declare smobs in alloc.c
[bpt/emacs.git] / doc / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
ab422c4d 4@c Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
ecc6530d 6@node Command Loop
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7@chapter Command Loop
8@cindex editor command loop
9@cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12immediately. This loop reads key sequences, executes their definitions,
13and displays the results. In this chapter, we describe how these things
14are done, and the subroutines that allow Lisp programs to do them.
15
16@menu
17* Command Overview:: How the command loop reads commands.
18* Defining Commands:: Specifying how a function should read arguments.
19* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 20* Distinguish Interactive:: Making a command distinguish interactive calls.
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21* Command Loop Info:: Variables set by the command loop for you to examine.
22* Adjusting Point:: Adjustment of point after a command.
d24880de 23* Input Events:: What input looks like when you read it.
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24* Reading Input:: How to read input events from the keyboard or mouse.
25* Special Events:: Events processed immediately and individually.
26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
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39 The first thing the command loop must do is read a key sequence,
40which is a sequence of input events that translates into a command.
41It does this by calling the function @code{read-key-sequence}. Lisp
42programs can also call this function (@pxref{Key Sequence Input}).
43They can also read input at a lower level with @code{read-key} or
44@code{read-event} (@pxref{Reading One Event}), or discard pending
45input with @code{discard-input} (@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
51command, which it then calls. This is done by the command
52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58@code{command-execute} (@pxref{Interactive Call}). For commands
59written in Lisp, the @code{interactive} specification says how to read
60the arguments. This may use the prefix argument (@pxref{Prefix
61Command Arguments}) or may read with prompting in the minibuffer
62(@pxref{Minibuffers}). For example, the command @code{find-file} has
63an @code{interactive} specification which says to read a file name
64using the minibuffer. The function body of @code{find-file} does not
65use the minibuffer, so if you call @code{find-file} as a function from
66Lisp code, you must supply the file name string as an ordinary Lisp
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67function argument.
68
1df7defd 69 If the command is a keyboard macro (i.e., a string or vector),
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70Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71Macros}).
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72
73@defvar pre-command-hook
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74This normal hook is run by the editor command loop before it executes
75each command. At that time, @code{this-command} contains the command
76that is about to run, and @code{last-command} describes the previous
77command. @xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81This normal hook is run by the editor command loop after it executes
82each command (including commands terminated prematurely by quitting or
83by errors). At that time, @code{this-command} refers to the command
84that just ran, and @code{last-command} refers to the command before
85that.
86
87This hook is also run when Emacs first enters the command loop (at
88which point @code{this-command} and @code{last-command} are both
89@code{nil}).
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90@end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93@code{post-command-hook}. If an error happens while executing one of
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94these hooks, it does not terminate execution of the hook; instead
95the error is silenced and the function in which the error occurred
96is removed from the hook.
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97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100command does.
101
102@node Defining Commands
103@section Defining Commands
104@cindex defining commands
105@cindex commands, defining
106@cindex functions, making them interactive
107@cindex interactive function
108
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109 The special form @code{interactive} turns a Lisp function into a
110command. The @code{interactive} form must be located at top-level in
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111the function body, usually as the first form in the body; this applies
112to both lambda expressions (@pxref{Lambda Expressions}) and
113@code{defun} forms (@pxref{Defining Functions}). This form does
114nothing during the actual execution of the function; its presence
115serves as a flag, telling the Emacs command loop that the function can
116be called interactively. The argument of the @code{interactive} form
117specifies how the arguments for an interactive call should be read.
118
119@cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121function symbol's @code{interactive-form} property. A non-@code{nil}
122value for this property takes precedence over any @code{interactive}
123form in the function body itself. This feature is seldom used.
124
5076d275 125@anchor{The interactive-only property}
81c7d631 126@cindex @code{interactive-only} property
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127 Sometimes, a function is only intended to be called interactively,
128never directly from Lisp. In that case, give the function a
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129non-@code{nil} @code{interactive-only} property, either directly
130or via @code{declare} (@pxref{Declare Form}). This causes the
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131byte compiler to warn if the command is called from Lisp. The output
132of @code{describe-function} will include similar information.
133The value of the property can be: a string, which the byte-compiler
134will use directly in its warning (it should end with a period, and not
135start with a capital, e.g. ``use @dots{} instead.''); @code{t}; any
136other symbol, which should be an alternative function to use in Lisp
137code.
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138
139@menu
140* Using Interactive:: General rules for @code{interactive}.
141* Interactive Codes:: The standard letter-codes for reading arguments
142 in various ways.
143* Interactive Examples:: Examples of how to read interactive arguments.
0fcfa974 144* Generic Commands:: Select among command alternatives.
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145@end menu
146
147@node Using Interactive
148@subsection Using @code{interactive}
149@cindex arguments, interactive entry
150
151 This section describes how to write the @code{interactive} form that
152makes a Lisp function an interactively-callable command, and how to
153examine a command's @code{interactive} form.
154
155@defspec interactive arg-descriptor
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156This special form declares that a function is a command, and that it
157may therefore be called interactively (via @kbd{M-x} or by entering a
158key sequence bound to it). The argument @var{arg-descriptor} declares
159how to compute the arguments to the command when the command is called
160interactively.
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161
162A command may be called from Lisp programs like any other function, but
163then the caller supplies the arguments and @var{arg-descriptor} has no
164effect.
165
f02f19bd 166@cindex @code{interactive-form}, symbol property
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167The @code{interactive} form must be located at top-level in the
168function body, or in the function symbol's @code{interactive-form}
f02f19bd 169property (@pxref{Symbol Properties}). It has its effect because the
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170command loop looks for it before calling the function
171(@pxref{Interactive Call}). Once the function is called, all its body
172forms are executed; at this time, if the @code{interactive} form
173occurs within the body, the form simply returns @code{nil} without
174even evaluating its argument.
175
176By convention, you should put the @code{interactive} form in the
177function body, as the first top-level form. If there is an
178@code{interactive} form in both the @code{interactive-form} symbol
179property and the function body, the former takes precedence. The
180@code{interactive-form} symbol property can be used to add an
181interactive form to an existing function, or change how its arguments
182are processed interactively, without redefining the function.
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183@end defspec
184
185There are three possibilities for the argument @var{arg-descriptor}:
186
187@itemize @bullet
188@item
189It may be omitted or @code{nil}; then the command is called with no
190arguments. This leads quickly to an error if the command requires one
191or more arguments.
192
193@item
9fa6d455 194It may be a string; its contents are a sequence of elements separated
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195by newlines, one for each argument@footnote{Some elements actually
196supply two arguments.}. Each element consists of a code character
5cba88a2 197(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 198some code characters use and some ignore). Here is an example:
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199
200@smallexample
9fa6d455 201(interactive "P\nbFrobnicate buffer: ")
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202@end smallexample
203
204@noindent
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205The code letter @samp{P} sets the command's first argument to the raw
206command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
207buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
208the name of an existing buffer, which becomes the second and final
209argument.
b8d4c8d0 210
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211The prompt string can use @samp{%} to include previous argument values
212(starting with the first argument) in the prompt. This is done using
213@code{format} (@pxref{Formatting Strings}). For example, here is how
214you could read the name of an existing buffer followed by a new name to
215give to that buffer:
216
217@smallexample
218@group
219(interactive "bBuffer to rename: \nsRename buffer %s to: ")
220@end group
221@end smallexample
222
223@cindex @samp{*} in @code{interactive}
224@cindex read-only buffers in interactive
ee6e73b8 225If @samp{*} appears at the beginning of the string, then an error is
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226signaled if the buffer is read-only.
227
228@cindex @samp{@@} in @code{interactive}
ee6e73b8 229If @samp{@@} appears at the beginning of the string, and if the key
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230sequence used to invoke the command includes any mouse events, then
231the window associated with the first of those events is selected
232before the command is run.
233
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234@cindex @samp{^} in @code{interactive}
235@cindex shift-selection, and @code{interactive} spec
236If @samp{^} appears at the beginning of the string, and if the command
237was invoked through @dfn{shift-translation}, set the mark and activate
238the region temporarily, or extend an already active region, before the
239command is run. If the command was invoked without shift-translation,
240and the region is temporarily active, deactivate the region before the
241command is run. Shift-translation is controlled on the user level by
242@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
243Emacs Manual}.
244
245You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
246not matter. Actual reading of arguments is controlled by the rest of
247the prompt string (starting with the first character that is not
248@samp{*}, @samp{@@}, or @samp{^}).
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249
250@item
251It may be a Lisp expression that is not a string; then it should be a
252form that is evaluated to get a list of arguments to pass to the
253command. Usually this form will call various functions to read input
254from the user, most often through the minibuffer (@pxref{Minibuffers})
255or directly from the keyboard (@pxref{Reading Input}).
256
257Providing point or the mark as an argument value is also common, but
258if you do this @emph{and} read input (whether using the minibuffer or
259not), be sure to get the integer values of point or the mark after
260reading. The current buffer may be receiving subprocess output; if
261subprocess output arrives while the command is waiting for input, it
262could relocate point and the mark.
263
264Here's an example of what @emph{not} to do:
265
266@smallexample
267(interactive
268 (list (region-beginning) (region-end)
269 (read-string "Foo: " nil 'my-history)))
270@end smallexample
271
272@noindent
273Here's how to avoid the problem, by examining point and the mark after
274reading the keyboard input:
275
276@smallexample
277(interactive
278 (let ((string (read-string "Foo: " nil 'my-history)))
279 (list (region-beginning) (region-end) string)))
280@end smallexample
281
282@strong{Warning:} the argument values should not include any data
283types that can't be printed and then read. Some facilities save
284@code{command-history} in a file to be read in the subsequent
285sessions; if a command's arguments contain a data type that prints
286using @samp{#<@dots{}>} syntax, those facilities won't work.
287
288There are, however, a few exceptions: it is ok to use a limited set of
289expressions such as @code{(point)}, @code{(mark)},
290@code{(region-beginning)}, and @code{(region-end)}, because Emacs
291recognizes them specially and puts the expression (rather than its
292value) into the command history. To see whether the expression you
293wrote is one of these exceptions, run the command, then examine
294@code{(car command-history)}.
295@end itemize
296
297@cindex examining the @code{interactive} form
298@defun interactive-form function
299This function returns the @code{interactive} form of @var{function}.
300If @var{function} is an interactively callable function
301(@pxref{Interactive Call}), the value is the command's
302@code{interactive} form @code{(interactive @var{spec})}, which
303specifies how to compute its arguments. Otherwise, the value is
304@code{nil}. If @var{function} is a symbol, its function definition is
305used.
306@end defun
307
308@node Interactive Codes
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309@subsection Code Characters for @code{interactive}
310@cindex interactive code description
311@cindex description for interactive codes
312@cindex codes, interactive, description of
313@cindex characters for interactive codes
314
315 The code character descriptions below contain a number of key words,
316defined here as follows:
317
318@table @b
319@item Completion
320@cindex interactive completion
321Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
322completion because the argument is read using @code{completing-read}
323(@pxref{Completion}). @kbd{?} displays a list of possible completions.
324
325@item Existing
326Require the name of an existing object. An invalid name is not
327accepted; the commands to exit the minibuffer do not exit if the current
328input is not valid.
329
330@item Default
331@cindex default argument string
332A default value of some sort is used if the user enters no text in the
333minibuffer. The default depends on the code character.
334
335@item No I/O
336This code letter computes an argument without reading any input.
337Therefore, it does not use a prompt string, and any prompt string you
338supply is ignored.
339
340Even though the code letter doesn't use a prompt string, you must follow
341it with a newline if it is not the last code character in the string.
342
343@item Prompt
344A prompt immediately follows the code character. The prompt ends either
345with the end of the string or with a newline.
346
347@item Special
348This code character is meaningful only at the beginning of the
349interactive string, and it does not look for a prompt or a newline.
350It is a single, isolated character.
351@end table
352
353@cindex reading interactive arguments
354 Here are the code character descriptions for use with @code{interactive}:
355
356@table @samp
357@item *
358Signal an error if the current buffer is read-only. Special.
359
360@item @@
361Select the window mentioned in the first mouse event in the key
362sequence that invoked this command. Special.
363
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364@item ^
365If the command was invoked through shift-translation, set the mark and
366activate the region temporarily, or extend an already active region,
367before the command is run. If the command was invoked without
368shift-translation, and the region is temporarily active, deactivate
369the region before the command is run. Special.
370
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371@item a
372A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
373Completion, Prompt.
374
375@item b
376The name of an existing buffer. By default, uses the name of the
377current buffer (@pxref{Buffers}). Existing, Completion, Default,
378Prompt.
379
380@item B
381A buffer name. The buffer need not exist. By default, uses the name of
382a recently used buffer other than the current buffer. Completion,
383Default, Prompt.
384
385@item c
386A character. The cursor does not move into the echo area. Prompt.
387
388@item C
389A command name (i.e., a symbol satisfying @code{commandp}). Existing,
390Completion, Prompt.
391
392@item d
393@cindex position argument
394The position of point, as an integer (@pxref{Point}). No I/O.
395
396@item D
397A directory name. The default is the current default directory of the
398current buffer, @code{default-directory} (@pxref{File Name Expansion}).
399Existing, Completion, Default, Prompt.
400
401@item e
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402The first or next non-keyboard event in the key sequence that invoked
403the command. More precisely, @samp{e} gets events that are lists, so
404you can look at the data in the lists. @xref{Input Events}. No I/O.
405
406You use @samp{e} for mouse events and for special system events
407(@pxref{Misc Events}). The event list that the command receives
408depends on the event. @xref{Input Events}, which describes the forms
409of the list for each event in the corresponding subsections.
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410
411You can use @samp{e} more than once in a single command's interactive
412specification. If the key sequence that invoked the command has
413@var{n} events that are lists, the @var{n}th @samp{e} provides the
414@var{n}th such event. Events that are not lists, such as function keys
415and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
416
417@item f
418A file name of an existing file (@pxref{File Names}). The default
419directory is @code{default-directory}. Existing, Completion, Default,
420Prompt.
421
422@item F
423A file name. The file need not exist. Completion, Default, Prompt.
424
425@item G
426A file name. The file need not exist. If the user enters just a
427directory name, then the value is just that directory name, with no
428file name within the directory added. Completion, Default, Prompt.
429
430@item i
431An irrelevant argument. This code always supplies @code{nil} as
432the argument's value. No I/O.
433
434@item k
435A key sequence (@pxref{Key Sequences}). This keeps reading events
436until a command (or undefined command) is found in the current key
437maps. The key sequence argument is represented as a string or vector.
438The cursor does not move into the echo area. Prompt.
439
440If @samp{k} reads a key sequence that ends with a down-event, it also
441reads and discards the following up-event. You can get access to that
442up-event with the @samp{U} code character.
443
444This kind of input is used by commands such as @code{describe-key} and
445@code{global-set-key}.
446
447@item K
448A key sequence, whose definition you intend to change. This works like
449@samp{k}, except that it suppresses, for the last input event in the key
450sequence, the conversions that are normally used (when necessary) to
451convert an undefined key into a defined one.
452
453@item m
454@cindex marker argument
455The position of the mark, as an integer. No I/O.
456
457@item M
458Arbitrary text, read in the minibuffer using the current buffer's input
459method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
460Emacs Manual}). Prompt.
461
462@item n
463A number, read with the minibuffer. If the input is not a number, the
464user has to try again. @samp{n} never uses the prefix argument.
465Prompt.
466
467@item N
468The numeric prefix argument; but if there is no prefix argument, read
469a number as with @kbd{n}. The value is always a number. @xref{Prefix
470Command Arguments}. Prompt.
471
472@item p
473@cindex numeric prefix argument usage
474The numeric prefix argument. (Note that this @samp{p} is lower case.)
475No I/O.
476
477@item P
478@cindex raw prefix argument usage
479The raw prefix argument. (Note that this @samp{P} is upper case.) No
480I/O.
481
482@item r
483@cindex region argument
484Point and the mark, as two numeric arguments, smallest first. This is
485the only code letter that specifies two successive arguments rather than
486one. No I/O.
487
488@item s
489Arbitrary text, read in the minibuffer and returned as a string
490(@pxref{Text from Minibuffer}). Terminate the input with either
491@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
492these characters in the input.) Prompt.
493
494@item S
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495An interned symbol whose name is read in the minibuffer. Terminate
496the input with either @kbd{C-j} or @key{RET}. Other characters that
497normally terminate a symbol (e.g., whitespace, parentheses and
498brackets) do not do so here. Prompt.
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499
500@item U
501A key sequence or @code{nil}. Can be used after a @samp{k} or
502@samp{K} argument to get the up-event that was discarded (if any)
503after @samp{k} or @samp{K} read a down-event. If no up-event has been
504discarded, @samp{U} provides @code{nil} as the argument. No I/O.
505
506@item v
507A variable declared to be a user option (i.e., satisfying the
b4d3bc10 508predicate @code{custom-variable-p}). This reads the variable using
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509@code{read-variable}. @xref{Definition of read-variable}. Existing,
510Completion, Prompt.
511
512@item x
513A Lisp object, specified with its read syntax, terminated with a
514@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
515Minibuffer}. Prompt.
516
517@item X
518@cindex evaluated expression argument
519A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
520the form so that its value becomes the argument for the command.
521Prompt.
522
523@item z
524A coding system name (a symbol). If the user enters null input, the
525argument value is @code{nil}. @xref{Coding Systems}. Completion,
526Existing, Prompt.
527
528@item Z
529A coding system name (a symbol)---but only if this command has a prefix
530argument. With no prefix argument, @samp{Z} provides @code{nil} as the
531argument value. Completion, Existing, Prompt.
532@end table
533
534@node Interactive Examples
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535@subsection Examples of Using @code{interactive}
536@cindex examples of using @code{interactive}
537@cindex @code{interactive}, examples of using
538
539 Here are some examples of @code{interactive}:
540
541@example
542@group
543(defun foo1 () ; @r{@code{foo1} takes no arguments,}
544 (interactive) ; @r{just moves forward two words.}
545 (forward-word 2))
546 @result{} foo1
547@end group
548
549@group
550(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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551 (interactive "^p") ; @r{which is the numeric prefix.}
552 ; @r{under @code{shift-select-mode},}
553 ; @r{will activate or extend region.}
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554 (forward-word (* 2 n)))
555 @result{} foo2
556@end group
557
558@group
559(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
560 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
561 (forward-word (* 2 n)))
562 @result{} foo3
563@end group
564
565@group
566(defun three-b (b1 b2 b3)
567 "Select three existing buffers.
568Put them into three windows, selecting the last one."
569@end group
570 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
571 (delete-other-windows)
572 (split-window (selected-window) 8)
573 (switch-to-buffer b1)
574 (other-window 1)
575 (split-window (selected-window) 8)
576 (switch-to-buffer b2)
577 (other-window 1)
578 (switch-to-buffer b3))
579 @result{} three-b
580@group
581(three-b "*scratch*" "declarations.texi" "*mail*")
582 @result{} nil
583@end group
584@end example
585
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586@node Generic Commands
587@subsection Select among Command Alternatives
588@cindex generic commands
589@cindex alternatives, defining
590
591The macro @code{define-alternatives} can be used to define
592@dfn{generic commands}. Generic commands are interactive functions
593whose implementation can be selected among several alternatives, as a
594matter of user preference.
595
596@defmac define-alternatives command &rest customizations
597Define the new command `COMMAND'.
598
599The argument `COMMAND' should be a symbol.
600
601When a user runs @kbd{M-x COMMAND @key{RET}} for the first time, Emacs
602will prompt for which alternative to use and record the selected
603command as a custom variable.
604
605Running @kbd{C-u M-x COMMAND @key{RET}} prompts again for an
606alternative and overwrites the previous choice.
607
608The variable @code{COMMAND-alternatives} contains an alist
609(@pxref{Association Lists}) with alternative implementations of
610`COMMAND'. @code{define-alternatives} does not have any effect until
611this variable is set.
612
613If @var{customizations} is non-@var{nil}, it should be composed of
614alternating @code{defcustom} keywords and values to add to the
615declaration of @code{COMMAND-alternatives} (typically :group and
616:version).
617@end defmac
618
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619@node Interactive Call
620@section Interactive Call
621@cindex interactive call
622
8421dd35
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623 After the command loop has translated a key sequence into a command,
624it invokes that command using the function @code{command-execute}. If
625the command is a function, @code{command-execute} calls
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626@code{call-interactively}, which reads the arguments and calls the
627command. You can also call these functions yourself.
628
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629 Note that the term ``command'', in this context, refers to an
630interactively callable function (or function-like object), or a
631keyboard macro. It does not refer to the key sequence used to invoke
632a command (@pxref{Keymaps}).
b8d4c8d0 633
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634@defun commandp object &optional for-call-interactively
635This function returns @code{t} if @var{object} is a command.
636Otherwise, it returns @code{nil}.
637
638Commands include strings and vectors (which are treated as keyboard
639macros), lambda expressions that contain a top-level
640@code{interactive} form (@pxref{Using Interactive}), byte-code
641function objects made from such lambda expressions, autoload objects
642that are declared as interactive (non-@code{nil} fourth argument to
643@code{autoload}), and some primitive functions. Also, a symbol is
644considered a command if it has a non-@code{nil}
8421dd35 645@code{interactive-form} property, or if its function definition
34106abe 646satisfies @code{commandp}.
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647
648If @var{for-call-interactively} is non-@code{nil}, then
649@code{commandp} returns @code{t} only for objects that
650@code{call-interactively} could call---thus, not for keyboard macros.
651
652See @code{documentation} in @ref{Accessing Documentation}, for a
653realistic example of using @code{commandp}.
654@end defun
655
656@defun call-interactively command &optional record-flag keys
657This function calls the interactively callable function @var{command},
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658providing arguments according to its interactive calling specifications.
659It returns whatever @var{command} returns.
660
661If, for instance, you have a function with the following signature:
662
663@example
664(defun foo (begin end)
665 (interactive "r")
666 ...)
667@end example
668
669then saying
670
671@example
672(call-interactively 'foo)
673@end example
674
675will call @code{foo} with the region (@code{point} and @code{mark}) as
676the arguments.
677
678An error is signaled if @var{command} is not a function or if it
679cannot be called interactively (i.e., is not a command). Note that
680keyboard macros (strings and vectors) are not accepted, even though
681they are considered commands, because they are not functions. If
682@var{command} is a symbol, then @code{call-interactively} uses its
683function definition.
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684
685@cindex record command history
686If @var{record-flag} is non-@code{nil}, then this command and its
687arguments are unconditionally added to the list @code{command-history}.
688Otherwise, the command is added only if it uses the minibuffer to read
689an argument. @xref{Command History}.
690
691The argument @var{keys}, if given, should be a vector which specifies
692the sequence of events to supply if the command inquires which events
693were used to invoke it. If @var{keys} is omitted or @code{nil}, the
694default is the return value of @code{this-command-keys-vector}.
695@xref{Definition of this-command-keys-vector}.
696@end defun
697
698@defun command-execute command &optional record-flag keys special
699@cindex keyboard macro execution
700This function executes @var{command}. The argument @var{command} must
701satisfy the @code{commandp} predicate; i.e., it must be an interactively
702callable function or a keyboard macro.
703
704A string or vector as @var{command} is executed with
705@code{execute-kbd-macro}. A function is passed to
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706@code{call-interactively} (see above), along with the
707@var{record-flag} and @var{keys} arguments.
b8d4c8d0 708
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709If @var{command} is a symbol, its function definition is used in its
710place. A symbol with an @code{autoload} definition counts as a
711command if it was declared to stand for an interactively callable
712function. Such a definition is handled by loading the specified
713library and then rechecking the definition of the symbol.
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714
715The argument @var{special}, if given, means to ignore the prefix
716argument and not clear it. This is used for executing special events
717(@pxref{Special Events}).
718@end defun
719
720@deffn Command execute-extended-command prefix-argument
721@cindex read command name
722This function reads a command name from the minibuffer using
723@code{completing-read} (@pxref{Completion}). Then it uses
724@code{command-execute} to call the specified command. Whatever that
725command returns becomes the value of @code{execute-extended-command}.
726
727@cindex execute with prefix argument
728If the command asks for a prefix argument, it receives the value
729@var{prefix-argument}. If @code{execute-extended-command} is called
730interactively, the current raw prefix argument is used for
731@var{prefix-argument}, and thus passed on to whatever command is run.
732
733@c !!! Should this be @kindex?
734@cindex @kbd{M-x}
735@code{execute-extended-command} is the normal definition of @kbd{M-x},
736so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
737to take the prompt from the events used to invoke
738@code{execute-extended-command}, but that is painful to implement.) A
739description of the value of the prefix argument, if any, also becomes
740part of the prompt.
741
742@example
743@group
744(execute-extended-command 3)
745---------- Buffer: Minibuffer ----------
7463 M-x forward-word RET
747---------- Buffer: Minibuffer ----------
748 @result{} t
749@end group
750@end example
751@end deffn
752
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753@node Distinguish Interactive
754@section Distinguish Interactive Calls
755
756 Sometimes a command should display additional visual feedback (such
757as an informative message in the echo area) for interactive calls
758only. There are three ways to do this. The recommended way to test
759whether the function was called using @code{call-interactively} is to
760give it an optional argument @code{print-message} and use the
761@code{interactive} spec to make it non-@code{nil} in interactive
762calls. Here's an example:
763
764@example
765(defun foo (&optional print-message)
766 (interactive "p")
767 (when print-message
768 (message "foo")))
769@end example
770
771@noindent
772We use @code{"p"} because the numeric prefix argument is never
773@code{nil}. Defined in this way, the function does display the
774message when called from a keyboard macro.
775
776 The above method with the additional argument is usually best,
16152b76 777because it allows callers to say ``treat this call as interactive''.
89a9e058 778But you can also do the job by testing @code{called-interactively-p}.
77832c61 779
eb5ed549 780@defun called-interactively-p kind
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781This function returns @code{t} when the calling function was called
782using @code{call-interactively}.
b8d4c8d0 783
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784The argument @var{kind} should be either the symbol @code{interactive}
785or the symbol @code{any}. If it is @code{interactive}, then
786@code{called-interactively-p} returns @code{t} only if the call was
787made directly by the user---e.g., if the user typed a key sequence
788bound to the calling function, but @emph{not} if the user ran a
789keyboard macro that called the function (@pxref{Keyboard Macros}). If
790@var{kind} is @code{any}, @code{called-interactively-p} returns
791@code{t} for any kind of interactive call, including keyboard macros.
792
793If in doubt, use @code{any}; the only known proper use of
794@code{interactive} is if you need to decide whether to display a
795helpful message while a function is running.
796
797A function is never considered to be called interactively if it was
798called via Lisp evaluation (or with @code{apply} or @code{funcall}).
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799@end defun
800
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801@noindent
802Here is an example of using @code{called-interactively-p}:
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803
804@example
805@group
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806(defun foo ()
807 (interactive)
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808 (when (called-interactively-p 'any)
809 (message "Interactive!")
810 'foo-called-interactively))
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811@end group
812
813@group
77832c61 814;; @r{Type @kbd{M-x foo}.}
eb5ed549 815 @print{} Interactive!
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816@end group
817
818@group
77832c61 819(foo)
eb5ed549 820 @result{} nil
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RS
821@end group
822@end example
823
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824@noindent
825Here is another example that contrasts direct and indirect calls to
826@code{called-interactively-p}.
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RS
827
828@example
829@group
830(defun bar ()
831 (interactive)
eb5ed549 832 (message "%s" (list (foo) (called-interactively-p 'any))))
b8d4c8d0
GM
833@end group
834
835@group
836;; @r{Type @kbd{M-x bar}.}
eb5ed549 837 @print{} (nil t)
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GM
838@end group
839@end example
840
b8d4c8d0 841@node Command Loop Info
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842@section Information from the Command Loop
843
844The editor command loop sets several Lisp variables to keep status
1bb1f7d3
MR
845records for itself and for commands that are run. With the exception of
846@code{this-command} and @code{last-command} it's generally a bad idea to
847change any of these variables in a Lisp program.
b8d4c8d0
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848
849@defvar last-command
850This variable records the name of the previous command executed by the
851command loop (the one before the current command). Normally the value
852is a symbol with a function definition, but this is not guaranteed.
853
854The value is copied from @code{this-command} when a command returns to
855the command loop, except when the command has specified a prefix
856argument for the following command.
857
858This variable is always local to the current terminal and cannot be
3ec61d4e 859buffer-local. @xref{Multiple Terminals}.
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860@end defvar
861
862@defvar real-last-command
863This variable is set up by Emacs just like @code{last-command},
864but never altered by Lisp programs.
865@end defvar
866
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MR
867@defvar last-repeatable-command
868This variable stores the most recently executed command that was not
869part of an input event. This is the command @code{repeat} will try to
870repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
871@end defvar
872
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873@defvar this-command
874@cindex current command
875This variable records the name of the command now being executed by
876the editor command loop. Like @code{last-command}, it is normally a symbol
877with a function definition.
878
879The command loop sets this variable just before running a command, and
880copies its value into @code{last-command} when the command finishes
881(unless the command specified a prefix argument for the following
882command).
883
884@cindex kill command repetition
885Some commands set this variable during their execution, as a flag for
886whatever command runs next. In particular, the functions for killing text
887set @code{this-command} to @code{kill-region} so that any kill commands
888immediately following will know to append the killed text to the
889previous kill.
890@end defvar
891
892If you do not want a particular command to be recognized as the previous
893command in the case where it got an error, you must code that command to
894prevent this. One way is to set @code{this-command} to @code{t} at the
895beginning of the command, and set @code{this-command} back to its proper
896value at the end, like this:
897
898@example
899(defun foo (args@dots{})
900 (interactive @dots{})
901 (let ((old-this-command this-command))
902 (setq this-command t)
903 @r{@dots{}do the work@dots{}}
904 (setq this-command old-this-command)))
905@end example
906
907@noindent
908We do not bind @code{this-command} with @code{let} because that would
909restore the old value in case of error---a feature of @code{let} which
910in this case does precisely what we want to avoid.
911
912@defvar this-original-command
913This has the same value as @code{this-command} except when command
914remapping occurs (@pxref{Remapping Commands}). In that case,
915@code{this-command} gives the command actually run (the result of
916remapping), and @code{this-original-command} gives the command that
917was specified to run but remapped into another command.
918@end defvar
919
920@defun this-command-keys
921This function returns a string or vector containing the key sequence
922that invoked the present command, plus any previous commands that
923generated the prefix argument for this command. Any events read by the
924command using @code{read-event} without a timeout get tacked on to the end.
925
926However, if the command has called @code{read-key-sequence}, it
927returns the last read key sequence. @xref{Key Sequence Input}. The
928value is a string if all events in the sequence were characters that
929fit in a string. @xref{Input Events}.
930
931@example
932@group
933(this-command-keys)
934;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
935 @result{} "^U^X^E"
936@end group
937@end example
938@end defun
939
940@defun this-command-keys-vector
941@anchor{Definition of this-command-keys-vector}
942Like @code{this-command-keys}, except that it always returns the events
943in a vector, so you don't need to deal with the complexities of storing
944input events in a string (@pxref{Strings of Events}).
945@end defun
946
947@defun clear-this-command-keys &optional keep-record
948This function empties out the table of events for
949@code{this-command-keys} to return. Unless @var{keep-record} is
950non-@code{nil}, it also empties the records that the function
951@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
952This is useful after reading a password, to prevent the password from
953echoing inadvertently as part of the next command in certain cases.
954@end defun
955
956@defvar last-nonmenu-event
957This variable holds the last input event read as part of a key sequence,
958not counting events resulting from mouse menus.
959
960One use of this variable is for telling @code{x-popup-menu} where to pop
961up a menu. It is also used internally by @code{y-or-n-p}
962(@pxref{Yes-or-No Queries}).
963@end defvar
964
965@defvar last-command-event
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966This variable is set to the last input event that was read by the
967command loop as part of a command. The principal use of this variable
968is in @code{self-insert-command}, which uses it to decide which
969character to insert.
970
971@example
972@group
973last-command-event
974;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
975 @result{} 5
976@end group
977@end example
978
979@noindent
980The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
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GM
981@end defvar
982
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983@defvar last-event-frame
984This variable records which frame the last input event was directed to.
985Usually this is the frame that was selected when the event was
986generated, but if that frame has redirected input focus to another
987frame, the value is the frame to which the event was redirected.
988@xref{Input Focus}.
989
990If the last event came from a keyboard macro, the value is @code{macro}.
991@end defvar
992
993@node Adjusting Point
994@section Adjusting Point After Commands
995@cindex adjusting point
996@cindex invisible/intangible text, and point
997@cindex @code{display} property, and point display
998@cindex @code{composition} property, and point display
999
1000 It is not easy to display a value of point in the middle of a
1001sequence of text that has the @code{display}, @code{composition} or
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SM
1002is invisible. Therefore, after a command finishes and returns to the
1003command loop, if point is within such a sequence, the command loop
1004normally moves point to the edge of the sequence.
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GM
1005
1006 A command can inhibit this feature by setting the variable
1007@code{disable-point-adjustment}:
1008
1009@defvar disable-point-adjustment
1010If this variable is non-@code{nil} when a command returns to the
1011command loop, then the command loop does not check for those text
1012properties, and does not move point out of sequences that have them.
1013
1014The command loop sets this variable to @code{nil} before each command,
1015so if a command sets it, the effect applies only to that command.
1016@end defvar
1017
1018@defvar global-disable-point-adjustment
1019If you set this variable to a non-@code{nil} value, the feature of
1020moving point out of these sequences is completely turned off.
1021@end defvar
1022
1023@node Input Events
1024@section Input Events
1025@cindex events
1026@cindex input events
1027
1028The Emacs command loop reads a sequence of @dfn{input events} that
1ada2e55
EZ
1029represent keyboard or mouse activity, or system events sent to Emacs.
1030The events for keyboard activity are characters or symbols; other
1031events are always lists. This section describes the representation
1032and meaning of input events in detail.
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1033
1034@defun eventp object
1035This function returns non-@code{nil} if @var{object} is an input event
1036or event type.
1037
1038Note that any symbol might be used as an event or an event type.
1039@code{eventp} cannot distinguish whether a symbol is intended by Lisp
1040code to be used as an event. Instead, it distinguishes whether the
1041symbol has actually been used in an event that has been read as input in
1042the current Emacs session. If a symbol has not yet been so used,
1043@code{eventp} returns @code{nil}.
1044@end defun
1045
1046@menu
d24880de
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1047* Keyboard Events:: Ordinary characters--keys with symbols on them.
1048* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 1049* Mouse Events:: Overview of mouse events.
d24880de
GM
1050* Click Events:: Pushing and releasing a mouse button.
1051* Drag Events:: Moving the mouse before releasing the button.
1052* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 1053* Repeat Events:: Double and triple click (or drag, or down).
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1054* Motion Events:: Just moving the mouse, not pushing a button.
1055* Focus Events:: Moving the mouse between frames.
b8d4c8d0 1056* Misc Events:: Other events the system can generate.
d24880de
GM
1057* Event Examples:: Examples of the lists for mouse events.
1058* Classifying Events:: Finding the modifier keys in an event symbol.
1059 Event types.
1060* Accessing Mouse:: Functions to extract info from mouse events.
1061* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 1062* Strings of Events:: Special considerations for putting
d24880de 1063 keyboard character events in a string.
b8d4c8d0
GM
1064@end menu
1065
1066@node Keyboard Events
1067@subsection Keyboard Events
1068@cindex keyboard events
1069
1070There are two kinds of input you can get from the keyboard: ordinary
1071keys, and function keys. Ordinary keys correspond to characters; the
1072events they generate are represented in Lisp as characters. The event
1073type of a character event is the character itself (an integer); see
1074@ref{Classifying Events}.
1075
1076@cindex modifier bits (of input character)
1077@cindex basic code (of input character)
1078An input character event consists of a @dfn{basic code} between 0 and
1079524287, plus any or all of these @dfn{modifier bits}:
1080
1081@table @asis
1082@item meta
1083The
1084@tex
1085@math{2^{27}}
1086@end tex
1087@ifnottex
10882**27
1089@end ifnottex
1090bit in the character code indicates a character
1091typed with the meta key held down.
1092
1093@item control
1094The
1095@tex
1096@math{2^{26}}
1097@end tex
1098@ifnottex
10992**26
1100@end ifnottex
1101bit in the character code indicates a non-@acronym{ASCII}
1102control character.
1103
1104@sc{ascii} control characters such as @kbd{C-a} have special basic
1105codes of their own, so Emacs needs no special bit to indicate them.
1106Thus, the code for @kbd{C-a} is just 1.
1107
1108But if you type a control combination not in @acronym{ASCII}, such as
1109@kbd{%} with the control key, the numeric value you get is the code
1110for @kbd{%} plus
1111@tex
1112@math{2^{26}}
1113@end tex
1114@ifnottex
11152**26
1116@end ifnottex
1117(assuming the terminal supports non-@acronym{ASCII}
1118control characters).
1119
1120@item shift
1121The
1122@tex
1123@math{2^{25}}
1124@end tex
1125@ifnottex
11262**25
1127@end ifnottex
1128bit in the character code indicates an @acronym{ASCII} control
1129character typed with the shift key held down.
1130
1131For letters, the basic code itself indicates upper versus lower case;
1132for digits and punctuation, the shift key selects an entirely different
1133character with a different basic code. In order to keep within the
1134@acronym{ASCII} character set whenever possible, Emacs avoids using the
1135@tex
1136@math{2^{25}}
1137@end tex
1138@ifnottex
11392**25
1140@end ifnottex
1141bit for those characters.
1142
1143However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1144@kbd{C-a}, so Emacs uses the
1145@tex
1146@math{2^{25}}
1147@end tex
1148@ifnottex
11492**25
1150@end ifnottex
1151bit in @kbd{C-A} and not in
1152@kbd{C-a}.
1153
1154@item hyper
1155The
1156@tex
1157@math{2^{24}}
1158@end tex
1159@ifnottex
11602**24
1161@end ifnottex
1162bit in the character code indicates a character
1163typed with the hyper key held down.
1164
1165@item super
1166The
1167@tex
1168@math{2^{23}}
1169@end tex
1170@ifnottex
11712**23
1172@end ifnottex
1173bit in the character code indicates a character
1174typed with the super key held down.
1175
1176@item alt
1177The
1178@tex
1179@math{2^{22}}
1180@end tex
1181@ifnottex
11822**22
1183@end ifnottex
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1184bit in the character code indicates a character typed with the alt key
1185held down. (The key labeled @key{Alt} on most keyboards is actually
1186treated as the meta key, not this.)
b8d4c8d0
GM
1187@end table
1188
1189 It is best to avoid mentioning specific bit numbers in your program.
1190To test the modifier bits of a character, use the function
1191@code{event-modifiers} (@pxref{Classifying Events}). When making key
1192bindings, you can use the read syntax for characters with modifier bits
1193(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1194@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1195specify the characters (@pxref{Changing Key Bindings}). The function
1196@code{event-convert-list} converts such a list into an event type
1197(@pxref{Classifying Events}).
1198
1199@node Function Keys
1200@subsection Function Keys
1201
1202@cindex function keys
1203Most keyboards also have @dfn{function keys}---keys that have names or
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1204symbols that are not characters. Function keys are represented in
1205Emacs Lisp as symbols; the symbol's name is the function key's label,
1206in lower case. For example, pressing a key labeled @key{F1} generates
1207an input event represented by the symbol @code{f1}.
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GM
1208
1209The event type of a function key event is the event symbol itself.
1210@xref{Classifying Events}.
1211
1212Here are a few special cases in the symbol-naming convention for
1213function keys:
1214
1215@table @asis
1216@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1217These keys correspond to common @acronym{ASCII} control characters that have
1218special keys on most keyboards.
1219
1220In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1221terminal can distinguish between them, Emacs conveys the distinction to
1222Lisp programs by representing the former as the integer 9, and the
1223latter as the symbol @code{tab}.
1224
1225Most of the time, it's not useful to distinguish the two. So normally
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1226@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1227to map @code{tab} into 9. Thus, a key binding for character code 9
1228(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1229the other symbols in this group. The function @code{read-char}
1230likewise converts these events into characters.
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1231
1232In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1233converts into the character code 127 (@key{DEL}), not into code 8
1234(@key{BS}). This is what most users prefer.
1235
1236@item @code{left}, @code{up}, @code{right}, @code{down}
1237Cursor arrow keys
1238@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1239Keypad keys (to the right of the regular keyboard).
1240@item @code{kp-0}, @code{kp-1}, @dots{}
1241Keypad keys with digits.
1242@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1243Keypad PF keys.
1244@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1245Keypad arrow keys. Emacs normally translates these into the
1246corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1247@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1248Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1249normally translates these into the like-named non-keypad keys.
1250@end table
1251
1252You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1253@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1254represent them is with prefixes in the symbol name:
1255
1256@table @samp
1257@item A-
1258The alt modifier.
1259@item C-
1260The control modifier.
1261@item H-
1262The hyper modifier.
1263@item M-
1264The meta modifier.
1265@item S-
1266The shift modifier.
1267@item s-
1268The super modifier.
1269@end table
1270
1271Thus, the symbol for the key @key{F3} with @key{META} held down is
1272@code{M-f3}. When you use more than one prefix, we recommend you
1273write them in alphabetical order; but the order does not matter in
1274arguments to the key-binding lookup and modification functions.
1275
1276@node Mouse Events
1277@subsection Mouse Events
1278
1279Emacs supports four kinds of mouse events: click events, drag events,
1280button-down events, and motion events. All mouse events are represented
1281as lists. The @sc{car} of the list is the event type; this says which
1282mouse button was involved, and which modifier keys were used with it.
1283The event type can also distinguish double or triple button presses
1284(@pxref{Repeat Events}). The rest of the list elements give position
1285and time information.
1286
1287For key lookup, only the event type matters: two events of the same type
1288necessarily run the same command. The command can access the full
1289values of these events using the @samp{e} interactive code.
1290@xref{Interactive Codes}.
1291
1292A key sequence that starts with a mouse event is read using the keymaps
1293of the buffer in the window that the mouse was in, not the current
1294buffer. This does not imply that clicking in a window selects that
1295window or its buffer---that is entirely under the control of the command
1296binding of the key sequence.
1297
1298@node Click Events
1299@subsection Click Events
1300@cindex click event
1301@cindex mouse click event
1302
1303When the user presses a mouse button and releases it at the same
1304location, that generates a @dfn{click} event. All mouse click event
1305share the same format:
1306
1307@example
1308(@var{event-type} @var{position} @var{click-count})
1309@end example
1310
1311@table @asis
1312@item @var{event-type}
1313This is a symbol that indicates which mouse button was used. It is
1314one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1315buttons are numbered left to right.
1316
1317You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1318@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1319and super, just as you would with function keys.
1320
1321This symbol also serves as the event type of the event. Key bindings
1322describe events by their types; thus, if there is a key binding for
1323@code{mouse-1}, that binding would apply to all events whose
1324@var{event-type} is @code{mouse-1}.
1325
1326@item @var{position}
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1327@cindex mouse position list
1328This is a @dfn{mouse position list} specifying where the mouse click
1329occurred; see below for details.
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1331@item @var{click-count}
1332This is the number of rapid repeated presses so far of the same mouse
1333button. @xref{Repeat Events}.
1334@end table
1335
1336 To access the contents of a mouse position list in the
1337@var{position} slot of a click event, you should typically use the
1338functions documented in @ref{Accessing Mouse}. The explicit format of
1339the list depends on where the click occurred. For clicks in the text
1340area, mode line, header line, or in the fringe or marginal areas, the
1341mouse position list has the form
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1342
1343@example
1344(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1345 @var{object} @var{text-pos} (@var{col} . @var{row})
1346 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1347@end example
1348
34106abe 1349@noindent
48de8b12 1350The meanings of these list elements are as follows:
34106abe 1351
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1352@table @asis
1353@item @var{window}
48de8b12 1354The window in which the click occurred.
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1355
1356@item @var{pos-or-area}
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1357The buffer position of the character clicked on in the text area; or,
1358if the click was outside the text area, the window area where it
1359occurred. It is one of the symbols @code{mode-line},
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1360@code{header-line}, @code{vertical-line}, @code{left-margin},
1361@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1362
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1363In one special case, @var{pos-or-area} is a list containing a symbol
1364(one of the symbols listed above) instead of just the symbol. This
1365happens after the imaginary prefix keys for the event are registered
1366by Emacs. @xref{Key Sequence Input}.
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1367
1368@item @var{x}, @var{y}
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1369The relative pixel coordinates of the click. For clicks in the text
1370area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1371the top left corner of the text area. @xref{Window Sizes}. For
1372clicks in a mode line or header line, the coordinate origin is the top
1373left corner of the window itself. For fringes, margins, and the
1374vertical border, @var{x} does not have meaningful data. For fringes
1375and margins, @var{y} is relative to the bottom edge of the header
1376line. In all cases, the @var{x} and @var{y} coordinates increase
1377rightward and downward respectively.
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1378
1379@item @var{timestamp}
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1380The time at which the event occurred, as an integer number of
1381milliseconds since a system-dependent initial time.
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1382
1383@item @var{object}
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1384Either @code{nil} if there is no string-type text property at the
1385click position, or a cons cell of the form (@var{string}
34106abe 1386. @var{string-pos}) if there is one:
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1387
1388@table @asis
1389@item @var{string}
34106abe 1390The string which was clicked on, including any properties.
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1391
1392@item @var{string-pos}
34106abe 1393The position in the string where the click occurred.
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1394@end table
1395
1396@item @var{text-pos}
1397For clicks on a marginal area or on a fringe, this is the buffer
1398position of the first visible character in the corresponding line in
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1399the window. For clicks on the mode line or the header line, this is
1400@code{nil}. For other events, it is the buffer position closest to
1401the click.
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1402
1403@item @var{col}, @var{row}
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1404These are the actual column and row coordinate numbers of the glyph
1405under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1406column of actual text on its line, @var{col} is reported by adding
1407fictional extra columns that have the default character width. Row 0
1408is taken to be the header line if the window has one, or the topmost
1409row of the text area otherwise. Column 0 is taken to be the leftmost
1410column of the text area for clicks on a window text area, or the
1411leftmost mode line or header line column for clicks there. For clicks
1412on fringes or vertical borders, these have no meaningful data. For
1413clicks on margins, @var{col} is measured from the left edge of the
1414margin area and @var{row} is measured from the top of the margin area.
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1415
1416@item @var{image}
1417This is the image object on which the click occurred. It is either
1418@code{nil} if there is no image at the position clicked on, or it is
1419an image object as returned by @code{find-image} if click was in an image.
1420
1421@item @var{dx}, @var{dy}
1422These are the pixel coordinates of the click, relative to
1423the top left corner of @var{object}, which is @code{(0 . 0)}. If
1424@var{object} is @code{nil}, the coordinates are relative to the top
1425left corner of the character glyph clicked on.
1426
1427@item @var{width}, @var{height}
1428These are the pixel width and height of @var{object} or, if this is
1429@code{nil}, those of the character glyph clicked on.
1430@end table
8547874a 1431
48de8b12 1432For clicks on a scroll bar, @var{position} has this form:
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1433
1434@example
1435(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1436@end example
1437
1438@table @asis
1439@item @var{window}
48de8b12 1440The window whose scroll bar was clicked on.
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1441
1442@item @var{area}
48de8b12 1443This is the symbol @code{vertical-scroll-bar}.
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1444
1445@item @var{portion}
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1446The number of pixels from the top of the scroll bar to the click
1447position. On some toolkits, including GTK+, Emacs cannot extract this
1448data, so the value is always @code{0}.
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1449
1450@item @var{whole}
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1451The total length, in pixels, of the scroll bar. On some toolkits,
1452including GTK+, Emacs cannot extract this data, so the value is always
1453@code{0}.
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1454
1455@item @var{timestamp}
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1456The time at which the event occurred, in milliseconds. On some
1457toolkits, including GTK+, Emacs cannot extract this data, so the value
1458is always @code{0}.
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1459
1460@item @var{part}
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1461The part of the scroll bar on which the click occurred. It is one of
1462the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1463(the area above the handle), @code{below-handle} (the area below the
1464handle), @code{up} (the up arrow at one end of the scroll bar), or
1465@code{down} (the down arrow at one end of the scroll bar).
1466@c The `top', `bottom', and `end-scroll' codes don't seem to be used.
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1467@end table
1468
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1469
1470@node Drag Events
1471@subsection Drag Events
1472@cindex drag event
1473@cindex mouse drag event
1474
1475With Emacs, you can have a drag event without even changing your
1476clothes. A @dfn{drag event} happens every time the user presses a mouse
1477button and then moves the mouse to a different character position before
1478releasing the button. Like all mouse events, drag events are
1479represented in Lisp as lists. The lists record both the starting mouse
1480position and the final position, like this:
1481
1482@example
1483(@var{event-type}
1484 (@var{window1} START-POSITION)
1485 (@var{window2} END-POSITION))
1486@end example
1487
1488For a drag event, the name of the symbol @var{event-type} contains the
1489prefix @samp{drag-}. For example, dragging the mouse with button 2
1490held down generates a @code{drag-mouse-2} event. The second and third
1491elements of the event give the starting and ending position of the
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1492drag, as mouse position lists (@pxref{Click Events}). You can access
1493the second element of any mouse event in the same way, with no need to
1494distinguish drag events from others.
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1495
1496The @samp{drag-} prefix follows the modifier key prefixes such as
1497@samp{C-} and @samp{M-}.
1498
1499If @code{read-key-sequence} receives a drag event that has no key
1500binding, and the corresponding click event does have a binding, it
1501changes the drag event into a click event at the drag's starting
1502position. This means that you don't have to distinguish between click
1503and drag events unless you want to.
1504
1505@node Button-Down Events
1506@subsection Button-Down Events
1507@cindex button-down event
1508
1509Click and drag events happen when the user releases a mouse button.
1510They cannot happen earlier, because there is no way to distinguish a
1511click from a drag until the button is released.
1512
1513If you want to take action as soon as a button is pressed, you need to
1514handle @dfn{button-down} events.@footnote{Button-down is the
1515conservative antithesis of drag.} These occur as soon as a button is
1516pressed. They are represented by lists that look exactly like click
1517events (@pxref{Click Events}), except that the @var{event-type} symbol
1518name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1519modifier key prefixes such as @samp{C-} and @samp{M-}.
1520
1521The function @code{read-key-sequence} ignores any button-down events
1522that don't have command bindings; therefore, the Emacs command loop
1523ignores them too. This means that you need not worry about defining
1524button-down events unless you want them to do something. The usual
1525reason to define a button-down event is so that you can track mouse
1526motion (by reading motion events) until the button is released.
1527@xref{Motion Events}.
1528
1529@node Repeat Events
1530@subsection Repeat Events
1531@cindex repeat events
1532@cindex double-click events
1533@cindex triple-click events
1534@cindex mouse events, repeated
1535
1536If you press the same mouse button more than once in quick succession
1537without moving the mouse, Emacs generates special @dfn{repeat} mouse
1538events for the second and subsequent presses.
1539
1540The most common repeat events are @dfn{double-click} events. Emacs
1541generates a double-click event when you click a button twice; the event
1542happens when you release the button (as is normal for all click
1543events).
1544
1545The event type of a double-click event contains the prefix
1546@samp{double-}. Thus, a double click on the second mouse button with
1547@key{meta} held down comes to the Lisp program as
1548@code{M-double-mouse-2}. If a double-click event has no binding, the
1549binding of the corresponding ordinary click event is used to execute
1550it. Thus, you need not pay attention to the double click feature
1551unless you really want to.
1552
1553When the user performs a double click, Emacs generates first an ordinary
1554click event, and then a double-click event. Therefore, you must design
1555the command binding of the double click event to assume that the
1556single-click command has already run. It must produce the desired
1557results of a double click, starting from the results of a single click.
1558
1559This is convenient, if the meaning of a double click somehow ``builds
1560on'' the meaning of a single click---which is recommended user interface
1561design practice for double clicks.
1562
1563If you click a button, then press it down again and start moving the
1564mouse with the button held down, then you get a @dfn{double-drag} event
1565when you ultimately release the button. Its event type contains
1566@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1567has no binding, Emacs looks for an alternate binding as if the event
1568were an ordinary drag.
1569
1570Before the double-click or double-drag event, Emacs generates a
1571@dfn{double-down} event when the user presses the button down for the
1572second time. Its event type contains @samp{double-down} instead of just
1573@samp{down}. If a double-down event has no binding, Emacs looks for an
1574alternate binding as if the event were an ordinary button-down event.
1575If it finds no binding that way either, the double-down event is
1576ignored.
1577
1578To summarize, when you click a button and then press it again right
1579away, Emacs generates a down event and a click event for the first
1580click, a double-down event when you press the button again, and finally
1581either a double-click or a double-drag event.
1582
1583If you click a button twice and then press it again, all in quick
1584succession, Emacs generates a @dfn{triple-down} event, followed by
1585either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1586these events contain @samp{triple} instead of @samp{double}. If any
1587triple event has no binding, Emacs uses the binding that it would use
1588for the corresponding double event.
1589
1590If you click a button three or more times and then press it again, the
1591events for the presses beyond the third are all triple events. Emacs
1592does not have separate event types for quadruple, quintuple, etc.@:
1593events. However, you can look at the event list to find out precisely
1594how many times the button was pressed.
1595
1596@defun event-click-count event
1597This function returns the number of consecutive button presses that led
1598up to @var{event}. If @var{event} is a double-down, double-click or
1599double-drag event, the value is 2. If @var{event} is a triple event,
1600the value is 3 or greater. If @var{event} is an ordinary mouse event
1601(not a repeat event), the value is 1.
1602@end defun
1603
1604@defopt double-click-fuzz
1605To generate repeat events, successive mouse button presses must be at
1606approximately the same screen position. The value of
1607@code{double-click-fuzz} specifies the maximum number of pixels the
1608mouse may be moved (horizontally or vertically) between two successive
1609clicks to make a double-click.
1610
1611This variable is also the threshold for motion of the mouse to count
1612as a drag.
1613@end defopt
1614
1615@defopt double-click-time
1616To generate repeat events, the number of milliseconds between
1617successive button presses must be less than the value of
1618@code{double-click-time}. Setting @code{double-click-time} to
1619@code{nil} disables multi-click detection entirely. Setting it to
1620@code{t} removes the time limit; Emacs then detects multi-clicks by
1621position only.
1622@end defopt
1623
1624@node Motion Events
1625@subsection Motion Events
1626@cindex motion event
1627@cindex mouse motion events
1628
1629Emacs sometimes generates @dfn{mouse motion} events to describe motion
1630of the mouse without any button activity. Mouse motion events are
1631represented by lists that look like this:
1632
1633@example
603f5979 1634(mouse-movement POSITION)
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1635@end example
1636
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1637@noindent
1638@var{position} is a mouse position list (@pxref{Click Events}),
1639specifying the current position of the mouse cursor.
b8d4c8d0 1640
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1641The special form @code{track-mouse} enables generation of motion
1642events within its body. Outside of @code{track-mouse} forms, Emacs
1643does not generate events for mere motion of the mouse, and these
1644events do not appear. @xref{Mouse Tracking}.
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1645
1646@node Focus Events
1647@subsection Focus Events
1648@cindex focus event
1649
1650Window systems provide general ways for the user to control which window
1651gets keyboard input. This choice of window is called the @dfn{focus}.
1652When the user does something to switch between Emacs frames, that
1653generates a @dfn{focus event}. The normal definition of a focus event,
1654in the global keymap, is to select a new frame within Emacs, as the user
1655would expect. @xref{Input Focus}.
1656
1657Focus events are represented in Lisp as lists that look like this:
1658
1659@example
1660(switch-frame @var{new-frame})
1661@end example
1662
1663@noindent
1664where @var{new-frame} is the frame switched to.
1665
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1666Some X window managers are set up so that just moving the mouse into a
1667window is enough to set the focus there. Usually, there is no need
1668for a Lisp program to know about the focus change until some other
1669kind of input arrives. Emacs generates a focus event only when the
1670user actually types a keyboard key or presses a mouse button in the
1671new frame; just moving the mouse between frames does not generate a
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1672focus event.
1673
1674A focus event in the middle of a key sequence would garble the
1675sequence. So Emacs never generates a focus event in the middle of a key
1676sequence. If the user changes focus in the middle of a key
1677sequence---that is, after a prefix key---then Emacs reorders the events
1678so that the focus event comes either before or after the multi-event key
1679sequence, and not within it.
1680
1681@node Misc Events
1682@subsection Miscellaneous System Events
1683
1684A few other event types represent occurrences within the system.
1685
1686@table @code
1687@cindex @code{delete-frame} event
1688@item (delete-frame (@var{frame}))
1689This kind of event indicates that the user gave the window manager
1690a command to delete a particular window, which happens to be an Emacs frame.
1691
1692The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1693
1694@cindex @code{iconify-frame} event
1695@item (iconify-frame (@var{frame}))
1696This kind of event indicates that the user iconified @var{frame} using
1697the window manager. Its standard definition is @code{ignore}; since the
1698frame has already been iconified, Emacs has no work to do. The purpose
1699of this event type is so that you can keep track of such events if you
1700want to.
1701
1702@cindex @code{make-frame-visible} event
1703@item (make-frame-visible (@var{frame}))
1704This kind of event indicates that the user deiconified @var{frame} using
1705the window manager. Its standard definition is @code{ignore}; since the
1706frame has already been made visible, Emacs has no work to do.
1707
1708@cindex @code{wheel-up} event
1709@cindex @code{wheel-down} event
1710@item (wheel-up @var{position})
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1711@itemx (wheel-down @var{position})
1712These kinds of event are generated by moving a mouse wheel. The
1713@var{position} element is a mouse position list (@pxref{Click
1714Events}), specifying the position of the mouse cursor when the event
1715occurred.
b8d4c8d0 1716
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1717@vindex mouse-wheel-up-event
1718@vindex mouse-wheel-down-event
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1719This kind of event is generated only on some kinds of systems. On some
1720systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1721portable code, use the variables @code{mouse-wheel-up-event} and
1722@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1723what event types to expect for the mouse wheel.
1724
1725@cindex @code{drag-n-drop} event
1726@item (drag-n-drop @var{position} @var{files})
1727This kind of event is generated when a group of files is
1728selected in an application outside of Emacs, and then dragged and
1729dropped onto an Emacs frame.
1730
1731The element @var{position} is a list describing the position of the
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1732event, in the same format as used in a mouse-click event (@pxref{Click
1733Events}), and @var{files} is the list of file names that were dragged
1734and dropped. The usual way to handle this event is by visiting these
1735files.
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1736
1737This kind of event is generated, at present, only on some kinds of
1738systems.
1739
1740@cindex @code{help-echo} event
1741@item help-echo
1742This kind of event is generated when a mouse pointer moves onto a
1743portion of buffer text which has a @code{help-echo} text property.
1744The generated event has this form:
1745
1746@example
1747(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1748@end example
1749
1750@noindent
1751The precise meaning of the event parameters and the way these
1752parameters are used to display the help-echo text are described in
1753@ref{Text help-echo}.
1754
1755@cindex @code{sigusr1} event
1756@cindex @code{sigusr2} event
1757@cindex user signals
1758@item sigusr1
1759@itemx sigusr2
1760These events are generated when the Emacs process receives
1761the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1762additional data because signals do not carry additional information.
7aa5aad8 1763They can be useful for debugging (@pxref{Error Debugging}).
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1764
1765To catch a user signal, bind the corresponding event to an interactive
1766command in the @code{special-event-map} (@pxref{Active Keymaps}).
1767The command is called with no arguments, and the specific signal event is
1768available in @code{last-input-event}. For example:
1769
1770@smallexample
1771(defun sigusr-handler ()
1772 (interactive)
1773 (message "Caught signal %S" last-input-event))
1774
1775(define-key special-event-map [sigusr1] 'sigusr-handler)
1776@end smallexample
1777
1778To test the signal handler, you can make Emacs send a signal to itself:
1779
1780@smallexample
1781(signal-process (emacs-pid) 'sigusr1)
1782@end smallexample
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1783
1784@cindex @code{language-change} event
1785@item language-change
1786This kind of event is generated on MS-Windows when the input language
1787has changed. This typically means that the keyboard keys will send to
1788Emacs characters from a different language. The generated event has
1789this form:
1790
1791@smallexample
1792(language-change @var{frame} @var{codepage} @var{language-id})
1793@end smallexample
1794
1795@noindent
1796Here @var{frame} is the frame which was current when the input
1797language changed; @var{codepage} is the new codepage number; and
1798@var{language-id} is the numerical ID of the new input language. The
1799coding-system (@pxref{Coding Systems}) that corresponds to
1800@var{codepage} is @code{cp@var{codepage}} or
1801@code{windows-@var{codepage}}. To convert @var{language-id} to a
1802string (e.g., to use it for various language-dependent features, such
1803as @code{set-language-environment}), use the
1804@code{w32-get-locale-info} function, like this:
1805
1806@smallexample
1807;; Get the abbreviated language name, such as "ENU" for English
1808(w32-get-locale-info language-id)
1809;; Get the full English name of the language,
1810;; such as "English (United States)"
1811(w32-get-locale-info language-id 4097)
1812;; Get the full localized name of the language
1813(w32-get-locale-info language-id t)
1814@end smallexample
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1815@end table
1816
1817 If one of these events arrives in the middle of a key sequence---that
1818is, after a prefix key---then Emacs reorders the events so that this
1819event comes either before or after the multi-event key sequence, not
1820within it.
1821
1822@node Event Examples
1823@subsection Event Examples
1824
1825If the user presses and releases the left mouse button over the same
1826location, that generates a sequence of events like this:
1827
1828@smallexample
1829(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1830(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1831@end smallexample
1832
1833While holding the control key down, the user might hold down the
1834second mouse button, and drag the mouse from one line to the next.
1835That produces two events, as shown here:
1836
1837@smallexample
1838(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1839(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1840 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1841@end smallexample
1842
1843While holding down the meta and shift keys, the user might press the
1844second mouse button on the window's mode line, and then drag the mouse
1845into another window. That produces a pair of events like these:
1846
1847@smallexample
1848(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1849(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1850 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1851 -453816))
1852@end smallexample
1853
1854To handle a SIGUSR1 signal, define an interactive function, and
1855bind it to the @code{signal usr1} event sequence:
1856
1857@smallexample
1858(defun usr1-handler ()
1859 (interactive)
1860 (message "Got USR1 signal"))
1861(global-set-key [signal usr1] 'usr1-handler)
1862@end smallexample
1863
1864@node Classifying Events
1865@subsection Classifying Events
1866@cindex event type
1867
1868 Every event has an @dfn{event type}, which classifies the event for
1869key binding purposes. For a keyboard event, the event type equals the
1870event value; thus, the event type for a character is the character, and
1871the event type for a function key symbol is the symbol itself. For
1872events that are lists, the event type is the symbol in the @sc{car} of
1873the list. Thus, the event type is always a symbol or a character.
1874
1875 Two events of the same type are equivalent where key bindings are
1876concerned; thus, they always run the same command. That does not
1877necessarily mean they do the same things, however, as some commands look
1878at the whole event to decide what to do. For example, some commands use
1879the location of a mouse event to decide where in the buffer to act.
1880
1881 Sometimes broader classifications of events are useful. For example,
1882you might want to ask whether an event involved the @key{META} key,
1883regardless of which other key or mouse button was used.
1884
1885 The functions @code{event-modifiers} and @code{event-basic-type} are
1886provided to get such information conveniently.
1887
1888@defun event-modifiers event
1889This function returns a list of the modifiers that @var{event} has. The
1890modifiers are symbols; they include @code{shift}, @code{control},
1891@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1892the modifiers list of a mouse event symbol always contains one of
1893@code{click}, @code{drag}, and @code{down}. For double or triple
1894events, it also contains @code{double} or @code{triple}.
1895
1896The argument @var{event} may be an entire event object, or just an
1897event type. If @var{event} is a symbol that has never been used in an
1898event that has been read as input in the current Emacs session, then
1899@code{event-modifiers} can return @code{nil}, even when @var{event}
1900actually has modifiers.
1901
1902Here are some examples:
1903
1904@example
1905(event-modifiers ?a)
1906 @result{} nil
1907(event-modifiers ?A)
1908 @result{} (shift)
1909(event-modifiers ?\C-a)
1910 @result{} (control)
1911(event-modifiers ?\C-%)
1912 @result{} (control)
1913(event-modifiers ?\C-\S-a)
1914 @result{} (control shift)
1915(event-modifiers 'f5)
1916 @result{} nil
1917(event-modifiers 's-f5)
1918 @result{} (super)
1919(event-modifiers 'M-S-f5)
1920 @result{} (meta shift)
1921(event-modifiers 'mouse-1)
1922 @result{} (click)
1923(event-modifiers 'down-mouse-1)
1924 @result{} (down)
1925@end example
1926
1927The modifiers list for a click event explicitly contains @code{click},
1928but the event symbol name itself does not contain @samp{click}.
1929@end defun
1930
1931@defun event-basic-type event
1932This function returns the key or mouse button that @var{event}
1933describes, with all modifiers removed. The @var{event} argument is as
1934in @code{event-modifiers}. For example:
1935
1936@example
1937(event-basic-type ?a)
1938 @result{} 97
1939(event-basic-type ?A)
1940 @result{} 97
1941(event-basic-type ?\C-a)
1942 @result{} 97
1943(event-basic-type ?\C-\S-a)
1944 @result{} 97
1945(event-basic-type 'f5)
1946 @result{} f5
1947(event-basic-type 's-f5)
1948 @result{} f5
1949(event-basic-type 'M-S-f5)
1950 @result{} f5
1951(event-basic-type 'down-mouse-1)
1952 @result{} mouse-1
1953@end example
1954@end defun
1955
1956@defun mouse-movement-p object
1957This function returns non-@code{nil} if @var{object} is a mouse movement
1958event.
1959@end defun
1960
1961@defun event-convert-list list
1962This function converts a list of modifier names and a basic event type
1963to an event type which specifies all of them. The basic event type
1964must be the last element of the list. For example,
1965
1966@example
1967(event-convert-list '(control ?a))
1968 @result{} 1
1969(event-convert-list '(control meta ?a))
1970 @result{} -134217727
1971(event-convert-list '(control super f1))
1972 @result{} C-s-f1
1973@end example
1974@end defun
1975
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1976@node Accessing Mouse
1977@subsection Accessing Mouse Events
b8d4c8d0 1978@cindex mouse events, data in
d6d5fdf8 1979@cindex keyboard events, data in
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1980
1981 This section describes convenient functions for accessing the data in
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1982a mouse button or motion event. Keyboard event data can be accessed
1983using the same functions, but data elements that aren't applicable to
1984keyboard events are zero or @code{nil}.
b8d4c8d0 1985
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1986 The following two functions return a mouse position list
1987(@pxref{Click Events}), specifying the position of a mouse event.
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1988
1989@defun event-start event
1990This returns the starting position of @var{event}.
1991
1992If @var{event} is a click or button-down event, this returns the
1993location of the event. If @var{event} is a drag event, this returns the
1994drag's starting position.
1995@end defun
1996
1997@defun event-end event
1998This returns the ending position of @var{event}.
1999
2000If @var{event} is a drag event, this returns the position where the user
2001released the mouse button. If @var{event} is a click or button-down
2002event, the value is actually the starting position, which is the only
2003position such events have.
2004@end defun
2005
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2006@defun posnp object
2007This function returns non-@code{nil} if @var{object} is a mouse
735135f9 2008position list, in either of the formats documented in @ref{Click
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2009Events}); and @code{nil} otherwise.
2010@end defun
2011
b8d4c8d0 2012@cindex mouse position list, accessing
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2013 These functions take a mouse position list as argument, and return
2014various parts of it:
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GM
2015
2016@defun posn-window position
2017Return the window that @var{position} is in.
2018@end defun
2019
2020@defun posn-area position
2021Return the window area recorded in @var{position}. It returns @code{nil}
2022when the event occurred in the text area of the window; otherwise, it
2023is a symbol identifying the area in which the event occurred.
2024@end defun
2025
2026@defun posn-point position
2027Return the buffer position in @var{position}. When the event occurred
2028in the text area of the window, in a marginal area, or on a fringe,
2029this is an integer specifying a buffer position. Otherwise, the value
2030is undefined.
2031@end defun
2032
2033@defun posn-x-y position
2034Return the pixel-based x and y coordinates in @var{position}, as a
2035cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2036to the window given by @code{posn-window}.
2037
34106abe
CY
2038This example shows how to convert the window-relative coordinates in
2039the text area of a window into frame-relative coordinates:
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GM
2040
2041@example
2042(defun frame-relative-coordinates (position)
34106abe
CY
2043 "Return frame-relative coordinates from POSITION.
2044POSITION is assumed to lie in a window text area."
b8d4c8d0
GM
2045 (let* ((x-y (posn-x-y position))
2046 (window (posn-window position))
2047 (edges (window-inside-pixel-edges window)))
2048 (cons (+ (car x-y) (car edges))
2049 (+ (cdr x-y) (cadr edges)))))
2050@end example
2051@end defun
2052
2053@defun posn-col-row position
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CY
2054This function returns a cons cell @code{(@var{col} . @var{row})},
2055containing the estimated column and row corresponding to buffer
859488bf
EZ
2056position in @var{position}. The return value is given in units of the
2057frame's default character width and default line height (including
2058spacing), as computed from the @var{x} and @var{y} values
2059corresponding to @var{position}. (So, if the actual characters have
2060non-default sizes, the actual row and column may differ from these
2061computed values.)
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CY
2062
2063Note that @var{row} is counted from the top of the text area. If the
859488bf
EZ
2064window given by @var{position} possesses a header line (@pxref{Header
2065Lines}), it is @emph{not} included in the @var{row} count.
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GM
2066@end defun
2067
2068@defun posn-actual-col-row position
2069Return the actual row and column in @var{position}, as a cons cell
34106abe 2070@code{(@var{col} . @var{row})}. The values are the actual row and
859488bf
EZ
2071column numbers in the window given by @var{position}. @xref{Click
2072Events}, for details. The function returns @code{nil} if
2073@var{position} does not include actual position values.
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GM
2074@end defun
2075
2076@defun posn-string position
2077Return the string object in @var{position}, either @code{nil}, or a
2078cons cell @code{(@var{string} . @var{string-pos})}.
2079@end defun
2080
2081@defun posn-image position
2082Return the image object in @var{position}, either @code{nil}, or an
2083image @code{(image ...)}.
2084@end defun
2085
2086@defun posn-object position
2087Return the image or string object in @var{position}, either
2088@code{nil}, an image @code{(image ...)}, or a cons cell
2089@code{(@var{string} . @var{string-pos})}.
2090@end defun
2091
2092@defun posn-object-x-y position
2093Return the pixel-based x and y coordinates relative to the upper left
2094corner of the object in @var{position} as a cons cell @code{(@var{dx}
2095. @var{dy})}. If the @var{position} is a buffer position, return the
2096relative position in the character at that position.
2097@end defun
2098
2099@defun posn-object-width-height position
2100Return the pixel width and height of the object in @var{position} as a
2101cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2102is a buffer position, return the size of the character at that position.
2103@end defun
2104
2105@cindex timestamp of a mouse event
2106@defun posn-timestamp position
2107Return the timestamp in @var{position}. This is the time at which the
2108event occurred, in milliseconds.
2109@end defun
2110
2111 These functions compute a position list given particular buffer
2112position or screen position. You can access the data in this position
2113list with the functions described above.
2114
2115@defun posn-at-point &optional pos window
2116This function returns a position list for position @var{pos} in
2117@var{window}. @var{pos} defaults to point in @var{window};
2118@var{window} defaults to the selected window.
2119
2120@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2121@var{window}.
2122@end defun
2123
2124@defun posn-at-x-y x y &optional frame-or-window whole
2125This function returns position information corresponding to pixel
2126coordinates @var{x} and @var{y} in a specified frame or window,
2127@var{frame-or-window}, which defaults to the selected window.
2128The coordinates @var{x} and @var{y} are relative to the
2129frame or window used.
2130If @var{whole} is @code{nil}, the coordinates are relative
2131to the window text area, otherwise they are relative to
2132the entire window area including scroll bars, margins and fringes.
2133@end defun
2134
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2135@node Accessing Scroll
2136@subsection Accessing Scroll Bar Events
2137@cindex scroll bar events, data in
2138
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2139 These functions are useful for decoding scroll bar events.
2140
2141@defun scroll-bar-event-ratio event
2142This function returns the fractional vertical position of a scroll bar
2143event within the scroll bar. The value is a cons cell
2144@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2145is the fractional position.
2146@end defun
2147
2148@defun scroll-bar-scale ratio total
2149This function multiplies (in effect) @var{ratio} by @var{total},
2150rounding the result to an integer. The argument @var{ratio} is not a
2151number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2152value returned by @code{scroll-bar-event-ratio}.
2153
2154This function is handy for scaling a position on a scroll bar into a
2155buffer position. Here's how to do that:
2156
2157@example
2158(+ (point-min)
2159 (scroll-bar-scale
2160 (posn-x-y (event-start event))
2161 (- (point-max) (point-min))))
2162@end example
2163
2164Recall that scroll bar events have two integers forming a ratio, in place
2165of a pair of x and y coordinates.
2166@end defun
2167
2168@node Strings of Events
2169@subsection Putting Keyboard Events in Strings
2170@cindex keyboard events in strings
2171@cindex strings with keyboard events
2172
2173 In most of the places where strings are used, we conceptualize the
2174string as containing text characters---the same kind of characters found
2175in buffers or files. Occasionally Lisp programs use strings that
2176conceptually contain keyboard characters; for example, they may be key
2177sequences or keyboard macro definitions. However, storing keyboard
2178characters in a string is a complex matter, for reasons of historical
2179compatibility, and it is not always possible.
2180
2181 We recommend that new programs avoid dealing with these complexities
2182by not storing keyboard events in strings. Here is how to do that:
2183
2184@itemize @bullet
2185@item
2186Use vectors instead of strings for key sequences, when you plan to use
2187them for anything other than as arguments to @code{lookup-key} and
2188@code{define-key}. For example, you can use
2189@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2190@code{this-command-keys-vector} instead of @code{this-command-keys}.
2191
2192@item
2193Use vectors to write key sequence constants containing meta characters,
2194even when passing them directly to @code{define-key}.
2195
2196@item
2197When you have to look at the contents of a key sequence that might be a
2198string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2199first, to convert it to a list.
2200@end itemize
2201
2202 The complexities stem from the modifier bits that keyboard input
2203characters can include. Aside from the Meta modifier, none of these
2204modifier bits can be included in a string, and the Meta modifier is
2205allowed only in special cases.
2206
2207 The earliest GNU Emacs versions represented meta characters as codes
2208in the range of 128 to 255. At that time, the basic character codes
2209ranged from 0 to 127, so all keyboard character codes did fit in a
2210string. Many Lisp programs used @samp{\M-} in string constants to stand
2211for meta characters, especially in arguments to @code{define-key} and
2212similar functions, and key sequences and sequences of events were always
2213represented as strings.
2214
2215 When we added support for larger basic character codes beyond 127, and
2216additional modifier bits, we had to change the representation of meta
2217characters. Now the flag that represents the Meta modifier in a
2218character is
2219@tex
2220@math{2^{27}}
2221@end tex
2222@ifnottex
22232**27
2224@end ifnottex
2225and such numbers cannot be included in a string.
2226
2227 To support programs with @samp{\M-} in string constants, there are
2228special rules for including certain meta characters in a string.
2229Here are the rules for interpreting a string as a sequence of input
2230characters:
2231
2232@itemize @bullet
2233@item
2234If the keyboard character value is in the range of 0 to 127, it can go
2235in the string unchanged.
2236
2237@item
2238The meta variants of those characters, with codes in the range of
2239@tex
2240@math{2^{27}}
2241@end tex
2242@ifnottex
22432**27
2244@end ifnottex
2245to
2246@tex
2247@math{2^{27} + 127},
2248@end tex
2249@ifnottex
22502**27+127,
2251@end ifnottex
2252can also go in the string, but you must change their
2253numeric values. You must set the
2254@tex
2255@math{2^{7}}
2256@end tex
2257@ifnottex
22582**7
2259@end ifnottex
2260bit instead of the
2261@tex
2262@math{2^{27}}
2263@end tex
2264@ifnottex
22652**27
2266@end ifnottex
2267bit, resulting in a value between 128 and 255. Only a unibyte string
2268can include these codes.
2269
2270@item
2271Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2272
2273@item
2274Other keyboard character events cannot fit in a string. This includes
2275keyboard events in the range of 128 to 255.
2276@end itemize
2277
2278 Functions such as @code{read-key-sequence} that construct strings of
2279keyboard input characters follow these rules: they construct vectors
2280instead of strings, when the events won't fit in a string.
2281
2282 When you use the read syntax @samp{\M-} in a string, it produces a
2283code in the range of 128 to 255---the same code that you get if you
2284modify the corresponding keyboard event to put it in the string. Thus,
2285meta events in strings work consistently regardless of how they get into
2286the strings.
2287
2288 However, most programs would do well to avoid these issues by
2289following the recommendations at the beginning of this section.
2290
2291@node Reading Input
2292@section Reading Input
2293@cindex read input
2294@cindex keyboard input
2295
2296 The editor command loop reads key sequences using the function
2297@code{read-key-sequence}, which uses @code{read-event}. These and other
2298functions for event input are also available for use in Lisp programs.
2299See also @code{momentary-string-display} in @ref{Temporary Displays},
2300and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2301functions and variables for controlling terminal input modes and
2302debugging terminal input.
2303
2304 For higher-level input facilities, see @ref{Minibuffers}.
2305
2306@menu
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2307* Key Sequence Input:: How to read one key sequence.
2308* Reading One Event:: How to read just one event.
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2309* Event Mod:: How Emacs modifies events as they are read.
2310* Invoking the Input Method:: How reading an event uses the input method.
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2311* Quoted Character Input:: Asking the user to specify a character.
2312* Event Input Misc:: How to reread or throw away input events.
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2313@end menu
2314
2315@node Key Sequence Input
2316@subsection Key Sequence Input
2317@cindex key sequence input
2318
2319 The command loop reads input a key sequence at a time, by calling
2320@code{read-key-sequence}. Lisp programs can also call this function;
2321for example, @code{describe-key} uses it to read the key to describe.
2322
2323@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2324This function reads a key sequence and returns it as a string or
2325vector. It keeps reading events until it has accumulated a complete key
2326sequence; that is, enough to specify a non-prefix command using the
2327currently active keymaps. (Remember that a key sequence that starts
2328with a mouse event is read using the keymaps of the buffer in the
2329window that the mouse was in, not the current buffer.)
2330
2331If the events are all characters and all can fit in a string, then
2332@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2333Otherwise, it returns a vector, since a vector can hold all kinds of
2334events---characters, symbols, and lists. The elements of the string or
2335vector are the events in the key sequence.
2336
2337Reading a key sequence includes translating the events in various
2338ways. @xref{Translation Keymaps}.
2339
2340The argument @var{prompt} is either a string to be displayed in the
2341echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2342The argument @var{continue-echo}, if non-@code{nil}, means to echo
2343this key as a continuation of the previous key.
2344
2345Normally any upper case event is converted to lower case if the
2346original event is undefined and the lower case equivalent is defined.
2347The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2348convert the last event to lower case. This is appropriate for reading
2349a key sequence to be defined.
2350
2351The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2352function should process a @code{switch-frame} event if the user
2353switches frames before typing anything. If the user switches frames
2354in the middle of a key sequence, or at the start of the sequence but
2355@var{switch-frame-ok} is @code{nil}, then the event will be put off
2356until after the current key sequence.
2357
2358The argument @var{command-loop}, if non-@code{nil}, means that this
2359key sequence is being read by something that will read commands one
2360after another. It should be @code{nil} if the caller will read just
2361one key sequence.
2362
2363In the following example, Emacs displays the prompt @samp{?} in the
2364echo area, and then the user types @kbd{C-x C-f}.
2365
2366@example
2367(read-key-sequence "?")
2368
2369@group
2370---------- Echo Area ----------
2371?@kbd{C-x C-f}
2372---------- Echo Area ----------
2373
2374 @result{} "^X^F"
2375@end group
2376@end example
2377
2378The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2379typed while reading with this function works like any other character,
2380and does not set @code{quit-flag}. @xref{Quitting}.
2381@end defun
2382
2383@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2384This is like @code{read-key-sequence} except that it always
2385returns the key sequence as a vector, never as a string.
2386@xref{Strings of Events}.
2387@end defun
2388
2389@cindex upper case key sequence
2390@cindex downcasing in @code{lookup-key}
ee6e73b8 2391@cindex shift-translation
b8d4c8d0
GM
2392If an input character is upper-case (or has the shift modifier) and
2393has no key binding, but its lower-case equivalent has one, then
2394@code{read-key-sequence} converts the character to lower case. Note
2395that @code{lookup-key} does not perform case conversion in this way.
2396
ee6e73b8
EZ
2397@vindex this-command-keys-shift-translated
2398When reading input results in such a @dfn{shift-translation}, Emacs
2399sets the variable @code{this-command-keys-shift-translated} to a
77111ca6
CY
2400non-@code{nil} value. Lisp programs can examine this variable if they
2401need to modify their behavior when invoked by shift-translated keys.
2402For example, the function @code{handle-shift-selection} examines the
2403value of this variable to determine how to activate or deactivate the
2404region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2405
b8d4c8d0
GM
2406The function @code{read-key-sequence} also transforms some mouse events.
2407It converts unbound drag events into click events, and discards unbound
2408button-down events entirely. It also reshuffles focus events and
2409miscellaneous window events so that they never appear in a key sequence
2410with any other events.
2411
2412@cindex @code{header-line} prefix key
2413@cindex @code{mode-line} prefix key
2414@cindex @code{vertical-line} prefix key
2415@cindex @code{horizontal-scroll-bar} prefix key
2416@cindex @code{vertical-scroll-bar} prefix key
2417@cindex @code{menu-bar} prefix key
2418@cindex mouse events, in special parts of frame
2419When mouse events occur in special parts of a window, such as a mode
2420line or a scroll bar, the event type shows nothing special---it is the
2421same symbol that would normally represent that combination of mouse
2422button and modifier keys. The information about the window part is kept
2423elsewhere in the event---in the coordinates. But
2424@code{read-key-sequence} translates this information into imaginary
16152b76 2425``prefix keys'', all of which are symbols: @code{header-line},
b8d4c8d0
GM
2426@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2427@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2428meanings for mouse clicks in special window parts by defining key
2429sequences using these imaginary prefix keys.
2430
2431For example, if you call @code{read-key-sequence} and then click the
2432mouse on the window's mode line, you get two events, like this:
2433
2434@example
2435(read-key-sequence "Click on the mode line: ")
2436 @result{} [mode-line
2437 (mouse-1
2438 (#<window 6 on NEWS> mode-line
2439 (40 . 63) 5959987))]
2440@end example
2441
2442@defvar num-input-keys
b8d4c8d0
GM
2443This variable's value is the number of key sequences processed so far in
2444this Emacs session. This includes key sequences read from the terminal
2445and key sequences read from keyboard macros being executed.
2446@end defvar
2447
2448@node Reading One Event
2449@subsection Reading One Event
2450@cindex reading a single event
2451@cindex event, reading only one
2452
eb5ed549
CY
2453 The lowest level functions for command input are @code{read-event},
2454@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2455
2456@defun read-event &optional prompt inherit-input-method seconds
0f1d2934
CY
2457This function reads and returns the next event of command input,
2458waiting if necessary until an event is available.
2459
2460The returned event may come directly from the user, or from a keyboard
2461macro. It is not decoded by the keyboard's input coding system
2462(@pxref{Terminal I/O Encoding}).
b8d4c8d0
GM
2463
2464If the optional argument @var{prompt} is non-@code{nil}, it should be a
2465string to display in the echo area as a prompt. Otherwise,
2466@code{read-event} does not display any message to indicate it is waiting
2467for input; instead, it prompts by echoing: it displays descriptions of
2468the events that led to or were read by the current command. @xref{The
2469Echo Area}.
2470
2471If @var{inherit-input-method} is non-@code{nil}, then the current input
2472method (if any) is employed to make it possible to enter a
2473non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2474for reading this event.
2475
2476If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2477moves the cursor temporarily to the echo area, to the end of any message
2478displayed there. Otherwise @code{read-event} does not move the cursor.
2479
2480If @var{seconds} is non-@code{nil}, it should be a number specifying
2481the maximum time to wait for input, in seconds. If no input arrives
2482within that time, @code{read-event} stops waiting and returns
09b73f08 2483@code{nil}. A floating point @var{seconds} means to wait
b8d4c8d0
GM
2484for a fractional number of seconds. Some systems support only a whole
2485number of seconds; on these systems, @var{seconds} is rounded down.
2486If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2487necessary for input to arrive.
2488
2489If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2490for user input to arrive. Idle timers---those created with
2491@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2492period. However, if @var{seconds} is non-@code{nil}, the state of
2493idleness remains unchanged. If Emacs is non-idle when
2494@code{read-event} is called, it remains non-idle throughout the
2495operation of @code{read-event}; if Emacs is idle (which can happen if
2496the call happens inside an idle timer), it remains idle.
2497
2498If @code{read-event} gets an event that is defined as a help character,
2499then in some cases @code{read-event} processes the event directly without
2500returning. @xref{Help Functions}. Certain other events, called
2501@dfn{special events}, are also processed directly within
2502@code{read-event} (@pxref{Special Events}).
2503
2504Here is what happens if you call @code{read-event} and then press the
2505right-arrow function key:
2506
2507@example
2508@group
2509(read-event)
2510 @result{} right
2511@end group
2512@end example
2513@end defun
2514
2515@defun read-char &optional prompt inherit-input-method seconds
2516This function reads and returns a character of command input. If the
1df7defd 2517user generates an event which is not a character (i.e., a mouse click or
b8d4c8d0
GM
2518function key event), @code{read-char} signals an error. The arguments
2519work as in @code{read-event}.
2520
2521In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2522code 49). The second example shows a keyboard macro definition that
2523calls @code{read-char} from the minibuffer using @code{eval-expression}.
2524@code{read-char} reads the keyboard macro's very next character, which
2525is @kbd{1}. Then @code{eval-expression} displays its return value in
2526the echo area.
2527
2528@example
2529@group
2530(read-char)
2531 @result{} 49
2532@end group
2533
2534@group
2535;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2536(symbol-function 'foo)
2537 @result{} "^[:(read-char)^M1"
2538@end group
2539@group
2540(execute-kbd-macro 'foo)
2541 @print{} 49
2542 @result{} nil
2543@end group
2544@end example
2545@end defun
2546
2547@defun read-char-exclusive &optional prompt inherit-input-method seconds
2548This function reads and returns a character of command input. If the
2549user generates an event which is not a character,
2550@code{read-char-exclusive} ignores it and reads another event, until it
2551gets a character. The arguments work as in @code{read-event}.
2552@end defun
2553
eb5ed549
CY
2554 None of the above functions suppress quitting.
2555
b8d4c8d0
GM
2556@defvar num-nonmacro-input-events
2557This variable holds the total number of input events received so far
2558from the terminal---not counting those generated by keyboard macros.
2559@end defvar
2560
eb5ed549
CY
2561 We emphasize that, unlike @code{read-key-sequence}, the functions
2562@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2563not perform the translations described in @ref{Translation Keymaps}.
2564If you wish to read a single key taking these translations into
2565account, use the function @code{read-key}:
2566
2567@defun read-key &optional prompt
2568This function reads a single key. It is ``intermediate'' between
2569@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2570reads a single key, not a key sequence. Unlike the latter, it does
2571not return a raw event, but decodes and translates the user input
2572according to @code{input-decode-map}, @code{local-function-key-map},
2573and @code{key-translation-map} (@pxref{Translation Keymaps}).
2574
2575The argument @var{prompt} is either a string to be displayed in the
2576echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2577@end defun
2578
7e2734bc
GM
2579@defun read-char-choice prompt chars &optional inhibit-quit
2580This function uses @code{read-key} to read and return a single
2581character. It ignores any input that is not a member of @var{chars},
2582a list of accepted characters. Optionally, it will also ignore
2583keyboard-quit events while it is waiting for valid input. If you bind
2584@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2585while calling @code{read-char-choice}, then pressing @code{help-char}
2586causes it to evaluate @code{help-form} and display the result. It
2587then continues to wait for a valid input character, or keyboard-quit.
2588@end defun
2589
b8d4c8d0
GM
2590@node Event Mod
2591@subsection Modifying and Translating Input Events
2592
2593 Emacs modifies every event it reads according to
2594@code{extra-keyboard-modifiers}, then translates it through
2595@code{keyboard-translate-table} (if applicable), before returning it
2596from @code{read-event}.
2597
b8d4c8d0
GM
2598@defvar extra-keyboard-modifiers
2599This variable lets Lisp programs ``press'' the modifier keys on the
2600keyboard. The value is a character. Only the modifiers of the
2601character matter. Each time the user types a keyboard key, it is
2602altered as if those modifier keys were held down. For instance, if
2603you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2604keyboard input characters typed during the scope of the binding will
2605have the control and meta modifiers applied to them. The character
2606@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2607character for this purpose, but as a character with no modifiers.
2608Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2609modification.
2610
2611When using a window system, the program can ``press'' any of the
2612modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2613keys can be virtually pressed.
2614
2615Note that this variable applies only to events that really come from
2616the keyboard, and has no effect on mouse events or any other events.
2617@end defvar
2618
2619@defvar keyboard-translate-table
d3ae77bc
EZ
2620This terminal-local variable is the translate table for keyboard
2621characters. It lets you reshuffle the keys on the keyboard without
2622changing any command bindings. Its value is normally a char-table, or
2623else @code{nil}. (It can also be a string or vector, but this is
2624considered obsolete.)
b8d4c8d0
GM
2625
2626If @code{keyboard-translate-table} is a char-table
2627(@pxref{Char-Tables}), then each character read from the keyboard is
2628looked up in this char-table. If the value found there is
2629non-@code{nil}, then it is used instead of the actual input character.
2630
2631Note that this translation is the first thing that happens to a
2632character after it is read from the terminal. Record-keeping features
2633such as @code{recent-keys} and dribble files record the characters after
2634translation.
2635
2636Note also that this translation is done before the characters are
a894169f
EZ
2637supplied to input methods (@pxref{Input Methods}). Use
2638@code{translation-table-for-input} (@pxref{Translation of Characters}),
2639if you want to translate characters after input methods operate.
b8d4c8d0
GM
2640@end defvar
2641
2642@defun keyboard-translate from to
2643This function modifies @code{keyboard-translate-table} to translate
2644character code @var{from} into character code @var{to}. It creates
2645the keyboard translate table if necessary.
2646@end defun
2647
2648 Here's an example of using the @code{keyboard-translate-table} to
2649make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2650operations:
2651
2652@example
2653(keyboard-translate ?\C-x 'control-x)
2654(keyboard-translate ?\C-c 'control-c)
2655(keyboard-translate ?\C-v 'control-v)
2656(global-set-key [control-x] 'kill-region)
2657(global-set-key [control-c] 'kill-ring-save)
2658(global-set-key [control-v] 'yank)
2659@end example
2660
2661@noindent
2662On a graphical terminal that supports extended @acronym{ASCII} input,
2663you can still get the standard Emacs meanings of one of those
2664characters by typing it with the shift key. That makes it a different
2665character as far as keyboard translation is concerned, but it has the
2666same usual meaning.
2667
2668 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2669at the level of @code{read-key-sequence}.
2670
2671@node Invoking the Input Method
2672@subsection Invoking the Input Method
2673
2674 The event-reading functions invoke the current input method, if any
2675(@pxref{Input Methods}). If the value of @code{input-method-function}
2676is non-@code{nil}, it should be a function; when @code{read-event} reads
2677a printing character (including @key{SPC}) with no modifier bits, it
2678calls that function, passing the character as an argument.
2679
2680@defvar input-method-function
2681If this is non-@code{nil}, its value specifies the current input method
2682function.
2683
2684@strong{Warning:} don't bind this variable with @code{let}. It is often
2685buffer-local, and if you bind it around reading input (which is exactly
2686when you @emph{would} bind it), switching buffers asynchronously while
2687Emacs is waiting will cause the value to be restored in the wrong
2688buffer.
2689@end defvar
2690
2691 The input method function should return a list of events which should
2692be used as input. (If the list is @code{nil}, that means there is no
2693input, so @code{read-event} waits for another event.) These events are
2694processed before the events in @code{unread-command-events}
2695(@pxref{Event Input Misc}). Events
2696returned by the input method function are not passed to the input method
2697function again, even if they are printing characters with no modifier
2698bits.
2699
2700 If the input method function calls @code{read-event} or
2701@code{read-key-sequence}, it should bind @code{input-method-function} to
2702@code{nil} first, to prevent recursion.
2703
2704 The input method function is not called when reading the second and
2705subsequent events of a key sequence. Thus, these characters are not
2706subject to input method processing. The input method function should
2707test the values of @code{overriding-local-map} and
2708@code{overriding-terminal-local-map}; if either of these variables is
2709non-@code{nil}, the input method should put its argument into a list and
2710return that list with no further processing.
2711
2712@node Quoted Character Input
2713@subsection Quoted Character Input
2714@cindex quoted character input
2715
2716 You can use the function @code{read-quoted-char} to ask the user to
2717specify a character, and allow the user to specify a control or meta
2718character conveniently, either literally or as an octal character code.
2719The command @code{quoted-insert} uses this function.
2720
2721@defun read-quoted-char &optional prompt
2722@cindex octal character input
2723@cindex control characters, reading
2724@cindex nonprinting characters, reading
2725This function is like @code{read-char}, except that if the first
f99f1641 2726character read is an octal digit (0--7), it reads any number of octal
b8d4c8d0
GM
2727digits (but stopping if a non-octal digit is found), and returns the
2728character represented by that numeric character code. If the
2729character that terminates the sequence of octal digits is @key{RET},
2730it is discarded. Any other terminating character is used as input
2731after this function returns.
2732
2733Quitting is suppressed when the first character is read, so that the
2734user can enter a @kbd{C-g}. @xref{Quitting}.
2735
2736If @var{prompt} is supplied, it specifies a string for prompting the
2737user. The prompt string is always displayed in the echo area, followed
2738by a single @samp{-}.
2739
2740In the following example, the user types in the octal number 177 (which
2741is 127 in decimal).
2742
2743@example
2744(read-quoted-char "What character")
2745
2746@group
2747---------- Echo Area ----------
2748What character @kbd{1 7 7}-
2749---------- Echo Area ----------
2750
2751 @result{} 127
2752@end group
2753@end example
2754@end defun
2755
2756@need 2000
2757@node Event Input Misc
2758@subsection Miscellaneous Event Input Features
2759
2760This section describes how to ``peek ahead'' at events without using
2761them up, how to check for pending input, and how to discard pending
2762input. See also the function @code{read-passwd} (@pxref{Reading a
2763Password}).
2764
2765@defvar unread-command-events
2766@cindex next input
2767@cindex peeking at input
2768This variable holds a list of events waiting to be read as command
2769input. The events are used in the order they appear in the list, and
2770removed one by one as they are used.
2771
2772The variable is needed because in some cases a function reads an event
2773and then decides not to use it. Storing the event in this variable
2774causes it to be processed normally, by the command loop or by the
2775functions to read command input.
2776
2777@cindex prefix argument unreading
2778For example, the function that implements numeric prefix arguments reads
2779any number of digits. When it finds a non-digit event, it must unread
2780the event so that it can be read normally by the command loop.
2781Likewise, incremental search uses this feature to unread events with no
2782special meaning in a search, because these events should exit the search
2783and then execute normally.
2784
34106abe
CY
2785The reliable and easy way to extract events from a key sequence so as
2786to put them in @code{unread-command-events} is to use
2787@code{listify-key-sequence} (see below).
b8d4c8d0
GM
2788
2789Normally you add events to the front of this list, so that the events
2790most recently unread will be reread first.
2791
2792Events read from this list are not normally added to the current
1df7defd 2793command's key sequence (as returned by, e.g., @code{this-command-keys}),
b8d4c8d0
GM
2794as the events will already have been added once as they were read for
2795the first time. An element of the form @code{(@code{t} . @var{event})}
2796forces @var{event} to be added to the current command's key sequence.
2797@end defvar
2798
2799@defun listify-key-sequence key
2800This function converts the string or vector @var{key} to a list of
2801individual events, which you can put in @code{unread-command-events}.
2802@end defun
2803
c9352587 2804@defun input-pending-p &optional check-timers
b8d4c8d0
GM
2805@cindex waiting for command key input
2806This function determines whether any command input is currently
2807available to be read. It returns immediately, with value @code{t} if
2808there is available input, @code{nil} otherwise. On rare occasions it
2809may return @code{t} when no input is available.
c9352587
CY
2810
2811If the optional argument @var{check-timers} is non-@code{nil}, then if
2812no input is available, Emacs runs any timers which are ready.
2813@xref{Timers}.
b8d4c8d0
GM
2814@end defun
2815
2816@defvar last-input-event
b8d4c8d0
GM
2817This variable records the last terminal input event read, whether
2818as part of a command or explicitly by a Lisp program.
2819
2820In the example below, the Lisp program reads the character @kbd{1},
2821@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2822while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2823this expression) remains the value of @code{last-command-event}.
2824
2825@example
2826@group
2827(progn (print (read-char))
2828 (print last-command-event)
2829 last-input-event)
2830 @print{} 49
2831 @print{} 5
2832 @result{} 49
2833@end group
2834@end example
b8d4c8d0
GM
2835@end defvar
2836
2837@defmac while-no-input body@dots{}
2838This construct runs the @var{body} forms and returns the value of the
2839last one---but only if no input arrives. If any input arrives during
2840the execution of the @var{body} forms, it aborts them (working much
2841like a quit). The @code{while-no-input} form returns @code{nil} if
2842aborted by a real quit, and returns @code{t} if aborted by arrival of
2843other input.
2844
2845If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2846arrival of input during those parts won't cause an abort until
2847the end of that part.
2848
2849If you want to be able to distinguish all possible values computed
2850by @var{body} from both kinds of abort conditions, write the code
2851like this:
2852
2853@example
2854(while-no-input
2855 (list
2856 (progn . @var{body})))
2857@end example
2858@end defmac
2859
2860@defun discard-input
2861@cindex flushing input
2862@cindex discarding input
2863@cindex keyboard macro, terminating
2864This function discards the contents of the terminal input buffer and
2865cancels any keyboard macro that might be in the process of definition.
2866It returns @code{nil}.
2867
2868In the following example, the user may type a number of characters right
2869after starting the evaluation of the form. After the @code{sleep-for}
2870finishes sleeping, @code{discard-input} discards any characters typed
2871during the sleep.
2872
2873@example
2874(progn (sleep-for 2)
2875 (discard-input))
2876 @result{} nil
2877@end example
2878@end defun
2879
2880@node Special Events
2881@section Special Events
2882
2883@cindex special events
34106abe
CY
2884Certain @dfn{special events} are handled at a very low level---as soon
2885as they are read. The @code{read-event} function processes these
2886events itself, and never returns them. Instead, it keeps waiting for
2887the first event that is not special and returns that one.
b8d4c8d0 2888
34106abe
CY
2889 Special events do not echo, they are never grouped into key
2890sequences, and they never appear in the value of
b8d4c8d0
GM
2891@code{last-command-event} or @code{(this-command-keys)}. They do not
2892discard a numeric argument, they cannot be unread with
2893@code{unread-command-events}, they may not appear in a keyboard macro,
2894and they are not recorded in a keyboard macro while you are defining
2895one.
2896
34106abe
CY
2897 Special events do, however, appear in @code{last-input-event}
2898immediately after they are read, and this is the way for the event's
2899definition to find the actual event.
b8d4c8d0 2900
34106abe 2901 The events types @code{iconify-frame}, @code{make-frame-visible},
1ada2e55
EZ
2902@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2903user signals like @code{sigusr1} are normally handled in this way.
2904The keymap which defines how to handle special events---and which
2905events are special---is in the variable @code{special-event-map}
2906(@pxref{Active Keymaps}).
b8d4c8d0
GM
2907
2908@node Waiting
2909@section Waiting for Elapsed Time or Input
2910@cindex waiting
2911
2912 The wait functions are designed to wait for a certain amount of time
2913to pass or until there is input. For example, you may wish to pause in
2914the middle of a computation to allow the user time to view the display.
2915@code{sit-for} pauses and updates the screen, and returns immediately if
2916input comes in, while @code{sleep-for} pauses without updating the
2917screen.
2918
2919@defun sit-for seconds &optional nodisp
2920This function performs redisplay (provided there is no pending input
2921from the user), then waits @var{seconds} seconds, or until input is
2922available. The usual purpose of @code{sit-for} is to give the user
2923time to read text that you display. The value is @code{t} if
2924@code{sit-for} waited the full time with no input arriving
2925(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2926
09b73f08
PE
2927The argument @var{seconds} need not be an integer. If it is floating
2928point, @code{sit-for} waits for a fractional number of seconds.
b8d4c8d0
GM
2929Some systems support only a whole number of seconds; on these systems,
2930@var{seconds} is rounded down.
2931
2932The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
1df7defd 2933i.e., it requests a redisplay, without any delay, if there is no pending input.
b8d4c8d0
GM
2934@xref{Forcing Redisplay}.
2935
2936If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2937redisplay, but it still returns as soon as input is available (or when
2938the timeout elapses).
2939
2940In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2941interrupted, even by input from the standard input descriptor. It is
2942thus equivalent to @code{sleep-for}, which is described below.
2943
2944It is also possible to call @code{sit-for} with three arguments,
2945as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2946but that is considered obsolete.
2947@end defun
2948
2949@defun sleep-for seconds &optional millisec
2950This function simply pauses for @var{seconds} seconds without updating
2951the display. It pays no attention to available input. It returns
2952@code{nil}.
2953
09b73f08
PE
2954The argument @var{seconds} need not be an integer. If it is floating
2955point, @code{sleep-for} waits for a fractional number of seconds.
b8d4c8d0
GM
2956Some systems support only a whole number of seconds; on these systems,
2957@var{seconds} is rounded down.
2958
2959The optional argument @var{millisec} specifies an additional waiting
2960period measured in milliseconds. This adds to the period specified by
2961@var{seconds}. If the system doesn't support waiting fractions of a
2962second, you get an error if you specify nonzero @var{millisec}.
2963
2964Use @code{sleep-for} when you wish to guarantee a delay.
2965@end defun
2966
2967 @xref{Time of Day}, for functions to get the current time.
2968
2969@node Quitting
2970@section Quitting
2971@cindex @kbd{C-g}
2972@cindex quitting
2973@cindex interrupt Lisp functions
2974
2975 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2976@dfn{quit} whatever it is doing. This means that control returns to the
2977innermost active command loop.
2978
2979 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2980does not cause a quit; it acts as an ordinary input character. In the
2981simplest case, you cannot tell the difference, because @kbd{C-g}
2982normally runs the command @code{keyboard-quit}, whose effect is to quit.
2983However, when @kbd{C-g} follows a prefix key, they combine to form an
2984undefined key. The effect is to cancel the prefix key as well as any
2985prefix argument.
2986
2987 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2988of the minibuffer. This means, in effect, that it exits the minibuffer
2989and then quits. (Simply quitting would return to the command loop
2990@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2991directly when the command reader is reading input is so that its meaning
2992can be redefined in the minibuffer in this way. @kbd{C-g} following a
2993prefix key is not redefined in the minibuffer, and it has its normal
2994effect of canceling the prefix key and prefix argument. This too
2995would not be possible if @kbd{C-g} always quit directly.
2996
2997 When @kbd{C-g} does directly quit, it does so by setting the variable
2998@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2999times and quits if it is not @code{nil}. Setting @code{quit-flag}
3000non-@code{nil} in any way thus causes a quit.
3001
3002 At the level of C code, quitting cannot happen just anywhere; only at the
3003special places that check @code{quit-flag}. The reason for this is
3004that quitting at other places might leave an inconsistency in Emacs's
3005internal state. Because quitting is delayed until a safe place, quitting
3006cannot make Emacs crash.
3007
3008 Certain functions such as @code{read-key-sequence} or
3009@code{read-quoted-char} prevent quitting entirely even though they wait
3010for input. Instead of quitting, @kbd{C-g} serves as the requested
3011input. In the case of @code{read-key-sequence}, this serves to bring
3012about the special behavior of @kbd{C-g} in the command loop. In the
3013case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3014to quote a @kbd{C-g}.
3015
3016@cindex preventing quitting
3017 You can prevent quitting for a portion of a Lisp function by binding
3018the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3019although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3020usual result of this---a quit---is prevented. Eventually,
3021@code{inhibit-quit} will become @code{nil} again, such as when its
3022binding is unwound at the end of a @code{let} form. At that time, if
3023@code{quit-flag} is still non-@code{nil}, the requested quit happens
3024immediately. This behavior is ideal when you wish to make sure that
3025quitting does not happen within a ``critical section'' of the program.
3026
3027@cindex @code{read-quoted-char} quitting
3028 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3029handled in a special way that does not involve quitting. This is done
3030by reading the input with @code{inhibit-quit} bound to @code{t}, and
3031setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3032becomes @code{nil} again. This excerpt from the definition of
3033@code{read-quoted-char} shows how this is done; it also shows that
3034normal quitting is permitted after the first character of input.
3035
3036@example
3037(defun read-quoted-char (&optional prompt)
3038 "@dots{}@var{documentation}@dots{}"
3039 (let ((message-log-max nil) done (first t) (code 0) char)
3040 (while (not done)
3041 (let ((inhibit-quit first)
3042 @dots{})
d24880de
GM
3043 (and prompt (message "%s-" prompt))
3044 (setq char (read-event))
3045 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
3046 @r{@dots{}set the variable @code{code}@dots{}})
3047 code))
3048@end example
3049
3050@defvar quit-flag
3051If this variable is non-@code{nil}, then Emacs quits immediately, unless
3052@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3053@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3054@end defvar
3055
3056@defvar inhibit-quit
3057This variable determines whether Emacs should quit when @code{quit-flag}
3058is set to a value other than @code{nil}. If @code{inhibit-quit} is
3059non-@code{nil}, then @code{quit-flag} has no special effect.
3060@end defvar
3061
3062@defmac with-local-quit body@dots{}
3063This macro executes @var{body} forms in sequence, but allows quitting, at
3064least locally, within @var{body} even if @code{inhibit-quit} was
3065non-@code{nil} outside this construct. It returns the value of the
3066last form in @var{body}, unless exited by quitting, in which case
3067it returns @code{nil}.
3068
3069If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3070it only executes the @var{body}, and setting @code{quit-flag} causes
3071a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3072that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3073triggers a special kind of local quit. This ends the execution of
3074@var{body} and exits the @code{with-local-quit} body with
3075@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3076will happen as soon as that is allowed. If @code{quit-flag} is
3077already non-@code{nil} at the beginning of @var{body}, the local quit
3078happens immediately and the body doesn't execute at all.
3079
3080This macro is mainly useful in functions that can be called from
3081timers, process filters, process sentinels, @code{pre-command-hook},
3082@code{post-command-hook}, and other places where @code{inhibit-quit} is
3083normally bound to @code{t}.
3084@end defmac
3085
3086@deffn Command keyboard-quit
3087This function signals the @code{quit} condition with @code{(signal 'quit
3088nil)}. This is the same thing that quitting does. (See @code{signal}
3089in @ref{Errors}.)
3090@end deffn
3091
3092 You can specify a character other than @kbd{C-g} to use for quitting.
28d51810 3093See the function @code{set-input-mode} in @ref{Input Modes}.
b8d4c8d0
GM
3094
3095@node Prefix Command Arguments
3096@section Prefix Command Arguments
3097@cindex prefix argument
3098@cindex raw prefix argument
3099@cindex numeric prefix argument
3100
3101 Most Emacs commands can use a @dfn{prefix argument}, a number
3102specified before the command itself. (Don't confuse prefix arguments
3103with prefix keys.) The prefix argument is at all times represented by a
3104value, which may be @code{nil}, meaning there is currently no prefix
3105argument. Each command may use the prefix argument or ignore it.
3106
3107 There are two representations of the prefix argument: @dfn{raw} and
3108@dfn{numeric}. The editor command loop uses the raw representation
3109internally, and so do the Lisp variables that store the information, but
3110commands can request either representation.
3111
3112 Here are the possible values of a raw prefix argument:
3113
3114@itemize @bullet
3115@item
3116@code{nil}, meaning there is no prefix argument. Its numeric value is
31171, but numerous commands make a distinction between @code{nil} and the
3118integer 1.
3119
3120@item
3121An integer, which stands for itself.
3122
3123@item
3124A list of one element, which is an integer. This form of prefix
07151e49 3125argument results from one or a succession of @kbd{C-u}s with no
b8d4c8d0
GM
3126digits. The numeric value is the integer in the list, but some
3127commands make a distinction between such a list and an integer alone.
3128
3129@item
3130The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3131typed, without following digits. The equivalent numeric value is
3132@minus{}1, but some commands make a distinction between the integer
3133@minus{}1 and the symbol @code{-}.
3134@end itemize
3135
3136We illustrate these possibilities by calling the following function with
3137various prefixes:
3138
3139@example
3140@group
3141(defun display-prefix (arg)
3142 "Display the value of the raw prefix arg."
3143 (interactive "P")
3144 (message "%s" arg))
3145@end group
3146@end example
3147
3148@noindent
3149Here are the results of calling @code{display-prefix} with various
3150raw prefix arguments:
3151
3152@example
3153 M-x display-prefix @print{} nil
3154
3155C-u M-x display-prefix @print{} (4)
3156
3157C-u C-u M-x display-prefix @print{} (16)
3158
3159C-u 3 M-x display-prefix @print{} 3
3160
3161M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3162
3163C-u - M-x display-prefix @print{} -
3164
3165M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3166
3167C-u - 7 M-x display-prefix @print{} -7
3168
3169M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3170@end example
3171
3172 Emacs uses two variables to store the prefix argument:
3173@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3174@code{universal-argument} that set up prefix arguments for other
3175commands store them in @code{prefix-arg}. In contrast,
3176@code{current-prefix-arg} conveys the prefix argument to the current
3177command, so setting it has no effect on the prefix arguments for future
3178commands.
3179
3180 Normally, commands specify which representation to use for the prefix
3181argument, either numeric or raw, in the @code{interactive} specification.
3182(@xref{Using Interactive}.) Alternatively, functions may look at the
3183value of the prefix argument directly in the variable
3184@code{current-prefix-arg}, but this is less clean.
3185
3186@defun prefix-numeric-value arg
3187This function returns the numeric meaning of a valid raw prefix argument
3188value, @var{arg}. The argument may be a symbol, a number, or a list.
3189If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3190value @minus{}1 is returned; if it is a number, that number is returned;
3191if it is a list, the @sc{car} of that list (which should be a number) is
3192returned.
3193@end defun
3194
3195@defvar current-prefix-arg
3196This variable holds the raw prefix argument for the @emph{current}
3197command. Commands may examine it directly, but the usual method for
3198accessing it is with @code{(interactive "P")}.
3199@end defvar
3200
3201@defvar prefix-arg
3202The value of this variable is the raw prefix argument for the
3203@emph{next} editing command. Commands such as @code{universal-argument}
3204that specify prefix arguments for the following command work by setting
3205this variable.
3206@end defvar
3207
3208@defvar last-prefix-arg
3209The raw prefix argument value used by the previous command.
3210@end defvar
3211
3212 The following commands exist to set up prefix arguments for the
3213following command. Do not call them for any other reason.
3214
3215@deffn Command universal-argument
3216This command reads input and specifies a prefix argument for the
3217following command. Don't call this command yourself unless you know
3218what you are doing.
3219@end deffn
3220
3221@deffn Command digit-argument arg
3222This command adds to the prefix argument for the following command. The
3223argument @var{arg} is the raw prefix argument as it was before this
3224command; it is used to compute the updated prefix argument. Don't call
3225this command yourself unless you know what you are doing.
3226@end deffn
3227
3228@deffn Command negative-argument arg
3229This command adds to the numeric argument for the next command. The
3230argument @var{arg} is the raw prefix argument as it was before this
3231command; its value is negated to form the new prefix argument. Don't
3232call this command yourself unless you know what you are doing.
3233@end deffn
3234
3235@node Recursive Editing
3236@section Recursive Editing
3237@cindex recursive command loop
3238@cindex recursive editing level
3239@cindex command loop, recursive
3240
3241 The Emacs command loop is entered automatically when Emacs starts up.
3242This top-level invocation of the command loop never exits; it keeps
3243running as long as Emacs does. Lisp programs can also invoke the
3244command loop. Since this makes more than one activation of the command
3245loop, we call it @dfn{recursive editing}. A recursive editing level has
3246the effect of suspending whatever command invoked it and permitting the
3247user to do arbitrary editing before resuming that command.
3248
3249 The commands available during recursive editing are the same ones
3250available in the top-level editing loop and defined in the keymaps.
3251Only a few special commands exit the recursive editing level; the others
3252return to the recursive editing level when they finish. (The special
3253commands for exiting are always available, but they do nothing when
3254recursive editing is not in progress.)
3255
3256 All command loops, including recursive ones, set up all-purpose error
3257handlers so that an error in a command run from the command loop will
3258not exit the loop.
3259
3260@cindex minibuffer input
3261 Minibuffer input is a special kind of recursive editing. It has a few
3262special wrinkles, such as enabling display of the minibuffer and the
3263minibuffer window, but fewer than you might suppose. Certain keys
3264behave differently in the minibuffer, but that is only because of the
3265minibuffer's local map; if you switch windows, you get the usual Emacs
3266commands.
3267
3268@cindex @code{throw} example
3269@kindex exit
3270@cindex exit recursive editing
3271@cindex aborting
3272 To invoke a recursive editing level, call the function
3273@code{recursive-edit}. This function contains the command loop; it also
3274contains a call to @code{catch} with tag @code{exit}, which makes it
3275possible to exit the recursive editing level by throwing to @code{exit}
3276(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3277then @code{recursive-edit} returns normally to the function that called
3278it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3279Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3280control returns to the command loop one level up. This is called
3281@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3282
3283 Most applications should not use recursive editing, except as part of
3284using the minibuffer. Usually it is more convenient for the user if you
3285change the major mode of the current buffer temporarily to a special
3286major mode, which should have a command to go back to the previous mode.
3287(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
16152b76 3288give the user different text to edit ``recursively'', create and select
b8d4c8d0
GM
3289a new buffer in a special mode. In this mode, define a command to
3290complete the processing and go back to the previous buffer. (The
3291@kbd{m} command in Rmail does this.)
3292
3293 Recursive edits are useful in debugging. You can insert a call to
3294@code{debug} into a function definition as a sort of breakpoint, so that
3295you can look around when the function gets there. @code{debug} invokes
3296a recursive edit but also provides the other features of the debugger.
3297
3298 Recursive editing levels are also used when you type @kbd{C-r} in
3299@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3300
0b128ac4 3301@deffn Command recursive-edit
b8d4c8d0
GM
3302@cindex suspend evaluation
3303This function invokes the editor command loop. It is called
3304automatically by the initialization of Emacs, to let the user begin
3305editing. When called from a Lisp program, it enters a recursive editing
3306level.
3307
3308If the current buffer is not the same as the selected window's buffer,
3309@code{recursive-edit} saves and restores the current buffer. Otherwise,
3310if you switch buffers, the buffer you switched to is current after
3311@code{recursive-edit} returns.
3312
3313In the following example, the function @code{simple-rec} first
3314advances point one word, then enters a recursive edit, printing out a
3315message in the echo area. The user can then do any editing desired, and
3316then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3317
3318@example
3319(defun simple-rec ()
3320 (forward-word 1)
3321 (message "Recursive edit in progress")
3322 (recursive-edit)
3323 (forward-word 1))
3324 @result{} simple-rec
3325(simple-rec)
3326 @result{} nil
3327@end example
0b128ac4 3328@end deffn
b8d4c8d0
GM
3329
3330@deffn Command exit-recursive-edit
3331This function exits from the innermost recursive edit (including
3332minibuffer input). Its definition is effectively @code{(throw 'exit
3333nil)}.
3334@end deffn
3335
3336@deffn Command abort-recursive-edit
3337This function aborts the command that requested the innermost recursive
3338edit (including minibuffer input), by signaling @code{quit}
3339after exiting the recursive edit. Its definition is effectively
3340@code{(throw 'exit t)}. @xref{Quitting}.
3341@end deffn
3342
3343@deffn Command top-level
3344This function exits all recursive editing levels; it does not return a
3345value, as it jumps completely out of any computation directly back to
3346the main command loop.
3347@end deffn
3348
3349@defun recursion-depth
3350This function returns the current depth of recursive edits. When no
3351recursive edit is active, it returns 0.
3352@end defun
3353
3354@node Disabling Commands
3355@section Disabling Commands
3356@cindex disabled command
3357
3358 @dfn{Disabling a command} marks the command as requiring user
3359confirmation before it can be executed. Disabling is used for commands
3360which might be confusing to beginning users, to prevent them from using
3361the commands by accident.
3362
3363@kindex disabled
3364 The low-level mechanism for disabling a command is to put a
3365non-@code{nil} @code{disabled} property on the Lisp symbol for the
3366command. These properties are normally set up by the user's
3367init file (@pxref{Init File}) with Lisp expressions such as this:
3368
3369@example
3370(put 'upcase-region 'disabled t)
3371@end example
3372
3373@noindent
3374For a few commands, these properties are present by default (you can
3375remove them in your init file if you wish).
3376
3377 If the value of the @code{disabled} property is a string, the message
3378saying the command is disabled includes that string. For example:
3379
3380@example
3381(put 'delete-region 'disabled
3382 "Text deleted this way cannot be yanked back!\n")
3383@end example
3384
3385 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3386what happens when a disabled command is invoked interactively.
3387Disabling a command has no effect on calling it as a function from Lisp
3388programs.
3389
3390@deffn Command enable-command command
3391Allow @var{command} (a symbol) to be executed without special
3392confirmation from now on, and alter the user's init file (@pxref{Init
3393File}) so that this will apply to future sessions.
3394@end deffn
3395
3396@deffn Command disable-command command
3397Require special confirmation to execute @var{command} from now on, and
3398alter the user's init file so that this will apply to future sessions.
3399@end deffn
3400
3401@defvar disabled-command-function
3402The value of this variable should be a function. When the user
3403invokes a disabled command interactively, this function is called
3404instead of the disabled command. It can use @code{this-command-keys}
3405to determine what the user typed to run the command, and thus find the
3406command itself.
3407
3408The value may also be @code{nil}. Then all commands work normally,
3409even disabled ones.
3410
3411By default, the value is a function that asks the user whether to
3412proceed.
3413@end defvar
3414
3415@node Command History
3416@section Command History
3417@cindex command history
3418@cindex complex command
3419@cindex history of commands
3420
3421 The command loop keeps a history of the complex commands that have
3422been executed, to make it convenient to repeat these commands. A
3423@dfn{complex command} is one for which the interactive argument reading
3424uses the minibuffer. This includes any @kbd{M-x} command, any
3425@kbd{M-:} command, and any command whose @code{interactive}
3426specification reads an argument from the minibuffer. Explicit use of
3427the minibuffer during the execution of the command itself does not cause
3428the command to be considered complex.
3429
3430@defvar command-history
3431This variable's value is a list of recent complex commands, each
3432represented as a form to evaluate. It continues to accumulate all
3433complex commands for the duration of the editing session, but when it
3434reaches the maximum size (@pxref{Minibuffer History}), the oldest
3435elements are deleted as new ones are added.
3436
3437@example
3438@group
3439command-history
3440@result{} ((switch-to-buffer "chistory.texi")
3441 (describe-key "^X^[")
3442 (visit-tags-table "~/emacs/src/")
3443 (find-tag "repeat-complex-command"))
3444@end group
3445@end example
3446@end defvar
3447
3448 This history list is actually a special case of minibuffer history
3449(@pxref{Minibuffer History}), with one special twist: the elements are
3450expressions rather than strings.
3451
3452 There are a number of commands devoted to the editing and recall of
3453previous commands. The commands @code{repeat-complex-command}, and
3454@code{list-command-history} are described in the user manual
3455(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3456minibuffer, the usual minibuffer history commands are available.
3457
3458@node Keyboard Macros
3459@section Keyboard Macros
3460@cindex keyboard macros
3461
3462 A @dfn{keyboard macro} is a canned sequence of input events that can
3463be considered a command and made the definition of a key. The Lisp
3464representation of a keyboard macro is a string or vector containing the
3465events. Don't confuse keyboard macros with Lisp macros
3466(@pxref{Macros}).
3467
3468@defun execute-kbd-macro kbdmacro &optional count loopfunc
3469This function executes @var{kbdmacro} as a sequence of events. If
3470@var{kbdmacro} is a string or vector, then the events in it are executed
3471exactly as if they had been input by the user. The sequence is
3472@emph{not} expected to be a single key sequence; normally a keyboard
3473macro definition consists of several key sequences concatenated.
3474
3475If @var{kbdmacro} is a symbol, then its function definition is used in
3476place of @var{kbdmacro}. If that is another symbol, this process repeats.
3477Eventually the result should be a string or vector. If the result is
3478not a symbol, string, or vector, an error is signaled.
3479
3480The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3481many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3482executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3483encounters an error or a failing search.
3484
3485If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3486without arguments, prior to each iteration of the macro. If
3487@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3488
3489@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3490@end defun
3491
3492@defvar executing-kbd-macro
3493This variable contains the string or vector that defines the keyboard
3494macro that is currently executing. It is @code{nil} if no macro is
3495currently executing. A command can test this variable so as to behave
3496differently when run from an executing macro. Do not set this variable
3497yourself.
3498@end defvar
3499
3500@defvar defining-kbd-macro
3501This variable is non-@code{nil} if and only if a keyboard macro is
3502being defined. A command can test this variable so as to behave
3503differently while a macro is being defined. The value is
3504@code{append} while appending to the definition of an existing macro.
3505The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3506@code{end-kbd-macro} set this variable---do not set it yourself.
3507
3508The variable is always local to the current terminal and cannot be
3ec61d4e 3509buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3510@end defvar
3511
3512@defvar last-kbd-macro
3513This variable is the definition of the most recently defined keyboard
3514macro. Its value is a string or vector, or @code{nil}.
3515
3516The variable is always local to the current terminal and cannot be
3ec61d4e 3517buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3518@end defvar
3519
3520@defvar kbd-macro-termination-hook
2064cc6a
GM
3521This normal hook is run when a keyboard macro terminates, regardless
3522of what caused it to terminate (reaching the macro end or an error
3523which ended the macro prematurely).
b8d4c8d0 3524@end defvar