Document pixelwise frame resizing and fix related bug on Windows.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
7e940b65 21* Size of Displayed Text:: How large displayed text is.
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22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
e1a2cb1c 27* Window Dividers:: Separating windows visually.
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28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 31* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 32* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 33* Character Display:: How Emacs displays individual characters.
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34* Beeping:: Audible signal to the user.
35* Window Systems:: Which window system is being used.
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36* Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
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38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
46
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47@defun redraw-frame frame
48This function clears and redisplays frame @var{frame}.
49@end defun
50
51 Even more powerful is @code{redraw-display}:
52
53@deffn Command redraw-display
54This function clears and redisplays all visible frames.
55@end deffn
56
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57 In Emacs, processing user input takes priority over redisplay. If
58you call these functions when input is available, they don't redisplay
59immediately, but the requested redisplay does happen
60eventually---after all the input has been processed.
b8d4c8d0 61
a08a07e3 62 On text terminals, suspending and resuming Emacs normally also
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63refreshes the screen. Some terminal emulators record separate
64contents for display-oriented programs such as Emacs and for ordinary
65sequential display. If you are using such a terminal, you might want
66to inhibit the redisplay on resumption.
b8d4c8d0 67
01f17ae2 68@defopt no-redraw-on-reenter
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69@cindex suspend (cf. @code{no-redraw-on-reenter})
70@cindex resume (cf. @code{no-redraw-on-reenter})
71This variable controls whether Emacs redraws the entire screen after it
72has been suspended and resumed. Non-@code{nil} means there is no need
73to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 74@end defopt
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75
76@node Forcing Redisplay
77@section Forcing Redisplay
78@cindex forcing redisplay
79
20c63e44 80 Emacs normally tries to redisplay the screen whenever it waits for
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81input. With the following function, you can request an immediate
82attempt to redisplay, in the middle of Lisp code, without actually
83waiting for input.
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84
85@defun redisplay &optional force
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86This function tries immediately to redisplay. The optional argument
87@var{force}, if non-@code{nil}, forces the redisplay to be performed,
88instead of being preempted, even if input is pending and the variable
89@code{redisplay-dont-pause} is @code{nil} (see below). If
90@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 91function redisplays in any case, i.e., @var{force} does nothing.
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92
93The function returns @code{t} if it actually tried to redisplay, and
94@code{nil} otherwise. A value of @code{t} does not mean that
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95redisplay proceeded to completion; it could have been preempted by
96newly arriving input.
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97@end defun
98
20c63e44 99@defvar redisplay-dont-pause
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100If this variable is @code{nil}, arriving input events preempt
101redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102that is in progress, until the input has been processed. In
103particular, @code{(redisplay)} returns @code{nil} without actually
104redisplaying, if there is pending input.
105
106The default value is @code{t}, which means that pending input does not
107preempt redisplay.
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108@end defvar
109
b8d4c8d0 110@defvar redisplay-preemption-period
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111If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112how many seconds Emacs waits between checks for new input during
113redisplay; if input arrives during this interval, redisplay stops and
114the input is processed. The default value is 0.1; if the value is
115@code{nil}, Emacs does not check for input during redisplay.
116
117This variable has no effect when @code{redisplay-dont-pause} is
118non-@code{nil} (the default).
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119@end defvar
120
121@defvar pre-redisplay-function
122A function run just before redisplay. It is called with one argument,
123the set of windows to redisplay.
025de85b 124@end defvar
b8d4c8d0 125
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126 Although @code{redisplay} tries immediately to redisplay, it does
127not change how Emacs decides which parts of its frame(s) to redisplay.
128By contrast, the following function adds certain windows to the
129pending redisplay work (as if their contents had completely changed),
130but does not immediately try to perform redisplay.
b8d4c8d0 131
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132@defun force-window-update &optional object
133This function forces some or all windows to be updated the next time
134Emacs does a redisplay. If @var{object} is a window, that window is
135to be updated. If @var{object} is a buffer or buffer name, all
136windows displaying that buffer are to be updated. If @var{object} is
137@code{nil} (or omitted), all windows are to be updated.
138
139This function does not do a redisplay immediately; Emacs does that as
140it waits for input, or when the function @code{redisplay} is called.
141@end defun
b8d4c8d0 142
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143@node Truncation
144@section Truncation
145@cindex line wrapping
146@cindex line truncation
147@cindex continuation lines
148@cindex @samp{$} in display
149@cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152can @dfn{continue} the line (make it ``wrap'' to the next screen
153line), or @dfn{truncate} the line (limit it to one screen line). The
154additional screen lines used to display a long text line are called
155@dfn{continuation} lines. Continuation is not the same as filling;
156continuation happens on the screen only, not in the buffer contents,
157and it breaks a line precisely at the right margin, not at a word
158boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161indicate truncated and continued lines (@pxref{Fringes}). On a text
162terminal, a @samp{$} in the rightmost column of the window indicates
163truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 164``wraps''. (The display table can specify alternate characters to use
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165for this; @pxref{Display Tables}).
166
167@defopt truncate-lines
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168If this buffer-local variable is non-@code{nil}, lines that extend
169beyond the right edge of the window are truncated; otherwise, they are
170continued. As a special exception, the variable
171@code{truncate-partial-width-windows} takes precedence in
1df7defd 172@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 173entire frame width).
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174@end defopt
175
b8d4c8d0 176@defopt truncate-partial-width-windows
544a2a80 177@cindex partial-width windows
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178This variable controls line truncation in @dfn{partial-width} windows.
179A partial-width window is one that does not occupy the entire frame
180width (@pxref{Splitting Windows}). If the value is @code{nil}, line
181truncation is determined by the variable @code{truncate-lines} (see
182above). If the value is an integer @var{n}, lines are truncated if
183the partial-width window has fewer than @var{n} columns, regardless of
184the value of @code{truncate-lines}; if the partial-width window has
185@var{n} or more columns, line truncation is determined by
186@code{truncate-lines}. For any other non-@code{nil} value, lines are
187truncated in every partial-width window, regardless of the value of
188@code{truncate-lines}.
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189@end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192a window, that forces truncation.
193
c4f4682b 194@defvar wrap-prefix
c4adeee0 195If this buffer-local variable is non-@code{nil}, it defines a
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196@dfn{wrap prefix} which Emacs displays at the start of every
197continuation line. (If lines are truncated, @code{wrap-prefix} is
198never used.) Its value may be a string or an image (@pxref{Other
199Display Specs}), or a stretch of whitespace such as specified by the
200@code{:width} or @code{:align-to} display properties (@pxref{Specified
201Space}). The value is interpreted in the same way as a @code{display}
202text property. @xref{Display Property}.
203
204A wrap prefix may also be specified for regions of text, using the
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205@code{wrap-prefix} text or overlay property. This takes precedence
206over the @code{wrap-prefix} variable. @xref{Special Properties}.
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207@end defvar
208
209@defvar line-prefix
c4adeee0 210If this buffer-local variable is non-@code{nil}, it defines a
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211@dfn{line prefix} which Emacs displays at the start of every
212non-continuation line. Its value may be a string or an image
213(@pxref{Other Display Specs}), or a stretch of whitespace such as
214specified by the @code{:width} or @code{:align-to} display properties
215(@pxref{Specified Space}). The value is interpreted in the same way
216as a @code{display} text property. @xref{Display Property}.
217
218A line prefix may also be specified for regions of text using the
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219@code{line-prefix} text or overlay property. This takes precedence
220over the @code{line-prefix} variable. @xref{Special Properties}.
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221@end defvar
222
314ffdb1 223@ignore
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224 If your buffer contains only very short lines, you might find it
225advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 226
e30b79c1 227@defvar cache-long-scans
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228If this variable is non-@code{nil} (the default), various indentation
229and motion functions, and Emacs redisplay, cache the results of
230scanning the buffer, and consult the cache to avoid rescanning regions
231of the buffer unless they are modified.
b8d4c8d0 232
8acb09ca 233Turning off the cache speeds up processing of short lines somewhat.
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234
235This variable is automatically buffer-local in every buffer.
236@end defvar
314ffdb1 237@end ignore
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238
239@node The Echo Area
240@section The Echo Area
241@cindex error display
242@cindex echo area
243
544a2a80 244@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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245 The @dfn{echo area} is used for displaying error messages
246(@pxref{Errors}), for messages made with the @code{message} primitive,
247and for echoing keystrokes. It is not the same as the minibuffer,
248despite the fact that the minibuffer appears (when active) in the same
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249place on the screen as the echo area. @xref{Minibuffer,, The
250Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 251
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252 Apart from the functions documented in this section, you can print
253Lisp objects to the echo area by specifying @code{t} as the output
254stream. @xref{Output Streams}.
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255
256@menu
257* Displaying Messages:: Explicitly displaying text in the echo area.
258* Progress:: Informing user about progress of a long operation.
259* Logging Messages:: Echo area messages are logged for the user.
260* Echo Area Customization:: Controlling the echo area.
261@end menu
262
263@node Displaying Messages
264@subsection Displaying Messages in the Echo Area
265@cindex display message in echo area
266
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267 This section describes the standard functions for displaying
268messages in the echo area.
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269
270@defun message format-string &rest arguments
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271This function displays a message in the echo area.
272@var{format-string} is a format string, and @var{arguments} are the
273objects for its format specifications, like in the @code{format}
274function (@pxref{Formatting Strings}). The resulting formatted string
275is displayed in the echo area; if it contains @code{face} text
276properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 277The string is also added to the @file{*Messages*} buffer, but without
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278text properties (@pxref{Logging Messages}).
279
280In batch mode, the message is printed to the standard error stream,
281followed by a newline.
b8d4c8d0 282
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283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
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285expanded automatically, this brings it back to its normal size. If
286the minibuffer is active, this brings the minibuffer contents back
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287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 350pop-up buffer is used, defaulting to @file{*Message*}. In the case
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351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 370A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 371
ddb54206 372 Here is a working example that does nothing useful:
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373
374@smallexample
375(let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
377 0 500)))
378 (dotimes (k 500)
379 (sit-for 0.01)
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
382@end smallexample
383
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384@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385This function creates and returns a progress reporter object, which
386you will use as an argument for the other functions listed below. The
387idea is to precompute as much data as possible to make progress
388reporting very fast.
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389
390When this progress reporter is subsequently used, it will display
391@var{message} in the echo area, followed by progress percentage.
392@var{message} is treated as a simple string. If you need it to depend
393on a filename, for instance, use @code{format} before calling this
394function.
395
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396The arguments @var{min-value} and @var{max-value} should be numbers
397standing for the starting and final states of the operation. For
398instance, an operation that ``scans'' a buffer should set these to the
399results of @code{point-min} and @code{point-max} correspondingly.
400@var{max-value} should be greater than @var{min-value}.
401
402Alternatively, you can set @var{min-value} and @var{max-value} to
403@code{nil}. In that case, the progress reporter does not report
404process percentages; it instead displays a ``spinner'' that rotates a
405notch each time you update the progress reporter.
406
407If @var{min-value} and @var{max-value} are numbers, you can give the
408argument @var{current-value} a numerical value specifying the initial
409progress; if omitted, this defaults to @var{min-value}.
410
411The remaining arguments control the rate of echo area updates. The
412progress reporter will wait for at least @var{min-change} more
413percents of the operation to be completed before printing next
414message; the default is one percent. @var{min-time} specifies the
415minimum time in seconds to pass between successive prints; the default
416is 0.2 seconds. (On some operating systems, the progress reporter may
417handle fractions of seconds with varying precision).
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418
419This function calls @code{progress-reporter-update}, so the first
420message is printed immediately.
421@end defun
422
0b128ac4 423@defun progress-reporter-update reporter &optional value
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424This function does the main work of reporting progress of your
425operation. It displays the message of @var{reporter}, followed by
426progress percentage determined by @var{value}. If percentage is zero,
427or close enough according to the @var{min-change} and @var{min-time}
428arguments, then it is omitted from the output.
429
430@var{reporter} must be the result of a call to
431@code{make-progress-reporter}. @var{value} specifies the current
432state of your operation and must be between @var{min-value} and
433@var{max-value} (inclusive) as passed to
434@code{make-progress-reporter}. For instance, if you scan a buffer,
435then @var{value} should be the result of a call to @code{point}.
436
437This function respects @var{min-change} and @var{min-time} as passed
438to @code{make-progress-reporter} and so does not output new messages
439on every invocation. It is thus very fast and normally you should not
440try to reduce the number of calls to it: resulting overhead will most
441likely negate your effort.
442@end defun
443
0b128ac4 444@defun progress-reporter-force-update reporter &optional value new-message
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445This function is similar to @code{progress-reporter-update} except
446that it prints a message in the echo area unconditionally.
447
448The first two arguments have the same meaning as for
449@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 450you to change the message of the @var{reporter}. Since this function
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451always updates the echo area, such a change will be immediately
452presented to the user.
453@end defun
454
455@defun progress-reporter-done reporter
456This function should be called when the operation is finished. It
457prints the message of @var{reporter} followed by word ``done'' in the
458echo area.
459
460You should always call this function and not hope for
16152b76 461@code{progress-reporter-update} to print ``100%''. Firstly, it may
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462never print it, there are many good reasons for this not to happen.
463Secondly, ``done'' is more explicit.
464@end defun
465
466@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467This is a convenience macro that works the same way as @code{dotimes}
468does, but also reports loop progress using the functions described
469above. It allows you to save some typing.
470
471You can rewrite the example in the beginning of this node using
472this macro this way:
473
474@example
475(dotimes-with-progress-reporter
476 (k 500)
477 "Collecting some mana for Emacs..."
478 (sit-for 0.01))
479@end example
480@end defmac
481
482@node Logging Messages
2bb0eca1 483@subsection Logging Messages in @file{*Messages*}
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484@cindex logging echo-area messages
485
486 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 487in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 488them. This includes all the messages that are output with
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489@code{message}. By default, this buffer is read-only and uses the major
490mode @code{messages-buffer-mode}. Nothing prevents the user from
491killing the @file{*Messages*} buffer, but the next display of a message
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492recreates it. Any Lisp code that needs to access the
493@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 494should use the function @code{messages-buffer}.
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495
496@defun messages-buffer
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497This function returns the @file{*Messages*} buffer. If it does not
498exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 499@end defun
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500
501@defopt message-log-max
2bb0eca1 502This variable specifies how many lines to keep in the @file{*Messages*}
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503buffer. The value @code{t} means there is no limit on how many lines to
504keep. The value @code{nil} disables message logging entirely. Here's
505how to display a message and prevent it from being logged:
506
507@example
508(let (message-log-max)
509 (message @dots{}))
510@end example
511@end defopt
512
2bb0eca1 513 To make @file{*Messages*} more convenient for the user, the logging
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514facility combines successive identical messages. It also combines
515successive related messages for the sake of two cases: question
516followed by answer, and a series of progress messages.
517
518 A ``question followed by an answer'' means two messages like the
519ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
520and the second is @samp{@var{question}...@var{answer}}. The first
521message conveys no additional information beyond what's in the second,
522so logging the second message discards the first from the log.
523
524 A ``series of progress messages'' means successive messages like
525those produced by @code{make-progress-reporter}. They have the form
526@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
527time, while @var{how-far} varies. Logging each message in the series
528discards the previous one, provided they are consecutive.
529
530 The functions @code{make-progress-reporter} and @code{y-or-n-p}
531don't have to do anything special to activate the message log
532combination feature. It operates whenever two consecutive messages
533are logged that share a common prefix ending in @samp{...}.
534
535@node Echo Area Customization
536@subsection Echo Area Customization
537
538 These variables control details of how the echo area works.
539
540@defvar cursor-in-echo-area
541This variable controls where the cursor appears when a message is
542displayed in the echo area. If it is non-@code{nil}, then the cursor
543appears at the end of the message. Otherwise, the cursor appears at
544point---not in the echo area at all.
545
546The value is normally @code{nil}; Lisp programs bind it to @code{t}
547for brief periods of time.
548@end defvar
549
550@defvar echo-area-clear-hook
551This normal hook is run whenever the echo area is cleared---either by
552@code{(message nil)} or for any other reason.
553@end defvar
554
01f17ae2 555@defopt echo-keystrokes
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556This variable determines how much time should elapse before command
557characters echo. Its value must be an integer or floating point number,
558which specifies the
559number of seconds to wait before echoing. If the user types a prefix
560key (such as @kbd{C-x}) and then delays this many seconds before
561continuing, the prefix key is echoed in the echo area. (Once echoing
562begins in a key sequence, all subsequent characters in the same key
563sequence are echoed immediately.)
564
565If the value is zero, then command input is not echoed.
01f17ae2 566@end defopt
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567
568@defvar message-truncate-lines
569Normally, displaying a long message resizes the echo area to display
570the entire message. But if the variable @code{message-truncate-lines}
571is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 572truncated to fit it.
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573@end defvar
574
575 The variable @code{max-mini-window-height}, which specifies the
576maximum height for resizing minibuffer windows, also applies to the
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577echo area (which is really a special use of the minibuffer window;
578@pxref{Minibuffer Misc}).
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579
580@node Warnings
581@section Reporting Warnings
582@cindex warnings
583
584 @dfn{Warnings} are a facility for a program to inform the user of a
585possible problem, but continue running.
586
587@menu
588* Warning Basics:: Warnings concepts and functions to report them.
589* Warning Variables:: Variables programs bind to customize their warnings.
590* Warning Options:: Variables users set to control display of warnings.
3d439cd1 591* Delayed Warnings:: Deferring a warning until the end of a command.
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592@end menu
593
594@node Warning Basics
595@subsection Warning Basics
596@cindex severity level
597
598 Every warning has a textual message, which explains the problem for
599the user, and a @dfn{severity level} which is a symbol. Here are the
600possible severity levels, in order of decreasing severity, and their
601meanings:
602
603@table @code
604@item :emergency
605A problem that will seriously impair Emacs operation soon
606if you do not attend to it promptly.
607@item :error
608A report of data or circumstances that are inherently wrong.
609@item :warning
610A report of data or circumstances that are not inherently wrong, but
611raise suspicion of a possible problem.
612@item :debug
613A report of information that may be useful if you are debugging.
614@end table
615
616 When your program encounters invalid input data, it can either
617signal a Lisp error by calling @code{error} or @code{signal} or report
618a warning with severity @code{:error}. Signaling a Lisp error is the
619easiest thing to do, but it means the program cannot continue
620processing. If you want to take the trouble to implement a way to
621continue processing despite the bad data, then reporting a warning of
622severity @code{:error} is the right way to inform the user of the
623problem. For instance, the Emacs Lisp byte compiler can report an
624error that way and continue compiling other functions. (If the
625program signals a Lisp error and then handles it with
626@code{condition-case}, the user won't see the error message; it could
627show the message to the user by reporting it as a warning.)
628
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629@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
630@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 631@c not part of the warning type. --xfq
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632@cindex warning type
633 Each warning has a @dfn{warning type} to classify it. The type is a
634list of symbols. The first symbol should be the custom group that you
635use for the program's user options. For example, byte compiler
636warnings use the warning type @code{(bytecomp)}. You can also
637subcategorize the warnings, if you wish, by using more symbols in the
638list.
639
640@defun display-warning type message &optional level buffer-name
641This function reports a warning, using @var{message} as the message
642and @var{type} as the warning type. @var{level} should be the
643severity level, with @code{:warning} being the default.
644
645@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 646for logging the warning. By default, it is @file{*Warnings*}.
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647@end defun
648
649@defun lwarn type level message &rest args
650This function reports a warning using the value of @code{(format
2641f1a5
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651@var{message} @var{args}...)} as the message in the @file{*Warnings*}
652buffer. In other respects it is equivalent to @code{display-warning}.
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653@end defun
654
655@defun warn message &rest args
656This function reports a warning using the value of @code{(format
657@var{message} @var{args}...)} as the message, @code{(emacs)} as the
658type, and @code{:warning} as the severity level. It exists for
659compatibility only; we recommend not using it, because you should
660specify a specific warning type.
661@end defun
662
663@node Warning Variables
664@subsection Warning Variables
665
666 Programs can customize how their warnings appear by binding
667the variables described in this section.
668
669@defvar warning-levels
670This list defines the meaning and severity order of the warning
671severity levels. Each element defines one severity level,
672and they are arranged in order of decreasing severity.
673
674Each element has the form @code{(@var{level} @var{string}
675@var{function})}, where @var{level} is the severity level it defines.
676@var{string} specifies the textual description of this level.
677@var{string} should use @samp{%s} to specify where to put the warning
678type information, or it can omit the @samp{%s} so as not to include
679that information.
680
681The optional @var{function}, if non-@code{nil}, is a function to call
682with no arguments, to get the user's attention.
683
684Normally you should not change the value of this variable.
685@end defvar
686
687@defvar warning-prefix-function
688If non-@code{nil}, the value is a function to generate prefix text for
689warnings. Programs can bind the variable to a suitable function.
690@code{display-warning} calls this function with the warnings buffer
691current, and the function can insert text in it. That text becomes
692the beginning of the warning message.
693
694The function is called with two arguments, the severity level and its
695entry in @code{warning-levels}. It should return a list to use as the
696entry (this value need not be an actual member of
697@code{warning-levels}). By constructing this value, the function can
698change the severity of the warning, or specify different handling for
699a given severity level.
700
701If the variable's value is @code{nil} then there is no function
702to call.
703@end defvar
704
705@defvar warning-series
706Programs can bind this variable to @code{t} to say that the next
707warning should begin a series. When several warnings form a series,
708that means to leave point on the first warning of the series, rather
709than keep moving it for each warning so that it appears on the last one.
710The series ends when the local binding is unbound and
711@code{warning-series} becomes @code{nil} again.
712
713The value can also be a symbol with a function definition. That is
714equivalent to @code{t}, except that the next warning will also call
715the function with no arguments with the warnings buffer current. The
716function can insert text which will serve as a header for the series
717of warnings.
718
719Once a series has begun, the value is a marker which points to the
720buffer position in the warnings buffer of the start of the series.
721
722The variable's normal value is @code{nil}, which means to handle
723each warning separately.
724@end defvar
725
726@defvar warning-fill-prefix
727When this variable is non-@code{nil}, it specifies a fill prefix to
728use for filling each warning's text.
729@end defvar
730
731@defvar warning-type-format
732This variable specifies the format for displaying the warning type
733in the warning message. The result of formatting the type this way
734gets included in the message under the control of the string in the
735entry in @code{warning-levels}. The default value is @code{" (%s)"}.
736If you bind it to @code{""} then the warning type won't appear at
737all.
738@end defvar
739
740@node Warning Options
741@subsection Warning Options
742
743 These variables are used by users to control what happens
744when a Lisp program reports a warning.
745
746@defopt warning-minimum-level
747This user option specifies the minimum severity level that should be
748shown immediately to the user. The default is @code{:warning}, which
749means to immediately display all warnings except @code{:debug}
750warnings.
751@end defopt
752
753@defopt warning-minimum-log-level
754This user option specifies the minimum severity level that should be
755logged in the warnings buffer. The default is @code{:warning}, which
756means to log all warnings except @code{:debug} warnings.
757@end defopt
758
759@defopt warning-suppress-types
760This list specifies which warning types should not be displayed
761immediately for the user. Each element of the list should be a list
762of symbols. If its elements match the first elements in a warning
763type, then that warning is not displayed immediately.
764@end defopt
765
766@defopt warning-suppress-log-types
767This list specifies which warning types should not be logged in the
768warnings buffer. Each element of the list should be a list of
769symbols. If it matches the first few elements in a warning type, then
770that warning is not logged.
771@end defopt
772
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773@node Delayed Warnings
774@subsection Delayed Warnings
775
776Sometimes, you may wish to avoid showing a warning while a command is
777running, and only show it only after the end of the command. You can
778use the variable @code{delayed-warnings-list} for this.
779
780@defvar delayed-warnings-list
781The value of this variable is a list of warnings to be displayed after
782the current command has finished. Each element must be a list
783
784@smallexample
785(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
786@end smallexample
787
788@noindent
789with the same form, and the same meanings, as the argument list of
790@code{display-warning} (@pxref{Warning Basics}). Immediately after
791running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
792command loop displays all the warnings specified by this variable,
793then resets it to @code{nil}.
794@end defvar
795
796 Programs which need to further customize the delayed warnings
797mechanism can change the variable @code{delayed-warnings-hook}:
798
799@defvar delayed-warnings-hook
800This is a normal hook which is run by the Emacs command loop, after
801@code{post-command-hook}, in order to to process and display delayed
802warnings.
803
804Its default value is a list of two functions:
805
806@smallexample
807(collapse-delayed-warnings display-delayed-warnings)
808@end smallexample
809
810@findex collapse-delayed-warnings
811@findex display-delayed-warnings
812@noindent
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813The function @code{collapse-delayed-warnings} removes repeated entries
814from @code{delayed-warnings-list}. The function
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815@code{display-delayed-warnings} calls @code{display-warning} on each
816of the entries in @code{delayed-warnings-list}, in turn, and then sets
817@code{delayed-warnings-list} to @code{nil}.
818@end defvar
819
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820@node Invisible Text
821@section Invisible Text
822
823@cindex invisible text
824You can make characters @dfn{invisible}, so that they do not appear on
825the screen, with the @code{invisible} property. This can be either a
fb5b8aca 826text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 827(@pxref{Overlays}). Cursor motion also partly ignores these
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828characters; if the command loop finds that point is inside a range of
829invisible text after a command, it relocates point to the other side
830of the text.
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831
832In the simplest case, any non-@code{nil} @code{invisible} property makes
833a character invisible. This is the default case---if you don't alter
834the default value of @code{buffer-invisibility-spec}, this is how the
835@code{invisible} property works. You should normally use @code{t}
836as the value of the @code{invisible} property if you don't plan
837to set @code{buffer-invisibility-spec} yourself.
838
839More generally, you can use the variable @code{buffer-invisibility-spec}
840to control which values of the @code{invisible} property make text
841invisible. This permits you to classify the text into different subsets
842in advance, by giving them different @code{invisible} values, and
843subsequently make various subsets visible or invisible by changing the
844value of @code{buffer-invisibility-spec}.
845
846Controlling visibility with @code{buffer-invisibility-spec} is
847especially useful in a program to display the list of entries in a
848database. It permits the implementation of convenient filtering
849commands to view just a part of the entries in the database. Setting
850this variable is very fast, much faster than scanning all the text in
851the buffer looking for properties to change.
852
853@defvar buffer-invisibility-spec
854This variable specifies which kinds of @code{invisible} properties
855actually make a character invisible. Setting this variable makes it
856buffer-local.
857
858@table @asis
859@item @code{t}
860A character is invisible if its @code{invisible} property is
861non-@code{nil}. This is the default.
862
863@item a list
864Each element of the list specifies a criterion for invisibility; if a
865character's @code{invisible} property fits any one of these criteria,
866the character is invisible. The list can have two kinds of elements:
867
868@table @code
869@item @var{atom}
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870A character is invisible if its @code{invisible} property value is
871@var{atom} or if it is a list with @var{atom} as a member; comparison
872is done with @code{eq}.
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873
874@item (@var{atom} . t)
875A character is invisible if its @code{invisible} property value is
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876@var{atom} or if it is a list with @var{atom} as a member; comparison
877is done with @code{eq}. Moreover, a sequence of such characters
878displays as an ellipsis.
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879@end table
880@end table
881@end defvar
882
883 Two functions are specifically provided for adding elements to
884@code{buffer-invisibility-spec} and removing elements from it.
885
886@defun add-to-invisibility-spec element
887This function adds the element @var{element} to
888@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
889was @code{t}, it changes to a list, @code{(t)}, so that text whose
890@code{invisible} property is @code{t} remains invisible.
891@end defun
892
893@defun remove-from-invisibility-spec element
894This removes the element @var{element} from
895@code{buffer-invisibility-spec}. This does nothing if @var{element}
896is not in the list.
897@end defun
898
899 A convention for use of @code{buffer-invisibility-spec} is that a
900major mode should use the mode's own name as an element of
901@code{buffer-invisibility-spec} and as the value of the
902@code{invisible} property:
903
904@example
905;; @r{If you want to display an ellipsis:}
906(add-to-invisibility-spec '(my-symbol . t))
907;; @r{If you don't want ellipsis:}
908(add-to-invisibility-spec 'my-symbol)
909
910(overlay-put (make-overlay beginning end)
911 'invisible 'my-symbol)
912
fb5b8aca 913;; @r{When done with the invisibility:}
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914(remove-from-invisibility-spec '(my-symbol . t))
915;; @r{Or respectively:}
916(remove-from-invisibility-spec 'my-symbol)
917@end example
918
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919 You can check for invisibility using the following function:
920
921@defun invisible-p pos-or-prop
922If @var{pos-or-prop} is a marker or number, this function returns a
923non-@code{nil} value if the text at that position is invisible.
924
925If @var{pos-or-prop} is any other kind of Lisp object, that is taken
926to mean a possible value of the @code{invisible} text or overlay
927property. In that case, this function returns a non-@code{nil} value
928if that value would cause text to become invisible, based on the
929current value of @code{buffer-invisibility-spec}.
930@end defun
931
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932@vindex line-move-ignore-invisible
933 Ordinarily, functions that operate on text or move point do not care
934whether the text is invisible. The user-level line motion commands
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935ignore invisible newlines if @code{line-move-ignore-invisible} is
936non-@code{nil} (the default), but only because they are explicitly
937programmed to do so.
b8d4c8d0 938
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939 However, if a command ends with point inside or at the boundary of
940invisible text, the main editing loop relocates point to one of the
941two ends of the invisible text. Emacs chooses the direction of
942relocation so that it is the same as the overall movement direction of
943the command; if in doubt, it prefers a position where an inserted char
944would not inherit the @code{invisible} property. Additionally, if the
945text is not replaced by an ellipsis and the command only moved within
946the invisible text, then point is moved one extra character so as to
947try and reflect the command's movement by a visible movement of the
948cursor.
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949
950 Thus, if the command moved point back to an invisible range (with the usual
951stickiness), Emacs moves point back to the beginning of that range. If the
952command moved point forward into an invisible range, Emacs moves point forward
953to the first visible character that follows the invisible text and then forward
954one more character.
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955
956 Incremental search can make invisible overlays visible temporarily
957and/or permanently when a match includes invisible text. To enable
958this, the overlay should have a non-@code{nil}
959@code{isearch-open-invisible} property. The property value should be a
960function to be called with the overlay as an argument. This function
961should make the overlay visible permanently; it is used when the match
962overlaps the overlay on exit from the search.
963
964 During the search, such overlays are made temporarily visible by
965temporarily modifying their invisible and intangible properties. If you
966want this to be done differently for a certain overlay, give it an
967@code{isearch-open-invisible-temporary} property which is a function.
968The function is called with two arguments: the first is the overlay, and
969the second is @code{nil} to make the overlay visible, or @code{t} to
970make it invisible again.
971
972@node Selective Display
973@section Selective Display
974@c @cindex selective display Duplicates selective-display
975
976 @dfn{Selective display} refers to a pair of related features for
977hiding certain lines on the screen.
978
89f20e05 979@cindex explicit selective display
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980 The first variant, explicit selective display, was designed for use in a Lisp
981program: it controls which lines are hidden by altering the text. This kind of
982hiding is now obsolete; instead you can get the same effect with the
983@code{invisible} property (@pxref{Invisible Text}).
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984
985 In the second variant, the choice of lines to hide is made
986automatically based on indentation. This variant is designed to be a
987user-level feature.
988
989 The way you control explicit selective display is by replacing a
990newline (control-j) with a carriage return (control-m). The text that
991was formerly a line following that newline is now hidden. Strictly
992speaking, it is temporarily no longer a line at all, since only
993newlines can separate lines; it is now part of the previous line.
994
995 Selective display does not directly affect editing commands. For
996example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
997into hidden text. However, the replacement of newline characters with
998carriage return characters affects some editing commands. For
999example, @code{next-line} skips hidden lines, since it searches only
1000for newlines. Modes that use selective display can also define
1001commands that take account of the newlines, or that control which
1002parts of the text are hidden.
1003
1004 When you write a selectively displayed buffer into a file, all the
1005control-m's are output as newlines. This means that when you next read
1006in the file, it looks OK, with nothing hidden. The selective display
1007effect is seen only within Emacs.
1008
1009@defvar selective-display
1010This buffer-local variable enables selective display. This means that
1011lines, or portions of lines, may be made hidden.
1012
1013@itemize @bullet
1014@item
1015If the value of @code{selective-display} is @code{t}, then the character
1016control-m marks the start of hidden text; the control-m, and the rest
1017of the line following it, are not displayed. This is explicit selective
1018display.
1019
1020@item
1021If the value of @code{selective-display} is a positive integer, then
1022lines that start with more than that many columns of indentation are not
1023displayed.
1024@end itemize
1025
1026When some portion of a buffer is hidden, the vertical movement
1027commands operate as if that portion did not exist, allowing a single
1028@code{next-line} command to skip any number of hidden lines.
1029However, character movement commands (such as @code{forward-char}) do
1030not skip the hidden portion, and it is possible (if tricky) to insert
1031or delete text in an hidden portion.
1032
1033In the examples below, we show the @emph{display appearance} of the
1034buffer @code{foo}, which changes with the value of
1035@code{selective-display}. The @emph{contents} of the buffer do not
1036change.
1037
1038@example
1039@group
1040(setq selective-display nil)
1041 @result{} nil
1042
1043---------- Buffer: foo ----------
10441 on this column
1045 2on this column
1046 3n this column
1047 3n this column
1048 2on this column
10491 on this column
1050---------- Buffer: foo ----------
1051@end group
1052
1053@group
1054(setq selective-display 2)
1055 @result{} 2
1056
1057---------- Buffer: foo ----------
10581 on this column
1059 2on this column
1060 2on this column
10611 on this column
1062---------- Buffer: foo ----------
1063@end group
1064@end example
1065@end defvar
1066
01f17ae2 1067@defopt selective-display-ellipses
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1068If this buffer-local variable is non-@code{nil}, then Emacs displays
1069@samp{@dots{}} at the end of a line that is followed by hidden text.
1070This example is a continuation of the previous one.
1071
1072@example
1073@group
1074(setq selective-display-ellipses t)
1075 @result{} t
1076
1077---------- Buffer: foo ----------
10781 on this column
1079 2on this column ...
1080 2on this column
10811 on this column
1082---------- Buffer: foo ----------
1083@end group
1084@end example
1085
1086You can use a display table to substitute other text for the ellipsis
1087(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1088@end defopt
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1089
1090@node Temporary Displays
1091@section Temporary Displays
1092
1093 Temporary displays are used by Lisp programs to put output into a
1094buffer and then present it to the user for perusal rather than for
1095editing. Many help commands use this feature.
1096
2cc775f9 1097@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1098This function executes @var{forms} while arranging to insert any output
1099they print into the buffer named @var{buffer-name}, which is first
1100created if necessary, and put into Help mode. Finally, the buffer is
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1101displayed in some window, but not selected. (See the similar
1102form @code{with-temp-buffer-window} below.)
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1103
1104If the @var{forms} do not change the major mode in the output buffer,
1105so that it is still Help mode at the end of their execution, then
1106@code{with-output-to-temp-buffer} makes this buffer read-only at the
1107end, and also scans it for function and variable names to make them
1108into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1109for Documentation Strings}, in particular the item on hyperlinks in
1110documentation strings, for more details.
1111
1112The string @var{buffer-name} specifies the temporary buffer, which
1113need not already exist. The argument must be a string, not a buffer.
1114The buffer is erased initially (with no questions asked), and it is
1115marked as unmodified after @code{with-output-to-temp-buffer} exits.
1116
1117@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1118temporary buffer, then it evaluates the forms in @var{forms}. Output
1119using the Lisp output functions within @var{forms} goes by default to
1120that buffer (but screen display and messages in the echo area, although
1121they are ``output'' in the general sense of the word, are not affected).
1122@xref{Output Functions}.
1123
1124Several hooks are available for customizing the behavior
1125of this construct; they are listed below.
1126
1127The value of the last form in @var{forms} is returned.
1128
1129@example
1130@group
1131---------- Buffer: foo ----------
1132 This is the contents of foo.
1133---------- Buffer: foo ----------
1134@end group
1135
1136@group
1137(with-output-to-temp-buffer "foo"
1138 (print 20)
1139 (print standard-output))
1140@result{} #<buffer foo>
1141
1142---------- Buffer: foo ----------
12b10f01 1143
b8d4c8d0
GM
114420
1145
1146#<buffer foo>
1147
1148---------- Buffer: foo ----------
1149@end group
1150@end example
2cc775f9 1151@end defmac
b8d4c8d0 1152
01f17ae2 1153@defopt temp-buffer-show-function
b8d4c8d0
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1154If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1155calls it as a function to do the job of displaying a help buffer. The
1156function gets one argument, which is the buffer it should display.
1157
1158It is a good idea for this function to run @code{temp-buffer-show-hook}
1159just as @code{with-output-to-temp-buffer} normally would, inside of
1160@code{save-selected-window} and with the chosen window and buffer
1161selected.
01f17ae2 1162@end defopt
b8d4c8d0
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1163
1164@defvar temp-buffer-setup-hook
1165This normal hook is run by @code{with-output-to-temp-buffer} before
1166evaluating @var{body}. When the hook runs, the temporary buffer is
1167current. This hook is normally set up with a function to put the
1168buffer in Help mode.
1169@end defvar
1170
1171@defvar temp-buffer-show-hook
1172This normal hook is run by @code{with-output-to-temp-buffer} after
1173displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1174is current, and the window it was displayed in is selected.
b8d4c8d0
GM
1175@end defvar
1176
7fe37cfc 1177@defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
cfd5e825
MR
1178This macro is similar to @code{with-output-to-temp-buffer}. Like that
1179construct, it executes @var{forms} while arranging to insert any output
1180they print into the buffer named @var{buffer-or-name} and displays the
1181buffer in some window. Unlike @code{with-output-to-temp-buffer},
1182however, this makes the buffer current and does not switch to Help mode.
7fe37cfc
GM
1183
1184The argument @var{buffer-or-name} specifies the temporary buffer.
1185It can be either a buffer, which must already exist, or a string,
1186in which case a buffer of that name is created if necessary.
1187The buffer is marked as unmodified and read-only when
1188@code{with-temp-buffer-window} exits.
1189
1190This macro does not call @code{temp-buffer-show-function}. Rather, it
1191passes the @var{action} argument to @code{display-buffer} in order to
1192display the buffer.
1193
1194The value of the last form in @var{forms} is returned, unless the
1195argument @var{quit-function} is specified. In that case,
1196it is called with two arguments: the window showing the buffer
1197and the result of @var{forms}. The final return value is then
1198whatever @var{quit-function} returns.
1199
1200@vindex temp-buffer-window-setup-hook
1201@vindex temp-buffer-window-show-hook
1202This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1203and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1204run by @code{with-output-to-temp-buffer}.
1205@end defmac
1206
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1207@defun momentary-string-display string position &optional char message
1208This function momentarily displays @var{string} in the current buffer at
1209@var{position}. It has no effect on the undo list or on the buffer's
1210modification status.
1211
1212The momentary display remains until the next input event. If the next
1213input event is @var{char}, @code{momentary-string-display} ignores it
1214and returns. Otherwise, that event remains buffered for subsequent use
1215as input. Thus, typing @var{char} will simply remove the string from
1216the display, while typing (say) @kbd{C-f} will remove the string from
1217the display and later (presumably) move point forward. The argument
1218@var{char} is a space by default.
1219
1220The return value of @code{momentary-string-display} is not meaningful.
1221
1222If the string @var{string} does not contain control characters, you can
1223do the same job in a more general way by creating (and then subsequently
1224deleting) an overlay with a @code{before-string} property.
1225@xref{Overlay Properties}.
1226
1227If @var{message} is non-@code{nil}, it is displayed in the echo area
1228while @var{string} is displayed in the buffer. If it is @code{nil}, a
1229default message says to type @var{char} to continue.
1230
1231In this example, point is initially located at the beginning of the
1232second line:
1233
1234@example
1235@group
1236---------- Buffer: foo ----------
1237This is the contents of foo.
1238@point{}Second line.
1239---------- Buffer: foo ----------
1240@end group
1241
1242@group
1243(momentary-string-display
1244 "**** Important Message! ****"
1245 (point) ?\r
1246 "Type RET when done reading")
1247@result{} t
1248@end group
1249
1250@group
1251---------- Buffer: foo ----------
1252This is the contents of foo.
1253**** Important Message! ****Second line.
1254---------- Buffer: foo ----------
1255
1256---------- Echo Area ----------
1257Type RET when done reading
1258---------- Echo Area ----------
1259@end group
1260@end example
1261@end defun
1262
1263@node Overlays
1264@section Overlays
1265@cindex overlays
c85989f5 1266@c FIXME: mention intervals in this section?
b8d4c8d0
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1267
1268You can use @dfn{overlays} to alter the appearance of a buffer's text on
1269the screen, for the sake of presentation features. An overlay is an
1270object that belongs to a particular buffer, and has a specified
1271beginning and end. It also has properties that you can examine and set;
1272these affect the display of the text within the overlay.
1273
b20ecfa1
EZ
1274@cindex scalability of overlays
1275The visual effect of an overlay is the same as of the corresponding
1276text property (@pxref{Text Properties}). However, due to a different
1277implementation, overlays generally don't scale well (many operations
1278take a time that is proportional to the number of overlays in the
1279buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1280in the buffer, we recommend using text properties.
b20ecfa1 1281
b8d4c8d0
GM
1282An overlay uses markers to record its beginning and end; thus,
1283editing the text of the buffer adjusts the beginning and end of each
1284overlay so that it stays with the text. When you create the overlay,
1285you can specify whether text inserted at the beginning should be
1286inside the overlay or outside, and likewise for the end of the overlay.
1287
1288@menu
1289* Managing Overlays:: Creating and moving overlays.
1290* Overlay Properties:: How to read and set properties.
d24880de 1291 What properties do to the screen display.
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1292* Finding Overlays:: Searching for overlays.
1293@end menu
1294
1295@node Managing Overlays
1296@subsection Managing Overlays
1297
1298 This section describes the functions to create, delete and move
1299overlays, and to examine their contents. Overlay changes are not
1300recorded in the buffer's undo list, since the overlays are not
1301part of the buffer's contents.
1302
1303@defun overlayp object
1304This function returns @code{t} if @var{object} is an overlay.
1305@end defun
1306
1307@defun make-overlay start end &optional buffer front-advance rear-advance
1308This function creates and returns an overlay that belongs to
1309@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1310and @var{end} must specify buffer positions; they may be integers or
1311markers. If @var{buffer} is omitted, the overlay is created in the
1312current buffer.
1313
1314The arguments @var{front-advance} and @var{rear-advance} specify the
1315marker insertion type for the start of the overlay and for the end of
1316the overlay, respectively. @xref{Marker Insertion Types}. If they
1317are both @code{nil}, the default, then the overlay extends to include
1318any text inserted at the beginning, but not text inserted at the end.
1319If @var{front-advance} is non-@code{nil}, text inserted at the
1320beginning of the overlay is excluded from the overlay. If
1321@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1322overlay is included in the overlay.
1323@end defun
1324
1325@defun overlay-start overlay
1326This function returns the position at which @var{overlay} starts,
1327as an integer.
1328@end defun
1329
1330@defun overlay-end overlay
1331This function returns the position at which @var{overlay} ends,
1332as an integer.
1333@end defun
1334
1335@defun overlay-buffer overlay
1336This function returns the buffer that @var{overlay} belongs to. It
1337returns @code{nil} if @var{overlay} has been deleted.
1338@end defun
1339
1340@defun delete-overlay overlay
1341This function deletes @var{overlay}. The overlay continues to exist as
1342a Lisp object, and its property list is unchanged, but it ceases to be
1343attached to the buffer it belonged to, and ceases to have any effect on
1344display.
1345
1346A deleted overlay is not permanently disconnected. You can give it a
1347position in a buffer again by calling @code{move-overlay}.
1348@end defun
1349
1350@defun move-overlay overlay start end &optional buffer
1351This function moves @var{overlay} to @var{buffer}, and places its bounds
1352at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1353must specify buffer positions; they may be integers or markers.
1354
1355If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1356was already associated with; if @var{overlay} was deleted, it goes into
1357the current buffer.
1358
1359The return value is @var{overlay}.
1360
1361This is the only valid way to change the endpoints of an overlay. Do
1362not try modifying the markers in the overlay by hand, as that fails to
1363update other vital data structures and can cause some overlays to be
16152b76 1364``lost''.
b8d4c8d0
GM
1365@end defun
1366
1367@defun remove-overlays &optional start end name value
1368This function removes all the overlays between @var{start} and
1369@var{end} whose property @var{name} has the value @var{value}. It can
1370move the endpoints of the overlays in the region, or split them.
1371
1372If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1373the specified region. If @var{start} and/or @var{end} are omitted or
1374@code{nil}, that means the beginning and end of the buffer respectively.
1375Therefore, @code{(remove-overlays)} removes all the overlays in the
1376current buffer.
78427304
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1377@end defun
1378
1379@defun copy-overlay overlay
1380This function returns a copy of @var{overlay}. The copy has the same
1381endpoints and properties as @var{overlay}. However, the marker
1382insertion type for the start of the overlay and for the end of the
1383overlay are set to their default values (@pxref{Marker Insertion
1384Types}).
b8d4c8d0
GM
1385@end defun
1386
1387 Here are some examples:
1388
1389@example
1390;; @r{Create an overlay.}
1391(setq foo (make-overlay 1 10))
1392 @result{} #<overlay from 1 to 10 in display.texi>
1393(overlay-start foo)
1394 @result{} 1
1395(overlay-end foo)
1396 @result{} 10
1397(overlay-buffer foo)
1398 @result{} #<buffer display.texi>
1399;; @r{Give it a property we can check later.}
1400(overlay-put foo 'happy t)
1401 @result{} t
1402;; @r{Verify the property is present.}
1403(overlay-get foo 'happy)
1404 @result{} t
1405;; @r{Move the overlay.}
1406(move-overlay foo 5 20)
1407 @result{} #<overlay from 5 to 20 in display.texi>
1408(overlay-start foo)
1409 @result{} 5
1410(overlay-end foo)
1411 @result{} 20
1412;; @r{Delete the overlay.}
1413(delete-overlay foo)
1414 @result{} nil
1415;; @r{Verify it is deleted.}
1416foo
1417 @result{} #<overlay in no buffer>
1418;; @r{A deleted overlay has no position.}
1419(overlay-start foo)
1420 @result{} nil
1421(overlay-end foo)
1422 @result{} nil
1423(overlay-buffer foo)
1424 @result{} nil
1425;; @r{Undelete the overlay.}
1426(move-overlay foo 1 20)
1427 @result{} #<overlay from 1 to 20 in display.texi>
1428;; @r{Verify the results.}
1429(overlay-start foo)
1430 @result{} 1
1431(overlay-end foo)
1432 @result{} 20
1433(overlay-buffer foo)
1434 @result{} #<buffer display.texi>
1435;; @r{Moving and deleting the overlay does not change its properties.}
1436(overlay-get foo 'happy)
1437 @result{} t
1438@end example
1439
1440 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1441around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1442through the buffer from that center position, and the other extends
1443forwards from that center position. The center position can be anywhere
1444in the buffer.
1445
1446@defun overlay-recenter pos
1447This function recenters the overlays of the current buffer around
1448position @var{pos}. That makes overlay lookup faster for positions
1449near @var{pos}, but slower for positions far away from @var{pos}.
1450@end defun
1451
1452 A loop that scans the buffer forwards, creating overlays, can run
1453faster if you do @code{(overlay-recenter (point-max))} first.
1454
1455@node Overlay Properties
1456@subsection Overlay Properties
1457
1458 Overlay properties are like text properties in that the properties that
1459alter how a character is displayed can come from either source. But in
1460most respects they are different. @xref{Text Properties}, for comparison.
1461
1462 Text properties are considered a part of the text; overlays and
1463their properties are specifically considered not to be part of the
1464text. Thus, copying text between various buffers and strings
1465preserves text properties, but does not try to preserve overlays.
1466Changing a buffer's text properties marks the buffer as modified,
1467while moving an overlay or changing its properties does not. Unlike
1468text property changes, overlay property changes are not recorded in
1469the buffer's undo list.
1470
f7a7f4eb
RS
1471 Since more than one overlay can specify a property value for the
1472same character, Emacs lets you specify a priority value of each
1473overlay. You should not make assumptions about which overlay will
1474prevail when there is a conflict and they have the same priority.
1475
b8d4c8d0
GM
1476 These functions read and set the properties of an overlay:
1477
1478@defun overlay-get overlay prop
1479This function returns the value of property @var{prop} recorded in
1480@var{overlay}, if any. If @var{overlay} does not record any value for
1481that property, but it does have a @code{category} property which is a
1482symbol, that symbol's @var{prop} property is used. Otherwise, the value
1483is @code{nil}.
1484@end defun
1485
1486@defun overlay-put overlay prop value
1487This function sets the value of property @var{prop} recorded in
1488@var{overlay} to @var{value}. It returns @var{value}.
1489@end defun
1490
1491@defun overlay-properties overlay
1492This returns a copy of the property list of @var{overlay}.
1493@end defun
1494
1495 See also the function @code{get-char-property} which checks both
1496overlay properties and text properties for a given character.
1497@xref{Examining Properties}.
1498
1499 Many overlay properties have special meanings; here is a table
1500of them:
1501
1502@table @code
1503@item priority
1504@kindex priority @r{(overlay property)}
5319014e 1505This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1506determines the priority of the overlay. No priority, or @code{nil},
1507means zero.
1508
1509The priority matters when two or more overlays cover the same
1510character and both specify the same property; the one whose
1511@code{priority} value is larger overrides the other. For the
1512@code{face} property, the higher priority overlay's value does not
1513completely override the other value; instead, its face attributes
1514override the face attributes of the lower priority @code{face}
1515property.
b8d4c8d0
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1516
1517Currently, all overlays take priority over text properties. Please
1518avoid using negative priority values, as we have not yet decided just
1519what they should mean.
1520
1521@item window
1522@kindex window @r{(overlay property)}
1523If the @code{window} property is non-@code{nil}, then the overlay
1524applies only on that window.
1525
1526@item category
1527@kindex category @r{(overlay property)}
1528If an overlay has a @code{category} property, we call it the
1529@dfn{category} of the overlay. It should be a symbol. The properties
1530of the symbol serve as defaults for the properties of the overlay.
1531
1532@item face
1533@kindex face @r{(overlay property)}
cd542620
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1534This property controls the appearance of the text (@pxref{Faces}).
1535The value of the property can be the following:
b8d4c8d0
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1536
1537@itemize @bullet
1538@item
1539A face name (a symbol or string).
1540
1541@item
cd542620
CY
1542An anonymous face: a property list of the form @code{(@var{keyword}
1543@var{value} @dots{})}, where each @var{keyword} is a face attribute
1544name and @var{value} is a value for that attribute.
b8d4c8d0
GM
1545
1546@item
cd542620
CY
1547A list of faces. Each list element should be either a face name or an
1548anonymous face. This specifies a face which is an aggregate of the
1549attributes of each of the listed faces. Faces occurring earlier in
1550the list have higher priority.
b8d4c8d0 1551
cd542620
CY
1552@item
1553A cons cell of the form @code{(foreground-color . @var{color-name})}
1554or @code{(background-color . @var{color-name})}. This specifies the
1555foreground or background color, similar to @code{(:foreground
1556@var{color-name})} or @code{(:background @var{color-name})}. This
1557form is supported for backward compatibility only, and should be
1558avoided.
b8d4c8d0
GM
1559@end itemize
1560
1561@item mouse-face
1562@kindex mouse-face @r{(overlay property)}
1563This property is used instead of @code{face} when the mouse is within
ebb552ed 1564the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1565from this property that alter the text size (e.g., @code{:height},
ebb552ed
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1566@code{:weight}, and @code{:slant}). Those attributes are always the
1567same as in the unhighlighted text.
b8d4c8d0
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1568
1569@item display
1570@kindex display @r{(overlay property)}
1571This property activates various features that change the
1572way text is displayed. For example, it can make text appear taller
1573or shorter, higher or lower, wider or narrower, or replaced with an image.
1574@xref{Display Property}.
1575
1576@item help-echo
1577@kindex help-echo @r{(overlay property)}
1578If an overlay has a @code{help-echo} property, then when you move the
1579mouse onto the text in the overlay, Emacs displays a help string in the
1580echo area, or in the tooltip window. For details see @ref{Text
1581help-echo}.
1582
1f1c405d
GM
1583@item field
1584@kindex field @r{(overlay property)}
1585@c Copied from Special Properties.
1586Consecutive characters with the same @code{field} property constitute a
1587@emph{field}. Some motion functions including @code{forward-word} and
1588@code{beginning-of-line} stop moving at a field boundary.
1589@xref{Fields}.
1590
b8d4c8d0
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1591@item modification-hooks
1592@kindex modification-hooks @r{(overlay property)}
1593This property's value is a list of functions to be called if any
1594character within the overlay is changed or if text is inserted strictly
1595within the overlay.
1596
1597The hook functions are called both before and after each change.
1598If the functions save the information they receive, and compare notes
1599between calls, they can determine exactly what change has been made
1600in the buffer text.
1601
1602When called before a change, each function receives four arguments: the
1603overlay, @code{nil}, and the beginning and end of the text range to be
1604modified.
1605
1606When called after a change, each function receives five arguments: the
1607overlay, @code{t}, the beginning and end of the text range just
1608modified, and the length of the pre-change text replaced by that range.
1609(For an insertion, the pre-change length is zero; for a deletion, that
1610length is the number of characters deleted, and the post-change
1611beginning and end are equal.)
1612
1613If these functions modify the buffer, they should bind
1614@code{inhibit-modification-hooks} to @code{t} around doing so, to
1615avoid confusing the internal mechanism that calls these hooks.
1616
1617Text properties also support the @code{modification-hooks} property,
1618but the details are somewhat different (@pxref{Special Properties}).
1619
1620@item insert-in-front-hooks
1621@kindex insert-in-front-hooks @r{(overlay property)}
1622This property's value is a list of functions to be called before and
1623after inserting text right at the beginning of the overlay. The calling
1624conventions are the same as for the @code{modification-hooks} functions.
1625
1626@item insert-behind-hooks
1627@kindex insert-behind-hooks @r{(overlay property)}
1628This property's value is a list of functions to be called before and
1629after inserting text right at the end of the overlay. The calling
1630conventions are the same as for the @code{modification-hooks} functions.
1631
1632@item invisible
1633@kindex invisible @r{(overlay property)}
1634The @code{invisible} property can make the text in the overlay
1635invisible, which means that it does not appear on the screen.
1636@xref{Invisible Text}, for details.
1637
1638@item intangible
1639@kindex intangible @r{(overlay property)}
1640The @code{intangible} property on an overlay works just like the
1641@code{intangible} text property. @xref{Special Properties}, for details.
1642
1643@item isearch-open-invisible
1644This property tells incremental search how to make an invisible overlay
1645visible, permanently, if the final match overlaps it. @xref{Invisible
1646Text}.
1647
1648@item isearch-open-invisible-temporary
1649This property tells incremental search how to make an invisible overlay
1650visible, temporarily, during the search. @xref{Invisible Text}.
1651
1652@item before-string
1653@kindex before-string @r{(overlay property)}
1654This property's value is a string to add to the display at the beginning
1655of the overlay. The string does not appear in the buffer in any
1656sense---only on the screen.
1657
1658@item after-string
1659@kindex after-string @r{(overlay property)}
1660This property's value is a string to add to the display at the end of
1661the overlay. The string does not appear in the buffer in any
1662sense---only on the screen.
1663
0c1cfe01
CY
1664@item line-prefix
1665This property specifies a display spec to prepend to each
1666non-continuation line at display-time. @xref{Truncation}.
1667
5319014e 1668@item wrap-prefix
0c1cfe01
CY
1669This property specifies a display spec to prepend to each continuation
1670line at display-time. @xref{Truncation}.
1671
b8d4c8d0
GM
1672@item evaporate
1673@kindex evaporate @r{(overlay property)}
1674If this property is non-@code{nil}, the overlay is deleted automatically
1675if it becomes empty (i.e., if its length becomes zero). If you give
1676an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1677it immediately.
1678
b8d4c8d0 1679@item keymap
9716fedb 1680@cindex keymap of character (and overlays)
b8d4c8d0 1681@kindex keymap @r{(overlay property)}
9716fedb
SM
1682If this property is non-@code{nil}, it specifies a keymap for a portion of the
1683text. This keymap is used when the character after point is within the
1684overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1685
1686@item local-map
1687@kindex local-map @r{(overlay property)}
1688The @code{local-map} property is similar to @code{keymap} but replaces the
1689buffer's local map rather than augmenting existing keymaps. This also means it
1690has lower precedence than minor mode keymaps.
b8d4c8d0
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1691@end table
1692
9716fedb 1693The @code{keymap} and @code{local-map} properties do not affect a
32c94598
CY
1694string displayed by the @code{before-string}, @code{after-string}, or
1695@code{display} properties. This is only relevant for mouse clicks and
1696other mouse events that fall on the string, since point is never on
1697the string. To bind special mouse events for the string, assign it a
9716fedb 1698@code{keymap} or @code{local-map} text property. @xref{Special
32c94598
CY
1699Properties}.
1700
b8d4c8d0
GM
1701@node Finding Overlays
1702@subsection Searching for Overlays
1703
1704@defun overlays-at pos
1705This function returns a list of all the overlays that cover the
1706character at position @var{pos} in the current buffer. The list is in
1707no particular order. An overlay contains position @var{pos} if it
1708begins at or before @var{pos}, and ends after @var{pos}.
1709
1710To illustrate usage, here is a Lisp function that returns a list of the
1711overlays that specify property @var{prop} for the character at point:
1712
1713@smallexample
1714(defun find-overlays-specifying (prop)
1715 (let ((overlays (overlays-at (point)))
1716 found)
1717 (while overlays
1718 (let ((overlay (car overlays)))
1719 (if (overlay-get overlay prop)
1720 (setq found (cons overlay found))))
1721 (setq overlays (cdr overlays)))
1722 found))
1723@end smallexample
1724@end defun
1725
1726@defun overlays-in beg end
1727This function returns a list of the overlays that overlap the region
1728@var{beg} through @var{end}. ``Overlap'' means that at least one
1729character is contained within the overlay and also contained within the
1730specified region; however, empty overlays are included in the result if
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1731they are located at @var{beg}, strictly between @var{beg} and @var{end},
1732or at @var{end} when @var{end} denotes the position at the end of the
1733buffer.
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1734@end defun
1735
1736@defun next-overlay-change pos
1737This function returns the buffer position of the next beginning or end
1738of an overlay, after @var{pos}. If there is none, it returns
1739@code{(point-max)}.
1740@end defun
1741
1742@defun previous-overlay-change pos
1743This function returns the buffer position of the previous beginning or
1744end of an overlay, before @var{pos}. If there is none, it returns
1745@code{(point-min)}.
1746@end defun
1747
1748 As an example, here's a simplified (and inefficient) version of the
1749primitive function @code{next-single-char-property-change}
1750(@pxref{Property Search}). It searches forward from position
1751@var{pos} for the next position where the value of a given property
1752@code{prop}, as obtained from either overlays or text properties,
1753changes.
1754
1755@smallexample
1756(defun next-single-char-property-change (position prop)
1757 (save-excursion
1758 (goto-char position)
1759 (let ((propval (get-char-property (point) prop)))
1760 (while (and (not (eobp))
1761 (eq (get-char-property (point) prop) propval))
1762 (goto-char (min (next-overlay-change (point))
1763 (next-single-property-change (point) prop)))))
1764 (point)))
1765@end smallexample
1766
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1767@node Size of Displayed Text
1768@section Size of Displayed Text
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1769
1770Since not all characters have the same width, these functions let you
1771check the width of a character. @xref{Primitive Indent}, and
1772@ref{Screen Lines}, for related functions.
1773
1774@defun char-width char
fb5b8aca 1775This function returns the width in columns of the character
1df7defd 1776@var{char}, if it were displayed in the current buffer (i.e., taking
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1777into account the buffer's display table, if any; @pxref{Display
1778Tables}). The width of a tab character is usually @code{tab-width}
1779(@pxref{Usual Display}).
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1780@end defun
1781
1782@defun string-width string
1783This function returns the width in columns of the string @var{string},
1784if it were displayed in the current buffer and the selected window.
1785@end defun
1786
1787@defun truncate-string-to-width string width &optional start-column padding ellipsis
1788This function returns the part of @var{string} that fits within
1789@var{width} columns, as a new string.
1790
1791If @var{string} does not reach @var{width}, then the result ends where
1792@var{string} ends. If one multi-column character in @var{string}
1793extends across the column @var{width}, that character is not included in
1794the result. Thus, the result can fall short of @var{width} but cannot
1795go beyond it.
1796
1797The optional argument @var{start-column} specifies the starting column.
1798If this is non-@code{nil}, then the first @var{start-column} columns of
1799the string are omitted from the value. If one multi-column character in
1800@var{string} extends across the column @var{start-column}, that
1801character is not included.
1802
1803The optional argument @var{padding}, if non-@code{nil}, is a padding
1804character added at the beginning and end of the result string, to extend
1805it to exactly @var{width} columns. The padding character is used at the
1806end of the result if it falls short of @var{width}. It is also used at
1807the beginning of the result if one multi-column character in
1808@var{string} extends across the column @var{start-column}.
1809
1810If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1811replace the end of @var{string} (including any padding) if it extends
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1812beyond @var{width}, unless the display width of @var{string} is equal
1813to or less than the display width of @var{ellipsis}. If
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1814@var{ellipsis} is non-@code{nil} and not a string, it stands for
1815@code{"..."}.
1816
1817@example
1818(truncate-string-to-width "\tab\t" 12 4)
1819 @result{} "ab"
1820(truncate-string-to-width "\tab\t" 12 4 ?\s)
1821 @result{} " ab "
1822@end example
1823@end defun
1824
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1825The following function returns the size in pixels of text as if it were
1826displayed in a given window. This function is used by
1827@code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1828@code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1829exactly as large as the text it contains.
1830
1831@defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1832This function returns the size of the text of @var{window}'s buffer in
1833pixels. @var{window} must be a live window and defaults to the selected
1834one. The return value is a cons of the maximum pixel-width of any text
1835line and the maximum pixel-height of all text lines.
1836
1837The optional argument @var{from}, if non-@code{nil}, specifies the first
1838text position to consider and defaults to the minimum accessible
1839position of the buffer. If @var{from} is @code{t}, it uses the minimum
1840accessible position that is not a newline character. The optional
1841argument @var{to}, if non-@code{nil}, specifies the last text position
1842to consider and defaults to the maximum accessible position of the
1843buffer. If @var{to} is @code{t}, it uses the maximum accessible
1844position that is not a newline character.
1845
1846The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1847maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1848omitted, means to use the pixel-width of @var{window}'s body
1849(@pxref{Window Sizes}); this is useful when the caller does not intend
1850to change the width of @var{window}. Otherwise, the caller should
1851specify here the maximum width @var{window}'s body may assume. Text
1852whose x-coordinate is beyond @var{x-limit} is ignored. Since
1853calculating the width of long lines can take some time, it's always a
1854good idea to make this argument as small as needed; in particular, if
1855the buffer might contain long lines that will be truncated anyway.
1856
1857The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1858maximum pixel-height that can be returned. Text lines whose
1859y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1860pixel-height of a large buffer can take some time, it makes sense to
1861specify this argument; in particular, if the caller does not know the
1862size of the buffer.
1863
1864The optional argument @var{mode-and-header-line} @code{nil} or omitted
1865means to not include the height of the mode- or header-line of
1866@var{window} in the return value. If it is either the symbol
1867@code{mode-line} or @code{header-line}, include only the height of that
1868line, if present, in the return value. If it is @code{t}, include the
1869height of both, if present, in the return value.
1870@end defun
1871
1872
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1873@node Line Height
1874@section Line Height
1875@cindex line height
917ac5eb 1876@cindex height of a line
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1877
1878 The total height of each display line consists of the height of the
1879contents of the line, plus optional additional vertical line spacing
1880above or below the display line.
1881
1882 The height of the line contents is the maximum height of any
1883character or image on that display line, including the final newline
1884if there is one. (A display line that is continued doesn't include a
1885final newline.) That is the default line height, if you do nothing to
1886specify a greater height. (In the most common case, this equals the
1887height of the default frame font.)
1888
1889 There are several ways to explicitly specify a larger line height,
1890either by specifying an absolute height for the display line, or by
1891specifying vertical space. However, no matter what you specify, the
1892actual line height can never be less than the default.
1893
1894@kindex line-height @r{(text property)}
1895 A newline can have a @code{line-height} text or overlay property
1896that controls the total height of the display line ending in that
1897newline.
1898
1899 If the property value is @code{t}, the newline character has no
1900effect on the displayed height of the line---the visible contents
1901alone determine the height. This is useful for tiling small images
1902(or image slices) without adding blank areas between the images.
1903
1904 If the property value is a list of the form @code{(@var{height}
1905@var{total})}, that adds extra space @emph{below} the display line.
1906First Emacs uses @var{height} as a height spec to control extra space
1907@emph{above} the line; then it adds enough space @emph{below} the line
1908to bring the total line height up to @var{total}. In this case, the
1909other ways to specify the line spacing are ignored.
1910
74f202ae 1911@cindex height spec
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1912 Any other kind of property value is a height spec, which translates
1913into a number---the specified line height. There are several ways to
1914write a height spec; here's how each of them translates into a number:
1915
1916@table @code
1917@item @var{integer}
1918If the height spec is a positive integer, the height value is that integer.
1919@item @var{float}
1920If the height spec is a float, @var{float}, the numeric height value
1921is @var{float} times the frame's default line height.
1922@item (@var{face} . @var{ratio})
1923If the height spec is a cons of the format shown, the numeric height
1924is @var{ratio} times the height of face @var{face}. @var{ratio} can
1925be any type of number, or @code{nil} which means a ratio of 1.
1926If @var{face} is @code{t}, it refers to the current face.
1927@item (nil . @var{ratio})
1928If the height spec is a cons of the format shown, the numeric height
1929is @var{ratio} times the height of the contents of the line.
1930@end table
1931
1932 Thus, any valid height spec determines the height in pixels, one way
1933or another. If the line contents' height is less than that, Emacs
1934adds extra vertical space above the line to achieve the specified
1935total height.
1936
1937 If you don't specify the @code{line-height} property, the line's
1938height consists of the contents' height plus the line spacing.
1939There are several ways to specify the line spacing for different
1940parts of Emacs text.
1941
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1942 On graphical terminals, you can specify the line spacing for all
1943lines in a frame, using the @code{line-spacing} frame parameter
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1944(@pxref{Layout Parameters}). However, if the default value of
1945@code{line-spacing} is non-@code{nil}, it overrides the
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1946frame's @code{line-spacing} parameter. An integer value specifies the
1947number of pixels put below lines. A floating point number specifies
1948the spacing relative to the frame's default line height.
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1949
1950@vindex line-spacing
1951 You can specify the line spacing for all lines in a buffer via the
1952buffer-local @code{line-spacing} variable. An integer value specifies
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1953the number of pixels put below lines. A floating point number
1954specifies the spacing relative to the default frame line height. This
1955overrides line spacings specified for the frame.
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1956
1957@kindex line-spacing @r{(text property)}
1958 Finally, a newline can have a @code{line-spacing} text or overlay
1959property that overrides the default frame line spacing and the buffer
1960local @code{line-spacing} variable, for the display line ending in
1961that newline.
1962
1963 One way or another, these mechanisms specify a Lisp value for the
1964spacing of each line. The value is a height spec, and it translates
1965into a Lisp value as described above. However, in this case the
1966numeric height value specifies the line spacing, rather than the line
1967height.
1968
a08a07e3 1969 On text terminals, the line spacing cannot be altered.
ed8ab760 1970
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1971@node Faces
1972@section Faces
1973@cindex faces
1974
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1975 A @dfn{face} is a collection of graphical attributes for displaying
1976text: font, foreground color, background color, optional underlining,
1977etc. Faces control how Emacs displays text in buffers, as well as
1978other parts of the frame such as the mode line.
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1979
1980@cindex anonymous face
1981 One way to represent a face is as a property list of attributes,
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1982like @code{(:foreground "red" :weight bold)}. Such a list is called
1983an @dfn{anonymous face}. For example, you can assign an anonymous
1984face as the value of the @code{face} text property, and Emacs will
1985display the underlying text with the specified attributes.
1986@xref{Special Properties}.
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1987
1988@cindex face name
1989 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1990symbol associated with a set of face attributes@footnote{For backward
1991compatibility, you can also use a string to specify a face name; that
1992is equivalent to a Lisp symbol with the same name.}. Named faces are
1993defined using the @code{defface} macro (@pxref{Defining Faces}).
1994Emacs comes with several standard named faces (@pxref{Basic Faces}).
1995
1996 Many parts of Emacs required named faces, and do not accept
1997anonymous faces. These include the functions documented in
1998@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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1999(@pxref{Search-based Fontification}). Unless otherwise stated, we
2000will use the term @dfn{face} to refer only to named faces.
2001
b8d4c8d0 2002@defun facep object
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2003This function returns a non-@code{nil} value if @var{object} is a
2004named face: a Lisp symbol or string which serves as a face name.
2005Otherwise, it returns @code{nil}.
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2006@end defun
2007
b8d4c8d0 2008@menu
b8d4c8d0 2009* Face Attributes:: What is in a face?
ed1f0bd3 2010* Defining Faces:: How to define a face.
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2011* Attribute Functions:: Functions to examine and set face attributes.
2012* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 2013* Face Remapping:: Remapping faces to alternative definitions.
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2014* Face Functions:: How to define and examine faces.
2015* Auto Faces:: Hook for automatic face assignment.
35137ed3 2016* Basic Faces:: Faces that are defined by default.
9185bf49 2017* Font Selection:: Finding the best available font for a face.
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2018* Font Lookup:: Looking up the names of available fonts
2019 and information about them.
2020* Fontsets:: A fontset is a collection of fonts
2021 that handle a range of character sets.
c2aa555a 2022* Low-Level Font:: Lisp representation for character display fonts.
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2023@end menu
2024
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2025@node Face Attributes
2026@subsection Face Attributes
2027@cindex face attributes
2028
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2029 @dfn{Face attributes} determine the visual appearance of a face.
2030The following table lists all the face attributes, their possible
2031values, and their effects.
42a2a154 2032
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2033 Apart from the values given below, each face attribute can have the
2034value @code{unspecified}. This special value means that the face
2035doesn't specify that attribute directly. An @code{unspecified}
2036attribute tells Emacs to refer instead to a parent face (see the
2037description @code{:inherit} attribute below); or, failing that, to an
2038underlying face (@pxref{Displaying Faces}). The @code{default} face
2039must specify all attributes.
42a2a154 2040
fb5b8aca
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2041 Some of these attributes are meaningful only on certain kinds of
2042displays. If your display cannot handle a certain attribute, the
42a2a154 2043attribute is ignored.
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2044
2045@table @code
2046@item :family
b7527639 2047Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 2048Emacs Manual}, for more information about font families. The function
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2049@code{font-family-list} (see below) returns a list of available family
2050names. @xref{Fontsets}, for information about fontsets.
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2051
2052@item :foundry
b7527639 2053The name of the @dfn{font foundry} for the font family specified by
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2054the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2055GNU Emacs Manual}.
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2056
2057@item :width
84f4a531
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2058Relative character width. This should be one of the symbols
2059@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2060@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2061@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2062
2063@item :height
23696fd7
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2064The height of the font. In the simplest case, this is an integer in
2065units of 1/10 point.
2066
2067The value can also be a floating point number or a function, which
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2068specifies the height relative to an @dfn{underlying face}
2069(@pxref{Displaying Faces}). If the value is a floating point number,
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2070that specifies the amount by which to scale the height of the
2071underlying face. If the value is a function, that function is called
2072with one argument, the height of the underlying face, and returns the
2073height of the new face. If the function is passed an integer
2074argument, it must return an integer.
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2075
2076The height of the default face must be specified using an integer;
2077floating point and function values are not allowed.
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2078
2079@item :weight
42a2a154 2080Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2081@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2082@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2083@code{ultra-light}. On text terminals which support
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2084variable-brightness text, any weight greater than normal is displayed
2085as extra bright, and any weight less than normal is displayed as
2086half-bright.
b8d4c8d0 2087
82a25657 2088@cindex italic text
b8d4c8d0 2089@item :slant
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2090Font slant---one of the symbols @code{italic}, @code{oblique},
2091@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2092text terminals that support variable-brightness text, slanted text is
2093displayed as half-bright.
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2094
2095@item :foreground
2096Foreground color, a string. The value can be a system-defined color
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2097name, or a hexadecimal color specification. @xref{Color Names}. On
2098black-and-white displays, certain shades of gray are implemented by
2099stipple patterns.
b8d4c8d0 2100
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2101@item :distant-foreground
2102Alternative foreground color, a string. This is like @code{:foreground}
2103but the color is only used as a foreground when the background color is
2104near to the foreground that would have been used. This is useful for
b483c570 2105example when marking text (i.e. the region face). If the text has a foreground
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2106that is visible with the region face, that foreground is used.
2107If the foreground is near the region face background,
2108@code{:distant-foreground} is used instead so the text is readable.
2109
b8d4c8d0 2110@item :background
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2111Background color, a string. The value can be a system-defined color
2112name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2113
82a25657 2114@cindex underlined text
b8d4c8d0 2115@item :underline
9b0e3eba 2116Whether or not characters should be underlined, and in what
82a25657 2117way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2118
2119@table @asis
2120@item @code{nil}
2121Don't underline.
2122
2123@item @code{t}
2124Underline with the foreground color of the face.
2125
2126@item @var{color}
c79c7f2f 2127Underline in color @var{color}, a string specifying a color.
9b0e3eba 2128
82a25657 2129@item @code{(:color @var{color} :style @var{style})}
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2130@var{color} is either a string, or the symbol @code{foreground-color},
2131meaning the foreground color of the face. Omitting the attribute
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2132@code{:color} means to use the foreground color of the face.
2133@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2134use a straight or wavy line. Omitting the attribute @code{:style}
2135means to use a straight line.
9b0e3eba 2136@end table
b8d4c8d0 2137
82a25657 2138@cindex overlined text
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2139@item :overline
2140Whether or not characters should be overlined, and in what color.
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2141If the value is @code{t}, overlining uses the foreground color of the
2142face. If the value is a string, overlining uses that color. The
2143value @code{nil} means do not overline.
b8d4c8d0 2144
82a25657 2145@cindex strike-through text
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2146@item :strike-through
2147Whether or not characters should be strike-through, and in what
82a25657 2148color. The value is used like that of @code{:overline}.
b8d4c8d0 2149
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2150@cindex 2D box
2151@cindex 3D box
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2152@item :box
2153Whether or not a box should be drawn around characters, its color, the
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2154width of the box lines, and 3D appearance. Here are the possible
2155values of the @code{:box} attribute, and what they mean:
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2156
2157@table @asis
2158@item @code{nil}
2159Don't draw a box.
2160
2161@item @code{t}
2162Draw a box with lines of width 1, in the foreground color.
2163
2164@item @var{color}
2165Draw a box with lines of width 1, in color @var{color}.
2166
2167@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2168This way you can explicitly specify all aspects of the box. The value
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2169@var{width} specifies the width of the lines to draw; it defaults to
21701. A negative width @var{-n} means to draw a line of width @var{n}
2171that occupies the space of the underlying text, thus avoiding any
2172increase in the character height or width.
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2173
2174The value @var{color} specifies the color to draw with. The default is
2175the foreground color of the face for simple boxes, and the background
2176color of the face for 3D boxes.
2177
2178The value @var{style} specifies whether to draw a 3D box. If it is
2179@code{released-button}, the box looks like a 3D button that is not being
2180pressed. If it is @code{pressed-button}, the box looks like a 3D button
2181that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2182is used.
2183@end table
2184
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2185@item :inverse-video
2186Whether or not characters should be displayed in inverse video. The
2187value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2188
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2189@item :stipple
2190The background stipple, a bitmap.
b8d4c8d0 2191
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2192The value can be a string; that should be the name of a file containing
2193external-format X bitmap data. The file is found in the directories
2194listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2195
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2196Alternatively, the value can specify the bitmap directly, with a list
2197of the form @code{(@var{width} @var{height} @var{data})}. Here,
2198@var{width} and @var{height} specify the size in pixels, and
2199@var{data} is a string containing the raw bits of the bitmap, row by
2200row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2201in the string (which should be a unibyte string for best results).
2202This means that each row always occupies at least one whole byte.
b8d4c8d0 2203
42a2a154 2204If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2205
42a2a154
CY
2206Normally you do not need to set the stipple attribute, because it is
2207used automatically to handle certain shades of gray.
b8d4c8d0 2208
42a2a154 2209@item :font
9185bf49 2210The font used to display the face. Its value should be a font object.
3da95318
KH
2211@xref{Low-Level Font}, for information about font objects, font specs,
2212and font entities.
42a2a154
CY
2213
2214When specifying this attribute using @code{set-face-attribute}
9185bf49 2215(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2216entity, or a string. Emacs converts such values to an appropriate
9185bf49
CY
2217font object, and stores that font object as the actual attribute
2218value. If you specify a string, the contents of the string should be
969aa734
CY
2219a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2220font name is an XLFD containing wildcards, Emacs chooses the first
2221font matching those wildcards. Specifying this attribute also changes
2222the values of the @code{:family}, @code{:foundry}, @code{:width},
2223@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2224
241781b6 2225@cindex inheritance, for faces
42a2a154
CY
2226@item :inherit
2227The name of a face from which to inherit attributes, or a list of face
2228names. Attributes from inherited faces are merged into the face like
2229an underlying face would be, with higher priority than underlying
23696fd7
CY
2230faces (@pxref{Displaying Faces}). If a list of faces is used,
2231attributes from faces earlier in the list override those from later
2232faces.
b8d4c8d0
GM
2233@end table
2234
9185bf49
CY
2235@defun font-family-list &optional frame
2236This function returns a list of available font family names. The
2237optional argument @var{frame} specifies the frame on which the text is
2238to be displayed; if it is @code{nil}, the selected frame is used.
2239@end defun
2240
01f17ae2 2241@defopt underline-minimum-offset
0c1cfe01
CY
2242This variable specifies the minimum distance between the baseline and
2243the underline, in pixels, when displaying underlined text.
01f17ae2 2244@end defopt
0c1cfe01 2245
01f17ae2 2246@defopt x-bitmap-file-path
b8d4c8d0
GM
2247This variable specifies a list of directories for searching
2248for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2249@end defopt
b8d4c8d0
GM
2250
2251@defun bitmap-spec-p object
2252This returns @code{t} if @var{object} is a valid bitmap specification,
2253suitable for use with @code{:stipple} (see above). It returns
2254@code{nil} otherwise.
2255@end defun
2256
ed1f0bd3
CY
2257@node Defining Faces
2258@subsection Defining Faces
2259
cd542620 2260@cindex face spec
ed1f0bd3 2261 The usual way to define a face is through the @code{defface} macro.
cd542620
CY
2262This macro associates a face name (a symbol) with a default @dfn{face
2263spec}. A face spec is a construct which specifies what attributes a
2264face should have on any given terminal; for example, a face spec might
2265specify one foreground color on high-color terminals, and a different
2266foreground color on low-color terminals.
2267
2268 People are sometimes tempted to create a variable whose value is a
2269face name. In the vast majority of cases, this is not necessary; the
2270usual procedure is to define a face with @code{defface}, and then use
2271its name directly.
ed1f0bd3
CY
2272
2273@defmac defface face spec doc [keyword value]@dots{}
cd542620
CY
2274This macro declares @var{face} as a named face whose default face spec
2275is given by @var{spec}. You should not quote the symbol @var{face},
2276and it should not end in @samp{-face} (that would be redundant). The
2277argument @var{doc} is a documentation string for the face. The
2278additional @var{keyword} arguments have the same meanings as in
2279@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2280
2281If @var{face} already has a default face spec, this macro does
2282nothing.
2283
2284The default face spec determines @var{face}'s appearance when no
2285customizations are in effect (@pxref{Customization}). If @var{face}
2286has already been customized (via Custom themes or via customizations
2287read from the init file), its appearance is determined by the custom
2288face spec(s), which override the default face spec @var{spec}.
2289However, if the customizations are subsequently removed, the
2290appearance of @var{face} will again be determined by its default face
2291spec.
2292
2293As an exception, if you evaluate a @code{defface} form with
2294@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2295of @code{eval-defun} overrides any custom face specs on the face,
2296causing the face to reflect exactly what the @code{defface} says.
2297
2298The @var{spec} argument is a @dfn{face spec}, which states how the
2299face should appear on different kinds of terminals. It should be an
2300alist whose elements each have the form
ed1f0bd3
CY
2301
2302@example
2303(@var{display} . @var{plist})
2304@end example
2305
2306@noindent
2307@var{display} specifies a class of terminals (see below). @var{plist}
2308is a property list of face attributes and their values, specifying how
2309the face appears on such terminals. For backward compatibility, you
2310can also write an element as @code{(@var{display} @var{plist})}.
2311
2312The @var{display} part of an element of @var{spec} determines which
2313terminals the element matches. If more than one element of @var{spec}
2314matches a given terminal, the first element that matches is the one
2315used for that terminal. There are three possibilities for
2316@var{display}:
2317
2318@table @asis
2319@item @code{default}
2320This element of @var{spec} doesn't match any terminal; instead, it
2321specifies defaults that apply to all terminals. This element, if
2322used, must be the first element of @var{spec}. Each of the following
2323elements can override any or all of these defaults.
2324
2325@item @code{t}
2326This element of @var{spec} matches all terminals. Therefore, any
2327subsequent elements of @var{spec} are never used. Normally @code{t}
2328is used in the last (or only) element of @var{spec}.
2329
2330@item a list
2331If @var{display} is a list, each element should have the form
2332@code{(@var{characteristic} @var{value}@dots{})}. Here
2333@var{characteristic} specifies a way of classifying terminals, and the
2334@var{value}s are possible classifications which @var{display} should
2335apply to. Here are the possible values of @var{characteristic}:
2336
2337@table @code
2338@item type
2339The kind of window system the terminal uses---either @code{graphic}
2340(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2341console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2342non-graphics-capable display). @xref{Window Systems, window-system}.
2343
2344@item class
2345What kinds of colors the terminal supports---either @code{color},
2346@code{grayscale}, or @code{mono}.
2347
2348@item background
2349The kind of background---either @code{light} or @code{dark}.
2350
2351@item min-colors
2352An integer that represents the minimum number of colors the terminal
2353should support. This matches a terminal if its
2354@code{display-color-cells} value is at least the specified integer.
2355
2356@item supports
2357Whether or not the terminal can display the face attributes given in
2358@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2359Attribute Testing}, for more information on exactly how this testing
2360is done.
2361@end table
2362
2363If an element of @var{display} specifies more than one @var{value} for
2364a given @var{characteristic}, any of those values is acceptable. If
2365@var{display} has more than one element, each element should specify a
2366different @var{characteristic}; then @emph{each} characteristic of the
2367terminal must match one of the @var{value}s specified for it in
2368@var{display}.
2369@end table
2370@end defmac
2371
cd542620
CY
2372 For example, here's the definition of the standard face
2373@code{highlight}:
ed1f0bd3
CY
2374
2375@example
2376(defface highlight
2377 '((((class color) (min-colors 88) (background light))
2378 :background "darkseagreen2")
2379 (((class color) (min-colors 88) (background dark))
2380 :background "darkolivegreen")
2381 (((class color) (min-colors 16) (background light))
2382 :background "darkseagreen2")
2383 (((class color) (min-colors 16) (background dark))
2384 :background "darkolivegreen")
2385 (((class color) (min-colors 8))
2386 :background "green" :foreground "black")
2387 (t :inverse-video t))
2388 "Basic face for highlighting."
2389 :group 'basic-faces)
2390@end example
2391
cd542620 2392 Internally, Emacs stores each face's default spec in its
f02f19bd 2393@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2394The @code{saved-face} property stores any face spec saved by the user
2395using the customization buffer; the @code{customized-face} property
2396stores the face spec customized for the current session, but not
2397saved; and the @code{theme-face} property stores an alist associating
2398the active customization settings and Custom themes with the face
2399specs for that face. The face's documentation string is stored in the
2400@code{face-documentation} property.
2401
2402 Normally, a face is declared just once, using @code{defface}, and
2403any further changes to its appearance are applied using the Customize
2404framework (e.g., via the Customize user interface or via the
2405@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2406by face remapping (@pxref{Face Remapping}). In the rare event that
2407you need to change a face spec directly from Lisp, you can use the
2408@code{face-spec-set} function.
2409
2410@defun face-spec-set face spec &optional spec-type
2411This function applies @var{spec} as a face spec for @code{face}.
2412@var{spec} should be a face spec, as described in the above
2413documentation for @code{defface}.
2414
ecc384ac
XF
2415This function also defines @var{face} as a valid face name if it is
2416not already one, and (re)calculates its attributes on existing frames.
2417
cd542620
CY
2418@cindex override spec @r{(for a face)}
2419The argument @var{spec-type} determines which spec to set. If it is
2420@code{nil} or @code{face-override-spec}, this function sets the
2421@dfn{override spec}, which overrides over all other face specs on
ecc384ac
XF
2422@var{face}. If it is @code{customized-face} or @code{saved-face},
2423this function sets the customized spec or the saved custom spec. If
2424it is @code{face-defface-spec}, this function sets the default face
2425spec (the same one set by @code{defface}). If it is @code{reset},
2426this function clears out all customization specs and override specs
2427from @var{face} (in this case, the value of @var{spec} is ignored).
2428Any other value of @var{spec-type} is reserved for internal use.
cd542620 2429@end defun
ed1f0bd3 2430
b8d4c8d0
GM
2431@node Attribute Functions
2432@subsection Face Attribute Functions
2433
cd542620
CY
2434 This section describes functions for directly accessing and
2435modifying the attributes of a named face.
b8d4c8d0
GM
2436
2437@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2438This function returns the value of the @var{attribute} attribute for
2439@var{face} on @var{frame}.
b8d4c8d0 2440
cd542620
CY
2441If @var{frame} is @code{nil}, that means the selected frame
2442(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2443returns the value of the specified attribute for newly-created frames
2444(this is normally @code{unspecified}, unless you have specified some
2445value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2446
2447If @var{inherit} is @code{nil}, only attributes directly defined by
2448@var{face} are considered, so the return value may be
2449@code{unspecified}, or a relative value. If @var{inherit} is
2450non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2451with the faces specified by its @code{:inherit} attribute; however the
2452return value may still be @code{unspecified} or relative. If
2453@var{inherit} is a face or a list of faces, then the result is further
2454merged with that face (or faces), until it becomes specified and
2455absolute.
2456
2457To ensure that the return value is always specified and absolute, use
2458a value of @code{default} for @var{inherit}; this will resolve any
2459unspecified or relative values by merging with the @code{default} face
2460(which is always completely specified).
2461
2462For example,
2463
2464@example
2465(face-attribute 'bold :weight)
2466 @result{} bold
2467@end example
2468@end defun
2469
93be1936 2470@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2471@defun face-attribute-relative-p attribute value
2472This function returns non-@code{nil} if @var{value}, when used as the
2473value of the face attribute @var{attribute}, is relative. This means
2474it would modify, rather than completely override, any value that comes
2475from a subsequent face in the face list or that is inherited from
2476another face.
2477
d466a866
CY
2478@code{unspecified} is a relative value for all attributes. For
2479@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2480
2481For example:
2482
2483@example
2484(face-attribute-relative-p :height 2.0)
2485 @result{} t
2486@end example
2487@end defun
2488
b3d50cff
EZ
2489@defun face-all-attributes face &optional frame
2490This function returns an alist of attributes of @var{face}. The
2491elements of the result are name-value pairs of the form
2492@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2493@var{frame} specifies the frame whose definition of @var{face} to
2494return; if omitted or @code{nil}, the returned value describes the
2495default attributes of @var{face} for newly created frames.
2496@end defun
2497
b8d4c8d0
GM
2498@defun merge-face-attribute attribute value1 value2
2499If @var{value1} is a relative value for the face attribute
2500@var{attribute}, returns it merged with the underlying value
2501@var{value2}; otherwise, if @var{value1} is an absolute value for the
2502face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2503@end defun
2504
2505 Normally, Emacs uses the face specs of each face to automatically
2506calculate its attributes on each frame (@pxref{Defining Faces}). The
2507function @code{set-face-attribute} can override this calculation by
2508directly assigning attributes to a face, either on a specific frame or
2509for all frames. This function is mostly intended for internal usage.
2510
2511@defun set-face-attribute face frame &rest arguments
2512This function sets one or more attributes of @var{face} for
2513@var{frame}. The attributes specifies in this way override the face
2514spec(s) belonging to @var{face}.
2515
2516The extra arguments @var{arguments} specify the attributes to set, and
2517the values for them. They should consist of alternating attribute
2518names (such as @code{:family} or @code{:underline}) and values. Thus,
2519
2520@example
2521(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2522@end example
2523
2524@noindent
2525sets the attribute @code{:weight} to @code{bold} and the attribute
2526@code{:slant} to @code{italic}.
2527
2528
2529If @var{frame} is @code{t}, this function sets the default attributes
2530for newly created frames. If @var{frame} is @code{nil}, this function
2531sets the attributes for all existing frames, as well as for newly
2532created frames.
b8d4c8d0
GM
2533@end defun
2534
fb5b8aca
CY
2535 The following commands and functions mostly provide compatibility
2536with old versions of Emacs. They work by calling
2537@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2538their @var{frame} argument are handled just like
2539@code{set-face-attribute} and @code{face-attribute}. The commands
2540read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2541
fb5b8aca
CY
2542@deffn Command set-face-foreground face color &optional frame
2543@deffnx Command set-face-background face color &optional frame
2544These set the @code{:foreground} attribute (or @code{:background}
2545attribute, respectively) of @var{face} to @var{color}.
2546@end deffn
b8d4c8d0 2547
fb5b8aca
CY
2548@deffn Command set-face-stipple face pattern &optional frame
2549This sets the @code{:stipple} attribute of @var{face} to
d466a866 2550@var{pattern}.
fb5b8aca 2551@end deffn
b8d4c8d0 2552
fb5b8aca
CY
2553@deffn Command set-face-font face font &optional frame
2554This sets the @code{:font} attribute of @var{face} to @var{font}.
2555@end deffn
b8d4c8d0 2556
3ca2f1bf 2557@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2558This sets the @code{:weight} attribute of @var{face} to @var{normal}
2559if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2560@end defun
2561
3ca2f1bf 2562@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2563This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2564@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2565@end defun
2566
bde3c6c0 2567@defun set-face-underline face underline &optional frame
fb5b8aca 2568This sets the @code{:underline} attribute of @var{face} to
d466a866 2569@var{underline}.
b8d4c8d0
GM
2570@end defun
2571
3ca2f1bf 2572@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2573This sets the @code{:inverse-video} attribute of @var{face} to
2574@var{inverse-video-p}.
b8d4c8d0
GM
2575@end defun
2576
fb5b8aca
CY
2577@deffn Command invert-face face &optional frame
2578This swaps the foreground and background colors of face @var{face}.
2579@end deffn
b8d4c8d0 2580
cd542620
CY
2581 The following functions examine the attributes of a face. They
2582mostly provide compatibility with old versions of Emacs. If you don't
2583specify @var{frame}, they refer to the selected frame; @code{t} refers
2584to the default data for new frames. They return @code{unspecified} if
2585the face doesn't define any value for that attribute. If
2586@var{inherit} is @code{nil}, only an attribute directly defined by the
2587face is returned. If @var{inherit} is non-@code{nil}, any faces
2588specified by its @code{:inherit} attribute are considered as well, and
2589if @var{inherit} is a face or a list of faces, then they are also
2590considered, until a specified attribute is found. To ensure that the
2591return value is always specified, use a value of @code{default} for
1bf335cf
GM
2592@var{inherit}.
2593
2594@defun face-font face &optional frame
2595This function returns the name of the font of face @var{face}.
2596@end defun
b8d4c8d0
GM
2597
2598@defun face-foreground face &optional frame inherit
2599@defunx face-background face &optional frame inherit
2600These functions return the foreground color (or background color,
2601respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2602@end defun
2603
2604@defun face-stipple face &optional frame inherit
2605This function returns the name of the background stipple pattern of face
2606@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2607@end defun
2608
1bf335cf 2609@defun face-bold-p face &optional frame inherit
d466a866
CY
2610This function returns a non-@code{nil} value if the @code{:weight}
2611attribute of @var{face} is bolder than normal (i.e., one of
2612@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2613@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2614@end defun
2615
1bf335cf 2616@defun face-italic-p face &optional frame inherit
d466a866
CY
2617This function returns a non-@code{nil} value if the @code{:slant}
2618attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2619@code{nil} otherwise.
2620@end defun
2621
1bf335cf 2622@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2623This function returns non-@code{nil} if face @var{face} specifies
2624a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2625@end defun
2626
1bf335cf 2627@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2628This function returns non-@code{nil} if face @var{face} specifies
2629a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2630@end defun
2631
2632@node Displaying Faces
2633@subsection Displaying Faces
2634
ed1f0bd3
CY
2635 When Emacs displays a given piece of text, the visual appearance of
2636the text may be determined by faces drawn from different sources. If
2637these various sources together specify more than one face for a
2638particular character, Emacs merges the attributes of the various
2639faces. Here is the order in which Emacs merges the faces, from
2640highest to lowest priority:
b8d4c8d0
GM
2641
2642@itemize @bullet
2643@item
d466a866
CY
2644If the text consists of a special glyph, the glyph can specify a
2645particular face. @xref{Glyphs}.
b8d4c8d0
GM
2646
2647@item
d466a866
CY
2648If the text lies within an active region, Emacs highlights it using
2649the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2650Manual}.
b8d4c8d0
GM
2651
2652@item
d466a866 2653If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2654property, Emacs applies the face(s) specified by that property. If
2655the overlay has a @code{mouse-face} property and the mouse is ``near
2656enough'' to the overlay, Emacs applies the face or face attributes
2657specified by the @code{mouse-face} property instead. @xref{Overlay
2658Properties}.
b8d4c8d0 2659
d466a866
CY
2660When multiple overlays cover one character, an overlay with higher
2661priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2662
2663@item
d466a866
CY
2664If the text contains a @code{face} or @code{mouse-face} property,
2665Emacs applies the specified faces and face attributes. @xref{Special
2666Properties}. (This is how Font Lock mode faces are applied.
2667@xref{Font Lock Mode}.)
b8d4c8d0
GM
2668
2669@item
d466a866
CY
2670If the text lies within the mode line of the selected window, Emacs
2671applies the @code{mode-line} face. For the mode line of a
2672non-selected window, Emacs applies the @code{mode-line-inactive} face.
2673For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2674
2675@item
d466a866
CY
2676If any given attribute has not been specified during the preceding
2677steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2678@end itemize
2679
ed1f0bd3
CY
2680 At each stage, if a face has a valid @code{:inherit} attribute,
2681Emacs treats any attribute with an @code{unspecified} value as having
2682the corresponding value drawn from the parent face(s). @pxref{Face
2683Attributes}. Note that the parent face(s) may also leave the
2684attribute unspecified; in that case, the attribute remains unspecified
2685at the next level of face merging.
b8d4c8d0 2686
d466a866
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2687@node Face Remapping
2688@subsection Face Remapping
f2cec7a9 2689
d466a866 2690 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
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2691global changes in the appearance of a face. For instance, it is used
2692to implement the @code{text-scale-adjust} command (@pxref{Text
2693Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2694
d466a866 2695@defvar face-remapping-alist
fb5b8aca
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2696The value of this variable is an alist whose elements have the form
2697@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2698any text having the face @var{face} with @var{remapping}, rather than
6175e34b
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2699the ordinary definition of @var{face}.
2700
cd542620
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2701@var{remapping} may be any face spec suitable for a @code{face} text
2702property: either a face (i.e., a face name or a property list of
2703attribute/value pairs), or a list of faces. For details, see the
2704description of the @code{face} text property in @ref{Special
2705Properties}. @var{remapping} serves as the complete specification for
2706the remapped face---it replaces the normal definition of @var{face},
2707instead of modifying it.
d466a866
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2708
2709If @code{face-remapping-alist} is buffer-local, its local value takes
2710effect only within that buffer.
f2cec7a9 2711
6175e34b
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2712Note: face remapping is non-recursive. If @var{remapping} references
2713the same face name @var{face}, either directly or via the
2714@code{:inherit} attribute of some other face in @var{remapping}, that
2715reference uses the normal definition of @var{face}. For instance, if
2716the @code{mode-line} face is remapped using this entry in
2717@code{face-remapping-alist}:
f2cec7a9 2718
f2cec7a9
MB
2719@example
2720(mode-line italic mode-line)
2721@end example
6175e34b 2722
f2cec7a9
MB
2723@noindent
2724then the new definition of the @code{mode-line} face inherits from the
2725@code{italic} face, and the @emph{normal} (non-remapped) definition of
2726@code{mode-line} face.
d466a866 2727@end defvar
f2cec7a9 2728
578ef6b9
XF
2729@cindex relative remapping, faces
2730@cindex base remapping, faces
d466a866 2731 The following functions implement a higher-level interface to
fb5b8aca
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2732@code{face-remapping-alist}. Most Lisp code should use these
2733functions instead of setting @code{face-remapping-alist} directly, to
2734avoid trampling on remappings applied elsewhere. These functions are
2735intended for buffer-local remappings, so they all make
2736@code{face-remapping-alist} buffer-local as a side-effect. They manage
2737@code{face-remapping-alist} entries of the form
9d3d42fb
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2738
2739@example
fb5b8aca 2740 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2741@end example
2742
fb5b8aca
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2743@noindent
2744where, as explained above, each of the @var{relative-spec-N} and
2745@var{base-spec} is either a face name, or a property list of
2746attribute/value pairs. Each of the @dfn{relative remapping} entries,
2747@var{relative-spec-N}, is managed by the
2748@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2749functions; these are intended for simple modifications like changing
2750the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2751the lowest priority and is managed by the @code{face-remap-set-base}
2752and @code{face-remap-reset-base} functions; it is intended for major
2753modes to remap faces in the buffers they control.
9d3d42fb 2754
e40a85cd 2755@defun face-remap-add-relative face &rest specs
36291308 2756This function adds the face spec in @var{specs} as relative
fb5b8aca
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2757remappings for face @var{face} in the current buffer. The remaining
2758arguments, @var{specs}, should form either a list of face names, or a
2759property list of attribute/value pairs.
9d3d42fb 2760
fb5b8aca
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2761The return value is a Lisp object that serves as a ``cookie''; you can
2762pass this object as an argument to @code{face-remap-remove-relative}
2763if you need to remove the remapping later.
9d3d42fb 2764
fb5b8aca
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2765@example
2766;; Remap the `escape-glyph' face into a combination
2767;; of the `highlight' and `italic' faces:
2768(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2769
2770;; Increase the size of the `default' face by 50%:
2771(face-remap-add-relative 'default :height 1.5)
2772@end example
9d3d42fb
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2773@end defun
2774
e40a85cd 2775@defun face-remap-remove-relative cookie
fb5b8aca
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2776This function removes a relative remapping previously added by
2777@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2778object returned by @code{face-remap-add-relative} when the remapping
2779was added.
9d3d42fb
MB
2780@end defun
2781
e40a85cd 2782@defun face-remap-set-base face &rest specs
fb5b8aca 2783This function sets the base remapping of @var{face} in the current
9d3d42fb 2784buffer to @var{specs}. If @var{specs} is empty, the default base
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2785remapping is restored, similar to calling @code{face-remap-reset-base}
2786(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2787single value @code{nil}, which has the opposite result (the global
2788definition of @var{face} is ignored).
fb5b8aca
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2789
2790This overwrites the default @var{base-spec}, which inherits the global
2791face definition, so it is up to the caller to add such inheritance if
2792so desired.
9d3d42fb
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2793@end defun
2794
e40a85cd 2795@defun face-remap-reset-base face
fb5b8aca 2796This function sets the base remapping of @var{face} to its default
9d3d42fb
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2797value, which inherits from @var{face}'s global definition.
2798@end defun
2799
9185bf49
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2800@node Face Functions
2801@subsection Functions for Working with Faces
2802
2803 Here are additional functions for creating and working with faces.
2804
9185bf49 2805@defun face-list
fb5b8aca 2806This function returns a list of all defined face names.
9185bf49
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2807@end defun
2808
2809@defun face-id face
2810This function returns the @dfn{face number} of face @var{face}. This
2811is a number that uniquely identifies a face at low levels within
2812Emacs. It is seldom necessary to refer to a face by its face number.
2813@end defun
2814
2815@defun face-documentation face
2816This function returns the documentation string of face @var{face}, or
2817@code{nil} if none was specified for it.
2818@end defun
2819
2820@defun face-equal face1 face2 &optional frame
2821This returns @code{t} if the faces @var{face1} and @var{face2} have the
2822same attributes for display.
2823@end defun
2824
2825@defun face-differs-from-default-p face &optional frame
2826This returns non-@code{nil} if the face @var{face} displays
2827differently from the default face.
2828@end defun
2829
2830@cindex face alias
9097ad86 2831@cindex alias, for faces
9185bf49
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2832A @dfn{face alias} provides an equivalent name for a face. You can
2833define a face alias by giving the alias symbol the @code{face-alias}
2834property, with a value of the target face name. The following example
2835makes @code{modeline} an alias for the @code{mode-line} face.
2836
2837@example
2838(put 'modeline 'face-alias 'mode-line)
2839@end example
2840
27d1f87a
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2841@defmac define-obsolete-face-alias obsolete-face current-face when
2842This macro defines @code{obsolete-face} as an alias for
2843@var{current-face}, and also marks it as obsolete, indicating that it
2844may be removed in future. @var{when} should be a string indicating
2845when @code{obsolete-face} was made obsolete (usually a version number
2846string).
2847@end defmac
e7e2f529 2848
9185bf49
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2849@node Auto Faces
2850@subsection Automatic Face Assignment
2851@cindex automatic face assignment
2852@cindex faces, automatic choice
2853
2854 This hook is used for automatically assigning faces to text in the
2855buffer. It is part of the implementation of Jit-Lock mode, used by
2856Font-Lock.
2857
2858@defvar fontification-functions
2859This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2860redisplay as needed, just before doing redisplay. They are called even
2861when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2862variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2863
2864The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2865buffer position @var{pos}. Collectively they should attempt to assign
2866faces to the text in the current buffer starting at @var{pos}.
9185bf49 2867
c02f8fe2
AM
2868The functions should record the faces they assign by setting the
2869@code{face} property. They should also add a non-@code{nil}
2870@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2871That property tells redisplay that faces have been assigned to that text
2872already.
2873
c02f8fe2 2874It is probably a good idea for the functions to do nothing if the
9185bf49
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2875character after @var{pos} already has a non-@code{nil} @code{fontified}
2876property, but this is not required. If one function overrides the
c02f8fe2
AM
2877assignments made by a previous one, the properties after the last
2878function finishes are the ones that really matter.
9185bf49
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2879
2880For efficiency, we recommend writing these functions so that they
2881usually assign faces to around 400 to 600 characters at each call.
2882@end defvar
2883
35137ed3
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2884@node Basic Faces
2885@subsection Basic Faces
2886
2887If your Emacs Lisp program needs to assign some faces to text, it is
2888often a good idea to use certain existing faces or inherit from them,
2889rather than defining entirely new faces. This way, if other users
2890have customized the basic faces to give Emacs a certain look, your
2891program will ``fit in'' without additional customization.
2892
2893 Some of the basic faces defined in Emacs are listed below. In
2894addition to these, you might want to make use of the Font Lock faces
2895for syntactic highlighting, if highlighting is not already handled by
2896Font Lock mode, or if some Font Lock faces are not in use.
2897@xref{Faces for Font Lock}.
2898
2899@table @code
2900@item default
2901The default face, whose attributes are all specified. All other faces
2902implicitly inherit from it: any unspecified attribute defaults to the
2903attribute on this face (@pxref{Face Attributes}).
2904
2905@item bold
2906@itemx italic
2907@itemx bold-italic
2908@itemx underline
2909@itemx fixed-pitch
2910@itemx variable-pitch
1df7defd 2911These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2912has a bold @code{:weight} attribute), with all other attributes
2913unspecified (and so given by @code{default}).
2914
2915@item shadow
2916For ``dimmed out'' text. For example, it is used for the ignored
2917part of a filename in the minibuffer (@pxref{Minibuffer File,,
2918Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2919
2920@item link
2921@itemx link-visited
2922For clickable text buttons that send the user to a different
2923buffer or ``location''.
2924
2925@item highlight
2926For stretches of text that should temporarily stand out. For example,
2927it is commonly assigned to the @code{mouse-face} property for cursor
2928highlighting (@pxref{Special Properties}).
2929
2930@item match
2931For text matching a search command.
2932
2933@item error
2934@itemx warning
2935@itemx success
2936For text concerning errors, warnings, or successes. For example,
2bb0eca1 2937these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2938@end table
2939
c2aa555a
CY
2940@node Font Selection
2941@subsection Font Selection
235bd03a
XF
2942@cindex font selection
2943@cindex selecting a font
9185bf49 2944
fb5b8aca 2945 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2946select a @dfn{font} for that character@footnote{In this context, the
2947term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2948Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2949Emacs automatically chooses a font based on the faces assigned to that
2950character---specifically, the face attributes @code{:family},
2951@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2952Attributes}). The choice of font also depends on the character to be
2953displayed; some fonts can only display a limited set of characters.
2954If no available font exactly fits the requirements, Emacs looks for
2955the @dfn{closest matching font}. The variables in this section
2956control how Emacs makes this selection.
9185bf49 2957
01f17ae2 2958@defopt face-font-family-alternatives
c2aa555a
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2959If a given family is specified but does not exist, this variable
2960specifies alternative font families to try. Each element should have
2961this form:
9185bf49 2962
c2aa555a
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2963@example
2964(@var{family} @var{alternate-families}@dots{})
2965@end example
b8d4c8d0 2966
c2aa555a
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2967If @var{family} is specified but not available, Emacs will try the other
2968families given in @var{alternate-families}, one by one, until it finds a
2969family that does exist.
01f17ae2 2970@end defopt
b8d4c8d0 2971
01f17ae2 2972@defopt face-font-selection-order
c2aa555a
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2973If there is no font that exactly matches all desired face attributes
2974(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2975this variable specifies the order in which these attributes should be
2976considered when selecting the closest matching font. The value should
2977be a list containing those four attribute symbols, in order of
2978decreasing importance. The default is @code{(:width :height :weight
2979:slant)}.
b8d4c8d0
GM
2980
2981Font selection first finds the best available matches for the first
c2aa555a
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2982attribute in the list; then, among the fonts which are best in that
2983way, it searches for the best matches in the second attribute, and so
2984on.
b8d4c8d0
GM
2985
2986The attributes @code{:weight} and @code{:width} have symbolic values in
2987a range centered around @code{normal}. Matches that are more extreme
2988(farther from @code{normal}) are somewhat preferred to matches that are
2989less extreme (closer to @code{normal}); this is designed to ensure that
2990non-normal faces contrast with normal ones, whenever possible.
2991
b8d4c8d0
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2992One example of a case where this variable makes a difference is when the
2993default font has no italic equivalent. With the default ordering, the
2994@code{italic} face will use a non-italic font that is similar to the
2995default one. But if you put @code{:slant} before @code{:height}, the
2996@code{italic} face will use an italic font, even if its height is not
2997quite right.
01f17ae2 2998@end defopt
b8d4c8d0 2999
01f17ae2 3000@defopt face-font-registry-alternatives
b8d4c8d0
GM
3001This variable lets you specify alternative font registries to try, if a
3002given registry is specified and doesn't exist. Each element should have
3003this form:
3004
3005@example
3006(@var{registry} @var{alternate-registries}@dots{})
3007@end example
3008
3009If @var{registry} is specified but not available, Emacs will try the
3010other registries given in @var{alternate-registries}, one by one,
3011until it finds a registry that does exist.
01f17ae2 3012@end defopt
b8d4c8d0 3013
4fa11a36 3014@cindex scalable fonts
b8d4c8d0 3015 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 3016them.
b8d4c8d0 3017
01f17ae2 3018@defopt scalable-fonts-allowed
b8d4c8d0
GM
3019This variable controls which scalable fonts to use. A value of
3020@code{nil}, the default, means do not use scalable fonts. @code{t}
3021means to use any scalable font that seems appropriate for the text.
3022
3023Otherwise, the value must be a list of regular expressions. Then a
3024scalable font is enabled for use if its name matches any regular
3025expression in the list. For example,
3026
3027@example
c9352587 3028(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
3029@end example
3030
3031@noindent
c9352587 3032allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 3033@end defopt
b8d4c8d0
GM
3034
3035@defvar face-font-rescale-alist
3036This variable specifies scaling for certain faces. Its value should
3037be a list of elements of the form
3038
3039@example
3040(@var{fontname-regexp} . @var{scale-factor})
3041@end example
3042
3043If @var{fontname-regexp} matches the font name that is about to be
3044used, this says to choose a larger similar font according to the
3045factor @var{scale-factor}. You would use this feature to normalize
3046the font size if certain fonts are bigger or smaller than their
3047nominal heights and widths would suggest.
3048@end defvar
3049
b8d4c8d0
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3050@node Font Lookup
3051@subsection Looking Up Fonts
3052
803ee7b9 3053@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 3054This function returns a list of available font names that match
c2aa555a 3055@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
3056either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3057GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3058used: the @samp{*} character matches any substring, and the @samp{?}
3059character matches any single character. Case is ignored when matching
3060font names.
c2aa555a
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3061
3062If the optional arguments @var{reference-face} and @var{frame} are
3063specified, the returned list includes only fonts that are the same
3064size as @var{reference-face} (a face name) currently is on the frame
3065@var{frame}.
b8d4c8d0
GM
3066
3067The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3068return. If it is non-@code{nil}, then the return value is truncated
3069after the first @var{maximum} matching fonts. Specifying a small
3070value for @var{maximum} can make this function much faster, in cases
3071where many fonts match the pattern.
803ee7b9
CY
3072
3073The optional argument @var{width} specifies a desired font width. If
3074it is non-@code{nil}, the function only returns those fonts whose
3075characters are (on average) @var{width} times as wide as
3076@var{reference-face}.
b8d4c8d0
GM
3077@end defun
3078
3079@defun x-family-fonts &optional family frame
3080This function returns a list describing the available fonts for family
3081@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3082this list applies to all families, and therefore, it contains all
3083available fonts. Otherwise, @var{family} must be a string; it may
3084contain the wildcards @samp{?} and @samp{*}.
3085
3086The list describes the display that @var{frame} is on; if @var{frame} is
3087omitted or @code{nil}, it applies to the selected frame's display
3088(@pxref{Input Focus}).
3089
c2aa555a 3090Each element in the list is a vector of the following form:
b8d4c8d0
GM
3091
3092@example
3093[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3094 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3095@end example
3096
3097The first five elements correspond to face attributes; if you
3098specify these attributes for a face, it will use this font.
3099
3100The last three elements give additional information about the font.
3101@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3102@var{full} is the full name of the font, and
3103@var{registry-and-encoding} is a string giving the registry and
3104encoding of the font.
b8d4c8d0
GM
3105@end defun
3106
b8d4c8d0
GM
3107@node Fontsets
3108@subsection Fontsets
3109
3110 A @dfn{fontset} is a list of fonts, each assigned to a range of
3111character codes. An individual font cannot display the whole range of
3112characters that Emacs supports, but a fontset can. Fontsets have names,
3113just as fonts do, and you can use a fontset name in place of a font name
3114when you specify the ``font'' for a frame or a face. Here is
3115information about defining a fontset under Lisp program control.
3116
3117@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3118This function defines a new fontset according to the specification
3119string @var{fontset-spec}. The string should have this format:
3120
3121@smallexample
7b753744 3122@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3123@end smallexample
3124
3125@noindent
3126Whitespace characters before and after the commas are ignored.
3127
3128The first part of the string, @var{fontpattern}, should have the form of
3129a standard X font name, except that the last two fields should be
3130@samp{fontset-@var{alias}}.
3131
3132The new fontset has two names, one long and one short. The long name is
3133@var{fontpattern} in its entirety. The short name is
3134@samp{fontset-@var{alias}}. You can refer to the fontset by either
3135name. If a fontset with the same name already exists, an error is
3136signaled, unless @var{noerror} is non-@code{nil}, in which case this
3137function does nothing.
3138
3139If optional argument @var{style-variant-p} is non-@code{nil}, that says
3140to create bold, italic and bold-italic variants of the fontset as well.
3141These variant fontsets do not have a short name, only a long one, which
619a46f8 3142is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3143status.
3144
3145The specification string also says which fonts to use in the fontset.
3146See below for the details.
3147@end defun
3148
3149 The construct @samp{@var{charset}:@var{font}} specifies which font to
3150use (in this fontset) for one particular character set. Here,
3151@var{charset} is the name of a character set, and @var{font} is the font
3152to use for that character set. You can use this construct any number of
3153times in the specification string.
3154
3155 For the remaining character sets, those that you don't specify
3156explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3157@samp{fontset-@var{alias}} with a value that names one character set.
3158For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3159with @samp{ISO8859-1}.
3160
3161 In addition, when several consecutive fields are wildcards, Emacs
3162collapses them into a single wildcard. This is to prevent use of
3163auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3164for editing, and scaling a smaller font is not useful because it is
3165better to use the smaller font in its own size, which Emacs does.
3166
3167 Thus if @var{fontpattern} is this,
3168
3169@example
3170-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3171@end example
3172
3173@noindent
3174the font specification for @acronym{ASCII} characters would be this:
3175
3176@example
3177-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3178@end example
3179
3180@noindent
3181and the font specification for Chinese GB2312 characters would be this:
3182
3183@example
3184-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3185@end example
3186
3187 You may not have any Chinese font matching the above font
3188specification. Most X distributions include only Chinese fonts that
3189have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3190such a case, @samp{Fontset-@var{n}} can be specified as below:
3191
3192@smallexample
3193Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3194 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3195@end smallexample
3196
3197@noindent
3198Then, the font specifications for all but Chinese GB2312 characters have
3199@samp{fixed} in the @var{family} field, and the font specification for
3200Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3201field.
3202
d6eb4e25
KH
3203@defun set-fontset-font name character font-spec &optional frame add
3204This function modifies the existing fontset @var{name} to use the font
3205matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3206
d6eb4e25
KH
3207If @var{name} is @code{nil}, this function modifies the fontset of the
3208selected frame or that of @var{frame} if @var{frame} is not
3209@code{nil}.
3210
3211If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3212fontset, whose short name is @samp{fontset-default}.
3213
3214@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3215@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3216@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3217(inclusive).
3218
3219@var{character} may be a charset. In that case, use
d6eb4e25
KH
3220@var{font-spec} for all character in the charsets.
3221
664d56b8 3222@var{character} may be a script name. In that case, use
d6eb4e25 3223@var{font-spec} for all character in the charsets.
b8d4c8d0 3224
d6eb4e25 3225@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3226where @var{family} is a family name of a font (possibly including a
3227foundry name at the head), @var{registry} is a registry name of a font
3228(possibly including an encoding name at the tail).
3229
d6eb4e25
KH
3230@var{font-spec} may be a font name string.
3231
3232The optional argument @var{add}, if non-@code{nil}, specifies how to
3233add @var{font-spec} to the font specifications previously set. If it
3234is @code{prepend}, @var{font-spec} is prepended. If it is
3235@code{append}, @var{font-spec} is appended. By default,
3236@var{font-spec} overrides the previous settings.
3237
b8d4c8d0 3238For instance, this changes the default fontset to use a font of which
d6eb4e25 3239family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3240the charset @code{japanese-jisx0208}.
3241
3242@smallexample
d6eb4e25
KH
3243(set-fontset-font t 'japanese-jisx0208
3244 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3245@end smallexample
3246@end defun
3247
3248@defun char-displayable-p char
3249This function returns @code{t} if Emacs ought to be able to display
3250@var{char}. More precisely, if the selected frame's fontset has a
3251font to display the character set that @var{char} belongs to.
3252
3253Fontsets can specify a font on a per-character basis; when the fontset
3254does that, this function's value may not be accurate.
3255@end defun
3256
c2aa555a
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3257@node Low-Level Font
3258@subsection Low-Level Font Representation
8b022e34 3259@cindex font property
c2aa555a
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3260
3261 Normally, it is not necessary to manipulate fonts directly. In case
3262you need to do so, this section explains how.
3263
3264 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3265object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3266entities}.
3267
3268@defun fontp object &optional type
3269Return @code{t} if @var{object} is a font object, font spec, or font
3270entity. Otherwise, return @code{nil}.
3271
3272The optional argument @var{type}, if non-@code{nil}, determines the
3273exact type of Lisp object to check for. In that case, @var{type}
3274should be one of @code{font-object}, @code{font-spec}, or
3275@code{font-entity}.
3276@end defun
3277
3e1300f7 3278@cindex font object
c2aa555a
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3279 A font object is a Lisp object that represents a font that Emacs has
3280@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3281be inspected.
c2aa555a
CY
3282
3283@defun font-at position &optional window string
3284Return the font object that is being used to display the character at
3285position @var{position} in the window @var{window}. If @var{window}
3286is @code{nil}, it defaults to the selected window. If @var{string} is
3287@code{nil}, @var{position} specifies a position in the current buffer;
3288otherwise, @var{string} should be a string, and @var{position}
3289specifies a position in that string.
3290@end defun
3291
3e1300f7 3292@cindex font spec
c2aa555a
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3293 A font spec is a Lisp object that contains a set of specifications
3294that can be used to find a font. More than one font may match the
3295specifications in a font spec.
3296
3297@defun font-spec &rest arguments
3298Return a new font spec using the specifications in @var{arguments},
3299which should come in @code{property}-@code{value} pairs. The possible
3300specifications are as follows:
3301
3302@table @code
3303@item :name
3304The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3305@xref{Fonts,,, emacs, The GNU Emacs Manual}.
c2aa555a
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3306
3307@item :family
3308@itemx :foundry
3309@itemx :weight
3310@itemx :slant
3311@itemx :width
3312These have the same meanings as the face attributes of the same name.
3313@xref{Face Attributes}.
3314
3315@item :size
3316The font size---either a non-negative integer that specifies the pixel
3317size, or a floating point number that specifies the point size.
3318
3319@item :adstyle
3320Additional typographic style information for the font, such as
3321@samp{sans}. The value should be a string or a symbol.
3322
8b78f36c 3323@cindex font registry
c2aa555a
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3324@item :registry
3325The charset registry and encoding of the font, such as
3326@samp{iso8859-1}. The value should be a string or a symbol.
3327
3328@item :script
3329The script that the font must support (a symbol).
a908c79a
CY
3330
3331@item :otf
651c39f8 3332@cindex OpenType font
a908c79a
CY
3333The font must be an OpenType font that supports these OpenType
3334features, provided Emacs is compiled with support for @samp{libotf} (a
3335library for performing complex text layout in certain scripts). The
3336value must be a list of the form
3337
3338@smallexample
3339@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3340@end smallexample
3341
3342where @var{script-tag} is the OpenType script tag symbol;
3343@var{langsys-tag} is the OpenType language system tag symbol, or
3344@code{nil} to use the default language system; @code{gsub} is a list
3345of OpenType GSUB feature tag symbols, or @code{nil} if none is
3346required; and @code{gpos} is a list of OpenType GPOS feature tag
3347symbols, or @code{nil} if none is required. If @code{gsub} or
3348@code{gpos} is a list, a @code{nil} element in that list means that
3349the font must not match any of the remaining tag symbols. The
3350@code{gpos} element may be omitted.
c2aa555a
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3351@end table
3352@end defun
3353
3354@defun font-put font-spec property value
3355Set the font property @var{property} in the font-spec @var{font-spec}
3356to @var{value}.
3357@end defun
3358
3e1300f7 3359@cindex font entity
c2aa555a
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3360 A font entity is a reference to a font that need not be open. Its
3361properties are intermediate between a font object and a font spec:
3362like a font object, and unlike a font spec, it refers to a single,
3363specific font. Unlike a font object, creating a font entity does not
3da95318
KH
3364load the contents of that font into computer memory. Emacs may open
3365multiple font objects of different sizes from a single font entity
3366referring to a scalable font.
c2aa555a
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3367
3368@defun find-font font-spec &optional frame
3369This function returns a font entity that best matches the font spec
3370@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3371it defaults to the selected frame.
3372@end defun
3373
3374@defun list-fonts font-spec &optional frame num prefer
3375This function returns a list of all font entities that match the font
3376spec @var{font-spec}.
3377
3378The optional argument @var{frame}, if non-@code{nil}, specifies the
3379frame on which the fonts are to be displayed. The optional argument
3380@var{num}, if non-@code{nil}, should be an integer that specifies the
3381maximum length of the returned list. The optional argument
3382@var{prefer}, if non-@code{nil}, should be another font spec, which is
3383used to control the order of the returned list; the returned font
3384entities are sorted in order of decreasing ``closeness'' to that font
3385spec.
3386@end defun
3387
0c1cfe01
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3388 If you call @code{set-face-attribute} and pass a font spec, font
3389entity, or font name string as the value of the @code{:font}
3390attribute, Emacs opens the best ``matching'' font that is available
3391for display. It then stores the corresponding font object as the
3392actual value of the @code{:font} attribute for that face.
3393
c2aa555a
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3394 The following functions can be used to obtain information about a
3395font. For these functions, the @var{font} argument can be a font
3396object, a font entity, or a font spec.
3397
3398@defun font-get font property
3399This function returns the value of the font property @var{property}
3400for @var{font}.
3401
3402If @var{font} is a font spec and the font spec does not specify
3403@var{property}, the return value is @code{nil}. If @var{font} is a
3404font object or font entity, the value for the @var{:script} property
3405may be a list of scripts supported by the font.
3406@end defun
3407
3408@defun font-face-attributes font &optional frame
3409This function returns a list of face attributes corresponding to
3410@var{font}. The optional argument @var{frame} specifies the frame on
3411which the font is to be displayed. If it is @code{nil}, the selected
3412frame is used. The return value has the form
3413
3414@smallexample
3415(:family @var{family} :height @var{height} :weight @var{weight}
3416 :slant @var{slant} :width @var{width})
3417@end smallexample
3418
3419where the values of @var{family}, @var{height}, @var{weight},
3420@var{slant}, and @var{width} are face attribute values. Some of these
3421key-attribute pairs may be omitted from the list if they are not
3422specified by @var{font}.
3423@end defun
3424
3425@defun font-xlfd-name font &optional fold-wildcards
3426This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3427matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3428information about XLFDs. If the name is too long for an XLFD (which
3429can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3430
3431If the optional argument @var{fold-wildcards} is non-@code{nil},
3432consecutive wildcards in the XLFD are folded into one.
3433@end defun
3434
b8d4c8d0
GM
3435@node Fringes
3436@section Fringes
3437@cindex fringes
3438
9a69676a
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3439 On graphical displays, Emacs draws @dfn{fringes} next to each
3440window: thin vertical strips down the sides which can display bitmaps
3441indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
GM
3442
3443@menu
3444* Fringe Size/Pos:: Specifying where to put the window fringes.
3445* Fringe Indicators:: Displaying indicator icons in the window fringes.
3446* Fringe Cursors:: Displaying cursors in the right fringe.
3447* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3448* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3449* Overlay Arrow:: Display of an arrow to indicate position.
3450@end menu
3451
3452@node Fringe Size/Pos
3453@subsection Fringe Size and Position
3454
3455 The following buffer-local variables control the position and width
9a69676a 3456of fringes in windows showing that buffer.
b8d4c8d0
GM
3457
3458@defvar fringes-outside-margins
3459The fringes normally appear between the display margins and the window
3460text. If the value is non-@code{nil}, they appear outside the display
3461margins. @xref{Display Margins}.
3462@end defvar
3463
3464@defvar left-fringe-width
3465This variable, if non-@code{nil}, specifies the width of the left
3466fringe in pixels. A value of @code{nil} means to use the left fringe
3467width from the window's frame.
3468@end defvar
3469
3470@defvar right-fringe-width
3471This variable, if non-@code{nil}, specifies the width of the right
3472fringe in pixels. A value of @code{nil} means to use the right fringe
3473width from the window's frame.
3474@end defvar
3475
9a69676a
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3476 Any buffer which does not specify values for these variables uses
3477the values specified by the @code{left-fringe} and @code{right-fringe}
3478frame parameters (@pxref{Layout Parameters}).
3479
3480 The above variables actually take effect via the function
3481@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3482@code{set-window-fringes} as a subroutine. If you change one of these
3483variables, the fringe display is not updated in existing windows
3484showing the buffer, unless you call @code{set-window-buffer} again in
3485each affected window. You can also use @code{set-window-fringes} to
3486control the fringe display in individual windows.
b8d4c8d0
GM
3487
3488@defun set-window-fringes window left &optional right outside-margins
3489This function sets the fringe widths of window @var{window}.
3490If @var{window} is @code{nil}, the selected window is used.
3491
3492The argument @var{left} specifies the width in pixels of the left
3493fringe, and likewise @var{right} for the right fringe. A value of
3494@code{nil} for either one stands for the default width. If
3495@var{outside-margins} is non-@code{nil}, that specifies that fringes
3496should appear outside of the display margins.
3497@end defun
3498
3499@defun window-fringes &optional window
3500This function returns information about the fringes of a window
3501@var{window}. If @var{window} is omitted or @code{nil}, the selected
3502window is used. The value has the form @code{(@var{left-width}
3503@var{right-width} @var{outside-margins})}.
3504@end defun
3505
3506
3507@node Fringe Indicators
3508@subsection Fringe Indicators
3509@cindex fringe indicators
3510@cindex indicators, fringe
3511
9a69676a
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3512 @dfn{Fringe indicators} are tiny icons displayed in the window
3513fringe to indicate truncated or continued lines, buffer boundaries,
3514etc.
b8d4c8d0
GM
3515
3516@defopt indicate-empty-lines
3517@cindex fringes, and empty line indication
7db9c31e 3518@cindex empty lines, indicating
b8d4c8d0
GM
3519When this is non-@code{nil}, Emacs displays a special glyph in the
3520fringe of each empty line at the end of the buffer, on graphical
3521displays. @xref{Fringes}. This variable is automatically
3522buffer-local in every buffer.
3523@end defopt
3524
01f17ae2 3525@defopt indicate-buffer-boundaries
7db9c31e 3526@cindex buffer boundaries, indicating
b8d4c8d0
GM
3527This buffer-local variable controls how the buffer boundaries and
3528window scrolling are indicated in the window fringes.
3529
3530Emacs can indicate the buffer boundaries---that is, the first and last
3531line in the buffer---with angle icons when they appear on the screen.
3532In addition, Emacs can display an up-arrow in the fringe to show
3533that there is text above the screen, and a down-arrow to show
3534there is text below the screen.
3535
3536There are three kinds of basic values:
3537
3538@table @asis
3539@item @code{nil}
3540Don't display any of these fringe icons.
3541@item @code{left}
3542Display the angle icons and arrows in the left fringe.
3543@item @code{right}
3544Display the angle icons and arrows in the right fringe.
3545@item any non-alist
3546Display the angle icons in the left fringe
3547and don't display the arrows.
3548@end table
3549
3550Otherwise the value should be an alist that specifies which fringe
3551indicators to display and where. Each element of the alist should
3552have the form @code{(@var{indicator} . @var{position})}. Here,
3553@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3554@code{down}, and @code{t} (which covers all the icons not yet
3555specified), while @var{position} is one of @code{left}, @code{right}
3556and @code{nil}.
3557
3558For example, @code{((top . left) (t . right))} places the top angle
3559bitmap in left fringe, and the bottom angle bitmap as well as both
3560arrow bitmaps in right fringe. To show the angle bitmaps in the left
3561fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3562@end defopt
b8d4c8d0 3563
b8d4c8d0
GM
3564@defvar fringe-indicator-alist
3565This buffer-local variable specifies the mapping from logical fringe
8c6e1920
CY
3566indicators to the actual bitmaps displayed in the window fringes. The
3567value is an alist of elements @code{(@var{indicator}
3568. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3569type and @var{bitmaps} specifies the fringe bitmaps to use for that
3570indicator.
b8d4c8d0 3571
8c6e1920 3572 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
GM
3573
3574@table @asis
8c6e1920
CY
3575@item @code{truncation}, @code{continuation}.
3576Used for truncation and continuation lines.
3577
3578@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
d860baa0
CY
3579Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3580@code{up} and @code{down} indicate a buffer boundary lying above or
3581below the window edge; @code{top} and @code{bottom} indicate the
3582topmost and bottommost buffer text line; and @code{top-bottom}
3583indicates where there is just one line of text in the buffer.
8c6e1920
CY
3584
3585@item @code{empty-line}
3586Used to indicate empty lines when @code{indicate-empty-lines} is
3587non-@code{nil}.
3588
3589@item @code{overlay-arrow}
3590Used for overlay arrows (@pxref{Overlay Arrow}).
3591@c Is this used anywhere?
3592@c @item Unknown bitmap indicator:
3593@c @code{unknown}.
b8d4c8d0
GM
3594@end table
3595
8c6e1920
CY
3596 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3597@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3598@var{right} symbols specify the bitmaps shown in the left and/or right
3599fringe, for the specific indicator. @var{left1} and @var{right1} are
3600specific to the @code{bottom} and @code{top-bottom} indicators, and
3601are used to indicate that the last text line has no final newline.
3602Alternatively, @var{bitmaps} may be a single symbol which is used in
3603both left and right fringes.
b8d4c8d0 3604
d860baa0
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3605 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3606to define your own. In addition, @code{nil} represents the empty
1df7defd 3607bitmap (i.e., an indicator that is not shown).
8c6e1920
CY
3608
3609 When @code{fringe-indicator-alist} has a buffer-local value, and
3610there is no bitmap defined for a logical indicator, or the bitmap is
3611@code{t}, the corresponding value from the default value of
3612@code{fringe-indicator-alist} is used.
3613@end defvar
3614
b8d4c8d0
GM
3615@node Fringe Cursors
3616@subsection Fringe Cursors
3617@cindex fringe cursors
3618@cindex cursor, fringe
3619
3620 When a line is exactly as wide as the window, Emacs displays the
3621cursor in the right fringe instead of using two lines. Different
3622bitmaps are used to represent the cursor in the fringe depending on
3623the current buffer's cursor type.
3624
01f17ae2 3625@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3626If this is non-@code{nil}, lines exactly as wide as the window (not
3627counting the final newline character) are not continued. Instead,
3628when point is at the end of the line, the cursor appears in the right
3629fringe.
01f17ae2 3630@end defopt
b8d4c8d0
GM
3631
3632@defvar fringe-cursor-alist
3633This variable specifies the mapping from logical cursor type to the
3634actual fringe bitmaps displayed in the right fringe. The value is an
d860baa0
CY
3635alist where each element has the form @code{(@var{cursor-type}
3636. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3637display cursors of type @var{cursor-type}.
3638
3639Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3640@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3641the same meanings as in the @code{cursor-type} frame parameter
3642(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3643instead of @code{hollow} when the normal @code{hollow-rectangle}
3644bitmap is too tall to fit on a specific display line.
3645
3646Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3647be displayed for that logical cursor type.
3648@iftex
3649See the next subsection for details.
3650@end iftex
3651@ifnottex
3652@xref{Fringe Bitmaps}.
3653@end ifnottex
b8d4c8d0 3654
b483c570
PE
3655@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3656@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
b8d4c8d0
GM
3657When @code{fringe-cursor-alist} has a buffer-local value, and there is
3658no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3659default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3660@end defvar
3661
b8d4c8d0
GM
3662@node Fringe Bitmaps
3663@subsection Fringe Bitmaps
3664@cindex fringe bitmaps
3665@cindex bitmaps, fringe
3666
3667 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3668logical fringe indicators for truncated or continued lines, buffer
d860baa0
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3669boundaries, overlay arrows, etc. Each bitmap is represented by a
3670symbol.
3671@iftex
3672These symbols are referred to by the variables
3673@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3674described in the previous subsections.
3675@end iftex
3676@ifnottex
3677These symbols are referred to by the variable
3678@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3679(@pxref{Fringe Indicators}), and the variable
3680@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3681(@pxref{Fringe Cursors}).
3682@end ifnottex
3683
3684 Lisp programs can also directly display a bitmap in the left or
3685right fringe, by using a @code{display} property for one of the
3686characters appearing in the line (@pxref{Other Display Specs}). Such
3687a display specification has the form
3688
3689@example
9a69676a 3690(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
CY
3691@end example
3692
3693@noindent
9a69676a
CY
3694@var{fringe} is either the symbol @code{left-fringe} or
3695@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3696to display. The optional @var{face} names a face whose foreground
3697color is used to display the bitmap; this face is automatically merged
3698with the @code{fringe} face.
d860baa0
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3699
3700 Here is a list of the standard fringe bitmaps defined in Emacs, and
3701how they are currently used in Emacs (via
3702@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3703
3704@table @asis
3705@item @code{left-arrow}, @code{right-arrow}
3706Used to indicate truncated lines.
3707
3708@item @code{left-curly-arrow}, @code{right-curly-arrow}
3709Used to indicate continued lines.
3710
3711@item @code{right-triangle}, @code{left-triangle}
3712The former is used by overlay arrows. The latter is unused.
3713
3714@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3715@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3716@itemx @code{top-right-angle}, @code{top-left-angle}
3717@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3718Used to indicate buffer boundaries.
3719
3720@item @code{filled-rectangle}, @code{hollow-rectangle}
3721@itemx @code{filled-square}, @code{hollow-square}
3722@itemx @code{vertical-bar}, @code{horizontal-bar}
3723Used for different types of fringe cursors.
3724
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CY
3725@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3726Not used by core Emacs features.
d860baa0
CY
3727@end table
3728
3729@noindent
3730The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3731
3732@defun fringe-bitmaps-at-pos &optional pos window
3733This function returns the fringe bitmaps of the display line
3734containing position @var{pos} in window @var{window}. The return
3735value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3736is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3737if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3738is non-@code{nil} if there is an overlay arrow in the left fringe.
3739
3740The value is @code{nil} if @var{pos} is not visible in @var{window}.
3741If @var{window} is @code{nil}, that stands for the selected window.
3742If @var{pos} is @code{nil}, that stands for the value of point in
3743@var{window}.
3744@end defun
3745
3746@node Customizing Bitmaps
3747@subsection Customizing Fringe Bitmaps
918a7ad4 3748@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3749
3750@defun define-fringe-bitmap bitmap bits &optional height width align
3751This function defines the symbol @var{bitmap} as a new fringe bitmap,
3752or replaces an existing bitmap with that name.
3753
3754The argument @var{bits} specifies the image to use. It should be
3755either a string or a vector of integers, where each element (an
3756integer) corresponds to one row of the bitmap. Each bit of an integer
3757corresponds to one pixel of the bitmap, where the low bit corresponds
3758to the rightmost pixel of the bitmap.
3759
3760The height is normally the length of @var{bits}. However, you
3761can specify a different height with non-@code{nil} @var{height}. The width
3762is normally 8, but you can specify a different width with non-@code{nil}
3763@var{width}. The width must be an integer between 1 and 16.
3764
3765The argument @var{align} specifies the positioning of the bitmap
3766relative to the range of rows where it is used; the default is to
3767center the bitmap. The allowed values are @code{top}, @code{center},
3768or @code{bottom}.
3769
3770The @var{align} argument may also be a list @code{(@var{align}
3771@var{periodic})} where @var{align} is interpreted as described above.
3772If @var{periodic} is non-@code{nil}, it specifies that the rows in
3773@code{bits} should be repeated enough times to reach the specified
3774height.
3775@end defun
3776
3777@defun destroy-fringe-bitmap bitmap
3778This function destroy the fringe bitmap identified by @var{bitmap}.
3779If @var{bitmap} identifies a standard fringe bitmap, it actually
3780restores the standard definition of that bitmap, instead of
3781eliminating it entirely.
3782@end defun
3783
3784@defun set-fringe-bitmap-face bitmap &optional face
3785This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3786If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3787bitmap's face controls the color to draw it in.
3788
3789@var{face} is merged with the @code{fringe} face, so normally
3790@var{face} should specify only the foreground color.
3791@end defun
3792
3793@node Overlay Arrow
3794@subsection The Overlay Arrow
3795@c @cindex overlay arrow Duplicates variable names
3796
3797 The @dfn{overlay arrow} is useful for directing the user's attention
3798to a particular line in a buffer. For example, in the modes used for
3799interface to debuggers, the overlay arrow indicates the line of code
3800about to be executed. This feature has nothing to do with
3801@dfn{overlays} (@pxref{Overlays}).
3802
3803@defvar overlay-arrow-string
3804This variable holds the string to display to call attention to a
3805particular line, or @code{nil} if the arrow feature is not in use.
3806On a graphical display the contents of the string are ignored; instead a
3807glyph is displayed in the fringe area to the left of the display area.
3808@end defvar
3809
3810@defvar overlay-arrow-position
3811This variable holds a marker that indicates where to display the overlay
3812arrow. It should point at the beginning of a line. On a non-graphical
3813display the arrow text
3814appears at the beginning of that line, overlaying any text that would
3815otherwise appear. Since the arrow is usually short, and the line
3816usually begins with indentation, normally nothing significant is
3817overwritten.
3818
3819The overlay-arrow string is displayed in any given buffer if the value
3820of @code{overlay-arrow-position} in that buffer points into that
3821buffer. Thus, it is possible to display multiple overlay arrow strings
3822by creating buffer-local bindings of @code{overlay-arrow-position}.
3823However, it is usually cleaner to use
3824@code{overlay-arrow-variable-list} to achieve this result.
3825@c !!! overlay-arrow-position: but the overlay string may remain in the display
3826@c of some other buffer until an update is required. This should be fixed
3827@c now. Is it?
3828@end defvar
3829
3830 You can do a similar job by creating an overlay with a
3831@code{before-string} property. @xref{Overlay Properties}.
3832
3833 You can define multiple overlay arrows via the variable
3834@code{overlay-arrow-variable-list}.
3835
3836@defvar overlay-arrow-variable-list
3837This variable's value is a list of variables, each of which specifies
3838the position of an overlay arrow. The variable
3839@code{overlay-arrow-position} has its normal meaning because it is on
3840this list.
3841@end defvar
3842
3843Each variable on this list can have properties
3844@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3845specify an overlay arrow string (for text terminals) or fringe bitmap
3846(for graphical terminals) to display at the corresponding overlay
3847arrow position. If either property is not set, the default
b8d4c8d0
GM
3848@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3849is used.
3850
3851@node Scroll Bars
3852@section Scroll Bars
3853@cindex scroll bars
3854
3855Normally the frame parameter @code{vertical-scroll-bars} controls
3856whether the windows in the frame have vertical scroll bars, and
3857whether they are on the left or right. The frame parameter
3858@code{scroll-bar-width} specifies how wide they are (@code{nil}
3859meaning the default). @xref{Layout Parameters}.
3860
3861@defun frame-current-scroll-bars &optional frame
3862This function reports the scroll bar type settings for frame
3863@var{frame}. The value is a cons cell
3864@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3865@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3866(which means no scroll bar.) @var{horizontal-type} is meant to
3867specify the horizontal scroll bar type, but since they are not
3868implemented, it is always @code{nil}.
3869@end defun
3870
3871@vindex vertical-scroll-bar
3872 You can enable or disable scroll bars for a particular buffer,
3873by setting the variable @code{vertical-scroll-bar}. This variable
3874automatically becomes buffer-local when set. The possible values are
3875@code{left}, @code{right}, @code{t}, which means to use the
3876frame's default, and @code{nil} for no scroll bar.
3877
3878 You can also control this for individual windows. Call the function
3879@code{set-window-scroll-bars} to specify what to do for a specific window:
3880
3881@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3882This function sets the width and type of scroll bars for window
3883@var{window}.
3884
3885@var{width} specifies the scroll bar width in pixels (@code{nil} means
3886use the width specified for the frame). @var{vertical-type} specifies
3887whether to have a vertical scroll bar and, if so, where. The possible
3888values are @code{left}, @code{right} and @code{nil}, just like the
3889values of the @code{vertical-scroll-bars} frame parameter.
3890
3891The argument @var{horizontal-type} is meant to specify whether and
3892where to have horizontal scroll bars, but since they are not
3893implemented, it has no effect. If @var{window} is @code{nil}, the
3894selected window is used.
3895@end defun
3896
3897@defun window-scroll-bars &optional window
3898Report the width and type of scroll bars specified for @var{window}.
3899If @var{window} is omitted or @code{nil}, the selected window is used.
3900The value is a list of the form @code{(@var{width}
3901@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3902@var{width} is the value that was specified for the width (which may
3903be @code{nil}); @var{cols} is the number of columns that the scroll
3904bar actually occupies.
3905
3906@var{horizontal-type} is not actually meaningful.
3907@end defun
3908
eed1c399
XF
3909@defun window-scroll-bar-width &optional window
3910This function returns the width of @var{window}'s vertical scrollbar,
3911in pixels. @var{window} must be a live window. If @var{window} is
3912@code{nil} or omitted, it will be the selected window.
3913@end defun
3914
b8d4c8d0
GM
3915If you don't specify these values for a window with
3916@code{set-window-scroll-bars}, the buffer-local variables
3917@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3918displayed control the window's vertical scroll bars. The function
3919@code{set-window-buffer} examines these variables. If you change them
3920in a buffer that is already visible in a window, you can make the
3921window take note of the new values by calling @code{set-window-buffer}
3922specifying the same buffer that is already displayed.
3923
01f17ae2 3924@defopt scroll-bar-mode
b8d4c8d0
GM
3925This variable, always local in all buffers, controls whether and where
3926to put scroll bars in windows displaying the buffer. The possible values
3927are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3928the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3929@end defopt
b8d4c8d0
GM
3930
3931@defun window-current-scroll-bars &optional window
3932This function reports the scroll bar type for window @var{window}.
3933If @var{window} is omitted or @code{nil}, the selected window is used.
3934The value is a cons cell
3935@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3936@code{window-scroll-bars}, this reports the scroll bar type actually
3937used, once frame defaults and @code{scroll-bar-mode} are taken into
3938account.
3939@end defun
3940
3941@defvar scroll-bar-width
3942This variable, always local in all buffers, specifies the width of the
3943buffer's scroll bars, measured in pixels. A value of @code{nil} means
3944to use the value specified by the frame.
3945@end defvar
3946
e1a2cb1c
MR
3947@node Window Dividers
3948@section Window Dividers
3949@cindex window dividers
3950@cindex right dividers
3951@cindex bottom dividers
3952
3953Window dividers are bars drawn between a frame's windows. A ``right''
7e940b65
MR
3954divider is drawn between a window and any adjacent windows on the right.
3955Its width (thickness) is specified by the frame parameter
3956@code{right-divider-width}. A ``bottom'' divider is drawn between a
3957window and adjacent windows on the bottom or the echo area. Its width
3958is specified by the frame parameter @code{bottom-divider-width}. In
3959either case, specifying a width of zero means to not draw such dividers.
3960@xref{Layout Parameters}.
e1a2cb1c
MR
3961
3962 Technically, a right divider ``belongs'' to the window on its left,
7e940b65
MR
3963which means that its width contributes to the total width of that
3964window. A bottom divider ``belongs'' to the window above it, which
3965means that its width contributes to the total height of that window.
3966@xref{Window Sizes}. When a window has both, a right and a bottom
3967divider, the bottom divider ``prevails''. This means that a bottom
3968divider is drawn over the full total width of its window while the right
3969divider ends above the bottom divider.
e1a2cb1c
MR
3970
3971 Dividers can be dragged with the mouse and are therefore useful for
3972adjusting the sizes of adjacent windows with the mouse. They also serve
7e940b65
MR
3973to visually set apart adjacent windows when no scroll bars or mode lines
3974are present. The following three faces allow to customize the
3975appearance of dividers:
e1a2cb1c
MR
3976
3977@table @code
3978@item window-divider
3979When a divider is less than three pixels wide, it is drawn solidly with
3980the foreground of this face. For larger dividers this face is used for
1920914a 3981the inner part only, excluding the first and last pixel.
e1a2cb1c
MR
3982
3983@item window-divider-first-pixel
3984This is the face used for drawing the first pixel of a divider that is
3985at least three pixels wide. To obtain a solid appearance, set this to
3986the same value used for the @code{window-divider} face.
3987
3988@item window-divider-last-pixel
3989This is the face used for drawing the last pixel of a divider that is at
3990least three pixels wide. To obtain a solid appearance, set this to the
3991same value used for the @code{window-divider} face.
3992@end table
3993
7e940b65
MR
3994You can get the sizes of the dividers of a specific window with the
3995following two functions.
3996
3997@defun window-right-divider-width &optional window
3998Return the width (thickness) in pixels of @var{window}'s right divider.
3999@var{window} must be a live window and defaults to the selected one.
4000The return value is always zero for a rightmost window.
4001@end defun
4002
4003@defun window-bottom-divider-width &optional window
4004Return the width (thickness) in pixels of @var{window}'s bottom divider.
4005@var{window} must be a live window and defaults to the selected one.
4006The return value is zero for the minibuffer window or a bottommost
4007window on a minibuffer-less frame.
4008@end defun
4009
4010
b8d4c8d0
GM
4011@node Display Property
4012@section The @code{display} Property
4013@cindex display specification
4014@kindex display @r{(text property)}
4015
4016 The @code{display} text property (or overlay property) is used to
9a69676a 4017insert images into text, and to control other aspects of how text
b8d4c8d0
GM
4018displays. The value of the @code{display} property should be a
4019display specification, or a list or vector containing several display
fb33e6a9
RS
4020specifications. Display specifications in the same @code{display}
4021property value generally apply in parallel to the text they cover.
4022
4023 If several sources (overlays and/or a text property) specify values
4024for the @code{display} property, only one of the values takes effect,
4025following the rules of @code{get-char-property}. @xref{Examining
4026Properties}.
4027
4028 The rest of this section describes several kinds of
4029display specifications and what they mean.
4030
4031@menu
4032* Replacing Specs:: Display specs that replace the text.
4033* Specified Space:: Displaying one space with a specified width.
4034* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
4035* Other Display Specs:: Displaying an image; adjusting the height,
4036 spacing, and other properties of text.
fb33e6a9
RS
4037* Display Margins:: Displaying text or images to the side of the main text.
4038@end menu
4039
4040@node Replacing Specs
4041@subsection Display Specs That Replace The Text
4db6da64 4042
9a69676a
CY
4043 Some kinds of display specifications specify something to display
4044instead of the text that has the property. These are called
fb33e6a9
RS
4045@dfn{replacing} display specifications. Emacs does not allow the user
4046to interactively move point into the middle of buffer text that is
4047replaced in this way.
4048
4049 If a list of display specifications includes more than one replacing
4050display specification, the first overrides the rest. Replacing
4051display specifications make most other display specifications
4052irrelevant, since those don't apply to the replacement.
4053
4054 For replacing display specifications, ``the text that has the
4055property'' means all the consecutive characters that have the same
4056Lisp object as their @code{display} property; these characters are
9a69676a 4057replaced as a single unit. If two characters have different Lisp
1df7defd 4058objects as their @code{display} properties (i.e., objects which are
9a69676a 4059not @code{eq}), they are handled separately.
b8d4c8d0 4060
9a69676a
CY
4061 Here is an example which illustrates this point. A string serves as
4062a replacing display specification, which replaces the text that has
4063the property with the specified string (@pxref{Other Display Specs}).
4064Consider the following function:
b8d4c8d0
GM
4065
4066@smallexample
4067(defun foo ()
b8d4c8d0 4068 (dotimes (i 5)
9a69676a
CY
4069 (let ((string (concat "A"))
4070 (start (+ i i (point-min))))
4071 (put-text-property start (1+ start) 'display string)
4072 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
4073@end smallexample
4074
4075@noindent
9a69676a
CY
4076This function gives each of the first ten characters in the buffer a
4077@code{display} property which is a string @code{"A"}, but they don't
4078all get the same string object. The first two characters get the same
4079string object, so they are replaced with one @samp{A}; the fact that
4080the display property was assigned in two separate calls to
4081@code{put-text-property} is irrelevant. Similarly, the next two
4082characters get a second string (@code{concat} creates a new string
4083object), so they are replaced with one @samp{A}; and so on. Thus, the
4084ten characters appear as five A's.
b8d4c8d0 4085
b8d4c8d0
GM
4086@node Specified Space
4087@subsection Specified Spaces
4088@cindex spaces, specified height or width
4089@cindex variable-width spaces
4090
4091 To display a space of specified width and/or height, use a display
4092specification of the form @code{(space . @var{props})}, where
4093@var{props} is a property list (a list of alternating properties and
4094values). You can put this property on one or more consecutive
4095characters; a space of the specified height and width is displayed in
4096place of @emph{all} of those characters. These are the properties you
4097can use in @var{props} to specify the weight of the space:
4098
4099@table @code
4100@item :width @var{width}
4101If @var{width} is an integer or floating point number, it specifies
4102that the space width should be @var{width} times the normal character
4103width. @var{width} can also be a @dfn{pixel width} specification
4104(@pxref{Pixel Specification}).
4105
4106@item :relative-width @var{factor}
4107Specifies that the width of the stretch should be computed from the
4108first character in the group of consecutive characters that have the
4109same @code{display} property. The space width is the width of that
4110character, multiplied by @var{factor}.
4111
4112@item :align-to @var{hpos}
4113Specifies that the space should be wide enough to reach @var{hpos}.
4114If @var{hpos} is a number, it is measured in units of the normal
4115character width. @var{hpos} can also be a @dfn{pixel width}
4116specification (@pxref{Pixel Specification}).
4117@end table
4118
4119 You should use one and only one of the above properties. You can
4120also specify the height of the space, with these properties:
4121
4122@table @code
4123@item :height @var{height}
4124Specifies the height of the space.
4125If @var{height} is an integer or floating point number, it specifies
4126that the space height should be @var{height} times the normal character
4127height. The @var{height} may also be a @dfn{pixel height} specification
4128(@pxref{Pixel Specification}).
4129
4130@item :relative-height @var{factor}
4131Specifies the height of the space, multiplying the ordinary height
4132of the text having this display specification by @var{factor}.
4133
4134@item :ascent @var{ascent}
4135If the value of @var{ascent} is a non-negative number no greater than
4136100, it specifies that @var{ascent} percent of the height of the space
4137should be considered as the ascent of the space---that is, the part
4138above the baseline. The ascent may also be specified in pixel units
4139with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4140
4141@end table
4142
4143 Don't use both @code{:height} and @code{:relative-height} together.
4144
4145 The @code{:width} and @code{:align-to} properties are supported on
4146non-graphic terminals, but the other space properties in this section
4147are not.
4148
0c95fcf7
EZ
4149 Note that space properties are treated as paragraph separators for
4150the purposes of reordering bidirectional text for display.
4151@xref{Bidirectional Display}, for the details.
4152
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GM
4153@node Pixel Specification
4154@subsection Pixel Specification for Spaces
4155@cindex spaces, pixel specification
4156
4157 The value of the @code{:width}, @code{:align-to}, @code{:height},
4158and @code{:ascent} properties can be a special kind of expression that
4159is evaluated during redisplay. The result of the evaluation is used
4160as an absolute number of pixels.
4161
4162 The following expressions are supported:
4163
4164@smallexample
4165@group
4166 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4167 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4168 @var{unit} ::= in | mm | cm | width | height
4169@end group
4170@group
4171 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4172 | scroll-bar | text
4173 @var{pos} ::= left | center | right
4174 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4175 @var{op} ::= + | -
4176@end group
4177@end smallexample
4178
4179 The form @var{num} specifies a fraction of the default frame font
4180height or width. The form @code{(@var{num})} specifies an absolute
4181number of pixels. If @var{num} is a symbol, @var{symbol}, its
4182buffer-local variable binding is used.
4183
4184 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4185pixels per inch, millimeter, and centimeter, respectively. The
4186@code{width} and @code{height} units correspond to the default width
4187and height of the current face. An image specification @code{image}
4188corresponds to the width or height of the image.
4189
049bcbcb
CY
4190 The elements @code{left-fringe}, @code{right-fringe},
4191@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4192@code{text} specify to the width of the corresponding area of the
4193window.
b8d4c8d0
GM
4194
4195 The @code{left}, @code{center}, and @code{right} positions can be
4196used with @code{:align-to} to specify a position relative to the left
4197edge, center, or right edge of the text area.
4198
4199 Any of the above window elements (except @code{text}) can also be
4200used with @code{:align-to} to specify that the position is relative to
4201the left edge of the given area. Once the base offset for a relative
4202position has been set (by the first occurrence of one of these
4203symbols), further occurrences of these symbols are interpreted as the
4204width of the specified area. For example, to align to the center of
4205the left-margin, use
4206
4207@example
4208:align-to (+ left-margin (0.5 . left-margin))
4209@end example
4210
4211 If no specific base offset is set for alignment, it is always relative
4212to the left edge of the text area. For example, @samp{:align-to 0} in a
4213header-line aligns with the first text column in the text area.
4214
4215 A value of the form @code{(@var{num} . @var{expr})} stands for the
4216product of the values of @var{num} and @var{expr}. For example,
4217@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4218@var{image})} specifies half the width (or height) of the specified
4219image.
4220
4221 The form @code{(+ @var{expr} ...)} adds up the value of the
4222expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4223the value of the expressions.
4224
4225@node Other Display Specs
4226@subsection Other Display Specifications
4227
4228 Here are the other sorts of display specifications that you can use
4229in the @code{display} text property.
4230
4231@table @code
4232@item @var{string}
4233Display @var{string} instead of the text that has this property.
4234
4235Recursive display specifications are not supported---@var{string}'s
4236@code{display} properties, if any, are not used.
4237
4238@item (image . @var{image-props})
4239This kind of display specification is an image descriptor (@pxref{Images}).
4240When used as a display specification, it means to display the image
4241instead of the text that has the display specification.
4242
4243@item (slice @var{x} @var{y} @var{width} @var{height})
4244This specification together with @code{image} specifies a @dfn{slice}
4245(a partial area) of the image to display. The elements @var{y} and
4246@var{x} specify the top left corner of the slice, within the image;
4247@var{width} and @var{height} specify the width and height of the
4248slice. Integer values are numbers of pixels. A floating point number
4249in the range 0.0--1.0 stands for that fraction of the width or height
4250of the entire image.
4251
4252@item ((margin nil) @var{string})
4253A display specification of this form means to display @var{string}
4254instead of the text that has the display specification, at the same
4255position as that text. It is equivalent to using just @var{string},
4256but it is done as a special case of marginal display (@pxref{Display
4257Margins}).
4258
bdef6a77
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4259@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4260@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4261This display specification on any character of a line of text causes
4262the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
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4263for that line, instead of the characters that have the display
4264specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4265used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4266
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4267@item (space-width @var{factor})
4268This display specification affects all the space characters within the
4269text that has the specification. It displays all of these spaces
4270@var{factor} times as wide as normal. The element @var{factor} should
4271be an integer or float. Characters other than spaces are not affected
4272at all; in particular, this has no effect on tab characters.
4273
4274@item (height @var{height})
4275This display specification makes the text taller or shorter.
4276Here are the possibilities for @var{height}:
4277
4278@table @asis
4279@item @code{(+ @var{n})}
3c640e29 4280@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4281This means to use a font that is @var{n} steps larger. A ``step'' is
4282defined by the set of available fonts---specifically, those that match
4283what was otherwise specified for this text, in all attributes except
4284height. Each size for which a suitable font is available counts as
4285another step. @var{n} should be an integer.
4286
4287@item @code{(- @var{n})}
4288This means to use a font that is @var{n} steps smaller.
4289
4290@item a number, @var{factor}
4291A number, @var{factor}, means to use a font that is @var{factor} times
4292as tall as the default font.
4293
4294@item a symbol, @var{function}
4295A symbol is a function to compute the height. It is called with the
4296current height as argument, and should return the new height to use.
4297
4298@item anything else, @var{form}
4299If the @var{height} value doesn't fit the previous possibilities, it is
4300a form. Emacs evaluates it to get the new height, with the symbol
4301@code{height} bound to the current specified font height.
4302@end table
4303
4304@item (raise @var{factor})
4305This kind of display specification raises or lowers the text
4306it applies to, relative to the baseline of the line.
4307
4308@var{factor} must be a number, which is interpreted as a multiple of the
4309height of the affected text. If it is positive, that means to display
4310the characters raised. If it is negative, that means to display them
4311lower down.
4312
4313If the text also has a @code{height} display specification, that does
4314not affect the amount of raising or lowering, which is based on the
4315faces used for the text.
4316@end table
4317
4318@c We put all the `@code{(when ...)}' on one line to encourage
4319@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4320@c was at eol; the info file ended up w/ two spaces rendered after it.
4321 You can make any display specification conditional. To do that,
4322package it in another list of the form
4323@code{(when @var{condition} . @var{spec})}.
4324Then the specification @var{spec} applies only when
4325@var{condition} evaluates to a non-@code{nil} value. During the
4326evaluation, @code{object} is bound to the string or buffer having the
4327conditional @code{display} property. @code{position} and
4328@code{buffer-position} are bound to the position within @code{object}
4329and the buffer position where the @code{display} property was found,
4330respectively. Both positions can be different when @code{object} is a
4331string.
4332
4333@node Display Margins
4334@subsection Displaying in the Margins
4335@cindex display margins
4336@cindex margins, display
4337
fb33e6a9
RS
4338 A buffer can have blank areas called @dfn{display margins} on the
4339left and on the right. Ordinary text never appears in these areas,
4340but you can put things into the display margins using the
4341@code{display} property. There is currently no way to make text or
4342images in the margin mouse-sensitive.
4343
4344 The way to display something in the margins is to specify it in a
4345margin display specification in the @code{display} property of some
4346text. This is a replacing display specification, meaning that the
4347text you put it on does not get displayed; the margin display appears,
4348but that text does not.
4349
4350 A margin display specification looks like @code{((margin
d25ed7db 4351right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4352Here, @var{spec} is another display specification that says what to
4353display in the margin. Typically it is a string of text to display,
4354or an image descriptor.
4355
4356 To display something in the margin @emph{in association with}
4357certain buffer text, without altering or preventing the display of
4358that text, put a @code{before-string} property on the text and put the
4359margin display specification on the contents of the before-string.
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4360
4361 Before the display margins can display anything, you must give
4362them a nonzero width. The usual way to do that is to set these
4363variables:
4364
4365@defvar left-margin-width
0df00f59 4366This variable specifies the width of the left margin, in character
6990c412
EZ
4367cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4368A value of @code{nil} means no left marginal area.
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GM
4369@end defvar
4370
4371@defvar right-margin-width
0df00f59
EZ
4372This variable specifies the width of the right margin, in character
4373cell units. It is buffer-local in all buffers. A value of @code{nil}
4374means no right marginal area.
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GM
4375@end defvar
4376
4377 Setting these variables does not immediately affect the window. These
4378variables are checked when a new buffer is displayed in the window.
4379Thus, you can make changes take effect by calling
4380@code{set-window-buffer}.
4381
4382 You can also set the margin widths immediately.
4383
4384@defun set-window-margins window left &optional right
0df00f59 4385This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4386character cell units. The argument @var{left} controls the left
4387margin, and @var{right} controls the right margin (default @code{0}).
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GM
4388@end defun
4389
4390@defun window-margins &optional window
0df00f59
EZ
4391This function returns the width of the left and right margins of
4392@var{window} as a cons cell of the form @w{@code{(@var{left}
4393. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4394its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4395the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4396selected window is used.
b8d4c8d0
GM
4397@end defun
4398
4399@node Images
4400@section Images
4401@cindex images in buffers
4402
4403 To display an image in an Emacs buffer, you must first create an image
4404descriptor, then use it as a display specifier in the @code{display}
4405property of text that is displayed (@pxref{Display Property}).
4406
4407 Emacs is usually able to display images when it is run on a
4408graphical terminal. Images cannot be displayed in a text terminal, on
4409certain graphical terminals that lack the support for this, or if
4410Emacs is compiled without image support. You can use the function
4411@code{display-images-p} to determine if images can in principle be
4412displayed (@pxref{Display Feature Testing}).
4413
4414@menu
4415* Image Formats:: Supported image formats.
4416* Image Descriptors:: How to specify an image for use in @code{:display}.
4417* XBM Images:: Special features for XBM format.
4418* XPM Images:: Special features for XPM format.
2833b3ff 4419* PostScript Images:: Special features for PostScript format.
16a91140 4420* ImageMagick Images:: Special features available through ImageMagick.
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GM
4421* Other Image Types:: Various other formats are supported.
4422* Defining Images:: Convenient ways to define an image for later use.
4423* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4424* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4425* Image Cache:: Internal mechanisms of image display.
4426@end menu
4427
4428@node Image Formats
4429@subsection Image Formats
4430@cindex image formats
4431@cindex image types
4432
5319014e
CY
4433 Emacs can display a number of different image formats. Some of
4434these image formats are supported only if particular support libraries
4435are installed. On some platforms, Emacs can load support libraries on
4436demand; if so, the variable @code{dynamic-library-alist} can be used
4437to modify the set of known names for these dynamic libraries.
4438@xref{Dynamic Libraries}.
4439
4440 Supported image formats (and the required support libraries) include
4441PBM and XBM (which do not depend on support libraries and are always
4442available), XPM (@code{libXpm}), GIF (@code{libgif} or
4443@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4444(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4445
5319014e
CY
4446 Each of these image formats is associated with an @dfn{image type
4447symbol}. The symbols for the above formats are, respectively,
4448@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4449@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4450
4451 Furthermore, if you build Emacs with ImageMagick
4452(@code{libMagickWand}) support, Emacs can display any image format
4453that ImageMagick can. @xref{ImageMagick Images}. All images
4454displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4455
4456@defvar image-types
5319014e
CY
4457This variable contains a list of type symbols for image formats which
4458are potentially supported in the current configuration.
4459
4460``Potentially'' means that Emacs knows about the image types, not
4461necessarily that they can be used (for example, they could depend on
4462unavailable dynamic libraries). To know which image types are really
4463available, use @code{image-type-available-p}.
b8d4c8d0
GM
4464@end defvar
4465
b8d4c8d0 4466@defun image-type-available-p type
5319014e
CY
4467This function returns non-@code{nil} if images of type @var{type} can
4468be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
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4469
4470For image types whose support libraries are statically linked, this
5319014e
CY
4471function always returns @code{t}. For image types whose support
4472libraries are dynamically loaded, it returns @code{t} if the library
4473could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4474@end defun
4475
4476@node Image Descriptors
4477@subsection Image Descriptors
4478@cindex image descriptor
4479
5319014e
CY
4480 An @dfn{image descriptor} is a list which specifies the underlying
4481data for an image, and how to display it. It is typically used as the
4482value of a @code{display} overlay or text property (@pxref{Other
4483Display Specs}); but @xref{Showing Images}, for convenient helper
4484functions to insert images into buffers.
b8d4c8d0 4485
5319014e
CY
4486 Each image descriptor has the form @code{(image . @var{props})},
4487where @var{props} is a property list of alternating keyword symbols
4488and values, including at least the pair @code{:type @var{TYPE}} which
4489specifies the image type.
b8d4c8d0 4490
5319014e
CY
4491 The following is a list of properties that are meaningful for all
4492image types (there are also properties which are meaningful only for
4493certain image types, as documented in the following subsections):
b8d4c8d0
GM
4494
4495@table @code
5319014e
CY
4496@item :type @var{type}
4497The image type.
4498@ifnottex
4499@xref{Image Formats}.
4500@end ifnottex
4501Every image descriptor must include this property.
4502
b8d4c8d0 4503@item :file @var{file}
5319014e
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4504This says to load the image from file @var{file}. If @var{file} is
4505not an absolute file name, it is expanded in @code{data-directory}.
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4506
4507@item :data @var{data}
5319014e
CY
4508This specifies the raw image data. Each image descriptor must have
4509either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4510
5319014e
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4511For most image types, the value of a @code{:data} property should be a
4512string containing the image data. Some image types do not support
4513@code{:data}; for some others, @code{:data} alone is not enough, so
4514you need to use other image properties along with @code{:data}. See
4515the following subsections for details.
b8d4c8d0
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4516
4517@item :margin @var{margin}
5319014e
CY
4518This specifies how many pixels to add as an extra margin around the
4519image. The value, @var{margin}, must be a non-negative number, or a
4520pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4521@var{x} specifies how many pixels to add horizontally, and @var{y}
4522specifies how many pixels to add vertically. If @code{:margin} is not
4523specified, the default is zero.
b8d4c8d0
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4524
4525@item :ascent @var{ascent}
5319014e
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4526This specifies the amount of the image's height to use for its
4527ascent---that is, the part above the baseline. The value,
4528@var{ascent}, must be a number in the range 0 to 100, or the symbol
4529@code{center}.
b8d4c8d0
GM
4530
4531If @var{ascent} is a number, that percentage of the image's height is
4532used for its ascent.
4533
4534If @var{ascent} is @code{center}, the image is vertically centered
4535around a centerline which would be the vertical centerline of text drawn
4536at the position of the image, in the manner specified by the text
4537properties and overlays that apply to the image.
4538
4539If this property is omitted, it defaults to 50.
4540
4541@item :relief @var{relief}
5319014e
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4542This adds a shadow rectangle around the image. The value,
4543@var{relief}, specifies the width of the shadow lines, in pixels. If
4544@var{relief} is negative, shadows are drawn so that the image appears
4545as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
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4546
4547@item :conversion @var{algorithm}
5319014e
CY
4548This specifies a conversion algorithm that should be applied to the
4549image before it is displayed; the value, @var{algorithm}, specifies
4550which algorithm.
b8d4c8d0
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4551
4552@table @code
4553@item laplace
4554@itemx emboss
4555Specifies the Laplace edge detection algorithm, which blurs out small
4556differences in color while highlighting larger differences. People
4557sometimes consider this useful for displaying the image for a
4558``disabled'' button.
4559
4560@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4561@cindex edge detection, images
b8d4c8d0
GM
4562Specifies a general edge-detection algorithm. @var{matrix} must be
4563either a nine-element list or a nine-element vector of numbers. A pixel
4564at position @math{x/y} in the transformed image is computed from
4565original pixels around that position. @var{matrix} specifies, for each
4566pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4567will influence the transformed pixel; element @math{0} specifies the
4568factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4569the pixel at @math{x/y-1} etc., as shown below:
4570@iftex
4571@tex
4572$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4573 x-1/y & x/y & x+1/y \cr
4574 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4575@end tex
4576@end iftex
4577@ifnottex
4578@display
4579 (x-1/y-1 x/y-1 x+1/y-1
4580 x-1/y x/y x+1/y
4581 x-1/y+1 x/y+1 x+1/y+1)
4582@end display
4583@end ifnottex
4584
4585The resulting pixel is computed from the color intensity of the color
4586resulting from summing up the RGB values of surrounding pixels,
4587multiplied by the specified factors, and dividing that sum by the sum
4588of the factors' absolute values.
4589
4590Laplace edge-detection currently uses a matrix of
4591@iftex
4592@tex
4593$$\pmatrix{1 & 0 & 0 \cr
4594 0& 0 & 0 \cr
e2c94218 4595 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4596@end tex
4597@end iftex
4598@ifnottex
4599@display
4600 (1 0 0
4601 0 0 0
e2c94218 4602 0 0 -1)
b8d4c8d0
GM
4603@end display
4604@end ifnottex
4605
4606Emboss edge-detection uses a matrix of
4607@iftex
4608@tex
4609$$\pmatrix{ 2 & -1 & 0 \cr
4610 -1 & 0 & 1 \cr
4611 0 & 1 & -2 \cr}$$
4612@end tex
4613@end iftex
4614@ifnottex
4615@display
4616 ( 2 -1 0
4617 -1 0 1
4618 0 1 -2)
4619@end display
4620@end ifnottex
4621
4622@item disabled
16152b76 4623Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4624@end table
4625
4626@item :mask @var{mask}
4627If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4628a clipping mask for the image, so that the background of a frame is
4629visible behind the image. If @var{bg} is not specified, or if @var{bg}
4630is @code{t}, determine the background color of the image by looking at
4631the four corners of the image, assuming the most frequently occurring
4632color from the corners is the background color of the image. Otherwise,
4633@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4634specifying the color to assume for the background of the image.
4635
4636If @var{mask} is @code{nil}, remove a mask from the image, if it has
4637one. Images in some formats include a mask which can be removed by
4638specifying @code{:mask nil}.
4639
4640@item :pointer @var{shape}
4641This specifies the pointer shape when the mouse pointer is over this
4642image. @xref{Pointer Shape}, for available pointer shapes.
4643
4644@item :map @var{map}
44e0cfaf 4645@cindex image maps
b8d4c8d0
GM
4646This associates an image map of @dfn{hot spots} with this image.
4647
4648An image map is an alist where each element has the format
4649@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4650as either a rectangle, a circle, or a polygon.
4651
4652A rectangle is a cons
4653@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4654which specifies the pixel coordinates of the upper left and bottom right
4655corners of the rectangle area.
4656
4657A circle is a cons
4658@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4659which specifies the center and the radius of the circle; @var{r} may
4660be a float or integer.
4661
4662A polygon is a cons
4663@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4664where each pair in the vector describes one corner in the polygon.
4665
4666When the mouse pointer lies on a hot-spot area of an image, the
4667@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4668property, that defines a tool-tip for the hot-spot, and if it contains
4669a @code{pointer} property, that defines the shape of the mouse cursor when
4670it is on the hot-spot.
4671@xref{Pointer Shape}, for available pointer shapes.
4672
4673When you click the mouse when the mouse pointer is over a hot-spot, an
4674event is composed by combining the @var{id} of the hot-spot with the
4675mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4676@var{id} is @code{area4}.
4677@end table
4678
4679@defun image-mask-p spec &optional frame
4680This function returns @code{t} if image @var{spec} has a mask bitmap.
4681@var{frame} is the frame on which the image will be displayed.
4682@var{frame} @code{nil} or omitted means to use the selected frame
4683(@pxref{Input Focus}).
4684@end defun
4685
4686@node XBM Images
4687@subsection XBM Images
4688@cindex XBM
4689
4690 To use XBM format, specify @code{xbm} as the image type. This image
4691format doesn't require an external library, so images of this type are
4692always supported.
4693
4694 Additional image properties supported for the @code{xbm} image type are:
4695
4696@table @code
4697@item :foreground @var{foreground}
4698The value, @var{foreground}, should be a string specifying the image
4699foreground color, or @code{nil} for the default color. This color is
4700used for each pixel in the XBM that is 1. The default is the frame's
4701foreground color.
4702
4703@item :background @var{background}
4704The value, @var{background}, should be a string specifying the image
4705background color, or @code{nil} for the default color. This color is
4706used for each pixel in the XBM that is 0. The default is the frame's
4707background color.
4708@end table
4709
4710 If you specify an XBM image using data within Emacs instead of an
4711external file, use the following three properties:
4712
4713@table @code
4714@item :data @var{data}
4715The value, @var{data}, specifies the contents of the image.
4716There are three formats you can use for @var{data}:
4717
4718@itemize @bullet
4719@item
4720A vector of strings or bool-vectors, each specifying one line of the
4721image. Do specify @code{:height} and @code{:width}.
4722
4723@item
4724A string containing the same byte sequence as an XBM file would contain.
4725You must not specify @code{:height} and @code{:width} in this case,
4726because omitting them is what indicates the data has the format of an
4727XBM file. The file contents specify the height and width of the image.
4728
4729@item
4730A string or a bool-vector containing the bits of the image (plus perhaps
4731some extra bits at the end that will not be used). It should contain at
4732least @var{width} * @code{height} bits. In this case, you must specify
4733@code{:height} and @code{:width}, both to indicate that the string
4734contains just the bits rather than a whole XBM file, and to specify the
4735size of the image.
4736@end itemize
4737
4738@item :width @var{width}
4739The value, @var{width}, specifies the width of the image, in pixels.
4740
4741@item :height @var{height}
4742The value, @var{height}, specifies the height of the image, in pixels.
4743@end table
4744
4745@node XPM Images
4746@subsection XPM Images
4747@cindex XPM
4748
4749 To use XPM format, specify @code{xpm} as the image type. The
4750additional image property @code{:color-symbols} is also meaningful with
4751the @code{xpm} image type:
4752
4753@table @code
4754@item :color-symbols @var{symbols}
4755The value, @var{symbols}, should be an alist whose elements have the
4756form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4757the name of a color as it appears in the image file, and @var{color}
4758specifies the actual color to use for displaying that name.
4759@end table
4760
2833b3ff
CY
4761@node PostScript Images
4762@subsection PostScript Images
4763@cindex postscript images
4764
4765 To use PostScript for an image, specify image type @code{postscript}.
4766This works only if you have Ghostscript installed. You must always use
4767these three properties:
4768
4769@table @code
4770@item :pt-width @var{width}
4771The value, @var{width}, specifies the width of the image measured in
4772points (1/72 inch). @var{width} must be an integer.
4773
4774@item :pt-height @var{height}
4775The value, @var{height}, specifies the height of the image in points
4776(1/72 inch). @var{height} must be an integer.
4777
4778@item :bounding-box @var{box}
4779The value, @var{box}, must be a list or vector of four integers, which
4780specifying the bounding box of the PostScript image, analogous to the
4781@samp{BoundingBox} comment found in PostScript files.
4782
4783@example
4784%%BoundingBox: 22 171 567 738
4785@end example
4786@end table
4787
16a91140
JV
4788@node ImageMagick Images
4789@subsection ImageMagick Images
ca0d44e4
GM
4790@cindex ImageMagick images
4791@cindex images, support for more formats
4792
5319014e 4793 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
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4794ImageMagick library to load many image formats (@pxref{File
4795Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4796for images loaded via ImageMagick is @code{imagemagick}, regardless of
4797the actual underlying image format.
4798
4799@defun imagemagick-types
4800This function returns a list of image file extensions supported by the
73f2b4ab
CY
4801current ImageMagick installation. Each list element is a symbol
4802representing an internal ImageMagick name for an image type, such as
4803@code{BMP} for @file{.bmp} images.
5319014e
CY
4804@end defun
4805
73f2b4ab
CY
4806@defopt imagemagick-enabled-types
4807The value of this variable is a list of ImageMagick image types which
4808Emacs may attempt to render using ImageMagick. Each list element
4809should be one of the symbols in the list returned by
4810@code{imagemagick-types}, or an equivalent string. Alternatively, a
4811value of @code{t} enables ImageMagick for all possible image types.
4812Regardless of the value of this variable,
4813@code{imagemagick-types-inhibit} (see below) takes precedence.
4814@end defopt
5319014e
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4815
4816@defopt imagemagick-types-inhibit
73f2b4ab
CY
4817The value of this variable lists the ImageMagick image types which
4818should never be rendered using ImageMagick, regardless of the value of
4819@code{imagemagick-enabled-types}. A value of @code{t} disables
4820ImageMagick entirely.
5319014e
CY
4821@end defopt
4822
7b997b14
GM
4823@defvar image-format-suffixes
4824This variable is an alist mapping image types to file name extensions.
4825Emacs uses this in conjunction with the @code{:format} image property
4826(see below) to give a hint to the ImageMagick library as to the type
4827of an image. Each element has the form @code{(@var{type}
4828@var{extension})}, where @var{type} is a symbol specifying an image
4829content-type, and @var{extension} is a string that specifies the
4830associated file name extension.
4831@end defvar
4832
5319014e
CY
4833 Images loaded with ImageMagick support the following additional
4834image descriptor properties:
16a91140 4835
ca0d44e4 4836@table @code
1b9b4cf4
CY
4837@item :background @var{background}
4838@var{background}, if non-@code{nil}, should be a string specifying a
4839color, which is used as the image's background color if the image
4840supports transparency. If the value is @code{nil}, it defaults to the
4841frame's background color.
4842
7b997b14 4843@item :width @var{width}, :height @var{height}
ca0d44e4
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4844The @code{:width} and @code{:height} keywords are used for scaling the
4845image. If only one of them is specified, the other one will be
4846calculated so as to preserve the aspect ratio. If both are specified,
4847aspect ratio may not be preserved.
4848
7b997b14 4849@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4850The @code{:max-width} and @code{:max-height} keywords are used for
4851scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4852If @code{:width} is set it will have precedence over @code{max-width},
4853and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4854@code{max-height}, but you can otherwise mix these keywords as you
4855wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4856the aspect ratio.
f3f9606c 4857
7b997b14
GM
4858@item :format @var{type}
4859The value, @var{type}, should be a symbol specifying the type of the
4860image data, as found in @code{image-format-suffixes}. This is used
4861when the image does not have an associated file name, to provide a
4862hint to ImageMagick to help it detect the image type.
8259030d 4863
7b997b14 4864@item :rotation @var{angle}
ca0d44e4
GM
4865Specifies a rotation angle in degrees.
4866
7b997b14 4867@item :index @var{frame}
e80e1825 4868@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4869@xref{Multi-Frame Images}.
ca0d44e4 4870@end table
16a91140 4871
b8d4c8d0
GM
4872@node Other Image Types
4873@subsection Other Image Types
4874@cindex PBM
4875
4876 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4877monochromatic images are supported. For mono PBM images, two additional
4878image properties are supported.
4879
4880@table @code
4881@item :foreground @var{foreground}
4882The value, @var{foreground}, should be a string specifying the image
4883foreground color, or @code{nil} for the default color. This color is
3696411e 4884used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4885foreground color.
4886
4887@item :background @var{background}
4888The value, @var{background}, should be a string specifying the image
4889background color, or @code{nil} for the default color. This color is
3696411e 4890used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4891background color.
4892@end table
4893
1e56f8ef
GM
4894@noindent
4895The remaining image types that Emacs can support are:
4896
4897@table @asis
4898@item GIF
4899Image type @code{gif}.
4900Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4901
1e56f8ef
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4902@item JPEG
4903Image type @code{jpeg}.
b8d4c8d0 4904
1e56f8ef
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4905@item PNG
4906Image type @code{png}.
b8d4c8d0 4907
1e56f8ef
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4908@item SVG
4909Image type @code{svg}.
4910
4911@item TIFF
4912Image type @code{tiff}.
4913Supports the @code{:index} property. @xref{Multi-Frame Images}.
4914@end table
b8d4c8d0
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4915
4916@node Defining Images
4917@subsection Defining Images
4918
4919 The functions @code{create-image}, @code{defimage} and
4920@code{find-image} provide convenient ways to create image descriptors.
4921
4922@defun create-image file-or-data &optional type data-p &rest props
4923This function creates and returns an image descriptor which uses the
4924data in @var{file-or-data}. @var{file-or-data} can be a file name or
4925a string containing the image data; @var{data-p} should be @code{nil}
4926for the former case, non-@code{nil} for the latter case.
4927
4928The optional argument @var{type} is a symbol specifying the image type.
4929If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4930determine the image type from the file's first few bytes, or else
4931from the file's name.
4932
4933The remaining arguments, @var{props}, specify additional image
4934properties---for example,
4935
b483c570 4936@c ':heuristic-mask' is not documented?
b8d4c8d0
GM
4937@example
4938(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4939@end example
4940
4941The function returns @code{nil} if images of this type are not
4942supported. Otherwise it returns an image descriptor.
4943@end defun
4944
4945@defmac defimage symbol specs &optional doc
4946This macro defines @var{symbol} as an image name. The arguments
4947@var{specs} is a list which specifies how to display the image.
4948The third argument, @var{doc}, is an optional documentation string.
4949
4950Each argument in @var{specs} has the form of a property list, and each
4951one should specify at least the @code{:type} property and either the
4952@code{:file} or the @code{:data} property. The value of @code{:type}
4953should be a symbol specifying the image type, the value of
4954@code{:file} is the file to load the image from, and the value of
4955@code{:data} is a string containing the actual image data. Here is an
4956example:
4957
4958@example
4959(defimage test-image
4960 ((:type xpm :file "~/test1.xpm")
4961 (:type xbm :file "~/test1.xbm")))
4962@end example
4963
4964@code{defimage} tests each argument, one by one, to see if it is
4965usable---that is, if the type is supported and the file exists. The
4966first usable argument is used to make an image descriptor which is
4967stored in @var{symbol}.
4968
4969If none of the alternatives will work, then @var{symbol} is defined
4970as @code{nil}.
4971@end defmac
4972
4973@defun find-image specs
4974This function provides a convenient way to find an image satisfying one
4975of a list of image specifications @var{specs}.
4976
4977Each specification in @var{specs} is a property list with contents
4978depending on image type. All specifications must at least contain the
4979properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4980or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4981the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
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4982image from, and @var{data} is a string containing the actual image data.
4983The first specification in the list whose @var{type} is supported, and
4984@var{file} exists, is used to construct the image specification to be
4985returned. If no specification is satisfied, @code{nil} is returned.
4986
4987The image is looked for in @code{image-load-path}.
4988@end defun
4989
4990@defvar image-load-path
4991This variable's value is a list of locations in which to search for
4992image files. If an element is a string or a variable symbol whose
4993value is a string, the string is taken to be the name of a directory
4994to search. If an element is a variable symbol whose value is a list,
4995that is taken to be a list of directory names to search.
4996
4997The default is to search in the @file{images} subdirectory of the
4998directory specified by @code{data-directory}, then the directory
4999specified by @code{data-directory}, and finally in the directories in
5000@code{load-path}. Subdirectories are not automatically included in
5001the search, so if you put an image file in a subdirectory, you have to
5002supply the subdirectory name explicitly. For example, to find the
5003image @file{images/foo/bar.xpm} within @code{data-directory}, you
5004should specify the image as follows:
5005
5006@example
5007(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5008@end example
5009@end defvar
5010
5011@defun image-load-path-for-library library image &optional path no-error
5012This function returns a suitable search path for images used by the
5013Lisp package @var{library}.
5014
5015The function searches for @var{image} first using @code{image-load-path},
5016excluding @file{@code{data-directory}/images}, and then in
5017@code{load-path}, followed by a path suitable for @var{library}, which
5018includes @file{../../etc/images} and @file{../etc/images} relative to
5019the library file itself, and finally in
5020@file{@code{data-directory}/images}.
5021
5022Then this function returns a list of directories which contains first
5023the directory in which @var{image} was found, followed by the value of
5024@code{load-path}. If @var{path} is given, it is used instead of
5025@code{load-path}.
5026
5027If @var{no-error} is non-@code{nil} and a suitable path can't be
5028found, don't signal an error. Instead, return a list of directories as
5029before, except that @code{nil} appears in place of the image directory.
5030
049bcbcb 5031Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
5032
5033@example
5034(defvar image-load-path) ; shush compiler
5035(let* ((load-path (image-load-path-for-library
049bcbcb 5036 "mh-e" "mh-logo.xpm"))
b8d4c8d0 5037 (image-load-path (cons (car load-path)
049bcbcb 5038 image-load-path)))
b8d4c8d0
GM
5039 (mh-tool-bar-folder-buttons-init))
5040@end example
5041@end defun
5042
5043@node Showing Images
5044@subsection Showing Images
5045
5046 You can use an image descriptor by setting up the @code{display}
5047property yourself, but it is easier to use the functions in this
5048section.
5049
5050@defun insert-image image &optional string area slice
5051This function inserts @var{image} in the current buffer at point. The
5052value @var{image} should be an image descriptor; it could be a value
5053returned by @code{create-image}, or the value of a symbol defined with
5054@code{defimage}. The argument @var{string} specifies the text to put
5055in the buffer to hold the image. If it is omitted or @code{nil},
5056@code{insert-image} uses @code{" "} by default.
5057
5058The argument @var{area} specifies whether to put the image in a margin.
5059If it is @code{left-margin}, the image appears in the left margin;
5060@code{right-margin} specifies the right margin. If @var{area} is
5061@code{nil} or omitted, the image is displayed at point within the
5062buffer's text.
5063
5064The argument @var{slice} specifies a slice of the image to insert. If
5065@var{slice} is @code{nil} or omitted the whole image is inserted.
5066Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5067@var{height})} which specifies the @var{x} and @var{y} positions and
5068@var{width} and @var{height} of the image area to insert. Integer
5069values are in units of pixels. A floating point number in the range
50700.0--1.0 stands for that fraction of the width or height of the entire
5071image.
5072
5073Internally, this function inserts @var{string} in the buffer, and gives
5074it a @code{display} property which specifies @var{image}. @xref{Display
5075Property}.
5076@end defun
5077
f68d76d0
LMI
5078@cindex slice, image
5079@cindex image slice
b8d4c8d0
GM
5080@defun insert-sliced-image image &optional string area rows cols
5081This function inserts @var{image} in the current buffer at point, like
5082@code{insert-image}, but splits the image into @var{rows}x@var{cols}
5083equally sized slices.
f68d76d0 5084
5319014e
CY
5085If an image is inserted ``sliced'', Emacs displays each slice as a
5086separate image, and allow more intuitive scrolling up/down, instead of
5087jumping up/down the entire image when paging through a buffer that
5088displays (large) images.
b8d4c8d0
GM
5089@end defun
5090
5091@defun put-image image pos &optional string area
5092This function puts image @var{image} in front of @var{pos} in the
5093current buffer. The argument @var{pos} should be an integer or a
5094marker. It specifies the buffer position where the image should appear.
5095The argument @var{string} specifies the text that should hold the image
5096as an alternative to the default.
5097
5098The argument @var{image} must be an image descriptor, perhaps returned
5099by @code{create-image} or stored by @code{defimage}.
5100
5101The argument @var{area} specifies whether to put the image in a margin.
5102If it is @code{left-margin}, the image appears in the left margin;
5103@code{right-margin} specifies the right margin. If @var{area} is
5104@code{nil} or omitted, the image is displayed at point within the
5105buffer's text.
5106
5107Internally, this function creates an overlay, and gives it a
5108@code{before-string} property containing text that has a @code{display}
5109property whose value is the image. (Whew!)
5110@end defun
5111
5112@defun remove-images start end &optional buffer
5113This function removes images in @var{buffer} between positions
5114@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5115images are removed from the current buffer.
5116
5117This removes only images that were put into @var{buffer} the way
5118@code{put-image} does it, not images that were inserted with
5119@code{insert-image} or in other ways.
5120@end defun
5121
5122@defun image-size spec &optional pixels frame
81cf3b07 5123@cindex size of image
b8d4c8d0
GM
5124This function returns the size of an image as a pair
5125@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5126specification. @var{pixels} non-@code{nil} means return sizes
5127measured in pixels, otherwise return sizes measured in canonical
5128character units (fractions of the width/height of the frame's default
5129font). @var{frame} is the frame on which the image will be displayed.
5130@var{frame} null or omitted means use the selected frame (@pxref{Input
5131Focus}).
5132@end defun
5133
5134@defvar max-image-size
5135This variable is used to define the maximum size of image that Emacs
5136will load. Emacs will refuse to load (and display) any image that is
5137larger than this limit.
5138
5139If the value is an integer, it directly specifies the maximum
5140image height and width, measured in pixels. If it is a floating
5141point number, it specifies the maximum image height and width
5142as a ratio to the frame height and width. If the value is
5143non-numeric, there is no explicit limit on the size of images.
5144
5145The purpose of this variable is to prevent unreasonably large images
5146from accidentally being loaded into Emacs. It only takes effect the
5147first time an image is loaded. Once an image is placed in the image
5148cache, it can always be displayed, even if the value of
64ba53a2 5149@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
b8d4c8d0
GM
5150@end defvar
5151
1e56f8ef
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5152@node Multi-Frame Images
5153@subsection Multi-Frame Images
027d950f 5154@cindex multi-frame images
eea14f31
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5155
5156@cindex animation
5157@cindex image animation
1e56f8ef
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5158@cindex image frames
5159Some image files can contain more than one image. We say that there
5160are multiple ``frames'' in the image. At present, Emacs supports
5161multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5162DJVM@.
5163
5164The frames can be used either to represent multiple ``pages'' (this is
5165usually the case with multi-frame TIFF files, for example), or to
5166create animation (usually the case with multi-frame GIF files).
5167
5168A multi-frame image has a property @code{:index}, whose value is an
5169integer (counting from 0) that specifies which frame is being displayed.
5170
5171@defun image-multi-frame-p image
5172This function returns non-@code{nil} if @var{image} contains more than
5173one frame. The actual return value is a cons @code{(@var{nimages}
5174. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5175@var{delay} is the delay in seconds between them, or @code{nil}
5176if the image does not specify a delay. Images that are intended to be
5177animated usually specify a frame delay, whereas ones that are intended
5178to be treated as multiple pages do not.
1e56f8ef
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5179@end defun
5180
5181@defun image-current-frame image
5182This function returns the index of the current frame number for
5183@var{image}, counting from 0.
5184@end defun
5185
5186@defun image-show-frame image n &optional nocheck
5187This function switches @var{image} to frame number @var{n}. It
5188replaces a frame number outside the valid range with that of the end
5189of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5190does not contain a frame with the specified number, the image displays
5191as a hollow box.
eea14f31
GM
5192@end defun
5193
5194@defun image-animate image &optional index limit
5195This function animates @var{image}. The optional integer @var{index}
5196specifies the frame from which to start (default 0). The optional
5197argument @var{limit} controls the length of the animation. If omitted
5198or @code{nil}, the image animates once only; if @code{t} it loops
5199forever; if a number animation stops after that many seconds.
5200@end defun
5201
142207c0
XF
5202@vindex image-minimum-frame-delay
5203@vindex image-default-frame-delay
eea14f31 5204@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
GM
5205minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5206If the image itself does not specify a delay, Emacs uses
5207@code{image-default-frame-delay}.
eea14f31
GM
5208
5209@defun image-animate-timer image
5210This function returns the timer responsible for animating @var{image},
5211if there is one.
5212@end defun
5213
5214
b8d4c8d0
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5215@node Image Cache
5216@subsection Image Cache
5217@cindex image cache
5218
0c1cfe01
CY
5219 Emacs caches images so that it can display them again more
5220efficiently. When Emacs displays an image, it searches the image
5221cache for an existing image specification @code{equal} to the desired
5222specification. If a match is found, the image is displayed from the
110683ad
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5223cache. Otherwise, Emacs loads the image normally.
5224
5225@defun image-flush spec &optional frame
5226This function removes the image with specification @var{spec} from the
5227image cache of frame @var{frame}. Image specifications are compared
5228using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5229selected frame. If @var{frame} is @code{t}, the image is flushed on
5230all existing frames.
5231
44e97401 5232In Emacs's current implementation, each graphical terminal possesses an
110683ad 5233image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
5234(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5235also refreshes it in all other frames on the same terminal.
b8d4c8d0
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5236@end defun
5237
110683ad
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5238 One use for @code{image-flush} is to tell Emacs about a change in an
5239image file. If an image specification contains a @code{:file}
5240property, the image is cached based on the file's contents when the
5241image is first displayed. Even if the file subsequently changes,
5242Emacs continues displaying the old version of the image. Calling
5243@code{image-flush} flushes the image from the cache, forcing Emacs to
5244re-read the file the next time it needs to display that image.
5245
5246 Another use for @code{image-flush} is for memory conservation. If
5247your Lisp program creates a large number of temporary images over a
5248period much shorter than @code{image-cache-eviction-delay} (see
5249below), you can opt to flush unused images yourself, instead of
5250waiting for Emacs to do it automatically.
5251
a2bc5bdd 5252@defun clear-image-cache &optional filter
0c1cfe01
CY
5253This function clears an image cache, removing all the images stored in
5254it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5255the selected frame. If @var{filter} is a frame, it clears the cache
5256for that frame. If @var{filter} is @code{t}, all image caches are
5257cleared. Otherwise, @var{filter} is taken to be a file name, and all
5258images associated with that file name are removed from all image
5259caches.
b8d4c8d0
GM
5260@end defun
5261
5262If an image in the image cache has not been displayed for a specified
5263period of time, Emacs removes it from the cache and frees the
5264associated memory.
5265
5266@defvar image-cache-eviction-delay
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CY
5267This variable specifies the number of seconds an image can remain in
5268the cache without being displayed. When an image is not displayed for
5269this length of time, Emacs removes it from the image cache.
5270
5271Under some circumstances, if the number of images in the cache grows
5272too large, the actual eviction delay may be shorter than this.
b8d4c8d0
GM
5273
5274If the value is @code{nil}, Emacs does not remove images from the cache
5275except when you explicitly clear it. This mode can be useful for
5276debugging.
5277@end defvar
5278
5279@node Buttons
5280@section Buttons
5281@cindex buttons in buffers
5282@cindex clickable buttons in buffers
5283
9a69676a
CY
5284 The Button package defines functions for inserting and manipulating
5285@dfn{buttons} that can be activated with the mouse or via keyboard
5286commands. These buttons are typically used for various kinds of
5287hyperlinks.
5288
5289 A button is essentially a set of text or overlay properties,
5290attached to a stretch of text in a buffer. These properties are
5291called @dfn{button properties}. One of these properties, the
5292@dfn{action property}, specifies a function which is called when the
5293user invokes the button using the keyboard or the mouse. The action
5294function may examine the button and use its other properties as
5295desired.
5296
5297 In some ways, the Button package duplicates the functionality in the
5298Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5299Library}. The advantage of the Button package is that it is faster,
5300smaller, and simpler to program. From the point of view of the user,
5301the interfaces produced by the two packages are very similar.
b8d4c8d0
GM
5302
5303@menu
5304* Button Properties:: Button properties with special meanings.
5305* Button Types:: Defining common properties for classes of buttons.
5306* Making Buttons:: Adding buttons to Emacs buffers.
5307* Manipulating Buttons:: Getting and setting properties of buttons.
5308* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5309@end menu
5310
5311@node Button Properties
5312@subsection Button Properties
5313@cindex button properties
5314
9a69676a 5315 Each button has an associated list of properties defining its
b8d4c8d0 5316appearance and behavior, and other arbitrary properties may be used
9a69676a
CY
5317for application specific purposes. The following properties have
5318special meaning to the Button package:
b8d4c8d0
GM
5319
5320@table @code
5321@item action
5322@kindex action @r{(button property)}
5323The function to call when the user invokes the button, which is passed
5324the single argument @var{button}. By default this is @code{ignore},
5325which does nothing.
5326
5327@item mouse-action
5328@kindex mouse-action @r{(button property)}
5329This is similar to @code{action}, and when present, will be used
5330instead of @code{action} for button invocations resulting from
5331mouse-clicks (instead of the user hitting @key{RET}). If not
5332present, mouse-clicks use @code{action} instead.
5333
5334@item face
5335@kindex face @r{(button property)}
5336This is an Emacs face controlling how buttons of this type are
5337displayed; by default this is the @code{button} face.
5338
5339@item mouse-face
5340@kindex mouse-face @r{(button property)}
5341This is an additional face which controls appearance during
5342mouse-overs (merged with the usual button face); by default this is
5343the usual Emacs @code{highlight} face.
5344
5345@item keymap
5346@kindex keymap @r{(button property)}
5347The button's keymap, defining bindings active within the button
5348region. By default this is the usual button region keymap, stored
5349in the variable @code{button-map}, which defines @key{RET} and
5350@key{mouse-2} to invoke the button.
5351
5352@item type
5353@kindex type @r{(button property)}
9a69676a 5354The button type. @xref{Button Types}.
b8d4c8d0
GM
5355
5356@item help-echo
5357@kindex help-index @r{(button property)}
5358A string displayed by the Emacs tool-tip help system; by default,
5359@code{"mouse-2, RET: Push this button"}.
5360
5361@item follow-link
5362@kindex follow-link @r{(button property)}
5363The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5364on this button, @xref{Clickable Text}.
b8d4c8d0
GM
5365
5366@item button
5367@kindex button @r{(button property)}
5368All buttons have a non-@code{nil} @code{button} property, which may be useful
5369in finding regions of text that comprise buttons (which is what the
5370standard button functions do).
5371@end table
5372
5373 There are other properties defined for the regions of text in a
5374button, but these are not generally interesting for typical uses.
5375
5376@node Button Types
5377@subsection Button Types
5378@cindex button types
5379
9a69676a 5380 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5381for the button's properties. Button types are arranged in a
5382hierarchy, with specialized types inheriting from more general types,
5383so that it's easy to define special-purpose types of buttons for
5384specific tasks.
5385
5386@defun define-button-type name &rest properties
1a256502
TTN
5387Define a `button type' called @var{name} (a symbol).
5388The remaining arguments
b8d4c8d0
GM
5389form a sequence of @var{property value} pairs, specifying default
5390property values for buttons with this type (a button's type may be set
5391by giving it a @code{type} property when creating the button, using
5392the @code{:type} keyword argument).
5393
5394In addition, the keyword argument @code{:supertype} may be used to
5395specify a button-type from which @var{name} inherits its default
5396property values. Note that this inheritance happens only when
5397@var{name} is defined; subsequent changes to a supertype are not
5398reflected in its subtypes.
5399@end defun
5400
5401 Using @code{define-button-type} to define default properties for
5402buttons is not necessary---buttons without any specified type use the
5403built-in button-type @code{button}---but it is encouraged, since
5404doing so usually makes the resulting code clearer and more efficient.
5405
5406@node Making Buttons
5407@subsection Making Buttons
5408@cindex making buttons
5409
5410 Buttons are associated with a region of text, using an overlay or
5411text properties to hold button-specific information, all of which are
5412initialized from the button's type (which defaults to the built-in
5413button type @code{button}). Like all Emacs text, the appearance of
5414the button is governed by the @code{face} property; by default (via
5415the @code{face} property inherited from the @code{button} button-type)
5416this is a simple underline, like a typical web-page link.
5417
5418 For convenience, there are two sorts of button-creation functions,
5419those that add button properties to an existing region of a buffer,
5420called @code{make-...button}, and those that also insert the button
5421text, called @code{insert-...button}.
5422
5423 The button-creation functions all take the @code{&rest} argument
5424@var{properties}, which should be a sequence of @var{property value}
5425pairs, specifying properties to add to the button; see @ref{Button
5426Properties}. In addition, the keyword argument @code{:type} may be
5427used to specify a button-type from which to inherit other properties;
5428see @ref{Button Types}. Any properties not explicitly specified
5429during creation will be inherited from the button's type (if the type
5430defines such a property).
5431
5432 The following functions add a button using an overlay
5433(@pxref{Overlays}) to hold the button properties:
5434
5435@defun make-button beg end &rest properties
5436This makes a button from @var{beg} to @var{end} in the
5437current buffer, and returns it.
5438@end defun
5439
5440@defun insert-button label &rest properties
5441This insert a button with the label @var{label} at point,
5442and returns it.
5443@end defun
5444
9a69676a
CY
5445 The following functions are similar, but using text properties
5446(@pxref{Text Properties}) to hold the button properties. Such buttons
5447do not add markers to the buffer, so editing in the buffer does not
5448slow down if there is an extremely large numbers of buttons. However,
1df7defd 5449if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5450assigned by Font Lock mode), the button face may not be visible. Both
5451of these functions return the starting position of the new button.
b8d4c8d0
GM
5452
5453@defun make-text-button beg end &rest properties
9a69676a
CY
5454This makes a button from @var{beg} to @var{end} in the current buffer,
5455using text properties.
b8d4c8d0
GM
5456@end defun
5457
5458@defun insert-text-button label &rest properties
5459This inserts a button with the label @var{label} at point, using text
5460properties.
5461@end defun
5462
5463@node Manipulating Buttons
5464@subsection Manipulating Buttons
5465@cindex manipulating buttons
5466
5467These are functions for getting and setting properties of buttons.
5468Often these are used by a button's invocation function to determine
5469what to do.
5470
5471Where a @var{button} parameter is specified, it means an object
5472referring to a specific button, either an overlay (for overlay
5473buttons), or a buffer-position or marker (for text property buttons).
5474Such an object is passed as the first argument to a button's
5475invocation function when it is invoked.
5476
5477@defun button-start button
5478Return the position at which @var{button} starts.
5479@end defun
5480
5481@defun button-end button
5482Return the position at which @var{button} ends.
5483@end defun
5484
5485@defun button-get button prop
5486Get the property of button @var{button} named @var{prop}.
5487@end defun
5488
5489@defun button-put button prop val
5490Set @var{button}'s @var{prop} property to @var{val}.
5491@end defun
5492
5493@defun button-activate button &optional use-mouse-action
5494Call @var{button}'s @code{action} property (i.e., invoke it). If
5495@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5496@code{mouse-action} property instead of @code{action}; if the button
5497has no @code{mouse-action} property, use @code{action} as normal.
5498@end defun
5499
5500@defun button-label button
5501Return @var{button}'s text label.
5502@end defun
5503
5504@defun button-type button
5505Return @var{button}'s button-type.
5506@end defun
5507
5508@defun button-has-type-p button type
5509Return @code{t} if @var{button} has button-type @var{type}, or one of
5510@var{type}'s subtypes.
5511@end defun
5512
5513@defun button-at pos
9a69676a
CY
5514Return the button at position @var{pos} in the current buffer, or
5515@code{nil}. If the button at @var{pos} is a text property button, the
5516return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5517@end defun
5518
5519@defun button-type-put type prop val
5520Set the button-type @var{type}'s @var{prop} property to @var{val}.
5521@end defun
5522
5523@defun button-type-get type prop
5524Get the property of button-type @var{type} named @var{prop}.
5525@end defun
5526
5527@defun button-type-subtype-p type supertype
5528Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5529@end defun
5530
5531@node Button Buffer Commands
5532@subsection Button Buffer Commands
5533@cindex button buffer commands
5534
5535These are commands and functions for locating and operating on
5536buttons in an Emacs buffer.
5537
5538@code{push-button} is the command that a user uses to actually `push'
5539a button, and is bound by default in the button itself to @key{RET}
9a69676a
CY
5540and to @key{mouse-2} using a local keymap in the button's overlay or
5541text properties. Commands that are useful outside the buttons itself,
5542such as @code{forward-button} and @code{backward-button} are
5543additionally available in the keymap stored in
5544@code{button-buffer-map}; a mode which uses buttons may want to use
5545@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
GM
5546
5547If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5548@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5549will also activate the @code{push-button} command.
2bad3299 5550@xref{Clickable Text}.
b8d4c8d0
GM
5551
5552@deffn Command push-button &optional pos use-mouse-action
5553Perform the action specified by a button at location @var{pos}.
5554@var{pos} may be either a buffer position or a mouse-event. If
5555@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5556mouse-event (@pxref{Mouse Events}), try to invoke the button's
5557@code{mouse-action} property instead of @code{action}; if the button
5558has no @code{mouse-action} property, use @code{action} as normal.
5559@var{pos} defaults to point, except when @code{push-button} is invoked
5560interactively as the result of a mouse-event, in which case, the mouse
5561event's position is used. If there's no button at @var{pos}, do
5562nothing and return @code{nil}, otherwise return @code{t}.
5563@end deffn
5564
5565@deffn Command forward-button n &optional wrap display-message
5566Move to the @var{n}th next button, or @var{n}th previous button if
5567@var{n} is negative. If @var{n} is zero, move to the start of any
5568button at point. If @var{wrap} is non-@code{nil}, moving past either
5569end of the buffer continues from the other end. If
5570@var{display-message} is non-@code{nil}, the button's help-echo string
5571is displayed. Any button with a non-@code{nil} @code{skip} property
5572is skipped over. Returns the button found.
5573@end deffn
5574
5575@deffn Command backward-button n &optional wrap display-message
5576Move to the @var{n}th previous button, or @var{n}th next button if
5577@var{n} is negative. If @var{n} is zero, move to the start of any
5578button at point. If @var{wrap} is non-@code{nil}, moving past either
5579end of the buffer continues from the other end. If
5580@var{display-message} is non-@code{nil}, the button's help-echo string
5581is displayed. Any button with a non-@code{nil} @code{skip} property
5582is skipped over. Returns the button found.
5583@end deffn
5584
5585@defun next-button pos &optional count-current
5586@defunx previous-button pos &optional count-current
836b4313 5587Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5588@code{previous-button}) position @var{pos} in the current buffer. If
5589@var{count-current} is non-@code{nil}, count any button at @var{pos}
5590in the search, instead of starting at the next button.
5591@end defun
5592
5593@node Abstract Display
5594@section Abstract Display
5595@cindex ewoc
5596@cindex display, abstract
5597@cindex display, arbitrary objects
5598@cindex model/view/controller
5599@cindex view part, model/view/controller
5600
5601 The Ewoc package constructs buffer text that represents a structure
5602of Lisp objects, and updates the text to follow changes in that
5603structure. This is like the ``view'' component in the
e54711f3
XF
5604``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5605Widget for Object Collections''.
b8d4c8d0
GM
5606
5607 An @dfn{ewoc} is a structure that organizes information required to
5608construct buffer text that represents certain Lisp data. The buffer
5609text of the ewoc has three parts, in order: first, fixed @dfn{header}
5610text; next, textual descriptions of a series of data elements (Lisp
5611objects that you specify); and last, fixed @dfn{footer} text.
5612Specifically, an ewoc contains information on:
5613
5614@itemize @bullet
5615@item
5616The buffer which its text is generated in.
5617
5618@item
5619The text's start position in the buffer.
5620
5621@item
5622The header and footer strings.
5623
5624@item
bc5184ab
XF
5625@cindex node, ewoc
5626@c or "@cindex node, abstract display"?
b8d4c8d0
GM
5627A doubly-linked chain of @dfn{nodes}, each of which contains:
5628
5629@itemize
5630@item
5631A @dfn{data element}, a single Lisp object.
5632
5633@item
5634Links to the preceding and following nodes in the chain.
5635@end itemize
5636
5637@item
5638A @dfn{pretty-printer} function which is responsible for
5639inserting the textual representation of a data
5640element value into the current buffer.
5641@end itemize
5642
5643 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5644the resulting ewoc structure to other functions in the Ewoc package to
5645build nodes within it, and display it in the buffer. Once it is
35a30759 5646displayed in the buffer, other functions determine the correspondence
b8d4c8d0
GM
5647between buffer positions and nodes, move point from one node's textual
5648representation to another, and so forth. @xref{Abstract Display
5649Functions}.
5650
bc5184ab
XF
5651@cindex encapsulation, ewoc
5652@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
GM
5653 A node @dfn{encapsulates} a data element much the way a variable
5654holds a value. Normally, encapsulation occurs as a part of adding a
5655node to the ewoc. You can retrieve the data element value and place a
5656new value in its place, like so:
5657
5658@lisp
5659(ewoc-data @var{node})
5660@result{} value
5661
5662(ewoc-set-data @var{node} @var{new-value})
5663@result{} @var{new-value}
5664@end lisp
5665
5666@noindent
5667You can also use, as the data element value, a Lisp object (list or
5668vector) that is a container for the ``real'' value, or an index into
5669some other structure. The example (@pxref{Abstract Display Example})
5670uses the latter approach.
5671
5672 When the data changes, you will want to update the text in the
5673buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5674just specific nodes using @code{ewoc-invalidate}, or all nodes
5675satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5676delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5677and add new nodes in their place. Deleting a node from an ewoc deletes
5678its associated textual description from buffer, as well.
5679
5680@menu
5b594a58
GM
5681* Abstract Display Functions:: Functions in the Ewoc package.
5682* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5683@end menu
5684
5685@node Abstract Display Functions
5686@subsection Abstract Display Functions
5687
5688 In this subsection, @var{ewoc} and @var{node} stand for the
5689structures described above (@pxref{Abstract Display}), while
5690@var{data} stands for an arbitrary Lisp object used as a data element.
5691
5692@defun ewoc-create pretty-printer &optional header footer nosep
5693This constructs and returns a new ewoc, with no nodes (and thus no data
5694elements). @var{pretty-printer} should be a function that takes one
5695argument, a data element of the sort you plan to use in this ewoc, and
5696inserts its textual description at point using @code{insert} (and never
5697@code{insert-before-markers}, because that would interfere with the
5698Ewoc package's internal mechanisms).
5699
5700Normally, a newline is automatically inserted after the header,
5701the footer and every node's textual description. If @var{nosep}
5702is non-@code{nil}, no newline is inserted. This may be useful for
5703displaying an entire ewoc on a single line, for example, or for
5704making nodes ``invisible'' by arranging for @var{pretty-printer}
5705to do nothing for those nodes.
5706
5707An ewoc maintains its text in the buffer that is current when
5708you create it, so switch to the intended buffer before calling
5709@code{ewoc-create}.
5710@end defun
5711
5712@defun ewoc-buffer ewoc
5713This returns the buffer where @var{ewoc} maintains its text.
5714@end defun
5715
5716@defun ewoc-get-hf ewoc
5717This returns a cons cell @code{(@var{header} . @var{footer})}
5718made from @var{ewoc}'s header and footer.
5719@end defun
5720
5721@defun ewoc-set-hf ewoc header footer
5722This sets the header and footer of @var{ewoc} to the strings
5723@var{header} and @var{footer}, respectively.
5724@end defun
5725
5726@defun ewoc-enter-first ewoc data
5727@defunx ewoc-enter-last ewoc data
5728These add a new node encapsulating @var{data}, putting it, respectively,
5729at the beginning or end of @var{ewoc}'s chain of nodes.
5730@end defun
5731
5732@defun ewoc-enter-before ewoc node data
5733@defunx ewoc-enter-after ewoc node data
5734These add a new node encapsulating @var{data}, adding it to
5735@var{ewoc} before or after @var{node}, respectively.
5736@end defun
5737
5738@defun ewoc-prev ewoc node
5739@defunx ewoc-next ewoc node
5740These return, respectively, the previous node and the next node of @var{node}
5741in @var{ewoc}.
5742@end defun
5743
5744@defun ewoc-nth ewoc n
5745This returns the node in @var{ewoc} found at zero-based index @var{n}.
5746A negative @var{n} means count from the end. @code{ewoc-nth} returns
5747@code{nil} if @var{n} is out of range.
5748@end defun
5749
5750@defun ewoc-data node
5751This extracts the data encapsulated by @var{node} and returns it.
5752@end defun
5753
5754@defun ewoc-set-data node data
5755This sets the data encapsulated by @var{node} to @var{data}.
5756@end defun
5757
5758@defun ewoc-locate ewoc &optional pos guess
5759This determines the node in @var{ewoc} which contains point (or
5760@var{pos} if specified), and returns that node. If @var{ewoc} has no
5761nodes, it returns @code{nil}. If @var{pos} is before the first node,
5762it returns the first node; if @var{pos} is after the last node, it returns
5763the last node. The optional third arg @var{guess}
5764should be a node that is likely to be near @var{pos}; this doesn't
5765alter the result, but makes the function run faster.
5766@end defun
5767
5768@defun ewoc-location node
5769This returns the start position of @var{node}.
5770@end defun
5771
5772@defun ewoc-goto-prev ewoc arg
5773@defunx ewoc-goto-next ewoc arg
5774These move point to the previous or next, respectively, @var{arg}th node
5775in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5776the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5777moves past the last node, returning @code{nil}. Excepting this special
5778case, these functions return the node moved to.
5779@end defun
5780
5781@defun ewoc-goto-node ewoc node
5782This moves point to the start of @var{node} in @var{ewoc}.
5783@end defun
5784
5785@defun ewoc-refresh ewoc
5786This function regenerates the text of @var{ewoc}. It works by
5787deleting the text between the header and the footer, i.e., all the
5788data elements' representations, and then calling the pretty-printer
5789function for each node, one by one, in order.
5790@end defun
5791
5792@defun ewoc-invalidate ewoc &rest nodes
5793This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5794@var{ewoc} are updated instead of the entire set.
5795@end defun
5796
5797@defun ewoc-delete ewoc &rest nodes
5798This deletes each node in @var{nodes} from @var{ewoc}.
5799@end defun
5800
5801@defun ewoc-filter ewoc predicate &rest args
5802This calls @var{predicate} for each data element in @var{ewoc} and
5803deletes those nodes for which @var{predicate} returns @code{nil}.
5804Any @var{args} are passed to @var{predicate}.
5805@end defun
5806
5807@defun ewoc-collect ewoc predicate &rest args
5808This calls @var{predicate} for each data element in @var{ewoc}
5809and returns a list of those elements for which @var{predicate}
5810returns non-@code{nil}. The elements in the list are ordered
5811as in the buffer. Any @var{args} are passed to @var{predicate}.
5812@end defun
5813
5814@defun ewoc-map map-function ewoc &rest args
5815This calls @var{map-function} for each data element in @var{ewoc} and
5816updates those nodes for which @var{map-function} returns non-@code{nil}.
5817Any @var{args} are passed to @var{map-function}.
5818@end defun
5819
5820@node Abstract Display Example
5821@subsection Abstract Display Example
5822
5823 Here is a simple example using functions of the ewoc package to
16152b76 5824implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5825represents a vector of three integers (itself representing a 24-bit RGB
5826value) in various ways.
5827
5828@example
5829(setq colorcomp-ewoc nil
5830 colorcomp-data nil
5831 colorcomp-mode-map nil
5832 colorcomp-labels ["Red" "Green" "Blue"])
5833
5834(defun colorcomp-pp (data)
5835 (if data
5836 (let ((comp (aref colorcomp-data data)))
5837 (insert (aref colorcomp-labels data) "\t: #x"
5838 (format "%02X" comp) " "
5839 (make-string (ash comp -2) ?#) "\n"))
5840 (let ((cstr (format "#%02X%02X%02X"
5841 (aref colorcomp-data 0)
5842 (aref colorcomp-data 1)
5843 (aref colorcomp-data 2)))
5844 (samp " (sample text) "))
5845 (insert "Color\t: "
049bcbcb
CY
5846 (propertize samp 'face
5847 `(foreground-color . ,cstr))
5848 (propertize samp 'face
5849 `(background-color . ,cstr))
b8d4c8d0
GM
5850 "\n"))))
5851
5852(defun colorcomp (color)
5853 "Allow fiddling with COLOR in a new buffer.
5854The buffer is in Color Components mode."
5855 (interactive "sColor (name or #RGB or #RRGGBB): ")
5856 (when (string= "" color)
5857 (setq color "green"))
5858 (unless (color-values color)
5859 (error "No such color: %S" color))
5860 (switch-to-buffer
5861 (generate-new-buffer (format "originally: %s" color)))
5862 (kill-all-local-variables)
5863 (setq major-mode 'colorcomp-mode
5864 mode-name "Color Components")
5865 (use-local-map colorcomp-mode-map)
5866 (erase-buffer)
5867 (buffer-disable-undo)
5868 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5869 (color-values color))))
5870 (ewoc (ewoc-create 'colorcomp-pp
5871 "\nColor Components\n\n"
5872 (substitute-command-keys
5873 "\n\\@{colorcomp-mode-map@}"))))
5874 (set (make-local-variable 'colorcomp-data) data)
5875 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5876 (ewoc-enter-last ewoc 0)
5877 (ewoc-enter-last ewoc 1)
5878 (ewoc-enter-last ewoc 2)
5879 (ewoc-enter-last ewoc nil)))
5880@end example
5881
5882@cindex controller part, model/view/controller
5883 This example can be extended to be a ``color selection widget'' (in
5884other words, the controller part of the ``model/view/controller''
5885design paradigm) by defining commands to modify @code{colorcomp-data}
5886and to ``finish'' the selection process, and a keymap to tie it all
5887together conveniently.
5888
5889@smallexample
5890(defun colorcomp-mod (index limit delta)
5891 (let ((cur (aref colorcomp-data index)))
5892 (unless (= limit cur)
5893 (aset colorcomp-data index (+ cur delta)))
5894 (ewoc-invalidate
5895 colorcomp-ewoc
5896 (ewoc-nth colorcomp-ewoc index)
5897 (ewoc-nth colorcomp-ewoc -1))))
5898
5899(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5900(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5901(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5902(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5903(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5904(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5905
5906(defun colorcomp-copy-as-kill-and-exit ()
5907 "Copy the color components into the kill ring and kill the buffer.
5908The string is formatted #RRGGBB (hash followed by six hex digits)."
5909 (interactive)
5910 (kill-new (format "#%02X%02X%02X"
5911 (aref colorcomp-data 0)
5912 (aref colorcomp-data 1)
5913 (aref colorcomp-data 2)))
5914 (kill-buffer nil))
5915
5916(setq colorcomp-mode-map
5917 (let ((m (make-sparse-keymap)))
5918 (suppress-keymap m)
5919 (define-key m "i" 'colorcomp-R-less)
5920 (define-key m "o" 'colorcomp-R-more)
5921 (define-key m "k" 'colorcomp-G-less)
5922 (define-key m "l" 'colorcomp-G-more)
5923 (define-key m "," 'colorcomp-B-less)
5924 (define-key m "." 'colorcomp-B-more)
5925 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5926 m))
5927@end smallexample
5928
5929Note that we never modify the data in each node, which is fixed when the
5930ewoc is created to be either @code{nil} or an index into the vector
5931@code{colorcomp-data}, the actual color components.
5932
5933@node Blinking
5934@section Blinking Parentheses
5935@cindex parenthesis matching
5936@cindex blinking parentheses
5937@cindex balancing parentheses
5938
5939 This section describes the mechanism by which Emacs shows a matching
5940open parenthesis when the user inserts a close parenthesis.
5941
5942@defvar blink-paren-function
5943The value of this variable should be a function (of no arguments) to
5944be called whenever a character with close parenthesis syntax is inserted.
5945The value of @code{blink-paren-function} may be @code{nil}, in which
5946case nothing is done.
5947@end defvar
5948
5949@defopt blink-matching-paren
5950If this variable is @code{nil}, then @code{blink-matching-open} does
5951nothing.
5952@end defopt
5953
5954@defopt blink-matching-paren-distance
5955This variable specifies the maximum distance to scan for a matching
5956parenthesis before giving up.
5957@end defopt
5958
5959@defopt blink-matching-delay
5960This variable specifies the number of seconds for the cursor to remain
5961at the matching parenthesis. A fraction of a second often gives
5962good results, but the default is 1, which works on all systems.
5963@end defopt
5964
5965@deffn Command blink-matching-open
5966This function is the default value of @code{blink-paren-function}. It
5967assumes that point follows a character with close parenthesis syntax and
5968moves the cursor momentarily to the matching opening character. If that
5969character is not already on the screen, it displays the character's
5970context in the echo area. To avoid long delays, this function does not
5971search farther than @code{blink-matching-paren-distance} characters.
5972
5973Here is an example of calling this function explicitly.
5974
5975@smallexample
5976@group
5977(defun interactive-blink-matching-open ()
981c3e4f 5978 "Indicate momentarily the start of parenthesized sexp before point."
b8d4c8d0
GM
5979 (interactive)
5980@end group
5981@group
5982 (let ((blink-matching-paren-distance
5983 (buffer-size))
5984 (blink-matching-paren t))
5985 (blink-matching-open)))
5986@end group
5987@end smallexample
5988@end deffn
5989
9a69676a
CY
5990@node Character Display
5991@section Character Display
5992
5319014e
CY
5993 This section describes how characters are actually displayed by
5994Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5995graphical symbol which occupies one character position on the screen),
5996whose appearance corresponds to the character itself. For example,
5997the character @samp{a} (character code 97) is displayed as @samp{a}.
5998Some characters, however, are displayed specially. For example, the
9a69676a
CY
5999formfeed character (character code 12) is usually displayed as a
6000sequence of two glyphs, @samp{^L}, while the newline character
6001(character code 10) starts a new screen line.
6002
6003 You can modify how each character is displayed by defining a
6004@dfn{display table}, which maps each character code into a sequence of
5319014e 6005glyphs. @xref{Display Tables}.
9a69676a
CY
6006
6007@menu
6008* Usual Display:: The usual conventions for displaying characters.
6009* Display Tables:: What a display table consists of.
6010* Active Display Table:: How Emacs selects a display table to use.
6011* Glyphs:: How to define a glyph, and what glyphs mean.
6012* Glyphless Chars:: How glyphless characters are drawn.
6013@end menu
6014
b8d4c8d0 6015@node Usual Display
9a69676a 6016@subsection Usual Display Conventions
b8d4c8d0 6017
5319014e
CY
6018 Here are the conventions for displaying each character code (in the
6019absence of a display table, which can override these
9a69676a
CY
6020@iftex
6021conventions).
6022@end iftex
6023@ifnottex
6024conventions; @pxref{Display Tables}).
6025@end ifnottex
b8d4c8d0 6026
9a69676a 6027@cindex printable ASCII characters
b8d4c8d0
GM
6028@itemize @bullet
6029@item
9a69676a
CY
6030The @dfn{printable @acronym{ASCII} characters}, character codes 32
6031through 126 (consisting of numerals, English letters, and symbols like
5319014e 6032@samp{#}) are displayed literally.
b8d4c8d0
GM
6033
6034@item
9a69676a
CY
6035The tab character (character code 9) displays as whitespace stretching
6036up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6037Emacs Manual}. The variable @code{tab-width} controls the number of
6038spaces per tab stop (see below).
b8d4c8d0
GM
6039
6040@item
5319014e
CY
6041The newline character (character code 10) has a special effect: it
6042ends the preceding line and starts a new line.
b8d4c8d0 6043
9a69676a 6044@cindex ASCII control characters
b8d4c8d0 6045@item
9a69676a
CY
6046The non-printable @dfn{@acronym{ASCII} control characters}---character
6047codes 0 through 31, as well as the @key{DEL} character (character code
6048127)---display in one of two ways according to the variable
6049@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6050these characters are displayed as sequences of two glyphs, where the
6051first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 6052instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
6053@samp{^?}.
6054
6055If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6056octal escapes (see below).
6057
6058This rule also applies to carriage return (character code 13), if that
6059character appears in the buffer. But carriage returns usually do not
6060appear in buffer text; they are eliminated as part of end-of-line
6061conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
6062
6063@cindex octal escapes
b8d4c8d0 6064@item
9a69676a
CY
6065@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6066through 255 (@pxref{Text Representations}). These characters display
6067as @dfn{octal escapes}: sequences of four glyphs, where the first
6068glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6069digit characters representing the character code in octal. (A display
6070table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
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6071
6072@item
9a69676a
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6073Each non-@acronym{ASCII} character with code above 255 is displayed
6074literally, if the terminal supports it. If the terminal does not
6075support it, the character is said to be @dfn{glyphless}, and it is
6076usually displayed using a placeholder glyph. For example, if a
6077graphical terminal has no font for a character, Emacs usually displays
6078a box containing the character code in hexadecimal. @xref{Glyphless
6079Chars}.
b8d4c8d0
GM
6080@end itemize
6081
9a69676a 6082 The above display conventions apply even when there is a display
b8d4c8d0
GM
6083table, for any character whose entry in the active display table is
6084@code{nil}. Thus, when you set up a display table, you need only
6085specify the characters for which you want special behavior.
6086
9a69676a
CY
6087 The following variables affect how certain characters are displayed
6088on the screen. Since they change the number of columns the characters
6089occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
6090how the mode line is displayed; if you want to force redisplay of the
6091mode line using the new values, call the function
6092@code{force-mode-line-update} (@pxref{Mode Line Format}).
6093
6094@defopt ctl-arrow
6095@cindex control characters in display
6096This buffer-local variable controls how control characters are
6097displayed. If it is non-@code{nil}, they are displayed as a caret
6098followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
6099displayed as octal escapes: a backslash followed by three octal
6100digits, as in @samp{\001}.
b8d4c8d0
GM
6101@end defopt
6102
b8d4c8d0
GM
6103@defopt tab-width
6104The value of this buffer-local variable is the spacing between tab
6105stops used for displaying tab characters in Emacs buffers. The value
6106is in units of columns, and the default is 8. Note that this feature
6107is completely independent of the user-settable tab stops used by the
6108command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6109@end defopt
6110
6111@node Display Tables
9a69676a 6112@subsection Display Tables
b8d4c8d0
GM
6113
6114@cindex display table
9a69676a
CY
6115 A display table is a special-purpose char-table
6116(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6117is used to override the usual character display conventions. This
6118section describes how to make, inspect, and assign elements to a
6119display table object.
b8d4c8d0
GM
6120
6121@defun make-display-table
6122This creates and returns a display table. The table initially has
6123@code{nil} in all elements.
6124@end defun
6125
6126 The ordinary elements of the display table are indexed by character
6127codes; the element at index @var{c} says how to display the character
9a69676a
CY
6128code @var{c}. The value should be @code{nil} (which means to display
6129the character @var{c} according to the usual display conventions;
6130@pxref{Usual Display}), or a vector of glyph codes (which means to
6131display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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6132
6133 @strong{Warning:} if you use the display table to change the display
6134of newline characters, the whole buffer will be displayed as one long
16152b76 6135``line''.
b8d4c8d0
GM
6136
6137 The display table also has six ``extra slots'' which serve special
6138purposes. Here is a table of their meanings; @code{nil} in any slot
6139means to use the default for that slot, as stated below.
6140
6141@table @asis
6142@item 0
6143The glyph for the end of a truncated screen line (the default for this
6144is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6145arrows in the fringes to indicate truncation, so the display table has
6146no effect.
6147
6148@item 1
6149The glyph for the end of a continued line (the default is @samp{\}).
6150On graphical terminals, Emacs uses curved arrows in the fringes to
6151indicate continuation, so the display table has no effect.
6152
6153@item 2
6154The glyph for indicating a character displayed as an octal character
6155code (the default is @samp{\}).
6156
6157@item 3
6158The glyph for indicating a control character (the default is @samp{^}).
6159
6160@item 4
6161A vector of glyphs for indicating the presence of invisible lines (the
6162default is @samp{...}). @xref{Selective Display}.
6163
6164@item 5
6165The glyph used to draw the border between side-by-side windows (the
6166default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6167when there are no scroll bars; if scroll bars are supported and in use,
6168a scroll bar separates the two windows.
6169@end table
6170
5319014e
CY
6171 For example, here is how to construct a display table that mimics
6172the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6173(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6174
6175@example
6176(setq disptab (make-display-table))
9a69676a
CY
6177(dotimes (i 32)
6178 (or (= i ?\t)
6179 (= i ?\n)
5319014e
CY
6180 (aset disptab i
6181 (vector (make-glyph-code ?^ 'escape-glyph)
6182 (make-glyph-code (+ i 64) 'escape-glyph)))))
6183(aset disptab 127
6184 (vector (make-glyph-code ?^ 'escape-glyph)
6185 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6186@end example
6187
6188@defun display-table-slot display-table slot
6189This function returns the value of the extra slot @var{slot} of
6190@var{display-table}. The argument @var{slot} may be a number from 0 to
61915 inclusive, or a slot name (symbol). Valid symbols are
6192@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6193@code{selective-display}, and @code{vertical-border}.
6194@end defun
6195
6196@defun set-display-table-slot display-table slot value
6197This function stores @var{value} in the extra slot @var{slot} of
6198@var{display-table}. The argument @var{slot} may be a number from 0 to
61995 inclusive, or a slot name (symbol). Valid symbols are
6200@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6201@code{selective-display}, and @code{vertical-border}.
6202@end defun
6203
6204@defun describe-display-table display-table
6205This function displays a description of the display table
6206@var{display-table} in a help buffer.
6207@end defun
6208
6209@deffn Command describe-current-display-table
6210This command displays a description of the current display table in a
6211help buffer.
6212@end deffn
6213
6214@node Active Display Table
6215@subsection Active Display Table
6216@cindex active display table
6217
9a69676a
CY
6218 Each window can specify a display table, and so can each buffer.
6219The window's display table, if there is one, takes precedence over the
6220buffer's display table. If neither exists, Emacs tries to use the
6221standard display table; if that is @code{nil}, Emacs uses the usual
6222character display conventions (@pxref{Usual Display}).
6223
6224 Note that display tables affect how the mode line is displayed, so
6225if you want to force redisplay of the mode line using a new display
6226table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
6227
6228@defun window-display-table &optional window
9a69676a
CY
6229This function returns @var{window}'s display table, or @code{nil} if
6230there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6231@end defun
6232
6233@defun set-window-display-table window table
6234This function sets the display table of @var{window} to @var{table}.
6235The argument @var{table} should be either a display table or
6236@code{nil}.
6237@end defun
6238
6239@defvar buffer-display-table
9a69676a
CY
6240This variable is automatically buffer-local in all buffers; its value
6241specifies the buffer's display table. If it is @code{nil}, there is
6242no buffer display table.
b8d4c8d0
GM
6243@end defvar
6244
6245@defvar standard-display-table
9a69676a
CY
6246The value of this variable is the standard display table, which is
6247used when Emacs is displaying a buffer in a window with neither a
6248window display table nor a buffer display table defined. Its default
6249is @code{nil}.
b8d4c8d0
GM
6250@end defvar
6251
9a69676a
CY
6252The @file{disp-table} library defines several functions for changing
6253the standard display table.
b8d4c8d0
GM
6254
6255@node Glyphs
6256@subsection Glyphs
5319014e 6257@cindex glyph
b8d4c8d0 6258
29aa2b71 6259@cindex glyph code
9a69676a
CY
6260 A @dfn{glyph} is a graphical symbol which occupies a single
6261character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6262as a @dfn{glyph code}, which specifies a character and optionally a
6263face to display it in (@pxref{Faces}). The main use of glyph codes is
6264as the entries of display tables (@pxref{Display Tables}). The
6265following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6266
6267@defun make-glyph-code char &optional face
5319014e
CY
6268This function returns a glyph code representing char @var{char} with
6269face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6270uses the default face; in that case, the glyph code is an integer. If
6271@var{face} is non-@code{nil}, the glyph code is not necessarily an
6272integer object.
b8d4c8d0
GM
6273@end defun
6274
6275@defun glyph-char glyph
5319014e 6276This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6277@end defun
6278
6279@defun glyph-face glyph
5319014e
CY
6280This function returns face of glyph code @var{glyph}, or @code{nil} if
6281@var{glyph} uses the default face.
b8d4c8d0
GM
6282@end defun
6283
5319014e
CY
6284@ifnottex
6285 You can set up a @dfn{glyph table} to change how glyph codes are
6286actually displayed on text terminals. This feature is semi-obsolete;
6287use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6288
6289@defvar glyph-table
5319014e
CY
6290The value of this variable, if non-@code{nil}, is the current glyph
6291table. It takes effect only on character terminals; on graphical
6292displays, all glyphs are displayed literally. The glyph table should
6293be a vector whose @var{g}th element specifies how to display glyph
6294code @var{g}, where @var{g} is the glyph code for a glyph whose face
6295is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6296
6297@table @asis
b8d4c8d0 6298@item @code{nil}
5319014e 6299Display this glyph literally.
b8d4c8d0 6300
5319014e
CY
6301@item a string
6302Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6303
5319014e
CY
6304@item a glyph code
6305Display the specified glyph code instead.
6306@end table
b8d4c8d0 6307
5319014e
CY
6308Any integer glyph code greater than or equal to the length of the
6309glyph table is displayed literally.
b8d4c8d0 6310@end defvar
5319014e 6311@end ifnottex
b8d4c8d0 6312
9a69676a
CY
6313@node Glyphless Chars
6314@subsection Glyphless Character Display
6315@cindex glyphless characters
6316
5319014e 6317 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6318special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6319being displayed literally. These include characters which are
6320explicitly defined to be glyphless, as well as characters for which
6321there is no available font (on a graphical display), and characters
6322which cannot be encoded by the terminal's coding system (on a text
6323terminal).
9a69676a
CY
6324
6325@defvar glyphless-char-display
5319014e
CY
6326The value of this variable is a char-table which defines glyphless
6327characters and how they are displayed. Each entry must be one of the
6328following display methods:
9a69676a
CY
6329
6330@table @asis
5319014e
CY
6331@item @code{nil}
6332Display the character in the usual way.
6333
9a69676a
CY
6334@item @code{zero-width}
6335Don't display the character.
6336
6337@item @code{thin-space}
6338Display a thin space, 1-pixel wide on graphical displays, or
63391-character wide on text terminals.
6340
6341@item @code{empty-box}
6342Display an empty box.
6343
6344@item @code{hex-code}
6345Display a box containing the Unicode codepoint of the character, in
6346hexadecimal notation.
6347
6348@item an @acronym{ASCII} string
6349Display a box containing that string.
5319014e
CY
6350
6351@item a cons cell @code{(@var{graphical} . @var{text})}
6352Display with @var{graphical} on graphical displays, and with
6353@var{text} on text terminals. Both @var{graphical} and @var{text}
6354must be one of the display methods described above.
9a69676a
CY
6355@end table
6356
6357@noindent
5319014e
CY
6358The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6359@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6360@code{glyphless-char} face.
6361
9a69676a
CY
6362The char-table has one extra slot, which determines how to display any
6363character that cannot be displayed with any available font, or cannot
6364be encoded by the terminal's coding system. Its value should be one
6365of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6366
6367If a character has a non-@code{nil} entry in an active display table,
6368the display table takes effect; in this case, Emacs does not consult
6369@code{glyphless-char-display} at all.
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6370@end defvar
6371
6372@defopt glyphless-char-display-control
6373This user option provides a convenient way to set
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6374@code{glyphless-char-display} for groups of similar characters. Do
6375not set its value directly from Lisp code; the value takes effect only
6376via a custom @code{:set} function (@pxref{Variable Definitions}),
6377which updates @code{glyphless-char-display}.
9a69676a
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6378
6379Its value should be an alist of elements @code{(@var{group}
6380. @var{method})}, where @var{group} is a symbol specifying a group of
6381characters, and @var{method} is a symbol specifying how to display
6382them.
6383
6384@var{group} should be one of the following:
6385
6386@table @code
6387@item c0-control
6388@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6389excluding the newline and tab characters (normally displayed as escape
6390sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6391emacs, The GNU Emacs Manual}).
6392
6393@item c1-control
6394Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6395@code{U+009F} (normally displayed as octal escape sequences like
6396@samp{\230}).
6397
6398@item format-control
6399Characters of Unicode General Category `Cf', such as @samp{U+200E}
6400(Left-to-Right Mark), but excluding characters that have graphic
6401images, such as @samp{U+00AD} (Soft Hyphen).
6402
6403@item no-font
6404Characters for there is no suitable font, or which cannot be encoded
6405by the terminal's coding system.
6406@end table
6407
6408@c FIXME: this can also be `acronym', but that's not currently
6409@c completely implemented; it applies only to the format-control
6410@c group, and only works if the acronym is in `char-acronym-table'.
6411The @var{method} symbol should be one of @code{zero-width},
6412@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6413the same meanings as in @code{glyphless-char-display}, above.
6414@end defopt
6415
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6416@node Beeping
6417@section Beeping
6418@cindex bell
6419
6420 This section describes how to make Emacs ring the bell (or blink the
6421screen) to attract the user's attention. Be conservative about how
6422often you do this; frequent bells can become irritating. Also be
6423careful not to use just beeping when signaling an error is more
6424appropriate (@pxref{Errors}).
6425
6426@defun ding &optional do-not-terminate
6427@cindex keyboard macro termination
6428This function beeps, or flashes the screen (see @code{visible-bell} below).
6429It also terminates any keyboard macro currently executing unless
6430@var{do-not-terminate} is non-@code{nil}.
6431@end defun
6432
6433@defun beep &optional do-not-terminate
6434This is a synonym for @code{ding}.
6435@end defun
6436
6437@defopt visible-bell
6438This variable determines whether Emacs should flash the screen to
6439represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6440This is effective on graphical displays, and on text terminals
6441provided the terminal's Termcap entry defines the visible bell
6442capability (@samp{vb}).
6443@end defopt
6444
6445@defvar ring-bell-function
6446If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6447bell''. Its value should be a function of no arguments. If this is
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6448non-@code{nil}, it takes precedence over the @code{visible-bell}
6449variable.
6450@end defvar
6451
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6452@node Window Systems
6453@section Window Systems
6454
6455 Emacs works with several window systems, most notably the X Window
16152b76 6456System. Both Emacs and X use the term ``window'', but use it
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GM
6457differently. An Emacs frame is a single window as far as X is
6458concerned; the individual Emacs windows are not known to X at all.
6459
6460@defvar window-system
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6461This terminal-local variable tells Lisp programs what window system
6462Emacs is using for displaying the frame. The possible values are
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GM
6463
6464@table @code
6465@item x
6466@cindex X Window System
77bb0476 6467Emacs is displaying the frame using X.
b8d4c8d0 6468@item w32
77bb0476 6469Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6470@item ns
6471Emacs is displaying the frame using the Nextstep interface (used on
6472GNUstep and Mac OS X).
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6473@item pc
6474Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6475@item nil
77bb0476 6476Emacs is displaying the frame on a character-based terminal.
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GM
6477@end table
6478@end defvar
6479
4267d515
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6480@defvar initial-window-system
6481This variable holds the value of @code{window-system} used for the
f721deda
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6482first frame created by Emacs during startup. (When Emacs is invoked
6483with the @option{--daemon} option, it does not create any initial
6484frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6485Options, daemon,, emacs, The GNU Emacs Manual}.)
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6486@end defvar
6487
77bb0476
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6488@defun window-system &optional frame
6489This function returns a symbol whose name tells what window system is
6490used for displaying @var{frame} (which defaults to the currently
6491selected frame). The list of possible symbols it returns is the same
6492one documented for the variable @code{window-system} above.
6493@end defun
6494
89baa1df
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6495 Do @emph{not} use @code{window-system} and
6496@code{initial-window-system} as predicates or boolean flag variables,
6497if you want to write code that works differently on text terminals and
6498graphic displays. That is because @code{window-system} is not a good
6499indicator of Emacs capabilities on a given display type. Instead, use
6500@code{display-graphic-p} or any of the other @code{display-*-p}
6501predicates described in @ref{Display Feature Testing}.
6502
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6503@defvar window-setup-hook
6504This variable is a normal hook which Emacs runs after handling the
6505initialization files. Emacs runs this hook after it has completed
6506loading your init file, the default initialization file (if
6507any), and the terminal-specific Lisp code, and running the hook
98bd6b32 6508@code{emacs-startup-hook}.
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6509
6510This hook is used for internal purposes: setting up communication with
6511the window system, and creating the initial window. Users should not
6512interfere with it.
6513@end defvar
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6514
6515@node Bidirectional Display
6516@section Bidirectional Display
6517@cindex bidirectional display
6518@cindex right-to-left text
6519
6520 Emacs can display text written in scripts, such as Arabic, Farsi,
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6521and Hebrew, whose natural ordering for horizontal text display runs
6522from right to left. Furthermore, segments of Latin script and digits
6523embedded in right-to-left text are displayed left-to-right, while
6524segments of right-to-left script embedded in left-to-right text
1df7defd 6525(e.g., Arabic or Hebrew text in comments or strings in a program
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6526source file) are appropriately displayed right-to-left. We call such
6527mixtures of left-to-right and right-to-left text @dfn{bidirectional
6528text}. This section describes the facilities and options for editing
6529and displaying bidirectional text.
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6530
6531@cindex logical order
c094bb0c 6532@cindex reading order
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6533@cindex visual order
6534@cindex unicode bidirectional algorithm
f5e49f5b 6535@cindex UBA
5319014e 6536@cindex bidirectional reordering
c67c5132 6537@cindex reordering, of bidirectional text
5319014e 6538 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6539@dfn{reading}) order, i.e., the order in which a human would read
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6540each character. In right-to-left and bidirectional text, the order in
6541which characters are displayed on the screen (called @dfn{visual
6542order}) is not the same as logical order; the characters' screen
6543positions do not increase monotonically with string or buffer
6544position. In performing this @dfn{bidirectional reordering}, Emacs
6545follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6546which is described in Annex #9 of the Unicode standard
6547(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6548Bidirectionality'' class implementation of the @acronym{UBA}.
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6549
6550@defvar bidi-display-reordering
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6551If the value of this buffer-local variable is non-@code{nil} (the
6552default), Emacs performs bidirectional reordering for display. The
6553reordering affects buffer text, as well as display strings and overlay
6554strings from text and overlay properties in the buffer (@pxref{Overlay
6555Properties}, and @pxref{Display Property}). If the value is
6556@code{nil}, Emacs does not perform bidirectional reordering in the
6557buffer.
6558
6559The default value of @code{bidi-display-reordering} controls the
6560reordering of strings which are not directly supplied by a buffer,
6561including the text displayed in mode lines (@pxref{Mode Line Format})
6562and header lines (@pxref{Header Lines}).
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6563@end defvar
6564
6565@cindex unibyte buffers, and bidi reordering
5319014e
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6566 Emacs never reorders the text of a unibyte buffer, even if
6567@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6568is because unibyte buffers contain raw bytes, not characters, and thus
6569lack the directionality properties required for reordering.
6570Therefore, to test whether text in a buffer will be reordered for
6571display, it is not enough to test the value of
6572@code{bidi-display-reordering} alone. The correct test is this:
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6573
6574@example
6575 (if (and enable-multibyte-characters
6576 bidi-display-reordering)
6577 ;; Buffer is being reordered for display
6578 )
6579@end example
6580
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6581 However, unibyte display and overlay strings @emph{are} reordered if
6582their parent buffer is reordered. This is because plain-@sc{ascii}
6583strings are stored by Emacs as unibyte strings. If a unibyte display
6584or overlay string includes non-@sc{ascii} characters, these characters
6585are assumed to have left-to-right direction.
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6586
6587@cindex display properties, and bidi reordering of text
6588 Text covered by @code{display} text properties, by overlays with
6589@code{display} properties whose value is a string, and by any other
6590properties that replace buffer text, is treated as a single unit when
6591it is reordered for display. That is, the entire chunk of text
6592covered by these properties is reordered together. Moreover, the
5319014e 6593bidirectional properties of the characters in such a chunk of text are
5deb92fd 6594ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6595single character @code{U+FFFC}, known as the @dfn{Object Replacement
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6596Character}. This means that placing a display property over a portion
6597of text may change the way that the surrounding text is reordered for
6598display. To prevent this unexpected effect, always place such
6599properties on text whose directionality is identical with text that
6600surrounds it.
6601
6602@cindex base direction of a paragraph
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6603 Each paragraph of bidirectional text has a @dfn{base direction},
6604either right-to-left or left-to-right. Left-to-right paragraphs are
6605displayed beginning at the left margin of the window, and are
6606truncated or continued when the text reaches the right margin.
6607Right-to-left paragraphs are displayed beginning at the right margin,
6608and are continued or truncated at the left margin.
6609
6610 By default, Emacs determines the base direction of each paragraph by
6611looking at the text at its beginning. The precise method of
6612determining the base direction is specified by the @acronym{UBA}; in a
6613nutshell, the first character in a paragraph that has an explicit
6614directionality determines the base direction of the paragraph.
6615However, sometimes a buffer may need to force a certain base direction
6616for its paragraphs. For example, buffers containing program source
6617code should force all paragraphs to be displayed left-to-right. You
6618can use following variable to do this:
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6619
6620@defvar bidi-paragraph-direction
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6621If the value of this buffer-local variable is the symbol
6622@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6623buffer are assumed to have that specified direction. Any other value
6624is equivalent to @code{nil} (the default), which means to determine
6625the base direction of each paragraph from its contents.
c094bb0c
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6626
6627@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
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6628Modes for program source code should set this to @code{left-to-right}.
6629Prog mode does this by default, so modes derived from Prog mode do not
6630need to set this explicitly (@pxref{Basic Major Modes}).
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6631@end defvar
6632
6633@defun current-bidi-paragraph-direction &optional buffer
6634This function returns the paragraph direction at point in the named
6635@var{buffer}. The returned value is a symbol, either
6636@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6637omitted or @code{nil}, it defaults to the current buffer. If the
6638buffer-local value of the variable @code{bidi-paragraph-direction} is
6639non-@code{nil}, the returned value will be identical to that value;
6640otherwise, the returned value reflects the paragraph direction
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6641determined dynamically by Emacs. For buffers whose value of
6642@code{bidi-display-reordering} is @code{nil} as well as unibyte
6643buffers, this function always returns @code{left-to-right}.
5deb92fd 6644@end defun
c094bb0c 6645
4c672a0f
EZ
6646@cindex visual-order cursor motion
6647 Sometimes there's a need to move point in strict visual order,
6648either to the left or to the right of its current screen position.
6649Emacs provides a primitive to do that.
6650
6651@defun move-point-visually direction
6652This function moves point of the currently selected window to the
6653buffer position that appears immediately to the right or to the left
6654of point on the screen. If @var{direction} is positive, point will
6655move one screen position to the right, otherwise it will move one
6656screen position to the left. Note that, depending on the surrounding
6657bidirectional context, this could potentially move point many buffer
6658positions away. If invoked at the end of a screen line, the function
6659moves point to the rightmost or leftmost screen position of the next
6660or previous screen line, as appropriate for the value of
6661@var{direction}.
6662
6663The function returns the new buffer position as its value.
6664@end defun
6665
c094bb0c
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6666@cindex layout on display, and bidirectional text
6667@cindex jumbled display of bidirectional text
6668@cindex concatenating bidirectional strings
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6669 Bidirectional reordering can have surprising and unpleasant effects
6670when two strings with bidirectional content are juxtaposed in a
6671buffer, or otherwise programmatically concatenated into a string of
6672text. A typical problematic case is when a buffer consists of
6673sequences of text ``fields'' separated by whitespace or punctuation
6674characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6675punctuation characters used as separators have @dfn{weak
6676directionality}, they take on the directionality of surrounding text.
6677As result, a numeric field that follows a field with bidirectional
6678content can be displayed @emph{to the left} of the preceding field,
6679messing up the expected layout. There are several ways to avoid this
6680problem:
c094bb0c
EZ
6681
6682@itemize @minus
6683@item
6684Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6685@acronym{LRM}, to the end of each field that may have bidirectional
6686content, or prepend it to the beginning of the following field. The
92b71444
EZ
6687function @code{bidi-string-mark-left-to-right}, described below, comes
6688in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6689@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6690is one of the solutions recommended by the UBA.
c094bb0c
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6691
6692@item
6693Include the tab character in the field separator. The tab character
5319014e
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6694plays the role of @dfn{segment separator} in bidirectional reordering,
6695causing the text on either side to be reordered separately.
0c95fcf7
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6696
6697@cindex @code{space} display spec, and bidirectional text
6698@item
5319014e 6699Separate fields with a @code{display} property or overlay with a
0c95fcf7 6700property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
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6701Space}). Emacs treats this display specification as a @dfn{paragraph
6702separator}, and reorders the text on either side separately.
c094bb0c
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6703@end itemize
6704
92b71444 6705@defun bidi-string-mark-left-to-right string
5319014e 6706This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6707such that the result can be safely concatenated with another string,
6708or juxtaposed with another string in a buffer, without disrupting the
6709relative layout of this string and the next one on display. If the
6710string returned by this function is displayed as part of a
6711left-to-right paragraph, it will always appear on display to the left
6712of the text that follows it. The function works by examining the
6713characters of its argument, and if any of those characters could cause
6714reordering on display, the function appends the @acronym{LRM}
6715character to the string. The appended @acronym{LRM} character is made
5319014e
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6716invisible by giving it an @code{invisible} text property of @code{t}
6717(@pxref{Invisible Text}).
c094bb0c
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6718@end defun
6719
6720 The reordering algorithm uses the bidirectional properties of the
6721characters stored as their @code{bidi-class} property
6722(@pxref{Character Properties}). Lisp programs can change these
6723properties by calling the @code{put-char-code-property} function.
6724However, doing this requires a thorough understanding of the
6725@acronym{UBA}, and is therefore not recommended. Any changes to the
6726bidirectional properties of a character have global effect: they
6727affect all Emacs frames and windows.
6728
6729 Similarly, the @code{mirroring} property is used to display the
6730appropriate mirrored character in the reordered text. Lisp programs
6731can affect the mirrored display by changing this property. Again, any
6732such changes affect all of Emacs display.