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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
ab422c4d 4@c Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
ecc6530d 6@node Command Loop
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7@chapter Command Loop
8@cindex editor command loop
9@cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12immediately. This loop reads key sequences, executes their definitions,
13and displays the results. In this chapter, we describe how these things
14are done, and the subroutines that allow Lisp programs to do them.
15
16@menu
17* Command Overview:: How the command loop reads commands.
18* Defining Commands:: Specifying how a function should read arguments.
19* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 20* Distinguish Interactive:: Making a command distinguish interactive calls.
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21* Command Loop Info:: Variables set by the command loop for you to examine.
22* Adjusting Point:: Adjustment of point after a command.
d24880de 23* Input Events:: What input looks like when you read it.
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24* Reading Input:: How to read input events from the keyboard or mouse.
25* Special Events:: Events processed immediately and individually.
26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
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39 The first thing the command loop must do is read a key sequence,
40which is a sequence of input events that translates into a command.
41It does this by calling the function @code{read-key-sequence}. Lisp
42programs can also call this function (@pxref{Key Sequence Input}).
43They can also read input at a lower level with @code{read-key} or
44@code{read-event} (@pxref{Reading One Event}), or discard pending
45input with @code{discard-input} (@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
51command, which it then calls. This is done by the command
52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58@code{command-execute} (@pxref{Interactive Call}). For commands
59written in Lisp, the @code{interactive} specification says how to read
60the arguments. This may use the prefix argument (@pxref{Prefix
61Command Arguments}) or may read with prompting in the minibuffer
62(@pxref{Minibuffers}). For example, the command @code{find-file} has
63an @code{interactive} specification which says to read a file name
64using the minibuffer. The function body of @code{find-file} does not
65use the minibuffer, so if you call @code{find-file} as a function from
66Lisp code, you must supply the file name string as an ordinary Lisp
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67function argument.
68
1df7defd 69 If the command is a keyboard macro (i.e., a string or vector),
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70Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71Macros}).
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72
73@defvar pre-command-hook
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74This normal hook is run by the editor command loop before it executes
75each command. At that time, @code{this-command} contains the command
76that is about to run, and @code{last-command} describes the previous
77command. @xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81This normal hook is run by the editor command loop after it executes
82each command (including commands terminated prematurely by quitting or
83by errors). At that time, @code{this-command} refers to the command
84that just ran, and @code{last-command} refers to the command before
85that.
86
87This hook is also run when Emacs first enters the command loop (at
88which point @code{this-command} and @code{last-command} are both
89@code{nil}).
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90@end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93@code{post-command-hook}. If an error happens while executing one of
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94these hooks, it does not terminate execution of the hook; instead
95the error is silenced and the function in which the error occurred
96is removed from the hook.
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97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100command does.
101
102@node Defining Commands
103@section Defining Commands
104@cindex defining commands
105@cindex commands, defining
106@cindex functions, making them interactive
107@cindex interactive function
108
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109 The special form @code{interactive} turns a Lisp function into a
110command. The @code{interactive} form must be located at top-level in
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111the function body, usually as the first form in the body; this applies
112to both lambda expressions (@pxref{Lambda Expressions}) and
113@code{defun} forms (@pxref{Defining Functions}). This form does
114nothing during the actual execution of the function; its presence
115serves as a flag, telling the Emacs command loop that the function can
116be called interactively. The argument of the @code{interactive} form
117specifies how the arguments for an interactive call should be read.
118
119@cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121function symbol's @code{interactive-form} property. A non-@code{nil}
122value for this property takes precedence over any @code{interactive}
123form in the function body itself. This feature is seldom used.
124
125@cindex @code{interactive-only} property
126 Sometimes, a named command is only intended to be called
127interactively, never directly from Lisp. In that case, give it a
128non-@code{nil} @code{interactive-only} property. In that case, the
129byte compiler will print a warning message if the command is called
130from Lisp.
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131
132@menu
133* Using Interactive:: General rules for @code{interactive}.
134* Interactive Codes:: The standard letter-codes for reading arguments
135 in various ways.
136* Interactive Examples:: Examples of how to read interactive arguments.
137@end menu
138
139@node Using Interactive
140@subsection Using @code{interactive}
141@cindex arguments, interactive entry
142
143 This section describes how to write the @code{interactive} form that
144makes a Lisp function an interactively-callable command, and how to
145examine a command's @code{interactive} form.
146
147@defspec interactive arg-descriptor
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148This special form declares that a function is a command, and that it
149may therefore be called interactively (via @kbd{M-x} or by entering a
150key sequence bound to it). The argument @var{arg-descriptor} declares
151how to compute the arguments to the command when the command is called
152interactively.
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153
154A command may be called from Lisp programs like any other function, but
155then the caller supplies the arguments and @var{arg-descriptor} has no
156effect.
157
f02f19bd 158@cindex @code{interactive-form}, symbol property
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159The @code{interactive} form must be located at top-level in the
160function body, or in the function symbol's @code{interactive-form}
f02f19bd 161property (@pxref{Symbol Properties}). It has its effect because the
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162command loop looks for it before calling the function
163(@pxref{Interactive Call}). Once the function is called, all its body
164forms are executed; at this time, if the @code{interactive} form
165occurs within the body, the form simply returns @code{nil} without
166even evaluating its argument.
167
168By convention, you should put the @code{interactive} form in the
169function body, as the first top-level form. If there is an
170@code{interactive} form in both the @code{interactive-form} symbol
171property and the function body, the former takes precedence. The
172@code{interactive-form} symbol property can be used to add an
173interactive form to an existing function, or change how its arguments
174are processed interactively, without redefining the function.
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175@end defspec
176
177There are three possibilities for the argument @var{arg-descriptor}:
178
179@itemize @bullet
180@item
181It may be omitted or @code{nil}; then the command is called with no
182arguments. This leads quickly to an error if the command requires one
183or more arguments.
184
185@item
9fa6d455 186It may be a string; its contents are a sequence of elements separated
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187by newlines, one for each argument@footnote{Some elements actually
188supply two arguments.}. Each element consists of a code character
5cba88a2 189(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 190some code characters use and some ignore). Here is an example:
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191
192@smallexample
9fa6d455 193(interactive "P\nbFrobnicate buffer: ")
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194@end smallexample
195
196@noindent
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197The code letter @samp{P} sets the command's first argument to the raw
198command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
199buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
200the name of an existing buffer, which becomes the second and final
201argument.
b8d4c8d0 202
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203The prompt string can use @samp{%} to include previous argument values
204(starting with the first argument) in the prompt. This is done using
205@code{format} (@pxref{Formatting Strings}). For example, here is how
206you could read the name of an existing buffer followed by a new name to
207give to that buffer:
208
209@smallexample
210@group
211(interactive "bBuffer to rename: \nsRename buffer %s to: ")
212@end group
213@end smallexample
214
215@cindex @samp{*} in @code{interactive}
216@cindex read-only buffers in interactive
ee6e73b8 217If @samp{*} appears at the beginning of the string, then an error is
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218signaled if the buffer is read-only.
219
220@cindex @samp{@@} in @code{interactive}
ee6e73b8 221If @samp{@@} appears at the beginning of the string, and if the key
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222sequence used to invoke the command includes any mouse events, then
223the window associated with the first of those events is selected
224before the command is run.
225
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226@cindex @samp{^} in @code{interactive}
227@cindex shift-selection, and @code{interactive} spec
228If @samp{^} appears at the beginning of the string, and if the command
229was invoked through @dfn{shift-translation}, set the mark and activate
230the region temporarily, or extend an already active region, before the
231command is run. If the command was invoked without shift-translation,
232and the region is temporarily active, deactivate the region before the
233command is run. Shift-translation is controlled on the user level by
234@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
235Emacs Manual}.
236
237You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
238not matter. Actual reading of arguments is controlled by the rest of
239the prompt string (starting with the first character that is not
240@samp{*}, @samp{@@}, or @samp{^}).
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241
242@item
243It may be a Lisp expression that is not a string; then it should be a
244form that is evaluated to get a list of arguments to pass to the
245command. Usually this form will call various functions to read input
246from the user, most often through the minibuffer (@pxref{Minibuffers})
247or directly from the keyboard (@pxref{Reading Input}).
248
249Providing point or the mark as an argument value is also common, but
250if you do this @emph{and} read input (whether using the minibuffer or
251not), be sure to get the integer values of point or the mark after
252reading. The current buffer may be receiving subprocess output; if
253subprocess output arrives while the command is waiting for input, it
254could relocate point and the mark.
255
256Here's an example of what @emph{not} to do:
257
258@smallexample
259(interactive
260 (list (region-beginning) (region-end)
261 (read-string "Foo: " nil 'my-history)))
262@end smallexample
263
264@noindent
265Here's how to avoid the problem, by examining point and the mark after
266reading the keyboard input:
267
268@smallexample
269(interactive
270 (let ((string (read-string "Foo: " nil 'my-history)))
271 (list (region-beginning) (region-end) string)))
272@end smallexample
273
274@strong{Warning:} the argument values should not include any data
275types that can't be printed and then read. Some facilities save
276@code{command-history} in a file to be read in the subsequent
277sessions; if a command's arguments contain a data type that prints
278using @samp{#<@dots{}>} syntax, those facilities won't work.
279
280There are, however, a few exceptions: it is ok to use a limited set of
281expressions such as @code{(point)}, @code{(mark)},
282@code{(region-beginning)}, and @code{(region-end)}, because Emacs
283recognizes them specially and puts the expression (rather than its
284value) into the command history. To see whether the expression you
285wrote is one of these exceptions, run the command, then examine
286@code{(car command-history)}.
287@end itemize
288
289@cindex examining the @code{interactive} form
290@defun interactive-form function
291This function returns the @code{interactive} form of @var{function}.
292If @var{function} is an interactively callable function
293(@pxref{Interactive Call}), the value is the command's
294@code{interactive} form @code{(interactive @var{spec})}, which
295specifies how to compute its arguments. Otherwise, the value is
296@code{nil}. If @var{function} is a symbol, its function definition is
297used.
298@end defun
299
300@node Interactive Codes
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301@subsection Code Characters for @code{interactive}
302@cindex interactive code description
303@cindex description for interactive codes
304@cindex codes, interactive, description of
305@cindex characters for interactive codes
306
307 The code character descriptions below contain a number of key words,
308defined here as follows:
309
310@table @b
311@item Completion
312@cindex interactive completion
313Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
314completion because the argument is read using @code{completing-read}
315(@pxref{Completion}). @kbd{?} displays a list of possible completions.
316
317@item Existing
318Require the name of an existing object. An invalid name is not
319accepted; the commands to exit the minibuffer do not exit if the current
320input is not valid.
321
322@item Default
323@cindex default argument string
324A default value of some sort is used if the user enters no text in the
325minibuffer. The default depends on the code character.
326
327@item No I/O
328This code letter computes an argument without reading any input.
329Therefore, it does not use a prompt string, and any prompt string you
330supply is ignored.
331
332Even though the code letter doesn't use a prompt string, you must follow
333it with a newline if it is not the last code character in the string.
334
335@item Prompt
336A prompt immediately follows the code character. The prompt ends either
337with the end of the string or with a newline.
338
339@item Special
340This code character is meaningful only at the beginning of the
341interactive string, and it does not look for a prompt or a newline.
342It is a single, isolated character.
343@end table
344
345@cindex reading interactive arguments
346 Here are the code character descriptions for use with @code{interactive}:
347
348@table @samp
349@item *
350Signal an error if the current buffer is read-only. Special.
351
352@item @@
353Select the window mentioned in the first mouse event in the key
354sequence that invoked this command. Special.
355
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356@item ^
357If the command was invoked through shift-translation, set the mark and
358activate the region temporarily, or extend an already active region,
359before the command is run. If the command was invoked without
360shift-translation, and the region is temporarily active, deactivate
361the region before the command is run. Special.
362
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363@item a
364A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
365Completion, Prompt.
366
367@item b
368The name of an existing buffer. By default, uses the name of the
369current buffer (@pxref{Buffers}). Existing, Completion, Default,
370Prompt.
371
372@item B
373A buffer name. The buffer need not exist. By default, uses the name of
374a recently used buffer other than the current buffer. Completion,
375Default, Prompt.
376
377@item c
378A character. The cursor does not move into the echo area. Prompt.
379
380@item C
381A command name (i.e., a symbol satisfying @code{commandp}). Existing,
382Completion, Prompt.
383
384@item d
385@cindex position argument
386The position of point, as an integer (@pxref{Point}). No I/O.
387
388@item D
389A directory name. The default is the current default directory of the
390current buffer, @code{default-directory} (@pxref{File Name Expansion}).
391Existing, Completion, Default, Prompt.
392
393@item e
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394The first or next non-keyboard event in the key sequence that invoked
395the command. More precisely, @samp{e} gets events that are lists, so
396you can look at the data in the lists. @xref{Input Events}. No I/O.
397
398You use @samp{e} for mouse events and for special system events
399(@pxref{Misc Events}). The event list that the command receives
400depends on the event. @xref{Input Events}, which describes the forms
401of the list for each event in the corresponding subsections.
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402
403You can use @samp{e} more than once in a single command's interactive
404specification. If the key sequence that invoked the command has
405@var{n} events that are lists, the @var{n}th @samp{e} provides the
406@var{n}th such event. Events that are not lists, such as function keys
407and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
408
409@item f
410A file name of an existing file (@pxref{File Names}). The default
411directory is @code{default-directory}. Existing, Completion, Default,
412Prompt.
413
414@item F
415A file name. The file need not exist. Completion, Default, Prompt.
416
417@item G
418A file name. The file need not exist. If the user enters just a
419directory name, then the value is just that directory name, with no
420file name within the directory added. Completion, Default, Prompt.
421
422@item i
423An irrelevant argument. This code always supplies @code{nil} as
424the argument's value. No I/O.
425
426@item k
427A key sequence (@pxref{Key Sequences}). This keeps reading events
428until a command (or undefined command) is found in the current key
429maps. The key sequence argument is represented as a string or vector.
430The cursor does not move into the echo area. Prompt.
431
432If @samp{k} reads a key sequence that ends with a down-event, it also
433reads and discards the following up-event. You can get access to that
434up-event with the @samp{U} code character.
435
436This kind of input is used by commands such as @code{describe-key} and
437@code{global-set-key}.
438
439@item K
440A key sequence, whose definition you intend to change. This works like
441@samp{k}, except that it suppresses, for the last input event in the key
442sequence, the conversions that are normally used (when necessary) to
443convert an undefined key into a defined one.
444
445@item m
446@cindex marker argument
447The position of the mark, as an integer. No I/O.
448
449@item M
450Arbitrary text, read in the minibuffer using the current buffer's input
451method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
452Emacs Manual}). Prompt.
453
454@item n
455A number, read with the minibuffer. If the input is not a number, the
456user has to try again. @samp{n} never uses the prefix argument.
457Prompt.
458
459@item N
460The numeric prefix argument; but if there is no prefix argument, read
461a number as with @kbd{n}. The value is always a number. @xref{Prefix
462Command Arguments}. Prompt.
463
464@item p
465@cindex numeric prefix argument usage
466The numeric prefix argument. (Note that this @samp{p} is lower case.)
467No I/O.
468
469@item P
470@cindex raw prefix argument usage
471The raw prefix argument. (Note that this @samp{P} is upper case.) No
472I/O.
473
474@item r
475@cindex region argument
476Point and the mark, as two numeric arguments, smallest first. This is
477the only code letter that specifies two successive arguments rather than
478one. No I/O.
479
480@item s
481Arbitrary text, read in the minibuffer and returned as a string
482(@pxref{Text from Minibuffer}). Terminate the input with either
483@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
484these characters in the input.) Prompt.
485
486@item S
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487An interned symbol whose name is read in the minibuffer. Terminate
488the input with either @kbd{C-j} or @key{RET}. Other characters that
489normally terminate a symbol (e.g., whitespace, parentheses and
490brackets) do not do so here. Prompt.
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491
492@item U
493A key sequence or @code{nil}. Can be used after a @samp{k} or
494@samp{K} argument to get the up-event that was discarded (if any)
495after @samp{k} or @samp{K} read a down-event. If no up-event has been
496discarded, @samp{U} provides @code{nil} as the argument. No I/O.
497
498@item v
499A variable declared to be a user option (i.e., satisfying the
b4d3bc10 500predicate @code{custom-variable-p}). This reads the variable using
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501@code{read-variable}. @xref{Definition of read-variable}. Existing,
502Completion, Prompt.
503
504@item x
505A Lisp object, specified with its read syntax, terminated with a
506@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
507Minibuffer}. Prompt.
508
509@item X
510@cindex evaluated expression argument
511A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
512the form so that its value becomes the argument for the command.
513Prompt.
514
515@item z
516A coding system name (a symbol). If the user enters null input, the
517argument value is @code{nil}. @xref{Coding Systems}. Completion,
518Existing, Prompt.
519
520@item Z
521A coding system name (a symbol)---but only if this command has a prefix
522argument. With no prefix argument, @samp{Z} provides @code{nil} as the
523argument value. Completion, Existing, Prompt.
524@end table
525
526@node Interactive Examples
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527@subsection Examples of Using @code{interactive}
528@cindex examples of using @code{interactive}
529@cindex @code{interactive}, examples of using
530
531 Here are some examples of @code{interactive}:
532
533@example
534@group
535(defun foo1 () ; @r{@code{foo1} takes no arguments,}
536 (interactive) ; @r{just moves forward two words.}
537 (forward-word 2))
538 @result{} foo1
539@end group
540
541@group
542(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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543 (interactive "^p") ; @r{which is the numeric prefix.}
544 ; @r{under @code{shift-select-mode},}
545 ; @r{will activate or extend region.}
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546 (forward-word (* 2 n)))
547 @result{} foo2
548@end group
549
550@group
551(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
552 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
553 (forward-word (* 2 n)))
554 @result{} foo3
555@end group
556
557@group
558(defun three-b (b1 b2 b3)
559 "Select three existing buffers.
560Put them into three windows, selecting the last one."
561@end group
562 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
563 (delete-other-windows)
564 (split-window (selected-window) 8)
565 (switch-to-buffer b1)
566 (other-window 1)
567 (split-window (selected-window) 8)
568 (switch-to-buffer b2)
569 (other-window 1)
570 (switch-to-buffer b3))
571 @result{} three-b
572@group
573(three-b "*scratch*" "declarations.texi" "*mail*")
574 @result{} nil
575@end group
576@end example
577
578@node Interactive Call
579@section Interactive Call
580@cindex interactive call
581
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582 After the command loop has translated a key sequence into a command,
583it invokes that command using the function @code{command-execute}. If
584the command is a function, @code{command-execute} calls
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585@code{call-interactively}, which reads the arguments and calls the
586command. You can also call these functions yourself.
587
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588 Note that the term ``command'', in this context, refers to an
589interactively callable function (or function-like object), or a
590keyboard macro. It does not refer to the key sequence used to invoke
591a command (@pxref{Keymaps}).
b8d4c8d0 592
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593@defun commandp object &optional for-call-interactively
594This function returns @code{t} if @var{object} is a command.
595Otherwise, it returns @code{nil}.
596
597Commands include strings and vectors (which are treated as keyboard
598macros), lambda expressions that contain a top-level
599@code{interactive} form (@pxref{Using Interactive}), byte-code
600function objects made from such lambda expressions, autoload objects
601that are declared as interactive (non-@code{nil} fourth argument to
602@code{autoload}), and some primitive functions. Also, a symbol is
603considered a command if it has a non-@code{nil}
8421dd35 604@code{interactive-form} property, or if its function definition
34106abe 605satisfies @code{commandp}.
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606
607If @var{for-call-interactively} is non-@code{nil}, then
608@code{commandp} returns @code{t} only for objects that
609@code{call-interactively} could call---thus, not for keyboard macros.
610
611See @code{documentation} in @ref{Accessing Documentation}, for a
612realistic example of using @code{commandp}.
613@end defun
614
615@defun call-interactively command &optional record-flag keys
616This function calls the interactively callable function @var{command},
54e10184
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617providing arguments according to its interactive calling specifications.
618It returns whatever @var{command} returns.
619
620If, for instance, you have a function with the following signature:
621
622@example
623(defun foo (begin end)
624 (interactive "r")
625 ...)
626@end example
627
628then saying
629
630@example
631(call-interactively 'foo)
632@end example
633
634will call @code{foo} with the region (@code{point} and @code{mark}) as
635the arguments.
636
637An error is signaled if @var{command} is not a function or if it
638cannot be called interactively (i.e., is not a command). Note that
639keyboard macros (strings and vectors) are not accepted, even though
640they are considered commands, because they are not functions. If
641@var{command} is a symbol, then @code{call-interactively} uses its
642function definition.
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643
644@cindex record command history
645If @var{record-flag} is non-@code{nil}, then this command and its
646arguments are unconditionally added to the list @code{command-history}.
647Otherwise, the command is added only if it uses the minibuffer to read
648an argument. @xref{Command History}.
649
650The argument @var{keys}, if given, should be a vector which specifies
651the sequence of events to supply if the command inquires which events
652were used to invoke it. If @var{keys} is omitted or @code{nil}, the
653default is the return value of @code{this-command-keys-vector}.
654@xref{Definition of this-command-keys-vector}.
655@end defun
656
657@defun command-execute command &optional record-flag keys special
658@cindex keyboard macro execution
659This function executes @var{command}. The argument @var{command} must
660satisfy the @code{commandp} predicate; i.e., it must be an interactively
661callable function or a keyboard macro.
662
663A string or vector as @var{command} is executed with
664@code{execute-kbd-macro}. A function is passed to
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665@code{call-interactively} (see above), along with the
666@var{record-flag} and @var{keys} arguments.
b8d4c8d0 667
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668If @var{command} is a symbol, its function definition is used in its
669place. A symbol with an @code{autoload} definition counts as a
670command if it was declared to stand for an interactively callable
671function. Such a definition is handled by loading the specified
672library and then rechecking the definition of the symbol.
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673
674The argument @var{special}, if given, means to ignore the prefix
675argument and not clear it. This is used for executing special events
676(@pxref{Special Events}).
677@end defun
678
679@deffn Command execute-extended-command prefix-argument
680@cindex read command name
681This function reads a command name from the minibuffer using
682@code{completing-read} (@pxref{Completion}). Then it uses
683@code{command-execute} to call the specified command. Whatever that
684command returns becomes the value of @code{execute-extended-command}.
685
686@cindex execute with prefix argument
687If the command asks for a prefix argument, it receives the value
688@var{prefix-argument}. If @code{execute-extended-command} is called
689interactively, the current raw prefix argument is used for
690@var{prefix-argument}, and thus passed on to whatever command is run.
691
692@c !!! Should this be @kindex?
693@cindex @kbd{M-x}
694@code{execute-extended-command} is the normal definition of @kbd{M-x},
695so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
696to take the prompt from the events used to invoke
697@code{execute-extended-command}, but that is painful to implement.) A
698description of the value of the prefix argument, if any, also becomes
699part of the prompt.
700
701@example
702@group
703(execute-extended-command 3)
704---------- Buffer: Minibuffer ----------
7053 M-x forward-word RET
706---------- Buffer: Minibuffer ----------
707 @result{} t
708@end group
709@end example
710@end deffn
711
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712@node Distinguish Interactive
713@section Distinguish Interactive Calls
714
715 Sometimes a command should display additional visual feedback (such
716as an informative message in the echo area) for interactive calls
717only. There are three ways to do this. The recommended way to test
718whether the function was called using @code{call-interactively} is to
719give it an optional argument @code{print-message} and use the
720@code{interactive} spec to make it non-@code{nil} in interactive
721calls. Here's an example:
722
723@example
724(defun foo (&optional print-message)
725 (interactive "p")
726 (when print-message
727 (message "foo")))
728@end example
729
730@noindent
731We use @code{"p"} because the numeric prefix argument is never
732@code{nil}. Defined in this way, the function does display the
733message when called from a keyboard macro.
734
735 The above method with the additional argument is usually best,
16152b76 736because it allows callers to say ``treat this call as interactive''.
89a9e058 737But you can also do the job by testing @code{called-interactively-p}.
77832c61 738
eb5ed549 739@defun called-interactively-p kind
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740This function returns @code{t} when the calling function was called
741using @code{call-interactively}.
b8d4c8d0 742
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743The argument @var{kind} should be either the symbol @code{interactive}
744or the symbol @code{any}. If it is @code{interactive}, then
745@code{called-interactively-p} returns @code{t} only if the call was
746made directly by the user---e.g., if the user typed a key sequence
747bound to the calling function, but @emph{not} if the user ran a
748keyboard macro that called the function (@pxref{Keyboard Macros}). If
749@var{kind} is @code{any}, @code{called-interactively-p} returns
750@code{t} for any kind of interactive call, including keyboard macros.
751
752If in doubt, use @code{any}; the only known proper use of
753@code{interactive} is if you need to decide whether to display a
754helpful message while a function is running.
755
756A function is never considered to be called interactively if it was
757called via Lisp evaluation (or with @code{apply} or @code{funcall}).
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758@end defun
759
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760@noindent
761Here is an example of using @code{called-interactively-p}:
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762
763@example
764@group
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GM
765(defun foo ()
766 (interactive)
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767 (when (called-interactively-p 'any)
768 (message "Interactive!")
769 'foo-called-interactively))
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770@end group
771
772@group
77832c61 773;; @r{Type @kbd{M-x foo}.}
eb5ed549 774 @print{} Interactive!
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775@end group
776
777@group
77832c61 778(foo)
eb5ed549 779 @result{} nil
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RS
780@end group
781@end example
782
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783@noindent
784Here is another example that contrasts direct and indirect calls to
785@code{called-interactively-p}.
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RS
786
787@example
788@group
789(defun bar ()
790 (interactive)
eb5ed549 791 (message "%s" (list (foo) (called-interactively-p 'any))))
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792@end group
793
794@group
795;; @r{Type @kbd{M-x bar}.}
eb5ed549 796 @print{} (nil t)
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797@end group
798@end example
799
b8d4c8d0 800@node Command Loop Info
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801@section Information from the Command Loop
802
803The editor command loop sets several Lisp variables to keep status
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MR
804records for itself and for commands that are run. With the exception of
805@code{this-command} and @code{last-command} it's generally a bad idea to
806change any of these variables in a Lisp program.
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807
808@defvar last-command
809This variable records the name of the previous command executed by the
810command loop (the one before the current command). Normally the value
811is a symbol with a function definition, but this is not guaranteed.
812
813The value is copied from @code{this-command} when a command returns to
814the command loop, except when the command has specified a prefix
815argument for the following command.
816
817This variable is always local to the current terminal and cannot be
3ec61d4e 818buffer-local. @xref{Multiple Terminals}.
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819@end defvar
820
821@defvar real-last-command
822This variable is set up by Emacs just like @code{last-command},
823but never altered by Lisp programs.
824@end defvar
825
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MR
826@defvar last-repeatable-command
827This variable stores the most recently executed command that was not
828part of an input event. This is the command @code{repeat} will try to
829repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
830@end defvar
831
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GM
832@defvar this-command
833@cindex current command
834This variable records the name of the command now being executed by
835the editor command loop. Like @code{last-command}, it is normally a symbol
836with a function definition.
837
838The command loop sets this variable just before running a command, and
839copies its value into @code{last-command} when the command finishes
840(unless the command specified a prefix argument for the following
841command).
842
843@cindex kill command repetition
844Some commands set this variable during their execution, as a flag for
845whatever command runs next. In particular, the functions for killing text
846set @code{this-command} to @code{kill-region} so that any kill commands
847immediately following will know to append the killed text to the
848previous kill.
849@end defvar
850
851If you do not want a particular command to be recognized as the previous
852command in the case where it got an error, you must code that command to
853prevent this. One way is to set @code{this-command} to @code{t} at the
854beginning of the command, and set @code{this-command} back to its proper
855value at the end, like this:
856
857@example
858(defun foo (args@dots{})
859 (interactive @dots{})
860 (let ((old-this-command this-command))
861 (setq this-command t)
862 @r{@dots{}do the work@dots{}}
863 (setq this-command old-this-command)))
864@end example
865
866@noindent
867We do not bind @code{this-command} with @code{let} because that would
868restore the old value in case of error---a feature of @code{let} which
869in this case does precisely what we want to avoid.
870
871@defvar this-original-command
872This has the same value as @code{this-command} except when command
873remapping occurs (@pxref{Remapping Commands}). In that case,
874@code{this-command} gives the command actually run (the result of
875remapping), and @code{this-original-command} gives the command that
876was specified to run but remapped into another command.
877@end defvar
878
879@defun this-command-keys
880This function returns a string or vector containing the key sequence
881that invoked the present command, plus any previous commands that
882generated the prefix argument for this command. Any events read by the
883command using @code{read-event} without a timeout get tacked on to the end.
884
885However, if the command has called @code{read-key-sequence}, it
886returns the last read key sequence. @xref{Key Sequence Input}. The
887value is a string if all events in the sequence were characters that
888fit in a string. @xref{Input Events}.
889
890@example
891@group
892(this-command-keys)
893;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
894 @result{} "^U^X^E"
895@end group
896@end example
897@end defun
898
899@defun this-command-keys-vector
900@anchor{Definition of this-command-keys-vector}
901Like @code{this-command-keys}, except that it always returns the events
902in a vector, so you don't need to deal with the complexities of storing
903input events in a string (@pxref{Strings of Events}).
904@end defun
905
906@defun clear-this-command-keys &optional keep-record
907This function empties out the table of events for
908@code{this-command-keys} to return. Unless @var{keep-record} is
909non-@code{nil}, it also empties the records that the function
910@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
911This is useful after reading a password, to prevent the password from
912echoing inadvertently as part of the next command in certain cases.
913@end defun
914
915@defvar last-nonmenu-event
916This variable holds the last input event read as part of a key sequence,
917not counting events resulting from mouse menus.
918
919One use of this variable is for telling @code{x-popup-menu} where to pop
920up a menu. It is also used internally by @code{y-or-n-p}
921(@pxref{Yes-or-No Queries}).
922@end defvar
923
924@defvar last-command-event
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925This variable is set to the last input event that was read by the
926command loop as part of a command. The principal use of this variable
927is in @code{self-insert-command}, which uses it to decide which
928character to insert.
929
930@example
931@group
932last-command-event
933;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
934 @result{} 5
935@end group
936@end example
937
938@noindent
939The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
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GM
940@end defvar
941
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942@defvar last-event-frame
943This variable records which frame the last input event was directed to.
944Usually this is the frame that was selected when the event was
945generated, but if that frame has redirected input focus to another
946frame, the value is the frame to which the event was redirected.
947@xref{Input Focus}.
948
949If the last event came from a keyboard macro, the value is @code{macro}.
950@end defvar
951
952@node Adjusting Point
953@section Adjusting Point After Commands
954@cindex adjusting point
955@cindex invisible/intangible text, and point
956@cindex @code{display} property, and point display
957@cindex @code{composition} property, and point display
958
959 It is not easy to display a value of point in the middle of a
960sequence of text that has the @code{display}, @code{composition} or
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SM
961is invisible. Therefore, after a command finishes and returns to the
962command loop, if point is within such a sequence, the command loop
963normally moves point to the edge of the sequence.
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964
965 A command can inhibit this feature by setting the variable
966@code{disable-point-adjustment}:
967
968@defvar disable-point-adjustment
969If this variable is non-@code{nil} when a command returns to the
970command loop, then the command loop does not check for those text
971properties, and does not move point out of sequences that have them.
972
973The command loop sets this variable to @code{nil} before each command,
974so if a command sets it, the effect applies only to that command.
975@end defvar
976
977@defvar global-disable-point-adjustment
978If you set this variable to a non-@code{nil} value, the feature of
979moving point out of these sequences is completely turned off.
980@end defvar
981
982@node Input Events
983@section Input Events
984@cindex events
985@cindex input events
986
987The Emacs command loop reads a sequence of @dfn{input events} that
1ada2e55
EZ
988represent keyboard or mouse activity, or system events sent to Emacs.
989The events for keyboard activity are characters or symbols; other
990events are always lists. This section describes the representation
991and meaning of input events in detail.
b8d4c8d0
GM
992
993@defun eventp object
994This function returns non-@code{nil} if @var{object} is an input event
995or event type.
996
997Note that any symbol might be used as an event or an event type.
998@code{eventp} cannot distinguish whether a symbol is intended by Lisp
999code to be used as an event. Instead, it distinguishes whether the
1000symbol has actually been used in an event that has been read as input in
1001the current Emacs session. If a symbol has not yet been so used,
1002@code{eventp} returns @code{nil}.
1003@end defun
1004
1005@menu
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1006* Keyboard Events:: Ordinary characters--keys with symbols on them.
1007* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 1008* Mouse Events:: Overview of mouse events.
d24880de
GM
1009* Click Events:: Pushing and releasing a mouse button.
1010* Drag Events:: Moving the mouse before releasing the button.
1011* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 1012* Repeat Events:: Double and triple click (or drag, or down).
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1013* Motion Events:: Just moving the mouse, not pushing a button.
1014* Focus Events:: Moving the mouse between frames.
b8d4c8d0 1015* Misc Events:: Other events the system can generate.
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GM
1016* Event Examples:: Examples of the lists for mouse events.
1017* Classifying Events:: Finding the modifier keys in an event symbol.
1018 Event types.
1019* Accessing Mouse:: Functions to extract info from mouse events.
1020* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 1021* Strings of Events:: Special considerations for putting
d24880de 1022 keyboard character events in a string.
b8d4c8d0
GM
1023@end menu
1024
1025@node Keyboard Events
1026@subsection Keyboard Events
1027@cindex keyboard events
1028
1029There are two kinds of input you can get from the keyboard: ordinary
1030keys, and function keys. Ordinary keys correspond to characters; the
1031events they generate are represented in Lisp as characters. The event
1032type of a character event is the character itself (an integer); see
1033@ref{Classifying Events}.
1034
1035@cindex modifier bits (of input character)
1036@cindex basic code (of input character)
1037An input character event consists of a @dfn{basic code} between 0 and
1038524287, plus any or all of these @dfn{modifier bits}:
1039
1040@table @asis
1041@item meta
1042The
1043@tex
1044@math{2^{27}}
1045@end tex
1046@ifnottex
10472**27
1048@end ifnottex
1049bit in the character code indicates a character
1050typed with the meta key held down.
1051
1052@item control
1053The
1054@tex
1055@math{2^{26}}
1056@end tex
1057@ifnottex
10582**26
1059@end ifnottex
1060bit in the character code indicates a non-@acronym{ASCII}
1061control character.
1062
1063@sc{ascii} control characters such as @kbd{C-a} have special basic
1064codes of their own, so Emacs needs no special bit to indicate them.
1065Thus, the code for @kbd{C-a} is just 1.
1066
1067But if you type a control combination not in @acronym{ASCII}, such as
1068@kbd{%} with the control key, the numeric value you get is the code
1069for @kbd{%} plus
1070@tex
1071@math{2^{26}}
1072@end tex
1073@ifnottex
10742**26
1075@end ifnottex
1076(assuming the terminal supports non-@acronym{ASCII}
1077control characters).
1078
1079@item shift
1080The
1081@tex
1082@math{2^{25}}
1083@end tex
1084@ifnottex
10852**25
1086@end ifnottex
1087bit in the character code indicates an @acronym{ASCII} control
1088character typed with the shift key held down.
1089
1090For letters, the basic code itself indicates upper versus lower case;
1091for digits and punctuation, the shift key selects an entirely different
1092character with a different basic code. In order to keep within the
1093@acronym{ASCII} character set whenever possible, Emacs avoids using the
1094@tex
1095@math{2^{25}}
1096@end tex
1097@ifnottex
10982**25
1099@end ifnottex
1100bit for those characters.
1101
1102However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1103@kbd{C-a}, so Emacs uses the
1104@tex
1105@math{2^{25}}
1106@end tex
1107@ifnottex
11082**25
1109@end ifnottex
1110bit in @kbd{C-A} and not in
1111@kbd{C-a}.
1112
1113@item hyper
1114The
1115@tex
1116@math{2^{24}}
1117@end tex
1118@ifnottex
11192**24
1120@end ifnottex
1121bit in the character code indicates a character
1122typed with the hyper key held down.
1123
1124@item super
1125The
1126@tex
1127@math{2^{23}}
1128@end tex
1129@ifnottex
11302**23
1131@end ifnottex
1132bit in the character code indicates a character
1133typed with the super key held down.
1134
1135@item alt
1136The
1137@tex
1138@math{2^{22}}
1139@end tex
1140@ifnottex
11412**22
1142@end ifnottex
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1143bit in the character code indicates a character typed with the alt key
1144held down. (The key labeled @key{Alt} on most keyboards is actually
1145treated as the meta key, not this.)
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GM
1146@end table
1147
1148 It is best to avoid mentioning specific bit numbers in your program.
1149To test the modifier bits of a character, use the function
1150@code{event-modifiers} (@pxref{Classifying Events}). When making key
1151bindings, you can use the read syntax for characters with modifier bits
1152(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1153@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1154specify the characters (@pxref{Changing Key Bindings}). The function
1155@code{event-convert-list} converts such a list into an event type
1156(@pxref{Classifying Events}).
1157
1158@node Function Keys
1159@subsection Function Keys
1160
1161@cindex function keys
1162Most keyboards also have @dfn{function keys}---keys that have names or
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1163symbols that are not characters. Function keys are represented in
1164Emacs Lisp as symbols; the symbol's name is the function key's label,
1165in lower case. For example, pressing a key labeled @key{F1} generates
1166an input event represented by the symbol @code{f1}.
b8d4c8d0
GM
1167
1168The event type of a function key event is the event symbol itself.
1169@xref{Classifying Events}.
1170
1171Here are a few special cases in the symbol-naming convention for
1172function keys:
1173
1174@table @asis
1175@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1176These keys correspond to common @acronym{ASCII} control characters that have
1177special keys on most keyboards.
1178
1179In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1180terminal can distinguish between them, Emacs conveys the distinction to
1181Lisp programs by representing the former as the integer 9, and the
1182latter as the symbol @code{tab}.
1183
1184Most of the time, it's not useful to distinguish the two. So normally
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EZ
1185@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1186to map @code{tab} into 9. Thus, a key binding for character code 9
1187(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1188the other symbols in this group. The function @code{read-char}
1189likewise converts these events into characters.
b8d4c8d0
GM
1190
1191In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1192converts into the character code 127 (@key{DEL}), not into code 8
1193(@key{BS}). This is what most users prefer.
1194
1195@item @code{left}, @code{up}, @code{right}, @code{down}
1196Cursor arrow keys
1197@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1198Keypad keys (to the right of the regular keyboard).
1199@item @code{kp-0}, @code{kp-1}, @dots{}
1200Keypad keys with digits.
1201@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1202Keypad PF keys.
1203@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1204Keypad arrow keys. Emacs normally translates these into the
1205corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1206@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1207Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1208normally translates these into the like-named non-keypad keys.
1209@end table
1210
1211You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1212@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1213represent them is with prefixes in the symbol name:
1214
1215@table @samp
1216@item A-
1217The alt modifier.
1218@item C-
1219The control modifier.
1220@item H-
1221The hyper modifier.
1222@item M-
1223The meta modifier.
1224@item S-
1225The shift modifier.
1226@item s-
1227The super modifier.
1228@end table
1229
1230Thus, the symbol for the key @key{F3} with @key{META} held down is
1231@code{M-f3}. When you use more than one prefix, we recommend you
1232write them in alphabetical order; but the order does not matter in
1233arguments to the key-binding lookup and modification functions.
1234
1235@node Mouse Events
1236@subsection Mouse Events
1237
1238Emacs supports four kinds of mouse events: click events, drag events,
1239button-down events, and motion events. All mouse events are represented
1240as lists. The @sc{car} of the list is the event type; this says which
1241mouse button was involved, and which modifier keys were used with it.
1242The event type can also distinguish double or triple button presses
1243(@pxref{Repeat Events}). The rest of the list elements give position
1244and time information.
1245
1246For key lookup, only the event type matters: two events of the same type
1247necessarily run the same command. The command can access the full
1248values of these events using the @samp{e} interactive code.
1249@xref{Interactive Codes}.
1250
1251A key sequence that starts with a mouse event is read using the keymaps
1252of the buffer in the window that the mouse was in, not the current
1253buffer. This does not imply that clicking in a window selects that
1254window or its buffer---that is entirely under the control of the command
1255binding of the key sequence.
1256
1257@node Click Events
1258@subsection Click Events
1259@cindex click event
1260@cindex mouse click event
1261
1262When the user presses a mouse button and releases it at the same
1263location, that generates a @dfn{click} event. All mouse click event
1264share the same format:
1265
1266@example
1267(@var{event-type} @var{position} @var{click-count})
1268@end example
1269
1270@table @asis
1271@item @var{event-type}
1272This is a symbol that indicates which mouse button was used. It is
1273one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1274buttons are numbered left to right.
1275
1276You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1277@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1278and super, just as you would with function keys.
1279
1280This symbol also serves as the event type of the event. Key bindings
1281describe events by their types; thus, if there is a key binding for
1282@code{mouse-1}, that binding would apply to all events whose
1283@var{event-type} is @code{mouse-1}.
1284
1285@item @var{position}
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1286@cindex mouse position list
1287This is a @dfn{mouse position list} specifying where the mouse click
1288occurred; see below for details.
b8d4c8d0 1289
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1290@item @var{click-count}
1291This is the number of rapid repeated presses so far of the same mouse
1292button. @xref{Repeat Events}.
1293@end table
1294
1295 To access the contents of a mouse position list in the
1296@var{position} slot of a click event, you should typically use the
1297functions documented in @ref{Accessing Mouse}. The explicit format of
1298the list depends on where the click occurred. For clicks in the text
1299area, mode line, header line, or in the fringe or marginal areas, the
1300mouse position list has the form
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1301
1302@example
1303(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1304 @var{object} @var{text-pos} (@var{col} . @var{row})
1305 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1306@end example
1307
34106abe 1308@noindent
48de8b12 1309The meanings of these list elements are as follows:
34106abe 1310
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1311@table @asis
1312@item @var{window}
48de8b12 1313The window in which the click occurred.
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1314
1315@item @var{pos-or-area}
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1316The buffer position of the character clicked on in the text area; or,
1317if the click was outside the text area, the window area where it
1318occurred. It is one of the symbols @code{mode-line},
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1319@code{header-line}, @code{vertical-line}, @code{left-margin},
1320@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1321
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1322In one special case, @var{pos-or-area} is a list containing a symbol
1323(one of the symbols listed above) instead of just the symbol. This
1324happens after the imaginary prefix keys for the event are registered
1325by Emacs. @xref{Key Sequence Input}.
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1326
1327@item @var{x}, @var{y}
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1328The relative pixel coordinates of the click. For clicks in the text
1329area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1330the top left corner of the text area. @xref{Window Sizes}. For
1331clicks in a mode line or header line, the coordinate origin is the top
1332left corner of the window itself. For fringes, margins, and the
1333vertical border, @var{x} does not have meaningful data. For fringes
1334and margins, @var{y} is relative to the bottom edge of the header
1335line. In all cases, the @var{x} and @var{y} coordinates increase
1336rightward and downward respectively.
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1337
1338@item @var{timestamp}
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1339The time at which the event occurred, as an integer number of
1340milliseconds since a system-dependent initial time.
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1341
1342@item @var{object}
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1343Either @code{nil} if there is no string-type text property at the
1344click position, or a cons cell of the form (@var{string}
34106abe 1345. @var{string-pos}) if there is one:
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1346
1347@table @asis
1348@item @var{string}
34106abe 1349The string which was clicked on, including any properties.
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1350
1351@item @var{string-pos}
34106abe 1352The position in the string where the click occurred.
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1353@end table
1354
1355@item @var{text-pos}
1356For clicks on a marginal area or on a fringe, this is the buffer
1357position of the first visible character in the corresponding line in
1358the window. For other events, it is the current buffer position in
1359the window.
1360
1361@item @var{col}, @var{row}
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1362These are the actual column and row coordinate numbers of the glyph
1363under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1364column of actual text on its line, @var{col} is reported by adding
1365fictional extra columns that have the default character width. Row 0
1366is taken to be the header line if the window has one, or the topmost
1367row of the text area otherwise. Column 0 is taken to be the leftmost
1368column of the text area for clicks on a window text area, or the
1369leftmost mode line or header line column for clicks there. For clicks
1370on fringes or vertical borders, these have no meaningful data. For
1371clicks on margins, @var{col} is measured from the left edge of the
1372margin area and @var{row} is measured from the top of the margin area.
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1373
1374@item @var{image}
1375This is the image object on which the click occurred. It is either
1376@code{nil} if there is no image at the position clicked on, or it is
1377an image object as returned by @code{find-image} if click was in an image.
1378
1379@item @var{dx}, @var{dy}
1380These are the pixel coordinates of the click, relative to
1381the top left corner of @var{object}, which is @code{(0 . 0)}. If
1382@var{object} is @code{nil}, the coordinates are relative to the top
1383left corner of the character glyph clicked on.
1384
1385@item @var{width}, @var{height}
1386These are the pixel width and height of @var{object} or, if this is
1387@code{nil}, those of the character glyph clicked on.
1388@end table
8547874a 1389
48de8b12 1390For clicks on a scroll bar, @var{position} has this form:
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1391
1392@example
1393(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1394@end example
1395
1396@table @asis
1397@item @var{window}
48de8b12 1398The window whose scroll bar was clicked on.
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1399
1400@item @var{area}
48de8b12 1401This is the symbol @code{vertical-scroll-bar}.
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1402
1403@item @var{portion}
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1404The number of pixels from the top of the scroll bar to the click
1405position. On some toolkits, including GTK+, Emacs cannot extract this
1406data, so the value is always @code{0}.
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1407
1408@item @var{whole}
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1409The total length, in pixels, of the scroll bar. On some toolkits,
1410including GTK+, Emacs cannot extract this data, so the value is always
1411@code{0}.
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1412
1413@item @var{timestamp}
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1414The time at which the event occurred, in milliseconds. On some
1415toolkits, including GTK+, Emacs cannot extract this data, so the value
1416is always @code{0}.
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1417
1418@item @var{part}
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1419The part of the scroll bar on which the click occurred. It is one of
1420the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1421(the area above the handle), @code{below-handle} (the area below the
1422handle), @code{up} (the up arrow at one end of the scroll bar), or
1423@code{down} (the down arrow at one end of the scroll bar).
1424@c The `top', `bottom', and `end-scroll' codes don't seem to be used.
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1425@end table
1426
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1427
1428@node Drag Events
1429@subsection Drag Events
1430@cindex drag event
1431@cindex mouse drag event
1432
1433With Emacs, you can have a drag event without even changing your
1434clothes. A @dfn{drag event} happens every time the user presses a mouse
1435button and then moves the mouse to a different character position before
1436releasing the button. Like all mouse events, drag events are
1437represented in Lisp as lists. The lists record both the starting mouse
1438position and the final position, like this:
1439
1440@example
1441(@var{event-type}
1442 (@var{window1} START-POSITION)
1443 (@var{window2} END-POSITION))
1444@end example
1445
1446For a drag event, the name of the symbol @var{event-type} contains the
1447prefix @samp{drag-}. For example, dragging the mouse with button 2
1448held down generates a @code{drag-mouse-2} event. The second and third
1449elements of the event give the starting and ending position of the
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1450drag, as mouse position lists (@pxref{Click Events}). You can access
1451the second element of any mouse event in the same way, with no need to
1452distinguish drag events from others.
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1453
1454The @samp{drag-} prefix follows the modifier key prefixes such as
1455@samp{C-} and @samp{M-}.
1456
1457If @code{read-key-sequence} receives a drag event that has no key
1458binding, and the corresponding click event does have a binding, it
1459changes the drag event into a click event at the drag's starting
1460position. This means that you don't have to distinguish between click
1461and drag events unless you want to.
1462
1463@node Button-Down Events
1464@subsection Button-Down Events
1465@cindex button-down event
1466
1467Click and drag events happen when the user releases a mouse button.
1468They cannot happen earlier, because there is no way to distinguish a
1469click from a drag until the button is released.
1470
1471If you want to take action as soon as a button is pressed, you need to
1472handle @dfn{button-down} events.@footnote{Button-down is the
1473conservative antithesis of drag.} These occur as soon as a button is
1474pressed. They are represented by lists that look exactly like click
1475events (@pxref{Click Events}), except that the @var{event-type} symbol
1476name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1477modifier key prefixes such as @samp{C-} and @samp{M-}.
1478
1479The function @code{read-key-sequence} ignores any button-down events
1480that don't have command bindings; therefore, the Emacs command loop
1481ignores them too. This means that you need not worry about defining
1482button-down events unless you want them to do something. The usual
1483reason to define a button-down event is so that you can track mouse
1484motion (by reading motion events) until the button is released.
1485@xref{Motion Events}.
1486
1487@node Repeat Events
1488@subsection Repeat Events
1489@cindex repeat events
1490@cindex double-click events
1491@cindex triple-click events
1492@cindex mouse events, repeated
1493
1494If you press the same mouse button more than once in quick succession
1495without moving the mouse, Emacs generates special @dfn{repeat} mouse
1496events for the second and subsequent presses.
1497
1498The most common repeat events are @dfn{double-click} events. Emacs
1499generates a double-click event when you click a button twice; the event
1500happens when you release the button (as is normal for all click
1501events).
1502
1503The event type of a double-click event contains the prefix
1504@samp{double-}. Thus, a double click on the second mouse button with
1505@key{meta} held down comes to the Lisp program as
1506@code{M-double-mouse-2}. If a double-click event has no binding, the
1507binding of the corresponding ordinary click event is used to execute
1508it. Thus, you need not pay attention to the double click feature
1509unless you really want to.
1510
1511When the user performs a double click, Emacs generates first an ordinary
1512click event, and then a double-click event. Therefore, you must design
1513the command binding of the double click event to assume that the
1514single-click command has already run. It must produce the desired
1515results of a double click, starting from the results of a single click.
1516
1517This is convenient, if the meaning of a double click somehow ``builds
1518on'' the meaning of a single click---which is recommended user interface
1519design practice for double clicks.
1520
1521If you click a button, then press it down again and start moving the
1522mouse with the button held down, then you get a @dfn{double-drag} event
1523when you ultimately release the button. Its event type contains
1524@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1525has no binding, Emacs looks for an alternate binding as if the event
1526were an ordinary drag.
1527
1528Before the double-click or double-drag event, Emacs generates a
1529@dfn{double-down} event when the user presses the button down for the
1530second time. Its event type contains @samp{double-down} instead of just
1531@samp{down}. If a double-down event has no binding, Emacs looks for an
1532alternate binding as if the event were an ordinary button-down event.
1533If it finds no binding that way either, the double-down event is
1534ignored.
1535
1536To summarize, when you click a button and then press it again right
1537away, Emacs generates a down event and a click event for the first
1538click, a double-down event when you press the button again, and finally
1539either a double-click or a double-drag event.
1540
1541If you click a button twice and then press it again, all in quick
1542succession, Emacs generates a @dfn{triple-down} event, followed by
1543either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1544these events contain @samp{triple} instead of @samp{double}. If any
1545triple event has no binding, Emacs uses the binding that it would use
1546for the corresponding double event.
1547
1548If you click a button three or more times and then press it again, the
1549events for the presses beyond the third are all triple events. Emacs
1550does not have separate event types for quadruple, quintuple, etc.@:
1551events. However, you can look at the event list to find out precisely
1552how many times the button was pressed.
1553
1554@defun event-click-count event
1555This function returns the number of consecutive button presses that led
1556up to @var{event}. If @var{event} is a double-down, double-click or
1557double-drag event, the value is 2. If @var{event} is a triple event,
1558the value is 3 or greater. If @var{event} is an ordinary mouse event
1559(not a repeat event), the value is 1.
1560@end defun
1561
1562@defopt double-click-fuzz
1563To generate repeat events, successive mouse button presses must be at
1564approximately the same screen position. The value of
1565@code{double-click-fuzz} specifies the maximum number of pixels the
1566mouse may be moved (horizontally or vertically) between two successive
1567clicks to make a double-click.
1568
1569This variable is also the threshold for motion of the mouse to count
1570as a drag.
1571@end defopt
1572
1573@defopt double-click-time
1574To generate repeat events, the number of milliseconds between
1575successive button presses must be less than the value of
1576@code{double-click-time}. Setting @code{double-click-time} to
1577@code{nil} disables multi-click detection entirely. Setting it to
1578@code{t} removes the time limit; Emacs then detects multi-clicks by
1579position only.
1580@end defopt
1581
1582@node Motion Events
1583@subsection Motion Events
1584@cindex motion event
1585@cindex mouse motion events
1586
1587Emacs sometimes generates @dfn{mouse motion} events to describe motion
1588of the mouse without any button activity. Mouse motion events are
1589represented by lists that look like this:
1590
1591@example
603f5979 1592(mouse-movement POSITION)
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1593@end example
1594
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1595@noindent
1596@var{position} is a mouse position list (@pxref{Click Events}),
1597specifying the current position of the mouse cursor.
b8d4c8d0 1598
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1599The special form @code{track-mouse} enables generation of motion
1600events within its body. Outside of @code{track-mouse} forms, Emacs
1601does not generate events for mere motion of the mouse, and these
1602events do not appear. @xref{Mouse Tracking}.
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1603
1604@node Focus Events
1605@subsection Focus Events
1606@cindex focus event
1607
1608Window systems provide general ways for the user to control which window
1609gets keyboard input. This choice of window is called the @dfn{focus}.
1610When the user does something to switch between Emacs frames, that
1611generates a @dfn{focus event}. The normal definition of a focus event,
1612in the global keymap, is to select a new frame within Emacs, as the user
1613would expect. @xref{Input Focus}.
1614
1615Focus events are represented in Lisp as lists that look like this:
1616
1617@example
1618(switch-frame @var{new-frame})
1619@end example
1620
1621@noindent
1622where @var{new-frame} is the frame switched to.
1623
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1624Some X window managers are set up so that just moving the mouse into a
1625window is enough to set the focus there. Usually, there is no need
1626for a Lisp program to know about the focus change until some other
1627kind of input arrives. Emacs generates a focus event only when the
1628user actually types a keyboard key or presses a mouse button in the
1629new frame; just moving the mouse between frames does not generate a
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1630focus event.
1631
1632A focus event in the middle of a key sequence would garble the
1633sequence. So Emacs never generates a focus event in the middle of a key
1634sequence. If the user changes focus in the middle of a key
1635sequence---that is, after a prefix key---then Emacs reorders the events
1636so that the focus event comes either before or after the multi-event key
1637sequence, and not within it.
1638
1639@node Misc Events
1640@subsection Miscellaneous System Events
1641
1642A few other event types represent occurrences within the system.
1643
1644@table @code
1645@cindex @code{delete-frame} event
1646@item (delete-frame (@var{frame}))
1647This kind of event indicates that the user gave the window manager
1648a command to delete a particular window, which happens to be an Emacs frame.
1649
1650The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1651
1652@cindex @code{iconify-frame} event
1653@item (iconify-frame (@var{frame}))
1654This kind of event indicates that the user iconified @var{frame} using
1655the window manager. Its standard definition is @code{ignore}; since the
1656frame has already been iconified, Emacs has no work to do. The purpose
1657of this event type is so that you can keep track of such events if you
1658want to.
1659
1660@cindex @code{make-frame-visible} event
1661@item (make-frame-visible (@var{frame}))
1662This kind of event indicates that the user deiconified @var{frame} using
1663the window manager. Its standard definition is @code{ignore}; since the
1664frame has already been made visible, Emacs has no work to do.
1665
1666@cindex @code{wheel-up} event
1667@cindex @code{wheel-down} event
1668@item (wheel-up @var{position})
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1669@itemx (wheel-down @var{position})
1670These kinds of event are generated by moving a mouse wheel. The
1671@var{position} element is a mouse position list (@pxref{Click
1672Events}), specifying the position of the mouse cursor when the event
1673occurred.
b8d4c8d0 1674
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1675@vindex mouse-wheel-up-event
1676@vindex mouse-wheel-down-event
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1677This kind of event is generated only on some kinds of systems. On some
1678systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1679portable code, use the variables @code{mouse-wheel-up-event} and
1680@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1681what event types to expect for the mouse wheel.
1682
1683@cindex @code{drag-n-drop} event
1684@item (drag-n-drop @var{position} @var{files})
1685This kind of event is generated when a group of files is
1686selected in an application outside of Emacs, and then dragged and
1687dropped onto an Emacs frame.
1688
1689The element @var{position} is a list describing the position of the
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1690event, in the same format as used in a mouse-click event (@pxref{Click
1691Events}), and @var{files} is the list of file names that were dragged
1692and dropped. The usual way to handle this event is by visiting these
1693files.
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1694
1695This kind of event is generated, at present, only on some kinds of
1696systems.
1697
1698@cindex @code{help-echo} event
1699@item help-echo
1700This kind of event is generated when a mouse pointer moves onto a
1701portion of buffer text which has a @code{help-echo} text property.
1702The generated event has this form:
1703
1704@example
1705(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1706@end example
1707
1708@noindent
1709The precise meaning of the event parameters and the way these
1710parameters are used to display the help-echo text are described in
1711@ref{Text help-echo}.
1712
1713@cindex @code{sigusr1} event
1714@cindex @code{sigusr2} event
1715@cindex user signals
1716@item sigusr1
1717@itemx sigusr2
1718These events are generated when the Emacs process receives
1719the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1720additional data because signals do not carry additional information.
7aa5aad8 1721They can be useful for debugging (@pxref{Error Debugging}).
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1722
1723To catch a user signal, bind the corresponding event to an interactive
1724command in the @code{special-event-map} (@pxref{Active Keymaps}).
1725The command is called with no arguments, and the specific signal event is
1726available in @code{last-input-event}. For example:
1727
1728@smallexample
1729(defun sigusr-handler ()
1730 (interactive)
1731 (message "Caught signal %S" last-input-event))
1732
1733(define-key special-event-map [sigusr1] 'sigusr-handler)
1734@end smallexample
1735
1736To test the signal handler, you can make Emacs send a signal to itself:
1737
1738@smallexample
1739(signal-process (emacs-pid) 'sigusr1)
1740@end smallexample
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1741
1742@cindex @code{language-change} event
1743@item language-change
1744This kind of event is generated on MS-Windows when the input language
1745has changed. This typically means that the keyboard keys will send to
1746Emacs characters from a different language. The generated event has
1747this form:
1748
1749@smallexample
1750(language-change @var{frame} @var{codepage} @var{language-id})
1751@end smallexample
1752
1753@noindent
1754Here @var{frame} is the frame which was current when the input
1755language changed; @var{codepage} is the new codepage number; and
1756@var{language-id} is the numerical ID of the new input language. The
1757coding-system (@pxref{Coding Systems}) that corresponds to
1758@var{codepage} is @code{cp@var{codepage}} or
1759@code{windows-@var{codepage}}. To convert @var{language-id} to a
1760string (e.g., to use it for various language-dependent features, such
1761as @code{set-language-environment}), use the
1762@code{w32-get-locale-info} function, like this:
1763
1764@smallexample
1765;; Get the abbreviated language name, such as "ENU" for English
1766(w32-get-locale-info language-id)
1767;; Get the full English name of the language,
1768;; such as "English (United States)"
1769(w32-get-locale-info language-id 4097)
1770;; Get the full localized name of the language
1771(w32-get-locale-info language-id t)
1772@end smallexample
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1773@end table
1774
1775 If one of these events arrives in the middle of a key sequence---that
1776is, after a prefix key---then Emacs reorders the events so that this
1777event comes either before or after the multi-event key sequence, not
1778within it.
1779
1780@node Event Examples
1781@subsection Event Examples
1782
1783If the user presses and releases the left mouse button over the same
1784location, that generates a sequence of events like this:
1785
1786@smallexample
1787(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1788(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1789@end smallexample
1790
1791While holding the control key down, the user might hold down the
1792second mouse button, and drag the mouse from one line to the next.
1793That produces two events, as shown here:
1794
1795@smallexample
1796(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1797(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1798 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1799@end smallexample
1800
1801While holding down the meta and shift keys, the user might press the
1802second mouse button on the window's mode line, and then drag the mouse
1803into another window. That produces a pair of events like these:
1804
1805@smallexample
1806(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1807(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1808 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1809 -453816))
1810@end smallexample
1811
1812To handle a SIGUSR1 signal, define an interactive function, and
1813bind it to the @code{signal usr1} event sequence:
1814
1815@smallexample
1816(defun usr1-handler ()
1817 (interactive)
1818 (message "Got USR1 signal"))
1819(global-set-key [signal usr1] 'usr1-handler)
1820@end smallexample
1821
1822@node Classifying Events
1823@subsection Classifying Events
1824@cindex event type
1825
1826 Every event has an @dfn{event type}, which classifies the event for
1827key binding purposes. For a keyboard event, the event type equals the
1828event value; thus, the event type for a character is the character, and
1829the event type for a function key symbol is the symbol itself. For
1830events that are lists, the event type is the symbol in the @sc{car} of
1831the list. Thus, the event type is always a symbol or a character.
1832
1833 Two events of the same type are equivalent where key bindings are
1834concerned; thus, they always run the same command. That does not
1835necessarily mean they do the same things, however, as some commands look
1836at the whole event to decide what to do. For example, some commands use
1837the location of a mouse event to decide where in the buffer to act.
1838
1839 Sometimes broader classifications of events are useful. For example,
1840you might want to ask whether an event involved the @key{META} key,
1841regardless of which other key or mouse button was used.
1842
1843 The functions @code{event-modifiers} and @code{event-basic-type} are
1844provided to get such information conveniently.
1845
1846@defun event-modifiers event
1847This function returns a list of the modifiers that @var{event} has. The
1848modifiers are symbols; they include @code{shift}, @code{control},
1849@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1850the modifiers list of a mouse event symbol always contains one of
1851@code{click}, @code{drag}, and @code{down}. For double or triple
1852events, it also contains @code{double} or @code{triple}.
1853
1854The argument @var{event} may be an entire event object, or just an
1855event type. If @var{event} is a symbol that has never been used in an
1856event that has been read as input in the current Emacs session, then
1857@code{event-modifiers} can return @code{nil}, even when @var{event}
1858actually has modifiers.
1859
1860Here are some examples:
1861
1862@example
1863(event-modifiers ?a)
1864 @result{} nil
1865(event-modifiers ?A)
1866 @result{} (shift)
1867(event-modifiers ?\C-a)
1868 @result{} (control)
1869(event-modifiers ?\C-%)
1870 @result{} (control)
1871(event-modifiers ?\C-\S-a)
1872 @result{} (control shift)
1873(event-modifiers 'f5)
1874 @result{} nil
1875(event-modifiers 's-f5)
1876 @result{} (super)
1877(event-modifiers 'M-S-f5)
1878 @result{} (meta shift)
1879(event-modifiers 'mouse-1)
1880 @result{} (click)
1881(event-modifiers 'down-mouse-1)
1882 @result{} (down)
1883@end example
1884
1885The modifiers list for a click event explicitly contains @code{click},
1886but the event symbol name itself does not contain @samp{click}.
1887@end defun
1888
1889@defun event-basic-type event
1890This function returns the key or mouse button that @var{event}
1891describes, with all modifiers removed. The @var{event} argument is as
1892in @code{event-modifiers}. For example:
1893
1894@example
1895(event-basic-type ?a)
1896 @result{} 97
1897(event-basic-type ?A)
1898 @result{} 97
1899(event-basic-type ?\C-a)
1900 @result{} 97
1901(event-basic-type ?\C-\S-a)
1902 @result{} 97
1903(event-basic-type 'f5)
1904 @result{} f5
1905(event-basic-type 's-f5)
1906 @result{} f5
1907(event-basic-type 'M-S-f5)
1908 @result{} f5
1909(event-basic-type 'down-mouse-1)
1910 @result{} mouse-1
1911@end example
1912@end defun
1913
1914@defun mouse-movement-p object
1915This function returns non-@code{nil} if @var{object} is a mouse movement
1916event.
1917@end defun
1918
1919@defun event-convert-list list
1920This function converts a list of modifier names and a basic event type
1921to an event type which specifies all of them. The basic event type
1922must be the last element of the list. For example,
1923
1924@example
1925(event-convert-list '(control ?a))
1926 @result{} 1
1927(event-convert-list '(control meta ?a))
1928 @result{} -134217727
1929(event-convert-list '(control super f1))
1930 @result{} C-s-f1
1931@end example
1932@end defun
1933
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1934@node Accessing Mouse
1935@subsection Accessing Mouse Events
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1936@cindex mouse events, data in
1937
1938 This section describes convenient functions for accessing the data in
1939a mouse button or motion event.
1940
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1941 The following two functions return a mouse position list
1942(@pxref{Click Events}), specifying the position of a mouse event.
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1943
1944@defun event-start event
1945This returns the starting position of @var{event}.
1946
1947If @var{event} is a click or button-down event, this returns the
1948location of the event. If @var{event} is a drag event, this returns the
1949drag's starting position.
1950@end defun
1951
1952@defun event-end event
1953This returns the ending position of @var{event}.
1954
1955If @var{event} is a drag event, this returns the position where the user
1956released the mouse button. If @var{event} is a click or button-down
1957event, the value is actually the starting position, which is the only
1958position such events have.
1959@end defun
1960
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1961@defun posnp object
1962This function returns non-@code{nil} if @var{object} is a mouse
735135f9 1963position list, in either of the formats documented in @ref{Click
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1964Events}); and @code{nil} otherwise.
1965@end defun
1966
b8d4c8d0 1967@cindex mouse position list, accessing
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1968 These functions take a mouse position list as argument, and return
1969various parts of it:
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1970
1971@defun posn-window position
1972Return the window that @var{position} is in.
1973@end defun
1974
1975@defun posn-area position
1976Return the window area recorded in @var{position}. It returns @code{nil}
1977when the event occurred in the text area of the window; otherwise, it
1978is a symbol identifying the area in which the event occurred.
1979@end defun
1980
1981@defun posn-point position
1982Return the buffer position in @var{position}. When the event occurred
1983in the text area of the window, in a marginal area, or on a fringe,
1984this is an integer specifying a buffer position. Otherwise, the value
1985is undefined.
1986@end defun
1987
1988@defun posn-x-y position
1989Return the pixel-based x and y coordinates in @var{position}, as a
1990cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1991to the window given by @code{posn-window}.
1992
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1993This example shows how to convert the window-relative coordinates in
1994the text area of a window into frame-relative coordinates:
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1995
1996@example
1997(defun frame-relative-coordinates (position)
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1998 "Return frame-relative coordinates from POSITION.
1999POSITION is assumed to lie in a window text area."
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2000 (let* ((x-y (posn-x-y position))
2001 (window (posn-window position))
2002 (edges (window-inside-pixel-edges window)))
2003 (cons (+ (car x-y) (car edges))
2004 (+ (cdr x-y) (cadr edges)))))
2005@end example
2006@end defun
2007
2008@defun posn-col-row position
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2009This function returns a cons cell @code{(@var{col} . @var{row})},
2010containing the estimated column and row corresponding to buffer
2011position @var{position}. The return value is given in units of the
2012frame's default character width and height, as computed from the
2013@var{x} and @var{y} values corresponding to @var{position}. (So, if
2014the actual characters have non-default sizes, the actual row and
2015column may differ from these computed values.)
2016
2017Note that @var{row} is counted from the top of the text area. If the
2018window possesses a header line (@pxref{Header Lines}), it is
2019@emph{not} counted as the first line.
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2020@end defun
2021
2022@defun posn-actual-col-row position
2023Return the actual row and column in @var{position}, as a cons cell
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2024@code{(@var{col} . @var{row})}. The values are the actual row and
2025column numbers in the window. @xref{Click Events}, for details. It
2026returns @code{nil} if @var{position} does not include actual positions
2027values.
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2028@end defun
2029
2030@defun posn-string position
2031Return the string object in @var{position}, either @code{nil}, or a
2032cons cell @code{(@var{string} . @var{string-pos})}.
2033@end defun
2034
2035@defun posn-image position
2036Return the image object in @var{position}, either @code{nil}, or an
2037image @code{(image ...)}.
2038@end defun
2039
2040@defun posn-object position
2041Return the image or string object in @var{position}, either
2042@code{nil}, an image @code{(image ...)}, or a cons cell
2043@code{(@var{string} . @var{string-pos})}.
2044@end defun
2045
2046@defun posn-object-x-y position
2047Return the pixel-based x and y coordinates relative to the upper left
2048corner of the object in @var{position} as a cons cell @code{(@var{dx}
2049. @var{dy})}. If the @var{position} is a buffer position, return the
2050relative position in the character at that position.
2051@end defun
2052
2053@defun posn-object-width-height position
2054Return the pixel width and height of the object in @var{position} as a
2055cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2056is a buffer position, return the size of the character at that position.
2057@end defun
2058
2059@cindex timestamp of a mouse event
2060@defun posn-timestamp position
2061Return the timestamp in @var{position}. This is the time at which the
2062event occurred, in milliseconds.
2063@end defun
2064
2065 These functions compute a position list given particular buffer
2066position or screen position. You can access the data in this position
2067list with the functions described above.
2068
2069@defun posn-at-point &optional pos window
2070This function returns a position list for position @var{pos} in
2071@var{window}. @var{pos} defaults to point in @var{window};
2072@var{window} defaults to the selected window.
2073
2074@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2075@var{window}.
2076@end defun
2077
2078@defun posn-at-x-y x y &optional frame-or-window whole
2079This function returns position information corresponding to pixel
2080coordinates @var{x} and @var{y} in a specified frame or window,
2081@var{frame-or-window}, which defaults to the selected window.
2082The coordinates @var{x} and @var{y} are relative to the
2083frame or window used.
2084If @var{whole} is @code{nil}, the coordinates are relative
2085to the window text area, otherwise they are relative to
2086the entire window area including scroll bars, margins and fringes.
2087@end defun
2088
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2089@node Accessing Scroll
2090@subsection Accessing Scroll Bar Events
2091@cindex scroll bar events, data in
2092
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2093 These functions are useful for decoding scroll bar events.
2094
2095@defun scroll-bar-event-ratio event
2096This function returns the fractional vertical position of a scroll bar
2097event within the scroll bar. The value is a cons cell
2098@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2099is the fractional position.
2100@end defun
2101
2102@defun scroll-bar-scale ratio total
2103This function multiplies (in effect) @var{ratio} by @var{total},
2104rounding the result to an integer. The argument @var{ratio} is not a
2105number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2106value returned by @code{scroll-bar-event-ratio}.
2107
2108This function is handy for scaling a position on a scroll bar into a
2109buffer position. Here's how to do that:
2110
2111@example
2112(+ (point-min)
2113 (scroll-bar-scale
2114 (posn-x-y (event-start event))
2115 (- (point-max) (point-min))))
2116@end example
2117
2118Recall that scroll bar events have two integers forming a ratio, in place
2119of a pair of x and y coordinates.
2120@end defun
2121
2122@node Strings of Events
2123@subsection Putting Keyboard Events in Strings
2124@cindex keyboard events in strings
2125@cindex strings with keyboard events
2126
2127 In most of the places where strings are used, we conceptualize the
2128string as containing text characters---the same kind of characters found
2129in buffers or files. Occasionally Lisp programs use strings that
2130conceptually contain keyboard characters; for example, they may be key
2131sequences or keyboard macro definitions. However, storing keyboard
2132characters in a string is a complex matter, for reasons of historical
2133compatibility, and it is not always possible.
2134
2135 We recommend that new programs avoid dealing with these complexities
2136by not storing keyboard events in strings. Here is how to do that:
2137
2138@itemize @bullet
2139@item
2140Use vectors instead of strings for key sequences, when you plan to use
2141them for anything other than as arguments to @code{lookup-key} and
2142@code{define-key}. For example, you can use
2143@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2144@code{this-command-keys-vector} instead of @code{this-command-keys}.
2145
2146@item
2147Use vectors to write key sequence constants containing meta characters,
2148even when passing them directly to @code{define-key}.
2149
2150@item
2151When you have to look at the contents of a key sequence that might be a
2152string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2153first, to convert it to a list.
2154@end itemize
2155
2156 The complexities stem from the modifier bits that keyboard input
2157characters can include. Aside from the Meta modifier, none of these
2158modifier bits can be included in a string, and the Meta modifier is
2159allowed only in special cases.
2160
2161 The earliest GNU Emacs versions represented meta characters as codes
2162in the range of 128 to 255. At that time, the basic character codes
2163ranged from 0 to 127, so all keyboard character codes did fit in a
2164string. Many Lisp programs used @samp{\M-} in string constants to stand
2165for meta characters, especially in arguments to @code{define-key} and
2166similar functions, and key sequences and sequences of events were always
2167represented as strings.
2168
2169 When we added support for larger basic character codes beyond 127, and
2170additional modifier bits, we had to change the representation of meta
2171characters. Now the flag that represents the Meta modifier in a
2172character is
2173@tex
2174@math{2^{27}}
2175@end tex
2176@ifnottex
21772**27
2178@end ifnottex
2179and such numbers cannot be included in a string.
2180
2181 To support programs with @samp{\M-} in string constants, there are
2182special rules for including certain meta characters in a string.
2183Here are the rules for interpreting a string as a sequence of input
2184characters:
2185
2186@itemize @bullet
2187@item
2188If the keyboard character value is in the range of 0 to 127, it can go
2189in the string unchanged.
2190
2191@item
2192The meta variants of those characters, with codes in the range of
2193@tex
2194@math{2^{27}}
2195@end tex
2196@ifnottex
21972**27
2198@end ifnottex
2199to
2200@tex
2201@math{2^{27} + 127},
2202@end tex
2203@ifnottex
22042**27+127,
2205@end ifnottex
2206can also go in the string, but you must change their
2207numeric values. You must set the
2208@tex
2209@math{2^{7}}
2210@end tex
2211@ifnottex
22122**7
2213@end ifnottex
2214bit instead of the
2215@tex
2216@math{2^{27}}
2217@end tex
2218@ifnottex
22192**27
2220@end ifnottex
2221bit, resulting in a value between 128 and 255. Only a unibyte string
2222can include these codes.
2223
2224@item
2225Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2226
2227@item
2228Other keyboard character events cannot fit in a string. This includes
2229keyboard events in the range of 128 to 255.
2230@end itemize
2231
2232 Functions such as @code{read-key-sequence} that construct strings of
2233keyboard input characters follow these rules: they construct vectors
2234instead of strings, when the events won't fit in a string.
2235
2236 When you use the read syntax @samp{\M-} in a string, it produces a
2237code in the range of 128 to 255---the same code that you get if you
2238modify the corresponding keyboard event to put it in the string. Thus,
2239meta events in strings work consistently regardless of how they get into
2240the strings.
2241
2242 However, most programs would do well to avoid these issues by
2243following the recommendations at the beginning of this section.
2244
2245@node Reading Input
2246@section Reading Input
2247@cindex read input
2248@cindex keyboard input
2249
2250 The editor command loop reads key sequences using the function
2251@code{read-key-sequence}, which uses @code{read-event}. These and other
2252functions for event input are also available for use in Lisp programs.
2253See also @code{momentary-string-display} in @ref{Temporary Displays},
2254and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2255functions and variables for controlling terminal input modes and
2256debugging terminal input.
2257
2258 For higher-level input facilities, see @ref{Minibuffers}.
2259
2260@menu
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2261* Key Sequence Input:: How to read one key sequence.
2262* Reading One Event:: How to read just one event.
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2263* Event Mod:: How Emacs modifies events as they are read.
2264* Invoking the Input Method:: How reading an event uses the input method.
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2265* Quoted Character Input:: Asking the user to specify a character.
2266* Event Input Misc:: How to reread or throw away input events.
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2267@end menu
2268
2269@node Key Sequence Input
2270@subsection Key Sequence Input
2271@cindex key sequence input
2272
2273 The command loop reads input a key sequence at a time, by calling
2274@code{read-key-sequence}. Lisp programs can also call this function;
2275for example, @code{describe-key} uses it to read the key to describe.
2276
2277@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2278This function reads a key sequence and returns it as a string or
2279vector. It keeps reading events until it has accumulated a complete key
2280sequence; that is, enough to specify a non-prefix command using the
2281currently active keymaps. (Remember that a key sequence that starts
2282with a mouse event is read using the keymaps of the buffer in the
2283window that the mouse was in, not the current buffer.)
2284
2285If the events are all characters and all can fit in a string, then
2286@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2287Otherwise, it returns a vector, since a vector can hold all kinds of
2288events---characters, symbols, and lists. The elements of the string or
2289vector are the events in the key sequence.
2290
2291Reading a key sequence includes translating the events in various
2292ways. @xref{Translation Keymaps}.
2293
2294The argument @var{prompt} is either a string to be displayed in the
2295echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2296The argument @var{continue-echo}, if non-@code{nil}, means to echo
2297this key as a continuation of the previous key.
2298
2299Normally any upper case event is converted to lower case if the
2300original event is undefined and the lower case equivalent is defined.
2301The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2302convert the last event to lower case. This is appropriate for reading
2303a key sequence to be defined.
2304
2305The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2306function should process a @code{switch-frame} event if the user
2307switches frames before typing anything. If the user switches frames
2308in the middle of a key sequence, or at the start of the sequence but
2309@var{switch-frame-ok} is @code{nil}, then the event will be put off
2310until after the current key sequence.
2311
2312The argument @var{command-loop}, if non-@code{nil}, means that this
2313key sequence is being read by something that will read commands one
2314after another. It should be @code{nil} if the caller will read just
2315one key sequence.
2316
2317In the following example, Emacs displays the prompt @samp{?} in the
2318echo area, and then the user types @kbd{C-x C-f}.
2319
2320@example
2321(read-key-sequence "?")
2322
2323@group
2324---------- Echo Area ----------
2325?@kbd{C-x C-f}
2326---------- Echo Area ----------
2327
2328 @result{} "^X^F"
2329@end group
2330@end example
2331
2332The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2333typed while reading with this function works like any other character,
2334and does not set @code{quit-flag}. @xref{Quitting}.
2335@end defun
2336
2337@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2338This is like @code{read-key-sequence} except that it always
2339returns the key sequence as a vector, never as a string.
2340@xref{Strings of Events}.
2341@end defun
2342
2343@cindex upper case key sequence
2344@cindex downcasing in @code{lookup-key}
ee6e73b8 2345@cindex shift-translation
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2346If an input character is upper-case (or has the shift modifier) and
2347has no key binding, but its lower-case equivalent has one, then
2348@code{read-key-sequence} converts the character to lower case. Note
2349that @code{lookup-key} does not perform case conversion in this way.
2350
ee6e73b8
EZ
2351@vindex this-command-keys-shift-translated
2352When reading input results in such a @dfn{shift-translation}, Emacs
2353sets the variable @code{this-command-keys-shift-translated} to a
77111ca6
CY
2354non-@code{nil} value. Lisp programs can examine this variable if they
2355need to modify their behavior when invoked by shift-translated keys.
2356For example, the function @code{handle-shift-selection} examines the
2357value of this variable to determine how to activate or deactivate the
2358region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2359
b8d4c8d0
GM
2360The function @code{read-key-sequence} also transforms some mouse events.
2361It converts unbound drag events into click events, and discards unbound
2362button-down events entirely. It also reshuffles focus events and
2363miscellaneous window events so that they never appear in a key sequence
2364with any other events.
2365
2366@cindex @code{header-line} prefix key
2367@cindex @code{mode-line} prefix key
2368@cindex @code{vertical-line} prefix key
2369@cindex @code{horizontal-scroll-bar} prefix key
2370@cindex @code{vertical-scroll-bar} prefix key
2371@cindex @code{menu-bar} prefix key
2372@cindex mouse events, in special parts of frame
2373When mouse events occur in special parts of a window, such as a mode
2374line or a scroll bar, the event type shows nothing special---it is the
2375same symbol that would normally represent that combination of mouse
2376button and modifier keys. The information about the window part is kept
2377elsewhere in the event---in the coordinates. But
2378@code{read-key-sequence} translates this information into imaginary
16152b76 2379``prefix keys'', all of which are symbols: @code{header-line},
b8d4c8d0
GM
2380@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2381@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2382meanings for mouse clicks in special window parts by defining key
2383sequences using these imaginary prefix keys.
2384
2385For example, if you call @code{read-key-sequence} and then click the
2386mouse on the window's mode line, you get two events, like this:
2387
2388@example
2389(read-key-sequence "Click on the mode line: ")
2390 @result{} [mode-line
2391 (mouse-1
2392 (#<window 6 on NEWS> mode-line
2393 (40 . 63) 5959987))]
2394@end example
2395
2396@defvar num-input-keys
b8d4c8d0
GM
2397This variable's value is the number of key sequences processed so far in
2398this Emacs session. This includes key sequences read from the terminal
2399and key sequences read from keyboard macros being executed.
2400@end defvar
2401
2402@node Reading One Event
2403@subsection Reading One Event
2404@cindex reading a single event
2405@cindex event, reading only one
2406
eb5ed549
CY
2407 The lowest level functions for command input are @code{read-event},
2408@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2409
2410@defun read-event &optional prompt inherit-input-method seconds
0f1d2934
CY
2411This function reads and returns the next event of command input,
2412waiting if necessary until an event is available.
2413
2414The returned event may come directly from the user, or from a keyboard
2415macro. It is not decoded by the keyboard's input coding system
2416(@pxref{Terminal I/O Encoding}).
b8d4c8d0
GM
2417
2418If the optional argument @var{prompt} is non-@code{nil}, it should be a
2419string to display in the echo area as a prompt. Otherwise,
2420@code{read-event} does not display any message to indicate it is waiting
2421for input; instead, it prompts by echoing: it displays descriptions of
2422the events that led to or were read by the current command. @xref{The
2423Echo Area}.
2424
2425If @var{inherit-input-method} is non-@code{nil}, then the current input
2426method (if any) is employed to make it possible to enter a
2427non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2428for reading this event.
2429
2430If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2431moves the cursor temporarily to the echo area, to the end of any message
2432displayed there. Otherwise @code{read-event} does not move the cursor.
2433
2434If @var{seconds} is non-@code{nil}, it should be a number specifying
2435the maximum time to wait for input, in seconds. If no input arrives
2436within that time, @code{read-event} stops waiting and returns
2437@code{nil}. A floating-point value for @var{seconds} means to wait
2438for a fractional number of seconds. Some systems support only a whole
2439number of seconds; on these systems, @var{seconds} is rounded down.
2440If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2441necessary for input to arrive.
2442
2443If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2444for user input to arrive. Idle timers---those created with
2445@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2446period. However, if @var{seconds} is non-@code{nil}, the state of
2447idleness remains unchanged. If Emacs is non-idle when
2448@code{read-event} is called, it remains non-idle throughout the
2449operation of @code{read-event}; if Emacs is idle (which can happen if
2450the call happens inside an idle timer), it remains idle.
2451
2452If @code{read-event} gets an event that is defined as a help character,
2453then in some cases @code{read-event} processes the event directly without
2454returning. @xref{Help Functions}. Certain other events, called
2455@dfn{special events}, are also processed directly within
2456@code{read-event} (@pxref{Special Events}).
2457
2458Here is what happens if you call @code{read-event} and then press the
2459right-arrow function key:
2460
2461@example
2462@group
2463(read-event)
2464 @result{} right
2465@end group
2466@end example
2467@end defun
2468
2469@defun read-char &optional prompt inherit-input-method seconds
2470This function reads and returns a character of command input. If the
1df7defd 2471user generates an event which is not a character (i.e., a mouse click or
b8d4c8d0
GM
2472function key event), @code{read-char} signals an error. The arguments
2473work as in @code{read-event}.
2474
2475In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2476code 49). The second example shows a keyboard macro definition that
2477calls @code{read-char} from the minibuffer using @code{eval-expression}.
2478@code{read-char} reads the keyboard macro's very next character, which
2479is @kbd{1}. Then @code{eval-expression} displays its return value in
2480the echo area.
2481
2482@example
2483@group
2484(read-char)
2485 @result{} 49
2486@end group
2487
2488@group
2489;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2490(symbol-function 'foo)
2491 @result{} "^[:(read-char)^M1"
2492@end group
2493@group
2494(execute-kbd-macro 'foo)
2495 @print{} 49
2496 @result{} nil
2497@end group
2498@end example
2499@end defun
2500
2501@defun read-char-exclusive &optional prompt inherit-input-method seconds
2502This function reads and returns a character of command input. If the
2503user generates an event which is not a character,
2504@code{read-char-exclusive} ignores it and reads another event, until it
2505gets a character. The arguments work as in @code{read-event}.
2506@end defun
2507
eb5ed549
CY
2508 None of the above functions suppress quitting.
2509
b8d4c8d0
GM
2510@defvar num-nonmacro-input-events
2511This variable holds the total number of input events received so far
2512from the terminal---not counting those generated by keyboard macros.
2513@end defvar
2514
eb5ed549
CY
2515 We emphasize that, unlike @code{read-key-sequence}, the functions
2516@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2517not perform the translations described in @ref{Translation Keymaps}.
2518If you wish to read a single key taking these translations into
2519account, use the function @code{read-key}:
2520
2521@defun read-key &optional prompt
2522This function reads a single key. It is ``intermediate'' between
2523@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2524reads a single key, not a key sequence. Unlike the latter, it does
2525not return a raw event, but decodes and translates the user input
2526according to @code{input-decode-map}, @code{local-function-key-map},
2527and @code{key-translation-map} (@pxref{Translation Keymaps}).
2528
2529The argument @var{prompt} is either a string to be displayed in the
2530echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2531@end defun
2532
7e2734bc
GM
2533@defun read-char-choice prompt chars &optional inhibit-quit
2534This function uses @code{read-key} to read and return a single
2535character. It ignores any input that is not a member of @var{chars},
2536a list of accepted characters. Optionally, it will also ignore
2537keyboard-quit events while it is waiting for valid input. If you bind
2538@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2539while calling @code{read-char-choice}, then pressing @code{help-char}
2540causes it to evaluate @code{help-form} and display the result. It
2541then continues to wait for a valid input character, or keyboard-quit.
2542@end defun
2543
b8d4c8d0
GM
2544@node Event Mod
2545@subsection Modifying and Translating Input Events
2546
2547 Emacs modifies every event it reads according to
2548@code{extra-keyboard-modifiers}, then translates it through
2549@code{keyboard-translate-table} (if applicable), before returning it
2550from @code{read-event}.
2551
b8d4c8d0
GM
2552@defvar extra-keyboard-modifiers
2553This variable lets Lisp programs ``press'' the modifier keys on the
2554keyboard. The value is a character. Only the modifiers of the
2555character matter. Each time the user types a keyboard key, it is
2556altered as if those modifier keys were held down. For instance, if
2557you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2558keyboard input characters typed during the scope of the binding will
2559have the control and meta modifiers applied to them. The character
2560@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2561character for this purpose, but as a character with no modifiers.
2562Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2563modification.
2564
2565When using a window system, the program can ``press'' any of the
2566modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2567keys can be virtually pressed.
2568
2569Note that this variable applies only to events that really come from
2570the keyboard, and has no effect on mouse events or any other events.
2571@end defvar
2572
2573@defvar keyboard-translate-table
d3ae77bc
EZ
2574This terminal-local variable is the translate table for keyboard
2575characters. It lets you reshuffle the keys on the keyboard without
2576changing any command bindings. Its value is normally a char-table, or
2577else @code{nil}. (It can also be a string or vector, but this is
2578considered obsolete.)
b8d4c8d0
GM
2579
2580If @code{keyboard-translate-table} is a char-table
2581(@pxref{Char-Tables}), then each character read from the keyboard is
2582looked up in this char-table. If the value found there is
2583non-@code{nil}, then it is used instead of the actual input character.
2584
2585Note that this translation is the first thing that happens to a
2586character after it is read from the terminal. Record-keeping features
2587such as @code{recent-keys} and dribble files record the characters after
2588translation.
2589
2590Note also that this translation is done before the characters are
a894169f
EZ
2591supplied to input methods (@pxref{Input Methods}). Use
2592@code{translation-table-for-input} (@pxref{Translation of Characters}),
2593if you want to translate characters after input methods operate.
b8d4c8d0
GM
2594@end defvar
2595
2596@defun keyboard-translate from to
2597This function modifies @code{keyboard-translate-table} to translate
2598character code @var{from} into character code @var{to}. It creates
2599the keyboard translate table if necessary.
2600@end defun
2601
2602 Here's an example of using the @code{keyboard-translate-table} to
2603make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2604operations:
2605
2606@example
2607(keyboard-translate ?\C-x 'control-x)
2608(keyboard-translate ?\C-c 'control-c)
2609(keyboard-translate ?\C-v 'control-v)
2610(global-set-key [control-x] 'kill-region)
2611(global-set-key [control-c] 'kill-ring-save)
2612(global-set-key [control-v] 'yank)
2613@end example
2614
2615@noindent
2616On a graphical terminal that supports extended @acronym{ASCII} input,
2617you can still get the standard Emacs meanings of one of those
2618characters by typing it with the shift key. That makes it a different
2619character as far as keyboard translation is concerned, but it has the
2620same usual meaning.
2621
2622 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2623at the level of @code{read-key-sequence}.
2624
2625@node Invoking the Input Method
2626@subsection Invoking the Input Method
2627
2628 The event-reading functions invoke the current input method, if any
2629(@pxref{Input Methods}). If the value of @code{input-method-function}
2630is non-@code{nil}, it should be a function; when @code{read-event} reads
2631a printing character (including @key{SPC}) with no modifier bits, it
2632calls that function, passing the character as an argument.
2633
2634@defvar input-method-function
2635If this is non-@code{nil}, its value specifies the current input method
2636function.
2637
2638@strong{Warning:} don't bind this variable with @code{let}. It is often
2639buffer-local, and if you bind it around reading input (which is exactly
2640when you @emph{would} bind it), switching buffers asynchronously while
2641Emacs is waiting will cause the value to be restored in the wrong
2642buffer.
2643@end defvar
2644
2645 The input method function should return a list of events which should
2646be used as input. (If the list is @code{nil}, that means there is no
2647input, so @code{read-event} waits for another event.) These events are
2648processed before the events in @code{unread-command-events}
2649(@pxref{Event Input Misc}). Events
2650returned by the input method function are not passed to the input method
2651function again, even if they are printing characters with no modifier
2652bits.
2653
2654 If the input method function calls @code{read-event} or
2655@code{read-key-sequence}, it should bind @code{input-method-function} to
2656@code{nil} first, to prevent recursion.
2657
2658 The input method function is not called when reading the second and
2659subsequent events of a key sequence. Thus, these characters are not
2660subject to input method processing. The input method function should
2661test the values of @code{overriding-local-map} and
2662@code{overriding-terminal-local-map}; if either of these variables is
2663non-@code{nil}, the input method should put its argument into a list and
2664return that list with no further processing.
2665
2666@node Quoted Character Input
2667@subsection Quoted Character Input
2668@cindex quoted character input
2669
2670 You can use the function @code{read-quoted-char} to ask the user to
2671specify a character, and allow the user to specify a control or meta
2672character conveniently, either literally or as an octal character code.
2673The command @code{quoted-insert} uses this function.
2674
2675@defun read-quoted-char &optional prompt
2676@cindex octal character input
2677@cindex control characters, reading
2678@cindex nonprinting characters, reading
2679This function is like @code{read-char}, except that if the first
f99f1641 2680character read is an octal digit (0--7), it reads any number of octal
b8d4c8d0
GM
2681digits (but stopping if a non-octal digit is found), and returns the
2682character represented by that numeric character code. If the
2683character that terminates the sequence of octal digits is @key{RET},
2684it is discarded. Any other terminating character is used as input
2685after this function returns.
2686
2687Quitting is suppressed when the first character is read, so that the
2688user can enter a @kbd{C-g}. @xref{Quitting}.
2689
2690If @var{prompt} is supplied, it specifies a string for prompting the
2691user. The prompt string is always displayed in the echo area, followed
2692by a single @samp{-}.
2693
2694In the following example, the user types in the octal number 177 (which
2695is 127 in decimal).
2696
2697@example
2698(read-quoted-char "What character")
2699
2700@group
2701---------- Echo Area ----------
2702What character @kbd{1 7 7}-
2703---------- Echo Area ----------
2704
2705 @result{} 127
2706@end group
2707@end example
2708@end defun
2709
2710@need 2000
2711@node Event Input Misc
2712@subsection Miscellaneous Event Input Features
2713
2714This section describes how to ``peek ahead'' at events without using
2715them up, how to check for pending input, and how to discard pending
2716input. See also the function @code{read-passwd} (@pxref{Reading a
2717Password}).
2718
2719@defvar unread-command-events
2720@cindex next input
2721@cindex peeking at input
2722This variable holds a list of events waiting to be read as command
2723input. The events are used in the order they appear in the list, and
2724removed one by one as they are used.
2725
2726The variable is needed because in some cases a function reads an event
2727and then decides not to use it. Storing the event in this variable
2728causes it to be processed normally, by the command loop or by the
2729functions to read command input.
2730
2731@cindex prefix argument unreading
2732For example, the function that implements numeric prefix arguments reads
2733any number of digits. When it finds a non-digit event, it must unread
2734the event so that it can be read normally by the command loop.
2735Likewise, incremental search uses this feature to unread events with no
2736special meaning in a search, because these events should exit the search
2737and then execute normally.
2738
34106abe
CY
2739The reliable and easy way to extract events from a key sequence so as
2740to put them in @code{unread-command-events} is to use
2741@code{listify-key-sequence} (see below).
b8d4c8d0
GM
2742
2743Normally you add events to the front of this list, so that the events
2744most recently unread will be reread first.
2745
2746Events read from this list are not normally added to the current
1df7defd 2747command's key sequence (as returned by, e.g., @code{this-command-keys}),
b8d4c8d0
GM
2748as the events will already have been added once as they were read for
2749the first time. An element of the form @code{(@code{t} . @var{event})}
2750forces @var{event} to be added to the current command's key sequence.
2751@end defvar
2752
2753@defun listify-key-sequence key
2754This function converts the string or vector @var{key} to a list of
2755individual events, which you can put in @code{unread-command-events}.
2756@end defun
2757
c9352587 2758@defun input-pending-p &optional check-timers
b8d4c8d0
GM
2759@cindex waiting for command key input
2760This function determines whether any command input is currently
2761available to be read. It returns immediately, with value @code{t} if
2762there is available input, @code{nil} otherwise. On rare occasions it
2763may return @code{t} when no input is available.
c9352587
CY
2764
2765If the optional argument @var{check-timers} is non-@code{nil}, then if
2766no input is available, Emacs runs any timers which are ready.
2767@xref{Timers}.
b8d4c8d0
GM
2768@end defun
2769
2770@defvar last-input-event
b8d4c8d0
GM
2771This variable records the last terminal input event read, whether
2772as part of a command or explicitly by a Lisp program.
2773
2774In the example below, the Lisp program reads the character @kbd{1},
2775@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2776while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2777this expression) remains the value of @code{last-command-event}.
2778
2779@example
2780@group
2781(progn (print (read-char))
2782 (print last-command-event)
2783 last-input-event)
2784 @print{} 49
2785 @print{} 5
2786 @result{} 49
2787@end group
2788@end example
b8d4c8d0
GM
2789@end defvar
2790
2791@defmac while-no-input body@dots{}
2792This construct runs the @var{body} forms and returns the value of the
2793last one---but only if no input arrives. If any input arrives during
2794the execution of the @var{body} forms, it aborts them (working much
2795like a quit). The @code{while-no-input} form returns @code{nil} if
2796aborted by a real quit, and returns @code{t} if aborted by arrival of
2797other input.
2798
2799If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2800arrival of input during those parts won't cause an abort until
2801the end of that part.
2802
2803If you want to be able to distinguish all possible values computed
2804by @var{body} from both kinds of abort conditions, write the code
2805like this:
2806
2807@example
2808(while-no-input
2809 (list
2810 (progn . @var{body})))
2811@end example
2812@end defmac
2813
2814@defun discard-input
2815@cindex flushing input
2816@cindex discarding input
2817@cindex keyboard macro, terminating
2818This function discards the contents of the terminal input buffer and
2819cancels any keyboard macro that might be in the process of definition.
2820It returns @code{nil}.
2821
2822In the following example, the user may type a number of characters right
2823after starting the evaluation of the form. After the @code{sleep-for}
2824finishes sleeping, @code{discard-input} discards any characters typed
2825during the sleep.
2826
2827@example
2828(progn (sleep-for 2)
2829 (discard-input))
2830 @result{} nil
2831@end example
2832@end defun
2833
2834@node Special Events
2835@section Special Events
2836
2837@cindex special events
34106abe
CY
2838Certain @dfn{special events} are handled at a very low level---as soon
2839as they are read. The @code{read-event} function processes these
2840events itself, and never returns them. Instead, it keeps waiting for
2841the first event that is not special and returns that one.
b8d4c8d0 2842
34106abe
CY
2843 Special events do not echo, they are never grouped into key
2844sequences, and they never appear in the value of
b8d4c8d0
GM
2845@code{last-command-event} or @code{(this-command-keys)}. They do not
2846discard a numeric argument, they cannot be unread with
2847@code{unread-command-events}, they may not appear in a keyboard macro,
2848and they are not recorded in a keyboard macro while you are defining
2849one.
2850
34106abe
CY
2851 Special events do, however, appear in @code{last-input-event}
2852immediately after they are read, and this is the way for the event's
2853definition to find the actual event.
b8d4c8d0 2854
34106abe 2855 The events types @code{iconify-frame}, @code{make-frame-visible},
1ada2e55
EZ
2856@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2857user signals like @code{sigusr1} are normally handled in this way.
2858The keymap which defines how to handle special events---and which
2859events are special---is in the variable @code{special-event-map}
2860(@pxref{Active Keymaps}).
b8d4c8d0
GM
2861
2862@node Waiting
2863@section Waiting for Elapsed Time or Input
2864@cindex waiting
2865
2866 The wait functions are designed to wait for a certain amount of time
2867to pass or until there is input. For example, you may wish to pause in
2868the middle of a computation to allow the user time to view the display.
2869@code{sit-for} pauses and updates the screen, and returns immediately if
2870input comes in, while @code{sleep-for} pauses without updating the
2871screen.
2872
2873@defun sit-for seconds &optional nodisp
2874This function performs redisplay (provided there is no pending input
2875from the user), then waits @var{seconds} seconds, or until input is
2876available. The usual purpose of @code{sit-for} is to give the user
2877time to read text that you display. The value is @code{t} if
2878@code{sit-for} waited the full time with no input arriving
2879(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2880
2881The argument @var{seconds} need not be an integer. If it is a floating
2882point number, @code{sit-for} waits for a fractional number of seconds.
2883Some systems support only a whole number of seconds; on these systems,
2884@var{seconds} is rounded down.
2885
2886The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
1df7defd 2887i.e., it requests a redisplay, without any delay, if there is no pending input.
b8d4c8d0
GM
2888@xref{Forcing Redisplay}.
2889
2890If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2891redisplay, but it still returns as soon as input is available (or when
2892the timeout elapses).
2893
2894In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2895interrupted, even by input from the standard input descriptor. It is
2896thus equivalent to @code{sleep-for}, which is described below.
2897
2898It is also possible to call @code{sit-for} with three arguments,
2899as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2900but that is considered obsolete.
2901@end defun
2902
2903@defun sleep-for seconds &optional millisec
2904This function simply pauses for @var{seconds} seconds without updating
2905the display. It pays no attention to available input. It returns
2906@code{nil}.
2907
2908The argument @var{seconds} need not be an integer. If it is a floating
2909point number, @code{sleep-for} waits for a fractional number of seconds.
2910Some systems support only a whole number of seconds; on these systems,
2911@var{seconds} is rounded down.
2912
2913The optional argument @var{millisec} specifies an additional waiting
2914period measured in milliseconds. This adds to the period specified by
2915@var{seconds}. If the system doesn't support waiting fractions of a
2916second, you get an error if you specify nonzero @var{millisec}.
2917
2918Use @code{sleep-for} when you wish to guarantee a delay.
2919@end defun
2920
2921 @xref{Time of Day}, for functions to get the current time.
2922
2923@node Quitting
2924@section Quitting
2925@cindex @kbd{C-g}
2926@cindex quitting
2927@cindex interrupt Lisp functions
2928
2929 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2930@dfn{quit} whatever it is doing. This means that control returns to the
2931innermost active command loop.
2932
2933 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2934does not cause a quit; it acts as an ordinary input character. In the
2935simplest case, you cannot tell the difference, because @kbd{C-g}
2936normally runs the command @code{keyboard-quit}, whose effect is to quit.
2937However, when @kbd{C-g} follows a prefix key, they combine to form an
2938undefined key. The effect is to cancel the prefix key as well as any
2939prefix argument.
2940
2941 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2942of the minibuffer. This means, in effect, that it exits the minibuffer
2943and then quits. (Simply quitting would return to the command loop
2944@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2945directly when the command reader is reading input is so that its meaning
2946can be redefined in the minibuffer in this way. @kbd{C-g} following a
2947prefix key is not redefined in the minibuffer, and it has its normal
2948effect of canceling the prefix key and prefix argument. This too
2949would not be possible if @kbd{C-g} always quit directly.
2950
2951 When @kbd{C-g} does directly quit, it does so by setting the variable
2952@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2953times and quits if it is not @code{nil}. Setting @code{quit-flag}
2954non-@code{nil} in any way thus causes a quit.
2955
2956 At the level of C code, quitting cannot happen just anywhere; only at the
2957special places that check @code{quit-flag}. The reason for this is
2958that quitting at other places might leave an inconsistency in Emacs's
2959internal state. Because quitting is delayed until a safe place, quitting
2960cannot make Emacs crash.
2961
2962 Certain functions such as @code{read-key-sequence} or
2963@code{read-quoted-char} prevent quitting entirely even though they wait
2964for input. Instead of quitting, @kbd{C-g} serves as the requested
2965input. In the case of @code{read-key-sequence}, this serves to bring
2966about the special behavior of @kbd{C-g} in the command loop. In the
2967case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2968to quote a @kbd{C-g}.
2969
2970@cindex preventing quitting
2971 You can prevent quitting for a portion of a Lisp function by binding
2972the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2973although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2974usual result of this---a quit---is prevented. Eventually,
2975@code{inhibit-quit} will become @code{nil} again, such as when its
2976binding is unwound at the end of a @code{let} form. At that time, if
2977@code{quit-flag} is still non-@code{nil}, the requested quit happens
2978immediately. This behavior is ideal when you wish to make sure that
2979quitting does not happen within a ``critical section'' of the program.
2980
2981@cindex @code{read-quoted-char} quitting
2982 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2983handled in a special way that does not involve quitting. This is done
2984by reading the input with @code{inhibit-quit} bound to @code{t}, and
2985setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2986becomes @code{nil} again. This excerpt from the definition of
2987@code{read-quoted-char} shows how this is done; it also shows that
2988normal quitting is permitted after the first character of input.
2989
2990@example
2991(defun read-quoted-char (&optional prompt)
2992 "@dots{}@var{documentation}@dots{}"
2993 (let ((message-log-max nil) done (first t) (code 0) char)
2994 (while (not done)
2995 (let ((inhibit-quit first)
2996 @dots{})
d24880de
GM
2997 (and prompt (message "%s-" prompt))
2998 (setq char (read-event))
2999 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
3000 @r{@dots{}set the variable @code{code}@dots{}})
3001 code))
3002@end example
3003
3004@defvar quit-flag
3005If this variable is non-@code{nil}, then Emacs quits immediately, unless
3006@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3007@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3008@end defvar
3009
3010@defvar inhibit-quit
3011This variable determines whether Emacs should quit when @code{quit-flag}
3012is set to a value other than @code{nil}. If @code{inhibit-quit} is
3013non-@code{nil}, then @code{quit-flag} has no special effect.
3014@end defvar
3015
3016@defmac with-local-quit body@dots{}
3017This macro executes @var{body} forms in sequence, but allows quitting, at
3018least locally, within @var{body} even if @code{inhibit-quit} was
3019non-@code{nil} outside this construct. It returns the value of the
3020last form in @var{body}, unless exited by quitting, in which case
3021it returns @code{nil}.
3022
3023If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3024it only executes the @var{body}, and setting @code{quit-flag} causes
3025a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3026that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3027triggers a special kind of local quit. This ends the execution of
3028@var{body} and exits the @code{with-local-quit} body with
3029@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3030will happen as soon as that is allowed. If @code{quit-flag} is
3031already non-@code{nil} at the beginning of @var{body}, the local quit
3032happens immediately and the body doesn't execute at all.
3033
3034This macro is mainly useful in functions that can be called from
3035timers, process filters, process sentinels, @code{pre-command-hook},
3036@code{post-command-hook}, and other places where @code{inhibit-quit} is
3037normally bound to @code{t}.
3038@end defmac
3039
3040@deffn Command keyboard-quit
3041This function signals the @code{quit} condition with @code{(signal 'quit
3042nil)}. This is the same thing that quitting does. (See @code{signal}
3043in @ref{Errors}.)
3044@end deffn
3045
3046 You can specify a character other than @kbd{C-g} to use for quitting.
3047See the function @code{set-input-mode} in @ref{Terminal Input}.
3048
3049@node Prefix Command Arguments
3050@section Prefix Command Arguments
3051@cindex prefix argument
3052@cindex raw prefix argument
3053@cindex numeric prefix argument
3054
3055 Most Emacs commands can use a @dfn{prefix argument}, a number
3056specified before the command itself. (Don't confuse prefix arguments
3057with prefix keys.) The prefix argument is at all times represented by a
3058value, which may be @code{nil}, meaning there is currently no prefix
3059argument. Each command may use the prefix argument or ignore it.
3060
3061 There are two representations of the prefix argument: @dfn{raw} and
3062@dfn{numeric}. The editor command loop uses the raw representation
3063internally, and so do the Lisp variables that store the information, but
3064commands can request either representation.
3065
3066 Here are the possible values of a raw prefix argument:
3067
3068@itemize @bullet
3069@item
3070@code{nil}, meaning there is no prefix argument. Its numeric value is
30711, but numerous commands make a distinction between @code{nil} and the
3072integer 1.
3073
3074@item
3075An integer, which stands for itself.
3076
3077@item
3078A list of one element, which is an integer. This form of prefix
07151e49 3079argument results from one or a succession of @kbd{C-u}s with no
b8d4c8d0
GM
3080digits. The numeric value is the integer in the list, but some
3081commands make a distinction between such a list and an integer alone.
3082
3083@item
3084The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3085typed, without following digits. The equivalent numeric value is
3086@minus{}1, but some commands make a distinction between the integer
3087@minus{}1 and the symbol @code{-}.
3088@end itemize
3089
3090We illustrate these possibilities by calling the following function with
3091various prefixes:
3092
3093@example
3094@group
3095(defun display-prefix (arg)
3096 "Display the value of the raw prefix arg."
3097 (interactive "P")
3098 (message "%s" arg))
3099@end group
3100@end example
3101
3102@noindent
3103Here are the results of calling @code{display-prefix} with various
3104raw prefix arguments:
3105
3106@example
3107 M-x display-prefix @print{} nil
3108
3109C-u M-x display-prefix @print{} (4)
3110
3111C-u C-u M-x display-prefix @print{} (16)
3112
3113C-u 3 M-x display-prefix @print{} 3
3114
3115M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3116
3117C-u - M-x display-prefix @print{} -
3118
3119M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3120
3121C-u - 7 M-x display-prefix @print{} -7
3122
3123M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3124@end example
3125
3126 Emacs uses two variables to store the prefix argument:
3127@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3128@code{universal-argument} that set up prefix arguments for other
3129commands store them in @code{prefix-arg}. In contrast,
3130@code{current-prefix-arg} conveys the prefix argument to the current
3131command, so setting it has no effect on the prefix arguments for future
3132commands.
3133
3134 Normally, commands specify which representation to use for the prefix
3135argument, either numeric or raw, in the @code{interactive} specification.
3136(@xref{Using Interactive}.) Alternatively, functions may look at the
3137value of the prefix argument directly in the variable
3138@code{current-prefix-arg}, but this is less clean.
3139
3140@defun prefix-numeric-value arg
3141This function returns the numeric meaning of a valid raw prefix argument
3142value, @var{arg}. The argument may be a symbol, a number, or a list.
3143If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3144value @minus{}1 is returned; if it is a number, that number is returned;
3145if it is a list, the @sc{car} of that list (which should be a number) is
3146returned.
3147@end defun
3148
3149@defvar current-prefix-arg
3150This variable holds the raw prefix argument for the @emph{current}
3151command. Commands may examine it directly, but the usual method for
3152accessing it is with @code{(interactive "P")}.
3153@end defvar
3154
3155@defvar prefix-arg
3156The value of this variable is the raw prefix argument for the
3157@emph{next} editing command. Commands such as @code{universal-argument}
3158that specify prefix arguments for the following command work by setting
3159this variable.
3160@end defvar
3161
3162@defvar last-prefix-arg
3163The raw prefix argument value used by the previous command.
3164@end defvar
3165
3166 The following commands exist to set up prefix arguments for the
3167following command. Do not call them for any other reason.
3168
3169@deffn Command universal-argument
3170This command reads input and specifies a prefix argument for the
3171following command. Don't call this command yourself unless you know
3172what you are doing.
3173@end deffn
3174
3175@deffn Command digit-argument arg
3176This command adds to the prefix argument for the following command. The
3177argument @var{arg} is the raw prefix argument as it was before this
3178command; it is used to compute the updated prefix argument. Don't call
3179this command yourself unless you know what you are doing.
3180@end deffn
3181
3182@deffn Command negative-argument arg
3183This command adds to the numeric argument for the next command. The
3184argument @var{arg} is the raw prefix argument as it was before this
3185command; its value is negated to form the new prefix argument. Don't
3186call this command yourself unless you know what you are doing.
3187@end deffn
3188
3189@node Recursive Editing
3190@section Recursive Editing
3191@cindex recursive command loop
3192@cindex recursive editing level
3193@cindex command loop, recursive
3194
3195 The Emacs command loop is entered automatically when Emacs starts up.
3196This top-level invocation of the command loop never exits; it keeps
3197running as long as Emacs does. Lisp programs can also invoke the
3198command loop. Since this makes more than one activation of the command
3199loop, we call it @dfn{recursive editing}. A recursive editing level has
3200the effect of suspending whatever command invoked it and permitting the
3201user to do arbitrary editing before resuming that command.
3202
3203 The commands available during recursive editing are the same ones
3204available in the top-level editing loop and defined in the keymaps.
3205Only a few special commands exit the recursive editing level; the others
3206return to the recursive editing level when they finish. (The special
3207commands for exiting are always available, but they do nothing when
3208recursive editing is not in progress.)
3209
3210 All command loops, including recursive ones, set up all-purpose error
3211handlers so that an error in a command run from the command loop will
3212not exit the loop.
3213
3214@cindex minibuffer input
3215 Minibuffer input is a special kind of recursive editing. It has a few
3216special wrinkles, such as enabling display of the minibuffer and the
3217minibuffer window, but fewer than you might suppose. Certain keys
3218behave differently in the minibuffer, but that is only because of the
3219minibuffer's local map; if you switch windows, you get the usual Emacs
3220commands.
3221
3222@cindex @code{throw} example
3223@kindex exit
3224@cindex exit recursive editing
3225@cindex aborting
3226 To invoke a recursive editing level, call the function
3227@code{recursive-edit}. This function contains the command loop; it also
3228contains a call to @code{catch} with tag @code{exit}, which makes it
3229possible to exit the recursive editing level by throwing to @code{exit}
3230(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3231then @code{recursive-edit} returns normally to the function that called
3232it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3233Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3234control returns to the command loop one level up. This is called
3235@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3236
3237 Most applications should not use recursive editing, except as part of
3238using the minibuffer. Usually it is more convenient for the user if you
3239change the major mode of the current buffer temporarily to a special
3240major mode, which should have a command to go back to the previous mode.
3241(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
16152b76 3242give the user different text to edit ``recursively'', create and select
b8d4c8d0
GM
3243a new buffer in a special mode. In this mode, define a command to
3244complete the processing and go back to the previous buffer. (The
3245@kbd{m} command in Rmail does this.)
3246
3247 Recursive edits are useful in debugging. You can insert a call to
3248@code{debug} into a function definition as a sort of breakpoint, so that
3249you can look around when the function gets there. @code{debug} invokes
3250a recursive edit but also provides the other features of the debugger.
3251
3252 Recursive editing levels are also used when you type @kbd{C-r} in
3253@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3254
0b128ac4 3255@deffn Command recursive-edit
b8d4c8d0
GM
3256@cindex suspend evaluation
3257This function invokes the editor command loop. It is called
3258automatically by the initialization of Emacs, to let the user begin
3259editing. When called from a Lisp program, it enters a recursive editing
3260level.
3261
3262If the current buffer is not the same as the selected window's buffer,
3263@code{recursive-edit} saves and restores the current buffer. Otherwise,
3264if you switch buffers, the buffer you switched to is current after
3265@code{recursive-edit} returns.
3266
3267In the following example, the function @code{simple-rec} first
3268advances point one word, then enters a recursive edit, printing out a
3269message in the echo area. The user can then do any editing desired, and
3270then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3271
3272@example
3273(defun simple-rec ()
3274 (forward-word 1)
3275 (message "Recursive edit in progress")
3276 (recursive-edit)
3277 (forward-word 1))
3278 @result{} simple-rec
3279(simple-rec)
3280 @result{} nil
3281@end example
0b128ac4 3282@end deffn
b8d4c8d0
GM
3283
3284@deffn Command exit-recursive-edit
3285This function exits from the innermost recursive edit (including
3286minibuffer input). Its definition is effectively @code{(throw 'exit
3287nil)}.
3288@end deffn
3289
3290@deffn Command abort-recursive-edit
3291This function aborts the command that requested the innermost recursive
3292edit (including minibuffer input), by signaling @code{quit}
3293after exiting the recursive edit. Its definition is effectively
3294@code{(throw 'exit t)}. @xref{Quitting}.
3295@end deffn
3296
3297@deffn Command top-level
3298This function exits all recursive editing levels; it does not return a
3299value, as it jumps completely out of any computation directly back to
3300the main command loop.
3301@end deffn
3302
3303@defun recursion-depth
3304This function returns the current depth of recursive edits. When no
3305recursive edit is active, it returns 0.
3306@end defun
3307
3308@node Disabling Commands
3309@section Disabling Commands
3310@cindex disabled command
3311
3312 @dfn{Disabling a command} marks the command as requiring user
3313confirmation before it can be executed. Disabling is used for commands
3314which might be confusing to beginning users, to prevent them from using
3315the commands by accident.
3316
3317@kindex disabled
3318 The low-level mechanism for disabling a command is to put a
3319non-@code{nil} @code{disabled} property on the Lisp symbol for the
3320command. These properties are normally set up by the user's
3321init file (@pxref{Init File}) with Lisp expressions such as this:
3322
3323@example
3324(put 'upcase-region 'disabled t)
3325@end example
3326
3327@noindent
3328For a few commands, these properties are present by default (you can
3329remove them in your init file if you wish).
3330
3331 If the value of the @code{disabled} property is a string, the message
3332saying the command is disabled includes that string. For example:
3333
3334@example
3335(put 'delete-region 'disabled
3336 "Text deleted this way cannot be yanked back!\n")
3337@end example
3338
3339 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3340what happens when a disabled command is invoked interactively.
3341Disabling a command has no effect on calling it as a function from Lisp
3342programs.
3343
3344@deffn Command enable-command command
3345Allow @var{command} (a symbol) to be executed without special
3346confirmation from now on, and alter the user's init file (@pxref{Init
3347File}) so that this will apply to future sessions.
3348@end deffn
3349
3350@deffn Command disable-command command
3351Require special confirmation to execute @var{command} from now on, and
3352alter the user's init file so that this will apply to future sessions.
3353@end deffn
3354
3355@defvar disabled-command-function
3356The value of this variable should be a function. When the user
3357invokes a disabled command interactively, this function is called
3358instead of the disabled command. It can use @code{this-command-keys}
3359to determine what the user typed to run the command, and thus find the
3360command itself.
3361
3362The value may also be @code{nil}. Then all commands work normally,
3363even disabled ones.
3364
3365By default, the value is a function that asks the user whether to
3366proceed.
3367@end defvar
3368
3369@node Command History
3370@section Command History
3371@cindex command history
3372@cindex complex command
3373@cindex history of commands
3374
3375 The command loop keeps a history of the complex commands that have
3376been executed, to make it convenient to repeat these commands. A
3377@dfn{complex command} is one for which the interactive argument reading
3378uses the minibuffer. This includes any @kbd{M-x} command, any
3379@kbd{M-:} command, and any command whose @code{interactive}
3380specification reads an argument from the minibuffer. Explicit use of
3381the minibuffer during the execution of the command itself does not cause
3382the command to be considered complex.
3383
3384@defvar command-history
3385This variable's value is a list of recent complex commands, each
3386represented as a form to evaluate. It continues to accumulate all
3387complex commands for the duration of the editing session, but when it
3388reaches the maximum size (@pxref{Minibuffer History}), the oldest
3389elements are deleted as new ones are added.
3390
3391@example
3392@group
3393command-history
3394@result{} ((switch-to-buffer "chistory.texi")
3395 (describe-key "^X^[")
3396 (visit-tags-table "~/emacs/src/")
3397 (find-tag "repeat-complex-command"))
3398@end group
3399@end example
3400@end defvar
3401
3402 This history list is actually a special case of minibuffer history
3403(@pxref{Minibuffer History}), with one special twist: the elements are
3404expressions rather than strings.
3405
3406 There are a number of commands devoted to the editing and recall of
3407previous commands. The commands @code{repeat-complex-command}, and
3408@code{list-command-history} are described in the user manual
3409(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3410minibuffer, the usual minibuffer history commands are available.
3411
3412@node Keyboard Macros
3413@section Keyboard Macros
3414@cindex keyboard macros
3415
3416 A @dfn{keyboard macro} is a canned sequence of input events that can
3417be considered a command and made the definition of a key. The Lisp
3418representation of a keyboard macro is a string or vector containing the
3419events. Don't confuse keyboard macros with Lisp macros
3420(@pxref{Macros}).
3421
3422@defun execute-kbd-macro kbdmacro &optional count loopfunc
3423This function executes @var{kbdmacro} as a sequence of events. If
3424@var{kbdmacro} is a string or vector, then the events in it are executed
3425exactly as if they had been input by the user. The sequence is
3426@emph{not} expected to be a single key sequence; normally a keyboard
3427macro definition consists of several key sequences concatenated.
3428
3429If @var{kbdmacro} is a symbol, then its function definition is used in
3430place of @var{kbdmacro}. If that is another symbol, this process repeats.
3431Eventually the result should be a string or vector. If the result is
3432not a symbol, string, or vector, an error is signaled.
3433
3434The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3435many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3436executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3437encounters an error or a failing search.
3438
3439If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3440without arguments, prior to each iteration of the macro. If
3441@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3442
3443@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3444@end defun
3445
3446@defvar executing-kbd-macro
3447This variable contains the string or vector that defines the keyboard
3448macro that is currently executing. It is @code{nil} if no macro is
3449currently executing. A command can test this variable so as to behave
3450differently when run from an executing macro. Do not set this variable
3451yourself.
3452@end defvar
3453
3454@defvar defining-kbd-macro
3455This variable is non-@code{nil} if and only if a keyboard macro is
3456being defined. A command can test this variable so as to behave
3457differently while a macro is being defined. The value is
3458@code{append} while appending to the definition of an existing macro.
3459The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3460@code{end-kbd-macro} set this variable---do not set it yourself.
3461
3462The variable is always local to the current terminal and cannot be
3ec61d4e 3463buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3464@end defvar
3465
3466@defvar last-kbd-macro
3467This variable is the definition of the most recently defined keyboard
3468macro. Its value is a string or vector, or @code{nil}.
3469
3470The variable is always local to the current terminal and cannot be
3ec61d4e 3471buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3472@end defvar
3473
3474@defvar kbd-macro-termination-hook
2064cc6a
GM
3475This normal hook is run when a keyboard macro terminates, regardless
3476of what caused it to terminate (reaching the macro end or an error
3477which ended the macro prematurely).
b8d4c8d0 3478@end defvar