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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
acaf905b 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2012
1ddd6622 4@c Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
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6@node Numbers, Strings and Characters, Lisp Data Types, Top
7@chapter Numbers
8@cindex integers
9@cindex numbers
10
11 GNU Emacs supports two numeric data types: @dfn{integers} and
12@dfn{floating point numbers}. Integers are whole numbers such as
13@minus{}3, 0, 7, 13, and 511. Their values are exact. Floating point
14numbers are numbers with fractional parts, such as @minus{}4.5, 0.0, or
152.71828. They can also be expressed in exponential notation: 1.5e2
16equals 150; in this example, @samp{e2} stands for ten to the second
17power, and that is multiplied by 1.5. Floating point values are not
18exact; they have a fixed, limited amount of precision.
19
20@menu
21* Integer Basics:: Representation and range of integers.
d24880de 22* Float Basics:: Representation and range of floating point.
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23* Predicates on Numbers:: Testing for numbers.
24* Comparison of Numbers:: Equality and inequality predicates.
d24880de 25* Numeric Conversions:: Converting float to integer and vice versa.
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26* Arithmetic Operations:: How to add, subtract, multiply and divide.
27* Rounding Operations:: Explicitly rounding floating point numbers.
28* Bitwise Operations:: Logical and, or, not, shifting.
29* Math Functions:: Trig, exponential and logarithmic functions.
30* Random Numbers:: Obtaining random integers, predictable or not.
31@end menu
32
33@node Integer Basics
34@comment node-name, next, previous, up
35@section Integer Basics
36
37 The range of values for an integer depends on the machine. The
1ddd6622 38minimum range is @minus{}536870912 to 536870911 (30 bits; i.e.,
b8d4c8d0 39@ifnottex
1ddd6622 40-2**29
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41@end ifnottex
42@tex
1ddd6622 43@math{-2^{29}}
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44@end tex
45to
46@ifnottex
1ddd6622 472**29 - 1),
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48@end ifnottex
49@tex
1ddd6622 50@math{2^{29}-1}),
b8d4c8d0 51@end tex
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52but some machines provide a wider range. Many examples in this
53chapter assume that an integer has 30 bits and that floating point
be14b9ab 54numbers are IEEE double precision.
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55@cindex overflow
56
57 The Lisp reader reads an integer as a sequence of digits with optional
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58initial sign and optional final period. An integer that is out of the
59Emacs range is treated as a floating-point number.
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60
61@example
62 1 ; @r{The integer 1.}
63 1. ; @r{The integer 1.}
64+1 ; @r{Also the integer 1.}
65-1 ; @r{The integer @minus{}1.}
fed14fd7 66 1073741825 ; @r{The floating point number 1073741825.0.}
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67 0 ; @r{The integer 0.}
68-0 ; @r{The integer 0.}
69@end example
70
71@cindex integers in specific radix
72@cindex radix for reading an integer
73@cindex base for reading an integer
74@cindex hex numbers
75@cindex octal numbers
76@cindex reading numbers in hex, octal, and binary
77 The syntax for integers in bases other than 10 uses @samp{#}
78followed by a letter that specifies the radix: @samp{b} for binary,
79@samp{o} for octal, @samp{x} for hex, or @samp{@var{radix}r} to
80specify radix @var{radix}. Case is not significant for the letter
81that specifies the radix. Thus, @samp{#b@var{integer}} reads
82@var{integer} in binary, and @samp{#@var{radix}r@var{integer}} reads
83@var{integer} in radix @var{radix}. Allowed values of @var{radix} run
84from 2 to 36. For example:
85
86@example
87#b101100 @result{} 44
88#o54 @result{} 44
89#x2c @result{} 44
90#24r1k @result{} 44
91@end example
92
93 To understand how various functions work on integers, especially the
94bitwise operators (@pxref{Bitwise Operations}), it is often helpful to
95view the numbers in their binary form.
96
1ddd6622 97 In 30-bit binary, the decimal integer 5 looks like this:
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98
99@example
001903b5 1000000...000101 (30 bits total)
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101@end example
102
103@noindent
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104(The @samp{...} stands for enough bits to fill out a 30-bit word; in
105this case, @samp{...} stands for twenty 0 bits. Later examples also
106use the @samp{...} notation to make binary integers easier to read.)
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107
108 The integer @minus{}1 looks like this:
109
110@example
001903b5 1111111...111111 (30 bits total)
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112@end example
113
114@noindent
115@cindex two's complement
1ddd6622 116@minus{}1 is represented as 30 ones. (This is called @dfn{two's
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117complement} notation.)
118
119 The negative integer, @minus{}5, is creating by subtracting 4 from
120@minus{}1. In binary, the decimal integer 4 is 100. Consequently,
121@minus{}5 looks like this:
122
123@example
001903b5 1241111...111011 (30 bits total)
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125@end example
126
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127 In this implementation, the largest 30-bit binary integer value is
128536,870,911 in decimal. In binary, it looks like this:
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129
130@example
001903b5 1310111...111111 (30 bits total)
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132@end example
133
134 Since the arithmetic functions do not check whether integers go
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135outside their range, when you add 1 to 536,870,911, the value is the
136negative integer @minus{}536,870,912:
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137
138@example
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139(+ 1 536870911)
140 @result{} -536870912
001903b5 141 @result{} 1000...000000 (30 bits total)
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142@end example
143
144 Many of the functions described in this chapter accept markers for
145arguments in place of numbers. (@xref{Markers}.) Since the actual
146arguments to such functions may be either numbers or markers, we often
147give these arguments the name @var{number-or-marker}. When the argument
148value is a marker, its position value is used and its buffer is ignored.
149
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150@cindex largest Lisp integer number
151@cindex maximum Lisp integer number
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152@defvar most-positive-fixnum
153The value of this variable is the largest integer that Emacs Lisp
154can handle.
155@end defvar
156
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157@cindex smallest Lisp integer number
158@cindex minimum Lisp integer number
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159@defvar most-negative-fixnum
160The value of this variable is the smallest integer that Emacs Lisp can
161handle. It is negative.
162@end defvar
163
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164 @xref{Character Codes, max-char}, for the maximum value of a valid
165character codepoint.
166
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167@node Float Basics
168@section Floating Point Basics
169
fead402d 170@cindex @acronym{IEEE} floating point
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171 Floating point numbers are useful for representing numbers that are
172not integral. The precise range of floating point numbers is
173machine-specific; it is the same as the range of the C data type
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174@code{double} on the machine you are using. Emacs uses the
175@acronym{IEEE} floating point standard where possible (the standard is
176supported by most modern computers).
b8d4c8d0 177
fead402d 178 The read syntax for floating point numbers requires either a decimal
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179point (with at least one digit following), an exponent, or both. For
180example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, @samp{1.5e3}, and
181@samp{.15e4} are five ways of writing a floating point number whose
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182value is 1500. They are all equivalent. You can also use a minus
183sign to write negative floating point numbers, as in @samp{-1.0}.
184
185 Emacs Lisp treats @code{-0.0} as equal to ordinary zero (with
186respect to @code{equal} and @code{=}), even though the two are
187distinguishable in the @acronym{IEEE} floating point standard.
b8d4c8d0 188
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189@cindex positive infinity
190@cindex negative infinity
191@cindex infinity
192@cindex NaN
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193 The @acronym{IEEE} floating point standard supports positive
194infinity and negative infinity as floating point values. It also
195provides for a class of values called NaN or ``not-a-number'';
196numerical functions return such values in cases where there is no
197correct answer. For example, @code{(/ 0.0 0.0)} returns a NaN. (NaN
198values can also carry a sign, but for practical purposes there's no
199significant difference between different NaN values in Emacs Lisp.)
200Here are the read syntaxes for these special floating point values:
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201
202@table @asis
203@item positive infinity
204@samp{1.0e+INF}
205@item negative infinity
206@samp{-1.0e+INF}
fed14fd7 207@item Not-a-number
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208@samp{0.0e+NaN} or @samp{-0.0e+NaN}.
209@end table
210
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211@defun isnan number
212This predicate tests whether its argument is NaN, and returns @code{t}
213if so, @code{nil} otherwise. The argument must be a number.
214@end defun
215
216 The following functions are specialized for handling floating point
217numbers:
218
219@defun frexp x
220This function returns a cons cell @code{(@var{sig} . @var{exp})},
221where @var{sig} and @var{exp} are respectively the significand and
222exponent of the floating point number @var{x}:
223
224@smallexample
225@var{x} = @var{sig} * 2^@var{exp}
226@end smallexample
227
228@var{sig} is a floating point number between 0.5 (inclusive) and 1.0
229(exclusive). If @var{x} is zero, the return value is @code{(0 . 0)}.
230@end defun
b8d4c8d0 231
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232@defun ldexp sig &optional exp
233This function returns a floating point number corresponding to the
234significand @var{sig} and exponent @var{exp}.
235@end defun
b8d4c8d0 236
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237@defun copysign x1 x2
238This function copies the sign of @var{x2} to the value of @var{x1},
239and returns the result. @var{x1} and @var{x2} must be floating point
240numbers.
241@end defun
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242
243@defun logb number
244This function returns the binary exponent of @var{number}. More
245precisely, the value is the logarithm of @var{number} base 2, rounded
246down to an integer.
247
248@example
249(logb 10)
250 @result{} 3
251(logb 10.0e20)
252 @result{} 69
253@end example
254@end defun
255
256@node Predicates on Numbers
257@section Type Predicates for Numbers
258@cindex predicates for numbers
259
260 The functions in this section test for numbers, or for a specific
261type of number. The functions @code{integerp} and @code{floatp} can
262take any type of Lisp object as argument (they would not be of much
263use otherwise), but the @code{zerop} predicate requires a number as
264its argument. See also @code{integer-or-marker-p} and
265@code{number-or-marker-p}, in @ref{Predicates on Markers}.
266
267@defun floatp object
268This predicate tests whether its argument is a floating point
269number and returns @code{t} if so, @code{nil} otherwise.
270
271@code{floatp} does not exist in Emacs versions 18 and earlier.
272@end defun
273
274@defun integerp object
275This predicate tests whether its argument is an integer, and returns
276@code{t} if so, @code{nil} otherwise.
277@end defun
278
279@defun numberp object
280This predicate tests whether its argument is a number (either integer or
281floating point), and returns @code{t} if so, @code{nil} otherwise.
282@end defun
283
0f29fa41 284@defun natnump object
b8d4c8d0 285@cindex natural numbers
bccc0e40 286This predicate (whose name comes from the phrase ``natural number'')
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287tests to see whether its argument is a nonnegative integer, and
288returns @code{t} if so, @code{nil} otherwise. 0 is considered
289non-negative.
b8d4c8d0 290
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291@findex wholenump number
292This is a synonym for @code{natnump}.
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293@end defun
294
295@defun zerop number
296This predicate tests whether its argument is zero, and returns @code{t}
297if so, @code{nil} otherwise. The argument must be a number.
298
299@code{(zerop x)} is equivalent to @code{(= x 0)}.
300@end defun
301
302@node Comparison of Numbers
303@section Comparison of Numbers
304@cindex number comparison
305@cindex comparing numbers
306
307 To test numbers for numerical equality, you should normally use
308@code{=}, not @code{eq}. There can be many distinct floating point
309number objects with the same numeric value. If you use @code{eq} to
310compare them, then you test whether two values are the same
311@emph{object}. By contrast, @code{=} compares only the numeric values
312of the objects.
313
314 At present, each integer value has a unique Lisp object in Emacs Lisp.
315Therefore, @code{eq} is equivalent to @code{=} where integers are
316concerned. It is sometimes convenient to use @code{eq} for comparing an
317unknown value with an integer, because @code{eq} does not report an
318error if the unknown value is not a number---it accepts arguments of any
319type. By contrast, @code{=} signals an error if the arguments are not
320numbers or markers. However, it is a good idea to use @code{=} if you
321can, even for comparing integers, just in case we change the
322representation of integers in a future Emacs version.
323
324 Sometimes it is useful to compare numbers with @code{equal}; it
325treats two numbers as equal if they have the same data type (both
326integers, or both floating point) and the same value. By contrast,
327@code{=} can treat an integer and a floating point number as equal.
328@xref{Equality Predicates}.
329
330 There is another wrinkle: because floating point arithmetic is not
331exact, it is often a bad idea to check for equality of two floating
332point values. Usually it is better to test for approximate equality.
333Here's a function to do this:
334
335@example
336(defvar fuzz-factor 1.0e-6)
337(defun approx-equal (x y)
338 (or (and (= x 0) (= y 0))
339 (< (/ (abs (- x y))
340 (max (abs x) (abs y)))
341 fuzz-factor)))
342@end example
343
344@cindex CL note---integers vrs @code{eq}
345@quotation
346@b{Common Lisp note:} Comparing numbers in Common Lisp always requires
347@code{=} because Common Lisp implements multi-word integers, and two
348distinct integer objects can have the same numeric value. Emacs Lisp
349can have just one integer object for any given value because it has a
350limited range of integer values.
351@end quotation
352
353@defun = number-or-marker1 number-or-marker2
354This function tests whether its arguments are numerically equal, and
355returns @code{t} if so, @code{nil} otherwise.
356@end defun
357
358@defun eql value1 value2
359This function acts like @code{eq} except when both arguments are
360numbers. It compares numbers by type and numeric value, so that
361@code{(eql 1.0 1)} returns @code{nil}, but @code{(eql 1.0 1.0)} and
362@code{(eql 1 1)} both return @code{t}.
363@end defun
364
365@defun /= number-or-marker1 number-or-marker2
366This function tests whether its arguments are numerically equal, and
367returns @code{t} if they are not, and @code{nil} if they are.
368@end defun
369
370@defun < number-or-marker1 number-or-marker2
371This function tests whether its first argument is strictly less than
372its second argument. It returns @code{t} if so, @code{nil} otherwise.
373@end defun
374
375@defun <= number-or-marker1 number-or-marker2
376This function tests whether its first argument is less than or equal
377to its second argument. It returns @code{t} if so, @code{nil}
378otherwise.
379@end defun
380
381@defun > number-or-marker1 number-or-marker2
382This function tests whether its first argument is strictly greater
383than its second argument. It returns @code{t} if so, @code{nil}
384otherwise.
385@end defun
386
387@defun >= number-or-marker1 number-or-marker2
388This function tests whether its first argument is greater than or
389equal to its second argument. It returns @code{t} if so, @code{nil}
390otherwise.
391@end defun
392
393@defun max number-or-marker &rest numbers-or-markers
394This function returns the largest of its arguments.
395If any of the arguments is floating-point, the value is returned
396as floating point, even if it was given as an integer.
397
398@example
399(max 20)
400 @result{} 20
401(max 1 2.5)
402 @result{} 2.5
403(max 1 3 2.5)
404 @result{} 3.0
405@end example
406@end defun
407
408@defun min number-or-marker &rest numbers-or-markers
409This function returns the smallest of its arguments.
410If any of the arguments is floating-point, the value is returned
411as floating point, even if it was given as an integer.
412
413@example
414(min -4 1)
415 @result{} -4
416@end example
417@end defun
418
419@defun abs number
420This function returns the absolute value of @var{number}.
421@end defun
422
423@node Numeric Conversions
424@section Numeric Conversions
425@cindex rounding in conversions
426@cindex number conversions
427@cindex converting numbers
428
429To convert an integer to floating point, use the function @code{float}.
430
431@defun float number
432This returns @var{number} converted to floating point.
433If @var{number} is already a floating point number, @code{float} returns
434it unchanged.
435@end defun
436
437There are four functions to convert floating point numbers to integers;
438they differ in how they round. All accept an argument @var{number}
439and an optional argument @var{divisor}. Both arguments may be
440integers or floating point numbers. @var{divisor} may also be
441@code{nil}. If @var{divisor} is @code{nil} or omitted, these
442functions convert @var{number} to an integer, or return it unchanged
443if it already is an integer. If @var{divisor} is non-@code{nil}, they
444divide @var{number} by @var{divisor} and convert the result to an
445integer. An @code{arith-error} results if @var{divisor} is 0.
446
447@defun truncate number &optional divisor
448This returns @var{number}, converted to an integer by rounding towards
449zero.
450
451@example
452(truncate 1.2)
453 @result{} 1
454(truncate 1.7)
455 @result{} 1
456(truncate -1.2)
457 @result{} -1
458(truncate -1.7)
459 @result{} -1
460@end example
461@end defun
462
463@defun floor number &optional divisor
464This returns @var{number}, converted to an integer by rounding downward
465(towards negative infinity).
466
467If @var{divisor} is specified, this uses the kind of division
468operation that corresponds to @code{mod}, rounding downward.
469
470@example
471(floor 1.2)
472 @result{} 1
473(floor 1.7)
474 @result{} 1
475(floor -1.2)
476 @result{} -2
477(floor -1.7)
478 @result{} -2
479(floor 5.99 3)
480 @result{} 1
481@end example
482@end defun
483
484@defun ceiling number &optional divisor
485This returns @var{number}, converted to an integer by rounding upward
486(towards positive infinity).
487
488@example
489(ceiling 1.2)
490 @result{} 2
491(ceiling 1.7)
492 @result{} 2
493(ceiling -1.2)
494 @result{} -1
495(ceiling -1.7)
496 @result{} -1
497@end example
498@end defun
499
500@defun round number &optional divisor
501This returns @var{number}, converted to an integer by rounding towards the
502nearest integer. Rounding a value equidistant between two integers
503may choose the integer closer to zero, or it may prefer an even integer,
504depending on your machine.
505
506@example
507(round 1.2)
508 @result{} 1
509(round 1.7)
510 @result{} 2
511(round -1.2)
512 @result{} -1
513(round -1.7)
514 @result{} -2
515@end example
516@end defun
517
518@node Arithmetic Operations
519@section Arithmetic Operations
520@cindex arithmetic operations
521
522 Emacs Lisp provides the traditional four arithmetic operations:
523addition, subtraction, multiplication, and division. Remainder and modulus
524functions supplement the division functions. The functions to
525add or subtract 1 are provided because they are traditional in Lisp and
526commonly used.
527
528 All of these functions except @code{%} return a floating point value
529if any argument is floating.
530
c717b326 531 It is important to note that in Emacs Lisp, arithmetic functions
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532do not check for overflow. Thus @code{(1+ 536870911)} may evaluate to
533@minus{}536870912, depending on your hardware.
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534
535@defun 1+ number-or-marker
536This function returns @var{number-or-marker} plus 1.
537For example,
538
539@example
540(setq foo 4)
541 @result{} 4
542(1+ foo)
543 @result{} 5
544@end example
545
546This function is not analogous to the C operator @code{++}---it does not
547increment a variable. It just computes a sum. Thus, if we continue,
548
549@example
550foo
551 @result{} 4
552@end example
553
554If you want to increment the variable, you must use @code{setq},
555like this:
556
557@example
558(setq foo (1+ foo))
559 @result{} 5
560@end example
561@end defun
562
563@defun 1- number-or-marker
564This function returns @var{number-or-marker} minus 1.
565@end defun
566
567@defun + &rest numbers-or-markers
568This function adds its arguments together. When given no arguments,
569@code{+} returns 0.
570
571@example
572(+)
573 @result{} 0
574(+ 1)
575 @result{} 1
576(+ 1 2 3 4)
577 @result{} 10
578@end example
579@end defun
580
581@defun - &optional number-or-marker &rest more-numbers-or-markers
582The @code{-} function serves two purposes: negation and subtraction.
583When @code{-} has a single argument, the value is the negative of the
584argument. When there are multiple arguments, @code{-} subtracts each of
585the @var{more-numbers-or-markers} from @var{number-or-marker},
586cumulatively. If there are no arguments, the result is 0.
587
588@example
589(- 10 1 2 3 4)
590 @result{} 0
591(- 10)
592 @result{} -10
593(-)
594 @result{} 0
595@end example
596@end defun
597
598@defun * &rest numbers-or-markers
599This function multiplies its arguments together, and returns the
600product. When given no arguments, @code{*} returns 1.
601
602@example
603(*)
604 @result{} 1
605(* 1)
606 @result{} 1
607(* 1 2 3 4)
608 @result{} 24
609@end example
610@end defun
611
612@defun / dividend divisor &rest divisors
613This function divides @var{dividend} by @var{divisor} and returns the
614quotient. If there are additional arguments @var{divisors}, then it
615divides @var{dividend} by each divisor in turn. Each argument may be a
616number or a marker.
617
618If all the arguments are integers, then the result is an integer too.
619This means the result has to be rounded. On most machines, the result
620is rounded towards zero after each division, but some machines may round
621differently with negative arguments. This is because the Lisp function
622@code{/} is implemented using the C division operator, which also
623permits machine-dependent rounding. As a practical matter, all known
624machines round in the standard fashion.
625
626@cindex @code{arith-error} in division
627If you divide an integer by 0, an @code{arith-error} error is signaled.
628(@xref{Errors}.) Floating point division by zero returns either
629infinity or a NaN if your machine supports @acronym{IEEE} floating point;
630otherwise, it signals an @code{arith-error} error.
631
632@example
633@group
634(/ 6 2)
635 @result{} 3
636@end group
637(/ 5 2)
638 @result{} 2
639(/ 5.0 2)
640 @result{} 2.5
641(/ 5 2.0)
642 @result{} 2.5
643(/ 5.0 2.0)
644 @result{} 2.5
645(/ 25 3 2)
646 @result{} 4
647@group
648(/ -17 6)
649 @result{} -2 @r{(could in theory be @minus{}3 on some machines)}
650@end group
651@end example
652@end defun
653
654@defun % dividend divisor
655@cindex remainder
656This function returns the integer remainder after division of @var{dividend}
657by @var{divisor}. The arguments must be integers or markers.
658
659For negative arguments, the remainder is in principle machine-dependent
660since the quotient is; but in practice, all known machines behave alike.
661
662An @code{arith-error} results if @var{divisor} is 0.
663
664@example
665(% 9 4)
666 @result{} 1
667(% -9 4)
668 @result{} -1
669(% 9 -4)
670 @result{} 1
671(% -9 -4)
672 @result{} -1
673@end example
674
675For any two integers @var{dividend} and @var{divisor},
676
677@example
678@group
679(+ (% @var{dividend} @var{divisor})
680 (* (/ @var{dividend} @var{divisor}) @var{divisor}))
681@end group
682@end example
683
684@noindent
685always equals @var{dividend}.
686@end defun
687
688@defun mod dividend divisor
689@cindex modulus
690This function returns the value of @var{dividend} modulo @var{divisor};
691in other words, the remainder after division of @var{dividend}
692by @var{divisor}, but with the same sign as @var{divisor}.
693The arguments must be numbers or markers.
694
695Unlike @code{%}, @code{mod} returns a well-defined result for negative
696arguments. It also permits floating point arguments; it rounds the
697quotient downward (towards minus infinity) to an integer, and uses that
698quotient to compute the remainder.
699
700An @code{arith-error} results if @var{divisor} is 0.
701
702@example
703@group
704(mod 9 4)
705 @result{} 1
706@end group
707@group
708(mod -9 4)
709 @result{} 3
710@end group
711@group
712(mod 9 -4)
713 @result{} -3
714@end group
715@group
716(mod -9 -4)
717 @result{} -1
718@end group
719@group
720(mod 5.5 2.5)
721 @result{} .5
722@end group
723@end example
724
725For any two numbers @var{dividend} and @var{divisor},
726
727@example
728@group
729(+ (mod @var{dividend} @var{divisor})
730 (* (floor @var{dividend} @var{divisor}) @var{divisor}))
731@end group
732@end example
733
734@noindent
735always equals @var{dividend}, subject to rounding error if either
736argument is floating point. For @code{floor}, see @ref{Numeric
737Conversions}.
738@end defun
739
740@node Rounding Operations
741@section Rounding Operations
742@cindex rounding without conversion
743
744The functions @code{ffloor}, @code{fceiling}, @code{fround}, and
745@code{ftruncate} take a floating point argument and return a floating
746point result whose value is a nearby integer. @code{ffloor} returns the
747nearest integer below; @code{fceiling}, the nearest integer above;
748@code{ftruncate}, the nearest integer in the direction towards zero;
749@code{fround}, the nearest integer.
750
751@defun ffloor float
752This function rounds @var{float} to the next lower integral value, and
753returns that value as a floating point number.
754@end defun
755
756@defun fceiling float
757This function rounds @var{float} to the next higher integral value, and
758returns that value as a floating point number.
759@end defun
760
761@defun ftruncate float
762This function rounds @var{float} towards zero to an integral value, and
763returns that value as a floating point number.
764@end defun
765
766@defun fround float
767This function rounds @var{float} to the nearest integral value,
768and returns that value as a floating point number.
769@end defun
770
771@node Bitwise Operations
772@section Bitwise Operations on Integers
773@cindex bitwise arithmetic
774@cindex logical arithmetic
775
776 In a computer, an integer is represented as a binary number, a
777sequence of @dfn{bits} (digits which are either zero or one). A bitwise
778operation acts on the individual bits of such a sequence. For example,
779@dfn{shifting} moves the whole sequence left or right one or more places,
16152b76 780reproducing the same pattern ``moved over''.
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781
782 The bitwise operations in Emacs Lisp apply only to integers.
783
784@defun lsh integer1 count
785@cindex logical shift
786@code{lsh}, which is an abbreviation for @dfn{logical shift}, shifts the
787bits in @var{integer1} to the left @var{count} places, or to the right
788if @var{count} is negative, bringing zeros into the vacated bits. If
789@var{count} is negative, @code{lsh} shifts zeros into the leftmost
790(most-significant) bit, producing a positive result even if
791@var{integer1} is negative. Contrast this with @code{ash}, below.
792
793Here are two examples of @code{lsh}, shifting a pattern of bits one
794place to the left. We show only the low-order eight bits of the binary
795pattern; the rest are all zero.
796
797@example
798@group
799(lsh 5 1)
800 @result{} 10
801;; @r{Decimal 5 becomes decimal 10.}
80200000101 @result{} 00001010
803
804(lsh 7 1)
805 @result{} 14
806;; @r{Decimal 7 becomes decimal 14.}
80700000111 @result{} 00001110
808@end group
809@end example
810
811@noindent
812As the examples illustrate, shifting the pattern of bits one place to
813the left produces a number that is twice the value of the previous
814number.
815
816Shifting a pattern of bits two places to the left produces results
817like this (with 8-bit binary numbers):
818
819@example
820@group
821(lsh 3 2)
822 @result{} 12
823;; @r{Decimal 3 becomes decimal 12.}
82400000011 @result{} 00001100
825@end group
826@end example
827
828On the other hand, shifting one place to the right looks like this:
829
830@example
831@group
832(lsh 6 -1)
833 @result{} 3
834;; @r{Decimal 6 becomes decimal 3.}
83500000110 @result{} 00000011
836@end group
837
838@group
839(lsh 5 -1)
840 @result{} 2
841;; @r{Decimal 5 becomes decimal 2.}
84200000101 @result{} 00000010
843@end group
844@end example
845
846@noindent
847As the example illustrates, shifting one place to the right divides the
848value of a positive integer by two, rounding downward.
849
c717b326 850The function @code{lsh}, like all Emacs Lisp arithmetic functions, does
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851not check for overflow, so shifting left can discard significant bits
852and change the sign of the number. For example, left shifting
001903b5 853536,870,911 produces @minus{}2 in the 30-bit implementation:
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854
855@example
1ddd6622 856(lsh 536870911 1) ; @r{left shift}
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857 @result{} -2
858@end example
859
001903b5 860In binary, the argument looks like this:
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861
862@example
863@group
1ddd6622 864;; @r{Decimal 536,870,911}
001903b5 8650111...111111 (30 bits total)
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866@end group
867@end example
868
869@noindent
870which becomes the following when left shifted:
871
872@example
873@group
874;; @r{Decimal @minus{}2}
001903b5 8751111...111110 (30 bits total)
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876@end group
877@end example
878@end defun
879
880@defun ash integer1 count
881@cindex arithmetic shift
882@code{ash} (@dfn{arithmetic shift}) shifts the bits in @var{integer1}
883to the left @var{count} places, or to the right if @var{count}
884is negative.
885
886@code{ash} gives the same results as @code{lsh} except when
887@var{integer1} and @var{count} are both negative. In that case,
888@code{ash} puts ones in the empty bit positions on the left, while
889@code{lsh} puts zeros in those bit positions.
890
891Thus, with @code{ash}, shifting the pattern of bits one place to the right
892looks like this:
893
894@example
895@group
896(ash -6 -1) @result{} -3
897;; @r{Decimal @minus{}6 becomes decimal @minus{}3.}
001903b5 8981111...111010 (30 bits total)
b8d4c8d0 899 @result{}
001903b5 9001111...111101 (30 bits total)
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901@end group
902@end example
903
904In contrast, shifting the pattern of bits one place to the right with
905@code{lsh} looks like this:
906
907@example
908@group
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909(lsh -6 -1) @result{} 536870909
910;; @r{Decimal @minus{}6 becomes decimal 536,870,909.}
001903b5 9111111...111010 (30 bits total)
b8d4c8d0 912 @result{}
001903b5 9130111...111101 (30 bits total)
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914@end group
915@end example
916
917Here are other examples:
918
919@c !!! Check if lined up in smallbook format! XDVI shows problem
920@c with smallbook but not with regular book! --rjc 16mar92
921@smallexample
922@group
001903b5 923 ; @r{ 30-bit binary values}
b8d4c8d0 924
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925(lsh 5 2) ; 5 = @r{0000...000101}
926 @result{} 20 ; = @r{0000...010100}
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927@end group
928@group
929(ash 5 2)
930 @result{} 20
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931(lsh -5 2) ; -5 = @r{1111...111011}
932 @result{} -20 ; = @r{1111...101100}
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933(ash -5 2)
934 @result{} -20
935@end group
936@group
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PE
937(lsh 5 -2) ; 5 = @r{0000...000101}
938 @result{} 1 ; = @r{0000...000001}
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939@end group
940@group
941(ash 5 -2)
942 @result{} 1
943@end group
944@group
be14b9ab 945(lsh -5 -2) ; -5 = @r{1111...111011}
001903b5 946 @result{} 268435454
be14b9ab 947 ; = @r{0011...111110}
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948@end group
949@group
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950(ash -5 -2) ; -5 = @r{1111...111011}
951 @result{} -2 ; = @r{1111...111110}
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952@end group
953@end smallexample
954@end defun
955
956@defun logand &rest ints-or-markers
957This function returns the ``logical and'' of the arguments: the
958@var{n}th bit is set in the result if, and only if, the @var{n}th bit is
959set in all the arguments. (``Set'' means that the value of the bit is 1
960rather than 0.)
961
962For example, using 4-bit binary numbers, the ``logical and'' of 13 and
96312 is 12: 1101 combined with 1100 produces 1100.
964In both the binary numbers, the leftmost two bits are set (i.e., they
965are 1's), so the leftmost two bits of the returned value are set.
966However, for the rightmost two bits, each is zero in at least one of
967the arguments, so the rightmost two bits of the returned value are 0's.
968
969@noindent
970Therefore,
971
972@example
973@group
974(logand 13 12)
975 @result{} 12
976@end group
977@end example
978
979If @code{logand} is not passed any argument, it returns a value of
980@minus{}1. This number is an identity element for @code{logand}
981because its binary representation consists entirely of ones. If
982@code{logand} is passed just one argument, it returns that argument.
983
984@smallexample
985@group
001903b5 986 ; @r{ 30-bit binary values}
b8d4c8d0 987
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PE
988(logand 14 13) ; 14 = @r{0000...001110}
989 ; 13 = @r{0000...001101}
990 @result{} 12 ; 12 = @r{0000...001100}
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991@end group
992
993@group
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PE
994(logand 14 13 4) ; 14 = @r{0000...001110}
995 ; 13 = @r{0000...001101}
996 ; 4 = @r{0000...000100}
997 @result{} 4 ; 4 = @r{0000...000100}
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998@end group
999
1000@group
1001(logand)
be14b9ab 1002 @result{} -1 ; -1 = @r{1111...111111}
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1003@end group
1004@end smallexample
1005@end defun
1006
1007@defun logior &rest ints-or-markers
1008This function returns the ``inclusive or'' of its arguments: the @var{n}th bit
1009is set in the result if, and only if, the @var{n}th bit is set in at least
1010one of the arguments. If there are no arguments, the result is zero,
1011which is an identity element for this operation. If @code{logior} is
1012passed just one argument, it returns that argument.
1013
1014@smallexample
1015@group
001903b5 1016 ; @r{ 30-bit binary values}
b8d4c8d0 1017
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PE
1018(logior 12 5) ; 12 = @r{0000...001100}
1019 ; 5 = @r{0000...000101}
1020 @result{} 13 ; 13 = @r{0000...001101}
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1021@end group
1022
1023@group
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1024(logior 12 5 7) ; 12 = @r{0000...001100}
1025 ; 5 = @r{0000...000101}
1026 ; 7 = @r{0000...000111}
1027 @result{} 15 ; 15 = @r{0000...001111}
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GM
1028@end group
1029@end smallexample
1030@end defun
1031
1032@defun logxor &rest ints-or-markers
1033This function returns the ``exclusive or'' of its arguments: the
1034@var{n}th bit is set in the result if, and only if, the @var{n}th bit is
1035set in an odd number of the arguments. If there are no arguments, the
1036result is 0, which is an identity element for this operation. If
1037@code{logxor} is passed just one argument, it returns that argument.
1038
1039@smallexample
1040@group
001903b5 1041 ; @r{ 30-bit binary values}
b8d4c8d0 1042
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PE
1043(logxor 12 5) ; 12 = @r{0000...001100}
1044 ; 5 = @r{0000...000101}
1045 @result{} 9 ; 9 = @r{0000...001001}
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GM
1046@end group
1047
1048@group
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PE
1049(logxor 12 5 7) ; 12 = @r{0000...001100}
1050 ; 5 = @r{0000...000101}
1051 ; 7 = @r{0000...000111}
1052 @result{} 14 ; 14 = @r{0000...001110}
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1053@end group
1054@end smallexample
1055@end defun
1056
1057@defun lognot integer
1058This function returns the logical complement of its argument: the @var{n}th
1059bit is one in the result if, and only if, the @var{n}th bit is zero in
1060@var{integer}, and vice-versa.
1061
1062@example
1063(lognot 5)
1064 @result{} -6
001903b5 1065;; 5 = @r{0000...000101} (30 bits total)
b8d4c8d0 1066;; @r{becomes}
001903b5 1067;; -6 = @r{1111...111010} (30 bits total)
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1068@end example
1069@end defun
1070
1071@node Math Functions
1072@section Standard Mathematical Functions
1073@cindex transcendental functions
1074@cindex mathematical functions
1075@cindex floating-point functions
1076
1077 These mathematical functions allow integers as well as floating point
1078numbers as arguments.
1079
1080@defun sin arg
1081@defunx cos arg
1082@defunx tan arg
1083These are the ordinary trigonometric functions, with argument measured
1084in radians.
1085@end defun
1086
1087@defun asin arg
1088The value of @code{(asin @var{arg})} is a number between
1089@ifnottex
1090@minus{}pi/2
1091@end ifnottex
1092@tex
1093@math{-\pi/2}
1094@end tex
1095and
1096@ifnottex
1097pi/2
1098@end ifnottex
1099@tex
1100@math{\pi/2}
1101@end tex
1102(inclusive) whose sine is @var{arg}; if, however, @var{arg} is out of
1103range (outside [@minus{}1, 1]), it signals a @code{domain-error} error.
1104@end defun
1105
1106@defun acos arg
1107The value of @code{(acos @var{arg})} is a number between 0 and
1108@ifnottex
1109pi
1110@end ifnottex
1111@tex
1112@math{\pi}
1113@end tex
1114(inclusive) whose cosine is @var{arg}; if, however, @var{arg} is out
1115of range (outside [@minus{}1, 1]), it signals a @code{domain-error} error.
1116@end defun
1117
1118@defun atan y &optional x
1119The value of @code{(atan @var{y})} is a number between
1120@ifnottex
1121@minus{}pi/2
1122@end ifnottex
1123@tex
1124@math{-\pi/2}
1125@end tex
1126and
1127@ifnottex
1128pi/2
1129@end ifnottex
1130@tex
1131@math{\pi/2}
1132@end tex
1133(exclusive) whose tangent is @var{y}. If the optional second
1134argument @var{x} is given, the value of @code{(atan y x)} is the
1135angle in radians between the vector @code{[@var{x}, @var{y}]} and the
1136@code{X} axis.
1137@end defun
1138
1139@defun exp arg
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1140This is the exponential function; it returns @math{e} to the power
1141@var{arg}.
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GM
1142@end defun
1143
1144@defun log arg &optional base
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1145This function returns the logarithm of @var{arg}, with base
1146@var{base}. If you don't specify @var{base}, the natural base
1147@math{e} is used. If @var{arg} is negative, it signals a
1148@code{domain-error} error.
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1149@end defun
1150
1151@ignore
1152@defun expm1 arg
1153This function returns @code{(1- (exp @var{arg}))}, but it is more
1154accurate than that when @var{arg} is negative and @code{(exp @var{arg})}
1155is close to 1.
1156@end defun
1157
1158@defun log1p arg
1159This function returns @code{(log (1+ @var{arg}))}, but it is more
1160accurate than that when @var{arg} is so small that adding 1 to it would
1161lose accuracy.
1162@end defun
1163@end ignore
1164
1165@defun log10 arg
1166This function returns the logarithm of @var{arg}, with base 10. If
1167@var{arg} is negative, it signals a @code{domain-error} error.
1168@code{(log10 @var{x})} @equiv{} @code{(log @var{x} 10)}, at least
1169approximately.
1170@end defun
1171
1172@defun expt x y
1173This function returns @var{x} raised to power @var{y}. If both
c717b326
PE
1174arguments are integers and @var{y} is positive, the result is an
1175integer; in this case, overflow causes truncation, so watch out.
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1176@end defun
1177
1178@defun sqrt arg
1179This returns the square root of @var{arg}. If @var{arg} is negative,
1180it signals a @code{domain-error} error.
1181@end defun
1182
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1183In addition, Emacs defines the following common mathematical
1184constants:
1185
1186@defvar float-e
1187The mathematical constant @math{e} (2.71828@dots{}).
1188@end defvar
1189
1190@defvar float-pi
1191The mathematical constant @math{pi} (3.14159@dots{}).
1192@end defvar
1193
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1194@node Random Numbers
1195@section Random Numbers
1196@cindex random numbers
1197
1198A deterministic computer program cannot generate true random numbers.
1199For most purposes, @dfn{pseudo-random numbers} suffice. A series of
1200pseudo-random numbers is generated in a deterministic fashion. The
1201numbers are not truly random, but they have certain properties that
1202mimic a random series. For example, all possible values occur equally
1203often in a pseudo-random series.
1204
1205In Emacs, pseudo-random numbers are generated from a ``seed'' number.
1206Starting from any given seed, the @code{random} function always
1207generates the same sequence of numbers. Emacs always starts with the
1208same seed value, so the sequence of values of @code{random} is actually
1209the same in each Emacs run! For example, in one operating system, the
1210first call to @code{(random)} after you start Emacs always returns
1211@minus{}1457731, and the second one always returns @minus{}7692030. This
1212repeatability is helpful for debugging.
1213
1214If you want random numbers that don't always come out the same, execute
1215@code{(random t)}. This chooses a new seed based on the current time of
1216day and on Emacs's process @acronym{ID} number.
1217
1218@defun random &optional limit
1219This function returns a pseudo-random integer. Repeated calls return a
1220series of pseudo-random integers.
1221
1222If @var{limit} is a positive integer, the value is chosen to be
1223nonnegative and less than @var{limit}.
1224
1225If @var{limit} is @code{t}, it means to choose a new seed based on the
1226current time of day and on Emacs's process @acronym{ID} number.
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1227
1228On some machines, any integer representable in Lisp may be the result
1229of @code{random}. On other machines, the result can never be larger
1230than a certain maximum or less than a certain (negative) minimum.
1231@end defun