(Special Properties): More accurate description of what the `cursor'
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
6ed161e1 4@c 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/characters
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7@node Non-ASCII Characters, Searching and Matching, Text, Top
8@chapter Non-@acronym{ASCII} Characters
9@cindex multibyte characters
10@cindex characters, multi-byte
11@cindex non-@acronym{ASCII} characters
12
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13 This chapter covers the special issues relating to characters and
14how they are stored in strings and buffers.
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15
16@menu
c4526e93 17* Text Representations:: How Emacs represents text.
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18* Converting Representations:: Converting unibyte to multibyte and vice versa.
19* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20* Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
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22* Character Properties:: Character attributes that define their
23 behavior and handling.
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24* Character Sets:: The space of possible character codes
25 is divided into various character sets.
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26* Scanning Charsets:: Which character sets are used in a buffer?
27* Translation of Characters:: Translation tables are used for conversion.
28* Coding Systems:: Coding systems are conversions for saving files.
29* Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31* Locales:: Interacting with the POSIX locale.
32@end menu
33
34@node Text Representations
35@section Text Representations
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36@cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
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39from many different scripts, allowing users to type and display text
40in most any known written language.
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41
42@cindex character codepoint
43@cindex codespace
44@cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47unique number, called a @dfn{codepoint}, to each and every character.
48The range of codepoints defined by Unicode, or the Unicode
8b80cdf5 49@dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
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50extends this range with codepoints in the range @code{110000..3FFFFF},
51which it uses for representing characters that are not unified with
52Unicode and raw 8-bit bytes that cannot be interpreted as characters
53(the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54character codepoint in Emacs is a 22-bit integer number.
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55
56@cindex internal representation of characters
57@cindex characters, representation in buffers and strings
58@cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60that are codepoints of text characters within buffers and strings.
61Rather, Emacs uses a variable-length internal representation of
62characters, that stores each character as a sequence of 1 to 5 8-bit
63bytes, depending on the magnitude of its codepoint@footnote{
64This internal representation is based on one of the encodings defined
65by the Unicode Standard, called @dfn{UTF-8}, for representing any
66Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 67codepoints it uses for raw 8-bit bytes and characters not unified with
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68Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69byte, a Latin-1 character takes up 2 bytes, etc. We call this
70representation of text @dfn{multibyte}.
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71
72 Outside Emacs, characters can be represented in many different
73encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 74between these external encodings and its internal representation, as
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75appropriate, when it reads text into a buffer or a string, or when it
76writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
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79binary non-text data in its buffers or strings. For example, when
80Emacs visits a file, it first reads the file's text verbatim into a
81buffer, and only then converts it to the internal representation.
82Before the conversion, the buffer holds encoded text.
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83
84@cindex unibyte text
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85 Encoded text is not really text, as far as Emacs is concerned, but
86rather a sequence of raw 8-bit bytes. We call buffers and strings
87that hold encoded text @dfn{unibyte} buffers and strings, because
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88Emacs treats them as a sequence of individual bytes. Usually, Emacs
89displays unibyte buffers and strings as octal codes such as
90@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 91strings except for manipulating encoded text or binary non-text data.
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92
93 In a buffer, the buffer-local value of the variable
94@code{enable-multibyte-characters} specifies the representation used.
95The representation for a string is determined and recorded in the string
96when the string is constructed.
97
01f17ae2 98@defopt enable-multibyte-characters
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99This variable specifies the current buffer's text representation.
100If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 101it contains unibyte encoded text or binary non-text data.
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102
103You cannot set this variable directly; instead, use the function
104@code{set-buffer-multibyte} to change a buffer's representation.
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105
106The @samp{--unibyte} command line option does its job by setting the
107default value to @code{nil} early in startup.
4e3b4528 108@end defopt
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109
110@defun position-bytes position
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111Buffer positions are measured in character units. This function
112returns the byte-position corresponding to buffer position
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113@var{position} in the current buffer. This is 1 at the start of the
114buffer, and counts upward in bytes. If @var{position} is out of
115range, the value is @code{nil}.
116@end defun
117
118@defun byte-to-position byte-position
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119Return the buffer position, in character units, corresponding to given
120@var{byte-position} in the current buffer. If @var{byte-position} is
121out of range, the value is @code{nil}. In a multibyte buffer, an
122arbitrary value of @var{byte-position} can be not at character
123boundary, but inside a multibyte sequence representing a single
124character; in this case, this function returns the buffer position of
125the character whose multibyte sequence includes @var{byte-position}.
126In other words, the value does not change for all byte positions that
127belong to the same character.
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128@end defun
129
130@defun multibyte-string-p string
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131Return @code{t} if @var{string} is a multibyte string, @code{nil}
132otherwise.
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133@end defun
134
135@defun string-bytes string
136@cindex string, number of bytes
137This function returns the number of bytes in @var{string}.
138If @var{string} is a multibyte string, this can be greater than
139@code{(length @var{string})}.
140@end defun
141
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142@defun unibyte-string &rest bytes
143This function concatenates all its argument @var{bytes} and makes the
144result a unibyte string.
145@end defun
146
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147@node Converting Representations
148@section Converting Text Representations
149
150 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 151multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 152only @acronym{ASCII} and 8-bit raw bytes. In general, these
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153conversions happen when inserting text into a buffer, or when putting
154text from several strings together in one string. You can also
155explicitly convert a string's contents to either representation.
b8d4c8d0 156
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157 Emacs chooses the representation for a string based on the text from
158which it is constructed. The general rule is to convert unibyte text
159to multibyte text when combining it with other multibyte text, because
160the multibyte representation is more general and can hold whatever
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161characters the unibyte text has.
162
163 When inserting text into a buffer, Emacs converts the text to the
164buffer's representation, as specified by
165@code{enable-multibyte-characters} in that buffer. In particular, when
166you insert multibyte text into a unibyte buffer, Emacs converts the text
167to unibyte, even though this conversion cannot in general preserve all
168the characters that might be in the multibyte text. The other natural
169alternative, to convert the buffer contents to multibyte, is not
170acceptable because the buffer's representation is a choice made by the
171user that cannot be overridden automatically.
172
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173 Converting unibyte text to multibyte text leaves @acronym{ASCII}
174characters unchanged, and converts bytes with codes 128 through 159 to
175the multibyte representation of raw eight-bit bytes.
b8d4c8d0 176
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177 Converting multibyte text to unibyte converts all @acronym{ASCII}
178and eight-bit characters to their single-byte form, but loses
179information for non-@acronym{ASCII} characters by discarding all but
180the low 8 bits of each character's codepoint. Converting unibyte text
181to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 182
031c41de 183The next two functions either return the argument @var{string}, or a
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184newly created string with no text properties.
185
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186@defun string-to-multibyte string
187This function returns a multibyte string containing the same sequence
031c41de 188of characters as @var{string}. If @var{string} is a multibyte string,
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189it is returned unchanged. The function assumes that @var{string}
190includes only @acronym{ASCII} characters and raw 8-bit bytes; the
191latter are converted to their multibyte representation corresponding
192to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
193Representations, codepoints}).
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194@end defun
195
196@defun string-to-unibyte string
197This function returns a unibyte string containing the same sequence of
198characters as @var{string}. It signals an error if @var{string}
199contains a non-@acronym{ASCII} character. If @var{string} is a
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200unibyte string, it is returned unchanged. Use this function for
201@var{string} arguments that contain only @acronym{ASCII} and eight-bit
202characters.
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203@end defun
204
205@defun multibyte-char-to-unibyte char
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206This converts the multibyte character @var{char} to a unibyte
207character, and returns that character. If @var{char} is neither
208@acronym{ASCII} nor eight-bit, the function returns -1.
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209@end defun
210
211@defun unibyte-char-to-multibyte char
212This convert the unibyte character @var{char} to a multibyte
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213character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
214byte.
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215@end defun
216
217@node Selecting a Representation
218@section Selecting a Representation
219
220 Sometimes it is useful to examine an existing buffer or string as
221multibyte when it was unibyte, or vice versa.
222
223@defun set-buffer-multibyte multibyte
224Set the representation type of the current buffer. If @var{multibyte}
225is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
226is @code{nil}, the buffer becomes unibyte.
227
228This function leaves the buffer contents unchanged when viewed as a
031c41de 229sequence of bytes. As a consequence, it can change the contents
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230viewed as characters; for instance, a sequence of three bytes which is
231treated as one character in multibyte representation will count as
232three characters in unibyte representation. Eight-bit characters
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233representing raw bytes are an exception. They are represented by one
234byte in a unibyte buffer, but when the buffer is set to multibyte,
235they are converted to two-byte sequences, and vice versa.
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236
237This function sets @code{enable-multibyte-characters} to record which
238representation is in use. It also adjusts various data in the buffer
239(including overlays, text properties and markers) so that they cover the
240same text as they did before.
241
242You cannot use @code{set-buffer-multibyte} on an indirect buffer,
243because indirect buffers always inherit the representation of the
244base buffer.
245@end defun
246
247@defun string-as-unibyte string
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248If @var{string} is already a unibyte string, this function returns
249@var{string} itself. Otherwise, it returns a new string with the same
250bytes as @var{string}, but treating each byte as a separate character
251(so that the value may have more characters than @var{string}); as an
252exception, each eight-bit character representing a raw byte is
253converted into a single byte. The newly-created string contains no
031c41de 254text properties.
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255@end defun
256
257@defun string-as-multibyte string
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258If @var{string} is a multibyte string, this function returns
259@var{string} itself. Otherwise, it returns a new string with the same
260bytes as @var{string}, but treating each multibyte sequence as one
261character. This means that the value may have fewer characters than
262@var{string} has. If a byte sequence in @var{string} is invalid as a
263multibyte representation of a single character, each byte in the
264sequence is treated as a raw 8-bit byte. The newly-created string
265contains no text properties.
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266@end defun
267
268@node Character Codes
269@section Character Codes
270@cindex character codes
271
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272 The unibyte and multibyte text representations use different
273character codes. The valid character codes for unibyte representation
274range from 0 to 255---the values that can fit in one byte. The valid
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275character codes for multibyte representation range from 0 to 4194303
276(#x3FFFFF). In this code space, values 0 through 127 are for
eae47088 277@acronym{ASCII} characters, and values 128 through 4194175 (#x3FFF7F)
031c41de 278are for non-@acronym{ASCII} characters. Values 0 through 1114111
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279(#10FFFF) correspond to Unicode characters of the same codepoint;
280values 1114112 (#110000) through 4194175 (#x3FFF7F) represent
281characters that are not unified with Unicode; and values 4194176
282(#x3FFF80) through 4194303 (#x3FFFFF) represent eight-bit raw bytes.
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283
284@defun characterp charcode
285This returns @code{t} if @var{charcode} is a valid character, and
286@code{nil} otherwise.
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287
288@example
80070260 289@group
ffdbc44b 290(characterp 65)
b8d4c8d0 291 @result{} t
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292@end group
293@group
ffdbc44b 294(characterp 4194303)
b8d4c8d0 295 @result{} t
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296@end group
297@group
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298(characterp 4194304)
299 @result{} nil
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300@end group
301@end example
302@end defun
303
304@cindex maximum value of character codepoint
305@cindex codepoint, largest value
306@defun max-char
307This function returns the largest value that a valid character
308codepoint can have.
309
310@example
311@group
312(characterp (max-char))
313 @result{} t
314@end group
315@group
316(characterp (1+ (max-char)))
317 @result{} nil
318@end group
b8d4c8d0 319@end example
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320@end defun
321
106e6894 322@defun get-byte &optional pos string
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323This function returns the byte at character position @var{pos} in the
324current buffer. If the current buffer is unibyte, this is literally
325the byte at that position. If the buffer is multibyte, byte values of
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326@acronym{ASCII} characters are the same as character codepoints,
327whereas eight-bit raw bytes are converted to their 8-bit codes. The
328function signals an error if the character at @var{pos} is
329non-@acronym{ASCII}.
330
331The optional argument @var{string} means to get a byte value from that
332string instead of the current buffer.
333@end defun
334
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335@node Character Properties
336@section Character Properties
337@cindex character properties
338A @dfn{character property} is a named attribute of a character that
339specifies how the character behaves and how it should be handled
340during text processing and display. Thus, character properties are an
341important part of specifying the character's semantics.
342
434843ec 343 On the whole, Emacs follows the Unicode Standard in its implementation
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344of character properties. In particular, Emacs supports the
345@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
346Model}, and the Emacs character property database is derived from the
347Unicode Character Database (@acronym{UCD}). See the
348@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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349Properties chapter of the Unicode Standard}, for a detailed
350description of Unicode character properties and their meaning. This
351section assumes you are already familiar with that chapter of the
352Unicode Standard, and want to apply that knowledge to Emacs Lisp
353programs.
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354
355 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 356possible values, whose types depend on the property; if a character
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357does not have a certain property, the value is @code{nil}. As a
358general rule, the names of character properties in Emacs are produced
359from the corresponding Unicode properties by downcasing them and
360replacing each @samp{_} character with a dash @samp{-}. For example,
361@code{Canonical_Combining_Class} becomes
362@code{canonical-combining-class}. However, sometimes we shorten the
363names to make their use easier.
364
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365 Here is the full list of value types for all the character
366properties that Emacs knows about:
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367
368@table @code
369@item name
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370This property corresponds to the Unicode @code{Name} property. The
371value is a string consisting of upper-case Latin letters A to Z,
372digits, spaces, and hyphen @samp{-} characters.
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373
374@item general-category
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375This property corresponds to the Unicode @code{General_Category}
376property. The value is a symbol whose name is a 2-letter abbreviation
377of the character's classification.
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378
379@item canonical-combining-class
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380Corresponds to the Unicode @code{Canonical_Combining_Class} property.
381The value is an integer number.
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382
383@item bidi-class
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384Corresponds to the Unicode @code{Bidi_Class} property. The value is a
385symbol whose name is the Unicode @dfn{directional type} of the
386character.
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387
388@item decomposition
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389Corresponds to the Unicode @code{Decomposition_Type} and
390@code{Decomposition_Value} properties. The value is a list, whose
391first element may be a symbol representing a compatibility formatting
392tag, such as @code{small}@footnote{
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393Note that the Unicode spec writes these tag names inside
394@samp{<..>} brackets. The tag names in Emacs do not include the
395brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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396@samp{small}.
397}; the other elements are characters that give the compatibility
398decomposition sequence of this character.
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399
400@item decimal-digit-value
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401Corresponds to the Unicode @code{Numeric_Value} property for
402characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
403integer number.
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404
405@item digit
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406Corresponds to the Unicode @code{Numeric_Value} property for
407characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
408an integer number. Examples of such characters include compatibility
409subscript and superscript digits, for which the value is the
410corresponding number.
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411
412@item numeric-value
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413Corresponds to the Unicode @code{Numeric_Value} property for
414characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 415this property is an integer or a floating-point number. Examples of
af38459f 416characters that have this property include fractions, subscripts,
91211f07 417superscripts, Roman numerals, currency numerators, and encircled
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418numbers. For example, the value of this property for the character
419@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
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420
421@item mirrored
af38459f 422Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 423of this property is a symbol, either @code{Y} or @code{N}.
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424
425@item old-name
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426Corresponds to the Unicode @code{Unicode_1_Name} property. The value
427is a string.
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428
429@item iso-10646-comment
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430Corresponds to the Unicode @code{ISO_Comment} property. The value is
431a string.
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432
433@item uppercase
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434Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
435The value of this property is a single character.
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436
437@item lowercase
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438Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
439The value of this property is a single character.
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440
441@item titlecase
af38459f 442Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 443@dfn{Title case} is a special form of a character used when the first
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444character of a word needs to be capitalized. The value of this
445property is a single character.
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446@end table
447
448@defun get-char-code-property char propname
449This function returns the value of @var{char}'s @var{propname} property.
450
451@example
452@group
453(get-char-code-property ? 'general-category)
454 @result{} Zs
455@end group
456@group
457(get-char-code-property ?1 'general-category)
458 @result{} Nd
459@end group
460@group
461(get-char-code-property ?\u2084 'digit-value) ; subscript 4
462 @result{} 4
463@end group
464@group
465(get-char-code-property ?\u2155 'numeric-value) ; one fifth
466 @result{} 1/5
467@end group
468@group
469(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
470 @result{} \4
471@end group
472@end example
473@end defun
474
475@defun char-code-property-description prop value
476This function returns the description string of property @var{prop}'s
477@var{value}, or @code{nil} if @var{value} has no description.
478
479@example
480@group
481(char-code-property-description 'general-category 'Zs)
482 @result{} "Separator, Space"
483@end group
484@group
485(char-code-property-description 'general-category 'Nd)
486 @result{} "Number, Decimal Digit"
487@end group
488@group
489(char-code-property-description 'numeric-value '1/5)
490 @result{} nil
491@end group
492@end example
493@end defun
494
495@defun put-char-code-property char propname value
496This function stores @var{value} as the value of the property
497@var{propname} for the character @var{char}.
498@end defun
499
500@defvar char-script-table
501The value of this variable is a char-table (@pxref{Char-Tables}) that
502specifies, for each character, a symbol whose name is the script to
503which the character belongs, according to the Unicode Standard
504classification of the Unicode code space into script-specific blocks.
505This char-table has a single extra slot whose value is the list of all
506script symbols.
507@end defvar
508
509@defvar char-width-table
510The value of this variable is a char-table that specifies the width of
511each character in columns that it will occupy on the screen.
512@end defvar
513
514@defvar printable-chars
515The value of this variable is a char-table that specifies, for each
516character, whether it is printable or not. That is, if evaluating
517@code{(aref printable-chars char)} results in @code{t}, the character
518is printable, and if it results in @code{nil}, it is not.
519@end defvar
520
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521@node Character Sets
522@section Character Sets
523@cindex character sets
524
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525@cindex charset
526@cindex coded character set
527An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
528in which each character is assigned a numeric code point. (The
434843ec 529Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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530charset has a name which is a symbol. A single character can belong
531to any number of different character sets, but it will generally have
532a different code point in each charset. Examples of character sets
533include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
534@code{windows-1255}. The code point assigned to a character in a
535charset is usually different from its code point used in Emacs buffers
536and strings.
537
538@cindex @code{emacs}, a charset
539@cindex @code{unicode}, a charset
540@cindex @code{eight-bit}, a charset
541 Emacs defines several special character sets. The character set
542@code{unicode} includes all the characters whose Emacs code points are
543in the range @code{0..10FFFF}. The character set @code{emacs}
544includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
545Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
546Emacs uses it to represent raw bytes encountered in text.
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547
548@defun charsetp object
549Returns @code{t} if @var{object} is a symbol that names a character set,
550@code{nil} otherwise.
551@end defun
552
553@defvar charset-list
554The value is a list of all defined character set names.
555@end defvar
556
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557@defun charset-priority-list &optional highestp
558This functions returns a list of all defined character sets ordered by
559their priority. If @var{highestp} is non-@code{nil}, the function
560returns a single character set of the highest priority.
561@end defun
562
563@defun set-charset-priority &rest charsets
564This function makes @var{charsets} the highest priority character sets.
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565@end defun
566
106e6894 567@defun char-charset character &optional restriction
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568This function returns the name of the character set of highest
569priority that @var{character} belongs to. @acronym{ASCII} characters
570are an exception: for them, this function always returns @code{ascii}.
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571
572If @var{restriction} is non-@code{nil}, it should be a list of
573charsets to search. Alternatively, it can be a coding system, in
574which case the returned charset must be supported by that coding
575system (@pxref{Coding Systems}).
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576@end defun
577
578@defun charset-plist charset
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579This function returns the property list of the character set
580@var{charset}. Although @var{charset} is a symbol, this is not the
581same as the property list of that symbol. Charset properties include
582important information about the charset, such as its documentation
583string, short name, etc.
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584@end defun
585
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586@defun put-charset-property charset propname value
587This function sets the @var{propname} property of @var{charset} to the
588given @var{value}.
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589@end defun
590
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591@defun get-charset-property charset propname
592This function returns the value of @var{charset}s property
593@var{propname}.
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594@end defun
595
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596@deffn Command list-charset-chars charset
597This command displays a list of characters in the character set
598@var{charset}.
599@end deffn
b8d4c8d0 600
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601 Emacs can convert between its internal representation of a character
602and the character's codepoint in a specific charset. The following
603two functions support these conversions.
604
605@c FIXME: decode-char and encode-char accept and ignore an additional
606@c argument @var{restriction}. When that argument actually makes a
607@c difference, it should be documented here.
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608@defun decode-char charset code-point
609This function decodes a character that is assigned a @var{code-point}
610in @var{charset}, to the corresponding Emacs character, and returns
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611it. If @var{charset} doesn't contain a character of that code point,
612the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
613integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
614specified as a cons cell @code{(@var{high} . @var{low})}, where
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615@var{low} are the lower 16 bits of the value and @var{high} are the
616high 16 bits.
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617@end defun
618
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619@defun encode-char char charset
620This function returns the code point assigned to the character
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621@var{char} in @var{charset}. If the result does not fit in a Lisp
622integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
623that fits the second argument of @code{decode-char} above. If
624@var{charset} doesn't have a codepoint for @var{char}, the value is
625@code{nil}.
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626@end defun
627
628 The following function comes in handy for applying a certain
629function to all or part of the characters in a charset:
630
631@defun map-charset-chars function charset &optional arg from to
632Call @var{function} for characters in @var{charset}. @var{function}
633is called with two arguments. The first one is a cons cell
634@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
635indicate a range of characters contained in charset. The second
636argument is the optional argument @var{arg}.
637
638By default, the range of codepoints passed to @var{function} includes
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639all the characters in @var{charset}, but optional arguments
640@var{from-code} and @var{to-code} limit that to the range of
641characters between these two codepoints of @var{charset}. If either
642of them is @code{nil}, it defaults to the first or last codepoint of
643@var{charset}, respectively.
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644@end defun
645
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646@node Scanning Charsets
647@section Scanning for Character Sets
648
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649 Sometimes it is useful to find out which character set a particular
650character belongs to. One use for this is in determining which coding
651systems (@pxref{Coding Systems}) are capable of representing all of
652the text in question; another is to determine the font(s) for
653displaying that text.
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654
655@defun charset-after &optional pos
031c41de 656This function returns the charset of highest priority containing the
97d8273f 657character at position @var{pos} in the current buffer. If @var{pos}
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658is omitted or @code{nil}, it defaults to the current value of point.
659If @var{pos} is out of range, the value is @code{nil}.
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660@end defun
661
662@defun find-charset-region beg end &optional translation
031c41de 663This function returns a list of the character sets of highest priority
8b80cdf5 664that contain characters in the current buffer between positions
031c41de 665@var{beg} and @var{end}.
b8d4c8d0 666
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667The optional argument @var{translation} specifies a translation table
668to use for scanning the text (@pxref{Translation of Characters}). If
669it is non-@code{nil}, then each character in the region is translated
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670through this table, and the value returned describes the translated
671characters instead of the characters actually in the buffer.
672@end defun
673
674@defun find-charset-string string &optional translation
97d8273f 675This function returns a list of character sets of highest priority
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676that contain characters in @var{string}. It is just like
677@code{find-charset-region}, except that it applies to the contents of
678@var{string} instead of part of the current buffer.
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679@end defun
680
681@node Translation of Characters
682@section Translation of Characters
683@cindex character translation tables
684@cindex translation tables
685
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686 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
687specifies a mapping of characters into characters. These tables are
688used in encoding and decoding, and for other purposes. Some coding
689systems specify their own particular translation tables; there are
690also default translation tables which apply to all other coding
691systems.
b8d4c8d0 692
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693 A translation table has two extra slots. The first is either
694@code{nil} or a translation table that performs the reverse
695translation; the second is the maximum number of characters to look up
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696for translating sequences of characters (see the description of
697@code{make-translation-table-from-alist} below).
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698
699@defun make-translation-table &rest translations
700This function returns a translation table based on the argument
701@var{translations}. Each element of @var{translations} should be a
702list of elements of the form @code{(@var{from} . @var{to})}; this says
703to translate the character @var{from} into @var{to}.
704
705The arguments and the forms in each argument are processed in order,
706and if a previous form already translates @var{to} to some other
707character, say @var{to-alt}, @var{from} is also translated to
708@var{to-alt}.
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709@end defun
710
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711 During decoding, the translation table's translations are applied to
712the characters that result from ordinary decoding. If a coding system
97d8273f 713has the property @code{:decode-translation-table}, that specifies the
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714translation table to use, or a list of translation tables to apply in
715sequence. (This is a property of the coding system, as returned by
716@code{coding-system-get}, not a property of the symbol that is the
717coding system's name. @xref{Coding System Basics,, Basic Concepts of
718Coding Systems}.) Finally, if
719@code{standard-translation-table-for-decode} is non-@code{nil}, the
720resulting characters are translated by that table.
721
722 During encoding, the translation table's translations are applied to
723the characters in the buffer, and the result of translation is
724actually encoded. If a coding system has property
725@code{:encode-translation-table}, that specifies the translation table
726to use, or a list of translation tables to apply in sequence. In
727addition, if the variable @code{standard-translation-table-for-encode}
728is non-@code{nil}, it specifies the translation table to use for
729translating the result.
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730
731@defvar standard-translation-table-for-decode
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732This is the default translation table for decoding. If a coding
733systems specifies its own translation tables, the table that is the
734value of this variable, if non-@code{nil}, is applied after them.
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735@end defvar
736
737@defvar standard-translation-table-for-encode
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738This is the default translation table for encoding. If a coding
739systems specifies its own translation tables, the table that is the
740value of this variable, if non-@code{nil}, is applied after them.
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741@end defvar
742
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743@defvar translation-table-for-input
744Self-inserting characters are translated through this translation
745table before they are inserted. Search commands also translate their
746input through this table, so they can compare more reliably with
747what's in the buffer.
748
749This variable automatically becomes buffer-local when set.
750@end defvar
751
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752@defun make-translation-table-from-vector vec
753This function returns a translation table made from @var{vec} that is
754an array of 256 elements to map byte values 0 through 255 to
755characters. Elements may be @code{nil} for untranslated bytes. The
756returned table has a translation table for reverse mapping in the
8b80cdf5 757first extra slot, and the value @code{1} in the second extra slot.
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758
759This function provides an easy way to make a private coding system
760that maps each byte to a specific character. You can specify the
761returned table and the reverse translation table using the properties
762@code{:decode-translation-table} and @code{:encode-translation-table}
763respectively in the @var{props} argument to
764@code{define-coding-system}.
765@end defun
766
767@defun make-translation-table-from-alist alist
768This function is similar to @code{make-translation-table} but returns
769a complex translation table rather than a simple one-to-one mapping.
770Each element of @var{alist} is of the form @code{(@var{from}
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771. @var{to})}, where @var{from} and @var{to} are either characters or
772vectors specifying a sequence of characters. If @var{from} is a
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773character, that character is translated to @var{to} (i.e.@: to a
774character or a character sequence). If @var{from} is a vector of
775characters, that sequence is translated to @var{to}. The returned
776table has a translation table for reverse mapping in the first extra
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777slot, and the maximum length of all the @var{from} character sequences
778in the second extra slot.
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779@end defun
780
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781@node Coding Systems
782@section Coding Systems
783
784@cindex coding system
785 When Emacs reads or writes a file, and when Emacs sends text to a
786subprocess or receives text from a subprocess, it normally performs
787character code conversion and end-of-line conversion as specified
788by a particular @dfn{coding system}.
789
790 How to define a coding system is an arcane matter, and is not
791documented here.
792
793@menu
794* Coding System Basics:: Basic concepts.
795* Encoding and I/O:: How file I/O functions handle coding systems.
796* Lisp and Coding Systems:: Functions to operate on coding system names.
797* User-Chosen Coding Systems:: Asking the user to choose a coding system.
798* Default Coding Systems:: Controlling the default choices.
799* Specifying Coding Systems:: Requesting a particular coding system
800 for a single file operation.
801* Explicit Encoding:: Encoding or decoding text without doing I/O.
802* Terminal I/O Encoding:: Use of encoding for terminal I/O.
803* MS-DOS File Types:: How DOS "text" and "binary" files
804 relate to coding systems.
805@end menu
806
807@node Coding System Basics
808@subsection Basic Concepts of Coding Systems
809
810@cindex character code conversion
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811 @dfn{Character code conversion} involves conversion between the
812internal representation of characters used inside Emacs and some other
813encoding. Emacs supports many different encodings, in that it can
814convert to and from them. For example, it can convert text to or from
815encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
816several variants of ISO 2022. In some cases, Emacs supports several
817alternative encodings for the same characters; for example, there are
818three coding systems for the Cyrillic (Russian) alphabet: ISO,
819Alternativnyj, and KOI8.
820
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821 Every coding system specifies a particular set of character code
822conversions, but the coding system @code{undecided} is special: it
823leaves the choice unspecified, to be chosen heuristically for each
824file, based on the file's data.
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825
826 In general, a coding system doesn't guarantee roundtrip identity:
827decoding a byte sequence using coding system, then encoding the
828resulting text in the same coding system, can produce a different byte
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829sequence. But some coding systems do guarantee that the byte sequence
830will be the same as what you originally decoded. Here are a few
831examples:
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832
833@quotation
80070260 834iso-8859-1, utf-8, big5, shift_jis, euc-jp
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835@end quotation
836
837 Encoding buffer text and then decoding the result can also fail to
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838reproduce the original text. For instance, if you encode a character
839with a coding system which does not support that character, the result
840is unpredictable, and thus decoding it using the same coding system
841may produce a different text. Currently, Emacs can't report errors
842that result from encoding unsupported characters.
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843
844@cindex EOL conversion
845@cindex end-of-line conversion
846@cindex line end conversion
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847 @dfn{End of line conversion} handles three different conventions
848used on various systems for representing end of line in files. The
849Unix convention, used on GNU and Unix systems, is to use the linefeed
850character (also called newline). The DOS convention, used on
851MS-Windows and MS-DOS systems, is to use a carriage-return and a
852linefeed at the end of a line. The Mac convention is to use just
853carriage-return.
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854
855@cindex base coding system
856@cindex variant coding system
857 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
858conversion unspecified, to be chosen based on the data. @dfn{Variant
859coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
860@code{latin-1-mac} specify the end-of-line conversion explicitly as
861well. Most base coding systems have three corresponding variants whose
862names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
863
02eccf6b 864@vindex raw-text@r{ coding system}
b8d4c8d0 865 The coding system @code{raw-text} is special in that it prevents
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866character code conversion, and causes the buffer visited with this
867coding system to be a unibyte buffer. For historical reasons, you can
868save both unibyte and multibyte text with this coding system. When
869you use @code{raw-text} to encode multibyte text, it does perform one
870character code conversion: it converts eight-bit characters to their
871single-byte external representation. @code{raw-text} does not specify
872the end-of-line conversion, allowing that to be determined as usual by
873the data, and has the usual three variants which specify the
874end-of-line conversion.
875
876@vindex no-conversion@r{ coding system}
877@vindex binary@r{ coding system}
878 @code{no-conversion} (and its alias @code{binary}) is equivalent to
879@code{raw-text-unix}: it specifies no conversion of either character
880codes or end-of-line.
b8d4c8d0 881
80070260 882@vindex emacs-internal@r{ coding system}
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883@vindex utf-8-emacs@r{ coding system}
884 The coding system @code{utf-8-emacs} specifies that the data is
885represented in the internal Emacs encoding (@pxref{Text
886Representations}). This is like @code{raw-text} in that no code
887conversion happens, but different in that the result is multibyte
888data. The name @code{emacs-internal} is an alias for
889@code{utf-8-emacs}.
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890
891@defun coding-system-get coding-system property
892This function returns the specified property of the coding system
893@var{coding-system}. Most coding system properties exist for internal
80070260 894purposes, but one that you might find useful is @code{:mime-charset}.
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895That property's value is the name used in MIME for the character coding
896which this coding system can read and write. Examples:
897
898@example
80070260 899(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 900 @result{} iso-8859-1
80070260 901(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 902 @result{} iso-2022-cn
80070260 903(coding-system-get 'cyrillic-koi8 :mime-charset)
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904 @result{} koi8-r
905@end example
906
80070260 907The value of the @code{:mime-charset} property is also defined
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908as an alias for the coding system.
909@end defun
910
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911@defun coding-system-aliases coding-system
912This function returns the list of aliases of @var{coding-system}.
913@end defun
914
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915@node Encoding and I/O
916@subsection Encoding and I/O
917
918 The principal purpose of coding systems is for use in reading and
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919writing files. The function @code{insert-file-contents} uses a coding
920system to decode the file data, and @code{write-region} uses one to
921encode the buffer contents.
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922
923 You can specify the coding system to use either explicitly
924(@pxref{Specifying Coding Systems}), or implicitly using a default
925mechanism (@pxref{Default Coding Systems}). But these methods may not
926completely specify what to do. For example, they may choose a coding
927system such as @code{undefined} which leaves the character code
928conversion to be determined from the data. In these cases, the I/O
929operation finishes the job of choosing a coding system. Very often
930you will want to find out afterwards which coding system was chosen.
931
932@defvar buffer-file-coding-system
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933This buffer-local variable records the coding system used for saving the
934buffer and for writing part of the buffer with @code{write-region}. If
935the text to be written cannot be safely encoded using the coding system
936specified by this variable, these operations select an alternative
937encoding by calling the function @code{select-safe-coding-system}
938(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
939requires to ask the user to specify a coding system,
940@code{buffer-file-coding-system} is updated to the newly selected coding
941system.
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942
943@code{buffer-file-coding-system} does @emph{not} affect sending text
944to a subprocess.
945@end defvar
946
947@defvar save-buffer-coding-system
948This variable specifies the coding system for saving the buffer (by
949overriding @code{buffer-file-coding-system}). Note that it is not used
950for @code{write-region}.
951
952When a command to save the buffer starts out to use
953@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
954and that coding system cannot handle
955the actual text in the buffer, the command asks the user to choose
956another coding system (by calling @code{select-safe-coding-system}).
957After that happens, the command also updates
958@code{buffer-file-coding-system} to represent the coding system that
959the user specified.
960@end defvar
961
962@defvar last-coding-system-used
963I/O operations for files and subprocesses set this variable to the
964coding system name that was used. The explicit encoding and decoding
965functions (@pxref{Explicit Encoding}) set it too.
966
967@strong{Warning:} Since receiving subprocess output sets this variable,
968it can change whenever Emacs waits; therefore, you should copy the
969value shortly after the function call that stores the value you are
970interested in.
971@end defvar
972
973 The variable @code{selection-coding-system} specifies how to encode
974selections for the window system. @xref{Window System Selections}.
975
976@defvar file-name-coding-system
977The variable @code{file-name-coding-system} specifies the coding
978system to use for encoding file names. Emacs encodes file names using
979that coding system for all file operations. If
980@code{file-name-coding-system} is @code{nil}, Emacs uses a default
981coding system determined by the selected language environment. In the
982default language environment, any non-@acronym{ASCII} characters in
983file names are not encoded specially; they appear in the file system
984using the internal Emacs representation.
985@end defvar
986
987 @strong{Warning:} if you change @code{file-name-coding-system} (or
988the language environment) in the middle of an Emacs session, problems
989can result if you have already visited files whose names were encoded
990using the earlier coding system and are handled differently under the
991new coding system. If you try to save one of these buffers under the
992visited file name, saving may use the wrong file name, or it may get
993an error. If such a problem happens, use @kbd{C-x C-w} to specify a
994new file name for that buffer.
995
996@node Lisp and Coding Systems
997@subsection Coding Systems in Lisp
998
999 Here are the Lisp facilities for working with coding systems:
1000
0e90e7be 1001@cindex list all coding systems
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1002@defun coding-system-list &optional base-only
1003This function returns a list of all coding system names (symbols). If
1004@var{base-only} is non-@code{nil}, the value includes only the
1005base coding systems. Otherwise, it includes alias and variant coding
1006systems as well.
1007@end defun
1008
1009@defun coding-system-p object
1010This function returns @code{t} if @var{object} is a coding system
1011name or @code{nil}.
1012@end defun
1013
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1014@cindex validity of coding system
1015@cindex coding system, validity check
b8d4c8d0 1016@defun check-coding-system coding-system
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1017This function checks the validity of @var{coding-system}. If that is
1018valid, it returns @var{coding-system}. If @var{coding-system} is
1019@code{nil}, the function return @code{nil}. For any other values, it
1020signals an error whose @code{error-symbol} is @code{coding-system-error}
1021(@pxref{Signaling Errors, signal}).
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1022@end defun
1023
0e90e7be 1024@cindex eol type of coding system
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1025@defun coding-system-eol-type coding-system
1026This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1027conversion used by @var{coding-system}. If @var{coding-system}
1028specifies a certain eol conversion, the return value is an integer 0,
10291, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1030respectively. If @var{coding-system} doesn't specify eol conversion
1031explicitly, the return value is a vector of coding systems, each one
1032with one of the possible eol conversion types, like this:
1033
1034@lisp
1035(coding-system-eol-type 'latin-1)
1036 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1037@end lisp
1038
1039@noindent
1040If this function returns a vector, Emacs will decide, as part of the
1041text encoding or decoding process, what eol conversion to use. For
1042decoding, the end-of-line format of the text is auto-detected, and the
1043eol conversion is set to match it (e.g., DOS-style CRLF format will
1044imply @code{dos} eol conversion). For encoding, the eol conversion is
1045taken from the appropriate default coding system (e.g.,
4e3b4528 1046default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1047@code{buffer-file-coding-system}), or from the default eol conversion
1048appropriate for the underlying platform.
1049@end defun
1050
0e90e7be 1051@cindex eol conversion of coding system
b8d4c8d0
GM
1052@defun coding-system-change-eol-conversion coding-system eol-type
1053This function returns a coding system which is like @var{coding-system}
1054except for its eol conversion, which is specified by @code{eol-type}.
1055@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1056@code{nil}. If it is @code{nil}, the returned coding system determines
1057the end-of-line conversion from the data.
1058
1059@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1060@code{dos} and @code{mac}, respectively.
1061@end defun
1062
0e90e7be 1063@cindex text conversion of coding system
b8d4c8d0
GM
1064@defun coding-system-change-text-conversion eol-coding text-coding
1065This function returns a coding system which uses the end-of-line
1066conversion of @var{eol-coding}, and the text conversion of
1067@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1068@code{undecided}, or one of its variants according to @var{eol-coding}.
1069@end defun
1070
0e90e7be
EZ
1071@cindex safely encode region
1072@cindex coding systems for encoding region
b8d4c8d0
GM
1073@defun find-coding-systems-region from to
1074This function returns a list of coding systems that could be used to
1075encode a text between @var{from} and @var{to}. All coding systems in
1076the list can safely encode any multibyte characters in that portion of
1077the text.
1078
1079If the text contains no multibyte characters, the function returns the
1080list @code{(undecided)}.
1081@end defun
1082
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EZ
1083@cindex safely encode a string
1084@cindex coding systems for encoding a string
b8d4c8d0
GM
1085@defun find-coding-systems-string string
1086This function returns a list of coding systems that could be used to
1087encode the text of @var{string}. All coding systems in the list can
1088safely encode any multibyte characters in @var{string}. If the text
1089contains no multibyte characters, this returns the list
1090@code{(undecided)}.
1091@end defun
1092
0e90e7be
EZ
1093@cindex charset, coding systems to encode
1094@cindex safely encode characters in a charset
b8d4c8d0
GM
1095@defun find-coding-systems-for-charsets charsets
1096This function returns a list of coding systems that could be used to
1097encode all the character sets in the list @var{charsets}.
1098@end defun
1099
91211f07
EZ
1100@defun check-coding-systems-region start end coding-system-list
1101This function checks whether coding systems in the list
1102@code{coding-system-list} can encode all the characters in the region
1103between @var{start} and @var{end}. If all of the coding systems in
1104the list can encode the specified text, the function returns
1105@code{nil}. If some coding systems cannot encode some of the
1106characters, the value is an alist, each element of which has the form
1107@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1108that @var{coding-system1} cannot encode characters at buffer positions
1109@var{pos1}, @var{pos2}, @enddots{}.
1110
1111@var{start} may be a string, in which case @var{end} is ignored and
1112the returned value references string indices instead of buffer
1113positions.
1114@end defun
1115
b8d4c8d0
GM
1116@defun detect-coding-region start end &optional highest
1117This function chooses a plausible coding system for decoding the text
80070260
EZ
1118from @var{start} to @var{end}. This text should be a byte sequence,
1119i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1120eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1121
1122Normally this function returns a list of coding systems that could
1123handle decoding the text that was scanned. They are listed in order of
1124decreasing priority. But if @var{highest} is non-@code{nil}, then the
1125return value is just one coding system, the one that is highest in
1126priority.
1127
1128If the region contains only @acronym{ASCII} characters except for such
1129ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1130@code{undecided} or @code{(undecided)}, or a variant specifying
1131end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1132
1133If the region contains null bytes, the value is @code{no-conversion},
1134even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1135@end defun
1136
1137@defun detect-coding-string string &optional highest
1138This function is like @code{detect-coding-region} except that it
1139operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1140@end defun
1141
0e90e7be 1142@cindex null bytes, and decoding text
0b4faef3
EZ
1143@defvar inhibit-null-byte-detection
1144If this variable has a non-@code{nil} value, null bytes are ignored
1145when detecting the encoding of a region or a string. This allows to
1146correctly detect the encoding of text that contains null bytes, such
1147as Info files with Index nodes.
1148@end defvar
1149
1150@defvar inhibit-iso-escape-detection
1151If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1152are ignored when detecting the encoding of a region or a string. The
1153result is that no text is ever detected as encoded in some ISO-2022
1154encoding, and all escape sequences become visible in a buffer.
1155@strong{Warning:} @emph{Use this variable with extreme caution,
1156because many files in the Emacs distribution use ISO-2022 encoding.}
1157@end defvar
1158
0e90e7be 1159@cindex charsets supported by a coding system
91211f07
EZ
1160@defun coding-system-charset-list coding-system
1161This function returns the list of character sets (@pxref{Character
1162Sets}) supported by @var{coding-system}. Some coding systems that
1163support too many character sets to list them all yield special values:
1164@itemize @bullet
1165@item
1166If @var{coding-system} supports all the ISO-2022 charsets, the value
1167is @code{iso-2022}.
1168@item
1169If @var{coding-system} supports all Emacs characters, the value is
1170@code{(emacs)}.
1171@item
1172If @var{coding-system} supports all emacs-mule characters, the value
1173is @code{emacs-mule}.
1174@item
1175If @var{coding-system} supports all Unicode characters, the value is
1176@code{(unicode)}.
1177@end itemize
b8d4c8d0
GM
1178@end defun
1179
1180 @xref{Coding systems for a subprocess,, Process Information}, in
1181particular the description of the functions
1182@code{process-coding-system} and @code{set-process-coding-system}, for
1183how to examine or set the coding systems used for I/O to a subprocess.
1184
1185@node User-Chosen Coding Systems
1186@subsection User-Chosen Coding Systems
1187
1188@cindex select safe coding system
1189@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1190This function selects a coding system for encoding specified text,
1191asking the user to choose if necessary. Normally the specified text
1192is the text in the current buffer between @var{from} and @var{to}. If
1193@var{from} is a string, the string specifies the text to encode, and
1194@var{to} is ignored.
1195
77730170
EZ
1196If the specified text includes raw bytes (@pxref{Text
1197Representations}), @code{select-safe-coding-system} suggests
1198@code{raw-text} for its encoding.
1199
b8d4c8d0
GM
1200If @var{default-coding-system} is non-@code{nil}, that is the first
1201coding system to try; if that can handle the text,
1202@code{select-safe-coding-system} returns that coding system. It can
1203also be a list of coding systems; then the function tries each of them
1204one by one. After trying all of them, it next tries the current
1205buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1206@code{undecided}), then the default value of
1207@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1208preferred coding system, which the user can set using the command
1209@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1210Coding Systems, emacs, The GNU Emacs Manual}).
1211
1212If one of those coding systems can safely encode all the specified
1213text, @code{select-safe-coding-system} chooses it and returns it.
1214Otherwise, it asks the user to choose from a list of coding systems
1215which can encode all the text, and returns the user's choice.
1216
1217@var{default-coding-system} can also be a list whose first element is
1218t and whose other elements are coding systems. Then, if no coding
1219system in the list can handle the text, @code{select-safe-coding-system}
1220queries the user immediately, without trying any of the three
1221alternatives described above.
1222
1223The optional argument @var{accept-default-p}, if non-@code{nil},
1224should be a function to determine whether a coding system selected
1225without user interaction is acceptable. @code{select-safe-coding-system}
1226calls this function with one argument, the base coding system of the
1227selected coding system. If @var{accept-default-p} returns @code{nil},
1228@code{select-safe-coding-system} rejects the silently selected coding
1229system, and asks the user to select a coding system from a list of
1230possible candidates.
1231
1232@vindex select-safe-coding-system-accept-default-p
1233If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1234non-@code{nil}, it should be a function taking a single argument.
1235It is used in place of @var{accept-default-p}, overriding any
1236value supplied for this argument.
b8d4c8d0
GM
1237
1238As a final step, before returning the chosen coding system,
1239@code{select-safe-coding-system} checks whether that coding system is
1240consistent with what would be selected if the contents of the region
1241were read from a file. (If not, this could lead to data corruption in
1242a file subsequently re-visited and edited.) Normally,
1243@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1244file for this purpose, but if @var{file} is non-@code{nil}, it uses
1245that file instead (this can be relevant for @code{write-region} and
1246similar functions). If it detects an apparent inconsistency,
1247@code{select-safe-coding-system} queries the user before selecting the
1248coding system.
1249@end defun
1250
1251 Here are two functions you can use to let the user specify a coding
1252system, with completion. @xref{Completion}.
1253
1254@defun read-coding-system prompt &optional default
1255This function reads a coding system using the minibuffer, prompting with
1256string @var{prompt}, and returns the coding system name as a symbol. If
1257the user enters null input, @var{default} specifies which coding system
1258to return. It should be a symbol or a string.
1259@end defun
1260
1261@defun read-non-nil-coding-system prompt
1262This function reads a coding system using the minibuffer, prompting with
1263string @var{prompt}, and returns the coding system name as a symbol. If
1264the user tries to enter null input, it asks the user to try again.
1265@xref{Coding Systems}.
1266@end defun
1267
1268@node Default Coding Systems
1269@subsection Default Coding Systems
0e90e7be
EZ
1270@cindex default coding system
1271@cindex coding system, automatically determined
b8d4c8d0
GM
1272
1273 This section describes variables that specify the default coding
1274system for certain files or when running certain subprograms, and the
1275function that I/O operations use to access them.
1276
1277 The idea of these variables is that you set them once and for all to the
1278defaults you want, and then do not change them again. To specify a
1279particular coding system for a particular operation in a Lisp program,
1280don't change these variables; instead, override them using
1281@code{coding-system-for-read} and @code{coding-system-for-write}
1282(@pxref{Specifying Coding Systems}).
1283
0e90e7be 1284@cindex file contents, and default coding system
01f17ae2 1285@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1286This variable is an alist of text patterns and corresponding coding
1287systems. Each element has the form @code{(@var{regexp}
1288. @var{coding-system})}; a file whose first few kilobytes match
1289@var{regexp} is decoded with @var{coding-system} when its contents are
1290read into a buffer. The settings in this alist take priority over
1291@code{coding:} tags in the files and the contents of
1292@code{file-coding-system-alist} (see below). The default value is set
1293so that Emacs automatically recognizes mail files in Babyl format and
1294reads them with no code conversions.
01f17ae2 1295@end defopt
b8d4c8d0 1296
0e90e7be 1297@cindex file name, and default coding system
01f17ae2 1298@defopt file-coding-system-alist
b8d4c8d0
GM
1299This variable is an alist that specifies the coding systems to use for
1300reading and writing particular files. Each element has the form
1301@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1302expression that matches certain file names. The element applies to file
1303names that match @var{pattern}.
1304
1305The @sc{cdr} of the element, @var{coding}, should be either a coding
1306system, a cons cell containing two coding systems, or a function name (a
1307symbol with a function definition). If @var{coding} is a coding system,
1308that coding system is used for both reading the file and writing it. If
1309@var{coding} is a cons cell containing two coding systems, its @sc{car}
1310specifies the coding system for decoding, and its @sc{cdr} specifies the
1311coding system for encoding.
1312
1313If @var{coding} is a function name, the function should take one
1314argument, a list of all arguments passed to
1315@code{find-operation-coding-system}. It must return a coding system
1316or a cons cell containing two coding systems. This value has the same
1317meaning as described above.
1318
1319If @var{coding} (or what returned by the above function) is
1320@code{undecided}, the normal code-detection is performed.
01f17ae2 1321@end defopt
b8d4c8d0 1322
01f17ae2 1323@defopt auto-coding-alist
0e90e7be
EZ
1324This variable is an alist that specifies the coding systems to use for
1325reading and writing particular files. Its form is like that of
1326@code{file-coding-system-alist}, but, unlike the latter, this variable
1327takes priority over any @code{coding:} tags in the file.
01f17ae2 1328@end defopt
0e90e7be
EZ
1329
1330@cindex program name, and default coding system
b8d4c8d0
GM
1331@defvar process-coding-system-alist
1332This variable is an alist specifying which coding systems to use for a
1333subprocess, depending on which program is running in the subprocess. It
1334works like @code{file-coding-system-alist}, except that @var{pattern} is
1335matched against the program name used to start the subprocess. The coding
1336system or systems specified in this alist are used to initialize the
1337coding systems used for I/O to the subprocess, but you can specify
1338other coding systems later using @code{set-process-coding-system}.
1339@end defvar
1340
1341 @strong{Warning:} Coding systems such as @code{undecided}, which
1342determine the coding system from the data, do not work entirely reliably
1343with asynchronous subprocess output. This is because Emacs handles
1344asynchronous subprocess output in batches, as it arrives. If the coding
1345system leaves the character code conversion unspecified, or leaves the
1346end-of-line conversion unspecified, Emacs must try to detect the proper
1347conversion from one batch at a time, and this does not always work.
1348
1349 Therefore, with an asynchronous subprocess, if at all possible, use a
1350coding system which determines both the character code conversion and
1351the end of line conversion---that is, one like @code{latin-1-unix},
1352rather than @code{undecided} or @code{latin-1}.
1353
0e90e7be
EZ
1354@cindex port number, and default coding system
1355@cindex network service name, and default coding system
b8d4c8d0
GM
1356@defvar network-coding-system-alist
1357This variable is an alist that specifies the coding system to use for
1358network streams. It works much like @code{file-coding-system-alist},
1359with the difference that the @var{pattern} in an element may be either a
1360port number or a regular expression. If it is a regular expression, it
1361is matched against the network service name used to open the network
1362stream.
1363@end defvar
1364
1365@defvar default-process-coding-system
1366This variable specifies the coding systems to use for subprocess (and
1367network stream) input and output, when nothing else specifies what to
1368do.
1369
1370The value should be a cons cell of the form @code{(@var{input-coding}
1371. @var{output-coding})}. Here @var{input-coding} applies to input from
1372the subprocess, and @var{output-coding} applies to output to it.
1373@end defvar
1374
0e90e7be 1375@cindex default coding system, functions to determine
01f17ae2 1376@defopt auto-coding-functions
b8d4c8d0
GM
1377This variable holds a list of functions that try to determine a
1378coding system for a file based on its undecoded contents.
1379
1380Each function in this list should be written to look at text in the
1381current buffer, but should not modify it in any way. The buffer will
1382contain undecoded text of parts of the file. Each function should
1383take one argument, @var{size}, which tells it how many characters to
1384look at, starting from point. If the function succeeds in determining
1385a coding system for the file, it should return that coding system.
1386Otherwise, it should return @code{nil}.
1387
1388If a file has a @samp{coding:} tag, that takes precedence, so these
1389functions won't be called.
01f17ae2 1390@end defopt
b8d4c8d0 1391
0e90e7be
EZ
1392@defun find-auto-coding filename size
1393This function tries to determine a suitable coding system for
1394@var{filename}. It examines the buffer visiting the named file, using
1395the variables documented above in sequence, until it finds a match for
1396one of the rules specified by these variables. It then returns a cons
1397cell of the form @code{(@var{coding} . @var{source})}, where
1398@var{coding} is the coding system to use and @var{source} is a symbol,
1399one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1400@code{:coding}, or @code{auto-coding-functions}, indicating which one
1401supplied the matching rule. The value @code{:coding} means the coding
1402system was specified by the @code{coding:} tag in the file
1403(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1404The order of looking for a matching rule is @code{auto-coding-alist}
1405first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1406tag, and lastly @code{auto-coding-functions}. If no matching rule was
1407found, the function returns @code{nil}.
1408
1409The second argument @var{size} is the size of text, in characters,
1410following point. The function examines text only within @var{size}
1411characters after point. Normally, the buffer should be positioned at
1412the beginning when this function is called, because one of the places
1413for the @code{coding:} tag is the first one or two lines of the file;
1414in that case, @var{size} should be the size of the buffer.
1415@end defun
1416
1417@defun set-auto-coding filename size
1418This function returns a suitable coding system for file
1419@var{filename}. It uses @code{find-auto-coding} to find the coding
1420system. If no coding system could be determined, the function returns
1421@code{nil}. The meaning of the argument @var{size} is like in
1422@code{find-auto-coding}.
1423@end defun
1424
b8d4c8d0
GM
1425@defun find-operation-coding-system operation &rest arguments
1426This function returns the coding system to use (by default) for
1427performing @var{operation} with @var{arguments}. The value has this
1428form:
1429
1430@example
1431(@var{decoding-system} . @var{encoding-system})
1432@end example
1433
1434The first element, @var{decoding-system}, is the coding system to use
1435for decoding (in case @var{operation} does decoding), and
1436@var{encoding-system} is the coding system for encoding (in case
1437@var{operation} does encoding).
1438
1439The argument @var{operation} is a symbol, one of @code{write-region},
1440@code{start-process}, @code{call-process}, @code{call-process-region},
1441@code{insert-file-contents}, or @code{open-network-stream}. These are
1442the names of the Emacs I/O primitives that can do character code and
1443eol conversion.
1444
1445The remaining arguments should be the same arguments that might be given
1446to the corresponding I/O primitive. Depending on the primitive, one
1447of those arguments is selected as the @dfn{target}. For example, if
1448@var{operation} does file I/O, whichever argument specifies the file
1449name is the target. For subprocess primitives, the process name is the
1450target. For @code{open-network-stream}, the target is the service name
1451or port number.
1452
1453Depending on @var{operation}, this function looks up the target in
1454@code{file-coding-system-alist}, @code{process-coding-system-alist},
1455or @code{network-coding-system-alist}. If the target is found in the
1456alist, @code{find-operation-coding-system} returns its association in
1457the alist; otherwise it returns @code{nil}.
1458
1459If @var{operation} is @code{insert-file-contents}, the argument
1460corresponding to the target may be a cons cell of the form
1461@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1462is a file name to look up in @code{file-coding-system-alist}, and
1463@var{buffer} is a buffer that contains the file's contents (not yet
1464decoded). If @code{file-coding-system-alist} specifies a function to
1465call for this file, and that function needs to examine the file's
1466contents (as it usually does), it should examine the contents of
1467@var{buffer} instead of reading the file.
1468@end defun
1469
1470@node Specifying Coding Systems
1471@subsection Specifying a Coding System for One Operation
1472
1473 You can specify the coding system for a specific operation by binding
1474the variables @code{coding-system-for-read} and/or
1475@code{coding-system-for-write}.
1476
1477@defvar coding-system-for-read
1478If this variable is non-@code{nil}, it specifies the coding system to
1479use for reading a file, or for input from a synchronous subprocess.
1480
1481It also applies to any asynchronous subprocess or network stream, but in
1482a different way: the value of @code{coding-system-for-read} when you
1483start the subprocess or open the network stream specifies the input
1484decoding method for that subprocess or network stream. It remains in
1485use for that subprocess or network stream unless and until overridden.
1486
1487The right way to use this variable is to bind it with @code{let} for a
1488specific I/O operation. Its global value is normally @code{nil}, and
1489you should not globally set it to any other value. Here is an example
1490of the right way to use the variable:
1491
1492@example
1493;; @r{Read the file with no character code conversion.}
1494;; @r{Assume @acronym{crlf} represents end-of-line.}
1495(let ((coding-system-for-read 'emacs-mule-dos))
1496 (insert-file-contents filename))
1497@end example
1498
1499When its value is non-@code{nil}, this variable takes precedence over
1500all other methods of specifying a coding system to use for input,
1501including @code{file-coding-system-alist},
1502@code{process-coding-system-alist} and
1503@code{network-coding-system-alist}.
1504@end defvar
1505
1506@defvar coding-system-for-write
1507This works much like @code{coding-system-for-read}, except that it
1508applies to output rather than input. It affects writing to files,
1509as well as sending output to subprocesses and net connections.
1510
1511When a single operation does both input and output, as do
1512@code{call-process-region} and @code{start-process}, both
1513@code{coding-system-for-read} and @code{coding-system-for-write}
1514affect it.
1515@end defvar
1516
01f17ae2 1517@defopt inhibit-eol-conversion
b8d4c8d0
GM
1518When this variable is non-@code{nil}, no end-of-line conversion is done,
1519no matter which coding system is specified. This applies to all the
1520Emacs I/O and subprocess primitives, and to the explicit encoding and
1521decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1522@end defopt
b8d4c8d0 1523
91211f07
EZ
1524@cindex priority order of coding systems
1525@cindex coding systems, priority
1526 Sometimes, you need to prefer several coding systems for some
1527operation, rather than fix a single one. Emacs lets you specify a
1528priority order for using coding systems. This ordering affects the
1529sorting of lists of coding sysems returned by functions such as
1530@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1531
1532@defun coding-system-priority-list &optional highestp
1533This function returns the list of coding systems in the order of their
1534current priorities. Optional argument @var{highestp}, if
1535non-@code{nil}, means return only the highest priority coding system.
1536@end defun
1537
1538@defun set-coding-system-priority &rest coding-systems
1539This function puts @var{coding-systems} at the beginning of the
1540priority list for coding systems, thus making their priority higher
1541than all the rest.
1542@end defun
1543
1544@defmac with-coding-priority coding-systems &rest body@dots{}
1545This macro execute @var{body}, like @code{progn} does
1546(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1547the priority list for coding systems. @var{coding-systems} should be
1548a list of coding systems to prefer during execution of @var{body}.
1549@end defmac
1550
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GM
1551@node Explicit Encoding
1552@subsection Explicit Encoding and Decoding
1553@cindex encoding in coding systems
1554@cindex decoding in coding systems
1555
1556 All the operations that transfer text in and out of Emacs have the
1557ability to use a coding system to encode or decode the text.
1558You can also explicitly encode and decode text using the functions
1559in this section.
1560
1561 The result of encoding, and the input to decoding, are not ordinary
1562text. They logically consist of a series of byte values; that is, a
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EZ
1563series of @acronym{ASCII} and eight-bit characters. In unibyte
1564buffers and strings, these characters have codes in the range 0
1565through 255. In a multibyte buffer or string, eight-bit characters
1566have character codes higher than 255 (@pxref{Text Representations}),
1567but Emacs transparently converts them to their single-byte values when
1568you encode or decode such text.
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GM
1569
1570 The usual way to read a file into a buffer as a sequence of bytes, so
1571you can decode the contents explicitly, is with
1572@code{insert-file-contents-literally} (@pxref{Reading from Files});
1573alternatively, specify a non-@code{nil} @var{rawfile} argument when
1574visiting a file with @code{find-file-noselect}. These methods result in
1575a unibyte buffer.
1576
1577 The usual way to use the byte sequence that results from explicitly
1578encoding text is to copy it to a file or process---for example, to write
1579it with @code{write-region} (@pxref{Writing to Files}), and suppress
1580encoding by binding @code{coding-system-for-write} to
1581@code{no-conversion}.
1582
1583 Here are the functions to perform explicit encoding or decoding. The
1584encoding functions produce sequences of bytes; the decoding functions
1585are meant to operate on sequences of bytes. All of these functions
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EZ
1586discard text properties. They also set @code{last-coding-system-used}
1587to the precise coding system they used.
b8d4c8d0 1588
80070260 1589@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1590This command encodes the text from @var{start} to @var{end} according
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EZ
1591to coding system @var{coding-system}. Normally, the encoded text
1592replaces the original text in the buffer, but the optional argument
1593@var{destination} can change that. If @var{destination} is a buffer,
1594the encoded text is inserted in that buffer after point (point does
1595not move); if it is @code{t}, the command returns the encoded text as
1596a unibyte string without inserting it.
1597
1598If encoded text is inserted in some buffer, this command returns the
1599length of the encoded text.
1600
1601The result of encoding is logically a sequence of bytes, but the
1602buffer remains multibyte if it was multibyte before, and any 8-bit
1603bytes are converted to their multibyte representation (@pxref{Text
1604Representations}).
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EZ
1605
1606@cindex @code{undecided} coding-system, when encoding
1607Do @emph{not} use @code{undecided} for @var{coding-system} when
1608encoding text, since that may lead to unexpected results. Instead,
1609use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1610Systems, select-safe-coding-system}) to suggest a suitable encoding,
1611if there's no obvious pertinent value for @var{coding-system}.
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GM
1612@end deffn
1613
80070260 1614@defun encode-coding-string string coding-system &optional nocopy buffer
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GM
1615This function encodes the text in @var{string} according to coding
1616system @var{coding-system}. It returns a new string containing the
1617encoded text, except when @var{nocopy} is non-@code{nil}, in which
1618case the function may return @var{string} itself if the encoding
1619operation is trivial. The result of encoding is a unibyte string.
1620@end defun
1621
106e6894 1622@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1623This command decodes the text from @var{start} to @var{end} according
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1624to coding system @var{coding-system}. To make explicit decoding
1625useful, the text before decoding ought to be a sequence of byte
1626values, but both multibyte and unibyte buffers are acceptable (in the
1627multibyte case, the raw byte values should be represented as eight-bit
1628characters). Normally, the decoded text replaces the original text in
1629the buffer, but the optional argument @var{destination} can change
1630that. If @var{destination} is a buffer, the decoded text is inserted
1631in that buffer after point (point does not move); if it is @code{t},
1632the command returns the decoded text as a multibyte string without
1633inserting it.
1634
1635If decoded text is inserted in some buffer, this command returns the
1636length of the decoded text.
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EZ
1637
1638This command puts a @code{charset} text property on the decoded text.
1639The value of the property states the character set used to decode the
1640original text.
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GM
1641@end deffn
1642
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1643@defun decode-coding-string string coding-system &optional nocopy buffer
1644This function decodes the text in @var{string} according to
1645@var{coding-system}. It returns a new string containing the decoded
1646text, except when @var{nocopy} is non-@code{nil}, in which case the
1647function may return @var{string} itself if the decoding operation is
1648trivial. To make explicit decoding useful, the contents of
1649@var{string} ought to be a unibyte string with a sequence of byte
1650values, but a multibyte string is also acceptable (assuming it
1651contains 8-bit bytes in their multibyte form).
1652
1653If optional argument @var{buffer} specifies a buffer, the decoded text
1654is inserted in that buffer after point (point does not move). In this
1655case, the return value is the length of the decoded text.
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EZ
1656
1657@cindex @code{charset}, text property
1658This function puts a @code{charset} text property on the decoded text.
1659The value of the property states the character set used to decode the
1660original text:
1661
1662@example
1663@group
1664(decode-coding-string "Gr\374ss Gott" 'latin-1)
1665 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1666@end group
1667@end example
b8d4c8d0
GM
1668@end defun
1669
1670@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1671This function decodes the text from @var{from} to @var{to} as if
1672it were being read from file @var{filename} using @code{insert-file-contents}
1673using the rest of the arguments provided.
1674
1675The normal way to use this function is after reading text from a file
1676without decoding, if you decide you would rather have decoded it.
1677Instead of deleting the text and reading it again, this time with
1678decoding, you can call this function.
1679@end defun
1680
1681@node Terminal I/O Encoding
1682@subsection Terminal I/O Encoding
1683
1684 Emacs can decode keyboard input using a coding system, and encode
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EZ
1685terminal output. This is useful for terminals that transmit or
1686display text using a particular encoding such as Latin-1. Emacs does
1687not set @code{last-coding-system-used} for encoding or decoding of
1688terminal I/O.
b8d4c8d0 1689
3f1d322f 1690@defun keyboard-coding-system &optional terminal
b8d4c8d0 1691This function returns the coding system that is in use for decoding
3f1d322f
EZ
1692keyboard input from @var{terminal}---or @code{nil} if no coding system
1693is to be used for that terminal. If @var{terminal} is omitted or
1694@code{nil}, it means the selected frame's terminal. @xref{Multiple
1695Terminals}.
b8d4c8d0
GM
1696@end defun
1697
3f1d322f
EZ
1698@deffn Command set-keyboard-coding-system coding-system &optional terminal
1699This command specifies @var{coding-system} as the coding system to use
1700for decoding keyboard input from @var{terminal}. If
1701@var{coding-system} is @code{nil}, that means do not decode keyboard
1702input. If @var{terminal} is a frame, it means that frame's terminal;
1703if it is @code{nil}, that means the currently selected frame's
1704terminal. @xref{Multiple Terminals}.
b8d4c8d0
GM
1705@end deffn
1706
106e6894 1707@defun terminal-coding-system &optional terminal
b8d4c8d0 1708This function returns the coding system that is in use for encoding
106e6894
CY
1709terminal output from @var{terminal}---or @code{nil} if the output is
1710not encoded. If @var{terminal} is a frame, it means that frame's
1711terminal; if it is @code{nil}, that means the currently selected
1712frame's terminal.
b8d4c8d0
GM
1713@end defun
1714
106e6894 1715@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1716This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1717for encoding terminal output from @var{terminal}. If
1718@var{coding-system} is @code{nil}, terminal output is not encoded. If
1719@var{terminal} is a frame, it means that frame's terminal; if it is
1720@code{nil}, that means the currently selected frame's terminal.
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GM
1721@end deffn
1722
1723@node MS-DOS File Types
1724@subsection MS-DOS File Types
1725@cindex DOS file types
1726@cindex MS-DOS file types
1727@cindex Windows file types
1728@cindex file types on MS-DOS and Windows
1729@cindex text files and binary files
1730@cindex binary files and text files
1731
1732 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1733end-of-line conversion for a file by looking at the file's name. This
1734feature classifies files as @dfn{text files} and @dfn{binary files}. By
1735``binary file'' we mean a file of literal byte values that are not
1736necessarily meant to be characters; Emacs does no end-of-line conversion
1737and no character code conversion for them. On the other hand, the bytes
1738in a text file are intended to represent characters; when you create a
1739new file whose name implies that it is a text file, Emacs uses DOS
1740end-of-line conversion.
1741
1742@defvar buffer-file-type
1743This variable, automatically buffer-local in each buffer, records the
1744file type of the buffer's visited file. When a buffer does not specify
1745a coding system with @code{buffer-file-coding-system}, this variable is
1746used to determine which coding system to use when writing the contents
1747of the buffer. It should be @code{nil} for text, @code{t} for binary.
1748If it is @code{t}, the coding system is @code{no-conversion}.
1749Otherwise, @code{undecided-dos} is used.
1750
1751Normally this variable is set by visiting a file; it is set to
1752@code{nil} if the file was visited without any actual conversion.
4e3b4528
SM
1753
1754Its default value is used to decide how to handle files for which
1755@code{file-name-buffer-file-type-alist} says nothing about the type:
1756If the default value is non-@code{nil}, then these files are treated as
1757binary: the coding system @code{no-conversion} is used. Otherwise,
1758nothing special is done for them---the coding system is deduced solely
1759from the file contents, in the usual Emacs fashion.
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GM
1760@end defvar
1761
1762@defopt file-name-buffer-file-type-alist
1763This variable holds an alist for recognizing text and binary files.
1764Each element has the form (@var{regexp} . @var{type}), where
1765@var{regexp} is matched against the file name, and @var{type} may be
1766@code{nil} for text, @code{t} for binary, or a function to call to
1767compute which. If it is a function, then it is called with a single
1768argument (the file name) and should return @code{t} or @code{nil}.
1769
1770When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1771which coding system to use when reading a file. For a text file,
1772@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1773is used.
1774
1775If no element in this alist matches a given file name, then
4e3b4528 1776the default value of @code{buffer-file-type} says how to treat the file.
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GM
1777@end defopt
1778
1779@node Input Methods
1780@section Input Methods
1781@cindex input methods
1782
1783 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1784characters from the keyboard. Unlike coding systems, which translate
1785non-@acronym{ASCII} characters to and from encodings meant to be read by
1786programs, input methods provide human-friendly commands. (@xref{Input
1787Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1788use input methods to enter text.) How to define input methods is not
1789yet documented in this manual, but here we describe how to use them.
1790
1791 Each input method has a name, which is currently a string;
1792in the future, symbols may also be usable as input method names.
1793
1794@defvar current-input-method
1795This variable holds the name of the input method now active in the
1796current buffer. (It automatically becomes local in each buffer when set
1797in any fashion.) It is @code{nil} if no input method is active in the
1798buffer now.
1799@end defvar
1800
1801@defopt default-input-method
1802This variable holds the default input method for commands that choose an
1803input method. Unlike @code{current-input-method}, this variable is
1804normally global.
1805@end defopt
1806
1807@deffn Command set-input-method input-method
1808This command activates input method @var{input-method} for the current
1809buffer. It also sets @code{default-input-method} to @var{input-method}.
1810If @var{input-method} is @code{nil}, this command deactivates any input
1811method for the current buffer.
1812@end deffn
1813
1814@defun read-input-method-name prompt &optional default inhibit-null
1815This function reads an input method name with the minibuffer, prompting
1816with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1817by default, if the user enters empty input. However, if
1818@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1819
1820The returned value is a string.
1821@end defun
1822
1823@defvar input-method-alist
1824This variable defines all the supported input methods.
1825Each element defines one input method, and should have the form:
1826
1827@example
1828(@var{input-method} @var{language-env} @var{activate-func}
1829 @var{title} @var{description} @var{args}...)
1830@end example
1831
1832Here @var{input-method} is the input method name, a string;
1833@var{language-env} is another string, the name of the language
1834environment this input method is recommended for. (That serves only for
1835documentation purposes.)
1836
1837@var{activate-func} is a function to call to activate this method. The
1838@var{args}, if any, are passed as arguments to @var{activate-func}. All
1839told, the arguments to @var{activate-func} are @var{input-method} and
1840the @var{args}.
1841
1842@var{title} is a string to display in the mode line while this method is
1843active. @var{description} is a string describing this method and what
1844it is good for.
1845@end defvar
1846
1847 The fundamental interface to input methods is through the
1848variable @code{input-method-function}. @xref{Reading One Event},
1849and @ref{Invoking the Input Method}.
1850
1851@node Locales
1852@section Locales
1853@cindex locale
1854
1855 POSIX defines a concept of ``locales'' which control which language
1856to use in language-related features. These Emacs variables control
1857how Emacs interacts with these features.
1858
1859@defvar locale-coding-system
1860@cindex keyboard input decoding on X
1861This variable specifies the coding system to use for decoding system
1862error messages and---on X Window system only---keyboard input, for
1863encoding the format argument to @code{format-time-string}, and for
1864decoding the return value of @code{format-time-string}.
1865@end defvar
1866
1867@defvar system-messages-locale
1868This variable specifies the locale to use for generating system error
1869messages. Changing the locale can cause messages to come out in a
1870different language or in a different orthography. If the variable is
1871@code{nil}, the locale is specified by environment variables in the
1872usual POSIX fashion.
1873@end defvar
1874
1875@defvar system-time-locale
1876This variable specifies the locale to use for formatting time values.
1877Changing the locale can cause messages to appear according to the
1878conventions of a different language. If the variable is @code{nil}, the
1879locale is specified by environment variables in the usual POSIX fashion.
1880@end defvar
1881
1882@defun locale-info item
1883This function returns locale data @var{item} for the current POSIX
1884locale, if available. @var{item} should be one of these symbols:
1885
1886@table @code
1887@item codeset
1888Return the character set as a string (locale item @code{CODESET}).
1889
1890@item days
1891Return a 7-element vector of day names (locale items
1892@code{DAY_1} through @code{DAY_7});
1893
1894@item months
1895Return a 12-element vector of month names (locale items @code{MON_1}
1896through @code{MON_12}).
1897
1898@item paper
1899Return a list @code{(@var{width} @var{height})} for the default paper
1900size measured in millimeters (locale items @code{PAPER_WIDTH} and
1901@code{PAPER_HEIGHT}).
1902@end table
1903
1904If the system can't provide the requested information, or if
1905@var{item} is not one of those symbols, the value is @code{nil}. All
1906strings in the return value are decoded using
1907@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1908for more information about locales and locale items.
1909@end defun
1910
1911@ignore
1912 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1913@end ignore