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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
fd897522 3@c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/characters
6@node Non-ASCII Characters, Searching and Matching, Text, Top
75708135 7@chapter Non-@sc{ascii} Characters
cc6d0d2c 8@cindex multibyte characters
75708135 9@cindex non-@sc{ascii} characters
cc6d0d2c 10
8241495d 11 This chapter covers the special issues relating to non-@sc{ascii}
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12characters and how they are stored in strings and buffers.
13
14@menu
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15* Text Representations:: Unibyte and multibyte representations
16* Converting Representations:: Converting unibyte to multibyte and vice versa.
17* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18* Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20* Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22* Chars and Bytes:: More information about multibyte encodings.
23* Splitting Characters:: Converting a character to its byte sequence.
24* Scanning Charsets:: Which character sets are used in a buffer?
25* Translation of Characters:: Translation tables are used for conversion.
26* Coding Systems:: Coding systems are conversions for saving files.
27* Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without speciak keyboards.
29* Locales:: Interacting with the POSIX locale.
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30@end menu
31
32@node Text Representations
33@section Text Representations
34@cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37in a string or buffer. These are called @dfn{unibyte} and
38@dfn{multibyte}. Each string, and each buffer, uses one of these two
39representations. For most purposes, you can ignore the issue of
40representations, because Emacs converts text between them as
41appropriate. Occasionally in Lisp programming you will need to pay
42attention to the difference.
43
44@cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46therefore the possible character codes range from 0 to 255. Codes 0
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47through 127 are @sc{ascii} characters; the codes from 128 through 255
48are used for one non-@sc{ascii} character set (you can choose which
969fe9b5 49character set by setting the variable @code{nonascii-insert-offset}).
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50
51@cindex leading code
52@cindex multibyte text
1911e6e5 53@cindex trailing codes
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54 In multibyte representation, a character may occupy more than one
55byte, and as a result, the full range of Emacs character codes can be
56stored. The first byte of a multibyte character is always in the range
57128 through 159 (octal 0200 through 0237). These values are called
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58@dfn{leading codes}. The second and subsequent bytes of a multibyte
59character are always in the range 160 through 255 (octal 0240 through
1911e6e5 600377); these values are @dfn{trailing codes}.
cc6d0d2c 61
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62 Some sequences of bytes are not valid in multibyte text: for example,
63a single isolated byte in the range 128 through 159 is not allowed.
64But character codes 128 through 159 can appear in multibyte text,
65represented as two-byte sequences. None of the character codes 128
66through 255 normally appear in ordinary multibyte text, but they do
67appear in multibyte buffers and strings when you do explicit encoding
68and decoding (@pxref{Explicit Encoding}).
b6954afd 69
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70 In a buffer, the buffer-local value of the variable
71@code{enable-multibyte-characters} specifies the representation used.
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72The representation for a string is determined and recorded in the string
73when the string is constructed.
cc6d0d2c 74
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75@defvar enable-multibyte-characters
76This variable specifies the current buffer's text representation.
77If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78it contains unibyte text.
79
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80You cannot set this variable directly; instead, use the function
81@code{set-buffer-multibyte} to change a buffer's representation.
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82@end defvar
83
cc6d0d2c 84@defvar default-enable-multibyte-characters
a9f0a989 85This variable's value is entirely equivalent to @code{(default-value
cc6d0d2c 86'enable-multibyte-characters)}, and setting this variable changes that
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87default value. Setting the local binding of
88@code{enable-multibyte-characters} in a specific buffer is not allowed,
89but changing the default value is supported, and it is a reasonable
90thing to do, because it has no effect on existing buffers.
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91
92The @samp{--unibyte} command line option does its job by setting the
93default value to @code{nil} early in startup.
94@end defvar
95
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96@defun position-bytes position
97@tindex position-bytes
98Return the byte-position corresponding to buffer position @var{position}
99in the current buffer.
100@end defun
101
102@defun byte-to-position byte-position
103@tindex byte-to-position
104Return the buffer position corresponding to byte-position
105@var{byte-position} in the current buffer.
106@end defun
107
cc6d0d2c 108@defun multibyte-string-p string
b6954afd 109Return @code{t} if @var{string} is a multibyte string.
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110@end defun
111
112@node Converting Representations
113@section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116multibyte text to unibyte, though this conversion loses information. In
117general these conversions happen when inserting text into a buffer, or
118when putting text from several strings together in one string. You can
119also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122it is constructed from. The general rule is to convert unibyte text to
123multibyte text when combining it with other multibyte text, because the
124multibyte representation is more general and can hold whatever
125characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128buffer's representation, as specified by
129@code{enable-multibyte-characters} in that buffer. In particular, when
130you insert multibyte text into a unibyte buffer, Emacs converts the text
131to unibyte, even though this conversion cannot in general preserve all
132the characters that might be in the multibyte text. The other natural
133alternative, to convert the buffer contents to multibyte, is not
134acceptable because the buffer's representation is a choice made by the
969fe9b5 135user that cannot be overridden automatically.
cc6d0d2c 136
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137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138unchanged, and likewise 128 through 159. It converts the non-@sc{ascii}
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139codes 160 through 255 by adding the value @code{nonascii-insert-offset}
140to each character code. By setting this variable, you specify which
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141character set the unibyte characters correspond to (@pxref{Character
142Sets}). For example, if @code{nonascii-insert-offset} is 2048, which is
143@code{(- (make-char 'latin-iso8859-1) 128)}, then the unibyte
8241495d 144non-@sc{ascii} characters correspond to Latin 1. If it is 2688, which
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145is @code{(- (make-char 'greek-iso8859-7) 128)}, then they correspond to
146Greek letters.
cc6d0d2c 147
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148 Converting multibyte text to unibyte is simpler: it discards all but
149the low 8 bits of each character code. If @code{nonascii-insert-offset}
150has a reasonable value, corresponding to the beginning of some character
151set, this conversion is the inverse of the other: converting unibyte
152text to multibyte and back to unibyte reproduces the original unibyte
153text.
cc6d0d2c 154
cc6d0d2c 155@defvar nonascii-insert-offset
8241495d 156This variable specifies the amount to add to a non-@sc{ascii} character
cc6d0d2c 157when converting unibyte text to multibyte. It also applies when
a9f0a989 158@code{self-insert-command} inserts a character in the unibyte
969ac764 159non-@sc{ascii} range, 128 through 255. However, the functions
7a063989 160@code{insert} and @code{insert-char} do not perform this conversion.
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161
162The right value to use to select character set @var{cs} is @code{(-
a9f0a989 163(make-char @var{cs}) 128)}. If the value of
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164@code{nonascii-insert-offset} is zero, then conversion actually uses the
165value for the Latin 1 character set, rather than zero.
166@end defvar
167
a9f0a989 168@defvar nonascii-translation-table
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169This variable provides a more general alternative to
170@code{nonascii-insert-offset}. You can use it to specify independently
171how to translate each code in the range of 128 through 255 into a
7a063989 172multibyte character. The value should be a char-table, or @code{nil}.
969fe9b5 173If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
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174@end defvar
175
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176@defun string-make-unibyte string
177This function converts the text of @var{string} to unibyte
1911e6e5 178representation, if it isn't already, and returns the result. If
969fe9b5 179@var{string} is a unibyte string, it is returned unchanged.
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180@end defun
181
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182@defun string-make-multibyte string
183This function converts the text of @var{string} to multibyte
1911e6e5 184representation, if it isn't already, and returns the result. If
969fe9b5 185@var{string} is a multibyte string, it is returned unchanged.
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186@end defun
187
188@node Selecting a Representation
189@section Selecting a Representation
190
191 Sometimes it is useful to examine an existing buffer or string as
192multibyte when it was unibyte, or vice versa.
193
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194@defun set-buffer-multibyte multibyte
195Set the representation type of the current buffer. If @var{multibyte}
196is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
197is @code{nil}, the buffer becomes unibyte.
198
199This function leaves the buffer contents unchanged when viewed as a
200sequence of bytes. As a consequence, it can change the contents viewed
201as characters; a sequence of two bytes which is treated as one character
202in multibyte representation will count as two characters in unibyte
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203representation. Character codes 128 through 159 are an exception. They
204are represented by one byte in a unibyte buffer, but when the buffer is
205set to multibyte, they are converted to two-byte sequences, and vice
206versa.
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207
208This function sets @code{enable-multibyte-characters} to record which
209representation is in use. It also adjusts various data in the buffer
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210(including overlays, text properties and markers) so that they cover the
211same text as they did before.
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212
213You cannot use @code{set-buffer-multibyte} on an indirect buffer,
214because indirect buffers always inherit the representation of the
215base buffer.
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216@end defun
217
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218@defun string-as-unibyte string
219This function returns a string with the same bytes as @var{string} but
220treating each byte as a character. This means that the value may have
221more characters than @var{string} has.
222
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223If @var{string} is already a unibyte string, then the value is
224@var{string} itself.
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225@end defun
226
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227@defun string-as-multibyte string
228This function returns a string with the same bytes as @var{string} but
229treating each multibyte sequence as one character. This means that the
230value may have fewer characters than @var{string} has.
231
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232If @var{string} is already a multibyte string, then the value is
233@var{string} itself.
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234@end defun
235
236@node Character Codes
237@section Character Codes
238@cindex character codes
239
240 The unibyte and multibyte text representations use different character
241codes. The valid character codes for unibyte representation range from
2420 to 255---the values that can fit in one byte. The valid character
243codes for multibyte representation range from 0 to 524287, but not all
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244values in that range are valid. The values 128 through 255 are not
245really proper in multibyte text, but they can occur if you do explicit
246encoding and decoding (@pxref{Explicit Encoding}). Some other character
247codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
2480 through 127 are truly legitimate in both representations.
cc6d0d2c 249
7a063989 250@defun char-valid-p charcode &optional genericp
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251This returns @code{t} if @var{charcode} is valid for either one of the two
252text representations.
253
254@example
255(char-valid-p 65)
256 @result{} t
257(char-valid-p 256)
258 @result{} nil
259(char-valid-p 2248)
260 @result{} t
261@end example
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262
263If the optional argument @var{genericp} is non-nil, this function
264returns @code{t} if @var{charcode} is a generic character
969ac764 265(@pxref{Splitting Characters}).
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266@end defun
267
268@node Character Sets
269@section Character Sets
270@cindex character sets
271
272 Emacs classifies characters into various @dfn{character sets}, each of
273which has a name which is a symbol. Each character belongs to one and
274only one character set.
275
276 In general, there is one character set for each distinct script. For
277example, @code{latin-iso8859-1} is one character set,
278@code{greek-iso8859-7} is another, and @code{ascii} is another. An
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279Emacs character set can hold at most 9025 characters; therefore, in some
280cases, characters that would logically be grouped together are split
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281into several character sets. For example, one set of Chinese
282characters, generally known as Big 5, is divided into two Emacs
283character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
cc6d0d2c 284
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285 @sc{ascii} characters are in character set @code{ascii}. The
286non-@sc{ascii} characters 128 through 159 are in character set
287@code{eight-bit-control}, and codes 160 through 255 are in character set
288@code{eight-bit-graphic}.
289
cc6d0d2c 290@defun charsetp object
8241495d 291Returns @code{t} if @var{object} is a symbol that names a character set,
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292@code{nil} otherwise.
293@end defun
294
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295@defun charset-list
296This function returns a list of all defined character set names.
297@end defun
298
cc6d0d2c 299@defun char-charset character
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300This function returns the name of the character set that @var{character}
301belongs to.
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302@end defun
303
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304@defun charset-plist charset
305@tindex charset-plist
306This function returns the charset property list of the character set
307@var{charset}. Although @var{charset} is a symbol, this is not the same
308as the property list of that symbol. Charset properties are used for
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309special purposes within Emacs; for example,
310@code{preferred-coding-system} helps determine which coding system to
311use to encode characters in a charset.
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312@end defun
313
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314@node Chars and Bytes
315@section Characters and Bytes
316@cindex bytes and characters
317
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318@cindex introduction sequence
319@cindex dimension (of character set)
cc6d0d2c 320 In multibyte representation, each character occupies one or more
a9f0a989 321bytes. Each character set has an @dfn{introduction sequence}, which is
8241495d 322normally one or two bytes long. (Exception: the @sc{ascii} character
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323set and the @sc{eight-bit-graphic} character set have a zero-length
324introduction sequence.) The introduction sequence is the beginning of
325the byte sequence for any character in the character set. The rest of
326the character's bytes distinguish it from the other characters in the
327same character set. Depending on the character set, there are either
328one or two distinguishing bytes; the number of such bytes is called the
329@dfn{dimension} of the character set.
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330
331@defun charset-dimension charset
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332This function returns the dimension of @var{charset}; at present, the
333dimension is always 1 or 2.
334@end defun
335
336@defun charset-bytes charset
337@tindex charset-bytes
338This function returns the number of bytes used to represent a character
339in character set @var{charset}.
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340@end defun
341
342 This is the simplest way to determine the byte length of a character
343set's introduction sequence:
344
345@example
b6954afd 346(- (charset-bytes @var{charset})
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347 (charset-dimension @var{charset}))
348@end example
349
350@node Splitting Characters
351@section Splitting Characters
352
353 The functions in this section convert between characters and the byte
354values used to represent them. For most purposes, there is no need to
355be concerned with the sequence of bytes used to represent a character,
969fe9b5 356because Emacs translates automatically when necessary.
cc6d0d2c 357
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358@defun split-char character
359Return a list containing the name of the character set of
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360@var{character}, followed by one or two byte values (integers) which
361identify @var{character} within that character set. The number of byte
362values is the character set's dimension.
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363
364@example
365(split-char 2248)
366 @result{} (latin-iso8859-1 72)
367(split-char 65)
368 @result{} (ascii 65)
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369(split-char 128)
370 @result{} (eight-bit-control 128)
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371@end example
372@end defun
373
cc6d0d2c 374@defun make-char charset &rest byte-values
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375This function returns the character in character set @var{charset}
376identified by @var{byte-values}. This is roughly the inverse of
377@code{split-char}. Normally, you should specify either one or two
378@var{byte-values}, according to the dimension of @var{charset}. For
379example,
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380
381@example
382(make-char 'latin-iso8859-1 72)
383 @result{} 2248
384@end example
385@end defun
386
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387@cindex generic characters
388 If you call @code{make-char} with no @var{byte-values}, the result is
389a @dfn{generic character} which stands for @var{charset}. A generic
390character is an integer, but it is @emph{not} valid for insertion in the
391buffer as a character. It can be used in @code{char-table-range} to
392refer to the whole character set (@pxref{Char-Tables}).
393@code{char-valid-p} returns @code{nil} for generic characters.
394For example:
395
396@example
397(make-char 'latin-iso8859-1)
398 @result{} 2176
399(char-valid-p 2176)
400 @result{} nil
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401(char-valid-p 2176 t)
402 @result{} t
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403(split-char 2176)
404 @result{} (latin-iso8859-1 0)
405@end example
406
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407The character sets @sc{ascii}, @sc{eight-bit-control}, and
408@sc{eight-bit-graphic} don't have corresponding generic characters.
409
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410@node Scanning Charsets
411@section Scanning for Character Sets
412
413 Sometimes it is useful to find out which character sets appear in a
414part of a buffer or a string. One use for this is in determining which
415coding systems (@pxref{Coding Systems}) are capable of representing all
416of the text in question.
417
418@defun find-charset-region beg end &optional translation
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419This function returns a list of the character sets that appear in the
420current buffer between positions @var{beg} and @var{end}.
421
422The optional argument @var{translation} specifies a translation table to
423be used in scanning the text (@pxref{Translation of Characters}). If it
424is non-@code{nil}, then each character in the region is translated
425through this table, and the value returned describes the translated
426characters instead of the characters actually in the buffer.
a265079f 427@end defun
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428
429@defun find-charset-string string &optional translation
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430This function returns a list of the character sets that appear in the
431string @var{string}. It is just like @code{find-charset-region}, except
432that it applies to the contents of @var{string} instead of part of the
433current buffer.
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434@end defun
435
436@node Translation of Characters
437@section Translation of Characters
438@cindex character translation tables
439@cindex translation tables
440
441 A @dfn{translation table} specifies a mapping of characters
442into characters. These tables are used in encoding and decoding, and
443for other purposes. Some coding systems specify their own particular
444translation tables; there are also default translation tables which
445apply to all other coding systems.
446
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447@defun make-translation-table &rest translations
448This function returns a translation table based on the argument
449@var{translations}. Each element of
450@var{translations} should be a list of the form @code{(@var{from}
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451. @var{to})}; this says to translate the character @var{from} into
452@var{to}.
453
454You can also map one whole character set into another character set with
455the same dimension. To do this, you specify a generic character (which
456designates a character set) for @var{from} (@pxref{Splitting Characters}).
457In this case, @var{to} should also be a generic character, for another
458character set of the same dimension. Then the translation table
459translates each character of @var{from}'s character set into the
460corresponding character of @var{to}'s character set.
461@end defun
462
463 In decoding, the translation table's translations are applied to the
464characters that result from ordinary decoding. If a coding system has
465property @code{character-translation-table-for-decode}, that specifies
466the translation table to use. Otherwise, if
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467@code{standard-translation-table-for-decode} is non-@code{nil}, decoding
468uses that table.
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469
470 In encoding, the translation table's translations are applied to the
471characters in the buffer, and the result of translation is actually
472encoded. If a coding system has property
473@code{character-translation-table-for-encode}, that specifies the
474translation table to use. Otherwise the variable
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475@code{standard-translation-table-for-encode} specifies the translation
476table.
a9f0a989 477
b1f687a2 478@defvar standard-translation-table-for-decode
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479This is the default translation table for decoding, for
480coding systems that don't specify any other translation table.
481@end defvar
482
b1f687a2 483@defvar standard-translation-table-for-encode
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484This is the default translation table for encoding, for
485coding systems that don't specify any other translation table.
486@end defvar
487
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488@node Coding Systems
489@section Coding Systems
490
491@cindex coding system
492 When Emacs reads or writes a file, and when Emacs sends text to a
493subprocess or receives text from a subprocess, it normally performs
494character code conversion and end-of-line conversion as specified
495by a particular @dfn{coding system}.
496
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497 How to define a coding system is an arcane matter, and is not
498documented here.
b6954afd 499
a9f0a989 500@menu
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501* Coding System Basics:: Basic concepts.
502* Encoding and I/O:: How file I/O functions handle coding systems.
503* Lisp and Coding Systems:: Functions to operate on coding system names.
504* User-Chosen Coding Systems:: Asking the user to choose a coding system.
505* Default Coding Systems:: Controlling the default choices.
506* Specifying Coding Systems:: Requesting a particular coding system
507 for a single file operation.
508* Explicit Encoding:: Encoding or decoding text without doing I/O.
509* Terminal I/O Encoding:: Use of encoding for terminal I/O.
510* MS-DOS File Types:: How DOS "text" and "binary" files
511 relate to coding systems.
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512@end menu
513
514@node Coding System Basics
515@subsection Basic Concepts of Coding Systems
516
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517@cindex character code conversion
518 @dfn{Character code conversion} involves conversion between the encoding
519used inside Emacs and some other encoding. Emacs supports many
520different encodings, in that it can convert to and from them. For
521example, it can convert text to or from encodings such as Latin 1, Latin
5222, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
523cases, Emacs supports several alternative encodings for the same
524characters; for example, there are three coding systems for the Cyrillic
525(Russian) alphabet: ISO, Alternativnyj, and KOI8.
526
cc6d0d2c 527 Most coding systems specify a particular character code for
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528conversion, but some of them leave the choice unspecified---to be chosen
529heuristically for each file, based on the data.
cc6d0d2c 530
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531@cindex end of line conversion
532 @dfn{End of line conversion} handles three different conventions used
533on various systems for representing end of line in files. The Unix
534convention is to use the linefeed character (also called newline). The
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535DOS convention is to use a carriage-return and a linefeed at the end of
536a line. The Mac convention is to use just carriage-return.
969fe9b5 537
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538@cindex base coding system
539@cindex variant coding system
540 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
541conversion unspecified, to be chosen based on the data. @dfn{Variant
542coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
543@code{latin-1-mac} specify the end-of-line conversion explicitly as
a9f0a989 544well. Most base coding systems have three corresponding variants whose
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545names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
546
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547 The coding system @code{raw-text} is special in that it prevents
548character code conversion, and causes the buffer visited with that
549coding system to be a unibyte buffer. It does not specify the
550end-of-line conversion, allowing that to be determined as usual by the
551data, and has the usual three variants which specify the end-of-line
552conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
553it specifies no conversion of either character codes or end-of-line.
554
555 The coding system @code{emacs-mule} specifies that the data is
556represented in the internal Emacs encoding. This is like
557@code{raw-text} in that no code conversion happens, but different in
558that the result is multibyte data.
559
560@defun coding-system-get coding-system property
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561This function returns the specified property of the coding system
562@var{coding-system}. Most coding system properties exist for internal
563purposes, but one that you might find useful is @code{mime-charset}.
564That property's value is the name used in MIME for the character coding
565which this coding system can read and write. Examples:
566
567@example
568(coding-system-get 'iso-latin-1 'mime-charset)
569 @result{} iso-8859-1
570(coding-system-get 'iso-2022-cn 'mime-charset)
571 @result{} iso-2022-cn
572(coding-system-get 'cyrillic-koi8 'mime-charset)
573 @result{} koi8-r
574@end example
575
576The value of the @code{mime-charset} property is also defined
577as an alias for the coding system.
578@end defun
579
580@node Encoding and I/O
581@subsection Encoding and I/O
582
1911e6e5 583 The principal purpose of coding systems is for use in reading and
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584writing files. The function @code{insert-file-contents} uses
585a coding system for decoding the file data, and @code{write-region}
586uses one to encode the buffer contents.
587
588 You can specify the coding system to use either explicitly
589(@pxref{Specifying Coding Systems}), or implicitly using the defaulting
590mechanism (@pxref{Default Coding Systems}). But these methods may not
591completely specify what to do. For example, they may choose a coding
592system such as @code{undefined} which leaves the character code
593conversion to be determined from the data. In these cases, the I/O
594operation finishes the job of choosing a coding system. Very often
595you will want to find out afterwards which coding system was chosen.
596
597@defvar buffer-file-coding-system
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598This variable records the coding system that was used for visiting the
599current buffer. It is used for saving the buffer, and for writing part
600of the buffer with @code{write-region}. When those operations ask the
601user to specify a different coding system,
602@code{buffer-file-coding-system} is updated to the coding system
603specified.
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604
605However, @code{buffer-file-coding-system} does not affect sending text
606to a subprocess.
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607@end defvar
608
609@defvar save-buffer-coding-system
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610This variable specifies the coding system for saving the buffer (by
611overriding @code{buffer-file-coding-system}). Note that it is not used
612for @code{write-region}.
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613
614When a command to save the buffer starts out to use
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615@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
616and that coding system cannot handle
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617the actual text in the buffer, the command asks the user to choose
618another coding system. After that happens, the command also updates
7a063989 619@code{buffer-file-coding-system} to represent the coding system that the
8241495d 620user specified.
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621@end defvar
622
623@defvar last-coding-system-used
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624I/O operations for files and subprocesses set this variable to the
625coding system name that was used. The explicit encoding and decoding
626functions (@pxref{Explicit Encoding}) set it too.
627
628@strong{Warning:} Since receiving subprocess output sets this variable,
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629it can change whenever Emacs waits; therefore, you should copy the
630value shortly after the function call that stores the value you are
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631interested in.
632@end defvar
633
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634 The variable @code{selection-coding-system} specifies how to encode
635selections for the window system. @xref{Window System Selections}.
636
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637@node Lisp and Coding Systems
638@subsection Coding Systems in Lisp
639
8241495d 640 Here are the Lisp facilities for working with coding systems:
cc6d0d2c 641
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642@defun coding-system-list &optional base-only
643This function returns a list of all coding system names (symbols). If
644@var{base-only} is non-@code{nil}, the value includes only the
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645base coding systems. Otherwise, it includes alias and variant coding
646systems as well.
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647@end defun
648
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649@defun coding-system-p object
650This function returns @code{t} if @var{object} is a coding system
651name.
652@end defun
653
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654@defun check-coding-system coding-system
655This function checks the validity of @var{coding-system}.
656If that is valid, it returns @var{coding-system}.
657Otherwise it signals an error with condition @code{coding-system-error}.
658@end defun
659
a9f0a989 660@defun coding-system-change-eol-conversion coding-system eol-type
a9f0a989 661This function returns a coding system which is like @var{coding-system}
1911e6e5 662except for its eol conversion, which is specified by @code{eol-type}.
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663@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
664@code{nil}. If it is @code{nil}, the returned coding system determines
665the end-of-line conversion from the data.
666@end defun
969fe9b5 667
a9f0a989 668@defun coding-system-change-text-conversion eol-coding text-coding
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669This function returns a coding system which uses the end-of-line
670conversion of @var{eol-coding}, and the text conversion of
671@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
672@code{undecided}, or one of its variants according to @var{eol-coding}.
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673@end defun
674
a9f0a989 675@defun find-coding-systems-region from to
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676This function returns a list of coding systems that could be used to
677encode a text between @var{from} and @var{to}. All coding systems in
678the list can safely encode any multibyte characters in that portion of
679the text.
680
681If the text contains no multibyte characters, the function returns the
682list @code{(undecided)}.
683@end defun
684
685@defun find-coding-systems-string string
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686This function returns a list of coding systems that could be used to
687encode the text of @var{string}. All coding systems in the list can
688safely encode any multibyte characters in @var{string}. If the text
689contains no multibyte characters, this returns the list
690@code{(undecided)}.
691@end defun
692
693@defun find-coding-systems-for-charsets charsets
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694This function returns a list of coding systems that could be used to
695encode all the character sets in the list @var{charsets}.
696@end defun
697
698@defun detect-coding-region start end &optional highest
cc6d0d2c 699This function chooses a plausible coding system for decoding the text
0ace421a 700from @var{start} to @var{end}. This text should be a byte sequence
969fe9b5 701(@pxref{Explicit Encoding}).
cc6d0d2c 702
a9f0a989 703Normally this function returns a list of coding systems that could
cc6d0d2c 704handle decoding the text that was scanned. They are listed in order of
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705decreasing priority. But if @var{highest} is non-@code{nil}, then the
706return value is just one coding system, the one that is highest in
707priority.
708
8241495d 709If the region contains only @sc{ascii} characters, the value
a9f0a989 710is @code{undecided} or @code{(undecided)}.
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711@end defun
712
a9f0a989 713@defun detect-coding-string string highest
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714This function is like @code{detect-coding-region} except that it
715operates on the contents of @var{string} instead of bytes in the buffer.
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716@end defun
717
718 @xref{Process Information}, for how to examine or set the coding
719systems used for I/O to a subprocess.
720
721@node User-Chosen Coding Systems
722@subsection User-Chosen Coding Systems
723
1911e6e5 724@defun select-safe-coding-system from to &optional preferred-coding-system
ebc6903b 725This function selects a coding system for encoding the text between
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726@var{from} and @var{to}, asking the user to choose if necessary.
727
728The optional argument @var{preferred-coding-system} specifies a coding
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729system to try first. If that one can handle the text in the specified
730region, then it is used. If this argument is omitted, the current
731buffer's value of @code{buffer-file-coding-system} is tried first.
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732
733If the region contains some multibyte characters that the preferred
734coding system cannot encode, this function asks the user to choose from
735a list of coding systems which can encode the text, and returns the
736user's choice.
737
738One other kludgy feature: if @var{from} is a string, the string is the
739target text, and @var{to} is ignored.
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740@end defun
741
742 Here are two functions you can use to let the user specify a coding
743system, with completion. @xref{Completion}.
744
a9f0a989 745@defun read-coding-system prompt &optional default
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746This function reads a coding system using the minibuffer, prompting with
747string @var{prompt}, and returns the coding system name as a symbol. If
748the user enters null input, @var{default} specifies which coding system
749to return. It should be a symbol or a string.
750@end defun
751
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752@defun read-non-nil-coding-system prompt
753This function reads a coding system using the minibuffer, prompting with
a9f0a989 754string @var{prompt}, and returns the coding system name as a symbol. If
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755the user tries to enter null input, it asks the user to try again.
756@xref{Coding Systems}.
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757@end defun
758
759@node Default Coding Systems
a9f0a989 760@subsection Default Coding Systems
cc6d0d2c 761
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762 This section describes variables that specify the default coding
763system for certain files or when running certain subprograms, and the
1911e6e5 764function that I/O operations use to access them.
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765
766 The idea of these variables is that you set them once and for all to the
767defaults you want, and then do not change them again. To specify a
768particular coding system for a particular operation in a Lisp program,
769don't change these variables; instead, override them using
770@code{coding-system-for-read} and @code{coding-system-for-write}
771(@pxref{Specifying Coding Systems}).
cc6d0d2c 772
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773@defvar file-coding-system-alist
774This variable is an alist that specifies the coding systems to use for
775reading and writing particular files. Each element has the form
776@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
777expression that matches certain file names. The element applies to file
778names that match @var{pattern}.
779
1911e6e5 780The @sc{cdr} of the element, @var{coding}, should be either a coding
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781system, a cons cell containing two coding systems, or a function name (a
782symbol with a function definition). If @var{coding} is a coding system,
783that coding system is used for both reading the file and writing it. If
784@var{coding} is a cons cell containing two coding systems, its @sc{car}
785specifies the coding system for decoding, and its @sc{cdr} specifies the
786coding system for encoding.
787
788If @var{coding} is a function name, the function must return a coding
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789system or a cons cell containing two coding systems. This value is used
790as described above.
791@end defvar
792
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793@defvar process-coding-system-alist
794This variable is an alist specifying which coding systems to use for a
795subprocess, depending on which program is running in the subprocess. It
796works like @code{file-coding-system-alist}, except that @var{pattern} is
797matched against the program name used to start the subprocess. The coding
798system or systems specified in this alist are used to initialize the
799coding systems used for I/O to the subprocess, but you can specify
800other coding systems later using @code{set-process-coding-system}.
801@end defvar
802
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803 @strong{Warning:} Coding systems such as @code{undecided}, which
804determine the coding system from the data, do not work entirely reliably
1911e6e5 805with asynchronous subprocess output. This is because Emacs handles
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806asynchronous subprocess output in batches, as it arrives. If the coding
807system leaves the character code conversion unspecified, or leaves the
808end-of-line conversion unspecified, Emacs must try to detect the proper
809conversion from one batch at a time, and this does not always work.
810
811 Therefore, with an asynchronous subprocess, if at all possible, use a
812coding system which determines both the character code conversion and
813the end of line conversion---that is, one like @code{latin-1-unix},
814rather than @code{undecided} or @code{latin-1}.
815
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816@defvar network-coding-system-alist
817This variable is an alist that specifies the coding system to use for
818network streams. It works much like @code{file-coding-system-alist},
969fe9b5 819with the difference that the @var{pattern} in an element may be either a
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820port number or a regular expression. If it is a regular expression, it
821is matched against the network service name used to open the network
822stream.
823@end defvar
824
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825@defvar default-process-coding-system
826This variable specifies the coding systems to use for subprocess (and
827network stream) input and output, when nothing else specifies what to
828do.
829
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830The value should be a cons cell of the form @code{(@var{input-coding}
831. @var{output-coding})}. Here @var{input-coding} applies to input from
832the subprocess, and @var{output-coding} applies to output to it.
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833@end defvar
834
a9f0a989 835@defun find-operation-coding-system operation &rest arguments
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836This function returns the coding system to use (by default) for
837performing @var{operation} with @var{arguments}. The value has this
838form:
839
840@example
841(@var{decoding-system} @var{encoding-system})
842@end example
843
844The first element, @var{decoding-system}, is the coding system to use
845for decoding (in case @var{operation} does decoding), and
846@var{encoding-system} is the coding system for encoding (in case
847@var{operation} does encoding).
848
8241495d 849The argument @var{operation} should be a symbol, one of
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850@code{insert-file-contents}, @code{write-region}, @code{call-process},
851@code{call-process-region}, @code{start-process}, or
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852@code{open-network-stream}. These are the names of the Emacs I/O primitives
853that can do coding system conversion.
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854
855The remaining arguments should be the same arguments that might be given
8241495d 856to that I/O primitive. Depending on the primitive, one of those
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857arguments is selected as the @dfn{target}. For example, if
858@var{operation} does file I/O, whichever argument specifies the file
859name is the target. For subprocess primitives, the process name is the
860target. For @code{open-network-stream}, the target is the service name
861or port number.
862
863This function looks up the target in @code{file-coding-system-alist},
864@code{process-coding-system-alist}, or
865@code{network-coding-system-alist}, depending on @var{operation}.
866@xref{Default Coding Systems}.
867@end defun
868
cc6d0d2c 869@node Specifying Coding Systems
a9f0a989 870@subsection Specifying a Coding System for One Operation
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871
872 You can specify the coding system for a specific operation by binding
873the variables @code{coding-system-for-read} and/or
874@code{coding-system-for-write}.
875
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876@defvar coding-system-for-read
877If this variable is non-@code{nil}, it specifies the coding system to
878use for reading a file, or for input from a synchronous subprocess.
879
880It also applies to any asynchronous subprocess or network stream, but in
881a different way: the value of @code{coding-system-for-read} when you
882start the subprocess or open the network stream specifies the input
883decoding method for that subprocess or network stream. It remains in
884use for that subprocess or network stream unless and until overridden.
885
886The right way to use this variable is to bind it with @code{let} for a
887specific I/O operation. Its global value is normally @code{nil}, and
888you should not globally set it to any other value. Here is an example
889of the right way to use the variable:
890
891@example
892;; @r{Read the file with no character code conversion.}
969fe9b5 893;; @r{Assume @sc{crlf} represents end-of-line.}
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894(let ((coding-system-for-write 'emacs-mule-dos))
895 (insert-file-contents filename))
896@end example
897
898When its value is non-@code{nil}, @code{coding-system-for-read} takes
a9f0a989 899precedence over all other methods of specifying a coding system to use for
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900input, including @code{file-coding-system-alist},
901@code{process-coding-system-alist} and
902@code{network-coding-system-alist}.
903@end defvar
904
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905@defvar coding-system-for-write
906This works much like @code{coding-system-for-read}, except that it
907applies to output rather than input. It affects writing to files,
b6954afd 908as well as sending output to subprocesses and net connections.
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909
910When a single operation does both input and output, as do
911@code{call-process-region} and @code{start-process}, both
912@code{coding-system-for-read} and @code{coding-system-for-write}
913affect it.
914@end defvar
915
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916@defvar inhibit-eol-conversion
917When this variable is non-@code{nil}, no end-of-line conversion is done,
918no matter which coding system is specified. This applies to all the
919Emacs I/O and subprocess primitives, and to the explicit encoding and
920decoding functions (@pxref{Explicit Encoding}).
921@end defvar
922
cc6d0d2c 923@node Explicit Encoding
a9f0a989 924@subsection Explicit Encoding and Decoding
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925@cindex encoding text
926@cindex decoding text
927
928 All the operations that transfer text in and out of Emacs have the
929ability to use a coding system to encode or decode the text.
930You can also explicitly encode and decode text using the functions
931in this section.
932
cc6d0d2c 933 The result of encoding, and the input to decoding, are not ordinary
0ace421a
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934text. They logically consist of a series of byte values; that is, a
935series of characters whose codes are in the range 0 through 255. In a
936multibyte buffer or string, character codes 128 through 159 are
937represented by multibyte sequences, but this is invisible to Lisp
938programs.
939
940 The usual way to read a file into a buffer as a sequence of bytes, so
941you can decode the contents explicitly, is with
942@code{insert-file-contents-literally} (@pxref{Reading from Files});
943alternatively, specify a non-@code{nil} @var{rawfile} argument when
944visiting a file with @code{find-file-noselect}. These methods result in
945a unibyte buffer.
946
947 The usual way to use the byte sequence that results from explicitly
948encoding text is to copy it to a file or process---for example, to write
949it with @code{write-region} (@pxref{Writing to Files}), and suppress
950encoding by binding @code{coding-system-for-write} to
951@code{no-conversion}.
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952
953 Here are the functions to perform explicit encoding or decoding. The
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954decoding functions produce sequences of bytes; the encoding functions
955are meant to operate on sequences of bytes. All of these functions
956discard text properties.
1911e6e5 957
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958@defun encode-coding-region start end coding-system
959This function encodes the text from @var{start} to @var{end} according
969fe9b5 960to coding system @var{coding-system}. The encoded text replaces the
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961original text in the buffer. The result of encoding is logically a
962sequence of bytes, but the buffer remains multibyte if it was multibyte
963before.
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964@end defun
965
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966@defun encode-coding-string string coding-system
967This function encodes the text in @var{string} according to coding
968system @var{coding-system}. It returns a new string containing the
0ace421a 969encoded text. The result of encoding is a unibyte string.
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970@end defun
971
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972@defun decode-coding-region start end coding-system
973This function decodes the text from @var{start} to @var{end} according
974to coding system @var{coding-system}. The decoded text replaces the
975original text in the buffer. To make explicit decoding useful, the text
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976before decoding ought to be a sequence of byte values, but both
977multibyte and unibyte buffers are acceptable.
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978@end defun
979
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980@defun decode-coding-string string coding-system
981This function decodes the text in @var{string} according to coding
982system @var{coding-system}. It returns a new string containing the
983decoded text. To make explicit decoding useful, the contents of
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984@var{string} ought to be a sequence of byte values, but a multibyte
985string is acceptable.
cc6d0d2c 986@end defun
969fe9b5 987
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988@node Terminal I/O Encoding
989@subsection Terminal I/O Encoding
990
991 Emacs can decode keyboard input using a coding system, and encode
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992terminal output. This is useful for terminals that transmit or display
993text using a particular encoding such as Latin-1. Emacs does not set
994@code{last-coding-system-used} for encoding or decoding for the
995terminal.
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996
997@defun keyboard-coding-system
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998This function returns the coding system that is in use for decoding
999keyboard input---or @code{nil} if no coding system is to be used.
1000@end defun
1001
1002@defun set-keyboard-coding-system coding-system
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1003This function specifies @var{coding-system} as the coding system to
1004use for decoding keyboard input. If @var{coding-system} is @code{nil},
1005that means do not decode keyboard input.
1006@end defun
1007
1008@defun terminal-coding-system
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1009This function returns the coding system that is in use for encoding
1010terminal output---or @code{nil} for no encoding.
1011@end defun
1012
1013@defun set-terminal-coding-system coding-system
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1014This function specifies @var{coding-system} as the coding system to use
1015for encoding terminal output. If @var{coding-system} is @code{nil},
1016that means do not encode terminal output.
1017@end defun
1018
969fe9b5 1019@node MS-DOS File Types
a9f0a989 1020@subsection MS-DOS File Types
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1021@cindex DOS file types
1022@cindex MS-DOS file types
1023@cindex Windows file types
1024@cindex file types on MS-DOS and Windows
1025@cindex text files and binary files
1026@cindex binary files and text files
1027
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1028 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1029end-of-line conversion for a file by looking at the file's name. This
0ace421a 1030feature classifies files as @dfn{text files} and @dfn{binary files}. By
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1031``binary file'' we mean a file of literal byte values that are not
1032necessarily meant to be characters; Emacs does no end-of-line conversion
1033and no character code conversion for them. On the other hand, the bytes
1034in a text file are intended to represent characters; when you create a
1035new file whose name implies that it is a text file, Emacs uses DOS
1036end-of-line conversion.
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1037
1038@defvar buffer-file-type
1039This variable, automatically buffer-local in each buffer, records the
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1040file type of the buffer's visited file. When a buffer does not specify
1041a coding system with @code{buffer-file-coding-system}, this variable is
1042used to determine which coding system to use when writing the contents
1043of the buffer. It should be @code{nil} for text, @code{t} for binary.
1044If it is @code{t}, the coding system is @code{no-conversion}.
1045Otherwise, @code{undecided-dos} is used.
1046
1047Normally this variable is set by visiting a file; it is set to
1048@code{nil} if the file was visited without any actual conversion.
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1049@end defvar
1050
1051@defopt file-name-buffer-file-type-alist
1052This variable holds an alist for recognizing text and binary files.
1053Each element has the form (@var{regexp} . @var{type}), where
1054@var{regexp} is matched against the file name, and @var{type} may be
1055@code{nil} for text, @code{t} for binary, or a function to call to
1056compute which. If it is a function, then it is called with a single
1057argument (the file name) and should return @code{t} or @code{nil}.
1058
8241495d 1059When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
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1060which coding system to use when reading a file. For a text file,
1061@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1062is used.
1063
1064If no element in this alist matches a given file name, then
1065@code{default-buffer-file-type} says how to treat the file.
1066@end defopt
1067
1068@defopt default-buffer-file-type
1069This variable says how to handle files for which
1070@code{file-name-buffer-file-type-alist} says nothing about the type.
1071
1072If this variable is non-@code{nil}, then these files are treated as
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1073binary: the coding system @code{no-conversion} is used. Otherwise,
1074nothing special is done for them---the coding system is deduced solely
1075from the file contents, in the usual Emacs fashion.
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1076@end defopt
1077
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1078@node Input Methods
1079@section Input Methods
1080@cindex input methods
1081
8241495d 1082 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
a9f0a989 1083characters from the keyboard. Unlike coding systems, which translate
8241495d 1084non-@sc{ascii} characters to and from encodings meant to be read by
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1085programs, input methods provide human-friendly commands. (@xref{Input
1086Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1087use input methods to enter text.) How to define input methods is not
1088yet documented in this manual, but here we describe how to use them.
1089
1090 Each input method has a name, which is currently a string;
1091in the future, symbols may also be usable as input method names.
1092
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1093@defvar current-input-method
1094This variable holds the name of the input method now active in the
1095current buffer. (It automatically becomes local in each buffer when set
1096in any fashion.) It is @code{nil} if no input method is active in the
1097buffer now.
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1098@end defvar
1099
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1100@defvar default-input-method
1101This variable holds the default input method for commands that choose an
1102input method. Unlike @code{current-input-method}, this variable is
1103normally global.
969fe9b5 1104@end defvar
a9f0a989 1105
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1106@defun set-input-method input-method
1107This function activates input method @var{input-method} for the current
1108buffer. It also sets @code{default-input-method} to @var{input-method}.
1109If @var{input-method} is @code{nil}, this function deactivates any input
1110method for the current buffer.
1111@end defun
1112
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1113@defun read-input-method-name prompt &optional default inhibit-null
1114This function reads an input method name with the minibuffer, prompting
1115with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1116by default, if the user enters empty input. However, if
1117@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1118
1119The returned value is a string.
1120@end defun
1121
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1122@defvar input-method-alist
1123This variable defines all the supported input methods.
1124Each element defines one input method, and should have the form:
1125
1126@example
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1127(@var{input-method} @var{language-env} @var{activate-func}
1128 @var{title} @var{description} @var{args}...)
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1129@end example
1130
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1131Here @var{input-method} is the input method name, a string;
1132@var{language-env} is another string, the name of the language
1133environment this input method is recommended for. (That serves only for
1134documentation purposes.)
a9f0a989 1135
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1136@var{activate-func} is a function to call to activate this method. The
1137@var{args}, if any, are passed as arguments to @var{activate-func}. All
1138told, the arguments to @var{activate-func} are @var{input-method} and
1139the @var{args}.
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1140
1141@var{title} is a string to display in the mode line while this method is
1142active. @var{description} is a string describing this method and what
1143it is good for.
1911e6e5 1144@end defvar
a9f0a989 1145
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1146 The fundamental interface to input methods is through the
1147variable @code{input-method-function}. @xref{Reading One Event}.
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1148
1149@node Locales
1150@section Locales
1151@cindex locale
1152
1153 POSIX defines a concept of ``locales'' which control which language
1154to use in language-related features. These Emacs variables control
1155how Emacs interacts with these features.
1156
1157@defvar locale-coding-system
1158@tindex locale-coding-system
1159This variable specifies the coding system to use for decoding system
1160error messages, for encoding the format argument to
1161@code{format-time-string}, and for decoding the return value of
1162@code{format-time-string}.
1163@end defvar
1164
1165@defvar system-messages-locale
1166@tindex system-messages-locale
1167This variable specifies the locale to use for generating system error
1168messages. Changing the locale can cause messages to come out in a
9c17f494 1169different language or in a different orthography. If the variable is
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1170@code{nil}, the locale is specified by environment variables in the
1171usual POSIX fashion.
1172@end defvar
1173
1174@defvar system-time-locale
1175@tindex system-time-locale
1176This variable specifies the locale to use for formatting time values.
1177Changing the locale can cause messages to appear according to the
1178conventions of a different language. If the variable is @code{nil}, the
1179locale is specified by environment variables in the usual POSIX fashion.
1180@end defvar
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