(Character Motion): Mention default arg for forward-char.
[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4@c 2002, 2005 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
276dd8a8 19* Progress:: Informing user about progress of a long operation.
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20* Invisible Text:: Hiding part of the buffer text.
21* Selective Display:: Hiding part of the buffer text (the old way).
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22* Overlay Arrow:: Display of an arrow to indicate position.
23* Temporary Displays:: Displays that go away automatically.
02c77ee9 24* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 25* Width:: How wide a character or string is on the screen.
93449dd1 26* Line Height:: Controlling the height of lines.
02c77ee9 27* Faces:: A face defines a graphics style for text characters:
a40d4712 28 font, colors, etc.
8a6ca431 29* Fringes:: Controlling window fringes.
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30* Fringe Bitmaps:: Displaying bitmaps in the window fringes.
31* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
f6cad089 32* Scroll Bars:: Controlling vertical scroll bars.
6db2bc02 33* Pointer Shape:: Controlling the mouse pointer shape.
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34* Display Property:: Enabling special display features.
35* Images:: Displaying images in Emacs buffers.
02c77ee9 36* Buttons:: Adding clickable buttons to Emacs buffers.
42b85554 37* Blinking:: How Emacs shows the matching open parenthesis.
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38* Inverse Video:: Specifying how the screen looks.
39* Usual Display:: The usual conventions for displaying nonprinting chars.
40* Display Tables:: How to specify other conventions.
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41* Beeping:: Audible signal to the user.
42* Window Systems:: Which window system is being used.
43@end menu
44
45@node Refresh Screen
46@section Refreshing the Screen
47
48The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 49given frame (@pxref{Frames}).
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50
51@c Emacs 19 feature
52@defun redraw-frame frame
53This function clears and redisplays frame @var{frame}.
54@end defun
55
56Even more powerful is @code{redraw-display}:
57
58@deffn Command redraw-display
59This function clears and redisplays all visible frames.
60@end deffn
61
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62 This function forces certain windows to be redisplayed
63but does not clear them.
64
65@defun force-window-update object
66This function forces redisplay of some or all windows. If
67@var{object} is a window, it forces redisplay of that window. If
68@var{object} is a buffer or buffer name, it forces redisplay of all
69windows displaying that buffer. If @var{object} is @code{nil}, it
70forces redisplay of all windows.
71@end defun
72
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73 Processing user input takes absolute priority over redisplay. If you
74call these functions when input is available, they do nothing
75immediately, but a full redisplay does happen eventually---after all the
76input has been processed.
77
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78 Normally, suspending and resuming Emacs also refreshes the screen.
79Some terminal emulators record separate contents for display-oriented
80programs such as Emacs and for ordinary sequential display. If you are
81using such a terminal, you might want to inhibit the redisplay on
78608595 82resumption.
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83
84@defvar no-redraw-on-reenter
85@cindex suspend (cf. @code{no-redraw-on-reenter})
86@cindex resume (cf. @code{no-redraw-on-reenter})
87This variable controls whether Emacs redraws the entire screen after it
f9f59935 88has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 89to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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90@end defvar
91
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92@node Forcing Redisplay
93@section Forcing Redisplay
94@cindex forcing redisplay
95
96 Emacs redisplay normally stops if input arrives, and does not happen
97at all if input is available before it starts. Most of the time, this
98is exactly what you want. However, you can prevent preemption by
99binding @code{redisplay-dont-pause} to a non-@code{nil} value.
100
101@tindex redisplay-dont-pause
102@defvar redisplay-dont-pause
103If this variable is non-@code{nil}, pending input does not
104prevent or halt redisplay; redisplay occurs, and finishes,
105regardless of whether input is available. This feature is available
106as of Emacs 21.
107@end defvar
108
109 You can request a display update, but only if no input is pending,
110with @code{(sit-for 0)}. To force a display update even when input is
111pending, do this:
112
113@example
114(let ((redisplay-dont-pause t))
115 (sit-for 0))
116@end example
117
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118@node Truncation
119@section Truncation
120@cindex line wrapping
121@cindex continuation lines
122@cindex @samp{$} in display
123@cindex @samp{\} in display
124
125 When a line of text extends beyond the right edge of a window, the
126line can either be continued on the next screen line, or truncated to
127one screen line. The additional screen lines used to display a long
128text line are called @dfn{continuation} lines. Normally, a @samp{$} in
129the rightmost column of the window indicates truncation; a @samp{\} on
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130the rightmost column indicates a line that ``wraps'' onto the next line,
131which is also called @dfn{continuing} the line. (The display table can
132specify alternative indicators; see @ref{Display Tables}.)
42b85554 133
6e2391a8 134 On a windowed display, the @samp{$} and @samp{\} indicators are
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135replaced with graphics bitmaps displayed in the window fringes
136(@pxref{Fringes}).
6e2391a8 137
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138 Note that continuation is different from filling; continuation happens
139on the screen only, not in the buffer contents, and it breaks a line
140precisely at the right margin, not at a word boundary. @xref{Filling}.
141
142@defopt truncate-lines
143This buffer-local variable controls how Emacs displays lines that extend
144beyond the right edge of the window. The default is @code{nil}, which
145specifies continuation. If the value is non-@code{nil}, then these
146lines are truncated.
147
148If the variable @code{truncate-partial-width-windows} is non-@code{nil},
149then truncation is always used for side-by-side windows (within one
150frame) regardless of the value of @code{truncate-lines}.
151@end defopt
152
bfe721d1 153@defopt default-truncate-lines
42b85554 154This variable is the default value for @code{truncate-lines}, for
969fe9b5 155buffers that do not have buffer-local values for it.
bfe721d1 156@end defopt
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157
158@defopt truncate-partial-width-windows
159This variable controls display of lines that extend beyond the right
160edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
161If it is non-@code{nil}, these lines are truncated; otherwise,
162@code{truncate-lines} says what to do with them.
163@end defopt
164
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165 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
166a window, that forces truncation.
167
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168 You can override the glyphs that indicate continuation or truncation
169using the display table; see @ref{Display Tables}.
42b85554 170
1911e6e5 171 If your buffer contains @emph{very} long lines, and you use
22697dac 172continuation to display them, just thinking about them can make Emacs
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173redisplay slow. The column computation and indentation functions also
174become slow. Then you might find it advisable to set
175@code{cache-long-line-scans} to @code{t}.
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176
177@defvar cache-long-line-scans
178If this variable is non-@code{nil}, various indentation and motion
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179functions, and Emacs redisplay, cache the results of scanning the
180buffer, and consult the cache to avoid rescanning regions of the buffer
181unless they are modified.
22697dac 182
bfe721d1 183Turning on the cache slows down processing of short lines somewhat.
22697dac 184
969fe9b5 185This variable is automatically buffer-local in every buffer.
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186@end defvar
187
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188@node The Echo Area
189@section The Echo Area
190@cindex error display
191@cindex echo area
192
22697dac 193The @dfn{echo area} is used for displaying messages made with the
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194@code{message} primitive, and for echoing keystrokes. It is not the
195same as the minibuffer, despite the fact that the minibuffer appears
196(when active) in the same place on the screen as the echo area. The
197@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
198between the echo area and the minibuffer for use of that screen space
199(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
200Error messages appear in the echo area; see @ref{Errors}.
201
202You can write output in the echo area by using the Lisp printing
203functions with @code{t} as the stream (@pxref{Output Functions}), or as
204follows:
205
206@defun message string &rest arguments
a2f2ceaa 207This function displays a message in the echo area. The
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208argument @var{string} is similar to a C language @code{printf} control
209string. See @code{format} in @ref{String Conversion}, for the details
210on the conversion specifications. @code{message} returns the
211constructed string.
212
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213In batch mode, @code{message} prints the message text on the standard
214error stream, followed by a newline.
215
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216If @var{string}, or strings among the @var{arguments}, have @code{face}
217text properties, these affect the way the message is displayed.
218
42b85554 219@c Emacs 19 feature
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220If @var{string} is @code{nil}, @code{message} clears the echo area; if
221the echo area has been expanded automatically, this brings it back to
222its normal size. If the minibuffer is active, this brings the
223minibuffer contents back onto the screen immediately.
b22f3a19 224
a2f2ceaa 225@vindex message-truncate-lines
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226Normally, displaying a long message resizes the echo area to display
227the entire message. But if the variable @code{message-truncate-lines}
228is non-@code{nil}, the echo area does not resize, and the message is
229truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 230
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231@example
232@group
233(message "Minibuffer depth is %d."
234 (minibuffer-depth))
235 @print{} Minibuffer depth is 0.
236@result{} "Minibuffer depth is 0."
237@end group
238
239@group
240---------- Echo Area ----------
241Minibuffer depth is 0.
242---------- Echo Area ----------
243@end group
244@end example
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245
246To automatically display a message in the echo area or in a pop-buffer,
247depending on its size, use @code{display-message-or-buffer}.
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248@end defun
249
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250@tindex with-temp-message
251@defmac with-temp-message message &rest body
252This construct displays a message in the echo area temporarily, during
253the execution of @var{body}. It displays @var{message}, executes
254@var{body}, then returns the value of the last body form while restoring
255the previous echo area contents.
256@end defmac
257
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258@defun message-or-box string &rest arguments
259This function displays a message like @code{message}, but may display it
260in a dialog box instead of the echo area. If this function is called in
261a command that was invoked using the mouse---more precisely, if
262@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263@code{nil} or a list---then it uses a dialog box or pop-up menu to
264display the message. Otherwise, it uses the echo area. (This is the
265same criterion that @code{y-or-n-p} uses to make a similar decision; see
266@ref{Yes-or-No Queries}.)
267
268You can force use of the mouse or of the echo area by binding
269@code{last-nonmenu-event} to a suitable value around the call.
270@end defun
271
272@defun message-box string &rest arguments
273This function displays a message like @code{message}, but uses a dialog
274box (or a pop-up menu) whenever that is possible. If it is impossible
275to use a dialog box or pop-up menu, because the terminal does not
276support them, then @code{message-box} uses the echo area, like
277@code{message}.
278@end defun
279
a43709e6 280@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 281@tindex display-message-or-buffer
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282This function displays the message @var{message}, which may be either a
283string or a buffer. If it is shorter than the maximum height of the
284echo area, as defined by @code{max-mini-window-height}, it is displayed
285in the echo area, using @code{message}. Otherwise,
286@code{display-buffer} is used to show it in a pop-up buffer.
287
288Returns either the string shown in the echo area, or when a pop-up
289buffer is used, the window used to display it.
290
291If @var{message} is a string, then the optional argument
292@var{buffer-name} is the name of the buffer used to display it when a
293pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294where @var{message} is a string and displayed in the echo area, it is
295not specified whether the contents are inserted into the buffer anyway.
296
297The optional arguments @var{not-this-window} and @var{frame} are as for
298@code{display-buffer}, and only used if a buffer is displayed.
299@end defun
300
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301@defun current-message
302This function returns the message currently being displayed in the
303echo area, or @code{nil} if there is none.
304@end defun
305
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306@defvar cursor-in-echo-area
307This variable controls where the cursor appears when a message is
308displayed in the echo area. If it is non-@code{nil}, then the cursor
309appears at the end of the message. Otherwise, the cursor appears at
310point---not in the echo area at all.
311
312The value is normally @code{nil}; Lisp programs bind it to @code{t}
313for brief periods of time.
314@end defvar
315
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316@defvar echo-area-clear-hook
317This normal hook is run whenever the echo area is cleared---either by
318@code{(message nil)} or for any other reason.
319@end defvar
320
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321Almost all the messages displayed in the echo area are also recorded
322in the @samp{*Messages*} buffer.
323
324@defopt message-log-max
325This variable specifies how many lines to keep in the @samp{*Messages*}
326buffer. The value @code{t} means there is no limit on how many lines to
327keep. The value @code{nil} disables message logging entirely. Here's
328how to display a message and prevent it from being logged:
329
330@example
331(let (message-log-max)
332 (message @dots{}))
333@end example
334@end defopt
335
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336@defvar echo-keystrokes
337This variable determines how much time should elapse before command
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338characters echo. Its value must be an integer or floating point number,
339which specifies the
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340number of seconds to wait before echoing. If the user types a prefix
341key (such as @kbd{C-x}) and then delays this many seconds before
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342continuing, the prefix key is echoed in the echo area. (Once echoing
343begins in a key sequence, all subsequent characters in the same key
344sequence are echoed immediately.)
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345
346If the value is zero, then command input is not echoed.
347@end defvar
348
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349@node Warnings
350@section Reporting Warnings
351@cindex warnings
352
353 @dfn{Warnings} are a facility for a program to inform the user of a
354possible problem, but continue running.
355
356@menu
357* Warning Basics:: Warnings concepts and functions to report them.
358* Warning Variables:: Variables programs bind to customize their warnings.
359* Warning Options:: Variables users set to control display of warnings.
360@end menu
361
362@node Warning Basics
363@subsection Warning Basics
364@cindex severity level
365
366 Every warning has a textual message, which explains the problem for
367the user, and a @dfn{severity level} which is a symbol. Here are the
368possible severity levels, in order of decreasing severity, and their
369meanings:
370
371@table @code
372@item :emergency
373A problem that will seriously impair Emacs operation soon
374if you do not attend to it promptly.
375@item :error
376A report of data or circumstances that are inherently wrong.
377@item :warning
378A report of data or circumstances that are not inherently wrong, but
379raise suspicion of a possible problem.
380@item :debug
381A report of information that may be useful if you are debugging.
382@end table
383
384 When your program encounters invalid input data, it can either
385signal a Lisp error by calling @code{error} or @code{signal} or report
386a warning with severity @code{:error}. Signaling a Lisp error is the
387easiest thing to do, but it means the program cannot continue
388processing. If you want to take the trouble to implement a way to
389continue processing despite the bad data, then reporting a warning of
390severity @code{:error} is the right way to inform the user of the
391problem. For instance, the Emacs Lisp byte compiler can report an
392error that way and continue compiling other functions. (If the
393program signals a Lisp error and then handles it with
394@code{condition-case}, the user won't see the error message; it could
395show the message to the user by reporting it as a warning.)
396
c00d3ba4 397@cindex warning type
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398 Each warning has a @dfn{warning type} to classify it. The type is a
399list of symbols. The first symbol should be the custom group that you
400use for the program's user options. For example, byte compiler
401warnings use the warning type @code{(bytecomp)}. You can also
402subcategorize the warnings, if you wish, by using more symbols in the
403list.
404
405@defun display-warning type message &optional level buffer-name
406This function reports a warning, using @var{message} as the message
407and @var{type} as the warning type. @var{level} should be the
408severity level, with @code{:warning} being the default.
409
410@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411for logging the warning. By default, it is @samp{*Warnings*}.
412@end defun
413
414@defun lwarn type level message &rest args
415This function reports a warning using the value of @code{(format
416@var{message} @var{args}...)} as the message. In other respects it is
417equivalent to @code{display-warning}.
418@end defun
419
420@defun warn message &rest args
421This function reports a warning using the value of @code{(format
422@var{message} @var{args}...)} as the message, @code{(emacs)} as the
423type, and @code{:warning} as the severity level. It exists for
424compatibility only; we recommend not using it, because you should
425specify a specific warning type.
426@end defun
427
428@node Warning Variables
429@subsection Warning Variables
430
431 Programs can customize how their warnings appear by binding
432the variables described in this section.
433
434@defvar warning-levels
435This list defines the meaning and severity order of the warning
436severity levels. Each element defines one severity level,
437and they are arranged in order of decreasing severity.
438
439Each element has the form @code{(@var{level} @var{string}
440@var{function})}, where @var{level} is the severity level it defines.
441@var{string} specifies the textual description of this level.
442@var{string} should use @samp{%s} to specify where to put the warning
443type information, or it can omit the @samp{%s} so as not to include
444that information.
445
446The optional @var{function}, if non-@code{nil}, is a function to call
447with no arguments, to get the user's attention.
448
449Normally you should not change the value of this variable.
450@end defvar
451
452@defvar warning-prefix-function
812a2341 453If non-@code{nil}, the value is a function to generate prefix text for
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454warnings. Programs can bind the variable to a suitable function.
455@code{display-warning} calls this function with the warnings buffer
456current, and the function can insert text in it. That text becomes
457the beginning of the warning message.
458
459The function is called with two arguments, the severity level and its
460entry in @code{warning-levels}. It should return a list to use as the
461entry (this value need not be an actual member of
812a2341 462@code{warning-levels}). By constructing this value, the function can
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463change the severity of the warning, or specify different handling for
464a given severity level.
465
466If the variable's value is @code{nil} then there is no function
467to call.
468@end defvar
469
470@defvar warning-series
471Programs can bind this variable to @code{t} to say that the next
472warning should begin a series. When several warnings form a series,
473that means to leave point on the first warning of the series, rather
812a2341 474than keep moving it for each warning so that it appears on the last one.
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475The series ends when the local binding is unbound and
476@code{warning-series} becomes @code{nil} again.
477
478The value can also be a symbol with a function definition. That is
479equivalent to @code{t}, except that the next warning will also call
480the function with no arguments with the warnings buffer current. The
481function can insert text which will serve as a header for the series
482of warnings.
483
484Once a series has begun, the value is a marker which points to the
485buffer position in the warnings buffer of the start of the series.
486
487The variable's normal value is @code{nil}, which means to handle
488each warning separately.
489@end defvar
490
491@defvar warning-fill-prefix
492When this variable is non-@code{nil}, it specifies a fill prefix to
493use for filling each warning's text.
494@end defvar
495
496@defvar warning-type-format
497This variable specifies the format for displaying the warning type
498in the warning message. The result of formatting the type this way
499gets included in the message under the control of the string in the
500entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501If you bind it to @code{""} then the warning type won't appear at
502all.
503@end defvar
504
505@node Warning Options
506@subsection Warning Options
507
508 These variables are used by users to control what happens
509when a Lisp program reports a warning.
510
511@defopt warning-minimum-level
512This user option specifies the minimum severity level that should be
513shown immediately to the user. The default is @code{:warning}, which
514means to immediately display all warnings except @code{:debug}
515warnings.
516@end defopt
517
518@defopt warning-minimum-log-level
519This user option specifies the minimum severity level that should be
520logged in the warnings buffer. The default is @code{:warning}, which
521means to log all warnings except @code{:debug} warnings.
522@end defopt
523
524@defopt warning-suppress-types
525This list specifies which warning types should not be displayed
526immediately for the user. Each element of the list should be a list
527of symbols. If its elements match the first elements in a warning
528type, then that warning is not displayed immediately.
529@end defopt
530
531@defopt warning-suppress-log-types
532This list specifies which warning types should not be logged in the
533warnings buffer. Each element of the list should be a list of
534symbols. If it matches the first few elements in a warning type, then
535that warning is not logged.
536@end defopt
00b3c1cd 537
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538@node Progress
539@section Reporting Operation Progress
540@cindex progress reporting
541
542When an operation can take a while to finish, you should inform the
543user about the progress it makes. This way the user can estimate
544remaining time and clearly see that Emacs is busy working, not hung.
545
546Functions listed in this section provide simple and efficient way of
547reporting operation progress. Here is a working example that does
548nothing useful:
549
550@example
551(let ((progress-reporter
552 (make-progress-reporter "Collecting some mana for Emacs..."
553 0 500)))
554 (dotimes (k 500)
555 (sit-for 0.01)
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
558@end example
559
560@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
561This function creates a progress reporter---the object you will use as
562an argument for all other functions listed here. The idea is to
563precompute as much data as possible to make progress reporting very
564fast.
565
566The @var{message} will be displayed in the echo area, followed by
567progress percentage. @var{message} is treated as a simple string. If
568you need it to depend on a filename, for instance, use @code{format}
569before calling this function.
570
571@var{min-value} and @var{max-value} arguments stand for starting and
572final states of your operation. For instance, if you scan a buffer,
573they should be the results of @code{point-min} and @code{point-max}
574correspondingly. It is required that @var{max-value} is greater than
575@var{min-value}. If you create progress reporter when some part of
576the operation has already been completed, then specify
577@var{current-value} argument. But normally you should omit it or set
578it to @code{nil}---it will default to @var{min-value} then.
579
580Remaining arguments control the rate of echo area updates. Progress
581reporter will wait for at least @var{min-change} more percents of the
582operation to be completed before printing next message.
583@var{min-time} specifies the minimum time in seconds to pass between
584successive prints. It can be fractional. Depending on Emacs and
585system capabilities, progress reporter may or may not respect this
586last argument or do it with varying precision. Default value for
587@var{min-change} is 1 (one percent), for @var{min-time}---0.2
588(seconds.)
589
590This function calls @code{progress-reporter-update}, so the first
591message is printed immediately.
592@end defun
593
594@defun progress-reporter-update reporter value
595This function does the main work of reporting progress of your
596operation. It print the message of @var{reporter} followed by
597progress percentage determined by @var{value}. If percentage is zero,
598then it is not printed at all.
599
600@var{reporter} must be the result of a call to
601@code{make-progress-reporter}. @var{value} specifies the current
602state of your operation and must be between @var{min-value} and
603@var{max-value} (inclusive) as passed to
604@code{make-progress-reporter}. For instance, if you scan a buffer,
605then @var{value} should be the result of a call to @code{point}.
606
607This function respects @var{min-change} and @var{min-time} as passed
608to @code{make-progress-reporter} and so does not output new messages
609on every invocation. It is thus very fast and normally you should not
610try to reduce the number of calls to it: resulting overhead will most
611likely negate your effort.
612@end defun
613
614@defun progress-reporter-force-update reporter value &optional new-message
615This function is similar to @code{progress-reporter-update} except
616that it prints a message in the echo area unconditionally.
617
618The first two arguments have the same meaning as for
619@code{progress-reporter-update}. Optional @var{new-message} allows
620you to change the message of the @var{reporter}. Since this functions
621always updates the echo area, such a change will be immediately
622presented to the user.
623@end defun
624
625@defun progress-reporter-done reporter
626This function should be called when the operation is finished. It
627prints the message of @var{reporter} followed by word ``done'' in the
628echo area.
629
630You should always call this function and not hope for
631@code{progress-reporter-update} to print ``100%.'' Firstly, it may
632never print it, there are many good reasons for this not to happen.
633Secondly, ``done'' is more explicit.
634@end defun
635
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636@defmac dotimes-with-progress-reporter (var count [result]) message body...
637This is a convenience macro that works the same way as @code{dotimes}
638does, but also reports loop progress using the functions described
639above. It allows you to save some typing.
640
641You can rewrite the example in the beginning of this node using
642this macro this way:
643
644@example
645(dotimes-with-progress-reporter
646 (k 500)
647 "Collecting some mana for Emacs..."
648 (sit-for 0.01))
649@end example
650@end defmac
651
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652@node Invisible Text
653@section Invisible Text
654
655@cindex invisible text
656You can make characters @dfn{invisible}, so that they do not appear on
657the screen, with the @code{invisible} property. This can be either a
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658text property (@pxref{Text Properties}) or a property of an overlay
659(@pxref{Overlays}).
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660
661In the simplest case, any non-@code{nil} @code{invisible} property makes
662a character invisible. This is the default case---if you don't alter
663the default value of @code{buffer-invisibility-spec}, this is how the
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664@code{invisible} property works. You should normally use @code{t}
665as the value of the @code{invisible} property if you don't plan
666to set @code{buffer-invisibility-spec} yourself.
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667
668More generally, you can use the variable @code{buffer-invisibility-spec}
669to control which values of the @code{invisible} property make text
670invisible. This permits you to classify the text into different subsets
671in advance, by giving them different @code{invisible} values, and
672subsequently make various subsets visible or invisible by changing the
673value of @code{buffer-invisibility-spec}.
674
675Controlling visibility with @code{buffer-invisibility-spec} is
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676especially useful in a program to display the list of entries in a
677database. It permits the implementation of convenient filtering
678commands to view just a part of the entries in the database. Setting
679this variable is very fast, much faster than scanning all the text in
680the buffer looking for properties to change.
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681
682@defvar buffer-invisibility-spec
683This variable specifies which kinds of @code{invisible} properties
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684actually make a character invisible. Setting this variable makes it
685buffer-local.
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686
687@table @asis
688@item @code{t}
689A character is invisible if its @code{invisible} property is
690non-@code{nil}. This is the default.
691
692@item a list
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693Each element of the list specifies a criterion for invisibility; if a
694character's @code{invisible} property fits any one of these criteria,
695the character is invisible. The list can have two kinds of elements:
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696
697@table @code
698@item @var{atom}
969fe9b5 699A character is invisible if its @code{invisible} property value
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700is @var{atom} or if it is a list with @var{atom} as a member.
701
702@item (@var{atom} . t)
969fe9b5 703A character is invisible if its @code{invisible} property value
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704is @var{atom} or if it is a list with @var{atom} as a member.
705Moreover, if this character is at the end of a line and is followed
706by a visible newline, it displays an ellipsis.
707@end table
708@end table
709@end defvar
710
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711 Two functions are specifically provided for adding elements to
712@code{buffer-invisibility-spec} and removing elements from it.
713
f9f59935 714@defun add-to-invisibility-spec element
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715This function adds the element @var{element} to
716@code{buffer-invisibility-spec} (if it is not already present in that
717list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
718a list, @code{(t)}, so that text whose @code{invisible} property
719is @code{t} remains invisible.
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720@end defun
721
f9f59935 722@defun remove-from-invisibility-spec element
812a2341 723This removes the element @var{element} from
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724@code{buffer-invisibility-spec}. This does nothing if @var{element}
725is not in the list.
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726@end defun
727
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728 A convention for use of @code{buffer-invisibility-spec} is that a
729major mode should use the mode's own name as an element of
730@code{buffer-invisibility-spec} and as the value of the
731@code{invisible} property:
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732
733@example
969fe9b5 734;; @r{If you want to display an ellipsis:}
177c0ea7 735(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 736;; @r{If you don't want ellipsis:}
177c0ea7 737(add-to-invisibility-spec 'my-symbol)
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738
739(overlay-put (make-overlay beginning end)
740 'invisible 'my-symbol)
741
969fe9b5 742;; @r{When done with the overlays:}
f9f59935 743(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 744;; @r{Or respectively:}
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745(remove-from-invisibility-spec 'my-symbol)
746@end example
747
5e8ae792 748@vindex line-move-ignore-invisible
00b3c1cd 749 Ordinarily, functions that operate on text or move point do not care
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750whether the text is invisible. The user-level line motion commands
751explicitly ignore invisible newlines if
752@code{line-move-ignore-invisible} is non-@code{nil}, but only because
753they are explicitly programmed to do so.
bfe721d1 754
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755 However, if a command ends with point inside or immediately after
756invisible text, the main editing loop moves point further forward or
757further backward (in the same direction that the command already moved
758it) until that condition is no longer true. Thus, if the command
759moved point back into an invisible range, Emacs moves point back to
760the beginning of that range, following the previous visible character.
761If the command moved point forward into an invisible range, Emacs
762moves point forward past the first visible character that follows the
763invisible text.
764
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765 Incremental search can make invisible overlays visible temporarily
766and/or permanently when a match includes invisible text. To enable
767this, the overlay should have a non-@code{nil}
768@code{isearch-open-invisible} property. The property value should be a
769function to be called with the overlay as an argument. This function
770should make the overlay visible permanently; it is used when the match
771overlaps the overlay on exit from the search.
772
773 During the search, such overlays are made temporarily visible by
774temporarily modifying their invisible and intangible properties. If you
ebc6903b 775want this to be done differently for a certain overlay, give it an
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776@code{isearch-open-invisible-temporary} property which is a function.
777The function is called with two arguments: the first is the overlay, and
f21b06b7 778the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 779make it invisible again.
f9f59935 780
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781@node Selective Display
782@section Selective Display
783@cindex selective display
784
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785 @dfn{Selective display} refers to a pair of related features for
786hiding certain lines on the screen.
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787
788 The first variant, explicit selective display, is designed for use in
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789a Lisp program: it controls which lines are hidden by altering the text.
790The invisible text feature (@pxref{Invisible Text}) has partially
791replaced this feature.
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792
793 In the second variant, the choice of lines to hide is made
bfe721d1 794automatically based on indentation. This variant is designed to be a
22697dac 795user-level feature.
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796
797 The way you control explicit selective display is by replacing a
78608595 798newline (control-j) with a carriage return (control-m). The text that
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799was formerly a line following that newline is now invisible. Strictly
800speaking, it is temporarily no longer a line at all, since only newlines
801can separate lines; it is now part of the previous line.
802
803 Selective display does not directly affect editing commands. For
804example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
805invisible text. However, the replacement of newline characters with
806carriage return characters affects some editing commands. For example,
807@code{next-line} skips invisible lines, since it searches only for
808newlines. Modes that use selective display can also define commands
809that take account of the newlines, or that make parts of the text
810visible or invisible.
811
812 When you write a selectively displayed buffer into a file, all the
813control-m's are output as newlines. This means that when you next read
814in the file, it looks OK, with nothing invisible. The selective display
815effect is seen only within Emacs.
816
817@defvar selective-display
818This buffer-local variable enables selective display. This means that
177c0ea7 819lines, or portions of lines, may be made invisible.
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820
821@itemize @bullet
822@item
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823If the value of @code{selective-display} is @code{t}, then the character
824control-m marks the start of invisible text; the control-m, and the rest
825of the line following it, are not displayed. This is explicit selective
826display.
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827
828@item
829If the value of @code{selective-display} is a positive integer, then
830lines that start with more than that many columns of indentation are not
831displayed.
832@end itemize
833
834When some portion of a buffer is invisible, the vertical movement
835commands operate as if that portion did not exist, allowing a single
836@code{next-line} command to skip any number of invisible lines.
837However, character movement commands (such as @code{forward-char}) do
838not skip the invisible portion, and it is possible (if tricky) to insert
839or delete text in an invisible portion.
840
841In the examples below, we show the @emph{display appearance} of the
842buffer @code{foo}, which changes with the value of
843@code{selective-display}. The @emph{contents} of the buffer do not
844change.
845
846@example
847@group
848(setq selective-display nil)
849 @result{} nil
850
851---------- Buffer: foo ----------
8521 on this column
853 2on this column
854 3n this column
855 3n this column
856 2on this column
8571 on this column
858---------- Buffer: foo ----------
859@end group
860
861@group
862(setq selective-display 2)
863 @result{} 2
864
865---------- Buffer: foo ----------
8661 on this column
867 2on this column
868 2on this column
8691 on this column
870---------- Buffer: foo ----------
871@end group
872@end example
873@end defvar
874
875@defvar selective-display-ellipses
876If this buffer-local variable is non-@code{nil}, then Emacs displays
877@samp{@dots{}} at the end of a line that is followed by invisible text.
878This example is a continuation of the previous one.
879
880@example
881@group
882(setq selective-display-ellipses t)
883 @result{} t
884
885---------- Buffer: foo ----------
8861 on this column
887 2on this column ...
888 2on this column
8891 on this column
890---------- Buffer: foo ----------
891@end group
892@end example
893
894You can use a display table to substitute other text for the ellipsis
895(@samp{@dots{}}). @xref{Display Tables}.
896@end defvar
897
898@node Overlay Arrow
899@section The Overlay Arrow
900@cindex overlay arrow
901
902 The @dfn{overlay arrow} is useful for directing the user's attention
903to a particular line in a buffer. For example, in the modes used for
904interface to debuggers, the overlay arrow indicates the line of code
905about to be executed.
906
907@defvar overlay-arrow-string
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908This variable holds the string to display to call attention to a
909particular line, or @code{nil} if the arrow feature is not in use.
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910On a graphical display the contents of the string are ignored; instead a
911glyph is displayed in the fringe area to the left of the display area.
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912@end defvar
913
914@defvar overlay-arrow-position
78608595 915This variable holds a marker that indicates where to display the overlay
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916arrow. It should point at the beginning of a line. On a non-graphical
917display the arrow text
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918appears at the beginning of that line, overlaying any text that would
919otherwise appear. Since the arrow is usually short, and the line
920usually begins with indentation, normally nothing significant is
921overwritten.
922
923The overlay string is displayed only in the buffer that this marker
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924points into. Thus, only one buffer can have an overlay arrow at any
925given time.
926@c !!! overlay-arrow-position: but the overlay string may remain in the display
927@c of some other buffer until an update is required. This should be fixed
928@c now. Is it?
929@end defvar
930
969fe9b5 931 You can do a similar job by creating an overlay with a
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932@code{before-string} property. @xref{Overlay Properties}.
933
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934@node Temporary Displays
935@section Temporary Displays
936
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937 Temporary displays are used by Lisp programs to put output into a
938buffer and then present it to the user for perusal rather than for
939editing. Many help commands use this feature.
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940
941@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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942This function executes @var{forms} while arranging to insert any output
943they print into the buffer named @var{buffer-name}, which is first
944created if necessary, and put into Help mode. Finally, the buffer is
945displayed in some window, but not selected.
946
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947If the @var{forms} do not change the major mode in the output buffer,
948so that it is still Help mode at the end of their execution, then
b6954afd 949@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 950end, and also scans it for function and variable names to make them
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951into clickable cross-references. @xref{Docstring hyperlinks, , Tips
952for Documentation Strings}, in particular the item on hyperlinks in
953documentation strings, for more details.
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954
955The string @var{buffer-name} specifies the temporary buffer, which
956need not already exist. The argument must be a string, not a buffer.
957The buffer is erased initially (with no questions asked), and it is
958marked as unmodified after @code{with-output-to-temp-buffer} exits.
959
960@code{with-output-to-temp-buffer} binds @code{standard-output} to the
961temporary buffer, then it evaluates the forms in @var{forms}. Output
962using the Lisp output functions within @var{forms} goes by default to
963that buffer (but screen display and messages in the echo area, although
964they are ``output'' in the general sense of the word, are not affected).
965@xref{Output Functions}.
966
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967Several hooks are available for customizing the behavior
968of this construct; they are listed below.
969
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970The value of the last form in @var{forms} is returned.
971
972@example
973@group
974---------- Buffer: foo ----------
975 This is the contents of foo.
976---------- Buffer: foo ----------
977@end group
978
979@group
980(with-output-to-temp-buffer "foo"
981 (print 20)
982 (print standard-output))
983@result{} #<buffer foo>
984
985---------- Buffer: foo ----------
98620
987
988#<buffer foo>
989
990---------- Buffer: foo ----------
991@end group
992@end example
993@end defspec
994
995@defvar temp-buffer-show-function
78608595 996If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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997calls it as a function to do the job of displaying a help buffer. The
998function gets one argument, which is the buffer it should display.
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999
1000It is a good idea for this function to run @code{temp-buffer-show-hook}
1001just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 1002@code{save-selected-window} and with the chosen window and buffer
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1003selected.
1004@end defvar
1005
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1006@defvar temp-buffer-setup-hook
1007@tindex temp-buffer-setup-hook
1008This normal hook is run by @code{with-output-to-temp-buffer} before
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1009evaluating @var{body}. When the hook runs, the temporary buffer is
1010current. This hook is normally set up with a function to put the
1011buffer in Help mode.
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1012@end defvar
1013
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1014@defvar temp-buffer-show-hook
1015This normal hook is run by @code{with-output-to-temp-buffer} after
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1016displaying the temporary buffer. When the hook runs, the temporary buffer
1017is current, and the window it was displayed in is selected. This hook
1018is normally set up with a function to make the buffer read only, and
1019find function names and variable names in it, provided the major mode
1020is Help mode.
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1021@end defvar
1022
1023@defun momentary-string-display string position &optional char message
1024This function momentarily displays @var{string} in the current buffer at
1025@var{position}. It has no effect on the undo list or on the buffer's
1026modification status.
1027
1028The momentary display remains until the next input event. If the next
1029input event is @var{char}, @code{momentary-string-display} ignores it
1030and returns. Otherwise, that event remains buffered for subsequent use
1031as input. Thus, typing @var{char} will simply remove the string from
1032the display, while typing (say) @kbd{C-f} will remove the string from
1033the display and later (presumably) move point forward. The argument
1034@var{char} is a space by default.
1035
1036The return value of @code{momentary-string-display} is not meaningful.
1037
bfe721d1 1038If the string @var{string} does not contain control characters, you can
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1039do the same job in a more general way by creating (and then subsequently
1040deleting) an overlay with a @code{before-string} property.
1041@xref{Overlay Properties}.
bfe721d1 1042
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1043If @var{message} is non-@code{nil}, it is displayed in the echo area
1044while @var{string} is displayed in the buffer. If it is @code{nil}, a
1045default message says to type @var{char} to continue.
1046
1047In this example, point is initially located at the beginning of the
1048second line:
1049
1050@example
1051@group
1052---------- Buffer: foo ----------
1053This is the contents of foo.
1054@point{}Second line.
1055---------- Buffer: foo ----------
1056@end group
1057
1058@group
1059(momentary-string-display
1060 "**** Important Message! ****"
1061 (point) ?\r
1062 "Type RET when done reading")
1063@result{} t
1064@end group
1065
1066@group
1067---------- Buffer: foo ----------
1068This is the contents of foo.
1069**** Important Message! ****Second line.
1070---------- Buffer: foo ----------
1071
1072---------- Echo Area ----------
1073Type RET when done reading
1074---------- Echo Area ----------
1075@end group
1076@end example
1077@end defun
1078
1079@node Overlays
1080@section Overlays
1081@cindex overlays
1082
1083You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1084the screen, for the sake of presentation features. An overlay is an
1085object that belongs to a particular buffer, and has a specified
1086beginning and end. It also has properties that you can examine and set;
1087these affect the display of the text within the overlay.
42b85554 1088
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1089An overlays uses markers to record its beginning and end; thus,
1090editing the text of the buffer adjusts the beginning and end of each
1091overlay so that it stays with the text. When you create the overlay,
1092you can specify whether text inserted at the beginning should be
1093inside the overlay or outside, and likewise for the end of the overlay.
1094
42b85554 1095@menu
02c77ee9 1096* Overlay Properties:: How to read and set properties.
42b85554 1097 What properties do to the screen display.
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1098* Managing Overlays:: Creating and moving overlays.
1099* Finding Overlays:: Searching for overlays.
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1100@end menu
1101
1102@node Overlay Properties
1103@subsection Overlay Properties
1104
8241495d 1105 Overlay properties are like text properties in that the properties that
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1106alter how a character is displayed can come from either source. But in
1107most respects they are different. Text properties are considered a part
1108of the text; overlays are specifically considered not to be part of the
1109text. Thus, copying text between various buffers and strings preserves
1110text properties, but does not try to preserve overlays. Changing a
1111buffer's text properties marks the buffer as modified, while moving an
1112overlay or changing its properties does not. Unlike text property
1113changes, overlay changes are not recorded in the buffer's undo list.
1114@xref{Text Properties}, for comparison.
42b85554 1115
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1116 These functions are used for reading and writing the properties of an
1117overlay:
1118
1119@defun overlay-get overlay prop
1120This function returns the value of property @var{prop} recorded in
1121@var{overlay}, if any. If @var{overlay} does not record any value for
1122that property, but it does have a @code{category} property which is a
1123symbol, that symbol's @var{prop} property is used. Otherwise, the value
1124is @code{nil}.
1125@end defun
1126
1127@defun overlay-put overlay prop value
1128This function sets the value of property @var{prop} recorded in
1129@var{overlay} to @var{value}. It returns @var{value}.
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1130@end defun
1131
1132@defun overlay-properties overlay
1133This returns a copy of the property list of @var{overlay}.
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1134@end defun
1135
1136 See also the function @code{get-char-property} which checks both
1137overlay properties and text properties for a given character.
1138@xref{Examining Properties}.
1139
1140 Many overlay properties have special meanings; here is a table
1141of them:
1142
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1143@table @code
1144@item priority
1145@kindex priority @r{(overlay property)}
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1146This property's value (which should be a nonnegative integer number)
1147determines the priority of the overlay. The priority matters when two
1148or more overlays cover the same character and both specify the same
1149property; the one whose @code{priority} value is larger takes priority
1150over the other. For the @code{face} property, the higher priority
1151value does not completely replace the other; instead, its face
1152attributes override the face attributes of the lower priority
1153@code{face} property.
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1154
1155Currently, all overlays take priority over text properties. Please
1156avoid using negative priority values, as we have not yet decided just
1157what they should mean.
1158
1159@item window
1160@kindex window @r{(overlay property)}
1161If the @code{window} property is non-@code{nil}, then the overlay
1162applies only on that window.
1163
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1164@item category
1165@kindex category @r{(overlay property)}
1166If an overlay has a @code{category} property, we call it the
bfe721d1 1167@dfn{category} of the overlay. It should be a symbol. The properties
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1168of the symbol serve as defaults for the properties of the overlay.
1169
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1170@item face
1171@kindex face @r{(overlay property)}
f9f59935 1172This property controls the way text is displayed---for example, which
8241495d 1173font and which colors. @xref{Faces}, for more information.
f9f59935 1174
8241495d 1175In the simplest case, the value is a face name. It can also be a list;
a40d4712 1176then each element can be any of these possibilities:
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1177
1178@itemize @bullet
1179@item
1180A face name (a symbol or string).
1181
1182@item
1183Starting in Emacs 21, a property list of face attributes. This has the
1184form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1185face attribute name and @var{value} is a meaningful value for that
1186attribute. With this feature, you do not need to create a face each
1187time you want to specify a particular attribute for certain text.
1188@xref{Face Attributes}.
1189
1190@item
1191A cons cell of the form @code{(foreground-color . @var{color-name})} or
1192@code{(background-color . @var{color-name})}. These elements specify
1193just the foreground color or just the background color.
1194
1195@code{(foreground-color . @var{color-name})} is equivalent to
1196@code{(:foreground @var{color-name})}, and likewise for the background.
1197@end itemize
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1198
1199@item mouse-face
1200@kindex mouse-face @r{(overlay property)}
1201This property is used instead of @code{face} when the mouse is within
f9f59935 1202the range of the overlay.
42b85554 1203
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1204@item display
1205@kindex display @r{(overlay property)}
1206This property activates various features that change the
1207way text is displayed. For example, it can make text appear taller
24eb6c0e 1208or shorter, higher or lower, wider or narrower, or replaced with an image.
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1209@xref{Display Property}.
1210
1211@item help-echo
d94f2aab 1212@kindex help-echo @r{(overlay property)}
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1213If an overlay has a @code{help-echo} property, then when you move the
1214mouse onto the text in the overlay, Emacs displays a help string in the
1215echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1216help-echo}.
8241495d 1217
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1218@item modification-hooks
1219@kindex modification-hooks @r{(overlay property)}
1220This property's value is a list of functions to be called if any
1221character within the overlay is changed or if text is inserted strictly
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1222within the overlay.
1223
1224The hook functions are called both before and after each change.
1225If the functions save the information they receive, and compare notes
1226between calls, they can determine exactly what change has been made
1227in the buffer text.
1228
1229When called before a change, each function receives four arguments: the
1230overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1231modified.
42b85554 1232
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1233When called after a change, each function receives five arguments: the
1234overlay, @code{t}, the beginning and end of the text range just
1235modified, and the length of the pre-change text replaced by that range.
1236(For an insertion, the pre-change length is zero; for a deletion, that
1237length is the number of characters deleted, and the post-change
bfe721d1 1238beginning and end are equal.)
22697dac 1239
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1240@item insert-in-front-hooks
1241@kindex insert-in-front-hooks @r{(overlay property)}
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1242This property's value is a list of functions to be called before and
1243after inserting text right at the beginning of the overlay. The calling
1244conventions are the same as for the @code{modification-hooks} functions.
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1245
1246@item insert-behind-hooks
1247@kindex insert-behind-hooks @r{(overlay property)}
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1248This property's value is a list of functions to be called before and
1249after inserting text right at the end of the overlay. The calling
1250conventions are the same as for the @code{modification-hooks} functions.
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1251
1252@item invisible
1253@kindex invisible @r{(overlay property)}
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1254The @code{invisible} property can make the text in the overlay
1255invisible, which means that it does not appear on the screen.
1256@xref{Invisible Text}, for details.
1257
1258@item intangible
1259@kindex intangible @r{(overlay property)}
1260The @code{intangible} property on an overlay works just like the
bfe721d1 1261@code{intangible} text property. @xref{Special Properties}, for details.
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1262
1263@item isearch-open-invisible
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1264This property tells incremental search how to make an invisible overlay
1265visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1266Text}.
42b85554 1267
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1268@item isearch-open-invisible-temporary
1269This property tells incremental search how to make an invisible overlay
1270visible, temporarily, during the search. @xref{Invisible Text}.
1271
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1272@item before-string
1273@kindex before-string @r{(overlay property)}
1274This property's value is a string to add to the display at the beginning
1275of the overlay. The string does not appear in the buffer in any
a40d4712 1276sense---only on the screen.
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1277
1278@item after-string
1279@kindex after-string @r{(overlay property)}
1280This property's value is a string to add to the display at the end of
1281the overlay. The string does not appear in the buffer in any
a40d4712 1282sense---only on the screen.
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1283
1284@item evaporate
1285@kindex evaporate @r{(overlay property)}
1286If this property is non-@code{nil}, the overlay is deleted automatically
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1287if it becomes empty (i.e., if its length becomes zero). If you give
1288an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1289it immediately.
d2609065 1290
ce75fd23 1291@item local-map
969fe9b5 1292@cindex keymap of character (and overlays)
ce75fd23 1293@kindex local-map @r{(overlay property)}
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1294If this property is non-@code{nil}, it specifies a keymap for a portion
1295of the text. The property's value replaces the buffer's local map, when
1296the character after point is within the overlay. @xref{Active Keymaps}.
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1297
1298@item keymap
1299@kindex keymap @r{(overlay property)}
1300The @code{keymap} property is similar to @code{local-map} but overrides the
1301buffer's local map (and the map specified by the @code{local-map}
1302property) rather than replacing it.
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1303@end table
1304
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1305@node Managing Overlays
1306@subsection Managing Overlays
1307
1308 This section describes the functions to create, delete and move
1309overlays, and to examine their contents.
1310
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1311@defun overlayp object
1312This function returns @code{t} if @var{object} is an overlay.
1313@end defun
1314
f9f59935 1315@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 1316This function creates and returns an overlay that belongs to
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1317@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1318and @var{end} must specify buffer positions; they may be integers or
1319markers. If @var{buffer} is omitted, the overlay is created in the
1320current buffer.
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1321
1322The arguments @var{front-advance} and @var{rear-advance} specify the
1323insertion type for the start of the overlay and for the end of the
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1324overlay, respectively. @xref{Marker Insertion Types}. If
1325@var{front-advance} is non-@code{nil}, text inserted at the beginning
1326of the overlay is excluded from the overlay. If @var{read-advance} is
1327non-@code{nil}, text inserted at the beginning of the overlay is
1328included in the overlay.
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1329@end defun
1330
1331@defun overlay-start overlay
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1332This function returns the position at which @var{overlay} starts,
1333as an integer.
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1334@end defun
1335
1336@defun overlay-end overlay
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1337This function returns the position at which @var{overlay} ends,
1338as an integer.
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1339@end defun
1340
1341@defun overlay-buffer overlay
1342This function returns the buffer that @var{overlay} belongs to.
1343@end defun
1344
1345@defun delete-overlay overlay
1346This function deletes @var{overlay}. The overlay continues to exist as
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1347a Lisp object, and its property list is unchanged, but it ceases to be
1348attached to the buffer it belonged to, and ceases to have any effect on
1349display.
a9f0a989 1350
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1351A deleted overlay is not permanently disconnected. You can give it a
1352position in a buffer again by calling @code{move-overlay}.
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1353@end defun
1354
1355@defun move-overlay overlay start end &optional buffer
1356This function moves @var{overlay} to @var{buffer}, and places its bounds
1357at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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1358must specify buffer positions; they may be integers or markers.
1359
1360If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1361was already associated with; if @var{overlay} was deleted, it goes into
1362the current buffer.
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1363
1364The return value is @var{overlay}.
1365
1366This is the only valid way to change the endpoints of an overlay. Do
1367not try modifying the markers in the overlay by hand, as that fails to
1368update other vital data structures and can cause some overlays to be
1369``lost''.
1370@end defun
1371
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1372 Here are some examples:
1373
1374@example
1375;; @r{Create an overlay.}
1376(setq foo (make-overlay 1 10))
1377 @result{} #<overlay from 1 to 10 in display.texi>
1378(overlay-start foo)
1379 @result{} 1
1380(overlay-end foo)
1381 @result{} 10
1382(overlay-buffer foo)
1383 @result{} #<buffer display.texi>
1384;; @r{Give it a property we can check later.}
1385(overlay-put foo 'happy t)
1386 @result{} t
1387;; @r{Verify the property is present.}
1388(overlay-get foo 'happy)
1389 @result{} t
1390;; @r{Move the overlay.}
1391(move-overlay foo 5 20)
1392 @result{} #<overlay from 5 to 20 in display.texi>
1393(overlay-start foo)
1394 @result{} 5
1395(overlay-end foo)
1396 @result{} 20
1397;; @r{Delete the overlay.}
1398(delete-overlay foo)
1399 @result{} nil
1400;; @r{Verify it is deleted.}
1401foo
1402 @result{} #<overlay in no buffer>
1403;; @r{A deleted overlay has no position.}
1404(overlay-start foo)
1405 @result{} nil
1406(overlay-end foo)
1407 @result{} nil
1408(overlay-buffer foo)
1409 @result{} nil
1410;; @r{Undelete the overlay.}
1411(move-overlay foo 1 20)
1412 @result{} #<overlay from 1 to 20 in display.texi>
1413;; @r{Verify the results.}
1414(overlay-start foo)
1415 @result{} 1
1416(overlay-end foo)
1417 @result{} 20
1418(overlay-buffer foo)
1419 @result{} #<buffer display.texi>
05aea714 1420;; @r{Moving and deleting the overlay does not change its properties.}
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1421(overlay-get foo 'happy)
1422 @result{} t
1423@end example
1424
1425@node Finding Overlays
1426@subsection Searching for Overlays
1427
42b85554 1428@defun overlays-at pos
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1429This function returns a list of all the overlays that cover the
1430character at position @var{pos} in the current buffer. The list is in
1431no particular order. An overlay contains position @var{pos} if it
1432begins at or before @var{pos}, and ends after @var{pos}.
1433
1434To illustrate usage, here is a Lisp function that returns a list of the
1435overlays that specify property @var{prop} for the character at point:
1436
1437@smallexample
1438(defun find-overlays-specifying (prop)
1439 (let ((overlays (overlays-at (point)))
1440 found)
1441 (while overlays
86b032fa 1442 (let ((overlay (car overlays)))
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1443 (if (overlay-get overlay prop)
1444 (setq found (cons overlay found))))
1445 (setq overlays (cdr overlays)))
1446 found))
1447@end smallexample
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1448@end defun
1449
f9f59935
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1450@defun overlays-in beg end
1451This function returns a list of the overlays that overlap the region
1452@var{beg} through @var{end}. ``Overlap'' means that at least one
1453character is contained within the overlay and also contained within the
1454specified region; however, empty overlays are included in the result if
2468d0c0 1455they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1456@end defun
1457
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1458@defun next-overlay-change pos
1459This function returns the buffer position of the next beginning or end
1460of an overlay, after @var{pos}.
1461@end defun
1462
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1463@defun previous-overlay-change pos
1464This function returns the buffer position of the previous beginning or
1465end of an overlay, before @var{pos}.
1466@end defun
1467
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1468 Here's an easy way to use @code{next-overlay-change} to search for the
1469next character which gets a non-@code{nil} @code{happy} property from
1470either its overlays or its text properties (@pxref{Property Search}):
1471
1472@smallexample
1473(defun find-overlay-prop (prop)
1474 (save-excursion
1475 (while (and (not (eobp))
1476 (not (get-char-property (point) 'happy)))
1477 (goto-char (min (next-overlay-change (point))
1478 (next-single-property-change (point) 'happy))))
1479 (point)))
1480@end smallexample
1481
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1482@node Width
1483@section Width
1484
1485Since not all characters have the same width, these functions let you
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1486check the width of a character. @xref{Primitive Indent}, and
1487@ref{Screen Lines}, for related functions.
f9f59935 1488
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1489@defun char-width char
1490This function returns the width in columns of the character @var{char},
1491if it were displayed in the current buffer and the selected window.
1492@end defun
1493
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1494@defun string-width string
1495This function returns the width in columns of the string @var{string},
1496if it were displayed in the current buffer and the selected window.
1497@end defun
1498
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1499@defun truncate-string-to-width string width &optional start-column padding
1500This function returns the part of @var{string} that fits within
1501@var{width} columns, as a new string.
1502
1503If @var{string} does not reach @var{width}, then the result ends where
1504@var{string} ends. If one multi-column character in @var{string}
1505extends across the column @var{width}, that character is not included in
1506the result. Thus, the result can fall short of @var{width} but cannot
1507go beyond it.
1508
1509The optional argument @var{start-column} specifies the starting column.
1510If this is non-@code{nil}, then the first @var{start-column} columns of
1511the string are omitted from the value. If one multi-column character in
1512@var{string} extends across the column @var{start-column}, that
1513character is not included.
1514
1515The optional argument @var{padding}, if non-@code{nil}, is a padding
1516character added at the beginning and end of the result string, to extend
1517it to exactly @var{width} columns. The padding character is used at the
1518end of the result if it falls short of @var{width}. It is also used at
1519the beginning of the result if one multi-column character in
1520@var{string} extends across the column @var{start-column}.
1521
1522@example
1523(truncate-string-to-width "\tab\t" 12 4)
1524 @result{} "ab"
6bc3abcb 1525(truncate-string-to-width "\tab\t" 12 4 ?\s)
f9f59935
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1526 @result{} " ab "
1527@end example
1528@end defun
1529
93449dd1
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1530@node Line Height
1531@section Line Height
1532@cindex line height
1533
1534 The total height of each display line consists of the height of the
1535contents of the line, and additional vertical line spacing below the
1536display row.
1537
1538 The height of the line contents is normally determined from the
1539maximum height of any character or image on that display line,
1540including the final newline if there is one. (A line that is
1541continued doesn't include a final newline.) In the most common case,
1542the line height equals the height of the default frame font.
1543
9eb8959a
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1544 There are several ways to explicitly control or change the line
1545height, either by specifying an absolute height for the display line,
1546or by adding additional vertical space below one or all lines.
93449dd1
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1547
1548@kindex line-height @r{(text property)}
9eb8959a
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1549 A newline can have a @code{line-height} text or overlay property
1550that controls the total height of the display line ending in that
1225f637
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1551newline.
1552
1553 If the property value is a list @code{(@var{height} @var{total})},
1554then @var{height} is used as the actual property value for the
1555@code{line-height}, and @var{total} specifies the total displayed
1556height of the line, so the line spacing added below the line equals
1557the @var{total} height minus the actual line height. In this case,
1558the other ways to specify the line spacing are ignored.
1559
1560 If the property value is @code{t}, the displayed height of the
af046edf 1561line is exactly what its contents demand; no line-spacing is added.
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1562This case is useful for tiling small images or image slices without
1563adding blank areas between the images.
93449dd1 1564
1225f637 1565 If the property value is not @code{t}, it is a height spec. A height
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1566spec stands for a numeric height value; this heigh spec specifies the
1567actual line height, @var{line-height}. There are several ways to
1568write a height spec; here's how each of them translates into a numeric
1569height:
93449dd1 1570
9eb8959a
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1571@table @code
1572@item @var{integer}
af046edf 1573If the height spec is a positive integer, the height value is that integer.
9eb8959a 1574@item @var{float}
af046edf
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1575If the height spec is a float, @var{float}, the numeric height value
1576is @var{float} times the frame's default line height.
1225f637 1577@item (@var{face} . @var{ratio})
af046edf
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1578If the height spec is a cons of the format shown, the numeric height
1579is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1580be any type of number, or @code{nil} which means a ratio of 1.
1581If @var{face} is @code{t}, it refers to the current face.
1582@item (@code{nil} . @var{ratio})
1583If the height spec is a cons of the format shown, the numeric height
1584is @var{ratio} times the height of the contents of the line.
9eb8959a 1585@end table
93449dd1 1586
1225f637 1587 Thus, any valid non-@code{t} property value specifies a height in pixels,
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1588@var{line-height}, one way or another. If the line contents' height
1589is less than @var{line-height}, Emacs adds extra vertical space above
1590the line to achieve the total height @var{line-height}. Otherwise,
1591@var{line-height} has no effect.
93449dd1 1592
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1593 If you don't specify the @code{line-height} propery, the line's
1594height consists of the contents' height plus the line spacing.
af046edf
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1595There are several ways to specify the line spacing for different
1596parts of Emacs text.
93449dd1
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1597
1598@vindex default-line-spacing
9eb8959a
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1599 You can specify the line spacing for all lines in a frame with the
1600@code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1601However, if the variable @code{default-line-spacing} is
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1602non-@code{nil}, it overrides the frame's @code{line-spacing}
1603parameter. An integer value specifies the number of pixels put below
1604lines on window systems. A floating point number specifies the
9eb8959a 1605spacing relative to the frame's default line height.
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1606
1607@vindex line-spacing
9eb8959a
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1608 You can specify the line spacing for all lines in a buffer via the
1609buffer-local @code{line-spacing} variable. An integer value specifies
1610the number of pixels put below lines on window systems. A floating
1611point number specifies the spacing relative to the default frame line
1612height. This overrides line spacings specified for the frame.
93449dd1
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1613
1614@kindex line-spacing @r{(text property)}
1615 Finally, a newline can have a @code{line-spacing} text or overlay
1616property that controls the height of the display line ending with that
1617newline. The property value overrides the default frame line spacing
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1618and the buffer local @code{line-spacing} variable.
1619
af046edf
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1620 One way or another, these mechanisms specify a Lisp value for the
1621spacing of each line. The value is a height spec, and it translates
1622into a Lisp value as described above. However, in this case the
1623numeric height value specifies the line spacing, rather than the line
1624height.
1625
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1626@node Faces
1627@section Faces
b9bc6c81 1628@cindex faces
42b85554 1629
8241495d
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1630 A @dfn{face} is a named collection of graphical attributes: font
1631family, foreground color, background color, optional underlining, and
1632many others. Faces are used in Emacs to control the style of display of
1633particular parts of the text or the frame.
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1634
1635@cindex face id
969fe9b5 1636Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1637low levels within Emacs. However, for most purposes, you refer to
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1638faces in Lisp programs by their names.
1639
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1640@defun facep object
1641This function returns @code{t} if @var{object} is a face name symbol (or
1642if it is a vector of the kind used internally to record face data). It
1643returns @code{nil} otherwise.
1644@end defun
1645
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1646Each face name is meaningful for all frames, and by default it has the
1647same meaning in all frames. But you can arrange to give a particular
1648face name a special meaning in one frame if you wish.
1649
1650@menu
1651* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1652* Defining Faces:: How to define a face with @code{defface}.
8241495d 1653* Face Attributes:: What is in a face?
02c77ee9 1654* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1655* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1656* Font Selection:: Finding the best available font for a face.
02c77ee9 1657* Face Functions:: How to define and examine faces.
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1658* Auto Faces:: Hook for automatic face assignment.
1659* Font Lookup:: Looking up the names of available fonts
1660 and information about them.
1661* Fontsets:: A fontset is a collection of fonts
1662 that handle a range of character sets.
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1663@end menu
1664
1665@node Standard Faces
1666@subsection Standard Faces
1667
8241495d
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1668 This table lists all the standard faces and their uses. Most of them
1669are used for displaying certain parts of the frames or certain kinds of
1670text; you can control how those places look by customizing these faces.
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1671
1672@table @code
1673@item default
1674@kindex default @r{(face name)}
1675This face is used for ordinary text.
1676
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1677@item mode-line
1678@kindex mode-line @r{(face name)}
d211eec7
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1679This face is used for the mode line of the selected window, and for
1680menu bars when toolkit menus are not used---but only if
1681@code{mode-line-inverse-video} is non-@code{nil}.
8241495d 1682
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1683@item modeline
1684@kindex modeline @r{(face name)}
8241495d
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1685This is an alias for the @code{mode-line} face, for compatibility with
1686old Emacs versions.
1687
d211eec7
EZ
1688@item mode-line-inactive
1689@kindex mode-line-inactive @r{(face name)}
1690This face is used for mode lines of non-selected windows.
9b9d845d
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1691This face inherits from @code{mode-line}, so changes
1692in that face affect all windows.
d211eec7 1693
8241495d
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1694@item header-line
1695@kindex header-line @r{(face name)}
1696This face is used for the header lines of windows that have them.
1697
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1698@item menu
1699This face controls the display of menus, both their colors and their
1700font. (This works only on certain systems.)
1701
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1702@item fringe
1703@kindex fringe @r{(face name)}
9b6e4bc3 1704This face controls the default colors of window fringes, the thin areas on
8241495d
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1705either side that are used to display continuation and truncation glyphs.
1706
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1707@item minibuffer-prompt
1708@kindex minibuffer-prompt @r{(face name)}
1709@vindex minibuffer-prompt-properties
1710This face is used for the text of minibuffer prompts. By default,
1711Emacs automatically adds this face to the value of
1712@code{minibuffer-prompt-properties}, which is a list of text
1713properties used to display the prompt text.
1714
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1715@item scroll-bar
1716@kindex scroll-bar @r{(face name)}
1717This face controls the colors for display of scroll bars.
1718
1719@item tool-bar
1720@kindex tool-bar @r{(face name)}
1721This face is used for display of the tool bar, if any.
42b85554
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1722
1723@item region
1724@kindex region @r{(face name)}
1725This face is used for highlighting the region in Transient Mark mode.
1726
1727@item secondary-selection
1728@kindex secondary-selection @r{(face name)}
1729This face is used to show any secondary selection you have made.
1730
1731@item highlight
1732@kindex highlight @r{(face name)}
1733This face is meant to be used for highlighting for various purposes.
1734
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1735@item trailing-whitespace
1736@kindex trailing-whitespace @r{(face name)}
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PR
1737This face is used to display excess whitespace at the end of a line,
1738if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1739@end table
42b85554 1740
8241495d
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1741 In contrast, these faces are provided to change the appearance of text
1742in specific ways. You can use them on specific text, when you want
1743the effects they produce.
1744
1745@table @code
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1746@item bold
1747@kindex bold @r{(face name)}
1748This face uses a bold font, if possible. It uses the bold variant of
1749the frame's font, if it has one. It's up to you to choose a default
1750font that has a bold variant, if you want to use one.
1751
1752@item italic
1753@kindex italic @r{(face name)}
1754This face uses the italic variant of the frame's font, if it has one.
1755
1756@item bold-italic
1757@kindex bold-italic @r{(face name)}
1758This face uses the bold italic variant of the frame's font, if it has
1759one.
8241495d
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1760
1761@item underline
1762@kindex underline @r{(face name)}
1763This face underlines text.
1764
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GM
1765@item fixed-pitch
1766@kindex fixed-pitch @r{(face name)}
8241495d
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1767This face forces use of a particular fixed-width font.
1768
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1769@item variable-pitch
1770@kindex variable-pitch @r{(face name)}
8241495d 1771This face forces use of a particular variable-width font. It's
a40d4712 1772reasonable to customize this to use a different variable-width font, if
8241495d 1773you like, but you should not make it a fixed-width font.
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1774@end table
1775
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PR
1776@defvar show-trailing-whitespace
1777@tindex show-trailing-whitespace
1778If this variable is non-@code{nil}, Emacs uses the
1779@code{trailing-whitespace} face to display any spaces and tabs at the
1780end of a line.
1781@end defvar
1782
969fe9b5 1783@node Defining Faces
a9f0a989 1784@subsection Defining Faces
969fe9b5
RS
1785
1786 The way to define a new face is with @code{defface}. This creates a
1787kind of customization item (@pxref{Customization}) which the user can
1788customize using the Customization buffer (@pxref{Easy Customization,,,
1789emacs, The GNU Emacs Manual}).
1790
177c0ea7 1791@defmac defface face spec doc [keyword value]...
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1792This declares @var{face} as a customizable face that defaults according
1793to @var{spec}. You should not quote the symbol @var{face}. The
1794argument @var{doc} specifies the face documentation. The keywords you
1795can use in @code{defface} are the same ones that are meaningful in both
1796@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1797
1798When @code{defface} executes, it defines the face according to
a9f0a989 1799@var{spec}, then uses any customizations that were read from the
a40d4712 1800init file (@pxref{Init File}) to override that specification.
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1801
1802The purpose of @var{spec} is to specify how the face should appear on
1803different kinds of terminals. It should be an alist whose elements have
a40d4712
PR
1804the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1805@var{display}, specifies a class of terminals. The element's second element,
969fe9b5
RS
1806@var{atts}, is a list of face attributes and their values; it specifies
1807what the face should look like on that kind of terminal. The possible
1808attributes are defined in the value of @code{custom-face-attributes}.
1809
1810The @var{display} part of an element of @var{spec} determines which
1811frames the element applies to. If more than one element of @var{spec}
1812matches a given frame, the first matching element is the only one used
1813for that frame. There are two possibilities for @var{display}:
1814
1815@table @asis
1816@item @code{t}
1817This element of @var{spec} matches all frames. Therefore, any
1818subsequent elements of @var{spec} are never used. Normally
1819@code{t} is used in the last (or only) element of @var{spec}.
1820
a9f0a989 1821@item a list
1911e6e5 1822If @var{display} is a list, each element should have the form
969fe9b5
RS
1823@code{(@var{characteristic} @var{value}@dots{})}. Here
1824@var{characteristic} specifies a way of classifying frames, and the
1825@var{value}s are possible classifications which @var{display} should
1826apply to. Here are the possible values of @var{characteristic}:
1827
1828@table @code
1829@item type
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1830The kind of window system the frame uses---either @code{graphic} (any
1831graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1832@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1833display).
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RS
1834
1835@item class
1836What kinds of colors the frame supports---either @code{color},
1837@code{grayscale}, or @code{mono}.
1838
1839@item background
1911e6e5 1840The kind of background---either @code{light} or @code{dark}.
82c3d852 1841
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EZ
1842@item min-colors
1843An integer that represents the minimum number of colors the frame should
1844support, it is compared with the result of @code{display-color-cells}.
1845
82c3d852 1846@item supports
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MB
1847Whether or not the frame can display the face attributes given in
1848@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1849for the function @code{display-supports-face-attributes-p} for more
1850information on exactly how this testing is done. @xref{Display Face
1851Attribute Testing}.
969fe9b5
RS
1852@end table
1853
1854If an element of @var{display} specifies more than one @var{value} for a
1855given @var{characteristic}, any of those values is acceptable. If
1856@var{display} has more than one element, each element should specify a
1857different @var{characteristic}; then @emph{each} characteristic of the
1858frame must match one of the @var{value}s specified for it in
1859@var{display}.
1860@end table
1861@end defmac
1862
a40d4712 1863 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1864
1865@example
a40d4712 1866@group
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EZ
1867 '((((class color) (min-colors 88) (background dark))
1868 :background "blue3")
a40d4712 1869@end group
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EZ
1870 (((class color) (min-colors 88) (background light))
1871 :background "lightgoldenrod2")
1872 (((class color) (min-colors 16) (background dark))
1873 :background "blue3")
1874 (((class color) (min-colors 16) (background light))
1875 :background "lightgoldenrod2")
1876 (((class color) (min-colors 8))
1877 :background "blue" :foreground "white")
a40d4712 1878 (((type tty) (class mono))
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EZ
1879 :inverse-video t)
1880 (t :background "gray"))
a40d4712
PR
1881@group
1882 "Basic face for highlighting the region."
1883 :group 'basic-faces)
1884@end group
969fe9b5
RS
1885@end example
1886
1887 Internally, @code{defface} uses the symbol property
1888@code{face-defface-spec} to record the face attributes specified in
1889@code{defface}, @code{saved-face} for the attributes saved by the user
1890with the customization buffer, and @code{face-documentation} for the
1891documentation string.
1892
1911e6e5
RS
1893@defopt frame-background-mode
1894This option, if non-@code{nil}, specifies the background type to use for
1895interpreting face definitions. If it is @code{dark}, then Emacs treats
1896all frames as if they had a dark background, regardless of their actual
1897background colors. If it is @code{light}, then Emacs treats all frames
1898as if they had a light background.
1899@end defopt
1900
8241495d
RS
1901@node Face Attributes
1902@subsection Face Attributes
1903@cindex face attributes
42b85554 1904
8241495d
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1905 The effect of using a face is determined by a fixed set of @dfn{face
1906attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1907mean. Note that in general, more than one face can be specified for a
1908given piece of text; when that happens, the attributes of all the faces
a3a43b3b 1909are merged to specify how to display the text. @xref{Displaying Faces}.
42b85554 1910
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RS
1911 In Emacs 21, any attribute in a face can have the value
1912@code{unspecified}. This means the face doesn't specify that attribute.
1913In face merging, when the first face fails to specify a particular
1914attribute, that means the next face gets a chance. However, the
1915@code{default} face must specify all attributes.
42b85554 1916
a40d4712
PR
1917 Some of these font attributes are meaningful only on certain kinds of
1918displays---if your display cannot handle a certain attribute, the
1919attribute is ignored. (The attributes @code{:family}, @code{:width},
1920@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1921an X Logical Font Descriptor.)
42b85554 1922
8241495d
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1923@table @code
1924@item :family
1925Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1926font family name, the wild-card characters @samp{*} and @samp{?} are
1927allowed.
8241495d
RS
1928
1929@item :width
1930Relative proportionate width, also known as the character set width or
1931set width. This should be one of the symbols @code{ultra-condensed},
1932@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1933@code{normal}, @code{semi-expanded}, @code{expanded},
1934@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1935
8241495d 1936@item :height
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1937Either the font height, an integer in units of 1/10 point, a floating
1938point number specifying the amount by which to scale the height of any
1939underlying face, or a function, which is called with the old height
1940(from the underlying face), and should return the new height.
177c0ea7 1941
8241495d
RS
1942@item :weight
1943Font weight---a symbol from this series (from most dense to most faint):
1944@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1945@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1946or @code{ultra-light}.
66f54605 1947
a40d4712
PR
1948On a text-only terminal, any weight greater than normal is displayed as
1949extra bright, and any weight less than normal is displayed as
1950half-bright (provided the terminal supports the feature).
1951
8241495d
RS
1952@item :slant
1953Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1954@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1955
1956On a text-only terminal, slanted text is displayed as half-bright, if
1957the terminal supports the feature.
1958
8241495d 1959@item :foreground
6057489e
RS
1960Foreground color, a string. The value can be a system-defined color
1961name, or a hexadecimal color specification of the form
1962@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1963@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1964blue, and @samp{#ffffff} is white.)
177c0ea7 1965
8241495d 1966@item :background
6057489e 1967Background color, a string, like the foreground color.
8241495d
RS
1968
1969@item :inverse-video
1970Whether or not characters should be displayed in inverse video. The
1971value should be @code{t} (yes) or @code{nil} (no).
1972
1973@item :stipple
a40d4712 1974The background stipple, a bitmap.
8241495d 1975
a40d4712
PR
1976The value can be a string; that should be the name of a file containing
1977external-format X bitmap data. The file is found in the directories
1978listed in the variable @code{x-bitmap-file-path}.
8241495d 1979
a3fbafe2
RS
1980Alternatively, the value can specify the bitmap directly, with a list
1981of the form @code{(@var{width} @var{height} @var{data})}. Here,
1982@var{width} and @var{height} specify the size in pixels, and
1983@var{data} is a string containing the raw bits of the bitmap, row by
1984row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1985in the string (which should be a unibyte string for best results).
1986This means that each row always occupies at least one whole byte.
8241495d
RS
1987
1988If the value is @code{nil}, that means use no stipple pattern.
1989
1990Normally you do not need to set the stipple attribute, because it is
1991used automatically to handle certain shades of gray.
1992
1993@item :underline
1994Whether or not characters should be underlined, and in what color. If
1995the value is @code{t}, underlining uses the foreground color of the
1996face. If the value is a string, underlining uses that color. The
1997value @code{nil} means do not underline.
1998
1999@item :overline
2000Whether or not characters should be overlined, and in what color.
2001The value is used like that of @code{:underline}.
2002
2003@item :strike-through
2004Whether or not characters should be strike-through, and in what
2005color. The value is used like that of @code{:underline}.
2006
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2007@item :inherit
2008The name of a face from which to inherit attributes, or a list of face
2009names. Attributes from inherited faces are merged into the face like an
2010underlying face would be, with higher priority than underlying faces.
2011
8241495d
RS
2012@item :box
2013Whether or not a box should be drawn around characters, its color, the
a40d4712 2014width of the box lines, and 3D appearance.
8241495d 2015@end table
42b85554 2016
8241495d
RS
2017 Here are the possible values of the @code{:box} attribute, and what
2018they mean:
42b85554 2019
8241495d
RS
2020@table @asis
2021@item @code{nil}
2022Don't draw a box.
bfe721d1 2023
8241495d
RS
2024@item @code{t}
2025Draw a box with lines of width 1, in the foreground color.
42b85554 2026
8241495d
RS
2027@item @var{color}
2028Draw a box with lines of width 1, in color @var{color}.
42b85554 2029
8241495d
RS
2030@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2031This way you can explicitly specify all aspects of the box. The value
2032@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 2033
8241495d
RS
2034The value @var{color} specifies the color to draw with. The default is
2035the foreground color of the face for simple boxes, and the background
2036color of the face for 3D boxes.
42b85554 2037
8241495d
RS
2038The value @var{style} specifies whether to draw a 3D box. If it is
2039@code{released-button}, the box looks like a 3D button that is not being
2040pressed. If it is @code{pressed-button}, the box looks like a 3D button
2041that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2042is used.
2043@end table
42b85554 2044
8241495d
RS
2045 The attributes @code{:overline}, @code{:strike-through} and
2046@code{:box} are new in Emacs 21. The attributes @code{:family},
2047@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
a40d4712
PR
2048new; previous versions used the following attributes, now semi-obsolete,
2049to specify some of the same information:
42b85554 2050
8241495d
RS
2051@table @code
2052@item :font
a40d4712 2053This attribute specifies the font name.
42b85554 2054
8241495d
RS
2055@item :bold
2056A non-@code{nil} value specifies a bold font.
42b85554 2057
8241495d
RS
2058@item :italic
2059A non-@code{nil} value specifies an italic font.
2060@end table
42b85554 2061
8241495d
RS
2062 For compatibility, you can still set these ``attributes'' in Emacs 21,
2063even though they are not real face attributes. Here is what that does:
42b85554 2064
8241495d
RS
2065@table @code
2066@item :font
a40d4712
PR
2067You can specify an X font name as the ``value'' of this ``attribute'';
2068that sets the @code{:family}, @code{:width}, @code{:height},
2069@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2070
2071If the value is a pattern with wildcards, the first font that matches
2072the pattern is used to set these attributes.
2073
2074@item :bold
2075A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2076This actually works by setting the @code{:weight} attribute.
2077
2078@item :italic
2079A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2080This actually works by setting the @code{:slant} attribute.
2081@end table
42b85554 2082
8241495d
RS
2083@defvar x-bitmap-file-path
2084This variable specifies a list of directories for searching
2085for bitmap files, for the @code{:stipple} attribute.
2086@end defvar
2087
ea7220f8 2088@defun bitmap-spec-p object
2252bdcf
RS
2089This returns @code{t} if @var{object} is a valid bitmap specification,
2090suitable for use with @code{:stipple} (see above). It returns
2091@code{nil} otherwise.
a40d4712
PR
2092@end defun
2093
8241495d
RS
2094@node Attribute Functions
2095@subsection Face Attribute Functions
42b85554
RS
2096
2097 You can modify the attributes of an existing face with the following
2098functions. If you specify @var{frame}, they affect just that frame;
2099otherwise, they affect all frames as well as the defaults that apply to
2100new frames.
2101
8241495d
RS
2102@tindex set-face-attribute
2103@defun set-face-attribute face frame &rest arguments
2104This function sets one or more attributes of face @var{face}
2105for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2106the attribute for all frames, and the defaults for new frames.
2107
2108The extra arguments @var{arguments} specify the attributes to set, and
2109the values for them. They should consist of alternating attribute names
a40d4712 2110(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2111Thus,
2112
2113@example
2114(set-face-attribute 'foo nil
dbcff00c
RS
2115 :width 'extended
2116 :weight 'bold
8241495d
RS
2117 :underline "red")
2118@end example
2119
2120@noindent
2121sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2122to the corresponding values.
2123@end defun
2124
2125@tindex face-attribute
35f23bbf 2126@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2127This returns the value of the @var{attribute} attribute of face
2128@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2129that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2130
2131If @var{frame} is @code{t}, the value is the default for
2132@var{face} for new frames.
2133
9a8dc0d3 2134If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2135@var{face} are considered, so the return value may be
9a8dc0d3
RS
2136@code{unspecified}, or a relative value. If @var{inherit} is
2137non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2138with the faces specified by its @code{:inherit} attribute; however the
2139return value may still be @code{unspecified} or relative. If
2140@var{inherit} is a face or a list of faces, then the result is further
2141merged with that face (or faces), until it becomes specified and
2142absolute.
35f23bbf
MB
2143
2144To ensure that the return value is always specified and absolute, use
2145a value of @code{default} for @var{inherit}; this will resolve any
2146unspecified or relative values by merging with the @code{default} face
2147(which is always completely specified).
2148
8241495d
RS
2149For example,
2150
2151@example
2152(face-attribute 'bold :weight)
2153 @result{} bold
2154@end example
2155@end defun
2156
a40d4712
PR
2157 The functions above did not exist before Emacs 21. For compatibility
2158with older Emacs versions, you can use the following functions to set
8241495d
RS
2159and examine the face attributes which existed in those versions.
2160
35f23bbf
MB
2161@tindex face-attribute-relative-p
2162@defun face-attribute-relative-p attribute value
812a2341 2163This function returns non-@code{nil} if @var{value}, when used as
35f23bbf
MB
2164the value of the face attribute @var{attribute}, is relative (that is,
2165if it modifies an underlying or inherited value of @var{attribute}).
2166@end defun
2167
2168@tindex merge-face-attribute
2169@defun merge-face-attribute attribute value1 value2
2170If @var{value1} is a relative value for the face attribute
2171@var{attribute}, returns it merged with the underlying value
2172@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2173face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2174@end defun
2175
42b85554
RS
2176@defun set-face-foreground face color &optional frame
2177@defunx set-face-background face color &optional frame
78608595
RS
2178These functions set the foreground (or background, respectively) color
2179of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2180string, the name of a color.
bfe721d1
KH
2181
2182Certain shades of gray are implemented by stipple patterns on
2183black-and-white screens.
2184@end defun
2185
2186@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2187This function sets the background stipple pattern of face @var{face}
2188to @var{pattern}. The argument @var{pattern} should be the name of a
2189stipple pattern defined by the X server, or actual bitmap data
2190(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2191
2192Normally there is no need to pay attention to stipple patterns, because
2193they are used automatically to handle certain shades of gray.
42b85554
RS
2194@end defun
2195
2196@defun set-face-font face font &optional frame
8241495d
RS
2197This function sets the font of face @var{face}.
2198
2199In Emacs 21, this actually sets the attributes @code{:family},
2200@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
2201according to the font name @var{font}.
2202
2203In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 2204explicitly, the bold and italic attributes cease to have any effect,
8241495d 2205because the precise font that you specified is used.
21cffb83
RS
2206@end defun
2207
f9f59935 2208@defun set-face-bold-p face bold-p &optional frame
8241495d
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2209This function specifies whether @var{face} should be bold. If
2210@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2211
2212In Emacs 21, this sets the @code{:weight} attribute.
2213In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
RS
2214@end defun
2215
f9f59935 2216@defun set-face-italic-p face italic-p &optional frame
8241495d
RS
2217This function specifies whether @var{face} should be italic. If
2218@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2219
2220In Emacs 21, this sets the @code{:slant} attribute.
2221In Emacs 20, it sets the @code{:italic} attribute.
42b85554
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2222@end defun
2223
969fe9b5
RS
2224@defun set-face-underline-p face underline-p &optional frame
2225This function sets the underline attribute of face @var{face}.
2226Non-@code{nil} means do underline; @code{nil} means don't.
2227@end defun
2228
42b85554 2229@defun invert-face face &optional frame
8241495d
RS
2230This function inverts the @code{:inverse-video} attribute of face
2231@var{face}. If the attribute is @code{nil}, this function sets it to
2232@code{t}, and vice versa.
42b85554
RS
2233@end defun
2234
2235 These functions examine the attributes of a face. If you don't
2236specify @var{frame}, they refer to the default data for new frames.
a40d4712
PR
2237They return the symbol @code{unspecified} if the face doesn't define any
2238value for that attribute.
42b85554 2239
69137def 2240@defun face-foreground face &optional frame inherit
42b85554 2241@defunx face-background face &optional frame
78608595
RS
2242These functions return the foreground color (or background color,
2243respectively) of face @var{face}, as a string.
69137def 2244
00991494
JH
2245If @var{inherit} is @code{nil}, only a color directly defined by the face is
2246returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2247@code{:inherit} attribute are considered as well, and if @var{inherit}
2248is a face or a list of faces, then they are also considered, until a
2249specified color is found. To ensure that the return value is always
2250specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2251@end defun
2252
69137def 2253@defun face-stipple face &optional frame inherit
bfe721d1
KH
2254This function returns the name of the background stipple pattern of face
2255@var{face}, or @code{nil} if it doesn't have one.
69137def 2256
9a8dc0d3
RS
2257If @var{inherit} is @code{nil}, only a stipple directly defined by the
2258face is returned. If @var{inherit} is non-@code{nil}, any faces
2259specified by its @code{:inherit} attribute are considered as well, and
2260if @var{inherit} is a face or a list of faces, then they are also
2261considered, until a specified stipple is found. To ensure that the
2262return value is always specified, use a value of @code{default} for
2263@var{inherit}.
bfe721d1
KH
2264@end defun
2265
42b85554
RS
2266@defun face-font face &optional frame
2267This function returns the name of the font of face @var{face}.
2268@end defun
2269
f9f59935 2270@defun face-bold-p face &optional frame
8241495d
RS
2271This function returns @code{t} if @var{face} is bold---that is, if it is
2272bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2273@end defun
2274
f9f59935 2275@defun face-italic-p face &optional frame
8241495d
RS
2276This function returns @code{t} if @var{face} is italic or oblique,
2277@code{nil} otherwise.
f9f59935
RS
2278@end defun
2279
969fe9b5 2280@defun face-underline-p face &optional frame
8241495d
RS
2281This function returns the @code{:underline} attribute of face @var{face}.
2282@end defun
2283
2284@defun face-inverse-video-p face &optional frame
2285This function returns the @code{:inverse-video} attribute of face @var{face}.
2286@end defun
2287
6057489e
RS
2288@node Displaying Faces
2289@subsection Displaying Faces
8241495d
RS
2290
2291 Here are the ways to specify which faces to use for display of text:
2292
2293@itemize @bullet
2294@item
2295With defaults. The @code{default} face is used as the ultimate
2296default for all text. (In Emacs 19 and 20, the @code{default}
2297face is used only when no other face is specified.)
2298
2299For a mode line or header line, the face @code{modeline} or
2300@code{header-line} is used just before @code{default}.
2301
2302@item
2303With text properties. A character can have a @code{face} property; if
2304so, the faces and face attributes specified there apply. @xref{Special
2305Properties}.
2306
2307If the character has a @code{mouse-face} property, that is used instead
2308of the @code{face} property when the mouse is ``near enough'' to the
2309character.
2310
2311@item
2312With overlays. An overlay can have @code{face} and @code{mouse-face}
2313properties too; they apply to all the text covered by the overlay.
2314
2315@item
2316With a region that is active. In Transient Mark mode, the region is
2317highlighted with the face @code{region} (@pxref{Standard Faces}).
2318
2319@item
177c0ea7 2320With special glyphs. Each glyph can specify a particular face
8241495d
RS
2321number. @xref{Glyphs}.
2322@end itemize
2323
2324 If these various sources together specify more than one face for a
2325particular character, Emacs merges the attributes of the various faces
2326specified. The attributes of the faces of special glyphs come first;
2327then comes the face for region highlighting, if appropriate;
2328then come attributes of faces from overlays, followed by those from text
2329properties, and last the default face.
2330
2331 When multiple overlays cover one character, an overlay with higher
2332priority overrides those with lower priority. @xref{Overlays}.
2333
2334 In Emacs 20, if an attribute such as the font or a color is not
2335specified in any of the above ways, the frame's own font or color is
2336used. In newer Emacs versions, this cannot happen, because the
2337@code{default} face specifies all attributes---in fact, the frame's own
2338font and colors are synonymous with those of the default face.
2339
2340@node Font Selection
2341@subsection Font Selection
2342
2343 @dfn{Selecting a font} means mapping the specified face attributes for
2344a character to a font that is available on a particular display. The
2345face attributes, as determined by face merging, specify most of the
2346font choice, but not all. Part of the choice depends on what character
2347it is.
2348
8241495d
RS
2349 If the face specifies a fontset name, that fontset determines a
2350pattern for fonts of the given charset. If the face specifies a font
2351family, a font pattern is constructed.
2352
2353 Emacs tries to find an available font for the given face attributes
2354and character's registry and encoding. If there is a font that matches
2355exactly, it is used, of course. The hard case is when no available font
2356exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2357``close''---one attribute at a time. You can specify the order to
2358consider the attributes. In the case where a specified font family is
2359not available, you can specify a set of mappings for alternatives to
2360try.
8241495d
RS
2361
2362@defvar face-font-selection-order
2363@tindex face-font-selection-order
2364This variable specifies the order of importance of the face attributes
2365@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2366value should be a list containing those four symbols, in order of
2367decreasing importance.
2368
2369Font selection first finds the best available matches for the first
2370attribute listed; then, among the fonts which are best in that way, it
2371searches for the best matches in the second attribute, and so on.
2372
2373The attributes @code{:weight} and @code{:width} have symbolic values in
2374a range centered around @code{normal}. Matches that are more extreme
2375(farther from @code{normal}) are somewhat preferred to matches that are
2376less extreme (closer to @code{normal}); this is designed to ensure that
2377non-normal faces contrast with normal ones, whenever possible.
2378
2379The default is @code{(:width :height :weight :slant)}, which means first
2380find the fonts closest to the specified @code{:width}, then---among the
2381fonts with that width---find a best match for the specified font height,
2382and so on.
2383
2384One example of a case where this variable makes a difference is when the
2385default font has no italic equivalent. With the default ordering, the
2386@code{italic} face will use a non-italic font that is similar to the
2387default one. But if you put @code{:slant} before @code{:height}, the
2388@code{italic} face will use an italic font, even if its height is not
2389quite right.
2390@end defvar
2391
52d89894
GM
2392@defvar face-font-family-alternatives
2393@tindex face-font-family-alternatives
8241495d
RS
2394This variable lets you specify alternative font families to try, if a
2395given family is specified and doesn't exist. Each element should have
2396this form:
2397
2398@example
2399(@var{family} @var{alternate-families}@dots{})
2400@end example
2401
2402If @var{family} is specified but not available, Emacs will try the other
2403families given in @var{alternate-families}, one by one, until it finds a
2404family that does exist.
52d89894
GM
2405@end defvar
2406
2407@defvar face-font-registry-alternatives
2408@tindex face-font-registry-alternatives
2409This variable lets you specify alternative font registries to try, if a
2410given registry is specified and doesn't exist. Each element should have
2411this form:
2412
2413@example
2414(@var{registry} @var{alternate-registries}@dots{})
2415@end example
2416
2417If @var{registry} is specified but not available, Emacs will try the
2418other registries given in @var{alternate-registries}, one by one,
2419until it finds a registry that does exist.
8241495d
RS
2420@end defvar
2421
2422 Emacs can make use of scalable fonts, but by default it does not use
2423them, since the use of too many or too big scalable fonts can crash
2424XFree86 servers.
2425
2426@defvar scalable-fonts-allowed
2427@tindex scalable-fonts-allowed
2428This variable controls which scalable fonts to use. A value of
2429@code{nil}, the default, means do not use scalable fonts. @code{t}
2430means to use any scalable font that seems appropriate for the text.
2431
2432Otherwise, the value must be a list of regular expressions. Then a
2433scalable font is enabled for use if its name matches any regular
2434expression in the list. For example,
2435
2436@example
2437(setq scalable-fonts-allowed '("muleindian-2$"))
2438@end example
2439
2440@noindent
2441allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2442@end defvar
8241495d
RS
2443
2444@defun clear-face-cache &optional unload-p
2445@tindex clear-face-cache
2446This function clears the face cache for all frames.
2447If @var{unload-p} is non-@code{nil}, that means to unload
2448all unused fonts as well.
2449@end defun
2450
6bc3abcb
RS
2451@defvar face-font-rescale-alist
2452This variable specifies scaling for certain faces. Its value should
2453be a list of elements of the form
2454
2455@example
2456(@var{fontname-regexp} . @var{scale-factor})
2457@end example
2458
2459If @var{fontname-regexp} matches the font name that is about to be
2460used, this says to choose a larger similar font according to the
2461factor @var{scale-factor}. You would use this feature to normalize
2462the font size if certain fonts are bigger or smaller than their
2463nominal heights and widths would suggest.
2464@end defvar
2465
8241495d
RS
2466@node Face Functions
2467@subsection Functions for Working with Faces
2468
2469 Here are additional functions for creating and working with faces.
2470
2471@defun make-face name
2472This function defines a new face named @var{name}, initially with all
2473attributes @code{nil}. It does nothing if there is already a face named
2474@var{name}.
2475@end defun
2476
2477@defun face-list
2478This function returns a list of all defined face names.
2479@end defun
2480
2481@defun copy-face old-face new-name &optional frame new-frame
2482This function defines the face @var{new-name} as a copy of the existing
2483face named @var{old-face}. It creates the face @var{new-name} if that
2484doesn't already exist.
2485
2486If the optional argument @var{frame} is given, this function applies
2487only to that frame. Otherwise it applies to each frame individually,
2488copying attributes from @var{old-face} in each frame to @var{new-face}
2489in the same frame.
2490
2491If the optional argument @var{new-frame} is given, then @code{copy-face}
2492copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2493in @var{new-frame}.
969fe9b5
RS
2494@end defun
2495
bfe721d1 2496@defun face-id face
969fe9b5 2497This function returns the face number of face @var{face}.
42b85554
RS
2498@end defun
2499
f9f59935
RS
2500@defun face-documentation face
2501This function returns the documentation string of face @var{face}, or
2502@code{nil} if none was specified for it.
2503@end defun
2504
42b85554
RS
2505@defun face-equal face1 face2 &optional frame
2506This returns @code{t} if the faces @var{face1} and @var{face2} have the
2507same attributes for display.
2508@end defun
2509
2510@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2511This returns non-@code{nil} if the face @var{face} displays
2512differently from the default face.
1911e6e5
RS
2513@end defun
2514
8241495d
RS
2515@node Auto Faces
2516@subsection Automatic Face Assignment
2517@cindex automatic face assignment
2518@cindex faces, automatic choice
2519
2520@cindex Font-Lock mode
2521 Starting with Emacs 21, a hook is available for automatically
2522assigning faces to text in the buffer. This hook is used for part of
2523the implementation of Font-Lock mode.
2524
2525@tindex fontification-functions
2526@defvar fontification-functions
2527This variable holds a list of functions that are called by Emacs
2528redisplay as needed to assign faces automatically to text in the buffer.
2529
2530The functions are called in the order listed, with one argument, a
2531buffer position @var{pos}. Each function should attempt to assign faces
2532to the text in the current buffer starting at @var{pos}.
2533
2534Each function should record the faces they assign by setting the
2535@code{face} property. It should also add a non-@code{nil}
2536@code{fontified} property for all the text it has assigned faces to.
2537That property tells redisplay that faces have been assigned to that text
2538already.
2539
2540It is probably a good idea for each function to do nothing if the
2541character after @var{pos} already has a non-@code{nil} @code{fontified}
2542property, but this is not required. If one function overrides the
2543assignments made by a previous one, the properties as they are
2544after the last function finishes are the ones that really matter.
2545
2546For efficiency, we recommend writing these functions so that they
2547usually assign faces to around 400 to 600 characters at each call.
2548@end defvar
2549
2550@node Font Lookup
2551@subsection Looking Up Fonts
2552
2553@defun x-list-fonts pattern &optional face frame maximum
2554This function returns a list of available font names that match
2555@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2556specified, then the list is limited to fonts that are the same size as
2557@var{face} currently is on @var{frame}.
2558
2559The argument @var{pattern} should be a string, perhaps with wildcard
2560characters: the @samp{*} character matches any substring, and the
2561@samp{?} character matches any single character. Pattern matching
2562of font names ignores case.
2563
2564If you specify @var{face} and @var{frame}, @var{face} should be a face name
2565(a symbol) and @var{frame} should be a frame.
2566
2567The optional argument @var{maximum} sets a limit on how many fonts to
2568return. If this is non-@code{nil}, then the return value is truncated
2569after the first @var{maximum} matching fonts. Specifying a small value
2570for @var{maximum} can make this function much faster, in cases where
2571many fonts match the pattern.
2572@end defun
2573
2574 These additional functions are available starting in Emacs 21.
2575
2576@defun x-family-fonts &optional family frame
2577@tindex x-family-fonts
2578This function returns a list describing the available fonts for family
2579@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2580this list applies to all families, and therefore, it contains all
2581available fonts. Otherwise, @var{family} must be a string; it may
2582contain the wildcards @samp{?} and @samp{*}.
2583
2584The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2585omitted or @code{nil}, it applies to the selected frame's display
2586(@pxref{Input Focus}).
8241495d
RS
2587
2588The list contains a vector of the following form for each font:
2589
2590@example
2591[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2592 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2593@end example
2594
2595The first five elements correspond to face attributes; if you
2596specify these attributes for a face, it will use this font.
2597
2598The last three elements give additional information about the font.
9a8dc0d3
RS
2599@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2600@var{full} is the full name of the font, and
2601@var{registry-and-encoding} is a string giving the registry and
2602encoding of the font.
8241495d
RS
2603
2604The result list is sorted according to the current face font sort order.
2605@end defun
2606
2607@defun x-font-family-list &optional frame
2608@tindex x-font-family-list
2609This function returns a list of the font families available for
2610@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2611describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2612
2613The value is a list of elements of this form:
2614
2615@example
2616(@var{family} . @var{fixed-p})
2617@end example
2618
2619@noindent
2620Here @var{family} is a font family, and @var{fixed-p} is
2621non-@code{nil} if fonts of that family are fixed-pitch.
2622@end defun
2623
2624@defvar font-list-limit
2625@tindex font-list-limit
2626This variable specifies maximum number of fonts to consider in font
2627matching. The function @code{x-family-fonts} will not return more than
2628that many fonts, and font selection will consider only that many fonts
2629when searching a matching font for face attributes. The default is
2630currently 100.
2631@end defvar
2632
2633@node Fontsets
2634@subsection Fontsets
2635
2636 A @dfn{fontset} is a list of fonts, each assigned to a range of
2637character codes. An individual font cannot display the whole range of
2638characters that Emacs supports, but a fontset can. Fontsets have names,
2639just as fonts do, and you can use a fontset name in place of a font name
2640when you specify the ``font'' for a frame or a face. Here is
2641information about defining a fontset under Lisp program control.
2642
2643@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2644This function defines a new fontset according to the specification
2645string @var{fontset-spec}. The string should have this format:
2646
2647@smallexample
2648@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2649@end smallexample
2650
2651@noindent
2652Whitespace characters before and after the commas are ignored.
2653
2654The first part of the string, @var{fontpattern}, should have the form of
2655a standard X font name, except that the last two fields should be
2656@samp{fontset-@var{alias}}.
2657
2658The new fontset has two names, one long and one short. The long name is
2659@var{fontpattern} in its entirety. The short name is
2660@samp{fontset-@var{alias}}. You can refer to the fontset by either
2661name. If a fontset with the same name already exists, an error is
2662signaled, unless @var{noerror} is non-@code{nil}, in which case this
2663function does nothing.
2664
2665If optional argument @var{style-variant-p} is non-@code{nil}, that says
2666to create bold, italic and bold-italic variants of the fontset as well.
2667These variant fontsets do not have a short name, only a long one, which
2668is made by altering @var{fontpattern} to indicate the bold or italic
2669status.
2670
2671The specification string also says which fonts to use in the fontset.
2672See below for the details.
2673@end defun
2674
2675 The construct @samp{@var{charset}:@var{font}} specifies which font to
2676use (in this fontset) for one particular character set. Here,
2677@var{charset} is the name of a character set, and @var{font} is the font
2678to use for that character set. You can use this construct any number of
2679times in the specification string.
2680
2681 For the remaining character sets, those that you don't specify
2682explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2683@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2684For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2685with @samp{ISO8859-1}.
2686
2687 In addition, when several consecutive fields are wildcards, Emacs
2688collapses them into a single wildcard. This is to prevent use of
2689auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2690for editing, and scaling a smaller font is not useful because it is
2691better to use the smaller font in its own size, which Emacs does.
2692
2693 Thus if @var{fontpattern} is this,
2694
2695@example
2696-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2697@end example
2698
2699@noindent
ad800164 2700the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2701
2702@example
2703-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2704@end example
2705
2706@noindent
2707and the font specification for Chinese GB2312 characters would be this:
2708
2709@example
2710-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2711@end example
2712
2713 You may not have any Chinese font matching the above font
2714specification. Most X distributions include only Chinese fonts that
2715have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2716such a case, @samp{Fontset-@var{n}} can be specified as below:
2717
2718@smallexample
2719Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2720 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2721@end smallexample
2722
2723@noindent
2724Then, the font specifications for all but Chinese GB2312 characters have
2725@samp{fixed} in the @var{family} field, and the font specification for
2726Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2727field.
2728
885fef7c
KH
2729@defun set-fontset-font name character fontname &optional frame
2730This function modifies the existing fontset @var{name} to
2731use the font name @var{fontname} for the character @var{character}.
2732
a2296bf9 2733If @var{name} is @code{nil}, this function modifies the default
812a2341 2734fontset, whose short name is @samp{fontset-default}.
885fef7c 2735
a2296bf9
KH
2736@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2737@var{from} and @var{to} are non-generic characters. In that case, use
2738@var{fontname} for all characters in the range @var{from} and @var{to}
2739(inclusive).
885fef7c
KH
2740
2741@var{character} may be a charset. In that case, use
2742@var{fontname} for all character in the charsets.
2743
a2296bf9
KH
2744@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2745where @var{family} is a family name of a font (possibly including a
2746foundry name at the head), @var{registry} is a registry name of a font
2747(possibly including an encoding name at the tail).
885fef7c 2748
a2296bf9
KH
2749For instance, this changes the default fontset to use a font of which
2750registry name is @samp{JISX0208.1983} for all characters belonging to
2751the charset @code{japanese-jisx0208}.
885fef7c
KH
2752
2753@example
2754(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2755@end example
2756
2757@end defun
2758
f6cad089
RS
2759@defun char-displayable-p char
2760This function returns @code{t} if Emacs ought to be able to display
2761@var{char}. More precisely, if the selected frame's fontset has a
2762font to display the character set that @var{char} belongs to.
2763
2764Fontsets can specify a font on a per-character basis; when the fontset
2765does that, this function's value may not be accurate.
2766@end defun
2767
8a6ca431
RS
2768@node Fringes
2769@section Fringes
2770@cindex Fringes
2771
2772 The @dfn{fringes} of a window are thin vertical strips down the
2773sides that are used for displaying bitmaps that indicate truncation,
812a2341 2774continuation, horizontal scrolling, and the overlay arrow. The
8a6ca431
RS
2775fringes normally appear between the display margins and the window
2776text, but you can put them outside the display margins for a specific
2777buffer by setting @code{fringes-outside-margins} buffer-locally to a
2778non-@code{nil} value.
2779
2780@defvar fringes-outside-margins
2781If the value is non-@code{nil}, the frames appear outside
9b6e4bc3 2782the display margins.
8a6ca431
RS
2783@end defvar
2784
2785@defvar left-fringe-width
2786This variable, if non-@code{nil}, specifies the width of the left
2787fringe in pixels.
2788@end defvar
2789
2790@defvar right-fringe-width
2791This variable, if non-@code{nil}, specifies the width of the right
2792fringe in pixels.
2793@end defvar
2794
2795 The values of these variables take effect when you display the
2796buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2797you can call @code{set-window-buffer} to display it once again in the
2798same window, to make the changes take effect.
8a6ca431
RS
2799
2800@defun set-window-fringes window left &optional right outside-margins
812a2341 2801This function sets the fringe widths of window @var{window}.
479dbc9d 2802If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2803
2804The argument @var{left} specifies the width in pixels of the left
2805fringe, and likewise @var{right} for the right fringe. A value of
2806@code{nil} for either one stands for the default width. If
2807@var{outside-margins} is non-@code{nil}, that specifies that fringes
2808should appear outside of the display margins.
2809@end defun
2810
479dbc9d 2811@defun window-fringes &optional window
8a6ca431 2812This function returns information about the fringes of a window
479dbc9d
KS
2813@var{window}. If @var{window} is omitted or @code{nil}, the selected
2814window is used. The value has the form @code{(@var{left-width}
c00d3ba4 2815@var{right-width} @var{frames-outside-margins})}.
8a6ca431
RS
2816@end defun
2817
9b6e4bc3 2818@defvar overflow-newline-into-fringe
26b76360
RS
2819If this is non-@code{nil}, lines exactly as wide as the window (not
2820counting the final newline character) are not continued. Instead,
2821when point is at the end of the line, the cursor appears in the right
2822fringe.
9b6e4bc3
KS
2823@end defvar
2824
2825@node Fringe Bitmaps
2826@section Fringe Bitmaps
26b76360
RS
2827@cindex fringe bitmaps
2828@cindex bitmaps, fringe
2829
2830 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2831fringe (on a graphic display) to indicate truncated or continued
2832lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2833shared by all frames and windows. You can redefine the built-in
90801c68 2834fringe bitmaps, and you can define new fringe bitmaps.
26b76360
RS
2835
2836 The way to display a bitmap in the left or right fringes for a given
2837line in a window is by specifying the @code{display} property for one
2838of the characters that appears in it. Use a display specification of
2839the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2840@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
90801c68 2841Property}). Here, @var{bitmap} is a symbol identifying the bitmap
26b76360
RS
2842you want, and @var{face} (which is optional) is the name of the face
2843whose colors should be used for displaying the bitmap.
26b76360
RS
2844
2845 These are the symbols identify the standard fringe bitmaps.
90801c68
KS
2846Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2847symbols have their own name space.
9b6e4bc3 2848
26b76360
RS
2849@table @asis
2850@item Truncation and continuation line bitmaps:
90801c68
KS
2851@code{left-truncation}, @code{right-truncation},
2852@code{continued-line}, @code{continuation-line}.
9b6e4bc3 2853
26b76360 2854@item Buffer indication bitmaps:
90801c68
KS
2855@code{up-arrow}, @code{down-arrow},
2856@code{top-left-angle}, @code{top-right-angle},
2857@code{bottom-left-angle}, @code{bottom-right-angle},
2858@code{left-bracket}, @code{right-bracket}.
9b6e4bc3 2859
26b76360 2860@item Empty line indication bitmap:
90801c68 2861@code{empty-line}.
9b6e4bc3 2862
26b76360 2863@item Overlay arrow bitmap:
90801c68 2864@code{overlay-arrow}.
9b6e4bc3 2865
26b76360 2866@item Bitmaps for displaying the cursor in right fringe:
90801c68
KS
2867@code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2868@code{bar-cursor}, @code{hbar-cursor}.
26b76360 2869@end table
9b6e4bc3 2870
26b76360
RS
2871@defun fringe-bitmaps-at-pos &optional pos window
2872This function returns the fringe bitmaps of the display line
2873containing position @var{pos} in window @var{window}. The return
cf6d43ae 2874value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2875is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2876if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2877is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2878
2879The value is @code{nil} if @var{pos} is not visible in @var{window}.
2880If @var{window} is @code{nil}, that stands for the selected window.
2881If @var{pos} is @code{nil}, that stands for the value of point in
2882@var{window}.
2883@end defun
9b6e4bc3 2884
26b76360
RS
2885@node Customizing Bitmaps
2886@section Customizing Fringe Bitmaps
2887
90801c68
KS
2888@defun define-fringe-bitmap bitmap bits &optional height width align
2889This function defines the symbol @var{bitmap} as a new fringe bitmap,
2890or replaces an existing bitmap with that name.
9b6e4bc3 2891
26b76360
RS
2892The argument @var{bits} specifies the image to use. It should be
2893either a string or a vector of integers, where each element (an
2894integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
2895corresponds to one pixel of the bitmap, where the low bit corresponds
2896to the rightmost pixel of the bitmap.
9b6e4bc3 2897
26b76360
RS
2898The height is normally the length of @var{bits}. However, you
2899can specify a different height with non-@code{nil} @var{height}. The width
2900is normally 8, but you can specify a different width with non-@code{nil}
2901@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 2902
26b76360
RS
2903The argument @var{align} specifies the positioning of the bitmap
2904relative to the range of rows where it is used; the default is to
2905center the bitmap. The allowed values are @code{top}, @code{center},
2906or @code{bottom}.
9b6e4bc3 2907
26b76360 2908The @var{align} argument may also be a list @code{(@var{align}
17234906 2909@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
2910If @var{periodic} is non-@code{nil}, it specifies that the rows in
2911@code{bits} should be repeated enough times to reach the specified
2912height.
9b6e4bc3 2913
26b76360
RS
2914The return value on success is an integer identifying the new bitmap.
2915You should save that integer in a variable so it can be used to select
90801c68
KS
2916this bitmap.
2917
2918This function signals an error if there are no more free bitmap slots.
9b6e4bc3
KS
2919@end defun
2920
2921@defun destroy-fringe-bitmap bitmap
26b76360
RS
2922This function destroy the fringe bitmap identified by @var{bitmap}.
2923If @var{bitmap} identifies a standard fringe bitmap, it actually
2924restores the standard definition of that bitmap, instead of
2925eliminating it entirely.
9b6e4bc3
KS
2926@end defun
2927
2928@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
2929This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2930If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2931bitmap's face controls the color to draw it in.
9b6e4bc3 2932
26b76360
RS
2933The face you use here should be derived from @code{fringe}, and should
2934specify only the foreground color.
9b6e4bc3
KS
2935@end defun
2936
f6cad089
RS
2937@node Scroll Bars
2938@section Scroll Bars
2939
2940Normally the frame parameter @code{vertical-scroll-bars} controls
2941whether the windows in the frame have vertical scroll bars. A
2942non-@code{nil} parameter value means they do. The frame parameter
2943@code{scroll-bar-width} specifies how wide they are (@code{nil}
2944meaning the default). @xref{Window Frame Parameters}.
2945
93449dd1
KS
2946@vindex vertical-scroll-bar
2947 You can enable or disable scroll bars for a particular buffer,
2948by setting the variable @code{vertical-scroll-bar}. This variable
2949automatically becomes buffer-local when set. The possible values are
2950@code{left}, @code{right}, @code{t}, which means to use the
2951frame's default, and @code{nil} for no scroll bar.
2952
2953 You can also control this for individual windows. Call the function
f6cad089
RS
2954@code{set-window-scroll-bars} to specify what to do for a specific window:
2955
2956@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
2957This function sets the width and type of scroll bars for window
2958@var{window}.
2959
f6cad089 2960@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
2961use the width specified for the frame). @var{vertical-type} specifies
2962whether to have a vertical scroll bar and, if so, where. The possible
2963values are @code{left}, @code{right} and @code{nil}, just like the
2964values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
2965
2966The argument @var{horizontal-type} is meant to specify whether and
2967where to have horizontal scroll bars, but since they are not
26b76360
RS
2968implemented, it has no effect. If @var{window} is @code{nil}, the
2969selected window is used.
f6cad089
RS
2970@end defun
2971
2972@defun window-scroll-bars &optional window
2973Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
2974If @var{window} is omitted or @code{nil}, the selected window is used.
2975The value is a list of the form @code{(@var{width}
f6cad089
RS
2976@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2977@var{width} is the value that was specified for the width (which may
2978be @code{nil}); @var{cols} is the number of columns that the scroll
2979bar actually occupies.
2980
2981@var{horizontal-type} is not actually meaningful.
2982@end defun
2983
2984If you don't specify these values for a window with
2985@code{set-window-scroll-bars}, the buffer-local variables
2986@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2987displayed control the window's vertical scroll bars. The function
2988@code{set-window-buffer} examines these variables. If you change them
2989in a buffer that is already visible in a window, you can make the
2990window take note of the new values by calling @code{set-window-buffer}
2991specifying the same buffer that is already displayed.
2992
fe8d1469
RS
2993@defvar scroll-bar-mode
2994This variable, always local in all buffers, controls whether and where
2995to put scroll bars in windows displaying the buffer. The possible values
2996are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
2997the left, and @code{right} to put a scroll bar on the right.
2998@end defvar
2999
3000@defvar scroll-bar-width
3001This variable, always local in all buffers, specifies the width of the
3002buffer's scroll bars, measured in pixels. A value of @code{nil} means
3003to use the value specified by the frame.
3004@end defvar
3005
61e74968
LT
3006@node Pointer Shape
3007@section Pointer Shape
9b6e4bc3 3008
26b76360 3009 Normally, the mouse pointer has the @code{text} shape over text and
9b6e4bc3 3010the @code{arrow} shape over window areas which do not correspond to
26b76360
RS
3011any buffer text. You can specify the mouse pointer shape over text or
3012images via the @code{pointer} text property, and for images with the
3013@code{:pointer} and @code{:map} image properties.
9b6e4bc3 3014
26b76360 3015 The available pointer shapes are: @code{text} (or @code{nil}),
9b6e4bc3
KS
3016@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3017@code{modeline}, and @code{hourglass}.
3018
9b6e4bc3
KS
3019@defvar void-text-area-pointer
3020@tindex void-text-area-pointer
3021This variable specifies the mouse pointer shape in void text areas,
3022i.e. the areas after the end of a line or below the last line in the
3023buffer. The default is to use the @code{arrow} (non-text) pointer.
3024@end defvar
3025
8241495d
RS
3026@node Display Property
3027@section The @code{display} Property
3028@cindex display specification
3029@kindex display @r{(text property)}
3030
a40d4712
PR
3031 The @code{display} text property (or overlay property) is used to
3032insert images into text, and also control other aspects of how text
3033displays. These features are available starting in Emacs 21. The value
3034of the @code{display} property should be a display specification, or a
3035list or vector containing several display specifications. The rest of
3036this section describes several kinds of display specifications and what
3037they mean.
8241495d
RS
3038
3039@menu
02c77ee9 3040* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3041* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3042* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3043 up or down on the page; adjusting the width
a40d4712
PR
3044 of spaces within text.
3045* Display Margins:: Displaying text or images to the side of the main text.
02c77ee9 3046* Conditional Display:: Making any of the above features conditional
a40d4712 3047 depending on some Lisp expression.
8241495d
RS
3048@end menu
3049
3050@node Specified Space
3051@subsection Specified Spaces
3052@cindex spaces, specified height or width
3053@cindex specified spaces
3054@cindex variable-width spaces
3055
3056 To display a space of specified width and/or height, use a display
a40d4712
PR
3057specification of the form @code{(space . @var{props})}, where
3058@var{props} is a property list (a list of alternating properties and
3059values). You can put this property on one or more consecutive
3060characters; a space of the specified height and width is displayed in
3061place of @emph{all} of those characters. These are the properties you
0b0e8041 3062can use in @var{props} to specify the weight of the space:
8241495d
RS
3063
3064@table @code
3065@item :width @var{width}
9b6e4bc3
KS
3066If @var{width} is an integer or floating point number, it specifies
3067that the space width should be @var{width} times the normal character
26b76360 3068width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3069(@pxref{Pixel Specification}).
8241495d
RS
3070
3071@item :relative-width @var{factor}
3072Specifies that the width of the stretch should be computed from the
3073first character in the group of consecutive characters that have the
3074same @code{display} property. The space width is the width of that
3075character, multiplied by @var{factor}.
3076
3077@item :align-to @var{hpos}
9b6e4bc3 3078Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3079If @var{hpos} is a number, it is measured in units of the normal
3080character width. @var{hpos} can also be a @dfn{pixel width}
3081specification (@pxref{Pixel Specification}).
8241495d
RS
3082@end table
3083
0b0e8041 3084 You should use one and only one of the above properties. You can
26b76360 3085also specify the height of the space, with these properties:
8241495d
RS
3086
3087@table @code
3088@item :height @var{height}
9b6e4bc3
KS
3089Specifies the height of the space.
3090If @var{height} is an integer or floating point number, it specifies
3091that the space height should be @var{height} times the normal character
3092height. The @var{height} may also be a @dfn{pixel height} specification
3093(@pxref{Pixel Specification}).
8241495d
RS
3094
3095@item :relative-height @var{factor}
3096Specifies the height of the space, multiplying the ordinary height
3097of the text having this display specification by @var{factor}.
3098
3099@item :ascent @var{ascent}
9b6e4bc3
KS
3100If the value of @var{ascent} is a non-negative number no greater than
3101100, it specifies that @var{ascent} percent of the height of the space
3102should be considered as the ascent of the space---that is, the part
3103above the baseline. The ascent may also be specified in pixel units
3104with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3105
8241495d
RS
3106@end table
3107
0b0e8041 3108 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3109
26b76360
RS
3110 The @code{:height} and @code{:align-to} properties are supported on
3111non-graphic terminals, but the other space properties in this section
3112are not.
3113
9b6e4bc3
KS
3114@node Pixel Specification
3115@subsection Pixel Specification for Spaces
3116@cindex spaces, pixel specification
3117
3118 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3119and @code{:ascent} properties can be a special kind of expression that
3120is evaluated during redisplay. The result of the evaluation is used
3121as an absolute number of pixels.
9b6e4bc3
KS
3122
3123 The following expressions are supported:
3124
3125@example
3126@group
90801c68 3127 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3128 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3129 @var{unit} ::= in | mm | cm | width | height
3130 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3131 | scroll-bar | text
26b76360
RS
3132 @var{pos} ::= left | center | right
3133 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3134 @var{op} ::= + | -
9b6e4bc3
KS
3135@end group
3136@end example
3137
26b76360
RS
3138 The form @var{num} specifies a fraction of the default frame font
3139height or width. The form @code{(@var{num})} specifies an absolute
3140number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3141buffer-local variable binding is used.
3142
26b76360
RS
3143 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3144pixels per inch, millimeter, and centimeter, respectively. The
3145@code{width} and @code{height} units correspond to the default width
90801c68 3146and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3147corresponds to the width or height of the image.
3148
3149 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3150@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3151specify to the width of the corresponding area of the window.
3152
3153 The @code{left}, @code{center}, and @code{right} positions can be
3154used with @code{:align-to} to specify a position relative to the left
3155edge, center, or right edge of the text area.
3156
26b76360 3157 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3158used with @code{:align-to} to specify that the position is relative to
3159the left edge of the given area. Once the base offset for a relative
3160position has been set (by the first occurrence of one of these
17234906 3161symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3162width of the specified area. For example, to align to the center of
3163the left-margin, use
3164
3165@example
3166:align-to (+ left-margin (0.5 . left-margin))
3167@end example
3168
3169 If no specific base offset is set for alignment, it is always relative
3170to the left edge of the text area. For example, @samp{:align-to 0} in a
3171header-line aligns with the first text column in the text area.
3172
26b76360
RS
3173 A value of the form @code{(@var{num} . @var{expr})} stands
3174multiplying the values of @var{num} and @var{expr}. For example,
3175@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
90801c68 3176@var{image})} specifies half the width (or height) of the specified image.
9b6e4bc3 3177
26b76360
RS
3178 The form @code{(+ @var{expr} ...)} adds up the value of the
3179expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3180the value of the expressions.
3181
8241495d
RS
3182@node Other Display Specs
3183@subsection Other Display Specifications
3184
26b76360
RS
3185 Here are the other sorts of display specifications that you can use
3186in the @code{display} text property.
3187
8241495d
RS
3188@table @code
3189@item (image . @var{image-props})
3190This is in fact an image descriptor (@pxref{Images}). When used as a
3191display specification, it means to display the image instead of the text
3192that has the display specification.
3193
9b6e4bc3 3194@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3195This specification together with @code{image} specifies a @dfn{slice}
3196(a partial area) of the image to display. The elements @var{y} and
3197@var{x} specify the top left corner of the slice, within the image;
3198@var{width} and @var{height} specify the width and height of the
3199slice. Integer values are numbers of pixels. A floating point number
3200in the range 0.0--1.0 stands for that fraction of the width or height
3201of the entire image.
9b6e4bc3 3202
1574933b
DL
3203@item ((margin nil) @var{string})
3204@itemx @var{string}
3205A display specification of this form means to display @var{string}
3206instead of the text that has the display specification, at the same
3207position as that text. This is a special case of marginal display
3208(@pxref{Display Margins}).
3209
0b0e8041
RS
3210Recursive display specifications are not supported---string display
3211specifications must not have @code{display} properties themselves.
5143d8a4 3212
8241495d 3213@item (space-width @var{factor})
a40d4712
PR
3214This display specification affects all the space characters within the
3215text that has the specification. It displays all of these spaces
3216@var{factor} times as wide as normal. The element @var{factor} should
3217be an integer or float. Characters other than spaces are not affected
3218at all; in particular, this has no effect on tab characters.
8241495d
RS
3219
3220@item (height @var{height})
3221This display specification makes the text taller or shorter.
3222Here are the possibilities for @var{height}:
3223
3224@table @asis
3225@item @code{(+ @var{n})}
3226This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3227defined by the set of available fonts---specifically, those that match
3228what was otherwise specified for this text, in all attributes except
3229height. Each size for which a suitable font is available counts as
3230another step. @var{n} should be an integer.
8241495d
RS
3231
3232@item @code{(- @var{n})}
3233This means to use a font that is @var{n} steps smaller.
3234
3235@item a number, @var{factor}
3236A number, @var{factor}, means to use a font that is @var{factor} times
3237as tall as the default font.
3238
3239@item a symbol, @var{function}
3240A symbol is a function to compute the height. It is called with the
3241current height as argument, and should return the new height to use.
3242
3243@item anything else, @var{form}
3244If the @var{height} value doesn't fit the previous possibilities, it is
3245a form. Emacs evaluates it to get the new height, with the symbol
3246@code{height} bound to the current specified font height.
3247@end table
3248
3249@item (raise @var{factor})
3250This kind of display specification raises or lowers the text
3251it applies to, relative to the baseline of the line.
3252
3253@var{factor} must be a number, which is interpreted as a multiple of the
3254height of the affected text. If it is positive, that means to display
3255the characters raised. If it is negative, that means to display them
3256lower down.
3257
3258If the text also has a @code{height} display specification, that does
3259not affect the amount of raising or lowering, which is based on the
3260faces used for the text.
3261@end table
3262
3263@node Display Margins
3264@subsection Displaying in the Margins
3265@cindex display margins
3266@cindex margins, display
3267
3268 A buffer can have blank areas called @dfn{display margins} on the left
3269and on the right. Ordinary text never appears in these areas, but you
3270can put things into the display margins using the @code{display}
3271property.
3272
3273 To put text in the left or right display margin of the window, use a
3274display specification of the form @code{(margin right-margin)} or
3275@code{(margin left-margin)} on it. To put an image in a display margin,
3276use that display specification along with the display specification for
a8e171ce
RS
3277the image. Unfortunately, there is currently no way to make
3278text or images in the margin mouse-sensitive.
8241495d 3279
78263139
RS
3280 If you put such a display specification directly on text in the
3281buffer, the specified margin display appears @emph{instead of} that
3282buffer text itself. To put something in the margin @emph{in
3283association with} certain buffer text without preventing or altering
3284the display of that text, put a @code{before-string} property on the
3285text and put the display specification on the contents of the
3286before-string.
3287
8241495d
RS
3288 Before the display margins can display anything, you must give
3289them a nonzero width. The usual way to do that is to set these
3290variables:
3291
3292@defvar left-margin-width
3293@tindex left-margin-width
3294This variable specifies the width of the left margin.
3295It is buffer-local in all buffers.
3296@end defvar
3297
3298@defvar right-margin-width
3299@tindex right-margin-width
3300This variable specifies the width of the right margin.
3301It is buffer-local in all buffers.
3302@end defvar
3303
3304 Setting these variables does not immediately affect the window. These
3305variables are checked when a new buffer is displayed in the window.
3306Thus, you can make changes take effect by calling
3307@code{set-window-buffer}.
3308
3309 You can also set the margin widths immediately.
3310
5143d8a4 3311@defun set-window-margins window left &optional right
8241495d
RS
3312@tindex set-window-margins
3313This function specifies the margin widths for window @var{window}.
177c0ea7 3314The argument @var{left} controls the left margin and
5143d8a4 3315@var{right} controls the right margin (default @code{0}).
8241495d
RS
3316@end defun
3317
3318@defun window-margins &optional window
3319@tindex window-margins
3320This function returns the left and right margins of @var{window}
3321as a cons cell of the form @code{(@var{left} . @var{right})}.
3322If @var{window} is @code{nil}, the selected window is used.
3323@end defun
3324
3325@node Conditional Display
3326@subsection Conditional Display Specifications
3327@cindex conditional display specifications
3328
3329 You can make any display specification conditional. To do that,
bb2337f5 3330package it in another list of the form @code{(when @var{condition} .
8241495d
RS
3331@var{spec})}. Then the specification @var{spec} applies only when
3332@var{condition} evaluates to a non-@code{nil} value. During the
5fd2dcb8
GM
3333evaluation, @code{object} is bound to the string or buffer having the
3334conditional @code{display} property. @code{position} and
3335@code{buffer-position} are bound to the position within @code{object}
3336and the buffer position where the @code{display} property was found,
3337respectively. Both positions can be different when @code{object} is a
3338string.
8241495d
RS
3339
3340@node Images
3341@section Images
3342@cindex images in buffers
3343
3344 To display an image in an Emacs buffer, you must first create an image
3345descriptor, then use it as a display specifier in the @code{display}
3346property of text that is displayed (@pxref{Display Property}). Like the
3347@code{display} property, this feature is available starting in Emacs 21.
3348
3349 Emacs can display a number of different image formats; some of them
da4b7798
JB
3350are supported only if particular support libraries are installed on
3351your machine. In some environments, Emacs allows loading image
3352libraries on demand; if so, the variable @code{image-library-alist}
3353can be used to modify the set of known names for these dynamic
17234906 3354libraries (though it is not possible to add new image formats).
da4b7798
JB
3355
3356 The supported image formats include XBM, XPM (needing the
8241495d
RS
3357libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
3358@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
3359@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
3360and PNG (needing @code{libpng} 1.0.2).
3361
3362 You specify one of these formats with an image type symbol. The image
3363type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3364@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3365
3366@defvar image-types
3367This variable contains a list of those image type symbols that are
da4b7798
JB
3368potentially supported in the current configuration.
3369@emph{Potentially} here means that Emacs knows about the image types,
3370not necessarily that they can be loaded (they could depend on
3371unavailable dynamic libraries, for example).
3372
3373To know which image types are really available, use
3374@code{image-type-available-p}.
8241495d
RS
3375@end defvar
3376
da4b7798 3377@defvar image-library-alist
da4b7798
JB
3378This in an alist of image types vs external libraries needed to
3379display them.
3380
aa0e4da8 3381Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3382where the car is a supported image format from @code{image-types}, and
3383the rest are strings giving alternate filenames for the corresponding
3384external libraries to load.
3385
e6263643
JB
3386Emacs tries to load the libraries in the order they appear on the
3387list; if none is loaded, the running session of Emacs won't support
3388the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3389they're always supported.
3390
3391This variable is ignored if the image libraries are statically linked
3392into Emacs.
3393@end defvar
3394
3395@defun image-type-available-p type
3396@findex image-type-available-p
3397
aa0e4da8
JB
3398This function returns non-@code{nil} if image type @var{type} is
3399available, i.e., if images of this type can be loaded and displayed in
3400Emacs. @var{type} should be one of the types contained in
3401@code{image-types}.
da4b7798
JB
3402
3403For image types whose support libraries are statically linked, this
3404function always returns @code{t}; for other image types, it returns
3405@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3406@end defun
3407
8241495d 3408@menu
a40d4712
PR
3409* Image Descriptors:: How to specify an image for use in @code{:display}.
3410* XBM Images:: Special features for XBM format.
3411* XPM Images:: Special features for XPM format.
3412* GIF Images:: Special features for GIF format.
3413* Postscript Images:: Special features for Postscript format.
3414* Other Image Types:: Various other formats are supported.
3415* Defining Images:: Convenient ways to define an image for later use.
3416* Showing Images:: Convenient ways to display an image once it is defined.
3417* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3418@end menu
3419
3420@node Image Descriptors
3421@subsection Image Descriptors
3422@cindex image descriptor
3423
3424 An image description is a list of the form @code{(image
3425. @var{props})}, where @var{props} is a property list containing
3426alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
3427their values. You can use any Lisp object as a property, but the only
3428properties that have any special meaning are certain symbols, all of
3429them keywords.
3430
3431 Every image descriptor must contain the property @code{:type
3432@var{type}} to specify the format of the image. The value of @var{type}
3433should be an image type symbol; for example, @code{xpm} for an image in
3434XPM format.
8241495d
RS
3435
3436 Here is a list of other properties that are meaningful for all image
3437types:
3438
3439@table @code
2cd8656e
RS
3440@item :file @var{file}
3441The @code{:file} property specifies to load the image from file
3442@var{file}. If @var{file} is not an absolute file name, it is expanded
3443in @code{data-directory}.
3444
3445@item :data @var{data}
3446The @code{:data} property specifies the actual contents of the image.
3447Each image must use either @code{:data} or @code{:file}, but not both.
3448For most image types, the value of the @code{:data} property should be a
3449string containing the image data; we recommend using a unibyte string.
3450
3451Before using @code{:data}, look for further information in the section
3452below describing the specific image format. For some image types,
3453@code{:data} may not be supported; for some, it allows other data types;
3454for some, @code{:data} alone is not enough, so you need to use other
3455image properties along with @code{:data}.
3456
3457@item :margin @var{margin}
3458The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3459extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3460non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3461numbers. If it is a pair, @var{x} specifies how many pixels to add
3462horizontally, and @var{y} specifies how many pixels to add vertically.
3463If @code{:margin} is not specified, the default is zero.
3464
8241495d 3465@item :ascent @var{ascent}
04545643
GM
3466The @code{:ascent} property specifies the amount of the image's
3467height to use for its ascent---that is, the part above the baseline.
3468The value, @var{ascent}, must be a number in the range 0 to 100, or
3469the symbol @code{center}.
3470
3471If @var{ascent} is a number, that percentage of the image's height is
3472used for its ascent.
3473
3474If @var{ascent} is @code{center}, the image is vertically centered
3475around a centerline which would be the vertical centerline of text drawn
3476at the position of the image, in the manner specified by the text
3477properties and overlays that apply to the image.
3478
3479If this property is omitted, it defaults to 50.
8241495d 3480
8241495d
RS
3481@item :relief @var{relief}
3482The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3483around the image. The value, @var{relief}, specifies the width of the
3484shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3485so that the image appears as a pressed button; otherwise, it appears as
3486an unpressed button.
3487
f864120f
GM
3488@item :conversion @var{algorithm}
3489The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3490conversion algorithm that should be applied to the image before it is
3491displayed; the value, @var{algorithm}, specifies which algorithm.
3492
62fb5c66
DL
3493@table @code
3494@item laplace
3495@itemx emboss
3496Specifies the Laplace edge detection algorithm, which blurs out small
3497differences in color while highlighting larger differences. People
3498sometimes consider this useful for displaying the image for a
3499``disabled'' button.
3500
3501@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3502Specifies a general edge-detection algorithm. @var{matrix} must be
3503either a nine-element list or a nine-element vector of numbers. A pixel
3504at position @math{x/y} in the transformed image is computed from
3505original pixels around that position. @var{matrix} specifies, for each
3506pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3507will influence the transformed pixel; element @math{0} specifies the
3508factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3509the pixel at @math{x/y-1} etc., as shown below:
3510@iftex
3511@tex
3512$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3513 x-1/y & x/y & x+1/y \cr
3514 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3515@end tex
3516@end iftex
3517@ifnottex
3518@display
3519 (x-1/y-1 x/y-1 x+1/y-1
3520 x-1/y x/y x+1/y
3521 x-1/y+1 x/y+1 x+1/y+1)
3522@end display
3523@end ifnottex
3524
3525The resulting pixel is computed from the color intensity of the color
3526resulting from summing up the RGB values of surrounding pixels,
3527multiplied by the specified factors, and dividing that sum by the sum
3528of the factors' absolute values.
3529
3530Laplace edge-detection currently uses a matrix of
3531@iftex
3532@tex
3533$$\pmatrix{1 & 0 & 0 \cr
3534 0& 0 & 0 \cr
3535 9 & 9 & -1 \cr}$$
3536@end tex
3537@end iftex
3538@ifnottex
3539@display
3540 (1 0 0
3541 0 0 0
3542 9 9 -1)
3543@end display
3544@end ifnottex
3545
3546Emboss edge-detection uses a matrix of
3547@iftex
3548@tex
3549$$\pmatrix{ 2 & -1 & 0 \cr
3550 -1 & 0 & 1 \cr
3551 0 & 1 & -2 \cr}$$
3552@end tex
3553@end iftex
3554@ifnottex
3555@display
3556 ( 2 -1 0
3557 -1 0 1
3558 0 1 -2)
3559@end display
3560@end ifnottex
3561
3562@item disabled
3563Specifies transforming the image so that it looks ``disabled''.
3564@end table
8241495d 3565
62fb5c66
DL
3566@item :mask @var{mask}
3567If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3568a clipping mask for the image, so that the background of a frame is
3569visible behind the image. If @var{bg} is not specified, or if @var{bg}
3570is @code{t}, determine the background color of the image by looking at
3571the four corners of the image, assuming the most frequently occurring
3572color from the corners is the background color of the image. Otherwise,
3573@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3574specifying the color to assume for the background of the image.
8241495d 3575
9a8dc0d3
RS
3576If @var{mask} is @code{nil}, remove a mask from the image, if it has
3577one. Images in some formats include a mask which can be removed by
3578specifying @code{:mask nil}.
9b6e4bc3
KS
3579
3580@item :pointer @var{shape}
3581This specifies the pointer shape when the mouse pointer is over this
17234906 3582image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3583
3584@item :map @var{map}
3585This associates an image map of @dfn{hot spots} with this image.
3586
3587An image map is an alist where each element has the format
3588@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3589as either a rectangle, a circle, or a polygon.
3590
3591A rectangle is a cons
3592@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3593which specifies the pixel coordinates of the upper left and bottom right
3594corners of the rectangle area.
3595
3596A circle is a cons
3597@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3598which specifies the center and the radius of the circle; @var{r} may
3599be a float or integer.
3600
3601A polygon is a cons
61e74968 3602@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3603where each pair in the vector describes one corner in the polygon.
3604
3605When the mouse pointer is above a hot-spot area of an image, the
3606@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3607property it defines a tool-tip for the hot-spot, and if it contains
3608a @code{pointer} property, it defines the shape of the mouse cursor when
3609it is over the hot-spot.
17234906 3610@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3611
3612When you click the mouse when the mouse pointer is over a hot-spot, an
3613event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3614mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3615@var{id} is @code{area4}.
8241495d
RS
3616@end table
3617
62fb5c66
DL
3618@defun image-mask-p spec &optional frame
3619@tindex image-mask-p
3620This function returns @code{t} if image @var{spec} has a mask bitmap.
3621@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3622@var{frame} @code{nil} or omitted means to use the selected frame
3623(@pxref{Input Focus}).
62fb5c66
DL
3624@end defun
3625
8241495d
RS
3626@node XBM Images
3627@subsection XBM Images
3628@cindex XBM
3629
3630 To use XBM format, specify @code{xbm} as the image type. This image
3631format doesn't require an external library, so images of this type are
3632always supported.
3633
3634 Additional image properties supported for the @code{xbm} image type are:
3635
3636@table @code
3637@item :foreground @var{foreground}
3638The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3639foreground color, or @code{nil} for the default color. This color is
3640used for each pixel in the XBM that is 1. The default is the frame's
3641foreground color.
8241495d
RS
3642
3643@item :background @var{background}
3644The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3645background color, or @code{nil} for the default color. This color is
3646used for each pixel in the XBM that is 0. The default is the frame's
3647background color.
8241495d
RS
3648@end table
3649
72821190 3650 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3651external file, use the following three properties:
8241495d
RS
3652
3653@table @code
96f66dc5
GM
3654@item :data @var{data}
3655The value, @var{data}, specifies the contents of the image.
3656There are three formats you can use for @var{data}:
8241495d 3657
96f66dc5
GM
3658@itemize @bullet
3659@item
3660A vector of strings or bool-vectors, each specifying one line of the
3661image. Do specify @code{:height} and @code{:width}.
8241495d 3662
96f66dc5
GM
3663@item
3664A string containing the same byte sequence as an XBM file would contain.
3665You must not specify @code{:height} and @code{:width} in this case,
3666because omitting them is what indicates the data has the format of an
3667XBM file. The file contents specify the height and width of the image.
8241495d 3668
96f66dc5
GM
3669@item
3670A string or a bool-vector containing the bits of the image (plus perhaps
3671some extra bits at the end that will not be used). It should contain at
3672least @var{width} * @code{height} bits. In this case, you must specify
3673@code{:height} and @code{:width}, both to indicate that the string
3674contains just the bits rather than a whole XBM file, and to specify the
3675size of the image.
3676@end itemize
3677
3678@item :width @var{width}
3679The value, @var{width}, specifies the width of the image, in pixels.
3680
3681@item :height @var{height}
3682The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3683@end table
3684
3685@node XPM Images
3686@subsection XPM Images
3687@cindex XPM
3688
72821190
RS
3689 To use XPM format, specify @code{xpm} as the image type. The
3690additional image property @code{:color-symbols} is also meaningful with
3691the @code{xpm} image type:
8241495d
RS
3692
3693@table @code
3694@item :color-symbols @var{symbols}
3695The value, @var{symbols}, should be an alist whose elements have the
3696form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3697the name of a color as it appears in the image file, and @var{color}
3698specifies the actual color to use for displaying that name.
8241495d
RS
3699@end table
3700
3701@node GIF Images
3702@subsection GIF Images
3703@cindex GIF
3704
3705 For GIF images, specify image type @code{gif}. Because of the patents
3706in the US covering the LZW algorithm, the continued use of GIF format is
3707a problem for the whole Internet; to end this problem, it is a good idea
572fd5aa 3708for everyone, even outside the US, to stop using GIFs right away
8241495d
RS
3709(@uref{http://www.burnallgifs.org/}). But if you still want to use
3710them, Emacs can display them.
3711
3712@table @code
3713@item :index @var{index}
3714You can use @code{:index} to specify one image from a GIF file that
3715contains more than one image. This property specifies use of image
00b3c1cd
RS
3716number @var{index} from the file. If the GIF file doesn't contain an
3717image with index @var{index}, the image displays as a hollow box.
8241495d
RS
3718@end table
3719
3720@ignore
3721This could be used to implement limited support for animated GIFs.
3722For example, the following function displays a multi-image GIF file
3723at point-min in the current buffer, switching between sub-images
3724every 0.1 seconds.
3725
3726(defun show-anim (file max)
3727 "Display multi-image GIF file FILE which contains MAX subimages."
3728 (display-anim (current-buffer) file 0 max t))
3729
3730(defun display-anim (buffer file idx max first-time)
3731 (when (= idx max)
3732 (setq idx 0))
3733 (let ((img (create-image file nil :image idx)))
3734 (save-excursion
3735 (set-buffer buffer)
3736 (goto-char (point-min))
3737 (unless first-time (delete-char 1))
3738 (insert-image img))
3739 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3740@end ignore
3741
3742@node Postscript Images
3743@subsection Postscript Images
3744@cindex Postscript images
3745
3746 To use Postscript for an image, specify image type @code{postscript}.
3747This works only if you have Ghostscript installed. You must always use
3748these three properties:
3749
3750@table @code
3751@item :pt-width @var{width}
3752The value, @var{width}, specifies the width of the image measured in
3753points (1/72 inch). @var{width} must be an integer.
3754
3755@item :pt-height @var{height}
3756The value, @var{height}, specifies the height of the image in points
3757(1/72 inch). @var{height} must be an integer.
3758
3759@item :bounding-box @var{box}
3760The value, @var{box}, must be a list or vector of four integers, which
3761specifying the bounding box of the Postscript image, analogous to the
3762@samp{BoundingBox} comment found in Postscript files.
3763
3764@example
3765%%BoundingBox: 22 171 567 738
3766@end example
3767@end table
3768
72821190
RS
3769 Displaying Postscript images from Lisp data is not currently
3770implemented, but it may be implemented by the time you read this.
3771See the @file{etc/NEWS} file to make sure.
3772
8241495d
RS
3773@node Other Image Types
3774@subsection Other Image Types
3775@cindex PBM
3776
3777 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3778monochromatic images are supported. For mono PBM images, two additional
3779image properties are supported.
3780
3781@table @code
3782@item :foreground @var{foreground}
3783The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3784foreground color, or @code{nil} for the default color. This color is
3785used for each pixel in the XBM that is 1. The default is the frame's
3786foreground color.
7ccd82bd
GM
3787
3788@item :background @var{background}
3789The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3790background color, or @code{nil} for the default color. This color is
3791used for each pixel in the XBM that is 0. The default is the frame's
3792background color.
7ccd82bd 3793@end table
8241495d 3794
72821190 3795 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
3796
3797 For TIFF images, specify image type @code{tiff}.
3798
3799 For PNG images, specify image type @code{png}.
3800
3801@node Defining Images
3802@subsection Defining Images
3803
e3b9fc91
DL
3804 The functions @code{create-image}, @code{defimage} and
3805@code{find-image} provide convenient ways to create image descriptors.
8241495d 3806
5092b644 3807@defun create-image file-or-data &optional type data-p &rest props
8241495d
RS
3808@tindex create-image
3809This function creates and returns an image descriptor which uses the
5092b644
RS
3810data in @var{file-or-data}. @var{file-or-data} can be a file name or
3811a string containing the image data; @var{data-p} should be @code{nil}
3812for the former case, non-@code{nil} for the latter case.
8241495d
RS
3813
3814The optional argument @var{type} is a symbol specifying the image type.
3815If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3816determine the image type from the file's first few bytes, or else
3817from the file's name.
3818
3819The remaining arguments, @var{props}, specify additional image
3820properties---for example,
3821
3822@example
5092b644 3823(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
3824@end example
3825
3826The function returns @code{nil} if images of this type are not
3827supported. Otherwise it returns an image descriptor.
3828@end defun
3829
11519a5e 3830@defmac defimage symbol specs &optional doc
8241495d 3831@tindex defimage
11519a5e
EZ
3832This macro defines @var{symbol} as an image name. The arguments
3833@var{specs} is a list which specifies how to display the image.
3834The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
3835
3836Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
3837one should specify at least the @code{:type} property and either the
3838@code{:file} or the @code{:data} property. The value of @code{:type}
3839should be a symbol specifying the image type, the value of
3840@code{:file} is the file to load the image from, and the value of
3841@code{:data} is a string containing the actual image data. Here is an
3842example:
8241495d 3843
a40d4712
PR
3844@example
3845(defimage test-image
f43c34a0
RS
3846 ((:type xpm :file "~/test1.xpm")
3847 (:type xbm :file "~/test1.xbm")))
a40d4712 3848@end example
8241495d
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3849
3850@code{defimage} tests each argument, one by one, to see if it is
3851usable---that is, if the type is supported and the file exists. The
3852first usable argument is used to make an image descriptor which is
11519a5e 3853stored in @var{symbol}.
8241495d 3854
11519a5e 3855If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
3856as @code{nil}.
3857@end defmac
3858
e3b9fc91
DL
3859@defun find-image specs
3860@tindex find-image
3861This function provides a convenient way to find an image satisfying one
3862of a list of image specifications @var{specs}.
3863
3864Each specification in @var{specs} is a property list with contents
3865depending on image type. All specifications must at least contain the
3866properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3867or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3868the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3869image from, and @var{data} is a string containing the actual image data.
3870The first specification in the list whose @var{type} is supported, and
3871@var{file} exists, is used to construct the image specification to be
3872returned. If no specification is satisfied, @code{nil} is returned.
3873
3874The image is looked for first on @code{load-path} and then in
3875@code{data-directory}.
3876@end defun
3877
8241495d
RS
3878@node Showing Images
3879@subsection Showing Images
3880
3881 You can use an image descriptor by setting up the @code{display}
3882property yourself, but it is easier to use the functions in this
3883section.
3884
9b6e4bc3 3885@defun insert-image image &optional string area slice
8241495d
RS
3886This function inserts @var{image} in the current buffer at point. The
3887value @var{image} should be an image descriptor; it could be a value
3888returned by @code{create-image}, or the value of a symbol defined with
a40d4712
PR
3889@code{defimage}. The argument @var{string} specifies the text to put in
3890the buffer to hold the image.
8241495d
RS
3891
3892The argument @var{area} specifies whether to put the image in a margin.
3893If it is @code{left-margin}, the image appears in the left margin;
3894@code{right-margin} specifies the right margin. If @var{area} is
3895@code{nil} or omitted, the image is displayed at point within the
3896buffer's text.
3897
9b6e4bc3
KS
3898The argument @var{slice} specifies a slice of the image to insert. If
3899@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
3900Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
3901@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 3902@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
3903values are in units of pixels. A floating point number in the range
39040.0--1.0 stands for that fraction of the width or height of the entire
3905image.
9b6e4bc3 3906
a40d4712
PR
3907Internally, this function inserts @var{string} in the buffer, and gives
3908it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
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3909Property}.
3910@end defun
3911
9b6e4bc3 3912@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
3913This function inserts @var{image} in the current buffer at point, like
3914@code{insert-image}, but splits the image into @var{rows}x@var{cols}
3915equally sized slices.
9b6e4bc3
KS
3916@end defun
3917
bb2337f5 3918@defun put-image image pos &optional string area
8241495d
RS
3919This function puts image @var{image} in front of @var{pos} in the
3920current buffer. The argument @var{pos} should be an integer or a
3921marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
3922The argument @var{string} specifies the text that should hold the image
3923as an alternative to the default.
8241495d
RS
3924
3925The argument @var{image} must be an image descriptor, perhaps returned
3926by @code{create-image} or stored by @code{defimage}.
3927
3928The argument @var{area} specifies whether to put the image in a margin.
3929If it is @code{left-margin}, the image appears in the left margin;
3930@code{right-margin} specifies the right margin. If @var{area} is
3931@code{nil} or omitted, the image is displayed at point within the
3932buffer's text.
3933
3934Internally, this function creates an overlay, and gives it a
3935@code{before-string} property containing text that has a @code{display}
3936property whose value is the image. (Whew!)
3937@end defun
3938
3939@defun remove-images start end &optional buffer
3940This function removes images in @var{buffer} between positions
3941@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3942images are removed from the current buffer.
3943
05aea714 3944This removes only images that were put into @var{buffer} the way
8241495d
RS
3945@code{put-image} does it, not images that were inserted with
3946@code{insert-image} or in other ways.
3947@end defun
3948
e3b9fc91
DL
3949@defun image-size spec &optional pixels frame
3950@tindex image-size
3951This function returns the size of an image as a pair
3952@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
3953specification. @var{pixels} non-@code{nil} means return sizes
3954measured in pixels, otherwise return sizes measured in canonical
3955character units (fractions of the width/height of the frame's default
3956font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3957@var{frame} null or omitted means use the selected frame (@pxref{Input
3958Focus}).
e3b9fc91
DL
3959@end defun
3960
8241495d
RS
3961@node Image Cache
3962@subsection Image Cache
3963
3964 Emacs stores images in an image cache when it displays them, so it can
3965display them again more efficiently. It removes an image from the cache
3966when it hasn't been displayed for a specified period of time.
3967
3e8b2a01
GM
3968When an image is looked up in the cache, its specification is compared
3969with cached image specifications using @code{equal}. This means that
3970all images with equal specifications share the same image in the cache.
3971
8241495d
RS
3972@defvar image-cache-eviction-delay
3973@tindex image-cache-eviction-delay
3974This variable specifies the number of seconds an image can remain in the
3975cache without being displayed. When an image is not displayed for this
3976length of time, Emacs removes it from the image cache.
3977
3978If the value is @code{nil}, Emacs does not remove images from the cache
3979except when you explicitly clear it. This mode can be useful for
3980debugging.
3981@end defvar
3982
3983@defun clear-image-cache &optional frame
3984@tindex clear-image-cache
3985This function clears the image cache. If @var{frame} is non-@code{nil},
3986only the cache for that frame is cleared. Otherwise all frames' caches
3987are cleared.
3988@end defun
a065c889 3989
02c77ee9
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3990@node Buttons
3991@section Buttons
a3cb3b2e 3992@cindex buttons
02c77ee9
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3993@cindex buttons in buffers
3994@cindex clickable buttons in buffers
3995
3996 The @emph{button} package defines functions for inserting and
3997manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
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3998buttons in Emacs buffers, such as might be used for help hyper-links,
3999etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9
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4000
4001A button is essentially a set of properties attached (via text
058296d3 4002properties or overlays) to a region of text in an Emacs buffer, which
02c77ee9
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4003are called its button properties. @xref{Button Properties}.
4004
4005One of the these properties (@code{action}) is a function, which will
4006be called when the user invokes it using the keyboard or the mouse.
4007The invoked function may then examine the button and use its other
4008properties as desired.
4009
058296d3 4010In some ways the Emacs button package duplicates functionality offered
02c77ee9
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4011by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4012Widget Library}), but the button package has the advantage that it is
4013much faster, much smaller, and much simpler to use (for elisp
4014programmers---for users, the result is about the same). The extra
4015speed and space savings are useful mainly if you need to create many
4016buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4017buttons to make entries clickable, and may contain many thousands of
4018entries).
4019
4020@menu
4021* Button Properties:: Button properties with special meanings.
4022* Button Types:: Defining common properties for classes of buttons.
058296d3 4023* Making Buttons:: Adding buttons to Emacs buffers.
02c77ee9
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4024* Manipulating Buttons:: Getting and setting properties of buttons.
4025* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
9b6e4bc3 4026* Manipulating Button Types::
02c77ee9
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4027@end menu
4028
4029@node Button Properties
4030@subsection Button Properties
4031@cindex button properties
4032
4033 Buttons have an associated list of properties defining their
4034appearance and behavior, and other arbitrary properties may be used
4035for application specific purposes.
4036
4037Some properties that have special meaning to the button package
4038include:
4039
4040@table @code
4041
4042@item action
a3cb3b2e 4043@kindex action @r{(button property)}
02c77ee9
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4044The function to call when the user invokes the button, which is passed
4045the single argument @var{button}. By default this is @code{ignore},
4046which does nothing.
4047
4048@item mouse-action
a3cb3b2e 4049@kindex mouse-action @r{(button property)}
02c77ee9
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4050This is similar to @code{action}, and when present, will be used
4051instead of @code{action} for button invocations resulting from
4052mouse-clicks (instead of the user hitting @key{RET}). If not
4053present, mouse-clicks use @code{action} instead.
4054
4055@item face
a3cb3b2e 4056@kindex face @r{(button property)}
058296d3 4057This is an Emacs face controlling how buttons of this type are
02c77ee9
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4058displayed; by default this is the @code{button} face.
4059
4060@item mouse-face
a3cb3b2e 4061@kindex mouse-face @r{(button property)}
02c77ee9
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4062This is an additional face which controls appearance during
4063mouse-overs (merged with the usual button face); by default this is
058296d3 4064the usual Emacs @code{highlight} face.
02c77ee9
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4065
4066@item keymap
a3cb3b2e 4067@kindex keymap @r{(button property)}
02c77ee9
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4068The button's keymap, defining bindings active within the button
4069region. By default this is the usual button region keymap, stored
51d40dab
KS
4070in the variable @code{button-map}, which defines @key{RET} and
4071@key{mouse-2} to invoke the button.
02c77ee9
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4072
4073@item type
a3cb3b2e 4074@kindex type @r{(button property)}
02c77ee9
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4075The button-type of the button. When creating a button, this is
4076usually specified using the @code{:type} keyword argument.
4077@xref{Button Types}.
4078
4079@item help-echo
a3cb3b2e 4080@kindex help-index @r{(button property)}
058296d3 4081A string displayed by the Emacs tool-tip help system; by default,
02c77ee9
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4082@code{"mouse-2, RET: Push this button"}.
4083
91106113
KS
4084@item follow-link
4085@kindex follow-link @r{(button property)}
51d40dab
KS
4086The follow-link property, defining how a @key{Mouse-1} click behaves
4087on this button, @xref{Links and Mouse-1}.
4088
02c77ee9 4089@item button
a3cb3b2e 4090@kindex button @r{(button property)}
02c77ee9
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4091All buttons have a non-@code{nil} @code{button} property, which may be useful
4092in finding regions of text that comprise buttons (which is what the
4093standard button functions do).
4094@end table
4095
4096There are other properties defined for the regions of text in a
4097button, but these are not generally interesting for typical uses.
4098
4099@node Button Types
4100@subsection Button Types
4101@cindex button types
4102
4103 Every button has a button @emph{type}, which defines default values
a3cb3b2e
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4104for the button's properties. Button types are arranged in a
4105hierarchy, with specialized types inheriting from more general types,
4106so that it's easy to define special-purpose types of buttons for
4107specific tasks.
02c77ee9
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4108
4109@defun define-button-type name &rest properties
4110@tindex define-button-type
4111Define a `button type' called @var{name}. The remaining arguments
4112form a sequence of @var{property value} pairs, specifying default
4113property values for buttons with this type (a button's type may be set
4114by giving it a @code{type} property when creating the button, using
4115the @code{:type} keyword argument).
4116
4117In addition, the keyword argument @code{:supertype} may be used to
4118specify a button-type from which @var{name} inherits its default
4119property values. Note that this inheritance happens only when
4120@var{name} is defined; subsequent changes to a supertype are not
4121reflected in its subtypes.
4122@end defun
4123
4124Using @code{define-button-type} to define default properties for
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4125buttons is not necessary---buttons without any specified type use the
4126built-in button-type @code{button}---but it is is encouraged, since
4127doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4128
a3cb3b2e
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4129@node Making Buttons
4130@subsection Making Buttons
02c77ee9
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4131@cindex making buttons
4132
4133 Buttons are associated with a region of text, using an overlay or
4134text-properties to hold button-specific information, all of which are
4135initialized from the button's type (which defaults to the built-in
058296d3 4136button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
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4137the button is governed by the @code{face} property; by default (via
4138the @code{face} property inherited from the @code{button} button-type)
4139this is a simple underline, like a typical web-page link.
4140
4141For convenience, there are two sorts of button-creation functions,
4142those that add button properties to an existing region of a buffer,
4143called @code{make-...button}, and those also insert the button text,
4144called @code{insert-...button}.
4145
4146The button-creation functions all take the @code{&rest} argument
4147@var{properties}, which should be a sequence of @var{property value}
4148pairs, specifying properties to add to the button; see @ref{Button
4149Properties}. In addition, the keyword argument @code{:type} may be
4150used to specify a button-type from which to inherit other properties;
4151see @ref{Button Types}. Any properties not explicitly specified
4152during creation will be inherited from the button's type (if the type
4153defines such a property).
4154
4155The following functions add a button using an overlay
4156(@pxref{Overlays}) to hold the button properties:
4157
4158@defun make-button beg end &rest properties
4159@tindex make-button
4160Make a button from @var{beg} to @var{end} in the current buffer.
4161@end defun
4162
4163@defun insert-button label &rest properties
4164@tindex insert-button
4165Insert a button with the label @var{label}.
4166@end defun
4167
058296d3 4168The following functions are similar, but use Emacs text-properties
02c77ee9
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4169(@pxref{Text Properties}) to hold the button properties, making the
4170button actually part of the text instead of being a property of the
4171buffer (using text-properties is usually faster than using overlays,
4172so this may be preferable when creating large numbers of buttons):
4173
4174@defun make-text-button beg end &rest properties
4175@tindex make-text-button
4176Make a button from @var{beg} to @var{end} in the current buffer, using
4177text-properties.
4178@end defun
4179
4180@defun insert-text-button label &rest properties
4181@tindex insert-text-button
4182Insert a button with the label @var{label}, using text-properties.
4183@end defun
4184
4185Buttons using text-properties retain no markers into the buffer are
4186retained, which is important for speed in cases where there are
4187extremely large numbers of buttons.
4188
4189@node Manipulating Buttons
4190@subsection Manipulating Buttons
4191@cindex manipulating buttons
4192
4193These are functions for getting and setting properties of buttons.
4194Often these are used by a button's invocation function to determine
4195what to do.
4196
4197Where a @var{button} parameter is specified, it means an object
4198referring to a specific button, either an overlay (for overlay
4199buttons), or a buffer-position or marker (for text property buttons).
4200Such an object is passed as the first argument to a button's
4201invocation function when it is invoked.
4202
4203@defun button-start button
4204@tindex button-start
4205Return the position at which @var{button} starts.
4206@end defun
4207
4208@defun button-end button
4209@tindex button-end
4210Return the position at which @var{button} ends.
4211@end defun
4212
4213@defun button-get button prop
4214@tindex button-get
4215Get the property of button @var{button} named @var{prop}.
4216@end defun
4217
4218@defun button-put button prop val
4219@tindex button-put
4220Set @var{button}'s @var{prop} property to @var{val}.
4221@end defun
4222
4223@defun button-activate button &optional use-mouse-action
4224@tindex button-activate
4225Call @var{button}'s @code{action} property (i.e., invoke it). If
4226@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
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4227@code{mouse-action} property instead of @code{action}; if the button
4228has no @code{mouse-action} property, use @code{action} as normal.
02c77ee9
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4229@end defun
4230
4231@defun button-label button
4232@tindex button-label
4233Return @var{button}'s text label.
4234@end defun
4235
4236@defun button-type button
4237@tindex button-type
4238Return @var{button}'s button-type.
4239@end defun
4240
4241@defun button-has-type-p button type
4242@tindex button-has-type-p
4243Return @code{t} if @var{button} has button-type @var{type}, or one of
4244@var{type}'s subtypes.
4245@end defun
4246
4247@defun button-at pos
4248@tindex button-at
4249Return the button at position @var{pos} in the current buffer, or @code{nil}.
4250@end defun
4251
4252@node Button Buffer Commands
4253@subsection Button Buffer Commands
4254@cindex button buffer commands
4255
4256These are commands and functions for locating and operating on
058296d3 4257buttons in an Emacs buffer.
02c77ee9
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4258
4259@code{push-button} is the command that a user uses to actually `push'
51d40dab 4260a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4261and to @key{mouse-2} using a region-specific keymap. Commands
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4262that are useful outside the buttons itself, such as
4263@code{forward-button} and @code{backward-button} are additionally
4264available in the keymap stored in @code{button-buffer-map}; a mode
4265which uses buttons may want to use @code{button-buffer-map} as a
4266parent keymap for its keymap.
4267
51d40dab
KS
4268If the button has a non-@code{nil} @code{follow-link} property, and
4269@var{mouse-1-click-follows-link} is set, a @key{Mouse-1} click will
4270also activate the @code{push-button} command.
4271
02c77ee9
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4272@deffn Command push-button &optional pos use-mouse-action
4273@tindex push-button
4274Perform the action specified by a button at location @var{pos}.
4275@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
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4276@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4277mouse-event (@pxref{Mouse Events}), try to invoke the button's
4278@code{mouse-action} property instead of @code{action}; if the button
4279has no @code{mouse-action} property, use @code{action} as normal.
4280@var{pos} defaults to point, except when @code{push-button} is invoked
4281interactively as the result of a mouse-event, in which case, the mouse
4282event's position is used. If there's no button at @var{pos}, do
02c77ee9
MB
4283nothing and return @code{nil}, otherwise return @code{t}.
4284@end deffn
4285
4286@deffn Command forward-button n &optional wrap display-message
4287@tindex forward-button
4288Move to the @var{n}th next button, or @var{n}th previous button if
4289@var{n} is negative. If @var{n} is zero, move to the start of any
4290button at point. If @var{wrap} is non-@code{nil}, moving past either
4291end of the buffer continues from the other end. If
4292@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4293is displayed. Any button with a non-@code{nil} @code{skip} property
4294is skipped over. Returns the button found.
02c77ee9
MB
4295@end deffn
4296
4297@deffn Command backward-button n &optional wrap display-message
4298@tindex backward-button
4299Move to the @var{n}th previous button, or @var{n}th next button if
4300@var{n} is negative. If @var{n} is zero, move to the start of any
4301button at point. If @var{wrap} is non-@code{nil}, moving past either
4302end of the buffer continues from the other end. If
4303@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4304is displayed. Any button with a non-@code{nil} @code{skip} property
4305is skipped over. Returns the button found.
02c77ee9
MB
4306@end deffn
4307
4308@defun next-button pos &optional count-current
4309@tindex next-button
4310Return the next button after position @var{pos} in the current buffer.
4311If @var{count-current} is non-@code{nil}, count any button at
4312@var{pos} in the search, instead of starting at the next button.
4313@end defun
4314
4315@defun previous-button pos &optional count-current
4316@tindex previous-button
4317Return the @var{n}th button before position @var{pos} in the current
4318buffer. If @var{count-current} is non-@code{nil}, count any button at
4319@var{pos} in the search, instead of starting at the next button.
4320@end defun
4321
4322@node Manipulating Button Types
4323@subsection Manipulating Button Types
4324@cindex manipulating button types
4325
4326@defun button-type-put type prop val
4327@tindex button-type-put
4328Set the button-type @var{type}'s @var{prop} property to @var{val}.
4329@end defun
4330
4331@defun button-type-get type prop
4332@tindex button-type-get
4333Get the property of button-type @var{type} named @var{prop}.
4334@end defun
4335
4336@defun button-type-subtype-p type supertype
4337@tindex button-type-subtype-p
4338Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4339@end defun
4340
42b85554
RS
4341@node Blinking
4342@section Blinking Parentheses
4343@cindex parenthesis matching
4344@cindex blinking
4345@cindex balancing parentheses
4346@cindex close parenthesis
4347
4348 This section describes the mechanism by which Emacs shows a matching
4349open parenthesis when the user inserts a close parenthesis.
4350
42b85554
RS
4351@defvar blink-paren-function
4352The value of this variable should be a function (of no arguments) to
4353be called whenever a character with close parenthesis syntax is inserted.
4354The value of @code{blink-paren-function} may be @code{nil}, in which
4355case nothing is done.
42b85554
RS
4356@end defvar
4357
1911e6e5 4358@defopt blink-matching-paren
42b85554
RS
4359If this variable is @code{nil}, then @code{blink-matching-open} does
4360nothing.
1911e6e5 4361@end defopt
42b85554 4362
1911e6e5 4363@defopt blink-matching-paren-distance
42b85554
RS
4364This variable specifies the maximum distance to scan for a matching
4365parenthesis before giving up.
1911e6e5 4366@end defopt
42b85554 4367
1911e6e5 4368@defopt blink-matching-delay
bfe721d1
KH
4369This variable specifies the number of seconds for the cursor to remain
4370at the matching parenthesis. A fraction of a second often gives
4371good results, but the default is 1, which works on all systems.
1911e6e5 4372@end defopt
bfe721d1 4373
1911e6e5 4374@deffn Command blink-matching-open
42b85554
RS
4375This function is the default value of @code{blink-paren-function}. It
4376assumes that point follows a character with close parenthesis syntax and
4377moves the cursor momentarily to the matching opening character. If that
4378character is not already on the screen, it displays the character's
4379context in the echo area. To avoid long delays, this function does not
4380search farther than @code{blink-matching-paren-distance} characters.
4381
4382Here is an example of calling this function explicitly.
4383
4384@smallexample
4385@group
4386(defun interactive-blink-matching-open ()
4387@c Do not break this line! -- rms.
4388@c The first line of a doc string
4389@c must stand alone.
4390 "Indicate momentarily the start of sexp before point."
4391 (interactive)
4392@end group
4393@group
4394 (let ((blink-matching-paren-distance
4395 (buffer-size))
4396 (blink-matching-paren t))
4397 (blink-matching-open)))
4398@end group
4399@end smallexample
1911e6e5 4400@end deffn
42b85554
RS
4401
4402@node Inverse Video
4403@section Inverse Video
4404@cindex Inverse Video
4405
4406@defopt inverse-video
4407@cindex highlighting
4408This variable controls whether Emacs uses inverse video for all text
4409on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4410default is @code{nil}.
4411@end defopt
4412
4413@defopt mode-line-inverse-video
a40d4712
PR
4414This variable controls the use of inverse video for mode lines and menu
4415bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 4416inverse video. Otherwise, these lines are displayed normally, just like
a40d4712
PR
4417other text. The default is @code{t}.
4418
4419For window frames, this feature actually applies the face named
4420@code{mode-line}; that face is normally set up as the inverse of the
4421default face, unless you change it.
42b85554
RS
4422@end defopt
4423
4424@node Usual Display
4425@section Usual Display Conventions
4426
4427 The usual display conventions define how to display each character
4428code. You can override these conventions by setting up a display table
4429(@pxref{Display Tables}). Here are the usual display conventions:
4430
4431@itemize @bullet
4432@item
4433Character codes 32 through 126 map to glyph codes 32 through 126.
4434Normally this means they display as themselves.
4435
4436@item
4437Character code 9 is a horizontal tab. It displays as whitespace
4438up to a position determined by @code{tab-width}.
4439
4440@item
4441Character code 10 is a newline.
4442
4443@item
4444All other codes in the range 0 through 31, and code 127, display in one
78608595 4445of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 4446non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 4447first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
4448specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4449just like the codes in the range 128 to 255.
4450
8241495d
RS
4451On MS-DOS terminals, Emacs arranges by default for the character code
4452127 to be mapped to the glyph code 127, which normally displays as an
ad800164 4453empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
4454that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4455emacs, The GNU Emacs Manual}.
4456
42b85554
RS
4457@item
4458Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 4459the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 4460digit characters representing the character code in octal. (A display
969fe9b5
RS
4461table can specify a glyph to use instead of @samp{\}.)
4462
4463@item
4464Multibyte character codes above 256 are displayed as themselves, or as a
4465question mark or empty box if the terminal cannot display that
4466character.
42b85554
RS
4467@end itemize
4468
4469 The usual display conventions apply even when there is a display
4470table, for any character whose entry in the active display table is
4471@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 4472specify the characters for which you want special behavior.
42b85554 4473
b6954afd
RS
4474 These display rules apply to carriage return (character code 13), when
4475it appears in the buffer. But that character may not appear in the
4476buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 4477conversion (@pxref{Coding System Basics}).
b6954afd 4478
42b85554
RS
4479 These variables affect the way certain characters are displayed on the
4480screen. Since they change the number of columns the characters occupy,
f9f59935
RS
4481they also affect the indentation functions. These variables also affect
4482how the mode line is displayed; if you want to force redisplay of the
4483mode line using the new values, call the function
4484@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
4485
4486@defopt ctl-arrow
4487@cindex control characters in display
4488This buffer-local variable controls how control characters are
4489displayed. If it is non-@code{nil}, they are displayed as a caret
4490followed by the character: @samp{^A}. If it is @code{nil}, they are
4491displayed as a backslash followed by three octal digits: @samp{\001}.
4492@end defopt
4493
4494@c Following may have overfull hbox.
4495@defvar default-ctl-arrow
4496The value of this variable is the default value for @code{ctl-arrow} in
4497buffers that do not override it. @xref{Default Value}.
4498@end defvar
4499
fe8d1469
RS
4500@defopt tab-width
4501The value of this variable is the spacing between tab stops used for
4502displaying tab characters in Emacs buffers. The value is in units of
4503columns, and the default is 8. Note that this feature is completely
4504independent of the user-settable tab stops used by the command
4505@code{tab-to-tab-stop}. @xref{Indent Tabs}.
4506@end defopt
4507
2468d0c0
DL
4508@defopt indicate-empty-lines
4509@tindex indicate-empty-lines
6e2391a8 4510@cindex fringes, and empty line indication
8a6ca431
RS
4511When this is non-@code{nil}, Emacs displays a special glyph in the
4512fringe of each empty line at the end of the buffer, on terminals that
4513support it (window systems). @xref{Fringes}.
2468d0c0
DL
4514@end defopt
4515
fe8d1469
RS
4516@defvar indicate-buffer-boundaries
4517This buffer-local variable controls how the buffer boundaries and
4518window scrolling are indicated in the window fringes.
4519
4520Emacs can indicate the buffer boundaries---that is, the first and last
4521line in the buffer---with angle icons when they appear on the screen.
4522In addition, Emacs can display an up-arrow in the fringe to show
4523that there is text above the screen, and a down-arrow to show
4524there is text below the screen.
4525
4526There are four kinds of basic values:
4527
4528@table @asis
4529@item @code{nil}
4530Don't display the icons.
4531@item @code{left}
4532Display them in the left fringe.
4533@item @code{right}
4534Display them in the right fringe.
4535@item @var{anything-else}
4536Display the icon at the top of the window top in the left fringe, and other
4537in the right fringe.
4538@end table
4539
4540If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4541controls the angle icons, and @var{arrows} controls the arrows. Both
4542@var{angles} and @var{arrows} work according to the table above.
4543Thus, @code{(t . right)} places the top angle icon in the left
4544fringe, the bottom angle icon in the right fringe, and both arrows in
4545the right fringe.
4546@end defvar
4547
4548@defvar default-indicate-buffer-boundaries
4549The value of this variable is the default value for
4550@code{indicate-buffer-boundaries} in buffers that do not override it.
4551@end defvar
42b85554
RS
4552
4553@node Display Tables
4554@section Display Tables
4555
4556@cindex display table
969fe9b5
RS
4557You can use the @dfn{display table} feature to control how all possible
4558character codes display on the screen. This is useful for displaying
ad800164 4559European languages that have letters not in the @acronym{ASCII} character
969fe9b5 4560set.
42b85554
RS
4561
4562The display table maps each character code into a sequence of
8241495d 4563@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
4564position on the screen. You can also define how to display each glyph
4565on your terminal, using the @dfn{glyph table}.
4566
f9f59935
RS
4567Display tables affect how the mode line is displayed; if you want to
4568force redisplay of the mode line using a new display table, call
4569@code{force-mode-line-update} (@pxref{Mode Line Format}).
4570
42b85554 4571@menu
02c77ee9
MB
4572* Display Table Format:: What a display table consists of.
4573* Active Display Table:: How Emacs selects a display table to use.
4574* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
4575@end menu
4576
4577@node Display Table Format
4578@subsection Display Table Format
4579
a9f0a989
RS
4580 A display table is actually a char-table (@pxref{Char-Tables}) with
4581@code{display-table} as its subtype.
42b85554
RS
4582
4583@defun make-display-table
4584This creates and returns a display table. The table initially has
4585@code{nil} in all elements.
4586@end defun
4587
f9f59935
RS
4588 The ordinary elements of the display table are indexed by character
4589codes; the element at index @var{c} says how to display the character
4590code @var{c}. The value should be @code{nil} or a vector of glyph
4591values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4592display that character according to the usual display conventions
4593(@pxref{Usual Display}).
22697dac
KH
4594
4595 If you use the display table to change the display of newline
4596characters, the whole buffer will be displayed as one long ``line.''
42b85554 4597
f9f59935 4598 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
4599purposes. Here is a table of their meanings; @code{nil} in any slot
4600means to use the default for that slot, as stated below.
42b85554
RS
4601
4602@table @asis
f9f59935 4603@item 0
42b85554 4604The glyph for the end of a truncated screen line (the default for this
8241495d
RS
4605is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
4606display arrows to indicate truncation---the display table has no effect
4607in these situations.
f9f59935 4608@item 1
42b85554 4609The glyph for the end of a continued line (the default is @samp{\}).
8241495d 4610Newer Emacs versions, on some platforms, display curved arrows to
c2efe6c0 4611indicate continuation---the display table has no effect in these
8241495d 4612situations.
f9f59935 4613@item 2
42b85554
RS
4614The glyph for indicating a character displayed as an octal character
4615code (the default is @samp{\}).
f9f59935 4616@item 3
42b85554 4617The glyph for indicating a control character (the default is @samp{^}).
f9f59935 4618@item 4
42b85554
RS
4619A vector of glyphs for indicating the presence of invisible lines (the
4620default is @samp{...}). @xref{Selective Display}.
f9f59935 4621@item 5
50b04c36 4622The glyph used to draw the border between side-by-side windows (the
8241495d
RS
4623default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4624when there are no scroll bars; if scroll bars are supported and in use,
4625a scroll bar separates the two windows.
42b85554
RS
4626@end table
4627
4628 For example, here is how to construct a display table that mimics the
4629effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4630
4631@example
4632(setq disptab (make-display-table))
4633(let ((i 0))
4634 (while (< i 32)
4635 (or (= i ?\t) (= i ?\n)
4636 (aset disptab i (vector ?^ (+ i 64))))
4637 (setq i (1+ i)))
4638 (aset disptab 127 (vector ?^ ??)))
4639@end example
4640
f9f59935
RS
4641@defun display-table-slot display-table slot
4642This function returns the value of the extra slot @var{slot} of
4643@var{display-table}. The argument @var{slot} may be a number from 0 to
46445 inclusive, or a slot name (symbol). Valid symbols are
4645@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4646@code{selective-display}, and @code{vertical-border}.
4647@end defun
4648
f9f59935
RS
4649@defun set-display-table-slot display-table slot value
4650This function stores @var{value} in the extra slot @var{slot} of
4651@var{display-table}. The argument @var{slot} may be a number from 0 to
46525 inclusive, or a slot name (symbol). Valid symbols are
4653@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4654@code{selective-display}, and @code{vertical-border}.
4655@end defun
4656
8241495d
RS
4657@defun describe-display-table display-table
4658@tindex describe-display-table
4659This function displays a description of the display table
4660@var{display-table} in a help buffer.
4661@end defun
4662
4663@deffn Command describe-current-display-table
4664@tindex describe-current-display-table
4665This command displays a description of the current display table in a
4666help buffer.
4667@end deffn
4668
42b85554
RS
4669@node Active Display Table
4670@subsection Active Display Table
4671@cindex active display table
4672
4673 Each window can specify a display table, and so can each buffer. When
4674a buffer @var{b} is displayed in window @var{w}, display uses the
4675display table for window @var{w} if it has one; otherwise, the display
4676table for buffer @var{b} if it has one; otherwise, the standard display
4677table if any. The display table chosen is called the @dfn{active}
4678display table.
4679
4680@defun window-display-table window
4681This function returns @var{window}'s display table, or @code{nil}
4682if @var{window} does not have an assigned display table.
4683@end defun
4684
4685@defun set-window-display-table window table
4686This function sets the display table of @var{window} to @var{table}.
4687The argument @var{table} should be either a display table or
4688@code{nil}.
4689@end defun
4690
4691@defvar buffer-display-table
969fe9b5
RS
4692This variable is automatically buffer-local in all buffers; its value in
4693a particular buffer specifies the display table for that buffer. If it
4694is @code{nil}, that means the buffer does not have an assigned display
4695table.
42b85554
RS
4696@end defvar
4697
4698@defvar standard-display-table
4699This variable's value is the default display table, used whenever a
4700window has no display table and neither does the buffer displayed in
4701that window. This variable is @code{nil} by default.
4702@end defvar
4703
4704 If there is no display table to use for a particular window---that is,
f9f59935
RS
4705if the window specifies none, its buffer specifies none, and
4706@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
4707display conventions for all character codes in that window. @xref{Usual
4708Display}.
4709
8241495d
RS
4710A number of functions for changing the standard display table
4711are defined in the library @file{disp-table}.
4712
42b85554
RS
4713@node Glyphs
4714@subsection Glyphs
4715
4716@cindex glyph
4717 A @dfn{glyph} is a generalization of a character; it stands for an
4718image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
4719are represented in Lisp as integers, just as characters are. Normally
4720Emacs finds glyphs in the display table (@pxref{Display Tables}).
4721
4722 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4723table}. A simple glyph is just a way of specifying a character and a
4724face to output it in. The glyph code for a simple glyph, mod 524288,
4725is the character to output, and the glyph code divided by 524288
4726specifies the face number (@pxref{Face Functions}) to use while
4727outputting it. (524288 is
4728@ifnottex
47292**19.)
4730@end ifnottex
4731@tex
4732$2^{19}$.)
4733@end tex
4734@xref{Faces}.
42b85554 4735
bbf77fe8
RS
4736 On character terminals, you can set up a @dfn{glyph table} to define
4737the meaning of glyph codes. The glyph codes is the value of the
4738variable @code{glyph-table}.
42b85554
RS
4739
4740@defvar glyph-table
4741The value of this variable is the current glyph table. It should be a
177c0ea7 4742vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
4743
4744If a glyph code is greater than or equal to the length of the glyph
4745table, that code is automatically simple. If the value of
4746@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4747are simple. The glyph table is not used on graphical displays, only
4748on character terminals. On graphical displays, all glyphs are simple.
42b85554
RS
4749@end defvar
4750
4751 Here are the possible types of elements in the glyph table:
4752
1911e6e5
RS
4753@table @asis
4754@item @var{string}
42b85554
RS
4755Send the characters in @var{string} to the terminal to output
4756this glyph. This alternative is available on character terminals,
969fe9b5 4757but not under a window system.
42b85554 4758
1911e6e5 4759@item @var{integer}
969fe9b5 4760Define this glyph code as an alias for glyph code @var{integer}. You
bbf77fe8
RS
4761can use an alias to specify a face code for the glyph and use a small
4762number as its code.
42b85554
RS
4763
4764@item @code{nil}
bbf77fe8 4765This glyph is simple.
42b85554
RS
4766@end table
4767
8241495d
RS
4768@defun create-glyph string
4769@tindex create-glyph
4770This function returns a newly-allocated glyph code which is set up to
4771display by sending @var{string} to the terminal.
4772@end defun
4773
42b85554
RS
4774@node Beeping
4775@section Beeping
4776@cindex beeping
4777@cindex bell
4778
f9f59935
RS
4779 This section describes how to make Emacs ring the bell (or blink the
4780screen) to attract the user's attention. Be conservative about how
4781often you do this; frequent bells can become irritating. Also be
4782careful not to use just beeping when signaling an error is more
cf6e4adc 4783appropriate. (@xref{Errors}.)
42b85554 4784
a9f0a989 4785@defun ding &optional do-not-terminate
42b85554
RS
4786@cindex keyboard macro termination
4787This function beeps, or flashes the screen (see @code{visible-bell} below).
4788It also terminates any keyboard macro currently executing unless
a9f0a989 4789@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
4790@end defun
4791
a9f0a989 4792@defun beep &optional do-not-terminate
42b85554
RS
4793This is a synonym for @code{ding}.
4794@end defun
4795
1911e6e5 4796@defopt visible-bell
42b85554
RS
4797This variable determines whether Emacs should flash the screen to
4798represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
4799is effective on a window system, and on a character-only terminal
4800provided the terminal's Termcap entry defines the visible bell
4801capability (@samp{vb}).
1911e6e5 4802@end defopt
42b85554 4803
f9f59935
RS
4804@defvar ring-bell-function
4805If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
4806bell.'' Its value should be a function of no arguments. If this is
4807non-@code{nil}, it takes precedence over the @code{visible-bell}
4808variable.
f9f59935
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4809@end defvar
4810
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4811@node Window Systems
4812@section Window Systems
4813
4814 Emacs works with several window systems, most notably the X Window
4815System. Both Emacs and X use the term ``window'', but use it
4816differently. An Emacs frame is a single window as far as X is
4817concerned; the individual Emacs windows are not known to X at all.
4818
4819@defvar window-system
42b85554 4820This variable tells Lisp programs what window system Emacs is running
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4821under. The possible values are
4822
4823@table @code
4824@item x
4825@cindex X Window System
4826Emacs is displaying using X.
4827@item pc
8241495d 4828Emacs is displaying using MS-DOS.
1911e6e5 4829@item w32
05aea714 4830Emacs is displaying using Windows.
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4831@item mac
4832Emacs is displaying using a Macintosh.
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4833@item nil
4834Emacs is using a character-based terminal.
4835@end table
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4836@end defvar
4837
42b85554 4838@defvar window-setup-hook
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4839This variable is a normal hook which Emacs runs after handling the
4840initialization files. Emacs runs this hook after it has completed
a40d4712 4841loading your init file, the default initialization file (if
a9f0a989 4842any), and the terminal-specific Lisp code, and running the hook
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4843@code{term-setup-hook}.
4844
4845This hook is used for internal purposes: setting up communication with
4846the window system, and creating the initial window. Users should not
4847interfere with it.
4848@end defvar
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4849
4850@ignore
4851 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4852@end ignore