(rmail-reply): Don't forget to narrow header in
[bpt/emacs.git] / lisp / windmove.el
CommitLineData
b7057259 1;;; windmove.el --- directional window-selection routines.
2cb750ba
GM
2;;
3;; Copyright (C) 1998, 1999, 2000 Free Software Foundation, Inc.
4;;
5;; Author: Hovav Shacham (hovav@cs.stanford.edu)
6;; Created: 17 October 1998
b7057259 7;; Keywords: window, movement, convenience
2cb750ba
GM
8;;
9;; This file is part of GNU Emacs.
10;;
11;; GNU Emacs is free software; you can redistribute it and/or modify
12;; it under the terms of the GNU General Public License as published by
13;; the Free Software Foundation; either version 2, or (at your option)
14;; any later version.
15;;
16;; GNU Emacs is distributed in the hope that it will be useful,
17;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19;; GNU General Public License for more details.
20;;
21;; You should have received a copy of the GNU General Public License
22;; along with GNU Emacs; see the file COPYING. If not, write to the
23;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24;; Boston, MA 02111-1307, USA.
25;;
26;; --------------------------------------------------------------------
27
28;;; Commentary:
29;;
30;; This package defines a set of routines, windmove-{left,up,right,
31;; down}, for selection of windows in a frame geometrically. For
32;; example, `windmove-right' selects the window immediately to the
33;; right of the currently-selected one. This functionality is similar
34;; to the window-selection controls of the BRIEF editor of yore.
35;;
36;; One subtle point is what happens when the window to the right has
37;; been split vertically; for example, consider a call to
38;; `windmove-right' in this setup:
39;;
40;; -------------
41;; | | A |
42;; | | |
43;; | |-----
44;; | * | | (* is point in the currently
45;; | | B | selected window)
46;; | | |
47;; -------------
48;;
49;; There are (at least) three reasonable things to do:
50;; (1) Always move to the window to the right of the top edge of the
51;; selected window; in this case, this policy selects A.
52;; (2) Always move to the window to the right of the bottom edge of
53;; the selected window; in this case, this policy selects B.
b7057259 54;; (3) Move to the window to the right of point in the selected
2cb750ba
GM
55;; window. This may select either A or B, depending on the
56;; position of point; in the illustrated example, it would select
57;; B.
58;;
59;; Similar issues arise for all the movement functions. Windmove
60;; resolves this problem by allowing the user to specify behavior
61;; through a prefix argument. The cases are thus:
62;; * if no argument is given to the movement functions, or the
63;; argument given is zero, movement is relative to point;
64;; * if a positive argument is given, movement is relative to the top
65;; or left edge of the selected window, depending on whether the
66;; movement is to be horizontal or vertical;
67;; * if a negative argument is given, movement is relative to the
68;; bottom or right edge of the selected window, depending on whether
69;; the movement is to be horizontal or vertical.
70;;
71;;
72;; Another feature enables wrap-around mode when the variable
73;; `windmove-wrap-around' is set to a non-nil value. In this mode,
74;; movement that falls off the edge of the frame will wrap around to
75;; find the window on the opposite side of the frame. Windmove does
76;; the Right Thing about the minibuffer; for example, consider:
77;;
78;; -------------
79;; | * |
80;; |-----------|
81;; | A |
82;; |-----------| (* is point in the currently
83;; | B | C | selected window)
84;; | | |
85;; -------------
86;;
87;; With wraparound enabled, windmove-down will move to A, while
88;; windmove-up will move to the minibuffer if it is active, or to
89;; either B or C depending on the prefix argument.
90;;
91;;
92;; A set of default keybindings is supplied: shift-{left,up,right,down}
93;; invoke the corresponding Windmove function. See the installation
94;; section if you wish to use these keybindings.
95
96
97;; Installation:
98;;
99;; Put the following line in your `.emacs' file:
100;;
101;; (windmove-default-keybindings) ; default keybindings
102;;
103;;
104;; If you wish to enable wrap-around, also add a line like:
105;;
106;; (setq windmove-wrap-around t)
107;;
108;;
109;; Note: If you have an Emacs that manifests a bug that sometimes
110;; causes the occasional creation of a "lost column" between windows,
111;; so that two adjacent windows do not actually touch, you may want to
112;; increase the value of `windmove-window-distance-delta' to 2 or 3:
113;;
114;; (setq windmove-window-distance-delta 2)
115;;
116
117;; Acknowledgements:
118;;
119;; Special thanks to Julian Assange (proff@iq.org), whose
120;; change-windows-intuitively.el predates Windmove, and provided the
121;; inspiration for it. Kin Cho (kin@symmetrycomm.com) was the first
122;; to suggest wrap-around behavior. Thanks also to Gerd Moellmann
123;; (gerd@gnu.org) for his comments and suggestions.
124
2cb750ba
GM
125;;; Code:
126
127
128;; User configurable variables:
129
130;; For customize ...
131(defgroup windmove nil
132 "Directional selection of windows in a frame."
133 :prefix "windmove-"
b7057259 134 :version "21.1"
2cb750ba
GM
135 :group 'windows
136 :group 'convenience)
137
138
139(defcustom windmove-wrap-around nil
140 "Whether movement off the edge of the frame wraps around.
141If this variable is set to t, moving left from the leftmost window in
142a frame will find the rightmost one, and similarly for the other
143directions. The minibuffer is skipped over in up/down movements if it
144is inactive."
145 :type 'boolean
146 :group 'windmove)
147
148;; If your Emacs sometimes places an empty column between two adjacent
149;; windows, you may wish to set this delta to 2.
150(defcustom windmove-window-distance-delta 1
151 "How far away from the current window to look for an adjacent window.
152Measured in characters either horizontally or vertically; setting this
153to a value larger than 1 may be useful in getting around window-
154placement bugs in old versions of Emacs."
155 :type 'number
156 :group 'windmove)
157
158
159
160;; Implementation overview:
161;;
162;; The conceptual framework behind this code is all fairly simple. We
163;; are on one window; we wish to move to another. The correct window
164;; to move to is determined by the position of point in the current
165;; window as well as the overall window setup.
166;;
167;; Early on, I made the decision to base my implementation around the
168;; built-in function `window-at'. This function takes a frame-based
169;; coordinate, and returns the window that contains it. Using this
170;; function, the job of the various top-level windmove functions can
171;; be decomposed: first, find the current frame-based location of
172;; point; second, manipulate it in some way to give a new location,
173;; that hopefully falls in the window immediately at left (or right,
174;; etc.); third, use `window-at' and `select-window' to select the
175;; window at that new location.
176;;
177;; This is probably not the only possible architecture, and it turns
178;; out to have some inherent cruftiness. (Well, okay, the third step
179;; is pretty clean....) We will consider each step in turn.
180;;
181;; A quick digression about coordinate frames: most of the functions
182;; in the windmove package deal with screen coordinates in one way or
183;; another. These coordinates are always relative to some reference
184;; points. Window-based coordinates have their reference point in the
185;; upper-left-hand corner of whatever window is being talked about;
186;; frame-based coordinates have their reference point in the
187;; upper-left-hand corner of the entire frame (of which the current
188;; window is a component).
189;;
190;; All coordinates are zero-based, which simply means that the
191;; reference point (whatever it is) is assigned the value (x=0, y=0).
192;; X-coordinates grow down the screen, and Y-coordinates grow towards
193;; the right of the screen.
194;;
195;; Okay, back to work. The first step is to gather information about
196;; the frame-based coordinates of point, or rather, the reference
197;; location. The reference location can be point, or the upper-left,
198;; or the lower-right corner of the window; the particular one used is
199;; controlled by the prefix argument to `windmove-left' and all the
200;; rest.
201;;
202;; This work is done by `windmove-reference-loc'. It can figure out
203;; the locations of the corners by calling `window-edges', but to
204;; calculate the frame-based location of point, it calls the workhorse
205;; function `windmove-coordinates-of-position', which itself calls the
206;; incredibly hairy builtin `compute-motion'. There is a good deal of
207;; black magic in getting all the arguments to this function just right.
208;;
209;; The second step is more messy. Conceptually, it is fairly simple:
210;; if we know the reference location, and the coordinates of the
211;; current window, we can "throw" our reference point just over the
212;; appropriate edge of the window, and see what other window is
213;; there. More explicitly, consider this example from the user
214;; documentation above.
215;;
216;; -------------
217;; | | A |
218;; | | |
219;; | |-----
220;; | * | | (* is point in the currently
221;; | | B | selected window)
222;; | | |
223;; -------------
224;;
225;; The asterisk marks the reference point; we wish to move right.
226;; Since we are moving horizontally, the Y coordinate of the new
227;; location will be the same. The X coordinate can be such that it is
228;; just past the edge of the present window. Obviously, the new point
229;; will be inside window B. This in itself is fairly simple: using
230;; the result of `windmove-reference-loc' and `window-edges', all the
231;; necessary math can be performed. (Having said that, there is a
232;; good deal of room for off-by-one errors, and Emacs 19.34, at least,
233;; sometimes manifests a bug where two windows don't actually touch,
234;; so a larger skip is required.) The actual math here is done by
235;; `windmove-other-window-loc'.
236;;
237;; But we can't just pass the result of `windmove-other-window-loc' to
238;; `window-at' directly. Why not? Suppose a move would take us off
239;; the edge of the screen, say to the left. We want to give a
240;; descriptive error message to the user. Or, suppose that a move
241;; would place us in the minibuffer. What if the minibuffer is
242;; inactive?
243;;
244;; Actually, the whole subject of the minibuffer edge of the frame is
245;; rather messy. It turns out that with a sufficiently large delta,
246;; we can fly off the bottom edge of the frame and miss the minibuffer
247;; altogther. This, I think, is never right: if there's a minibuffer
248;; and you're not in it, and you move down, the minibuffer should be
249;; in your way.
250;;
251;; (By the way, I'm not totally sure that the code does the right
252;; thing in really weird cases, like a frame with no minibuffer.)
253;;
254;; So, what we need is some ways to do constraining and such. The
255;; early versions of windmove took a fairly simplistic approach to all
256;; this. When I added the wrap-around option, those internals had to
257;; be rewritten. After a *lot* of futzing around, I came up with a
258;; two-step process that I think is general enough to cover the
259;; relevant cases. (I'm not totally happy with having to pass the
260;; window variable as deep as I do, but we can't have everything.)
261;;
262;; In the first phase, we make sure that the new location is sane.
263;; "Sane" means that we can only fall of the edge of the frame in the
264;; direction we're moving in, and that we don't miss the minibuffer if
b7057259 265;; we're moving down and not already in the minibuffer. The function
2cb750ba
GM
266;; `windmove-constrain-loc-for-movement' takes care of all this.
267;;
268;; Then, we handle the wraparound, if it's enabled. The function
269;; `windmove-wrap-loc-for-movement' takes coordinate values (both X
270;; and Y) that fall off the edge of the frame, and replaces them with
271;; values on the other side of the frame. It also has special
272;; minibuffer-handling code again, because we want to wrap through the
273;; minibuffer if it's not enabled.
274;;
275;; So, that's it. Seems to work. All of this work is done by the fun
276;; function `windmove-find-other-window'.
277;;
278;; So, now we have a window to move to (or nil if something's gone
279;; wrong). The function `windmove-do-window-select' is the main
280;; driver function: it actually does the `select-window'. It is
281;; called by four little convenience wrappers, `windmove-left',
282;; `windmove-up', `windmove-right', and `windmove-down', which make
283;; for convenient keybinding.
284
285
286;; Quick & dirty utility function to add two (x . y) coords.
287(defun windmove-coord-add (coord1 coord2)
288 "Add the two coordinates.
289Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The
290result is another coordinate cons pair."
291 (cons (+ (car coord1) (car coord2))
292 (+ (cdr coord1) (cdr coord2))))
293
294
295(defun windmove-constrain-to-range (n min-n max-n)
296 "Ensure that N is between MIN-N and MAX-N inclusive by constraining.
297If N is less than MIN-N, return MIN-N; if greater than MAX-N, return
298MAX-N."
299 (max min-n (min n max-n)))
300
301(defun windmove-constrain-around-range (n min-n max-n)
302 "Ensure that N is between MIN-N and MAX-N inclusive by wrapping.
303If N is less than MIN-N, return MAX-N; if greater than MAX-N, return
304MIN-N."
305 (cond
306 ((< n min-n) max-n)
307 ((> n max-n) min-n)
308 (t n)))
309
310(defun windmove-frame-edges (window)
311 "Return (X-MIN Y-MIN X-MAX Y-MAX) for the frame containing WINDOW.
312If WINDOW is nil, return the edges for the selected frame.
313(X-MIN, Y-MIN) is the zero-based coordinate of the top-left corner
314of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the
315bottom-right corner of the frame.
316For example, if a frame has 76 rows and 181 columns, the return value
317from `windmove-frame-edges' will be the list (0 0 180 75)."
318 (let ((frame (if window
319 (window-frame window)
320 (selected-frame))))
321 (let ((x-min 0)
322 (y-min 0)
323 (x-max (1- (frame-width frame))) ; 1- for last row & col here
324 (y-max (1- (frame-height frame))))
325 (list x-min y-min x-max y-max))))
326
327;; it turns out that constraining is always a good thing, even when
328;; wrapping is going to happen. this is because:
329;; first, since we disallow exotic diagonal-around-a-corner type
330;; movements, so we can always fix the unimportant direction (the one
331;; we're not moving in).
332;; second, if we're moving down and we're not in the minibuffer, then
333;; constraining the y coordinate to max-y is okay, because if that
334;; falls in the minibuffer and the minibuffer isn't active, that y
335;; coordinate will still be off the bottom of the frame as the
336;; wrapping function sees it and so will get wrapped around anyway.
337(defun windmove-constrain-loc-for-movement (coord window dir)
338 "Constrain COORD so that it is reasonable for the given movement.
339This involves two things: first, make sure that the \"off\" coordinate
340-- the one not being moved on, e.g., y for horizontal movement -- is
341within frame boundaries; second, if the movement is down and we're not
342moving from the minibuffer, make sure that the y coordinate does not
343exceed the frame max-y, so that we don't overshoot the minibuffer
344accidentally. WINDOW is the window that movement is relative to; DIR
345is the direction of the movement, one of `left', `up', `right',
346or `down'.
347Returns the constrained coordinate."
348 (let ((frame-edges (windmove-frame-edges window))
349 (in-minibuffer (window-minibuffer-p window)))
350 (let ((min-x (nth 0 frame-edges))
351 (min-y (nth 1 frame-edges))
352 (max-x (nth 2 frame-edges))
353 (max-y (nth 3 frame-edges)))
354 (let ((new-x
355 (if (memq dir '(up down)) ; vertical movement
356 (windmove-constrain-to-range (car coord) min-x max-x)
357 (car coord)))
358 (new-y
359 (if (or (memq dir '(left right)) ; horizontal movement
360 (and (eq dir 'down)
361 (not in-minibuffer))) ; don't miss minibuffer
362 ;; (technically, we shouldn't constrain on min-y in the
363 ;; second case, but this shouldn't do any harm on a
364 ;; down movement.)
365 (windmove-constrain-to-range (cdr coord) min-y max-y)
366 (cdr coord))))
367 (cons new-x new-y)))))
368
369;; having constrained in the limited sense of windmove-constrain-loc-
370;; for-movement, the wrapping code is actually much simpler than it
371;; otherwise would be. the only complication is that we need to check
372;; if the minibuffer is active, and, if not, pretend that it's not
373;; even part of the frame.
374(defun windmove-wrap-loc-for-movement (coord window dir)
375 "Takes the constrained COORD and wraps it around for the movement.
376This makes an out-of-range x or y coordinate and wraps it around the
377frame, giving a coordinate (hopefully) in the window on the other edge
378of the frame. WINDOW is the window that movement is relative to (nil
379means the currently selected window); DIR is the direction of the
380movement, one of `left', `up', `right',or `down'.
381Returns the wrapped coordinate."
382 (let* ((frame-edges (windmove-frame-edges window))
383 (frame-minibuffer (minibuffer-window (if window
384 (window-frame window)
385 (selected-frame))))
386 (minibuffer-active (minibuffer-window-active-p
387 frame-minibuffer)))
388 (let ((min-x (nth 0 frame-edges))
389 (min-y (nth 1 frame-edges))
390 (max-x (nth 2 frame-edges))
391 (max-y (if (not minibuffer-active)
392 (- (nth 3 frame-edges)
393 (window-height frame-minibuffer))
394 (nth 3 frame-edges))))
395 (cons
396 (windmove-constrain-around-range (car coord) min-x max-x)
397 (windmove-constrain-around-range (cdr coord) min-y max-y)))))
398
399
400
401;; `windmove-coordinates-of-position' is stolen and modified from the
402;; Emacs Lisp Reference Manual, section 27.2.5. It seems to work
403;; okay, although I am bothered by the fact that tab-offset (the cdr
404;; of the next-to- last argument) is set to 0. On the other hand, I
405;; can't find a single usage of `compute-motion' anywhere that doesn't
406;; set this component to zero, and I'm too lazy to grovel through the
407;; C source to figure out what's happening in the background. there
408;; also seems to be a good deal of fun in calculating the correct
409;; width of lines for telling `compute-motion' about; in particular,
410;; it seems we need to subtract 1 (for the continuation column) from
411;; the number that `window-width' gives, or continuation lines aren't
412;; counted correctly. I haven't seen anyone doing this before,
413;; though.
414(defun windmove-coordinates-of-position (pos &optional window)
415 "Return the coordinates of position POS in window WINDOW.
416Return the window-based coodinates in a cons pair: (HPOS . VPOS),
417where HPOS and VPOS are the zero-based x and y components of the
418screen location of POS. If WINDOW is nil, return the coordinates in
419the currently selected window.
420As an example, if point is in the top left corner of a window, then
421the return value from `windmove-coordinates-of-position' is (0 . 0)
422regardless of the where point is in the buffer and where the window
423is placed in the frame."
424 (let* ((wind (if (null window) (selected-window) window))
425 (usable-width (1- (window-width wind))) ; 1- for cont. column
426 (usable-height (1- (window-height wind))) ; 1- for mode line
427 (big-hairy-result (compute-motion
428 (window-start)
429 '(0 . 0)
430 pos
431 (cons usable-width usable-height)
432 usable-width
433 (cons (window-hscroll)
434 0) ; why zero?
435 wind)))
436 (cons (nth 1 big-hairy-result) ; hpos, not vpos as documented
437 (nth 2 big-hairy-result)))) ; vpos, not hpos as documented
438
439;; This calculates the reference location in the current window: the
440;; frame-based (x . y) of either point, the top-left, or the
441;; bottom-right of the window, depending on ARG.
442(defun windmove-reference-loc (&optional arg window)
443 "Return the reference location for directional window selection.
444Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil
445or not supplied, the reference point is the buffer's point in the
446currently-selected window, or WINDOW if supplied; otherwise, it is the
447top-left or bottom-right corner of the selected window, or WINDOW if
448supplied, if ARG is greater or smaller than zero, respectively."
449 (let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg)))
450 (edges (window-edges window)))
451 (let ((top-left (cons (nth 0 edges)
452 (nth 1 edges)))
453 ;; if 1-'s are not there, windows actually extend too far.
454 ;; actually, -2 is necessary for bottom: (nth 3 edges) is
455 ;; the height of the window; -1 because we want 0-based max,
456 ;; -1 to get rid of mode line
457 (bottom-right (cons (- (nth 2 edges) 1)
458 (- (nth 3 edges) 2))))
459 (cond
460 ((> effective-arg 0)
461 top-left)
462 ((< effective-arg 0)
463 bottom-right)
464 ((= effective-arg 0)
465 (windmove-coord-add
466 top-left
467 (windmove-coordinates-of-position (window-point window)
468 window)))))))
469
470;; This uses the reference location in the current window (calculated
471;; by `windmove-reference-loc' above) to find a reference location
472;; that will hopefully be in the window we want to move to.
473(defun windmove-other-window-loc (dir &optional arg window)
474 "Return a location in the window to be moved to.
475Return value is a frame-based (HPOS . VPOS) value that should be moved
476to. DIR is one of `left', `up', `right', or `down'; an optional ARG
477is handled as by `windmove-reference-loc'; WINDOW is the window that
478movement is relative to."
479 (let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
480 (refpoint (windmove-reference-loc arg window))) ; (x . y)
481 (cond
482 ((eq dir 'left)
483 (cons (- (nth 0 edges)
484 windmove-window-distance-delta)
485 (cdr refpoint))) ; (x0-d, y)
486 ((eq dir 'up)
487 (cons (car refpoint)
488 (- (nth 1 edges)
489 windmove-window-distance-delta))) ; (x, y0-d)
490 ((eq dir 'right)
491 (cons (+ (nth 2 edges)
492 windmove-window-distance-delta)
493 (cdr refpoint))) ; (x1+d, y)
494 ((eq dir 'down)
495 (cons (car refpoint)
496 (+ (nth 3 edges)
497 windmove-window-distance-delta))) ; (x, y1+d)
498 (t (error "Invalid direction of movement: %s" dir)))))
499
500(defun windmove-find-other-window (dir &optional arg window)
501 "Return the window object in direction DIR.
502DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'."
503 (let* ((actual-current-window (or window (selected-window)))
504 (raw-other-window-loc
505 (windmove-other-window-loc dir arg actual-current-window))
506 (constrained-other-window-loc
507 (windmove-constrain-loc-for-movement raw-other-window-loc
508 actual-current-window
509 dir))
510 (other-window-loc
511 (if windmove-wrap-around
512 (windmove-wrap-loc-for-movement constrained-other-window-loc
513 actual-current-window
514 dir)
515 constrained-other-window-loc)))
516 (window-at (car other-window-loc)
517 (cdr other-window-loc))))
518
519
520;; Selects the window that's hopefully at the location returned by
521;; `windmove-other-window-loc', or screams if there's no window there.
522(defun windmove-do-window-select (dir &optional arg window)
b7057259 523 "Move to the window at direction DIR.
2cb750ba
GM
524DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'.
525If no window is at direction DIR, an error is signaled."
526 (let ((other-window (windmove-find-other-window dir arg window)))
527 (cond ((null other-window)
528 (error "No window at %s" dir))
529 ((and (window-minibuffer-p other-window)
530 (not (minibuffer-window-active-p other-window)))
531 (error "Can't move to inactive minibuffer"))
532 (t
533 (select-window other-window)))))
534
535
536;;; end-user functions
537;; these are all simple interactive wrappers to `windmove-do-
538;; window-select', meant to be bound to keys.
539
540;;;###autoload
541(defun windmove-left (&optional arg)
542 "Select the window to the left of the current one.
543With no prefix argument, or with prefix argument equal to zero,
544\"left\" is relative to the position of point in the window; otherwise
545it is relative to the top edge (for positive ARG) or the bottom edge
546(for negative ARG) of the current window.
547If no window is at the desired location, an error is signaled."
548 (interactive "P")
549 (windmove-do-window-select 'left arg))
550
551;;;###autoload
552(defun windmove-up (&optional arg)
553 "Select the window above the current one.
554With no prefix argument, or with prefix argument equal to zero, \"up\"
555is relative to the position of point in the window; otherwise it is
556relative to the left edge (for positive ARG) or the right edge (for
557negative ARG) of the current window.
558If no window is at the desired location, an error is signaled."
559 (interactive "P")
560 (windmove-do-window-select 'up arg))
561
562;;;###autoload
563(defun windmove-right (&optional arg)
564 "Select the window to the right of the current one.
565With no prefix argument, or with prefix argument equal to zero,
566\"right\" is relative to the position of point in the window;
567otherwise it is relative to the top edge (for positive ARG) or the
568bottom edge (for negative ARG) of the current window.
569If no window is at the desired location, an error is signaled."
570 (interactive "P")
571 (windmove-do-window-select 'right arg))
572
573;;;###autoload
574(defun windmove-down (&optional arg)
575 "Select the window below the current one.
576With no prefix argument, or with prefix argument equal to zero,
577\"down\" is relative to the position of point in the window; otherwise
578it is relative to the left edge (for positive ARG) or the right edge
579(for negative ARG) of the current window.
580If no window is at the desired location, an error is signaled."
581 (interactive "P")
582 (windmove-do-window-select 'down arg))
583
584
585;;; set up keybindings
586;; Idea for this function is from iswitchb.el, by Stephen Eglen
587;; (stephen@cns.ed.ac.uk).
588;; I don't think these bindings will work on non-X terminals; you
589;; probably want to use different bindings in that case.
590
591;;;###autoload
592(defun windmove-default-keybindings ()
593 "Set up default keybindings for `windmove'."
594 (interactive)
595 (global-set-key [(shift left)] 'windmove-left)
596 (global-set-key [(shift up)] 'windmove-up)
597 (global-set-key [(shift right)] 'windmove-right)
598 (global-set-key [(shift down)] 'windmove-down))
599
600
601(provide 'windmove)
602
603;;; windmove.el ends here