(add-to-invisibility-spec 'my-symbol)
842
843(overlay-put (make-overlay beginning end)
844 'invisible 'my-symbol)
845
846;; @r{When done with the overlays:}
847(remove-from-invisibility-spec '(my-symbol . t))
848;; @r{Or respectively:}
849(remove-from-invisibility-spec 'my-symbol)
850@end example
851
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852 You can check for invisibility using the following function:
853
854@defun invisible-p pos-or-prop
855If @var{pos-or-prop} is a marker or number, this function returns a
856non-@code{nil} value if the text at that position is invisible.
857
858If @var{pos-or-prop} is any other kind of Lisp object, that is taken
859to mean a possible value of the @code{invisible} text or overlay
860property. In that case, this function returns a non-@code{nil} value
861if that value would cause text to become invisible, based on the
862current value of @code{buffer-invisibility-spec}.
863@end defun
864
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865@vindex line-move-ignore-invisible
866 Ordinarily, functions that operate on text or move point do not care
867whether the text is invisible. The user-level line motion commands
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868ignore invisible newlines if @code{line-move-ignore-invisible} is
869non-@code{nil} (the default), but only because they are explicitly
870programmed to do so.
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871
872 However, if a command ends with point inside or immediately before
873invisible text, the main editing loop moves point further forward or
874further backward (in the same direction that the command already moved
875it) until that condition is no longer true. Thus, if the command
876moved point back into an invisible range, Emacs moves point back to
877the beginning of that range, and then back one more character. If the
878command moved point forward into an invisible range, Emacs moves point
879forward up to the first visible character that follows the invisible
880text.
881
882 Incremental search can make invisible overlays visible temporarily
883and/or permanently when a match includes invisible text. To enable
884this, the overlay should have a non-@code{nil}
885@code{isearch-open-invisible} property. The property value should be a
886function to be called with the overlay as an argument. This function
887should make the overlay visible permanently; it is used when the match
888overlaps the overlay on exit from the search.
889
890 During the search, such overlays are made temporarily visible by
891temporarily modifying their invisible and intangible properties. If you
892want this to be done differently for a certain overlay, give it an
893@code{isearch-open-invisible-temporary} property which is a function.
894The function is called with two arguments: the first is the overlay, and
895the second is @code{nil} to make the overlay visible, or @code{t} to
896make it invisible again.
897
898@node Selective Display
899@section Selective Display
900@c @cindex selective display Duplicates selective-display
901
902 @dfn{Selective display} refers to a pair of related features for
903hiding certain lines on the screen.
904
905 The first variant, explicit selective display, is designed for use
906in a Lisp program: it controls which lines are hidden by altering the
907text. This kind of hiding in some ways resembles the effect of the
908@code{invisible} property (@pxref{Invisible Text}), but the two
909features are different and do not work the same way.
910
911 In the second variant, the choice of lines to hide is made
912automatically based on indentation. This variant is designed to be a
913user-level feature.
914
915 The way you control explicit selective display is by replacing a
916newline (control-j) with a carriage return (control-m). The text that
917was formerly a line following that newline is now hidden. Strictly
918speaking, it is temporarily no longer a line at all, since only
919newlines can separate lines; it is now part of the previous line.
920
921 Selective display does not directly affect editing commands. For
922example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
923into hidden text. However, the replacement of newline characters with
924carriage return characters affects some editing commands. For
925example, @code{next-line} skips hidden lines, since it searches only
926for newlines. Modes that use selective display can also define
927commands that take account of the newlines, or that control which
928parts of the text are hidden.
929
930 When you write a selectively displayed buffer into a file, all the
931control-m's are output as newlines. This means that when you next read
932in the file, it looks OK, with nothing hidden. The selective display
933effect is seen only within Emacs.
934
935@defvar selective-display
936This buffer-local variable enables selective display. This means that
937lines, or portions of lines, may be made hidden.
938
939@itemize @bullet
940@item
941If the value of @code{selective-display} is @code{t}, then the character
942control-m marks the start of hidden text; the control-m, and the rest
943of the line following it, are not displayed. This is explicit selective
944display.
945
946@item
947If the value of @code{selective-display} is a positive integer, then
948lines that start with more than that many columns of indentation are not
949displayed.
950@end itemize
951
952When some portion of a buffer is hidden, the vertical movement
953commands operate as if that portion did not exist, allowing a single
954@code{next-line} command to skip any number of hidden lines.
955However, character movement commands (such as @code{forward-char}) do
956not skip the hidden portion, and it is possible (if tricky) to insert
957or delete text in an hidden portion.
958
959In the examples below, we show the @emph{display appearance} of the
960buffer @code{foo}, which changes with the value of
961@code{selective-display}. The @emph{contents} of the buffer do not
962change.
963
964@example
965@group
966(setq selective-display nil)
967 @result{} nil
968
969---------- Buffer: foo ----------
9701 on this column
971 2on this column
972 3n this column
973 3n this column
974 2on this column
9751 on this column
976---------- Buffer: foo ----------
977@end group
978
979@group
980(setq selective-display 2)
981 @result{} 2
982
983---------- Buffer: foo ----------
9841 on this column
985 2on this column
986 2on this column
9871 on this column
988---------- Buffer: foo ----------
989@end group
990@end example
991@end defvar
992
01f17ae2 993@defopt selective-display-ellipses
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994If this buffer-local variable is non-@code{nil}, then Emacs displays
995@samp{@dots{}} at the end of a line that is followed by hidden text.
996This example is a continuation of the previous one.
997
998@example
999@group
1000(setq selective-display-ellipses t)
1001 @result{} t
1002
1003---------- Buffer: foo ----------
10041 on this column
1005 2on this column ...
1006 2on this column
10071 on this column
1008---------- Buffer: foo ----------
1009@end group
1010@end example
1011
1012You can use a display table to substitute other text for the ellipsis
1013(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1014@end defopt
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1015
1016@node Temporary Displays
1017@section Temporary Displays
1018
1019 Temporary displays are used by Lisp programs to put output into a
1020buffer and then present it to the user for perusal rather than for
1021editing. Many help commands use this feature.
1022
1023@defspec with-output-to-temp-buffer buffer-name forms@dots{}
1024This function executes @var{forms} while arranging to insert any output
1025they print into the buffer named @var{buffer-name}, which is first
1026created if necessary, and put into Help mode. Finally, the buffer is
1027displayed in some window, but not selected.
1028
1029If the @var{forms} do not change the major mode in the output buffer,
1030so that it is still Help mode at the end of their execution, then
1031@code{with-output-to-temp-buffer} makes this buffer read-only at the
1032end, and also scans it for function and variable names to make them
1033into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1034for Documentation Strings}, in particular the item on hyperlinks in
1035documentation strings, for more details.
1036
1037The string @var{buffer-name} specifies the temporary buffer, which
1038need not already exist. The argument must be a string, not a buffer.
1039The buffer is erased initially (with no questions asked), and it is
1040marked as unmodified after @code{with-output-to-temp-buffer} exits.
1041
1042@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1043temporary buffer, then it evaluates the forms in @var{forms}. Output
1044using the Lisp output functions within @var{forms} goes by default to
1045that buffer (but screen display and messages in the echo area, although
1046they are ``output'' in the general sense of the word, are not affected).
1047@xref{Output Functions}.
1048
1049Several hooks are available for customizing the behavior
1050of this construct; they are listed below.
1051
1052The value of the last form in @var{forms} is returned.
1053
1054@example
1055@group
1056---------- Buffer: foo ----------
1057 This is the contents of foo.
1058---------- Buffer: foo ----------
1059@end group
1060
1061@group
1062(with-output-to-temp-buffer "foo"
1063 (print 20)
1064 (print standard-output))
1065@result{} #<buffer foo>
1066
1067---------- Buffer: foo ----------
106820
1069
1070#<buffer foo>
1071
1072---------- Buffer: foo ----------
1073@end group
1074@end example
1075@end defspec
1076
01f17ae2 1077@defopt temp-buffer-show-function
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1078If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1079calls it as a function to do the job of displaying a help buffer. The
1080function gets one argument, which is the buffer it should display.
1081
1082It is a good idea for this function to run @code{temp-buffer-show-hook}
1083just as @code{with-output-to-temp-buffer} normally would, inside of
1084@code{save-selected-window} and with the chosen window and buffer
1085selected.
01f17ae2 1086@end defopt
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1087
1088@defvar temp-buffer-setup-hook
1089This normal hook is run by @code{with-output-to-temp-buffer} before
1090evaluating @var{body}. When the hook runs, the temporary buffer is
1091current. This hook is normally set up with a function to put the
1092buffer in Help mode.
1093@end defvar
1094
1095@defvar temp-buffer-show-hook
1096This normal hook is run by @code{with-output-to-temp-buffer} after
1097displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1098is current, and the window it was displayed in is selected.
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1099@end defvar
1100
1101@defun momentary-string-display string position &optional char message
1102This function momentarily displays @var{string} in the current buffer at
1103@var{position}. It has no effect on the undo list or on the buffer's
1104modification status.
1105
1106The momentary display remains until the next input event. If the next
1107input event is @var{char}, @code{momentary-string-display} ignores it
1108and returns. Otherwise, that event remains buffered for subsequent use
1109as input. Thus, typing @var{char} will simply remove the string from
1110the display, while typing (say) @kbd{C-f} will remove the string from
1111the display and later (presumably) move point forward. The argument
1112@var{char} is a space by default.
1113
1114The return value of @code{momentary-string-display} is not meaningful.
1115
1116If the string @var{string} does not contain control characters, you can
1117do the same job in a more general way by creating (and then subsequently
1118deleting) an overlay with a @code{before-string} property.
1119@xref{Overlay Properties}.
1120
1121If @var{message} is non-@code{nil}, it is displayed in the echo area
1122while @var{string} is displayed in the buffer. If it is @code{nil}, a
1123default message says to type @var{char} to continue.
1124
1125In this example, point is initially located at the beginning of the
1126second line:
1127
1128@example
1129@group
1130---------- Buffer: foo ----------
1131This is the contents of foo.
1132@point{}Second line.
1133---------- Buffer: foo ----------
1134@end group
1135
1136@group
1137(momentary-string-display
1138 "**** Important Message! ****"
1139 (point) ?\r
1140 "Type RET when done reading")
1141@result{} t
1142@end group
1143
1144@group
1145---------- Buffer: foo ----------
1146This is the contents of foo.
1147**** Important Message! ****Second line.
1148---------- Buffer: foo ----------
1149
1150---------- Echo Area ----------
1151Type RET when done reading
1152---------- Echo Area ----------
1153@end group
1154@end example
1155@end defun
1156
1157@node Overlays
1158@section Overlays
1159@cindex overlays
1160
1161You can use @dfn{overlays} to alter the appearance of a buffer's text on
1162the screen, for the sake of presentation features. An overlay is an
1163object that belongs to a particular buffer, and has a specified
1164beginning and end. It also has properties that you can examine and set;
1165these affect the display of the text within the overlay.
1166
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1167@cindex scalability of overlays
1168The visual effect of an overlay is the same as of the corresponding
1169text property (@pxref{Text Properties}). However, due to a different
1170implementation, overlays generally don't scale well (many operations
1171take a time that is proportional to the number of overlays in the
1172buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1173in the buffer, we recommend using text properties.
b20ecfa1 1174
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1175An overlay uses markers to record its beginning and end; thus,
1176editing the text of the buffer adjusts the beginning and end of each
1177overlay so that it stays with the text. When you create the overlay,
1178you can specify whether text inserted at the beginning should be
1179inside the overlay or outside, and likewise for the end of the overlay.
1180
1181@menu
1182* Managing Overlays:: Creating and moving overlays.
1183* Overlay Properties:: How to read and set properties.
1184 What properties do to the screen display.
1185* Finding Overlays:: Searching for overlays.
1186@end menu
1187
1188@node Managing Overlays
1189@subsection Managing Overlays
1190
1191 This section describes the functions to create, delete and move
1192overlays, and to examine their contents. Overlay changes are not
1193recorded in the buffer's undo list, since the overlays are not
1194part of the buffer's contents.
1195
1196@defun overlayp object
1197This function returns @code{t} if @var{object} is an overlay.
1198@end defun
1199
1200@defun make-overlay start end &optional buffer front-advance rear-advance
1201This function creates and returns an overlay that belongs to
1202@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1203and @var{end} must specify buffer positions; they may be integers or
1204markers. If @var{buffer} is omitted, the overlay is created in the
1205current buffer.
1206
1207The arguments @var{front-advance} and @var{rear-advance} specify the
1208marker insertion type for the start of the overlay and for the end of
1209the overlay, respectively. @xref{Marker Insertion Types}. If they
1210are both @code{nil}, the default, then the overlay extends to include
1211any text inserted at the beginning, but not text inserted at the end.
1212If @var{front-advance} is non-@code{nil}, text inserted at the
1213beginning of the overlay is excluded from the overlay. If
1214@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1215overlay is included in the overlay.
1216@end defun
1217
1218@defun overlay-start overlay
1219This function returns the position at which @var{overlay} starts,
1220as an integer.
1221@end defun
1222
1223@defun overlay-end overlay
1224This function returns the position at which @var{overlay} ends,
1225as an integer.
1226@end defun
1227
1228@defun overlay-buffer overlay
1229This function returns the buffer that @var{overlay} belongs to. It
1230returns @code{nil} if @var{overlay} has been deleted.
1231@end defun
1232
1233@defun delete-overlay overlay
1234This function deletes @var{overlay}. The overlay continues to exist as
1235a Lisp object, and its property list is unchanged, but it ceases to be
1236attached to the buffer it belonged to, and ceases to have any effect on
1237display.
1238
1239A deleted overlay is not permanently disconnected. You can give it a
1240position in a buffer again by calling @code{move-overlay}.
1241@end defun
1242
1243@defun move-overlay overlay start end &optional buffer
1244This function moves @var{overlay} to @var{buffer}, and places its bounds
1245at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1246must specify buffer positions; they may be integers or markers.
1247
1248If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1249was already associated with; if @var{overlay} was deleted, it goes into
1250the current buffer.
1251
1252The return value is @var{overlay}.
1253
1254This is the only valid way to change the endpoints of an overlay. Do
1255not try modifying the markers in the overlay by hand, as that fails to
1256update other vital data structures and can cause some overlays to be
1257``lost.''
1258@end defun
1259
1260@defun remove-overlays &optional start end name value
1261This function removes all the overlays between @var{start} and
1262@var{end} whose property @var{name} has the value @var{value}. It can
1263move the endpoints of the overlays in the region, or split them.
1264
1265If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1266the specified region. If @var{start} and/or @var{end} are omitted or
1267@code{nil}, that means the beginning and end of the buffer respectively.
1268Therefore, @code{(remove-overlays)} removes all the overlays in the
1269current buffer.
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1270@end defun
1271
1272@defun copy-overlay overlay
1273This function returns a copy of @var{overlay}. The copy has the same
1274endpoints and properties as @var{overlay}. However, the marker
1275insertion type for the start of the overlay and for the end of the
1276overlay are set to their default values (@pxref{Marker Insertion
1277Types}).
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1278@end defun
1279
1280 Here are some examples:
1281
1282@example
1283;; @r{Create an overlay.}
1284(setq foo (make-overlay 1 10))
1285 @result{} #<overlay from 1 to 10 in display.texi>
1286(overlay-start foo)
1287 @result{} 1
1288(overlay-end foo)
1289 @result{} 10
1290(overlay-buffer foo)
1291 @result{} #<buffer display.texi>
1292;; @r{Give it a property we can check later.}
1293(overlay-put foo 'happy t)
1294 @result{} t
1295;; @r{Verify the property is present.}
1296(overlay-get foo 'happy)
1297 @result{} t
1298;; @r{Move the overlay.}
1299(move-overlay foo 5 20)
1300 @result{} #<overlay from 5 to 20 in display.texi>
1301(overlay-start foo)
1302 @result{} 5
1303(overlay-end foo)
1304 @result{} 20
1305;; @r{Delete the overlay.}
1306(delete-overlay foo)
1307 @result{} nil
1308;; @r{Verify it is deleted.}
1309foo
1310 @result{} #<overlay in no buffer>
1311;; @r{A deleted overlay has no position.}
1312(overlay-start foo)
1313 @result{} nil
1314(overlay-end foo)
1315 @result{} nil
1316(overlay-buffer foo)
1317 @result{} nil
1318;; @r{Undelete the overlay.}
1319(move-overlay foo 1 20)
1320 @result{} #<overlay from 1 to 20 in display.texi>
1321;; @r{Verify the results.}
1322(overlay-start foo)
1323 @result{} 1
1324(overlay-end foo)
1325 @result{} 20
1326(overlay-buffer foo)
1327 @result{} #<buffer display.texi>
1328;; @r{Moving and deleting the overlay does not change its properties.}
1329(overlay-get foo 'happy)
1330 @result{} t
1331@end example
1332
1333 Emacs stores the overlays of each buffer in two lists, divided
1334around an arbitrary ``center position.'' One list extends backwards
1335through the buffer from that center position, and the other extends
1336forwards from that center position. The center position can be anywhere
1337in the buffer.
1338
1339@defun overlay-recenter pos
1340This function recenters the overlays of the current buffer around
1341position @var{pos}. That makes overlay lookup faster for positions
1342near @var{pos}, but slower for positions far away from @var{pos}.
1343@end defun
1344
1345 A loop that scans the buffer forwards, creating overlays, can run
1346faster if you do @code{(overlay-recenter (point-max))} first.
1347
1348@node Overlay Properties
1349@subsection Overlay Properties
1350
1351 Overlay properties are like text properties in that the properties that
1352alter how a character is displayed can come from either source. But in
1353most respects they are different. @xref{Text Properties}, for comparison.
1354
1355 Text properties are considered a part of the text; overlays and
1356their properties are specifically considered not to be part of the
1357text. Thus, copying text between various buffers and strings
1358preserves text properties, but does not try to preserve overlays.
1359Changing a buffer's text properties marks the buffer as modified,
1360while moving an overlay or changing its properties does not. Unlike
1361text property changes, overlay property changes are not recorded in
1362the buffer's undo list.
1363
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1364 Since more than one overlay can specify a property value for the
1365same character, Emacs lets you specify a priority value of each
1366overlay. You should not make assumptions about which overlay will
1367prevail when there is a conflict and they have the same priority.
1368
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1369 These functions read and set the properties of an overlay:
1370
1371@defun overlay-get overlay prop
1372This function returns the value of property @var{prop} recorded in
1373@var{overlay}, if any. If @var{overlay} does not record any value for
1374that property, but it does have a @code{category} property which is a
1375symbol, that symbol's @var{prop} property is used. Otherwise, the value
1376is @code{nil}.
1377@end defun
1378
1379@defun overlay-put overlay prop value
1380This function sets the value of property @var{prop} recorded in
1381@var{overlay} to @var{value}. It returns @var{value}.
1382@end defun
1383
1384@defun overlay-properties overlay
1385This returns a copy of the property list of @var{overlay}.
1386@end defun
1387
1388 See also the function @code{get-char-property} which checks both
1389overlay properties and text properties for a given character.
1390@xref{Examining Properties}.
1391
1392 Many overlay properties have special meanings; here is a table
1393of them:
1394
1395@table @code
1396@item priority
1397@kindex priority @r{(overlay property)}
1398This property's value (which should be a nonnegative integer number)
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1399determines the priority of the overlay. No priority, or @code{nil},
1400means zero.
1401
1402The priority matters when two or more overlays cover the same
1403character and both specify the same property; the one whose
1404@code{priority} value is larger overrides the other. For the
1405@code{face} property, the higher priority overlay's value does not
1406completely override the other value; instead, its face attributes
1407override the face attributes of the lower priority @code{face}
1408property.
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1409
1410Currently, all overlays take priority over text properties. Please
1411avoid using negative priority values, as we have not yet decided just
1412what they should mean.
1413
1414@item window
1415@kindex window @r{(overlay property)}
1416If the @code{window} property is non-@code{nil}, then the overlay
1417applies only on that window.
1418
1419@item category
1420@kindex category @r{(overlay property)}
1421If an overlay has a @code{category} property, we call it the
1422@dfn{category} of the overlay. It should be a symbol. The properties
1423of the symbol serve as defaults for the properties of the overlay.
1424
1425@item face
1426@kindex face @r{(overlay property)}
1427This property controls the way text is displayed---for example, which
1428font and which colors. @xref{Faces}, for more information.
1429
1430In the simplest case, the value is a face name. It can also be a list;
1431then each element can be any of these possibilities:
1432
1433@itemize @bullet
1434@item
1435A face name (a symbol or string).
1436
1437@item
1438A property list of face attributes. This has the form (@var{keyword}
1439@var{value} @dots{}), where each @var{keyword} is a face attribute
1440name and @var{value} is a meaningful value for that attribute. With
1441this feature, you do not need to create a face each time you want to
1442specify a particular attribute for certain text. @xref{Face
1443Attributes}.
1444
1445@item
1446A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1447@code{(background-color . @var{color-name})}. These elements specify
1448just the foreground color or just the background color.
1449
1450@code{(foreground-color . @var{color-name})} has the same effect as
1451@code{(:foreground @var{color-name})}; likewise for the background.
1452@end itemize
1453
1454@item mouse-face
1455@kindex mouse-face @r{(overlay property)}
1456This property is used instead of @code{face} when the mouse is within
1457the range of the overlay.
1458
1459@item display
1460@kindex display @r{(overlay property)}
1461This property activates various features that change the
1462way text is displayed. For example, it can make text appear taller
1463or shorter, higher or lower, wider or narrower, or replaced with an image.
1464@xref{Display Property}.
1465
1466@item help-echo
1467@kindex help-echo @r{(overlay property)}
1468If an overlay has a @code{help-echo} property, then when you move the
1469mouse onto the text in the overlay, Emacs displays a help string in the
1470echo area, or in the tooltip window. For details see @ref{Text
1471help-echo}.
1472
1473@item modification-hooks
1474@kindex modification-hooks @r{(overlay property)}
1475This property's value is a list of functions to be called if any
1476character within the overlay is changed or if text is inserted strictly
1477within the overlay.
1478
1479The hook functions are called both before and after each change.
1480If the functions save the information they receive, and compare notes
1481between calls, they can determine exactly what change has been made
1482in the buffer text.
1483
1484When called before a change, each function receives four arguments: the
1485overlay, @code{nil}, and the beginning and end of the text range to be
1486modified.
1487
1488When called after a change, each function receives five arguments: the
1489overlay, @code{t}, the beginning and end of the text range just
1490modified, and the length of the pre-change text replaced by that range.
1491(For an insertion, the pre-change length is zero; for a deletion, that
1492length is the number of characters deleted, and the post-change
1493beginning and end are equal.)
1494
1495If these functions modify the buffer, they should bind
1496@code{inhibit-modification-hooks} to @code{t} around doing so, to
1497avoid confusing the internal mechanism that calls these hooks.
1498
1499Text properties also support the @code{modification-hooks} property,
1500but the details are somewhat different (@pxref{Special Properties}).
1501
1502@item insert-in-front-hooks
1503@kindex insert-in-front-hooks @r{(overlay property)}
1504This property's value is a list of functions to be called before and
1505after inserting text right at the beginning of the overlay. The calling
1506conventions are the same as for the @code{modification-hooks} functions.
1507
1508@item insert-behind-hooks
1509@kindex insert-behind-hooks @r{(overlay property)}
1510This property's value is a list of functions to be called before and
1511after inserting text right at the end of the overlay. The calling
1512conventions are the same as for the @code{modification-hooks} functions.
1513
1514@item invisible
1515@kindex invisible @r{(overlay property)}
1516The @code{invisible} property can make the text in the overlay
1517invisible, which means that it does not appear on the screen.
1518@xref{Invisible Text}, for details.
1519
1520@item intangible
1521@kindex intangible @r{(overlay property)}
1522The @code{intangible} property on an overlay works just like the
1523@code{intangible} text property. @xref{Special Properties}, for details.
1524
1525@item isearch-open-invisible
1526This property tells incremental search how to make an invisible overlay
1527visible, permanently, if the final match overlaps it. @xref{Invisible
1528Text}.
1529
1530@item isearch-open-invisible-temporary
1531This property tells incremental search how to make an invisible overlay
1532visible, temporarily, during the search. @xref{Invisible Text}.
1533
1534@item before-string
1535@kindex before-string @r{(overlay property)}
1536This property's value is a string to add to the display at the beginning
1537of the overlay. The string does not appear in the buffer in any
1538sense---only on the screen.
1539
1540@item after-string
1541@kindex after-string @r{(overlay property)}
1542This property's value is a string to add to the display at the end of
1543the overlay. The string does not appear in the buffer in any
1544sense---only on the screen.
1545
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1546@item line-prefix
1547This property specifies a display spec to prepend to each
1548non-continuation line at display-time. @xref{Truncation}.
1549
1550@itemx wrap-prefix
1551This property specifies a display spec to prepend to each continuation
1552line at display-time. @xref{Truncation}.
1553
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1554@item evaporate
1555@kindex evaporate @r{(overlay property)}
1556If this property is non-@code{nil}, the overlay is deleted automatically
1557if it becomes empty (i.e., if its length becomes zero). If you give
1558an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1559it immediately.
1560
1561@item local-map
1562@cindex keymap of character (and overlays)
1563@kindex local-map @r{(overlay property)}
1564If this property is non-@code{nil}, it specifies a keymap for a portion
1565of the text. The property's value replaces the buffer's local map, when
1566the character after point is within the overlay. @xref{Active Keymaps}.
1567
1568@item keymap
1569@kindex keymap @r{(overlay property)}
1570The @code{keymap} property is similar to @code{local-map} but overrides the
1571buffer's local map (and the map specified by the @code{local-map}
1572property) rather than replacing it.
1573@end table
1574
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1575The @code{local-map} and @code{keymap} properties do not affect a
1576string displayed by the @code{before-string}, @code{after-string}, or
1577@code{display} properties. This is only relevant for mouse clicks and
1578other mouse events that fall on the string, since point is never on
1579the string. To bind special mouse events for the string, assign it a
1580@code{local-map} or @code{keymap} text property. @xref{Special
1581Properties}.
1582
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1583@node Finding Overlays
1584@subsection Searching for Overlays
1585
1586@defun overlays-at pos
1587This function returns a list of all the overlays that cover the
1588character at position @var{pos} in the current buffer. The list is in
1589no particular order. An overlay contains position @var{pos} if it
1590begins at or before @var{pos}, and ends after @var{pos}.
1591
1592To illustrate usage, here is a Lisp function that returns a list of the
1593overlays that specify property @var{prop} for the character at point:
1594
1595@smallexample
1596(defun find-overlays-specifying (prop)
1597 (let ((overlays (overlays-at (point)))
1598 found)
1599 (while overlays
1600 (let ((overlay (car overlays)))
1601 (if (overlay-get overlay prop)
1602 (setq found (cons overlay found))))
1603 (setq overlays (cdr overlays)))
1604 found))
1605@end smallexample
1606@end defun
1607
1608@defun overlays-in beg end
1609This function returns a list of the overlays that overlap the region
1610@var{beg} through @var{end}. ``Overlap'' means that at least one
1611character is contained within the overlay and also contained within the
1612specified region; however, empty overlays are included in the result if
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1613they are located at @var{beg}, strictly between @var{beg} and @var{end},
1614or at @var{end} when @var{end} denotes the position at the end of the
1615buffer.
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1616@end defun
1617
1618@defun next-overlay-change pos
1619This function returns the buffer position of the next beginning or end
1620of an overlay, after @var{pos}. If there is none, it returns
1621@code{(point-max)}.
1622@end defun
1623
1624@defun previous-overlay-change pos
1625This function returns the buffer position of the previous beginning or
1626end of an overlay, before @var{pos}. If there is none, it returns
1627@code{(point-min)}.
1628@end defun
1629
1630 As an example, here's a simplified (and inefficient) version of the
1631primitive function @code{next-single-char-property-change}
1632(@pxref{Property Search}). It searches forward from position
1633@var{pos} for the next position where the value of a given property
1634@code{prop}, as obtained from either overlays or text properties,
1635changes.
1636
1637@smallexample
1638(defun next-single-char-property-change (position prop)
1639 (save-excursion
1640 (goto-char position)
1641 (let ((propval (get-char-property (point) prop)))
1642 (while (and (not (eobp))
1643 (eq (get-char-property (point) prop) propval))
1644 (goto-char (min (next-overlay-change (point))
1645 (next-single-property-change (point) prop)))))
1646 (point)))
1647@end smallexample
1648
1649@node Width
1650@section Width
1651
1652Since not all characters have the same width, these functions let you
1653check the width of a character. @xref{Primitive Indent}, and
1654@ref{Screen Lines}, for related functions.
1655
1656@defun char-width char
1657This function returns the width in columns of the character @var{char},
1658if it were displayed in the current buffer and the selected window.
1659@end defun
1660
1661@defun string-width string
1662This function returns the width in columns of the string @var{string},
1663if it were displayed in the current buffer and the selected window.
1664@end defun
1665
1666@defun truncate-string-to-width string width &optional start-column padding ellipsis
1667This function returns the part of @var{string} that fits within
1668@var{width} columns, as a new string.
1669
1670If @var{string} does not reach @var{width}, then the result ends where
1671@var{string} ends. If one multi-column character in @var{string}
1672extends across the column @var{width}, that character is not included in
1673the result. Thus, the result can fall short of @var{width} but cannot
1674go beyond it.
1675
1676The optional argument @var{start-column} specifies the starting column.
1677If this is non-@code{nil}, then the first @var{start-column} columns of
1678the string are omitted from the value. If one multi-column character in
1679@var{string} extends across the column @var{start-column}, that
1680character is not included.
1681
1682The optional argument @var{padding}, if non-@code{nil}, is a padding
1683character added at the beginning and end of the result string, to extend
1684it to exactly @var{width} columns. The padding character is used at the
1685end of the result if it falls short of @var{width}. It is also used at
1686the beginning of the result if one multi-column character in
1687@var{string} extends across the column @var{start-column}.
1688
1689If @var{ellipsis} is non-@code{nil}, it should be a string which will
1690replace the end of @var{str} (including any padding) if it extends
1691beyond @var{end-column}, unless the display width of @var{str} is
1692equal to or less than the display width of @var{ellipsis}. If
1693@var{ellipsis} is non-@code{nil} and not a string, it stands for
1694@code{"..."}.
1695
1696@example
1697(truncate-string-to-width "\tab\t" 12 4)
1698 @result{} "ab"
1699(truncate-string-to-width "\tab\t" 12 4 ?\s)
1700 @result{} " ab "
1701@end example
1702@end defun
1703
1704@node Line Height
1705@section Line Height
1706@cindex line height
1707
1708 The total height of each display line consists of the height of the
1709contents of the line, plus optional additional vertical line spacing
1710above or below the display line.
1711
1712 The height of the line contents is the maximum height of any
1713character or image on that display line, including the final newline
1714if there is one. (A display line that is continued doesn't include a
1715final newline.) That is the default line height, if you do nothing to
1716specify a greater height. (In the most common case, this equals the
1717height of the default frame font.)
1718
1719 There are several ways to explicitly specify a larger line height,
1720either by specifying an absolute height for the display line, or by
1721specifying vertical space. However, no matter what you specify, the
1722actual line height can never be less than the default.
1723
1724@kindex line-height @r{(text property)}
1725 A newline can have a @code{line-height} text or overlay property
1726that controls the total height of the display line ending in that
1727newline.
1728
1729 If the property value is @code{t}, the newline character has no
1730effect on the displayed height of the line---the visible contents
1731alone determine the height. This is useful for tiling small images
1732(or image slices) without adding blank areas between the images.
1733
1734 If the property value is a list of the form @code{(@var{height}
1735@var{total})}, that adds extra space @emph{below} the display line.
1736First Emacs uses @var{height} as a height spec to control extra space
1737@emph{above} the line; then it adds enough space @emph{below} the line
1738to bring the total line height up to @var{total}. In this case, the
1739other ways to specify the line spacing are ignored.
1740
1741 Any other kind of property value is a height spec, which translates
1742into a number---the specified line height. There are several ways to
1743write a height spec; here's how each of them translates into a number:
1744
1745@table @code
1746@item @var{integer}
1747If the height spec is a positive integer, the height value is that integer.
1748@item @var{float}
1749If the height spec is a float, @var{float}, the numeric height value
1750is @var{float} times the frame's default line height.
1751@item (@var{face} . @var{ratio})
1752If the height spec is a cons of the format shown, the numeric height
1753is @var{ratio} times the height of face @var{face}. @var{ratio} can
1754be any type of number, or @code{nil} which means a ratio of 1.
1755If @var{face} is @code{t}, it refers to the current face.
1756@item (nil . @var{ratio})
1757If the height spec is a cons of the format shown, the numeric height
1758is @var{ratio} times the height of the contents of the line.
1759@end table
1760
1761 Thus, any valid height spec determines the height in pixels, one way
1762or another. If the line contents' height is less than that, Emacs
1763adds extra vertical space above the line to achieve the specified
1764total height.
1765
1766 If you don't specify the @code{line-height} property, the line's
1767height consists of the contents' height plus the line spacing.
1768There are several ways to specify the line spacing for different
1769parts of Emacs text.
1770
1771@vindex default-line-spacing
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1772 On graphical terminals, you can specify the line spacing for all
1773lines in a frame, using the @code{line-spacing} frame parameter
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1774(@pxref{Layout Parameters}). However, if the default value of
1775@code{line-spacing} is non-@code{nil}, it overrides the
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1776frame's @code{line-spacing} parameter. An integer value specifies the
1777number of pixels put below lines. A floating point number specifies
1778the spacing relative to the frame's default line height.
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1779
1780@vindex line-spacing
1781 You can specify the line spacing for all lines in a buffer via the
1782buffer-local @code{line-spacing} variable. An integer value specifies
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1783the number of pixels put below lines. A floating point number
1784specifies the spacing relative to the default frame line height. This
1785overrides line spacings specified for the frame.
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1786
1787@kindex line-spacing @r{(text property)}
1788 Finally, a newline can have a @code{line-spacing} text or overlay
1789property that overrides the default frame line spacing and the buffer
1790local @code{line-spacing} variable, for the display line ending in
1791that newline.
1792
1793 One way or another, these mechanisms specify a Lisp value for the
1794spacing of each line. The value is a height spec, and it translates
1795into a Lisp value as described above. However, in this case the
1796numeric height value specifies the line spacing, rather than the line
1797height.
1798
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1799 On text-only terminals, the line spacing cannot be altered.
1800
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1801@node Faces
1802@section Faces
1803@cindex faces
1804
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1805 A @dfn{face} is a collection of graphical attributes for displaying
1806text: font family, foreground color, background color, optional
1807underlining, and so on. Faces control how buffer text is displayed,
1808and how some parts of the frame, such as the mode-line, are displayed.
1809@xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1810faces Emacs normally comes with.
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1811
1812@cindex face id
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1813 For most purposes, you refer to a face in Lisp programs using its
1814@dfn{face name}. This is either a string or (equivalently) a Lisp
1815symbol whose name is equal to that string.
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1816
1817@defun facep object
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1818This function returns a non-@code{nil} value if @var{object} is a Lisp
1819symbol or string that names a face. Otherwise, it returns @code{nil}.
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1820@end defun
1821
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1822 Each face name is meaningful for all frames, and by default it has
1823the same meaning in all frames. But you can arrange to give a
1824particular face name a special meaning in one frame if you wish.
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1825
1826@menu
1827* Defining Faces:: How to define a face with @code{defface}.
1828* Face Attributes:: What is in a face?
1829* Attribute Functions:: Functions to examine and set face attributes.
1830* Displaying Faces:: How Emacs combines the faces specified for a character.
d466a866 1831* Face Remapping:: Remapping faces to alternative definitions.
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1832* Face Functions:: How to define and examine faces.
1833* Auto Faces:: Hook for automatic face assignment.
9185bf49 1834* Font Selection:: Finding the best available font for a face.
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1835* Font Lookup:: Looking up the names of available fonts
1836 and information about them.
1837* Fontsets:: A fontset is a collection of fonts
1838 that handle a range of character sets.
c2aa555a 1839* Low-Level Font:: Lisp representation for character display fonts.
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1840@end menu
1841
1842@node Defining Faces
1843@subsection Defining Faces
1844
1845 The way to define a new face is with @code{defface}. This creates a
1846kind of customization item (@pxref{Customization}) which the user can
1847customize using the Customization buffer (@pxref{Easy Customization,,,
1848emacs, The GNU Emacs Manual}).
1849
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1850 People are sometimes tempted to create variables whose values specify
1851which faces to use (for example, Font-Lock does this). In the vast
1852majority of cases, this is not necessary, and simply using faces
1853directly is preferable.
1854
b8d4c8d0 1855@defmac defface face spec doc [keyword value]@dots{}
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1856This declares @var{face} as a customizable face whose default
1857attributes are given by @var{spec}. You should not quote the symbol
1858@var{face}, and it should not end in @samp{-face} (that would be
1859redundant). The argument @var{doc} specifies the face documentation.
1860The keywords you can use in @code{defface} are the same as in
1861@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1862
1863When @code{defface} executes, it defines the face according to
1864@var{spec}, then uses any customizations that were read from the
1865init file (@pxref{Init File}) to override that specification.
1866
1867When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1868Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1869overrides any customizations of the face. This way, the face reflects
1870exactly what the @code{defface} says.
1871
1872The purpose of @var{spec} is to specify how the face should appear on
1873different kinds of terminals. It should be an alist whose elements
1874have the form @code{(@var{display} @var{atts})}. Each element's
1875@sc{car}, @var{display}, specifies a class of terminals. (The first
1876element, if its @sc{car} is @code{default}, is special---it specifies
1877defaults for the remaining elements). The element's @sc{cadr},
1878@var{atts}, is a list of face attributes and their values; it
1879specifies what the face should look like on that kind of terminal.
1880The possible attributes are defined in the value of
1881@code{custom-face-attributes}.
1882
1883The @var{display} part of an element of @var{spec} determines which
1884frames the element matches. If more than one element of @var{spec}
1885matches a given frame, the first element that matches is the one used
1886for that frame. There are three possibilities for @var{display}:
1887
1888@table @asis
1889@item @code{default}
1890This element of @var{spec} doesn't match any frames; instead, it
1891specifies defaults that apply to all frames. This kind of element, if
1892used, must be the first element of @var{spec}. Each of the following
1893elements can override any or all of these defaults.
1894
1895@item @code{t}
1896This element of @var{spec} matches all frames. Therefore, any
1897subsequent elements of @var{spec} are never used. Normally
1898@code{t} is used in the last (or only) element of @var{spec}.
1899
1900@item a list
1901If @var{display} is a list, each element should have the form
1902@code{(@var{characteristic} @var{value}@dots{})}. Here
1903@var{characteristic} specifies a way of classifying frames, and the
1904@var{value}s are possible classifications which @var{display} should
1905apply to. Here are the possible values of @var{characteristic}:
1906
1907@table @code
1908@item type
1909The kind of window system the frame uses---either @code{graphic} (any
1910graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
9e2a2647
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1911@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1912(a non-graphics-capable display).
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1913@xref{Window Systems, window-system}.
1914
1915@item class
1916What kinds of colors the frame supports---either @code{color},
1917@code{grayscale}, or @code{mono}.
1918
1919@item background
1920The kind of background---either @code{light} or @code{dark}.
1921
1922@item min-colors
1923An integer that represents the minimum number of colors the frame
1924should support. This matches a frame if its
1925@code{display-color-cells} value is at least the specified integer.
1926
1927@item supports
1928Whether or not the frame can display the face attributes given in
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1929@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1930Attribute Testing}, for more information on exactly how this testing
1931is done.
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1932@end table
1933
1934If an element of @var{display} specifies more than one @var{value} for a
1935given @var{characteristic}, any of those values is acceptable. If
1936@var{display} has more than one element, each element should specify a
1937different @var{characteristic}; then @emph{each} characteristic of the
1938frame must match one of the @var{value}s specified for it in
1939@var{display}.
1940@end table
1941@end defmac
1942
1943 Here's how the standard face @code{region} is defined:
1944
1945@example
1946@group
1947(defface region
1948 '((((class color) (min-colors 88) (background dark))
1949 :background "blue3")
1950@end group
1951 (((class color) (min-colors 88) (background light))
1952 :background "lightgoldenrod2")
1953 (((class color) (min-colors 16) (background dark))
1954 :background "blue3")
1955 (((class color) (min-colors 16) (background light))
1956 :background "lightgoldenrod2")
1957 (((class color) (min-colors 8))
1958 :background "blue" :foreground "white")
1959 (((type tty) (class mono))
1960 :inverse-video t)
1961 (t :background "gray"))
1962@group
1963 "Basic face for highlighting the region."
1964 :group 'basic-faces)
1965@end group
1966@end example
1967
1968 Internally, @code{defface} uses the symbol property
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1969@code{face-defface-spec} to record the specified face attributes. The
1970attributes saved by the user with the customization buffer are
1971recorded in the symbol property @code{saved-face}; the attributes
1972customized by the user for the current session, but not saved, are
1973recorded in the symbol property @code{customized-face}. The
1974documentation string is recorded in the symbol property
1975@code{face-documentation}.
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1976
1977@defopt frame-background-mode
1978This option, if non-@code{nil}, specifies the background type to use for
1979interpreting face definitions. If it is @code{dark}, then Emacs treats
1980all frames as if they had a dark background, regardless of their actual
1981background colors. If it is @code{light}, then Emacs treats all frames
1982as if they had a light background.
1983@end defopt
1984
1985@node Face Attributes
1986@subsection Face Attributes
1987@cindex face attributes
1988
1989 The effect of using a face is determined by a fixed set of @dfn{face
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1990attributes}. This table lists all the face attributes, their possible
1991values, and their effects. You can specify more than one face for a
1992given piece of text; Emacs merges the attributes of all the faces to
1993determine how to display the text. @xref{Displaying Faces}.
1994
1995 In addition to the values given below, each face attribute can also
1996have the value @code{unspecified}. This special value means the face
1997doesn't specify that attribute. In face merging, when the first face
1998fails to specify a particular attribute, the next face gets a chance.
1999However, the @code{default} face must specify all attributes.
2000
2001 Some of these font attributes are meaningful only on certain kinds
2002of displays. If your display cannot handle a certain attribute, the
2003attribute is ignored.
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2004
2005@table @code
2006@item :family
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2007Font family name or fontset name (a string). If you specify a font
2008family name, the wild-card characters @samp{*} and @samp{?} are
2009allowed. The function @code{font-family-list}, described below,
2010returns a list of available family names. @xref{Fontsets}, for
2011information about fontsets.
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2012
2013@item :foundry
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2014The name of the @dfn{font foundry} in which the font family specified
2015by the @code{:family} attribute is located (a string). The wild-card
2016characters @samp{*} and @samp{?} are allowed.
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2017
2018@item :width
42a2a154 2019Relative proportionate character width, also known as the character
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2020set width. This should be one of the symbols @code{ultra-condensed},
2021@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2022@code{normal}, @code{semi-expanded}, @code{expanded},
2023@code{extra-expanded}, or @code{ultra-expanded}.
2024
2025@item :height
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2026The height of the font. In the simplest case, this is an integer in
2027units of 1/10 point.
2028
2029The value can also be a floating point number or a function, which
2030specifies the height relative to an @dfn{underlying face} (i.e., a
2031face that has a lower priority in the list described in
2032@ref{Displaying Faces}). If the value is a floating point number,
2033that specifies the amount by which to scale the height of the
2034underlying face. If the value is a function, that function is called
2035with one argument, the height of the underlying face, and returns the
2036height of the new face. If the function is passed an integer
2037argument, it must return an integer.
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2038
2039The height of the default face must be specified using an integer;
2040floating point and function values are not allowed.
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2041
2042@item :weight
42a2a154 2043Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2044@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
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2045@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2046@code{ultra-light}. On text-only terminals that support
2047variable-brightness text, any weight greater than normal is displayed
2048as extra bright, and any weight less than normal is displayed as
2049half-bright.
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2050
2051@item :slant
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2052Font slant---one of the symbols @code{italic}, @code{oblique},
2053@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2054text-only terminals that support variable-brightness text, slanted
2055text is displayed as half-bright.
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2056
2057@item :foreground
2058Foreground color, a string. The value can be a system-defined color
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2059name, or a hexadecimal color specification. @xref{Color Names}. On
2060black-and-white displays, certain shades of gray are implemented by
2061stipple patterns.
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2062
2063@item :background
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2064Background color, a string. The value can be a system-defined color
2065name, or a hexadecimal color specification. @xref{Color Names}.
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2066
2067@item :underline
2068Whether or not characters should be underlined, and in what color. If
2069the value is @code{t}, underlining uses the foreground color of the
2070face. If the value is a string, underlining uses that color. The
2071value @code{nil} means do not underline.
2072
2073@item :overline
2074Whether or not characters should be overlined, and in what color.
2075The value is used like that of @code{:underline}.
2076
2077@item :strike-through
2078Whether or not characters should be strike-through, and in what
2079color. The value is used like that of @code{:underline}.
2080
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2081@item :box
2082Whether or not a box should be drawn around characters, its color, the
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2083width of the box lines, and 3D appearance. Here are the possible
2084values of the @code{:box} attribute, and what they mean:
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2085
2086@table @asis
2087@item @code{nil}
2088Don't draw a box.
2089
2090@item @code{t}
2091Draw a box with lines of width 1, in the foreground color.
2092
2093@item @var{color}
2094Draw a box with lines of width 1, in color @var{color}.
2095
2096@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2097This way you can explicitly specify all aspects of the box. The value
2098@var{width} specifies the width of the lines to draw; it defaults to 1.
2099
2100The value @var{color} specifies the color to draw with. The default is
2101the foreground color of the face for simple boxes, and the background
2102color of the face for 3D boxes.
2103
2104The value @var{style} specifies whether to draw a 3D box. If it is
2105@code{released-button}, the box looks like a 3D button that is not being
2106pressed. If it is @code{pressed-button}, the box looks like a 3D button
2107that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2108is used.
2109@end table
2110
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2111@item :inverse-video
2112Whether or not characters should be displayed in inverse video. The
2113value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2114
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2115@item :stipple
2116The background stipple, a bitmap.
b8d4c8d0 2117
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2118The value can be a string; that should be the name of a file containing
2119external-format X bitmap data. The file is found in the directories
2120listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2121
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2122Alternatively, the value can specify the bitmap directly, with a list
2123of the form @code{(@var{width} @var{height} @var{data})}. Here,
2124@var{width} and @var{height} specify the size in pixels, and
2125@var{data} is a string containing the raw bits of the bitmap, row by
2126row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2127in the string (which should be a unibyte string for best results).
2128This means that each row always occupies at least one whole byte.
b8d4c8d0 2129
42a2a154 2130If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2131
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2132Normally you do not need to set the stipple attribute, because it is
2133used automatically to handle certain shades of gray.
b8d4c8d0 2134
42a2a154 2135@item :font
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2136The font used to display the face. Its value should be a font object.
2137@xref{Font Selection}, for information about font objects.
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2138
2139When specifying this attribute using @code{set-face-attribute}
9185bf49 2140(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2141entity, or a string. Emacs converts such values to an appropriate
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2142font object, and stores that font object as the actual attribute
2143value. If you specify a string, the contents of the string should be
2144a font name (@pxref{Font X,, Font Specification Options, emacs, The
2145GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2146Emacs chooses the first font matching those wildcards. Specifying
2147this attribute also changes the values of the @code{:family},
2148@code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2149@code{:slant} attributes.
b8d4c8d0 2150
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2151@item :inherit
2152The name of a face from which to inherit attributes, or a list of face
2153names. Attributes from inherited faces are merged into the face like
2154an underlying face would be, with higher priority than underlying
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2155faces (@pxref{Displaying Faces}). If a list of faces is used,
2156attributes from faces earlier in the list override those from later
2157faces.
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2158@end table
2159
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2160For compatibility with Emacs 20, you can also specify values for two
2161``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2162values must be either @code{t} or @code{nil}; a value of
2163@code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2164is equivalent to setting the @code{:weight} attribute to @code{bold},
2165and setting it to @code{nil} is equivalent to setting @code{:weight}
2166to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2167setting the @code{:slant} attribute to @code{italic}, and setting it
2168to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2169
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2170@defun font-family-list &optional frame
2171This function returns a list of available font family names. The
2172optional argument @var{frame} specifies the frame on which the text is
2173to be displayed; if it is @code{nil}, the selected frame is used.
2174@end defun
2175
01f17ae2 2176@defopt underline-minimum-offset
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2177This variable specifies the minimum distance between the baseline and
2178the underline, in pixels, when displaying underlined text.
01f17ae2 2179@end defopt
0c1cfe01 2180
01f17ae2 2181@defopt x-bitmap-file-path
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2182This variable specifies a list of directories for searching
2183for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2184@end defopt
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2185
2186@defun bitmap-spec-p object
2187This returns @code{t} if @var{object} is a valid bitmap specification,
2188suitable for use with @code{:stipple} (see above). It returns
2189@code{nil} otherwise.
2190@end defun
2191
2192@node Attribute Functions
2193@subsection Face Attribute Functions
2194
2195 This section describes the functions for accessing and modifying the
2196attributes of an existing face.
2197
2198@defun set-face-attribute face frame &rest arguments
42a2a154 2199This function sets one or more attributes of @var{face} for
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2200@var{frame}. The attributes you specify this way override whatever
2201the @code{defface} says.
2202
2203The extra arguments @var{arguments} specify the attributes to set, and
2204the values for them. They should consist of alternating attribute names
2205(such as @code{:family} or @code{:underline}) and corresponding values.
2206Thus,
2207
2208@example
2209(set-face-attribute 'foo nil
2210 :width 'extended
2211 :weight 'bold
2212 :underline "red")
2213@end example
2214
2215@noindent
2216sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2217to the corresponding values.
2218
2219If @var{frame} is @code{t}, this function sets the default attributes
2220for new frames. Default attribute values specified this way override
2221the @code{defface} for newly created frames.
2222
2223If @var{frame} is @code{nil}, this function sets the attributes for
2224all existing frames, and the default for new frames.
2225@end defun
2226
2227@defun face-attribute face attribute &optional frame inherit
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2228This returns the value of the @var{attribute} attribute of @var{face}
2229on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2230frame (@pxref{Input Focus}).
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2231
2232If @var{frame} is @code{t}, this returns whatever new-frames default
2233value you previously specified with @code{set-face-attribute} for the
2234@var{attribute} attribute of @var{face}. If you have not specified
2235one, it returns @code{nil}.
2236
2237If @var{inherit} is @code{nil}, only attributes directly defined by
2238@var{face} are considered, so the return value may be
2239@code{unspecified}, or a relative value. If @var{inherit} is
2240non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2241with the faces specified by its @code{:inherit} attribute; however the
2242return value may still be @code{unspecified} or relative. If
2243@var{inherit} is a face or a list of faces, then the result is further
2244merged with that face (or faces), until it becomes specified and
2245absolute.
2246
2247To ensure that the return value is always specified and absolute, use
2248a value of @code{default} for @var{inherit}; this will resolve any
2249unspecified or relative values by merging with the @code{default} face
2250(which is always completely specified).
2251
2252For example,
2253
2254@example
2255(face-attribute 'bold :weight)
2256 @result{} bold
2257@end example
2258@end defun
2259
2260@defun face-attribute-relative-p attribute value
2261This function returns non-@code{nil} if @var{value}, when used as the
2262value of the face attribute @var{attribute}, is relative. This means
2263it would modify, rather than completely override, any value that comes
2264from a subsequent face in the face list or that is inherited from
2265another face.
2266
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2267@code{unspecified} is a relative value for all attributes. For
2268@code{:height}, floating point and function values are also relative.
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2269
2270For example:
2271
2272@example
2273(face-attribute-relative-p :height 2.0)
2274 @result{} t
2275@end example
2276@end defun
2277
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2278@defun face-all-attributes face &optional frame
2279This function returns an alist of attributes of @var{face}. The
2280elements of the result are name-value pairs of the form
2281@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2282@var{frame} specifies the frame whose definition of @var{face} to
2283return; if omitted or @code{nil}, the returned value describes the
2284default attributes of @var{face} for newly created frames.
2285@end defun
2286
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2287@defun merge-face-attribute attribute value1 value2
2288If @var{value1} is a relative value for the face attribute
2289@var{attribute}, returns it merged with the underlying value
2290@var{value2}; otherwise, if @var{value1} is an absolute value for the
2291face attribute @var{attribute}, returns @var{value1} unchanged.
2292@end defun
2293
42a2a154 2294 The following functions provide compatibility with Emacs 20 and
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2295below. They work by calling @code{set-face-attribute}. Values of
2296@code{t} and @code{nil} for their @var{frame} argument are handled
b8d4c8d0
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2297just like @code{set-face-attribute} and @code{face-attribute}.
2298
2299@defun set-face-foreground face color &optional frame
2300@defunx set-face-background face color &optional frame
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2301These functions set the @code{:foreground} attribute (or
2302@code{:background} attribute, respectively) of @var{face} to
2303@var{color}.
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2304@end defun
2305
2306@defun set-face-stipple face pattern &optional frame
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2307This function sets the @code{:stipple} attribute of @var{face} to
2308@var{pattern}.
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2309@end defun
2310
2311@defun set-face-font face font &optional frame
d466a866 2312This function sets the @code{:font} attribute of @var{face} to
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2313@var{font}.
2314@end defun
2315
2316@defun set-face-bold-p face bold-p &optional frame
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2317This function sets the @code{:weight} attribute of @var{face} to
2318@var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2319otherwise.
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2320@end defun
2321
2322@defun set-face-italic-p face italic-p &optional frame
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2323This function sets the @code{:slant} attribute of @var{face} to
2324@var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2325otherwise.
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2326@end defun
2327
2328@defun set-face-underline-p face underline &optional frame
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2329This function sets the @code{:underline} attribute of @var{face} to
2330@var{underline}.
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2331@end defun
2332
2333@defun set-face-inverse-video-p face inverse-video-p &optional frame
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2334This function sets the @code{:inverse-video} attribute of @var{face}
2335to @var{inverse-video-p}.
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2336@end defun
2337
2338@defun invert-face face &optional frame
2339This function swaps the foreground and background colors of face
2340@var{face}.
2341@end defun
2342
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2343 The following functions examine the attributes of a face. If you
2344don't specify @var{frame}, they refer to the selected frame; @code{t}
2345refers to the default data for new frames. They return the symbol
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2346@code{unspecified} if the face doesn't define any value for that
2347attribute.
2348
2349@defun face-foreground face &optional frame inherit
2350@defunx face-background face &optional frame inherit
2351These functions return the foreground color (or background color,
2352respectively) of face @var{face}, as a string.
2353
2354If @var{inherit} is @code{nil}, only a color directly defined by the face is
2355returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2356@code{:inherit} attribute are considered as well, and if @var{inherit}
2357is a face or a list of faces, then they are also considered, until a
2358specified color is found. To ensure that the return value is always
2359specified, use a value of @code{default} for @var{inherit}.
2360@end defun
2361
2362@defun face-stipple face &optional frame inherit
2363This function returns the name of the background stipple pattern of face
2364@var{face}, or @code{nil} if it doesn't have one.
2365
2366If @var{inherit} is @code{nil}, only a stipple directly defined by the
2367face is returned. If @var{inherit} is non-@code{nil}, any faces
2368specified by its @code{:inherit} attribute are considered as well, and
2369if @var{inherit} is a face or a list of faces, then they are also
2370considered, until a specified stipple is found. To ensure that the
2371return value is always specified, use a value of @code{default} for
2372@var{inherit}.
2373@end defun
2374
2375@defun face-font face &optional frame
2376This function returns the name of the font of face @var{face}.
2377@end defun
2378
2379@defun face-bold-p face &optional frame
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2380This function returns a non-@code{nil} value if the @code{:weight}
2381attribute of @var{face} is bolder than normal (i.e., one of
2382@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2383@code{ultra-bold}). Otherwise, it returns @code{nil}.
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2384@end defun
2385
2386@defun face-italic-p face &optional frame
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2387This function returns a non-@code{nil} value if the @code{:slant}
2388attribute of @var{face} is @code{italic} or @code{oblique}, and
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2389@code{nil} otherwise.
2390@end defun
2391
2392@defun face-underline-p face &optional frame
2393This function returns the @code{:underline} attribute of face @var{face}.
2394@end defun
2395
2396@defun face-inverse-video-p face &optional frame
2397This function returns the @code{:inverse-video} attribute of face @var{face}.
2398@end defun
2399
2400@node Displaying Faces
2401@subsection Displaying Faces
2402
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2403 Here is how Emacs determines the face to use for displaying any
2404given piece of text:
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2405
2406@itemize @bullet
2407@item
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2408If the text consists of a special glyph, the glyph can specify a
2409particular face. @xref{Glyphs}.
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2410
2411@item
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2412If the text lies within an active region, Emacs highlights it using
2413the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2414Manual}.
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2415
2416@item
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2417If the text lies within an overlay with a non-@code{nil} @code{face}
2418property, Emacs applies the face or face attributes specified by that
2419property. If the overlay has a @code{mouse-face} property and the
2420mouse is ``near enough'' to the overlay, Emacs applies the face or
2421face attributes specified by the @code{mouse-face} property instead.
2422@xref{Overlay Properties}.
b8d4c8d0 2423
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2424When multiple overlays cover one character, an overlay with higher
2425priority overrides those with lower priority. @xref{Overlays}.
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2426
2427@item
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2428If the text contains a @code{face} or @code{mouse-face} property,
2429Emacs applies the specified faces and face attributes. @xref{Special
2430Properties}. (This is how Font Lock mode faces are applied.
2431@xref{Font Lock Mode}.)
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2432
2433@item
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2434If the text lies within the mode line of the selected window, Emacs
2435applies the @code{mode-line} face. For the mode line of a
2436non-selected window, Emacs applies the @code{mode-line-inactive} face.
2437For a header line, Emacs applies the @code{header-line} face.
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2438
2439@item
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2440If any given attribute has not been specified during the preceding
2441steps, Emacs applies the attribute of the @code{default} face.
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2442@end itemize
2443
2444 If these various sources together specify more than one face for a
2445particular character, Emacs merges the attributes of the various faces
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2446specified. For each attribute, Emacs tries using the above order
2447(i.e., first the face of any special glyph; then the face for region
2448highlighting, if appropriate; then faces specified by overlays, then
2449faces specified by text properties, then the @code{mode-line} or
2450@code{mode-line-inactive} or @code{header-line} face, if appropriate,
2451and finally the @code{default} face).
b8d4c8d0 2452
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2453@node Face Remapping
2454@subsection Face Remapping
f2cec7a9 2455
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2456 The variable @code{face-remapping-alist} is used for buffer-local or
2457global changes in the appearance of a face. For instance, it can be
2458used to make the @code{default} face a variable-pitch face within a
2459particular buffer.
f2cec7a9 2460
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2461@defvar face-remapping-alist
2462An alist whose elements have the form @code{(@var{face}
2463@var{remapping...})}. This causes Emacs to display text using the
2464face @var{face} using @var{remapping...} instead of @var{face}'s
2465ordinary definition. @var{remapping...} may be any face specification
2466suitable for a @code{face} text property: either a face name, or a
2467property list of attribute/value pairs. @xref{Special Properties}.
2468
2469If @code{face-remapping-alist} is buffer-local, its local value takes
2470effect only within that buffer.
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2471
2472Two points bear emphasizing:
2473
2474@enumerate
2475@item
2476The new definition @var{remapping...} is the complete
2477specification of how to display @var{face}---it entirely replaces,
2478rather than augmenting or modifying, the normal definition of that
2479face.
2480
2481@item
2482If @var{remapping...} recursively references the same face name
2483@var{face}, either directly remapping entry, or via the
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2484@code{:inherit} attribute of some other face in @var{remapping...},
2485then that reference uses the normal definition of @var{face} in the
2486selected frame, instead of the ``remapped'' definition.
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2487
2488For instance, if the @code{mode-line} face is remapped using this
2489entry in @code{face-remapping-alist}:
2490@example
2491(mode-line italic mode-line)
2492@end example
2493@noindent
2494then the new definition of the @code{mode-line} face inherits from the
2495@code{italic} face, and the @emph{normal} (non-remapped) definition of
2496@code{mode-line} face.
2497@end enumerate
d466a866 2498@end defvar
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2499
2500 A typical use of the @code{face-remapping-alist} is to change a
2501buffer's @code{default} face; for example, the following changes a
2502buffer's @code{default} face to use the @code{variable-pitch} face,
2503with the height doubled:
2504
2505@example
2506(set (make-local-variable 'face-remapping-alist)
2507 '((default variable-pitch :height 2.0)))
2508@end example
2509
d466a866 2510 The following functions implement a higher-level interface to
9d3d42fb
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2511@code{face-remapping-alist}, making it easier to use
2512``cooperatively''. They are mainly intended for buffer-local use, and
2513so all make @code{face-remapping-alist} variable buffer-local as a
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2514side-effect. They use entries in @code{face-remapping-alist} which
2515have the general form:
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2516
2517@example
2518 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2519@end example
2520
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2521Everything except @var{face} is a ``face spec'': a list of face names
2522or face attribute-value pairs. All face specs are merged together,
2523with earlier values taking precedence.
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2524
2525The @var{relative_specs_}n values are ``relative specs'', and are
e40a85cd
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2526added by @code{face-remap-add-relative} (and removed by
2527@code{face-remap-remove-relative}. These are intended for face
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2528modifications (such as increasing the size). Typical users of these
2529relative specs would be minor modes.
2530
2531@var{base_specs} is the lowest-priority value, and by default is just the
2532face name, which causes the global definition of that face to be used.
2533
2534A non-default value of @var{base_specs} may also be set using
e40a85cd 2535@code{face-remap-set-base}. Because this @emph{overwrites} the
9d3d42fb 2536default base-spec value (which inherits the global face definition),
e40a85cd 2537it is up to the caller of @code{face-remap-set-base} to add such
9d3d42fb 2538inheritance if it is desired. A typical use of
e40a85cd 2539@code{face-remap-set-base} would be a major mode adding a face
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2540remappings, e.g., of the default face.
2541
2542
e40a85cd 2543@defun face-remap-add-relative face &rest specs
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2544This functions adds a face remapping entry of @var{face} to @var{specs}
2545in the current buffer.
2546
2547It returns a ``cookie'' which can be used to later delete the remapping with
e40a85cd 2548@code{face-remap-remove-relative}.
9d3d42fb
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2549
2550@var{specs} can be any value suitable for the @code{face} text
2551property, including a face name, a list of face names, or a
2552face-attribute property list. The attributes given by @var{specs}
2553will be merged with any other currently active face remappings of
2554@var{face}, and with the global definition of @var{face} (by default;
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2555this may be changed using @code{face-remap-set-base}), with the most
2556recently added relative remapping taking precedence.
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2557@end defun
2558
e40a85cd 2559@defun face-remap-remove-relative cookie
9d3d42fb 2560This function removes a face remapping previously added by
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2561@code{face-remap-add-relative}. @var{cookie} should be a return value
2562from that function.
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2563@end defun
2564
e40a85cd 2565@defun face-remap-set-base face &rest specs
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2566This function sets the ``base remapping'' of @var{face} in the current
2567buffer to @var{specs}. If @var{specs} is empty, the default base
2568remapping is restored, which inherits from the global definition of
2569@var{face}; note that this is different from @var{specs} containing a
2570single value @code{nil}, which has the opposite result (the global
2571definition of @var{face} is ignored).
2572@end defun
2573
e40a85cd 2574@defun face-remap-reset-base face
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2575This function sets the ``base remapping'' of @var{face} to its default
2576value, which inherits from @var{face}'s global definition.
2577@end defun
2578
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2579@node Face Functions
2580@subsection Functions for Working with Faces
2581
2582 Here are additional functions for creating and working with faces.
2583
2584@defun make-face name
2585This function defines a new face named @var{name}, initially with all
2586attributes @code{nil}. It does nothing if there is already a face named
2587@var{name}.
2588@end defun
2589
2590@defun face-list
2591This function returns a list of all defined face names.
2592@end defun
2593
2594@defun copy-face old-face new-name &optional frame new-frame
2595This function defines a face named @var{new-name} as a copy of the existing
2596face named @var{old-face}. It creates the face @var{new-name} if that
2597doesn't already exist.
2598
2599If the optional argument @var{frame} is given, this function applies
2600only to that frame. Otherwise it applies to each frame individually,
2601copying attributes from @var{old-face} in each frame to @var{new-face}
2602in the same frame.
2603
2604If the optional argument @var{new-frame} is given, then @code{copy-face}
2605copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2606in @var{new-frame}.
2607@end defun
2608
2609@defun face-id face
2610This function returns the @dfn{face number} of face @var{face}. This
2611is a number that uniquely identifies a face at low levels within
2612Emacs. It is seldom necessary to refer to a face by its face number.
2613@end defun
2614
2615@defun face-documentation face
2616This function returns the documentation string of face @var{face}, or
2617@code{nil} if none was specified for it.
2618@end defun
2619
2620@defun face-equal face1 face2 &optional frame
2621This returns @code{t} if the faces @var{face1} and @var{face2} have the
2622same attributes for display.
2623@end defun
2624
2625@defun face-differs-from-default-p face &optional frame
2626This returns non-@code{nil} if the face @var{face} displays
2627differently from the default face.
2628@end defun
2629
2630@cindex face alias
2631A @dfn{face alias} provides an equivalent name for a face. You can
2632define a face alias by giving the alias symbol the @code{face-alias}
2633property, with a value of the target face name. The following example
2634makes @code{modeline} an alias for the @code{mode-line} face.
2635
2636@example
2637(put 'modeline 'face-alias 'mode-line)
2638@end example
2639
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2640@defun define-obsolete-face-alias obsolete-face current-face &optional when
2641This function defines a face alias and marks it as obsolete, indicating
2642that it may be removed in future. The optional string @var{when}
2643indicates when the face was made obsolete (for example, a release number).
2644@end defun
2645
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2646@node Auto Faces
2647@subsection Automatic Face Assignment
2648@cindex automatic face assignment
2649@cindex faces, automatic choice
2650
2651 This hook is used for automatically assigning faces to text in the
2652buffer. It is part of the implementation of Jit-Lock mode, used by
2653Font-Lock.
2654
2655@defvar fontification-functions
2656This variable holds a list of functions that are called by Emacs
2657redisplay as needed to assign faces automatically to text in the buffer.
2658
2659The functions are called in the order listed, with one argument, a
2660buffer position @var{pos}. Each function should attempt to assign faces
2661to the text in the current buffer starting at @var{pos}.
2662
2663Each function should record the faces they assign by setting the
2664@code{face} property. It should also add a non-@code{nil}
2665@code{fontified} property for all the text it has assigned faces to.
2666That property tells redisplay that faces have been assigned to that text
2667already.
2668
2669It is probably a good idea for each function to do nothing if the
2670character after @var{pos} already has a non-@code{nil} @code{fontified}
2671property, but this is not required. If one function overrides the
2672assignments made by a previous one, the properties as they are
2673after the last function finishes are the ones that really matter.
2674
2675For efficiency, we recommend writing these functions so that they
2676usually assign faces to around 400 to 600 characters at each call.
2677@end defvar
2678
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2679@node Font Selection
2680@subsection Font Selection
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2681
2682 Before Emacs can draw a character on a particular display, it must
2683select a @dfn{font} for that character@footnote{In this context, the
2684term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
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2685Mode}).}. Normally, Emacs automatically chooses a font based on the
2686faces assigned to that character---specifically, the face attributes
2687@code{:family}, @code{:weight}, @code{:slant}, and @code{:width}
2688(@pxref{Face Attributes}). The choice of font also depends on the
2689character to be displayed; some fonts can only display a limited set
2690of characters. If no available font exactly fits the requirements,
2691Emacs looks for the @dfn{closest matching font}. The variables in
2692this section control how Emacs makes this selection.
9185bf49 2693
01f17ae2 2694@defopt face-font-family-alternatives
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2695If a given family is specified but does not exist, this variable
2696specifies alternative font families to try. Each element should have
2697this form:
9185bf49 2698
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2699@example
2700(@var{family} @var{alternate-families}@dots{})
2701@end example
b8d4c8d0 2702
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2703If @var{family} is specified but not available, Emacs will try the other
2704families given in @var{alternate-families}, one by one, until it finds a
2705family that does exist.
01f17ae2 2706@end defopt
b8d4c8d0 2707
01f17ae2 2708@defopt face-font-selection-order
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2709If there is no font that exactly matches all desired face attributes
2710(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2711this variable specifies the order in which these attributes should be
2712considered when selecting the closest matching font. The value should
2713be a list containing those four attribute symbols, in order of
2714decreasing importance. The default is @code{(:width :height :weight
2715:slant)}.
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2716
2717Font selection first finds the best available matches for the first
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2718attribute in the list; then, among the fonts which are best in that
2719way, it searches for the best matches in the second attribute, and so
2720on.
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2721
2722The attributes @code{:weight} and @code{:width} have symbolic values in
2723a range centered around @code{normal}. Matches that are more extreme
2724(farther from @code{normal}) are somewhat preferred to matches that are
2725less extreme (closer to @code{normal}); this is designed to ensure that
2726non-normal faces contrast with normal ones, whenever possible.
2727
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2728One example of a case where this variable makes a difference is when the
2729default font has no italic equivalent. With the default ordering, the
2730@code{italic} face will use a non-italic font that is similar to the
2731default one. But if you put @code{:slant} before @code{:height}, the
2732@code{italic} face will use an italic font, even if its height is not
2733quite right.
01f17ae2 2734@end defopt
b8d4c8d0 2735
01f17ae2 2736@defopt face-font-registry-alternatives
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2737This variable lets you specify alternative font registries to try, if a
2738given registry is specified and doesn't exist. Each element should have
2739this form:
2740
2741@example
2742(@var{registry} @var{alternate-registries}@dots{})
2743@end example
2744
2745If @var{registry} is specified but not available, Emacs will try the
2746other registries given in @var{alternate-registries}, one by one,
2747until it finds a registry that does exist.
01f17ae2 2748@end defopt
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2749
2750 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2751them.
b8d4c8d0 2752
01f17ae2 2753@defopt scalable-fonts-allowed
b8d4c8d0
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2754This variable controls which scalable fonts to use. A value of
2755@code{nil}, the default, means do not use scalable fonts. @code{t}
2756means to use any scalable font that seems appropriate for the text.
2757
2758Otherwise, the value must be a list of regular expressions. Then a
2759scalable font is enabled for use if its name matches any regular
2760expression in the list. For example,
2761
2762@example
2763(setq scalable-fonts-allowed '("muleindian-2$"))
2764@end example
2765
2766@noindent
2767allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2768@end defopt
b8d4c8d0
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2769
2770@defvar face-font-rescale-alist
2771This variable specifies scaling for certain faces. Its value should
2772be a list of elements of the form
2773
2774@example
2775(@var{fontname-regexp} . @var{scale-factor})
2776@end example
2777
2778If @var{fontname-regexp} matches the font name that is about to be
2779used, this says to choose a larger similar font according to the
2780factor @var{scale-factor}. You would use this feature to normalize
2781the font size if certain fonts are bigger or smaller than their
2782nominal heights and widths would suggest.
2783@end defvar
2784
b8d4c8d0
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2785@node Font Lookup
2786@subsection Looking Up Fonts
2787
803ee7b9 2788@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2789This function returns a list of available font names that match
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2790@var{name}. @var{name} should be a string containing a font name in
2791either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2792Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2793string, wildcard characters may be used: the @samp{*} character
2794matches any substring, and the @samp{?} character matches any single
2795character. Case is ignored when matching font names.
2796
2797If the optional arguments @var{reference-face} and @var{frame} are
2798specified, the returned list includes only fonts that are the same
2799size as @var{reference-face} (a face name) currently is on the frame
2800@var{frame}.
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2801
2802The optional argument @var{maximum} sets a limit on how many fonts to
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2803return. If it is non-@code{nil}, then the return value is truncated
2804after the first @var{maximum} matching fonts. Specifying a small
2805value for @var{maximum} can make this function much faster, in cases
2806where many fonts match the pattern.
803ee7b9
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2807
2808The optional argument @var{width} specifies a desired font width. If
2809it is non-@code{nil}, the function only returns those fonts whose
2810characters are (on average) @var{width} times as wide as
2811@var{reference-face}.
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2812@end defun
2813
2814@defun x-family-fonts &optional family frame
2815This function returns a list describing the available fonts for family
2816@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2817this list applies to all families, and therefore, it contains all
2818available fonts. Otherwise, @var{family} must be a string; it may
2819contain the wildcards @samp{?} and @samp{*}.
2820
2821The list describes the display that @var{frame} is on; if @var{frame} is
2822omitted or @code{nil}, it applies to the selected frame's display
2823(@pxref{Input Focus}).
2824
c2aa555a 2825Each element in the list is a vector of the following form:
b8d4c8d0
GM
2826
2827@example
2828[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2829 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2830@end example
2831
2832The first five elements correspond to face attributes; if you
2833specify these attributes for a face, it will use this font.
2834
2835The last three elements give additional information about the font.
2836@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2837@var{full} is the full name of the font, and
2838@var{registry-and-encoding} is a string giving the registry and
2839encoding of the font.
b8d4c8d0
GM
2840@end defun
2841
2842@defvar font-list-limit
2843This variable specifies maximum number of fonts to consider in font
2844matching. The function @code{x-family-fonts} will not return more than
2845that many fonts, and font selection will consider only that many fonts
2846when searching a matching font for face attributes. The default is
2847currently 100.
2848@end defvar
2849
2850@node Fontsets
2851@subsection Fontsets
2852
2853 A @dfn{fontset} is a list of fonts, each assigned to a range of
2854character codes. An individual font cannot display the whole range of
2855characters that Emacs supports, but a fontset can. Fontsets have names,
2856just as fonts do, and you can use a fontset name in place of a font name
2857when you specify the ``font'' for a frame or a face. Here is
2858information about defining a fontset under Lisp program control.
2859
2860@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2861This function defines a new fontset according to the specification
2862string @var{fontset-spec}. The string should have this format:
2863
2864@smallexample
7b753744 2865@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2866@end smallexample
2867
2868@noindent
2869Whitespace characters before and after the commas are ignored.
2870
2871The first part of the string, @var{fontpattern}, should have the form of
2872a standard X font name, except that the last two fields should be
2873@samp{fontset-@var{alias}}.
2874
2875The new fontset has two names, one long and one short. The long name is
2876@var{fontpattern} in its entirety. The short name is
2877@samp{fontset-@var{alias}}. You can refer to the fontset by either
2878name. If a fontset with the same name already exists, an error is
2879signaled, unless @var{noerror} is non-@code{nil}, in which case this
2880function does nothing.
2881
2882If optional argument @var{style-variant-p} is non-@code{nil}, that says
2883to create bold, italic and bold-italic variants of the fontset as well.
2884These variant fontsets do not have a short name, only a long one, which
2885is made by altering @var{fontpattern} to indicate the bold or italic
2886status.
2887
2888The specification string also says which fonts to use in the fontset.
2889See below for the details.
2890@end defun
2891
2892 The construct @samp{@var{charset}:@var{font}} specifies which font to
2893use (in this fontset) for one particular character set. Here,
2894@var{charset} is the name of a character set, and @var{font} is the font
2895to use for that character set. You can use this construct any number of
2896times in the specification string.
2897
2898 For the remaining character sets, those that you don't specify
2899explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2900@samp{fontset-@var{alias}} with a value that names one character set.
2901For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2902with @samp{ISO8859-1}.
2903
2904 In addition, when several consecutive fields are wildcards, Emacs
2905collapses them into a single wildcard. This is to prevent use of
2906auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2907for editing, and scaling a smaller font is not useful because it is
2908better to use the smaller font in its own size, which Emacs does.
2909
2910 Thus if @var{fontpattern} is this,
2911
2912@example
2913-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2914@end example
2915
2916@noindent
2917the font specification for @acronym{ASCII} characters would be this:
2918
2919@example
2920-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2921@end example
2922
2923@noindent
2924and the font specification for Chinese GB2312 characters would be this:
2925
2926@example
2927-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2928@end example
2929
2930 You may not have any Chinese font matching the above font
2931specification. Most X distributions include only Chinese fonts that
2932have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2933such a case, @samp{Fontset-@var{n}} can be specified as below:
2934
2935@smallexample
2936Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2937 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2938@end smallexample
2939
2940@noindent
2941Then, the font specifications for all but Chinese GB2312 characters have
2942@samp{fixed} in the @var{family} field, and the font specification for
2943Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2944field.
2945
d6eb4e25
KH
2946@defun set-fontset-font name character font-spec &optional frame add
2947This function modifies the existing fontset @var{name} to use the font
2948matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 2949
d6eb4e25
KH
2950If @var{name} is @code{nil}, this function modifies the fontset of the
2951selected frame or that of @var{frame} if @var{frame} is not
2952@code{nil}.
2953
2954If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
2955fontset, whose short name is @samp{fontset-default}.
2956
2957@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 2958@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 2959@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
2960(inclusive).
2961
2962@var{character} may be a charset. In that case, use
d6eb4e25
KH
2963@var{font-spec} for all character in the charsets.
2964
664d56b8 2965@var{character} may be a script name. In that case, use
d6eb4e25 2966@var{font-spec} for all character in the charsets.
b8d4c8d0 2967
d6eb4e25 2968@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
2969where @var{family} is a family name of a font (possibly including a
2970foundry name at the head), @var{registry} is a registry name of a font
2971(possibly including an encoding name at the tail).
2972
d6eb4e25
KH
2973@var{font-spec} may be a font name string.
2974
2975The optional argument @var{add}, if non-@code{nil}, specifies how to
2976add @var{font-spec} to the font specifications previously set. If it
2977is @code{prepend}, @var{font-spec} is prepended. If it is
2978@code{append}, @var{font-spec} is appended. By default,
2979@var{font-spec} overrides the previous settings.
2980
b8d4c8d0 2981For instance, this changes the default fontset to use a font of which
d6eb4e25 2982family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
2983the charset @code{japanese-jisx0208}.
2984
2985@smallexample
d6eb4e25
KH
2986(set-fontset-font t 'japanese-jisx0208
2987 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
2988@end smallexample
2989@end defun
2990
2991@defun char-displayable-p char
2992This function returns @code{t} if Emacs ought to be able to display
2993@var{char}. More precisely, if the selected frame's fontset has a
2994font to display the character set that @var{char} belongs to.
2995
2996Fontsets can specify a font on a per-character basis; when the fontset
2997does that, this function's value may not be accurate.
2998@end defun
2999
c2aa555a
CY
3000@node Low-Level Font
3001@subsection Low-Level Font Representation
3002
3003 Normally, it is not necessary to manipulate fonts directly. In case
3004you need to do so, this section explains how.
3005
3006 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3007object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3008entities}.
3009
3010@defun fontp object &optional type
3011Return @code{t} if @var{object} is a font object, font spec, or font
3012entity. Otherwise, return @code{nil}.
3013
3014The optional argument @var{type}, if non-@code{nil}, determines the
3015exact type of Lisp object to check for. In that case, @var{type}
3016should be one of @code{font-object}, @code{font-spec}, or
3017@code{font-entity}.
3018@end defun
3019
3020 A font object is a Lisp object that represents a font that Emacs has
3021@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3022be inspected.
c2aa555a
CY
3023
3024@defun font-at position &optional window string
3025Return the font object that is being used to display the character at
3026position @var{position} in the window @var{window}. If @var{window}
3027is @code{nil}, it defaults to the selected window. If @var{string} is
3028@code{nil}, @var{position} specifies a position in the current buffer;
3029otherwise, @var{string} should be a string, and @var{position}
3030specifies a position in that string.
3031@end defun
3032
3033 A font spec is a Lisp object that contains a set of specifications
3034that can be used to find a font. More than one font may match the
3035specifications in a font spec.
3036
3037@defun font-spec &rest arguments
3038Return a new font spec using the specifications in @var{arguments},
3039which should come in @code{property}-@code{value} pairs. The possible
3040specifications are as follows:
3041
3042@table @code
3043@item :name
3044The font name (a string), in either XLFD, Fontconfig, or GTK format.
3045@xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3046Manual}.
3047
3048@item :family
3049@itemx :foundry
3050@itemx :weight
3051@itemx :slant
3052@itemx :width
3053These have the same meanings as the face attributes of the same name.
3054@xref{Face Attributes}.
3055
3056@item :size
3057The font size---either a non-negative integer that specifies the pixel
3058size, or a floating point number that specifies the point size.
3059
3060@item :adstyle
3061Additional typographic style information for the font, such as
3062@samp{sans}. The value should be a string or a symbol.
3063
3064@item :registry
3065The charset registry and encoding of the font, such as
3066@samp{iso8859-1}. The value should be a string or a symbol.
3067
3068@item :script
3069The script that the font must support (a symbol).
3070@end table
3071@end defun
3072
3073@defun font-put font-spec property value
3074Set the font property @var{property} in the font-spec @var{font-spec}
3075to @var{value}.
3076@end defun
3077
3078 A font entity is a reference to a font that need not be open. Its
3079properties are intermediate between a font object and a font spec:
3080like a font object, and unlike a font spec, it refers to a single,
3081specific font. Unlike a font object, creating a font entity does not
3082load the contents of that font into computer memory.
3083
3084@defun find-font font-spec &optional frame
3085This function returns a font entity that best matches the font spec
3086@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3087it defaults to the selected frame.
3088@end defun
3089
3090@defun list-fonts font-spec &optional frame num prefer
3091This function returns a list of all font entities that match the font
3092spec @var{font-spec}.
3093
3094The optional argument @var{frame}, if non-@code{nil}, specifies the
3095frame on which the fonts are to be displayed. The optional argument
3096@var{num}, if non-@code{nil}, should be an integer that specifies the
3097maximum length of the returned list. The optional argument
3098@var{prefer}, if non-@code{nil}, should be another font spec, which is
3099used to control the order of the returned list; the returned font
3100entities are sorted in order of decreasing ``closeness'' to that font
3101spec.
3102@end defun
3103
0c1cfe01
CY
3104 If you call @code{set-face-attribute} and pass a font spec, font
3105entity, or font name string as the value of the @code{:font}
3106attribute, Emacs opens the best ``matching'' font that is available
3107for display. It then stores the corresponding font object as the
3108actual value of the @code{:font} attribute for that face.
3109
c2aa555a
CY
3110 The following functions can be used to obtain information about a
3111font. For these functions, the @var{font} argument can be a font
3112object, a font entity, or a font spec.
3113
3114@defun font-get font property
3115This function returns the value of the font property @var{property}
3116for @var{font}.
3117
3118If @var{font} is a font spec and the font spec does not specify
3119@var{property}, the return value is @code{nil}. If @var{font} is a
3120font object or font entity, the value for the @var{:script} property
3121may be a list of scripts supported by the font.
3122@end defun
3123
3124@defun font-face-attributes font &optional frame
3125This function returns a list of face attributes corresponding to
3126@var{font}. The optional argument @var{frame} specifies the frame on
3127which the font is to be displayed. If it is @code{nil}, the selected
3128frame is used. The return value has the form
3129
3130@smallexample
3131(:family @var{family} :height @var{height} :weight @var{weight}
3132 :slant @var{slant} :width @var{width})
3133@end smallexample
3134
3135where the values of @var{family}, @var{height}, @var{weight},
3136@var{slant}, and @var{width} are face attribute values. Some of these
3137key-attribute pairs may be omitted from the list if they are not
3138specified by @var{font}.
3139@end defun
3140
3141@defun font-xlfd-name font &optional fold-wildcards
3142This function returns the XLFD (X Logical Font Descriptor), a string,
3143matching @var{font}. @xref{Font X,, Font Specification Options,
3144emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3145name is too long for an XLFD (which can contain at most 255
3146characters), the function returns @code{nil}.
3147
3148If the optional argument @var{fold-wildcards} is non-@code{nil},
3149consecutive wildcards in the XLFD are folded into one.
3150@end defun
3151
b8d4c8d0
GM
3152@node Fringes
3153@section Fringes
3154@cindex fringes
3155
3156 The @dfn{fringes} of a window are thin vertical strips down the
3157sides that are used for displaying bitmaps that indicate truncation,
3158continuation, horizontal scrolling, and the overlay arrow.
3159
3160@menu
3161* Fringe Size/Pos:: Specifying where to put the window fringes.
3162* Fringe Indicators:: Displaying indicator icons in the window fringes.
3163* Fringe Cursors:: Displaying cursors in the right fringe.
3164* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3165* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3166* Overlay Arrow:: Display of an arrow to indicate position.
3167@end menu
3168
3169@node Fringe Size/Pos
3170@subsection Fringe Size and Position
3171
3172 The following buffer-local variables control the position and width
3173of the window fringes.
3174
3175@defvar fringes-outside-margins
3176The fringes normally appear between the display margins and the window
3177text. If the value is non-@code{nil}, they appear outside the display
3178margins. @xref{Display Margins}.
3179@end defvar
3180
3181@defvar left-fringe-width
3182This variable, if non-@code{nil}, specifies the width of the left
3183fringe in pixels. A value of @code{nil} means to use the left fringe
3184width from the window's frame.
3185@end defvar
3186
3187@defvar right-fringe-width
3188This variable, if non-@code{nil}, specifies the width of the right
3189fringe in pixels. A value of @code{nil} means to use the right fringe
3190width from the window's frame.
3191@end defvar
3192
3193 The values of these variables take effect when you display the
3194buffer in a window. If you change them while the buffer is visible,
3195you can call @code{set-window-buffer} to display it once again in the
3196same window, to make the changes take effect.
3197
3198@defun set-window-fringes window left &optional right outside-margins
3199This function sets the fringe widths of window @var{window}.
3200If @var{window} is @code{nil}, the selected window is used.
3201
3202The argument @var{left} specifies the width in pixels of the left
3203fringe, and likewise @var{right} for the right fringe. A value of
3204@code{nil} for either one stands for the default width. If
3205@var{outside-margins} is non-@code{nil}, that specifies that fringes
3206should appear outside of the display margins.
3207@end defun
3208
3209@defun window-fringes &optional window
3210This function returns information about the fringes of a window
3211@var{window}. If @var{window} is omitted or @code{nil}, the selected
3212window is used. The value has the form @code{(@var{left-width}
3213@var{right-width} @var{outside-margins})}.
3214@end defun
3215
3216
3217@node Fringe Indicators
3218@subsection Fringe Indicators
3219@cindex fringe indicators
3220@cindex indicators, fringe
3221
3222 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3223window fringe (on a graphic display) to indicate truncated or
3224continued lines, buffer boundaries, overlay arrow, etc.
3225
3226@defopt indicate-empty-lines
3227@cindex fringes, and empty line indication
3228When this is non-@code{nil}, Emacs displays a special glyph in the
3229fringe of each empty line at the end of the buffer, on graphical
3230displays. @xref{Fringes}. This variable is automatically
3231buffer-local in every buffer.
3232@end defopt
3233
01f17ae2 3234@defopt indicate-buffer-boundaries
b8d4c8d0
GM
3235This buffer-local variable controls how the buffer boundaries and
3236window scrolling are indicated in the window fringes.
3237
3238Emacs can indicate the buffer boundaries---that is, the first and last
3239line in the buffer---with angle icons when they appear on the screen.
3240In addition, Emacs can display an up-arrow in the fringe to show
3241that there is text above the screen, and a down-arrow to show
3242there is text below the screen.
3243
3244There are three kinds of basic values:
3245
3246@table @asis
3247@item @code{nil}
3248Don't display any of these fringe icons.
3249@item @code{left}
3250Display the angle icons and arrows in the left fringe.
3251@item @code{right}
3252Display the angle icons and arrows in the right fringe.
3253@item any non-alist
3254Display the angle icons in the left fringe
3255and don't display the arrows.
3256@end table
3257
3258Otherwise the value should be an alist that specifies which fringe
3259indicators to display and where. Each element of the alist should
3260have the form @code{(@var{indicator} . @var{position})}. Here,
3261@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3262@code{down}, and @code{t} (which covers all the icons not yet
3263specified), while @var{position} is one of @code{left}, @code{right}
3264and @code{nil}.
3265
3266For example, @code{((top . left) (t . right))} places the top angle
3267bitmap in left fringe, and the bottom angle bitmap as well as both
3268arrow bitmaps in right fringe. To show the angle bitmaps in the left
3269fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3270@end defopt
b8d4c8d0 3271
b8d4c8d0
GM
3272@defvar fringe-indicator-alist
3273This buffer-local variable specifies the mapping from logical fringe
3274indicators to the actual bitmaps displayed in the window fringes.
3275
3276These symbols identify the logical fringe indicators:
3277
3278@table @asis
3279@item Truncation and continuation line indicators:
3280@code{truncation}, @code{continuation}.
3281
3282@item Buffer position indicators:
3283@code{up}, @code{down},
3284@code{top}, @code{bottom},
3285@code{top-bottom}.
3286
3287@item Empty line indicator:
3288@code{empty-line}.
3289
3290@item Overlay arrow indicator:
3291@code{overlay-arrow}.
3292
3293@item Unknown bitmap indicator:
3294@code{unknown}.
3295@end table
3296
3297 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3298specifies the fringe bitmaps used to display a specific logical
3299fringe indicator.
3300
3301Here, @var{indicator} specifies the logical indicator type, and
3302@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3303[@var{left1} @var{right1}])} which specifies the actual bitmap shown
3304in the left or right fringe for the logical indicator.
3305
3306The @var{left} and @var{right} symbols specify the bitmaps shown in
3307the left and/or right fringe for the specific indicator. The
3308@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3309`top-bottom indicators when the last (only) line in has no final
3310newline. Alternatively, @var{bitmaps} may be a single symbol which is
3311used in both left and right fringes.
3312
3313When @code{fringe-indicator-alist} has a buffer-local value, and there
3314is no bitmap defined for a logical indicator, or the bitmap is
4e3b4528
SM
3315@code{t}, the corresponding value from the default value of
3316@code{fringe-indicator-alist} is used.
b8d4c8d0
GM
3317
3318To completely hide a specific indicator, set the bitmap to @code{nil}.
3319@end defvar
3320
b8d4c8d0
GM
3321Standard fringe bitmaps for indicators:
3322@example
3323left-arrow right-arrow up-arrow down-arrow
3324left-curly-arrow right-curly-arrow
3325left-triangle right-triangle
3326top-left-angle top-right-angle
3327bottom-left-angle bottom-right-angle
3328left-bracket right-bracket
3329filled-rectangle hollow-rectangle
3330filled-square hollow-square
3331vertical-bar horizontal-bar
3332empty-line question-mark
3333@end example
3334
3335@node Fringe Cursors
3336@subsection Fringe Cursors
3337@cindex fringe cursors
3338@cindex cursor, fringe
3339
3340 When a line is exactly as wide as the window, Emacs displays the
3341cursor in the right fringe instead of using two lines. Different
3342bitmaps are used to represent the cursor in the fringe depending on
3343the current buffer's cursor type.
3344
3345@table @asis
3346@item Logical cursor types:
3347@code{box} , @code{hollow}, @code{bar},
3348@code{hbar}, @code{hollow-small}.
3349@end table
3350
3351The @code{hollow-small} type is used instead of @code{hollow} when the
3352normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3353display line.
3354
01f17ae2 3355@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3356If this is non-@code{nil}, lines exactly as wide as the window (not
3357counting the final newline character) are not continued. Instead,
3358when point is at the end of the line, the cursor appears in the right
3359fringe.
01f17ae2 3360@end defopt
b8d4c8d0
GM
3361
3362@defvar fringe-cursor-alist
3363This variable specifies the mapping from logical cursor type to the
3364actual fringe bitmaps displayed in the right fringe. The value is an
3365alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3366the fringe bitmaps used to display a specific logical cursor type in
3367the fringe. Here, @var{cursor} specifies the logical cursor type and
3368@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3369for that logical cursor type.
3370
3371When @code{fringe-cursor-alist} has a buffer-local value, and there is
3372no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3373default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3374@end defvar
3375
3376Standard bitmaps for displaying the cursor in right fringe:
3377@example
3378filled-rectangle hollow-rectangle filled-square hollow-square
3379vertical-bar horizontal-bar
3380@end example
3381
3382
3383@node Fringe Bitmaps
3384@subsection Fringe Bitmaps
3385@cindex fringe bitmaps
3386@cindex bitmaps, fringe
3387
3388 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3389logical fringe indicators for truncated or continued lines, buffer
3390boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3391name space. The fringe bitmaps are shared by all frames and windows.
3392You can redefine the built-in fringe bitmaps, and you can define new
3393fringe bitmaps.
3394
3395 The way to display a bitmap in the left or right fringes for a given
3396line in a window is by specifying the @code{display} property for one
3397of the characters that appears in it. Use a display specification of
3398the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3399@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3400Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3401want, and @var{face} (which is optional) is the name of the face whose
3402colors should be used for displaying the bitmap, instead of the
3403default @code{fringe} face. @var{face} is automatically merged with
3404the @code{fringe} face, so normally @var{face} need only specify the
3405foreground color for the bitmap.
3406
3407@defun fringe-bitmaps-at-pos &optional pos window
3408This function returns the fringe bitmaps of the display line
3409containing position @var{pos} in window @var{window}. The return
3410value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3411is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3412if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3413is non-@code{nil} if there is an overlay arrow in the left fringe.
3414
3415The value is @code{nil} if @var{pos} is not visible in @var{window}.
3416If @var{window} is @code{nil}, that stands for the selected window.
3417If @var{pos} is @code{nil}, that stands for the value of point in
3418@var{window}.
3419@end defun
3420
3421@node Customizing Bitmaps
3422@subsection Customizing Fringe Bitmaps
3423
3424@defun define-fringe-bitmap bitmap bits &optional height width align
3425This function defines the symbol @var{bitmap} as a new fringe bitmap,
3426or replaces an existing bitmap with that name.
3427
3428The argument @var{bits} specifies the image to use. It should be
3429either a string or a vector of integers, where each element (an
3430integer) corresponds to one row of the bitmap. Each bit of an integer
3431corresponds to one pixel of the bitmap, where the low bit corresponds
3432to the rightmost pixel of the bitmap.
3433
3434The height is normally the length of @var{bits}. However, you
3435can specify a different height with non-@code{nil} @var{height}. The width
3436is normally 8, but you can specify a different width with non-@code{nil}
3437@var{width}. The width must be an integer between 1 and 16.
3438
3439The argument @var{align} specifies the positioning of the bitmap
3440relative to the range of rows where it is used; the default is to
3441center the bitmap. The allowed values are @code{top}, @code{center},
3442or @code{bottom}.
3443
3444The @var{align} argument may also be a list @code{(@var{align}
3445@var{periodic})} where @var{align} is interpreted as described above.
3446If @var{periodic} is non-@code{nil}, it specifies that the rows in
3447@code{bits} should be repeated enough times to reach the specified
3448height.
3449@end defun
3450
3451@defun destroy-fringe-bitmap bitmap
3452This function destroy the fringe bitmap identified by @var{bitmap}.
3453If @var{bitmap} identifies a standard fringe bitmap, it actually
3454restores the standard definition of that bitmap, instead of
3455eliminating it entirely.
3456@end defun
3457
3458@defun set-fringe-bitmap-face bitmap &optional face
3459This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3460If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3461bitmap's face controls the color to draw it in.
3462
3463@var{face} is merged with the @code{fringe} face, so normally
3464@var{face} should specify only the foreground color.
3465@end defun
3466
3467@node Overlay Arrow
3468@subsection The Overlay Arrow
3469@c @cindex overlay arrow Duplicates variable names
3470
3471 The @dfn{overlay arrow} is useful for directing the user's attention
3472to a particular line in a buffer. For example, in the modes used for
3473interface to debuggers, the overlay arrow indicates the line of code
3474about to be executed. This feature has nothing to do with
3475@dfn{overlays} (@pxref{Overlays}).
3476
3477@defvar overlay-arrow-string
3478This variable holds the string to display to call attention to a
3479particular line, or @code{nil} if the arrow feature is not in use.
3480On a graphical display the contents of the string are ignored; instead a
3481glyph is displayed in the fringe area to the left of the display area.
3482@end defvar
3483
3484@defvar overlay-arrow-position
3485This variable holds a marker that indicates where to display the overlay
3486arrow. It should point at the beginning of a line. On a non-graphical
3487display the arrow text
3488appears at the beginning of that line, overlaying any text that would
3489otherwise appear. Since the arrow is usually short, and the line
3490usually begins with indentation, normally nothing significant is
3491overwritten.
3492
3493The overlay-arrow string is displayed in any given buffer if the value
3494of @code{overlay-arrow-position} in that buffer points into that
3495buffer. Thus, it is possible to display multiple overlay arrow strings
3496by creating buffer-local bindings of @code{overlay-arrow-position}.
3497However, it is usually cleaner to use
3498@code{overlay-arrow-variable-list} to achieve this result.
3499@c !!! overlay-arrow-position: but the overlay string may remain in the display
3500@c of some other buffer until an update is required. This should be fixed
3501@c now. Is it?
3502@end defvar
3503
3504 You can do a similar job by creating an overlay with a
3505@code{before-string} property. @xref{Overlay Properties}.
3506
3507 You can define multiple overlay arrows via the variable
3508@code{overlay-arrow-variable-list}.
3509
3510@defvar overlay-arrow-variable-list
3511This variable's value is a list of variables, each of which specifies
3512the position of an overlay arrow. The variable
3513@code{overlay-arrow-position} has its normal meaning because it is on
3514this list.
3515@end defvar
3516
3517Each variable on this list can have properties
3518@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3519specify an overlay arrow string (for text-only terminals) or fringe
3520bitmap (for graphical terminals) to display at the corresponding
3521overlay arrow position. If either property is not set, the default
3522@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3523is used.
3524
3525@node Scroll Bars
3526@section Scroll Bars
3527@cindex scroll bars
3528
3529Normally the frame parameter @code{vertical-scroll-bars} controls
3530whether the windows in the frame have vertical scroll bars, and
3531whether they are on the left or right. The frame parameter
3532@code{scroll-bar-width} specifies how wide they are (@code{nil}
3533meaning the default). @xref{Layout Parameters}.
3534
3535@defun frame-current-scroll-bars &optional frame
3536This function reports the scroll bar type settings for frame
3537@var{frame}. The value is a cons cell
3538@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3539@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3540(which means no scroll bar.) @var{horizontal-type} is meant to
3541specify the horizontal scroll bar type, but since they are not
3542implemented, it is always @code{nil}.
3543@end defun
3544
3545@vindex vertical-scroll-bar
3546 You can enable or disable scroll bars for a particular buffer,
3547by setting the variable @code{vertical-scroll-bar}. This variable
3548automatically becomes buffer-local when set. The possible values are
3549@code{left}, @code{right}, @code{t}, which means to use the
3550frame's default, and @code{nil} for no scroll bar.
3551
3552 You can also control this for individual windows. Call the function
3553@code{set-window-scroll-bars} to specify what to do for a specific window:
3554
3555@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3556This function sets the width and type of scroll bars for window
3557@var{window}.
3558
3559@var{width} specifies the scroll bar width in pixels (@code{nil} means
3560use the width specified for the frame). @var{vertical-type} specifies
3561whether to have a vertical scroll bar and, if so, where. The possible
3562values are @code{left}, @code{right} and @code{nil}, just like the
3563values of the @code{vertical-scroll-bars} frame parameter.
3564
3565The argument @var{horizontal-type} is meant to specify whether and
3566where to have horizontal scroll bars, but since they are not
3567implemented, it has no effect. If @var{window} is @code{nil}, the
3568selected window is used.
3569@end defun
3570
3571@defun window-scroll-bars &optional window
3572Report the width and type of scroll bars specified for @var{window}.
3573If @var{window} is omitted or @code{nil}, the selected window is used.
3574The value is a list of the form @code{(@var{width}
3575@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3576@var{width} is the value that was specified for the width (which may
3577be @code{nil}); @var{cols} is the number of columns that the scroll
3578bar actually occupies.
3579
3580@var{horizontal-type} is not actually meaningful.
3581@end defun
3582
3583If you don't specify these values for a window with
3584@code{set-window-scroll-bars}, the buffer-local variables
3585@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3586displayed control the window's vertical scroll bars. The function
3587@code{set-window-buffer} examines these variables. If you change them
3588in a buffer that is already visible in a window, you can make the
3589window take note of the new values by calling @code{set-window-buffer}
3590specifying the same buffer that is already displayed.
3591
01f17ae2 3592@defopt scroll-bar-mode
b8d4c8d0
GM
3593This variable, always local in all buffers, controls whether and where
3594to put scroll bars in windows displaying the buffer. The possible values
3595are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3596the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3597@end defopt
b8d4c8d0
GM
3598
3599@defun window-current-scroll-bars &optional window
3600This function reports the scroll bar type for window @var{window}.
3601If @var{window} is omitted or @code{nil}, the selected window is used.
3602The value is a cons cell
3603@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3604@code{window-scroll-bars}, this reports the scroll bar type actually
3605used, once frame defaults and @code{scroll-bar-mode} are taken into
3606account.
3607@end defun
3608
3609@defvar scroll-bar-width
3610This variable, always local in all buffers, specifies the width of the
3611buffer's scroll bars, measured in pixels. A value of @code{nil} means
3612to use the value specified by the frame.
3613@end defvar
3614
3615@node Display Property
3616@section The @code{display} Property
3617@cindex display specification
3618@kindex display @r{(text property)}
3619
3620 The @code{display} text property (or overlay property) is used to
3621insert images into text, and also control other aspects of how text
3622displays. The value of the @code{display} property should be a
3623display specification, or a list or vector containing several display
fb33e6a9
RS
3624specifications. Display specifications in the same @code{display}
3625property value generally apply in parallel to the text they cover.
3626
3627 If several sources (overlays and/or a text property) specify values
3628for the @code{display} property, only one of the values takes effect,
3629following the rules of @code{get-char-property}. @xref{Examining
3630Properties}.
3631
3632 The rest of this section describes several kinds of
3633display specifications and what they mean.
3634
3635@menu
3636* Replacing Specs:: Display specs that replace the text.
3637* Specified Space:: Displaying one space with a specified width.
3638* Pixel Specification:: Specifying space width or height in pixels.
3639* Other Display Specs:: Displaying an image; magnifying text; moving it
3640 up or down on the page; adjusting the width
3641 of spaces within text.
3642* Display Margins:: Displaying text or images to the side of the main text.
3643@end menu
3644
3645@node Replacing Specs
3646@subsection Display Specs That Replace The Text
4db6da64 3647
9600ac7c 3648 Some kinds of @code{display} specifications specify something to
fb33e6a9
RS
3649display instead of the text that has the property. These are called
3650@dfn{replacing} display specifications. Emacs does not allow the user
3651to interactively move point into the middle of buffer text that is
3652replaced in this way.
3653
3654 If a list of display specifications includes more than one replacing
3655display specification, the first overrides the rest. Replacing
3656display specifications make most other display specifications
3657irrelevant, since those don't apply to the replacement.
3658
3659 For replacing display specifications, ``the text that has the
3660property'' means all the consecutive characters that have the same
3661Lisp object as their @code{display} property; these characters are
3662replaced as a single unit. By contrast, characters that have similar
3663but distinct Lisp objects as their @code{display} properties are
3664handled separately. Here's a function that illustrates this point:
b8d4c8d0
GM
3665
3666@smallexample
3667(defun foo ()
3668 (goto-char (point-min))
3669 (dotimes (i 5)
3670 (let ((string (concat "A")))
3671 (put-text-property (point) (1+ (point)) 'display string)
3672 (forward-char 1)
3673 (put-text-property (point) (1+ (point)) 'display string)
3674 (forward-char 1))))
3675@end smallexample
3676
3677@noindent
3678It gives each of the first ten characters in the buffer string
3679@code{"A"} as the @code{display} property, but they don't all get the
3680same string. The first two characters get the same string, so they
3681together are replaced with one @samp{A}. The next two characters get
3682a second string, so they together are replaced with one @samp{A}.
3683Likewise for each following pair of characters. Thus, the ten
3684characters appear as five A's. This function would have the same
3685results:
3686
3687@smallexample
3688(defun foo ()
3689 (goto-char (point-min))
3690 (dotimes (i 5)
3691 (let ((string (concat "A")))
9600ac7c 3692 (put-text-property (point) (+ 2 (point)) 'display string)
b8d4c8d0
GM
3693 (put-text-property (point) (1+ (point)) 'display string)
3694 (forward-char 2))))
3695@end smallexample
3696
3697@noindent
3698This illustrates that what matters is the property value for
3699each character. If two consecutive characters have the same
3700object as the @code{display} property value, it's irrelevant
3701whether they got this property from a single call to
3702@code{put-text-property} or from two different calls.
3703
b8d4c8d0
GM
3704@node Specified Space
3705@subsection Specified Spaces
3706@cindex spaces, specified height or width
3707@cindex variable-width spaces
3708
3709 To display a space of specified width and/or height, use a display
3710specification of the form @code{(space . @var{props})}, where
3711@var{props} is a property list (a list of alternating properties and
3712values). You can put this property on one or more consecutive
3713characters; a space of the specified height and width is displayed in
3714place of @emph{all} of those characters. These are the properties you
3715can use in @var{props} to specify the weight of the space:
3716
3717@table @code
3718@item :width @var{width}
3719If @var{width} is an integer or floating point number, it specifies
3720that the space width should be @var{width} times the normal character
3721width. @var{width} can also be a @dfn{pixel width} specification
3722(@pxref{Pixel Specification}).
3723
3724@item :relative-width @var{factor}
3725Specifies that the width of the stretch should be computed from the
3726first character in the group of consecutive characters that have the
3727same @code{display} property. The space width is the width of that
3728character, multiplied by @var{factor}.
3729
3730@item :align-to @var{hpos}
3731Specifies that the space should be wide enough to reach @var{hpos}.
3732If @var{hpos} is a number, it is measured in units of the normal
3733character width. @var{hpos} can also be a @dfn{pixel width}
3734specification (@pxref{Pixel Specification}).
3735@end table
3736
3737 You should use one and only one of the above properties. You can
3738also specify the height of the space, with these properties:
3739
3740@table @code
3741@item :height @var{height}
3742Specifies the height of the space.
3743If @var{height} is an integer or floating point number, it specifies
3744that the space height should be @var{height} times the normal character
3745height. The @var{height} may also be a @dfn{pixel height} specification
3746(@pxref{Pixel Specification}).
3747
3748@item :relative-height @var{factor}
3749Specifies the height of the space, multiplying the ordinary height
3750of the text having this display specification by @var{factor}.
3751
3752@item :ascent @var{ascent}
3753If the value of @var{ascent} is a non-negative number no greater than
3754100, it specifies that @var{ascent} percent of the height of the space
3755should be considered as the ascent of the space---that is, the part
3756above the baseline. The ascent may also be specified in pixel units
3757with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3758
3759@end table
3760
3761 Don't use both @code{:height} and @code{:relative-height} together.
3762
3763 The @code{:width} and @code{:align-to} properties are supported on
3764non-graphic terminals, but the other space properties in this section
3765are not.
3766
3767@node Pixel Specification
3768@subsection Pixel Specification for Spaces
3769@cindex spaces, pixel specification
3770
3771 The value of the @code{:width}, @code{:align-to}, @code{:height},
3772and @code{:ascent} properties can be a special kind of expression that
3773is evaluated during redisplay. The result of the evaluation is used
3774as an absolute number of pixels.
3775
3776 The following expressions are supported:
3777
3778@smallexample
3779@group
3780 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3781 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3782 @var{unit} ::= in | mm | cm | width | height
3783@end group
3784@group
3785 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3786 | scroll-bar | text
3787 @var{pos} ::= left | center | right
3788 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3789 @var{op} ::= + | -
3790@end group
3791@end smallexample
3792
3793 The form @var{num} specifies a fraction of the default frame font
3794height or width. The form @code{(@var{num})} specifies an absolute
3795number of pixels. If @var{num} is a symbol, @var{symbol}, its
3796buffer-local variable binding is used.
3797
3798 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3799pixels per inch, millimeter, and centimeter, respectively. The
3800@code{width} and @code{height} units correspond to the default width
3801and height of the current face. An image specification @code{image}
3802corresponds to the width or height of the image.
3803
3804 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3805@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3806specify to the width of the corresponding area of the window.
3807
3808 The @code{left}, @code{center}, and @code{right} positions can be
3809used with @code{:align-to} to specify a position relative to the left
3810edge, center, or right edge of the text area.
3811
3812 Any of the above window elements (except @code{text}) can also be
3813used with @code{:align-to} to specify that the position is relative to
3814the left edge of the given area. Once the base offset for a relative
3815position has been set (by the first occurrence of one of these
3816symbols), further occurrences of these symbols are interpreted as the
3817width of the specified area. For example, to align to the center of
3818the left-margin, use
3819
3820@example
3821:align-to (+ left-margin (0.5 . left-margin))
3822@end example
3823
3824 If no specific base offset is set for alignment, it is always relative
3825to the left edge of the text area. For example, @samp{:align-to 0} in a
3826header-line aligns with the first text column in the text area.
3827
3828 A value of the form @code{(@var{num} . @var{expr})} stands for the
3829product of the values of @var{num} and @var{expr}. For example,
3830@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3831@var{image})} specifies half the width (or height) of the specified
3832image.
3833
3834 The form @code{(+ @var{expr} ...)} adds up the value of the
3835expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3836the value of the expressions.
3837
3838@node Other Display Specs
3839@subsection Other Display Specifications
3840
3841 Here are the other sorts of display specifications that you can use
3842in the @code{display} text property.
3843
3844@table @code
3845@item @var{string}
3846Display @var{string} instead of the text that has this property.
3847
3848Recursive display specifications are not supported---@var{string}'s
3849@code{display} properties, if any, are not used.
3850
3851@item (image . @var{image-props})
3852This kind of display specification is an image descriptor (@pxref{Images}).
3853When used as a display specification, it means to display the image
3854instead of the text that has the display specification.
3855
3856@item (slice @var{x} @var{y} @var{width} @var{height})
3857This specification together with @code{image} specifies a @dfn{slice}
3858(a partial area) of the image to display. The elements @var{y} and
3859@var{x} specify the top left corner of the slice, within the image;
3860@var{width} and @var{height} specify the width and height of the
3861slice. Integer values are numbers of pixels. A floating point number
3862in the range 0.0--1.0 stands for that fraction of the width or height
3863of the entire image.
3864
3865@item ((margin nil) @var{string})
3866A display specification of this form means to display @var{string}
3867instead of the text that has the display specification, at the same
3868position as that text. It is equivalent to using just @var{string},
3869but it is done as a special case of marginal display (@pxref{Display
3870Margins}).
3871
3872@item (space-width @var{factor})
3873This display specification affects all the space characters within the
3874text that has the specification. It displays all of these spaces
3875@var{factor} times as wide as normal. The element @var{factor} should
3876be an integer or float. Characters other than spaces are not affected
3877at all; in particular, this has no effect on tab characters.
3878
3879@item (height @var{height})
3880This display specification makes the text taller or shorter.
3881Here are the possibilities for @var{height}:
3882
3883@table @asis
3884@item @code{(+ @var{n})}
3885This means to use a font that is @var{n} steps larger. A ``step'' is
3886defined by the set of available fonts---specifically, those that match
3887what was otherwise specified for this text, in all attributes except
3888height. Each size for which a suitable font is available counts as
3889another step. @var{n} should be an integer.
3890
3891@item @code{(- @var{n})}
3892This means to use a font that is @var{n} steps smaller.
3893
3894@item a number, @var{factor}
3895A number, @var{factor}, means to use a font that is @var{factor} times
3896as tall as the default font.
3897
3898@item a symbol, @var{function}
3899A symbol is a function to compute the height. It is called with the
3900current height as argument, and should return the new height to use.
3901
3902@item anything else, @var{form}
3903If the @var{height} value doesn't fit the previous possibilities, it is
3904a form. Emacs evaluates it to get the new height, with the symbol
3905@code{height} bound to the current specified font height.
3906@end table
3907
3908@item (raise @var{factor})
3909This kind of display specification raises or lowers the text
3910it applies to, relative to the baseline of the line.
3911
3912@var{factor} must be a number, which is interpreted as a multiple of the
3913height of the affected text. If it is positive, that means to display
3914the characters raised. If it is negative, that means to display them
3915lower down.
3916
3917If the text also has a @code{height} display specification, that does
3918not affect the amount of raising or lowering, which is based on the
3919faces used for the text.
3920@end table
3921
3922@c We put all the `@code{(when ...)}' on one line to encourage
3923@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3924@c was at eol; the info file ended up w/ two spaces rendered after it.
3925 You can make any display specification conditional. To do that,
3926package it in another list of the form
3927@code{(when @var{condition} . @var{spec})}.
3928Then the specification @var{spec} applies only when
3929@var{condition} evaluates to a non-@code{nil} value. During the
3930evaluation, @code{object} is bound to the string or buffer having the
3931conditional @code{display} property. @code{position} and
3932@code{buffer-position} are bound to the position within @code{object}
3933and the buffer position where the @code{display} property was found,
3934respectively. Both positions can be different when @code{object} is a
3935string.
3936
3937@node Display Margins
3938@subsection Displaying in the Margins
3939@cindex display margins
3940@cindex margins, display
3941
fb33e6a9
RS
3942 A buffer can have blank areas called @dfn{display margins} on the
3943left and on the right. Ordinary text never appears in these areas,
3944but you can put things into the display margins using the
3945@code{display} property. There is currently no way to make text or
3946images in the margin mouse-sensitive.
3947
3948 The way to display something in the margins is to specify it in a
3949margin display specification in the @code{display} property of some
3950text. This is a replacing display specification, meaning that the
3951text you put it on does not get displayed; the margin display appears,
3952but that text does not.
3953
3954 A margin display specification looks like @code{((margin
d25ed7db 3955right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
3956Here, @var{spec} is another display specification that says what to
3957display in the margin. Typically it is a string of text to display,
3958or an image descriptor.
3959
3960 To display something in the margin @emph{in association with}
3961certain buffer text, without altering or preventing the display of
3962that text, put a @code{before-string} property on the text and put the
3963margin display specification on the contents of the before-string.
b8d4c8d0
GM
3964
3965 Before the display margins can display anything, you must give
3966them a nonzero width. The usual way to do that is to set these
3967variables:
3968
3969@defvar left-margin-width
3970This variable specifies the width of the left margin.
3971It is buffer-local in all buffers.
3972@end defvar
3973
3974@defvar right-margin-width
3975This variable specifies the width of the right margin.
3976It is buffer-local in all buffers.
3977@end defvar
3978
3979 Setting these variables does not immediately affect the window. These
3980variables are checked when a new buffer is displayed in the window.
3981Thus, you can make changes take effect by calling
3982@code{set-window-buffer}.
3983
3984 You can also set the margin widths immediately.
3985
3986@defun set-window-margins window left &optional right
3987This function specifies the margin widths for window @var{window}.
3988The argument @var{left} controls the left margin and
3989@var{right} controls the right margin (default @code{0}).
3990@end defun
3991
3992@defun window-margins &optional window
3993This function returns the left and right margins of @var{window}
3994as a cons cell of the form @code{(@var{left} . @var{right})}.
3995If @var{window} is @code{nil}, the selected window is used.
3996@end defun
3997
3998@node Images
3999@section Images
4000@cindex images in buffers
4001
4002 To display an image in an Emacs buffer, you must first create an image
4003descriptor, then use it as a display specifier in the @code{display}
4004property of text that is displayed (@pxref{Display Property}).
4005
4006 Emacs is usually able to display images when it is run on a
4007graphical terminal. Images cannot be displayed in a text terminal, on
4008certain graphical terminals that lack the support for this, or if
4009Emacs is compiled without image support. You can use the function
4010@code{display-images-p} to determine if images can in principle be
4011displayed (@pxref{Display Feature Testing}).
4012
4013@menu
4014* Image Formats:: Supported image formats.
4015* Image Descriptors:: How to specify an image for use in @code{:display}.
4016* XBM Images:: Special features for XBM format.
4017* XPM Images:: Special features for XPM format.
4018* GIF Images:: Special features for GIF format.
905a9adb 4019* TIFF Images:: Special features for TIFF format.
2833b3ff 4020* PostScript Images:: Special features for PostScript format.
b8d4c8d0
GM
4021* Other Image Types:: Various other formats are supported.
4022* Defining Images:: Convenient ways to define an image for later use.
4023* Showing Images:: Convenient ways to display an image once it is defined.
4024* Image Cache:: Internal mechanisms of image display.
4025@end menu
4026
4027@node Image Formats
4028@subsection Image Formats
4029@cindex image formats
4030@cindex image types
4031
4032 Emacs can display a number of different image formats; some of them
4033are supported only if particular support libraries are installed on
4034your machine. In some environments, Emacs can load image
4035libraries on demand; if so, the variable @code{image-library-alist}
4036can be used to modify the set of known names for these dynamic
4037libraries (though it is not possible to add new image formats).
4038
4039 The supported image formats include XBM, XPM (this requires the
4040libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4041@code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4042@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4043v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4044@code{librsvg} 2.0.0).
4045
4046 You specify one of these formats with an image type symbol. The image
4047type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4048@code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4049
4050@defvar image-types
4051This variable contains a list of those image type symbols that are
4052potentially supported in the current configuration.
4053@emph{Potentially} here means that Emacs knows about the image types,
4054not necessarily that they can be loaded (they could depend on
4055unavailable dynamic libraries, for example).
4056
4057To know which image types are really available, use
4058@code{image-type-available-p}.
4059@end defvar
4060
4061@defvar image-library-alist
4062This in an alist of image types vs external libraries needed to
4063display them.
4064
4065Each element is a list @code{(@var{image-type} @var{library}...)},
4066where the car is a supported image format from @code{image-types}, and
4067the rest are strings giving alternate filenames for the corresponding
4068external libraries to load.
4069
4070Emacs tries to load the libraries in the order they appear on the
4071list; if none is loaded, the running session of Emacs won't support
4072the image type. @code{pbm} and @code{xbm} don't need to be listed;
4073they're always supported.
4074
4075This variable is ignored if the image libraries are statically linked
4076into Emacs.
4077@end defvar
4078
4079@defun image-type-available-p type
4080This function returns non-@code{nil} if image type @var{type} is
4081available, i.e., if images of this type can be loaded and displayed in
4082Emacs. @var{type} should be one of the types contained in
4083@code{image-types}.
4084
4085For image types whose support libraries are statically linked, this
4086function always returns @code{t}; for other image types, it returns
4087@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4088@end defun
4089
4090@node Image Descriptors
4091@subsection Image Descriptors
4092@cindex image descriptor
4093
4094 An image description is a list of the form @code{(image . @var{props})},
4095where @var{props} is a property list containing alternating keyword
4096symbols (symbols whose names start with a colon) and their values.
4097You can use any Lisp object as a property, but the only properties
4098that have any special meaning are certain symbols, all of them keywords.
4099
4100 Every image descriptor must contain the property @code{:type
4101@var{type}} to specify the format of the image. The value of @var{type}
4102should be an image type symbol; for example, @code{xpm} for an image in
4103XPM format.
4104
4105 Here is a list of other properties that are meaningful for all image
4106types:
4107
4108@table @code
4109@item :file @var{file}
4110The @code{:file} property says to load the image from file
4111@var{file}. If @var{file} is not an absolute file name, it is expanded
4112in @code{data-directory}.
4113
4114@item :data @var{data}
4115The @code{:data} property says the actual contents of the image.
4116Each image must use either @code{:data} or @code{:file}, but not both.
4117For most image types, the value of the @code{:data} property should be a
4118string containing the image data; we recommend using a unibyte string.
4119
4120Before using @code{:data}, look for further information in the section
4121below describing the specific image format. For some image types,
4122@code{:data} may not be supported; for some, it allows other data types;
4123for some, @code{:data} alone is not enough, so you need to use other
4124image properties along with @code{:data}.
4125
4126@item :margin @var{margin}
4127The @code{:margin} property specifies how many pixels to add as an
4128extra margin around the image. The value, @var{margin}, must be a
4129non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4130numbers. If it is a pair, @var{x} specifies how many pixels to add
4131horizontally, and @var{y} specifies how many pixels to add vertically.
4132If @code{:margin} is not specified, the default is zero.
4133
4134@item :ascent @var{ascent}
4135The @code{:ascent} property specifies the amount of the image's
4136height to use for its ascent---that is, the part above the baseline.
4137The value, @var{ascent}, must be a number in the range 0 to 100, or
4138the symbol @code{center}.
4139
4140If @var{ascent} is a number, that percentage of the image's height is
4141used for its ascent.
4142
4143If @var{ascent} is @code{center}, the image is vertically centered
4144around a centerline which would be the vertical centerline of text drawn
4145at the position of the image, in the manner specified by the text
4146properties and overlays that apply to the image.
4147
4148If this property is omitted, it defaults to 50.
4149
4150@item :relief @var{relief}
4151The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4152around the image. The value, @var{relief}, specifies the width of the
4153shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4154so that the image appears as a pressed button; otherwise, it appears as
4155an unpressed button.
4156
4157@item :conversion @var{algorithm}
4158The @code{:conversion} property, if non-@code{nil}, specifies a
4159conversion algorithm that should be applied to the image before it is
4160displayed; the value, @var{algorithm}, specifies which algorithm.
4161
4162@table @code
4163@item laplace
4164@itemx emboss
4165Specifies the Laplace edge detection algorithm, which blurs out small
4166differences in color while highlighting larger differences. People
4167sometimes consider this useful for displaying the image for a
4168``disabled'' button.
4169
4170@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4171Specifies a general edge-detection algorithm. @var{matrix} must be
4172either a nine-element list or a nine-element vector of numbers. A pixel
4173at position @math{x/y} in the transformed image is computed from
4174original pixels around that position. @var{matrix} specifies, for each
4175pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4176will influence the transformed pixel; element @math{0} specifies the
4177factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4178the pixel at @math{x/y-1} etc., as shown below:
4179@iftex
4180@tex
4181$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4182 x-1/y & x/y & x+1/y \cr
4183 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4184@end tex
4185@end iftex
4186@ifnottex
4187@display
4188 (x-1/y-1 x/y-1 x+1/y-1
4189 x-1/y x/y x+1/y
4190 x-1/y+1 x/y+1 x+1/y+1)
4191@end display
4192@end ifnottex
4193
4194The resulting pixel is computed from the color intensity of the color
4195resulting from summing up the RGB values of surrounding pixels,
4196multiplied by the specified factors, and dividing that sum by the sum
4197of the factors' absolute values.
4198
4199Laplace edge-detection currently uses a matrix of
4200@iftex
4201@tex
4202$$\pmatrix{1 & 0 & 0 \cr
4203 0& 0 & 0 \cr
4204 9 & 9 & -1 \cr}$$
4205@end tex
4206@end iftex
4207@ifnottex
4208@display
4209 (1 0 0
4210 0 0 0
4211 9 9 -1)
4212@end display
4213@end ifnottex
4214
4215Emboss edge-detection uses a matrix of
4216@iftex
4217@tex
4218$$\pmatrix{ 2 & -1 & 0 \cr
4219 -1 & 0 & 1 \cr
4220 0 & 1 & -2 \cr}$$
4221@end tex
4222@end iftex
4223@ifnottex
4224@display
4225 ( 2 -1 0
4226 -1 0 1
4227 0 1 -2)
4228@end display
4229@end ifnottex
4230
4231@item disabled
4232Specifies transforming the image so that it looks ``disabled.''
4233@end table
4234
4235@item :mask @var{mask}
4236If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4237a clipping mask for the image, so that the background of a frame is
4238visible behind the image. If @var{bg} is not specified, or if @var{bg}
4239is @code{t}, determine the background color of the image by looking at
4240the four corners of the image, assuming the most frequently occurring
4241color from the corners is the background color of the image. Otherwise,
4242@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4243specifying the color to assume for the background of the image.
4244
4245If @var{mask} is @code{nil}, remove a mask from the image, if it has
4246one. Images in some formats include a mask which can be removed by
4247specifying @code{:mask nil}.
4248
4249@item :pointer @var{shape}
4250This specifies the pointer shape when the mouse pointer is over this
4251image. @xref{Pointer Shape}, for available pointer shapes.
4252
4253@item :map @var{map}
4254This associates an image map of @dfn{hot spots} with this image.
4255
4256An image map is an alist where each element has the format
4257@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4258as either a rectangle, a circle, or a polygon.
4259
4260A rectangle is a cons
4261@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4262which specifies the pixel coordinates of the upper left and bottom right
4263corners of the rectangle area.
4264
4265A circle is a cons
4266@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4267which specifies the center and the radius of the circle; @var{r} may
4268be a float or integer.
4269
4270A polygon is a cons
4271@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4272where each pair in the vector describes one corner in the polygon.
4273
4274When the mouse pointer lies on a hot-spot area of an image, the
4275@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4276property, that defines a tool-tip for the hot-spot, and if it contains
4277a @code{pointer} property, that defines the shape of the mouse cursor when
4278it is on the hot-spot.
4279@xref{Pointer Shape}, for available pointer shapes.
4280
4281When you click the mouse when the mouse pointer is over a hot-spot, an
4282event is composed by combining the @var{id} of the hot-spot with the
4283mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4284@var{id} is @code{area4}.
4285@end table
4286
4287@defun image-mask-p spec &optional frame
4288This function returns @code{t} if image @var{spec} has a mask bitmap.
4289@var{frame} is the frame on which the image will be displayed.
4290@var{frame} @code{nil} or omitted means to use the selected frame
4291(@pxref{Input Focus}).
4292@end defun
4293
4294@node XBM Images
4295@subsection XBM Images
4296@cindex XBM
4297
4298 To use XBM format, specify @code{xbm} as the image type. This image
4299format doesn't require an external library, so images of this type are
4300always supported.
4301
4302 Additional image properties supported for the @code{xbm} image type are:
4303
4304@table @code
4305@item :foreground @var{foreground}
4306The value, @var{foreground}, should be a string specifying the image
4307foreground color, or @code{nil} for the default color. This color is
4308used for each pixel in the XBM that is 1. The default is the frame's
4309foreground color.
4310
4311@item :background @var{background}
4312The value, @var{background}, should be a string specifying the image
4313background color, or @code{nil} for the default color. This color is
4314used for each pixel in the XBM that is 0. The default is the frame's
4315background color.
4316@end table
4317
4318 If you specify an XBM image using data within Emacs instead of an
4319external file, use the following three properties:
4320
4321@table @code
4322@item :data @var{data}
4323The value, @var{data}, specifies the contents of the image.
4324There are three formats you can use for @var{data}:
4325
4326@itemize @bullet
4327@item
4328A vector of strings or bool-vectors, each specifying one line of the
4329image. Do specify @code{:height} and @code{:width}.
4330
4331@item
4332A string containing the same byte sequence as an XBM file would contain.
4333You must not specify @code{:height} and @code{:width} in this case,
4334because omitting them is what indicates the data has the format of an
4335XBM file. The file contents specify the height and width of the image.
4336
4337@item
4338A string or a bool-vector containing the bits of the image (plus perhaps
4339some extra bits at the end that will not be used). It should contain at
4340least @var{width} * @code{height} bits. In this case, you must specify
4341@code{:height} and @code{:width}, both to indicate that the string
4342contains just the bits rather than a whole XBM file, and to specify the
4343size of the image.
4344@end itemize
4345
4346@item :width @var{width}
4347The value, @var{width}, specifies the width of the image, in pixels.
4348
4349@item :height @var{height}
4350The value, @var{height}, specifies the height of the image, in pixels.
4351@end table
4352
4353@node XPM Images
4354@subsection XPM Images
4355@cindex XPM
4356
4357 To use XPM format, specify @code{xpm} as the image type. The
4358additional image property @code{:color-symbols} is also meaningful with
4359the @code{xpm} image type:
4360
4361@table @code
4362@item :color-symbols @var{symbols}
4363The value, @var{symbols}, should be an alist whose elements have the
4364form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4365the name of a color as it appears in the image file, and @var{color}
4366specifies the actual color to use for displaying that name.
4367@end table
4368
4369@node GIF Images
4370@subsection GIF Images
4371@cindex GIF
4372
4373 For GIF images, specify image type @code{gif}.
4374
4375@table @code
4376@item :index @var{index}
4377You can use @code{:index} to specify one image from a GIF file that
4378contains more than one image. This property specifies use of image
4379number @var{index} from the file. If the GIF file doesn't contain an
4380image with index @var{index}, the image displays as a hollow box.
4381@end table
4382
4383@ignore
4384This could be used to implement limited support for animated GIFs.
4385For example, the following function displays a multi-image GIF file
4386at point-min in the current buffer, switching between sub-images
4387every 0.1 seconds.
4388
4389(defun show-anim (file max)
4390 "Display multi-image GIF file FILE which contains MAX subimages."
4391 (display-anim (current-buffer) file 0 max t))
4392
4393(defun display-anim (buffer file idx max first-time)
4394 (when (= idx max)
4395 (setq idx 0))
4396 (let ((img (create-image file nil :image idx)))
4397 (save-excursion
4398 (set-buffer buffer)
4399 (goto-char (point-min))
4400 (unless first-time (delete-char 1))
4401 (insert-image img))
4402 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4403@end ignore
4404
905a9adb
JR
4405@node TIFF Images
4406@subsection TIFF Images
4407@cindex TIFF
4408
4409 For TIFF images, specify image type @code{tiff}.
4410
4411@table @code
4412@item :index @var{index}
4413You can use @code{:index} to specify one image from a TIFF file that
4414contains more than one image. This property specifies use of image
4415number @var{index} from the file. If the TIFF file doesn't contain an
4416image with index @var{index}, the image displays as a hollow box.
4417@end table
4418
2833b3ff
CY
4419@node PostScript Images
4420@subsection PostScript Images
4421@cindex postscript images
4422
4423 To use PostScript for an image, specify image type @code{postscript}.
4424This works only if you have Ghostscript installed. You must always use
4425these three properties:
4426
4427@table @code
4428@item :pt-width @var{width}
4429The value, @var{width}, specifies the width of the image measured in
4430points (1/72 inch). @var{width} must be an integer.
4431
4432@item :pt-height @var{height}
4433The value, @var{height}, specifies the height of the image in points
4434(1/72 inch). @var{height} must be an integer.
4435
4436@item :bounding-box @var{box}
4437The value, @var{box}, must be a list or vector of four integers, which
4438specifying the bounding box of the PostScript image, analogous to the
4439@samp{BoundingBox} comment found in PostScript files.
4440
4441@example
4442%%BoundingBox: 22 171 567 738
4443@end example
4444@end table
4445
b8d4c8d0
GM
4446@node Other Image Types
4447@subsection Other Image Types
4448@cindex PBM
4449
4450 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4451monochromatic images are supported. For mono PBM images, two additional
4452image properties are supported.
4453
4454@table @code
4455@item :foreground @var{foreground}
4456The value, @var{foreground}, should be a string specifying the image
4457foreground color, or @code{nil} for the default color. This color is
3696411e 4458used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4459foreground color.
4460
4461@item :background @var{background}
4462The value, @var{background}, should be a string specifying the image
4463background color, or @code{nil} for the default color. This color is
3696411e 4464used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4465background color.
4466@end table
4467
4468 For JPEG images, specify image type @code{jpeg}.
4469
4470 For TIFF images, specify image type @code{tiff}.
4471
4472 For PNG images, specify image type @code{png}.
4473
4474 For SVG images, specify image type @code{svg}.
4475
4476@node Defining Images
4477@subsection Defining Images
4478
4479 The functions @code{create-image}, @code{defimage} and
4480@code{find-image} provide convenient ways to create image descriptors.
4481
4482@defun create-image file-or-data &optional type data-p &rest props
4483This function creates and returns an image descriptor which uses the
4484data in @var{file-or-data}. @var{file-or-data} can be a file name or
4485a string containing the image data; @var{data-p} should be @code{nil}
4486for the former case, non-@code{nil} for the latter case.
4487
4488The optional argument @var{type} is a symbol specifying the image type.
4489If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4490determine the image type from the file's first few bytes, or else
4491from the file's name.
4492
4493The remaining arguments, @var{props}, specify additional image
4494properties---for example,
4495
4496@example
4497(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4498@end example
4499
4500The function returns @code{nil} if images of this type are not
4501supported. Otherwise it returns an image descriptor.
4502@end defun
4503
4504@defmac defimage symbol specs &optional doc
4505This macro defines @var{symbol} as an image name. The arguments
4506@var{specs} is a list which specifies how to display the image.
4507The third argument, @var{doc}, is an optional documentation string.
4508
4509Each argument in @var{specs} has the form of a property list, and each
4510one should specify at least the @code{:type} property and either the
4511@code{:file} or the @code{:data} property. The value of @code{:type}
4512should be a symbol specifying the image type, the value of
4513@code{:file} is the file to load the image from, and the value of
4514@code{:data} is a string containing the actual image data. Here is an
4515example:
4516
4517@example
4518(defimage test-image
4519 ((:type xpm :file "~/test1.xpm")
4520 (:type xbm :file "~/test1.xbm")))
4521@end example
4522
4523@code{defimage} tests each argument, one by one, to see if it is
4524usable---that is, if the type is supported and the file exists. The
4525first usable argument is used to make an image descriptor which is
4526stored in @var{symbol}.
4527
4528If none of the alternatives will work, then @var{symbol} is defined
4529as @code{nil}.
4530@end defmac
4531
4532@defun find-image specs
4533This function provides a convenient way to find an image satisfying one
4534of a list of image specifications @var{specs}.
4535
4536Each specification in @var{specs} is a property list with contents
4537depending on image type. All specifications must at least contain the
4538properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4539or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4540the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4541image from, and @var{data} is a string containing the actual image data.
4542The first specification in the list whose @var{type} is supported, and
4543@var{file} exists, is used to construct the image specification to be
4544returned. If no specification is satisfied, @code{nil} is returned.
4545
4546The image is looked for in @code{image-load-path}.
4547@end defun
4548
4549@defvar image-load-path
4550This variable's value is a list of locations in which to search for
4551image files. If an element is a string or a variable symbol whose
4552value is a string, the string is taken to be the name of a directory
4553to search. If an element is a variable symbol whose value is a list,
4554that is taken to be a list of directory names to search.
4555
4556The default is to search in the @file{images} subdirectory of the
4557directory specified by @code{data-directory}, then the directory
4558specified by @code{data-directory}, and finally in the directories in
4559@code{load-path}. Subdirectories are not automatically included in
4560the search, so if you put an image file in a subdirectory, you have to
4561supply the subdirectory name explicitly. For example, to find the
4562image @file{images/foo/bar.xpm} within @code{data-directory}, you
4563should specify the image as follows:
4564
4565@example
4566(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4567@end example
4568@end defvar
4569
4570@defun image-load-path-for-library library image &optional path no-error
4571This function returns a suitable search path for images used by the
4572Lisp package @var{library}.
4573
4574The function searches for @var{image} first using @code{image-load-path},
4575excluding @file{@code{data-directory}/images}, and then in
4576@code{load-path}, followed by a path suitable for @var{library}, which
4577includes @file{../../etc/images} and @file{../etc/images} relative to
4578the library file itself, and finally in
4579@file{@code{data-directory}/images}.
4580
4581Then this function returns a list of directories which contains first
4582the directory in which @var{image} was found, followed by the value of
4583@code{load-path}. If @var{path} is given, it is used instead of
4584@code{load-path}.
4585
4586If @var{no-error} is non-@code{nil} and a suitable path can't be
4587found, don't signal an error. Instead, return a list of directories as
4588before, except that @code{nil} appears in place of the image directory.
4589
4590Here is an example that uses a common idiom to provide compatibility
4591with versions of Emacs that lack the variable @code{image-load-path}:
4592
4593@example
4594(defvar image-load-path) ; shush compiler
4595(let* ((load-path (image-load-path-for-library
4596 "mh-e" "mh-logo.xpm"))
4597 (image-load-path (cons (car load-path)
4598 (when (boundp 'image-load-path)
4599 image-load-path))))
4600 (mh-tool-bar-folder-buttons-init))
4601@end example
4602@end defun
4603
4604@node Showing Images
4605@subsection Showing Images
4606
4607 You can use an image descriptor by setting up the @code{display}
4608property yourself, but it is easier to use the functions in this
4609section.
4610
4611@defun insert-image image &optional string area slice
4612This function inserts @var{image} in the current buffer at point. The
4613value @var{image} should be an image descriptor; it could be a value
4614returned by @code{create-image}, or the value of a symbol defined with
4615@code{defimage}. The argument @var{string} specifies the text to put
4616in the buffer to hold the image. If it is omitted or @code{nil},
4617@code{insert-image} uses @code{" "} by default.
4618
4619The argument @var{area} specifies whether to put the image in a margin.
4620If it is @code{left-margin}, the image appears in the left margin;
4621@code{right-margin} specifies the right margin. If @var{area} is
4622@code{nil} or omitted, the image is displayed at point within the
4623buffer's text.
4624
4625The argument @var{slice} specifies a slice of the image to insert. If
4626@var{slice} is @code{nil} or omitted the whole image is inserted.
4627Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4628@var{height})} which specifies the @var{x} and @var{y} positions and
4629@var{width} and @var{height} of the image area to insert. Integer
4630values are in units of pixels. A floating point number in the range
46310.0--1.0 stands for that fraction of the width or height of the entire
4632image.
4633
4634Internally, this function inserts @var{string} in the buffer, and gives
4635it a @code{display} property which specifies @var{image}. @xref{Display
4636Property}.
4637@end defun
4638
4639@defun insert-sliced-image image &optional string area rows cols
4640This function inserts @var{image} in the current buffer at point, like
4641@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4642equally sized slices.
4643@end defun
4644
4645@defun put-image image pos &optional string area
4646This function puts image @var{image} in front of @var{pos} in the
4647current buffer. The argument @var{pos} should be an integer or a
4648marker. It specifies the buffer position where the image should appear.
4649The argument @var{string} specifies the text that should hold the image
4650as an alternative to the default.
4651
4652The argument @var{image} must be an image descriptor, perhaps returned
4653by @code{create-image} or stored by @code{defimage}.
4654
4655The argument @var{area} specifies whether to put the image in a margin.
4656If it is @code{left-margin}, the image appears in the left margin;
4657@code{right-margin} specifies the right margin. If @var{area} is
4658@code{nil} or omitted, the image is displayed at point within the
4659buffer's text.
4660
4661Internally, this function creates an overlay, and gives it a
4662@code{before-string} property containing text that has a @code{display}
4663property whose value is the image. (Whew!)
4664@end defun
4665
4666@defun remove-images start end &optional buffer
4667This function removes images in @var{buffer} between positions
4668@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4669images are removed from the current buffer.
4670
4671This removes only images that were put into @var{buffer} the way
4672@code{put-image} does it, not images that were inserted with
4673@code{insert-image} or in other ways.
4674@end defun
4675
4676@defun image-size spec &optional pixels frame
4677This function returns the size of an image as a pair
4678@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4679specification. @var{pixels} non-@code{nil} means return sizes
4680measured in pixels, otherwise return sizes measured in canonical
4681character units (fractions of the width/height of the frame's default
4682font). @var{frame} is the frame on which the image will be displayed.
4683@var{frame} null or omitted means use the selected frame (@pxref{Input
4684Focus}).
4685@end defun
4686
4687@defvar max-image-size
4688This variable is used to define the maximum size of image that Emacs
4689will load. Emacs will refuse to load (and display) any image that is
4690larger than this limit.
4691
4692If the value is an integer, it directly specifies the maximum
4693image height and width, measured in pixels. If it is a floating
4694point number, it specifies the maximum image height and width
4695as a ratio to the frame height and width. If the value is
4696non-numeric, there is no explicit limit on the size of images.
4697
4698The purpose of this variable is to prevent unreasonably large images
4699from accidentally being loaded into Emacs. It only takes effect the
4700first time an image is loaded. Once an image is placed in the image
4701cache, it can always be displayed, even if the value of
4702@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4703@end defvar
4704
4705@node Image Cache
4706@subsection Image Cache
4707@cindex image cache
4708
0c1cfe01
CY
4709 Emacs caches images so that it can display them again more
4710efficiently. When Emacs displays an image, it searches the image
4711cache for an existing image specification @code{equal} to the desired
4712specification. If a match is found, the image is displayed from the
4713cache; otherwise, Emacs loads the image normally.
b8d4c8d0
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4714
4715 Occasionally, you may need to tell Emacs to refresh the images
4716associated with a given image specification. For example, suppose you
4717display an image using a specification that contains a @code{:file}
0c1cfe01
CY
4718property. The image is automatically cached, and subsequent displays
4719of that image, with the same image specification, will use the image
4720cache. If the image file changes in the meantime, Emacs would be
4721displaying the old version of the image. In such a situation, you can
4722``refresh'' the image by calling @code{image-refresh}.
4723
4724 In Emacs' current implementation, each graphical terminal possesses
4725an image cache, which is shared by all the frames on that terminal
4726(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4727also refreshes it in all other frames on the same terminal.
b8d4c8d0
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4728
4729@defun image-refresh spec &optional frame
0c1cfe01 4730This function refreshes any images with image specifications
b8d4c8d0 4731@code{equal} to @var{spec} on frame @var{frame}. If @var{frame} is
0c1cfe01
CY
4732@code{nil}, it defaults to the selected frame. If @var{frame} is
4733@code{t}, the refresh is applied to all existing frames.
b8d4c8d0
GM
4734@end defun
4735
a2bc5bdd 4736@defun clear-image-cache &optional filter
0c1cfe01
CY
4737This function clears an image cache, removing all the images stored in
4738it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4739the selected frame. If @var{filter} is a frame, it clears the cache
4740for that frame. If @var{filter} is @code{t}, all image caches are
4741cleared. Otherwise, @var{filter} is taken to be a file name, and all
4742images associated with that file name are removed from all image
4743caches.
b8d4c8d0
GM
4744@end defun
4745
4746If an image in the image cache has not been displayed for a specified
4747period of time, Emacs removes it from the cache and frees the
4748associated memory.
4749
4750@defvar image-cache-eviction-delay
4751This variable specifies the number of seconds an image can remain in the
4752cache without being displayed. When an image is not displayed for this
4753length of time, Emacs removes it from the image cache.
4754
4755If the value is @code{nil}, Emacs does not remove images from the cache
4756except when you explicitly clear it. This mode can be useful for
4757debugging.
4758@end defvar
4759
4760@node Buttons
4761@section Buttons
4762@cindex buttons in buffers
4763@cindex clickable buttons in buffers
4764
4765 The @emph{button} package defines functions for inserting and
4766manipulating clickable (with the mouse, or via keyboard commands)
4767buttons in Emacs buffers, such as might be used for help hyper-links,
4768etc. Emacs uses buttons for the hyper-links in help text and the like.
4769
4770 A button is essentially a set of properties attached (via text
4771properties or overlays) to a region of text in an Emacs buffer. These
4772properties are called @dfn{button properties}.
4773
4774 One of these properties (@code{action}) is a function, which will
4775be called when the user invokes it using the keyboard or the mouse.
4776The invoked function may then examine the button and use its other
4777properties as desired.
4778
4779 In some ways the Emacs button package duplicates functionality offered
4780by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4781Widget Library}), but the button package has the advantage that it is
4782much faster, much smaller, and much simpler to use (for elisp
4783programmers---for users, the result is about the same). The extra
4784speed and space savings are useful mainly if you need to create many
4785buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4786buttons to make entries clickable, and may contain many thousands of
4787entries).
4788
4789@menu
4790* Button Properties:: Button properties with special meanings.
4791* Button Types:: Defining common properties for classes of buttons.
4792* Making Buttons:: Adding buttons to Emacs buffers.
4793* Manipulating Buttons:: Getting and setting properties of buttons.
4794* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4795@end menu
4796
4797@node Button Properties
4798@subsection Button Properties
4799@cindex button properties
4800
4801 Buttons have an associated list of properties defining their
4802appearance and behavior, and other arbitrary properties may be used
4803for application specific purposes. Some properties that have special
4804meaning to the button package include:
4805
4806@table @code
4807@item action
4808@kindex action @r{(button property)}
4809The function to call when the user invokes the button, which is passed
4810the single argument @var{button}. By default this is @code{ignore},
4811which does nothing.
4812
4813@item mouse-action
4814@kindex mouse-action @r{(button property)}
4815This is similar to @code{action}, and when present, will be used
4816instead of @code{action} for button invocations resulting from
4817mouse-clicks (instead of the user hitting @key{RET}). If not
4818present, mouse-clicks use @code{action} instead.
4819
4820@item face
4821@kindex face @r{(button property)}
4822This is an Emacs face controlling how buttons of this type are
4823displayed; by default this is the @code{button} face.
4824
4825@item mouse-face
4826@kindex mouse-face @r{(button property)}
4827This is an additional face which controls appearance during
4828mouse-overs (merged with the usual button face); by default this is
4829the usual Emacs @code{highlight} face.
4830
4831@item keymap
4832@kindex keymap @r{(button property)}
4833The button's keymap, defining bindings active within the button
4834region. By default this is the usual button region keymap, stored
4835in the variable @code{button-map}, which defines @key{RET} and
4836@key{mouse-2} to invoke the button.
4837
4838@item type
4839@kindex type @r{(button property)}
4840The button-type of the button. When creating a button, this is
4841usually specified using the @code{:type} keyword argument.
4842@xref{Button Types}.
4843
4844@item help-echo
4845@kindex help-index @r{(button property)}
4846A string displayed by the Emacs tool-tip help system; by default,
4847@code{"mouse-2, RET: Push this button"}.
4848
4849@item follow-link
4850@kindex follow-link @r{(button property)}
4851The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 4852on this button, @xref{Clickable Text}.
b8d4c8d0
GM
4853
4854@item button
4855@kindex button @r{(button property)}
4856All buttons have a non-@code{nil} @code{button} property, which may be useful
4857in finding regions of text that comprise buttons (which is what the
4858standard button functions do).
4859@end table
4860
4861 There are other properties defined for the regions of text in a
4862button, but these are not generally interesting for typical uses.
4863
4864@node Button Types
4865@subsection Button Types
4866@cindex button types
4867
4868 Every button has a button @emph{type}, which defines default values
4869for the button's properties. Button types are arranged in a
4870hierarchy, with specialized types inheriting from more general types,
4871so that it's easy to define special-purpose types of buttons for
4872specific tasks.
4873
4874@defun define-button-type name &rest properties
1a256502
TTN
4875Define a `button type' called @var{name} (a symbol).
4876The remaining arguments
b8d4c8d0
GM
4877form a sequence of @var{property value} pairs, specifying default
4878property values for buttons with this type (a button's type may be set
4879by giving it a @code{type} property when creating the button, using
4880the @code{:type} keyword argument).
4881
4882In addition, the keyword argument @code{:supertype} may be used to
4883specify a button-type from which @var{name} inherits its default
4884property values. Note that this inheritance happens only when
4885@var{name} is defined; subsequent changes to a supertype are not
4886reflected in its subtypes.
4887@end defun
4888
4889 Using @code{define-button-type} to define default properties for
4890buttons is not necessary---buttons without any specified type use the
4891built-in button-type @code{button}---but it is encouraged, since
4892doing so usually makes the resulting code clearer and more efficient.
4893
4894@node Making Buttons
4895@subsection Making Buttons
4896@cindex making buttons
4897
4898 Buttons are associated with a region of text, using an overlay or
4899text properties to hold button-specific information, all of which are
4900initialized from the button's type (which defaults to the built-in
4901button type @code{button}). Like all Emacs text, the appearance of
4902the button is governed by the @code{face} property; by default (via
4903the @code{face} property inherited from the @code{button} button-type)
4904this is a simple underline, like a typical web-page link.
4905
4906 For convenience, there are two sorts of button-creation functions,
4907those that add button properties to an existing region of a buffer,
4908called @code{make-...button}, and those that also insert the button
4909text, called @code{insert-...button}.
4910
4911 The button-creation functions all take the @code{&rest} argument
4912@var{properties}, which should be a sequence of @var{property value}
4913pairs, specifying properties to add to the button; see @ref{Button
4914Properties}. In addition, the keyword argument @code{:type} may be
4915used to specify a button-type from which to inherit other properties;
4916see @ref{Button Types}. Any properties not explicitly specified
4917during creation will be inherited from the button's type (if the type
4918defines such a property).
4919
4920 The following functions add a button using an overlay
4921(@pxref{Overlays}) to hold the button properties:
4922
4923@defun make-button beg end &rest properties
4924This makes a button from @var{beg} to @var{end} in the
4925current buffer, and returns it.
4926@end defun
4927
4928@defun insert-button label &rest properties
4929This insert a button with the label @var{label} at point,
4930and returns it.
4931@end defun
4932
4933 The following functions are similar, but use Emacs text properties
4934(@pxref{Text Properties}) to hold the button properties, making the
4935button actually part of the text instead of being a property of the
4936buffer. Buttons using text properties do not create markers into the
4937buffer, which is important for speed when you use extremely large
4938numbers of buttons. Both functions return the position of the start
4939of the new button:
4940
4941@defun make-text-button beg end &rest properties
4942This makes a button from @var{beg} to @var{end} in the current buffer, using
4943text properties.
4944@end defun
4945
4946@defun insert-text-button label &rest properties
4947This inserts a button with the label @var{label} at point, using text
4948properties.
4949@end defun
4950
4951@node Manipulating Buttons
4952@subsection Manipulating Buttons
4953@cindex manipulating buttons
4954
4955These are functions for getting and setting properties of buttons.
4956Often these are used by a button's invocation function to determine
4957what to do.
4958
4959Where a @var{button} parameter is specified, it means an object
4960referring to a specific button, either an overlay (for overlay
4961buttons), or a buffer-position or marker (for text property buttons).
4962Such an object is passed as the first argument to a button's
4963invocation function when it is invoked.
4964
4965@defun button-start button
4966Return the position at which @var{button} starts.
4967@end defun
4968
4969@defun button-end button
4970Return the position at which @var{button} ends.
4971@end defun
4972
4973@defun button-get button prop
4974Get the property of button @var{button} named @var{prop}.
4975@end defun
4976
4977@defun button-put button prop val
4978Set @var{button}'s @var{prop} property to @var{val}.
4979@end defun
4980
4981@defun button-activate button &optional use-mouse-action
4982Call @var{button}'s @code{action} property (i.e., invoke it). If
4983@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4984@code{mouse-action} property instead of @code{action}; if the button
4985has no @code{mouse-action} property, use @code{action} as normal.
4986@end defun
4987
4988@defun button-label button
4989Return @var{button}'s text label.
4990@end defun
4991
4992@defun button-type button
4993Return @var{button}'s button-type.
4994@end defun
4995
4996@defun button-has-type-p button type
4997Return @code{t} if @var{button} has button-type @var{type}, or one of
4998@var{type}'s subtypes.
4999@end defun
5000
5001@defun button-at pos
5002Return the button at position @var{pos} in the current buffer, or @code{nil}.
5003@end defun
5004
5005@defun button-type-put type prop val
5006Set the button-type @var{type}'s @var{prop} property to @var{val}.
5007@end defun
5008
5009@defun button-type-get type prop
5010Get the property of button-type @var{type} named @var{prop}.
5011@end defun
5012
5013@defun button-type-subtype-p type supertype
5014Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5015@end defun
5016
5017@node Button Buffer Commands
5018@subsection Button Buffer Commands
5019@cindex button buffer commands
5020
5021These are commands and functions for locating and operating on
5022buttons in an Emacs buffer.
5023
5024@code{push-button} is the command that a user uses to actually `push'
5025a button, and is bound by default in the button itself to @key{RET}
5026and to @key{mouse-2} using a region-specific keymap. Commands
5027that are useful outside the buttons itself, such as
5028@code{forward-button} and @code{backward-button} are additionally
5029available in the keymap stored in @code{button-buffer-map}; a mode
5030which uses buttons may want to use @code{button-buffer-map} as a
5031parent keymap for its keymap.
5032
5033If the button has a non-@code{nil} @code{follow-link} property, and
5034@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5035will also activate the @code{push-button} command.
2bad3299 5036@xref{Clickable Text}.
b8d4c8d0
GM
5037
5038@deffn Command push-button &optional pos use-mouse-action
5039Perform the action specified by a button at location @var{pos}.
5040@var{pos} may be either a buffer position or a mouse-event. If
5041@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5042mouse-event (@pxref{Mouse Events}), try to invoke the button's
5043@code{mouse-action} property instead of @code{action}; if the button
5044has no @code{mouse-action} property, use @code{action} as normal.
5045@var{pos} defaults to point, except when @code{push-button} is invoked
5046interactively as the result of a mouse-event, in which case, the mouse
5047event's position is used. If there's no button at @var{pos}, do
5048nothing and return @code{nil}, otherwise return @code{t}.
5049@end deffn
5050
5051@deffn Command forward-button n &optional wrap display-message
5052Move to the @var{n}th next button, or @var{n}th previous button if
5053@var{n} is negative. If @var{n} is zero, move to the start of any
5054button at point. If @var{wrap} is non-@code{nil}, moving past either
5055end of the buffer continues from the other end. If
5056@var{display-message} is non-@code{nil}, the button's help-echo string
5057is displayed. Any button with a non-@code{nil} @code{skip} property
5058is skipped over. Returns the button found.
5059@end deffn
5060
5061@deffn Command backward-button n &optional wrap display-message
5062Move to the @var{n}th previous button, or @var{n}th next button if
5063@var{n} is negative. If @var{n} is zero, move to the start of any
5064button at point. If @var{wrap} is non-@code{nil}, moving past either
5065end of the buffer continues from the other end. If
5066@var{display-message} is non-@code{nil}, the button's help-echo string
5067is displayed. Any button with a non-@code{nil} @code{skip} property
5068is skipped over. Returns the button found.
5069@end deffn
5070
5071@defun next-button pos &optional count-current
5072@defunx previous-button pos &optional count-current
5073Return the next button after (for @code{next-button} or before (for
5074@code{previous-button}) position @var{pos} in the current buffer. If
5075@var{count-current} is non-@code{nil}, count any button at @var{pos}
5076in the search, instead of starting at the next button.
5077@end defun
5078
5079@node Abstract Display
5080@section Abstract Display
5081@cindex ewoc
5082@cindex display, abstract
5083@cindex display, arbitrary objects
5084@cindex model/view/controller
5085@cindex view part, model/view/controller
5086
5087 The Ewoc package constructs buffer text that represents a structure
5088of Lisp objects, and updates the text to follow changes in that
5089structure. This is like the ``view'' component in the
5090``model/view/controller'' design paradigm.
5091
5092 An @dfn{ewoc} is a structure that organizes information required to
5093construct buffer text that represents certain Lisp data. The buffer
5094text of the ewoc has three parts, in order: first, fixed @dfn{header}
5095text; next, textual descriptions of a series of data elements (Lisp
5096objects that you specify); and last, fixed @dfn{footer} text.
5097Specifically, an ewoc contains information on:
5098
5099@itemize @bullet
5100@item
5101The buffer which its text is generated in.
5102
5103@item
5104The text's start position in the buffer.
5105
5106@item
5107The header and footer strings.
5108
5109@item
5110A doubly-linked chain of @dfn{nodes}, each of which contains:
5111
5112@itemize
5113@item
5114A @dfn{data element}, a single Lisp object.
5115
5116@item
5117Links to the preceding and following nodes in the chain.
5118@end itemize
5119
5120@item
5121A @dfn{pretty-printer} function which is responsible for
5122inserting the textual representation of a data
5123element value into the current buffer.
5124@end itemize
5125
5126 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5127the resulting ewoc structure to other functions in the Ewoc package to
5128build nodes within it, and display it in the buffer. Once it is
5129displayed in the buffer, other functions determine the correspondance
5130between buffer positions and nodes, move point from one node's textual
5131representation to another, and so forth. @xref{Abstract Display
5132Functions}.
5133
5134 A node @dfn{encapsulates} a data element much the way a variable
5135holds a value. Normally, encapsulation occurs as a part of adding a
5136node to the ewoc. You can retrieve the data element value and place a
5137new value in its place, like so:
5138
5139@lisp
5140(ewoc-data @var{node})
5141@result{} value
5142
5143(ewoc-set-data @var{node} @var{new-value})
5144@result{} @var{new-value}
5145@end lisp
5146
5147@noindent
5148You can also use, as the data element value, a Lisp object (list or
5149vector) that is a container for the ``real'' value, or an index into
5150some other structure. The example (@pxref{Abstract Display Example})
5151uses the latter approach.
5152
5153 When the data changes, you will want to update the text in the
5154buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5155just specific nodes using @code{ewoc-invalidate}, or all nodes
5156satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5157delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5158and add new nodes in their place. Deleting a node from an ewoc deletes
5159its associated textual description from buffer, as well.
5160
5161@menu
5b594a58
GM
5162* Abstract Display Functions:: Functions in the Ewoc package.
5163* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5164@end menu
5165
5166@node Abstract Display Functions
5167@subsection Abstract Display Functions
5168
5169 In this subsection, @var{ewoc} and @var{node} stand for the
5170structures described above (@pxref{Abstract Display}), while
5171@var{data} stands for an arbitrary Lisp object used as a data element.
5172
5173@defun ewoc-create pretty-printer &optional header footer nosep
5174This constructs and returns a new ewoc, with no nodes (and thus no data
5175elements). @var{pretty-printer} should be a function that takes one
5176argument, a data element of the sort you plan to use in this ewoc, and
5177inserts its textual description at point using @code{insert} (and never
5178@code{insert-before-markers}, because that would interfere with the
5179Ewoc package's internal mechanisms).
5180
5181Normally, a newline is automatically inserted after the header,
5182the footer and every node's textual description. If @var{nosep}
5183is non-@code{nil}, no newline is inserted. This may be useful for
5184displaying an entire ewoc on a single line, for example, or for
5185making nodes ``invisible'' by arranging for @var{pretty-printer}
5186to do nothing for those nodes.
5187
5188An ewoc maintains its text in the buffer that is current when
5189you create it, so switch to the intended buffer before calling
5190@code{ewoc-create}.
5191@end defun
5192
5193@defun ewoc-buffer ewoc
5194This returns the buffer where @var{ewoc} maintains its text.
5195@end defun
5196
5197@defun ewoc-get-hf ewoc
5198This returns a cons cell @code{(@var{header} . @var{footer})}
5199made from @var{ewoc}'s header and footer.
5200@end defun
5201
5202@defun ewoc-set-hf ewoc header footer
5203This sets the header and footer of @var{ewoc} to the strings
5204@var{header} and @var{footer}, respectively.
5205@end defun
5206
5207@defun ewoc-enter-first ewoc data
5208@defunx ewoc-enter-last ewoc data
5209These add a new node encapsulating @var{data}, putting it, respectively,
5210at the beginning or end of @var{ewoc}'s chain of nodes.
5211@end defun
5212
5213@defun ewoc-enter-before ewoc node data
5214@defunx ewoc-enter-after ewoc node data
5215These add a new node encapsulating @var{data}, adding it to
5216@var{ewoc} before or after @var{node}, respectively.
5217@end defun
5218
5219@defun ewoc-prev ewoc node
5220@defunx ewoc-next ewoc node
5221These return, respectively, the previous node and the next node of @var{node}
5222in @var{ewoc}.
5223@end defun
5224
5225@defun ewoc-nth ewoc n
5226This returns the node in @var{ewoc} found at zero-based index @var{n}.
5227A negative @var{n} means count from the end. @code{ewoc-nth} returns
5228@code{nil} if @var{n} is out of range.
5229@end defun
5230
5231@defun ewoc-data node
5232This extracts the data encapsulated by @var{node} and returns it.
5233@end defun
5234
5235@defun ewoc-set-data node data
5236This sets the data encapsulated by @var{node} to @var{data}.
5237@end defun
5238
5239@defun ewoc-locate ewoc &optional pos guess
5240This determines the node in @var{ewoc} which contains point (or
5241@var{pos} if specified), and returns that node. If @var{ewoc} has no
5242nodes, it returns @code{nil}. If @var{pos} is before the first node,
5243it returns the first node; if @var{pos} is after the last node, it returns
5244the last node. The optional third arg @var{guess}
5245should be a node that is likely to be near @var{pos}; this doesn't
5246alter the result, but makes the function run faster.
5247@end defun
5248
5249@defun ewoc-location node
5250This returns the start position of @var{node}.
5251@end defun
5252
5253@defun ewoc-goto-prev ewoc arg
5254@defunx ewoc-goto-next ewoc arg
5255These move point to the previous or next, respectively, @var{arg}th node
5256in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5257the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5258moves past the last node, returning @code{nil}. Excepting this special
5259case, these functions return the node moved to.
5260@end defun
5261
5262@defun ewoc-goto-node ewoc node
5263This moves point to the start of @var{node} in @var{ewoc}.
5264@end defun
5265
5266@defun ewoc-refresh ewoc
5267This function regenerates the text of @var{ewoc}. It works by
5268deleting the text between the header and the footer, i.e., all the
5269data elements' representations, and then calling the pretty-printer
5270function for each node, one by one, in order.
5271@end defun
5272
5273@defun ewoc-invalidate ewoc &rest nodes
5274This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5275@var{ewoc} are updated instead of the entire set.
5276@end defun
5277
5278@defun ewoc-delete ewoc &rest nodes
5279This deletes each node in @var{nodes} from @var{ewoc}.
5280@end defun
5281
5282@defun ewoc-filter ewoc predicate &rest args
5283This calls @var{predicate} for each data element in @var{ewoc} and
5284deletes those nodes for which @var{predicate} returns @code{nil}.
5285Any @var{args} are passed to @var{predicate}.
5286@end defun
5287
5288@defun ewoc-collect ewoc predicate &rest args
5289This calls @var{predicate} for each data element in @var{ewoc}
5290and returns a list of those elements for which @var{predicate}
5291returns non-@code{nil}. The elements in the list are ordered
5292as in the buffer. Any @var{args} are passed to @var{predicate}.
5293@end defun
5294
5295@defun ewoc-map map-function ewoc &rest args
5296This calls @var{map-function} for each data element in @var{ewoc} and
5297updates those nodes for which @var{map-function} returns non-@code{nil}.
5298Any @var{args} are passed to @var{map-function}.
5299@end defun
5300
5301@node Abstract Display Example
5302@subsection Abstract Display Example
5303
5304 Here is a simple example using functions of the ewoc package to
5305implement a ``color components display,'' an area in a buffer that
5306represents a vector of three integers (itself representing a 24-bit RGB
5307value) in various ways.
5308
5309@example
5310(setq colorcomp-ewoc nil
5311 colorcomp-data nil
5312 colorcomp-mode-map nil
5313 colorcomp-labels ["Red" "Green" "Blue"])
5314
5315(defun colorcomp-pp (data)
5316 (if data
5317 (let ((comp (aref colorcomp-data data)))
5318 (insert (aref colorcomp-labels data) "\t: #x"
5319 (format "%02X" comp) " "
5320 (make-string (ash comp -2) ?#) "\n"))
5321 (let ((cstr (format "#%02X%02X%02X"
5322 (aref colorcomp-data 0)
5323 (aref colorcomp-data 1)
5324 (aref colorcomp-data 2)))
5325 (samp " (sample text) "))
5326 (insert "Color\t: "
5327 (propertize samp 'face `(foreground-color . ,cstr))
5328 (propertize samp 'face `(background-color . ,cstr))
5329 "\n"))))
5330
5331(defun colorcomp (color)
5332 "Allow fiddling with COLOR in a new buffer.
5333The buffer is in Color Components mode."
5334 (interactive "sColor (name or #RGB or #RRGGBB): ")
5335 (when (string= "" color)
5336 (setq color "green"))
5337 (unless (color-values color)
5338 (error "No such color: %S" color))
5339 (switch-to-buffer
5340 (generate-new-buffer (format "originally: %s" color)))
5341 (kill-all-local-variables)
5342 (setq major-mode 'colorcomp-mode
5343 mode-name "Color Components")
5344 (use-local-map colorcomp-mode-map)
5345 (erase-buffer)
5346 (buffer-disable-undo)
5347 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5348 (color-values color))))
5349 (ewoc (ewoc-create 'colorcomp-pp
5350 "\nColor Components\n\n"
5351 (substitute-command-keys
5352 "\n\\@{colorcomp-mode-map@}"))))
5353 (set (make-local-variable 'colorcomp-data) data)
5354 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5355 (ewoc-enter-last ewoc 0)
5356 (ewoc-enter-last ewoc 1)
5357 (ewoc-enter-last ewoc 2)
5358 (ewoc-enter-last ewoc nil)))
5359@end example
5360
5361@cindex controller part, model/view/controller
5362 This example can be extended to be a ``color selection widget'' (in
5363other words, the controller part of the ``model/view/controller''
5364design paradigm) by defining commands to modify @code{colorcomp-data}
5365and to ``finish'' the selection process, and a keymap to tie it all
5366together conveniently.
5367
5368@smallexample
5369(defun colorcomp-mod (index limit delta)
5370 (let ((cur (aref colorcomp-data index)))
5371 (unless (= limit cur)
5372 (aset colorcomp-data index (+ cur delta)))
5373 (ewoc-invalidate
5374 colorcomp-ewoc
5375 (ewoc-nth colorcomp-ewoc index)
5376 (ewoc-nth colorcomp-ewoc -1))))
5377
5378(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5379(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5380(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5381(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5382(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5383(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5384
5385(defun colorcomp-copy-as-kill-and-exit ()
5386 "Copy the color components into the kill ring and kill the buffer.
5387The string is formatted #RRGGBB (hash followed by six hex digits)."
5388 (interactive)
5389 (kill-new (format "#%02X%02X%02X"
5390 (aref colorcomp-data 0)
5391 (aref colorcomp-data 1)
5392 (aref colorcomp-data 2)))
5393 (kill-buffer nil))
5394
5395(setq colorcomp-mode-map
5396 (let ((m (make-sparse-keymap)))
5397 (suppress-keymap m)
5398 (define-key m "i" 'colorcomp-R-less)
5399 (define-key m "o" 'colorcomp-R-more)
5400 (define-key m "k" 'colorcomp-G-less)
5401 (define-key m "l" 'colorcomp-G-more)
5402 (define-key m "," 'colorcomp-B-less)
5403 (define-key m "." 'colorcomp-B-more)
5404 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5405 m))
5406@end smallexample
5407
5408Note that we never modify the data in each node, which is fixed when the
5409ewoc is created to be either @code{nil} or an index into the vector
5410@code{colorcomp-data}, the actual color components.
5411
5412@node Blinking
5413@section Blinking Parentheses
5414@cindex parenthesis matching
5415@cindex blinking parentheses
5416@cindex balancing parentheses
5417
5418 This section describes the mechanism by which Emacs shows a matching
5419open parenthesis when the user inserts a close parenthesis.
5420
5421@defvar blink-paren-function
5422The value of this variable should be a function (of no arguments) to
5423be called whenever a character with close parenthesis syntax is inserted.
5424The value of @code{blink-paren-function} may be @code{nil}, in which
5425case nothing is done.
5426@end defvar
5427
5428@defopt blink-matching-paren
5429If this variable is @code{nil}, then @code{blink-matching-open} does
5430nothing.
5431@end defopt
5432
5433@defopt blink-matching-paren-distance
5434This variable specifies the maximum distance to scan for a matching
5435parenthesis before giving up.
5436@end defopt
5437
5438@defopt blink-matching-delay
5439This variable specifies the number of seconds for the cursor to remain
5440at the matching parenthesis. A fraction of a second often gives
5441good results, but the default is 1, which works on all systems.
5442@end defopt
5443
5444@deffn Command blink-matching-open
5445This function is the default value of @code{blink-paren-function}. It
5446assumes that point follows a character with close parenthesis syntax and
5447moves the cursor momentarily to the matching opening character. If that
5448character is not already on the screen, it displays the character's
5449context in the echo area. To avoid long delays, this function does not
5450search farther than @code{blink-matching-paren-distance} characters.
5451
5452Here is an example of calling this function explicitly.
5453
5454@smallexample
5455@group
5456(defun interactive-blink-matching-open ()
5457@c Do not break this line! -- rms.
5458@c The first line of a doc string
5459@c must stand alone.
5460 "Indicate momentarily the start of sexp before point."
5461 (interactive)
5462@end group
5463@group
5464 (let ((blink-matching-paren-distance
5465 (buffer-size))
5466 (blink-matching-paren t))
5467 (blink-matching-open)))
5468@end group
5469@end smallexample
5470@end deffn
5471
5472@node Usual Display
5473@section Usual Display Conventions
5474
5475 The usual display conventions define how to display each character
5476code. You can override these conventions by setting up a display table
5477(@pxref{Display Tables}). Here are the usual display conventions:
5478
5479@itemize @bullet
5480@item
5481Character codes 32 through 126 map to glyph codes 32 through 126.
5482Normally this means they display as themselves.
5483
5484@item
5485Character code 9 is a horizontal tab. It displays as whitespace
5486up to a position determined by @code{tab-width}.
5487
5488@item
5489Character code 10 is a newline.
5490
5491@item
5492All other codes in the range 0 through 31, and code 127, display in one
5493of two ways according to the value of @code{ctl-arrow}. If it is
5494non-@code{nil}, these codes map to sequences of two glyphs, where the
5495first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5496specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5497just like the codes in the range 128 to 255.
5498
5499On MS-DOS terminals, Emacs arranges by default for the character code
5500127 to be mapped to the glyph code 127, which normally displays as an
5501empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5502that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5503emacs, The GNU Emacs Manual}.
5504
5505@item
5506Character codes 128 through 255 map to sequences of four glyphs, where
5507the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5508digit characters representing the character code in octal. (A display
5509table can specify a glyph to use instead of @samp{\}.)
5510
5511@item
5512Multibyte character codes above 256 are displayed as themselves, or as a
5513question mark or empty box if the terminal cannot display that
5514character.
5515@end itemize
5516
5517 The usual display conventions apply even when there is a display
5518table, for any character whose entry in the active display table is
5519@code{nil}. Thus, when you set up a display table, you need only
5520specify the characters for which you want special behavior.
5521
5522 These display rules apply to carriage return (character code 13), when
5523it appears in the buffer. But that character may not appear in the
5524buffer where you expect it, if it was eliminated as part of end-of-line
5525conversion (@pxref{Coding System Basics}).
5526
5527 These variables affect the way certain characters are displayed on the
5528screen. Since they change the number of columns the characters occupy,
5529they also affect the indentation functions. These variables also affect
5530how the mode line is displayed; if you want to force redisplay of the
5531mode line using the new values, call the function
5532@code{force-mode-line-update} (@pxref{Mode Line Format}).
5533
5534@defopt ctl-arrow
5535@cindex control characters in display
5536This buffer-local variable controls how control characters are
5537displayed. If it is non-@code{nil}, they are displayed as a caret
5538followed by the character: @samp{^A}. If it is @code{nil}, they are
5539displayed as a backslash followed by three octal digits: @samp{\001}.
5540@end defopt
5541
b8d4c8d0
GM
5542@defopt tab-width
5543The value of this buffer-local variable is the spacing between tab
5544stops used for displaying tab characters in Emacs buffers. The value
5545is in units of columns, and the default is 8. Note that this feature
5546is completely independent of the user-settable tab stops used by the
5547command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5548@end defopt
5549
5550@node Display Tables
5551@section Display Tables
5552
5553@cindex display table
5554You can use the @dfn{display table} feature to control how all possible
5555character codes display on the screen. This is useful for displaying
5556European languages that have letters not in the @acronym{ASCII} character
5557set.
5558
5559The display table maps each character code into a sequence of
5560@dfn{glyphs}, each glyph being a graphic that takes up one character
5561position on the screen. You can also define how to display each glyph
5562on your terminal, using the @dfn{glyph table}.
5563
5564Display tables affect how the mode line is displayed; if you want to
5565force redisplay of the mode line using a new display table, call
5566@code{force-mode-line-update} (@pxref{Mode Line Format}).
5567
5568@menu
5569* Display Table Format:: What a display table consists of.
5570* Active Display Table:: How Emacs selects a display table to use.
5571* Glyphs:: How to define a glyph, and what glyphs mean.
5572@end menu
5573
5574@node Display Table Format
5575@subsection Display Table Format
5576
5577 A display table is actually a char-table (@pxref{Char-Tables}) with
5578@code{display-table} as its subtype.
5579
5580@defun make-display-table
5581This creates and returns a display table. The table initially has
5582@code{nil} in all elements.
5583@end defun
5584
5585 The ordinary elements of the display table are indexed by character
5586codes; the element at index @var{c} says how to display the character
5587code @var{c}. The value should be @code{nil} or a vector of the
5588glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5589character @var{c} according to the usual display conventions
5590(@pxref{Usual Display}).
5591
5592 @strong{Warning:} if you use the display table to change the display
5593of newline characters, the whole buffer will be displayed as one long
5594``line.''
5595
5596 The display table also has six ``extra slots'' which serve special
5597purposes. Here is a table of their meanings; @code{nil} in any slot
5598means to use the default for that slot, as stated below.
5599
5600@table @asis
5601@item 0
5602The glyph for the end of a truncated screen line (the default for this
5603is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5604arrows in the fringes to indicate truncation, so the display table has
5605no effect.
5606
5607@item 1
5608The glyph for the end of a continued line (the default is @samp{\}).
5609On graphical terminals, Emacs uses curved arrows in the fringes to
5610indicate continuation, so the display table has no effect.
5611
5612@item 2
5613The glyph for indicating a character displayed as an octal character
5614code (the default is @samp{\}).
5615
5616@item 3
5617The glyph for indicating a control character (the default is @samp{^}).
5618
5619@item 4
5620A vector of glyphs for indicating the presence of invisible lines (the
5621default is @samp{...}). @xref{Selective Display}.
5622
5623@item 5
5624The glyph used to draw the border between side-by-side windows (the
5625default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5626when there are no scroll bars; if scroll bars are supported and in use,
5627a scroll bar separates the two windows.
5628@end table
5629
5630 For example, here is how to construct a display table that mimics the
5631effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5632
5633@example
5634(setq disptab (make-display-table))
5635(let ((i 0))
5636 (while (< i 32)
5637 (or (= i ?\t) (= i ?\n)
5638 (aset disptab i (vector ?^ (+ i 64))))
5639 (setq i (1+ i)))
5640 (aset disptab 127 (vector ?^ ??)))
5641@end example
5642
5643@defun display-table-slot display-table slot
5644This function returns the value of the extra slot @var{slot} of
5645@var{display-table}. The argument @var{slot} may be a number from 0 to
56465 inclusive, or a slot name (symbol). Valid symbols are
5647@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5648@code{selective-display}, and @code{vertical-border}.
5649@end defun
5650
5651@defun set-display-table-slot display-table slot value
5652This function stores @var{value} in the extra slot @var{slot} of
5653@var{display-table}. The argument @var{slot} may be a number from 0 to
56545 inclusive, or a slot name (symbol). Valid symbols are
5655@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5656@code{selective-display}, and @code{vertical-border}.
5657@end defun
5658
5659@defun describe-display-table display-table
5660This function displays a description of the display table
5661@var{display-table} in a help buffer.
5662@end defun
5663
5664@deffn Command describe-current-display-table
5665This command displays a description of the current display table in a
5666help buffer.
5667@end deffn
5668
5669@node Active Display Table
5670@subsection Active Display Table
5671@cindex active display table
5672
5673 Each window can specify a display table, and so can each buffer. When
5674a buffer @var{b} is displayed in window @var{w}, display uses the
5675display table for window @var{w} if it has one; otherwise, the display
5676table for buffer @var{b} if it has one; otherwise, the standard display
5677table if any. The display table chosen is called the @dfn{active}
5678display table.
5679
5680@defun window-display-table &optional window
5681This function returns @var{window}'s display table, or @code{nil}
5682if @var{window} does not have an assigned display table. The default
5683for @var{window} is the selected window.
5684@end defun
5685
5686@defun set-window-display-table window table
5687This function sets the display table of @var{window} to @var{table}.
5688The argument @var{table} should be either a display table or
5689@code{nil}.
5690@end defun
5691
5692@defvar buffer-display-table
5693This variable is automatically buffer-local in all buffers; its value in
5694a particular buffer specifies the display table for that buffer. If it
5695is @code{nil}, that means the buffer does not have an assigned display
5696table.
5697@end defvar
5698
5699@defvar standard-display-table
5700This variable's value is the default display table, used whenever a
5701window has no display table and neither does the buffer displayed in
5702that window. This variable is @code{nil} by default.
5703@end defvar
5704
5705 If there is no display table to use for a particular window---that is,
5706if the window specifies none, its buffer specifies none, and
5707@code{standard-display-table} is @code{nil}---then Emacs uses the usual
5708display conventions for all character codes in that window. @xref{Usual
5709Display}.
5710
5711A number of functions for changing the standard display table
5712are defined in the library @file{disp-table}.
5713
5714@node Glyphs
5715@subsection Glyphs
5716
5717@cindex glyph
5718 A @dfn{glyph} is a generalization of a character; it stands for an
5719image that takes up a single character position on the screen. Normally
5720glyphs come from vectors in the display table (@pxref{Display Tables}).
5721
5722 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5723can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5724simple glyph code is just a way of specifying a character and a face
5725to output it in. @xref{Faces}.
5726
5727 The following functions are used to manipulate simple glyph codes:
5728
5729@defun make-glyph-code char &optional face
5730This function returns a simple glyph code representing char @var{char}
5731with face @var{face}.
5732@end defun
5733
5734@defun glyph-char glyph
5735This function returns the character of simple glyph code @var{glyph}.
5736@end defun
5737
5738@defun glyph-face glyph
5739This function returns face of simple glyph code @var{glyph}, or
5740@code{nil} if @var{glyph} has the default face (face-id 0).
d466a866 5741@xref{Face Functions}.
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GM
5742@end defun
5743
5744 On character terminals, you can set up a @dfn{glyph table} to define
5745the meaning of glyph codes (represented as small integers).
5746
5747@defvar glyph-table
5748The value of this variable is the current glyph table. It should be
5749@code{nil} or a vector whose @var{g}th element defines glyph code
5750@var{g}.
5751
5752If a glyph code is greater than or equal to the length of the glyph
5753table, that code is automatically simple. If @code{glyph-table} is
5754@code{nil} then all glyph codes are simple.
5755
5756The glyph table is used only on character terminals. On graphical
5757displays, all glyph codes are simple.
5758@end defvar
5759
5760 Here are the meaningful types of elements in the glyph table:
5761
5762@table @asis
5763@item @var{string}
5764Send the characters in @var{string} to the terminal to output
5765this glyph code.
5766
5767@item @var{code}
5768Define this glyph code as an alias for glyph code @var{code} created
5769by @code{make-glyph-code}. You can use such an alias to define a
5770small-numbered glyph code which specifies a character with a face.
5771
5772@item @code{nil}
5773This glyph code is simple.
5774@end table
5775
5776@defun create-glyph string
5777This function returns a newly-allocated glyph code which is set up to
5778display by sending @var{string} to the terminal.
5779@end defun
5780
5781@node Beeping
5782@section Beeping
5783@c @cindex beeping "beep" is adjacent
5784@cindex bell
5785
5786 This section describes how to make Emacs ring the bell (or blink the
5787screen) to attract the user's attention. Be conservative about how
5788often you do this; frequent bells can become irritating. Also be
5789careful not to use just beeping when signaling an error is more
5790appropriate. (@xref{Errors}.)
5791
5792@defun ding &optional do-not-terminate
5793@cindex keyboard macro termination
5794This function beeps, or flashes the screen (see @code{visible-bell} below).
5795It also terminates any keyboard macro currently executing unless
5796@var{do-not-terminate} is non-@code{nil}.
5797@end defun
5798
5799@defun beep &optional do-not-terminate
5800This is a synonym for @code{ding}.
5801@end defun
5802
5803@defopt visible-bell
5804This variable determines whether Emacs should flash the screen to
5805represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5806is effective on graphical displays, and on text-only terminals
5807provided the terminal's Termcap entry defines the visible bell
5808capability (@samp{vb}).
5809@end defopt
5810
5811@defvar ring-bell-function
5812If this is non-@code{nil}, it specifies how Emacs should ``ring the
5813bell.'' Its value should be a function of no arguments. If this is
5814non-@code{nil}, it takes precedence over the @code{visible-bell}
5815variable.
5816@end defvar
5817
5818@node Window Systems
5819@section Window Systems
5820
5821 Emacs works with several window systems, most notably the X Window
5822System. Both Emacs and X use the term ``window,'' but use it
5823differently. An Emacs frame is a single window as far as X is
5824concerned; the individual Emacs windows are not known to X at all.
5825
5826@defvar window-system
77bb0476
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5827This frame-local variable tells Lisp programs what window system Emacs is using
5828for displaying the frame. The possible values are
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GM
5829
5830@table @code
5831@item x
5832@cindex X Window System
77bb0476 5833Emacs is displaying the frame using X.
b8d4c8d0 5834@item w32
77bb0476 5835Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
5836@item ns
5837Emacs is displaying the frame using the Nextstep interface (used on
5838GNUstep and Mac OS X).
77bb0476
EZ
5839@item pc
5840Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 5841@item nil
77bb0476 5842Emacs is displaying the frame on a character-based terminal.
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GM
5843@end table
5844@end defvar
5845
4267d515
EZ
5846@defvar initial-window-system
5847This variable holds the value of @code{window-system} used for the
f721deda
EZ
5848first frame created by Emacs during startup. (When Emacs is invoked
5849with the @option{--daemon} option, it does not create any initial
5850frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
5851Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
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5852@end defvar
5853
77bb0476
EZ
5854@defun window-system &optional frame
5855This function returns a symbol whose name tells what window system is
5856used for displaying @var{frame} (which defaults to the currently
5857selected frame). The list of possible symbols it returns is the same
5858one documented for the variable @code{window-system} above.
5859@end defun
5860
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GM
5861@defvar window-setup-hook
5862This variable is a normal hook which Emacs runs after handling the
5863initialization files. Emacs runs this hook after it has completed
5864loading your init file, the default initialization file (if
5865any), and the terminal-specific Lisp code, and running the hook
5866@code{term-setup-hook}.
5867
5868This hook is used for internal purposes: setting up communication with
5869the window system, and creating the initial window. Users should not
5870interfere with it.
5871@end defvar
5872
5873@ignore
5874 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5875@end ignore