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[bpt/emacs.git] / lispref / objects.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
4@c 2004, 2005 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/objects
2b3fc6c3 7@node Lisp Data Types, Numbers, Introduction, Top
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8@chapter Lisp Data Types
9@cindex object
10@cindex Lisp object
11@cindex type
12@cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19have similar structures and may usually be used in the same contexts.
20Types can overlap, and objects can belong to two or more types.
21Consequently, we can ask whether an object belongs to a particular type,
22but not for ``the'' type of an object.
23
24@cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
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26which all other types are constructed, are called @dfn{primitive types}.
27Each object belongs to one and only one primitive type. These types
28include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30@dfn{byte-code function}, plus several special types, such as
31@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
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32
33 Each primitive type has a corresponding Lisp function that checks
34whether an object is a member of that type.
35
36 Note that Lisp is unlike many other languages in that Lisp objects are
37@dfn{self-typing}: the primitive type of the object is implicit in the
38object itself. For example, if an object is a vector, nothing can treat
39it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42variable, and the type is known by the compiler but not represented in
43the data. Such type declarations do not exist in Emacs Lisp. A Lisp
2b3fc6c3 44variable can have any type of value, and it remembers whatever value
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45you store in it, type and all. (Actually, a small number of Emacs
46Lisp variables can only take on values of a certain type.
47@xref{Variables with Restricted Values}.)
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48
49 This chapter describes the purpose, printed representation, and read
50syntax of each of the standard types in GNU Emacs Lisp. Details on how
51to use these types can be found in later chapters.
52
53@menu
54* Printed Representation:: How Lisp objects are represented as text.
55* Comments:: Comments and their formatting conventions.
56* Programming Types:: Types found in all Lisp systems.
57* Editing Types:: Types specific to Emacs.
8241495d 58* Circular Objects:: Read syntax for circular structure.
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59* Type Predicates:: Tests related to types.
60* Equality Predicates:: Tests of equality between any two objects.
61@end menu
62
63@node Printed Representation
64@comment node-name, next, previous, up
65@section Printed Representation and Read Syntax
66@cindex printed representation
67@cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70output generated by the Lisp printer (the function @code{prin1}) for
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71that object. Every data type has a unique printed representation.
72The @dfn{read syntax} of an object is the format of the input accepted
73by the Lisp reader (the function @code{read}) for that object. This
74is not necessarily unique; many kinds of object have more than one
75syntax. @xref{Read and Print}.
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76
77@cindex hash notation
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78 In most cases, an object's printed representation is also a read
79syntax for the object. However, some types have no read syntax, since
80it does not make sense to enter objects of these types as constants in
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81a Lisp program. These objects are printed in @dfn{hash notation},
82which consists of the characters @samp{#<}, a descriptive string
83(typically the type name followed by the name of the object), and a
84closing @samp{>}. For example:
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85
86@example
87(current-buffer)
88 @result{} #<buffer objects.texi>
89@end example
90
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91@noindent
92Hash notation cannot be read at all, so the Lisp reader signals the
93error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94@kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97Lisp, an expression is primarily a Lisp object and only secondarily the
98text that is the object's read syntax. Often there is no need to
99emphasize this distinction, but you must keep it in the back of your
100mind, or you will occasionally be very confused.
101
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102 When you evaluate an expression interactively, the Lisp interpreter
103first reads the textual representation of it, producing a Lisp object,
104and then evaluates that object (@pxref{Evaluation}). However,
105evaluation and reading are separate activities. Reading returns the
106Lisp object represented by the text that is read; the object may or may
107not be evaluated later. @xref{Input Functions}, for a description of
108@code{read}, the basic function for reading objects.
109
110@node Comments
111@comment node-name, next, previous, up
112@section Comments
113@cindex comments
114@cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117of humans that read the program, and that has no effect on the meaning
118of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119is not within a string or character constant. The comment continues to
120the end of line. The Lisp reader discards comments; they do not become
121part of the Lisp objects which represent the program within the Lisp
122system.
123
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124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125characters, is useful for program-generated comments containing binary
126data. The Emacs Lisp byte compiler uses this in its output files
127(@pxref{Byte Compilation}). It isn't meant for source files, however.
128
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129 @xref{Comment Tips}, for conventions for formatting comments.
130
131@node Programming Types
132@section Programming Types
133@cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136to do with Lisp programming, and those having to do with editing. The
137former exist in many Lisp implementations, in one form or another. The
138latter are unique to Emacs Lisp.
139
140@menu
141* Integer Type:: Numbers without fractional parts.
142* Floating Point Type:: Numbers with fractional parts and with a large range.
143* Character Type:: The representation of letters, numbers and
144 control characters.
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145* Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
5b359918 147* Sequence Type:: Both lists and arrays are classified as sequences.
2b3fc6c3 148* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
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149* Array Type:: Arrays include strings and vectors.
150* String Type:: An (efficient) array of characters.
151* Vector Type:: One-dimensional arrays.
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152* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
8241495d 154* Hash Table Type:: Super-fast lookup tables.
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155* Function Type:: A piece of executable code you can call from elsewhere.
156* Macro Type:: A method of expanding an expression into another
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157 expression, more fundamental but less pretty.
158* Primitive Function Type:: A function written in C, callable from Lisp.
159* Byte-Code Type:: A function written in Lisp, then compiled.
160* Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162@end menu
163
164@node Integer Type
165@subsection Integer Type
166
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167 The range of values for integers in Emacs Lisp is @minus{}268435456 to
168268435455 (29 bits; i.e.,
37680279 169@ifnottex
d5e7aa50 170-2**28
37680279 171@end ifnottex
5b359918 172@tex
d5e7aa50 173@math{-2^{28}}
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174@end tex
175to
37680279 176@ifnottex
d5e7aa50 1772**28 - 1)
37680279 178@end ifnottex
5b359918 179@tex
8241495d 180@math{2^{28}-1})
5b359918 181@end tex
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182on most machines. (Some machines may provide a wider range.) It is
183important to note that the Emacs Lisp arithmetic functions do not check
d5e7aa50 184for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
0fddfa72 185machines.
5b359918 186
2b3fc6c3 187 The read syntax for integers is a sequence of (base ten) digits with an
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188optional sign at the beginning and an optional period at the end. The
189printed representation produced by the Lisp interpreter never has a
190leading @samp{+} or a final @samp{.}.
191
192@example
193@group
194-1 ; @r{The integer -1.}
1951 ; @r{The integer 1.}
8241495d 1961. ; @r{Also the integer 1.}
5b359918 197+1 ; @r{Also the integer 1.}
d5e7aa50 198536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
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199@end group
200@end example
201
202 @xref{Numbers}, for more information.
203
204@node Floating Point Type
205@subsection Floating Point Type
206
1d284913 207 Floating point numbers are the computer equivalent of scientific
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208notation; you can think of a floating point number as a fraction
209together with a power of ten. The precise number of significant
210figures and the range of possible exponents is machine-specific; Emacs
211uses the C data type @code{double} to store the value, and internally
212this records a power of 2 rather than a power of 10.
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213
214 The printed representation for floating point numbers requires either
215a decimal point (with at least one digit following), an exponent, or
216both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
217@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
218number whose value is 1500. They are all equivalent.
219
220 @xref{Numbers}, for more information.
221
222@node Character Type
223@subsection Character Type
ad800164 224@cindex @acronym{ASCII} character codes
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225
226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
227other words, characters are represented by their character codes. For
228example, the character @kbd{A} is represented as the @w{integer 65}.
229
230 Individual characters are not often used in programs. It is far more
231common to work with @emph{strings}, which are sequences composed of
232characters. @xref{String Type}.
233
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234 Characters in strings, buffers, and files are currently limited to
235the range of 0 to 524287---nineteen bits. But not all values in that
236range are valid character codes. Codes 0 through 127 are
237@acronym{ASCII} codes; the rest are non-@acronym{ASCII}
238(@pxref{Non-ASCII Characters}). Characters that represent keyboard
239input have a much wider range, to encode modifier keys such as
969fe9b5 240Control, Meta and Shift.
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241
242@cindex read syntax for characters
243@cindex printed representation for characters
244@cindex syntax for characters
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245@cindex @samp{?} in character constant
246@cindex question mark in character constant
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247 Since characters are really integers, the printed representation of a
248character is a decimal number. This is also a possible read syntax for
249a character, but writing characters that way in Lisp programs is a very
250bad idea. You should @emph{always} use the special read syntax formats
251that Emacs Lisp provides for characters. These syntax formats start
252with a question mark.
253
254 The usual read syntax for alphanumeric characters is a question mark
255followed by the character; thus, @samp{?A} for the character
256@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
177c0ea7 257character @kbd{a}.
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258
259 For example:
260
261@example
262?Q @result{} 81 ?q @result{} 113
263@end example
264
265 You can use the same syntax for punctuation characters, but it is
2b3fc6c3 266often a good idea to add a @samp{\} so that the Emacs commands for
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267editing Lisp code don't get confused. For example, @samp{?\(} is the
268way to write the open-paren character. If the character is @samp{\},
269you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
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270
271@cindex whitespace
272@cindex bell character
273@cindex @samp{\a}
274@cindex backspace
275@cindex @samp{\b}
276@cindex tab
277@cindex @samp{\t}
278@cindex vertical tab
279@cindex @samp{\v}
280@cindex formfeed
281@cindex @samp{\f}
282@cindex newline
283@cindex @samp{\n}
284@cindex return
285@cindex @samp{\r}
286@cindex escape
287@cindex @samp{\e}
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288@cindex space
289@cindex @samp{\s}
6efdb8e5 290 You can express the characters control-g, backspace, tab, newline,
136b7da9 291vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
9eae55d2 292@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
6efdb8e5 293@samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
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294(@samp{?\s} followed by a dash has a different meaning---it applies
295the ``super'' modifier to the following character.) Thus,
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296
297@example
6efdb8e5 298?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
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299?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
300?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
969fe9b5 301?\n @result{} 10 ; @r{newline, @kbd{C-j}}
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302?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
303?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
304?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
305?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
136b7da9 306?\s @result{} 32 ; @r{space character, @key{SPC}}
5b359918 307?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
8241495d 308?\d @result{} 127 ; @r{delete character, @key{DEL}}
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309@end example
310
311@cindex escape sequence
312 These sequences which start with backslash are also known as
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313@dfn{escape sequences}, because backslash plays the role of an
314``escape character''; this terminology has nothing to do with the
1d49d5d9 315character @key{ESC}. @samp{\s} is meant for use in character
6efdb8e5 316constants; in string constants, just write the space.
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317
318@cindex control characters
319 Control characters may be represented using yet another read syntax.
320This consists of a question mark followed by a backslash, caret, and the
321corresponding non-control character, in either upper or lower case. For
322example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
323character @kbd{C-i}, the character whose value is 9.
324
325 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
326equivalent to @samp{?\^I} and to @samp{?\^i}:
327
328@example
329?\^I @result{} 9 ?\C-I @result{} 9
330@end example
331
f9f59935 332 In strings and buffers, the only control characters allowed are those
ad800164 333that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
f9f59935 334any character into a control character with @samp{C-}. The character
ad800164 335codes for these non-@acronym{ASCII} control characters include the
969fe9b5 336@tex
8241495d 337@math{2^{26}}
969fe9b5 338@end tex
37680279 339@ifnottex
bfe721d1 3402**26
37680279 341@end ifnottex
bfe721d1 342bit as well as the code for the corresponding non-control
ad800164 343character. Ordinary terminals have no way of generating non-@acronym{ASCII}
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344control characters, but you can generate them straightforwardly using X
345and other window systems.
5b359918 346
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347 For historical reasons, Emacs treats the @key{DEL} character as
348the control equivalent of @kbd{?}:
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349
350@example
351?\^? @result{} 127 ?\C-? @result{} 127
352@end example
353
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354@noindent
355As a result, it is currently not possible to represent the character
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356@kbd{Control-?}, which is a meaningful input character under X, using
357@samp{\C-}. It is not easy to change this, as various Lisp files refer
358to @key{DEL} in this way.
bfe721d1 359
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360 For representing control characters to be found in files or strings,
361we recommend the @samp{^} syntax; for control characters in keyboard
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362input, we prefer the @samp{C-} syntax. Which one you use does not
363affect the meaning of the program, but may guide the understanding of
364people who read it.
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365
366@cindex meta characters
367 A @dfn{meta character} is a character typed with the @key{META}
368modifier key. The integer that represents such a character has the
969fe9b5 369@tex
8241495d 370@math{2^{27}}
969fe9b5 371@end tex
37680279 372@ifnottex
bfe721d1 3732**27
37680279 374@end ifnottex
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375bit set. We use high bits for this and other modifiers to make
376possible a wide range of basic character codes.
5b359918 377
bfe721d1 378 In a string, the
969fe9b5 379@tex
8241495d 380@math{2^{7}}
969fe9b5 381@end tex
37680279 382@ifnottex
bfe721d1 3832**7
37680279 384@end ifnottex
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385bit attached to an @acronym{ASCII} character indicates a meta
386character; thus, the meta characters that can fit in a string have
387codes in the range from 128 to 255, and are the meta versions of the
388ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
389this convention was used for characters outside of strings as well.)
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390
391 The read syntax for meta characters uses @samp{\M-}. For example,
392@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
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393octal character codes (see below), with @samp{\C-}, or with any other
394syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
395or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
396@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
5b359918 397
f9f59935 398 The case of a graphic character is indicated by its character code;
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399for example, @acronym{ASCII} distinguishes between the characters @samp{a}
400and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
f9f59935 401character is upper case or lower case. Emacs uses the
969fe9b5 402@tex
8241495d 403@math{2^{25}}
969fe9b5 404@end tex
37680279 405@ifnottex
bfe721d1 4062**25
37680279 407@end ifnottex
969fe9b5 408bit to indicate that the shift key was used in typing a control
bfe721d1 409character. This distinction is possible only when you use X terminals
969fe9b5 410or other special terminals; ordinary terminals do not report the
b6954afd 411distinction to the computer in any way. The Lisp syntax for
177c0ea7 412the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
b6954afd 413represents the shifted-control-o character.
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414
415@cindex hyper characters
416@cindex super characters
417@cindex alt characters
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418 The X Window System defines three other
419@anchor{modifier bits}modifier bits that can be set
5b359918 420in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
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421for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
422significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
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423@kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
424represents the space character.)
969fe9b5 425@tex
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426Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
427for super and @math{2^{24}} for hyper.
969fe9b5 428@end tex
37680279 429@ifnottex
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430Numerically, the
431bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
37680279 432@end ifnottex
5b359918 433
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434@cindex @samp{\} in character constant
435@cindex backslash in character constant
436@cindex octal character code
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437 Finally, the most general read syntax for a character represents the
438character code in either octal or hex. To use octal, write a question
439mark followed by a backslash and the octal character code (up to three
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440octal digits); thus, @samp{?\101} for the character @kbd{A},
441@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
ad800164 442character @kbd{C-b}. Although this syntax can represent any @acronym{ASCII}
5b359918 443character, it is preferred only when the precise octal value is more
ad800164 444important than the @acronym{ASCII} representation.
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445
446@example
447@group
448?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
449?\101 @result{} 65 ?A @result{} 65
450@end group
451@end example
452
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453 To use hex, write a question mark followed by a backslash, @samp{x},
454and the hexadecimal character code. You can use any number of hex
455digits, so you can represent any character code in this way.
456Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
c99554b1 457character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
f9f59935 458@iftex
969fe9b5 459@samp{@`a}.
f9f59935 460@end iftex
37680279 461@ifnottex
f9f59935 462@samp{a} with grave accent.
37680279 463@end ifnottex
f9f59935 464
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465 A backslash is allowed, and harmless, preceding any character without
466a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
467There is no reason to add a backslash before most characters. However,
468you should add a backslash before any of the characters
469@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
6efdb8e5 470Lisp code. You can also add a backslash before whitespace characters such as
5b359918 471space, tab, newline and formfeed. However, it is cleaner to use one of
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472the easily readable escape sequences, such as @samp{\t} or @samp{\s},
473instead of an actual whitespace character such as a tab or a space.
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474(If you do write backslash followed by a space, you should write
475an extra space after the character constant to separate it from the
476following text.)
5b359918 477
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478@node Symbol Type
479@subsection Symbol Type
480
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481 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
482symbol name serves as the printed representation of the symbol. In
483ordinary Lisp use, with one single obarray (@pxref{Creating Symbols},
484a symbol's name is unique---no two symbols have the same name.
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485
486 A symbol can serve as a variable, as a function name, or to hold a
487property list. Or it may serve only to be distinct from all other Lisp
488objects, so that its presence in a data structure may be recognized
489reliably. In a given context, usually only one of these uses is
490intended. But you can use one symbol in all of these ways,
491independently.
492
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493 A symbol whose name starts with a colon (@samp{:}) is called a
494@dfn{keyword symbol}. These symbols automatically act as constants, and
495are normally used only by comparing an unknown symbol with a few
496specific alternatives.
497
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498@cindex @samp{\} in symbols
499@cindex backslash in symbols
500 A symbol name can contain any characters whatever. Most symbol names
501are written with letters, digits, and the punctuation characters
502@samp{-+=*/}. Such names require no special punctuation; the characters
503of the name suffice as long as the name does not look like a number.
504(If it does, write a @samp{\} at the beginning of the name to force
a2bd77b8 505interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
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506less often used but also require no special punctuation. Any other
507characters may be included in a symbol's name by escaping them with a
508backslash. In contrast to its use in strings, however, a backslash in
509the name of a symbol simply quotes the single character that follows the
510backslash. For example, in a string, @samp{\t} represents a tab
511character; in the name of a symbol, however, @samp{\t} merely quotes the
969fe9b5 512letter @samp{t}. To have a symbol with a tab character in its name, you
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513must actually use a tab (preceded with a backslash). But it's rare to
514do such a thing.
515
516@cindex CL note---case of letters
517@quotation
ec221d13 518@b{Common Lisp note:} In Common Lisp, lower case letters are always
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519``folded'' to upper case, unless they are explicitly escaped. In Emacs
520Lisp, upper case and lower case letters are distinct.
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521@end quotation
522
523 Here are several examples of symbol names. Note that the @samp{+} in
524the fifth example is escaped to prevent it from being read as a number.
0ea91b51 525This is not necessary in the fourth example because the rest of the name
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526makes it invalid as a number.
527
528@example
529@group
530foo ; @r{A symbol named @samp{foo}.}
531FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
532char-to-string ; @r{A symbol named @samp{char-to-string}.}
533@end group
534@group
5351+ ; @r{A symbol named @samp{1+}}
536 ; @r{(not @samp{+1}, which is an integer).}
537@end group
538@group
539\+1 ; @r{A symbol named @samp{+1}}
540 ; @r{(not a very readable name).}
541@end group
542@group
543\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
544@c the @'s in this next line use up three characters, hence the
545@c apparent misalignment of the comment.
546+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
547 ; @r{These characters need not be escaped.}
548@end group
549@end example
550
adcac9f5 551@ifinfo
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552@c This uses ``colon'' instead of a literal `:' because Info cannot
553@c cope with a `:' in a menu
554@cindex @samp{#@var{colon}} read syntax
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555@end ifinfo
556@ifnotinfo
557@cindex @samp{#:} read syntax
558@end ifnotinfo
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559 Normally the Lisp reader interns all symbols (@pxref{Creating
560Symbols}). To prevent interning, you can write @samp{#:} before the
561name of the symbol.
562
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563@node Sequence Type
564@subsection Sequence Types
565
566 A @dfn{sequence} is a Lisp object that represents an ordered set of
567elements. There are two kinds of sequence in Emacs Lisp, lists and
568arrays. Thus, an object of type list or of type array is also
569considered a sequence.
570
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571 Arrays are further subdivided into strings, vectors, char-tables and
572bool-vectors. Vectors can hold elements of any type, but string
573elements must be characters, and bool-vector elements must be @code{t}
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574or @code{nil}. Char-tables are like vectors except that they are
575indexed by any valid character code. The characters in a string can
576have text properties like characters in a buffer (@pxref{Text
577Properties}), but vectors do not support text properties, even when
578their elements happen to be characters.
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579
580 Lists, strings and the other array types are different, but they have
581important similarities. For example, all have a length @var{l}, and all
582have elements which can be indexed from zero to @var{l} minus one.
583Several functions, called sequence functions, accept any kind of
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584sequence. For example, the function @code{elt} can be used to extract
585an element of a sequence, given its index. @xref{Sequences Arrays
586Vectors}.
587
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588 It is generally impossible to read the same sequence twice, since
589sequences are always created anew upon reading. If you read the read
590syntax for a sequence twice, you get two sequences with equal contents.
591There is one exception: the empty list @code{()} always stands for the
592same object, @code{nil}.
5b359918 593
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594@node Cons Cell Type
595@subsection Cons Cell and List Types
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596@cindex address field of register
597@cindex decrement field of register
ebc6903b 598@cindex pointers
5b359918 599
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600 A @dfn{cons cell} is an object that consists of two slots, called the
601@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
8241495d 602@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
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603this cons cell is'' whatever object its @sc{car} slot currently holds,
604and likewise for the @sc{cdr}.
605
606@quotation
607A note to C programmers: in Lisp, we do not distinguish between
608``holding'' a value and ``pointing to'' the value, because pointers in
609Lisp are implicit.
610@end quotation
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611
612 A @dfn{list} is a series of cons cells, linked together so that the
ebc6903b 613@sc{cdr} slot of each cons cell holds either the next cons cell or the
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614empty list. The empty list is actually the symbol @code{nil}.
615@xref{Lists}, for functions that work on lists. Because most cons
616cells are used as part of lists, the phrase @dfn{list structure} has
617come to refer to any structure made out of cons cells.
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618
619@cindex atom
620 Because cons cells are so central to Lisp, we also have a word for
621``an object which is not a cons cell''. These objects are called
622@dfn{atoms}.
623
624@cindex parenthesis
cf107ffb 625@cindex @samp{(@dots{})} in lists
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626 The read syntax and printed representation for lists are identical, and
627consist of a left parenthesis, an arbitrary number of elements, and a
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628right parenthesis. Here are examples of lists:
629
630@example
631(A 2 "A") ; @r{A list of three elements.}
632() ; @r{A list of no elements (the empty list).}
633nil ; @r{A list of no elements (the empty list).}
634("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
635(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
636(A nil) ; @r{Equivalent to the previous.}
637((A B C)) ; @r{A list of one element}
638 ; @r{(which is a list of three elements).}
639@end example
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640
641 Upon reading, each object inside the parentheses becomes an element
642of the list. That is, a cons cell is made for each element. The
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643@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
644slot refers to the next cons cell of the list, which holds the next
ebc6903b 645element in the list. The @sc{cdr} slot of the last cons cell is set to
b6954afd 646hold @code{nil}.
5b359918 647
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648 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
649original Lisp implementation ran on an @w{IBM 704} computer which
650divided words into two parts, called the ``address'' part and the
651``decrement''; @sc{car} was an instruction to extract the contents of
652the address part of a register, and @sc{cdr} an instruction to extract
653the contents of the decrement. By contrast, ``cons cells'' are named
654for the function @code{cons} that creates them, which in turn was named
655for its purpose, the construction of cells.
656
657@menu
658* Box Diagrams:: Drawing pictures of lists.
659* Dotted Pair Notation:: A general syntax for cons cells.
660* Association List Type:: A specially constructed list.
661@end menu
662
663@node Box Diagrams
664@subsubsection Drawing Lists as Box Diagrams
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665@cindex box diagrams, for lists
666@cindex diagrams, boxed, for lists
8b480acb 667
5b359918 668 A list can be illustrated by a diagram in which the cons cells are
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669shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
670such an illustration; unlike the textual notation, which can be
671understood by both humans and computers, the box illustrations can be
672understood only by humans.) This picture represents the three-element
673list @code{(rose violet buttercup)}:
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674
675@example
676@group
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677 --- --- --- --- --- ---
678 | | |--> | | |--> | | |--> nil
679 --- --- --- --- --- ---
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680 | | |
681 | | |
682 --> rose --> violet --> buttercup
683@end group
684@end example
685
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686 In this diagram, each box represents a slot that can hold or refer to
687any Lisp object. Each pair of boxes represents a cons cell. Each arrow
688represents a reference to a Lisp object, either an atom or another cons
689cell.
5b359918 690
ebc6903b 691 In this example, the first box, which holds the @sc{car} of the first
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692cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
693box, holding the @sc{cdr} of the first cons cell, refers to the next
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694pair of boxes, the second cons cell. The @sc{car} of the second cons
695cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
696@sc{cdr} of the third (and last) cons cell is @code{nil}.
5b359918 697
ebc6903b 698 Here is another diagram of the same list, @code{(rose violet
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699buttercup)}, sketched in a different manner:
700
701@smallexample
702@group
703 --------------- ---------------- -------------------
704| car | cdr | | car | cdr | | car | cdr |
705| rose | o-------->| violet | o-------->| buttercup | nil |
706| | | | | | | | |
707 --------------- ---------------- -------------------
708@end group
709@end smallexample
710
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711@cindex @code{nil} in lists
712@cindex empty list
713 A list with no elements in it is the @dfn{empty list}; it is identical
714to the symbol @code{nil}. In other words, @code{nil} is both a symbol
715and a list.
716
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717 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
718depicted with boxes and arrows:
719
720@example
721@group
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722 --- --- --- ---
723 | | |--> | | |--> nil
724 --- --- --- ---
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725 | |
726 | |
727 --> A --> nil
728@end group
729@end example
730
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731 Here is a more complex illustration, showing the three-element list,
732@code{((pine needles) oak maple)}, the first element of which is a
733two-element list:
734
735@example
736@group
737 --- --- --- --- --- ---
738 | | |--> | | |--> | | |--> nil
739 --- --- --- --- --- ---
740 | | |
741 | | |
742 | --> oak --> maple
743 |
744 | --- --- --- ---
745 --> | | |--> | | |--> nil
746 --- --- --- ---
747 | |
748 | |
749 --> pine --> needles
750@end group
751@end example
752
cf107ffb 753 The same list represented in the second box notation looks like this:
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754
755@example
756@group
757 -------------- -------------- --------------
758| car | cdr | | car | cdr | | car | cdr |
759| o | o------->| oak | o------->| maple | nil |
760| | | | | | | | | |
761 -- | --------- -------------- --------------
762 |
763 |
764 | -------------- ----------------
765 | | car | cdr | | car | cdr |
766 ------>| pine | o------->| needles | nil |
767 | | | | | |
768 -------------- ----------------
769@end group
770@end example
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771
772@node Dotted Pair Notation
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773@subsubsection Dotted Pair Notation
774@cindex dotted pair notation
775@cindex @samp{.} in lists
776
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777 @dfn{Dotted pair notation} is a general syntax for cons cells that
778represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
5b359918 779@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
cf107ffb 780the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
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781pair notation is more general than list syntax because the @sc{cdr}
782does not have to be a list. However, it is more cumbersome in cases
783where list syntax would work. In dotted pair notation, the list
784@samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
785@code{nil}-terminated lists, you can use either notation, but list
786notation is usually clearer and more convenient. When printing a
787list, the dotted pair notation is only used if the @sc{cdr} of a cons
788cell is not a list.
5b359918 789
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790 Here's an example using boxes to illustrate dotted pair notation.
791This example shows the pair @code{(rose . violet)}:
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792
793@example
794@group
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795 --- ---
796 | | |--> violet
797 --- ---
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798 |
799 |
800 --> rose
801@end group
802@end example
803
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804 You can combine dotted pair notation with list notation to represent
805conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
806You write a dot after the last element of the list, followed by the
807@sc{cdr} of the final cons cell. For example, @code{(rose violet
808. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
809The object looks like this:
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810
811@example
812@group
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813 --- --- --- ---
814 | | |--> | | |--> buttercup
815 --- --- --- ---
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816 | |
817 | |
818 --> rose --> violet
819@end group
820@end example
821
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822 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
823there is nothing that it could mean. If anything, it would say to put
824@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
825used for @code{violet}.
5b359918 826
ebc6903b 827 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
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828and looks like this:
829
830@example
831@group
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832 --- --- --- ---
833 | | |--> | | |--> nil
834 --- --- --- ---
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835 | |
836 | |
837 --> rose --> violet
838@end group
839@end example
840
841 Similarly, the three-element list @code{(rose violet buttercup)}
842is equivalent to @code{(rose . (violet . (buttercup)))}.
37680279 843@ifnottex
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844It looks like this:
845
846@example
847@group
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848 --- --- --- --- --- ---
849 | | |--> | | |--> | | |--> nil
850 --- --- --- --- --- ---
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851 | | |
852 | | |
853 --> rose --> violet --> buttercup
854@end group
855@end example
37680279 856@end ifnottex
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857
858@node Association List Type
859@comment node-name, next, previous, up
860@subsubsection Association List Type
861
862 An @dfn{association list} or @dfn{alist} is a specially-constructed
863list whose elements are cons cells. In each element, the @sc{car} is
864considered a @dfn{key}, and the @sc{cdr} is considered an
865@dfn{associated value}. (In some cases, the associated value is stored
866in the @sc{car} of the @sc{cdr}.) Association lists are often used as
867stacks, since it is easy to add or remove associations at the front of
868the list.
869
870 For example,
871
872@example
873(setq alist-of-colors
92e732c4 874 '((rose . red) (lily . white) (buttercup . yellow)))
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875@end example
876
877@noindent
878sets the variable @code{alist-of-colors} to an alist of three elements. In the
879first element, @code{rose} is the key and @code{red} is the value.
880
881 @xref{Association Lists}, for a further explanation of alists and for
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882functions that work on alists. @xref{Hash Tables}, for another kind of
883lookup table, which is much faster for handling a large number of keys.
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884
885@node Array Type
886@subsection Array Type
887
888 An @dfn{array} is composed of an arbitrary number of slots for
b6954afd 889holding or referring to other Lisp objects, arranged in a contiguous block of
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890memory. Accessing any element of an array takes approximately the same
891amount of time. In contrast, accessing an element of a list requires
892time proportional to the position of the element in the list. (Elements
893at the end of a list take longer to access than elements at the
894beginning of a list.)
895
896 Emacs defines four types of array: strings, vectors, bool-vectors, and
897char-tables.
898
899 A string is an array of characters and a vector is an array of
900arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
901These kinds of array may have any length up to the largest integer.
902Char-tables are sparse arrays indexed by any valid character code; they
903can hold arbitrary objects.
904
905 The first element of an array has index zero, the second element has
906index 1, and so on. This is called @dfn{zero-origin} indexing. For
907example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
908largest possible index value is one less than the length of the array.
909Once an array is created, its length is fixed.
910
911 All Emacs Lisp arrays are one-dimensional. (Most other programming
912languages support multidimensional arrays, but they are not essential;
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913you can get the same effect with nested one-dimensional arrays.) Each
914type of array has its own read syntax; see the following sections for
915details.
969fe9b5 916
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917 The array type is a subset of the sequence type, and contains the
918string type, the vector type, the bool-vector type, and the char-table
919type.
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920
921@node String Type
922@subsection String Type
923
924 A @dfn{string} is an array of characters. Strings are used for many
925purposes in Emacs, as can be expected in a text editor; for example, as
926the names of Lisp symbols, as messages for the user, and to represent
927text extracted from buffers. Strings in Lisp are constants: evaluation
928of a string returns the same string.
929
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930 @xref{Strings and Characters}, for functions that operate on strings.
931
932@menu
933* Syntax for Strings::
934* Non-ASCII in Strings::
935* Nonprinting Characters::
936* Text Props and Strings::
937@end menu
938
939@node Syntax for Strings
940@subsubsection Syntax for Strings
941
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942@cindex @samp{"} in strings
943@cindex double-quote in strings
944@cindex @samp{\} in strings
945@cindex backslash in strings
946 The read syntax for strings is a double-quote, an arbitrary number of
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947characters, and another double-quote, @code{"like this"}. To include a
948double-quote in a string, precede it with a backslash; thus, @code{"\""}
949is a string containing just a single double-quote character. Likewise,
950you can include a backslash by preceding it with another backslash, like
951this: @code{"this \\ is a single embedded backslash"}.
2b3fc6c3 952
f9f59935 953@cindex newline in strings
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954 The newline character is not special in the read syntax for strings;
955if you write a new line between the double-quotes, it becomes a
956character in the string. But an escaped newline---one that is preceded
957by @samp{\}---does not become part of the string; i.e., the Lisp reader
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958ignores an escaped newline while reading a string. An escaped space
959@w{@samp{\ }} is likewise ignored.
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960
961@example
962"It is useful to include newlines
963in documentation strings,
964but the newline is \
965ignored if escaped."
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966 @result{} "It is useful to include newlines
967in documentation strings,
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968but the newline is ignored if escaped."
969@end example
970
f9f59935 971@node Non-ASCII in Strings
ad800164 972@subsubsection Non-@acronym{ASCII} Characters in Strings
f9f59935 973
ad800164 974 You can include a non-@acronym{ASCII} international character in a string
f9f59935 975constant by writing it literally. There are two text representations
ad800164 976for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
f9f59935 977and multibyte. If the string constant is read from a multibyte source,
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978such as a multibyte buffer or string, or a file that would be visited as
979multibyte, then the character is read as a multibyte character, and that
980makes the string multibyte. If the string constant is read from a
981unibyte source, then the character is read as unibyte and that makes the
982string unibyte.
f9f59935 983
ad800164 984 You can also represent a multibyte non-@acronym{ASCII} character with its
8241495d 985character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
ad800164 986digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
f9f59935 987greater than 256.) Any character which is not a valid hex digit
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988terminates this construct. If the next character in the string could be
989interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
990terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
991one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
992constant is just like backslash-newline; it does not contribute any
993character to the string, but it does terminate the preceding hex escape.
f9f59935 994
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995 You can represent a unibyte non-@acronym{ASCII} character with its
996character code, which must be in the range from 128 (0200 octal) to
997255 (0377 octal). If you write all such character codes in octal and
998the string contains no other characters forcing it to be multibyte,
999this produces a unibyte string. However, using any hex escape in a
1000string (even for an @acronym{ASCII} character) forces the string to be
1001multibyte.
177c0ea7 1002
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1003 @xref{Text Representations}, for more information about the two
1004text representations.
1005
1006@node Nonprinting Characters
1007@subsubsection Nonprinting Characters in Strings
1008
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1009 You can use the same backslash escape-sequences in a string constant
1010as in character literals (but do not use the question mark that begins a
1011character constant). For example, you can write a string containing the
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1012nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1013them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1014description of the read syntax for characters.
1015
1016 However, not all of the characters you can write with backslash
1017escape-sequences are valid in strings. The only control characters that
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1018a string can hold are the @acronym{ASCII} control characters. Strings do not
1019distinguish case in @acronym{ASCII} control characters.
a9f0a989
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1020
1021 Properly speaking, strings cannot hold meta characters; but when a
1022string is to be used as a key sequence, there is a special convention
d4241ae4
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1023that provides a way to represent meta versions of @acronym{ASCII}
1024characters in a string. If you use the @samp{\M-} syntax to indicate
1025a meta character in a string constant, this sets the
969fe9b5 1026@tex
8241495d 1027@math{2^{7}}
969fe9b5 1028@end tex
37680279 1029@ifnottex
f9f59935 10302**7
37680279 1031@end ifnottex
a9f0a989
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1032bit of the character in the string. If the string is used in
1033@code{define-key} or @code{lookup-key}, this numeric code is translated
1034into the equivalent meta character. @xref{Character Type}.
1035
1036 Strings cannot hold characters that have the hyper, super, or alt
1037modifiers.
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1038
1039@node Text Props and Strings
1040@subsubsection Text Properties in Strings
1041
1042 A string can hold properties for the characters it contains, in
1043addition to the characters themselves. This enables programs that copy
1044text between strings and buffers to copy the text's properties with no
1045special effort. @xref{Text Properties}, for an explanation of what text
1046properties mean. Strings with text properties use a special read and
1047print syntax:
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1048
1049@example
1050#("@var{characters}" @var{property-data}...)
1051@end example
1052
1053@noindent
1054where @var{property-data} consists of zero or more elements, in groups
1055of three as follows:
1056
1057@example
1058@var{beg} @var{end} @var{plist}
1059@end example
1060
1061@noindent
1062The elements @var{beg} and @var{end} are integers, and together specify
1063a range of indices in the string; @var{plist} is the property list for
f9f59935 1064that range. For example,
5b359918 1065
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1066@example
1067#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1068@end example
1069
1070@noindent
1071represents a string whose textual contents are @samp{foo bar}, in which
1072the first three characters have a @code{face} property with value
1073@code{bold}, and the last three have a @code{face} property with value
ebc6903b 1074@code{italic}. (The fourth character has no text properties, so its
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1075property list is @code{nil}. It is not actually necessary to mention
1076ranges with @code{nil} as the property list, since any characters not
1077mentioned in any range will default to having no properties.)
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1078
1079@node Vector Type
1080@subsection Vector Type
1081
1082 A @dfn{vector} is a one-dimensional array of elements of any type. It
1083takes a constant amount of time to access any element of a vector. (In
1084a list, the access time of an element is proportional to the distance of
1085the element from the beginning of the list.)
1086
1087 The printed representation of a vector consists of a left square
1088bracket, the elements, and a right square bracket. This is also the
1089read syntax. Like numbers and strings, vectors are considered constants
1090for evaluation.
1091
1092@example
1093[1 "two" (three)] ; @r{A vector of three elements.}
1094 @result{} [1 "two" (three)]
1095@end example
1096
1097 @xref{Vectors}, for functions that work with vectors.
1098
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1099@node Char-Table Type
1100@subsection Char-Table Type
1101
1102 A @dfn{char-table} is a one-dimensional array of elements of any type,
1103indexed by character codes. Char-tables have certain extra features to
1104make them more useful for many jobs that involve assigning information
1105to character codes---for example, a char-table can have a parent to
1106inherit from, a default value, and a small number of extra slots to use for
1107special purposes. A char-table can also specify a single value for
1108a whole character set.
1109
1110 The printed representation of a char-table is like a vector
969fe9b5 1111except that there is an extra @samp{#^} at the beginning.
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1112
1113 @xref{Char-Tables}, for special functions to operate on char-tables.
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1114Uses of char-tables include:
1115
1116@itemize @bullet
1117@item
1118Case tables (@pxref{Case Tables}).
1119
1120@item
1121Character category tables (@pxref{Categories}).
1122
1123@item
3ae8380b 1124Display tables (@pxref{Display Tables}).
969fe9b5
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1125
1126@item
1127Syntax tables (@pxref{Syntax Tables}).
1128@end itemize
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1129
1130@node Bool-Vector Type
1131@subsection Bool-Vector Type
1132
1133 A @dfn{bool-vector} is a one-dimensional array of elements that
1134must be @code{t} or @code{nil}.
1135
8241495d 1136 The printed representation of a bool-vector is like a string, except
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1137that it begins with @samp{#&} followed by the length. The string
1138constant that follows actually specifies the contents of the bool-vector
1139as a bitmap---each ``character'' in the string contains 8 bits, which
1140specify the next 8 elements of the bool-vector (1 stands for @code{t},
177c0ea7 1141and 0 for @code{nil}). The least significant bits of the character
d4241ae4 1142correspond to the lowest indices in the bool-vector.
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1143
1144@example
1145(make-bool-vector 3 t)
d4241ae4 1146 @result{} #&3"^G"
f9f59935 1147(make-bool-vector 3 nil)
d4241ae4
LT
1148 @result{} #&3"^@@"
1149@end example
1150
1151@noindent
1152These results make sense, because the binary code for @samp{C-g} is
1153111 and @samp{C-@@} is the character with code 0.
1154
1155 If the length is not a multiple of 8, the printed representation
1156shows extra elements, but these extras really make no difference. For
1157instance, in the next example, the two bool-vectors are equal, because
1158only the first 3 bits are used:
1159
1160@example
a9f0a989 1161(equal #&3"\377" #&3"\007")
969fe9b5 1162 @result{} t
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1163@end example
1164
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1165@node Hash Table Type
1166@subsection Hash Table Type
1167
1168 A hash table is a very fast kind of lookup table, somewhat like an
1169alist in that it maps keys to corresponding values, but much faster.
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1170Hash tables have no read syntax, and print using hash notation.
1171@xref{Hash Tables}, for functions that operate on hash tables.
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1172
1173@example
1174(make-hash-table)
1175 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1176@end example
1177
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1178@node Function Type
1179@subsection Function Type
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1180
1181 Just as functions in other programming languages are executable,
1182@dfn{Lisp function} objects are pieces of executable code. However,
1183functions in Lisp are primarily Lisp objects, and only secondarily the
1184text which represents them. These Lisp objects are lambda expressions:
1185lists whose first element is the symbol @code{lambda} (@pxref{Lambda
1186Expressions}).
1187
1188 In most programming languages, it is impossible to have a function
1189without a name. In Lisp, a function has no intrinsic name. A lambda
1190expression is also called an @dfn{anonymous function} (@pxref{Anonymous
1191Functions}). A named function in Lisp is actually a symbol with a valid
1192function in its function cell (@pxref{Defining Functions}).
1193
1194 Most of the time, functions are called when their names are written in
1195Lisp expressions in Lisp programs. However, you can construct or obtain
1196a function object at run time and then call it with the primitive
1197functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1198
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1199@node Macro Type
1200@subsection Macro Type
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1201
1202 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1203language. It is represented as an object much like a function, but with
969fe9b5 1204different argument-passing semantics. A Lisp macro has the form of a
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1205list whose first element is the symbol @code{macro} and whose @sc{cdr}
1206is a Lisp function object, including the @code{lambda} symbol.
1207
1208 Lisp macro objects are usually defined with the built-in
1209@code{defmacro} function, but any list that begins with @code{macro} is
1210a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1211of how to write a macro.
1212
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1213 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1214Macros}) are entirely different things. When we use the word ``macro''
1215without qualification, we mean a Lisp macro, not a keyboard macro.
1216
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1217@node Primitive Function Type
1218@subsection Primitive Function Type
1219@cindex special forms
1220
1221 A @dfn{primitive function} is a function callable from Lisp but
1222written in the C programming language. Primitive functions are also
1223called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1224derived from ``subroutine''.) Most primitive functions evaluate all
1225their arguments when they are called. A primitive function that does
1226not evaluate all its arguments is called a @dfn{special form}
1227(@pxref{Special Forms}).@refill
1228
1229 It does not matter to the caller of a function whether the function is
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1230primitive. However, this does matter if you try to redefine a primitive
1231with a function written in Lisp. The reason is that the primitive
1232function may be called directly from C code. Calls to the redefined
1233function from Lisp will use the new definition, but calls from C code
1234may still use the built-in definition. Therefore, @strong{we discourage
1235redefinition of primitive functions}.
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1236
1237 The term @dfn{function} refers to all Emacs functions, whether written
2b3fc6c3
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1238in Lisp or C. @xref{Function Type}, for information about the
1239functions written in Lisp.
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1240
1241 Primitive functions have no read syntax and print in hash notation
1242with the name of the subroutine.
1243
1244@example
1245@group
1246(symbol-function 'car) ; @r{Access the function cell}
1247 ; @r{of the symbol.}
1248 @result{} #<subr car>
1249(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1250 @result{} t ; @r{Yes.}
1251@end group
1252@end example
1253
1254@node Byte-Code Type
1255@subsection Byte-Code Function Type
1256
1257The byte compiler produces @dfn{byte-code function objects}.
1258Internally, a byte-code function object is much like a vector; however,
1259the evaluator handles this data type specially when it appears as a
1260function to be called. @xref{Byte Compilation}, for information about
1261the byte compiler.
1262
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1263The printed representation and read syntax for a byte-code function
1264object is like that for a vector, with an additional @samp{#} before the
1265opening @samp{[}.
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1266
1267@node Autoload Type
1268@subsection Autoload Type
1269
1270 An @dfn{autoload object} is a list whose first element is the symbol
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1271@code{autoload}. It is stored as the function definition of a symbol,
1272where it serves as a placeholder for the real definition. The autoload
1273object says that the real definition is found in a file of Lisp code
1274that should be loaded when necessary. It contains the name of the file,
1275plus some other information about the real definition.
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1276
1277 After the file has been loaded, the symbol should have a new function
1278definition that is not an autoload object. The new definition is then
1279called as if it had been there to begin with. From the user's point of
1280view, the function call works as expected, using the function definition
1281in the loaded file.
1282
1283 An autoload object is usually created with the function
1284@code{autoload}, which stores the object in the function cell of a
1285symbol. @xref{Autoload}, for more details.
1286
1287@node Editing Types
1288@section Editing Types
1289@cindex editing types
1290
a9f0a989 1291 The types in the previous section are used for general programming
969fe9b5
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1292purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1293provides several additional data types for purposes connected with
1294editing.
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1295
1296@menu
1297* Buffer Type:: The basic object of editing.
1298* Marker Type:: A position in a buffer.
1299* Window Type:: Buffers are displayed in windows.
1300* Frame Type:: Windows subdivide frames.
1301* Window Configuration Type:: Recording the way a frame is subdivided.
969fe9b5 1302* Frame Configuration Type:: Recording the status of all frames.
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1303* Process Type:: A process running on the underlying OS.
1304* Stream Type:: Receive or send characters.
1305* Keymap Type:: What function a keystroke invokes.
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1306* Overlay Type:: How an overlay is represented.
1307@end menu
1308
1309@node Buffer Type
1310@subsection Buffer Type
1311
1312 A @dfn{buffer} is an object that holds text that can be edited
1313(@pxref{Buffers}). Most buffers hold the contents of a disk file
1314(@pxref{Files}) so they can be edited, but some are used for other
1315purposes. Most buffers are also meant to be seen by the user, and
1316therefore displayed, at some time, in a window (@pxref{Windows}). But a
1317buffer need not be displayed in any window.
1318
1319 The contents of a buffer are much like a string, but buffers are not
1320used like strings in Emacs Lisp, and the available operations are
969fe9b5 1321different. For example, you can insert text efficiently into an
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1322existing buffer, altering the buffer's contents, whereas ``inserting''
1323text into a string requires concatenating substrings, and the result is
1324an entirely new string object.
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1325
1326 Each buffer has a designated position called @dfn{point}
1327(@pxref{Positions}). At any time, one buffer is the @dfn{current
1328buffer}. Most editing commands act on the contents of the current
2b3fc6c3
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1329buffer in the neighborhood of point. Many of the standard Emacs
1330functions manipulate or test the characters in the current buffer; a
1331whole chapter in this manual is devoted to describing these functions
1332(@pxref{Text}).
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1333
1334 Several other data structures are associated with each buffer:
1335
1336@itemize @bullet
1337@item
1338a local syntax table (@pxref{Syntax Tables});
1339
1340@item
1341a local keymap (@pxref{Keymaps}); and,
1342
1343@item
969fe9b5 1344a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
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1345
1346@item
969fe9b5 1347overlays (@pxref{Overlays}).
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1348
1349@item
1350text properties for the text in the buffer (@pxref{Text Properties}).
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1351@end itemize
1352
1353@noindent
2b3fc6c3 1354The local keymap and variable list contain entries that individually
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1355override global bindings or values. These are used to customize the
1356behavior of programs in different buffers, without actually changing the
1357programs.
1358
bfe721d1 1359 A buffer may be @dfn{indirect}, which means it shares the text
969fe9b5 1360of another buffer, but presents it differently. @xref{Indirect Buffers}.
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1361
1362 Buffers have no read syntax. They print in hash notation, showing the
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1363buffer name.
1364
1365@example
1366@group
1367(current-buffer)
1368 @result{} #<buffer objects.texi>
1369@end group
1370@end example
1371
1372@node Marker Type
1373@subsection Marker Type
1374
1375 A @dfn{marker} denotes a position in a specific buffer. Markers
1376therefore have two components: one for the buffer, and one for the
1377position. Changes in the buffer's text automatically relocate the
1378position value as necessary to ensure that the marker always points
1379between the same two characters in the buffer.
1380
1381 Markers have no read syntax. They print in hash notation, giving the
1382current character position and the name of the buffer.
1383
1384@example
1385@group
1386(point-marker)
1387 @result{} #<marker at 10779 in objects.texi>
1388@end group
1389@end example
1390
1391@xref{Markers}, for information on how to test, create, copy, and move
1392markers.
1393
1394@node Window Type
1395@subsection Window Type
1396
1397 A @dfn{window} describes the portion of the terminal screen that Emacs
1398uses to display a buffer. Every window has one associated buffer, whose
1399contents appear in the window. By contrast, a given buffer may appear
1400in one window, no window, or several windows.
1401
1402 Though many windows may exist simultaneously, at any time one window
1403is designated the @dfn{selected window}. This is the window where the
1404cursor is (usually) displayed when Emacs is ready for a command. The
1405selected window usually displays the current buffer, but this is not
1406necessarily the case.
1407
1408 Windows are grouped on the screen into frames; each window belongs to
1409one and only one frame. @xref{Frame Type}.
1410
1411 Windows have no read syntax. They print in hash notation, giving the
1412window number and the name of the buffer being displayed. The window
1413numbers exist to identify windows uniquely, since the buffer displayed
1414in any given window can change frequently.
1415
1416@example
1417@group
1418(selected-window)
1419 @result{} #<window 1 on objects.texi>
1420@end group
1421@end example
1422
1423 @xref{Windows}, for a description of the functions that work on windows.
1424
1425@node Frame Type
1426@subsection Frame Type
1427
a9f0a989 1428 A @dfn{frame} is a rectangle on the screen that contains one or more
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1429Emacs windows. A frame initially contains a single main window (plus
1430perhaps a minibuffer window) which you can subdivide vertically or
1431horizontally into smaller windows.
1432
1433 Frames have no read syntax. They print in hash notation, giving the
1434frame's title, plus its address in core (useful to identify the frame
1435uniquely).
1436
1437@example
1438@group
1439(selected-frame)
a9f0a989 1440 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
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1441@end group
1442@end example
1443
1444 @xref{Frames}, for a description of the functions that work on frames.
1445
1446@node Window Configuration Type
1447@subsection Window Configuration Type
1448@cindex screen layout
1449
1450 A @dfn{window configuration} stores information about the positions,
1451sizes, and contents of the windows in a frame, so you can recreate the
1452same arrangement of windows later.
1453
9e2b495b
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1454 Window configurations do not have a read syntax; their print syntax
1455looks like @samp{#<window-configuration>}. @xref{Window
1456Configurations}, for a description of several functions related to
1457window configurations.
5b359918 1458
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1459@node Frame Configuration Type
1460@subsection Frame Configuration Type
1461@cindex screen layout
1462
1463 A @dfn{frame configuration} stores information about the positions,
1464sizes, and contents of the windows in all frames. It is actually
1465a list whose @sc{car} is @code{frame-configuration} and whose
1466@sc{cdr} is an alist. Each alist element describes one frame,
1467which appears as the @sc{car} of that element.
1468
1469 @xref{Frame Configurations}, for a description of several functions
1470related to frame configurations.
1471
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1472@node Process Type
1473@subsection Process Type
1474
1475 The word @dfn{process} usually means a running program. Emacs itself
1476runs in a process of this sort. However, in Emacs Lisp, a process is a
1477Lisp object that designates a subprocess created by the Emacs process.
1478Programs such as shells, GDB, ftp, and compilers, running in
1479subprocesses of Emacs, extend the capabilities of Emacs.
1480
1481 An Emacs subprocess takes textual input from Emacs and returns textual
1482output to Emacs for further manipulation. Emacs can also send signals
1483to the subprocess.
1484
1485 Process objects have no read syntax. They print in hash notation,
1486giving the name of the process:
1487
1488@example
1489@group
1490(process-list)
1491 @result{} (#<process shell>)
1492@end group
1493@end example
1494
1495@xref{Processes}, for information about functions that create, delete,
1496return information about, send input or signals to, and receive output
1497from processes.
1498
1499@node Stream Type
1500@subsection Stream Type
1501
1502 A @dfn{stream} is an object that can be used as a source or sink for
1503characters---either to supply characters for input or to accept them as
1504output. Many different types can be used this way: markers, buffers,
1505strings, and functions. Most often, input streams (character sources)
1506obtain characters from the keyboard, a buffer, or a file, and output
1507streams (character sinks) send characters to a buffer, such as a
1508@file{*Help*} buffer, or to the echo area.
1509
1510 The object @code{nil}, in addition to its other meanings, may be used
1511as a stream. It stands for the value of the variable
1512@code{standard-input} or @code{standard-output}. Also, the object
1513@code{t} as a stream specifies input using the minibuffer
1514(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1515Area}).
1516
1517 Streams have no special printed representation or read syntax, and
1518print as whatever primitive type they are.
1519
3e099569 1520 @xref{Read and Print}, for a description of functions
2b3fc6c3 1521related to streams, including parsing and printing functions.
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1522
1523@node Keymap Type
1524@subsection Keymap Type
1525
1526 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1527controls how the user's command input is executed. A keymap is actually
1528a list whose @sc{car} is the symbol @code{keymap}.
1529
1530 @xref{Keymaps}, for information about creating keymaps, handling prefix
1531keys, local as well as global keymaps, and changing key bindings.
1532
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1533@node Overlay Type
1534@subsection Overlay Type
1535
f9f59935
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1536 An @dfn{overlay} specifies properties that apply to a part of a
1537buffer. Each overlay applies to a specified range of the buffer, and
1538contains a property list (a list whose elements are alternating property
1539names and values). Overlay properties are used to present parts of the
1540buffer temporarily in a different display style. Overlays have no read
1541syntax, and print in hash notation, giving the buffer name and range of
1542positions.
5b359918 1543
bfe721d1
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1544 @xref{Overlays}, for how to create and use overlays.
1545
8241495d
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1546@node Circular Objects
1547@section Read Syntax for Circular Objects
1548@cindex circular structure, read syntax
1549@cindex shared structure, read syntax
1550@cindex @samp{#@var{n}=} read syntax
1551@cindex @samp{#@var{n}#} read syntax
1552
4ccd1968
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1553 To represent shared or circular structures within a complex of Lisp
1554objects, you can use the reader constructs @samp{#@var{n}=} and
1555@samp{#@var{n}#}.
8241495d
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1556
1557 Use @code{#@var{n}=} before an object to label it for later reference;
1558subsequently, you can use @code{#@var{n}#} to refer the same object in
1559another place. Here, @var{n} is some integer. For example, here is how
1560to make a list in which the first element recurs as the third element:
1561
1562@example
1563(#1=(a) b #1#)
1564@end example
1565
1566@noindent
1567This differs from ordinary syntax such as this
1568
1569@example
1570((a) b (a))
1571@end example
1572
1573@noindent
1574which would result in a list whose first and third elements
1575look alike but are not the same Lisp object. This shows the difference:
1576
1577@example
1578(prog1 nil
1579 (setq x '(#1=(a) b #1#)))
1580(eq (nth 0 x) (nth 2 x))
1581 @result{} t
1582(setq x '((a) b (a)))
1583(eq (nth 0 x) (nth 2 x))
1584 @result{} nil
1585@end example
1586
1587 You can also use the same syntax to make a circular structure, which
1588appears as an ``element'' within itself. Here is an example:
1589
1590@example
1591#1=(a #1#)
1592@end example
1593
1594@noindent
1595This makes a list whose second element is the list itself.
1596Here's how you can see that it really works:
1597
1598@example
1599(prog1 nil
1600 (setq x '#1=(a #1#)))
1601(eq x (cadr x))
1602 @result{} t
1603@end example
1604
1605 The Lisp printer can produce this syntax to record circular and shared
1606structure in a Lisp object, if you bind the variable @code{print-circle}
1607to a non-@code{nil} value. @xref{Output Variables}.
1608
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1609@node Type Predicates
1610@section Type Predicates
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1611@cindex type checking
1612@kindex wrong-type-argument
1613
1614 The Emacs Lisp interpreter itself does not perform type checking on
1615the actual arguments passed to functions when they are called. It could
1616not do so, since function arguments in Lisp do not have declared data
1617types, as they do in other programming languages. It is therefore up to
1618the individual function to test whether each actual argument belongs to
1619a type that the function can use.
1620
1621 All built-in functions do check the types of their actual arguments
1622when appropriate, and signal a @code{wrong-type-argument} error if an
1623argument is of the wrong type. For example, here is what happens if you
2b3fc6c3 1624pass an argument to @code{+} that it cannot handle:
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1625
1626@example
1627@group
1628(+ 2 'a)
f9f59935 1629 @error{} Wrong type argument: number-or-marker-p, a
5b359918
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1630@end group
1631@end example
1632
1633@cindex type predicates
1634@cindex testing types
22697dac
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1635 If you want your program to handle different types differently, you
1636must do explicit type checking. The most common way to check the type
1637of an object is to call a @dfn{type predicate} function. Emacs has a
1638type predicate for each type, as well as some predicates for
1639combinations of types.
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1641 A type predicate function takes one argument; it returns @code{t} if
1642the argument belongs to the appropriate type, and @code{nil} otherwise.
1643Following a general Lisp convention for predicate functions, most type
1644predicates' names end with @samp{p}.
1645
1646 Here is an example which uses the predicates @code{listp} to check for
1647a list and @code{symbolp} to check for a symbol.
1648
1649@example
1650(defun add-on (x)
1651 (cond ((symbolp x)
1652 ;; If X is a symbol, put it on LIST.
1653 (setq list (cons x list)))
1654 ((listp x)
1655 ;; If X is a list, add its elements to LIST.
1656 (setq list (append x list)))
1657 (t
969fe9b5 1658 ;; We handle only symbols and lists.
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1659 (error "Invalid argument %s in add-on" x))))
1660@end example
1661
1662 Here is a table of predefined type predicates, in alphabetical order,
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1663with references to further information.
1664
1665@table @code
1666@item atom
1667@xref{List-related Predicates, atom}.
1668
1669@item arrayp
1670@xref{Array Functions, arrayp}.
1671
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1672@item bool-vector-p
1673@xref{Bool-Vectors, bool-vector-p}.
1674
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1675@item bufferp
1676@xref{Buffer Basics, bufferp}.
1677
1678@item byte-code-function-p
1679@xref{Byte-Code Type, byte-code-function-p}.
1680
1681@item case-table-p
969fe9b5 1682@xref{Case Tables, case-table-p}.
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1683
1684@item char-or-string-p
1685@xref{Predicates for Strings, char-or-string-p}.
1686
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1687@item char-table-p
1688@xref{Char-Tables, char-table-p}.
1689
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1690@item commandp
1691@xref{Interactive Call, commandp}.
1692
1693@item consp
1694@xref{List-related Predicates, consp}.
1695
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1696@item display-table-p
1697@xref{Display Tables, display-table-p}.
1698
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1699@item floatp
1700@xref{Predicates on Numbers, floatp}.
1701
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1702@item frame-configuration-p
1703@xref{Frame Configurations, frame-configuration-p}.
1704
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1705@item frame-live-p
1706@xref{Deleting Frames, frame-live-p}.
1707
1708@item framep
1709@xref{Frames, framep}.
1710
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1711@item functionp
1712@xref{Functions, functionp}.
1713
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1714@item hash-table-p
1715@xref{Other Hash, hash-table-p}.
1716
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1717@item integer-or-marker-p
1718@xref{Predicates on Markers, integer-or-marker-p}.
1719
1720@item integerp
1721@xref{Predicates on Numbers, integerp}.
1722
1723@item keymapp
1724@xref{Creating Keymaps, keymapp}.
1725
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1726@item keywordp
1727@xref{Constant Variables}.
1728
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1729@item listp
1730@xref{List-related Predicates, listp}.
1731
1732@item markerp
1733@xref{Predicates on Markers, markerp}.
1734
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1735@item wholenump
1736@xref{Predicates on Numbers, wholenump}.
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1737
1738@item nlistp
1739@xref{List-related Predicates, nlistp}.
1740
1741@item numberp
1742@xref{Predicates on Numbers, numberp}.
1743
1744@item number-or-marker-p
1745@xref{Predicates on Markers, number-or-marker-p}.
1746
1747@item overlayp
1748@xref{Overlays, overlayp}.
1749
1750@item processp
1751@xref{Processes, processp}.
1752
1753@item sequencep
1754@xref{Sequence Functions, sequencep}.
1755
1756@item stringp
1757@xref{Predicates for Strings, stringp}.
1758
1759@item subrp
1760@xref{Function Cells, subrp}.
1761
1762@item symbolp
1763@xref{Symbols, symbolp}.
1764
1765@item syntax-table-p
1766@xref{Syntax Tables, syntax-table-p}.
1767
1768@item user-variable-p
1769@xref{Defining Variables, user-variable-p}.
1770
1771@item vectorp
1772@xref{Vectors, vectorp}.
1773
1774@item window-configuration-p
1775@xref{Window Configurations, window-configuration-p}.
1776
1777@item window-live-p
1778@xref{Deleting Windows, window-live-p}.
1779
1780@item windowp
1781@xref{Basic Windows, windowp}.
1782@end table
1783
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1784 The most general way to check the type of an object is to call the
1785function @code{type-of}. Recall that each object belongs to one and
1786only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1787Data Types}). But @code{type-of} knows nothing about non-primitive
1788types. In most cases, it is more convenient to use type predicates than
1789@code{type-of}.
1790
1791@defun type-of object
1792This function returns a symbol naming the primitive type of
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1793@var{object}. The value is one of the symbols @code{symbol},
1794@code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
a61b9217 1795@code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
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1796@code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1797@code{buffer}, @code{frame}, @code{process}, or
9e2b495b 1798@code{window-configuration}.
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1799
1800@example
1801(type-of 1)
1802 @result{} integer
1803(type-of 'nil)
1804 @result{} symbol
1805(type-of '()) ; @r{@code{()} is @code{nil}.}
1806 @result{} symbol
1807(type-of '(x))
1808 @result{} cons
1809@end example
1810@end defun
1811
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1812@node Equality Predicates
1813@section Equality Predicates
1814@cindex equality
1815
1816 Here we describe two functions that test for equality between any two
1817objects. Other functions test equality between objects of specific
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1818types, e.g., strings. For these predicates, see the appropriate chapter
1819describing the data type.
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1820
1821@defun eq object1 object2
1822This function returns @code{t} if @var{object1} and @var{object2} are
a044cd1f 1823the same object, @code{nil} otherwise.
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1824
1825@code{eq} returns @code{t} if @var{object1} and @var{object2} are
1826integers with the same value. Also, since symbol names are normally
1827unique, if the arguments are symbols with the same name, they are
1828@code{eq}. For other types (e.g., lists, vectors, strings), two
1829arguments with the same contents or elements are not necessarily
1830@code{eq} to each other: they are @code{eq} only if they are the same
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1831object, meaning that a change in the contents of one will be reflected
1832by the same change in the contents of the other.
5b359918 1833
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1834@example
1835@group
1836(eq 'foo 'foo)
1837 @result{} t
1838@end group
1839
1840@group
1841(eq 456 456)
1842 @result{} t
1843@end group
1844
1845@group
1846(eq "asdf" "asdf")
1847 @result{} nil
1848@end group
1849
1850@group
1851(eq '(1 (2 (3))) '(1 (2 (3))))
1852 @result{} nil
1853@end group
1854
1855@group
1856(setq foo '(1 (2 (3))))
1857 @result{} (1 (2 (3)))
1858(eq foo foo)
1859 @result{} t
1860(eq foo '(1 (2 (3))))
1861 @result{} nil
1862@end group
1863
1864@group
1865(eq [(1 2) 3] [(1 2) 3])
1866 @result{} nil
1867@end group
1868
1869@group
1870(eq (point-marker) (point-marker))
1871 @result{} nil
1872@end group
1873@end example
1874
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1875The @code{make-symbol} function returns an uninterned symbol, distinct
1876from the symbol that is used if you write the name in a Lisp expression.
1877Distinct symbols with the same name are not @code{eq}. @xref{Creating
1878Symbols}.
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1879
1880@example
1881@group
1882(eq (make-symbol "foo") 'foo)
1883 @result{} nil
1884@end group
1885@end example
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1886@end defun
1887
1888@defun equal object1 object2
1889This function returns @code{t} if @var{object1} and @var{object2} have
1890equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1891arguments are the same object, @code{equal} looks inside nonidentical
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1892arguments to see if their elements or contents are the same. So, if two
1893objects are @code{eq}, they are @code{equal}, but the converse is not
1894always true.
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1895
1896@example
1897@group
1898(equal 'foo 'foo)
1899 @result{} t
1900@end group
1901
1902@group
1903(equal 456 456)
1904 @result{} t
1905@end group
1906
1907@group
1908(equal "asdf" "asdf")
1909 @result{} t
1910@end group
1911@group
1912(eq "asdf" "asdf")
1913 @result{} nil
1914@end group
1915
1916@group
1917(equal '(1 (2 (3))) '(1 (2 (3))))
1918 @result{} t
1919@end group
1920@group
1921(eq '(1 (2 (3))) '(1 (2 (3))))
1922 @result{} nil
1923@end group
1924
1925@group
1926(equal [(1 2) 3] [(1 2) 3])
1927 @result{} t
1928@end group
1929@group
1930(eq [(1 2) 3] [(1 2) 3])
1931 @result{} nil
1932@end group
1933
1934@group
1935(equal (point-marker) (point-marker))
1936 @result{} t
1937@end group
1938
1939@group
1940(eq (point-marker) (point-marker))
1941 @result{} nil
1942@end group
1943@end example
1944
cf107ffb 1945@cindex equality of strings
f9f59935 1946Comparison of strings is case-sensitive, but does not take account of
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1947text properties---it compares only the characters in the strings. For
1948technical reasons, a unibyte string and a multibyte string are
1949@code{equal} if and only if they contain the same sequence of
1950character codes and all these codes are either in the range 0 through
1951127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
1952(@pxref{Text Representations}).
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1953
1954@example
1955@group
1956(equal "asdf" "ASDF")
1957 @result{} nil
1958@end group
1959@end example
bfe721d1 1960
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1961However, two distinct buffers are never considered @code{equal}, even if
1962their textual contents are the same.
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1963@end defun
1964
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1965 The test for equality is implemented recursively; for example, given
1966two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
1967returns @code{t} if and only if both the expressions below return
1968@code{t}:
1969
1970@example
1971(equal (car @var{x}) (car @var{y}))
1972(equal (cdr @var{x}) (cdr @var{y}))
1973@end example
1974
1975Because of this recursive method, circular lists may therefore cause
1976infinite recursion (leading to an error).
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1977
1978@ignore
1979 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
1980@end ignore