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[bpt/emacs.git] / lispref / compile.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
a0acfc98 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/compile
6@node Byte Compilation, Debugging, Loading, Top
7@chapter Byte Compilation
8@cindex byte-code
9@cindex compilation
10
11 GNU Emacs Lisp has a @dfn{compiler} that translates functions written
12in Lisp into a special representation called @dfn{byte-code} that can be
13executed more efficiently. The compiler replaces Lisp function
14definitions with byte-code. When a byte-code function is called, its
15definition is evaluated by the @dfn{byte-code interpreter}.
16
17 Because the byte-compiled code is evaluated by the byte-code
18interpreter, instead of being executed directly by the machine's
19hardware (as true compiled code is), byte-code is completely
20transportable from machine to machine without recompilation. It is not,
21however, as fast as true compiled code.
22
23 In general, any version of Emacs can run byte-compiled code produced
24by recent earlier versions of Emacs, but the reverse is not true. In
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25particular, if you compile a program with Emacs 19.29, the compiled
26code does not run in earlier versions.
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27@iftex
28@xref{Docs and Compilation}.
29@end iftex
30Files compiled in versions before 19.29 may not work in 19.29 if they
31contain character constants with modifier bits, because the bits were
32renumbered in Emacs 19.29.
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33
34 @xref{Compilation Errors}, for how to investigate errors occurring in
35byte compilation.
36
37@menu
a0acfc98 38* Speed of Byte-Code:: An example of speedup from byte compilation.
53f60086 39* Compilation Functions:: Byte compilation functions.
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40* Docs and Compilation:: Dynamic loading of documentation strings.
41* Dynamic Loading:: Dynamic loading of individual functions.
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42* Eval During Compile:: Code to be evaluated when you compile.
43* Byte-Code Objects:: The data type used for byte-compiled functions.
44* Disassembly:: Disassembling byte-code; how to read byte-code.
45@end menu
46
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47@node Speed of Byte-Code
48@section Performance of Byte-Compiled Code
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49
50 A byte-compiled function is not as efficient as a primitive function
51written in C, but runs much faster than the version written in Lisp.
a0acfc98 52Here is an example:
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53
54@example
55@group
56(defun silly-loop (n)
57 "Return time before and after N iterations of a loop."
58 (let ((t1 (current-time-string)))
59 (while (> (setq n (1- n))
60 0))
61 (list t1 (current-time-string))))
62@result{} silly-loop
63@end group
64
65@group
66(silly-loop 100000)
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67@result{} ("Fri Mar 18 17:25:57 1994"
68 "Fri Mar 18 17:26:28 1994") ; @r{31 seconds}
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69@end group
70
71@group
72(byte-compile 'silly-loop)
73@result{} @r{[Compiled code not shown]}
74@end group
75
76@group
77(silly-loop 100000)
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78@result{} ("Fri Mar 18 17:26:52 1994"
79 "Fri Mar 18 17:26:58 1994") ; @r{6 seconds}
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80@end group
81@end example
82
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83 In this example, the interpreted code required 31 seconds to run,
84whereas the byte-compiled code required 6 seconds. These results are
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85representative, but actual results will vary greatly.
86
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87@node Compilation Functions
88@comment node-name, next, previous, up
89@section The Compilation Functions
90@cindex compilation functions
91
92 You can byte-compile an individual function or macro definition with
93the @code{byte-compile} function. You can compile a whole file with
94@code{byte-compile-file}, or several files with
95@code{byte-recompile-directory} or @code{batch-byte-compile}.
96
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97 When you run the byte compiler, you may get warnings in a buffer
98called @samp{*Compile-Log*}. These report things in your program that
99suggest a problem but are not necessarily erroneous.
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100
101@cindex macro compilation
102 Be careful when byte-compiling code that uses macros. Macro calls are
103expanded when they are compiled, so the macros must already be defined
104for proper compilation. For more details, see @ref{Compiling Macros}.
105
106 Normally, compiling a file does not evaluate the file's contents or
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107load the file. But it does execute any @code{require} calls at top
108level in the file. One way to ensure that necessary macro definitions
109are available during compilation is to require the file that defines
110them (@pxref{Named Features}). To avoid loading the macro definition files
111when someone @emph{runs} the compiled program, write
112@code{eval-when-compile} around the @code{require} calls (@pxref{Eval
113During Compile}).
a0acfc98 114
53f60086 115@defun byte-compile symbol
a0acfc98 116This function byte-compiles the function definition of @var{symbol},
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117replacing the previous definition with the compiled one. The function
118definition of @var{symbol} must be the actual code for the function;
119i.e., the compiler does not follow indirection to another symbol.
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120@code{byte-compile} returns the new, compiled definition of
121@var{symbol}.
122
22697dac 123 If @var{symbol}'s definition is a byte-code function object,
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124@code{byte-compile} does nothing and returns @code{nil}. Lisp records
125only one function definition for any symbol, and if that is already
126compiled, non-compiled code is not available anywhere. So there is no
127way to ``compile the same definition again.''
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128
129@example
130@group
131(defun factorial (integer)
132 "Compute factorial of INTEGER."
133 (if (= 1 integer) 1
134 (* integer (factorial (1- integer)))))
a0acfc98 135@result{} factorial
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136@end group
137
138@group
139(byte-compile 'factorial)
a0acfc98 140@result{}
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141#[(integer)
142 "^H\301U\203^H^@@\301\207\302^H\303^HS!\"\207"
143 [integer 1 * factorial]
144 4 "Compute factorial of INTEGER."]
145@end group
146@end example
147
148@noindent
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149The result is a byte-code function object. The string it contains is
150the actual byte-code; each character in it is an instruction or an
151operand of an instruction. The vector contains all the constants,
152variable names and function names used by the function, except for
153certain primitives that are coded as special instructions.
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154@end defun
155
156@deffn Command compile-defun
157This command reads the defun containing point, compiles it, and
158evaluates the result. If you use this on a defun that is actually a
159function definition, the effect is to install a compiled version of that
160function.
161@end deffn
162
163@deffn Command byte-compile-file filename
a0acfc98 164This function compiles a file of Lisp code named @var{filename} into
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165a file of byte-code. The output file's name is made by appending
166@samp{c} to the end of @var{filename}.
167
a0acfc98 168Compilation works by reading the input file one form at a time. If it
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169is a definition of a function or macro, the compiled function or macro
170definition is written out. Other forms are batched together, then each
171batch is compiled, and written so that its compiled code will be
172executed when the file is read. All comments are discarded when the
173input file is read.
174
a0acfc98 175This command returns @code{t}. When called interactively, it prompts
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176for the file name.
177
178@example
179@group
180% ls -l push*
181-rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
182@end group
183
184@group
185(byte-compile-file "~/emacs/push.el")
186 @result{} t
187@end group
188
189@group
190% ls -l push*
191-rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
192-rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc
193@end group
194@end example
195@end deffn
196
197@deffn Command byte-recompile-directory directory flag
198@cindex library compilation
a0acfc98 199This function recompiles every @samp{.el} file in @var{directory} that
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200needs recompilation. A file needs recompilation if a @samp{.elc} file
201exists but is older than the @samp{.el} file.
202
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203When a @samp{.el} file has no corresponding @samp{.elc} file, then
204@var{flag} says what to do. If it is @code{nil}, these files are
a0acfc98 205ignored. If it is non-@code{nil}, the user is asked whether to compile
bfe721d1 206each such file.
53f60086 207
a0acfc98 208The returned value of this command is unpredictable.
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209@end deffn
210
211@defun batch-byte-compile
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212This function runs @code{byte-compile-file} on files specified on the
213command line. This function must be used only in a batch execution of
214Emacs, as it kills Emacs on completion. An error in one file does not
78c71a98 215prevent processing of subsequent files. (The file that gets the error
a0acfc98 216will not, of course, produce any compiled code.)
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217
218@example
219% emacs -batch -f batch-byte-compile *.el
220@end example
221@end defun
222
223@defun byte-code code-string data-vector max-stack
224@cindex byte-code interpreter
a0acfc98 225This function actually interprets byte-code. A byte-compiled function
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226is actually defined with a body that calls @code{byte-code}. Don't call
227this function yourself. Only the byte compiler knows how to generate
228valid calls to this function.
229
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230In newer Emacs versions (19 and up), byte-code is usually executed as
231part of a byte-code function object, and only rarely due to an explicit
232call to @code{byte-code}.
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233@end defun
234
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235@node Docs and Compilation
236@section Documentation Strings and Compilation
237@cindex dynamic loading of documentation
238
239 Functions and variables loaded from a byte-compiled file access their
240documentation strings dynamically from the file whenever needed. This
cc8c51f1 241saves space within Emacs, and makes loading faster because the
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242documentation strings themselves need not be processed while loading the
243file. Actual access to the documentation strings becomes slower as a
244result, but this normally is not enough to bother users.
245
246 Dynamic access to documentation strings does have drawbacks:
247
248@itemize @bullet
249@item
250If you delete or move the compiled file after loading it, Emacs can no
251longer access the documentation strings for the functions and variables
252in the file.
253
254@item
255If you alter the compiled file (such as by compiling a new version),
256then further access to documentation strings in this file will give
257nonsense results.
258@end itemize
259
260 If your site installs Emacs following the usual procedures, these
261problems will never normally occur. Installing a new version uses a new
262directory with a different name; as long as the old version remains
263installed, its files will remain unmodified in the places where they are
264expected to be.
265
89dbfd18 266 However, if you have built Emacs yourself and use it from the
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267directory where you built it, you will experience this problem
268occasionally if you edit and recompile Lisp files. When it happens, you
269can cure the problem by reloading the file after recompiling it.
270
271 Byte-compiled files made with Emacs 19.29 will not load into older
272versions because the older versions don't support this feature. You can
273turn off this feature by setting @code{byte-compile-dynamic-docstrings}
274to @code{nil}. Once this is done, you can compile files that will load
275into older Emacs versions. You can do this globally, or for one source
276file by specifying a file-local binding for the variable. Here's one
bfe721d1 277way to do that:
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278
279@example
280-*-byte-compile-dynamic-docstrings: nil;-*-
281@end example
282
283@defvar byte-compile-dynamic-docstrings
284If this is non-@code{nil}, the byte compiler generates compiled files
285that are set up for dynamic loading of documentation strings.
286@end defvar
287
288@cindex @samp{#@@@var{count}}
289@cindex @samp{#$}
290 The dynamic documentation string feature writes compiled files that
291use a special Lisp reader construct, @samp{#@@@var{count}}. This
292construct skips the next @var{count} characters. It also uses the
293@samp{#$} construct, which stands for ``the name of this file, as a
294string.'' It is best not to use these constructs in Lisp source files.
295
296@node Dynamic Loading
297@section Dynamic Loading of Individual Functions
298
299@cindex dynamic loading of functions
300@cindex lazy loading
301 When you compile a file, you can optionally enable the @dfn{dynamic
302function loading} feature (also known as @dfn{lazy loading}). With
303dynamic function loading, loading the file doesn't fully read the
304function definitions in the file. Instead, each function definition
305contains a place-holder which refers to the file. The first time each
306function is called, it reads the full definition from the file, to
307replace the place-holder.
308
309 The advantage of dynamic function loading is that loading the file
310becomes much faster. This is a good thing for a file which contains
311many separate commands, provided that using one of them does not imply
312you will soon (or ever) use the rest. A specialized mode which provides
313many keyboard commands often has that usage pattern: a user may invoke
314the mode, but use only a few of the commands it provides.
315
316 The dynamic loading feature has certain disadvantages:
317
318@itemize @bullet
319@item
320If you delete or move the compiled file after loading it, Emacs can no
321longer load the remaining function definitions not already loaded.
322
323@item
324If you alter the compiled file (such as by compiling a new version),
325then trying to load any function not already loaded will get nonsense
326results.
327@end itemize
328
329 If you compile a new version of the file, the best thing to do is
330immediately load the new compiled file. That will prevent any future
331problems.
332
333 The byte compiler uses the dynamic function loading feature if the
334variable @code{byte-compile-dynamic} is non-@code{nil} at compilation
335time. Do not set this variable globally, since dynamic loading is
336desirable only for certain files. Instead, enable the feature for
337specific source files with file-local variable bindings, like this:
338
339@example
340-*-byte-compile-dynamic: t;-*-
341@end example
342
343@defvar byte-compile-dynamic
344If this is non-@code{nil}, the byte compiler generates compiled files
345that are set up for dynamic function loading.
346@end defvar
347
348@defun fetch-bytecode function
349This immediately finishes loading the definition of @var{function} from
350its byte-compiled file, if it is not fully loaded already. The argument
351@var{function} may be a byte-code function object or a function name.
352@end defun
353
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354@node Eval During Compile
355@section Evaluation During Compilation
356
22697dac 357 These features permit you to write code to be evaluated during
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358compilation of a program.
359
360@defspec eval-and-compile body
361This form marks @var{body} to be evaluated both when you compile the
362containing code and when you run it (whether compiled or not).
363
364You can get a similar result by putting @var{body} in a separate file
365and referring to that file with @code{require}. Using @code{require} is
366preferable if there is a substantial amount of code to be executed in
367this way.
368@end defspec
369
370@defspec eval-when-compile body
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371This form marks @var{body} to be evaluated at compile time and not when
372the compiled program is loaded. The result of evaluation by the
373compiler becomes a constant which appears in the compiled program. When
374the program is interpreted, not compiled at all, @var{body} is evaluated
375normally.
53f60086 376
78c71a98 377At top level, this is analogous to the Common Lisp idiom
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378@code{(eval-when (compile eval) @dots{})}. Elsewhere, the Common Lisp
379@samp{#.} reader macro (but not when interpreting) is closer to what
380@code{eval-when-compile} does.
381@end defspec
382
383@node Byte-Code Objects
bfe721d1 384@section Byte-Code Function Objects
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385@cindex compiled function
386@cindex byte-code function
387
388 Byte-compiled functions have a special data type: they are
389@dfn{byte-code function objects}.
390
391 Internally, a byte-code function object is much like a vector;
392however, the evaluator handles this data type specially when it appears
393as a function to be called. The printed representation for a byte-code
394function object is like that for a vector, with an additional @samp{#}
395before the opening @samp{[}.
396
397 In Emacs version 18, there was no byte-code function object data type;
398compiled functions used the function @code{byte-code} to run the byte
399code.
400
401 A byte-code function object must have at least four elements; there is
402no maximum number, but only the first six elements are actually used.
403They are:
404
405@table @var
406@item arglist
407The list of argument symbols.
408
409@item byte-code
410The string containing the byte-code instructions.
411
412@item constants
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413The vector of Lisp objects referenced by the byte code. These include
414symbols used as function names and variable names.
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415
416@item stacksize
417The maximum stack size this function needs.
418
419@item docstring
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420The documentation string (if any); otherwise, @code{nil}. The value may
421be a number or a list, in case the documentation string is stored in a
422file. Use the function @code{documentation} to get the real
423documentation string (@pxref{Accessing Documentation}).
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424
425@item interactive
426The interactive spec (if any). This can be a string or a Lisp
427expression. It is @code{nil} for a function that isn't interactive.
428@end table
429
430Here's an example of a byte-code function object, in printed
431representation. It is the definition of the command
432@code{backward-sexp}.
433
434@example
435#[(&optional arg)
436 "^H\204^F^@@\301^P\302^H[!\207"
437 [arg 1 forward-sexp]
438 2
439 254435
440 "p"]
441@end example
442
443 The primitive way to create a byte-code object is with
444@code{make-byte-code}:
445
446@defun make-byte-code &rest elements
447This function constructs and returns a byte-code function object
448with @var{elements} as its elements.
449@end defun
450
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451 You should not try to come up with the elements for a byte-code
452function yourself, because if they are inconsistent, Emacs may crash
78c71a98 453when you call the function. Always leave it to the byte compiler to
a0acfc98 454create these objects; it makes the elements consistent (we hope).
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455
456 You can access the elements of a byte-code object using @code{aref};
457you can also use @code{vconcat} to create a vector with the same
458elements.
459
460@node Disassembly
461@section Disassembled Byte-Code
462@cindex disassembled byte-code
463
464 People do not write byte-code; that job is left to the byte compiler.
465But we provide a disassembler to satisfy a cat-like curiosity. The
466disassembler converts the byte-compiled code into humanly readable
467form.
468
469 The byte-code interpreter is implemented as a simple stack machine.
a0acfc98 470It pushes values onto a stack of its own, then pops them off to use them
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471in calculations whose results are themselves pushed back on the stack.
472When a byte-code function returns, it pops a value off the stack and
473returns it as the value of the function.
53f60086 474
78c71a98 475 In addition to the stack, byte-code functions can use, bind, and set
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476ordinary Lisp variables, by transferring values between variables and
477the stack.
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478
479@deffn Command disassemble object &optional stream
480This function prints the disassembled code for @var{object}. If
481@var{stream} is supplied, then output goes there. Otherwise, the
482disassembled code is printed to the stream @code{standard-output}. The
483argument @var{object} can be a function name or a lambda expression.
484
485As a special exception, if this function is used interactively,
486it outputs to a buffer named @samp{*Disassemble*}.
487@end deffn
488
489 Here are two examples of using the @code{disassemble} function. We
490have added explanatory comments to help you relate the byte-code to the
491Lisp source; these do not appear in the output of @code{disassemble}.
492These examples show unoptimized byte-code. Nowadays byte-code is
493usually optimized, but we did not want to rewrite these examples, since
494they still serve their purpose.
495
496@example
497@group
498(defun factorial (integer)
499 "Compute factorial of an integer."
500 (if (= 1 integer) 1
501 (* integer (factorial (1- integer)))))
502 @result{} factorial
503@end group
504
505@group
506(factorial 4)
507 @result{} 24
508@end group
509
510@group
511(disassemble 'factorial)
512 @print{} byte-code for factorial:
513 doc: Compute factorial of an integer.
514 args: (integer)
515@end group
516
517@group
5180 constant 1 ; @r{Push 1 onto stack.}
519
5201 varref integer ; @r{Get value of @code{integer}}
521 ; @r{from the environment}
522 ; @r{and push the value}
523 ; @r{onto the stack.}
524@end group
525
526@group
5272 eqlsign ; @r{Pop top two values off stack,}
528 ; @r{compare them,}
529 ; @r{and push result onto stack.}
530@end group
531
532@group
5333 goto-if-nil 10 ; @r{Pop and test top of stack;}
534 ; @r{if @code{nil}, go to 10,}
535 ; @r{else continue.}
536@end group
537
538@group
5396 constant 1 ; @r{Push 1 onto top of stack.}
540
5417 goto 17 ; @r{Go to 17 (in this case, 1 will be}
542 ; @r{returned by the function).}
543@end group
544
545@group
54610 constant * ; @r{Push symbol @code{*} onto stack.}
547
54811 varref integer ; @r{Push value of @code{integer} onto stack.}
549@end group
550
551@group
55212 constant factorial ; @r{Push @code{factorial} onto stack.}
553
55413 varref integer ; @r{Push value of @code{integer} onto stack.}
555
55614 sub1 ; @r{Pop @code{integer}, decrement value,}
557 ; @r{push new value onto stack.}
558@end group
559
560@group
561 ; @r{Stack now contains:}
562 ; @minus{} @r{decremented value of @code{integer}}
563 ; @minus{} @r{@code{factorial}}
564 ; @minus{} @r{value of @code{integer}}
565 ; @minus{} @r{@code{*}}
566@end group
567
568@group
56915 call 1 ; @r{Call function @code{factorial} using}
570 ; @r{the first (i.e., the top) element}
571 ; @r{of the stack as the argument;}
572 ; @r{push returned value onto stack.}
573@end group
574
575@group
576 ; @r{Stack now contains:}
78c71a98 577 ; @minus{} @r{result of recursive}
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578 ; @r{call to @code{factorial}}
579 ; @minus{} @r{value of @code{integer}}
580 ; @minus{} @r{@code{*}}
581@end group
582
583@group
58416 call 2 ; @r{Using the first two}
585 ; @r{(i.e., the top two)}
586 ; @r{elements of the stack}
587 ; @r{as arguments,}
588 ; @r{call the function @code{*},}
589 ; @r{pushing the result onto the stack.}
590@end group
591
592@group
59317 return ; @r{Return the top element}
594 ; @r{of the stack.}
595 @result{} nil
596@end group
597@end example
598
599The @code{silly-loop} function is somewhat more complex:
600
601@example
602@group
603(defun silly-loop (n)
604 "Return time before and after N iterations of a loop."
605 (let ((t1 (current-time-string)))
606 (while (> (setq n (1- n))
607 0))
608 (list t1 (current-time-string))))
609 @result{} silly-loop
610@end group
611
612@group
613(disassemble 'silly-loop)
614 @print{} byte-code for silly-loop:
615 doc: Return time before and after N iterations of a loop.
616 args: (n)
617
6180 constant current-time-string ; @r{Push}
619 ; @r{@code{current-time-string}}
620 ; @r{onto top of stack.}
621@end group
622
623@group
6241 call 0 ; @r{Call @code{current-time-string}}
625 ; @r{ with no argument,}
626 ; @r{ pushing result onto stack.}
627@end group
628
629@group
6302 varbind t1 ; @r{Pop stack and bind @code{t1}}
631 ; @r{to popped value.}
632@end group
633
634@group
6353 varref n ; @r{Get value of @code{n} from}
636 ; @r{the environment and push}
637 ; @r{the value onto the stack.}
638@end group
639
640@group
6414 sub1 ; @r{Subtract 1 from top of stack.}
642@end group
643
644@group
6455 dup ; @r{Duplicate the top of the stack;}
a0acfc98 646 ; @r{i.e., copy the top of}
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647 ; @r{the stack and push the}
648 ; @r{copy onto the stack.}
649@end group
650
651@group
6526 varset n ; @r{Pop the top of the stack,}
653 ; @r{and bind @code{n} to the value.}
654
655 ; @r{In effect, the sequence @code{dup varset}}
656 ; @r{copies the top of the stack}
657 ; @r{into the value of @code{n}}
658 ; @r{without popping it.}
659@end group
660
661@group
6627 constant 0 ; @r{Push 0 onto stack.}
663@end group
664
665@group
6668 gtr ; @r{Pop top two values off stack,}
667 ; @r{test if @var{n} is greater than 0}
668 ; @r{and push result onto stack.}
669@end group
670
671@group
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6729 goto-if-nil-else-pop 17 ; @r{Goto 17 if @code{n} <= 0}
673 ; @r{(this exits the while loop).}
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674 ; @r{else pop top of stack}
675 ; @r{and continue}
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676@end group
677
678@group
67912 constant nil ; @r{Push @code{nil} onto stack}
680 ; @r{(this is the body of the loop).}
681@end group
682
683@group
68413 discard ; @r{Discard result of the body}
685 ; @r{of the loop (a while loop}
686 ; @r{is always evaluated for}
687 ; @r{its side effects).}
688@end group
689
690@group
69114 goto 3 ; @r{Jump back to beginning}
692 ; @r{of while loop.}
693@end group
694
695@group
69617 discard ; @r{Discard result of while loop}
697 ; @r{by popping top of stack.}
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698 ; @r{This result is the value @code{nil} that}
699 ; @r{was not popped by the goto at 9.}
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700@end group
701
702@group
70318 varref t1 ; @r{Push value of @code{t1} onto stack.}
704@end group
705
706@group
70719 constant current-time-string ; @r{Push}
708 ; @r{@code{current-time-string}}
709 ; @r{onto top of stack.}
710@end group
711
712@group
71320 call 0 ; @r{Call @code{current-time-string} again.}
714@end group
715
716@group
71721 list2 ; @r{Pop top two elements off stack,}
718 ; @r{create a list of them,}
719 ; @r{and push list onto stack.}
720@end group
721
722@group
72322 unbind 1 ; @r{Unbind @code{t1} in local environment.}
724
72523 return ; @r{Return value of the top of stack.}
726
727 @result{} nil
728@end group
729@end example
730
731