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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
f9f59935 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/display
969fe9b5 6@node Display, Calendar, Processes, Top
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7@chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10that Emacs presents to the user.
11
12@menu
13* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 14* Forcing Redisplay:: Forcing redisplay.
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15* Truncation:: Folding or wrapping long text lines.
16* The Echo Area:: Where messages are displayed.
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17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
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19* Overlay Arrow:: Display of an arrow to indicate position.
20* Temporary Displays:: Displays that go away automatically.
21* Overlays:: Use overlays to highlight parts of the buffer.
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22* Width:: How wide a character or string is on the screen.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
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25* Display Property:: Enabling special display features.
26* Images:: Displaying images in Emacs buffers.
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27* Blinking:: How Emacs shows the matching open parenthesis.
28* Inverse Video:: Specifying how the screen looks.
29* Usual Display:: The usual conventions for displaying nonprinting chars.
30* Display Tables:: How to specify other conventions.
31* Beeping:: Audible signal to the user.
32* Window Systems:: Which window system is being used.
33@end menu
34
35@node Refresh Screen
36@section Refreshing the Screen
37
38The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 39given frame (@pxref{Frames}).
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40
41@c Emacs 19 feature
42@defun redraw-frame frame
43This function clears and redisplays frame @var{frame}.
44@end defun
45
46Even more powerful is @code{redraw-display}:
47
48@deffn Command redraw-display
49This function clears and redisplays all visible frames.
50@end deffn
51
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52 Processing user input takes absolute priority over redisplay. If you
53call these functions when input is available, they do nothing
54immediately, but a full redisplay does happen eventually---after all the
55input has been processed.
56
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57 Normally, suspending and resuming Emacs also refreshes the screen.
58Some terminal emulators record separate contents for display-oriented
59programs such as Emacs and for ordinary sequential display. If you are
60using such a terminal, you might want to inhibit the redisplay on
78608595 61resumption.
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62
63@defvar no-redraw-on-reenter
64@cindex suspend (cf. @code{no-redraw-on-reenter})
65@cindex resume (cf. @code{no-redraw-on-reenter})
66This variable controls whether Emacs redraws the entire screen after it
f9f59935 67has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 68to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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69@end defvar
70
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71@node Forcing Redisplay
72@section Forcing Redisplay
73@cindex forcing redisplay
74
75 Emacs redisplay normally stops if input arrives, and does not happen
76at all if input is available before it starts. Most of the time, this
77is exactly what you want. However, you can prevent preemption by
78binding @code{redisplay-dont-pause} to a non-@code{nil} value.
79
80@tindex redisplay-dont-pause
81@defvar redisplay-dont-pause
82If this variable is non-@code{nil}, pending input does not
83prevent or halt redisplay; redisplay occurs, and finishes,
84regardless of whether input is available. This feature is available
85as of Emacs 21.
86@end defvar
87
88 You can request a display update, but only if no input is pending,
89with @code{(sit-for 0)}. To force a display update even when input is
90pending, do this:
91
92@example
93(let ((redisplay-dont-pause t))
94 (sit-for 0))
95@end example
96
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97@node Truncation
98@section Truncation
99@cindex line wrapping
100@cindex continuation lines
101@cindex @samp{$} in display
102@cindex @samp{\} in display
103
104 When a line of text extends beyond the right edge of a window, the
105line can either be continued on the next screen line, or truncated to
106one screen line. The additional screen lines used to display a long
107text line are called @dfn{continuation} lines. Normally, a @samp{$} in
108the rightmost column of the window indicates truncation; a @samp{\} on
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109the rightmost column indicates a line that ``wraps'' onto the next line,
110which is also called @dfn{continuing} the line. (The display table can
111specify alternative indicators; see @ref{Display Tables}.)
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112
113 Note that continuation is different from filling; continuation happens
114on the screen only, not in the buffer contents, and it breaks a line
115precisely at the right margin, not at a word boundary. @xref{Filling}.
116
117@defopt truncate-lines
118This buffer-local variable controls how Emacs displays lines that extend
119beyond the right edge of the window. The default is @code{nil}, which
120specifies continuation. If the value is non-@code{nil}, then these
121lines are truncated.
122
123If the variable @code{truncate-partial-width-windows} is non-@code{nil},
124then truncation is always used for side-by-side windows (within one
125frame) regardless of the value of @code{truncate-lines}.
126@end defopt
127
bfe721d1 128@defopt default-truncate-lines
42b85554 129This variable is the default value for @code{truncate-lines}, for
969fe9b5 130buffers that do not have buffer-local values for it.
bfe721d1 131@end defopt
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132
133@defopt truncate-partial-width-windows
134This variable controls display of lines that extend beyond the right
135edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
136If it is non-@code{nil}, these lines are truncated; otherwise,
137@code{truncate-lines} says what to do with them.
138@end defopt
139
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140 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
141a window, that forces truncation.
142
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143 You can override the glyphs that indicate continuation or truncation
144using the display table; see @ref{Display Tables}.
42b85554 145
1911e6e5 146 If your buffer contains @emph{very} long lines, and you use
22697dac 147continuation to display them, just thinking about them can make Emacs
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148redisplay slow. The column computation and indentation functions also
149become slow. Then you might find it advisable to set
150@code{cache-long-line-scans} to @code{t}.
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151
152@defvar cache-long-line-scans
153If this variable is non-@code{nil}, various indentation and motion
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154functions, and Emacs redisplay, cache the results of scanning the
155buffer, and consult the cache to avoid rescanning regions of the buffer
156unless they are modified.
22697dac 157
bfe721d1 158Turning on the cache slows down processing of short lines somewhat.
22697dac 159
969fe9b5 160This variable is automatically buffer-local in every buffer.
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161@end defvar
162
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163@node The Echo Area
164@section The Echo Area
165@cindex error display
166@cindex echo area
167
22697dac 168The @dfn{echo area} is used for displaying messages made with the
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169@code{message} primitive, and for echoing keystrokes. It is not the
170same as the minibuffer, despite the fact that the minibuffer appears
171(when active) in the same place on the screen as the echo area. The
172@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
173between the echo area and the minibuffer for use of that screen space
174(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
175Error messages appear in the echo area; see @ref{Errors}.
176
177You can write output in the echo area by using the Lisp printing
178functions with @code{t} as the stream (@pxref{Output Functions}), or as
179follows:
180
181@defun message string &rest arguments
22697dac 182This function displays a one-line message in the echo area. The
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183argument @var{string} is similar to a C language @code{printf} control
184string. See @code{format} in @ref{String Conversion}, for the details
185on the conversion specifications. @code{message} returns the
186constructed string.
187
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188In batch mode, @code{message} prints the message text on the standard
189error stream, followed by a newline.
190
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191If @var{string}, or strings among the @var{arguments}, have @code{face}
192text properties, these affect the way the message is displayed.
193
42b85554 194@c Emacs 19 feature
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195If @var{string} is @code{nil}, @code{message} clears the echo area; if
196the echo area has been expanded automatically, this brings it back to
197its normal size. If the minibuffer is active, this brings the
198minibuffer contents back onto the screen immediately.
b22f3a19 199
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200@example
201@group
202(message "Minibuffer depth is %d."
203 (minibuffer-depth))
204 @print{} Minibuffer depth is 0.
205@result{} "Minibuffer depth is 0."
206@end group
207
208@group
209---------- Echo Area ----------
210Minibuffer depth is 0.
211---------- Echo Area ----------
212@end group
213@end example
214@end defun
215
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216@tindex with-temp-message
217@defmac with-temp-message message &rest body
218This construct displays a message in the echo area temporarily, during
219the execution of @var{body}. It displays @var{message}, executes
220@var{body}, then returns the value of the last body form while restoring
221the previous echo area contents.
222@end defmac
223
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224@defun message-or-box string &rest arguments
225This function displays a message like @code{message}, but may display it
226in a dialog box instead of the echo area. If this function is called in
227a command that was invoked using the mouse---more precisely, if
228@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
229@code{nil} or a list---then it uses a dialog box or pop-up menu to
230display the message. Otherwise, it uses the echo area. (This is the
231same criterion that @code{y-or-n-p} uses to make a similar decision; see
232@ref{Yes-or-No Queries}.)
233
234You can force use of the mouse or of the echo area by binding
235@code{last-nonmenu-event} to a suitable value around the call.
236@end defun
237
238@defun message-box string &rest arguments
239This function displays a message like @code{message}, but uses a dialog
240box (or a pop-up menu) whenever that is possible. If it is impossible
241to use a dialog box or pop-up menu, because the terminal does not
242support them, then @code{message-box} uses the echo area, like
243@code{message}.
244@end defun
245
f9f59935 246@defun current-message
a9f0a989 247@tindex current-message
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248This function returns the message currently being displayed in the
249echo area, or @code{nil} if there is none.
250@end defun
251
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252@defvar cursor-in-echo-area
253This variable controls where the cursor appears when a message is
254displayed in the echo area. If it is non-@code{nil}, then the cursor
255appears at the end of the message. Otherwise, the cursor appears at
256point---not in the echo area at all.
257
258The value is normally @code{nil}; Lisp programs bind it to @code{t}
259for brief periods of time.
260@end defvar
261
f9f59935 262@defvar echo-area-clear-hook
a9f0a989 263@tindex echo-area-clear-hook
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264This normal hook is run whenever the echo area is cleared---either by
265@code{(message nil)} or for any other reason.
266@end defvar
267
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268Almost all the messages displayed in the echo area are also recorded
269in the @samp{*Messages*} buffer.
270
271@defopt message-log-max
272This variable specifies how many lines to keep in the @samp{*Messages*}
273buffer. The value @code{t} means there is no limit on how many lines to
274keep. The value @code{nil} disables message logging entirely. Here's
275how to display a message and prevent it from being logged:
276
277@example
278(let (message-log-max)
279 (message @dots{}))
280@end example
281@end defopt
282
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283@defvar echo-keystrokes
284This variable determines how much time should elapse before command
285characters echo. Its value must be an integer, which specifies the
286number of seconds to wait before echoing. If the user types a prefix
287key (such as @kbd{C-x}) and then delays this many seconds before
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288continuing, the prefix key is echoed in the echo area. (Once echoing
289begins in a key sequence, all subsequent characters in the same key
290sequence are echoed immediately.)
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291
292If the value is zero, then command input is not echoed.
293@end defvar
294
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295@node Invisible Text
296@section Invisible Text
297
298@cindex invisible text
299You can make characters @dfn{invisible}, so that they do not appear on
300the screen, with the @code{invisible} property. This can be either a
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301text property (@pxref{Text Properties}) or a property of an overlay
302(@pxref{Overlays}).
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303
304In the simplest case, any non-@code{nil} @code{invisible} property makes
305a character invisible. This is the default case---if you don't alter
306the default value of @code{buffer-invisibility-spec}, this is how the
969fe9b5 307@code{invisible} property works.
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308
309More generally, you can use the variable @code{buffer-invisibility-spec}
310to control which values of the @code{invisible} property make text
311invisible. This permits you to classify the text into different subsets
312in advance, by giving them different @code{invisible} values, and
313subsequently make various subsets visible or invisible by changing the
314value of @code{buffer-invisibility-spec}.
315
316Controlling visibility with @code{buffer-invisibility-spec} is
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317especially useful in a program to display the list of entries in a
318database. It permits the implementation of convenient filtering
319commands to view just a part of the entries in the database. Setting
320this variable is very fast, much faster than scanning all the text in
321the buffer looking for properties to change.
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322
323@defvar buffer-invisibility-spec
324This variable specifies which kinds of @code{invisible} properties
325actually make a character invisible.
326
327@table @asis
328@item @code{t}
329A character is invisible if its @code{invisible} property is
330non-@code{nil}. This is the default.
331
332@item a list
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333Each element of the list specifies a criterion for invisibility; if a
334character's @code{invisible} property fits any one of these criteria,
335the character is invisible. The list can have two kinds of elements:
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336
337@table @code
338@item @var{atom}
969fe9b5 339A character is invisible if its @code{invisible} property value
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340is @var{atom} or if it is a list with @var{atom} as a member.
341
342@item (@var{atom} . t)
969fe9b5 343A character is invisible if its @code{invisible} property value
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344is @var{atom} or if it is a list with @var{atom} as a member.
345Moreover, if this character is at the end of a line and is followed
346by a visible newline, it displays an ellipsis.
347@end table
348@end table
349@end defvar
350
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351 Two functions are specifically provided for adding elements to
352@code{buffer-invisibility-spec} and removing elements from it.
353
f9f59935 354@defun add-to-invisibility-spec element
a9f0a989 355@tindex add-to-invisibility-spec
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356Add the element @var{element} to @code{buffer-invisibility-spec}
357(if it is not already present in that list).
358@end defun
359
f9f59935 360@defun remove-from-invisibility-spec element
a9f0a989 361@tindex remove-from-invisibility-spec
f9f59935 362Remove the element @var{element} from @code{buffer-invisibility-spec}.
a40d4712 363This does nothing if @var{element} is not in the list.
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364@end defun
365
366 One convention about the use of @code{buffer-invisibility-spec} is
367that a major mode should use the mode's own name as an element of
368@code{buffer-invisibility-spec} and as the value of the @code{invisible}
369property:
370
371@example
969fe9b5 372;; @r{If you want to display an ellipsis:}
f9f59935 373(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 374;; @r{If you don't want ellipsis:}
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375(add-to-invisibility-spec 'my-symbol)
376
377(overlay-put (make-overlay beginning end)
378 'invisible 'my-symbol)
379
969fe9b5 380;; @r{When done with the overlays:}
f9f59935 381(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 382;; @r{Or respectively:}
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383(remove-from-invisibility-spec 'my-symbol)
384@end example
385
5e8ae792 386@vindex line-move-ignore-invisible
bfe721d1 387 Ordinarily, commands that operate on text or move point do not care
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388whether the text is invisible. The user-level line motion commands
389explicitly ignore invisible newlines if
390@code{line-move-ignore-invisible} is non-@code{nil}, but only because
391they are explicitly programmed to do so.
bfe721d1 392
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393 Incremental search can make invisible overlays visible temporarily
394and/or permanently when a match includes invisible text. To enable
395this, the overlay should have a non-@code{nil}
396@code{isearch-open-invisible} property. The property value should be a
397function to be called with the overlay as an argument. This function
398should make the overlay visible permanently; it is used when the match
399overlaps the overlay on exit from the search.
400
401 During the search, such overlays are made temporarily visible by
402temporarily modifying their invisible and intangible properties. If you
ebc6903b 403want this to be done differently for a certain overlay, give it an
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404@code{isearch-open-invisible-temporary} property which is a function.
405The function is called with two arguments: the first is the overlay, and
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406the second is @code{t} to make the overlay visible, or @code{nil} to
407make it invisible again.
f9f59935 408
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409@node Selective Display
410@section Selective Display
411@cindex selective display
412
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413 @dfn{Selective display} refers to a pair of related features for
414hiding certain lines on the screen.
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415
416 The first variant, explicit selective display, is designed for use in
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417a Lisp program: it controls which lines are hidden by altering the text.
418The invisible text feature (@pxref{Invisible Text}) has partially
419replaced this feature.
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420
421 In the second variant, the choice of lines to hide is made
bfe721d1 422automatically based on indentation. This variant is designed to be a
22697dac 423user-level feature.
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424
425 The way you control explicit selective display is by replacing a
78608595 426newline (control-j) with a carriage return (control-m). The text that
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427was formerly a line following that newline is now invisible. Strictly
428speaking, it is temporarily no longer a line at all, since only newlines
429can separate lines; it is now part of the previous line.
430
431 Selective display does not directly affect editing commands. For
432example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
433invisible text. However, the replacement of newline characters with
434carriage return characters affects some editing commands. For example,
435@code{next-line} skips invisible lines, since it searches only for
436newlines. Modes that use selective display can also define commands
437that take account of the newlines, or that make parts of the text
438visible or invisible.
439
440 When you write a selectively displayed buffer into a file, all the
441control-m's are output as newlines. This means that when you next read
442in the file, it looks OK, with nothing invisible. The selective display
443effect is seen only within Emacs.
444
445@defvar selective-display
446This buffer-local variable enables selective display. This means that
447lines, or portions of lines, may be made invisible.
448
449@itemize @bullet
450@item
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451If the value of @code{selective-display} is @code{t}, then the character
452control-m marks the start of invisible text; the control-m, and the rest
453of the line following it, are not displayed. This is explicit selective
454display.
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455
456@item
457If the value of @code{selective-display} is a positive integer, then
458lines that start with more than that many columns of indentation are not
459displayed.
460@end itemize
461
462When some portion of a buffer is invisible, the vertical movement
463commands operate as if that portion did not exist, allowing a single
464@code{next-line} command to skip any number of invisible lines.
465However, character movement commands (such as @code{forward-char}) do
466not skip the invisible portion, and it is possible (if tricky) to insert
467or delete text in an invisible portion.
468
469In the examples below, we show the @emph{display appearance} of the
470buffer @code{foo}, which changes with the value of
471@code{selective-display}. The @emph{contents} of the buffer do not
472change.
473
474@example
475@group
476(setq selective-display nil)
477 @result{} nil
478
479---------- Buffer: foo ----------
4801 on this column
481 2on this column
482 3n this column
483 3n this column
484 2on this column
4851 on this column
486---------- Buffer: foo ----------
487@end group
488
489@group
490(setq selective-display 2)
491 @result{} 2
492
493---------- Buffer: foo ----------
4941 on this column
495 2on this column
496 2on this column
4971 on this column
498---------- Buffer: foo ----------
499@end group
500@end example
501@end defvar
502
503@defvar selective-display-ellipses
504If this buffer-local variable is non-@code{nil}, then Emacs displays
505@samp{@dots{}} at the end of a line that is followed by invisible text.
506This example is a continuation of the previous one.
507
508@example
509@group
510(setq selective-display-ellipses t)
511 @result{} t
512
513---------- Buffer: foo ----------
5141 on this column
515 2on this column ...
516 2on this column
5171 on this column
518---------- Buffer: foo ----------
519@end group
520@end example
521
522You can use a display table to substitute other text for the ellipsis
523(@samp{@dots{}}). @xref{Display Tables}.
524@end defvar
525
526@node Overlay Arrow
527@section The Overlay Arrow
528@cindex overlay arrow
529
530 The @dfn{overlay arrow} is useful for directing the user's attention
531to a particular line in a buffer. For example, in the modes used for
532interface to debuggers, the overlay arrow indicates the line of code
533about to be executed.
534
535@defvar overlay-arrow-string
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536This variable holds the string to display to call attention to a
537particular line, or @code{nil} if the arrow feature is not in use.
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538@end defvar
539
540@defvar overlay-arrow-position
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541This variable holds a marker that indicates where to display the overlay
542arrow. It should point at the beginning of a line. The arrow text
543appears at the beginning of that line, overlaying any text that would
544otherwise appear. Since the arrow is usually short, and the line
545usually begins with indentation, normally nothing significant is
546overwritten.
547
548The overlay string is displayed only in the buffer that this marker
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549points into. Thus, only one buffer can have an overlay arrow at any
550given time.
551@c !!! overlay-arrow-position: but the overlay string may remain in the display
552@c of some other buffer until an update is required. This should be fixed
553@c now. Is it?
554@end defvar
555
969fe9b5 556 You can do a similar job by creating an overlay with a
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557@code{before-string} property. @xref{Overlay Properties}.
558
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559@node Temporary Displays
560@section Temporary Displays
561
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562 Temporary displays are used by Lisp programs to put output into a
563buffer and then present it to the user for perusal rather than for
564editing. Many help commands use this feature.
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565
566@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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567This function executes @var{forms} while arranging to insert any output
568they print into the buffer named @var{buffer-name}, which is first
569created if necessary, and put into Help mode. Finally, the buffer is
570displayed in some window, but not selected.
571
572If the @var{forms} do not change the major mode in the output buffer, so
573that it is still Help mode at the end of their execution, then
574@code{with-output-to-temp-buffer} makes this buffer read-only at the
575end, and also scans it for function and variable names to make them into
576clickable cross-references.
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577
578The string @var{buffer-name} specifies the temporary buffer, which
579need not already exist. The argument must be a string, not a buffer.
580The buffer is erased initially (with no questions asked), and it is
581marked as unmodified after @code{with-output-to-temp-buffer} exits.
582
583@code{with-output-to-temp-buffer} binds @code{standard-output} to the
584temporary buffer, then it evaluates the forms in @var{forms}. Output
585using the Lisp output functions within @var{forms} goes by default to
586that buffer (but screen display and messages in the echo area, although
587they are ``output'' in the general sense of the word, are not affected).
588@xref{Output Functions}.
589
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590Several hooks are available for customizing the behavior
591of this construct; they are listed below.
592
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593The value of the last form in @var{forms} is returned.
594
595@example
596@group
597---------- Buffer: foo ----------
598 This is the contents of foo.
599---------- Buffer: foo ----------
600@end group
601
602@group
603(with-output-to-temp-buffer "foo"
604 (print 20)
605 (print standard-output))
606@result{} #<buffer foo>
607
608---------- Buffer: foo ----------
60920
610
611#<buffer foo>
612
613---------- Buffer: foo ----------
614@end group
615@end example
616@end defspec
617
618@defvar temp-buffer-show-function
78608595 619If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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620calls it as a function to do the job of displaying a help buffer. The
621function gets one argument, which is the buffer it should display.
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622
623It is a good idea for this function to run @code{temp-buffer-show-hook}
624just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 625@code{save-selected-window} and with the chosen window and buffer
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626selected.
627@end defvar
628
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629@defvar temp-buffer-setup-hook
630@tindex temp-buffer-setup-hook
631This normal hook is run by @code{with-output-to-temp-buffer} before
632evaluating @var{body}. When the hook runs, the help buffer is current.
633This hook is normally set up with a function to put the buffer in Help
634mode.
635@end defvar
636
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637@defvar temp-buffer-show-hook
638This normal hook is run by @code{with-output-to-temp-buffer} after
639displaying the help buffer. When the hook runs, the help buffer is
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640current, and the window it was displayed in is selected. This hook is
641normally set up with a function to make the buffer read only, and find
642function names and variable names in it, provided the major mode is
643still Help mode.
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644@end defvar
645
646@defun momentary-string-display string position &optional char message
647This function momentarily displays @var{string} in the current buffer at
648@var{position}. It has no effect on the undo list or on the buffer's
649modification status.
650
651The momentary display remains until the next input event. If the next
652input event is @var{char}, @code{momentary-string-display} ignores it
653and returns. Otherwise, that event remains buffered for subsequent use
654as input. Thus, typing @var{char} will simply remove the string from
655the display, while typing (say) @kbd{C-f} will remove the string from
656the display and later (presumably) move point forward. The argument
657@var{char} is a space by default.
658
659The return value of @code{momentary-string-display} is not meaningful.
660
bfe721d1 661If the string @var{string} does not contain control characters, you can
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662do the same job in a more general way by creating (and then subsequently
663deleting) an overlay with a @code{before-string} property.
664@xref{Overlay Properties}.
bfe721d1 665
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666If @var{message} is non-@code{nil}, it is displayed in the echo area
667while @var{string} is displayed in the buffer. If it is @code{nil}, a
668default message says to type @var{char} to continue.
669
670In this example, point is initially located at the beginning of the
671second line:
672
673@example
674@group
675---------- Buffer: foo ----------
676This is the contents of foo.
677@point{}Second line.
678---------- Buffer: foo ----------
679@end group
680
681@group
682(momentary-string-display
683 "**** Important Message! ****"
684 (point) ?\r
685 "Type RET when done reading")
686@result{} t
687@end group
688
689@group
690---------- Buffer: foo ----------
691This is the contents of foo.
692**** Important Message! ****Second line.
693---------- Buffer: foo ----------
694
695---------- Echo Area ----------
696Type RET when done reading
697---------- Echo Area ----------
698@end group
699@end example
700@end defun
701
702@node Overlays
703@section Overlays
704@cindex overlays
705
706You can use @dfn{overlays} to alter the appearance of a buffer's text on
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707the screen, for the sake of presentation features. An overlay is an
708object that belongs to a particular buffer, and has a specified
709beginning and end. It also has properties that you can examine and set;
710these affect the display of the text within the overlay.
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711
712@menu
713* Overlay Properties:: How to read and set properties.
714 What properties do to the screen display.
715* Managing Overlays:: Creating, moving, finding overlays.
716@end menu
717
718@node Overlay Properties
719@subsection Overlay Properties
720
8241495d 721 Overlay properties are like text properties in that the properties that
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722alter how a character is displayed can come from either source. But in
723most respects they are different. Text properties are considered a part
724of the text; overlays are specifically considered not to be part of the
725text. Thus, copying text between various buffers and strings preserves
726text properties, but does not try to preserve overlays. Changing a
727buffer's text properties marks the buffer as modified, while moving an
728overlay or changing its properties does not. Unlike text property
729changes, overlay changes are not recorded in the buffer's undo list.
730@xref{Text Properties}, for comparison.
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732 These functions are used for reading and writing the properties of an
733overlay:
734
735@defun overlay-get overlay prop
736This function returns the value of property @var{prop} recorded in
737@var{overlay}, if any. If @var{overlay} does not record any value for
738that property, but it does have a @code{category} property which is a
739symbol, that symbol's @var{prop} property is used. Otherwise, the value
740is @code{nil}.
741@end defun
742
743@defun overlay-put overlay prop value
744This function sets the value of property @var{prop} recorded in
745@var{overlay} to @var{value}. It returns @var{value}.
746@end defun
747
748 See also the function @code{get-char-property} which checks both
749overlay properties and text properties for a given character.
750@xref{Examining Properties}.
751
752 Many overlay properties have special meanings; here is a table
753of them:
754
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755@table @code
756@item priority
757@kindex priority @r{(overlay property)}
758This property's value (which should be a nonnegative number) determines
759the priority of the overlay. The priority matters when two or more
760overlays cover the same character and both specify a face for display;
761the one whose @code{priority} value is larger takes priority over the
762other, and its face attributes override the face attributes of the lower
763priority overlay.
764
765Currently, all overlays take priority over text properties. Please
766avoid using negative priority values, as we have not yet decided just
767what they should mean.
768
769@item window
770@kindex window @r{(overlay property)}
771If the @code{window} property is non-@code{nil}, then the overlay
772applies only on that window.
773
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774@item category
775@kindex category @r{(overlay property)}
776If an overlay has a @code{category} property, we call it the
bfe721d1 777@dfn{category} of the overlay. It should be a symbol. The properties
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778of the symbol serve as defaults for the properties of the overlay.
779
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780@item face
781@kindex face @r{(overlay property)}
f9f59935 782This property controls the way text is displayed---for example, which
8241495d 783font and which colors. @xref{Faces}, for more information.
f9f59935 784
8241495d 785In the simplest case, the value is a face name. It can also be a list;
a40d4712 786then each element can be any of these possibilities:
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787
788@itemize @bullet
789@item
790A face name (a symbol or string).
791
792@item
793Starting in Emacs 21, a property list of face attributes. This has the
794form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
795face attribute name and @var{value} is a meaningful value for that
796attribute. With this feature, you do not need to create a face each
797time you want to specify a particular attribute for certain text.
798@xref{Face Attributes}.
799
800@item
801A cons cell of the form @code{(foreground-color . @var{color-name})} or
802@code{(background-color . @var{color-name})}. These elements specify
803just the foreground color or just the background color.
804
805@code{(foreground-color . @var{color-name})} is equivalent to
806@code{(:foreground @var{color-name})}, and likewise for the background.
807@end itemize
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808
809@item mouse-face
810@kindex mouse-face @r{(overlay property)}
811This property is used instead of @code{face} when the mouse is within
f9f59935 812the range of the overlay.
42b85554 813
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814@item display
815@kindex display @r{(overlay property)}
816This property activates various features that change the
817way text is displayed. For example, it can make text appear taller
818or shorter, higher or lower, wider or narror, or replaced with an image.
819@xref{Display Property}.
820
821@item help-echo
822@kindex help-echo @r{(text property)}
823If an overlay has a string as its @code{help-echo} property, then when
824you move the mouse onto the text in the overlay, Emacs displays that
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825string in the echo area, or in the tooltip window. This feature is
826available starting in Emacs 21.
8241495d 827
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828@item modification-hooks
829@kindex modification-hooks @r{(overlay property)}
830This property's value is a list of functions to be called if any
831character within the overlay is changed or if text is inserted strictly
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832within the overlay.
833
834The hook functions are called both before and after each change.
835If the functions save the information they receive, and compare notes
836between calls, they can determine exactly what change has been made
837in the buffer text.
838
839When called before a change, each function receives four arguments: the
840overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 841modified.
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843When called after a change, each function receives five arguments: the
844overlay, @code{t}, the beginning and end of the text range just
845modified, and the length of the pre-change text replaced by that range.
846(For an insertion, the pre-change length is zero; for a deletion, that
847length is the number of characters deleted, and the post-change
bfe721d1 848beginning and end are equal.)
22697dac 849
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850@item insert-in-front-hooks
851@kindex insert-in-front-hooks @r{(overlay property)}
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852This property's value is a list of functions to be called before and
853after inserting text right at the beginning of the overlay. The calling
854conventions are the same as for the @code{modification-hooks} functions.
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855
856@item insert-behind-hooks
857@kindex insert-behind-hooks @r{(overlay property)}
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858This property's value is a list of functions to be called before and
859after inserting text right at the end of the overlay. The calling
860conventions are the same as for the @code{modification-hooks} functions.
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861
862@item invisible
863@kindex invisible @r{(overlay property)}
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864The @code{invisible} property can make the text in the overlay
865invisible, which means that it does not appear on the screen.
866@xref{Invisible Text}, for details.
867
868@item intangible
869@kindex intangible @r{(overlay property)}
870The @code{intangible} property on an overlay works just like the
bfe721d1 871@code{intangible} text property. @xref{Special Properties}, for details.
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872
873@item isearch-open-invisible
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874This property tells incremental search how to make an invisible overlay
875visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 876Text}.
42b85554 877
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878@item isearch-open-invisible-temporary
879This property tells incremental search how to make an invisible overlay
880visible, temporarily, during the search. @xref{Invisible Text}.
881
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882@item before-string
883@kindex before-string @r{(overlay property)}
884This property's value is a string to add to the display at the beginning
885of the overlay. The string does not appear in the buffer in any
a40d4712 886sense---only on the screen.
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887
888@item after-string
889@kindex after-string @r{(overlay property)}
890This property's value is a string to add to the display at the end of
891the overlay. The string does not appear in the buffer in any
a40d4712 892sense---only on the screen.
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893
894@item evaporate
895@kindex evaporate @r{(overlay property)}
896If this property is non-@code{nil}, the overlay is deleted automatically
897if it ever becomes empty (i.e., if it spans no characters).
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898
899@item local-map
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900@cindex keymap of character (and overlays)
901@kindex local-map @r{(overlay property)}
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902If this property is non-@code{nil}, it specifies a keymap for a portion
903of the text. The property's value replaces the buffer's local map, when
904the character after point is within the overlay. @xref{Active Keymaps}.
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905@end table
906
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907@node Managing Overlays
908@subsection Managing Overlays
909
910 This section describes the functions to create, delete and move
911overlays, and to examine their contents.
912
f9f59935 913@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 914This function creates and returns an overlay that belongs to
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915@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
916and @var{end} must specify buffer positions; they may be integers or
917markers. If @var{buffer} is omitted, the overlay is created in the
918current buffer.
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919
920The arguments @var{front-advance} and @var{rear-advance} specify the
921insertion type for the start of the overlay and for the end of the
922overlay. @xref{Marker Insertion Types}.
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923@end defun
924
925@defun overlay-start overlay
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926This function returns the position at which @var{overlay} starts,
927as an integer.
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928@end defun
929
930@defun overlay-end overlay
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931This function returns the position at which @var{overlay} ends,
932as an integer.
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933@end defun
934
935@defun overlay-buffer overlay
936This function returns the buffer that @var{overlay} belongs to.
937@end defun
938
939@defun delete-overlay overlay
940This function deletes @var{overlay}. The overlay continues to exist as
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941a Lisp object, but ceases to be attached to the buffer it belonged to,
942and ceases to have any effect on display.
943
944A deleted overlay is not permanently useless. You can give it
a40d4712 945a position in a buffer again by calling @code{move-overlay}.
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946@end defun
947
948@defun move-overlay overlay start end &optional buffer
949This function moves @var{overlay} to @var{buffer}, and places its bounds
950at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
951must specify buffer positions; they may be integers or markers. If
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952@var{buffer} is omitted, @var{overlay} stays in the same buffer;
953if @var{overlay} was deleted, it goes into the current buffer.
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954
955The return value is @var{overlay}.
956
957This is the only valid way to change the endpoints of an overlay. Do
958not try modifying the markers in the overlay by hand, as that fails to
959update other vital data structures and can cause some overlays to be
960``lost''.
961@end defun
962
963@defun overlays-at pos
964This function returns a list of all the overlays that contain position
965@var{pos} in the current buffer. The list is in no particular order.
966An overlay contains position @var{pos} if it begins at or before
967@var{pos}, and ends after @var{pos}.
968@end defun
969
f9f59935 970@defun overlays-in beg end
a9f0a989 971@tindex overlays-in
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972This function returns a list of the overlays that overlap the region
973@var{beg} through @var{end}. ``Overlap'' means that at least one
974character is contained within the overlay and also contained within the
975specified region; however, empty overlays are included in the result if
976they are located at @var{beg} or between @var{beg} and @var{end}.
977@end defun
978
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979@defun next-overlay-change pos
980This function returns the buffer position of the next beginning or end
981of an overlay, after @var{pos}.
982@end defun
983
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984@defun previous-overlay-change pos
985This function returns the buffer position of the previous beginning or
986end of an overlay, before @var{pos}.
987@end defun
988
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989@node Width
990@section Width
991
992Since not all characters have the same width, these functions let you
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993check the width of a character. @xref{Primitive Indent}, and
994@ref{Screen Lines}, for related functions.
f9f59935 995
f9f59935 996@defun char-width char
a9f0a989 997@tindex char-width
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998This function returns the width in columns of the character @var{char},
999if it were displayed in the current buffer and the selected window.
1000@end defun
1001
f9f59935 1002@defun string-width string
a9f0a989 1003@tindex string-width
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1004This function returns the width in columns of the string @var{string},
1005if it were displayed in the current buffer and the selected window.
1006@end defun
1007
f9f59935 1008@defun truncate-string-to-width string width &optional start-column padding
a9f0a989 1009@tindex truncate-string-to-width
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1010This function returns the part of @var{string} that fits within
1011@var{width} columns, as a new string.
1012
1013If @var{string} does not reach @var{width}, then the result ends where
1014@var{string} ends. If one multi-column character in @var{string}
1015extends across the column @var{width}, that character is not included in
1016the result. Thus, the result can fall short of @var{width} but cannot
1017go beyond it.
1018
1019The optional argument @var{start-column} specifies the starting column.
1020If this is non-@code{nil}, then the first @var{start-column} columns of
1021the string are omitted from the value. If one multi-column character in
1022@var{string} extends across the column @var{start-column}, that
1023character is not included.
1024
1025The optional argument @var{padding}, if non-@code{nil}, is a padding
1026character added at the beginning and end of the result string, to extend
1027it to exactly @var{width} columns. The padding character is used at the
1028end of the result if it falls short of @var{width}. It is also used at
1029the beginning of the result if one multi-column character in
1030@var{string} extends across the column @var{start-column}.
1031
1032@example
1033(truncate-string-to-width "\tab\t" 12 4)
1034 @result{} "ab"
1035(truncate-string-to-width "\tab\t" 12 4 ?\ )
1036 @result{} " ab "
1037@end example
1038@end defun
1039
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1040@node Faces
1041@section Faces
1042@cindex face
1043
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1044 A @dfn{face} is a named collection of graphical attributes: font
1045family, foreground color, background color, optional underlining, and
1046many others. Faces are used in Emacs to control the style of display of
1047particular parts of the text or the frame.
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1048
1049@cindex face id
969fe9b5 1050Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1051low levels within Emacs. However, for most purposes, you refer to
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1052faces in Lisp programs by their names.
1053
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1054@defun facep object
1055This function returns @code{t} if @var{object} is a face name symbol (or
1056if it is a vector of the kind used internally to record face data). It
1057returns @code{nil} otherwise.
1058@end defun
1059
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1060Each face name is meaningful for all frames, and by default it has the
1061same meaning in all frames. But you can arrange to give a particular
1062face name a special meaning in one frame if you wish.
1063
1064@menu
1065* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1066* Defining Faces:: How to define a face with @code{defface}.
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1067* Face Attributes:: What is in a face?
1068* Attribute Functions:: Functions to examine and set face attributes.
1069* Merging Faces:: How Emacs combines the faces specified for a character.
1070* Font Selection:: Finding the best available font for a face.
42b85554 1071* Face Functions:: How to define and examine faces.
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1072* Auto Faces:: Hook for automatic face assignment.
1073* Font Lookup:: Looking up the names of available fonts
1074 and information about them.
1075* Fontsets:: A fontset is a collection of fonts
1076 that handle a range of character sets.
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1077@end menu
1078
1079@node Standard Faces
1080@subsection Standard Faces
1081
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1082 This table lists all the standard faces and their uses. Most of them
1083are used for displaying certain parts of the frames or certain kinds of
1084text; you can control how those places look by customizing these faces.
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1085
1086@table @code
1087@item default
1088@kindex default @r{(face name)}
1089This face is used for ordinary text.
1090
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1091@item mode-line
1092@kindex mode-line @r{(face name)}
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1093This face is used for mode lines, and for menu bars when toolkit menus
1094are not used---but only if @code{mode-line-inverse-video} is
1095non-@code{nil}.
8241495d 1096
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1097@item modeline
1098@kindex modeline @r{(face name)}
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1099This is an alias for the @code{mode-line} face, for compatibility with
1100old Emacs versions.
1101
1102@item header-line
1103@kindex header-line @r{(face name)}
1104This face is used for the header lines of windows that have them.
1105
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1106@item menu
1107This face controls the display of menus, both their colors and their
1108font. (This works only on certain systems.)
1109
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1110@item fringe
1111@kindex fringe @r{(face name)}
1112This face controls the colors of window fringes, the thin areas on
1113either side that are used to display continuation and truncation glyphs.
1114
1115@item scroll-bar
1116@kindex scroll-bar @r{(face name)}
1117This face controls the colors for display of scroll bars.
1118
1119@item tool-bar
1120@kindex tool-bar @r{(face name)}
1121This face is used for display of the tool bar, if any.
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1122
1123@item region
1124@kindex region @r{(face name)}
1125This face is used for highlighting the region in Transient Mark mode.
1126
1127@item secondary-selection
1128@kindex secondary-selection @r{(face name)}
1129This face is used to show any secondary selection you have made.
1130
1131@item highlight
1132@kindex highlight @r{(face name)}
1133This face is meant to be used for highlighting for various purposes.
1134
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1135@item trailing-whitespace
1136@kindex trailing-whitespace @r{(face name)}
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1137This face is used to display excess whitespace at the end of a line,
1138if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1139@end table
42b85554 1140
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1141 In contrast, these faces are provided to change the appearance of text
1142in specific ways. You can use them on specific text, when you want
1143the effects they produce.
1144
1145@table @code
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1146@item bold
1147@kindex bold @r{(face name)}
1148This face uses a bold font, if possible. It uses the bold variant of
1149the frame's font, if it has one. It's up to you to choose a default
1150font that has a bold variant, if you want to use one.
1151
1152@item italic
1153@kindex italic @r{(face name)}
1154This face uses the italic variant of the frame's font, if it has one.
1155
1156@item bold-italic
1157@kindex bold-italic @r{(face name)}
1158This face uses the bold italic variant of the frame's font, if it has
1159one.
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1160
1161@item underline
1162@kindex underline @r{(face name)}
1163This face underlines text.
1164
1165@item fixed-patch
1166@kindex fixed-patch @r{(face name)}
1167This face forces use of a particular fixed-width font.
1168
1169@item variable-patch
1170@kindex variable-patch @r{(face name)}
1171This face forces use of a particular variable-width font. It's
a40d4712 1172reasonable to customize this to use a different variable-width font, if
8241495d 1173you like, but you should not make it a fixed-width font.
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1174@end table
1175
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1176@defvar show-trailing-whitespace
1177@tindex show-trailing-whitespace
1178If this variable is non-@code{nil}, Emacs uses the
1179@code{trailing-whitespace} face to display any spaces and tabs at the
1180end of a line.
1181@end defvar
1182
969fe9b5 1183@node Defining Faces
a9f0a989 1184@subsection Defining Faces
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1185
1186 The way to define a new face is with @code{defface}. This creates a
1187kind of customization item (@pxref{Customization}) which the user can
1188customize using the Customization buffer (@pxref{Easy Customization,,,
1189emacs, The GNU Emacs Manual}).
1190
969fe9b5 1191@defmac defface face spec doc [keyword value]...
a9f0a989 1192@tindex defface
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1193This declares @var{face} as a customizable face that defaults according
1194to @var{spec}. You should not quote the symbol @var{face}. The
1195argument @var{doc} specifies the face documentation. The keywords you
1196can use in @code{defface} are the same ones that are meaningful in both
1197@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1198
1199When @code{defface} executes, it defines the face according to
a9f0a989 1200@var{spec}, then uses any customizations that were read from the
a40d4712 1201init file (@pxref{Init File}) to override that specification.
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1202
1203The purpose of @var{spec} is to specify how the face should appear on
1204different kinds of terminals. It should be an alist whose elements have
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1205the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1206@var{display}, specifies a class of terminals. The element's second element,
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1207@var{atts}, is a list of face attributes and their values; it specifies
1208what the face should look like on that kind of terminal. The possible
1209attributes are defined in the value of @code{custom-face-attributes}.
1210
1211The @var{display} part of an element of @var{spec} determines which
1212frames the element applies to. If more than one element of @var{spec}
1213matches a given frame, the first matching element is the only one used
1214for that frame. There are two possibilities for @var{display}:
1215
1216@table @asis
1217@item @code{t}
1218This element of @var{spec} matches all frames. Therefore, any
1219subsequent elements of @var{spec} are never used. Normally
1220@code{t} is used in the last (or only) element of @var{spec}.
1221
a9f0a989 1222@item a list
1911e6e5 1223If @var{display} is a list, each element should have the form
969fe9b5
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1224@code{(@var{characteristic} @var{value}@dots{})}. Here
1225@var{characteristic} specifies a way of classifying frames, and the
1226@var{value}s are possible classifications which @var{display} should
1227apply to. Here are the possible values of @var{characteristic}:
1228
1229@table @code
1230@item type
1231The kind of window system the frame uses---either @code{x}, @code{pc}
1232(for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1233@code{tty}.
1234
1235@item class
1236What kinds of colors the frame supports---either @code{color},
1237@code{grayscale}, or @code{mono}.
1238
1239@item background
1911e6e5 1240The kind of background---either @code{light} or @code{dark}.
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1241@end table
1242
1243If an element of @var{display} specifies more than one @var{value} for a
1244given @var{characteristic}, any of those values is acceptable. If
1245@var{display} has more than one element, each element should specify a
1246different @var{characteristic}; then @emph{each} characteristic of the
1247frame must match one of the @var{value}s specified for it in
1248@var{display}.
1249@end table
1250@end defmac
1251
a40d4712 1252 Here's how the standard face @code{region} is defined:
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1253
1254@example
a40d4712 1255@group
969fe9b5 1256(defface region
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1257 `((((type tty) (class color))
1258 (:background "blue" :foreground "white"))
1259@end group
1260 (((type tty) (class mono))
1261 (:inverse-video t))
1262 (((class color) (background dark))
1263 (:background "blue"))
1264 (((class color) (background light))
1265 (:background "lightblue"))
1266 (t (:background "gray")))
1267@group
1268 "Basic face for highlighting the region."
1269 :group 'basic-faces)
1270@end group
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1271@end example
1272
1273 Internally, @code{defface} uses the symbol property
1274@code{face-defface-spec} to record the face attributes specified in
1275@code{defface}, @code{saved-face} for the attributes saved by the user
1276with the customization buffer, and @code{face-documentation} for the
1277documentation string.
1278
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1279@tindex frame-background-mode
1280@defopt frame-background-mode
1281This option, if non-@code{nil}, specifies the background type to use for
1282interpreting face definitions. If it is @code{dark}, then Emacs treats
1283all frames as if they had a dark background, regardless of their actual
1284background colors. If it is @code{light}, then Emacs treats all frames
1285as if they had a light background.
1286@end defopt
1287
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1288@node Face Attributes
1289@subsection Face Attributes
1290@cindex face attributes
42b85554 1291
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1292 The effect of using a face is determined by a fixed set of @dfn{face
1293attributes}. This table lists all the face attributes, and what they
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1294mean. Note that in general, more than one face can be specified for a
1295given piece of text; when that happens, the attributes of all the faces
1296are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1297
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1298 In Emacs 21, any attribute in a face can have the value
1299@code{unspecified}. This means the face doesn't specify that attribute.
1300In face merging, when the first face fails to specify a particular
1301attribute, that means the next face gets a chance. However, the
1302@code{default} face must specify all attributes.
42b85554 1303
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1304 Some of these font attributes are meaningful only on certain kinds of
1305displays---if your display cannot handle a certain attribute, the
1306attribute is ignored. (The attributes @code{:family}, @code{:width},
1307@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1308an X Logical Font Descriptor.)
42b85554 1309
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1310@table @code
1311@item :family
1312Font family name, or fontset name (@pxref{Fontsets}). If you specify a
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1313font family name, the wild-card characters @samp{*} and @samp{?} are
1314allowed.
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1315
1316@item :width
1317Relative proportionate width, also known as the character set width or
1318set width. This should be one of the symbols @code{ultra-condensed},
1319@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1320@code{normal}, @code{semi-expanded}, @code{expanded},
1321@code{extra-expanded}, or @code{ultra-expanded}.
1322
1323@item :height
a40d4712 1324Font height, an integer in units of 1/10 point.
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1325
1326@item :weight
1327Font weight---a symbol from this series (from most dense to most faint):
1328@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1329@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1330or @code{ultra-light}.
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1331
1332On a text-only terminal, any weight greater than normal is displayed as
1333extra bright, and any weight less than normal is displayed as
1334half-bright (This is provided the terminal supports the feature.)
1335
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1336On a text-only terminal, any weight greater than normal is displayed as
1337extra bright, and any weight less than normal is displayed as
1338half-bright (provided the terminal supports the feature).
1339
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1340@item :slant
1341Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1342@code{reverse-italic}, or @code{reverse-oblique}.
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1343
1344On a text-only terminal, slanted text is displayed as half-bright, if
1345the terminal supports the feature.
1346
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1347@item :foreground
1348Foreground color, a string.
1349
1350@item :background
1351Background color, a string.
1352
1353@item :inverse-video
1354Whether or not characters should be displayed in inverse video. The
1355value should be @code{t} (yes) or @code{nil} (no).
1356
1357@item :stipple
a40d4712 1358The background stipple, a bitmap.
8241495d 1359
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1360The value can be a string; that should be the name of a file containing
1361external-format X bitmap data. The file is found in the directories
1362listed in the variable @code{x-bitmap-file-path}.
8241495d 1363
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1364Alternatively, the value can specify the bitmap directly, with a list of
1365the form @code{(@var{width} @var{height} @var{data})}. Here,
1366@var{width} and @var{height} specify the size in pixels, and @var{data}
1367is a string containing the raw bits of the bitmap, row by row. Each row
1368occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1369(which should be a unibyte string for best results).
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1370
1371If the value is @code{nil}, that means use no stipple pattern.
1372
1373Normally you do not need to set the stipple attribute, because it is
1374used automatically to handle certain shades of gray.
1375
1376@item :underline
1377Whether or not characters should be underlined, and in what color. If
1378the value is @code{t}, underlining uses the foreground color of the
1379face. If the value is a string, underlining uses that color. The
1380value @code{nil} means do not underline.
1381
1382@item :overline
1383Whether or not characters should be overlined, and in what color.
1384The value is used like that of @code{:underline}.
1385
1386@item :strike-through
1387Whether or not characters should be strike-through, and in what
1388color. The value is used like that of @code{:underline}.
1389
1390@item :box
1391Whether or not a box should be drawn around characters, its color, the
a40d4712 1392width of the box lines, and 3D appearance.
8241495d 1393@end table
42b85554 1394
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1395 Here are the possible values of the @code{:box} attribute, and what
1396they mean:
42b85554 1397
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1398@table @asis
1399@item @code{nil}
1400Don't draw a box.
bfe721d1 1401
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1402@item @code{t}
1403Draw a box with lines of width 1, in the foreground color.
42b85554 1404
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1405@item @var{color}
1406Draw a box with lines of width 1, in color @var{color}.
42b85554 1407
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1408@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1409This way you can explicitly specify all aspects of the box. The value
1410@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1411
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1412The value @var{color} specifies the color to draw with. The default is
1413the foreground color of the face for simple boxes, and the background
1414color of the face for 3D boxes.
42b85554 1415
8241495d
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1416The value @var{style} specifies whether to draw a 3D box. If it is
1417@code{released-button}, the box looks like a 3D button that is not being
1418pressed. If it is @code{pressed-button}, the box looks like a 3D button
1419that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1420is used.
1421@end table
42b85554 1422
8241495d
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1423 The attributes @code{:overline}, @code{:strike-through} and
1424@code{:box} are new in Emacs 21. The attributes @code{:family},
1425@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
a40d4712
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1426new; previous versions used the following attributes, now semi-obsolete,
1427to specify some of the same information:
42b85554 1428
8241495d
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1429@table @code
1430@item :font
a40d4712 1431This attribute specifies the font name.
42b85554 1432
8241495d
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1433@item :bold
1434A non-@code{nil} value specifies a bold font.
42b85554 1435
8241495d
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1436@item :italic
1437A non-@code{nil} value specifies an italic font.
1438@end table
42b85554 1439
8241495d
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1440 For compatibility, you can still set these ``attributes'' in Emacs 21,
1441even though they are not real face attributes. Here is what that does:
42b85554 1442
8241495d
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1443@table @code
1444@item :font
a40d4712
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1445You can specify an X font name as the ``value'' of this ``attribute'';
1446that sets the @code{:family}, @code{:width}, @code{:height},
1447@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
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1448
1449If the value is a pattern with wildcards, the first font that matches
1450the pattern is used to set these attributes.
1451
1452@item :bold
1453A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1454This actually works by setting the @code{:weight} attribute.
1455
1456@item :italic
1457A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1458This actually works by setting the @code{:slant} attribute.
1459@end table
42b85554 1460
8241495d
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1461@defvar x-bitmap-file-path
1462This variable specifies a list of directories for searching
1463for bitmap files, for the @code{:stipple} attribute.
1464@end defvar
1465
ea7220f8 1466@defun bitmap-spec-p object
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1467This returns @code{t} if @var{object} is a valid bitmap
1468specification, suitable for use with @code{:stipple}.
1469It returns @code{nil} otherwise.
1470@end defun
1471
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1472@node Attribute Functions
1473@subsection Face Attribute Functions
42b85554
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1474
1475 You can modify the attributes of an existing face with the following
1476functions. If you specify @var{frame}, they affect just that frame;
1477otherwise, they affect all frames as well as the defaults that apply to
1478new frames.
1479
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1480@tindex set-face-attribute
1481@defun set-face-attribute face frame &rest arguments
1482This function sets one or more attributes of face @var{face}
1483for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1484the attribute for all frames, and the defaults for new frames.
1485
1486The extra arguments @var{arguments} specify the attributes to set, and
1487the values for them. They should consist of alternating attribute names
a40d4712 1488(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
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1489Thus,
1490
1491@example
1492(set-face-attribute 'foo nil
1493 :width :extended
1494 :weight :bold
1495 :underline "red")
1496@end example
1497
1498@noindent
1499sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1500to the corresponding values.
1501@end defun
1502
1503@tindex face-attribute
1504@defun face-attribute face attribute &optional frame
1505This returns the value of the @var{attribute} attribute of face
1506@var{face} on @var{frame}. If @var{frame} is @code{nil},
1507that means the selected frame.
1508
1509If @var{frame} is @code{t}, the value is the default for
1510@var{face} for new frames.
1511
1512For example,
1513
1514@example
1515(face-attribute 'bold :weight)
1516 @result{} bold
1517@end example
1518@end defun
1519
a40d4712
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1520 The functions above did not exist before Emacs 21. For compatibility
1521with older Emacs versions, you can use the following functions to set
8241495d
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1522and examine the face attributes which existed in those versions.
1523
42b85554
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1524@defun set-face-foreground face color &optional frame
1525@defunx set-face-background face color &optional frame
78608595
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1526These functions set the foreground (or background, respectively) color
1527of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1528string, the name of a color.
bfe721d1
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1529
1530Certain shades of gray are implemented by stipple patterns on
1531black-and-white screens.
1532@end defun
1533
1534@defun set-face-stipple face pattern &optional frame
1535This function sets the background stipple pattern of face @var{face} to
1536@var{pattern}. The argument @var{pattern} should be the name of a
1537stipple pattern defined by the X server, or @code{nil} meaning don't use
1538stipple.
1539
1540Normally there is no need to pay attention to stipple patterns, because
1541they are used automatically to handle certain shades of gray.
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1542@end defun
1543
1544@defun set-face-font face font &optional frame
8241495d
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1545This function sets the font of face @var{face}.
1546
1547In Emacs 21, this actually sets the attributes @code{:family},
1548@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1549according to the font name @var{font}.
1550
1551In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1552explicitly, the bold and italic attributes cease to have any effect,
8241495d 1553because the precise font that you specified is used.
21cffb83
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1554@end defun
1555
f9f59935 1556@defun set-face-bold-p face bold-p &optional frame
a9f0a989 1557@tindex set-face-bold-p
8241495d
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1558This function specifies whether @var{face} should be bold. If
1559@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1560
1561In Emacs 21, this sets the @code{:weight} attribute.
1562In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
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1563@end defun
1564
f9f59935 1565@defun set-face-italic-p face italic-p &optional frame
a9f0a989 1566@tindex set-face-italic-p
8241495d
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1567This function specifies whether @var{face} should be italic. If
1568@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1569
1570In Emacs 21, this sets the @code{:slant} attribute.
1571In Emacs 20, it sets the @code{:italic} attribute.
42b85554
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1572@end defun
1573
969fe9b5
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1574@defun set-face-underline-p face underline-p &optional frame
1575This function sets the underline attribute of face @var{face}.
1576Non-@code{nil} means do underline; @code{nil} means don't.
1577@end defun
1578
42b85554 1579@defun invert-face face &optional frame
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1580This function inverts the @code{:inverse-video} attribute of face
1581@var{face}. If the attribute is @code{nil}, this function sets it to
1582@code{t}, and vice versa.
42b85554
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1583@end defun
1584
1585 These functions examine the attributes of a face. If you don't
1586specify @var{frame}, they refer to the default data for new frames.
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1587They return the symbol @code{unspecified} if the face doesn't define any
1588value for that attribute.
42b85554
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1589
1590@defun face-foreground face &optional frame
1591@defunx face-background face &optional frame
78608595
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1592These functions return the foreground color (or background color,
1593respectively) of face @var{face}, as a string.
42b85554
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1594@end defun
1595
bfe721d1
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1596@defun face-stipple face &optional frame
1597This function returns the name of the background stipple pattern of face
1598@var{face}, or @code{nil} if it doesn't have one.
1599@end defun
1600
42b85554
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1601@defun face-font face &optional frame
1602This function returns the name of the font of face @var{face}.
1603@end defun
1604
f9f59935 1605@defun face-bold-p face &optional frame
a9f0a989 1606@tindex face-bold-p
8241495d
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1607This function returns @code{t} if @var{face} is bold---that is, if it is
1608bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
1609@end defun
1610
f9f59935 1611@defun face-italic-p face &optional frame
a9f0a989 1612@tindex face-italic-p
8241495d
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1613This function returns @code{t} if @var{face} is italic or oblique,
1614@code{nil} otherwise.
f9f59935
RS
1615@end defun
1616
969fe9b5 1617@defun face-underline-p face &optional frame
8241495d
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1618This function returns the @code{:underline} attribute of face @var{face}.
1619@end defun
1620
1621@defun face-inverse-video-p face &optional frame
1622This function returns the @code{:inverse-video} attribute of face @var{face}.
1623@end defun
1624
1625@node Merging Faces
1626@subsection Merging Faces for Display
1627
1628 Here are the ways to specify which faces to use for display of text:
1629
1630@itemize @bullet
1631@item
1632With defaults. The @code{default} face is used as the ultimate
1633default for all text. (In Emacs 19 and 20, the @code{default}
1634face is used only when no other face is specified.)
1635
1636For a mode line or header line, the face @code{modeline} or
1637@code{header-line} is used just before @code{default}.
1638
1639@item
1640With text properties. A character can have a @code{face} property; if
1641so, the faces and face attributes specified there apply. @xref{Special
1642Properties}.
1643
1644If the character has a @code{mouse-face} property, that is used instead
1645of the @code{face} property when the mouse is ``near enough'' to the
1646character.
1647
1648@item
1649With overlays. An overlay can have @code{face} and @code{mouse-face}
1650properties too; they apply to all the text covered by the overlay.
1651
1652@item
1653With a region that is active. In Transient Mark mode, the region is
1654highlighted with the face @code{region} (@pxref{Standard Faces}).
1655
1656@item
1657With special glyphs. Each glyph can specify a particular face
1658number. @xref{Glyphs}.
1659@end itemize
1660
1661 If these various sources together specify more than one face for a
1662particular character, Emacs merges the attributes of the various faces
1663specified. The attributes of the faces of special glyphs come first;
1664then comes the face for region highlighting, if appropriate;
1665then come attributes of faces from overlays, followed by those from text
1666properties, and last the default face.
1667
1668 When multiple overlays cover one character, an overlay with higher
1669priority overrides those with lower priority. @xref{Overlays}.
1670
1671 In Emacs 20, if an attribute such as the font or a color is not
1672specified in any of the above ways, the frame's own font or color is
1673used. In newer Emacs versions, this cannot happen, because the
1674@code{default} face specifies all attributes---in fact, the frame's own
1675font and colors are synonymous with those of the default face.
1676
1677@node Font Selection
1678@subsection Font Selection
1679
1680 @dfn{Selecting a font} means mapping the specified face attributes for
1681a character to a font that is available on a particular display. The
1682face attributes, as determined by face merging, specify most of the
1683font choice, but not all. Part of the choice depends on what character
1684it is.
1685
1686 For multibyte characters, typically each font covers only one
1687character set. So each character set (@pxref{Character Sets}) specifies
1688a registry and encoding to use, with the character set's
1689@code{x-charset-registry} property. Its value is a string containing
1690the registry and the encoding, with a dash between them:
1691
1692@example
1693(plist-get (charset-plist 'latin-iso8859-1)
1694 'x-charset-registry)
1695 @result{} "ISO8859-1"
1696@end example
1697
1698 Unibyte text does not have character sets, so displaying a unibyte
1699character takes the registry and encoding from the variable
1700@code{face-default-registry}.
1701
1702@defvar face-default-registry
1703This variable specifies which registry and encoding to use in choosing
1704fonts for unibyte characters. The value is initialized at Emacs startup
1705time from the font the user specified for Emacs.
1706@end defvar
1707
1708 If the face specifies a fontset name, that fontset determines a
1709pattern for fonts of the given charset. If the face specifies a font
1710family, a font pattern is constructed.
1711
1712 Emacs tries to find an available font for the given face attributes
1713and character's registry and encoding. If there is a font that matches
1714exactly, it is used, of course. The hard case is when no available font
1715exactly fits the specification. Then Emacs looks for one that is
1716``close''---one attribute at a time. You can specify the order
1717to consider the attributes.
1718
1719@defvar face-font-selection-order
1720@tindex face-font-selection-order
1721This variable specifies the order of importance of the face attributes
1722@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1723value should be a list containing those four symbols, in order of
1724decreasing importance.
1725
1726Font selection first finds the best available matches for the first
1727attribute listed; then, among the fonts which are best in that way, it
1728searches for the best matches in the second attribute, and so on.
1729
1730The attributes @code{:weight} and @code{:width} have symbolic values in
1731a range centered around @code{normal}. Matches that are more extreme
1732(farther from @code{normal}) are somewhat preferred to matches that are
1733less extreme (closer to @code{normal}); this is designed to ensure that
1734non-normal faces contrast with normal ones, whenever possible.
1735
1736The default is @code{(:width :height :weight :slant)}, which means first
1737find the fonts closest to the specified @code{:width}, then---among the
1738fonts with that width---find a best match for the specified font height,
1739and so on.
1740
1741One example of a case where this variable makes a difference is when the
1742default font has no italic equivalent. With the default ordering, the
1743@code{italic} face will use a non-italic font that is similar to the
1744default one. But if you put @code{:slant} before @code{:height}, the
1745@code{italic} face will use an italic font, even if its height is not
1746quite right.
1747@end defvar
1748
1749@defvar face-alternative-font-family-alist
1750@tindex face-alternative-font-family-alist
1751This variable lets you specify alternative font families to try, if a
1752given family is specified and doesn't exist. Each element should have
1753this form:
1754
1755@example
1756(@var{family} @var{alternate-families}@dots{})
1757@end example
1758
1759If @var{family} is specified but not available, Emacs will try the other
1760families given in @var{alternate-families}, one by one, until it finds a
1761family that does exist.
1762@end defvar
1763
1764 Emacs can make use of scalable fonts, but by default it does not use
1765them, since the use of too many or too big scalable fonts can crash
1766XFree86 servers.
1767
1768@defvar scalable-fonts-allowed
1769@tindex scalable-fonts-allowed
1770This variable controls which scalable fonts to use. A value of
1771@code{nil}, the default, means do not use scalable fonts. @code{t}
1772means to use any scalable font that seems appropriate for the text.
1773
1774Otherwise, the value must be a list of regular expressions. Then a
1775scalable font is enabled for use if its name matches any regular
1776expression in the list. For example,
1777
1778@example
1779(setq scalable-fonts-allowed '("muleindian-2$"))
1780@end example
1781
1782@noindent
1783allows the use of scalable fonts with registry @code{muleindian-2}.
1784@end example
1785
1786@defun clear-face-cache &optional unload-p
1787@tindex clear-face-cache
1788This function clears the face cache for all frames.
1789If @var{unload-p} is non-@code{nil}, that means to unload
1790all unused fonts as well.
1791@end defun
1792
1793@node Face Functions
1794@subsection Functions for Working with Faces
1795
1796 Here are additional functions for creating and working with faces.
1797
1798@defun make-face name
1799This function defines a new face named @var{name}, initially with all
1800attributes @code{nil}. It does nothing if there is already a face named
1801@var{name}.
1802@end defun
1803
1804@defun face-list
1805This function returns a list of all defined face names.
1806@end defun
1807
1808@defun copy-face old-face new-name &optional frame new-frame
1809This function defines the face @var{new-name} as a copy of the existing
1810face named @var{old-face}. It creates the face @var{new-name} if that
1811doesn't already exist.
1812
1813If the optional argument @var{frame} is given, this function applies
1814only to that frame. Otherwise it applies to each frame individually,
1815copying attributes from @var{old-face} in each frame to @var{new-face}
1816in the same frame.
1817
1818If the optional argument @var{new-frame} is given, then @code{copy-face}
1819copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1820in @var{new-frame}.
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1821@end defun
1822
bfe721d1 1823@defun face-id face
969fe9b5 1824This function returns the face number of face @var{face}.
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1825@end defun
1826
f9f59935 1827@defun face-documentation face
a9f0a989 1828@tindex face-documentation
f9f59935
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1829This function returns the documentation string of face @var{face}, or
1830@code{nil} if none was specified for it.
1831@end defun
1832
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1833@defun face-equal face1 face2 &optional frame
1834This returns @code{t} if the faces @var{face1} and @var{face2} have the
1835same attributes for display.
1836@end defun
1837
1838@defun face-differs-from-default-p face &optional frame
1839This returns @code{t} if the face @var{face} displays differently from
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1840the default face. A face is considered to be ``the same'' as the
1841default face if each attribute is either the same as that of the default
1842face, or unspecified (meaning to inherit from the default).
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1843@end defun
1844
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1845@node Auto Faces
1846@subsection Automatic Face Assignment
1847@cindex automatic face assignment
1848@cindex faces, automatic choice
1849
1850@cindex Font-Lock mode
1851 Starting with Emacs 21, a hook is available for automatically
1852assigning faces to text in the buffer. This hook is used for part of
1853the implementation of Font-Lock mode.
1854
1855@tindex fontification-functions
1856@defvar fontification-functions
1857This variable holds a list of functions that are called by Emacs
1858redisplay as needed to assign faces automatically to text in the buffer.
1859
1860The functions are called in the order listed, with one argument, a
1861buffer position @var{pos}. Each function should attempt to assign faces
1862to the text in the current buffer starting at @var{pos}.
1863
1864Each function should record the faces they assign by setting the
1865@code{face} property. It should also add a non-@code{nil}
1866@code{fontified} property for all the text it has assigned faces to.
1867That property tells redisplay that faces have been assigned to that text
1868already.
1869
1870It is probably a good idea for each function to do nothing if the
1871character after @var{pos} already has a non-@code{nil} @code{fontified}
1872property, but this is not required. If one function overrides the
1873assignments made by a previous one, the properties as they are
1874after the last function finishes are the ones that really matter.
1875
1876For efficiency, we recommend writing these functions so that they
1877usually assign faces to around 400 to 600 characters at each call.
1878@end defvar
1879
1880@node Font Lookup
1881@subsection Looking Up Fonts
1882
1883@defun x-list-fonts pattern &optional face frame maximum
1884This function returns a list of available font names that match
1885@var{pattern}. If the optional arguments @var{face} and @var{frame} are
1886specified, then the list is limited to fonts that are the same size as
1887@var{face} currently is on @var{frame}.
1888
1889The argument @var{pattern} should be a string, perhaps with wildcard
1890characters: the @samp{*} character matches any substring, and the
1891@samp{?} character matches any single character. Pattern matching
1892of font names ignores case.
1893
1894If you specify @var{face} and @var{frame}, @var{face} should be a face name
1895(a symbol) and @var{frame} should be a frame.
1896
1897The optional argument @var{maximum} sets a limit on how many fonts to
1898return. If this is non-@code{nil}, then the return value is truncated
1899after the first @var{maximum} matching fonts. Specifying a small value
1900for @var{maximum} can make this function much faster, in cases where
1901many fonts match the pattern.
1902@end defun
1903
1904 These additional functions are available starting in Emacs 21.
1905
1906@defun x-family-fonts &optional family frame
1907@tindex x-family-fonts
1908This function returns a list describing the available fonts for family
1909@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
1910this list applies to all families, and therefore, it contains all
1911available fonts. Otherwise, @var{family} must be a string; it may
1912contain the wildcards @samp{?} and @samp{*}.
1913
1914The list describes the display that @var{frame} is on; if @var{frame} is
1915omitted or @code{nil}, it applies to the selected frame's display.
1916
1917The list contains a vector of the following form for each font:
1918
1919@example
1920[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
1921 @var{fixed-p} @var{full} @var{registry-and-encoding}]
1922@end example
1923
1924The first five elements correspond to face attributes; if you
1925specify these attributes for a face, it will use this font.
1926
1927The last three elements give additional information about the font.
1928@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
1929full name of the font, and @var{registry-and-encoding} is a string
1930giving the registry and encoding of the font.
1931
1932The result list is sorted according to the current face font sort order.
1933@end defun
1934
1935@defun x-font-family-list &optional frame
1936@tindex x-font-family-list
1937This function returns a list of the font families available for
1938@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
1939describes the selected frame's display.
1940
1941The value is a list of elements of this form:
1942
1943@example
1944(@var{family} . @var{fixed-p})
1945@end example
1946
1947@noindent
1948Here @var{family} is a font family, and @var{fixed-p} is
1949non-@code{nil} if fonts of that family are fixed-pitch.
1950@end defun
1951
1952@defvar font-list-limit
1953@tindex font-list-limit
1954This variable specifies maximum number of fonts to consider in font
1955matching. The function @code{x-family-fonts} will not return more than
1956that many fonts, and font selection will consider only that many fonts
1957when searching a matching font for face attributes. The default is
1958currently 100.
1959@end defvar
1960
1961@node Fontsets
1962@subsection Fontsets
1963
1964 A @dfn{fontset} is a list of fonts, each assigned to a range of
1965character codes. An individual font cannot display the whole range of
1966characters that Emacs supports, but a fontset can. Fontsets have names,
1967just as fonts do, and you can use a fontset name in place of a font name
1968when you specify the ``font'' for a frame or a face. Here is
1969information about defining a fontset under Lisp program control.
1970
1971@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
1972This function defines a new fontset according to the specification
1973string @var{fontset-spec}. The string should have this format:
1974
1975@smallexample
1976@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
1977@end smallexample
1978
1979@noindent
1980Whitespace characters before and after the commas are ignored.
1981
1982The first part of the string, @var{fontpattern}, should have the form of
1983a standard X font name, except that the last two fields should be
1984@samp{fontset-@var{alias}}.
1985
1986The new fontset has two names, one long and one short. The long name is
1987@var{fontpattern} in its entirety. The short name is
1988@samp{fontset-@var{alias}}. You can refer to the fontset by either
1989name. If a fontset with the same name already exists, an error is
1990signaled, unless @var{noerror} is non-@code{nil}, in which case this
1991function does nothing.
1992
1993If optional argument @var{style-variant-p} is non-@code{nil}, that says
1994to create bold, italic and bold-italic variants of the fontset as well.
1995These variant fontsets do not have a short name, only a long one, which
1996is made by altering @var{fontpattern} to indicate the bold or italic
1997status.
1998
1999The specification string also says which fonts to use in the fontset.
2000See below for the details.
2001@end defun
2002
2003 The construct @samp{@var{charset}:@var{font}} specifies which font to
2004use (in this fontset) for one particular character set. Here,
2005@var{charset} is the name of a character set, and @var{font} is the font
2006to use for that character set. You can use this construct any number of
2007times in the specification string.
2008
2009 For the remaining character sets, those that you don't specify
2010explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2011@samp{fontset-@var{alias}} with a value that names one character set.
2012For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2013with @samp{ISO8859-1}.
2014
2015 In addition, when several consecutive fields are wildcards, Emacs
2016collapses them into a single wildcard. This is to prevent use of
2017auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2018for editing, and scaling a smaller font is not useful because it is
2019better to use the smaller font in its own size, which Emacs does.
2020
2021 Thus if @var{fontpattern} is this,
2022
2023@example
2024-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2025@end example
2026
2027@noindent
2028the font specification for ASCII characters would be this:
2029
2030@example
2031-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2032@end example
2033
2034@noindent
2035and the font specification for Chinese GB2312 characters would be this:
2036
2037@example
2038-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2039@end example
2040
2041 You may not have any Chinese font matching the above font
2042specification. Most X distributions include only Chinese fonts that
2043have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2044such a case, @samp{Fontset-@var{n}} can be specified as below:
2045
2046@smallexample
2047Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2048 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2049@end smallexample
2050
2051@noindent
2052Then, the font specifications for all but Chinese GB2312 characters have
2053@samp{fixed} in the @var{family} field, and the font specification for
2054Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2055field.
2056
2057@node Display Property
2058@section The @code{display} Property
2059@cindex display specification
2060@kindex display @r{(text property)}
2061
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2062 The @code{display} text property (or overlay property) is used to
2063insert images into text, and also control other aspects of how text
2064displays. These features are available starting in Emacs 21. The value
2065of the @code{display} property should be a display specification, or a
2066list or vector containing several display specifications. The rest of
2067this section describes several kinds of display specifications and what
2068they mean.
8241495d
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2069
2070@menu
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2071* Specified Space:: Displaying one space with a specified width.
2072* Other Display Specs:: Displaying an image; magnifying text; moving it
2073 up or down on the page; adjusting the width
2074 of spaces within text.
2075* Display Margins:: Displaying text or images to the side of the main text.
2076* Conditional Display:: Making any of the above features conditional
2077 depending on some Lisp expression.
8241495d
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2078@end menu
2079
2080@node Specified Space
2081@subsection Specified Spaces
2082@cindex spaces, specified height or width
2083@cindex specified spaces
2084@cindex variable-width spaces
2085
2086 To display a space of specified width and/or height, use a display
a40d4712
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2087specification of the form @code{(space . @var{props})}, where
2088@var{props} is a property list (a list of alternating properties and
2089values). You can put this property on one or more consecutive
2090characters; a space of the specified height and width is displayed in
2091place of @emph{all} of those characters. These are the properties you
2092can use to specify the weight of the space:
8241495d
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2093
2094@table @code
2095@item :width @var{width}
2096Specifies that the space width should be @var{width} times the normal
2097character width. @var{width} can be an integer or floating point
2098number.
2099
2100@item :relative-width @var{factor}
2101Specifies that the width of the stretch should be computed from the
2102first character in the group of consecutive characters that have the
2103same @code{display} property. The space width is the width of that
2104character, multiplied by @var{factor}.
2105
2106@item :align-to @var{hpos}
2107Specifies that the space should be wide enough to reach @var{hpos}. The
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2108value @var{hpos} is measured in units of the normal character width. It
2109may be an interer or a floating point number.
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2110@end table
2111
2112 Exactly one of the above properties should be used. You can also
2113specify the height of the space, with other properties:
2114
2115@table @code
2116@item :height @var{height}
2117Specifies the height of the space, as @var{height},
2118measured in terms of the normal line height.
2119
2120@item :relative-height @var{factor}
2121Specifies the height of the space, multiplying the ordinary height
2122of the text having this display specification by @var{factor}.
2123
2124@item :ascent @var{ascent}
2125Specifies that @var{ascent} percent of the height of the space should be
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2126considered as the ascent of the space---that is, the part above the
2127baseline. The value of @var{ascent} must be a non-negative number no
2128greater than 100.
8241495d
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2129@end table
2130
2131 You should not use both @code{:height} and @code{:relative-height}
2132together.
2133
2134@node Other Display Specs
2135@subsection Other Display Specifications
2136
2137@table @code
2138@item (image . @var{image-props})
2139This is in fact an image descriptor (@pxref{Images}). When used as a
2140display specification, it means to display the image instead of the text
2141that has the display specification.
2142
2143@item (space-width @var{factor})
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2144This display specification affects all the space characters within the
2145text that has the specification. It displays all of these spaces
2146@var{factor} times as wide as normal. The element @var{factor} should
2147be an integer or float. Characters other than spaces are not affected
2148at all; in particular, this has no effect on tab characters.
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2149
2150@item (height @var{height})
2151This display specification makes the text taller or shorter.
2152Here are the possibilities for @var{height}:
2153
2154@table @asis
2155@item @code{(+ @var{n})}
2156This means to use a font that is @var{n} steps larger. A ``step'' is
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2157defined by the set of available fonts---specifically, those that match
2158what was otherwise specified for this text, in all attributes except
2159height. Each size for which a suitable font is available counts as
2160another step. @var{n} should be an integer.
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2161
2162@item @code{(- @var{n})}
2163This means to use a font that is @var{n} steps smaller.
2164
2165@item a number, @var{factor}
2166A number, @var{factor}, means to use a font that is @var{factor} times
2167as tall as the default font.
2168
2169@item a symbol, @var{function}
2170A symbol is a function to compute the height. It is called with the
2171current height as argument, and should return the new height to use.
2172
2173@item anything else, @var{form}
2174If the @var{height} value doesn't fit the previous possibilities, it is
2175a form. Emacs evaluates it to get the new height, with the symbol
2176@code{height} bound to the current specified font height.
2177@end table
2178
2179@item (raise @var{factor})
2180This kind of display specification raises or lowers the text
2181it applies to, relative to the baseline of the line.
2182
2183@var{factor} must be a number, which is interpreted as a multiple of the
2184height of the affected text. If it is positive, that means to display
2185the characters raised. If it is negative, that means to display them
2186lower down.
2187
2188If the text also has a @code{height} display specification, that does
2189not affect the amount of raising or lowering, which is based on the
2190faces used for the text.
2191@end table
2192
2193@node Display Margins
2194@subsection Displaying in the Margins
2195@cindex display margins
2196@cindex margins, display
2197
2198 A buffer can have blank areas called @dfn{display margins} on the left
2199and on the right. Ordinary text never appears in these areas, but you
2200can put things into the display margins using the @code{display}
2201property.
2202
2203 To put text in the left or right display margin of the window, use a
2204display specification of the form @code{(margin right-margin)} or
2205@code{(margin left-margin)} on it. To put an image in a display margin,
2206use that display specification along with the display specification for
2207the image.
2208
2209 Before the display margins can display anything, you must give
2210them a nonzero width. The usual way to do that is to set these
2211variables:
2212
2213@defvar left-margin-width
2214@tindex left-margin-width
2215This variable specifies the width of the left margin.
2216It is buffer-local in all buffers.
2217@end defvar
2218
2219@defvar right-margin-width
2220@tindex right-margin-width
2221This variable specifies the width of the right margin.
2222It is buffer-local in all buffers.
2223@end defvar
2224
2225 Setting these variables does not immediately affect the window. These
2226variables are checked when a new buffer is displayed in the window.
2227Thus, you can make changes take effect by calling
2228@code{set-window-buffer}.
2229
2230 You can also set the margin widths immediately.
2231
2232@defun set-window-margins window left right
2233@tindex set-window-margins
2234This function specifies the margin widths for window @var{window}.
2235The argument @var{left} controls the left margin and
2236@var{right} controls the right margin.
2237@end defun
2238
2239@defun window-margins &optional window
2240@tindex window-margins
2241This function returns the left and right margins of @var{window}
2242as a cons cell of the form @code{(@var{left} . @var{right})}.
2243If @var{window} is @code{nil}, the selected window is used.
2244@end defun
2245
2246@node Conditional Display
2247@subsection Conditional Display Specifications
2248@cindex conditional display specifications
2249
2250 You can make any display specification conditional. To do that,
2251package it in another list of the form @code{(when @var{condition}
2252@var{spec})}. Then the specification @var{spec} applies only when
2253@var{condition} evaluates to a non-@code{nil} value. During the
2254evaluation, point is temporarily set at the end position of the text
2255having this conditional display specification.
2256
2257@node Images
2258@section Images
2259@cindex images in buffers
2260
2261 To display an image in an Emacs buffer, you must first create an image
2262descriptor, then use it as a display specifier in the @code{display}
2263property of text that is displayed (@pxref{Display Property}). Like the
2264@code{display} property, this feature is available starting in Emacs 21.
2265
2266 Emacs can display a number of different image formats; some of them
2267are supported only if particular support libraries are installed on your
2268machine. The supported image formats include XBM, XPM (needing the
2269libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2270@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2271@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2272and PNG (needing @code{libpng} 1.0.2).
2273
2274 You specify one of these formats with an image type symbol. The image
2275type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2276@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2277
2278@defvar image-types
2279This variable contains a list of those image type symbols that are
2280supported in the current configuration.
2281@end defvar
2282
2283@menu
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2284* Image Descriptors:: How to specify an image for use in @code{:display}.
2285* XBM Images:: Special features for XBM format.
2286* XPM Images:: Special features for XPM format.
2287* GIF Images:: Special features for GIF format.
2288* Postscript Images:: Special features for Postscript format.
2289* Other Image Types:: Various other formats are supported.
2290* Defining Images:: Convenient ways to define an image for later use.
2291* Showing Images:: Convenient ways to display an image once it is defined.
2292* Image Cache:: Internal mechanisms of image display.
8241495d
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2293@end menu
2294
2295@node Image Descriptors
2296@subsection Image Descriptors
2297@cindex image descriptor
2298
2299 An image description is a list of the form @code{(image
2300. @var{props})}, where @var{props} is a property list containing
2301alternating keyword symbols (symbols whose names start with a colon) and
2302their values. Every image descriptor must contain the property
2303@code{:type @var{type}} to specify the format of the image. The value
2304of @var{type} should be an image type symbol; for example, @code{xpm}
2305for an image in XPM format.
2306
2307 Here is a list of other properties that are meaningful for all image
2308types:
2309
2310@table @code
2311@item :ascent @var{ascent}
2312The @code{:ascent} property specifies the percentage of the image's
2313height to use for its ascent---that is, the part above the baseline. The
2314value, @var{ascent}, must be a number in the range 0 to 100. If this
2315property is omitted, it defaults to 50.
2316
2317@item :margin @var{margin}
2318The @code{:margin} property specifies how many pixels to add as an extra
2319margin around the image. The value, @var{margin}, must be a
2320non-negative number; if it is not specified, the default is zero.
2321
2322@item :relief @var{relief}
2323The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2324around the image. The value, @var{relief}, specifies the width of the
2325shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2326so that the image appears as a pressed button; otherwise, it appears as
2327an unpressed button.
2328
2329@item :algorithm @var{algorithm}
2330The @code{:algorithm} property, if non-@code{nil}, specifies a
2331conversion algorithm that should be applied to the image before it is
2332displayed; the value, @var{algorithm}, specifies which algorithm.
2333
2334Currently, the only meaningful value for @var{algorithm} (aside from
2335@code{nil}) is @code{laplace}; this applies the Laplace edge detection
2336algorithm, which blurs out small differences in color while highlighting
2337larger differences. People sometimes consider this useful for
2338displaying the image for a ``disabled'' button.
2339
2340@item :heuristic-mask @var{transparent-color}
2341The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2342certain color in the image should be transparent. Each pixel where this
2343color appears will actually allow the frame's background to show
2344through.
2345
2346If @var{transparent-color} is @code{t}, then determine the transparent
2347color by looking at the four corners of the image. This uses the color
2348that occurs most frequently near the corners as the transparent color.
2349
2350Otherwise, @var{heuristic-mask} should specify the transparent color
2351directly, as a list of three integers in the form @code{(@var{red}
2352@var{green} @var{blue})}.
2353
2354@item :file @var{file}
2355The @code{:file} property specifies to load the image from file
2356@var{file}. If @var{file} is not an absolute file name, it is expanded
2357in @code{data-directory}.
2358
2359@item :data @var{data}
2360The @code{:data} property specifies the actual contents of the image.
2361Each image must use either @code{:data} or @code{:file}, but not both.
2362However, only certain image types support @code{:data}; for other types,
2363you must use @code{:file}.
2364
2365The formats that support @code{:data} include XBM and XPM.
2366Before using @code{:data}, see the section describing the specific
2367format you wish to use for further information.
2368@end table
2369
2370@node XBM Images
2371@subsection XBM Images
2372@cindex XBM
2373
2374 To use XBM format, specify @code{xbm} as the image type. This image
2375format doesn't require an external library, so images of this type are
2376always supported.
2377
2378 Additional image properties supported for the @code{xbm} image type are:
2379
2380@table @code
2381@item :foreground @var{foreground}
2382The value, @var{foreground}, should be a string specifying the image
2383foreground color. This color is used for each pixel in the XBM that is
23841. The default is the frame's foreground color.
2385
2386@item :background @var{background}
2387The value, @var{background}, should be a string specifying the image
2388background color. This color is used for each pixel in the XBM that is
23890. The default is the frame's background color.
2390@end table
2391
2392 You can specify an XBM image using data within Emacs instead
2393of an external file. To do this, don't use @code{:file}; instead,
2394use the following three properties (all of them):
2395
2396@table @code
2397@item :width @var{width}
2398The value, @var{width}, specifies the width the image in pixels.
2399
2400@item :height @var{height}
2401The value, @var{height}, specifies the height of the image in pixels.
2402
2403@item :data @var{data}
2404The value, @var{data}, is normally a string or a bool-vector. Either
2405way, it must contain enough bits for the area of the image: at least
2406@var{width} * @code{height}.
2407
2408Alternatively, @var{data} can be a vector of strings or bool-vectors,
2409each specifying one line of the image.
2410@end table
2411
2412@node XPM Images
2413@subsection XPM Images
2414@cindex XPM
2415
2416 To use XPM format, specify @code{xpm} as the image type. These
2417additional image properties are meaningful with the @code{xpm} image
2418type:
2419
2420@table @code
2421@item :color-symbols @var{symbols}
2422The value, @var{symbols}, should be an alist whose elements have the
2423form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2424the name of a color as it appears in the image file, and @var{color}
2425specifies the actual color to use for displaying that name.
2426
2427@item :data @var{data}
2428XPM images can be displayed from data instead of files. In that case,
2429use the @code{:data} property instead of the @code{:file} property.
2430
2431The value @var{data} must be a string containing an XPM image. The
2432contents of the string have same format as an external XPM file.
2433@end table
2434
2435@node GIF Images
2436@subsection GIF Images
2437@cindex GIF
2438
2439 For GIF images, specify image type @code{gif}. Because of the patents
2440in the US covering the LZW algorithm, the continued use of GIF format is
2441a problem for the whole Internet; to end this problem, it is a good idea
2442for everyone, even outside the US, to stop using GIFS right away
2443(@uref{http://www.burnallgifs.org/}). But if you still want to use
2444them, Emacs can display them.
2445
2446@table @code
2447@item :index @var{index}
2448You can use @code{:index} to specify one image from a GIF file that
2449contains more than one image. This property specifies use of image
2450number @var{index} from the file. An error is signaled if the GIF file
2451doesn't contain an image with index @var{index}.
2452@end table
2453
2454@ignore
2455This could be used to implement limited support for animated GIFs.
2456For example, the following function displays a multi-image GIF file
2457at point-min in the current buffer, switching between sub-images
2458every 0.1 seconds.
2459
2460(defun show-anim (file max)
2461 "Display multi-image GIF file FILE which contains MAX subimages."
2462 (display-anim (current-buffer) file 0 max t))
2463
2464(defun display-anim (buffer file idx max first-time)
2465 (when (= idx max)
2466 (setq idx 0))
2467 (let ((img (create-image file nil :image idx)))
2468 (save-excursion
2469 (set-buffer buffer)
2470 (goto-char (point-min))
2471 (unless first-time (delete-char 1))
2472 (insert-image img))
2473 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2474@end ignore
2475
2476@node Postscript Images
2477@subsection Postscript Images
2478@cindex Postscript images
2479
2480 To use Postscript for an image, specify image type @code{postscript}.
2481This works only if you have Ghostscript installed. You must always use
2482these three properties:
2483
2484@table @code
2485@item :pt-width @var{width}
2486The value, @var{width}, specifies the width of the image measured in
2487points (1/72 inch). @var{width} must be an integer.
2488
2489@item :pt-height @var{height}
2490The value, @var{height}, specifies the height of the image in points
2491(1/72 inch). @var{height} must be an integer.
2492
2493@item :bounding-box @var{box}
2494The value, @var{box}, must be a list or vector of four integers, which
2495specifying the bounding box of the Postscript image, analogous to the
2496@samp{BoundingBox} comment found in Postscript files.
2497
2498@example
2499%%BoundingBox: 22 171 567 738
2500@end example
2501@end table
2502
2503@node Other Image Types
2504@subsection Other Image Types
2505@cindex PBM
2506
2507 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2508monochromatic images are supported.
2509
2510 For JPEG images, specify image type @code{jpeg}. There are no
2511additional image properties defined.
2512
2513 For TIFF images, specify image type @code{tiff}.
2514
2515 For PNG images, specify image type @code{png}.
2516
2517@node Defining Images
2518@subsection Defining Images
2519
2520 The functions @code{create-image} and @code{defimage} provide
2521convenient ways to create image descriptors.
2522
2523@defun create-image file &optional type &rest props
2524@tindex create-image
2525This function creates and returns an image descriptor which uses the
2526data in @var{file}.
2527
2528The optional argument @var{type} is a symbol specifying the image type.
2529If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2530determine the image type from the file's first few bytes, or else
2531from the file's name.
2532
2533The remaining arguments, @var{props}, specify additional image
2534properties---for example,
2535
2536@example
2537(create-image "foo.xpm" 'xpm :heuristic-mask t)
2538@end example
2539
2540The function returns @code{nil} if images of this type are not
2541supported. Otherwise it returns an image descriptor.
2542@end defun
2543
2544@defmac defimage variable doc &rest specs
2545@tindex defimage
2546This macro defines @var{variable} as an image name. The second argument,
2547@var{doc}, is an optional documentation string. The remaining
2548arguments, @var{specs}, specify alternative ways to display the image.
2549
2550Each argument in @var{specs} has the form of a property list, and each
2551one should specify at least the @code{:type} property and the
2552@code{:file} property. Here is an example:
2553
a40d4712
PR
2554@example
2555(defimage test-image
2556 '((:type xpm :file "~/test1.xpm")
2557 (:type xbm :file "~/test1.xbm")))
2558@end example
8241495d
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2559
2560@code{defimage} tests each argument, one by one, to see if it is
2561usable---that is, if the type is supported and the file exists. The
2562first usable argument is used to make an image descriptor which is
2563stored in the variable @var{variable}.
2564
2565If none of the alternatives will work, then @var{variable} is defined
2566as @code{nil}.
2567@end defmac
2568
2569@node Showing Images
2570@subsection Showing Images
2571
2572 You can use an image descriptor by setting up the @code{display}
2573property yourself, but it is easier to use the functions in this
2574section.
2575
a40d4712 2576@defun insert-image image string &optional area
8241495d
RS
2577This function inserts @var{image} in the current buffer at point. The
2578value @var{image} should be an image descriptor; it could be a value
2579returned by @code{create-image}, or the value of a symbol defined with
a40d4712
PR
2580@code{defimage}. The argument @var{string} specifies the text to put in
2581the buffer to hold the image.
8241495d
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2582
2583The argument @var{area} specifies whether to put the image in a margin.
2584If it is @code{left-margin}, the image appears in the left margin;
2585@code{right-margin} specifies the right margin. If @var{area} is
2586@code{nil} or omitted, the image is displayed at point within the
2587buffer's text.
2588
a40d4712
PR
2589Internally, this function inserts @var{string} in the buffer, and gives
2590it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
2591Property}.
2592@end defun
2593
a40d4712 2594@defun put-image image pos string &optional area
8241495d
RS
2595This function puts image @var{image} in front of @var{pos} in the
2596current buffer. The argument @var{pos} should be an integer or a
2597marker. It specifies the buffer position where the image should appear.
a40d4712 2598The argument @var{string} specifies the text that should hold the image.
8241495d
RS
2599
2600The argument @var{image} must be an image descriptor, perhaps returned
2601by @code{create-image} or stored by @code{defimage}.
2602
2603The argument @var{area} specifies whether to put the image in a margin.
2604If it is @code{left-margin}, the image appears in the left margin;
2605@code{right-margin} specifies the right margin. If @var{area} is
2606@code{nil} or omitted, the image is displayed at point within the
2607buffer's text.
2608
2609Internally, this function creates an overlay, and gives it a
2610@code{before-string} property containing text that has a @code{display}
2611property whose value is the image. (Whew!)
2612@end defun
2613
2614@defun remove-images start end &optional buffer
2615This function removes images in @var{buffer} between positions
2616@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2617images are removed from the current buffer.
2618
2619This remove only images that were put into @var{buffer} the way
2620@code{put-image} does it, not images that were inserted with
2621@code{insert-image} or in other ways.
2622@end defun
2623
2624@node Image Cache
2625@subsection Image Cache
2626
2627 Emacs stores images in an image cache when it displays them, so it can
2628display them again more efficiently. It removes an image from the cache
2629when it hasn't been displayed for a specified period of time.
2630
2631@defvar image-cache-eviction-delay
2632@tindex image-cache-eviction-delay
2633This variable specifies the number of seconds an image can remain in the
2634cache without being displayed. When an image is not displayed for this
2635length of time, Emacs removes it from the image cache.
2636
2637If the value is @code{nil}, Emacs does not remove images from the cache
2638except when you explicitly clear it. This mode can be useful for
2639debugging.
2640@end defvar
2641
2642@defun clear-image-cache &optional frame
2643@tindex clear-image-cache
2644This function clears the image cache. If @var{frame} is non-@code{nil},
2645only the cache for that frame is cleared. Otherwise all frames' caches
2646are cleared.
2647@end defun
42b85554
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2648@node Blinking
2649@section Blinking Parentheses
2650@cindex parenthesis matching
2651@cindex blinking
2652@cindex balancing parentheses
2653@cindex close parenthesis
2654
2655 This section describes the mechanism by which Emacs shows a matching
2656open parenthesis when the user inserts a close parenthesis.
2657
42b85554
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2658@defvar blink-paren-function
2659The value of this variable should be a function (of no arguments) to
2660be called whenever a character with close parenthesis syntax is inserted.
2661The value of @code{blink-paren-function} may be @code{nil}, in which
2662case nothing is done.
42b85554
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2663@end defvar
2664
1911e6e5 2665@defopt blink-matching-paren
42b85554
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2666If this variable is @code{nil}, then @code{blink-matching-open} does
2667nothing.
1911e6e5 2668@end defopt
42b85554 2669
1911e6e5 2670@defopt blink-matching-paren-distance
42b85554
RS
2671This variable specifies the maximum distance to scan for a matching
2672parenthesis before giving up.
1911e6e5 2673@end defopt
42b85554 2674
1911e6e5 2675@defopt blink-matching-delay
bfe721d1
KH
2676This variable specifies the number of seconds for the cursor to remain
2677at the matching parenthesis. A fraction of a second often gives
2678good results, but the default is 1, which works on all systems.
1911e6e5 2679@end defopt
bfe721d1 2680
1911e6e5 2681@deffn Command blink-matching-open
42b85554
RS
2682This function is the default value of @code{blink-paren-function}. It
2683assumes that point follows a character with close parenthesis syntax and
2684moves the cursor momentarily to the matching opening character. If that
2685character is not already on the screen, it displays the character's
2686context in the echo area. To avoid long delays, this function does not
2687search farther than @code{blink-matching-paren-distance} characters.
2688
2689Here is an example of calling this function explicitly.
2690
2691@smallexample
2692@group
2693(defun interactive-blink-matching-open ()
2694@c Do not break this line! -- rms.
2695@c The first line of a doc string
2696@c must stand alone.
2697 "Indicate momentarily the start of sexp before point."
2698 (interactive)
2699@end group
2700@group
2701 (let ((blink-matching-paren-distance
2702 (buffer-size))
2703 (blink-matching-paren t))
2704 (blink-matching-open)))
2705@end group
2706@end smallexample
1911e6e5 2707@end deffn
42b85554
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2708
2709@node Inverse Video
2710@section Inverse Video
2711@cindex Inverse Video
2712
2713@defopt inverse-video
2714@cindex highlighting
2715This variable controls whether Emacs uses inverse video for all text
2716on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2717default is @code{nil}.
2718@end defopt
2719
2720@defopt mode-line-inverse-video
a40d4712
PR
2721This variable controls the use of inverse video for mode lines and menu
2722bars. If it is non-@code{nil}, then these lines are displayed in
2723inverse video. Otherwise, they lines are displayed normally, just like
2724other text. The default is @code{t}.
2725
2726For window frames, this feature actually applies the face named
2727@code{mode-line}; that face is normally set up as the inverse of the
2728default face, unless you change it.
42b85554
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2729@end defopt
2730
2731@node Usual Display
2732@section Usual Display Conventions
2733
2734 The usual display conventions define how to display each character
2735code. You can override these conventions by setting up a display table
2736(@pxref{Display Tables}). Here are the usual display conventions:
2737
2738@itemize @bullet
2739@item
2740Character codes 32 through 126 map to glyph codes 32 through 126.
2741Normally this means they display as themselves.
2742
2743@item
2744Character code 9 is a horizontal tab. It displays as whitespace
2745up to a position determined by @code{tab-width}.
2746
2747@item
2748Character code 10 is a newline.
2749
2750@item
2751All other codes in the range 0 through 31, and code 127, display in one
78608595 2752of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 2753non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 2754first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
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2755specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2756just like the codes in the range 128 to 255.
2757
8241495d
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2758On MS-DOS terminals, Emacs arranges by default for the character code
2759127 to be mapped to the glyph code 127, which normally displays as an
2760empty polygon. This glyph is used to display non-@sc{ascii} characters
2761that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2762emacs, The GNU Emacs Manual}.
2763
42b85554
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2764@item
2765Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 2766the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 2767digit characters representing the character code in octal. (A display
969fe9b5
RS
2768table can specify a glyph to use instead of @samp{\}.)
2769
2770@item
2771Multibyte character codes above 256 are displayed as themselves, or as a
2772question mark or empty box if the terminal cannot display that
2773character.
42b85554
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2774@end itemize
2775
2776 The usual display conventions apply even when there is a display
2777table, for any character whose entry in the active display table is
2778@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 2779specify the characters for which you want special behavior.
42b85554 2780
b6954afd
RS
2781 These display rules apply to carriage return (character code 13), when
2782it appears in the buffer. But that character may not appear in the
2783buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 2784conversion (@pxref{Coding System Basics}).
b6954afd 2785
42b85554
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2786 These variables affect the way certain characters are displayed on the
2787screen. Since they change the number of columns the characters occupy,
f9f59935
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2788they also affect the indentation functions. These variables also affect
2789how the mode line is displayed; if you want to force redisplay of the
2790mode line using the new values, call the function
2791@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
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2792
2793@defopt ctl-arrow
2794@cindex control characters in display
2795This buffer-local variable controls how control characters are
2796displayed. If it is non-@code{nil}, they are displayed as a caret
2797followed by the character: @samp{^A}. If it is @code{nil}, they are
2798displayed as a backslash followed by three octal digits: @samp{\001}.
2799@end defopt
2800
2801@c Following may have overfull hbox.
2802@defvar default-ctl-arrow
2803The value of this variable is the default value for @code{ctl-arrow} in
2804buffers that do not override it. @xref{Default Value}.
2805@end defvar
2806
2807@defopt tab-width
2808The value of this variable is the spacing between tab stops used for
a40d4712
PR
2809displaying tab characters in Emacs buffers. The value is in units of
2810columns, and the default is 8. Note that this feature is completely
2811independent of the user-settable tab stops used by the command
2812@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
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2813@end defopt
2814
2815@node Display Tables
2816@section Display Tables
2817
2818@cindex display table
969fe9b5
RS
2819You can use the @dfn{display table} feature to control how all possible
2820character codes display on the screen. This is useful for displaying
8241495d 2821European languages that have letters not in the @sc{ascii} character
969fe9b5 2822set.
42b85554
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2823
2824The display table maps each character code into a sequence of
8241495d 2825@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
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2826position on the screen. You can also define how to display each glyph
2827on your terminal, using the @dfn{glyph table}.
2828
f9f59935
RS
2829Display tables affect how the mode line is displayed; if you want to
2830force redisplay of the mode line using a new display table, call
2831@code{force-mode-line-update} (@pxref{Mode Line Format}).
2832
42b85554
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2833@menu
2834* Display Table Format:: What a display table consists of.
2835* Active Display Table:: How Emacs selects a display table to use.
2836* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
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2837@end menu
2838
2839@node Display Table Format
2840@subsection Display Table Format
2841
a9f0a989
RS
2842 A display table is actually a char-table (@pxref{Char-Tables}) with
2843@code{display-table} as its subtype.
42b85554
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2844
2845@defun make-display-table
2846This creates and returns a display table. The table initially has
2847@code{nil} in all elements.
2848@end defun
2849
f9f59935
RS
2850 The ordinary elements of the display table are indexed by character
2851codes; the element at index @var{c} says how to display the character
2852code @var{c}. The value should be @code{nil} or a vector of glyph
2853values (@pxref{Glyphs}). If an element is @code{nil}, it says to
2854display that character according to the usual display conventions
2855(@pxref{Usual Display}).
22697dac
KH
2856
2857 If you use the display table to change the display of newline
2858characters, the whole buffer will be displayed as one long ``line.''
42b85554 2859
f9f59935 2860 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
2861purposes. Here is a table of their meanings; @code{nil} in any slot
2862means to use the default for that slot, as stated below.
42b85554
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2863
2864@table @asis
f9f59935 2865@item 0
42b85554 2866The glyph for the end of a truncated screen line (the default for this
8241495d
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2867is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
2868display arrows to indicate truncation---the display table has no effect
2869in these situations.
f9f59935 2870@item 1
42b85554 2871The glyph for the end of a continued line (the default is @samp{\}).
8241495d
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2872Newer Emacs versions, on some platforms, display curved arrows to
2873indicate truncation---the display table has no effect in these
2874situations.
f9f59935 2875@item 2
42b85554
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2876The glyph for indicating a character displayed as an octal character
2877code (the default is @samp{\}).
f9f59935 2878@item 3
42b85554 2879The glyph for indicating a control character (the default is @samp{^}).
f9f59935 2880@item 4
42b85554
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2881A vector of glyphs for indicating the presence of invisible lines (the
2882default is @samp{...}). @xref{Selective Display}.
f9f59935 2883@item 5
50b04c36 2884The glyph used to draw the border between side-by-side windows (the
8241495d
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2885default is @samp{|}). @xref{Splitting Windows}. This takes effect only
2886when there are no scroll bars; if scroll bars are supported and in use,
2887a scroll bar separates the two windows.
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2888@end table
2889
2890 For example, here is how to construct a display table that mimics the
2891effect of setting @code{ctl-arrow} to a non-@code{nil} value:
2892
2893@example
2894(setq disptab (make-display-table))
2895(let ((i 0))
2896 (while (< i 32)
2897 (or (= i ?\t) (= i ?\n)
2898 (aset disptab i (vector ?^ (+ i 64))))
2899 (setq i (1+ i)))
2900 (aset disptab 127 (vector ?^ ??)))
2901@end example
2902
f9f59935 2903@defun display-table-slot display-table slot
a9f0a989 2904@tindex display-table-slot
f9f59935
RS
2905This function returns the value of the extra slot @var{slot} of
2906@var{display-table}. The argument @var{slot} may be a number from 0 to
29075 inclusive, or a slot name (symbol). Valid symbols are
2908@code{truncation}, @code{wrap}, @code{escape}, @code{control},
2909@code{selective-display}, and @code{vertical-border}.
2910@end defun
2911
f9f59935 2912@defun set-display-table-slot display-table slot value
a9f0a989 2913@tindex set-display-table-slot
f9f59935
RS
2914This function stores @var{value} in the extra slot @var{slot} of
2915@var{display-table}. The argument @var{slot} may be a number from 0 to
29165 inclusive, or a slot name (symbol). Valid symbols are
2917@code{truncation}, @code{wrap}, @code{escape}, @code{control},
2918@code{selective-display}, and @code{vertical-border}.
2919@end defun
2920
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2921@defun describe-display-table display-table
2922@tindex describe-display-table
2923This function displays a description of the display table
2924@var{display-table} in a help buffer.
2925@end defun
2926
2927@deffn Command describe-current-display-table
2928@tindex describe-current-display-table
2929This command displays a description of the current display table in a
2930help buffer.
2931@end deffn
2932
42b85554
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2933@node Active Display Table
2934@subsection Active Display Table
2935@cindex active display table
2936
2937 Each window can specify a display table, and so can each buffer. When
2938a buffer @var{b} is displayed in window @var{w}, display uses the
2939display table for window @var{w} if it has one; otherwise, the display
2940table for buffer @var{b} if it has one; otherwise, the standard display
2941table if any. The display table chosen is called the @dfn{active}
2942display table.
2943
2944@defun window-display-table window
2945This function returns @var{window}'s display table, or @code{nil}
2946if @var{window} does not have an assigned display table.
2947@end defun
2948
2949@defun set-window-display-table window table
2950This function sets the display table of @var{window} to @var{table}.
2951The argument @var{table} should be either a display table or
2952@code{nil}.
2953@end defun
2954
2955@defvar buffer-display-table
969fe9b5
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2956This variable is automatically buffer-local in all buffers; its value in
2957a particular buffer specifies the display table for that buffer. If it
2958is @code{nil}, that means the buffer does not have an assigned display
2959table.
42b85554
RS
2960@end defvar
2961
2962@defvar standard-display-table
2963This variable's value is the default display table, used whenever a
2964window has no display table and neither does the buffer displayed in
2965that window. This variable is @code{nil} by default.
2966@end defvar
2967
2968 If there is no display table to use for a particular window---that is,
f9f59935
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2969if the window specifies none, its buffer specifies none, and
2970@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
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2971display conventions for all character codes in that window. @xref{Usual
2972Display}.
2973
8241495d
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2974A number of functions for changing the standard display table
2975are defined in the library @file{disp-table}.
2976
42b85554
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2977@node Glyphs
2978@subsection Glyphs
2979
2980@cindex glyph
2981 A @dfn{glyph} is a generalization of a character; it stands for an
2982image that takes up a single character position on the screen. Glyphs
2983are represented in Lisp as integers, just as characters are.
2984
2985@cindex glyph table
2986 The meaning of each integer, as a glyph, is defined by the glyph
2987table, which is the value of the variable @code{glyph-table}.
2988
2989@defvar glyph-table
2990The value of this variable is the current glyph table. It should be a
2991vector; the @var{g}th element defines glyph code @var{g}. If the value
2992is @code{nil} instead of a vector, then all glyphs are simple (see
2993below).
2994@end defvar
2995
2996 Here are the possible types of elements in the glyph table:
2997
1911e6e5
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2998@table @asis
2999@item @var{string}
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3000Send the characters in @var{string} to the terminal to output
3001this glyph. This alternative is available on character terminals,
969fe9b5 3002but not under a window system.
42b85554 3003
1911e6e5 3004@item @var{integer}
969fe9b5
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3005Define this glyph code as an alias for glyph code @var{integer}. You
3006can use an alias to specify a face code for the glyph; see below.
42b85554
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3007
3008@item @code{nil}
969fe9b5
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3009This glyph is simple. On an ordinary terminal, the glyph code mod
3010524288 is the character to output. In a window system, the glyph code
3011mod 524288 is the character to output, and the glyph code divided by
3012524288 specifies the face number (@pxref{Face Functions}) to use while
3013outputting it. (524288 is
f9f59935 3014@ifinfo
969fe9b5 30152**19.)
f9f59935
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3016@end ifinfo
3017@tex
969fe9b5 3018$2^{19}$.)
f9f59935
RS
3019@end tex
3020@xref{Faces}.
42b85554
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3021@end table
3022
3023 If a glyph code is greater than or equal to the length of the glyph
3024table, that code is automatically simple.
3025
8241495d
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3026@defun create-glyph string
3027@tindex create-glyph
3028This function returns a newly-allocated glyph code which is set up to
3029display by sending @var{string} to the terminal.
3030@end defun
3031
42b85554
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3032@node Beeping
3033@section Beeping
3034@cindex beeping
3035@cindex bell
3036
f9f59935
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3037 This section describes how to make Emacs ring the bell (or blink the
3038screen) to attract the user's attention. Be conservative about how
3039often you do this; frequent bells can become irritating. Also be
3040careful not to use just beeping when signaling an error is more
3041appropriate. (@xref{Errors}.)
42b85554 3042
a9f0a989 3043@defun ding &optional do-not-terminate
42b85554
RS
3044@cindex keyboard macro termination
3045This function beeps, or flashes the screen (see @code{visible-bell} below).
3046It also terminates any keyboard macro currently executing unless
a9f0a989 3047@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
3048@end defun
3049
a9f0a989 3050@defun beep &optional do-not-terminate
42b85554
RS
3051This is a synonym for @code{ding}.
3052@end defun
3053
1911e6e5 3054@defopt visible-bell
42b85554
RS
3055This variable determines whether Emacs should flash the screen to
3056represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
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3057is effective on a window system, and on a character-only terminal
3058provided the terminal's Termcap entry defines the visible bell
3059capability (@samp{vb}).
1911e6e5 3060@end defopt
42b85554 3061
f9f59935 3062@defvar ring-bell-function
a9f0a989 3063@tindex ring-bell-function
f9f59935 3064If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
3065bell.'' Its value should be a function of no arguments. If this is
3066non-@code{nil}, it takes precedence over the @code{visible-bell}
3067variable.
f9f59935
RS
3068@end defvar
3069
42b85554
RS
3070@node Window Systems
3071@section Window Systems
3072
3073 Emacs works with several window systems, most notably the X Window
3074System. Both Emacs and X use the term ``window'', but use it
3075differently. An Emacs frame is a single window as far as X is
3076concerned; the individual Emacs windows are not known to X at all.
3077
3078@defvar window-system
42b85554 3079This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
3080under. The possible values are
3081
3082@table @code
3083@item x
3084@cindex X Window System
3085Emacs is displaying using X.
3086@item pc
8241495d 3087Emacs is displaying using MS-DOS.
1911e6e5 3088@item w32
8241495d
RS
3089Emacs is displaying using Windows NT or Windows 9x.
3090@item mac
3091Emacs is displaying using a Macintosh.
1911e6e5
RS
3092@item nil
3093Emacs is using a character-based terminal.
3094@end table
42b85554
RS
3095@end defvar
3096
42b85554 3097@defvar window-setup-hook
f9f59935
RS
3098This variable is a normal hook which Emacs runs after handling the
3099initialization files. Emacs runs this hook after it has completed
a40d4712 3100loading your init file, the default initialization file (if
a9f0a989 3101any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
3102@code{term-setup-hook}.
3103
3104This hook is used for internal purposes: setting up communication with
3105the window system, and creating the initial window. Users should not
3106interfere with it.
3107@end defvar